render_system_capabilities "TestCaps Realistic Low-End GPU" 
{
render_system_name Direct3D9 Rendering Subsystem
automipmap true
blending true
anisotropy true
dot3 true
cubemapping true
hwstencil true
vbo true
vertex_program true
fragment_program true
scissor_test true
two_sided_stencil true
stencil_wrap true
hwocclusion true
user_clip_planes true
vertex_format_ubyte4 true
infinite_far_plane true
hwrender_to_texture true
texture_float true
non_power_of_2_textures false
texture_3d true
point_sprites true
point_extended_parameters true
vertex_texture_fetch false
mipmap_lod_bias true
texture_compression true
texture_compression_dxt true
texture_compression_vtc false
gl1_5_novbo false
fbo true
fbo_arb false
fbo_ati false
pbuffer false
gl1_5_nohwocclusion false
perstageconstant false
shader_profile arbfp1
shader_profile arbvp1
shader_profile glsl
shader_profile ps_1_1
shader_profile ps_1_2
shader_profile ps_1_3
shader_profile ps_1_4
max_point_size 1024
non_pow2_textures_limited false
vertex_texture_units_shared true
num_world_matrices 0
num_texture_units 16
stencil_buffer_bit_depth 8
num_vertex_blend_matrices 0
num_multi_render_targets 4
vertex_program_constant_float_count 256
vertex_program_constant_int_count 0
vertex_program_constant_bool_count 0
fragment_program_constant_float_count 64
fragment_program_constant_int_count 0
fragment_program_constant_bool_count 0
num_vertex_texture_units 0
separate_shader_objects false
}
