/*
 * (C) Copyright 1996-2016 ECMWF.
 *
 * This software is licensed under the terms of the Apache Licence Version 2.0
 * which can be obtained at http://www.apache.org/licenses/LICENSE-2.0.
 * In applying this licence, ECMWF does not waive the privileges and immunities
 * granted to it by virtue of its status as an intergovernmental organisation nor
 * does it submit to any jurisdiction.
 */

/*! \file LayoutManager.h
    \brief Definition of the Template class LayoutManager.

    Magics Team - ECMWF 2009

    Started: Mon 19-Jan-2009

    Changes:

*/

#ifndef LayoutManager_H
#define LayoutManager_H

#include "Factory.h"
#include "MagTranslator.h"
#include "magics.h"


namespace magics {

class BasicSceneNode;
class BasicPositionalObject;

class LayoutManager {
public:
    LayoutManager();
    virtual ~LayoutManager();

    virtual LayoutManager* clone() { return new LayoutManager(); }

    virtual void set(const XmlNode&) { MagLog::dev() << "(const XmlNode&)---> to be checked!...\n"; }
    virtual void set(const map<string, string>&) {
        MagLog::dev() << "(const map<string, string&)---> to be checked!...\n";
    }
    virtual LayoutManager* clone() const {
        MagLog::dev() << "(const map<string, string&)---> to be checked!...\n";
        return new LayoutManager();
    }

    void newpage() { newpage_ = true; }

    virtual BasicSceneNode* operator()(BasicSceneNode* parent, BasicPositionalObject* node);

    static LayoutManager* manager(const string& type, const string& start, const string& direction);

protected:
    //! Method to print string about this class on to a stream of type ostream (virtual).
    virtual void print(ostream&) const;
    bool newpage_;

private:
    //! Copy constructor - No copy allowed
    LayoutManager(const LayoutManager&);
    //! Overloaded << operator to copy - No copy allowed
    LayoutManager& operator=(const LayoutManager&);

    // -- Friends
    //! Overloaded << operator to call print().
    friend ostream& operator<<(ostream& s, const LayoutManager& p) {
        p.print(s);
        return s;
    }
};

class AutomaticLayout : public LayoutManager {
public:
    AutomaticLayout() : x_(0), y_(0), gapx_(0), gapy_(0) {}
    ~AutomaticLayout() override {}

    void gapx(double gapx) { gapx_ = gapx; }
    void gapy(double gapy) { gapx_ = gapy; }

protected:
    double x_;
    double y_;
    double gapx_;
    double gapy_;
};

class MagMLLayoutManager : public AutomaticLayout {
public:
    MagMLLayoutManager();
    ~MagMLLayoutManager() override {}
    BasicSceneNode* operator()(BasicSceneNode* parent, BasicPositionalObject* node) override;
    virtual LayoutManager* clone() override {
        MagMLLayoutManager* layout = new MagMLLayoutManager();

        return layout;
    }

protected:
    BasicSceneNode* block(BasicSceneNode* parent, BasicPositionalObject* node);
    BasicSceneNode* inline_display(BasicSceneNode* parent, BasicPositionalObject* node);
    BasicSceneNode* absolute(BasicSceneNode* parent, BasicPositionalObject* node);

    typedef BasicSceneNode* (MagMLLayoutManager::*Action)(BasicSceneNode* parent, BasicPositionalObject* node);
    static std::map<DisplayType, Action> actions_;
    double maxy_;
    double maxx_;
};

class BottomVerticalLayoutManager : public AutomaticLayout {
public:
    BottomVerticalLayoutManager();
    ~BottomVerticalLayoutManager() override;
    BasicSceneNode* operator()(BasicSceneNode* parent, BasicPositionalObject* node) override;
    virtual LayoutManager* clone() override {
        BottomVerticalLayoutManager* layout = new BottomVerticalLayoutManager();
        layout->gapx_                       = gapx_;
        layout->gapy_                       = gapy_;
        return layout;
    }
};

class BottomHorizontalLayoutManager : public AutomaticLayout {
public:
    BottomHorizontalLayoutManager();
    ~BottomHorizontalLayoutManager() override;
    BasicSceneNode* operator()(BasicSceneNode* parent, BasicPositionalObject* node) override;
    virtual LayoutManager* clone() override {
        BottomHorizontalLayoutManager* layout = new BottomHorizontalLayoutManager();
        layout->gapx_                         = gapx_;
        layout->gapy_                         = gapy_;
        return layout;
    }
};

class TopHorizontalLayoutManager : public AutomaticLayout {
public:
    TopHorizontalLayoutManager();
    ~TopHorizontalLayoutManager() override;
    BasicSceneNode* operator()(BasicSceneNode* parent, BasicPositionalObject* node) override;
    virtual LayoutManager* clone() override {
        TopHorizontalLayoutManager* layout = new TopHorizontalLayoutManager();
        layout->gapx_                      = gapx_;
        layout->gapy_                      = gapy_;
        return layout;
    }
};

class TopVerticalLayoutManager : public AutomaticLayout {
public:
    TopVerticalLayoutManager();
    ~TopVerticalLayoutManager() override;
    BasicSceneNode* operator()(BasicSceneNode* parent, BasicPositionalObject* node) override;
    virtual LayoutManager* clone() override {
        TopVerticalLayoutManager* layout = new TopVerticalLayoutManager();
        layout->gapx_                    = gapx_;
        layout->gapy_                    = gapy_;
        return layout;
    }
};


template <>
class MagTranslator<string, LayoutManager> {
public:
    LayoutManager* operator()(const string& val) { return SimpleObjectMaker<LayoutManager>::create(val); }

    LayoutManager* magics(const string& param) {
        LayoutManager* object;
        ParameterManager::update(param, object);
        return object;
    }
};

}  // namespace magics
#endif
