/*
 * Nikwi Deluxe
 * Copyright (C) 2005-2012 Kostas Michalopoulos
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 *
 * Kostas Michalopoulos <badsector@runtimelegend.com>
 */

/*
** Nikwi Engine - Objects
*/

#ifndef __OBJECTS_H_INCLUDED__
#define __OBJECTS_H_INCLUDED__

struct ObjectClass
{
	Sprite		*sprite;
	UScript		*initScript;
	UScript		*collideScript;
	UScript		*timerScript;
	uint		code;
	bool		bobbing;
};

struct Object
{
	struct MotionController	*mc;
	SlashTDP::Body		*body;
	ObjectClass		*oclass;
	SpriteState		*state;
	float			bobPos;
	int			bob;
	bool			visible;
	int			x;
	int			y;
	int			w;
	int			h;
	int			var[16];
	int			life;
	bool			deleteMe;
	bool			deleteMC;
	
	Object			*prev;
	Object			*next;
	
	Object(uint code);
	~Object();
	
	void setSprite(Sprite *sprite);
	
	void createMotionController();
	void createPhysicsController();
	
	void init();
	bool collision(Object *obj);
	bool collision(Tile *tile);
	void timer();
};

extern ObjectClass	**objectClass;
extern uint		objectClasses;

void initObjects();
void shutdownObjects();

ObjectClass *findObjectClass(uint code);

#endif

