WIIREMOTEJ CHANGELOG
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8/13/08 - v1.5b
-Modified how pitch and roll work.
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7/15/08 - v1.5a
-Fixed bug where the outgoing connection would fail sometimes after initialization
-Fixed bug in Balance Board discovery
-Fixed a few typos in the docs
-Added button mapping for Wii Guitar
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7/08/08 - v1.5
-Added ability to fetch both remotes and balance boards (both implement WiiDevice)
-Added support for full IR mode
-Updated README appropriately
-Added IRSensitivitySettings class which contains the default Wii sensitivity settings
-Made IR enabling more reliable. It shouldn't fail any more
-Corrected bug in balance board mass calculation
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7/03/08 - v1.4
-Fixed bugs with multiple remotes
-Made Exceptions thrown when connecting via findRemote() propagate to user
-Added Balance Board support
-Updated README and LICENSE appropriately
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2/24/08 - v1.3
-Improved thread cleanup after disconnect.
-Added ability to create "fake" WiiRemotes for use in initializing events
-Updated README and LICENSE
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1/14/08 - v1.2
-Workaround for BlueSoleil bug added.
-GuitarExtension added
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12/26/07 - v1.1
-Numerous bug fixes. I've forgotten what they all are.
-Added support for systems that don't have mice.
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6/25/07 - v1.0
 -Totally redid ButtonMaps to allow multiple types of actions (key presses, mouse
    clicks, and mouse scrolls) to coexist.
 -ButtonMap subclasses still exist, but now serve only to provide convenience
    constructors. They have no additional or specialized functionality.
 -ButtonMaps can also now require buttons to be pressed on both the remote and a
    peripheral to trigger.
 -Added isAnyPressed and isOnlyPressed as button evaluation methods.
 -By default, no lights turn on when the remote is connected (all four lights used to turn
    on). You should turn on at least one light so that users know the remote is on.
 -Got my hands on and tested a classic controller. There were bugs. They are fixed.
 -Changed left and right triggers on the classic controller to percents instead of values.
 -Fixed a lot of bugs.
 -Improved IRAccelerometerMouse to be more reliable when the mouse is being
    moved around (there is some acceleration). It's not where I want it yet, but it's better.
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4/19/07 - v0.9
 -Fixed a memory leak with WRButtonEvents
 -Fixed/clarified some documentation
 -Added mouse-wheel button mapping support
 -Fixed bug where button mapping could cause keys to "stick"
 -Improved efficiency of button mapping in general
 -Many changes to the test/sample file WRLImpl.java (to demo scrolling)
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4/03/07 - v0.8
 -Initial release!