/*
 * (C) Copyright 1996-2016 ECMWF.
 *
 * This software is licensed under the terms of the Apache Licence Version 2.0
 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0.
 * In applying this licence, ECMWF does not waive the privileges and immunities
 * granted to it by virtue of its status as an intergovernmental organisation nor
 * does it submit to any jurisdiction.
 */

/*! \file CalculateColourTechnique.cc
    \brief Implementation of the Template class CalculateColourTechnique.

    Magics Team - ECMWF 2004

    Started: Wed 18-Aug-2004

    Changes:

*/

#include "CalculateColourTechnique.h"
#include "ColourTableDefinitionCompute.h"
#include "LevelSelection.h"

using namespace magics;

CalculateColourTechnique::CalculateColourTechnique() {}

CalculateColourTechnique::~CalculateColourTechnique() {}

void CalculateColourTechnique::set(LevelSelection&, LevelSelection&, ColourTable& table, int nb)  {
    ColourTableDefinitionCompute helper;
    helper.set(*this);
    helper.set(table, nb);
}

/*!
 Class information are given to the output-stream.
*/
void CalculateColourTechnique::print(ostream& out) const {
    out << "CalculateColourTechnique[";
    out << "]";
}

void CalculateColourTechnique::set(const ColourTechniqueInterface& attributes) {
    max_       = unique_ptr<Colour>(attributes.getMaxColour().clone());
    min_       = unique_ptr<Colour>(attributes.getMinColour().clone());
    direction_ = attributes.getDirection();
}
