/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "gui/console.h"
#include "gui/widgets/scrollbar.h"
#include "gui/ThemeEval.h"
#include "gui/gui-manager.h"

#include "base/version.h"

#include "common/system.h"

#include "graphics/fontman.h"

namespace GUI {

#define kConsoleCharWidth	(_font->getMaxCharWidth())
#define kConsoleLineHeight	(_font->getFontHeight() + 2)

enum {
	kConsoleSlideDownDuration = 200	// Time in milliseconds
};


#define PROMPT	") "

/* TODO:
 * - it is very inefficient to redraw the full thingy when just one char is added/removed.
 *   Instead, we could just copy the GFX of the blank console (i.e. after the transparent
 *   background is drawn, before any text is drawn). Then using that, it becomes trivial
 *   to erase a single character, do scrolling etc.
 * - a *lot* of others things, this code is in no way complete and heavily under progress
 */
ConsoleDialog::ConsoleDialog(float widthPercent, float heightPercent)
	: Dialog(0, 0, 1, 1),
	_widthPercent(widthPercent), _heightPercent(heightPercent) {

	// Reset the line buffer
	memset(_buffer, ' ', kBufferSize);

	// Dummy
	_scrollBar = new ScrollBarWidget(this, 0, 0, 5, 10);
	_scrollBar->setTarget(this);

	init();

	_currentPos = 0;
	_scrollLine = _linesPerPage - 1;
	_firstLineInBuffer = 0;

	_caretVisible = false;
	_caretTime = 0;

	_slideMode = kNoSlideMode;
	_slideTime = 0;

	_promptStartPos = _promptEndPos = -1;

	// Init callback
	_callbackProc = 0;
	_callbackRefCon = 0;

	// Init History
	_historyIndex = 0;
	_historyLine = 0;
	_historySize = 0;

	// Display greetings & prompt
	print(gScummVMFullVersion);
	print("\nConsole is ready\n");
}

void ConsoleDialog::init() {
	const int screenW = g_system->getOverlayWidth();
	const int screenH = g_system->getOverlayHeight();

	_font = FontMan.getFontByUsage((Graphics::FontManager::FontUsage)
		g_gui.xmlEval()->getVar("Console.Font", Graphics::FontManager::kConsoleFont));

	_leftPadding = g_gui.xmlEval()->getVar("Globals.Console.Padding.Left", 0);
	_rightPadding = g_gui.xmlEval()->getVar("Globals.Console.Padding.Right", 0);
	_topPadding = g_gui.xmlEval()->getVar("Globals.Console.Padding.Top", 0);
	_bottomPadding = g_gui.xmlEval()->getVar("Globals.Console.Padding.Bottom", 0);

	// Calculate the real width/height (rounded to char/line multiples)
	_w = (uint16)(_widthPercent * screenW);
	_h = (uint16)((_heightPercent * screenH - 2) / kConsoleLineHeight);

	_w = _w - _w / 20;
	_h = _h * kConsoleLineHeight + 2;
	_x = _w / 40;

	// Set scrollbar dimensions
	int scrollBarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0);
	_scrollBar->resize(_w - scrollBarWidth - 1, 0, scrollBarWidth, _h);

	_pageWidth = (_w - scrollBarWidth - 2 - _leftPadding - _topPadding - scrollBarWidth) / kConsoleCharWidth;
	_linesPerPage = (_h - 2 - _topPadding - _bottomPadding) / kConsoleLineHeight;
	_linesInBuffer = kBufferSize / kCharsPerLine;
}

void ConsoleDialog::slideUpAndClose() {
	if (_slideMode == kNoSlideMode) {
		_slideTime = g_system->getMillis();
		_slideMode = kUpSlideMode;
	}
}

void ConsoleDialog::open() {
	// TODO: find a new way to do this
	// Initiate sliding the console down. We do a very simple trick to achieve
	// this effect: we simply move the console dialog just above (outside) the
	// visible screen area, then shift it down in handleTickle() over a
	// certain period of time.

	const int screenW = g_system->getOverlayWidth();
	const int screenH = g_system->getOverlayHeight();

	// Calculate the real width/height (rounded to char/line multiples)
	uint16 w = (uint16)(_widthPercent * screenW);
	uint16 h = (uint16)((_heightPercent * screenH - 2) / kConsoleLineHeight);

	h = h * kConsoleLineHeight + 2;
	w = w - w / 20;

	if (_w != w || _h != h)
		init();

	_y = -_h;

	_slideTime = g_system->getMillis();
	_slideMode = kDownSlideMode;

	Dialog::open();
	if ((_promptStartPos == -1) || (_currentPos > _promptEndPos)) {
		// we print a prompt, if this is the first time we are called or if the
		//  engine wrote onto us since the last call
		print(PROMPT);
		_promptStartPos = _promptEndPos = _currentPos;
	}
}

void ConsoleDialog::close() {
	Dialog::close();
}

void ConsoleDialog::drawDialog() {
	g_gui.theme()->drawDialogBackground(Common::Rect(_x, _y, _x + _w, _y + _h), ThemeEngine::kDialogBackgroundPlain/*_backgroundType*/);
	// FIXME: for the old theme the frame around the console vanishes
	// when any action is processed if we enable this
	// _drawingHints &= ~THEME_HINT_FIRST_DRAW;

	for (int line = 0; line < _linesPerPage; line++)
		drawLine(line, false);

	// Draw the scrollbar
	_scrollBar->draw();
}

void ConsoleDialog::drawLine(int line, bool restoreBg) {
	int x = _x + 1 + _leftPadding;
	int start = _scrollLine - _linesPerPage + 1;
	int y = _y + 2 + _topPadding;
	int limit = MIN(_pageWidth, (int)kCharsPerLine);

	y += line * kConsoleLineHeight;

	if (restoreBg) {
		Common::Rect r(_x, y - 2, _x + _pageWidth * kConsoleCharWidth, y+kConsoleLineHeight);
		g_gui.theme()->restoreBackground(r);
		g_gui.theme()->addDirtyRect(r);
	}

	for (int column = 0; column < limit; column++) {
#if 0
		int l = (start + line) % _linesInBuffer;
		byte c = buffer(l * kCharsPerLine + column);
#else
		byte c = buffer((start + line) * kCharsPerLine + column);
#endif
		g_gui.theme()->drawChar(Common::Rect(x, y, x+kConsoleCharWidth, y+kConsoleLineHeight), c, _font);
		x += kConsoleCharWidth;
	}

	g_gui.theme()->updateScreen();
}

void ConsoleDialog::reflowLayout() {
	init();

	_scrollLine = _promptEndPos / kCharsPerLine;
	if (_scrollLine < _linesPerPage - 1)
		_scrollLine = _linesPerPage - 1;
	updateScrollBuffer();

	Dialog::reflowLayout();
	draw();
}

void ConsoleDialog::handleTickle() {
	uint32 time = g_system->getMillis();
	if (_caretTime < time) {
		_caretTime = time + kCaretBlinkTime;
		drawCaret(_caretVisible);
	}

	// Perform the "slide animation".
	if (_slideMode != kNoSlideMode) {
		const float tmp = (float)(g_system->getMillis() - _slideTime) / kConsoleSlideDownDuration;
		if (_slideMode == kUpSlideMode) {
			_y = (int)(_h * (0.0 - tmp));
		} else {
			_y = (int)(_h * (tmp - 1.0));
		}

		if (_slideMode == kDownSlideMode && _y > 0) {
			// End the slide
			_slideMode = kNoSlideMode;
			_y = 0;
			draw();
		} else if (_slideMode == kUpSlideMode && _y <= -_h) {
			// End the slide
			//_slideMode = kNoSlideMode;
			close();
		} else
			draw();
	}

	_scrollBar->handleTickle();
}

void ConsoleDialog::handleMouseWheel(int x, int y, int direction) {
	_scrollBar->handleMouseWheel(x, y, direction);
}

void ConsoleDialog::handleKeyDown(Common::KeyState state) {
	int i;

	if (_slideMode != kNoSlideMode)
		return;

	switch (state.keycode) {
	case Common::KEYCODE_RETURN:
	case Common::KEYCODE_KP_ENTER: {
		if (_caretVisible)
			drawCaret(true);

		nextLine();

		assert(_promptEndPos >= _promptStartPos);
		int len = _promptEndPos - _promptStartPos;
		bool keepRunning = true;


		if (len > 0) {

			Common::String str;

			// Copy the user input to str
			for (i = 0; i < len; i++)
				str.insertChar(buffer(_promptStartPos + i), i);

			// Add the input to the history
			addToHistory(str);

			// Pass it to the input callback, if any
			if (_callbackProc)
				keepRunning = (*_callbackProc)(this, str.c_str(), _callbackRefCon);

		}

		print(PROMPT);
		_promptStartPos = _promptEndPos = _currentPos;

		draw();
		if (!keepRunning)
			slideUpAndClose();
		break;
		}

	case Common::KEYCODE_ESCAPE:
		slideUpAndClose();
		break;

	case Common::KEYCODE_BACKSPACE:
		if (_caretVisible)
			drawCaret(true);

		if (_currentPos > _promptStartPos) {
			_currentPos--;
			killChar();
		}
		scrollToCurrent();
		drawLine(pos2line(_currentPos));
		break;

	case Common::KEYCODE_TAB: {
		if (_completionCallbackProc) {
			int len = _currentPos - _promptStartPos;
			assert(len >= 0);
			char *str = new char[len + 1];

			// Copy the user input to str
			for (i = 0; i < len; i++)
				str[i] = buffer(_promptStartPos + i);
			str[len] = '\0';

			Common::String completion;
			if ((*_completionCallbackProc)(this, str, completion, _callbackRefCon)) {
				if (_caretVisible)
					drawCaret(true);
				insertIntoPrompt(completion.c_str());
				scrollToCurrent();
				drawLine(pos2line(_currentPos));
			}
			delete[] str;
		}
		break;
		}

	// Keypad & special keys
	//   - if num lock is set, we always go to the default case
	//   - if num lock is not set, we either fall down to the special key case
	//     or ignore the key press in case of 0 (INSERT) or 5

	case Common::KEYCODE_KP0:
	case Common::KEYCODE_KP5:
		if (state.flags & Common::KBD_NUM)
			defaultKeyDownHandler(state);
		break;

	case Common::KEYCODE_KP_PERIOD:
		if (state.flags & Common::KBD_NUM) {
			defaultKeyDownHandler(state);
			break;
		}
		// fall through
	case Common::KEYCODE_DELETE:
		if (_currentPos < _promptEndPos) {
			killChar();
			drawLine(pos2line(_currentPos));
		}
		break;

	case Common::KEYCODE_KP1:
		if (state.flags & Common::KBD_NUM) {
			defaultKeyDownHandler(state);
			break;
		}
		// fall through
	case Common::KEYCODE_END:
		if (state.hasFlags(Common::KBD_SHIFT)) {
			_scrollLine = _promptEndPos / kCharsPerLine;
			if (_scrollLine < _linesPerPage - 1)
				_scrollLine = _linesPerPage - 1;
			updateScrollBuffer();
		} else {
			_currentPos = _promptEndPos;
		}
		draw();
		break;

	case Common::KEYCODE_KP2:
		if (state.flags & Common::KBD_NUM) {
			defaultKeyDownHandler(state);
			break;
		}
		// fall through
	case Common::KEYCODE_DOWN:
		historyScroll(-1);
		break;

	case Common::KEYCODE_KP3:
		if (state.flags & Common::KBD_NUM) {
			defaultKeyDownHandler(state);
			break;
		}
		// fall through
	case Common::KEYCODE_PAGEDOWN:
		if (state.hasFlags(Common::KBD_SHIFT)) {
			_scrollLine += _linesPerPage - 1;
			if (_scrollLine > _promptEndPos / kCharsPerLine) {
				_scrollLine = _promptEndPos / kCharsPerLine;
				if (_scrollLine < _firstLineInBuffer + _linesPerPage - 1)
					_scrollLine = _firstLineInBuffer + _linesPerPage - 1;
			}
			updateScrollBuffer();
			draw();
		}
		break;

	case Common::KEYCODE_KP4:
		if (state.flags & Common::KBD_NUM) {
			defaultKeyDownHandler(state);
			break;
		}
		// fall through
	case Common::KEYCODE_LEFT:
		if (_currentPos > _promptStartPos)
			_currentPos--;
		drawLine(pos2line(_currentPos));
		break;

	case Common::KEYCODE_KP6:
		if (state.flags & Common::KBD_NUM) {
			defaultKeyDownHandler(state);
			break;
		}
		// fall through
	case Common::KEYCODE_RIGHT:
		if (_currentPos < _promptEndPos)
			_currentPos++;
		drawLine(pos2line(_currentPos));
		break;

	case Common::KEYCODE_KP7:
		if (state.flags & Common::KBD_NUM) {
			defaultKeyDownHandler(state);
			break;
		}
		// fall through
	case Common::KEYCODE_HOME:
		if (state.hasFlags(Common::KBD_SHIFT)) {
			_scrollLine = _firstLineInBuffer + _linesPerPage - 1;
			updateScrollBuffer();
		} else {
			_currentPos = _promptStartPos;
		}
		draw();
		break;

	case Common::KEYCODE_KP8:
		if (state.flags & Common::KBD_NUM) {
			defaultKeyDownHandler(state);
			break;
		}
		// fall through
	case Common::KEYCODE_UP:
		historyScroll(+1);
		break;

	case Common::KEYCODE_KP9:
		if (state.flags & Common::KBD_NUM) {
			defaultKeyDownHandler(state);
			break;
		}
		// fall through
	case Common::KEYCODE_PAGEUP:
		if (state.hasFlags(Common::KBD_SHIFT)) {
			_scrollLine -= _linesPerPage - 1;
			if (_scrollLine < _firstLineInBuffer + _linesPerPage - 1)
				_scrollLine = _firstLineInBuffer + _linesPerPage - 1;
			updateScrollBuffer();
			draw();
		}
		break;

	default:
		defaultKeyDownHandler(state);
	}
}

void ConsoleDialog::defaultKeyDownHandler(Common::KeyState &state) {
	if (state.ascii == '~' || state.ascii == '#') {
		slideUpAndClose();
	} else if (state.hasFlags(Common::KBD_CTRL)) {
		specialKeys(state.keycode);
	} else if ((state.ascii >= 32 && state.ascii <= 127) || (state.ascii >= 160 && state.ascii <= 255)) {
		for (int i = _promptEndPos - 1; i >= _currentPos; i--)
			buffer(i + 1) = buffer(i);
		_promptEndPos++;
		printChar((byte)state.ascii);
		scrollToCurrent();
	}
}

void ConsoleDialog::insertIntoPrompt(const char* str) {
	unsigned int l = strlen(str);
	for (int i = _promptEndPos - 1; i >= _currentPos; i--)
		buffer(i + l) = buffer(i);
	for (unsigned int j = 0; j < l; ++j) {
		_promptEndPos++;
		printCharIntern(str[j]);
	}
}

void ConsoleDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
	switch (cmd) {
	case kSetPositionCmd:
		int newPos = (int)data + _linesPerPage - 1 + _firstLineInBuffer;
		if (newPos != _scrollLine) {
			_scrollLine = newPos;
			draw();
		}
		break;
	}
}

void ConsoleDialog::specialKeys(int keycode) {
	switch (keycode) {
	case Common::KEYCODE_a:
		_currentPos = _promptStartPos;
		draw();
		break;
	case Common::KEYCODE_d:
		if (_currentPos < _promptEndPos) {
			killChar();
			draw();
		}
		break;
	case Common::KEYCODE_e:
		_currentPos = _promptEndPos;
		draw();
		break;
	case Common::KEYCODE_k:
		killLine();
		draw();
		break;
	case Common::KEYCODE_w:
		killLastWord();
		draw();
		break;
	}
}

void ConsoleDialog::killChar() {
	for (int i = _currentPos; i < _promptEndPos; i++)
		buffer(i) = buffer(i + 1);
	if (_promptEndPos > _promptStartPos) {
		buffer(_promptEndPos) = ' ';
		_promptEndPos--;
	}
}

void ConsoleDialog::killLine() {
	for (int i = _currentPos; i < _promptEndPos; i++)
		buffer(i) = ' ';
	_promptEndPos = _currentPos;
}

void ConsoleDialog::killLastWord() {
	int cnt = 0;
	bool space = true;
	while (_currentPos > _promptStartPos) {
		if (buffer(_currentPos - 1) == ' ') {
			if (!space)
				break;
		} else
			space = false;
		_currentPos--;
		cnt++;
	}

	for (int i = _currentPos; i < _promptEndPos; i++)
		buffer(i) = buffer(i + cnt);
	if (_promptEndPos > _promptStartPos) {
		buffer(_promptEndPos) = ' ';
		_promptEndPos -= cnt;
	}
}

void ConsoleDialog::addToHistory(const Common::String &str) {
	_history[_historyIndex] = str;
	_historyIndex = (_historyIndex + 1) % kHistorySize;
	_historyLine = 0;
	if (_historySize < kHistorySize)
		_historySize++;
}

void ConsoleDialog::historyScroll(int direction) {
	if (_historySize == 0)
		return;

	if (_historyLine == 0 && direction > 0) {
		int i;
		for (i = 0; i < _promptEndPos - _promptStartPos; i++)
			_history[_historyIndex].insertChar(buffer(_promptStartPos + i), i);
	}

	// Advance to the next line in the history
	int line = _historyLine + direction;
	if ((direction < 0 && line < 0) || (direction > 0 && line > _historySize))
		return;
	_historyLine = line;

	// Hide caret if visible
	if (_caretVisible)
		drawCaret(true);

	// Remove the current user text
	_currentPos = _promptStartPos;
	killLine();

	// ... and ensure the prompt is visible
	scrollToCurrent();

	// Print the text from the history
	int idx;
	if (_historyLine > 0)
		idx = (_historyIndex - _historyLine + _historySize) % _historySize;
	else
		idx = _historyIndex;
	int length = _history[idx].size();
	for (int i = 0; i < length; i++)
		printCharIntern(_history[idx][i]);
	_promptEndPos = _currentPos;

	// Ensure once more the caret is visible (in case of very long history entries)
	scrollToCurrent();

	draw();
}

void ConsoleDialog::nextLine() {
	int line = _currentPos / kCharsPerLine;
	if (line == _scrollLine)
		_scrollLine++;
	_currentPos = (line + 1) * kCharsPerLine;

	updateScrollBuffer();
}


// Call this (at least) when the current line changes or when
// a new line is added
void ConsoleDialog::updateScrollBuffer() {
	int lastchar = MAX(_promptEndPos, _currentPos);
	int line = lastchar / kCharsPerLine;
	int numlines = (line < _linesInBuffer) ? line + 1 : _linesInBuffer;
	int firstline = line - numlines + 1;
	if (firstline > _firstLineInBuffer) {
		// clear old line from buffer
		for (int i = lastchar; i < (line+1) * kCharsPerLine; ++i)
			buffer(i) = ' ';
		_firstLineInBuffer = firstline;
	}

	_scrollBar->_numEntries = numlines;
	_scrollBar->_currentPos = _scrollBar->_numEntries - (line - _scrollLine + _linesPerPage);
	_scrollBar->_entriesPerPage = _linesPerPage;
	_scrollBar->recalc();
}

int ConsoleDialog::printFormat(int dummy, const char *format, ...) {
	va_list	argptr;

	va_start(argptr, format);
	int count = this->vprintFormat(dummy, format, argptr);
	va_end (argptr);
	return count;
}

int ConsoleDialog::vprintFormat(int dummy, const char *format, va_list argptr) {
	Common::String buf = Common::String::vformat(format, argptr);

	print(buf.c_str());

	return buf.size();
}

void ConsoleDialog::printChar(int c) {
	if (_caretVisible)
		drawCaret(true);

	printCharIntern(c);
	drawLine(pos2line(_currentPos));
}

void ConsoleDialog::printCharIntern(int c) {
	if (c == '\n')
		nextLine();
	else {
		buffer(_currentPos) = (char)c;
		_currentPos++;
		if ((_scrollLine + 1) * kCharsPerLine == _currentPos) {
			_scrollLine++;
			updateScrollBuffer();
		}
	}
}

void ConsoleDialog::print(const char *str) {
	if (_caretVisible)
		drawCaret(true);

	while (*str)
		printCharIntern(*str++);

	draw();
}

void ConsoleDialog::drawCaret(bool erase) {
	// TODO: use code from EditableWidget::drawCaret here
	int line = _currentPos / kCharsPerLine;
	int displayLine = line - _scrollLine + _linesPerPage - 1;

	// Only draw caret if visible
	if (!isVisible() || displayLine < 0 || displayLine >= _linesPerPage) {
		_caretVisible = false;
		return;
	}

	int x = _x + 1 + _leftPadding + (_currentPos % kCharsPerLine) * kConsoleCharWidth;
	int y = _y + _topPadding + displayLine * kConsoleLineHeight;

	_caretVisible = !erase;
	g_gui.theme()->drawCaret(Common::Rect(x, y, x+1, y+kConsoleLineHeight), erase);
}

void ConsoleDialog::scrollToCurrent() {
	int line = _promptEndPos / kCharsPerLine;

	if (line + _linesPerPage <= _scrollLine) {
		// TODO - this should only occur for loong edit lines, though
	} else if (line > _scrollLine) {
		_scrollLine = line;
		updateScrollBuffer();
		draw();
	}
}

} // End of namespace GUI
