<?xml version="1.0" encoding="UTF-8"?>
<!--
    *  Copyright (C) 2002-2022  The FreeCol Team
    *
    *  This file is part of FreeCol.
    *
    *  FreeCol is free software: you can redistribute it and/or modify
    *  it under the terms of the GNU General Public License as published by
    *  the Free Software Foundation, either version 2 of the License, or
    *  (at your option) any later version.
    *
    *  FreeCol is distributed in the hope that it will be useful,
    *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    *  GNU General Public License for more details.
    *
    *  You should have received a copy of the GNU General Public License
    *  along with FreeCol.  If not, see <http://www.gnu.org/licenses/>.

    In case of incompatible changes, please update version number and
    XSD schema for validation.
-->
<freecol-specification id="freecol" version="0.120" extends="classic">

  <goods-types>
    <goods-type id="model.goods.horses" is-farmed="false"
                breeding-number="2"
                made-from="model.goods.grain"> <!-- changed from food --> 
      <market initial-amount="1000"  initial-price="1"  price-difference="2" />
    </goods-type>
  </goods-types>

  <building-types>
    <building-type id="model.building.stockade" preserve="true">
      <modifier id="model.modifier.minimumColonySize" delete="true" />
    </building-type>
    <building-type id="model.building.fort" preserve="true">
      <modifier id="model.modifier.minimumColonySize" delete="true" />
    </building-type>
    <building-type id="model.building.fortress" preserve="true">
      <modifier id="model.modifier.minimumColonySize" delete="true" />
    </building-type>
    <building-type id="model.building.country" preserve="true">
      <production delete="true"/>
      <production unattended="true">
        <input goods-type="model.goods.grain" value="1"/>
        <output goods-type="model.goods.horses" value="1"/>
      </production>
    </building-type>
    <building-type id="model.building.stables" extends="model.building.country"
                   preserve="true">
      <production delete="true"/>
      <production unattended="true">
        <input goods-type="model.goods.grain" value="1"/>
        <output goods-type="model.goods.horses" value="1"/>
      </production>
    </building-type>
  </building-types>

  <founding-fathers>
    <founding-father id="model.foundingFather.franciscoDeCoronado"
                     type="exploration"
                     weight1="3" weight2="5" weight3="7">
      <!-- FreeCol extension -->
      <ability id="model.ability.seeAllColonies"
               value="true"/>
      <event id="model.event.seeAllColonies"/>
    </founding-father>
    <founding-father id="model.foundingFather.pocahontas" type="political"
                     weight1="7" weight2="5" weight3="3">
      <modifier id="model.modifier.nativeAlarmModifier"
                type="percentage" value="-50"/>
      <event id="model.event.resetNativeAlarm"/>
      <!-- In Col1 bans on missionaries persist forever.  Allow
           Pocahontas to clear them as a FreeCol extension. -->
      <event id="model.event.resetBannedMissions"/>
    </founding-father>
  </founding-fathers>

  <european-nation-types>
    <european-nation-type id="model.nationType.ref" preserve="true">
      <!-- Shorten REF sail time. -->
      <modifier id="model.modifier.sailHighSeas"
                type="additive" value="-1"/>
    </european-nation-type>

    <european-nation-type id="model.nationType.naval"
                          extends="model.nationType.default">
      <modifier id="model.modifier.movementBonus"
                type="additive" value="3">
        <scope ability-id="model.ability.navalUnit"/>
      </modifier>
      <unit id="ship" type="model.unit.merchantman"/>
    </european-nation-type>
    <european-nation-type id="model.nationType.building"
                          extends="model.nationType.default">
      <unit id="pioneer" type="model.unit.masterCarpenter"
            role="model.role.pioneer"/>
      <unit id="soldier" type="model.unit.expertLumberJack"
            role="model.role.soldier"/>
      <modifier id="model.goods.lumber" index="80"
                type="additive" value="2"/>
      <modifier id="model.goods.hammers" index="80"
                type="additive" value="2">
        <scope ability-id="model.ability.person" />
      </modifier>
    </european-nation-type>
    <european-nation-type id="model.nationType.agriculture"
                          extends="model.nationType.default">
      <unit id="pioneer" type="model.unit.expertFarmer"
            role="model.role.pioneer"/>
      <modifier id="model.goods.grain" index="80"
                type="additive" value="2"/>
    </european-nation-type>
    <european-nation-type id="model.nationType.furTrapping"
                          extends="model.nationType.default">
      <unit id="pioneer" type="model.unit.expertFurTrapper"
            role="model.role.pioneer"/>
      <unit id="soldier" type="model.unit.masterFurTrader"
            role="model.role.soldier"/>
      <modifier id="model.goods.furs" index="80"
                type="additive" value="2"/>
      <modifier id="model.goods.coats" index="80"
                type="additive" value="2">
        <scope ability-id="model.ability.person" />
      </modifier>
    </european-nation-type>
  </european-nation-types>

  <nations>
    <nation id="model.nation.portuguese" color="0x00ff00"
            nation-type="model.nationType.naval" selectable="true"
            preferred-latitude="-16" ref="model.nation.portugueseREF"/>
    <nation id="model.nation.swedish" color="0x00bfff"
            nation-type="model.nationType.building" selectable="true"
            preferred-latitude="-39" ref="model.nation.swedishREF"/>
    <nation id="model.nation.danish" color="0xff00bf"
            nation-type="model.nationType.agriculture" selectable="true"
            preferred-latitude="-64" ref="model.nation.danishREF"/>
    <nation id="model.nation.russian" color="0xffffff"
            nation-type="model.nationType.furTrapping" selectable="true"
            preferred-latitude="-55" starts-on-east-coast="false"
            ref="model.nation.russianREF"/>
    <nation id="model.nation.portugueseREF" color="0xbfff00"
            nation-type="model.nationType.ref"/>
    <nation id="model.nation.swedishREF" color="0x367588"
            nation-type="model.nationType.ref"/>
    <nation id="model.nation.danishREF" color="0x91006d"
            nation-type="model.nationType.ref"/>
    <nation id="model.nation.russianREF" color="0xbebebe"
            nation-type="model.nationType.ref"/>
  </nations>

  <options>
    <optionGroup id="difficultyLevels" recursive="false">
      <optionGroup id="model.difficulty.veryEasy" editable="false">
        <optionGroup id="model.difficulty.immigration" editable="false">
          <integerOption id="model.option.crossesIncrement" value="2"/>
        </optionGroup>
      </optionGroup>
      <optionGroup id="model.difficulty.easy" editable="false">
        <optionGroup id="model.difficulty.immigration" editable="false">
          <integerOption id="model.option.crossesIncrement" value="3"/>
        </optionGroup>
      </optionGroup>
      <optionGroup id="model.difficulty.medium" editable="false"> 
        <optionGroup id="model.difficulty.immigration" editable="false">
          <integerOption id="model.option.crossesIncrement" value="4"/>
        </optionGroup>
      </optionGroup>
      <optionGroup id="model.difficulty.hard" editable="false">
        <optionGroup id="model.difficulty.immigration" editable="false">
          <integerOption id="model.option.crossesIncrement" value="6"/>
        </optionGroup>
      </optionGroup>
      <optionGroup id="model.difficulty.veryHard" editable="false">
        <optionGroup id="model.difficulty.immigration" editable="false">
          <integerOption id="model.option.crossesIncrement" value="10"/>
        </optionGroup>
      </optionGroup>
      <optionGroup id="model.difficulty.custom" editable="true">
        <optionGroup id="model.difficulty.immigration" editable="true">
          <integerOption id="model.option.crossesIncrement" value="10"/>
        </optionGroup>
      </optionGroup>
    </optionGroup>
    <optionGroup id="gameOptions">
      <optionGroup id="gameOptions.map">
        <!-- Enables/disables fog of war -->
        <booleanOption id="model.option.fogOfWar"
                       defaultValue="true"/>
        <!-- Whether to award exploration points or not -->
        <booleanOption id="model.option.explorationPoints"
                       defaultValue="true"/>
        <!-- The number of turns it takes to sail between Europe and
             the New World. -->
        <integerOption id="model.option.turnsToSail"
                       defaultValue="3" minimumValue="1" maximumValue="10"/>
        <!-- Whether amphibious moves are allowed. -->
        <booleanOption id="model.option.amphibiousMoves"
                       defaultValue="true"/>
        <!-- Allow trading with empty units. -->
        <booleanOption id="model.option.emptyTraders"
                       defaultValue="true"/>
        <!-- Missionaries grant visibility and enhance trade and training -->
        <booleanOption id="model.option.enhancedMissionaries"
                       defaultValue="true"/>
        <!-- Does the REF "teleport" to its first target or sail in. -->
        <booleanOption id="model.option.teleportREF" defaultValue="false"/>
      </optionGroup>
      <optionGroup id="gameOptions.colony">
        <!-- Is colony bell accumulation capped when 100% rebels achieved? -->
        <booleanOption id="model.option.bellAccumulationCapped"
                       defaultValue="false"/>
        <!-- Capture units under repair when a colony is captured? -->
        <booleanOption id="model.option.captureUnitsUnderRepair"
                       defaultValue="true"/>
        <!-- Does the Custom House sell boycotted goods -->
        <booleanOption id="model.option.customIgnoreBoycott"
                       defaultValue="false"/>
        <!-- Disembark all units on arriving in a colony. -->
        <booleanOption id="model.option.disembarkInColony"
                       defaultValue="false"/>
        <!-- Whether experts have connections, producing without raw
             materials in factories. -->
        <booleanOption id="model.option.expertsHaveConnections"
                       defaultValue="false"/>
        <!-- Can colonies be founded during the war of independence? -->
        <booleanOption id="model.option.foundColonyDuringRebellion"
                       defaultValue="true"/>
        <!-- Overflow hammer and cross production is preserved? -->
        <booleanOption id="model.option.saveProductionOverflow"
                       defaultValue="false"/>
        <!-- Whether to educate the least skilled unit first -->
        <booleanOption id="model.option.allowStudentSelection"
                       defaultValue="true"/>
        <!-- Claim all available tiles on colony foundation. -->
        <booleanOption id="model.option.claimAllTiles"
                       defaultValue="false" />
      </optionGroup>
    </optionGroup>
  </options>
</freecol-specification>
