#VRML V2.0 utf8

NavigationInfo {
	headlight TRUE
	visibilityLimit 9.7382536
	type ["EXAMINE", "ANY"]
	avatarSize [0.25, 1.75, 0.75]
}

Background {
	groundColor [ 0.1 0.1 0.1, 	0.0922368 0.3600824 0.6522775 ]
	groundAngle [ 1.57 ]
	skyColor [ 0.1 0.1 0.1, 	0.0922368 0.3600824 0.6522775 ]
	skyAngle [ 1.57 ]
}

# define light that determines shadow volumes
DirectionalLight {
  shadowVolumesMain TRUE
  shadowVolumes TRUE
  on FALSE
  direction 1 1 -1
}

# Generated by view3dscene.
# Use view3dscene "Console -> Print Current Camera..." to generate VRML/X3D code like below.
# Camera settings "encoded" in the VRML/X3D declaration below :
#   direction 1.4551915228366852E-11 0.99999994039535522 -3.5762786865234375E-7
#   up -0.00034526694798842072 2.9802322387695313E-7 0.99999994039535522
#   gravityUp 0 3.1391647326017846E-7 1
Transform {
  translation 0.062176495790481567 -5.6412487030029297 1.5000003576278687
  rotation 1 0 0 1.570796012878418
  children Viewpoint {
    position 0 0 0 # camera position is expressed by translation
    orientation 0 0 1 0
    fieldOfView 0.663
    fieldOfViewForceVertical TRUE
  }
}

Transform {
  scale 1.5 1.5 1.5
  children Inline { url "scene.wrl" }
}
