# Hex-a-hop - puzzle game based on hexagonal tiles.
# Copyright (C) 2007 Tom Beaumont
# This file is distributed under the same license as the hex-a-hop package.
# Bas Wijnen <wijnen@debian.org>, 2007.
#
# Translators: A few hints:
#
# Support for translations is still experimental. You may find a few minor
# flaws. If you do not understand a message please ask to allow us adding
# helpful comments.
#
# The English help messages contain unusual spaces. "  " is internally
# replaced by a newline, "    " starts a new paragraph. You may ignore
# these spaces for now. You can also use "\n" (or "  ") in translations to
# force a linebreak and "\n\n" (or "    ") to start a new paragraph. It is
# suggested not to use fixed line breaks in paragraphs as this depends on
# font settings. You should also avoid "  " or "    " as this is unusual.
#
# The manpage is also created from this file. If you want to add an extra
# paragraph, e.g. describing your copyright for the translation or other
# language dependent information, create a file named hex-a-hop.<lang>.add.
# The first line of this file must read:
# PO4A-HEADER:mode=after;position=AUTHOR;beginboundary=\.SH
# Please *only* replace the word "AUTHOR" by the translation of this word to
# your language. For more details read po4a(7).
#
# There is also a desktop file hex-a-hop.desktop containing two translatable
# strings. Please update it as well.
msgid ""
msgstr ""
"Project-Id-Version: hex-a-hop\n"
"Report-Msgid-Bugs-To: hex-a-hop@packages.debian.org\n"
"POT-Creation-Date: 2009-03-15 02:02+0200\n"
"PO-Revision-Date: 2007-08-23 20:08+0100\n"
"Last-Translator: Bas Wijnen <wijnen@debian.org>\n"
"Language-Team: Dutch <nl@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: src/hex_puzzzle.cpp:1473
#, c-format
msgid "Complete 1  more level  to unlock!"
msgid_plural "Complete %d  more levels  to unlock!"
msgstr[0] "Los nog 1 puzzel op om te ontgrendelen"
msgstr[1] "Los nog %d puzzels op om te ontgrendelen"

#: src/hex_puzzzle.cpp:1480
msgid "<<NO NAME>>"
msgstr "<<NAAMLOOS>>"

#. TRANSLATORS: Anti-Ice are pickups, which turn ice plates into solid
#. plates once you step on them. Each pickup changes one ice plate
#: src/hex_puzzzle.cpp:2577
#, c-format
msgid "Anti-Ice: %d"
msgstr "Anti-ijs: %d"

#: src/hex_puzzzle.cpp:2578
#, c-format
msgid "Jumps: %d"
msgstr "Sprongen: %d"

#: src/hex_puzzzle.cpp:2579
#, c-format
msgid "Score: %d (%d)"
msgstr "Score: %d (%d)"

#. TRANSLATORS: Par is similar to golf, a pre defined score which you
#. can attempt to beat
#: src/hex_puzzzle.cpp:2582
#, c-format
msgid "Par:   %d"
msgstr "Doel: %d"

#: src/hex_puzzzle.cpp:2583
#, c-format
msgid "Diff:  %d"
msgstr "Verschil: %d"

#: src/hex_puzzzle.cpp:2586
#, c-format
msgid " Par: %d   Current: %d"
msgstr "Doel: %d Huidig: %d"

#: src/hex_puzzzle.cpp:2589
#, c-format
msgid " Anti-Ice: %d"
msgstr "Anti-ijs: %d"

#: src/hex_puzzzle.cpp:2591
#, c-format
msgid " Jumps: %d"
msgstr "Sprongen: %d"

#: src/hex_puzzzle.cpp:2597
#, c-format
msgid "Points: %d"
msgstr "Punten: %d"

#: src/hex_puzzzle.cpp:2598
#, c-format
msgid "Discovered: %d%% (%d/%d)"
msgstr "Ontdekt: %d%% (%d van %d)"

#: src/hex_puzzzle.cpp:2599
#, c-format
msgid "Complete: %d%% (%d)"
msgstr "Opgelost: %d%% (%d)"

#: src/hex_puzzzle.cpp:2600
#, c-format
msgid "Mastered: %d%% (%d)"
msgstr "Voltooid: %d%% (%d)"

#: src/hex_puzzzle.cpp:2603
#, c-format
msgid " %d%% Mastered"
msgstr "%d%% voltooid"

#: src/hex_puzzzle.cpp:2605
#, c-format
msgid " %d%% Complete"
msgstr "%d%% opgelost"

#: src/hex_puzzzle.cpp:2657
#, c-format
msgid "Best:% 3d"
msgstr "Beste:% 3d"

#: src/hex_puzzzle.cpp:2658
#, c-format
msgid "Par:% 3d"
msgstr "Doel:% 3d"

#: src/hex_puzzzle.cpp:2661
msgid "Completed"
msgstr "Opgelost"

#: src/hex_puzzzle.cpp:2664
msgid "Incomplete"
msgstr "Niet opgelost"

#: src/hex_puzzzle.cpp:2705 src/menus.h:574
msgid "Level Complete!"
msgstr "Puzzel opgelost!"

#: src/hex_puzzzle.cpp:2821
#, c-format
msgid "Special(%d,%d): %s (%d)"
msgstr "Optie(%d,%d): %s (%d)"

#: src/hex_puzzzle.cpp:2821
msgid "<None>"
msgstr "<Geen>"

#: src/hex_puzzzle.cpp:2966
msgid "Select level"
msgstr "Kies puzzel"

#: src/hex_puzzzle.cpp:4068
msgid "Save level"
msgstr "Bewaar puzzel"

#: src/hex_puzzzle.cpp:4074
msgid "Open level"
msgstr "Open puzzel"

#: src/menus.h:88
msgid ""
"Basic controls:|Move around with the keys Q,W,E,A,S,D or the numeric  "
"keypad. Alternatively, you can use the mouse and  click on the tile you'd "
"like to move to.    Use 'U', backspace or the right mouse button to  undo "
"mistakes.    The 'Esc' key (or middle mouse button) brings up a  menu from "
"which you can restart if you get stuck."
msgstr ""
"Besturing:|Spring naar aanliggende tegels met 'Q', 'W', 'E', 'A', 'S', 'D', "
"of het numerieke toetsenbord. Of klik met de muis op de tegel waar je heen "
"wilt springen.\n"
"\n"
"Gebruik 'U', backspace, of de rechter muisknop om een sprong ongedaan te "
"maken.\n"
"\n"
"De 'Esc' toets en de middelste muisknop geven een menu vanuit waar je kunt "
"herstarten als je vastzit."

#: src/menus.h:92
msgid ""
"Objective:|Your goal is to break all the green tiles.    You mainly do this "
"by jumping on them.    They will crack when you land on them, and  only "
"disintegrate when you jump off.    Try not to trap yourself!"
msgstr ""
"Opdracht:|Het doel is om alle groene tegels kapot te maken.\n"
"\n"
"Meestal doe je dat door erop te springen.\n"
"\n"
"Ze breken als je erop landt, en gaan helemaal kapot als je eraf springt.\n"
"\n"
"Pas op dat je jezelf niet insluit!"

#: src/menus.h:94
msgid ""
"The coloured walls flatten themselves when there  are no matching coloured "
"tiles remaining."
msgstr ""
"De gekleurde muren zakken in als er geen tegels van dezelfde kleur meer zijn."

#: src/menus.h:96
msgid ""
"You can bounce on the purple trampoline tiles to  get around.    But try not "
"to fall in the water.    If you do, remember you can undo with 'U',  "
"backspace or the right mouse button!"
msgstr ""
"De paarse tegels zijn trampolines.\n"
"\n"
"Pas op dat je niet in het water valt.\n"
"\n"
"Doe je dat toch, bedenk dan dat je 'U', backspace, en de rechter muisknop "
"kunt gebruiken om je beweging ongedaan te maken."

#: src/menus.h:98
msgid ""
"A red spinner tile will rotate the pieces around  it when you step on it."
msgstr "Als je op een rode tegel gaat staan, draaien de tegels er omheen."

#: src/menus.h:102
msgid ""
"You don't need to destroy blue tiles to complete  the level.    But they'll "
"turn green when you step off them, and  you know what you have to do to "
"green tiles..."
msgstr ""
"De blauwe tegels hoeven niet kapot.\n"
"\n"
"Maar als je eraf springt worden ze groen.  En je weet wat je moet doen met "
"groene tegels..."

#: src/menus.h:106
msgid ""
"Yellow laser tiles fire when you step on them.    Shooting other laser tiles "
"is more destructive."
msgstr ""
"De gele lasertegels schieten als je erop springt.\n"
"\n"
"Andere lasers beschieten geeft een grote explosie."

#: src/menus.h:108
msgid "Ice is slippery!    Please be careful!!"
msgstr ""
"Pas op!\n"
"\n"
"Glad ijs!"

#: src/menus.h:112
msgid ""
"The dark grey tiles with arrows on are builders.    Landing on one creates "
"green tiles in any adjacent  empty tile, and turns green tiles into walls."
msgstr ""
"De donkergrijze tegels zijn bouwers.\n"
"\n"
"Als je erop landt, maken ze groene tegels om zich heen op lege plaatsen, en "
"maken ze muren van groene tegels."

#. TRANSLATORS: pop means vanish and Emy drowns (you loose)
#: src/menus.h:117
msgid ""
"You can ride on the pink floating boats to get  across water.    They'll pop "
"if you try and float off the edge of the  screen though, so look where "
"you're going."
msgstr ""
"Je kunt de roze boten gebruiken om over water te varen.\n"
"\n"
"Pas wel op, want ze gaan kapot als ze de rand van het scherm raken."

#: src/menus.h:119
msgid "The blue lifts go up or down when you land on them."
msgstr "De blauwe liften gaan omhoog of omlaag als je erop landt."

#: src/menus.h:125
msgid ""
"The spiky anti-ice pickups turn icy tiles into blue ones.    They get used "
"automatically when you land on ice."
msgstr ""
"De spijkerballen zijn anti-ijs. Ze maken ijstegels blauw.\n"
"\n"
"Je gebruikt ze automatisch als je op ijs landt."

#. TRANSLATORS: Normally you jump from one plate to another. The golden jump (a
#. pickup) allows you to jump and land on the *same* plate
#: src/menus.h:129
msgid ""
"Collecting the golden jump pickups will allow you to  do a big vertical "
"jump.    Try it out on different types of tiles.    Use the space bar or "
"return key to jump. Or click  on the tile you're currently on with the mouse."
msgstr ""
"De gouden kegels geven je een vertikale sprong.\n"
"\n"
"Probeer het maar eens uit op verschillende soorten tegels.\n"
"\n"
"Gebruik de spatiebalk of returntoets om te springen. Of klik met de muis op "
"de tegel waar je op staat."

#: src/menus.h:134
msgid ""
"Map Screen:|You can choose which level to attempt next from  the map "
"screen.    Silver levels are ones you've cleared.    Black levels are ones "
"you haven't completed yet,  but are available to play."
msgstr ""
"Op de kaart kan je uitzoeken welke puzzel je wilt gaan doen.\n"
"\n"
"Zilveren bolletjes zijn opgeloste puzzels; zwarte zijn niet opgelost, maar "
"wel te spelen."

#. TRANSLATORS: Levels are depicted as black balls. Once you passed them, they
#. turn silver. If you reached the par, they turn golden (with a crown), and if
#. you beat the par, they turn their shape/color once more
#: src/menus.h:140
msgid ""
"New feature unlocked!|Each level has an efficiency target for you to try  "
"and beat.    Every move you make and each non-green tile  you destroy counts "
"against you.    Why not try replaying some levels and going  for gold?"
msgstr ""
"Een nieuwe uitdaging!|Elke puzzel heeft een efficiëntiedoel wat je kan "
"proberen te halen.\n"
"\n"
"Elke sprong en elke kapotte niet-groene tegel geeft strafpunten.\n"
"\n"
"Probeer nog eens wat oude puzzels en ga voor goud!"

#: src/menus.h:145
msgid ""
"Thanks for playing this little game.    I hope you  enjoy it!    -- --    "
"All content is Copyright 2005 Tom Beaumont    email: tombeaumont@yahoo.com  "
"Any constructive criticism gratefully received!"
msgstr ""
"Bedankt voor het spelen. Ik hoop dat je het leuk vond.\n"
"\n"
"Auteursrecht 2005 Tom Beaumont (e-mail: tombeaumont@yahoo.com)\n"
"Auteursrecht Nederlandse vertaling 2007 Bas Wijnen (e-mail: wijnen@debian."
"org)\n"
"Opbouwende kritiek is welkom!"

#. TRANSLATORS: This string is copied twice into the POT file to workaround a
#. gettext limitation (no macro expansion). The extracted string "Welcome to "
#. will not be used.
#: src/menus.h:151
msgid "Welcome to "
msgstr "Welcome to "

#: src/menus.h:197
msgid "Info:"
msgstr ""

#: src/menus.h:229
msgid "Press any key"
msgstr "Druk op een toets"

#. TRANSLATORS: This specifies how the text in the help dialog should
#. be aligned. Do *not* translate the text itself but use one of "left",
#. "center" or "right" (untranslated!). The default is "center".
#: src/menus.h:251
msgid "text alignment"
msgstr ""

#: src/menus.h:337
#, c-format
msgid "Help (Page --)"
msgstr "Uitleg (Pagina - van -)"

#: src/menus.h:339
#, c-format
msgid "Help (Page %d/%d)"
msgstr "Uitleg (Pagina %d van %d)"

#: src/menus.h:426
msgid "Resume"
msgstr "Doorgaan"

#: src/menus.h:427
msgid "Restart Level"
msgstr "Herstart puzzel"

#: src/menus.h:428
msgid "Return to Map"
msgstr "Terug naar de kaart"

#: src/menus.h:429
msgid "Continue"
msgstr "Verder gaan"

#: src/menus.h:430
msgid "Toggle Fullscreen"
msgstr "Volledig scherm aan of uit"

#: src/menus.h:431 src/menus.h:1109
msgid "Options"
msgstr "Instellingen"

#: src/menus.h:432
msgid "Quit"
msgstr "Afsluiten"

#: src/menus.h:433
msgid "Yes"
msgstr "Ja"

#: src/menus.h:434
msgid "No"
msgstr "Nee"

#: src/menus.h:435
msgid "Return to Title"
msgstr "Terug naar het titelscherm"

#: src/menus.h:436
msgid "Help"
msgstr "Uitleg"

#: src/menus.h:437
msgid "Start New Game"
msgstr "Begin een nieuw spel"

#: src/menus.h:438
msgid "Yes, really delete it!"
msgstr "Ja, echt verwijderen!"

#: src/menus.h:439
msgid "Don't do it!"
msgstr "Nee, niet doen!"

#: src/menus.h:440
msgid "Undo Last Move"
msgstr "Laatste beweging ongedaan maken"

#: src/menus.h:441
msgid "OK"
msgstr "Ok"

#: src/menus.h:442
msgid "View Credits Sequence"
msgstr "Toon makers"

#: src/menus.h:574
msgid "Emi can't swim..."
msgstr "Emi kan niet zwemmen..."

#: src/menus.h:613
#, c-format
msgid "New Best Score: %d  Par Score: %d  Par Beaten!"
msgstr ""
"Beste score verbeterd: %d\n"
"Doelscore: %d\n"
"Doel gehaald!"

#: src/menus.h:615
#, c-format
msgid "New Best Score: %d  Par Score: %d"
msgstr ""
"Beste score verbeterd: %d\n"
"Doelscore: %d"

#: src/menus.h:617
#, c-format
msgid "Score: %d  Previous Best: %d  Par Score: %d"
msgstr ""
"Score: %d\n"
"Beste tot nu toe: %d\n"
"Doelscore: %d"

#: src/menus.h:619
msgid "Well Done!  Level Completed!"
msgstr ""
"Goed zo!\n"
"Puzzel opgelost!"

#: src/menus.h:698
msgid " Very Well Done! "
msgstr "Heel goed gedaan!"

#: src/menus.h:703
msgid "All Levels Cleared!"
msgstr "Je hebt alle puzzels opgelost!"

#: src/menus.h:707
msgid "Not a single green hexagon is left unbroken."
msgstr "Alle groene tegels zijn kapot."

#: src/menus.h:709
msgid "Truly, you are a master of hexagon hopping!"
msgstr "Jij bent echt een meester van het zeshoekspringen!"

#: src/menus.h:713
msgid "Credits"
msgstr "Makers"

#: src/menus.h:714
msgid "<Design & Direction:"
msgstr "<Ontwerp en Overzicht:"

#: src/menus.h:715
msgid "<Programming:"
msgstr "<Programmeren:"

#: src/menus.h:716
msgid "<Graphics:"
msgstr "<Tekeningen:"

#: src/menus.h:717
msgid "<Thanks to:"
msgstr "<Met dank aan:"

#: src/menus.h:719
msgid "<Tools and libraries used:"
msgstr "<Gebruikte hulpmiddelen en bibliotheken:"

#: src/menus.h:720
msgid "<Fonts used:"
msgstr "<Gebruikte lettertypes:"

#: src/menus.h:724
msgid "Thanks for playing!"
msgstr "Bedankt voor het spelen!"

#: src/menus.h:728
msgid " Absolutely Amazing! "
msgstr "Ongelofelijk!"

#: src/menus.h:733
msgid "All Levels Mastered!!"
msgstr "Alle puzzels voltooid!"

#: src/menus.h:737
msgid "You crushed every last green hexagon with"
msgstr "Je hebt alle groene tegels vernietigd met"

#: src/menus.h:738
msgid "breathtaking efficiency!"
msgstr "adembenemende efficiëntie"

#: src/menus.h:740
msgid "You truly are a grand master of hexagon hopping!"
msgstr "Jij bent werkelijk een grootmeester van het zeshoekspringen!"

#: src/menus.h:890
msgid "The End"
msgstr "Einde"

#: src/menus.h:979
#, c-format
msgid "Continue game %d (All Clear!)"
msgstr "Ga verder met spel %d (Voltooid!)"

#: src/menus.h:981
#, c-format
msgid "Continue game %d (%d%% + %d%%)"
msgstr "Ga verder met spel %d (%d%% + %d%%)"

#: src/menus.h:983
#, c-format
msgid "Continue game %d (%d%% complete)"
msgstr "Ga verder met spel %d (%d%% opgelost)"

#: src/menus.h:1022
msgid "Quit: Are you sure?"
msgstr "Afsluiten: Zeker weten?"

#: src/menus.h:1042
#, c-format
msgid "Really delete game %d?"
msgstr "Spel %d echt verwijderen?"

#: src/menus.h:1082
msgid "Paused"
msgstr "Gepauzeerd"

#. TRANSLATORS: The following strings (in level_list.h) are level names, which
#. should give (in a humerous way) the player an indication about this level.
#: src/level_list.h:27
msgid "  Map"
msgstr "Kaart"

#: src/level_list.h:28
msgid "  Orbital"
msgstr "Satelliet"

#: src/level_list.h:29
msgid "  Hive"
msgstr "Bijenkorf"

#: src/level_list.h:30
msgid "  There  and Back"
msgstr "Heen en terug"

#: src/level_list.h:31
msgid "  Triangular"
msgstr "Driehoek"

#: src/level_list.h:32
msgid "  Mini  Island"
msgstr "Mini-eiland"

#: src/level_list.h:33
msgid "  Island  Variation"
msgstr "Eilandvariatie"

#: src/level_list.h:34
msgid "  Archipelago"
msgstr "Eilandengroep"

#: src/level_list.h:35
msgid "  Weathervane"
msgstr "Windvaan"

#: src/level_list.h:36
msgid "  Bridges"
msgstr "Bruggen"

#: src/level_list.h:37
msgid "  Explorer"
msgstr "Ontdekkingsreiziger"

#: src/level_list.h:38
msgid "  Trampolines"
msgstr "Trampolines"

#: src/level_list.h:39
msgid "  Not a Knot"
msgstr "Geen knoop"

#: src/level_list.h:40
msgid "  Another  Mountain"
msgstr "Nog een berg"

#: src/level_list.h:41
msgid "  A  Mountain"
msgstr "Berg"

#: src/level_list.h:42
msgid "  Green  Walls"
msgstr "Groene muren"

#: src/level_list.h:43
msgid "  Winding  Order"
msgstr "Opwindvolgorde"

#: src/level_list.h:44
msgid "  Rental  Boat"
msgstr "Bootverhuur"

#: src/level_list.h:45
msgid "  Ferrying"
msgstr "Veerboot"

#: src/level_list.h:46
msgid "  Transport  Hub"
msgstr "Transferium"

#: src/level_list.h:47
msgid "  Lifts"
msgstr "Liften"

#: src/level_list.h:48
msgid "  Leftovers"
msgstr "Restjes"

#: src/level_list.h:49
msgid "  Trampoline  Retrieval"
msgstr "Haal een trampoline"

#: src/level_list.h:50
msgid "  Rolling  Hexagons"
msgstr "Rollende zeshoeken"

#: src/level_list.h:51
msgid "  Telephone"
msgstr "Telefoon"

#: src/level_list.h:52
msgid "  Breakthrough"
msgstr "Doorbraak"

#: src/level_list.h:53
msgid "  Laser  Safety"
msgstr "Laserveiligheid"

#: src/level_list.h:54
msgid "  Branching  Pathway"
msgstr "Vertakkende weg"

#: src/level_list.h:55
msgid "  Only One  Way Up"
msgstr "Slechts één weg omhoog"

#: src/level_list.h:56
msgid "  Outposts"
msgstr "Voorposten"

#: src/level_list.h:57
msgid "  Roundabouts"
msgstr "Rotondes"

#: src/level_list.h:58
msgid "  Two  Fish"
msgstr "Twee vissen"

#: src/level_list.h:59
msgid "All  Wound  Up"
msgstr "Opgewonden"

#: src/level_list.h:60
msgid "  Toughened  Tiles"
msgstr "Geharde tegels"

#: src/level_list.h:61
msgid "  Island"
msgstr "Eilanden"

#: src/level_list.h:62
msgid "  More  Stripes"
msgstr "Meer strepen"

#: src/level_list.h:63
msgid "  Stripes"
msgstr "Strepen"

#: src/level_list.h:64
msgid "  One Two  One Two"
msgstr "Één twee één twee"

#: src/level_list.h:65
msgid "  Turtle"
msgstr "Schildpad"

#: src/level_list.h:66
msgid "  Wand"
msgstr "Toverstaf"

#: src/level_list.h:67
msgid "  Deathtrap"
msgstr "Dodelijke val"

#: src/level_list.h:68
msgid "  Eagerness"
msgstr "Verlangen"

#: src/level_list.h:69
msgid "  Gun  Platform"
msgstr "Schietplatform"

#: src/level_list.h:70
msgid "  Nucleus"
msgstr "Kern"

#: src/level_list.h:71
msgid "  Sniper"
msgstr "Scherpschutter"

#: src/level_list.h:72
msgid "  Deadly  Snowflake"
msgstr "Dodelijke sneeuwvlok"

#: src/level_list.h:73
msgid "  Snowflake"
msgstr "Sneeuwvlok"

#: src/level_list.h:74
msgid "  Laser  Tiles"
msgstr "Lasertegels"

#: src/level_list.h:75
msgid "  Trigger  Happy"
msgstr "Schietgraag"

#: src/level_list.h:76
msgid "  Lure"
msgstr "Lokaas"

#: src/level_list.h:77
msgid "  Maze"
msgstr "Doolhof"

#: src/level_list.h:78
msgid "  Motion  Sickness"
msgstr "Zeeziek"

#: src/level_list.h:79
msgid "  All About  Preparation"
msgstr "Voorbereiding"

#: src/level_list.h:80
msgid "  Revolver  Cannon"
msgstr "Revolver"

#: src/level_list.h:81
msgid "  Small  Cog"
msgstr "Tandwieltje"

#: src/level_list.h:82
msgid "  Sprocket"
msgstr "Tandwiel"

#: src/level_list.h:83
msgid "  Switch"
msgstr "Schakelaar"

#: src/level_list.h:84
msgid "  Spinner  Tiles"
msgstr "Draaiende tegels"

#: src/level_list.h:85
msgid "  Three  More Ways"
msgstr "Nog drie paden"

#: src/level_list.h:86
msgid "  Three  Ways To Go"
msgstr "Drie paden"

#: src/level_list.h:87
msgid "Please  Skate  Safely"
msgstr "Veilig schaatsen"

#: src/level_list.h:88
msgid "  Refraction"
msgstr "Lichtbreking"

#: src/level_list.h:89
msgid "  Route  Finder"
msgstr "Vind de weg"

#: src/level_list.h:90
msgid "A  Slippery  Situation"
msgstr "Glad ijs"

#: src/level_list.h:91
msgid "  Crooked"
msgstr "Kronkelend"

#: src/level_list.h:92
msgid "  Green  Honey"
msgstr "Groene honing"

#: src/level_list.h:93
msgid "  Carefully  Does It"
msgstr "Voorzichtig"

#: src/level_list.h:94
msgid "  Radioactive  Ice"
msgstr "Radioactief ijs"

#: src/level_list.h:95
msgid "  Pro  Skater"
msgstr "Professionele schaatser"

#: src/level_list.h:96
msgid "  Spinners  II"
msgstr "Draaiers 2"

#: src/level_list.h:97
msgid "  Spinners"
msgstr "Draaiers"

#. TRANSLATORS: There is a special kind of pickup, which will turn ice
#. plates into "normal" plates (you won't slip on them). So the name
#. is (probably) related to "Make less slippery".
#: src/level_list.h:101
msgid "  Deslippify"
msgstr "Verruwing"

#: src/level_list.h:102
msgid "  Tri Mesh"
msgstr "Driehoekig rooster"

#: src/level_list.h:103
msgid "  Wheel"
msgstr "Wiel"

#: src/level_list.h:104
msgid "  Finishing  Strike"
msgstr "Genadeslag"

#: src/level_list.h:105
msgid "  Big  Jumps"
msgstr "Sprongen"

#: src/level_list.h:106
msgid "  Wave  Cannon"
msgstr "Golfkannon"

#: src/level_list.h:107
msgid "  Clearance"
msgstr "Toegang"

#: src/level_list.h:108
msgid "  Floating"
msgstr "Drijven"

#: src/level_list.h:109
msgid "  Forced  Fire"
msgstr "Gedwongen schieten"

#: src/level_list.h:110
msgid "No  Swimming  Allowed"
msgstr "Verboden te zwemmen"

#: src/level_list.h:111
msgid "A Little  Light  Lifting"
msgstr "Gewichtheffen"

#: src/level_list.h:112
msgid "  House"
msgstr "Huis"

#: src/level_list.h:113
msgid "  Hunting"
msgstr "Jagen"

#: src/level_list.h:114
msgid "  More  Lifting"
msgstr "Meer gewichtheffen"

#: src/level_list.h:115
msgid "  Opportunist"
msgstr "Opportunist"

#: src/level_list.h:116
msgid "  Demolition"
msgstr "Sloop"

#: src/level_list.h:117
msgid "  Upper"
msgstr "Boven"

#: src/level_list.h:118
msgid "Beware  Feedback  Loops"
msgstr "Pas op voor terugkoppeling"

#: src/level_list.h:119
msgid "  Somewhat  Constructive"
msgstr "Een beetje opbouwend"

#: src/level_list.h:120
msgid "  Overbuild"
msgstr "Teveel gebouwd"

#: src/level_list.h:121
msgid "  Reversing  Space"
msgstr "Omdraaien"

#: src/level_list.h:122
msgid "Burn  Your  Bridges"
msgstr "Verbrand je bruggen"

#: src/level_list.h:123
msgid "A  Strange  Place"
msgstr "Een rare plek"

#: src/level_list.h:124
msgid "  Commute"
msgstr "Pendelen"

#: src/level_list.h:125
msgid "  Bouncing  Required"
msgstr "Stuiteren"

#: src/level_list.h:126
msgid "  Fetch  Quest"
msgstr "Verzamelen"

#: src/level_list.h:127
msgid "  Laser  Surgery"
msgstr "Laserchirurgie"

#: src/level_list.h:128
msgid "  Icy  Tiles"
msgstr "IJstegels"

#: src/level_list.h:129
msgid "  Icy  Road"
msgstr "IJzig pad"

#: src/level_list.h:130
msgid "  Inversion"
msgstr "Inversie"

#: src/level_list.h:132 src/level_list.h:133 src/level_list.h:134
#: src/level_list.h:135 src/level_list.h:136
msgid "Complete __ levels to unlock"
msgstr "Los __ puzzels op om te ontgrendelen"

# type: TH
#: debian/hex-a-hop.6:18
#, no-wrap
msgid "Hex\\(hya\\(hyhop"
msgstr "Hex\\(hya\\(hyhop"

# type: SH
#: debian/hex-a-hop.6:19
#, no-wrap
msgid "NAME"
msgstr "NAAM"

# type: Plain text
#: debian/hex-a-hop.6:21
msgid "hex-a-hop - puzzle game based on hexagonal tiles"
msgstr "hex-a-hop - puzzelspel met zeshoekige tegels"

# type: SH
#: debian/hex-a-hop.6:21
#, no-wrap
msgid "DESCRIPTION"
msgstr "OMSCHRIJVING"

# type: Plain text
#: debian/hex-a-hop.6:23
msgid ""
"Hex\\(hya\\(hyhop is a puzzle game based on hexagonal tiles. There is no "
"time limit and no real\\(hytime element."
msgstr ""
"Hex\\(hya\\(hyhop is een puzzelspel met zeshoekige tegels. Er is geen "
"tijdslimiet, en niks beweegt uit zichzelf."

# type: Plain text
#: debian/hex-a-hop.6:25
msgid ""
"The objective is simply to destroy all the green hexagonal tiles on each of "
"the 100 levels. As you progress through the game, more types of tiles are "
"introduced which make things more difficult and interesting."
msgstr ""
"De opdracht is om alle groene tegels kapot te maken in elk van de 100 "
"puzzels. Naarmate je meer puzzels oplost, komen er nieuwe soorten tegels bij "
"die de puzzels moeilijker en interessanter maken."

# type: SH
#: debian/hex-a-hop.6:26
#, no-wrap
msgid "USAGE"
msgstr "GEBRUIK"

# type: Plain text
#: debian/hex-a-hop.6:28
msgid ""
"You can move the character around with the keys Q,W,E,A,S,D, or with the "
"numeric keypad. Alternatively, you can use the mouse and click on the tile "
"you'd like to move to."
msgstr ""
"Spring naar aanliggende tegels met 'Q', 'W', 'E', 'A', 'S', 'D', of het "
"numerieke toetsenbord. Of klik met de muis op de tegel waar je heen wilt "
"springen."

#: debian/hex-a-hop.6:31
msgid ""
"Use 'U', backspace or the right mouse button to undo mistakes.  The 'Esc' "
"key (or middle mouse button) brings up a menu from which you can restart if "
"you get stuck."
msgstr ""
"Gebruik 'U', backspace, of de rechter muisknop om een sprong ongedaan te "
"maken. De 'Esc' toets en de middelste muisknop geven een menu vanuit waar je "
"kunt herstarten als je vastzit."

#: debian/hex-a-hop.6:33
msgid ""
"Your goal is to break all the green tiles. You mainly do this by jumping on "
"them. They will crack when you land on them, and only disintegrate when you "
"jump off. Try not to trap yourself!"
msgstr ""
"De opdracht is om alle groene tegels kapot te maken. Meestal doe je dat door "
"erop te springen. Ze breken als je erop landt, en gaan helemaal kapot als je "
"eraf springt. Pas op dat je jezelf niet insluit!"

#: debian/hex-a-hop.6:35
msgid ""
"During the game, you will be given hints and instructions on what to do. Use "
"the cursor keys or click on the arrows to scroll through the help pages. "
"More pages will be added as you progress through the game, as new tiles will "
"keep appearing."
msgstr ""
"Tijdens het spel krijg je hints en instructies. Gebruik de cursortoetsen of "
"klik op de pijltjes om door de uitlegpagina's te bewegen. Er komen meer "
"pagina's bij naarmate je verder vordert en nieuwe soorten tegels tegenkomt."

#: debian/hex-a-hop.6:37
msgid ""
"You can choose which level to attempt next from the map screen. Silver "
"levels are ones you've cleared. Black levels are ones you haven't completed "
"yet, but are available to play."
msgstr ""
"Op de kaart kan je uitzoeken welke puzzel je wilt gaan doen. Zilveren "
"bolletjes zijn opgeloste puzzels; zwarte zijn niet opgelost, maar wel te "
"spelen."

# type: Plain text
#: debian/hex-a-hop.6:39
msgid ""
"There is no time limit and no real\\(hytime element, so take as long as you "
"like."
msgstr ""
"Er is geen tijdslimiet, en niks beweegt uit zichzelf, dus denk zolang je "
"wilt."

# type: SH
#: debian/hex-a-hop.6:39
#, no-wrap
msgid "SEE ALSO"
msgstr "ZIE OOK"

# type: Plain text
#: debian/hex-a-hop.6:41
msgid ""
"You can find more about the game on its homepage: http://hexahop.sourceforge.net/"
msgstr ""
"Meer informatie over het spel is te vinden op de homepage: http://hexahop.sourceforge.net/"

# type: Plain text
#: debian/hex-a-hop.6:43
msgid ""
"In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. "
"If the environment variable $HOME is not set, it'll use /tmp/ instead."
msgstr ""
"In de Debian versie van het spel worden de instelling opgeslagen in de map "
"$HOME/.hex-a-hop/. Als de omgevingsvariabele HOME niet is ingesteld, wordt "
"in plaats daarvan /tmp/ gebruikt."

# type: SH
#: debian/hex-a-hop.6:44
#, no-wrap
msgid "AUTHOR"
msgstr "AUTEUR"

# type: Plain text
#: debian/hex-a-hop.6:46
msgid ""
"The game has been written by Tom Beaumont, and is distributed under the GNU "
"General Public License, either version 2 of the License, or (at your option) "
"any later version."
msgstr ""
"Dit spel is geschreven door Tom Beaumont, en wordt verspreid onder de "
"voorwaarden van de GNU General Public License, ofwel versie 2 van deze "
"license, of (naar uw keuze) enige latere versie."

#~ msgid ""
#~ "Welcome to Hex-a-hop!    This is a puzzle game based on hexagonal tiles.  "
#~ "There is no time limit and no real-time element, so  take as long as you "
#~ "like.    Use the cursor keys or click on the arrows to  scroll through "
#~ "the help pages. More pages will be  added as you progress through the "
#~ "game."
#~ msgstr ""
#~ "Welkom bij Hex-a-hop!\n"
#~ "\n"
#~ "Dit is een puzzelspel met zeshoekige tegels.\n"
#~ "\n"
#~ "Er is geen tijdslimiet, en niks beweegt uit zichzelf, dus denk zolang je "
#~ "wilt.\n"
#~ "\n"
#~ "Gebruik de cursortoetsen of klik op de pijltjes om door de uitlegpagina's "
#~ "te bewegen. Er komen meer pagina's bij naarmate je verder vordert."
