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<CONFIG>
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    <Name Value="castle_base"/>
    <Type Value="RunAndDesignTime"/>
    <AddToProjectUsesSection Value="True"/>
    <Author Value="Michalis Kamburelis"/>
    <CompilerOptions>
      <Version Value="11"/>
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        <OtherUnitFiles Value="../src/base;../src/3d;../src/x3d;../src/x3d/opengl;../src/images;../src/fonts;../src/fonts/windows;../src/audio;../src/files;../src/castlescript;../src/ui;../src/ui/windows;../src/ui/opengl;../src/game;../src/services;../src/services/opengl;../src/3d/opengl;../src/base/opengl;../src/images/opengl;../src/fonts/opengl;../src/physics/kraft"/>
        <UnitOutputDirectory Value="lib/castle_base/$(TargetCPU)-$(TargetOS)"/>
      </SearchPaths>
      <Conditionals Value="// example for adding linker options on macOS
//if TargetOS='darwin' then
//  LinkerOptions := ' -framework OpenGL';

// example for adding a unit and include path on Windows
//if SrcOS='win' then begin
//  UnitPath += ';win';
//  IncPath += ';win';
//end;

if GetProjValue('FPC_FULLVERSION') &lt; 30101 then
begin
  UnitPath += ';../src/compatibility/generics.collections/src/';

  { Since we don't add the Generics.Collections units
    to the package (because we can't do it only for specific
    FPC versions), they may not be compiled.
    (At least now, when engine does not use them yet,
    but it seeems like a good safeguard for the future too.)
    So expose path to their sources for dependent projects. }
  UsageUnitPath += ';../src/compatibility/generics.collections/src/';
end;"/>
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        </SyntaxOptions>
      </Parsing>
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        <Optimizations>
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        </Optimizations>
      </CodeGeneration>
      <Other>
        <Verbosity>
          <ShowHints Value="False"/>
        </Verbosity>
        <CompilerMessages>
          <IgnoredMessages idx5063="True" idx4046="True"/>
        </CompilerMessages>
        <CustomOptions Value="-dCASTLE_ENGINE_LAZARUS_PACKAGE"/>
      </Other>
    </CompilerOptions>
    <Description Value="Castle Game Engine - base package. Components and units not dependent on CastleWindow or Lazarus LCL. You can install this package in Lazarus, it's required by all other programs and packages that are part of Castle Game Engine."/>
    <License Value="GNU GPL >= 2
(or LGPL >= 2, if compiled with CASTLE_ENGINE_LGPL)"/>
    <Version Major="6" Minor="4"/>
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