// Aqsis
// Copyright (C) 2001, Paul C. Gregory and the other authors and contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
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//   this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
//   this list of conditions and the following disclaimer in the documentation
//   and/or other materials provided with the distribution.
// * Neither the name of the software's owners nor the names of its
//   contributors may be used to endorse or promote products derived from this
//   software without specific prior written permission.
//
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// (This is the New BSD license)

/** \file
 *
 * \brief Exception classes for use with textures.
 *
 * \author Chris Foster [ chris42f (at) gmail (dot) com ]
 */

#ifndef TEXEXCEPTIONS_H_INCLUDED
#define TEXEXCEPTIONS_H_INCLUDED

#include <aqsis/aqsis.h>

#include <aqsis/util/exception.h>

namespace Aqsis {

/** \class XqBadTexture
 * \brief An exception indicating that something is broken about a texture.
 *
 * Examples:
 *   * Trying to load a texture file as a mipmap when it's got the wrong
 *     number/shape of subtextures.
 *   * Trying to use a non-floating point texture as a shadow map.
 */
AQSIS_DECLARE_XQEXCEPTION(XqBadTexture, XqInternal);

} // namespace Aqsis

#endif // TEXEXCEPTIONS_H_INCLUDED
