OpenLayers.Renderer - OpenLayers

# OpenLayers.Renderer

This is the base class for all renderers.

This is based on a merger code written by Paul Spencer and Bertil Chapuis. It is largely composed of virtual functions that are to be implemented in technology-specific subclasses, but there is some generic code too.

The functions that are implemented here merely deal with the maintenance of the size and extent variables, as well as the cached ‘resolution’ value.

A note to the user that all subclasses should use getResolution() instead of directly accessing this.resolution in order to correctly use the cacheing system.

Summary

OpenLayers.Renderer | This is the base class for all renderers.
Properties |
container | {DOMElement}
root | {DOMElement}
extent | {OpenLayers.Bounds}
locked | {Boolean} If the renderer is currently in a state where many things are changing, the ‘locked’ property is set to true.
size | {OpenLayers.Size}
resolution | {Float} cache of current map resolution
map | {OpenLayers.Map} Reference to the map -- this is set in Vector’s setMap()
featureDx | {Number} Feature offset in x direction.
Constructor |
OpenLayers.Renderer |
Functions |
destroy |
supported | This should be overridden by specific subclasses
setExtent | Set the visible part of the layer.
setSize | Sets the size of the drawing surface.
getResolution | Uses cached copy of resolution if available to minimize computing
drawFeature | Draw the feature.
calculateFeatureDx | {Number} Calculates the feature offset in x direction.
drawGeometry | Draw a geometry.
drawText | Function for drawing text labels.
removeText | Function for removing text labels.
clear | Clear all vectors from the renderer.
getFeatureIdFromEvent | Returns a feature id from an event on the renderer.
eraseFeatures | This is called by the layer to erase features
eraseGeometry | Remove a geometry from the renderer (by id).
moveRoot | moves this renderer’s root to a (different) renderer.
getRenderLayerId | Gets the layer that this renderer’s output appears on.
applyDefaultSymbolizer |
Constants |
OpenLayers.Renderer.defaultSymbolizer | {Object} Properties from this symbolizer will be applied to symbolizers with missing properties.
OpenLayers.Renderer.symbol | Coordinate arrays for well known (named) symbols.

### Properties

### container

{DOMElement}

### root

{DOMElement}

### extent

{OpenLayers.Bounds}

### locked

{Boolean} If the renderer is currently in a state where many things are changing, the ‘locked’ property is set to true. This means that renderers can expect at least one more drawFeature event to be called with the ‘locked’ property set to ‘true’: In some renderers, this might make sense to use as a ‘only update local information’ flag.

### size

{OpenLayers.Size}

### resolution

{Float} cache of current map resolution

### map

{OpenLayers.Map} Reference to the map -- this is set in Vector’s setMap()

### featureDx

{Number} Feature offset in x direction. Will be calculated for and applied to the current feature while rendering (see calculateFeatureDx).

### Constructor

### OpenLayers.Renderer

#### Parameters

containerID | {String}
options | {Object} options for this renderer. See sublcasses for supported options.

### Functions

### destroy

> destroy: function()

### supported

> supported: function()

This should be overridden by specific subclasses

#### Returns

{Boolean} Whether or not the browser supports the renderer class

### setExtent

> setExtent: function( | extent,
> | resolutionChanged | )

Set the visible part of the layer.

Resolution has probably changed, so we nullify the resolution cache (this.resolution) -- this way it will be re-computed when next it is needed. We nullify the resolution cache (this.resolution) if resolutionChanged is set to true - this way it will be re-computed on the next getResolution() request.

#### Parameters

extent | {OpenLayers.Bounds}
resolutionChanged | {Boolean}

#### Returns

{Boolean} true to notify the layer that the new extent does not exceed the coordinate range, and the features will not need to be redrawn. False otherwise.

### setSize

> setSize: function( | size | )

Sets the size of the drawing surface.

Resolution has probably changed, so we nullify the resolution cache (this.resolution) -- this way it will be re-computed when next it is needed.

#### Parameters

size | {OpenLayers.Size}

### getResolution

> getResolution: function()

Uses cached copy of resolution if available to minimize computing

#### Returns

{Float} The current map’s resolution

### drawFeature

> drawFeature: function( | feature,
> | style | )

Draw the feature. The optional style argument can be used to override the feature’s own style. This method should only be called from layer.drawFeature().

#### Parameters

feature | {OpenLayers.Feature.Vector}
style | {<Object>}

#### Returns

{Boolean} true if the feature has been drawn completely, false if not, undefined if the feature had no geometry

### calculateFeatureDx

> calculateFeatureDx: function( | bounds,
> | worldBounds | )

{Number} Calculates the feature offset in x direction. Looking at the center of the feature bounds and the renderer extent, we calculate how many world widths the two are away from each other. This distance is used to shift the feature as close as possible to the center of the current enderer extent, which ensures that the feature is visible in the current viewport.

#### Parameters

bounds | {OpenLayers.Bounds} Bounds of the feature
worldBounds | {OpenLayers.Bounds} Bounds of the world

### drawGeometry

> drawGeometry: function( | geometry,
> | style,
> | featureId | )

Draw a geometry. This should only be called from the renderer itself. Use layer.drawFeature() from outside the renderer. virtual function

#### Parameters

geometry | {OpenLayers.Geometry}
style | {Object}
featureId | {String}

### drawText

> drawText: function( | featureId,
> | style,
> | location | )

Function for drawing text labels. This method is only called by the renderer itself.

#### Parameters

featureId | {String} style -
location | {OpenLayers.Geometry.Point}

### removeText

> removeText: function( | featureId | )

Function for removing text labels. This method is only called by the renderer itself.

#### Parameters

featureId | {String}

### clear

> clear: function()

Clear all vectors from the renderer. virtual function.

### getFeatureIdFromEvent

> getFeatureIdFromEvent: function( | evt | )

Returns a feature id from an event on the renderer. How this happens is specific to the renderer. This should be called from layer.getFeatureFromEvent(). Virtual function.

#### Parameters

evt | {OpenLayers.Event}

#### Returns

{String} A feature id or undefined.

### eraseFeatures

> eraseFeatures: function( | features | )

This is called by the layer to erase features

#### Parameters

features | {Array(OpenLayers.Feature.Vector)}

### eraseGeometry

> eraseGeometry: function( | geometry,
> | featureId | )

Remove a geometry from the renderer (by id). virtual function.

#### Parameters

geometry | {OpenLayers.Geometry}
featureId | {String}

### moveRoot

> moveRoot: function( | renderer | )

moves this renderer’s root to a (different) renderer. To be implemented by subclasses that require a common renderer root for feature selection.

#### Parameters

renderer | {OpenLayers.Renderer} target renderer for the moved root

### getRenderLayerId

> getRenderLayerId: function()

Gets the layer that this renderer’s output appears on. If moveRoot was used, this will be different from the id of the layer containing the features rendered by this renderer.

#### Returns

{String} the id of the output layer.

### applyDefaultSymbolizer

> applyDefaultSymbolizer: function( | symbolizer | )

#### Parameters

symbolizer | {Object}

#### Returns

{Object}

### Constants

### OpenLayers.Renderer.defaultSymbolizer

{Object} Properties from this symbolizer will be applied to symbolizers with missing properties. This can also be used to set a global symbolizer default in OpenLayers. To be SLD 1.x compliant, add the following code before rendering any vector features:

>     OpenLayers.Renderer.defaultSymbolizer = {
>         fillColor: "#808080",
>         fillOpacity: 1,
>         strokeColor: "#000000",
>         strokeOpacity: 1,
>         strokeWidth: 1,
>         pointRadius: 3,
>         graphicName: "square"
>     };

### OpenLayers.Renderer.symbol

Coordinate arrays for well known (named) symbols.

Instances of this class represent bounding boxes.
Instances of this class represent a width/height pair
Instances of OpenLayers.Map are interactive maps embedded in a web page.

> destroy: function()

> supported: function()

This should be overridden by specific subclasses

> setExtent: function( | extent,
> | resolutionChanged | )

Set the visible part of the layer.

> setSize: function( | size | )

Sets the size of the drawing surface.

> getResolution: function()

Uses cached copy of resolution if available to minimize computing

> drawFeature: function( | feature,
> | style | )

Draw the feature.

> calculateFeatureDx: function( | bounds,
> | worldBounds | )

{Number} Calculates the feature offset in x direction.

> drawGeometry: function( | geometry,
> | style,
> | featureId | )

Draw a geometry.

> drawText: function( | featureId,
> | style,
> | location | )

Function for drawing text labels.

> removeText: function( | featureId | )

Function for removing text labels.

> clear: function()

Clear all vectors from the renderer.

> getFeatureIdFromEvent: function( | evt | )

Returns a feature id from an event on the renderer.

> eraseFeatures: function( | features | )

This is called by the layer to erase features

> eraseGeometry: function( | geometry,
> | featureId | )

Remove a geometry from the renderer (by id).

> moveRoot: function( | renderer | )

moves this renderer’s root to a (different) renderer.

> getRenderLayerId: function()

Gets the layer that this renderer’s output appears on.

> applyDefaultSymbolizer: function( | symbolizer | )

Contains convenience functions for string manipulation.
Vector features use the OpenLayers.Geometry classes as geometry description.
A Geometry is a description of a geographic object.
Point geometry class.
Utility functions for event handling.
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