/*  dialog.h
 *  PCSX2 Dev Team
 *  Copyright (C) 2015
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

#pragma once

#ifndef __DIALOG_H__
#define __DIALOG_H__

#include <wx/wx.h>
#include <wx/notebook.h>
#include <wx/frame.h>
#include <wx/button.h>
#include <wx/panel.h>
#include <wx/effects.h>
#include <wx/rawbmp.h>
#include <wx/graphics.h>
#include <wx/timer.h>

#include <string>
#include <sstream>

#include "../GamePad.h"
#include "../keyboard.h"
#include "../onepad.h"
#include "opPanel.h"

#include "GamepadConfiguration.h"
#include "JoystickConfiguration.h"

// Allow to found quickly button id
// e.g L2 → 0, triangle → 4, ...
// see onepad.h for more details about gamepad button id

enum gui_buttons {
    Analog = PAD_R_LEFT + 1, // Analog button (not yet supported ?)
    JoyL_config,             // Left Joystick Configuration
    JoyR_config,             // Right Joystick Configuration
    Gamepad_config,          // Gamepad Configuration
    Set_all,                 // Set all buttons
    Apply,                   // Apply modifications without exit
    Ok,                      // Apply modifications and exit
    Cancel                   // Exit without apply modificatons
};

#define BUTTONS_LENGTH 32 // numbers of buttons on the gamepad
#define UPDATE_TIME 5
#define DEFAULT_WIDTH 1000
#define DEFAULT_HEIGHT 740

class Dialog : public wxDialog
{
    // Panels
    opPanel *m_pan_tabs[GAMEPAD_NUMBER]; // Gamepad Tabs box
    // Notebooks
    wxNotebook *m_tab_gamepad; // Joysticks Tabs
    // Buttons
    wxButton *m_bt_gamepad[GAMEPAD_NUMBER][BUTTONS_LENGTH]; // Joystick button use to modify the button mapping
    // Contain all simulated key
    u32 m_simulatedKeys[GAMEPAD_NUMBER][MAX_KEYS];
    // Timer
    wxTimer m_time_update_gui;
    // Check if the gui must display feddback image
    bool m_pressed[GAMEPAD_NUMBER][NB_IMG];
    // Map the key pressed with the feedback image id
    std::map<u32, int> m_map_images[GAMEPAD_NUMBER];

    // methods
    void config_key(int, int);
    void clear_key(int, int);
    void repopulate();

    // Events
    void OnButtonClicked(wxCommandEvent &);
    void JoystickEvent(wxTimerEvent &);

public:
    Dialog();
    void InitDialog();
    void show();
};

extern void DisplayDialog(); // Main function

#endif // __DIALOG_H__
