/**************************************************************************
 *
 * Copyright 2011 Jose Fonseca
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 **************************************************************************/

#pragma once


#include "glimports.hpp"

#include "glfeatures.hpp"

#include "glmemshadow.hpp"

#include <map>
#include <vector>
#include <memory>

void APIENTRY _fake_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY _fake_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);

namespace gltrace {


class Context {
public:
    glfeatures::Profile profile;
    glfeatures::Extensions extensions;
    glfeatures::Features features;

    bool user_arrays = false;
    bool userArraysOnBegin = false;
    unsigned retain_count = 0;

    // Whether it has been bound before
    bool bound = false;
    // Whether it has been bound to a drawable
    bool boundDrawable = false;

    // whether glLockArraysEXT() has ever been called
    GLuint lockedArrayCount = 0;

    std::map<GLint, std::unique_ptr<GLMemoryShadow>> bufferToShadowMemory;

    std::vector<GLMemoryShadow*> dirtyShadows;

    Context(void) :
        profile(glfeatures::API_GL, 1, 0)
    { }
};

void
createContext(uintptr_t context_id);

void
retainContext(uintptr_t context_id);

bool
releaseContext(uintptr_t context_id);

void
setContext(uintptr_t context_id);

void
clearContext(void);

gltrace::Context *
getContext(void);

const GLubyte *
_glGetString_override(GLenum name);

void
_glGetIntegerv_override(GLenum pname, GLint *params);

const GLubyte *
_glGetStringi_override(GLenum name, GLuint index);


} /* namespace gltrace */
