A TADS Adventure
Developed with TADS, the Text Adventure Development System.
Start Room
   There's nowhere to go.
   You see a skeleton and a rusty knife here.

>get knife
Taken.

>look at skeleton
It's the skeleton of a previous explorer.

>get skeleton
A bolt of lightning leaps across the room as you disturb the skeleton.  "Fool! 
You shall be punished for this desecration!"  a voice bellows.

>unlock knife with skeleton
A bolt of lightning leaps across the room as you disturb the skeleton.  "Fool! 
You shall be punished for this desecration!"  a voice bellows.

>unlock skeleton with knife
A bolt of lightning leaps across the room as you disturb the skeleton.  "Fool! 
You shall be punished for this desecration!"  a voice bellows.

>open skeleton
I don't know how to open the skeleton.

>test
foo3a:  1 = 1...2...
[ 1 2 9 4 5 ] - should be [1 2 9 4 5]
[ 1 2 9 4 10 ] - should be [1 2 9 4 10]
[ 1 2 9 7 10 ] - should be [1 2 9 7 10]
[ 1 1 9 7 10 ] - should be [1 1 9 7 10]
[ 1 5 3 ] - should be [1 5 3]

>foo
Before goto...
After testlabel...
i = 0
i = 1
i = 2
i = 3
i = 4
i = 6
i = 7
i = 8
i = 9
datatype(i) = 7
datatype(i) = 1

>foo2
Enter number> 1
One
Not 4

>foo2
Enter number> 4
Not 1, 2, or 3
Four - enter another> 1
The second number is one

>foo2
Enter number> 4
Not 1, 2, or 3
Four - enter another> 3
The second number is not 1 or 2

>foo3
I don't know the word "foo3".

>test2
Setting fuse fuse1 in 3 turns
Setting notify testobj, &testprop, 3

>runfuses
No fuses ran.

This is fuse1


This is testobj.testprop


>test2
Setting fuse fuse1 in 3 turns
Setting notify testobj, &testprop, 3

>z
Time passes...

>runfuses

This is fuse1


This is testobj.testprop

Fuses ran.

>test2
Setting fuse fuse1 in 3 turns
Setting notify testobj, &testprop, 3

>z
Time passes...

>z
Time passes...

This is fuse1


This is testobj.testprop


>runfuses
No fuses ran.

>isect
[ 1 2 3 4 5 6 ] and [ 3 5 7 ] = [ 3 5 ]
[ 3 5 7 ] and [ 1 2 3 4 5 6 ] = [ 3 5 ]
[ 1 1 1 ] and [ 2 2 2 ] = [ ]
[ 1 1 1 ] and [ 1 1 ] = [ 1 1 ]
[ 1 1 1 ] and [ 1 2 ] = [ 1 ]
[ abc def ghi ] and [ xyz abc zzz ] = [ abc ]

>quit
In a total of 24 turns, you have achieved a score of 0 points out of a possible
100.

Do you really want to quit?  (YES or NO) > yes

