/*
 * Copyright (c) 2020-2023 Arm Limited.
 *
 * SPDX-License-Identifier: MIT
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to
 * deal in the Software without restriction, including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 * sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#include "arm_compute/core/Helpers.h"
#include "arm_compute/core/Window.h"
#include "arm_compute/function_info/ActivationLayerInfo.h"

#include "src/core/NEON/SVEAsymm.h"
#include "src/core/NEON/SVEMath.h"

#include <arm_sve.h>
#include <cmath>
#include <cstddef>

namespace arm_compute
{
namespace cpu
{
void sve2_qasymm8_activation(const ITensor             *src,
                             ITensor                   *dst,
                             const ActivationLayerInfo &act_info,
                             const Window              &window)
{
    const auto                                    window_start_x = static_cast<int>(window.x().start());
    const auto                                    window_end_x   = static_cast<int>(window.x().end());
    const ActivationLayerInfo::ActivationFunction act            = act_info.activation();

    Window win_collapsed = window.collapse_if_possible(window, Window::DimZ);
    win_collapsed.set(Window::DimX, Window::Dimension(0, 1, 1));

    Iterator input(src, win_collapsed);
    Iterator output(dst, win_collapsed);

    const UniformQuantizationInfo qi_in    = src->info()->quantization_info().uniform();
    const UniformQuantizationInfo qi_out   = dst->info()->quantization_info().uniform();
    const auto                    va       = svdup_n_u8(quantize_qasymm8(act_info.a(), qi_in));
    const auto                    vb       = svdup_n_u8(quantize_qasymm8(act_info.b(), qi_in));
    const auto                    const_0  = quantize_qasymm8(0.f, qi_in);
    const auto                    vconst_0 = svdup_n_u8(const_0);
    const auto                    vconst_1 = svdup_n_f32(1.f);
    const auto                    va_f32   = svdup_n_f32(act_info.a());
    const auto                    vb_f32   = svdup_n_f32(act_info.b());

    // Initialise scale/offset for re-quantization
    bool requant = true;
    if (qi_in.scale == qi_out.scale && qi_in.offset == qi_out.offset)
    {
        requant = false;
    }
    float s  = qi_in.scale / qi_out.scale;
    float o  = -qi_in.offset * s + qi_out.offset;
    auto  vs = svdup_n_f32(s);
    auto  vo = svdup_n_f32(o);

    // Initialise scale/offset for re-quantization with int32_t
    const auto voffset_in = svdup_n_s32(qi_in.offset);
    int32_t    s_s32      = round(s * (1 << 8), arm_compute::RoundingPolicy::TO_NEAREST_EVEN);
    int32_t    o_s32      = round(o * (1 << 8), arm_compute::RoundingPolicy::TO_NEAREST_EVEN);
    const auto vs_s32     = svdup_n_s32(s_s32);
    const auto vo_s32     = svdup_n_s32(o_s32);

    // Initialise scale/offset for re-quantization for leaky relu
    int32_t    s_leaky_s32  = round(s * act_info.a() * (1 << 8), arm_compute::RoundingPolicy::TO_NEAREST_EVEN);
    int32_t    o_leaky_s32  = round((-qi_in.offset * s * act_info.a() + qi_out.offset) * (1 << 8),
                                    arm_compute::RoundingPolicy::TO_NEAREST_EVEN);
    const auto vs_leaky_s32 = svdup_n_s32(s_leaky_s32);
    const auto vo_leaky_s32 = svdup_n_s32(o_leaky_s32);

    execute_window_loop(
        win_collapsed,
        [&](const Coordinates &)
        {
            const auto input_ptr  = reinterpret_cast<const uint8_t *>(input.ptr());
            const auto output_ptr = reinterpret_cast<uint8_t *>(output.ptr());

            svuint8_t tmp;

            int      x  = window_start_x;
            svbool_t pg = svwhilelt_b8(x, window_end_x);
            do
            {
                const auto vin = svld1_u8(pg, input_ptr + x);
                if (act == ActivationLayerInfo::ActivationFunction::RELU)
                {
                    // Perform activation
                    tmp = svmax_u8_z(pg, vconst_0, vin);
                    // Re-quantize to new output space
                    tmp = requant ? svmla_qasymm8_z(pg, tmp, vs, vo) : tmp;
                }
                else if (act == ActivationLayerInfo::ActivationFunction::BOUNDED_RELU)
                {
                    // Perform activation
                    tmp = svmin_u8_z(pg, va, svmax_u8_z(pg, vconst_0, vin));
                    // Re-quantize to new output space
                    tmp = requant ? svmla_qasymm8_z(pg, tmp, vs, vo) : tmp;
                }
                else if (act == ActivationLayerInfo::ActivationFunction::LU_BOUNDED_RELU)
                {
                    // Perform activation
                    tmp = svmin_u8_z(pg, va, svmax_u8_z(pg, vb, vin));
                    // Re-quantize to new output space
                    tmp = svmla_qasymm8_z(pg, tmp, vs, vo);
                }
                else if (act == ActivationLayerInfo::ActivationFunction::LOGISTIC)
                {
                    // De-quantize
                    const auto vin_deq = svdequantize_z(pg, vin, qi_in);
                    // Perform activation
                    const svfloat32x4_t tmp_dep = svcreate4_f32(
                        svdiv_f32_z(
                            pg, vconst_1,
                            svadd_f32_z(pg, vconst_1, svexp_f32_z(pg, svneg_f32_z(pg, svget4_f32(vin_deq, 0))))),
                        svdiv_f32_z(
                            pg, vconst_1,
                            svadd_f32_z(pg, vconst_1, svexp_f32_z(pg, svneg_f32_z(pg, svget4_f32(vin_deq, 1))))),
                        svdiv_f32_z(
                            pg, vconst_1,
                            svadd_f32_z(pg, vconst_1, svexp_f32_z(pg, svneg_f32_z(pg, svget4_f32(vin_deq, 2))))),
                        svdiv_f32_z(
                            pg, vconst_1,
                            svadd_f32_z(pg, vconst_1, svexp_f32_z(pg, svneg_f32_z(pg, svget4_f32(vin_deq, 3))))));

                    // Re-quantize to new output space
                    tmp = svquantize_z(pg, tmp_dep, qi_out);
                }
                else if (act == ActivationLayerInfo::ActivationFunction::TANH)
                {
                    // De-quantize
                    const auto vin_deq = svdequantize_z(pg, vin, qi_in);
                    // Perform activation
                    const svfloat32x4_t tmp_dep = svcreate4_f32(
                        svmul_f32_z(pg, va_f32, svtanh_f32_z(pg, svmul_f32_z(pg, svget4_f32(vin_deq, 0), vb_f32))),
                        svmul_f32_z(pg, va_f32, svtanh_f32_z(pg, svmul_f32_z(pg, svget4_f32(vin_deq, 1), vb_f32))),
                        svmul_f32_z(pg, va_f32, svtanh_f32_z(pg, svmul_f32_z(pg, svget4_f32(vin_deq, 2), vb_f32))),
                        svmul_f32_z(pg, va_f32, svtanh_f32_z(pg, svmul_f32_z(pg, svget4_f32(vin_deq, 3), vb_f32))));

                    // Re-quantize to new output space
                    tmp = svquantize_z(pg, tmp_dep, qi_out);
                }
                else if (act == ActivationLayerInfo::ActivationFunction::LEAKY_RELU)
                {
                    svbool_t    p0, p1, p2, p3;
                    svint32x4_t tmp_dep;

                    // Expand to int32
                    const svint32x4_t vin_s32 = svcreate4_s32(svreinterpret_s32_u32(svmovlb_u32(svmovlb_u16(vin))),
                                                              svreinterpret_s32_u32(svmovlt_u32(svmovlb_u16(vin))),
                                                              svreinterpret_s32_u32(svmovlb_u32(svmovlt_u16(vin))),
                                                              svreinterpret_s32_u32(svmovlt_u32(svmovlt_u16(vin))));

                    // Compare elements to input offset
                    if (qi_in.scale >= 0)
                    {
                        p0 = svcmplt_s32(pg, svget4_s32(vin_s32, 0), voffset_in);
                        p1 = svcmplt_s32(pg, svget4_s32(vin_s32, 1), voffset_in);
                        p2 = svcmplt_s32(pg, svget4_s32(vin_s32, 2), voffset_in);
                        p3 = svcmplt_s32(pg, svget4_s32(vin_s32, 3), voffset_in);
                    }
                    else
                    {
                        p0 = svcmpgt_s32(pg, svget4_s32(vin_s32, 0), voffset_in);
                        p1 = svcmpgt_s32(pg, svget4_s32(vin_s32, 1), voffset_in);
                        p2 = svcmpgt_s32(pg, svget4_s32(vin_s32, 2), voffset_in);
                        p3 = svcmpgt_s32(pg, svget4_s32(vin_s32, 3), voffset_in);
                    }

                    // Multiply negative elements and requantize if necessary
                    if (requant)
                    {
                        tmp_dep = svcreate4_s32(
                            svasr_n_s32_m(pg,
                                          svmla_s32_m(pg, svsel(p0, vo_leaky_s32, vo_s32), svget4_s32(vin_s32, 0),
                                                      svsel(p0, vs_leaky_s32, vs_s32)),
                                          8),
                            svasr_n_s32_m(pg,
                                          svmla_s32_m(pg, svsel(p1, vo_leaky_s32, vo_s32), svget4_s32(vin_s32, 1),
                                                      svsel(p1, vs_leaky_s32, vs_s32)),
                                          8),
                            svasr_n_s32_m(pg,
                                          svmla_s32_m(pg, svsel(p2, vo_leaky_s32, vo_s32), svget4_s32(vin_s32, 2),
                                                      svsel(p2, vs_leaky_s32, vs_s32)),
                                          8),
                            svasr_n_s32_m(pg,
                                          svmla_s32_m(pg, svsel(p3, vo_leaky_s32, vo_s32), svget4_s32(vin_s32, 3),
                                                      svsel(p3, vs_leaky_s32, vs_s32)),
                                          8));
                    }
                    else
                    {
                        tmp_dep = svcreate4_s32(
                            svasr_n_s32_m(p0, svmad_s32_m(p0, svget4_s32(vin_s32, 0), vs_leaky_s32, vo_leaky_s32), 8),
                            svasr_n_s32_m(p1, svmad_s32_m(p1, svget4_s32(vin_s32, 1), vs_leaky_s32, vo_leaky_s32), 8),
                            svasr_n_s32_m(p2, svmad_s32_m(p2, svget4_s32(vin_s32, 2), vs_leaky_s32, vo_leaky_s32), 8),
                            svasr_n_s32_m(p3, svmad_s32_m(p3, svget4_s32(vin_s32, 3), vs_leaky_s32, vo_leaky_s32), 8));
                    }

                    // Convert uint32 vectors to uint16 vectors (with saturation)
                    const auto v_low_u16  = svqxtunt_s32(svqxtunb_s32(svget4_s32(tmp_dep, 0)), svget4_s32(tmp_dep, 1));
                    const auto v_high_u16 = svqxtunt_s32(svqxtunb_s32(svget4_s32(tmp_dep, 2)), svget4_s32(tmp_dep, 3));

                    // convert uint16 vectors to uint8 vectors (with saturation)
                    tmp = svqxtnt_u16(svqxtnb_u16(v_low_u16), v_high_u16);
                }
                else
                {
                    ARM_COMPUTE_ERROR("Unsupported activation function");
                }

                svst1_u8(pg, output_ptr + x, tmp);

                x += svcntb();
                pg = svwhilelt_b8(x, window_end_x);

            } while (svptest_any(svptrue_b8(), pg));
        },
        input, output);
}
} // namespace cpu
} // namespace arm_compute
