# Messages for Message documentation (Message documentation)
# Exported from translatewiki.net
# Author: Ajeje Brazorf
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# Author: Wuzzy

chilly=Value for:\n* {{Msg-freecol|Model.option.temperature.name}}
cold={{Identical|Cold}}\n\nValue for:\n* {{Msg-freecol|Model.option.temperature.name}}
dry=Value for:\n* {{Msg-freecol|Model.option.humidity.name}}
hot={{Identical|Hot}}\n\nValue for:\n* {{Msg-freecol|Model.option.temperature.name}}
temperate=Value for:\n* {{Msg-freecol|Model.option.temperature.name}}\n{{Identical|Temperate}}
veryDry=Value for:\n* {{Msg-freecol|Model.option.humidity.name}}
veryHigh=Value for:\n\nModel.option.?
veryLarge=Can refer to "amount of X, where X can be villages, rivers and such" in addition to map size.
veryLow=Value for:\n\nModel.option.?
verySmall=Can refer to "amount of X, where X can be villages, rivers and such" in addition to map size.
veryWet=Value for:\n* {{Msg-freecol|Model.option.humidity.name}}
warm=Value for:\n* {{Msg-freecol|Model.option.temperature.name}}
wet=Value for:\n* {{Msg-freecol|Model.option.humidity.name}}
freecol.desktopEntry.GenericName=Description of the software
freecol.desktopEntry.Comment="Sid Meier's Colonization" is the full name of the game and probably shouldn't be translated.
accept={{Identical|Accept}}\n\nThis means to agree to a proposed action.
all={{Identical|All}}
and={{Identical|And}}
browse={{Identical|Browse}}
cancel={{Identical|Cancel}}
client={{Identical|Client}}
close=[[Image:Freecol-europe.png|thumb]]\n{{Identical|Close}}
color={{Identical|Color}}
connect={{Identical|Connect}}
current={{Identical|Current}}\nThe message is used in the audio options dialog (select Preferences -> Audio) and refers to the currently selected audio output device.
false={{Identical|False}}
fill={{Identical|Fill}}\n\nIn the FreeCol context, Fill is almost certainly going to be referred to something to with the user interface, for instance filling in some polygon with a solid color.
height={{Identical|Height}}
help={{Identical|Help}}
high={{Identical|High}}\nValue for:\n\nModel.option.?
host={{Identical|Host}}
large={{Identical|Large}}\nCan refer to "amount of X, where X can be villages, rivers and such" in addition to map size.
load={{Identical|Load}}\n\nIn the FreeCol context, Load is almost certainly in reference to either a save game or map loading action or loading goods or units onto a carrier (ship, wagon train, etc.)
low={{Identical|Low}}\nValue for:\n\nModel.option.?
many={{Identical|Many}}
medium=Can refer to "amount of X, where X can be villages, rivers and such" in addition to map size.\n{{Identical|Medium}}
more={{Identical|More}}
music={{Identical|Music}}
name={{Identical|Name}}
no={{Identical|No}}
none={{Identical|None}}
normal={{Identical|Normal}}\n\nValue for:\n* {{Msg-freecol|Model.option.humidity.name}}
nothing={{Identical|Nothing}}
ok={{Identical|OK}}
options={{Identical|Options}}
port={{Identical|Port}}
quit={{Identical|Quit}}
reject={{Identical|Reject}}
remove={{Identical|Remove}}
rename={{Identical|Rename}}
reset={{Identical|Reset}}
save={{Identical|Save}}
scope={{Identical|Scope}}
server={{Identical|Server}}
skip={{Identical|Skip}}
small=Can refer to "amount of X, where X can be villages, rivers and such" in addition to map size.\n{{Identical|Small}}
statistics={{Identical|Statistics}}
test={{Identical|Test}}
true={{Identical|True}}
unknown={{Identical|Unknown}}
unload=[[Image:Freecol-europe.png|thumb]]{{Identical|Unload}}
value={{Identical|Value}}
width={{Identical|Width}}
yes={{Identical|Yes}}
abilities=[[Image:FreeCol-Colopedia-abilities.png|thumb]]
building={{Identical|Building}}
cargoOnCarrier=[[Image:Freecol-europe.png|thumb]]
colonists={{Identical|Colonist}}
difficulty={{Identical|Difficulty}}
docks=[[Image:Freecol-europe.png|thumb]]
fortify={{Identical|Fortify}}
gold={{Identical|Gold}}
goldAmount={{Identical|Gold}}
goods={{Identical|Goods}}
inPort=[[Image:Freecol-europe.png|thumb]]
mission={{Identical|Mission}}
modifiers=[[Image:FreeCol-Colopedia-abilities.png|thumb]]\n\nA '''modifier''' as a game concept is an element that modifies the way an ability is used.
nation={{Identical|Nation}}
notApplicable={{Identical|N/A}}
player={{Identical|Player}}
purchase=[[Image:Freecol-europe.png|thumb]]\n{{Identical|Purchase}}
recruit=[[Image:Freecol-europe.png|thumb]]\n{{Identical|Recruit}}
rules={{Identical|Rule}}
sailingToEurope=[[Image:Freecol-europe.png|thumb]]
sales=[[Image:Freecol-europe.png|thumb]]
sentry={{Identical|Sentry}}
setSail=[[Image:Freecol-europe.png|thumb]]
startGame={{Identical|Start game}}
tax={{Identical|Tax}}
train=[[Image:Freecol-europe.png|thumb]]\n{{Identical|Train}}
units={{Identical|Unit}}
list.add={{Identical|Add}}
list.down={{Identical|Down}}
list.edit={{Identical|Edit}}
list.remove={{Identical|Remove}}
list.up={{Identical|Up}}
cli.arg.advantages=Is this a keyword and thus untranslatable?
cli.arg.clientOptions=Is this a keyword and thus untranslatable?
cli.arg.debug=Is this a keyword and thus untranslatable?
cli.arg.debugRun=Is this a keyword and thus untranslatable?
cli.arg.difficulty=Is this a keyword and thus untranslatable?
cli.arg.dimensions={{FreeCol-CLI}}
cli.arg.directory=See also {{msg-freecol|cli.freecol-data}}, {{msg-freecol|cli.home-directory}}.\n{{FreeCol-CLI}}\n{{Identical|Directory}}
cli.arg.europeans=Is this a keyword and thus untranslatable?
cli.arg.file=See also {{msg-freecol|cli.check-savegame}} {{msg-freecol|cli.load-savegame}}, {{msg-freecol|cli.splash}}.\n{{FreeCol-CLI}}\n{{Identical|File}}
cli.arg.gui-scale={{Identical|Scale}}\nIs this a keyword and thus untranslatable?\n:The word "scale" is being use as a descriptive noun. It is describing the relationship of an default value of 100% to show how zoomed-in or zoomed-out the map is. Note that this is not a SQL command.
cli.arg.locale={{FreeCol-CLI}}\n{{Identical|Locale}}
cli.arg.loglevel=See also {{msg-freecol|cli.log-level}}.\n{{FreeCol-CLI}}
cli.arg.name=See also {{msg-freecol|cli.server-name}}, {{msg-freecol|cli.tc}}.\n{{FreeCol-CLI}}\n{{Identical|Name}}
cli.arg.port={{FreeCol-CLI}}\n{{Identical|Port}}
cli.arg.seed={{FreeCol-CLI}}
cli.arg.timeout=Is this a keyword and thus untranslatable?
cli.check-savegame={{FreeCol-CLI}}
cli.debug={{FreeCol-CLI}}
cli.default-locale={{FreeCol-CLI}}
cli.european-count={{FreeCol-CLI}}
cli.freecol-data=<tt>DIRECTORY</tt> should be the same as {{msg-freecol|cli.arg.directory}}.\n{{doc-important| do not translate 'base'.}}\n{{FreeCol-CLI}}
cli.gui-scale=The word "scale" is being use as a descriptive noun. It is describing the relationship of an default value of 100% to show how zoomed-in or zoomed-out the map is.\n\nNote that this is not a SQL command.
cli.help={{FreeCol-CLI}}
cli.load-savegame=<tt>FILE</tt> should be the same as {{msg-freecol|cli.arg.file}}.\n{{FreeCol-CLI}}
cli.log-console={{FreeCol-CLI}}
cli.log-file={{FreeCol-CLI}}
cli.log-level=<tt>LOGLEVEL</tt> should be the same as {{msg-freecol|cli.arg.loglevel}}.\n{{FreeCol-CLI}}
cli.no-java-check={{FreeCol-CLI}}
cli.no-memory-check={{FreeCol-CLI}}
cli.no-sound={{FreeCol-CLI}}
cli.private={{FreeCol-CLI}}
cli.seed=fournir une GRAINE pour le générateur de nombres pseudo-aléatoires
cli.server={{FreeCol-CLI}}
cli.server-name=<tt>NAME</tt> should be the same as {{msg-freecol|cli.arg.name}}.\n{{FreeCol-CLI}}
cli.splash=<tt>FILE</tt> should be the same as {{msg-freecol|cli.arg.file}}.\n{{FreeCol-CLI}}
cli.tc=<tt>NAME</tt> should be the same as {{msg-freecol|cli.arg.name}}.\n{{FreeCol-CLI}}\n\nFrom FreeCol developer: "total conversion" is the (somewhat unfortunate) name we use for a "rule set", or a "game". At the moment, we have the default rules, as well as the "classic" and "testing" rules. The latter two would be considered a "total conversion".
cli.version={{FreeCol-CLI}}
cli.windowed={{FreeCol-CLI}}
menuBar.colopedia=[[Image:Freecol-colopedia-prairie.jpg|thumb|In the menubar]]
menuBar.game={{Identical|Game}}
menuBar.orders=[[Image:Freecol-colopedia-prairie.jpg|thumb]]\n{{Identical|Order}}
menuBar.report=[[Image:Freecol-colopedia-prairie.jpg|thumb]]\n{{Identical|Report}}
menuBar.tools={{Identical|Tool}}
menuBar.view=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
menuBar.statusLine=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
menuBar.debug={{Identical|Debug}}
menuBar.debug.useAI=AI is artificial intelligence.
assignTradeRouteAction.accelerator={{optional}}\nButton A of keyboard.
centerAction.name={{Identical|Center}}\n\nThis is used to "center" the screen in which the user is playing on a given FreeCol tile. It is being used a verb.
chatAction.name={{Identical|Chat}}
colopediaAction.buildings.name=[[Image:Freecol-colopedia-depot.png|thumb]]\n{{Identical|Building}}
colopediaAction.concepts.name={{Identical|Concept}}
colopediaAction.fathers.name=[[Image:Freecol-colopedia-depot.png|thumb]]
colopediaAction.goods.name=[[Image:Freecol-colopedia-improvements.jpg|thumb]]\n{{Identical|Goods}}
colopediaAction.nations.name=[[Image:Freecol-colopedia-depot.png|thumb]]\n{{Identical|Nation}}
colopediaAction.resources.name=[[Image:Freecol-colopedia-improvements.jpg|thumb]]
colopediaAction.terrain.name=[[Image:Freecol-colopedia-improvements.jpg|thumb]]
colopediaAction.units.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]\n{{Identical|Unit}}
continueAction.accelerator={{optional}}
continueAction.name={{Identical|Continue playing}}
endTurnAction.name={{Identical|End turn}}
findSettlementAction.name={{Identical|Find settlement}}
fortifyAction.name={{Identical|Fortify}}
loadAction.name={{Identical|Load}}
miniMapZoomInAction.name={{identical|Zoom In}}
miniMapZoomOutAction.name={{identical|Zoom Out}}
moveAction.N.secondary.accelerator={{Identical|Up}}
moveAction.NW.secondary.accelerator={{optional}}\n\nThe "Home" button on keyboard.\n\n{{Identical|Home}}
newAction.name=[[Image:Freecol-mainmenu.png|thumb]]\n{{Identical|New}}
openAction.name={{Identical|Open}}[[Image:Freecol-mainmenu.png|thumb]]\nLoads a save game
preferencesAction.name={{Identical|Preferences}}[[Image:Freecol-preferences.png|thumb]]
quitAction.name={{Identical|Quit}}[[Image:Freecol-mainmenu.png|thumb]]
renameAction.accelerator=This is the keyboard shortcut for renaming a FreeCol object, such as a unit or settlement.
renameAction.name={{Identical|Rename}}
reportColonyAction.name=See http://www.freecol.org/images/java-shot15.jpg
reportRequirementsAction.name={{Identical|Requirement}}
saveAction.name={{Identical|Save}}
sentryAction.name={{Identical|Sentry}}
skipUnitAction.name={{Identical|Skip}}
tradeRouteAction.name={{Identical|Trade routes}}
unloadAction.name={{Identical|Unload}}
zoomInAction.name={{Identical|Zoom in}}
zoomOutAction.name={{Identical|Zoom out}}
actionManager.name={{Identical|Keyboard accelerators}}[[Image:Freecol-preferences.png|thumb]]\n{{msg-freecol|actionManager.shortDescription}}
actionManager.shortDescription={{Identical|Keyboard accelerators}}[[Image:Freecol-preferences.png|thumb|tooltip for Keyboard Accelerators tab]]\n{{msg-freecol|actionManager.name}}
model.difficulty.veryEasy.name={{Identical|Very easy}}
model.difficulty.easy.name={{Identical|Easy}}
model.difficulty.medium.name=Game difficulty
model.difficulty.hard.name={{Identical|Hard}}
model.difficulty.veryHard.name={{Identical|Very hard}}
model.difficulty.custom.name={{Identical|Custom}}
model.option.lowerCapIncrease.name=Message means "decrease rate of increase of maximum interest increase" (for arrears? prices?)
model.difficulty.natives.name={{Identical|Native}}
model.option.destroySettlementScore.name=Score penalty for destroying a native settlement. Translate "(destroy settlement) score", not "destroy (settlement score)"
model.option.buildOnNativeLand.always.name={{Identical|Always}}
model.option.buildOnNativeLand.first.name={{Identical|First}}
model.option.buildOnNativeLand.never.name={{Identical|Never}}
model.option.settlementNumber.name={{Msg-freecol\n | 1 = Model.option.settlementNumber.shortDescription\n | 2 = tooltip for this\n}}
model.option.settlementNumber.shortDescription={{Msg-freecol\n | 1 = Model.option.settlementNumber.name\n | 2 = tooltip for that\n}}
model.option.settlementNumber.small.name={{Identical|Small}}
model.option.settlementNumber.medium.name={{Identical|Medium}}
model.option.settlementNumber.large.name={{Identical|Large}}
model.option.refSize.soldiers.name={{Identical|Infantry}}
model.difficulty.other.name={{Identical|Other}}
model.option.tileProduction.medium.name={{Identical|Medium}}
model.option.tileProduction.high.name={{Identical|High}}
gameOptions.name={{Identical|Game options}}
gameOptions.shortDescription={{Identical|Game options}}
gameOptions.map.name={{Identical|Map}}
model.option.startingPositions.classic.name={{Identical|Classic}}
model.option.startingPositions.random.name={{Identical|Random}}
model.option.enhancedTradeRoutes.name=Please note that the all-caps EXPERIMENTAL is used in the original to warn the player that the feature they are about to enable is not yet final and may contain more than the usual amount of bugs. Translators should take this into account where possible, though not all languages contain the roman alphabet with an all-caps equivalent.
model.option.customIgnoreBoycott.name=Wikipedia explains what a [[:wikipedia:Custom House|custom house]] is.
model.option.customIgnoreBoycott.shortDescription=Wikipedia explains what a [[:wikipedia:Custom House|custom house]] is.
model.option.ages.name=After doing some digging in the code, I found out that the concept of ages primarily has to do with a method for FreeCol's AI to select which founding Fathers to displays as options for the player to pick.\n\nThe ages are roughly from game start (normally 1492) to the year 1599, a second from 1600-1699, and the final of the three starts at 1700.\n\nThe decision to call them ages probably, and I am speculating, just simply to denote these longer periods of times (at least a century) with one simple word.
model.option.landGeneratorType.classic.name={{Identical|Classic}}
model.option.landGeneratorType.continent.name={{Identical|Continent}}
model.option.landGeneratorType.islands.name={{Identical|Island}}
model.option.riverNumber.name={{Msg-freecol\n | 1 = Model.option.riverNumber.shortDescription\n | 2 = tooltip for this\n}}\n\nPossible values:\n# {{Msg-freecol|VerySmall}}\n# {{Msg-freecol|Small}}\n# {{Msg-freecol|Medium}}\n# {{Msg-freecol|Large}}\n# {{Msg-freecol|VeryLarge}}
model.option.riverNumber.shortDescription={{Msg-freecol\n | 1 = Model.option.riverNumber.name\n | 2 = tooltip for that\n}}
model.option.riverNumber.small.name={{Identical|Small}}
model.option.riverNumber.medium.name={{Identical|Medium}}
model.option.riverNumber.large.name={{Identical|Large}}
model.option.mountainNumber.name={{Msg-freecol\n | 1 = Model.option.mountainNumber.shortDescription\n | 2 = tooltip for this\n}}\n\nPossible values:\n# {{Msg-freecol|VerySmall}}\n# {{Msg-freecol|Small}}\n# {{Msg-freecol|Medium}}\n# {{Msg-freecol|Large}}\n# {{Msg-freecol|VeryLarge}}
model.option.mountainNumber.shortDescription={{Msg-freecol\n | 1 = Model.option.mountainNumber.name\n | 2 = tooltip for that\n}}
model.option.mountainNumber.small.name={{Identical|Small}}
model.option.mountainNumber.medium.name={{Identical|Medium}}
model.option.mountainNumber.large.name={{Identical|Large}}
model.option.rumourNumber.name={{Msg-freecol\n | 1 = Model.option.rumourNumber.shortDescription\n | 2 = tooltip for this\n}}\n\nPossible values:\n# {{Msg-freecol|VerySmall}}\n# {{Msg-freecol|Small}}\n# {{Msg-freecol|Medium}}\n# {{Msg-freecol|Large}}\n# {{Msg-freecol|VeryLarge}}
model.option.rumourNumber.shortDescription={{Msg-freecol\n | 1 = Model.option.rumourNumber.name\n | 2 = tooltip for that\n}}
model.option.rumourNumber.small.name={{Identical|Small}}
model.option.rumourNumber.large.name={{Identical|Large}}
model.option.forestNumber.name={{Msg-freecol\n | 1 = Model.option.forestNumber.shortDescription\n | 2 = tooltip for this\n}}\n\nPossible values:\n# {{Msg-freecol|VerySmall}}\n# {{Msg-freecol|Small}}\n# {{Msg-freecol|Medium}}\n# {{Msg-freecol|Large}}\n# {{Msg-freecol|VeryLarge}}
model.option.forestNumber.shortDescription={{Msg-freecol\n | 1 = Model.option.forestNumber.name\n | 2 = tooltip for that\n}}
model.option.forestNumber.small.name={{Identical|Small}}
model.option.forestNumber.large.name={{Identical|Large}}
model.option.bonusNumber.name={{Msg-freecol\n | 1 = Model.option.bonusNumber.shortDescription\n | 2 = tooltip for this\n}}\n\nPossible values:\n# {{Msg-freecol|VerySmall}}\n# {{Msg-freecol|Small}}\n# {{Msg-freecol|Medium}}\n# {{Msg-freecol|Large}}\n# {{Msg-freecol|VeryLarge}}
model.option.bonusNumber.shortDescription={{Msg-freecol\n | 1 = Model.option.bonusNumber.name\n | 2 = tooltip for that\n}}
model.option.bonusNumber.small.name={{Identical|Small}}
model.option.bonusNumber.medium.name={{Identical|Medium}}
model.option.bonusNumber.large.name={{Identical|Large}}
model.option.humidity.name={{Msg-freecol\n | 1 = Model.option.humidity.shortDescription\n | 2 = tooltip for this\n}}\n\nPossible values:\n# {{Msg-freecol|VeryDry}}\n# {{Msg-freecol|Dry}}\n# {{Msg-freecol|Normal}}\n# {{Msg-freecol|Wet}}\n# {{Msg-freecol|VeryWet}}
model.option.humidity.shortDescription={{Msg-freecol\n | 1 = Model.option.humidity.name\n | 2 = tooltip for that\n}}
model.option.humidity.normal.name={{Identical|Normal}}
model.option.temperature.name={{Msg-freecol\n | 1 = Model.option.temperature.shortDescription\n | 2 = tooltip for this\n}}\n\nPossible values:\n# {{Msg-freecol|Cold}}\n# {{Msg-freecol|Chilly}}\n# {{Msg-freecol|Temperate}}\n# {{Msg-freecol|Warm}}\n# {{Msg-freecol|Hot}}
model.option.temperature.shortDescription={{Msg-freecol\n | 1 = Model.option.temperature.name\n | 2 = tooltip for that\n}}
model.option.temperature.hot.name={{Identical|Hot}}
mapGeneratorOptions.import.name={{Identical|Import}}
clientOptions.name={{Identical|Preferences}}
clientOptions.personal.name={{Identical|Personal}}
model.option.playerName.name={{Identical|Player name}}
clientOptions.display.name={{Identical|Display}}\n[[Image:Freecol-preferences.png|thumb]]\nSelectable option for the "Sort colonies by" field in the "Display" tab of the "Preferences" panel.
clientOptions.interface.name={{Identical|Interface}}
clientOptions.interface.shortDescription=[[Image:Freecol-preferences.png|thumb|Tooltip for Display tab.]]
model.option.languageOption.name=[[Image:Freecol-preferences.png|thumb]]\nSee also:\n* {{msg-freecol|model.option.languageOption.shortDescription}}\n{{Identical|Language}}
model.option.languageOption.shortDescription=[[Image:Freecol-preferences.png|thumb|tooltip]]\n{{msg-freecol|model.option.languageOption.name}}
clientOptions.gui.languageOption.autoDetectLanguage=[[Image:Freecol-preferences.png|thumb|option in the language dropdown]]
model.option.guiMinNumberToDisplayGoodsCount.name=[[Image:Freecol-preferences.png|thumb]]\n{{msg-freecol|model.option.guiMinNumberToDisplayGoodsCount.shortDescription}}
model.option.guiMinNumberToDisplayGoodsCount.shortDescription=[[Image:Freecol-preferences.png|thumb|tooltip]]\n{{msg-freecol|model.option.guiMinNumberToDisplayGoodsCount.name}}
model.option.guiMaxNumberOfGoodsImages.name=[[Image:Freecol-preferences.png|thumb]]\n{{msg-freecol|model.option.guiMaxNumberOfGoodsImages.shortDescription}}
model.option.guiMaxNumberOfGoodsImages.shortDescription=[[Image:Freecol-preferences.png|thumb|tooltip]]\n{{msg-freecol|model.option.guiMaxNumberOfGoodsImages.name}}
model.option.guiMinNumberToDisplayGoods.name=[[Image:Freecol-preferences.png|thumb]]\n{{msg-freecol|model.option.guiMinNumberToDisplayGoods.shortDescription}}
model.option.guiMinNumberToDisplayGoods.shortDescription=[[Image:Freecol-preferences.png|thumb|tooltip]]\n{{msg-freecol|model.option.guiMinNumberToDisplayGoods.name}}
clientOptions.gui.mapControls.ClassicMapControls.name={{Identical|Classic}}
clientOptions.gui.displayTileText.empty.name={{Identical|Empty}}
clientOptions.gui.displayColonyLabels.none.name={{Identical|None}}
clientOptions.gui.displayColonyLabels.classic.name={{Identical|Classic}}
clientOptions.gui.displayColonyLabels.modern.name={{Identical|Modern}}
clientOptions.gui.colonyComparator.byName.name={{Identical|Name}}
clientOptions.gui.colonyComparator.byAge.name={{Identical|Age}}
clientOptions.gui.colonyComparator.byPosition.name={{Identical|Position}}
clientOptions.gui.colonyComparator.bySize.name={{Identical|Size}}
clientOptions.gui.colonyComparator.bySoL.name={{Identical|SoL}}
model.option.moveAnimationSpeed.name=[[Image:Freecol-preferences.png|thumb]]\n{{msg-freecol|model.option.moveAnimationSpeed.shortDescription}}
model.option.moveAnimationSpeed.shortDescription=[[Image:Freecol-preferences.png|thumb|tooltip]]\n{{msg-freecol|model.option.moveAnimationSpeed.name}}
clientOptions.gui.moveAnimationSpeed.off=[[Image:Freecol-preferences.png|thumb]]\n{{Identical|Off}}
clientOptions.gui.moveAnimationSpeed.slow={{Identical|Slow}}[[Image:Freecol-preferences.png|thumb]]
clientOptions.gui.moveAnimationSpeed.normal=[[Image:Freecol-preferences.png|thumb]]\n{{Identical|Normal}}
clientOptions.gui.moveAnimationSpeed.fast={{Identical|Fast}}[[Image:Freecol-preferences.png|thumb]]
model.option.enemyMoveAnimationSpeed.name=[[Image:Freecol-preferences.png|thumb]]\n{{msg-freecol|model.option.enemyMoveAnimationSpeed.shortDescription}}
model.option.enemyMoveAnimationSpeed.shortDescription=[[Image:Freecol-preferences.png|thumb|tooltip]]\n{{msg-freecol|model.option.enemyMoveAnimationSpeed.name}}
clientOptions.gui.enemyMoveAnimationSpeed.off=[[Image:Freecol-preferences.png|thumb]]\n{{Identical|Off}}
clientOptions.gui.enemyMoveAnimationSpeed.slow={{Identical|Slow}}[[Image:Freecol-preferences.png|thumb]]
clientOptions.gui.enemyMoveAnimationSpeed.normal=[[Image:Freecol-preferences.png|thumb]]\n{{Identical|Normal}}
clientOptions.gui.enemyMoveAnimationSpeed.fast={{Identical|Fast}}[[Image:Freecol-preferences.png|thumb]]
clientOptions.gui.friendlyMoveAnimationSpeed.off={{Identical|Off}}
clientOptions.gui.friendlyMoveAnimationSpeed.slow={{Identical|Slow}}
clientOptions.gui.friendlyMoveAnimationSpeed.normal={{Identical|Normal}}
clientOptions.gui.friendlyMoveAnimationSpeed.fast={{Identical|Fast}}
clientOptions.messages.name={{Identical|Message}}
clientOptions.messages.guiMessagesGroupBy.nothing.name={{Identical|Nothing}}
clientOptions.messages.guiMessagesGroupBy.type.name={{Identical|Type}}
clientOptions.messages.guiMessagesGroupBy.source.name={{Identical|Source}}
model.option.guiShowWarning.shortDescription=The word "miscellaneous" means "from non-specific categories", "various", "other", "sundry".
clientOptions.messages.colonyReport.classic.name={{Identical|Classic}}
clientOptions.messages.colonyReport.compact.name={{Identical|Compact}}
clientOptions.messages.labourReport.classic.name={{Identical|Classic}}
clientOptions.messages.labourReport.compact.name={{Identical|Compact}}
clientOptions.savegames.name={{Identical|Savegames}}
clientOptions.savegames.shortDescription={{Identical|Savegames}}
clientOptions.savegames.showSavegameSettings.never.name={{Identical|Never}}
clientOptions.savegames.showSavegameSettings.always.name={{Identical|Always}}
model.option.lastTurnName.shortDescription=FreeCol needs a way to construct names for its autosave and last-turn save files. It uses the value of various game options for this. The messages needing translation here are the name/description of these options. "stem" here is effectively referring to what will be the middle part of the constructed\nfile name.
model.option.beforeLastTurnName.shortDescription=FreeCol needs a way to construct names for its autosave and last-turn save files. It uses the value of various game options for this. The messages needing translation here are the name/description of these options. "stem" here is effectively referring to what will be the middle part of the constructed\nfile name.
clientOptions.warehouse.name=[[Image:Freecol-preferences.png|thumb]]\n{{msg-freecol|clientOptions.warehouse.shortDescription}}
clientOptions.warehouse.shortDescription=Wikipedia explains what a [[:wikipedia:Custom House|custom house]] is.\n[[Image:Freecol-preferences.png|thumb|Tooltip for Warehouse Settings tab]]\n{{msg-freecol|clientOptions.warehouse.name}}
clientOptions.audio.name=[[Image:Freecol-preferences.png|thumb]]\n{{Identical|Audio}}
clientOptions.audio.shortDescription=[[Image:Freecol-preferences.png|thumb|tooltip for Audio tab]]
model.option.audioVolume.name={{Identical|Audio volume}}
model.option.audioVolume.shortDescription={{Identical|Audio volume}}
clientOptions.other.name={{Identical|Other}}[[Image:Freecol-preferences.png|thumb]]
clientOptions.other.shortDescription=[[Image:Freecol-preferences.png|thumb|tooltip for Other tab]]
clientOptions.other.indianDemandResponse.ask.name={{Identical|Ask}}
clientOptions.other.indianDemandResponse.accept.name={{Identical|Accept}}
clientOptions.other.indianDemandResponse.reject.name={{Identical|Reject}}
clientOptions.other.unloadOverflowResponse.ask.name={{Identical|Ask}}
clientOptions.other.unloadOverflowResponse.never.name={{Identical|Never}}
clientOptions.other.unloadOverflowResponse.always.name={{Identical|Always}}
clientOptions.mods.name=[[Image:Freecol-preferences.png|thumb]]\n{{msg-freecol|clientOptions.mods.shortDescription}}
clientOptions.mods.shortDescription=[[Image:Freecol-preferences.png|thumb|tooltip for mods tab]]\n{{msg-freecol|clientOptions.mods.name}}
clientOptions.etc.name={{Identical|Etc}}
model.ability.bombard.name={{Identical|Bombard}}\n\nIn this narrow context, this is used as a descriptive noun to signify FreeCol units can can perform the bombard (verb) action.
model.ability.build.name={{Identical|Build}}
model.ability.buildCustomHouse.name=They mean '''customs house'''. See http://en.wikipedia.org/wiki/Customs_house
model.ability.captureGoods.shortDescription=This unit has the ability to [[x-ow:capturar (638004)|capture]] [[x-ow:goods (4396)|goods]].
model.ability.customHouseTradesWithForeignCountries.name=See [[w:Custom house]]
model.ability.negotiate.name={{Identical|Negotiate}}
model.ability.person.name={{Identical|Person}}
model.ability.pillageUnprotectedColony.name={{Identical|Pillage}}\n\nIn this narrow context, this is used as a descriptive noun to signify FreeCol units can can perform the pillage (verb) action.
model.ability.piracy.name={{Identical|Piracy}}
model.ability.refUnit.shortDescription=КЭК = Королевский Экспедиционный Корпус\n\nFER = Fortia Expeditionari Regal [ia]
model.ability.undead.name={{Identical|Undead}}
model.modifier.colonyGoodsParty.name=(See the documentation for FreeCol:Model.source.colonyGoodsParty.name for an explanation)
model.modifier.immigration.name={{Identical|Immigration}}
model.modifier.liberty.name={{Identical|Liberty}}
model.modifier.warehouseStorage.name=[[File:Freecol-colopedia-depot.png|thumb]] {{msg-freecol|model.modifier.warehouseStorage.shortDescription}}
model.modifier.warehouseStorage.shortDescription=[[File:Freecol-colopedia-depot.png|thumb|tooltip]] {{msg-freecol|model.modifier.warehouseStorage.name}}
model.source.colonyGoodsParty.name=This is a reference to the [[wikipedia:Boston_Tea_Party|Boston Tea ‘Party’]].\nBut can occur with any FreeCol GoodsType, rather than Tea.\n\nWhen the monarch raises taxes and the colonists refuse to pay, they protest by\ndumping some goods.  It is an odd feature, intended to simulate the Boston Tea\nParty, however as FreeCol does not have tea, but allows dumping of all movable\ngoods types, we tend to call it a Goods Party.  Following a Goods Party, the\ncolony where the goods was dumped gets a time-limited bonus to its production\nof liberty. The added string is needed to display this bonus in the list of\nproduction modifiers.
model.source.solModifier.name=The Sons of Liberty are the people supporting independence, and the Tories are the people who support the Crown and monarchy.
model.building.armory.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.blacksmithHouse.name=[[Image:Freecol-colopedia-depot.png|thumb]]\n*Expansion fases : 1- Blacksmith’s House > 2- Blacksmith’s Shop > 3- Ironworks
model.building.blacksmithShop.name=Expansion fases : 1- Blacksmith’s House > 2- Blacksmith’s Shop > 3- Ironworks
model.building.carpenterHouse.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.chapel.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.college.name=In FreeCol, College is the second level of educational institutions, whereas University is the third level.\n\nThis is similar to the British English usage where college and university are separate institutions. In American English, college and university are often used interchangeably.
model.building.country.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.customHouse.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.depot.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.depot.description=[[File:Freecol-colopedia-depot.png|thumb]]
model.building.distillerHouse.name=Expansion fases: 1- Rum Distiller’s House > 2- Rum Distillery > 3- Rum Factory\n[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.docks.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.furTraderHouse.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.newspaper.name={{Identical|Newspaper}}
model.building.printingPress.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.schoolhouse.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.stables.name={{Identical|Stable}}
model.building.stockade.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.tobacconistHouse.name=Expansion fases:  1- Tobacconist’s House  > 2- Tobacconist’s Shop > 3- Cigar Factory\n[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.townHall.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.university.name={{Identical|University}}.\n\nIn FreeCol, College is the second level of educational institutions, whereas University is the third level.\n\nThis is similar to the British English usage where college and university are separate institutions. In American English, college and university are often used interchangeably
model.building.warehouse.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.building.weaverHouse.name=[[Image:Freecol-colopedia-depot.png|thumb]]
model.goods.cotton.name={{Identical|Cotton}}
model.goods.fish.description=[[Image:Freecol-colopedia-improvements.jpg|thumb]]
model.goods.furs.name={{Identical|Furs}}
model.goods.hammers.description=[[Image:Freecol-colopedia-allbuildings.jpg|thumb]]
model.goods.muskets.name=[[Image:Freecol-colopedia-indianmuskets.jpg|thumb]]
model.goods.muskets.description=[[Image:Freecol-colopedia-indianmuskets.jpg|thumb]]
model.goods.tools.name={{Identical|Tool}}
model.improvement.fishBonusLand.description=[[Image:Freecol-colopedia-improvements.jpg|thumb]]\n\nDescription for previous message
model.improvement.fishBonusLand.name=[[Image:Freecol-colopedia-improvements.jpg|thumb]]
model.improvement.fishBonusRiver.description=[[Image:Freecol-colopedia-improvements.jpg|thumb]]\n\nDescription (tooltip) for previous message
model.improvement.fishBonusRiver.name=[[Image:Freecol-colopedia-improvements.jpg|thumb]]
model.improvement.river.description={{Identical|River}}
model.improvement.river.name={{Identical|River}}
model.improvement.road.description={{Identical|Road}}
model.improvement.road.name={{Identical|Road}}
model.nationType.building.name={{Identical|Building}}
model.nationType.default.name={{Identical|None}}
model.resource.cotton.name={{Identical|Cotton}}
model.resource.fish.name=[[Image:Freecol-colopedia-improvements.jpg|thumb]]
model.resource.furs.name={{Identical|Furs}}
model.resource.game.name=This is (wild) animals on tiles. Not something you play :)
model.resource.silver.name={{Identical|Silver}}
model.role.name={{Identical|Role}}
model.role.default.name={{Identical|Default}}
model.role.dragoon.noequipment={{Identical|No muskets}}
model.role.infantry.name={{Identical|Infantry}}
model.role.missionary.noequipment={{Identical|Not commissioned}}
model.role.pioneer.name={{Identical|Pioneer}}
model.role.pioneer.noequipment={{Identical|No tools}}
model.role.scout.noequipment={{Identical|No horses}}
model.role.soldier.noequipment={{Identical|No muskets}}
model.role.change.default.soldier={{Identical|Arm}}
model.role.change.dragoon.soldier={{Identical|Dismount}}
model.role.change.missionary.soldier={{Identical|Arm}}
model.role.change.pioneer.default={{Identical|Remove tool}}
model.role.change.pioneer.soldier={{Identical|Arm}}
model.role.change.scout.default={{Identical|Dismount}}
model.role.change.soldier.default={{Identical|Disarm}}
model.settlement.aztec.plural={{Identical|City}}
model.settlement.city.capital.name={{Identical|City}}
model.settlement.city.name={{Identical|City}}
model.settlement.city.plural={{Identical|City}}
model.settlement.colony.capital.name={{Identical|Colony}}
model.settlement.colony.name={{Identical|Colony}}
model.settlement.colony.plural={{Identical|Colony}}
model.settlement.default.name={{Identical|Default}}
model.settlement.inca.plural={{Identical|City}}
model.settlement.village.capital.name={{Identical|Village}}
model.settlement.village.name={{Identical|Village}}
model.settlement.village.plural={{Identical|Village}}
model.tile.arctic.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.borealForest.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.broadleafForest.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.coniferForest.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.desert.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.grassland.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.highSeas.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.hills.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.lake.name={{Identical|Lake}}
model.tile.marsh.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.mixedForest.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.mountains.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.ocean.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.plains.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.prairie.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.prairie.description=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.rainForest.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.savannah.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.scrubForest.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.swamp.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.tropicalForest.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.tundra.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.tile.wetlandForest.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
ship.name={{Identical|Ship}}
model.unit.freeColonist.name=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
model.unit.indenturedServant.name={{plural:%number%|one=Indentured Servant|other=Indentured Servants|default=Indentured Servant}}
model.unit.caravel.name={{plural:%number%|one=Caravel|other=Caravels|default=Caravel}}
model.unit.frigate.name={{plural:%number%|one=Frigate|other=Frigates|default=Frigate}}
model.unit.galleon.name={{plural:%number%|one=Galleon|other=Galleons|default=Galleon}}
model.unit.manOWar.name={{plural:%number%|one=Man of War|other=Men of War|default=Man of War}}
model.unit.merchantman.name={{plural:%number%|one=Merchantman|other=Merchantmans|default=Merchantman}}
model.unit.privateer.name={{plural:%number%|one=Privateer|other=Privateers|default=Privateer}}
model.unit.artillery.name=[[Image:Freecol-colopedia-allbuildings.jpg|thumb]]
model.unit.wagonTrain.name={{plural:%number%|one=Wagon Train|other=Wagon Trains|default=Wagon Train}}
model.unit.flyingDutchman.name=The name of a ship. See [[wikipedia:Flying Dutchman]].
model.unit.revenger.name=The Captain is a member of the crew on a ship.
model.unit.undead.name=Undead is a member of the crew on a ship.
model.unit.kingsRegular.infantry={{Identical|Infantry}}
model.unit.colonialRegular.workingAs={{Identical|Soldier}}
model.unit.hardyPioneer.workingAs={{Identical|Pioneer}}
model.unit.masterBlacksmith.workingAs={{Identical|Blacksmith}}
model.unit.seasonedScout.workingAs={{Identical|Scout}}
model.unit.veteranSoldier.workingAs={{Identical|Soldier}}
model.abstractGoods.label={{optional}}
model.colony.insufficientProduction=Consumption deficit is a comma separated list of goods labels (e.g. "2 furs")
model.colony.stance.alliance=<code>%nation%</code>: Demonym (“people word”) of a nation (e.g. “Danish”).\n\nYou must replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code> for this to work. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
model.colony.stance.peace=<code>%nation%</code>: Demonym (“people word”) of a nation (e.g. “Danish”).\n\nYou must replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code> for this to work. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
model.colony.stance.war=<code>%nation%</code>: Demonym (“people word”) of a nation (e.g. “Danish”).\n\nYou must replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code> for this to work. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
model.diplomaticTrade.receive.contact=<code>%nation%</code>: Adjective form of a nation (e.g. “Danish”).\n\nYou must replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code> for this to work. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
model.diplomaticTrade.receive.diplomatic=%nation%: Nation name (e.g. “Danish”)
model.diplomaticTrade.receive.tribute=%nation%: Nation name (e.g. “Danish”)
model.diplomaticTrade.send.diplomatic=%nation%: Nation name (e.g. “Denmark”)
model.diplomaticTrade.send.tribute=* %nation%: Nation name (e.g. “Sioux”).\n* %settlement%: Native settlement name
model.direction.N.name=Unused at this time.
model.direction.W.name={{Identical|West}}
model.historyEventType.conquerColony.description=* <code>%nation%</code>: Adjective word for nation (e.g. “Danish”).\n* <code>%colony%</code>: Colony name.\n\nYou can optionally replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
model.historyEventType.destroySettlement.description=* %nation%: Adjective word for nation (e.g. “Sioux”).\n* %settlement%: Settlement name
model.historyEventType.meetNation.description=Used in "History report" (a dialog box to the user informing that they have met one of the native tribes for the first time).\n\n<code>%nation%</code>: Adjective form of a nation (e.g. “Sioux”).\n\nYou can optionally replace <code>%enemy%</code> with <code><nowiki>{{tag:people|%enemy%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%enemy%}}</nowiki></code> to use the country name instead.
model.indianSettlement.mostHatedNone={{Identical|None}}
model.indianSettlement.mostHatedUnknown={{Identical|Unknown}}
model.indianSettlement.nameUnknown={{Identical|Unknown}}
model.indianSettlement.skillNone={{Identical|None}}
model.indianSettlement.skillUnknown={{Identical|Unknown}}
model.indianSettlement.tension.angry=%nation%: Native nation name (e.g. “Sioux”).
model.indianSettlement.tension.content=* <code>%nation%</code>: Adjective word for nation (e.g. “Sioux”)
model.indianSettlement.tension.displeased=%nation%: Native nation name (e.g. “Sioux”).
model.indianSettlement.tension.hateful=%nation%: Native nation name (e.g. “Sioux”).
model.indianSettlement.tension.unknown={{Identical|Unknown}}
model.indianSettlement.wantedGoodsUnknown={{Identical|Unknown}}
model.messageType.default.name={{Identical|Message}}
model.messageType.warning.name={{Identical|Warning}}
model.monarch.action.addToRef.no={{Identical|Done}}
model.monarch.action.declarePeace.no={{Identical|Done}}
model.monarch.action.declareWar.no={{Identical|Done}}
model.monarch.action.displeasure.no={{Identical|Done}}
model.monarch.action.forceTax.no={{Identical|Done}}
model.monarch.action.lowerTax.no={{Identical|Done}}
model.monarch.action.supportLand.no={{Identical|Done}}
model.monarch.action.supportSea.no={{Identical|Done}}
model.monarch.action.waiveTax.no={{Identical|Done}}
model.advantages.none.name={{Identical|None}}
model.advantages.fixed.name={{Identical|Fixed}}
model.advantages.selectable.name={{Identical|Selectable}}
model.nationState.aiOnly.name=仅限AI
model.nationState.available.name={{Identical|Available}}
model.nationState.notAvailable.name={{Identical|Not available}}
model.player.forces=<code>%nation%</code>: Adjective word of a nation (e.g. “Danish”).\n\nYou can optionally replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
model.regionType.lake.name={{Identical|Lake}}
model.regionType.land.name={{Identical|Region}}
model.regionType.river.name={{Identical|River}}
scope.method.isIndian.name={{Identical|Native}}
model.tension.content.name=Content as in pleased.\n{{Identical|Content}}
model.tile.nameLocation={{optional}}
model.tile.simpleLabel={{Identical|Tile}}
model.tradeItem.colony.name={{Identical|Colony}}
model.tradeItem.gold.name={{Identical|Gold}}
model.tradeItem.goods.name={{Identical|Goods}}
model.tradeItem.unit.name={{Identical|Unit}}
model.season.autumn.name=The season Autumn
model.season.spring.name=The season Spring\n{{Identical|Spring}}
model.unit.occupation.goingSomewhere=A symbol; shorthand for when a specific unit is going somewhere. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.occupation.inTradeRoute=A symbol; shorthand for when a specific unit is using a trade route. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.occupation.underRepair=A symbol; shorthand for when a specific unit is under repair. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.occupation.unknown=A symbol; shorthand for the action a specific unit is doing on the map. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.fortified=A symbol; shorthand for when a specific unit is fortified. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.fortifying=A symbol; shorthand for when a specific unit is fortifying. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.inColony=A symbol; shorthand for the action a specific unit is doing on the map. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.sentry=A symbol; shorthand for when a specific unit is in “sentry” mode. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.skipped=A symbol; shorthand for when a specific unit is skipping its turn. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.toAmerica=A symbol; shorthand for when a specific unit is going to America / the New World. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.unit.unitState.toEurope=A symbol; shorthand for when a specific unit is going to Europe. See [http://www.freecol.org/images/screen-0.8.0-large.jpg example screenshot].
model.noAddReason.ownedByEnemy.description=Эта территория принадлежит другой нации.
model.colony.customs.sale=A prefix for customs sales at a colony.  The %data% part will be multiple instances of customs.saleData messages.
model.colony.newConvert=* <code>%nation%</code>: Adjective word of a native nation (e.g. “Sioux”)\n* <code>%colony%</code>: Colony name\n\nYou can optionally replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
model.player.alarmIncrease.tension.angry=* %nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)\n* %enemy%: Demonym (“people word”) of another nation (e.g. “French”)\n* %settlement%: Settlement name\n\nYou must replace <code>%enemy%</code> with <code><nowiki>{{tag:people|%enemy%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%enemy%}}</nowiki></code> to use the country name instead.
model.player.alarmIncrease.tension.content=* %nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)\n* %enemy%: Demonym (“people word”) of another nation (e.g. “French”)\n* %settlement%: Settlement name\n\nYou must replace <code>%enemy%</code> with <code><nowiki>{{tag:people|%enemy%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%enemy%}}</nowiki></code> to use the country name instead.
model.player.dead.native=%nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)
model.player.stance.alliance.declared=<code>%nation%</code>: Demonym (“people word”) of a nation (e.g. “Danish”).\n\nYou must replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
model.player.stance.ceaseFire.declared=<code>%nation%</code>: Demonym (“people word”) of a nation (e.g. “Danish”).\n\nYou must replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
model.player.stance.peace.declared=<code>%nation%</code>: Demonym (“people word”) of a nation (e.g. “Danish”).\n\nYou must replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
model.player.stance.war.declared=<code>%nation%</code>: Demonym (“people word”) of a nation (e.g. “Danish”).\n\nYou must replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
combat.burnMissions=* %nation%: Adjective form of a nation name (e.g. “Danish”).\n* %enemyNation%: Demonym (“people word”) of a nation (e.g. “Sioux”)\n\nYou can optionally replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
combat.colonyBurned.other=* %colony%: Colony name\n* %nation%: Adjective word of a nation (e.g. “Danish”)\n* %attackerNation%: Demonym (“people word”) of a nation (e.g. “French”)
combat.destroySettlement.enemy.capital=%nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)
combat.raid.other=* %colony%: Colony name\n* %colonyNation%: Adjective form of an European nation (e.g. “Danish”)\n* %nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)
combat.raid.ours=* %nation%: Demonym (“people word”) of a nation (e.g. “Sioux”)\n* %colony%: Colony name
model.region.north.name={{Identical|North}}
model.region.center.name={{Identical|Center}}
model.unit.nativeSettlementContact=* %nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)\n* %settlement%: Settlement name
main.defaultPlayerName={{Identical|Player name}}
client.headlessRequires=Headless mode means that the game will not open any visible window and it will act as a server instead. Players will connect to the server over network with the same program running in non-headless mode.
armedUnitSettlement.attack={{Identical|Attack}}
buy.takeOffer={{Identical|Accept the offer}}
buy.text=* <code>%nation%</code>: Demonym (“people word”) of a nation (e.g. “Danish”).\n* <code>%goods%</code>: Goods type (e.g. “furs”)\n* <code>%gold%</code>: Number\n* <code>%euprice%</code>: Number\n\nYou must replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
confirmTribute.european=A concatenated message used when considering whether to demand tribute of a settlement, where the %danger% part describes the relative military strength of the other nation, and %finance% a rough statement about their amount of gold.\n\nRelated messages for %danger%:\n* {{msg-freecol|Danger.low}}\n* {{msg-freecol|Danger.normal}}\n* {{msg-freecol|Danger.high}}\n\nRelated messages for %finance%:\n* {{msg-freecol|Finance.low}}\n* {{msg-freecol|Finance.normal}}\n* {{msg-freecol|Finance.high}}
confirmTribute.happy=* %nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)\n* %settlement%: Settlement name
confirmTribute.normal=* %nation%: Demonym (“people word”) of a nation (e.g. “Sioux”)\n* %settlement%: Settlement name
confirmTribute.unwise=* %nation%: Demonym (“people word”) of a nation (e.g. “Sioux”)
confirmTribute.warLikely=%nation%: Demonym (“people word”) of a nation (e.g. “Sioux”)
danger.normal=Pote resultar a ser un menacia
scoutColony.attack={{Identical|Attack}}
scoutSettlement.attack={{Identical|Attack}}
scoutSettlement.greetings=* %alarmPart%: Might contain a bit of text talking about native alarm.\n* %nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”).\n* %settlement%: Settlement name.\n* %number%: Number of settlements of this native nation\n* %settlementType%: Could be one of:\n** {{msg-freecol|Model.settlement.village.plural}},\n** {{msg-freecol|Model.settlement.camp.plural}},\n** {{msg-freecol|Model.settlement.inca.plural}},\n** {{msg-freecol|Model.settlement.aztec.plural}}\n* %skillPart%: Might contain text describing if any skill is taught here
scoutSettlement.greetUncontacted=<code>%nation%</code>: Demonym (“people word”) of a nation (e.g. “Sioux”)
sell.takeOffer={{Identical|Accept the offer}}
sell.text=* <code>%nation%</code>: Demonym (“people word”) of a nation (e.g. “Danish”).\n* <code>%goods%</code>: Goods type (e.g. “furs”)\n* <code>%gold%</code>: Number\n* <code>%euprice%</code>: Number\n\nYou must replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
stopCurrentGame.no={{Identical|Cancel}}
defeatedSinglePlayer.text=Closing monologue of Shakespeare: Hamlet: Act 3 Scene 2.
disbandUnit.yes={{Identical|Disband}}
indianDemand.food.text=* %nation%: Demonym (“people word”) of nation (e.g. “Sioux”)\n* %colony%: Colony name\n* %amount%: Number
indianDemand.gold.text=* %nation%: Demonym (“people word”) of nation (e.g. “Sioux”)\n* %colony%: Colony name\n* %amount%: Number
indianDemand.other.text=* %nation%: Demonym (“people word”) of nation (e.g. “Sioux”)\n* %colony%: Colony name\n* %amount%: Number
move.noAccessBeached=%nation%: Demonym (“people word”) of nation (e.g. “Danish”)
move.noAccessContact=%nation%: Adjective form of nation (e.g. “Danish”)
move.noAccessMissionBan=%nation%: Demonym (“people word”) of nation (e.g. “Sioux”)
move.noAccessSettlement=* %nation%: Demonym (“people word”) of nation (e.g. “Sioux”)\n* %unit%: Unit name
move.noAccessWar=%nation%: Adjective form of a nation (e.g. “Danish”).\n\nYou must replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
scoutSettlement.speakNothing=%nation%: Adjective form of a nation (e.g. “Danish”)
tradeRoute.prefix=A concatenated message for a unit on a trade route, where the data portion can include multiple sub-messages with tradeRoute prefix.
server.badNation=Used as error message
server.reject=General message for errors that "can not happen" and which may indicate a client behaving badly
cashInTreasureTrain.otherColonial=* %amount%: Number\n* %nation%: Adjective form of a nation (e.g. “Danish”)\n\nYou can optionally replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code> to refer to the people. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
declareIndependence.nativeSupport=* %nation%: Demonym (“people word”) of a nation (e.g. “Danish”)\n* %ruler%: Name of a nation’s ruler\n\nYou must replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
declareIndependence.nativeHostile=%nation%: Adjective form of a nation (e.g. “Danish”)\n\nYou can optionally replace <code>%nation%</code> with <code><nowiki>{{tag:people|%nation%}}</nowiki></code>. Alternatively, you can use <code><nowiki>{{tag:country|%nation%}}</nowiki></code> to use the country name instead.
giveIndependence.otherAnnounce=Is the REF (Royal Expeditionary Force) singular or plural?
indianSettlement.mission.enemyDenounce=* %enemy%: Adjective of an European nation (e.g. “Danish”).\n* %nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”).\n* %settlement%: Settlement name
indianSettlement.mission.noDenounce=%nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)
indianSettlement.mission.tension.angry=%nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)
indianSettlement.mission.tension.content=%nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)
indianSettlement.mission.tension.displeased=%nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)
indianSettlement.mission.tension.happy=%nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)
indianSettlement.mission.tension.hateful=%nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”)
colopedia.effects={{Identical|Effect}}
colopedia.buildings.autoBuilt=[[File:Freecol-colopedia-depot.png|thumb]]
colopedia.buildings.cost=[[File:Freecol-colopedia-depot.png|thumb]]
colopedia.buildings.modifiers=[[File:Freecol-colopedia-depot.png|thumb]]
colopedia.buildings.notes=[[File:Freecol-colopedia-depot.png|thumb]]\n{{Identical|Notes}}
colopedia.buildings.requires=[[File:Freecol-colopedia-depot.png|thumb]]
colopedia.buildings.workplaces=[[File:Freecol-colopedia-depot.png|thumb]]
colopedia.buildings.requiredPopulation=[[File:Freecol-colopedia-depot.png|thumb]]
colopedia.concepts.education.name={{Identical|Education}}
colopedia.concepts.fortification.name={{Identical|Fortification}}
colopedia.goods.allBuildings=[[Image:Freecol-colopedia-allbuildings.jpg|thumb]]
colopedia.goods.buildings=[[Image:Freecol-colopedia-allbuildings.jpg|thumb]]\n{{Identical|Building}}
colopedia.goods.description={{Identical|Description}}
colopedia.goods.improvedBy=[[Image:Freecol-colopedia-improvements.jpg|thumb]]
colopedia.goods.madeFrom=[[Image:Freecol-colopedia-indianmuskets.jpg|thumb]]
colopedia.goods.makes=[[Image:Freecol-colopedia-improvements.jpg|thumb]]
colopedia.goods.units={{Identical|Unit}}
colopedia.nationType.aggressionLevel.average={{Identical|Average}}
colopedia.nationType.aggressionLevel.high={{Identical|High}}
colopedia.nationType.aggressionLevel.low={{Identical|Low}}
colopedia.nationType.settlementNumber.average={{Identical|Average}}
colopedia.nationType.settlementNumber.high={{Identical|High}}
colopedia.nationType.settlementNumber.low={{Identical|Low}}
colopedia.terrain.defenseBonus=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
colopedia.terrain.description={{Identical|Description}}[[Image:Freecol-colopedia-prairie.jpg|thumb]]
colopedia.terrain.movementCost=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
colopedia.terrain.resource=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
colopedia.terrain.terrainImage=[[Image:Freecol-colopedia-prairie.jpg|thumb]]
colopedia.resource.description={{Identical|Description}}
colopedia.unit.description={{Identical|Description}}
colopedia.unit.requirements={{Identical|Requirement}}
report.labour.otherUnitType={{Identical|Other}}
report.labour.production={{Identical|Production}}
report.labour.summary={{Identical|Summary}}
report.labour.sutdent={{Identical|Student}}
report.labour.workingAsOther={{Identical|Other}}
report.colony.explore.description=The translated word for "Explorer" should contain the capital letter referenced in {{Msg-FreeCol|report.colony.explore.header}}
report.colony.explore.header=Very narrow column, choose a single letter from the capitalized word in {{Msg-FreeCol|report.colony.explore.description}}
report.colony.grow.header=Symbol or shortcut abbreviation to use for growing a colony. Should be a single character.
report.colony.improving.description=HTML has been removed from a previous version of this source message.
report.colony.name.header={{Identical|Colony}}
report.colony.tile.clearForest.description=The translated term for "Clearing", also used in {{msg-freecol|Report.colony.tile.clearForest.specific.description}}, should match its abbreviation letter referenced in\n{{msg-freecol|Report.colony.tile.clearForest.header}}
report.colony.tile.clearForest.specific.description=The translated term for "clearing" also used in {{msg-freecol|Report.colony.tile.clearForest.description}} should match its abbreviation letter referenced in {{msg-freecol|Report.colony.tile.clearForest.header}}
report.colony.tile.clearForest.header=Single character abbreviation for "clearing" in\n* {{msg-freecol|Report.colony.tile.clearForest.description}}\n* {{msg-freecol|Report.colony.tile.clearForest.specific.description}}\n* {{msg-freecol|Report.colony.tile.clearForest.header.description}}
report.colony.tile.plow.header=Single character abbreviation for "plowing" in\n* {{msg-freecol|Report.colony.tile.plow.description}}\n* {{msg-freecol|Report.colony.tile.plow.specific.description}}\n* {{msg-freecol|Report.colony.tile.plow.header.description}}
report.colony.tile.road.header=Single letter abbreviation for Road
report.colony.wanting.description=HTML was removed from a previous version of the source message
report.continentalCongress.none={{Identical|None}}
report.highScores.difficulty={{Identical|Difficulty}}
report.highScores.nation={{Identical|Nation}}
report.highScores.score={{Identical|Score}}
report.highScores.turn={{Identical|Year}}
report.indian.tensionStance={{optional}}
report.production.update={{Identical|Update}}
report.requirements.canTrainExperts=The English version uses {{plural:2|%unit%}} to indicate an unknown number of units greater than one. Replace the number 2 with the number best suitable for your language.
report.requirements.misusedExperts=The English version uses {{plural:2|%unit%}} to indicate an unknown number of units greater than one. Replace the number 2 with the number best suitable for your language.
report.requirements.severalExperts=The English version uses {{plural:2|%unit%}} to indicate an unknown number of units greater than one. Replace the number 2 with the number best suitable for your language.
aboutPanel.version={{Identical|Version}}
buildQueuePanel.buildings={{Identical|Building}}
buildQueuePanel.buyBuilding=购买建筑物
buildQueuePanel.compactView={{Identical|Compact}}
buildQueuePanel.currentlyBuilding=What building/item is currently being under construction\n{{Identical|Building}}
buildQueuePanel.showAll={{Identical|Show all}}
buildQueuePanel.units={{Identical|Unit}}
chatPanel.message={{Identical|Message}}
colonyPanel.bonusLabel={{Identical|Bonus}}
colonyPanel.populationLabel={{Identical|Total}}
colonyPanel.rebelLabel={{Identical|Rebel}}
confirmDeclarationDialog.areYouSure.no=[[Media:Freecol-independence.png|Screenshot of message usage]].
confirmDeclarationDialog.areYouSure.text=[[Media:Freecol-independence.png|Screenshot of message usage]].
confirmDeclarationDialog.areYouSure.yes=[[Media:Freecol-independence.png|Screenshot of message usage]].
confirmDeclarationDialog.enterCountry=[[Media:Freecol-independence.png|Screenshot of message usage]].
confirmDeclarationDialog.enterNation=[[Media:Freecol-independence.png|Screenshot of message usage]].
flag.background.FESSES=Based on Flag.java, this is supposed to refer to horizontal stripes. I am not familiar with this usage of the word fesses personally, but according to the information cited below, it may also be used on the coat of arms.\n\nFrom the Merriam-Webster dictionary:\n\nDefinition of fess<br />\n1:  a broad horizontal bar across the middle of a [https://en.wikipedia.org/wiki/Field_(heraldry) heraldic field]<br />\n2:  the center point of an armorial [https://en.wikipedia.org/wiki/Escutcheon_(heraldry) escutcheon]\n\nYou can subsequently find more about a [https://en.wikipedia.org/wiki/Fess fess on Wikipedia].
flag.background.PALES={{Identical|Pale}}
flag.background.PER_BEND=Please see [[wikipedia:Bend_(heraldry)]].
flag.background.PER_BEND_SINISTER=Please see [[wikipedia:Bend_(heraldry)]].
flag.background.QUARTERLY={{Identical|Quarterly}}
flag.background.label={{Identical|Background}}
flag.decoration.BEND=Please see [[wikipedia:Bend_(heraldry)]].\n{{Identical|Bend}}
flag.decoration.BEND_SINISTER=Please see [[wikipedia:Bend_(heraldry)]].
flag.decoration.CROSS={{Identical|Cross}}
flag.decoration.PALL={{Identical|Pall}}\n\nThe term "pall" is used as in [[w:Pall (heraldry)]].
flag.unionPosition.CENTER={{Identical|Center}}
flag.unionPosition.MIDDLE={{Identical|Middle}}
flag.unionPosition.RIGHT={{Identical|Right}}
flag.unionPosition.TOP={{Identical|Top}}
flag.unionShape.BEND=Please see [[wikipedia:Bend_(heraldry)]].\n{{Identical|Bend}}
flag.unionShape.RHOMBUS={{Identical|Rhombus}}
negotiationDialog.accept={{Identical|Accept}}
negotiationDialog.add={{Identical|Add}}
negotiationDialog.cancel={{Identical|Cancel}}
negotiationDialog.clear={{Identical|Clear}}
negotiationDialog.demand=* %nation%: Nation name (e.g. “Denmark”)\n* %otherNation%: Nation name (e.g. “France”)
negotiationDialog.offer=When a nation offers something (various things, such as money, peace, a colony, etc.) in return for something else.\n\n* %nation%: Nation name (e.g. “Denmark”)\n* %otherNation%: Nation name (e.g. “France”)
negotiationDialog.send={{Identical|Send}}
endTurnDialog.name={{Identical|End turn}}
europePanel.transaction.net={{Identical|Net}}
europePanel.transaction.purchase=%amount%: Amount of goods being purchased.\n%goods%: Name of good type that is being purchased.\n%gold%: Cost for a single good.
europePanel.transaction.sale=%amount%: Amount of goods being sold.\n%goods%: Name of good type that is being sold.\n%gold%: Price for a single good.
europePanel.transaction.tax={{Optional}}
findSettlementPanel.name={{Identical|Find settlement}}
findSettlementPanel.settlement={{optional}}
firstContactDialog.welcomeOffer.text=* %nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”).\n* %camps%: Number of settlements.\n* %settlementType%: Type of settlement, always a plural. Could be one of:\n** {{msg-freecol|Model.settlement.village.plural}}\n** {{msg-freecol|Model.settlement.camp.plural}}\n** {{msg-freecol|Model.settlement.aztec.plural}}\n** {{msg-freecol|Model.settlement.inca.plural}}
firstContactDialog.welcomeSimple.text=* %nation%: Demonym (“people word”) of a native nation (e.g. “Sioux”).\n* %camps%: Number of settlements.\n* %settlementType%: Type of settlement, always a plural. Could be one of:\n** {{msg-freecol|Model.settlement.village.plural}}\n** {{msg-freecol|Model.settlement.camp.plural}}\n** {{msg-freecol|Model.settlement.aztec.plural}}\n** {{msg-freecol|Model.settlement.inca.plural}}
abandonColony.no={{Identical|Cancel}}
quitDialog.areYouSure.text=[[Image:Freecol-quit.png|thumb]]
reconnect.no=Used as button in confirmation {{msg-freecol|Reconnect.text}}.\n\nSee also:\n* {{msg-freecol|Reconnect.yes}}
reconnect.yes=Used as button in confirmation {{msg-freecol|Reconnect.text}}.\n\nSee also:\n* {{msg-freecol|Reconnect.no}}
saveConfirmationDialog.areYouSure.text=Used as confirmation message when saving a file.
stopServer.no={{Identical|Cancel}}
freeColProgressBar.turnsToComplete={{Identical|Turn}}
indianSettlementPanel.indianCapital=%nation%: Adjective form of a native nation name (e.g. “Sioux”)
indianSettlementPanel.indianSettlement=%nation%: Adjective form of a native nation name (e.g. “Sioux”)
infoPanel.moves=See http://www.freecol.org/images/screen-0.8.0-large.jpg\n{{Identical|Move}}
informationPanel.display={{Identical|Display}}
loadingSavegameDialog.port={{Identical|Port}}
modifierFormat.unknown={{optional}}
newPanel.editDifficulty=Used as label for button.\n\n; {{int:Seealso}}{{colon}}\n* {{msg-freecol|NewPanel.showDifficulty}}
newPanel.getServerList=获取服务器列表
newPanel.newGamePanel=Used as header.
newPanel.nationalAdvantages=国家优势
newPanel.publicServer=公开服务器
newPanel.showDifficulty=Used as label for button.\n\n; {{int:Seealso}}{{colon}}\n* {{msg-freecol|NewPanel.editDifficulty}}
newPanel.startServerOnPort=This is a patchwork...
parametersDialog.determineHighSeas.distToLandFromHighSeas=The distance from land, measured in tiles.
playersTable.advantage={{Identical|Advantage}}
playersTable.availability=This is a column header with possible values: not available, available, AI only. It means if a nation can be played (and is available=not yet chosen by someone else) by a human player.
quickActionMenu.changeWork=Change the work a unit is doing.\n\nTranslate "change" as a verb.
selectDestinationDialog.destinationTurns={{Optional}}\n> What is %extras%?\n\nUnit and destination dependent extra information, for example the skill\navailable to be taught when the destination is a native settlement and the\nunit is one capable of learning it.  There are at least two other such cases.
serverListPanel.gameState=游戏国
serverListPanel.gameState.0={{Identical|New}}
serverListPanel.gameState.2={{Identical|Finished}}
serverListPanel.players={{Identical|Player}}
startGamePanel.iAmReady=Button to indicate user is ready to start the game.
memoryManager.freeMemory={{Identical|Free}}
memoryManager.totalMemory={{Identical|Total}}
tilePanel.label={{optional}}
tilePanel.owner={{Identical|Owner}}
tilePanel.region={{Identical|Region}}
tilePanel.settlement={{Identical|Settlement}}
tradeRouteInputPanel.destinationLabel={{Identical|Destination}}
tradeRouteInputPanel.nameLabel={{Identical|Name}}
victory.continue={{Identical|Continue playing}}
victory.yes={{Identical|Quit}}
warehouseDialog.export={{Identical|Export}}
nameCache.base.colony={{Identical|Colony}}
nameCache.base.settlement={{Identical|Settlement}}
nameCache.base.ship={{Identical|Ship}}
model.nation.english.settlementName.freecol.203={{Identical|Reading}}
model.nation.english.settlementName.freecol.204={{Identical|Halifax}}
model.nation.english.region.river.3=The [[w:Red_River|Red River]].\n\n{{Identical|Red}}
model.nation.english.region.river.4={{Identical|Cold}}
model.nation.apache.settlementName.20={{Identical|Inde}}
model.other.region.river.16={{Identical|Blue}}
prompt.stepRNG=Label to ask an input number ("seed") which will then be used by the generator of random numbers.
installer.Music={{Identical|Music}}
installer.SourceCode={{Identical|Source code}}
