// Code generated by protoc-gen-go. DO NOT EDIT.
// source: google/cloud/gaming/v1beta/game_server_configs.proto

package gaming

import (
	fmt "fmt"
	math "math"

	proto "github.com/golang/protobuf/proto"
	timestamp "github.com/golang/protobuf/ptypes/timestamp"
	_ "google.golang.org/genproto/googleapis/api/annotations"
)

// Reference imports to suppress errors if they are not otherwise used.
var _ = proto.Marshal
var _ = fmt.Errorf
var _ = math.Inf

// This is a compile-time assertion to ensure that this generated file
// is compatible with the proto package it is being compiled against.
// A compilation error at this line likely means your copy of the
// proto package needs to be updated.
const _ = proto.ProtoPackageIsVersion3 // please upgrade the proto package

// Request message for GameServerConfigsService.ListGameServerConfigs.
type ListGameServerConfigsRequest struct {
	// Required. The parent resource name. Uses the form:
	//
	// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/*`.
	Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"`
	// Optional. The maximum number of items to return.  If unspecified, server
	// will pick an appropriate default. Server may return fewer items than
	// requested. A caller should only rely on response's
	// [next_page_token][google.cloud.gaming.v1beta.ListGameServerConfigsResponse.next_page_token] to
	// determine if there are more GameServerConfigs left to be queried.
	PageSize int32 `protobuf:"varint,2,opt,name=page_size,json=pageSize,proto3" json:"page_size,omitempty"`
	// Optional. The next_page_token value returned from a previous List request, if any.
	PageToken string `protobuf:"bytes,3,opt,name=page_token,json=pageToken,proto3" json:"page_token,omitempty"`
	// Optional. The filter to apply to list results.
	Filter string `protobuf:"bytes,4,opt,name=filter,proto3" json:"filter,omitempty"`
	// Optional. Specifies the ordering of results following syntax at
	// https://cloud.google.com/apis/design/design_patterns#sorting_order.
	OrderBy              string   `protobuf:"bytes,5,opt,name=order_by,json=orderBy,proto3" json:"order_by,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (m *ListGameServerConfigsRequest) Reset()         { *m = ListGameServerConfigsRequest{} }
func (m *ListGameServerConfigsRequest) String() string { return proto.CompactTextString(m) }
func (*ListGameServerConfigsRequest) ProtoMessage()    {}
func (*ListGameServerConfigsRequest) Descriptor() ([]byte, []int) {
	return fileDescriptor_b2bbd1686cf6f2ff, []int{0}
}

func (m *ListGameServerConfigsRequest) XXX_Unmarshal(b []byte) error {
	return xxx_messageInfo_ListGameServerConfigsRequest.Unmarshal(m, b)
}
func (m *ListGameServerConfigsRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
	return xxx_messageInfo_ListGameServerConfigsRequest.Marshal(b, m, deterministic)
}
func (m *ListGameServerConfigsRequest) XXX_Merge(src proto.Message) {
	xxx_messageInfo_ListGameServerConfigsRequest.Merge(m, src)
}
func (m *ListGameServerConfigsRequest) XXX_Size() int {
	return xxx_messageInfo_ListGameServerConfigsRequest.Size(m)
}
func (m *ListGameServerConfigsRequest) XXX_DiscardUnknown() {
	xxx_messageInfo_ListGameServerConfigsRequest.DiscardUnknown(m)
}

var xxx_messageInfo_ListGameServerConfigsRequest proto.InternalMessageInfo

func (m *ListGameServerConfigsRequest) GetParent() string {
	if m != nil {
		return m.Parent
	}
	return ""
}

func (m *ListGameServerConfigsRequest) GetPageSize() int32 {
	if m != nil {
		return m.PageSize
	}
	return 0
}

func (m *ListGameServerConfigsRequest) GetPageToken() string {
	if m != nil {
		return m.PageToken
	}
	return ""
}

func (m *ListGameServerConfigsRequest) GetFilter() string {
	if m != nil {
		return m.Filter
	}
	return ""
}

func (m *ListGameServerConfigsRequest) GetOrderBy() string {
	if m != nil {
		return m.OrderBy
	}
	return ""
}

// Response message for GameServerConfigsService.ListGameServerConfigs.
type ListGameServerConfigsResponse struct {
	// The list of Game Server Configs.
	GameServerConfigs []*GameServerConfig `protobuf:"bytes,1,rep,name=game_server_configs,json=gameServerConfigs,proto3" json:"game_server_configs,omitempty"`
	// Token to retrieve the next page of results, or empty if there are no more
	// results in the list.
	NextPageToken string `protobuf:"bytes,2,opt,name=next_page_token,json=nextPageToken,proto3" json:"next_page_token,omitempty"`
	// List of Locations that could not be reached.
	Unreachable          []string `protobuf:"bytes,4,rep,name=unreachable,proto3" json:"unreachable,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (m *ListGameServerConfigsResponse) Reset()         { *m = ListGameServerConfigsResponse{} }
func (m *ListGameServerConfigsResponse) String() string { return proto.CompactTextString(m) }
func (*ListGameServerConfigsResponse) ProtoMessage()    {}
func (*ListGameServerConfigsResponse) Descriptor() ([]byte, []int) {
	return fileDescriptor_b2bbd1686cf6f2ff, []int{1}
}

func (m *ListGameServerConfigsResponse) XXX_Unmarshal(b []byte) error {
	return xxx_messageInfo_ListGameServerConfigsResponse.Unmarshal(m, b)
}
func (m *ListGameServerConfigsResponse) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
	return xxx_messageInfo_ListGameServerConfigsResponse.Marshal(b, m, deterministic)
}
func (m *ListGameServerConfigsResponse) XXX_Merge(src proto.Message) {
	xxx_messageInfo_ListGameServerConfigsResponse.Merge(m, src)
}
func (m *ListGameServerConfigsResponse) XXX_Size() int {
	return xxx_messageInfo_ListGameServerConfigsResponse.Size(m)
}
func (m *ListGameServerConfigsResponse) XXX_DiscardUnknown() {
	xxx_messageInfo_ListGameServerConfigsResponse.DiscardUnknown(m)
}

var xxx_messageInfo_ListGameServerConfigsResponse proto.InternalMessageInfo

func (m *ListGameServerConfigsResponse) GetGameServerConfigs() []*GameServerConfig {
	if m != nil {
		return m.GameServerConfigs
	}
	return nil
}

func (m *ListGameServerConfigsResponse) GetNextPageToken() string {
	if m != nil {
		return m.NextPageToken
	}
	return ""
}

func (m *ListGameServerConfigsResponse) GetUnreachable() []string {
	if m != nil {
		return m.Unreachable
	}
	return nil
}

// Request message for GameServerConfigsService.GetGameServerConfig.
type GetGameServerConfigRequest struct {
	// Required. The name of the Game Server Config to retrieve. Uses the form:
	//
	// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.
	Name                 string   `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (m *GetGameServerConfigRequest) Reset()         { *m = GetGameServerConfigRequest{} }
func (m *GetGameServerConfigRequest) String() string { return proto.CompactTextString(m) }
func (*GetGameServerConfigRequest) ProtoMessage()    {}
func (*GetGameServerConfigRequest) Descriptor() ([]byte, []int) {
	return fileDescriptor_b2bbd1686cf6f2ff, []int{2}
}

func (m *GetGameServerConfigRequest) XXX_Unmarshal(b []byte) error {
	return xxx_messageInfo_GetGameServerConfigRequest.Unmarshal(m, b)
}
func (m *GetGameServerConfigRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
	return xxx_messageInfo_GetGameServerConfigRequest.Marshal(b, m, deterministic)
}
func (m *GetGameServerConfigRequest) XXX_Merge(src proto.Message) {
	xxx_messageInfo_GetGameServerConfigRequest.Merge(m, src)
}
func (m *GetGameServerConfigRequest) XXX_Size() int {
	return xxx_messageInfo_GetGameServerConfigRequest.Size(m)
}
func (m *GetGameServerConfigRequest) XXX_DiscardUnknown() {
	xxx_messageInfo_GetGameServerConfigRequest.DiscardUnknown(m)
}

var xxx_messageInfo_GetGameServerConfigRequest proto.InternalMessageInfo

func (m *GetGameServerConfigRequest) GetName() string {
	if m != nil {
		return m.Name
	}
	return ""
}

// Request message for GameServerConfigsService.CreateGameServerConfig.
type CreateGameServerConfigRequest struct {
	// Required. The parent resource name. Uses the form:
	//
	// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`.
	Parent string `protobuf:"bytes,1,opt,name=parent,proto3" json:"parent,omitempty"`
	// Required. The ID of the Game Server Config resource to be created.
	ConfigId string `protobuf:"bytes,2,opt,name=config_id,json=configId,proto3" json:"config_id,omitempty"`
	// Required. The Game Server Config resource to be created.
	GameServerConfig     *GameServerConfig `protobuf:"bytes,3,opt,name=game_server_config,json=gameServerConfig,proto3" json:"game_server_config,omitempty"`
	XXX_NoUnkeyedLiteral struct{}          `json:"-"`
	XXX_unrecognized     []byte            `json:"-"`
	XXX_sizecache        int32             `json:"-"`
}

func (m *CreateGameServerConfigRequest) Reset()         { *m = CreateGameServerConfigRequest{} }
func (m *CreateGameServerConfigRequest) String() string { return proto.CompactTextString(m) }
func (*CreateGameServerConfigRequest) ProtoMessage()    {}
func (*CreateGameServerConfigRequest) Descriptor() ([]byte, []int) {
	return fileDescriptor_b2bbd1686cf6f2ff, []int{3}
}

func (m *CreateGameServerConfigRequest) XXX_Unmarshal(b []byte) error {
	return xxx_messageInfo_CreateGameServerConfigRequest.Unmarshal(m, b)
}
func (m *CreateGameServerConfigRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
	return xxx_messageInfo_CreateGameServerConfigRequest.Marshal(b, m, deterministic)
}
func (m *CreateGameServerConfigRequest) XXX_Merge(src proto.Message) {
	xxx_messageInfo_CreateGameServerConfigRequest.Merge(m, src)
}
func (m *CreateGameServerConfigRequest) XXX_Size() int {
	return xxx_messageInfo_CreateGameServerConfigRequest.Size(m)
}
func (m *CreateGameServerConfigRequest) XXX_DiscardUnknown() {
	xxx_messageInfo_CreateGameServerConfigRequest.DiscardUnknown(m)
}

var xxx_messageInfo_CreateGameServerConfigRequest proto.InternalMessageInfo

func (m *CreateGameServerConfigRequest) GetParent() string {
	if m != nil {
		return m.Parent
	}
	return ""
}

func (m *CreateGameServerConfigRequest) GetConfigId() string {
	if m != nil {
		return m.ConfigId
	}
	return ""
}

func (m *CreateGameServerConfigRequest) GetGameServerConfig() *GameServerConfig {
	if m != nil {
		return m.GameServerConfig
	}
	return nil
}

// Request message for GameServerConfigsService.DeleteGameServerConfig.
type DeleteGameServerConfigRequest struct {
	// Required. The name of the Game Server Config to delete. Uses the form:
	//
	// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.
	Name                 string   `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (m *DeleteGameServerConfigRequest) Reset()         { *m = DeleteGameServerConfigRequest{} }
func (m *DeleteGameServerConfigRequest) String() string { return proto.CompactTextString(m) }
func (*DeleteGameServerConfigRequest) ProtoMessage()    {}
func (*DeleteGameServerConfigRequest) Descriptor() ([]byte, []int) {
	return fileDescriptor_b2bbd1686cf6f2ff, []int{4}
}

func (m *DeleteGameServerConfigRequest) XXX_Unmarshal(b []byte) error {
	return xxx_messageInfo_DeleteGameServerConfigRequest.Unmarshal(m, b)
}
func (m *DeleteGameServerConfigRequest) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
	return xxx_messageInfo_DeleteGameServerConfigRequest.Marshal(b, m, deterministic)
}
func (m *DeleteGameServerConfigRequest) XXX_Merge(src proto.Message) {
	xxx_messageInfo_DeleteGameServerConfigRequest.Merge(m, src)
}
func (m *DeleteGameServerConfigRequest) XXX_Size() int {
	return xxx_messageInfo_DeleteGameServerConfigRequest.Size(m)
}
func (m *DeleteGameServerConfigRequest) XXX_DiscardUnknown() {
	xxx_messageInfo_DeleteGameServerConfigRequest.DiscardUnknown(m)
}

var xxx_messageInfo_DeleteGameServerConfigRequest proto.InternalMessageInfo

func (m *DeleteGameServerConfigRequest) GetName() string {
	if m != nil {
		return m.Name
	}
	return ""
}

// Autoscaling config for an Agones fleet.
type ScalingConfig struct {
	// Required. The name of the Scaling Config
	Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
	// Required. Agones fleet autoscaler spec. Example spec:
	// https://agones.dev/site/docs/reference/fleetautoscaler/
	FleetAutoscalerSpec string `protobuf:"bytes,2,opt,name=fleet_autoscaler_spec,json=fleetAutoscalerSpec,proto3" json:"fleet_autoscaler_spec,omitempty"`
	// Labels used to identify the Game Server Clusters to which this Agones
	// scaling config applies. A Game Server Cluster is subject to this Agones
	// scaling config if its labels match any of the selector entries.
	Selectors []*LabelSelector `protobuf:"bytes,4,rep,name=selectors,proto3" json:"selectors,omitempty"`
	// The schedules to which this Scaling Config applies.
	Schedules            []*Schedule `protobuf:"bytes,5,rep,name=schedules,proto3" json:"schedules,omitempty"`
	XXX_NoUnkeyedLiteral struct{}    `json:"-"`
	XXX_unrecognized     []byte      `json:"-"`
	XXX_sizecache        int32       `json:"-"`
}

func (m *ScalingConfig) Reset()         { *m = ScalingConfig{} }
func (m *ScalingConfig) String() string { return proto.CompactTextString(m) }
func (*ScalingConfig) ProtoMessage()    {}
func (*ScalingConfig) Descriptor() ([]byte, []int) {
	return fileDescriptor_b2bbd1686cf6f2ff, []int{5}
}

func (m *ScalingConfig) XXX_Unmarshal(b []byte) error {
	return xxx_messageInfo_ScalingConfig.Unmarshal(m, b)
}
func (m *ScalingConfig) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
	return xxx_messageInfo_ScalingConfig.Marshal(b, m, deterministic)
}
func (m *ScalingConfig) XXX_Merge(src proto.Message) {
	xxx_messageInfo_ScalingConfig.Merge(m, src)
}
func (m *ScalingConfig) XXX_Size() int {
	return xxx_messageInfo_ScalingConfig.Size(m)
}
func (m *ScalingConfig) XXX_DiscardUnknown() {
	xxx_messageInfo_ScalingConfig.DiscardUnknown(m)
}

var xxx_messageInfo_ScalingConfig proto.InternalMessageInfo

func (m *ScalingConfig) GetName() string {
	if m != nil {
		return m.Name
	}
	return ""
}

func (m *ScalingConfig) GetFleetAutoscalerSpec() string {
	if m != nil {
		return m.FleetAutoscalerSpec
	}
	return ""
}

func (m *ScalingConfig) GetSelectors() []*LabelSelector {
	if m != nil {
		return m.Selectors
	}
	return nil
}

func (m *ScalingConfig) GetSchedules() []*Schedule {
	if m != nil {
		return m.Schedules
	}
	return nil
}

// Fleet configs for Agones.
type FleetConfig struct {
	// Agones fleet spec. Example spec:
	// `https://agones.dev/site/docs/reference/fleet/`.
	FleetSpec string `protobuf:"bytes,1,opt,name=fleet_spec,json=fleetSpec,proto3" json:"fleet_spec,omitempty"`
	// The name of the FleetConfig.
	Name                 string   `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (m *FleetConfig) Reset()         { *m = FleetConfig{} }
func (m *FleetConfig) String() string { return proto.CompactTextString(m) }
func (*FleetConfig) ProtoMessage()    {}
func (*FleetConfig) Descriptor() ([]byte, []int) {
	return fileDescriptor_b2bbd1686cf6f2ff, []int{6}
}

func (m *FleetConfig) XXX_Unmarshal(b []byte) error {
	return xxx_messageInfo_FleetConfig.Unmarshal(m, b)
}
func (m *FleetConfig) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
	return xxx_messageInfo_FleetConfig.Marshal(b, m, deterministic)
}
func (m *FleetConfig) XXX_Merge(src proto.Message) {
	xxx_messageInfo_FleetConfig.Merge(m, src)
}
func (m *FleetConfig) XXX_Size() int {
	return xxx_messageInfo_FleetConfig.Size(m)
}
func (m *FleetConfig) XXX_DiscardUnknown() {
	xxx_messageInfo_FleetConfig.DiscardUnknown(m)
}

var xxx_messageInfo_FleetConfig proto.InternalMessageInfo

func (m *FleetConfig) GetFleetSpec() string {
	if m != nil {
		return m.FleetSpec
	}
	return ""
}

func (m *FleetConfig) GetName() string {
	if m != nil {
		return m.Name
	}
	return ""
}

// A Game Server Config resource.
type GameServerConfig struct {
	// The resource name of the Game Server Config. Uses the form:
	//
	// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.
	// For example,
	//
	// `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
	Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
	// Output only. The creation time.
	CreateTime *timestamp.Timestamp `protobuf:"bytes,2,opt,name=create_time,json=createTime,proto3" json:"create_time,omitempty"`
	// Output only. The last-modified time.
	UpdateTime *timestamp.Timestamp `protobuf:"bytes,3,opt,name=update_time,json=updateTime,proto3" json:"update_time,omitempty"`
	// The labels associated with this Game Server Config. Each label is a
	// key-value pair.
	Labels map[string]string `protobuf:"bytes,4,rep,name=labels,proto3" json:"labels,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
	// FleetConfig contains a list of Agones fleet specs. Only one FleetConfig
	// is allowed.
	FleetConfigs []*FleetConfig `protobuf:"bytes,5,rep,name=fleet_configs,json=fleetConfigs,proto3" json:"fleet_configs,omitempty"`
	// The autoscaling settings.
	ScalingConfigs []*ScalingConfig `protobuf:"bytes,6,rep,name=scaling_configs,json=scalingConfigs,proto3" json:"scaling_configs,omitempty"`
	// The description of the Game Server Config.
	Description          string   `protobuf:"bytes,7,opt,name=description,proto3" json:"description,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (m *GameServerConfig) Reset()         { *m = GameServerConfig{} }
func (m *GameServerConfig) String() string { return proto.CompactTextString(m) }
func (*GameServerConfig) ProtoMessage()    {}
func (*GameServerConfig) Descriptor() ([]byte, []int) {
	return fileDescriptor_b2bbd1686cf6f2ff, []int{7}
}

func (m *GameServerConfig) XXX_Unmarshal(b []byte) error {
	return xxx_messageInfo_GameServerConfig.Unmarshal(m, b)
}
func (m *GameServerConfig) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) {
	return xxx_messageInfo_GameServerConfig.Marshal(b, m, deterministic)
}
func (m *GameServerConfig) XXX_Merge(src proto.Message) {
	xxx_messageInfo_GameServerConfig.Merge(m, src)
}
func (m *GameServerConfig) XXX_Size() int {
	return xxx_messageInfo_GameServerConfig.Size(m)
}
func (m *GameServerConfig) XXX_DiscardUnknown() {
	xxx_messageInfo_GameServerConfig.DiscardUnknown(m)
}

var xxx_messageInfo_GameServerConfig proto.InternalMessageInfo

func (m *GameServerConfig) GetName() string {
	if m != nil {
		return m.Name
	}
	return ""
}

func (m *GameServerConfig) GetCreateTime() *timestamp.Timestamp {
	if m != nil {
		return m.CreateTime
	}
	return nil
}

func (m *GameServerConfig) GetUpdateTime() *timestamp.Timestamp {
	if m != nil {
		return m.UpdateTime
	}
	return nil
}

func (m *GameServerConfig) GetLabels() map[string]string {
	if m != nil {
		return m.Labels
	}
	return nil
}

func (m *GameServerConfig) GetFleetConfigs() []*FleetConfig {
	if m != nil {
		return m.FleetConfigs
	}
	return nil
}

func (m *GameServerConfig) GetScalingConfigs() []*ScalingConfig {
	if m != nil {
		return m.ScalingConfigs
	}
	return nil
}

func (m *GameServerConfig) GetDescription() string {
	if m != nil {
		return m.Description
	}
	return ""
}

func init() {
	proto.RegisterType((*ListGameServerConfigsRequest)(nil), "google.cloud.gaming.v1beta.ListGameServerConfigsRequest")
	proto.RegisterType((*ListGameServerConfigsResponse)(nil), "google.cloud.gaming.v1beta.ListGameServerConfigsResponse")
	proto.RegisterType((*GetGameServerConfigRequest)(nil), "google.cloud.gaming.v1beta.GetGameServerConfigRequest")
	proto.RegisterType((*CreateGameServerConfigRequest)(nil), "google.cloud.gaming.v1beta.CreateGameServerConfigRequest")
	proto.RegisterType((*DeleteGameServerConfigRequest)(nil), "google.cloud.gaming.v1beta.DeleteGameServerConfigRequest")
	proto.RegisterType((*ScalingConfig)(nil), "google.cloud.gaming.v1beta.ScalingConfig")
	proto.RegisterType((*FleetConfig)(nil), "google.cloud.gaming.v1beta.FleetConfig")
	proto.RegisterType((*GameServerConfig)(nil), "google.cloud.gaming.v1beta.GameServerConfig")
	proto.RegisterMapType((map[string]string)(nil), "google.cloud.gaming.v1beta.GameServerConfig.LabelsEntry")
}

func init() {
	proto.RegisterFile("google/cloud/gaming/v1beta/game_server_configs.proto", fileDescriptor_b2bbd1686cf6f2ff)
}

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}
