# Japanese translations for Hex-a-hop
# Hex-a-hop の日本語訳
# This file is distributed under the same license as the hex-a-hop package.
# Noritada Kobayashi <nori1@dolphin.c.u-tokyo.ac.jp>, 2007.
#
# Translators: A few hints:
#
# Support for translations is still experimental. You may find a few minor
# flaws. If you do not understand a message please ask to allow us adding
# helpful comments.
#
# The English help messages contain unusual spaces. "  " is internally
# replaced by a newline, "    " starts a new paragraph. You may ignore
# these spaces for now. You can also use "\n" (or "  ") in translations to
# force a linebreak and "\n\n" (or "    ") to start a new paragraph. It is
# suggested not to use fixed line breaks in paragraphs as this depends on
# font settings. You should also avoid "  " or "    " as this is unusual.
#
# The manpage is also created from this file. If you want to add an extra
# paragraph, e.g. describing your copyright for the translation or other
# language dependent information, create a file named hex-a-hop.<lang>.add.
# The first line of this file must read:
# PO4A-HEADER:mode=after;position=AUTHOR;beginboundary=\.SH
# Please *only* replace the word "AUTHOR" by the translation of this word to
# your language. For more details read po4a(7).
#
# The manpage uses \\(hy. This is a hyphen sign (looks like -) and is used to
# connect two words such as "real-time". If you use "-" it will be wrongly
# rendered by po4a as minus sign (\- in output). See also
# http://lists.debian.org/debian-devel/2003/03/msg01481.html. If you read
# a message containing \\(hy consider it as usual hyphen. In your translation
# you should also replace all hyphens by \\(hy. Commands, file names, ... never
# contain hyphens but 7 bit minus signs!
#
# There is also a desktop file hex-a-hop.desktop containing two translatable
# strings. Please update it as well.
msgid ""
msgstr ""
"Project-Id-Version: hex-a-hop\n"
"Report-Msgid-Bugs-To: hex-a-hop@packages.debian.org\n"
"POT-Creation-Date: 2009-03-15 02:02+0200\n"
"PO-Revision-Date: 2007-09-20 00:11+0200\n"
"Last-Translator: Noritada Kobayashi <nori1@dolphin.c.u-tokyo.ac.jp>\n"
"Language-Team: Japanese\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: src/hex_puzzzle.cpp:1473
#, c-format
msgid "Complete 1  more level  to unlock!"
msgid_plural "Complete %d  more levels  to unlock!"
msgstr[0] ""
"あと%d個のレベルを\n"
"クリアすると、\n"
"鍵が開きます!"

#: src/hex_puzzzle.cpp:1480
msgid "<<NO NAME>>"
msgstr ""

#. TRANSLATORS: Anti-Ice are pickups, which turn ice plates into solid
#. plates once you step on them. Each pickup changes one ice plate
#: src/hex_puzzzle.cpp:2577
#, c-format
msgid "Anti-Ice: %d"
msgstr "防氷剤: %d"

#: src/hex_puzzzle.cpp:2578
#, c-format
msgid "Jumps: %d"
msgstr "ジャンプ剤: %d"

#: src/hex_puzzzle.cpp:2579
#, c-format
msgid "Score: %d (%d)"
msgstr "スコア:     %d (%d)"

#. TRANSLATORS: Par is similar to golf, a pre defined score which you
#. can attempt to beat
#: src/hex_puzzzle.cpp:2582
#, c-format
msgid "Par:   %d"
msgstr "標準スコア: %d"

#: src/hex_puzzzle.cpp:2583
#, c-format
msgid "Diff:  %d"
msgstr ""

# The head whitespace seems to be necessary for space between the window edge and text.
#: src/hex_puzzzle.cpp:2586
#, c-format
msgid " Par: %d   Current: %d"
msgstr " 標準: %d   現在: %d"

#: src/hex_puzzzle.cpp:2589
#, c-format
msgid " Anti-Ice: %d"
msgstr " 防氷剤: %d"

#: src/hex_puzzzle.cpp:2591
#, c-format
msgid " Jumps: %d"
msgstr " ジャンプ剤: %d"

#: src/hex_puzzzle.cpp:2597
#, c-format
msgid "Points: %d"
msgstr ""

#: src/hex_puzzzle.cpp:2598
#, c-format
msgid "Discovered: %d%% (%d/%d)"
msgstr ""

#: src/hex_puzzzle.cpp:2599
#, c-format
msgid "Complete: %d%% (%d)"
msgstr "クリア: %d%% (%d)"

#: src/hex_puzzzle.cpp:2600
#, c-format
msgid "Mastered: %d%% (%d)"
msgstr "マスター: %d%% (%d)"

#: src/hex_puzzzle.cpp:2603
#, c-format
msgid " %d%% Mastered"
msgstr " %d%% マスター"

#: src/hex_puzzzle.cpp:2605
#, c-format
msgid " %d%% Complete"
msgstr " %d%% クリア"

#: src/hex_puzzzle.cpp:2657
#, c-format
msgid "Best:% 3d"
msgstr "ベスト:% 3d"

#: src/hex_puzzzle.cpp:2658
#, c-format
msgid "Par:% 3d"
msgstr "標準:% 3d"

#: src/hex_puzzzle.cpp:2661
msgid "Completed"
msgstr "クリア済み"

#: src/hex_puzzzle.cpp:2664
msgid "Incomplete"
msgstr "未クリア"

#: src/hex_puzzzle.cpp:2705 src/menus.h:574
msgid "Level Complete!"
msgstr "レベルクリア!"

#: src/hex_puzzzle.cpp:2821
#, c-format
msgid "Special(%d,%d): %s (%d)"
msgstr ""

#: src/hex_puzzzle.cpp:2821
msgid "<None>"
msgstr ""

#: src/hex_puzzzle.cpp:2966
msgid "Select level"
msgstr ""

#: src/hex_puzzzle.cpp:4068
msgid "Save level"
msgstr ""

#: src/hex_puzzzle.cpp:4074
msgid "Open level"
msgstr ""

#: src/menus.h:88
msgid ""
"Basic controls:|Move around with the keys Q,W,E,A,S,D or the numeric  "
"keypad. Alternatively, you can use the mouse and  click on the tile you'd "
"like to move to.    Use 'U', backspace or the right mouse button to  undo "
"mistakes.    The 'Esc' key (or middle mouse button) brings up a  menu from "
"which you can restart if you get stuck."
msgstr ""
"基本操作:|キーQ・W・E・A・S・D、またはテンキーを用いて移動してください。代わ"
"りに、移動したいタイルをマウスでクリックしても移動できます。\n"
"\n"
"間違いを取り消すには「U」やバックスペースキー、マウスの右ボタンを使用してくだ"
"さい。\n"
"\n"
"行き詰まった場合は、「Esc」キー (またはマウスの中ボタン) を使用すると、メ"
"ニューを立ち上げて最初からやりなおすことが可能です。"

#: src/menus.h:92
msgid ""
"Objective:|Your goal is to break all the green tiles.    You mainly do this "
"by jumping on them.    They will crack when you land on them, and  only "
"disintegrate when you jump off.    Try not to trap yourself!"
msgstr ""
"目標:|目標は、緑色のタイルをすべて壊すことです。\n"
"\n"
"大抵の場合、壊すために、緑色のタイルを踏むことになります。\n"
"\n"
"タイルに足を踏み入れるとひびが入り、さらに別のものへ跳び移るだけでバラバラに"
"なります。\n"
"\n"
"自分で自分を罠にはめないようにしてくださいね!"

#: src/menus.h:94
msgid ""
"The coloured walls flatten themselves when there  are no matching coloured "
"tiles remaining."
msgstr ""
"色のついた高台は、同じ色のついたタイルがなくなったときにタイルになります。"

#: src/menus.h:96
msgid ""
"You can bounce on the purple trampoline tiles to  get around.    But try not "
"to fall in the water.    If you do, remember you can undo with 'U',  "
"backspace or the right mouse button!"
msgstr ""
"紫色のトランポリンタイルの上で飛び跳ねて、あちこちに移動できます。\n"
"\n"
"しかし、海には落ちないようにしてくださいね。\n"
"\n"
"水に落ちてしまった場合は、「U」・バックスペース・マウスの右ボタンで取り消せる"
"ということを思い出してください!"

#: src/menus.h:98
msgid ""
"A red spinner tile will rotate the pieces around  it when you step on it."
msgstr "赤色の回転タイルを踏むと、その周りにあるものが回転します。"

#: src/menus.h:102
msgid ""
"You don't need to destroy blue tiles to complete  the level.    But they'll "
"turn green when you step off them, and  you know what you have to do to "
"green tiles..."
msgstr ""
"レベルをクリアするのに青色のタイルを壊す必要はありません。\n"
"\n"
"しかし、青色のタイルから別のタイルに移ると緑色のタイルになります。\n"
"\n"
"緑色のタイルについては何をしなければならないか、もちろん分かりますよね……?"

#: src/menus.h:106
msgid ""
"Yellow laser tiles fire when you step on them.    Shooting other laser tiles "
"is more destructive."
msgstr ""
"黄色のレーザータイルは、踏むと火を噴きます。\n"
"\n"
"他のレーザータイルを撃つとさらに破壊力が増します。"

#: src/menus.h:108
msgid "Ice is slippery!    Please be careful!!"
msgstr ""
"氷は滑りやすいですよ!\n"
"\n"
"気をつけてくださいね!!"

#: src/menus.h:112
msgid ""
"The dark grey tiles with arrows on are builders.    Landing on one creates "
"green tiles in any adjacent  empty tile, and turns green tiles into walls."
msgstr ""
"矢印の書かれた濃い灰色のタイルはビルダです。\n"
"\n"
"ビルダの上に乗ると、その周りのタイルがない場所には緑色のタイルが作られ、緑色"
"のタイルは高台になります。"

#. TRANSLATORS: pop means vanish and Emy drowns (you loose)
#: src/menus.h:117
msgid ""
"You can ride on the pink floating boats to get  across water.    They'll pop "
"if you try and float off the edge of the  screen though, so look where "
"you're going."
msgstr ""
"ピンク色のボートに乗って海を渡ることができます。\n"
"\n"
"しかし、ボートで画面の外側に行こうとすると爆発してしまいますので、行き先は確"
"認しましょう。"

#: src/menus.h:119
msgid "The blue lifts go up or down when you land on them."
msgstr "青色のリフトの上に乗ると、リフトは上下に動きます。"

#: src/menus.h:125
msgid ""
"The spiky anti-ice pickups turn icy tiles into blue ones.    They get used "
"automatically when you land on ice."
msgstr ""
"尖った防氷剤を拾っておくと、氷のタイルが青いタイルになります。\n"
"\n"
"防氷剤は、氷に足を踏み入れた際に自動的に使われます。"

#. TRANSLATORS: Normally you jump from one plate to another. The golden jump (a
#. pickup) allows you to jump and land on the *same* plate
#: src/menus.h:129
msgid ""
"Collecting the golden jump pickups will allow you to  do a big vertical "
"jump.    Try it out on different types of tiles.    Use the space bar or "
"return key to jump. Or click  on the tile you're currently on with the mouse."
msgstr ""
"金色のジャンプ剤を拾って集めておくと、タイルから真上に向けて大きなジャンプを"
"できるようになります。\n"
"\n"
"様々な種類のタイルの上でジャンプしてみてください。\n"
"\n"
"ジャンプするには、スペースバーかリターンキーを押すか、または現在いるタイルを"
"マウスでクリックしてください。"

#: src/menus.h:134
msgid ""
"Map Screen:|You can choose which level to attempt next from  the map "
"screen.    Silver levels are ones you've cleared.    Black levels are ones "
"you haven't completed yet,  but are available to play."
msgstr ""
"マップ画面:|マップ画面では、次に挑戦するレベルを選択できます。\n"
"\n"
"銀色のレベルはクリア済みのレベルです。\n"
"\n"
"黒色のレベルは、まだクリアしていないもののプレイ可能なレベルです。"

#. TRANSLATORS: Levels are depicted as black balls. Once you passed them, they
#. turn silver. If you reached the par, they turn golden (with a crown), and if
#. you beat the par, they turn their shape/color once more
#: src/menus.h:140
msgid ""
"New feature unlocked!|Each level has an efficiency target for you to try  "
"and beat.    Every move you make and each non-green tile  you destroy counts "
"against you.    Why not try replaying some levels and going  for gold?"
msgstr ""
"新機能が開放!|各レベルにはクリア効率の基準が定められており、その基準の達成に"
"挑戦できるようになっています。\n"
"\n"
"移動したり、緑色以外のタイルを壊したりすると、そのたびに不利になってしまいま"
"す。\n"
"\n"
"レベルを金色にしに、いくつかのレベルをもう一度プレイしてみてはいかがでしょう?"

#: src/menus.h:145
msgid ""
"Thanks for playing this little game.    I hope you  enjoy it!    -- --    "
"All content is Copyright 2005 Tom Beaumont    email: tombeaumont@yahoo.com  "
"Any constructive criticism gratefully received!"
msgstr ""
"この小さなゲームで遊んでくれてありがとう。\n"
"\n"
"お楽しみください!\n"
"\n"
"-- --\n"
"\n"
"All content is Copyright 2005 Tom Beaumont\n"
"\n"
"email: tombeaumont@yahoo.com\n"
"建設的な批判はどんなものでも潔く受け止めます!"

#. TRANSLATORS: This string is copied twice into the POT file to workaround a
#. gettext limitation (no macro expansion). The extracted string "Welcome to "
#. will not be used.
#: src/menus.h:151
msgid "Welcome to "
msgstr ""

#: src/menus.h:197
msgid "Info:"
msgstr ""

#: src/menus.h:229
msgid "Press any key"
msgstr "いずれかのキーを押してください"

#. TRANSLATORS: This specifies how the text in the help dialog should
#. be aligned. Do *not* translate the text itself but use one of "left",
#. "center" or "right" (untranslated!). The default is "center".
#: src/menus.h:251
msgid "text alignment"
msgstr "right"

#: src/menus.h:337
#, c-format
msgid "Help (Page --)"
msgstr "ヘルプ (--ページ)"

#: src/menus.h:339
#, c-format
msgid "Help (Page %d/%d)"
msgstr "ヘルプ (%d/%dページ)"

#: src/menus.h:426
msgid "Resume"
msgstr "再開"

#: src/menus.h:427
msgid "Restart Level"
msgstr "このレベルをやりなおす"

#: src/menus.h:428
msgid "Return to Map"
msgstr "マップに戻る"

#: src/menus.h:429
msgid "Continue"
msgstr "続ける"

#: src/menus.h:430
msgid "Toggle Fullscreen"
msgstr "フルスクリーンモード"

#: src/menus.h:431 src/menus.h:1109
msgid "Options"
msgstr "オプション"

#: src/menus.h:432
msgid "Quit"
msgstr "終了"

#: src/menus.h:433
msgid "Yes"
msgstr "はい"

#: src/menus.h:434
msgid "No"
msgstr "いいえ"

#: src/menus.h:435
msgid "Return to Title"
msgstr "タイトルに戻る"

#: src/menus.h:436
msgid "Help"
msgstr "ヘルプ"

#: src/menus.h:437
msgid "Start New Game"
msgstr "新たにゲームを開始"

#: src/menus.h:438
msgid "Yes, really delete it!"
msgstr "はい、本当に削除してください!"

#: src/menus.h:439
msgid "Don't do it!"
msgstr ""

#: src/menus.h:440
msgid "Undo Last Move"
msgstr "最後の移動を取り消す"

#: src/menus.h:441
msgid "OK"
msgstr "OK"

#: src/menus.h:442
msgid "View Credits Sequence"
msgstr ""

#: src/menus.h:574
msgid "Emi can't swim..."
msgstr "Emiは泳げないのです……"

#: src/menus.h:613
#, c-format
msgid "New Best Score: %d  Par Score: %d  Par Beaten!"
msgstr "新しいベストスコア: %d  標準スコア: %d  標準スコアを達成しました!"

#: src/menus.h:615
#, c-format
msgid "New Best Score: %d  Par Score: %d"
msgstr "新しいベストスコア: %d  標準スコア: %d"

#: src/menus.h:617
#, c-format
msgid "Score: %d  Previous Best: %d  Par Score: %d"
msgstr "スコア: %d  以前のベストスコア: %d  標準スコア: %d"

#: src/menus.h:619
msgid "Well Done!  Level Completed!"
msgstr "よくできました!  このレベルをクリアしました!"

#: src/menus.h:698
msgid " Very Well Done! "
msgstr " 大変よくできました! "

#: src/menus.h:703
msgid "All Levels Cleared!"
msgstr "すべてのレベルをクリアしました!"

#: src/menus.h:707
msgid "Not a single green hexagon is left unbroken."
msgstr "壊されずに残った緑色の六角形は1枚もありません。"

#: src/menus.h:709
msgid "Truly, you are a master of hexagon hopping!"
msgstr ""

#: src/menus.h:713
msgid "Credits"
msgstr "クレジット"

#: src/menus.h:714
msgid "<Design & Direction:"
msgstr "<デザイン・監督:"

#: src/menus.h:715
msgid "<Programming:"
msgstr "<プログラミング:"

#: src/menus.h:716
msgid "<Graphics:"
msgstr "<グラフィック:"

#: src/menus.h:717
msgid "<Thanks to:"
msgstr ""

#: src/menus.h:719
msgid "<Tools and libraries used:"
msgstr "<使用しているツールおよびライブラリ:"

#: src/menus.h:720
msgid "<Fonts used:"
msgstr "<使用しているフォント:"

#: src/menus.h:724
msgid "Thanks for playing!"
msgstr "遊んでくれてありがとう!"

#: src/menus.h:728
msgid " Absolutely Amazing! "
msgstr "なんということでしょう!"

#: src/menus.h:733
msgid "All Levels Mastered!!"
msgstr "すべてのレベルをマスターしました!!"

#: src/menus.h:737
msgid "You crushed every last green hexagon with"
msgstr ""

#: src/menus.h:738
msgid "breathtaking efficiency!"
msgstr ""

#: src/menus.h:740
msgid "You truly are a grand master of hexagon hopping!"
msgstr ""

#: src/menus.h:890
msgid "The End"
msgstr ""

#: src/menus.h:979
#, c-format
msgid "Continue game %d (All Clear!)"
msgstr "ゲーム%dを再開 (完全にクリア!)"

#: src/menus.h:981
#, c-format
msgid "Continue game %d (%d%% + %d%%)"
msgstr "ゲーム%dを再開 (%d%% + %d%%)"

#: src/menus.h:983
#, c-format
msgid "Continue game %d (%d%% complete)"
msgstr "ゲーム%dを再開 (%d%%クリア)"

#: src/menus.h:1022
msgid "Quit: Are you sure?"
msgstr "本当に終了しますか?"

#: src/menus.h:1042
#, c-format
msgid "Really delete game %d?"
msgstr "ゲーム%dを本当に消去しますか?"

#: src/menus.h:1082
msgid "Paused"
msgstr "一時中断"

#. TRANSLATORS: The following strings (in level_list.h) are level names, which
#. should give (in a humerous way) the player an indication about this level.
#: src/level_list.h:27
msgid "  Map"
msgstr "  マップ"

#: src/level_list.h:28
msgid "  Orbital"
msgstr "  軌道"

#: src/level_list.h:29
msgid "  Hive"
msgstr "  ハチの巣"

#: src/level_list.h:30
msgid "  There  and Back"
msgstr "  行ったり  来たり"

#: src/level_list.h:31
msgid "  Triangular"
msgstr "  三角"

#: src/level_list.h:32
msgid "  Mini  Island"
msgstr "  小島"

#: src/level_list.h:33
msgid "  Island  Variation"
msgstr "  少し異なる  小島"

#: src/level_list.h:34
msgid "  Archipelago"
msgstr "  群島"

#: src/level_list.h:35
msgid "  Weathervane"
msgstr "  風見鶏"

#: src/level_list.h:36
msgid "  Bridges"
msgstr "  橋"

#: src/level_list.h:37
msgid "  Explorer"
msgstr "  冒険者"

#: src/level_list.h:38
msgid "  Trampolines"
msgstr "  トランポリン"

#: src/level_list.h:39
msgid "  Not a Knot"
msgstr ""

#: src/level_list.h:40
msgid "  Another  Mountain"
msgstr "  また別の山"

#: src/level_list.h:41
msgid "  A  Mountain"
msgstr "  とある山"

#: src/level_list.h:42
msgid "  Green  Walls"
msgstr "  緑の高台"

#: src/level_list.h:43
msgid "  Winding  Order"
msgstr "  くねくね"

#: src/level_list.h:44
msgid "  Rental  Boat"
msgstr "  レンタルボート"

#: src/level_list.h:45
msgid "  Ferrying"
msgstr ""

#: src/level_list.h:46
msgid "  Transport  Hub"
msgstr "  交通・輸送の  中心地"

#: src/level_list.h:47
msgid "  Lifts"
msgstr "  リフト"

#: src/level_list.h:48
msgid "  Leftovers"
msgstr "  壊し残し"

#: src/level_list.h:49
msgid "  Trampoline  Retrieval"
msgstr "  トランポリンを  回収せよ"

#: src/level_list.h:50
msgid "  Rolling  Hexagons"
msgstr "  転がっていく  六角形"

#: src/level_list.h:51
msgid "  Telephone"
msgstr "  電話"

# unconfirmed
#: src/level_list.h:52
msgid "  Breakthrough"
msgstr "  突破口"

#: src/level_list.h:53
msgid "  Laser  Safety"
msgstr ""

#: src/level_list.h:54
msgid "  Branching  Pathway"
msgstr "  分岐だらけの道"

#: src/level_list.h:55
msgid "  Only One  Way Up"
msgstr ""

#: src/level_list.h:56
msgid "  Outposts"
msgstr "  辺境の島々"

#: src/level_list.h:57
msgid "  Roundabouts"
msgstr "  回り道"

#: src/level_list.h:58
msgid "  Two  Fish"
msgstr "  2匹の魚"

#: src/level_list.h:59
msgid "All  Wound  Up"
msgstr ""

#: src/level_list.h:60
msgid "  Toughened  Tiles"
msgstr "  強化タイル"

#: src/level_list.h:61
msgid "  Island"
msgstr "  島"

#: src/level_list.h:62
msgid "  More  Stripes"
msgstr "  さらに縞々"

#: src/level_list.h:63
msgid "  Stripes"
msgstr "  縞々"

#: src/level_list.h:64
msgid "  One Two  One Two"
msgstr "  いちにっ  いちにっ"

#: src/level_list.h:65
msgid "  Turtle"
msgstr "  亀"

#: src/level_list.h:66
msgid "  Wand"
msgstr "  魔法の杖"

#: src/level_list.h:67
msgid "  Deathtrap"
msgstr "  死の罠"

#: src/level_list.h:68
msgid "  Eagerness"
msgstr ""

#: src/level_list.h:69
msgid "  Gun  Platform"
msgstr "  砲床"

#: src/level_list.h:70
msgid "  Nucleus"
msgstr "  核"

#: src/level_list.h:71
msgid "  Sniper"
msgstr "  スナイパー"

#: src/level_list.h:72
msgid "  Deadly  Snowflake"
msgstr ""

#: src/level_list.h:73
msgid "  Snowflake"
msgstr "  雪の結晶"

#: src/level_list.h:74
msgid "  Laser  Tiles"
msgstr "  レーザータイル"

#: src/level_list.h:75
msgid "  Trigger  Happy"
msgstr ""

#: src/level_list.h:76
msgid "  Lure"
msgstr ""

#: src/level_list.h:77
msgid "  Maze"
msgstr "  迷路"

#: src/level_list.h:78
msgid "  Motion  Sickness"
msgstr ""

#: src/level_list.h:79
msgid "  All About  Preparation"
msgstr ""

#: src/level_list.h:80
msgid "  Revolver  Cannon"
msgstr ""

#: src/level_list.h:81
msgid "  Small  Cog"
msgstr "  小さな歯車"

#: src/level_list.h:82
msgid "  Sprocket"
msgstr ""

#: src/level_list.h:83
msgid "  Switch"
msgstr "  スイッチ"

#: src/level_list.h:84
msgid "  Spinner  Tiles"
msgstr "  回転タイル"

#: src/level_list.h:85
msgid "  Three  More Ways"
msgstr "  さらに  3つの道"

#: src/level_list.h:86
msgid "  Three  Ways To Go"
msgstr "  進むべき  3つの道"

#: src/level_list.h:87
msgid "Please  Skate  Safely"
msgstr "  スケートは  安全に"

#: src/level_list.h:88
msgid "  Refraction"
msgstr "  屈折"

#: src/level_list.h:89
msgid "  Route  Finder"
msgstr "  道を  見つけないと"

#: src/level_list.h:90
msgid "A  Slippery  Situation"
msgstr "  滑りやすい状況"

#: src/level_list.h:91
msgid "  Crooked"
msgstr "  ゆがみ"

#: src/level_list.h:92
msgid "  Green  Honey"
msgstr "  緑の蜂蜜"

#: src/level_list.h:93
msgid "  Carefully  Does It"
msgstr "  慎重にやろう"

#: src/level_list.h:94
msgid "  Radioactive  Ice"
msgstr ""

#: src/level_list.h:95
msgid "  Pro  Skater"
msgstr "  プロの  スケート選手"

#: src/level_list.h:96
msgid "  Spinners  II"
msgstr ""

#: src/level_list.h:97
msgid "  Spinners"
msgstr ""

#. TRANSLATORS: There is a special kind of pickup, which will turn ice
#. plates into "normal" plates (you won't slip on them). So the name
#. is (probably) related to "Make less slippery".
#: src/level_list.h:101
msgid "  Deslippify"
msgstr "  滑り止め"

#: src/level_list.h:102
msgid "  Tri Mesh"
msgstr "  三角メッシュ"

#: src/level_list.h:103
msgid "  Wheel"
msgstr "  車輪"

#: src/level_list.h:104
msgid "  Finishing  Strike"
msgstr ""

#: src/level_list.h:105
msgid "  Big  Jumps"
msgstr "  大ジャンプ"

#: src/level_list.h:106
msgid "  Wave  Cannon"
msgstr ""

#: src/level_list.h:107
msgid "  Clearance"
msgstr "  撤去"

#: src/level_list.h:108
msgid "  Floating"
msgstr "  海の上を  行こう"

#: src/level_list.h:109
msgid "  Forced  Fire"
msgstr "  やむをえない  砲撃"

#: src/level_list.h:110
msgid "No  Swimming  Allowed"
msgstr "  遊泳禁止"

#: src/level_list.h:111
msgid "A Little  Light  Lifting"
msgstr "ちょっとした  簡単な  リフト操作"

#: src/level_list.h:112
msgid "  House"
msgstr "  家"

#: src/level_list.h:113
msgid "  Hunting"
msgstr "  狩り"

#: src/level_list.h:114
msgid "  More  Lifting"
msgstr "  さらなる  リフト操作"

#: src/level_list.h:115
msgid "  Opportunist"
msgstr "  日和見主義"

#: src/level_list.h:116
msgid "  Demolition"
msgstr "  解体"

#: src/level_list.h:117
msgid "  Upper"
msgstr ""

#: src/level_list.h:118
msgid "Beware  Feedback  Loops"
msgstr "フィードバック  ループに  御用心"

# unconfirmed
#: src/level_list.h:119
msgid "  Somewhat  Constructive"
msgstr "  何か  建設的なことを"

#: src/level_list.h:120
msgid "  Overbuild"
msgstr ""

#: src/level_list.h:121
msgid "  Reversing  Space"
msgstr "  空白を反転"

# TRANSLATION-COMMENT: 一般には burn one's bridges で「後には引き返せない」だが、直訳したほうが状況には合う
#: src/level_list.h:122
msgid "Burn  Your  Bridges"
msgstr "  自分でかけた橋を  自分で壊せ"

#: src/level_list.h:123
msgid "A  Strange  Place"
msgstr ""

#: src/level_list.h:124
msgid "  Commute"
msgstr "  通勤"

#: src/level_list.h:125
msgid "  Bouncing  Required"
msgstr "  飛び跳ねることが  必要"

#: src/level_list.h:126
msgid "  Fetch  Quest"
msgstr ""

#: src/level_list.h:127
msgid "  Laser  Surgery"
msgstr "  レーザー手術"

#: src/level_list.h:128
msgid "  Icy  Tiles"
msgstr "  氷のタイル"

#: src/level_list.h:129
msgid "  Icy  Road"
msgstr "  凍った道"

#: src/level_list.h:130
msgid "  Inversion"
msgstr "  さかさま"

#: src/level_list.h:132 src/level_list.h:133 src/level_list.h:134
#: src/level_list.h:135 src/level_list.h:136
msgid "Complete __ levels to unlock"
msgstr ""

# type: TH
#: debian/hex-a-hop.6:18
#, no-wrap
msgid "Hex\\(hya\\(hyhop"
msgstr "Hex\\(hya\\(hyhop"

# type: SH
#: debian/hex-a-hop.6:19
#, no-wrap
msgid "NAME"
msgstr "名前"

# type: Plain text
#: debian/hex-a-hop.6:21
msgid "hex-a-hop - puzzle game based on hexagonal tiles"
msgstr "hex-a-hop - 六角形のタイルを用いたパズルゲーム"

# type: SH
#: debian/hex-a-hop.6:21
#, no-wrap
msgid "DESCRIPTION"
msgstr "説明"

# type: Plain text
#: debian/hex-a-hop.6:23
msgid ""
"Hex\\(hya\\(hyhop is a puzzle game based on hexagonal tiles. There is no "
"time limit and no real\\(hytime element."
msgstr ""
"Hex\\(hya\\(hyhop は、六角形のタイルを用いたパズルゲームです。時間制限も実時"
"間要素もありません。"

# type: Plain text
#: debian/hex-a-hop.6:25
msgid ""
"The objective is simply to destroy all the green hexagonal tiles on each of "
"the 100 levels. As you progress through the game, more types of tiles are "
"introduced which make things more difficult and interesting."
msgstr ""
"目標は、単純に、100 個のレベルそれぞれにおいて緑色の六角形のタイルをすべて壊"
"すことです。ゲームが進むにつれて別の種類のタイルが導入され、それによってゲー"
"ムはさらに難しく、そして面白くなっていきます。"

# type: SH
#: debian/hex-a-hop.6:26
#, no-wrap
msgid "USAGE"
msgstr "使用方法"

# type: Plain text
#: debian/hex-a-hop.6:28
msgid ""
"You can move the character around with the keys Q,W,E,A,S,D, or with the "
"numeric keypad. Alternatively, you can use the mouse and click on the tile "
"you'd like to move to."
msgstr ""
"キー Q・W・E・A・S・D、またはテンキーを用いて移動してください。代わりに、移動"
"したいタイルをマウスでクリックしても移動できます。"

# type: Plain text
#: debian/hex-a-hop.6:31
msgid ""
"Use 'U', backspace or the right mouse button to undo mistakes.  The 'Esc' "
"key (or middle mouse button) brings up a menu from which you can restart if "
"you get stuck."
msgstr ""
"間違いを取り消すには「U」やバックスペースキー、マウスの右ボタンを使用してくだ"
"さい。行き詰まった場合は、「Esc」キー (またはマウスの中ボタン) を使用すると、"
"メニューを立ち上げて最初からやりなおすことが可能です。"

# type: Plain text
#: debian/hex-a-hop.6:33
msgid ""
"Your goal is to break all the green tiles. You mainly do this by jumping on "
"them. They will crack when you land on them, and only disintegrate when you "
"jump off. Try not to trap yourself!"
msgstr ""
"目標は、緑色のタイルをすべて壊すことです。大抵の場合、壊すために、緑色のタイ"
"ルを踏むことになります。タイルに足を踏み入れるとひびが入り、さらに別のものへ"
"跳び移るだけでバラバラになります。自分で自分を罠にはめないようにしてください"
"ね!"

# type: Plain text
#: debian/hex-a-hop.6:35
msgid ""
"During the game, you will be given hints and instructions on what to do. Use "
"the cursor keys or click on the arrows to scroll through the help pages. "
"More pages will be added as you progress through the game, as new tiles will "
"keep appearing."
msgstr ""
"ゲーム内では、何をすべきかについてヒントや説明が与えられます。ヘルプページを"
"スクロールするには、カーソルキーを使うか矢印をマウスでクリックしてください。"
"ゲームが進むにつれて新しいタイルが追加されていくので、ヘルプページも追加され"
"ていきます。"

# type: Plain text
#: debian/hex-a-hop.6:37
msgid ""
"You can choose which level to attempt next from the map screen. Silver "
"levels are ones you've cleared. Black levels are ones you haven't completed "
"yet, but are available to play."
msgstr ""
"マップ画面では、次に挑戦するレベルを選択できます。銀色のレベルはクリア済みの"
"レベルです。黒色のレベルは、まだクリアしていないもののプレイ可能なレベルで"
"す。"

# type: Plain text
#: debian/hex-a-hop.6:39
msgid ""
"There is no time limit and no real\\(hytime element, so take as long as you "
"like."
msgstr ""
"時間制限も実時間要素もありませんので、好きなだけ時間をかけて解いてください。"

# type: SH
#: debian/hex-a-hop.6:39
#, no-wrap
msgid "SEE ALSO"
msgstr "関連項目"

# type: Plain text
#: debian/hex-a-hop.6:41
msgid ""
"You can find more about the game on its homepage: http://hexahop.sourceforge.net/"
msgstr ""
"本ゲームに関するさらに詳しい情報は、ホームページで参照できます: http://hexahop.sourceforge.net/"

# type: Plain text
#: debian/hex-a-hop.6:43
msgid ""
"In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. "
"If the environment variable $HOME is not set, it'll use /tmp/ instead."
msgstr ""
"Debian のバージョンでは、ゲームデータはディレクトリ $HOME/.hex-a-hop/ に保存"
"されます。環境変数 $HOME が設定されていない場合は、代わりに /tmp/ を使用しま"
"す。"

# type: SH
#: debian/hex-a-hop.6:44
#, no-wrap
msgid "AUTHOR"
msgstr "著者"

# type: Plain text
#: debian/hex-a-hop.6:46
msgid ""
"The game has been written by Tom Beaumont, and is distributed under the GNU "
"General Public License, either version 2 of the License, or (at your option) "
"any later version."
msgstr ""
"本ゲームは Tom Beaumont が書き、GNU General Public License バージョン 2 また"
"は (オプションで) それ以降のバージョンの下で配布しています。"

#~ msgid ""
#~ "Welcome to Hex-a-hop!    This is a puzzle game based on hexagonal tiles.  "
#~ "There is no time limit and no real-time element, so  take as long as you "
#~ "like.    Use the cursor keys or click on the arrows to  scroll through "
#~ "the help pages. More pages will be  added as you progress through the "
#~ "game."
#~ msgstr ""
#~ "Hex-a-hopへようこそ!\n"
#~ "\n"
#~ "本ゲームは、六角形のタイルを用いたパズルゲームです。時間制限も実時間要素も"
#~ "ありませんので、好きなだけ時間をかけて解いてください。\n"
#~ "\n"
#~ "ヘルプページをスクロールするには、カーソルキーを使うか矢印をマウスでクリッ"
#~ "クしてください。ヘルプページは、ゲームが進むにつれて追加されていきます。"

#~ msgid "Complete %d  more levels  to unlock!"
#~ msgstr ""
#~ "あと%d個のレベルを\n"
#~ "クリアすると、\n"
#~ "鍵が開きます!"
