/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#include "tools/edit_gui_common.h"


#include "../../sys/win32/rc/common_resource.h"
#include "DialogName.h"

/////////////////////////////////////////////////////////////////////////////
// DialogName dialog


DialogName::DialogName(const char *pName, CWnd* pParent /*=NULL*/)
	: CDialog(DialogName::IDD, pParent)
{
	//{{AFX_DATA_INIT(DialogName)
	m_strName = _T("");
	//}}AFX_DATA_INIT
	m_strCaption = pName;
}


void DialogName::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(DialogName)
	DDX_Text(pDX, IDC_TOOLS_EDITNAME, m_strName);
	//}}AFX_DATA_MAP
}

BOOL DialogName::OnInitDialog()
{
	CDialog::OnInitDialog();

	SetWindowText(m_strCaption);

	return TRUE;  // return TRUE unless you set the focus to a control
				  // EXCEPTION: OCX Property Pages should return FALSE
}

BEGIN_MESSAGE_MAP(DialogName, CDialog)
	//{{AFX_MSG_MAP(DialogName)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// DialogName message handlers

void DialogName::OnOK()
{
	CDialog::OnOK();
}
