/*
 * (C) Copyright 1996-2016 ECMWF.
 *
 * This software is licensed under the terms of the Apache Licence Version 2.0
 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0.
 * In applying this licence, ECMWF does not waive the privileges and immunities
 * granted to it by virtue of its status as an intergovernmental organisation nor
 * does it submit to any jurisdiction.
 */

/*! \file ListColourTechnique.h
    \brief Definition of the Template class ListColourTechnique.

    Magics Team - ECMWF 2004

    Started: Wed 18-Aug-2004

    Changes:

*/

#ifndef ListColourTechnique_H
#define ListColourTechnique_H

#include "magics.h"

#include "ColourTechnique.h"
#include "ListColourTechniqueAttributes.h"
namespace magics {

class ListColourTechnique : public ColourTechnique, public ListColourTechniqueAttributes {
public:
    ListColourTechnique();
    virtual ~ListColourTechnique() override;
    void set(const map<string, string>& map) override { ListColourTechniqueAttributes::set(map); }
    void set(const XmlNode& node) override { ListColourTechniqueAttributes::set(node); }
    bool accept(const string& node) override { return ListColourTechniqueAttributes::accept(node); }

    virtual ColourTechnique* clone() const override {
        ListColourTechnique* object = new ListColourTechnique();
        object->copy(*this);
        return object;
    }
    void copy(const ListColourTechnique&) {
        ListColourTechniqueAttributes::copy(*this);
        ColourTechniqueAttributes::copy(*this);
    }

    

    virtual void set(LevelSelection&, LevelSelection&, ColourTable&, int)  override;
    void set(const ColourTechniqueInterface&) override;

protected:
    //! Method to print string about this class on to a stream of type ostream (virtual).
    virtual void print(ostream&) const override;


private:
    //! Copy constructor - No copy allowed
    ListColourTechnique(const ListColourTechnique&);
    //! Overloaded << operator to copy - No copy allowed
    ListColourTechnique& operator=(const ListColourTechnique&);

    // -- Friends
    //! Overloaded << operator to call print().
    friend ostream& operator<<(ostream& s, const ListColourTechnique& p) {
        p.print(s);
        return s;
    }
};

}  // namespace magics
#endif
