dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb
dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb
dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgba
dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.depth.npot_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.depth.npot_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.texsubimage.after_render_tex2d_rgb
dEQP-GLES2.functional.shaders.random.all_features.fragment.*
dEQP-GLES2.functional.shaders.random.texture.fragment.*
dEQP-GLES2.functional.shaders.random.texture.vertex.*
dEQP-GLES2.functional.texture.filtering.2d.linear_linear_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_nearest_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.nearest_nearest_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.format.*
dEQP-GLES2.functional.texture.size.2d.64x64_rgba8888_mipmap
dEQP-GLES2.functional.texture.size.cube.16x16_rgb888
dEQP-GLES2.functional.uniform_api.random.0
dEQP-GLES2.functional.uniform_api.random.54
dEQP-GLES2.functional.uniform_api.random.55
dEQP-GLES2.functional.uniform_api.value.*sampler.*

spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@!opengl 1.0@gl-1.0-scissor-copypixels
spec@!opengl 1.0@gl-1.0-texgen
spec@!opengl 1.0@gl-1.0-textured-triangle
spec@!opengl 1.1@depthstencil-default_fb-copypixels
spec@!opengl 1.1@draw-pixels
spec@!opengl 1.1@tex-upside-down-miptree
spec@!opengl 1.1@texgen
spec@!opengl 1.1@texredefine
spec@!opengl 1.1@texsubimage-depth-formats
spec@!opengl 1.2@lodclamp
spec@!opengl 1.2@tex3d
spec@!opengl 1.2@texwrap 3d
spec@!opengl 1.2@texwrap 3d proj
spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected
spec@!opengl 1.4@gl-1.4-tex1d-2dborder
spec@!opengl 2.0@gl-2.0-link-empty-prog
spec@!opengl 2.0@max-samplers border
spec@!opengl 2.0@tex3d-npot
spec@!opengl 2.1@pbo@test_draw_pixels
spec@arb_depth_texture@depth-level-clamp
spec@arb_depth_texture@fbo-depth-gl_depth_component16-copypixels
spec@arb_depth_texture@fbo-depth-gl_depth_component24-blit
spec@arb_depth_texture@fbo-depth-gl_depth_component32-copypixels
spec@arb_depth_texture@fbo-depth-gl_depth_component32-drawpixels
spec@arb_depth_texture@texdepth
spec@arb_es2_compatibility@texwrap formats
spec@arb_framebuffer_object@fbo-generatemipmap-3d
spec@arb_framebuffer_object@fbo-incomplete-texture-03
spec@arb_pixel_buffer_object@texsubimage pbo manual gl_texture_2d gl_rgb8 6 10 0 94 53 0
spec@arb_pixel_buffer_object@texsubimage-depth-formats pbo
spec@arb_pixel_buffer_object@texsubimage-unpack pbo
spec@arb_texture_cube_map@copyteximage cube
spec@arb_texture_cube_map@cubemap-shader bias
spec@arb_texture_rectangle@copyteximage rect
spec@arb_texture_rectangle@fbo-blit rect
spec@arb_texture_rectangle@glsl-fs-shadow2drect
spec@arb_texture_rectangle@texrect-many
spec@arb_texture_rectangle@texwrap rect
spec@arb_texture_rectangle@texwrap rect@GL_RGBA8- NPOT
spec@arb_texture_storage@texture-storage
spec@arb_texture_storage@texture-storage@2D mipmap rendering
spec@arb_texture_storage@texture-storage@cube array texture
spec@ext_framebuffer_object@fbo-generatemipmap-viewport
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-copypixels
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-blit
spec@ext_texture_compression_s3tc@s3tc-teximage
spec@ext_texture_compression_s3tc@s3tc-texsubimage
spec@ext_texture_compression_s3tc@s3tc-texsubimage_gles2
spec@ext_texture_compression_s3tc@texwrap formats
spec@nv_copy_image@nv_copy_image-simple --tex-to-tex
spec@nv_conditional_render@bitmap
spec@oes_compressed_etc1_rgb8_texture@miptree
spec@oes_point_sprite@arb_point_sprite-checkerboard_gles1

spec@!opengl 1.0@gl-1.0-readpixsanity
spec@!opengl 1.1@draw-pixel-with-texture
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads
spec@!opengl 1.1@copytexsubimage
spec@!opengl 1.1@texwrap 1d
spec@!opengl 1.1@texwrap 1d@GL_RGBA8
spec@!opengl 1.1@texwrap 1d@GL_RGBA8- swizzled
spec@!opengl 1.1@texwrap 2d
spec@!opengl 1.1@texwrap formats@GL_ALPHA12- NPOT
spec@!opengl 1.1@texwrap formats@GL_ALPHA16
spec@!opengl 1.1@texwrap formats@GL_ALPHA16- swizzled
spec@!opengl 1.1@texwrap formats@GL_ALPHA4
spec@!opengl 1.1@texwrap formats@GL_ALPHA4- swizzled
spec@!opengl 1.1@texwrap formats@GL_ALPHA8
spec@!opengl 1.1@texwrap formats@GL_ALPHA8- NPOT
spec@!opengl 1.1@texwrap formats@GL_ALPHA8- swizzled
spec@!opengl 1.1@texwrap formats@GL_LUMINANCE12_ALPHA12- NPOT
spec@!opengl 1.1@texwrap formats@GL_LUMINANCE12_ALPHA4- NPOT
spec@!opengl 1.1@texwrap formats@GL_LUMINANCE16_ALPHA16- NPOT
spec@!opengl 1.1@texwrap formats@GL_LUMINANCE4_ALPHA4- NPOT
spec@!opengl 1.1@texwrap formats@GL_LUMINANCE6_ALPHA2- NPOT
spec@!opengl 1.1@texwrap formats@GL_LUMINANCE8_ALPHA8- NPOT
spec@!opengl 1.1@texwrap formats@GL_R3_G3_B2
spec@!opengl 1.1@texwrap formats@GL_R3_G3_B2- NPOT
spec@!opengl 1.1@texwrap formats@GL_R3_G3_B2- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB10
spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB10_A2
spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB12
spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB16
spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB4
spec@!opengl 1.1@texwrap formats@GL_RGB4- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB4- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB5
spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB5_A1
spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGB8
spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGBA12
spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGBA16
spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGBA2
spec@!opengl 1.1@texwrap formats@GL_RGBA2- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGBA2- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGBA4
spec@!opengl 1.1@texwrap formats@GL_RGBA4- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGBA4- swizzled
spec@!opengl 1.1@texwrap formats@GL_RGBA8
spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT
spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled
spec@!opengl 1.2@texture-packed-formats
spec@!opengl 1.5@normal3b3s-invariance-short
spec@!opengl 2.0@fragment-and-vertex-texturing
spec@!opengl 2.0@vertex-program-two-side front2 back2
spec@!opengl 2.0@vertex-program-two-side front2 back2@vs and fs
spec@arb_depth_texture@fbo-depth-gl_depth_component16-drawpixels
spec@arb_pixel_buffer_object@cubemap pbo
spec@ext_direct_state_access@textures@CopyTextureImage1DEXT
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420

# manually added
shaders@glsl-fs-texture2drect-proj4
shaders@glsl-fs-texturecube-2-bias
shaders@glsl-fs-texturecube-bias
shaders@glsl-fwidth
shaders@glsl-vs-texturematrix-2
spec@!opengl 1.1@texwrap formats
spec@ext_direct_state_access@multi-texture
spec@ext_direct_state_access@multi-texture@CopyMultiTexImage1DEXT
spec@ext_direct_state_access@multi-texture@CopyMultiTexImage2DEXT
spec@ext_direct_state_access@textures
spec@ext_direct_state_access@textures@CopyTextureImage2DEXT
spec@ext_texture_array@copyteximage 2d_array
spec@ext_texture_array@glsl-fs-shadow1darray
spec@ext_texture_array@render-2darray
spec@glsl-1.10@execution@loops@glsl-fs-loop-break
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-bias
spec@glsl-1.10@execution@samplers@normal-parameter-struct
spec@glsl-1.10@execution@struct-array
spec@glsl-1.10@execution@swizzled-writemask-indexing-nonconst
spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-giant-temp-array
spec@glsl-1.10@execution@texture3d-computed-coord
spec@glsl-1.10@execution@variable-indexing@vs-temp-array-mat3-col-wr
spec@glsl-1.10@execution@variable-indexing@vs-temp-array-mat3-index-col-wr
spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat2-col-row-rd
spec@glsl-1.10@execution@variable-indexing@vs-varying-mat3-row-rd
spec@glsl-1.10@execution@vec4-vector-indexing@glsl-vs-vec4-indexing-5
spec@glsl-1.10@execution@vs-nested-return-sibling-loop
spec@glsl-1.20@execution@glsl-array-length
spec@glsl-1.20@execution@uniform-initializer@vs-mat4
spec@glsl-1.20@execution@built-in-functions@vs-op-add-mat3x2-mat3x2
spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-col-row-wr
spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat2-index-col-row-rd
spec@glsl-1.20@execution@variable-indexing@vs-temp-mat4-rd

spec@ext_texture_srgb@tex-srgb
spec@ext_texture_srgb@texwrap formats
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8
spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled
spec@ext_texture_srgb@texwrap formats@GL_SRGB8
spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled
spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8
spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled

spec@amd_shader_trinary_minmax@execution@built-in-functions@vs-min3-vec2-vec2-vec2
spec@arb_fragment_program@texturing@txp-2d
spec@arb_vertex_program@instructions@xpd

spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410

# uprev Piglit in Mesa
dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_rgb_stencil_index8
dEQP-GLES2.functional.shaders.random.all_features.fragment.72
dEQP-GLES2.functional.shaders.random.texture.fragment.43
dEQP-GLES2.functional.shaders.random.texture.vertex.19
dEQP-GLES2.functional.shaders.random.texture.vertex.23
dEQP-GLES2.functional.texture.format.l8_cube_pot
hiz@hiz-stencil-read-fbo-d0-s8
hiz@hiz-stencil-test-fbo-d0-s8
shaders@glsl-fs-fragcoord-zw-perspective
shaders@glsl-vs-statechange-1
spec@!opengl 1.0@gl-1.0-drawpixels-depth-test
spec@!opengl 1.1@draw-copypixels-sync
spec@!opengl 1.1@fog-modes
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_lines
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_strip
spec@!opengl 1.1@texsubimage
spec@!opengl 1.2@levelclamp
spec@!opengl 1.4@tex-miplevel-selection
spec@!opengl 2.0@attribs
spec@!opengl 2.0@gl-2.0-vertex-const-attr
spec@!opengl 2.0@incomplete-cubemap-format
spec@!opengl 2.0@incomplete-texture-glsl
spec@!opengl 2.0@max-samplers
spec@!opengl 2.0@stencil-twoside
spec@arb_clear_texture@arb_clear_texture-simple
spec@arb_depth_texture@fbo-generatemipmap-formats
spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT
spec@arb_fragment_program_shadow@masked
spec@arb_fragment_program_shadow@tex-shadow2drect
spec@arb_fragment_program@fog-modes
spec@arb_fragment_program@texturing@tex-2d
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth gl_depth_component16
spec@arb_pixel_buffer_object@texsubimage pbo
spec@arb_point_sprite@arb_point_sprite-checkerboard
spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays
spec@arb_vertex_buffer_object@vbo-subdata-many drawelements
spec@ati_draw_buffers@arbfp-no-index
spec@ati_draw_buffers@ati_draw_buffers-arbfp
spec@ati_fragment_shader@ati_fragment_shader-error04-endshader
spec@ati_fragment_shader@ati_fragment_shader-render-textargets
spec@ati_texture_compression_3dc@fbo-generatemipmap-formats
spec@ati_texture_compression_3dc@fbo-generatemipmap-formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
spec@ati_texture_compression_3dc@fbo-generatemipmap-formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI NPOT
spec@ext_framebuffer_object@ext_framebuffer_object-mipmap
spec@ext_framebuffer_object@fbo-3d
spec@ext_framebuffer_object@fbo-alphatest-nocolor
spec@ext_framebuffer_object@fbo-clear-formats
spec@ext_framebuffer_object@fbo-clear-formats@3
spec@ext_framebuffer_object@fbo-clear-formats@4
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB4
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB5
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGBA12
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGBA16
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGBA4
spec@ext_framebuffer_object@fbo-clearmipmap
spec@ext_framebuffer_object@fbo-drawbuffers-arbfp
spec@ext_framebuffer_object@fbo-flushing-2
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH_COMPONENT/GL_UNSIGNED_BYTE
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH_COMPONENT32/GL_UNSIGNED_BYTE
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH_COMPONENT32/GL_UNSIGNED_SHORT
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH_STENCIL/GL_UNSIGNED_BYTE
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH_STENCIL/GL_UNSIGNED_SHORT
spec@ext_framebuffer_object@fbo-scissor-bitmap
spec@ext_packed_depth_stencil@fbo-clear-formats
spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH24_STENCIL8
spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-float-and-ushort
spec@ext_texture_array@fbo-array
spec@ext_texture_array@fbo-generatemipmap-array s3tc_dxt1
spec@ext_texture_compression_s3tc@compressedteximage gl_compressed_rgba_s3tc_dxt1_ext
spec@ext_texture_compression_s3tc@fbo-generatemipmap-formats@GL_COMPRESSED_RGB_S3TC_DXT1_EXT
spec@ext_texture_compression_s3tc@fbo-generatemipmap-formats@GL_COMPRESSED_RGB_S3TC_DXT1_EXT NPOT
spec@ext_texture_compression_s3tc@fbo-generatemipmap-formats@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
spec@ext_texture_compression_s3tc@fbo-generatemipmap-formats@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT NPOT
spec@ext_texture_compression_s3tc@fbo-generatemipmap-formats@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
spec@ext_texture_compression_s3tc@fbo-generatemipmap-formats@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT NPOT
spec@ext_texture_compression_s3tc@fbo-generatemipmap-formats@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
spec@ext_texture_compression_s3tc@fbo-generatemipmap-formats@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT NPOT
spec@ext_texture_env_combine@texture-env-combine
spec@ext_texture_lod_bias@lodbias
spec@ext_texture_swizzle@ext_texture_swizzle-swizzle
spec@glsl-1.10@execution@built-in-functions@fs-acos-vec3
spec@glsl-1.10@execution@built-in-functions@fs-atan-vec4-vec4
spec@glsl-1.10@execution@built-in-functions@fs-lessthanequal-ivec3-ivec3
spec@glsl-1.10@execution@built-in-functions@fs-op-ne-int-int
spec@glsl-1.10@execution@built-in-functions@fs-op-ne-int-int-using-if
spec@glsl-1.10@execution@built-in-functions@vs-exp-float
spec@glsl-1.10@execution@built-in-functions@vs-exp-vec2
spec@glsl-1.10@execution@built-in-functions@vs-fract-float
spec@glsl-1.10@execution@built-in-functions@vs-op-add-float-mat2
spec@glsl-1.10@execution@built-in-functions@vs-op-div-vec2-float
spec@glsl-1.10@execution@built-in-functions@vs-op-gt-int-int
spec@glsl-1.10@execution@built-in-functions@vs-op-mult-vec4-float
spec@glsl-1.10@execution@built-in-functions@vs-op-selection-bool-bvec4-bvec4
spec@glsl-1.10@execution@built-in-functions@vs-sign-vec3
spec@glsl-1.10@execution@built-in-functions@vs-sign-vec4
spec@glsl-1.10@execution@built-in-functions@vs-step-float-vec3
spec@glsl-1.10@execution@builtins@glsl-fs-clamp-3
spec@glsl-1.10@execution@copy-propagation@glsl-fs-copy-propagation-texcoords-2
spec@glsl-1.10@execution@glsl-fs-convolution-1
spec@glsl-1.10@execution@glsl-fs-texture-uniforms-share-same-unit
spec@glsl-1.10@execution@glsl-gnome-shell-dim-window
spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-bias
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-dependent-4
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-dependent-5
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-masked-3
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-masked-4
spec@glsl-1.10@execution@samplers@glsl-fs-texture2dproj
spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat4x3
spec@glsl-1.20@execution@built-in-functions@fs-op-eq-mat4x2-mat4x2-using-if
spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat4x3
spec@glsl-1.20@execution@built-in-functions@vs-op-mult-mat2x3-mat4x2
spec@glsl-1.20@execution@built-in-functions@vs-op-sub-float-mat4x2
spec@glsl-1.20@execution@glsl-vs-arrays-3
spec@glsl-1.20@execution@uniform-initializer@glsl-uniform-initializer-1
spec@nv_conditional_render@generatemipmap
spec@nv_fog_distance@simple draw - gl_eye_radial_nv
spec@oes_draw_texture@oes_draw_texture

# Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56260516
spec@!opengl 1.4@copy-pixels

# Nightly run expectations update
dEQP-GLES2.functional.fbo.render.depth.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb565_stencil_index8
dEQP-GLES2.functional.shaders.random.all_features.fragment.4
dEQP-GLES2.functional.shaders.random.texture.fragment.13
dEQP-GLES2.functional.shaders.random.texture.fragment.138
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgb888_pot
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_nearest_mirror_rgba8888
dEQP-GLES2.functional.uniform_api.random.48
shaders@glsl-fs-bug25902
shaders@zero-tex-coord bias
spec@!opengl 1.2@copyteximage 3d
spec@arb_color_buffer_float@gl_rgba8-drawpixels
spec@arb_depth_texture@fbo-clear-formats
spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16
spec@arb_es2_compatibility@fbo-clear-formats
spec@arb_es2_compatibility@fbo-clear-formats@GL_RGB565
spec@arb_fragment_program_shadow@tex-shadow1d
spec@arb_fragment_program_shadow@txp-shadow1d
spec@arb_separate_shader_objects@400 combinations by name
spec@ati_texture_compression_3dc@texwrap formats
spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI- swizzled
spec@ext_framebuffer_object@fbo-clear-formats@GL_R3_G3_B2
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB10
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB10_A2
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB12
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB16
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGB8
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGBA
spec@ext_framebuffer_object@fbo-clear-formats@GL_RGBA2
spec@ext_packed_depth_stencil@fbo-clear-formats stencil
spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL
spec@ext_texture_array@glsl-fs-shadow2darray
spec@ext_texture_compression_s3tc@gen-compressed-teximage
spec@glsl-1.10@execution@built-in-functions@fs-op-add-ivec3-ivec3
spec@glsl-1.10@execution@built-in-functions@vs-equal-vec4-vec4
spec@glsl-1.10@execution@built-in-functions@vs-op-gt-float-float
spec@glsl-1.10@execution@copy-propagation@glsl-fs-copy-propagation-texcoords-1
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d
spec@glsl-1.10@execution@samplers@in-parameter-struct-array
spec@glsl-1.10@execution@temp_arrays
spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat4x3
spec@glsl-1.20@execution@built-in-functions@vs-outerproduct-vec2-vec3

# regularly repeated flake
spec@khr_texture_compression_astc@miptree-gles ldr
spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile

# bit more random flakes
spec@arb_depth_texture@depth-tex-modes
shaders@glsl-fs-texturecube

# Added on 2025-01-30
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_bgra
dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_bgra_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_bgra_depth_component16
dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb
dEQP-GLES2.functional.fbo.render.color.mix_tex2d_bgra
dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgb
dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgba
dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_bgra
dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.tex2d_bgra
dEQP-GLES2.functional.fbo.render.color_clear.tex2d_bgra_stencil_index8
dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.depth.npot_rbo_bgra_depth_component16
dEQP-GLES2.functional.fbo.render.depth.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.depth.tex2d_bgra_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_bgra
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.resize.rbo_bgra_stencil_index8
dEQP-GLES2.functional.fbo.render.resize.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_bgra_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_bgra_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.tex2d_bgra_stencil_index8
dEQP-GLES2.functional.fbo.render.stencil.tex2d_rgb_stencil_index8
dEQP-GLES2.functional.shaders.discard.dynamic_loop_texture
dEQP-GLES2.functional.shaders.random.all_features.fragment.14
dEQP-GLES2.functional.shaders.random.all_features.fragment.52
dEQP-GLES2.functional.shaders.random.texture.fragment.116
dEQP-GLES2.functional.shaders.random.texture.fragment.123
dEQP-GLES2.functional.shaders.random.texture.fragment.124
dEQP-GLES2.functional.shaders.random.texture.fragment.147
dEQP-GLES2.functional.shaders.random.texture.fragment.31
dEQP-GLES2.functional.shaders.random.texture.fragment.37
dEQP-GLES2.functional.shaders.random.texture.fragment.82
dEQP-GLES2.functional.shaders.random.texture.fragment.85
dEQP-GLES2.functional.shaders.random.texture.fragment.91
dEQP-GLES2.functional.shaders.random.texture.vertex.12
dEQP-GLES2.functional.shaders.random.texture.vertex.2
dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_array_function_arg_fragment
dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_function_arg_fragment
dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_vertex
dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec3
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.format.a8_2d_pot
dEQP-GLES2.functional.texture.format.a8_cube_pot
dEQP-GLES2.functional.texture.format.etc1_cube_pot
dEQP-GLES2.functional.texture.format.rgba8888_2d_npot
dEQP-GLES2.functional.texture.size.2d.64x64_l8_mipmap
dEQP-GLES2.functional.texture.size.2d.64x64_rgba4444
dEQP-GLES2.functional.texture.size.2d.64x64_rgb888
dEQP-GLES2.functional.texture.size.2d.64x64_rgba8888
dEQP-GLES2.functional.texture.size.2d.65x63_rgba8888
dEQP-GLES2.functional.texture.size.cube.15x15_rgba4444
dEQP-GLES2.functional.texture.size.cube.16x16_l8_mipmap
dEQP-GLES2.functional.texture.size.cube.64x64_rgba8888_mipmap
dEQP-GLES2.functional.texture.wrap.clamp_clamp_linear_pot_rgb888
dEQP-GLES2.functional.uniform_api.random.21
dEQP-GLES2.functional.uniform_api.random.33
dEQP-GLES2.functional.uniform_api.random.94
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.sampler2D_vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.basic_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.initial.render.basic.samplerCube_both

spec@!opengl 1.0@gl-1.0-scissor-bitmap
spec@!opengl 1.0@rasterpos
spec@!opengl 1.0@rasterpos@glsl_vs_uniforms
spec@!opengl 1.4@triangle-rasterization-fbo
spec@arb_fragment_program@fp-indirections2
spec@arb_fragment_program_shadow@tex-shadow2dnotdepth
spec@arb_framebuffer_object@fbo-generatemipmap-cubemap
spec@arb_pixel_buffer_object@pbo-teximage
spec@ext_framebuffer_object@fbo-drawbuffers-fragcolor
spec@ext_framebuffer_object@fbo-generatemipmap-formats
spec@ext_framebuffer_object@fbo-generatemipmap-formats@3
spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-01
spec@arb_texture_cube_map@cubemap-shader
spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d
spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-04
spec@glsl-1.10@execution@texture1d

spec@ext_texture_srgb@texwrap formats-s3tc
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SLUMINANCE
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SLUMINANCE- swizzled
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SLUMINANCE_ALPHA
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SLUMINANCE_ALPHA- swizzled
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SRGB
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SRGB- swizzled
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SRGB_ALPHA
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SRGB_ALPHA- swizzled
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- NPOT
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
spec@ext_texture_srgb@texwrap formats-s3tc@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj\(bias\) 1d
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(bias\) cube
spec@nv_texture_env_combine4@nv_texture_env_combine4-combine

spec@!opengl 1.2@lodclamp-between
spec@ati_fragment_shader@ati_fragment_shader-render-notexture
spec@glsl-1.10@execution@samplers@glsl-fs-lots-of-tex
spec@glsl-1.10@execution@samplers@glsl-fs-texture2dproj-2
spec@glsl-1.10@execution@samplers@glsl-fs-texture2dproj-bias
spec@glsl-1.10@execution@samplers@in-parameter
spec@glsl-1.10@execution@samplers@in-parameter-nested-struct
spec@glsl-1.10@execution@samplers@uniform-structs

shaders@glsl-derivs
shaders@glsl-vs-statechange-1
spec@!opengl 1.1@fragment-center
spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan
spec@!opengl 2.0@vertex-program-two-side back front2 back2
spec@!opengl 2.0@vertex-program-two-side back front2 back2@vs and fs
spec@ext_framebuffer_object@fbo-readpixels-depth-formats
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH24_STENCIL8/GL_UNSIGNED_BYTE
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH24_STENCIL8/GL_UNSIGNED_INT
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH24_STENCIL8/GL_UNSIGNED_SHORT
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH_COMPONENT32/GL_UNSIGNED_INT
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH_STENCIL/GL_UNSIGNED_INT
spec@ext_texture_swizzle@ext_texture_swizzle-swizzle
spec@glsl-1.10@execution@built-in-functions@fs-ceil-float
spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-vec3
spec@glsl-1.10@execution@built-in-functions@vs-op-add-float-mat3
spec@glsl-1.10@execution@built-in-functions@vs-op-div-vec4-float
spec@glsl-1.10@execution@built-in-functions@vs-reflect-vec3-vec3
spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat3x2-mat3x2
spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat3x2-float
spec@glsl-1.20@execution@built-in-functions@fs-op-eq-mat4x3-mat4x3
spec@glsl-1.20@execution@built-in-functions@vs-op-add-float-mat4x3
spec@glsl-1.20@execution@built-in-functions@vs-op-mult-mat2x4-vec2
spec@mesa_pack_invert@mesa_pack_invert-readpixels
spec@mesa_pack_invert@mesa_pack_invert-readpixels@PBO float RGBA
spec@mesa_pack_invert@mesa_pack_invert-readpixels@PBO unorm BGRA
spec@mesa_pack_invert@mesa_pack_invert-readpixels@non-PBO float RGBA
