<?xml version="1.0"?>

<CONFIG>
  <main_menu image="menu_bg/main_menu.png" />
  <intro>
    <parts>
      <part image="morning_buildings" corrode_duration="5.00" />
      <part image="train_crash"       corrode_duration="10.00" />
      <part image="wild_road"         corrode_duration="7.00" />
      <part image="human_beach"       corrode_duration="7.00" />
    </parts>
  </intro>
  <creatures>
    <player>
      <!-- Each state has a url of associated animation. -->
      <stand url="creatures/humanoid/stand.castle-anim-frames" />
      <walk url="creatures/humanoid/walk.castle-anim-frames" />
      <bored url="creatures/humanoid/bored.castle-anim-frames" />
    </player>
  </creatures>

  <!-- List of game locations.
       start_name must match some existing location name,
       this says which location is loaded on new game. -->
  <locations start_name="home">
    <!-- Location. URL attributes are relative to this file's dir.
         scene_camera_description is optional, if non-empty this
         specifies which Viewpoint to use (useful if your exported VRML
         file has more than 1 viewpoint). -->
    <location name="home"
      image_url="locations/home/renders/render.png"
      shadowed_image_url="locations/home/renders/render_shadowed.png"
      scene_url="locations/home/scene_final.wrl"
      player_position="0 0 0"
      player_direction="1 0 0"
      player_up="0 0 1"
    >
    </location>
  </locations>
</CONFIG>
