# Translation of es to Spanish
# Copyright (C) 2007 Miriam Ruiz
# Copyright (C) 2007 Enrique Matias Sanchez (aka Quique)
# This file is distributed under the same license as the hex-a-hop package.
#
# Translators: A few hints:
#
# Support for translations is still experimental. You may find a few minor
# flaws. If you do not understand a message please ask to allow us adding
# helpful comments.
#
# The English help messages contain unusual spaces. "  " is internally
# replaced by a newline, "    " starts a new paragraph. You may ignore
# these spaces for now. You can also use "\n" (or "  ") in translations to
# force a linebreak and "\n\n" (or "    ") to start a new paragraph. It is
# suggested not to use fixed line breaks in paragraphs as this depends on
# font settings. You should also avoid "  " or "    " as this is unusual.
#
# The manpage is also created from this file. If you want to add an extra
# paragraph, e.g. describing your copyright for the translation or other
# language dependent information, create a file named hex-a-hop.<lang>.add.
# The first line of this file must read:
# PO4A-HEADER:mode=after;position=AUTHOR;beginboundary=\.SH
# Please *only* replace the word "AUTHOR" by the translation of this word to
# your language. For more details read po4a(7).
#
# There is also a desktop file hex-a-hop.desktop containing two translatable
# strings. Please update it as well.
#
# Miriam Ruiz <little_miry@yahoo.es>, 2007.
# Enrique Matias Sanchez (aka Quique) <cronopios@gmail.com>, 2007.
msgid ""
msgstr ""
"Project-Id-Version: hex-a-hop\n"
"Report-Msgid-Bugs-To: hex-a-hop@packages.debian.org\n"
"POT-Creation-Date: 2009-03-15 02:02+0200\n"
"PO-Revision-Date: 2007-08-24 08:44+0200\n"
"Last-Translator: Enrique Matias Sanchez (aka Quique) <cronopios@gmail.com>\n"
"Language-Team: Spanish <kde-es@kybs.de>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: KBabel 1.11.4\n"
"Plural-Forms:  nplurals=2; plural=(n != 1);\n"

#: src/hex_puzzzle.cpp:1473
#, c-format
msgid "Complete 1  more level  to unlock!"
msgid_plural "Complete %d  more levels  to unlock!"
msgstr[0] "¡Completa un  nivel más  para desbloquear!"
msgstr[1] "¡Completa %d  niveles más  para desbloquear!"

#: src/hex_puzzzle.cpp:1480
msgid "<<NO NAME>>"
msgstr "<<SIN NOMBRE>>"

#. TRANSLATORS: Anti-Ice are pickups, which turn ice plates into solid
#. plates once you step on them. Each pickup changes one ice plate
#: src/hex_puzzzle.cpp:2577
#, c-format
msgid "Anti-Ice: %d"
msgstr "Antihielo: %d"

#: src/hex_puzzzle.cpp:2578
#, c-format
msgid "Jumps: %d"
msgstr "Saltos: %d"

#: src/hex_puzzzle.cpp:2579
#, c-format
msgid "Score: %d (%d)"
msgstr "Puntuación: %d (%d)"

#. TRANSLATORS: Par is similar to golf, a pre defined score which you
#. can attempt to beat
#: src/hex_puzzzle.cpp:2582
#, c-format
msgid "Par:   %d"
msgstr "Par:   %d"

#: src/hex_puzzzle.cpp:2583
#, c-format
msgid "Diff:  %d"
msgstr "Diferencia:  %d"

#: src/hex_puzzzle.cpp:2586
#, c-format
msgid " Par: %d   Current: %d"
msgstr " Par: %d   Actual: %d"

#: src/hex_puzzzle.cpp:2589
#, c-format
msgid " Anti-Ice: %d"
msgstr " Antihielo: %d"

#: src/hex_puzzzle.cpp:2591
#, c-format
msgid " Jumps: %d"
msgstr " Saltos: %d"

#: src/hex_puzzzle.cpp:2597
#, c-format
msgid "Points: %d"
msgstr "Puntos: %d"

#: src/hex_puzzzle.cpp:2598
#, c-format
msgid "Discovered: %d%% (%d/%d)"
msgstr "Descubierto: %d%% (%d/%d)"

#: src/hex_puzzzle.cpp:2599
#, c-format
msgid "Complete: %d%% (%d)"
msgstr "Terminado: %d%% (%d)"

#: src/hex_puzzzle.cpp:2600
#, c-format
msgid "Mastered: %d%% (%d)"
msgstr "Dominado: %d%% (%d)"

#: src/hex_puzzzle.cpp:2603
#, c-format
msgid " %d%% Mastered"
msgstr " %d%% dominado"

#: src/hex_puzzzle.cpp:2605
#, c-format
msgid " %d%% Complete"
msgstr " %d%% terminado"

#: src/hex_puzzzle.cpp:2657
#, c-format
msgid "Best:% 3d"
msgstr "El mejor:% 3d"

#: src/hex_puzzzle.cpp:2658
#, c-format
msgid "Par:% 3d"
msgstr "Par:% 3d"

#: src/hex_puzzzle.cpp:2661
msgid "Completed"
msgstr "Terminado"

#: src/hex_puzzzle.cpp:2664
msgid "Incomplete"
msgstr "Incompleto"

#: src/hex_puzzzle.cpp:2705 src/menus.h:574
msgid "Level Complete!"
msgstr "¡Nivel terminado!"

#: src/hex_puzzzle.cpp:2821
#, c-format
msgid "Special(%d,%d): %s (%d)"
msgstr "Especial(%d,%d): %s (%d)"

#: src/hex_puzzzle.cpp:2821
msgid "<None>"
msgstr "<Ninguno>"

#: src/hex_puzzzle.cpp:2966
msgid "Select level"
msgstr "Seleccionar un nivel"

#: src/hex_puzzzle.cpp:4068
msgid "Save level"
msgstr "Guardar el nivel"

#: src/hex_puzzzle.cpp:4074
msgid "Open level"
msgstr "Abrir un nivel"

#: src/menus.h:88
msgid ""
"Basic controls:|Move around with the keys Q,W,E,A,S,D or the numeric  "
"keypad. Alternatively, you can use the mouse and  click on the tile you'd "
"like to move to.    Use 'U', backspace or the right mouse button to  undo "
"mistakes.    The 'Esc' key (or middle mouse button) brings up a  menu from "
"which you can restart if you get stuck."
msgstr ""
"Controles básicos:|Muévete con las teclas Q, W, E, A, S, D o con el teclado "
"numérico. Como alternativa, puedes usar el ratón y pulsar en la baldosa a la "
"que desees moverte.\n"
"\n"
"Usa «U», Borrar, o el botón derecho del ratón para deshacer equivocaciones.\n"
"\n"
"La tecla «Esc» (o el botón central del ratón) muestra un menú desde el que "
"puedes volver a empezar si te quedas atascado."

#: src/menus.h:92
msgid ""
"Objective:|Your goal is to break all the green tiles.    You mainly do this "
"by jumping on them.    They will crack when you land on them, and  only "
"disintegrate when you jump off.    Try not to trap yourself!"
msgstr ""
"Objetivo:|Tu meta es romper todas las baldosas verdes.\n"
"\n"
"Esto se hace principalmente saltando sobre ellas.\n"
"\n"
"Se romperán cuando aterrices sobre ellas, y se desintegrarán cuando las "
"abandones.\n"
"\n"
"¡Procura no quedarte atrapado!"

#: src/menus.h:94
msgid ""
"The coloured walls flatten themselves when there  are no matching coloured "
"tiles remaining."
msgstr ""
"Las paredes coloreadas dejan paso cuando ya no quedan baldosas del mismo "
"color."

#: src/menus.h:96
msgid ""
"You can bounce on the purple trampoline tiles to  get around.    But try not "
"to fall in the water.    If you do, remember you can undo with 'U',  "
"backspace or the right mouse button!"
msgstr ""
"Puedes rebotar en las baldosas-trampolín de color púrpura para moverte.\n"
"\n"
"Pero intenta no caer en el agua.\n"
"\n"
"Si lo haces, recuerda que puedes volver atrás con «U», Borrar, o el botón "
"derecho del ratón."

#: src/menus.h:98
msgid ""
"A red spinner tile will rotate the pieces around  it when you step on it."
msgstr ""
"Una baldosa giratoria de color rojo rotará las piezas a su alrededor cuando "
"pises sobre ella."

#: src/menus.h:102
msgid ""
"You don't need to destroy blue tiles to complete  the level.    But they'll "
"turn green when you step off them, and  you know what you have to do to "
"green tiles..."
msgstr ""
"No necesitas destruir las baldosas azules para terminal el nivel.\n"
"\n"
"Pero se volverán verdes cuando salgas de ellas, y ya sabes lo que tienes que "
"hacer con las baldosas verdes..."

#: src/menus.h:106
msgid ""
"Yellow laser tiles fire when you step on them.    Shooting other laser tiles "
"is more destructive."
msgstr ""
"Las baldosas láser amarillas disparan cuando pisas sobre ellas.\n"
"\n"
"Disparar a otras baldosas láser es más destructivo."

#: src/menus.h:108
msgid "Ice is slippery!    Please be careful!!"
msgstr ""
"¡El hielo es resbaladizo!\n"
"\n"
"¡Ten cuidado!"

#: src/menus.h:112
msgid ""
"The dark grey tiles with arrows on are builders.    Landing on one creates "
"green tiles in any adjacent  empty tile, and turns green tiles into walls."
msgstr ""
"Las baldosas de color gris oscuro con flechas encima son constructoras.\n"
"\n"
"Al aterrizar sobre una, se crean baldosas verdes en cualquier baldosa vacía "
"contigua, y las baldosas verdes se convierten en paredes."

#. TRANSLATORS: pop means vanish and Emy drowns (you loose)
#: src/menus.h:117
msgid ""
"You can ride on the pink floating boats to get  across water.    They'll pop "
"if you try and float off the edge of the  screen though, so look where "
"you're going."
msgstr ""
"Puedes montar en los barcos flotantes de color rosa para cruzar el agua.\n"
"\n"
"Sin embargo, si lo intentas desembarcarán y flotarán hasta más allá del "
"borde de la pantalla, así que mira a donde vas."

#: src/menus.h:119
msgid "The blue lifts go up or down when you land on them."
msgstr "Los ascensores azules suben o bajan cuando aterrizas sobre ellos."

#: src/menus.h:125
msgid ""
"The spiky anti-ice pickups turn icy tiles into blue ones.    They get used "
"automatically when you land on ice."
msgstr ""
"Las puntiagudos objetos antihielo convierten las baldosas de hilo en "
"azules.\n"
"\n"
"Se usan automáticamente cuando aterrizas sobre hielo."

#. TRANSLATORS: Normally you jump from one plate to another. The golden jump (a
#. pickup) allows you to jump and land on the *same* plate
#: src/menus.h:129
msgid ""
"Collecting the golden jump pickups will allow you to  do a big vertical "
"jump.    Try it out on different types of tiles.    Use the space bar or "
"return key to jump. Or click  on the tile you're currently on with the mouse."
msgstr ""
"Recoger los objetos de salto dorados te permitirá dar un gran salto "
"vertical.\n"
"\n"
"Inténtalo en diferentes tipos de baldosa.\n"
"\n"
"Usa la barra espaciadora o la tecla Intro para saltar. O pulsa con el ratón "
"la baldosa en la que te encuentres."

#: src/menus.h:134
msgid ""
"Map Screen:|You can choose which level to attempt next from  the map "
"screen.    Silver levels are ones you've cleared.    Black levels are ones "
"you haven't completed yet,  but are available to play."
msgstr ""
"Mapa:|Puedes elegir qué nivel intentar a continuación desde el mapa.\n"
"\n"
"Los niveles plateados son los que ya has pasado.\n"
"\n"
"Los niveles negros son los que todavía no has terminado, pero están "
"disponibles para que los juegues."

#. TRANSLATORS: Levels are depicted as black balls. Once you passed them, they
#. turn silver. If you reached the par, they turn golden (with a crown), and if
#. you beat the par, they turn their shape/color once more
#: src/menus.h:140
msgid ""
"New feature unlocked!|Each level has an efficiency target for you to try  "
"and beat.    Every move you make and each non-green tile  you destroy counts "
"against you.    Why not try replaying some levels and going  for gold?"
msgstr ""
"¡Se ha desbloqueado una nueva función!|Cada nivel tiene un objetivo de "
"eficiencia para que intentes batirlo.\n"
"\n"
"Cada movimiento que hagas y cada baldosa que destruyas sin ser de color "
"verde cuenta contra ti.\n"
"\n"
"¿Por qué no intentas volver a jugar algunos niveles y conseguir el oro?"

#: src/menus.h:145
msgid ""
"Thanks for playing this little game.    I hope you  enjoy it!    -- --    "
"All content is Copyright 2005 Tom Beaumont    email: tombeaumont@yahoo.com  "
"Any constructive criticism gratefully received!"
msgstr ""
"Gracias por jugar a este pequeño juego.\n"
"\n"
"Espero que lo disfrutes.\n"
"\n"
"-- --\n"
"\n"
"Todo el contenido es (c) 2005 Tom Beaumont\n"
"\n"
"Correo electrónico: tombeaumont@yahoo.com\n"
"Toda crítica constructiva será bien recibida."

#. TRANSLATORS: This string is copied twice into the POT file to workaround a
#. gettext limitation (no macro expansion). The extracted string "Welcome to "
#. will not be used.
#: src/menus.h:151
msgid "Welcome to "
msgstr "Welcome to "

#: src/menus.h:197
msgid "Info:"
msgstr ""

#: src/menus.h:229
msgid "Press any key"
msgstr "Pulsa una tecla"

#. TRANSLATORS: This specifies how the text in the help dialog should
#. be aligned. Do *not* translate the text itself but use one of "left",
#. "center" or "right" (untranslated!). The default is "center".
#: src/menus.h:251
msgid "text alignment"
msgstr ""

#: src/menus.h:337
#, c-format
msgid "Help (Page --)"
msgstr "Ayuda (Página --)"

#: src/menus.h:339
#, c-format
msgid "Help (Page %d/%d)"
msgstr "Ayuda (Página %d/%d)"

#: src/menus.h:426
msgid "Resume"
msgstr "Reanudar"

#: src/menus.h:427
msgid "Restart Level"
msgstr "Empezar el nivel de nuevo"

#: src/menus.h:428
msgid "Return to Map"
msgstr "Volver al mapa"

#: src/menus.h:429
msgid "Continue"
msgstr "Seguir"

#: src/menus.h:430
msgid "Toggle Fullscreen"
msgstr "Conmutar la pantalla completa"

#: src/menus.h:431 src/menus.h:1109
msgid "Options"
msgstr "Opciones"

#: src/menus.h:432
msgid "Quit"
msgstr "Salir"

#: src/menus.h:433
msgid "Yes"
msgstr "Sí"

#: src/menus.h:434
msgid "No"
msgstr "No"

#: src/menus.h:435
msgid "Return to Title"
msgstr "Volver al menú principal"

#: src/menus.h:436
msgid "Help"
msgstr "Ayuda"

#: src/menus.h:437
msgid "Start New Game"
msgstr "Comenzar un nuevo juego"

#: src/menus.h:438
msgid "Yes, really delete it!"
msgstr "Sí, borrarlo"

#: src/menus.h:439
msgid "Don't do it!"
msgstr "No hacerlo"

#: src/menus.h:440
msgid "Undo Last Move"
msgstr "Deshacer el último movimiento"

#: src/menus.h:441
msgid "OK"
msgstr "Aceptar"

#: src/menus.h:442
msgid "View Credits Sequence"
msgstr "Ver la secuencia de créditos"

#: src/menus.h:574
msgid "Emi can't swim..."
msgstr "Emi no sabe nadar..."

#: src/menus.h:613
#, c-format
msgid "New Best Score: %d  Par Score: %d  Par Beaten!"
msgstr "Nueva puntuación máxima: %d  Par: %d  ¡Mejor que el par!"

#: src/menus.h:615
#, c-format
msgid "New Best Score: %d  Par Score: %d"
msgstr "Nueva puntuación máxima: %d  Par: %d"

#: src/menus.h:617
#, c-format
msgid "Score: %d  Previous Best: %d  Par Score: %d"
msgstr "Puntuación: %d  Anterior máximo: %d  Par: %d"

#: src/menus.h:619
msgid "Well Done!  Level Completed!"
msgstr "¡Bien hecho!  Nivel terminado"

#: src/menus.h:698
msgid " Very Well Done! "
msgstr " ¡Muy bien hecho!"

#: src/menus.h:703
msgid "All Levels Cleared!"
msgstr "Terminados todos los niveles"

#: src/menus.h:707
msgid "Not a single green hexagon is left unbroken."
msgstr "No ha quedado ni un solo hexágono sin romper."

#: src/menus.h:709
msgid "Truly, you are a master of hexagon hopping!"
msgstr "Verdaderamente, eres un as del salto entre hexágonos"

#: src/menus.h:713
msgid "Credits"
msgstr "Créditos"

#: src/menus.h:714
msgid "<Design & Direction:"
msgstr "<Diseño y dirección:"

#: src/menus.h:715
msgid "<Programming:"
msgstr "<Programación:"

#: src/menus.h:716
msgid "<Graphics:"
msgstr "<Gráficos:"

#: src/menus.h:717
msgid "<Thanks to:"
msgstr "<Gracias a:"

#: src/menus.h:719
msgid "<Tools and libraries used:"
msgstr "<Herramientas y bibliotecas usadas:"

#: src/menus.h:720
msgid "<Fonts used:"
msgstr "<Tipos de letra usados:"

#: src/menus.h:724
msgid "Thanks for playing!"
msgstr "Gracias por jugar"

#: src/menus.h:728
msgid " Absolutely Amazing! "
msgstr " Realmente increíble "

#: src/menus.h:733
msgid "All Levels Mastered!!"
msgstr "¡¡Dominados todos los niveles!!"

#: src/menus.h:737
msgid "You crushed every last green hexagon with"
msgstr "Has roto todos los últimos hexágonos verdes con"

#: src/menus.h:738
msgid "breathtaking efficiency!"
msgstr "una eficiencia que corta la respiración"

#: src/menus.h:740
msgid "You truly are a grand master of hexagon hopping!"
msgstr "Verdaderamente eres el no va más del salto entre hexágonos"

#: src/menus.h:890
msgid "The End"
msgstr "Fin"

#: src/menus.h:979
#, c-format
msgid "Continue game %d (All Clear!)"
msgstr "Continuar el juego %d (todo terminado)"

#: src/menus.h:981
#, c-format
msgid "Continue game %d (%d%% + %d%%)"
msgstr "Continuar el juego %d (%d%% + %d%%)"

#: src/menus.h:983
#, c-format
msgid "Continue game %d (%d%% complete)"
msgstr "Continuar el juego %d (%d%% terminado)"

#: src/menus.h:1022
msgid "Quit: Are you sure?"
msgstr "Salir: ¿Estás seguro?"

#: src/menus.h:1042
#, c-format
msgid "Really delete game %d?"
msgstr "¿Seguro que quieres borrar el juego %d?"

#: src/menus.h:1082
msgid "Paused"
msgstr "En pausa"

#. TRANSLATORS: The following strings (in level_list.h) are level names, which
#. should give (in a humerous way) the player an indication about this level.
#: src/level_list.h:27
msgid "  Map"
msgstr "  Mapa"

#: src/level_list.h:28
msgid "  Orbital"
msgstr "  Orbital"

#: src/level_list.h:29
msgid "  Hive"
msgstr "  Colmena"

#: src/level_list.h:30
msgid "  There  and Back"
msgstr "  Allí y vuelta"

#: src/level_list.h:31
msgid "  Triangular"
msgstr "  Triangular"

#: src/level_list.h:32
msgid "  Mini  Island"
msgstr "  Miniisla"

#: src/level_list.h:33
msgid "  Island  Variation"
msgstr "  Variación de la isla"

#: src/level_list.h:34
msgid "  Archipelago"
msgstr "  Archipiélago"

#: src/level_list.h:35
msgid "  Weathervane"
msgstr "  Veleta"

#: src/level_list.h:36
msgid "  Bridges"
msgstr "  Puentes"

#: src/level_list.h:37
msgid "  Explorer"
msgstr "  Explorador"

#: src/level_list.h:38
msgid "  Trampolines"
msgstr "  Trampolines"

#: src/level_list.h:39
msgid "  Not a Knot"
msgstr "  Ningún nudo"

#: src/level_list.h:40
msgid "  Another  Mountain"
msgstr "  Otra  montaña"

#: src/level_list.h:41
msgid "  A  Mountain"
msgstr "  Una  montaña"

#: src/level_list.h:42
msgid "  Green  Walls"
msgstr "  Paredes  verdes"

#: src/level_list.h:43
msgid "  Winding  Order"
msgstr "  Orden serpenteante"

#: src/level_list.h:44
msgid "  Rental  Boat"
msgstr "  Bote de alquiler"

#: src/level_list.h:45
msgid "  Ferrying"
msgstr "  Ferry"

#: src/level_list.h:46
msgid "  Transport  Hub"
msgstr "  Estación intermodal"

#: src/level_list.h:47
msgid "  Lifts"
msgstr "  Ascensores"

#: src/level_list.h:48
msgid "  Leftovers"
msgstr "  Restos"

#: src/level_list.h:49
msgid "  Trampoline  Retrieval"
msgstr "  Recuperación del trampolín"

#: src/level_list.h:50
msgid "  Rolling  Hexagons"
msgstr "  Hexágonos ondulados"

#: src/level_list.h:51
msgid "  Telephone"
msgstr "  Teléfono"

#: src/level_list.h:52
msgid "  Breakthrough"
msgstr "  Gran paso adelante"

#: src/level_list.h:53
msgid "  Laser  Safety"
msgstr "  Seguridad láser"

#: src/level_list.h:54
msgid "  Branching  Pathway"
msgstr "  Camino que se bifurca"

#: src/level_list.h:55
msgid "  Only One  Way Up"
msgstr "  Solo una subida"

#: src/level_list.h:56
msgid "  Outposts"
msgstr "  Puesto fronterizo"

#: src/level_list.h:57
msgid "  Roundabouts"
msgstr "  Tiovivos"

#: src/level_list.h:58
msgid "  Two  Fish"
msgstr "  Dos  peces"

#: src/level_list.h:59
msgid "All  Wound  Up"
msgstr "Todo concluido"

#: src/level_list.h:60
msgid "  Toughened  Tiles"
msgstr "  Baldosas endurecidas"

#: src/level_list.h:61
msgid "  Island"
msgstr "  Isla"

#: src/level_list.h:62
msgid "  More  Stripes"
msgstr "  Más rayas"

#: src/level_list.h:63
msgid "  Stripes"
msgstr "  Rayas"

#: src/level_list.h:64
msgid "  One Two  One Two"
msgstr "  Uno dos  uno dos"

#: src/level_list.h:65
msgid "  Turtle"
msgstr "  Tortuga"

#: src/level_list.h:66
msgid "  Wand"
msgstr "  Varita"

#: src/level_list.h:67
msgid "  Deathtrap"
msgstr "  Trampa mortal"

#: src/level_list.h:68
msgid "  Eagerness"
msgstr "  Impaciencia"

#: src/level_list.h:69
msgid "  Gun  Platform"
msgstr "  Plataforma pistola"

#: src/level_list.h:70
msgid "  Nucleus"
msgstr "  Núcleo"

#: src/level_list.h:71
msgid "  Sniper"
msgstr "  Francotirador"

#: src/level_list.h:72
msgid "  Deadly  Snowflake"
msgstr "  Copo de nieve mortal"

#: src/level_list.h:73
msgid "  Snowflake"
msgstr "  Copo de nieve"

#: src/level_list.h:74
msgid "  Laser  Tiles"
msgstr "  Baldosas láser"

#: src/level_list.h:75
msgid "  Trigger  Happy"
msgstr "  Gatillo feliz"

#: src/level_list.h:76
msgid "  Lure"
msgstr "  Señuelo"

#: src/level_list.h:77
msgid "  Maze"
msgstr "  Laberinto"

#: src/level_list.h:78
msgid "  Motion  Sickness"
msgstr "  Enfermedad motora"

#: src/level_list.h:79
msgid "  All About  Preparation"
msgstr "  Todo sobre la preparación"

#: src/level_list.h:80
msgid "  Revolver  Cannon"
msgstr "  Cañón del revólver"

#: src/level_list.h:81
msgid "  Small  Cog"
msgstr "  Pequeño diente"

#: src/level_list.h:82
msgid "  Sprocket"
msgstr "  Rueda dentada"

#: src/level_list.h:83
msgid "  Switch"
msgstr "  Conmutador"

#: src/level_list.h:84
msgid "  Spinner  Tiles"
msgstr "  Baldosas giratorias"

#: src/level_list.h:85
msgid "  Three  More Ways"
msgstr "  Tres maneras más"

#: src/level_list.h:86
msgid "  Three  Ways To Go"
msgstr "  Tres posibilidades"

#: src/level_list.h:87
msgid "Please  Skate  Safely"
msgstr "Patina de forma segura"

#: src/level_list.h:88
msgid "  Refraction"
msgstr "  Refracción"

#: src/level_list.h:89
msgid "  Route  Finder"
msgstr "  Buscarutas"

#: src/level_list.h:90
msgid "A  Slippery  Situation"
msgstr "Un situación resbaladiza"

#: src/level_list.h:91
msgid "  Crooked"
msgstr "  Tortuoso"

#: src/level_list.h:92
msgid "  Green  Honey"
msgstr "  Miel  verde"

#: src/level_list.h:93
msgid "  Carefully  Does It"
msgstr "  Con cuidado se hace"

#: src/level_list.h:94
msgid "  Radioactive  Ice"
msgstr "  Hielo  radiactivo"

#: src/level_list.h:95
msgid "  Pro  Skater"
msgstr "  Patinador profesional"

#: src/level_list.h:96
msgid "  Spinners  II"
msgstr "  Giratorias II"

#: src/level_list.h:97
msgid "  Spinners"
msgstr "  Giratorias"

#. TRANSLATORS: There is a special kind of pickup, which will turn ice
#. plates into "normal" plates (you won't slip on them). So the name
#. is (probably) related to "Make less slippery".
#: src/level_list.h:101
msgid "  Deslippify"
msgstr "  Menos resbaladizo"

#: src/level_list.h:102
msgid "  Tri Mesh"
msgstr "  Tres mallas"

#: src/level_list.h:103
msgid "  Wheel"
msgstr "  Rueda"

#: src/level_list.h:104
msgid "  Finishing  Strike"
msgstr "  Golpe final"

#: src/level_list.h:105
msgid "  Big  Jumps"
msgstr "  Grandes saltos"

#: src/level_list.h:106
msgid "  Wave  Cannon"
msgstr "  Cañón de la ola"

#: src/level_list.h:107
msgid "  Clearance"
msgstr "  Evacuación"

#: src/level_list.h:108
msgid "  Floating"
msgstr "  Flotante"

#: src/level_list.h:109
msgid "  Forced  Fire"
msgstr "  Fuego forzado"

#: src/level_list.h:110
msgid "No  Swimming  Allowed"
msgstr "No se permite nadar"

#: src/level_list.h:111
msgid "A Little  Light  Lifting"
msgstr "Un poco de levantamiento de pesos"

#: src/level_list.h:112
msgid "  House"
msgstr "  Casa"

#: src/level_list.h:113
msgid "  Hunting"
msgstr "  Caza"

#: src/level_list.h:114
msgid "  More  Lifting"
msgstr "  Más levantamientos"

#: src/level_list.h:115
msgid "  Opportunist"
msgstr "  Oportunista"

#: src/level_list.h:116
msgid "  Demolition"
msgstr "  Demolición"

#: src/level_list.h:117
msgid "  Upper"
msgstr "  Superior"

#: src/level_list.h:118
msgid "Beware  Feedback  Loops"
msgstr "Cuidado con los bucles de retroalimentación"

#: src/level_list.h:119
msgid "  Somewhat  Constructive"
msgstr "  Algo constructivo"

#: src/level_list.h:120
msgid "  Overbuild"
msgstr "  Sobreconstruir"

#: src/level_list.h:121
msgid "  Reversing  Space"
msgstr "  Espacio marcha atrás"

#: src/level_list.h:122
msgid "Burn  Your  Bridges"
msgstr "Quema  tus  puentes"

#: src/level_list.h:123
msgid "A  Strange  Place"
msgstr "Un  lugar  extraño"

#: src/level_list.h:124
msgid "  Commute"
msgstr "  Conmutar"

#: src/level_list.h:125
msgid "  Bouncing  Required"
msgstr "  Hay que rebotar"

#: src/level_list.h:126
msgid "  Fetch  Quest"
msgstr "  Búsqueda"

#: src/level_list.h:127
msgid "  Laser  Surgery"
msgstr "  Cirugía  láser"

#: src/level_list.h:128
msgid "  Icy  Tiles"
msgstr "  Baldosas heladas"

#: src/level_list.h:129
msgid "  Icy  Road"
msgstr "  Carretera helada"

#: src/level_list.h:130
msgid "  Inversion"
msgstr "  Inversión"

#: src/level_list.h:132 src/level_list.h:133 src/level_list.h:134
#: src/level_list.h:135 src/level_list.h:136
msgid "Complete __ levels to unlock"
msgstr "Completa __ niveles para desbloquear"

# type: TH
#: debian/hex-a-hop.6:18
#, no-wrap
msgid "Hex\\(hya\\(hyhop"
msgstr "Hex\\(hya\\(hyhop"

# type: SH
#: debian/hex-a-hop.6:19
#, no-wrap
msgid "NAME"
msgstr "NOMBRE"

# type: Plain text
#: debian/hex-a-hop.6:21
msgid "hex-a-hop - puzzle game based on hexagonal tiles"
msgstr "hex-a-hop - rompecabezas basado en baldosas hexagonales"

# type: SH
#: debian/hex-a-hop.6:21
#, no-wrap
msgid "DESCRIPTION"
msgstr "DESCRIPCIÓN"

# type: Plain text
#: debian/hex-a-hop.6:23
msgid ""
"Hex\\(hya\\(hyhop is a puzzle game based on hexagonal tiles. There is no "
"time limit and no real\\(hytime element."
msgstr ""
"Hex\\(hya\\(hyhop es un rompecabezas basado en baldosas hexagonales. No hay "
"tiempo límite ni ningún elemento de tiempo real."

# type: Plain text
#: debian/hex-a-hop.6:25
msgid ""
"The objective is simply to destroy all the green hexagonal tiles on each of "
"the 100 levels. As you progress through the game, more types of tiles are "
"introduced which make things more difficult and interesting."
msgstr ""
"El objetivo es simplemente destruir todas las baldosas hexagonales de color "
"verde en cada uno de los 100 niveles. Según vayas progresando en el juego, "
"se introducen más tipos de baldosa, que lo hacen más difícil e interesante."

# type: SH
#: debian/hex-a-hop.6:26
#, no-wrap
msgid "USAGE"
msgstr "MANEJO"

# type: Plain text
#: debian/hex-a-hop.6:28
msgid ""
"You can move the character around with the keys Q,W,E,A,S,D, or with the "
"numeric keypad. Alternatively, you can use the mouse and click on the tile "
"you'd like to move to."
msgstr ""
"Puedes mover el personaje con las teclas Q, W, E, A, S, D, o con el teclado "
"numérico. Como alternativa, puedes usar el ratón y pulsar en las baldosa a "
"la que desees moverte."

#: debian/hex-a-hop.6:31
msgid ""
"Use 'U', backspace or the right mouse button to undo mistakes.  The 'Esc' "
"key (or middle mouse button) brings up a menu from which you can restart if "
"you get stuck."
msgstr ""
"Usa «U», Borrar, o el botón derecho del ratón para deshacer equivocaciones. "
"La tecla «Esc» (o el botón central del ratón) muestra un menú desde el que "
"puedes volver a empezar si te quedas atascado."

#: debian/hex-a-hop.6:33
msgid ""
"Your goal is to break all the green tiles. You mainly do this by jumping on "
"them. They will crack when you land on them, and only disintegrate when you "
"jump off. Try not to trap yourself!"
msgstr ""
"Tu meta es romper todas las baldosas verdes. Se hace principalmente saltando "
"sobre ellas. Se romperán cuando aterrices sobre ellas, y se desintegrarán "
"cuando las abandones. ¡Procura no quedarte atrapado!"

#: debian/hex-a-hop.6:35
msgid ""
"During the game, you will be given hints and instructions on what to do. Use "
"the cursor keys or click on the arrows to scroll through the help pages. "
"More pages will be added as you progress through the game, as new tiles will "
"keep appearing."
msgstr ""
"Durante el juego, se te darán consejos e instrucciones sobre qué hacer. "
"Utiliza las teclas cursores o pulsa las flechas para desplazarte por las "
"páginas de ayuda. Se añadirán más páginas según vayas progresando en el "
"juego, cada vez que aparezcan nuevas baldosas."

#: debian/hex-a-hop.6:37
msgid ""
"You can choose which level to attempt next from the map screen. Silver "
"levels are ones you've cleared. Black levels are ones you haven't completed "
"yet, but are available to play."
msgstr ""
"Puedes elegir qué nivel intentar a continuación desde el mapa. Los niveles "
"plateados son los que ya has pasado. Los niveles negros son los que todavía "
"no has terminado, pero están disponibles para que los juegues."

# type: Plain text
#: debian/hex-a-hop.6:39
msgid ""
"There is no time limit and no real\\(hytime element, so take as long as you "
"like."
msgstr ""
"No hay tiempo límite ni ningún elemento de tiempo real, así que tómate el "
"tiempo que necesites."

# type: SH
#: debian/hex-a-hop.6:39
#, no-wrap
msgid "SEE ALSO"
msgstr "MIRA TAMBIÉN"

# type: Plain text
#: debian/hex-a-hop.6:41
msgid ""
"You can find more about the game on its homepage: http://hexahop.sourceforge.net/"
msgstr ""
"Puedes encontrar más información sobre el juego en su página web: http://hexahop.sourceforge.net/"

# type: Plain text
#: debian/hex-a-hop.6:43
msgid ""
"In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. "
"If the environment variable $HOME is not set, it'll use /tmp/ instead."
msgstr ""
"En la versión de Debian, los datos del juego se almacenan en el directorio "
"$HOME/.hex-a-hop/. Si la variable de entorno $HOME no existiese, se usará /"
"tmp/ en su lugar."

# type: SH
#: debian/hex-a-hop.6:44
#, no-wrap
msgid "AUTHOR"
msgstr "AUTOR"

# type: Plain text
#: debian/hex-a-hop.6:46
msgid ""
"The game has been written by Tom Beaumont, and is distributed under the GNU "
"General Public License, either version 2 of the License, or (at your option) "
"any later version."
msgstr ""
"El juego fue escrito por Tom Beaumont, y se distribuye bajo los términos de "
"la Licencia Pública General de GNU, bien los de la versión 2 de la licencia, "
"o bien (a su elección) los de cualquier versión posterior."

#~ msgid ""
#~ "Welcome to Hex-a-hop!    This is a puzzle game based on hexagonal tiles.  "
#~ "There is no time limit and no real-time element, so  take as long as you "
#~ "like.    Use the cursor keys or click on the arrows to  scroll through "
#~ "the help pages. More pages will be  added as you progress through the "
#~ "game."
#~ msgstr ""
#~ "¡Bienvenido a Hex-a-hop!\n"
#~ "\n"
#~ "Este es un rompecabezas basado en baldosas hexagonales.\n"
#~ "\n"
#~ "No hay tiempo límite ni ningún elemento de tiempo real, así que tómate el "
#~ "tiempo que necesites.\n"
#~ "\n"
#~ "Utiliza las teclas cursores o pulsa las flechas para desplazarte por las "
#~ "páginas de ayuda. Se añadirán más páginas según vayas progresando en el "
#~ "juego."
