include_directories(util)

file(GLOB_RECURSE GL_SOURCES gl/*.c)

if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
    include_directories(glx)
    aux_source_directory(glx GLX_SOURCES)
    list(APPEND GL_SOURCES ${GLX_SOURCES})
else()
    message(STATUS "Not on Linux: building without GLX support.")
endif()

#add_library(GL SHARED ${GL_SOURCES})
#target_link_libraries(GL EGL)
add_library(GL_static STATIC ${GL_SOURCES})
add_library(gl_static::gl_static ALIAS GL_static)

set_target_properties(GL_static PROPERTIES OUTPUT_NAME GL)

#add_library(GL2 SHARED EXCLUDE_FROM_ALL ${GL_SOURCES})
#target_link_libraries(GL2 EGL)
#set_target_properties(GL2 PROPERTIES COMPILE_FLAGS -DUSE_ES2)

if(BCMHOST)
    set(PI_LIBS bcm_host vcos pthread)
    target_link_libraries(GL ${PI_LIBS} GLESv1_CM)
    target_link_libraries(GL2 ${PI_LIBS} GLESv2)
endif()

if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
#    target_link_libraries(GL X11)
#    target_link_libraries(GL2 X11)
endif()

if(CMAKE_SHARED_LIBRARY_SUFFIX MATCHES ".so")
#    set_target_properties(GL PROPERTIES SUFFIX ".so.1")
#    set_target_properties(GL2 PROPERTIES SUFFIX ".so.1")
endif()

#aux_source_directory(preload PRELOAD_SOURCES)
#add_library(preload SHARED ${PRELOAD_SOURCES})
#if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
#    target_link_libraries(preload X11)
#endif()

#add_subdirectory(proxy)
