/*  PCSX2 - PS2 Emulator for PCs
 *  Copyright (C) 2002-2010  PCSX2 Dev Team
 *
 *  PCSX2 is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU Lesser General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with PCSX2.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "StringHelpers.h"

enum ConsoleColors {
    Color_Current = -1,

    Color_Default = 0,

    Color_Black,
    Color_Green,
    Color_Red,
    Color_Blue,
    Color_Magenta,
    Color_Orange,
    Color_Gray,

    Color_Cyan,   // faint visibility, intended for logging PS2/IOP output
    Color_Yellow, // faint visibility, intended for logging PS2/IOP output
    Color_White,  // faint visibility, intended for logging PS2/IOP output

    // Strong text *may* result in mis-aligned text in the console, depending on the
    // font and the platform, so use these with caution.
    Color_StrongBlack,
    Color_StrongRed,   // intended for errors
    Color_StrongGreen, // intended for infrequent state information
    Color_StrongBlue,  // intended for block headings
    Color_StrongMagenta,
    Color_StrongOrange, // intended for warnings
    Color_StrongGray,

    Color_StrongCyan,
    Color_StrongYellow,
    Color_StrongWhite,

    ConsoleColors_Count
};

static const ConsoleColors DefaultConsoleColor = Color_Default;


// Use fastcall for the console; should be helpful in most cases
#define __concall __fastcall

// ----------------------------------------------------------------------------------------
//  IConsoleWriter -- For printing messages to the console.
// ----------------------------------------------------------------------------------------
// General ConsoleWrite Threading Guideline:
//   PCSX2 is a threaded environment and multiple threads can write to the console asynchronously.
//   Individual calls to ConsoleWriter APIs will be written in atomic fashion, however "partial"
//   logs may end up interrupted by logs on other threads.  This is usually not a problem for
//   WriteLn, but may be undesirable for typical uses of Write.  In cases where you want to
//   print multi-line blocks of uninterrupted logs, compound the entire log into a single large
//   string and issue that to WriteLn.
//
struct IConsoleWriter
{
    // A direct console write, without tabbing or newlines.  Useful to devs who want to do quick
    // logging of various junk; but should *not* be used in production code due.
    void(__concall *WriteRaw)(const wxString &fmt);

    // WriteLn implementation for internal use only.  Bypasses tabbing, prefixing, and other
    // formatting.
    void(__concall *DoWriteLn)(const wxString &fmt);

    // SetColor implementation for internal use only.
    void(__concall *DoSetColor)(ConsoleColors color);

    // Special implementation of DoWrite that's pretty much for MSVC use only.
    // All implementations should map to DoWrite, except Stdio which should map to Null.
    // (This avoids circular/recursive stdio output)
    void(__concall *DoWriteFromStdout)(const wxString &fmt);

    void(__concall *Newline)();
    void(__concall *SetTitle)(const wxString &title);

    // internal value for indentation of individual lines.  Use the Indent() member to invoke.
    int _imm_indentation;

    // For internal use only.
    wxString _addIndentation(const wxString &src, int glob_indent) const;

    // ----------------------------------------------------------------------------
    // Public members; call these to print stuff to console!
    //
    // All functions always return false.  Return value is provided only so that we can easily
    // disable logs at compile time using the "0&&action" macro trick.

    ConsoleColors GetColor() const;
    const IConsoleWriter &SetColor(ConsoleColors color) const;
    const IConsoleWriter &ClearColor() const;
    const IConsoleWriter &SetIndent(int tabcount = 1) const;

    IConsoleWriter Indent(int tabcount = 1) const;

    bool FormatV(const char *fmt, va_list args) const;
    bool WriteLn(ConsoleColors color, const char *fmt, ...) const;
    bool WriteLn(const char *fmt, ...) const;
    bool Error(const char *fmt, ...) const;
    bool Warning(const char *fmt, ...) const;

    bool FormatV(const wxChar *fmt, va_list args) const;
    bool WriteLn(ConsoleColors color, const wxChar *fmt, ...) const;
    bool WriteLn(const wxChar *fmt, ...) const;
    bool Error(const wxChar *fmt, ...) const;
    bool Warning(const wxChar *fmt, ...) const;

    bool WriteLn(ConsoleColors color, const wxString fmt, ...) const;
    bool WriteLn(const wxString fmt, ...) const;
    bool Error(const wxString fmt, ...) const;
    bool Warning(const wxString fmt, ...) const;
};

// --------------------------------------------------------------------------------------
//  NullConsoleWriter
// --------------------------------------------------------------------------------------
// Used by Release builds for Debug and Devel writes (DbgCon / DevCon).  Inlines to NOPs. :)
//
struct NullConsoleWriter
{
    void WriteRaw(const wxString &fmt) {}
    void DoWriteLn(const wxString &fmt) {}
    void DoSetColor(ConsoleColors color) {}
    void DoWriteFromStdout(const wxString &fmt) {}
    void Newline() {}
    void SetTitle(const wxString &title) {}


    ConsoleColors GetColor() const { return Color_Current; }
    const NullConsoleWriter &SetColor(ConsoleColors color) const { return *this; }
    const NullConsoleWriter &ClearColor() const { return *this; }
    const NullConsoleWriter &SetIndent(int tabcount = 1) const { return *this; }

    NullConsoleWriter Indent(int tabcount = 1) const { return NullConsoleWriter(); }

    bool FormatV(const char *fmt, va_list args) const { return false; }
    bool WriteLn(ConsoleColors color, const char *fmt, ...) const { return false; }
    bool WriteLn(const char *fmt, ...) const { return false; }
    bool Error(const char *fmt, ...) const { return false; }
    bool Warning(const char *fmt, ...) const { return false; }

    bool FormatV(const wxChar *fmt, va_list args) const { return false; }
    bool WriteLn(ConsoleColors color, const wxChar *fmt, ...) const { return false; }
    bool WriteLn(const wxChar *fmt, ...) const { return false; }
    bool Error(const wxChar *fmt, ...) const { return false; }
    bool Warning(const wxChar *fmt, ...) const { return false; }

    bool WriteLn(ConsoleColors color, const wxString fmt, ...) const { return false; }
    bool WriteLn(const wxString fmt, ...) const { return false; }
    bool Error(const wxString fmt, ...) const { return false; }
    bool Warning(const wxString fmt, ...) const { return false; }
};

// --------------------------------------------------------------------------------------
//  ConsoleIndentScope
// --------------------------------------------------------------------------------------
// Provides a scoped indentation of the IConsoleWriter interface for the current thread.
// Any console writes performed from this scope will be indented by the specified number
// of tab characters.
//
// Scoped Object Notes:  Like most scoped objects, this is intended to be used as a stack
// or temporary object only.  Using it in a situation where the object's lifespan out-lives
// a scope will almost certainly result in unintended /undefined side effects.
//
class ConsoleIndentScope
{
    DeclareNoncopyableObject(ConsoleIndentScope);

protected:
    int m_amount;
    bool m_IsScoped;

public:
    // Constructor: The specified number of tabs will be appended to the current indentation
    // setting.  The tabs will be unrolled when the object leaves scope or is destroyed.
    ConsoleIndentScope(int tabs = 1);
    virtual ~ConsoleIndentScope();
    void EnterScope();
    void LeaveScope();
};

// --------------------------------------------------------------------------------------
//  ConsoleColorScope
// --------------------------------------------------------------------------------------
class ConsoleColorScope
{
    DeclareNoncopyableObject(ConsoleColorScope);

protected:
    ConsoleColors m_newcolor;
    ConsoleColors m_old_color;
    bool m_IsScoped;

public:
    ConsoleColorScope(ConsoleColors newcolor);
    virtual ~ConsoleColorScope();
    void EnterScope();
    void LeaveScope();
};

// --------------------------------------------------------------------------------------
//  ConsoleAttrScope
// --------------------------------------------------------------------------------------
// Applies both color and tab attributes in a single object constructor.
//
class ConsoleAttrScope
{
    DeclareNoncopyableObject(ConsoleAttrScope);

protected:
    ConsoleColors m_old_color;
    int m_tabsize;

public:
    ConsoleAttrScope(ConsoleColors newcolor, int indent = 0);
    virtual ~ConsoleAttrScope();
};

extern IConsoleWriter Console;

#if defined(__unix__)
extern void Console_SetStdout(FILE *fp);
#endif
extern void Console_SetActiveHandler(const IConsoleWriter &writer, FILE *flushfp = NULL);

extern const IConsoleWriter ConsoleWriter_Null;
extern const IConsoleWriter ConsoleWriter_Stdout;
extern const IConsoleWriter ConsoleWriter_Assert;

extern NullConsoleWriter NullCon;

extern IConsoleWriter DevConWriter;
extern bool DevConWriterEnabled;

#ifdef PCSX2_DEVBUILD
#define DevCon DevConWriter
#else
#define DevCon DevConWriterEnabled &&DevConWriter
#endif

#ifdef PCSX2_DEBUG
extern IConsoleWriter DbgConWriter;
#define DbgCon DbgConWriter
#else
#define DbgCon 0 && NullCon
#endif
