/*  PCSX2 - PS2 Emulator for PCs
 *  Copyright (C) 2002-2010  PCSX2 Dev Team
 *
 *  PCSX2 is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU Lesser General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with PCSX2.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#include "PrecompiledHeader.h"

bool pxIsEnglish(int id)
{
    return (id == wxLANGUAGE_ENGLISH || id == wxLANGUAGE_ENGLISH_US);
}

// --------------------------------------------------------------------------------------
//  pxExpandMsg  -- an Iconized Text Translator
//  Was replaced by a standard implementation of wxGetTranslation
// --------------------------------------------------------------------------------------
const wxChar *__fastcall pxExpandMsg(const wxChar *englishContent)
{
    return wxGetTranslation(englishContent).wc_str();
}

// ------------------------------------------------------------------------
// Alternative implementation for wxGetTranslation.
// This version performs a string length check in devel builds, which issues a warning
// if the string seems too long for gettext lookups.  Longer complicated strings should
// usually be implemented used the pxMsgExpand system instead.
//
const wxChar *__fastcall pxGetTranslation(const wxChar *message)
{
    if (IsDevBuild) {
        if (wxStrlen(message) > 128) {
            Console.Warning("pxGetTranslation: Long message detected, maybe use pxE() instead?");
            Console.WriteLn(Color_Green, L"Message: %s", message);
        }
    }

    return wxGetTranslation(message).wc_str();
}
