# German translation of hex-a-hop templates
# Helge Kreutzmann <debian@helgefjell.de>, 2007.
# This file is distributed under the same license as the hex-a-hop package.
#
# Translators: A few hints:
#
# Support for translations is still experimental. You may find a few minor
# flaws. If you do not understand a message please ask to allow us adding
# helpful comments.
#
# The English help messages contain unusual spaces. "  " is internally
# replaced by a newline, "    " starts a new paragraph. You may ignore
# these spaces for now. You can also use "\n" (or "  ") in translations to
# force a linebreak and "\n\n" (or "    ") to start a new paragraph. It is
# suggested not to use fixed line breaks in paragraphs as this depends on
# font settings. You should also avoid "  " or "    " as this is unusual.
#
# The manpage is also created from this file. If you want to add an extra
# paragraph, e.g. describing your copyright for the translation or other
# language dependent information, create a file named hex-a-hop.<lang>.add.
# The first line of this file must read:
# PO4A-HEADER:mode=after;position=AUTHOR;beginboundary=\.SH
# Please *only* replace the word "AUTHOR" by the translation of this word to
# your language. For more details read po4a(7).
#
# The manpage uses \\(hy. This is a hyphen sign (looks like -) and is used to
# connect two words such as "real-time". If you use "-" it will be wrongly
# rendered by po4a as minus sign (\- in output). See also
# http://lists.debian.org/debian-devel/2003/03/msg01481.html. If you read
# a message containing \\(hy consider it as usual hyphen. In your translation
# you should also replace all hyphens by \\(hy. Commands, file names, ... never
# contain hyphens but 7 bit minus signs!
#
# There is also a desktop file hex-a-hop.desktop containing two translatable
# strings. Please update it as well.
msgid ""
msgstr ""
"Project-Id-Version: hex-a-hop 0.0.20070315-4\n"
"Report-Msgid-Bugs-To: hex-a-hop@packages.debian.org\n"
"POT-Creation-Date: 2009-03-15 02:02+0200\n"
"PO-Revision-Date: 2007-09-20 00:34+0200\n"
"Last-Translator: Helge Kreutzmann <debian@helgefjell.de>\n"
"Language-Team: German <debian-l10n-german@lists.debian.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: src/hex_puzzzle.cpp:1473
#, c-format
msgid "Complete 1  more level  to unlock!"
msgid_plural "Complete %d  more levels  to unlock!"
msgstr[0] "Einen weiteren Level zum Entsperren abschließen!"
msgstr[1] "%d weitere Level zum Entsperren abschließen!"

#: src/hex_puzzzle.cpp:1480
msgid "<<NO NAME>>"
msgstr "<<KEIN NAME>>"

#. TRANSLATORS: Anti-Ice are pickups, which turn ice plates into solid
#. plates once you step on them. Each pickup changes one ice plate
#: src/hex_puzzzle.cpp:2577
#, c-format
msgid "Anti-Ice: %d"
msgstr "Anti-Eis: %d"

#: src/hex_puzzzle.cpp:2578
#, c-format
msgid "Jumps: %d"
msgstr "Sprünge: %d"

#: src/hex_puzzzle.cpp:2579
#, c-format
msgid "Score: %d (%d)"
msgstr "Punktzahl: %d (%d)"

#. TRANSLATORS: Par is similar to golf, a pre defined score which you
#. can attempt to beat
#: src/hex_puzzzle.cpp:2582
#, c-format
msgid "Par:   %d"
msgstr "Erwartet:   %d"

#: src/hex_puzzzle.cpp:2583
#, c-format
msgid "Diff:  %d"
msgstr "Diff:  %d"

#: src/hex_puzzzle.cpp:2586
#, c-format
msgid " Par: %d   Current: %d"
msgstr " Erwartet: %d   Derzeit: %d"

#: src/hex_puzzzle.cpp:2589
#, c-format
msgid " Anti-Ice: %d"
msgstr " Anti-Eis: %d"

#: src/hex_puzzzle.cpp:2591
#, c-format
msgid " Jumps: %d"
msgstr " Sprünge: %d"

#: src/hex_puzzzle.cpp:2597
#, c-format
msgid "Points: %d"
msgstr "Punkte: %d"

#: src/hex_puzzzle.cpp:2598
#, c-format
msgid "Discovered: %d%% (%d/%d)"
msgstr "Entdeckt: %d%% (%d/%d)"

#: src/hex_puzzzle.cpp:2599
#, c-format
msgid "Complete: %d%% (%d)"
msgstr "Komplett: %d%% (%d)"

#: src/hex_puzzzle.cpp:2600
#, c-format
msgid "Mastered: %d%% (%d)"
msgstr "Gemeistert: %d%% (%d)"

#: src/hex_puzzzle.cpp:2603
#, c-format
msgid " %d%% Mastered"
msgstr " %d%% gemeistert"

#: src/hex_puzzzle.cpp:2605
#, c-format
msgid " %d%% Complete"
msgstr " %d%% komplett"

#: src/hex_puzzzle.cpp:2657
#, c-format
msgid "Best:% 3d"
msgstr "Bestwert:% 3d"

#: src/hex_puzzzle.cpp:2658
#, c-format
msgid "Par:% 3d"
msgstr "Erwartet:% 3d"

#: src/hex_puzzzle.cpp:2661
msgid "Completed"
msgstr "Erledigt"

#: src/hex_puzzzle.cpp:2664
msgid "Incomplete"
msgstr "Nicht erledigt"

#: src/hex_puzzzle.cpp:2705 src/menus.h:574
msgid "Level Complete!"
msgstr "Level erledigt!"

#: src/hex_puzzzle.cpp:2821
#, c-format
msgid "Special(%d,%d): %s (%d)"
msgstr "Spezial(%d,%d): %s (%d)"

#: src/hex_puzzzle.cpp:2821
msgid "<None>"
msgstr "<Keine>"

#: src/hex_puzzzle.cpp:2966
msgid "Select level"
msgstr "Level auswählen"

#: src/hex_puzzzle.cpp:4068
msgid "Save level"
msgstr "Level speichern"

#: src/hex_puzzzle.cpp:4074
msgid "Open level"
msgstr "Level öffnen"

#: src/menus.h:88
msgid ""
"Basic controls:|Move around with the keys Q,W,E,A,S,D or the numeric  "
"keypad. Alternatively, you can use the mouse and  click on the tile you'd "
"like to move to.    Use 'U', backspace or the right mouse button to  undo "
"mistakes.    The 'Esc' key (or middle mouse button) brings up a  menu from "
"which you can restart if you get stuck."
msgstr ""
"Grundlegende Steuerung:|Sie können Ihre Figur mit den Tasten Q,W,E,A,S,D "
"oder mit dem numerischen Eingabefeld bewegen. Alternativ können Sie die Maus "
"verwenden und auf die Platte klicken, zu der Sie die Figur bewegen möchten.\n"
"\n"
"Verwenden Sie »U«, die Rückschritttaste oder die rechte Maustaste, um Fehler "
"rückgängig zu machen.\n"
"\n"
"Die »Esc«-Taste (oder die mittlere Maustaste) holt ein Menü hervor, in dem "
"Sie den Level neu starten können, wenn Sie festsitzen."

#: src/menus.h:92
msgid ""
"Objective:|Your goal is to break all the green tiles.    You mainly do this "
"by jumping on them.    They will crack when you land on them, and  only "
"disintegrate when you jump off.    Try not to trap yourself!"
msgstr ""
"Ziel:|Ihr Ziel besteht darin, alle grünen Platten zu zerstören.\n"
"\n"
"Sie erreichen dies hauptsächlich, indem Sie auf die Platten draufspringen.\n"
"\n"
"Sie werden brechen, wenn Sie auf ihnen landen, und sich erst auflösen, wenn "
"Sie herunterspringen.\n"
"\n"
"Sperren Sie sich nicht selber ein!"

#: src/menus.h:94
msgid ""
"The coloured walls flatten themselves when there  are no matching coloured "
"tiles remaining."
msgstr ""
"Die farbigen Mauern werden platt, sobald es keine passenden farbigen Platten "
"mehr gibt."

#: src/menus.h:96
msgid ""
"You can bounce on the purple trampoline tiles to  get around.    But try not "
"to fall in the water.    If you do, remember you can undo with 'U',  "
"backspace or the right mouse button!"
msgstr ""
"Sie können auf die violetten Trampolin-Platten springen, um sich "
"herumzubewegen.\n"
"\n"
"Vermeiden Sie aber, ins Wasser zu fallen.\n"
"\n"
"Falls das passiert, können Sie es mit »U«, der Rückschritttaste oder der "
"rechten Maustaste rückgängig machen."

#: src/menus.h:98
msgid ""
"A red spinner tile will rotate the pieces around  it when you step on it."
msgstr ""
"Ein rote Kreiselplatte rotiert die Stücke um sich herum, wenn Sie drauf "
"treten."

#: src/menus.h:102
msgid ""
"You don't need to destroy blue tiles to complete  the level.    But they'll "
"turn green when you step off them, and  you know what you have to do to "
"green tiles..."
msgstr ""
"Sie brauchen blaue Platten nicht zu zerstören, um den Level abzuschließen. "
"Allerdings werden Sie grün, wenn Sie von ihnen runter gehen, und Sie wissen, "
"was Sie mit grünen Platten machen müssen ..."

#: src/menus.h:106
msgid ""
"Yellow laser tiles fire when you step on them.    Shooting other laser tiles "
"is more destructive."
msgstr ""
"Gelbe Laser-Platten feuern, wenn Sie darauf treten. Auf andere Laser-Platten "
"zu schießen zerstört mehr."

#: src/menus.h:108
msgid "Ice is slippery!    Please be careful!!"
msgstr "Eis ist glatt!    Bitte vorsichtig sein!!"

#: src/menus.h:112
msgid ""
"The dark grey tiles with arrows on are builders.    Landing on one creates "
"green tiles in any adjacent  empty tile, and turns green tiles into walls."
msgstr ""
"Die dunkelgrauen Platten mit Pfeilen sind Bauplatten. Landen Sie auf einer, "
"werden grüne Platten in allen anliegenden leeren Position erzeugt, und grüne "
"Platten werden zu Mauern."

#. TRANSLATORS: pop means vanish and Emy drowns (you loose)
#: src/menus.h:117
msgid ""
"You can ride on the pink floating boats to get  across water.    They'll pop "
"if you try and float off the edge of the  screen though, so look where "
"you're going."
msgstr ""
"Sie können auf rosa schwimmenden Booten über das Wasser gelangen. Sie lösen "
"sich aber auf, falls Sie versuchen, über den Rand des Bildschirms "
"hinauszuschwimmen, passen Sie also auf, wo die Reise hingeht."

#: src/menus.h:119
msgid "The blue lifts go up or down when you land on them."
msgstr "Die blauen Fahrstühle fahren hoch oder runter, wenn Sie darauf landen."

#: src/menus.h:125
msgid ""
"The spiky anti-ice pickups turn icy tiles into blue ones.    They get used "
"automatically when you land on ice."
msgstr ""
"Die Anti-Eis-Spikes zum Einsammeln verwandeln Eisplatten in blaue Platten. "
"Sie werden automatisch verwendet, wenn Sie auf Eis landen."

#. TRANSLATORS: Normally you jump from one plate to another. The golden jump (a
#. pickup) allows you to jump and land on the *same* plate
#: src/menus.h:129
msgid ""
"Collecting the golden jump pickups will allow you to  do a big vertical "
"jump.    Try it out on different types of tiles.    Use the space bar or "
"return key to jump. Or click  on the tile you're currently on with the mouse."
msgstr ""
"Durch Einsammeln des goldenen Sprungs können Sie einen großen vertikalen "
"Sprung durchführen. Probieren Sie ihn auf verschiedenartigen Platten aus. "
"Verwenden Sie die Leertaste oder die Eingabetaste, um zu springen. Oder "
"klicken Sie mit der Maus auf die Platte, auf der Sie gerade sind."

#: src/menus.h:134
msgid ""
"Map Screen:|You can choose which level to attempt next from  the map "
"screen.    Silver levels are ones you've cleared.    Black levels are ones "
"you haven't completed yet,  but are available to play."
msgstr ""
"Karten-Bildschirm:|Sie können den Level vom Kartenbildschirm aussuchen, den "
"Sie als nächstes versuchen wollen.\n"
"\n"
"Die Level in Silber haben Sie bereits geschafft.\n"
"\n"
"Die schwarzen Level haben Sie noch nicht beendet, können aber gespielt "
"werden."

#. TRANSLATORS: Levels are depicted as black balls. Once you passed them, they
#. turn silver. If you reached the par, they turn golden (with a crown), and if
#. you beat the par, they turn their shape/color once more
#: src/menus.h:140
msgid ""
"New feature unlocked!|Each level has an efficiency target for you to try  "
"and beat.    Every move you make and each non-green tile  you destroy counts "
"against you.    Why not try replaying some levels and going  for gold?"
msgstr ""
"Neue Funktion freigeschaltet!|Jeder Level hat ein Effizienz-Ziel, das Sie "
"versuchen können, zu schlagen.\n"
"\n"
"Jede Bewegung die Sie durchführen und jede nicht-grüne Platte, die Sie "
"zerstören, zählt gegen Sie.\n"
"\n"
"Warum versuchen Sie nicht, einige Level noch einmal zu spielen und auf Gold "
"zu bekommen?"

#: src/menus.h:145
msgid ""
"Thanks for playing this little game.    I hope you  enjoy it!    -- --    "
"All content is Copyright 2005 Tom Beaumont    email: tombeaumont@yahoo.com  "
"Any constructive criticism gratefully received!"
msgstr ""
"Vielen Dank, dass Sie dieses kleine Spiel gespielt haben. Ich hoffe, Sie "
"hatten Ihren Spaß!\n"
"\n"
"-- --\n"
"\n"
"Aller Inhalt ist (C) 2005 Tom Beaumont\n"
"E-Mail: tombeaumont@yahoo.com\n"
"\n"
"Jede konstruktive Kritik wird gerne angenommen!"

#. TRANSLATORS: This string is copied twice into the POT file to workaround a
#. gettext limitation (no macro expansion). The extracted string "Welcome to "
#. will not be used.
#: src/menus.h:151
msgid "Welcome to "
msgstr "Welcome to "

#: src/menus.h:197
msgid "Info:"
msgstr "Info:"

#: src/menus.h:229
msgid "Press any key"
msgstr "Beliebige Taste drücken"

#. TRANSLATORS: This specifies how the text in the help dialog should
#. be aligned. Do *not* translate the text itself but use one of "left",
#. "center" or "right" (untranslated!). The default is "center".
#: src/menus.h:251
msgid "text alignment"
msgstr "center"

#: src/menus.h:337
#, c-format
msgid "Help (Page --)"
msgstr "Hilfe (Seite --)"

#: src/menus.h:339
#, c-format
msgid "Help (Page %d/%d)"
msgstr "Hilfe (Seite %d/%d)"

#: src/menus.h:426
msgid "Resume"
msgstr "Fortfahren"

#: src/menus.h:427
msgid "Restart Level"
msgstr "Level neu starten"

#: src/menus.h:428
msgid "Return to Map"
msgstr "Zur Karte zurückkehren"

#: src/menus.h:429
msgid "Continue"
msgstr "Fortfahren"

#: src/menus.h:430
msgid "Toggle Fullscreen"
msgstr "Vollbild umschalten"

#: src/menus.h:431 src/menus.h:1109
msgid "Options"
msgstr "Optionen"

#: src/menus.h:432
msgid "Quit"
msgstr "Beenden"

#: src/menus.h:433
msgid "Yes"
msgstr "Ja"

#: src/menus.h:434
msgid "No"
msgstr "Nein"

#: src/menus.h:435
msgid "Return to Title"
msgstr "Zum Titel zurückkehren"

#: src/menus.h:436
msgid "Help"
msgstr "Hilfe"

#: src/menus.h:437
msgid "Start New Game"
msgstr "Neues Spiel starten"

#: src/menus.h:438
msgid "Yes, really delete it!"
msgstr "Ja, lösche es wirklich!"

#: src/menus.h:439
msgid "Don't do it!"
msgstr "Lass das!"

#: src/menus.h:440
msgid "Undo Last Move"
msgstr "Letzte Bewegung rückgängig"

#: src/menus.h:441
msgid "OK"
msgstr "Ok"

#: src/menus.h:442
msgid "View Credits Sequence"
msgstr "Danksagungssequenz anschauen"

#: src/menus.h:574
msgid "Emi can't swim..."
msgstr "Emi kann nicht schwimmen ..."

#: src/menus.h:613
#, c-format
msgid "New Best Score: %d  Par Score: %d  Par Beaten!"
msgstr "Neue Bestpunktzahl: %d  Erwartete Punktzahl: %d  Erwartung geschlagen!"

#: src/menus.h:615
#, c-format
msgid "New Best Score: %d  Par Score: %d"
msgstr "Neue Bestpunktzahl: %d  Erwartete Punktzahl: %d"

#: src/menus.h:617
#, c-format
msgid "Score: %d  Previous Best: %d  Par Score: %d"
msgstr "Punktzahl: %d  Bisherige Bestpunktzahl: %d  Erwartete Punktzahl: %d"

#: src/menus.h:619
msgid "Well Done!  Level Completed!"
msgstr ""
"Gut gemacht!\n"
"Level beendet!"

#: src/menus.h:698
msgid " Very Well Done! "
msgstr " Sehr gut gemacht!"

#: src/menus.h:703
msgid "All Levels Cleared!"
msgstr "Alle Level geschafft!"

#: src/menus.h:707
msgid "Not a single green hexagon is left unbroken."
msgstr "Kein einziges grünes Sechseck ist nicht gebrochen."

#: src/menus.h:709
msgid "Truly, you are a master of hexagon hopping!"
msgstr "Sie sind wirklich ein Meister des Sechseck-Springens!"

#: src/menus.h:713
msgid "Credits"
msgstr "Danksagungen"

#: src/menus.h:714
msgid "<Design & Direction:"
msgstr "<Design & Leitung:"

#: src/menus.h:715
msgid "<Programming:"
msgstr "<Programmierung:"

#: src/menus.h:716
msgid "<Graphics:"
msgstr "<Graphik:"

#: src/menus.h:717
msgid "<Thanks to:"
msgstr "<Danke an:"

#: src/menus.h:719
msgid "<Tools and libraries used:"
msgstr "<Benutzte Werkzeuge und Bibliotheken:"

#: src/menus.h:720
msgid "<Fonts used:"
msgstr "<Benutzte Schriften:"

#: src/menus.h:724
msgid "Thanks for playing!"
msgstr "Danke fürs Spielen!"

#: src/menus.h:728
msgid " Absolutely Amazing! "
msgstr " Unglaublich! "

#: src/menus.h:733
msgid "All Levels Mastered!!"
msgstr "Alle Level gemeistert!!"

#: src/menus.h:737
msgid "You crushed every last green hexagon with"
msgstr "Sie haben jedes letzte Sechseck zerstört mit"

#: src/menus.h:738
msgid "breathtaking efficiency!"
msgstr "atemberaubender Effizienz!"

#: src/menus.h:740
msgid "You truly are a grand master of hexagon hopping!"
msgstr "Sie sind wirklich ein Großmeister des Sechseck-Springens!"

#: src/menus.h:890
msgid "The End"
msgstr "Das Ende"

#: src/menus.h:979
#, c-format
msgid "Continue game %d (All Clear!)"
msgstr "Spiel fortfahren %d (Alles klar!)"

#: src/menus.h:981
#, c-format
msgid "Continue game %d (%d%% + %d%%)"
msgstr "Spiel fortfahren %d (%d%% + %d%%)"

#: src/menus.h:983
#, c-format
msgid "Continue game %d (%d%% complete)"
msgstr "Spiel fortfahren %d (%d%% komplett)"

#: src/menus.h:1022
msgid "Quit: Are you sure?"
msgstr "Beenden: Sind Sie sicher?"

#: src/menus.h:1042
#, c-format
msgid "Really delete game %d?"
msgstr "Wirklich Spiel %d löschen?"

#: src/menus.h:1082
msgid "Paused"
msgstr "Pausiert"

#. TRANSLATORS: The following strings (in level_list.h) are level names, which
#. should give (in a humerous way) the player an indication about this level.
#: src/level_list.h:27
msgid "  Map"
msgstr "  Karte"

#: src/level_list.h:28
msgid "  Orbital"
msgstr "  Kreisend"

#: src/level_list.h:29
msgid "  Hive"
msgstr "  Schwarm"

#: src/level_list.h:30
msgid "  There  and Back"
msgstr "  Dort  und zurück"

#: src/level_list.h:31
msgid "  Triangular"
msgstr "  Dreieckig"

#: src/level_list.h:32
msgid "  Mini  Island"
msgstr "  Mini-  Insel"

#: src/level_list.h:33
msgid "  Island  Variation"
msgstr "  Insel  Variation"

#: src/level_list.h:34
msgid "  Archipelago"
msgstr "  Archipel"

#: src/level_list.h:35
msgid "  Weathervane"
msgstr "  Wetterfahne"

#: src/level_list.h:36
msgid "  Bridges"
msgstr "  Brücken"

#: src/level_list.h:37
msgid "  Explorer"
msgstr "  Entdecker"

#: src/level_list.h:38
msgid "  Trampolines"
msgstr "  Trampoline"

#: src/level_list.h:39
msgid "  Not a Knot"
msgstr "  Kein Knoten"

#: src/level_list.h:40
msgid "  Another  Mountain"
msgstr "  Weiterer  Berg"

#: src/level_list.h:41
msgid "  A  Mountain"
msgstr "  Ein  Berg"

#: src/level_list.h:42
msgid "  Green  Walls"
msgstr "  Grüne  Mauern"

#: src/level_list.h:43
msgid "  Winding  Order"
msgstr "  Windungsordnung"

#: src/level_list.h:44
msgid "  Rental  Boat"
msgstr "  Miet-Boot"

#: src/level_list.h:45
msgid "  Ferrying"
msgstr "  Fähre"

#: src/level_list.h:46
msgid "  Transport  Hub"
msgstr "  Transport-Drehscheibe"

#: src/level_list.h:47
msgid "  Lifts"
msgstr "  Aufzüge"

#: src/level_list.h:48
msgid "  Leftovers"
msgstr "  Reste"

#: src/level_list.h:49
msgid "  Trampoline  Retrieval"
msgstr "  Trampolin-Suche"

#: src/level_list.h:50
msgid "  Rolling  Hexagons"
msgstr "  Rollende Sechskante"

#: src/level_list.h:51
msgid "  Telephone"
msgstr "  Telefon"

#: src/level_list.h:52
msgid "  Breakthrough"
msgstr "  Durchbruch"

#: src/level_list.h:53
msgid "  Laser  Safety"
msgstr "  Laser-Sicherheit"

#: src/level_list.h:54
msgid "  Branching  Pathway"
msgstr "  Verzweigungs-Pfad"

#: src/level_list.h:55
msgid "  Only One  Way Up"
msgstr "  Nur Ein  Weg nach oben"

#: src/level_list.h:56
msgid "  Outposts"
msgstr "  Außenstellen"

#: src/level_list.h:57
msgid "  Roundabouts"
msgstr "  Kreisel"

#: src/level_list.h:58
msgid "  Two  Fish"
msgstr "  Zwei  Fische"

#: src/level_list.h:59
msgid "All  Wound  Up"
msgstr "Alles  aufgewickelt"

#: src/level_list.h:60
msgid "  Toughened  Tiles"
msgstr "  Verstärkte  Platten"

#: src/level_list.h:61
msgid "  Island"
msgstr "  Inseln"

#: src/level_list.h:62
msgid "  More  Stripes"
msgstr "  Weitere  Streifen"

#: src/level_list.h:63
msgid "  Stripes"
msgstr "  Streifen"

#: src/level_list.h:64
msgid "  One Two  One Two"
msgstr "  Ein Zwei  Eins Zwei"

#: src/level_list.h:65
msgid "  Turtle"
msgstr "  Schildkröte"

#: src/level_list.h:66
msgid "  Wand"
msgstr "  Stab"

#: src/level_list.h:67
msgid "  Deathtrap"
msgstr "  Todesfalle"

#: src/level_list.h:68
msgid "  Eagerness"
msgstr "  Eifer"

#: src/level_list.h:69
msgid "  Gun  Platform"
msgstr "  Geschütz-Plattform"

#: src/level_list.h:70
msgid "  Nucleus"
msgstr "  Kern"

#: src/level_list.h:71
msgid "  Sniper"
msgstr "  Heckenschütze"

#: src/level_list.h:72
msgid "  Deadly  Snowflake"
msgstr "  Tödliche  Schneeflocke"

#: src/level_list.h:73
msgid "  Snowflake"
msgstr "  Schneeflocke"

#: src/level_list.h:74
msgid "  Laser  Tiles"
msgstr "  Laser-Platten"

#: src/level_list.h:75
msgid "  Trigger  Happy"
msgstr "  Schießwütig"

#: src/level_list.h:76
msgid "  Lure"
msgstr "  Köder"

#: src/level_list.h:77
msgid "  Maze"
msgstr "  Irrgarten"

#: src/level_list.h:78
msgid "  Motion  Sickness"
msgstr "  Reisekrankheit"

#: src/level_list.h:79
msgid "  All About  Preparation"
msgstr "  Nichts geht  über Vorbereitung"

#: src/level_list.h:80
msgid "  Revolver  Cannon"
msgstr "  Revolver-Kanone"

#: src/level_list.h:81
msgid "  Small  Cog"
msgstr "  Kleines  Zahnrad"

#: src/level_list.h:82
msgid "  Sprocket"
msgstr "  Zahnkranz"

#: src/level_list.h:83
msgid "  Switch"
msgstr "  Schalter"

#: src/level_list.h:84
msgid "  Spinner  Tiles"
msgstr "  Kreisel-Platten"

#: src/level_list.h:85
msgid "  Three  More Ways"
msgstr "  Drei  weitere Wege"

#: src/level_list.h:86
msgid "  Three  Ways To Go"
msgstr "  Drei  Wege vorwärts"

#: src/level_list.h:87
msgid "Please  Skate  Safely"
msgstr "Bitte  sicher  skaten"

#: src/level_list.h:88
msgid "  Refraction"
msgstr "  Brechung"

#: src/level_list.h:89
msgid "  Route  Finder"
msgstr "  Routenfinder"

#: src/level_list.h:90
msgid "A  Slippery  Situation"
msgstr "Eine  rutschige  Situation"

#: src/level_list.h:91
msgid "  Crooked"
msgstr "  Betrogen"

#: src/level_list.h:92
msgid "  Green  Honey"
msgstr "  Grüner  Honig"

#: src/level_list.h:93
msgid "  Carefully  Does It"
msgstr "  Sorgfältig  wirds was"

#: src/level_list.h:94
msgid "  Radioactive  Ice"
msgstr "  Radioaktives  Eis"

#: src/level_list.h:95
msgid "  Pro  Skater"
msgstr "  Für  Skater"

#: src/level_list.h:96
msgid "  Spinners  II"
msgstr "  Kreisel  II"

#: src/level_list.h:97
msgid "  Spinners"
msgstr "  Kreisel"

#. TRANSLATORS: There is a special kind of pickup, which will turn ice
#. plates into "normal" plates (you won't slip on them). So the name
#. is (probably) related to "Make less slippery".
#: src/level_list.h:101
msgid "  Deslippify"
msgstr "  Entglätten"

#: src/level_list.h:102
msgid "  Tri Mesh"
msgstr "  Dreifach-Masche"

#: src/level_list.h:103
msgid "  Wheel"
msgstr "  Rad"

#: src/level_list.h:104
msgid "  Finishing  Strike"
msgstr "  Letzter  Schlag"

#: src/level_list.h:105
msgid "  Big  Jumps"
msgstr "  Große  Sprünge"

#: src/level_list.h:106
msgid "  Wave  Cannon"
msgstr "  Wellen-Kanone"

#: src/level_list.h:107
msgid "  Clearance"
msgstr "  Freiraum"

#: src/level_list.h:108
msgid "  Floating"
msgstr "  Schweben"

#: src/level_list.h:109
msgid "  Forced  Fire"
msgstr "  Erzwungenes  Feuer"

#: src/level_list.h:110
msgid "No  Swimming  Allowed"
msgstr "Schwimmen  verboten"

#: src/level_list.h:111
msgid "A Little  Light  Lifting"
msgstr "Ein bisschen  leichtes  Heben"

#: src/level_list.h:112
msgid "  House"
msgstr "  Haus"

#: src/level_list.h:113
msgid "  Hunting"
msgstr "  Jagd"

#: src/level_list.h:114
msgid "  More  Lifting"
msgstr "  Mehr  Heben"

#: src/level_list.h:115
msgid "  Opportunist"
msgstr "  Opportunist"

#: src/level_list.h:116
msgid "  Demolition"
msgstr "  Zerstörung"

#: src/level_list.h:117
msgid "  Upper"
msgstr "  Oberer"

#: src/level_list.h:118
msgid "Beware  Feedback  Loops"
msgstr "Achtung  Rückkopplungsschleifen"

#: src/level_list.h:119
msgid "  Somewhat  Constructive"
msgstr "  Irgendwie  Konstruktiv"

#: src/level_list.h:120
msgid "  Overbuild"
msgstr "  Überbaut"

#: src/level_list.h:121
msgid "  Reversing  Space"
msgstr "  Den Raum  invertieren"

#: src/level_list.h:122
msgid "Burn  Your  Bridges"
msgstr "Verbrenne  Deine  Brücken"

#: src/level_list.h:123
msgid "A  Strange  Place"
msgstr "Ein  merkwürdiger  Ort"

#: src/level_list.h:124
msgid "  Commute"
msgstr "  Pendeln"

#: src/level_list.h:125
msgid "  Bouncing  Required"
msgstr "  Hüpfen  notwendig"

#: src/level_list.h:126
msgid "  Fetch  Quest"
msgstr "  Hol-Suche"

#: src/level_list.h:127
msgid "  Laser  Surgery"
msgstr "  Laser-Operation"

#: src/level_list.h:128
msgid "  Icy  Tiles"
msgstr "  Vereiste  Platten"

#: src/level_list.h:129
msgid "  Icy  Road"
msgstr "  Vereiste  Straße"

#: src/level_list.h:130
msgid "  Inversion"
msgstr "  Invertierung"

#: src/level_list.h:132 src/level_list.h:133 src/level_list.h:134
#: src/level_list.h:135 src/level_list.h:136
msgid "Complete __ levels to unlock"
msgstr "Komplett __ Level entblocken"

# type: TH
#: debian/hex-a-hop.6:18
#, no-wrap
msgid "Hex\\(hya\\(hyhop"
msgstr "Hex\\(hya\\(hyhop"

# type: SH
#: debian/hex-a-hop.6:19
#, no-wrap
msgid "NAME"
msgstr "NAME"

# type: Plain text
#: debian/hex-a-hop.6:21
msgid "hex-a-hop - puzzle game based on hexagonal tiles"
msgstr "hex-a-hop - Puzzlespiel, basierend auf hexagonalen Platten"

# type: SH
#: debian/hex-a-hop.6:21
#, no-wrap
msgid "DESCRIPTION"
msgstr "BESCHREIBUNG"

# type: Plain text
#: debian/hex-a-hop.6:23
msgid ""
"Hex\\(hya\\(hyhop is a puzzle game based on hexagonal tiles. There is no "
"time limit and no real\\(hytime element."
msgstr ""
"Hex\\(hya\\(hyhop ist ein Puzzlespiel, das auf hexagonalen (sechseckigen) "
"Platten basiert. Es gibt keine Zeitbegrenzung und keine Echtzeitelemente."

# type: Plain text
#: debian/hex-a-hop.6:25
msgid ""
"The objective is simply to destroy all the green hexagonal tiles on each of "
"the 100 levels. As you progress through the game, more types of tiles are "
"introduced which make things more difficult and interesting."
msgstr ""
"Das Ziel besteht einfach darin, alle grünen hexagonalen Platten in jedem der "
"100 Level zu zerstören. Während Sie im Spiel vorankommen, werden weitere "
"Typen von Platten eingeführt, die das Spiel schwerer und interessanter "
"machen."

# type: SH
#: debian/hex-a-hop.6:26
#, no-wrap
msgid "USAGE"
msgstr "BEDIENUNG"

# type: Plain text
#: debian/hex-a-hop.6:28
msgid ""
"You can move the character around with the keys Q,W,E,A,S,D, or with the "
"numeric keypad. Alternatively, you can use the mouse and click on the tile "
"you'd like to move to."
msgstr ""
"Sie können die Figur mit den Tasten Q,W,E,A,S,D oder mit dem numerischen "
"Eingabefeld bewegen. Alternativ können Sie die Maus verwenden und auf die "
"Platte klicken, zu der Sie die Figur bewegen möchten."

#: debian/hex-a-hop.6:31
msgid ""
"Use 'U', backspace or the right mouse button to undo mistakes.  The 'Esc' "
"key (or middle mouse button) brings up a menu from which you can restart if "
"you get stuck."
msgstr ""
"Verwenden Sie »U«, die Rückschritttaste oder die rechte Maustaste, um Fehler "
"rückgängig zu machen. Die »Esc«\\(hyTaste (oder die mittlere Maustaste) holt "
"ein Menü hervor, in dem Sie den Level neu starten können, wenn Sie "
"festsitzen."

#: debian/hex-a-hop.6:33
msgid ""
"Your goal is to break all the green tiles. You mainly do this by jumping on "
"them. They will crack when you land on them, and only disintegrate when you "
"jump off. Try not to trap yourself!"
msgstr ""
"Ihr Ziel besteht darin, alle grünen Platten zu zerstören. Sie erreichen dies "
"hauptsächlich, indem Sie auf die Platten draufspringen. Sie werden brechen, "
"wenn Sie auf ihnen landen, und sich erst auflösen, wenn Sie "
"herunterspringen. Sperren Sie sich nicht selber ein!"

#: debian/hex-a-hop.6:35
msgid ""
"During the game, you will be given hints and instructions on what to do. Use "
"the cursor keys or click on the arrows to scroll through the help pages. "
"More pages will be added as you progress through the game, as new tiles will "
"keep appearing."
msgstr ""
"Während des Spiels werden Ihnen Tipps und Anleitungen angezeigt, was Sie tun "
"können. Verwenden Sie die Cursor\\(hyTasten oder klicken Sie auf die Pfeile, "
"um durch die Hilfeseiten zu blättern. Weitere Seiten werden hinzugefügt, "
"wenn Sie im Spiel vorankommen, da immer wieder neue Platten auftauchen."

#: debian/hex-a-hop.6:37
msgid ""
"You can choose which level to attempt next from the map screen. Silver "
"levels are ones you've cleared. Black levels are ones you haven't completed "
"yet, but are available to play."
msgstr ""
"Sie können sich von der Kartenansicht aus den nächsten Level aussuchen, den "
"Sie versuchen möchten. Erledigte Level erscheinen in Silber. Schwarze Level "
"haben Sie noch nicht beendet, können aber gespielt werden."

# type: Plain text
#: debian/hex-a-hop.6:39
msgid ""
"There is no time limit and no real\\(hytime element, so take as long as you "
"like."
msgstr ""
"Es gibt kein Zeitlimit und keine Echtzeitelemente, nehmen Sie sich daher die "
"Zeit, die Sie brauchen."

# type: SH
#: debian/hex-a-hop.6:39
#, no-wrap
msgid "SEE ALSO"
msgstr "SIEHE AUCH"

# type: Plain text
#: debian/hex-a-hop.6:41
msgid ""
"You can find more about the game on its homepage: http://hexahop.sourceforge.net/"
msgstr ""
"Sie können mehr über das Spiel auf seiner Homepage unter http://hexahop.sourceforge.net/"

# type: Plain text
#: debian/hex-a-hop.6:43
msgid ""
"In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. "
"If the environment variable $HOME is not set, it'll use /tmp/ instead."
msgstr ""
"In Debians Version werden die Daten des Spiels im Verzeichnis $HOME/.hex-a-"
"hop/ gespeichert. Falls die Variable $HOME nicht existiert, wird "
"stattdessen /tmp verwendet."

# type: SH
#: debian/hex-a-hop.6:44
#, no-wrap
msgid "AUTHOR"
msgstr "AUTOR"

# type: Plain text
#: debian/hex-a-hop.6:46
msgid ""
"The game has been written by Tom Beaumont, and is distributed under the GNU "
"General Public License, either version 2 of the License, or (at your option) "
"any later version."
msgstr ""
"Das Spiel wurde von Tom Beaumont geschrieben und wird unter der GNU General "
"Public License vertrieben, entweder Version 2 der Lizenz, oder (nach Ihrer "
"Wahl) jede neueren Version."

#~ msgid ""
#~ "Welcome to Hex-a-hop!    This is a puzzle game based on hexagonal tiles.  "
#~ "There is no time limit and no real-time element, so  take as long as you "
#~ "like.    Use the cursor keys or click on the arrows to  scroll through "
#~ "the help pages. More pages will be  added as you progress through the "
#~ "game."
#~ msgstr ""
#~ "Willkommen zu Hex-a-hop!\n"
#~ "\n"
#~ "Dies ist ein Puzzle-Spiel basierend auf hexagonalen Platten. Es gibt kein "
#~ "Zeitlimit und keine Echtzeitelemente, nehmen Sie sich die Zeit die Sie "
#~ "benötigen.\n"
#~ "\n"
#~ "Verwenden Sie die Cursor-Tasten oder klicken Sie auf die Pfeile, um durch "
#~ "die Hilfe-Seiten zu scrollen. Weitere Seiten werden dargestellt, je "
#~ "nachdem, wie Sie das Spiel durchlaufen."
