#X3D V3.2 utf8
PROFILE Interchange

# No need for light, this will be lit by MainLight from steep_parallax.x3dv
# PointLight { location 1 0 2 }

Shape {
  appearance Appearance {
    material Material { }
    shaders CommonSurfaceShader {
      # diffuseTexture DEF MyTexture ImageTexture { url "textures/leaf.png" }
      # alphaTexture USE MyTexture
      multiDiffuseAlphaTexture ImageTexture { url "textures/leaf.png" }
      normalTexture ImageTexture { url "textures/leaf_normal_map.png" }
    }
  }
  geometry Box {
  }
}
