<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="ja_JP" sourcelanguage="en_US">
  <context>
    <name>AboutDialog</name>
    <message>
      <location filename="../AboutDialog.ui" line="14"/>
      <source>About PCSX2</source>
      <translation>PCSX2 について</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="66"/>
      <source>SCM Version</source>
      <extracomment>SCM= Source Code Management</extracomment>
      <translation>SCM バージョン</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="76"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 は、無料でオープンソースのプレイステーション2 (PS2) エミュレータです。MIPS CPU インタプリタ、リコンパイラ、およびハードウェアの状態と PS2 システムメモリを管理する仮想マシンの組み合わせを使用して、PS2 のハードウェアをエミュレートします。多くのメリットや追加機能と共に、PC 上で PS2 ゲームをプレイできます。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="113"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 および PS2 は、ソニー・インタラクティブエンタテインメントの登録商標です。このアプリケーションは、ソニー・インタラクティブエンタテインメントとは一切関係ありません。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="52"/>
      <source>Website</source>
      <translation>ウェブサイト</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="54"/>
      <source>Support Forums</source>
      <translation>サポートフォーラム</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="56"/>
      <source>GitHub Repository</source>
      <translation>GitHub リポジトリ</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="58"/>
      <source>License</source>
      <translation>ライセンス</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="60"/>
      <source>Third-Party Licenses</source>
      <translation>サードパーティライセンス</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="120"/>
      <source>View Document</source>
      <translation>ドキュメントを表示</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="141"/>
      <source>File not found: %1</source>
      <translation>ファイルが見つかりません: %1</translation>
    </message>
  </context>
  <context>
    <name>AchievementLoginDialog</name>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
      <source>RetroAchievements Login</source>
      <comment>Window title</comment>
      <translation>RetroArchievements ログイン</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
      <source>RetroAchievements Login</source>
      <comment>Header text</comment>
      <translation>RetroArchievements ログイン</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
      <source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation>retroachievements.org のユーザー名とパスワードを以下に入力してください。パスワードは PCSX2 には保存されず、代わりにアクセストークンが生成・使用されます。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
      <source>User Name:</source>
      <translation>ユーザー名:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="94"/>
      <source>Password:</source>
      <translation>パスワード:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="115"/>
      <source>Ready...</source>
      <translation>準備完了...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="28"/>
      <source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation>&lt;strong&gt;あなたの RetroAchievements のログイントークンが無効になりました。&lt;/strong&gt;実績を追跡するには資格情報を再入力する必要があります。パスワードは PCSX2 に保存されず、代わりにアクセストークンが生成され使用されます。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="33"/>
      <source>&amp;Login</source>
      <translation>ログイン(&amp;L)</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="46"/>
      <source>Logging in...</source>
      <translation>ログイン中…</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="83"/>
      <source>Login Error</source>
      <translation>ログインエラー</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="84"/>
      <source>Login failed.
Error: %1

Please check your username and password, and try again.</source>
      <translation>ログインに失敗しました。
Error: %1

ユーザー名とパスワードを確認して、もう一度やり直してください。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="85"/>
      <source>Login failed.</source>
      <translation>ログインに失敗しました。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="93"/>
      <source>Enable Achievements</source>
      <translation>実績を有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="94"/>
      <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
      <translation>実績の追跡が無効になっています。追跡が有効になるまでは、ログインしても意味がありません。

追跡を有効にしますか？</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="105"/>
      <source>Enable Hardcore Mode</source>
      <translation>ハードコアモードを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="106"/>
      <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
      <translation>現在、ハードコアモードは無効になっています。ハードコアモードを有効にすると、タイムやスコアを設けたり、ゲームごとのリーダーボードに参加したりできます。

ただし、ハードコアモードではセーブステート、チート、スローダウン機能が使えなくなります。

ハードコアモードを有効にしますか？</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="122"/>
      <source>Reset System</source>
      <translation>システムをリセット</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="123"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>システムがリセットされるまで、ハードコアモードは有効になりません。今すぐシステムをリセットしますか?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="134"/>
      <source>Login Successful</source>
      <translation>ログインに成功しました</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="135"/>
      <source>Successfully logged in to RetroAchievements as %1.</source>
      <translation>%1 としてレトロアチーブメントにログインしました。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="137"/>
      <source>Successfully logged in as %1.</source>
      <translation>%1 としてログインしました。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="143"/>
      <source>&amp;Dismiss</source>
      <translation type="unfinished">&amp;Dismiss</translation>
    </message>
  </context>
  <context>
    <name>AchievementSettingsWidget</name>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="37"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
      <source>Enable Achievements</source>
      <translation>実績を有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="30"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
      <source>Enable Hardcore Mode</source>
      <translation>ハードコアモードを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="23"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
      <source>Test Unofficial Achievements</source>
      <translation>非公式の実績をテスト</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="159"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <source>Enable Sound Effects</source>
      <translation>サウンドエフェクトを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="61"/>
      <source>Notifications</source>
      <translation>通知</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="97"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="143"/>
      <source>5 seconds</source>
      <translation>5 秒</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="417"/>
      <source>Account</source>
      <translation>アカウント</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="449"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="224"/>
      <source>Login...</source>
      <translation>ログイン...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="442"/>
      <source>View Profile...</source>
      <translation>プロフィールを表示...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="17"/>
      <source>Settings</source>
      <translation>設定</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="44"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
      <source>Enable Spectator Mode</source>
      <translation>観戦モードを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="51"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
      <source>Enable Encore Mode</source>
      <translation>アンコールモードを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="106"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
      <source>Show Achievement Notifications</source>
      <translation>実績の通知を表示</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="152"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <source>Show Leaderboard Notifications</source>
      <translation>リーダーボードの通知を表示</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="233"/>
      <source>Overlay Settings</source>
      <translation>オーバーレイ設定</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="240"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
      <source>Top Left</source>
      <translation>左上</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="187"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="245"/>
      <source>Top Center</source>
      <translation>中央上</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="192"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="250"/>
      <source>Top Right</source>
      <translation>右上</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="197"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="255"/>
      <source>Center Left</source>
      <translation>左中央</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="202"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="260"/>
      <source>Center</source>
      <translation>中央</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="207"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="265"/>
      <source>Center Right</source>
      <translation>右中央</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="212"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="270"/>
      <source>Bottom Left</source>
      <translation>左下</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="217"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="275"/>
      <source>Bottom Center</source>
      <translation>中央下</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="280"/>
      <source>Bottom Right (Default)</source>
      <translation>右下（デフォルト）</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="166"/>
      <source>Notification Position:</source>
      <translation>通知の位置:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="177"/>
      <source>None</source>
      <translation>なし</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="182"/>
      <source>Top Left (Default)</source>
      <translation>左上(デフォルト)</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="222"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
      <source>Bottom Right</source>
      <translation>右下</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="288"/>
      <source>Overlay Position:</source>
      <translation>オーバーレイの位置:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="298"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <source>Enable In-Game Overlays</source>
      <translation>ゲーム内オーバーレイを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="305"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
      <source>Enable In-Game Leaderboard Overlays</source>
      <translation>ゲーム内リーダーボードのオーバーレイを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="315"/>
      <source>Sound Effects</source>
      <translation>効果音</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="327"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="348"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="358"/>
      <source>Browse...</source>
      <translation>参照...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="334"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="393"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="400"/>
      <source>Reset</source>
      <translation>リセット</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="341"/>
      <source>Achievement Unlock Sound</source>
      <translation>実績解除音</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="365"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="372"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="386"/>
      <source>Preview</source>
      <translation>プレビュー</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="379"/>
      <source>Notification Sound</source>
      <translation>通知音</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="407"/>
      <source>Leaderboard Submit Sound</source>
      <translation>リーダーボード 音を送信</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="423"/>
      <source>Username:
Login token generated at:</source>
      <translation>ユーザー名:
ログイントークンは次の場所に生成されました。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="467"/>
      <source>Game Info</source>
      <translation>ゲーム情報</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="486"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 は、RetroAchievements を実績データベースおよびゲーム進行状況の追跡用に使用しています。&lt;br&gt;実績を利用するには、&lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt; でアカウント登録を行ってください。&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;ゲーム中に実績一覧を表示するには、&lt;span style=&quot; font-weight:600;&quot;&gt;ポーズメニューを開く&lt;/span&gt;ホットキーを押して、メニューから&lt;span style=&quot; font-weight:600;&quot;&gt;実績&lt;/span&gt;を選択してください。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
      <source>Unchecked</source>
      <translation>チェックを外す</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
      <source>Determines where achievement/leaderboard overlays are positioned on the screen.</source>
      <translation>画面上で実績やリーダーボードのオーバーレイを表示する位置を決定します。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
      <source>Determines where achievement/leaderboard notification popups are positioned on the screen.</source>
      <translation>アチーブメント/リーダーボード通知ポップアップを画面上に配置する場所を決定します。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
      <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
      <translation>有効にすると、PCSX2 はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
      <source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
      <translation>有効にすると、PCSX2 は非公式セットからの実績を一覧表示します。これらの実績は RetroAchievements によって追跡されないので、毎回ロックを解除することに注意してください。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
      <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
      <translation>リーダーボードのトラッキングを含む、実績のための&quot;チャレンジモード&quot;です。ステートセーブ、チート、スローダウン機能が無効化されます。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
      <source>Checked</source>
      <translation>チェックを入れる</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
      <translation>実績のロック解除やリーダーボードの提出などのイベントの効果音を再生します。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
      <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
      <translation>有効にしてログインすると、PCSX2 は起動時に実績をスキャンします。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="20"/>
      <source>WAV Audio Files (*.wav)</source>
      <translation>オーディオファイル (*.wav)</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
      <source>Displays popup messages on events such as achievement unlocks and game completion.</source>
      <translation>実績のロック解除やゲームの完了などのイベント時にポップアップ メッセージを表示します。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
      <translation>リーダーボード チャレンジを開始、提出、または失敗したときにポップアップメッセージを表示します。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <source>Custom Sound Effect</source>
      <translation>カスタムサウンドエフェクト</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <source>Any</source>
      <translation>すべて</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <source>Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard.</source>
      <translation>通知の受信時、実績の獲得時、またはリーダーボードへのエントリ送信時に再生される効果音をカスタマイズします。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <source>Shows icons in the screen when a challenge/primed achievement is active.</source>
      <translation>チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
      <source>Shows icons in the screen when leaderboard tracking is active.</source>
      <translation>リーダーボードのトラッキングが有効なときにアイコンを画面に表示します。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
      <source>Overlay Position</source>
      <translation>オーバーレイの位置</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
      <source>Notification Position</source>
      <translation>通知の位置</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
      <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
      <translation>有効にすると、各セッションは全実績が未達成の状態で始まります。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="182"/>
      <source>Reset System</source>
      <translation>システムをリセット</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="183"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>システムがリセットされるまで、ハードコアモードは有効になりません。今すぐシステムをリセットしますか?</translation>
    </message>
    <message numerus="yes">
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="196"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="203"/>
      <source>%n seconds</source>
      <translation>
        <numerusform>%n 秒</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="216"/>
      <source>Username: %1
Login token generated on %2.</source>
      <translation>ユーザー名: %1
ログイントークンは %2 に生成されました。</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="219"/>
      <source>Logout</source>
      <translation>ログアウト</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="223"/>
      <source>Not Logged In.</source>
      <translation>ログインしていません。</translation>
    </message>
  </context>
  <context>
    <name>Achievements</name>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1136"/>
      <source>Hardcore mode will be enabled on system reset.</source>
      <translation>ハードコアモードはシステムリセット時に有効になります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1914"/>
      <source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
      <translation>ハードコアモードがアクティブな間は、{0} を実行できません。ハードコアモードを無効にしますか？「いいえ」を選択すると、{0} はキャンセルされます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1527"/>
      <source>Hardcore mode is now enabled.</source>
      <translation>ハードコアモードが有効になりました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1095"/>
      <source>{} (Hardcore Mode)</source>
      <translation>{} (ハードコアモード)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1103"/>
      <source>{0}, {1}.</source>
      <translation>{0}, {1}.</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1104"/>
      <source>You have unlocked {} of %n achievements</source>
      <comment>Achievement popup</comment>
      <translation>
        <numerusform>{} の%n実績を開放しました</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1107"/>
      <source>and earned {} of %n points</source>
      <comment>Achievement popup</comment>
      <translation>
        <numerusform>そして {} の%nポイントを獲得しました</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1164"/>
      <source>{} (Unofficial)</source>
      <translation>{} (非公式)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1188"/>
      <source>Mastered {}</source>
      <translation>習得済み {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1190"/>
      <source>{0}, {1}</source>
      <translation>{0}, {1}</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1191"/>
      <source>%n achievements</source>
      <comment>Mastery popup</comment>
      <translation>
        <numerusform>%n 実績</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1193"/>
      <source>%n points</source>
      <comment>Mastery popup</comment>
      <translation>
        <numerusform>%n ポイント</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1212"/>
      <source>Leaderboard attempt started.</source>
      <translation>リーダーボードの試行を開始しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1231"/>
      <source>Leaderboard attempt failed.</source>
      <translation>リーダーボードの試行に失敗しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1250"/>
      <source>Your Time: {}{}</source>
      <translation>あなたのタイム: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1251"/>
      <source>Your Score: {}{}</source>
      <translation>あなたのスコア: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1252"/>
      <source>Your Value: {}{}</source>
      <translation>あなたの値: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1260"/>
      <source> (Submitting)</source>
      <translation> (提出中)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1425"/>
      <source>Achievements Disconnected</source>
      <translation>実績が切断されました</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1426"/>
      <source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
      <translation>ロック解除リクエストを完了できませんでした。このリクエストを再度送信します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1438"/>
      <source>Achievements Reconnected</source>
      <translation>実績の再接続</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1439"/>
      <source>All pending unlock requests have completed.</source>
      <translation>保留中のロック解除リクエストがすべて完了しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1528"/>
      <source>Hardcore mode is now disabled.</source>
      <translation>ハードコアモードが無効になりました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1831"/>
      <source>Score: {0} pts (softcore: {1} pts)
Unread messages: {2}</source>
      <translation>スコア：{0} ({1} ソフトコア)
未読メッセージ：{2}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1908"/>
      <source>Confirm Hardcore Mode</source>
      <translation>ハードコアモードの確認</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2274"/>
      <source>Active Challenge Achievements</source>
      <translation>アクティブなチャレンジ実績</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2399"/>
      <source> (Hardcore Mode)</source>
      <translation> (ハードコアモード)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2412"/>
      <source>You have unlocked all achievements and earned {} points!</source>
      <translation>すべての実績を解除し、{} ポイントを獲得しました！</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2499"/>
      <source>Unknown Subset</source>
      <translation>不明なサブセット</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3035"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3043"/>
      <source>Switch Rankings</source>
      <translation>ランキング変更</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3036"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3044"/>
      <source>Change Selection</source>
      <translation>選択範囲を変更</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3037"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3045"/>
      <source>Back</source>
      <translation>戻る</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3208"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3228"/>
      <source>Leaderboard Download Failed</source>
      <translation>リーダーボードのダウンロードに失敗しました</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1283"/>
      <source>Your Time: {0} (Best: {1})</source>
      <translation>あなたのタイム: {0} (ベスト: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1284"/>
      <source>Your Score: {0} (Best: {1})</source>
      <translation>あなたのスコア: {0} (ベスト: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1285"/>
      <source>Your Value: {0} (Best: {1})</source>
      <translation>あなたの値: {0} (ベスト: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1289"/>
      <source>{0}
Leaderboard Position: {1} of {2}</source>
      <translation>{0}
リーダーボードポジション: {1} / {2}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1411"/>
      <source>Server error in {0}:
{1}</source>
      <translation>{0} でのサーバーエラー：
{1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="1429"/>
      <source>Yes</source>
      <translation>はい</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="1430"/>
      <source>No</source>
      <translation>いいえ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2417"/>
      <source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
      <translation>{1} の実績のうち {0} を解除し、{3} ポイントのうち {2} ポイントを獲得しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2467"/>
      <source>Unknown</source>
      <translation>不明</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2468"/>
      <source>Locked</source>
      <translation>ロックされています</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2469"/>
      <source>Unlocked</source>
      <translation>ロック解除済み</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2470"/>
      <source>Unsupported</source>
      <translation>対応していません</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2471"/>
      <source>Unofficial</source>
      <translation>非公式</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2472"/>
      <source>Recently Unlocked</source>
      <translation>最近解除された実績</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2473"/>
      <source>Active Challenges</source>
      <translation>アクティブなチャレンジ:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2474"/>
      <source>Almost There</source>
      <translation>もう少しです</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2590"/>
      <source>{} points</source>
      <translation>{} ポイント</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2590"/>
      <source>{} point</source>
      <translation>{} ポイント</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2542"/>
      <source>XXX points</source>
      <translation>XXX ポイント</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2641"/>
      <source>Unlocked: {}</source>
      <translation>ロック解除済み: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2824"/>
      <source>This game has {} leaderboards.</source>
      <translation>このゲームにはリーダーボードが {} あります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2840"/>
      <source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
      <translation>ハードコアモードがオフのため、スコアの提出は無効です。リーダーボードは読み取り専用です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2862"/>
      <source>Show Best</source>
      <translation>ベストを表示</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2862"/>
      <source>Show Nearby</source>
      <translation>直近の表示</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2734"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2894"/>
      <source>Rank</source>
      <translation>ランク</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2900"/>
      <source>Name</source>
      <translation>名前</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2904"/>
      <source>Time</source>
      <translation>時間</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2905"/>
      <source>Score</source>
      <translation>スコア</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2906"/>
      <source>Value</source>
      <translation>値</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2916"/>
      <source>Date Submitted</source>
      <translation>提出日</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2991"/>
      <source>Downloading leaderboard data, please wait...</source>
      <translation>リーダーボードのデータをダウンロードしています。お待ちください...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3010"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3019"/>
      <source>Loading...</source>
      <translation>読み込み中...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1113"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2424"/>
      <source>This game has no achievements.</source>
      <translation>このゲームには実績がありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="965"/>
      <source>Failed to read executable from disc. Achievements disabled.</source>
      <translation>ディスクから実行可能ファイルを読み取ることができませんでした。実績を無効にしました。</translation>
    </message>
  </context>
  <context>
    <name>AdvancedSettingsWidget</name>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="38"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="39"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="40"/>
      <source>Use Global Setting [%1]</source>
      <translation>グローバル設定を使用 [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
      <source>Rounding Mode</source>
      <translation>丸めモード</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
      <source>Chop/Zero (Default)</source>
      <translation>Chop/Zero (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>PCSX2 が Emotion Engine の浮動小数点ユニット（EE FPU）の丸め処理をどのように行うかを変更します。PS2 の FPU は国際標準に準拠していないため、一部のゲームは正しく演算処理を行うために複数のラウンドモードが必要になります。既定値で大半のゲームに対応しています。&lt;b&gt;ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
      <source>Division Rounding Mode</source>
      <translation>除算端数処理モード</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
      <source>Nearest (Default)</source>
      <translation>ニアレスト (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
      <source>Determines how the results of floating-point division are rounded. Some games need specific settings; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>浮動小数点除算の結果を丸める方法を指定します。 一部のゲームでは、特定の設定が必要です。 &lt;b&gt;ゲームに明らかな問題がない場合にこの設定を変更すると、不安定になる可能性があります。&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
      <source>Clamping Mode</source>
      <translation>クランプモード</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
      <source>Normal (Default)</source>
      <translation>通常 (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>PCSX2 が浮動小数点数を x86 での標準の範囲に収める方法を変更します。既定値で大半のゲームに対応しています。&lt;b&gt;ゲームに問題がないのに設定を変更すると、ゲームが不安定になるおそれがあります。&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="133"/>
      <source>Enable Recompiler</source>
      <translation>リコンパイラを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="54"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="91"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="127"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="131"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="133"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="136"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="139"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="152"/>
      <source>Checked</source>
      <translation>チェックを入れる</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="54"/>
      <source>Use Save State Selector</source>
      <translation type="unfinished">Use Save State Selector</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="55"/>
      <source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
      <translation>スロット切り替え時に、通知バブルの代わりにステートセーブ選択UIを表示します。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
      <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
      <translation>64 ビット MIPS-IV 機械語の x86 へのバイナリ変換を JIT (Just-In-Time) 方式で行います。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
      <source>Wait Loop Detection</source>
      <extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
      <translation>待機ループを検出</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="86"/>
      <source>Moderate speedup for some games, with no known side effects.</source>
      <translation>一部のゲームではそこそこの高速化を実現し、副作用は確認されていません。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
      <source>Enable Cache (Slow)</source>
      <translation>キャッシュを有効化 (低速)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="148"/>
      <source>Unchecked</source>
      <translation>チェックを外す</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
      <source>Interpreter only, provided for diagnostic.</source>
      <translation>インタープリタのみ 解析用</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="91"/>
      <source>INTC Spin Detection</source>
      <extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
      <translation>INTC スピン検出</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
      <source>Huge speedup for some games, with almost no compatibility side effects.</source>
      <translation>一部のゲームでは大幅な高速化を実現し、互換性の副作用がほとんどありません。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
      <source>Enable Fast Memory Access</source>
      <translation>高速メモリアクセスを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="96"/>
      <source>Uses backpatching to avoid register flushing on every memory access.</source>
      <extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
      <translation>すべてのメモリアクセスでレジスタフラッシュを避けるためにバックパッチングを使用します。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
      <source>Pause On TLB Miss</source>
      <translation>TLB ミス時に一時停止</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
      <source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
      <translation>TLB ミスの発生ごとに仮想マシンを一時停止させます (通常は無視して続行させる)。例外が発生した命令ではなく、ブロックの終了後に一時停止することに注意してください。無効なアクセスが発生したアドレスを確認するには、コンソールを参照してください。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
      <source>Enable 128MB RAM (Dev Console)</source>
      <translation>128MB RAM を有効にする (開発機)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="104"/>
      <source>Exposes an additional 96MB of memory to the virtual machine.</source>
      <translation>仮想マシンに96MBのメモリを追加します。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
      <source>VU0 Rounding Mode</source>
      <translation>VU0 ラウンドモード</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
      <translation>PCSX2 が Emotion Engine の Vector Unit 0 (EE VU0) の丸め処理をどのように扱うかを変更します。初期設定で大半のゲームに対応しています。&lt;b&gt;ゲームに明らかな問題が無いにも関わらず設定を変更すると、安定性の問題やクラッシュの発生が見込まれます。&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
      <source>VU1 Rounding Mode</source>
      <translation>VU1ラウンドモード</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
      <translation>PCSX2が Emotion Engine の Vector Unit 1 (EE VU1) の丸め処理をどのように行うかを変更します。初期設定で大半のゲームに対応できます。&lt;b&gt;ゲームに明らかな問題が無いにも関わらず設定を変更すると、安定性の問題やクラッシュの発生が見込まれます。&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
      <source>VU0 Clamping Mode</source>
      <translation>VU0 クランプモード</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>PCSX2 が Emotion Engine の Vector Unit 0 (EE VU0) で浮動小数点数を標準的な x86 範囲内に保持する方式を変更します。既定値で大半のゲームに対応しています。&lt;b&gt;ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
      <source>VU1 Clamping Mode</source>
      <translation>VU1 クランプモード</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>PCSX2 が Emotion Engine の Vector Unit 1 (EE VU1) で浮動小数点数を標準的な x86 範囲内で保持する方法をどのように扱うかを変更します。既定値は大半のゲームに対応しています。&lt;b&gt;ゲームに明らかな問題がないにも関わらず設定を変更すると、不安定になる恐れがあります。&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
      <source>Enable Instant VU1</source>
      <translation>VU1の即時実行 (Instant VU1) を有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="120"/>
      <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
      <translation>VU1 を即座に実行します。ほとんどのゲームで速度が向上します。ほとんどのゲームでは安全ですが、一部のゲームでグラフィックが乱れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
      <translation>VU0 リコンパイラを有効化 (マイクロモード)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
      <source>Enables VU0 Recompiler.</source>
      <translation>VU0 リコンパイラを有効にします。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="127"/>
      <source>Enable VU1 Recompiler</source>
      <extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
      <translation>VU1 リコンパイラを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="127"/>
      <source>Enables VU1 Recompiler.</source>
      <translation>VU1 リコンパイラを有効にします。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="131"/>
      <source>mVU Flag Hack</source>
      <extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
      <translation>mVU Flag Hack</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="131"/>
      <source>Good speedup and high compatibility, may cause graphical errors.</source>
      <translation>互換性が高く、高速化もしますが、グラフィックが乱れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="134"/>
      <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
      <translation>32 ビット MIPS-I 機械語の x86 へのバイナリ変換を JIT (Just-In-Time) 方式で行います。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="136"/>
      <source>Enable Game Fixes</source>
      <translation>ゲーム修正を有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="137"/>
      <source>Automatically loads and applies fixes to known problematic games on game start.</source>
      <translation>ゲーム開始時に既知の問題のあるゲームに自動的に修正を適用します。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="139"/>
      <source>Enable Compatibility Patches</source>
      <translation>互換性パッチを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="140"/>
      <source>Automatically loads and applies compatibility patches to known problematic games.</source>
      <translation>既知の問題を抱えるゲームに互換性パッチを自動的にロードして適用します。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="142"/>
      <source>Savestate Compression Method</source>
      <translation>Savestate圧縮方法</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="142"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="143"/>
      <source>Determines the algorithm to be used when compressing savestates.</source>
      <translation>セーブステートを圧縮する際に使用するアルゴリズムを指定します。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="145"/>
      <source>Savestate Compression Level</source>
      <translation>Saveste圧縮レベル</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="145"/>
      <source>Medium</source>
      <translation>中</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="146"/>
      <source>Determines the level to be used when compressing savestates.</source>
      <translation>セーブステートを圧縮する際に使用するレベルを指定します。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="148"/>
      <source>Save State On Shutdown</source>
      <translation>シャットダウン時にステートセーブ</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="149"/>
      <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
      <translation>シャットダウン時または終了時に自動でステートセーブします。次回中断した場所から直接再開できます。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="152"/>
      <source>Create Save State Backups</source>
      <translation>セーブステートのバックアップを作成する</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="154"/>
      <source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
      <extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
      <translation>ステートセーブ作成時、既存のステートセーブを上書きせず、バックアップコピーを作成します。バックアップコピーの接尾辞は .backup です。</translation>
    </message>
  </context>
  <context>
    <name>AdvancedSystemSettingsWidget</name>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="17"/>
      <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
      <translation>これらのオプションを変更すると、ゲームが機能しなくなる可能性があります。設定が変更されている場合、PCSX2 チームはサポートを提供しません。自己責任で変更してください。</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="27"/>
      <source>EmotionEngine (MIPS-IV)</source>
      <extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
      <translation>EmotionEngine (MIPS-IV)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="33"/>
      <source>Rounding Mode:</source>
      <extracomment>Rounding refers here to the mathematical term.</extracomment>
      <translation>ラウンドモード:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="44"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="208"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="318"/>
      <source>Nearest</source>
      <translation>ニアレスト</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="49"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="83"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="213"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="323"/>
      <source>Negative</source>
      <translation>Negative</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="54"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="88"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="218"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="328"/>
      <source>Positive</source>
      <translation>Positive</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="101"/>
      <source>Clamping Mode:</source>
      <extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value.  In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
      <translation>クランプモード:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="264"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="342"/>
      <source>None</source>
      <translation>なし</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="117"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="269"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="347"/>
      <source>Normal (Default)</source>
      <translation>通常 (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="59"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="223"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="333"/>
      <source>Chop/Zero (Default)</source>
      <translation>Chop/Zero (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="67"/>
      <source>Division Rounding Mode:</source>
      <extracomment>Rounding refers here to the mathematical term.</extracomment>
      <translation>除算端数処理モード:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="78"/>
      <source>Nearest (Default)</source>
      <translation>ニアレスト (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="93"/>
      <source>Chop/Zero</source>
      <translation>Chop/Zero</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="112"/>
      <source>None</source>
      <comment>ClampMode</comment>
      <translation>なし</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="122"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="279"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
      <source>Extra + Preserve Sign</source>
      <extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
      <translation>Extra + Preserve Sign</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="127"/>
      <source>Full</source>
      <translation>Full</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="137"/>
      <source>Wait Loop Detection</source>
      <translation>待機ループを検出</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="144"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="374"/>
      <source>Enable Recompiler</source>
      <translation>リコンパイラを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="151"/>
      <source>Enable Fast Memory Access</source>
      <translation>高速メモリアクセスを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="158"/>
      <source>Enable Cache (Slow)</source>
      <translation>キャッシュを有効化 (低速)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="165"/>
      <source>INTC Spin Detection</source>
      <translation>INTC スピン検出</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="172"/>
      <source>Pause On TLB Miss</source>
      <translation>TLB ミス時に一時停止</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="179"/>
      <source>Enable 128MB RAM (Dev Console)</source>
      <translation>128MB RAM を有効にする (開発機)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="191"/>
      <source>Vector Units (VU)</source>
      <extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
      <translation>Vector Units (VU)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="197"/>
      <source>VU1 Rounding Mode:</source>
      <translation>VU1 丸めモード:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="233"/>
      <source>mVU Flag Hack</source>
      <translation>mVU Flag Hack</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="240"/>
      <source>Enable VU1 Recompiler</source>
      <translation>VU1 リコンパイラを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="247"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <translation>VU0 リコンパイラを有効化 (マイクロモード)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="254"/>
      <source>Enable Instant VU1</source>
      <translation>VU1の即時実行 (Instant VU1) を有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="274"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="352"/>
      <source>Extra</source>
      <translation>Extra</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="287"/>
      <source>VU0 Clamping Mode:</source>
      <translation>VU0 クランプモード:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="297"/>
      <source>VU0 Rounding Mode:</source>
      <translation>VU0 ラウンドモード:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="307"/>
      <source>VU1 Clamping Mode:</source>
      <translation>VU1 クランプモード:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="368"/>
      <source>I/O Processor (IOP, MIPS-I)</source>
      <translation>I/O プロセッサ (IOP, MIPS-I)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="384"/>
      <source>Game Settings</source>
      <translation>ゲーム設定</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="390"/>
      <source>Enable Game Fixes</source>
      <translation>ゲーム修正を有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="397"/>
      <source>Enable Compatibility Patches</source>
      <translation>互換性パッチを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="478"/>
      <source>Create Save State Backups</source>
      <translation>ステートセーブのバックアップを作成</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="413"/>
      <source>Save State On Shutdown</source>
      <translation>シャットダウン時にステートセーブする</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="407"/>
      <source>Savestate Settings</source>
      <translation>セーブステート設定</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="468"/>
      <source>Compression Level:</source>
      <translation>圧縮レベル:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="485"/>
      <source>Compression Method:</source>
      <translation>圧縮方法:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="445"/>
      <source>Uncompressed</source>
      <translation>非圧縮</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="450"/>
      <source>Deflate64</source>
      <translation>Deflate64</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="455"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="460"/>
      <source>LZMA2</source>
      <translation>LZMA2</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="421"/>
      <source>Low (Fast)</source>
      <translation>低 (高速)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="426"/>
      <source>Medium (Recommended)</source>
      <translation>中 (推奨)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="431"/>
      <source>High</source>
      <translation>高</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="436"/>
      <source>Very High (Slow, Not Recommended)</source>
      <translation>非常に高い (低速、非推奨)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="495"/>
      <source>Use Save State Selector</source>
      <translation type="unfinished">Use Save State Selector</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="505"/>
      <source>PINE Settings</source>
      <translation>PINE 設定</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="527"/>
      <source>Slot:</source>
      <translation>スロット:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="537"/>
      <source>Enable</source>
      <translation>有効化</translation>
    </message>
  </context>
  <context>
    <name>AnalysisOptionsDialog</name>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="20"/>
      <source>Analysis Options</source>
      <translation>解析オプション</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="32"/>
      <source>Changes made here won&apos;t be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.</source>
      <translation>ここで行った変更は保存されません。今後の解析に反映させるには、グローバル設定またはゲームごとの設定ダイアログから編集してください。</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="76"/>
      <source>Close dialog after analysis has started</source>
      <translation>解析開始後にダイアログを閉じる</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="99"/>
      <source>Analyze</source>
      <translation>解析</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="106"/>
      <source>Close</source>
      <translation>閉じる</translation>
    </message>
  </context>
  <context>
    <name>AudioExpansionSettingsDialog</name>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="14"/>
      <source>Audio Expansion Settings</source>
      <translation>オーディオ拡張設定</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="20"/>
      <source>Circular Wrap:</source>
      <translation type="unfinished">Circular Wrap:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="54"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="496"/>
      <source>30</source>
      <translation>30</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="63"/>
      <source>Shift:</source>
      <translation>Shift:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="97"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="183"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="226"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="269"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="312"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="355"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="398"/>
      <source>20</source>
      <translation>20</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="106"/>
      <source>Depth:</source>
      <translation>深度：</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="140"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="149"/>
      <source>Focus:</source>
      <translation>フォーカス：</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="192"/>
      <source>Center Image:</source>
      <translation>センターイメージ:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="235"/>
      <source>Front Separation:</source>
      <translation>前面分離：</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="278"/>
      <source>Rear Separation:</source>
      <translation>背面分離：</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="321"/>
      <source>Low Cutoff:</source>
      <translation>ローカットオフ:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="364"/>
      <source>High Cutoff:</source>
      <translation>ハイカットオフ:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="438"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;オーディオ拡張設定&lt;/span&gt;&lt;br/&gt;これらの設定はFreeSurroundベースのチャンネルエキスパンダの動作を微調整します。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="456"/>
      <source>Block Size:</source>
      <translation>ブロックサイズ:</translation>
    </message>
  </context>
  <context>
    <name>AudioSettingsWidget</name>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="29"/>
      <source>Configuration</source>
      <translation>設定</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="35"/>
      <source>Driver:</source>
      <translation>ドライバ:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="53"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="115"/>
      <source>Expansion Settings</source>
      <translation>拡張設定</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="109"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
      <source>Stretch Settings</source>
      <translation>ストレッチ設定</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="121"/>
      <source>Buffer Size:</source>
      <translation>バッファサイズ:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="131"/>
      <source>Maximum latency: 0 frames (0.00ms)</source>
      <translation>最大レイテンシー: 0 フレーム(0.00ms)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="144"/>
      <source>Backend:</source>
      <translation>バックエンド:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="246"/>
      <source>Standard Volume:</source>
      <translation>標準ボリューム:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="95"/>
      <location filename="../Settings/AudioSettingsWidget.ui" line="175"/>
      <source>0 ms</source>
      <translation>0 ms</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="240"/>
      <source>Controls</source>
      <translation>コントロール</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="283"/>
      <location filename="../Settings/AudioSettingsWidget.ui" line="332"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="293"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
      <source>Reset Standard Volume</source>
      <translation>標準ボリュームをリセット</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="354"/>
      <source>Fast Forward Volume:</source>
      <translation>早送り音量:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="364"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
      <source>Mute All Sound</source>
      <translation>すべてのサウンドをミュート</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="227"/>
      <source>Synchronization:</source>
      <translation>同期:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
      <source>TimeStretch (Recommended)</source>
      <translation>タイムストレッチ (推奨)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="217"/>
      <source>Expansion:</source>
      <translation>拡張:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="194"/>
      <source>Output Latency:</source>
      <translation>出力レイテンシ:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="182"/>
      <source>Minimal</source>
      <translation>最小</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="207"/>
      <source>Output Device:</source>
      <translation>出力デバイス:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
      <source>Synchronization</source>
      <translation>同期</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
      <source>Resets standard volume back to the global/inherited setting.</source>
      <translation>標準音量をグローバル/継承された設定に戻します。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="123"/>
      <source>Resets standard volume back to the default.</source>
      <translation>標準音量をデフォルトに戻します。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="187"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="217"/>
      <source>Default</source>
      <translation>既定</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
      <source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
      <translation>タイムストレッチャーが満たそうとするバッファサイズを決定します。バッファサイズを維持するためにオーディオが伸張/縮小されるので、平均レイテンシーを効果的に選択します。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
      <source>Output Latency</source>
      <translation>出力レイテンシ</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
      <source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
      <translation>バッファからホストオーディオ出力までのレイテンシを指定します。これはオーディオ遅延を軽減するためにターゲットレイテンシよりも低く設定できます。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
      <source>Resets fast forward volume back to the global/inherited setting.</source>
      <translation>早送り音量をグローバル/継承された設定に戻します。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
      <source>Resets fast forward volume back to the default.</source>
      <translation>早送り音量をデフォルトに戻します。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="295"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="296"/>
      <source>%1%</source>
      <translation>%1%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="115"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="256"/>
      <source>N/A</source>
      <extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
      <translation>N/A</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="86"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="87"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="494"/>
      <source>%</source>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="94"/>
      <source>Audio Backend</source>
      <translation>オーディオバックエンド</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="95"/>
      <source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
      <translation>オーディオバックエンドは、エミュレータによって生成されるフレームをホストに送信する方法を決定します。 Cubebは、問題が発生した場合は最小のレイテンシーを提供します。SDLバックエンドを試してみてください。nullバックエンドはすべてのホストオーディオ出力を無効にします。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="99"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="256"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
      <source>%1 ms</source>
      <translation>%1 ms</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="99"/>
      <source>Buffer Size</source>
      <translation>バッファサイズ</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="106"/>
      <source>Standard Volume</source>
      <translation>標準ボリューム</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="107"/>
      <source>Controls the volume of the audio played on the host at normal speed.</source>
      <translation>ホストで通常速度で再生されるオーディオの音量をコントロールします。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="108"/>
      <source>Fast Forward Volume</source>
      <translation>早送り音量</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="109"/>
      <source>Controls the volume of the audio played on the host when fast forwarding.</source>
      <translation>早送り時にホストで再生されるオーディオの音量をコントロールします。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
      <source>Unchecked</source>
      <translation>チェックを外す</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
      <source>Prevents the emulator from producing any audible sound.</source>
      <translation>エミュレータが可聴音を出さないようにします。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="112"/>
      <source>Expansion Mode</source>
      <translation>拡張モード</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="112"/>
      <source>Disabled (Stereo)</source>
      <translation>無効 (ステレオ)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
      <source>Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</source>
      <translation>サポートされているゲームのオーディオをステレオからサラウンドに拡張する方法を決定します。Dolby Pro Logic/Pro Logic II をサポートするゲームも含まれます。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
      <source>These settings fine-tune the behavior of the FreeSurround-based channel expander.</source>
      <translation>これらの設定は、FreeSurroundベースのチャンネルエキスパンダの動作を微調整します。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
      <source>When the emulation isn&apos;t running at 100% speed, adjusts the tempo of the audio which produces much nicer sound during fast-forward/slowdown.</source>
      <translation>エミュレーションが100％の速度で動作していない場合に、音声のテンポを調整します。これにより、早送りやスローモーション時の音質が向上します。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
      <source>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</source>
      <translation>これらの設定は、100%の速度外で実行しているときにSoundTouchオーディオタイムストレッチャーの動作を微調整します。</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="342"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
      <source>Reset Fast Forward Volume</source>
      <translation>早送り音量をリセット</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="237"/>
      <source>Unknown Device &quot;%1&quot;</source>
      <translation>不明なデバイス &quot;%1&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="264"/>
      <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</source>
      <translation>最大レイテンシー: %1 ms (%2 ms バッファ + %3 ms 展開+ %4 ms 出力)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="272"/>
      <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
      <translation>最大レイテンシ: %1 ms (%2 ms バッファ + %3 ms 出力)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="282"/>
      <source>Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)</source>
      <translation>最大レイテンシ: %1 ms (%2 ms 展開、最小出力レイテンシ不明)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="288"/>
      <source>Maximum Latency: %1 ms (minimum output latency unknown)</source>
      <translation>最大レイテンシ: %1 ms (最小出力レイテンシ不明)</translation>
    </message>
  </context>
  <context>
    <name>AudioStream</name>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="154"/>
      <source>Null (No Output)</source>
      <translation>Null (出力なし)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="155"/>
      <source>Cubeb</source>
      <translation>Cubeb</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="156"/>
      <source>SDL</source>
      <translation>SDL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="192"/>
      <source>Disabled (Stereo)</source>
      <translation>無効 (ステレオ)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="193"/>
      <source>Stereo with LFE</source>
      <translation>ステレオ + LFE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="194"/>
      <source>Quadraphonic</source>
      <translation>4ch ステレオ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="195"/>
      <source>Quadraphonic with LFE</source>
      <translation>4ch ステレオ + LFE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="196"/>
      <source>5.1 Surround</source>
      <translation>5.1ch サラウンド</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="197"/>
      <source>7.1 Surround</source>
      <translation>7.1ch サラウンド</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="312"/>
      <location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="324"/>
      <source>Default</source>
      <translation>既定</translation>
    </message>
  </context>
  <context>
    <name>AudioStretchSettingsDialog</name>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="14"/>
      <source>Audio Stretch Settings</source>
      <translation>オーディオストレッチ設定</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="20"/>
      <source>Sequence Length:</source>
      <translation>シーケンスの長さ:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="54"/>
      <source>30</source>
      <translation>30</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="63"/>
      <source>Seekwindow Size:</source>
      <translation>シークウィンドウサイズ:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="97"/>
      <source>20</source>
      <translation>20</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="106"/>
      <source>Overlap:</source>
      <translation>オーバーラップ:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="140"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="180"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;オーディオストレッチ設定&lt;/span&gt;&lt;br/&gt;これらの設定は、速度が100%以外で動作している際に、SoundTouchオーディオタイムストレッチャーの挙動を微調整します。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="198"/>
      <source>Use Quickseek</source>
      <translation>クイックシークを使用</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="205"/>
      <source>Use Anti-Aliasing Filter</source>
      <translation>アンチエイリアスフィルターを使用</translation>
    </message>
  </context>
  <context>
    <name>AutoUpdaterDialog</name>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="17"/>
      <location filename="../AutoUpdaterDialog.cpp" line="483"/>
      <location filename="../AutoUpdaterDialog.cpp" line="548"/>
      <source>Automatic Updater</source>
      <translation>自動更新</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="59"/>
      <source>Update Available</source>
      <translation>利用可能な更新</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="68"/>
      <source>Current Version: </source>
      <translation>現在のバージョン: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="75"/>
      <source>New Version: </source>
      <translation>最新バージョン: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="82"/>
      <source>Download Size: </source>
      <translation>ダウンロードサイズ: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="110"/>
      <source>Download and Install...</source>
      <translation>ダウンロードとインストール…</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="117"/>
      <source>Skip This Update</source>
      <translation>この更新をスキップ</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="124"/>
      <source>Remind Me Later</source>
      <translation>後で再通知</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="166"/>
      <location filename="../AutoUpdaterDialog.cpp" line="677"/>
      <source>Updater Error</source>
      <translation>更新エラー</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="396"/>
      <source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
      <translation>&lt;h2&gt;変更点:&lt;/h2&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="430"/>
      <source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
      <translation>&lt;h2&gt;ステートセーブに関する警告&lt;/h2&gt;&lt;p&gt;このアップデートをインストールすると、現在保存されているステートセーブが&lt;b&gt;ロードできなくなります&lt;/b&gt;。アップデートする前に、ゲームの進捗をメモリーカードにセーブしておくことを推奨します。&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="440"/>
      <source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
      <translation>&lt;h2&gt;設定に関する警告&lt;/h2&gt;&lt;p&gt;この更新をインストールすると、PCSX2 の設定がリセットされます。更新の後、手動で再設定が必要となります。ご了承ください。&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="466"/>
      <source>Savestate Warning</source>
      <translation>ステートセーブに関する警告</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="467"/>
      <source>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</source>
      <translation>&lt;h1&gt;警告&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;この更新をインストールすると、&lt;b&gt;ステートセーブの互換性が失われます&lt;/b&gt;。&lt;i&gt;続行する前に、進行状況をメモリーカードに保存してください&lt;/i&gt;。&lt;/p&gt;&lt;p&gt;続行しますか？&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="484"/>
      <source>Downloading %1...</source>
      <translation>%1 をダウンロード中…</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="549"/>
      <source>No updates are currently available. Please try again later.</source>
      <translation>現在利用可能な更新はありません。後でもう一度お試しください。</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="567"/>
      <source>Current Version: %1 (%2)</source>
      <translation>現在のバージョン: %1 (%2)</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="568"/>
      <source>New Version: %1 (%2)</source>
      <translation>最新バージョン: %1 (%2)</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="569"/>
      <source>Download Size: %1 MB</source>
      <translation>ダウンロードサイズ: %1 MB</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="570"/>
      <source>Loading...</source>
      <translation>読み込み中...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="677"/>
      <source>Failed to remove updater exe after update.</source>
      <translation>更新後、updater.exe の削除に失敗しました。</translation>
    </message>
  </context>
  <context>
    <name>BIOSSettingsWidget</name>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="29"/>
      <source>BIOS Directory</source>
      <translation>BIOS ディレクトリ</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="35"/>
      <source>PCSX2 will search for BIOS images in this directory.</source>
      <translation>PCSX2 は、このディレクトリの BIOS イメージを検索します。</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="56"/>
      <source>Browse...</source>
      <translation>参照...</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="63"/>
      <source>Reset</source>
      <translation>リセット</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="75"/>
      <source>BIOS Selection</source>
      <translation>BIOS 選択</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="96"/>
      <source>Open BIOS Folder...</source>
      <translation>BIOS フォルダを開く...</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="103"/>
      <source>Refresh List</source>
      <translation>リストを更新</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="122"/>
      <source>Filename</source>
      <translation>ファイル名</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="127"/>
      <source>Version</source>
      <translation>バージョン</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="138"/>
      <source>Options and Patches</source>
      <translation>オプションとパッチ</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="146"/>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="30"/>
      <source>Fast Boot</source>
      <translation>急速起動</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="153"/>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="33"/>
      <source>Fast Forward Boot</source>
      <translation>早送り起動</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="30"/>
      <source>Checked</source>
      <translation>チェックを入れる</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="31"/>
      <source>Patches the BIOS to skip the console&apos;s boot animation.</source>
      <translation>BIOS にパッチを適用してゲーム機の起動アニメーションをスキップします。</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="33"/>
      <source>Unchecked</source>
      <translation>チェックを外す</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="34"/>
      <source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
      <translation>ゲームが開始されるまでエミュレーション速度スロットルを削除し、起動時間を短縮します。</translation>
    </message>
  </context>
  <context>
    <name>BreakpointDialog</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="41"/>
      <source>Create / Modify Breakpoint</source>
      <translation>ブレークポイントの作成/変更</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="78"/>
      <source>Type</source>
      <translation>種類</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="84"/>
      <source>Execute</source>
      <translation>命令</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="91"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="189"/>
      <source>Memory</source>
      <translation>メモリ</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="119"/>
      <source>Address</source>
      <translation>アドレス</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="144"/>
      <source>0</source>
      <translation>0</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="151"/>
      <source>Description</source>
      <translation>説明</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="197"/>
      <source>Read</source>
      <translation>読み込み</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="207"/>
      <source>Write</source>
      <translation>書き込み</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="217"/>
      <source>Change</source>
      <translation>変更</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="228"/>
      <source>Size</source>
      <translation>サイズ</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="250"/>
      <source>1</source>
      <translation>1</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="274"/>
      <source>Condition</source>
      <translation>条件</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="305"/>
      <source>Log</source>
      <translation>ログ</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="315"/>
      <source>Enable</source>
      <translation>有効化</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="103"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="132"/>
      <source>Invalid Address</source>
      <translation>無効なアドレス</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="119"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="155"/>
      <source>Invalid Condition</source>
      <translation>無効な条件</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="139"/>
      <source>Invalid Size</source>
      <translation>無効なサイズです</translation>
    </message>
  </context>
  <context>
    <name>BreakpointModel</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="78"/>
      <source>Execute</source>
      <translation>命令</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="91"/>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="116"/>
      <source>--</source>
      <translation>--</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="103"/>
      <source>Read</source>
      <translation>読み込み</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="106"/>
      <source>Write(C)</source>
      <extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
      <translation>書き込み(C)</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="106"/>
      <source>Write</source>
      <translation>書き込み</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="268"/>
      <source>TYPE</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>種類</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="271"/>
      <source>OFFSET</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>オフセット</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="273"/>
      <source>DESCRIPTION</source>
      <translation>説明</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="276"/>
      <source>SIZE / LABEL</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>サイズ / ラベル</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="279"/>
      <source>INSTRUCTION</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>命令</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="282"/>
      <source>CONDITION</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>条件</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="285"/>
      <source>HITS</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>ヒット</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="288"/>
      <source>X</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>X</translation>
    </message>
  </context>
  <context>
    <name>BreakpointView</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.ui" line="14"/>
      <source>Form</source>
      <translation>フォーム</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="41"/>
      <source>New</source>
      <translation>新規</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="48"/>
      <source>Edit</source>
      <translation>編集</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="53"/>
      <source>Copy</source>
      <translation>コピー</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="57"/>
      <source>Delete</source>
      <translation>削除</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="65"/>
      <source>Copy all as CSV</source>
      <translation>すべてを CSV 形式でコピー</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="75"/>
      <source>Paste from CSV</source>
      <translation>CSV ファイルから貼り付け</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="80"/>
      <source>Load from Settings</source>
      <translation>設定から読み込む</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="86"/>
      <source>Save to Settings</source>
      <translation>設定を保存</translation>
    </message>
  </context>
  <context>
    <name>CDVD</name>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="280"/>
      <source>The CDVD system is currently in use.</source>
      <translation>CDVDシステムは現在使用中です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="305"/>
      <source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
      <translation>ゲームディスクがリムーバブルドライブにある場合、ジッターやフリーズなどのパフォーマンスの問題が発生する可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="400"/>
      <source>Saving CDVD block dump to &apos;{}&apos;.</source>
      <translation>CDVD ブロックダンプを &apos;{}&apos; に保存しています。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="430"/>
      <source>Precaching CDVD</source>
      <translation>CDVDプリキャッシュ中</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="27"/>
      <source>Audio</source>
      <translation>オーディオ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="29"/>
      <source>Mode 1</source>
      <translation>モード 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="31"/>
      <source>Mode 2</source>
      <translation>モード 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="33"/>
      <source>Unknown</source>
      <translation>不明</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="162"/>
      <source>Calculating checksum for track {}...</source>
      <translation>トラック{}のチェックサムを計算しています...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDdiscReader.cpp" line="201"/>
      <source>Precaching is not supported for discs.</source>
      <translation>事前読み込みはディスクではサポートされていません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="257"/>
      <source>Precaching {}...</source>
      <translation>{}プリキャッシュ中…</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="263"/>
      <source>Precaching is not supported for this file format.</source>
      <translation>このファイル形式では事前読み込みはサポートされていません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="278"/>
      <source>Not enough memory available for precaching ({:.2f} GB required).</source>
      <translation>メモリが不足しています ({:.2f} GBが必要)。</translation>
    </message>
  </context>
  <context>
    <name>ColorPickerButton</name>
    <message>
      <location filename="../ColorPickerButton.cpp" line="42"/>
      <source>Select LED Color</source>
      <translation>LED の色を選択</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="29"/>
      <source>Virtual Controller Type</source>
      <translation>仮想コントローラーの種類</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="40"/>
      <source>Bindings</source>
      <translation>割り当て</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="60"/>
      <source>Settings</source>
      <translation>設定</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="80"/>
      <source>Macros</source>
      <translation>マクロ</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="117"/>
      <source>Automatic Mapping</source>
      <translation>自動マッピング</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="131"/>
      <source>Clear Mapping</source>
      <translation>マッピングをクリア</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="44"/>
      <source>Controller Port %1</source>
      <translation>コントローラー端子 %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="213"/>
      <source>No devices available</source>
      <translation>利用可能なデバイスがありません</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="223"/>
      <source>Clear Bindings</source>
      <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
      <translation>割り当てを消去</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="225"/>
      <source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
      <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
      <translation>このコントローラーの割り当てを全て消去してもよろしいですか？この操作は元に戻せません。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="254"/>
      <source>Automatic Binding</source>
      <translation>自動割り当て</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="255"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>デバイス「%1」に対して汎用割り当てが生成されませんでした。このコントローラー/ソースは自動割り当てをサポートしていない可能性があります。</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_DualShock2</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="43"/>
      <source>D-Pad</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>方向キー</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="49"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="218"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="861"/>
      <source>Down</source>
      <translation>下</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="89"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="258"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="821"/>
      <source>Left</source>
      <translation>左</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="129"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="298"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="941"/>
      <source>Up</source>
      <translation>上</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="169"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="338"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="901"/>
      <source>Right</source>
      <translation>右</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="212"/>
      <source>Left Analog</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>左スティック</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="381"/>
      <source>Large Motor</source>
      <translation>大型モーター</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="438"/>
      <source>L2</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="472"/>
      <source>R2</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="506"/>
      <source>L1</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="540"/>
      <source>R1</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="574"/>
      <source>Start</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>スタート</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="608"/>
      <source>Select</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>セレクト</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="646"/>
      <source>Face Buttons</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>△、◯、×、□ボタン</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="652"/>
      <source>Cross</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>×</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="692"/>
      <source>Square</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>□</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="732"/>
      <source>Triangle</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>△</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="772"/>
      <source>Circle</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>◯</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="815"/>
      <source>Right Analog</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>右スティック</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="984"/>
      <source>Small Motor</source>
      <translation>小型モーター</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1109"/>
      <source>L3</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1149"/>
      <source>R3</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1189"/>
      <source>Pressure Modifier</source>
      <translation>圧力調整</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1223"/>
      <source>Analog</source>
      <translation>アナログ</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Guitar</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="83"/>
      <source>Yellow</source>
      <translation>黄</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="95"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="115"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="135"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="155"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="175"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="195"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="215"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="235"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="255"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="275"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="295"/>
      <source>PushButton</source>
      <translation>プッシュボタン</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="103"/>
      <source>Start</source>
      <translation>スタート</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="123"/>
      <source>Red</source>
      <translation>赤</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="143"/>
      <source>Green</source>
      <translation>緑</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="163"/>
      <source>Orange</source>
      <translation>橙</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="183"/>
      <source>Select</source>
      <translation>セレクト</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="203"/>
      <source>Strum Up</source>
      <translation>ストラム・アップ</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="223"/>
      <source>Strum Down</source>
      <translation>ストラム・ダウン</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="243"/>
      <source>Blue</source>
      <translation>青</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="263"/>
      <source>Whammy Bar</source>
      <translation>ワーミーバー</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="283"/>
      <source>Tilt</source>
      <translation>チルト</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Jogcon</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="43"/>
      <source>D-Pad</source>
      <translation>方向キー</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="49"/>
      <source>Down</source>
      <translation>下</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="89"/>
      <source>Left</source>
      <translation>左</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="129"/>
      <source>Up</source>
      <translation>上</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="169"/>
      <source>Right</source>
      <translation>右</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="212"/>
      <source>Large Motor</source>
      <translation>大型モーター</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="269"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="303"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="337"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="371"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="405"/>
      <source>Start</source>
      <translation>スタート</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="439"/>
      <source>Select</source>
      <translation>セレクト</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="477"/>
      <source>Face Buttons</source>
      <translation>△、◯、×、□ボタン</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="483"/>
      <source>Cross</source>
      <translation>✕</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="523"/>
      <source>Square</source>
      <translation>□</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="563"/>
      <source>Triangle</source>
      <translation>△</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="603"/>
      <source>Circle</source>
      <translation>◯</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="646"/>
      <source>Small Motor</source>
      <translation>小型モーター</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="758"/>
      <source>Dial Left</source>
      <translation>方向キー 左</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="780"/>
      <source>Dial Right</source>
      <translation>方向キー 右</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Negcon</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="43"/>
      <source>D-Pad</source>
      <translation>方向キー</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="49"/>
      <source>Down</source>
      <translation>下</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="89"/>
      <source>Left</source>
      <translation>左</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="129"/>
      <source>Up</source>
      <translation>上</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="169"/>
      <source>Right</source>
      <translation>右</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="212"/>
      <source>Large Motor</source>
      <translation>大型モーター</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="269"/>
      <source>L</source>
      <translation>L</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="303"/>
      <source>Start</source>
      <translation>スタート</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="337"/>
      <source>R</source>
      <translation>R</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="375"/>
      <source>Face Buttons</source>
      <translation/>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="381"/>
      <source>I</source>
      <translation>I</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="421"/>
      <source>II</source>
      <translation>II</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="461"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="501"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="544"/>
      <source>Small Motor</source>
      <translation>小型モーター</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="656"/>
      <source>Twist Left</source>
      <translation>左にねじる</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="678"/>
      <source>Twist Right</source>
      <translation>右にねじる</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Popn</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="104"/>
      <source>Select</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>選択</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="138"/>
      <source>Yellow (Left)</source>
      <translation>イエロー (左)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="172"/>
      <source>Yellow (Right)</source>
      <translation>イエロー (右)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="206"/>
      <source>Blue (Right)</source>
      <translation>ブルー (右)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="240"/>
      <source>Blue (Left)</source>
      <translation>ブルー (左)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="274"/>
      <source>Start</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>スタート</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="312"/>
      <source>Red</source>
      <translation>レッド</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="359"/>
      <source>Green (Right)</source>
      <translation>グリーン (右)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="399"/>
      <source>White (Left)</source>
      <translation>ホワイト (左)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="439"/>
      <source>Green (Left)</source>
      <translation>グリーン (左)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="479"/>
      <source>White (Right)</source>
      <translation>ホワイト (右)</translation>
    </message>
  </context>
  <context>
    <name>ControllerCustomSettingsWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="724"/>
      <source>Restore Default Settings</source>
      <translation>初期設定に戻す</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="696"/>
      <source>Browse...</source>
      <translation>参照...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="700"/>
      <source>Select File</source>
      <translation>ファイル選択</translation>
    </message>
  </context>
  <context>
    <name>ControllerGlobalSettingsWidget</name>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="136"/>
      <source>SDL Input Source</source>
      <translation>SDL 入力ソース</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="149"/>
      <source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
      <translation>SDL 入力ソースは、ほとんどのコントローラーに対応し、Bluetooth モードのDualShock 4 / DualSense パッドに高度な機能を提供します(振動/LED制御)。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="142"/>
      <source>Enable SDL Input Source</source>
      <translation>SDL 入力ソースを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="164"/>
      <source>DualShock 4 / DualSense Enhanced Mode</source>
      <translation>DualShock 4 / DualSense 拡張モード</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="253"/>
      <source>XInput Source</source>
      <translation>XInput ソース</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="272"/>
      <source>Enable XInput Input Source</source>
      <translation>XInput 入力ソースを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="78"/>
      <source>DInput Source</source>
      <translation>DInput ソース</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="91"/>
      <source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
      <translation>DInput ソースは、XInput をサポートしていないレガシーコントローラーに対応しています。これらのコントローラーは SDL 経由でアクセスすることを推奨しますが、SDL と互換性がない場合は DirectInput を使用することができます。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="84"/>
      <source>Enable DInput Input Source</source>
      <translation>DInput 入力ソースを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="107"/>
      <source>Profile Settings</source>
      <translation>プロファイル設定</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="113"/>
      <source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
      <translation>このオプションを有効にすると、この入力プロファイルにホットキーを設定でき、グローバルホットキーの代わりに使用されます。既定では、ホットキーは常にすべてのプロファイル間で共有されます。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="126"/>
      <source>Use Per-Profile Hotkeys</source>
      <translation>ホットキーをプロファイル別に設定する</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="171"/>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="238"/>
      <source>Controller LED Settings</source>
      <translation>コントローラーの LED 設定</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="183"/>
      <source>Enable SDL Raw Input</source>
      <translation>SDL Raw Input を有効化</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="190"/>
      <source>Enable IOKit Driver</source>
      <translation>IOKit ドライバを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="197"/>
      <source>Enable MFI Driver</source>
      <translation>MFI ドライバを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="259"/>
      <source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
      <translation>XInput ソースは、Xbox 360 / Xbox One / Xbox シリーズコントローラー、および XInput プロトコルを実装するサードパーティーコントローラーに対応しています。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="42"/>
      <source>Controller Multitap</source>
      <translation>コントローラーのマルチタップ</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="62"/>
      <source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
      <translation>マルチタップは最大 8 台のコントローラーをコンソールに接続できます。各マルチタップは 4 つのポートを提供します。ただし、一部のゲームではサポートされていません。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
      <source>Multitap on Console Port 1</source>
      <translation>コンソールポート 1 のマルチタップ</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="55"/>
      <source>Multitap on Console Port 2</source>
      <translation>コンソールポート 2 のマルチタップ</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="207"/>
      <source>Mouse/Pointer Source</source>
      <translation>マウス/ポインタ のソース</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="213"/>
      <source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
      <translation>PCSX2 では、マウスを使用してアナログスティックの動きをシミュレートできます。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="241"/>
      <source>Settings...</source>
      <translation>設定...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="231"/>
      <source>Enable Mouse Mapping</source>
      <translation>マウスマッピングを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="282"/>
      <source>Detected Devices</source>
      <translation>検出されたデバイス</translation>
    </message>
  </context>
  <context>
    <name>ControllerLEDSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
      <source>Controller LED Settings</source>
      <translation>コントローラーの LED 設定</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
      <source>SDL-0 LED</source>
      <translation>SDL-0 LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
      <source>SDL-1 LED</source>
      <translation>SDL-1 LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="82"/>
      <source>Enable DualSense Player LED</source>
      <translation>DualSense プレイヤー LED を有効化</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
      <source>SDL-2 LED</source>
      <translation>SDL-2 LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
      <source>SDL-3 LED</source>
      <translation>SDL-3 LED</translation>
    </message>
  </context>
  <context>
    <name>ControllerMacroEditWidget</name>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="29"/>
      <source>Binds/Buttons</source>
      <translation>バインド / ボタン</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="38"/>
      <source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
      <translation>このマクロで入力されるボタンを選択します。すべてのボタンが同時に有効になります。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="57"/>
      <source>Pressure</source>
      <translation>圧力</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="63"/>
      <source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
      <translation>このスライダーはマクロがアクティブな時に感圧式のボタンをどれだけの力でシミュレートするかを制御します。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="189"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="115"/>
      <source>Trigger</source>
      <translation>トリガー</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="123"/>
      <source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
      <translation>このマクロの発動条件となるボタンを設定します。単一のボタンだけではなく、複数のボタンを組み合わることもできます。複数のボタンを条件として設定するには、Shift キーを押しながら左クリックします。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="139"/>
      <source>Press To Toggle</source>
      <translation>押して切り替える</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="157"/>
      <source>Deadzone:</source>
      <translation>遊び幅:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="201"/>
      <source>Frequency</source>
      <translation>頻度</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="209"/>
      <source>Macro will toggle every N frames.</source>
      <translation>マクロは N フレームごとにオンオフが切り替わります。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="219"/>
      <source>Set...</source>
      <translation>設定...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="405"/>
      <source>Not Configured</source>
      <translation>設定されていません</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="410"/>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="415"/>
      <source>%1%</source>
      <translation>%1%</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
      <source>Set Frequency</source>
      <translation>頻度を設定</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
      <source>Frequency: </source>
      <translation>頻度: </translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="449"/>
      <source>Macro will not repeat.</source>
      <translation>マクロは繰り返されません。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="451"/>
      <source>Macro will toggle buttons every %1 frames.</source>
      <translation>%1 フレーム毎にボタンのオンオフが切り替わります。</translation>
    </message>
  </context>
  <context>
    <name>ControllerMacroWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="293"/>
      <source>Controller Port %1 Macros</source>
      <translation>コントローラー端子 %1 マクロ</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="302"/>
      <source>Macro %1
%2</source>
      <extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:

Macro 1
Not Configured/Buttons configured</extracomment>
      <translation>マクロ %1
%2</translation>
    </message>
  </context>
  <context>
    <name>ControllerMappingSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="14"/>
      <source>Controller Mapping Settings</source>
      <translation>コントローラーマッピング設定</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="38"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;マウスマッピング設定&lt;/span&gt;&lt;br/&gt;マウスをエミュレートされたコントローラーにマッピングする際の動作を微調整することができます。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="62"/>
      <source>Ignore Inversion</source>
      <translation>反転を無視</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="69"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;サードパーティ製コントローラの中には、アナログスティックのプラス側を反転させ、マイナス側を反転させないという誤ったフラグを立てるものがあります。&lt;/p&gt;&lt;p&gt;その結果、スティックがニュートラルポジションで静止していても入力が続いてしまいます。&lt;/p&gt;&lt;p&gt;この設定を有効にすれば、PCSX2 がマッピングを作成する際にスティック反転フラグを無視するようになり、上述したようなコントローラを正常に使用できるようになります。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
  </context>
  <context>
    <name>ControllerMouseSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
      <source>Mouse Mapping Settings</source>
      <translation>マウスマッピング設定</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
      <source>Y Speed</source>
      <translation>Y 速度</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="88"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="158"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="280"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="350"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="420"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="111"/>
      <source>X Speed</source>
      <translation>X 速度</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="188"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;マウスマッピング設定&lt;/span&gt;&lt;br/&gt;これらの設定は、マウスをエミュレートされたコントローラーにマッピングする際の動作を微調整します。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="233"/>
      <source>Inertia</source>
      <translation>慣性</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="303"/>
      <source>X Dead Zone</source>
      <translation>X 遊び幅</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="373"/>
      <source>Y Dead Zone</source>
      <translation>Y 遊び幅</translation>
    </message>
  </context>
  <context>
    <name>ControllerSettingsWindow</name>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="20"/>
      <source>PCSX2 Controller Settings</source>
      <translation>PCSX2 コントローラ設定</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="76"/>
      <source>Editing Profile:</source>
      <translation>プロファイル編集:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="99"/>
      <source>New Profile</source>
      <translation>プロファイル新規作成</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="109"/>
      <source>Apply Profile</source>
      <translation>プロファイルを適用</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="119"/>
      <source>Rename Profile</source>
      <translation>プロファイル名の変更</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="129"/>
      <source>Delete Profile</source>
      <translation>プロファイルを削除</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="139"/>
      <source>Mapping Settings</source>
      <translation>マッピング設定</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="149"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="252"/>
      <source>Restore Defaults</source>
      <translation>初期設定を復元</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="92"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="106"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="119"/>
      <source>Create Input Profile</source>
      <translation>入力プロファイルを作成</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="93"/>
      <source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</source>
      <translation>カスタム入力プロファイルは、共有入力プロファイルが好ましくないゲームに独自の入力方法を適用する機能です。
カスタム入力プロファイルを適用するには、適用したいゲームのゲームプロパティを開き、概要タブから「入力プロファイル」を変更してください。

新規入力プロファイルの名前を入力:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="102"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="147"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="193"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="199"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="235"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="573"/>
      <source>Error</source>
      <translation>エラー</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="102"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="193"/>
      <source>A profile with the name &apos;%1&apos; already exists.</source>
      <translation>名前 %1 は既に他のプロファイルで使用されています。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="107"/>
      <source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
      <translation>現在表示中のプロファイルの割り当てを新規プロファイルにコピーしますか？『いいえ』を選択すると、完全に空のプロファイルが作成されます。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="120"/>
      <source>Do you want to copy the current hotkey bindings from global settings to the new input profile?</source>
      <translation>現在のグローバル設定のホットキー割り当てを新しい入力プロファイルにコピーしますか？</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="147"/>
      <source>Failed to save the new profile to &apos;%1&apos;.</source>
      <translation>新規プロファイル &apos;%1&apos; の保存に失敗しました。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="157"/>
      <source>Load Input Profile</source>
      <translation>入力プロファイルを読み込む</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="158"/>
      <source>Are you sure you want to load the input profile named &apos;%1&apos;?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.</source>
      <translation>入力プロファイル &apos;%1&apos; を読み込みますか？

現在の割り当てがすべて削除され、入力プロファイルの割り当てが読み込まれます。

この操作は取り消せません。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="182"/>
      <source>Rename Input Profile</source>
      <translation>入力プロファイル名を変更</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="183"/>
      <source>Enter the new name for the input profile:</source>
      <translation>新しい入力プロファイルの名前を入力:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="199"/>
      <source>Failed to rename &apos;%1&apos;.</source>
      <translation type="unfinished">Failed to rename &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="224"/>
      <source>Delete Input Profile</source>
      <translation>入力プロファイルを削除</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="225"/>
      <source>Are you sure you want to delete the input profile named &apos;%1&apos;?

You cannot undo this action.</source>
      <translation>入力プロファイル &apos;%1&apos; を削除してもよろしいですか？

この操作は取り消せません。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="235"/>
      <source>Failed to delete &apos;%1&apos;.</source>
      <translation>&apos;%1&apos; の削除に失敗しました。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="253"/>
      <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
      <translation>コントローラーの設定を既定に戻してもよろしいですか？

入力プロファイルは残りますが、すべての共有バインディングと設定は失われます。

この操作は取り消せません。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="428"/>
      <source>Global Settings</source>
      <translation>グローバル設定</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="461"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="517"/>
      <source>Controller Port %1%2
%3</source>
      <extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
      <translation>コントローラー端子 %1%2
%3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="463"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="519"/>
      <source>Controller Port %1
%2</source>
      <translation>コントローラー端子 %1
%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="479"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="537"/>
      <source>USB Port %1
%2</source>
      <translation>USB ポート %1
%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="489"/>
      <source>Hotkeys</source>
      <translation>ホットキー</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="551"/>
      <source>Shared</source>
      <extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
      <translation>共有</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="573"/>
      <source>The input profile named &apos;%1&apos; cannot be found.</source>
      <translation>入力プロファイル &apos;%1&apos; が見つかりません。</translation>
    </message>
  </context>
  <context>
    <name>CoverDownloadDialog</name>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="14"/>
      <source>Download Covers</source>
      <translation>カバー画像のダウンロード</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="38"/>
      <source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
      <translation>PCSX2は、不足したカバー画像を自動でダウンロードできます。画像の提供元はユーザーが提示する必要があります。</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="56"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;下のボックスに、 1 行に 1 つのテンプレート URL でカバー画像をダウンロードする URL を指定します。次の変数が利用可能です:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; ゲームのタイトル&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; ゲームのファイル名の名前コンポーネント&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; ゲームのシリアル&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;例:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="75"/>
      <source>By default, the downloaded covers will be saved with the game&apos;s serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the &quot;Use Title File Names&quot; box below.</source>
      <translation>デフォルトでは、ダウンロードしたカバー画像はゲームのシリアル番号と共に保存されます。これにより、GameDBの変更でカバー画像が破損したり、複数リージョン対応タイトルで競合が発生したりするのを防ぎます。この動作が不要な場合は、下部の「タイトルファイル名を使用する」チェックボックスを選択してください。</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="91"/>
      <source>Use Title File Names</source>
      <translation>タイトルファイル名を使用します</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="98"/>
      <source>Waiting to start...</source>
      <translation>開始待ち...</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="113"/>
      <location filename="../CoverDownloadDialog.cpp" line="87"/>
      <source>Start</source>
      <translation>開始</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="123"/>
      <source>Close</source>
      <translation>閉じる</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.cpp" line="65"/>
      <source>Download complete.</source>
      <translation>ダウンロードが完了しました。</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.cpp" line="87"/>
      <source>Stop</source>
      <translation>停止</translation>
    </message>
  </context>
  <context>
    <name>DEV9</name>
    <message>
      <location filename="../../pcsx2/DEV9/sockets.cpp" line="50"/>
      <source>Auto</source>
      <translation>自動</translation>
    </message>
  </context>
  <context>
    <name>DEV9DnsHostDialog</name>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
      <source>Network DNS Hosts Import/Export</source>
      <translation>ネットワーク DNS ホストのインポート/エクスポート</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
      <source>Select Hosts</source>
      <translation>ホストを選択</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="55"/>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="62"/>
      <source>Cancel</source>
      <translation>キャンセル</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="31"/>
      <source>Selected</source>
      <translation>選択済み</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="32"/>
      <source>Name</source>
      <translation>名前</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="33"/>
      <source>Hostname</source>
      <translation>ホスト名</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="34"/>
      <source>Address</source>
      <translation>アドレス</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="35"/>
      <source>Enabled</source>
      <translation>有効</translation>
    </message>
  </context>
  <context>
    <name>DEV9SettingsWidget</name>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="29"/>
      <source>Ethernet</source>
      <translation>イーサネット</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="38"/>
      <source>Ethernet Device:</source>
      <translation>イーサネットデバイス:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="48"/>
      <source>Ethernet Device Type:</source>
      <translation>イーサネットデバイスの種類:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="65"/>
      <source>Intercept DHCP</source>
      <translation>DHCP 無効化</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="144"/>
      <source>Enabled</source>
      <translation>有効</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="74"/>
      <source>Enabled</source>
      <comment>InterceptDHCP</comment>
      <translation>有効</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="91"/>
      <source>Subnet Mask:</source>
      <translation>サブネットマスク:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="101"/>
      <source>Gateway Address:</source>
      <translation>ゲートウェイアドレス:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="111"/>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="135"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="40"/>
      <source>Auto</source>
      <translation>自動</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="118"/>
      <source>Intercept DHCP:</source>
      <translation>DHCP 無効化:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="142"/>
      <source>PS2 Address:</source>
      <translation>PS2 アドレス:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="159"/>
      <source>DNS1 Address:</source>
      <translation>DNS1 アドレス:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="176"/>
      <source>DNS2 Address:</source>
      <translation>DNS2 アドレス:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="197"/>
      <source>Internal DNS</source>
      <translation>内部 DNS</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="205"/>
      <source>Add</source>
      <translation>追加</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="212"/>
      <source>Delete</source>
      <translation>削除</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="219"/>
      <source>Export</source>
      <translation>エクスポート</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="226"/>
      <source>Import</source>
      <translation>インポート</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="233"/>
      <source>Per game</source>
      <translation>ゲーム毎</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="255"/>
      <source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
      <translation>内部 DNS は DNS1/2 ドロップダウンを使用するか、192.0.2.1 に設定することで選択できます。</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="288"/>
      <source>Enabled</source>
      <comment>InternalDNSTable</comment>
      <translation>有効</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="301"/>
      <source>Hard Disk Drive</source>
      <translation>ハードディスクドライブ</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="329"/>
      <source>Enable 48-Bit LBA</source>
      <translation>48 ビット LBA を有効にする</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="388"/>
      <source>HDD File:</source>
      <translation>HDD ファイル:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="340"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="663"/>
      <source>40</source>
      <translation>40</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="369"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="659"/>
      <source>120</source>
      <translation>120</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="398"/>
      <source>HDD Size (GiB):</source>
      <translation>HDD サイズ (GiB):</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="319"/>
      <source>Enabled</source>
      <comment>HDD</comment>
      <translation>有効</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="307"/>
      <source>Browse</source>
      <translation>参照</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="408"/>
      <source>Create Image</source>
      <translation>イメージを作成</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="31"/>
      <source>PCAP Bridged</source>
      <translation>PCAP ブリッジ</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="32"/>
      <source>PCAP Switched</source>
      <translation>PCAP スイッチ</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="33"/>
      <source>TAP</source>
      <translation>TAP</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="34"/>
      <source>Sockets</source>
      <translation>ソケット</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="39"/>
      <source>Manual</source>
      <translation>マニュアル</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="41"/>
      <source>Internal</source>
      <translation>内部</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="142"/>
      <source>Hostname</source>
      <translation>ホスト名</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="239"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="895"/>
      <source>Use Global Setting [%1]</source>
      <translation>グローバル設定を使用 [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="141"/>
      <source>Name</source>
      <translation>名前</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="143"/>
      <source>Address</source>
      <translation>アドレス</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="423"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="457"/>
      <source>Hosts File</source>
      <translation>ホストファイル</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="424"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="458"/>
      <source>ini (*.ini)</source>
      <translation>ini (*.ini)</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="447"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="467"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="496"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="517"/>
      <source>DNS Hosts</source>
      <translation>DNS ホスト</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="448"/>
      <source>Exported Successfully</source>
      <translation>正常にエクスポートされました</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="468"/>
      <source>Failed to open file</source>
      <translation>ファイルを開けませんでした</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="497"/>
      <source>No Hosts in file</source>
      <translation>ファイルにホストがありません</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="518"/>
      <source>Imported Successfully</source>
      <translation>正常にインポートされました</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="527"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="555"/>
      <source>Per Game Host list</source>
      <translation>ゲームごとのホストリスト</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="528"/>
      <source>Copy global settings?</source>
      <translation>グローバル設定をコピーしますか？</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="556"/>
      <source>Delete per game host list?</source>
      <translation>ゲーム別ホストリストを削除しますか？</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="609"/>
      <source>HDD Image File</source>
      <translation>HDD イメージファイル</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="611"/>
      <source>HDD (*.raw)</source>
      <translation>HDD (*.raw)</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="659"/>
      <source>2000</source>
      <translation>2000</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="663"/>
      <source>100</source>
      <translation>100</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="689"/>
      <source>Overwrite File?</source>
      <translation>ファイルを上書きしますか？</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="690"/>
      <source>HDD image &quot;%1&quot; already exists.

Do you want to overwrite?</source>
      <translation>HDD イメージ &quot;%1&quot; は既に存在します。

上書きしますか？</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="707"/>
      <source>HDD Creator</source>
      <translation>HDD の作成</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="708"/>
      <source>HDD image created</source>
      <translation>HDD イメージを作成しました</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="933"/>
      <source>Use Global</source>
      <translation>グローバル設定を使用</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="939"/>
      <source>Override</source>
      <translation>上書き</translation>
    </message>
  </context>
  <context>
    <name>DebugAnalysisSettingsTab</name>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="26"/>
      <source>These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.</source>
      <translation>これらの設定は、仮想マシン上で実行中のプログラムに対して、どの解析処理をいつ実行するかを制御します。解析結果はデバッガーに表示できるようになります。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="45"/>
      <source>Analysis</source>
      <translation>解析</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="53"/>
      <source>Automatically Analyze Program:</source>
      <translation>プログラムを自動的に分析:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="64"/>
      <source>Always</source>
      <translation>常時</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="69"/>
      <source>If Debugger Is Open</source>
      <translation>デバッガーを開いているとき</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="74"/>
      <source>Never</source>
      <translation>なし</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="84"/>
      <source>Generate Symbols For IRX Exports</source>
      <translation>IRX エクスポート用のシンボルの生成</translation>
    </message>
  </context>
  <context>
    <name>DebugAnalysisSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="38"/>
      <source>Clear Existing Symbols</source>
      <translation>既存の記号を削除</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="44"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="80"/>
      <source>Automatically Select Symbols To Clear</source>
      <translation>消去するシンボルを自動的に選択します</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="105"/>
      <source>Import Symbols</source>
      <translation>記号をインポート</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="132"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="99"/>
      <source>Import From ELF</source>
      <translation>ELFからインポート</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="139"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="103"/>
      <source>Demangle Symbols</source>
      <translation>シンボルをデマングル</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="146"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="106"/>
      <source>Demangle Parameters</source>
      <translation>パラメーターをデマングル</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="153"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="101"/>
      <source>Import Default .sym File</source>
      <translation>デフォルトの .sym ファイルをインポート</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="169"/>
      <source>Import from file (.elf, .sym, etc):</source>
      <translation>ファイル (.elf, .symなど) からインポート:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="250"/>
      <source>Add</source>
      <translation>追加</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="257"/>
      <source>Remove</source>
      <translation>削除</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="276"/>
      <source>Scan For Functions</source>
      <translation>関数をスキャン</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="284"/>
      <source>Scan Mode:</source>
      <translation>スキャンモード:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="295"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="126"/>
      <source>Scan ELF</source>
      <translation>ELFをスキャン</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="300"/>
      <source>Scan Memory</source>
      <translation>メモリをスキャン</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="305"/>
      <source>Skip</source>
      <translation>スキップ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="315"/>
      <source>Custom Address Range:</source>
      <translation>カスタムアドレスの範囲:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="353"/>
      <source>Start:</source>
      <translation>開始:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="366"/>
      <source>End:</source>
      <translation>終了:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="407"/>
      <source>Hash Functions</source>
      <translation>ハッシュ関数</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="413"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="160"/>
      <source>Gray Out Symbols For Overwritten Functions</source>
      <translation>上書きされた関数のシンボルをグレー表示する</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="80"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="99"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="101"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="103"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="106"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="160"/>
      <source>Checked</source>
      <translation>チェック済み</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="81"/>
      <source>Automatically delete symbols that were generated by any previous analysis runs.</source>
      <translation>以前の解析実行によって生成されたシンボルを自動的に削除します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="100"/>
      <source>Import symbol tables stored in the game&apos;s boot ELF.</source>
      <translation>ゲームの起動用 ELF に保存されているシンボルテーブルをインポートします。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="102"/>
      <source>Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.</source>
      <translation>読み込まれた ISO ファイルと同じ名前の .sym ファイルが存在する場合、そのファイルからシンボルをインポートします。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="104"/>
      <source>Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.</source>
      <translation>インポート時に C++ のシンボルをデマングルし、デバッガに表示される関数名やグローバル変数名を読みやすくします。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="107"/>
      <source>Include parameter lists in demangled function names.</source>
      <translation>デマングルされた関数名にパラメーターリストを含めます。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="126"/>
      <source>Scan Mode</source>
      <translation>スキャンモード</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="127"/>
      <source>Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.</source>
      <translation>関数スキャナが関数を検索する場所を選択します。このオプションは、アプリケーションが実行時に追加のコードを読み込む場合に便利です。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="147"/>
      <source>Custom Address Range</source>
      <translation>カスタムアドレスの範囲</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="147"/>
      <source>Unchecked</source>
      <translation>チェックを外す</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="148"/>
      <source>Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).</source>
      <translation>関数の検出範囲を、指定されたアドレス範囲から行うか(チェックあり）、エントリポイントを含む ELF セグメントから行うか(チェックなし)を指定します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="161"/>
      <source>Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.</source>
      <translation>検出されたすべての関数に対してハッシュを生成し、一致しなくなった関数のシンボルはデバッガ上でグレーアウトします。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="239"/>
      <source>&lt;i&gt;No symbol sources in database.&lt;/i&gt;</source>
      <translation>&lt;i&gt;データベースにシンボルソースがありません。&lt;/i&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="269"/>
      <source>&lt;i&gt;Start this game to modify the symbol sources list.&lt;/i&gt;</source>
      <translation>&lt;i&gt;シンボルのリストを変更するには、このゲームを開始します。&lt;/i&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="329"/>
      <source>Path</source>
      <translation>パス</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="330"/>
      <source>Base Address</source>
      <translation>ベースアドレス</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="331"/>
      <source>Condition</source>
      <translation>条件</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="378"/>
      <source>Add Symbol File</source>
      <translation>シンボルファイルを追加</translation>
    </message>
  </context>
  <context>
    <name>DebugGSSettingsTab</name>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="20"/>
      <source>Draw Dumping</source>
      <translation>ドローダンプ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="28"/>
      <source>Dump GS Draws</source>
      <translation>GS 描画をダンプ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="35"/>
      <source>Save RT</source>
      <translation type="unfinished">Save RT</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="42"/>
      <source>Save Frame</source>
      <translation type="unfinished">Save Frame</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="49"/>
      <source>Save Texture</source>
      <translation type="unfinished">Save Texture</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="56"/>
      <source>Save Depth</source>
      <translation type="unfinished">Save Depth</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="63"/>
      <source>Save Alpha</source>
      <translation type="unfinished">Save Alpha</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="70"/>
      <source>Save Info</source>
      <translation type="unfinished">Save Info</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="77"/>
      <source>Save Draw Stats</source>
      <translation type="unfinished">Save Draw Stats</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="84"/>
      <source>Save Frame Stats</source>
      <translation type="unfinished">Save Frame Stats</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="91"/>
      <source>Save Transfer Image Data</source>
      <translation type="unfinished">Save Transfer Image Data</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="100"/>
      <source>Save Draw Start:</source>
      <translation type="unfinished">Save Draw Start:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="117"/>
      <source>Save Draw Count:</source>
      <translation type="unfinished">Save Draw Count:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="137"/>
      <source>Save Frame Start:</source>
      <translation type="unfinished">Save Frame Start:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="154"/>
      <source>Save Frame Count:</source>
      <translation type="unfinished">Save Frame Count:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="174"/>
      <source>Hardware Dump Directory:</source>
      <translation type="unfinished">Hardware Dump Directory:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="184"/>
      <source>Software Dump Directory:</source>
      <translation type="unfinished">Software Dump Directory:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="199"/>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="220"/>
      <source>Browse...</source>
      <translation>参照...</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="206"/>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="227"/>
      <source>Open...</source>
      <translation>開く...</translation>
    </message>
  </context>
  <context>
    <name>DebugInteface</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="202"/>
      <source>Input Output Processor</source>
      <translation type="unfinished">Input Output Processor</translation>
    </message>
  </context>
  <context>
    <name>DebugInterface</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="200"/>
      <source>Emotion Engine</source>
      <translation>Emotion Engine</translation>
    </message>
  </context>
  <context>
    <name>DebugLoggingSettingsTab</name>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="20"/>
      <source>Enable</source>
      <translation>有効化</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="29"/>
      <source>EE</source>
      <translation>EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="37"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="273"/>
      <source>DMA Control</source>
      <translation>DMA コントロール</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="44"/>
      <source>SPR / MFIFO</source>
      <translation type="unfinished">SPR / MFIFO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="51"/>
      <source>VIF</source>
      <translation>VIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="58"/>
      <source>COP1 (FPU)</source>
      <translation>COP1 (FPU)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="65"/>
      <source>MSKPATH3</source>
      <translation type="unfinished">MSKPATH3</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="72"/>
      <source>Cache</source>
      <translation>キャッシュ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="79"/>
      <source>GIF</source>
      <translation>GIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="86"/>
      <source>R5900</source>
      <translation>R5900</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="93"/>
      <source>COP0</source>
      <translation>COP0</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="100"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="217"/>
      <source>HW Regs (MMIO)</source>
      <translation type="unfinished">HW Regs (MMIO)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="107"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="203"/>
      <source>Counters</source>
      <translation type="unfinished">Counters</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="114"/>
      <source>SIF</source>
      <translation>SIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="121"/>
      <source>COP2 (VU0 Macro)</source>
      <translation type="unfinished">COP2 (VU0 Macro)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="128"/>
      <source>VIFCodes</source>
      <translation type="unfinished">VIFCodes</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="135"/>
      <source>Memory</source>
      <translation>メモリ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="142"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="210"/>
      <source>Unknown MMIO</source>
      <translation>不明な MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="149"/>
      <source>IPU</source>
      <translation>IPU</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="156"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="259"/>
      <source>BIOS</source>
      <translation>BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="163"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="245"/>
      <source>DMA Registers</source>
      <translation>DMA レジスタ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="170"/>
      <source>GIFTags</source>
      <translation type="unfinished">GIFTags</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="195"/>
      <source>IOP</source>
      <translation>IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="224"/>
      <source>CDVD</source>
      <translation>CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="231"/>
      <source>R3000A</source>
      <translation>R3000A</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="238"/>
      <source>Memcards</source>
      <translation>メモリーカード</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="252"/>
      <source>Pad</source>
      <translation type="unfinished">Pad</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="266"/>
      <source>MDEC</source>
      <translation type="unfinished">MDEC</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="280"/>
      <source>COP2 (GPU)</source>
      <translation>COP2 (GPU)</translation>
    </message>
  </context>
  <context>
    <name>DebugSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="28"/>
      <source>User Interface</source>
      <translation>ユーザーインターフェース</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="29"/>
      <source>Analysis</source>
      <translation>解析</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
      <source>If Debugger Is Open</source>
      <translation>デバッガーを開いているとき</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="30"/>
      <source>GS</source>
      <translation>GS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
      <source>Analyze Program</source>
      <translation>プログラムを解析</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="91"/>
      <source>Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.</source>
      <translation>解析パスを実行するタイミングを選択します。常に(デバッガを開くときに時間を節約するため) デバッガが開いている場合 (デバッガを開かない場合はメモリを節約するため)、または「終了」のいずれかを選択します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
      <source>Generate Symbols for IRX Export Tables</source>
      <translation>IRX エクスポートテーブルのシンボルを生成</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="58"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
      <source>Checked</source>
      <translation>チェックを入れる</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="94"/>
      <source>Hook IRX module loading/unloading and generate symbols for exported functions on the fly.</source>
      <translation>IRX モジュールのロード/アンロードをフックし、エクスポートされた関数のシンボルを動的に生成します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
      <source>Enable Trace Logging</source>
      <translation>トレース ログを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="153"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="155"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="157"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="159"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="161"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="163"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="165"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="167"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="169"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="171"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="174"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="176"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="178"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="180"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="182"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="184"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="186"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="188"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="190"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="192"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="194"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="196"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="199"/>
      <source>Unchecked</source>
      <translation>チェックを外す</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="17"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
      <source>Classic</source>
      <translation>クラシック</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="18"/>
      <source>Segmented</source>
      <translation>セグメント</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="19"/>
      <source>Minimalistic</source>
      <translation>最小限</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="31"/>
      <source>Logging</source>
      <translation>ログ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="45"/>
      <source>Refresh Interval</source>
      <translation>更新間隔</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="45"/>
      <source>1000ms</source>
      <translation>1000ms</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="46"/>
      <source>The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine.</source>
      <translation>仮想マシンの状態を反映するためにユーザーインターフェースを更新する試行の間隔の待機時間。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="52"/>
      <source>Show On Startup</source>
      <translation>起動時に表示する</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="53"/>
      <source>Open the debugger window automatically when PCSX2 starts.</source>
      <translation>PCSX2 起動時に自動的にデバッガウィンドウを開きます。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="58"/>
      <source>Save Window Geometry</source>
      <translation>ウィンドウ位置とサイズを保存</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="59"/>
      <source>Save the position and size of the debugger window when it is closed so that it can be restored later.</source>
      <translation>後で復元できるように、デバッガウィンドウが閉じられたときの位置とサイズを保存します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
      <source>Drop Indicator Style</source>
      <translation>ドロップインジケータースタイル</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="72"/>
      <source>Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect.</source>
      <translation>デバッガでドックウィンドウをドラッグしたときに表示されるドロップインジケータのスタイルを選択します。 このオプションを有効にするにはデバッガを再起動する必要があります。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
      <source>Globally enable / disable trace logging.</source>
      <translation>トレースログを全体的に有効化/無効化します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <source>EE BIOS</source>
      <translation>EE BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <source>Log SYSCALL and DECI2 activity.</source>
      <translation>SYSCALL と DECI2 のアクティビティをログに記録します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
      <source>EE Memory</source>
      <translation>EE メモリ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
      <source>Log memory access to unknown or unmapped EE memory.</source>
      <translation>不明または未マップの EE メモリへのアクセスをログに記録します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
      <source>EE R5900</source>
      <translation>EE R5900</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
      <source>Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.</source>
      <translation>R5900 コア命令(COP を除く)をログに記録します。これを有効にするには、PCSX2 のソースコードを改変し、インタプリタを有効にする必要があります。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
      <source>EE COP0</source>
      <translation>EE COP0</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
      <source>Log COP0 (MMU, CPU status, etc) instructions.</source>
      <translation>COP0 (MMU、CPU ステータスなど)の命令をログに記録します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
      <source>EE COP1</source>
      <translation>EE COP1</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
      <source>Log COP1 (FPU) instructions.</source>
      <translation>COP1 (FPU) の手順をログに記録します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
      <source>EE COP2</source>
      <translation>EE COP2</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
      <source>Log COP2 (VU0 Macro mode) instructions.</source>
      <translation type="unfinished">Log COP2 (VU0 Macro mode) instructions.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
      <source>EE Cache</source>
      <translation>EE キャッシュ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
      <source>Log EE cache activity.</source>
      <translation>EE キャッシュのアクティビティを記録します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
      <source>EE Known MMIO</source>
      <translation>EE 不明な MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="182"/>
      <source>Log known MMIO accesses.</source>
      <translation type="unfinished">Log known MMIO accesses.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
      <source>EE Unknown MMIO</source>
      <translation>EE 不明な MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="184"/>
      <source>Log unknown or unimplemented MMIO accesses.</source>
      <translation type="unfinished">Log unknown or unimplemented MMIO accesses.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="153"/>
      <source>EE DMA Registers</source>
      <translation type="unfinished">EE DMA Registers</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="153"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="186"/>
      <source>Log DMA-related MMIO accesses.</source>
      <translation>DMA関連のMMIOアクセスをログに記録します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="155"/>
      <source>EE IPU</source>
      <translation>EE IPU</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="155"/>
      <source>Log IPU activity; MMIO, decoding operations, DMA status, etc.</source>
      <translation>IPUアクティビティ、MMIO、デコード操作、DMAステータスなどを記録します。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="157"/>
      <source>EE GIF Tags</source>
      <translation type="unfinished">EE GIF Tags</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="157"/>
      <source>Log GIFtag parsing activity.</source>
      <translation type="unfinished">Log GIFtag parsing activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="159"/>
      <source>EE VIF Codes</source>
      <translation type="unfinished">EE VIF Codes</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="159"/>
      <source>Log VIFcode processing; command, tag style, interrupts.</source>
      <translation type="unfinished">Log VIFcode processing; command, tag style, interrupts.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="161"/>
      <source>EE MSKPATH3</source>
      <translation type="unfinished">EE MSKPATH3</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="161"/>
      <source>Log Path3 Masking processing.</source>
      <translation type="unfinished">Log Path3 Masking processing.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="163"/>
      <source>EE MFIFO</source>
      <translation type="unfinished">EE MFIFO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="163"/>
      <source>Log Scratchpad MFIFO activity.</source>
      <translation type="unfinished">Log Scratchpad MFIFO activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="165"/>
      <source>EE DMA Controller</source>
      <translation>EE DMA コントローラ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="165"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="190"/>
      <source>Log DMA transfer activity. Stalls, bus right arbitration, etc.</source>
      <translation type="unfinished">Log DMA transfer activity. Stalls, bus right arbitration, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="167"/>
      <source>EE Counters</source>
      <translation type="unfinished">EE Counters</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="167"/>
      <source>Log all EE counters events and some counter register activity.</source>
      <translation type="unfinished">Log all EE counters events and some counter register activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="169"/>
      <source>EE VIF</source>
      <translation type="unfinished">EE VIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="169"/>
      <source>Log various VIF and VIFcode processing data.</source>
      <translation type="unfinished">Log various VIF and VIFcode processing data.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="171"/>
      <source>EE GIF</source>
      <translation type="unfinished">EE GIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="171"/>
      <source>Log various GIF and GIFtag parsing data.</source>
      <translation type="unfinished">Log various GIF and GIFtag parsing data.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="174"/>
      <source>IOP BIOS</source>
      <translation>IOP BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="174"/>
      <source>Log SYSCALL and IRX activity.</source>
      <translation type="unfinished">Log SYSCALL and IRX activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="176"/>
      <source>IOP Memcards</source>
      <translation type="unfinished">IOP Memcards</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="176"/>
      <source>Log memory card activity. Reads, Writes, erases, etc.</source>
      <translation>メモリーカードのアクティビティを記録します。読み込み、書き込み、消去など。</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="178"/>
      <source>IOP R3000A</source>
      <translation>IOP R3000A</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="178"/>
      <source>Log R3000A core instructions (excluding COPs).</source>
      <translation type="unfinished">Log R3000A core instructions (excluding COPs).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="180"/>
      <source>IOP COP2</source>
      <translation>IOP COP2</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="180"/>
      <source>Log IOP GPU co-processor instructions.</source>
      <translation type="unfinished">Log IOP GPU co-processor instructions.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="182"/>
      <source>IOP Known MMIO</source>
      <translation>IOP 不明な MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="184"/>
      <source>IOP Unknown MMIO</source>
      <translation>IOP 不明な MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="186"/>
      <source>IOP DMA Registers</source>
      <translation>IOP DMA レジスタ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="188"/>
      <source>IOP PAD</source>
      <translation type="unfinished">IOP PAD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="188"/>
      <source>Log PAD activity.</source>
      <translation type="unfinished">Log PAD activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="190"/>
      <source>IOP DMA Controller</source>
      <translation>IOP DMA コントローラ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="192"/>
      <source>IOP Counters</source>
      <translation type="unfinished">IOP Counters</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="192"/>
      <source>Log all IOP counters events and some counter register activity.</source>
      <translation type="unfinished">Log all IOP counters events and some counter register activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="194"/>
      <source>IOP CDVD</source>
      <translation>IOP CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="194"/>
      <source>Log CDVD hardware activity.</source>
      <translation type="unfinished">Log CDVD hardware activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="196"/>
      <source>IOP MDEC</source>
      <translation>IOP MDEC</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="196"/>
      <source>Log Motion (FMV) Decoder hardware unit activity.</source>
      <translation type="unfinished">Log Motion (FMV) Decoder hardware unit activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="199"/>
      <source>EE SIF</source>
      <translation>EE SIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="199"/>
      <source>Log SIF (EE &lt;-&gt; IOP) activity.</source>
      <translation type="unfinished">Log SIF (EE &lt;-&gt; IOP) activity.</translation>
    </message>
  </context>
  <context>
    <name>DebugUserInterfaceSettingsTab</name>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="26"/>
      <source>Debugger Window</source>
      <translation>デバッガーウィンドウ</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="38"/>
      <source>Show On Startup</source>
      <translation>起動時に表示</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="45"/>
      <source>Save Window Geometry</source>
      <translation type="unfinished">Save Window Geometry</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="52"/>
      <source>Refresh Interval:</source>
      <translation>更新間隔:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="62"/>
      <source>ms</source>
      <translation>ms</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="87"/>
      <source>Docking</source>
      <translation type="unfinished">Docking</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="93"/>
      <source>Drop Indicator Style:</source>
      <translation type="unfinished">Drop Indicator Style:</translation>
    </message>
  </context>
  <context>
    <name>DebuggerEvents</name>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="41"/>
      <source>Go to in %1</source>
      <translation type="unfinished">Go to in %1</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="42"/>
      <source>Go to in...</source>
      <translation type="unfinished">Go to in...</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="57"/>
      <source>Add to %1</source>
      <translation type="unfinished">Add to %1</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="58"/>
      <source>Add to...</source>
      <translation type="unfinished">Add to...</translation>
    </message>
  </context>
  <context>
    <name>DebuggerLayout</name>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="60"/>
      <source>R5900</source>
      <translation>R5900</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="90"/>
      <source>R3000</source>
      <translation>R3000</translation>
    </message>
  </context>
  <context>
    <name>DebuggerView</name>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="52"/>
      <source>%1 #%2</source>
      <translation>%1 #%2</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="55"/>
      <source>%1 (%2)</source>
      <translation>%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="41"/>
      <source>Breakpoints</source>
      <translation>ブレークポイント</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="42"/>
      <source>Disassembly</source>
      <translation>逆アセンブリ</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="43"/>
      <source>Functions</source>
      <translation>関数</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="44"/>
      <source>Globals</source>
      <translation type="unfinished">Globals</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="45"/>
      <source>Locals</source>
      <translation>ローカル</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="46"/>
      <source>Memory Search</source>
      <translation>メモリ検索</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="47"/>
      <source>Memory</source>
      <translation>メモリ</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="49"/>
      <source>Parameters</source>
      <translation type="unfinished">Parameters</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="50"/>
      <source>Registers</source>
      <translation>レジスタ</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="51"/>
      <source>Saved Addresses</source>
      <translation type="unfinished">Saved Addresses</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="52"/>
      <source>Stack</source>
      <translation type="unfinished">Stack</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="53"/>
      <source>Threads</source>
      <translation>スレッド</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="48"/>
      <source>Modules</source>
      <translation>モジュール</translation>
    </message>
  </context>
  <context>
    <name>DebuggerWindow</name>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="14"/>
      <source>PCSX2 Debugger</source>
      <translation>PCSX2 デバッガー</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="32"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="105"/>
      <source>File</source>
      <translation>ファイル</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="42"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="87"/>
      <source>Debug</source>
      <translation>デバッグ</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="51"/>
      <source>Windows</source>
      <translation>Windows</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="57"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="138"/>
      <source>View</source>
      <translation type="unfinished">View</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="67"/>
      <source>Layouts</source>
      <translation>レイアウト</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="74"/>
      <source>Tools</source>
      <translation type="unfinished">Tools</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="122"/>
      <source>System</source>
      <translation>システム</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="159"/>
      <location filename="../Debugger/DebuggerWindow.cpp" line="325"/>
      <source>Run</source>
      <translation>実行</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="167"/>
      <source>Step Into</source>
      <translation>ステップイン</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="170"/>
      <source>F11</source>
      <translation>F11</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="178"/>
      <source>Step Over</source>
      <translation>ステップオーバー</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="181"/>
      <source>F10</source>
      <translation>F10</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="189"/>
      <source>Step Out</source>
      <translation>ステップアウト</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="192"/>
      <source>Shift+F11</source>
      <translation>Shift + F11</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="203"/>
      <source>Always On Top</source>
      <translation>常に手前に表示</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="206"/>
      <source>Show this window on top</source>
      <translation>常に最前面で表示</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="214"/>
      <source>Analyze</source>
      <translation>解析</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="219"/>
      <source>Reset All Layouts</source>
      <translation>すべてのレイアウトをリセット</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="224"/>
      <source>Reset Default Layouts</source>
      <translation>デフォルトのレイアウトをリセット</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="229"/>
      <source>Reset Splitter Positions</source>
      <translation type="unfinished">Reset Splitter Positions</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="237"/>
      <source>Shut Down</source>
      <translation>シャットダウン</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="248"/>
      <source>Reset</source>
      <translation>リセット</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="259"/>
      <source>Close</source>
      <translation>閉じる</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="270"/>
      <source>Increase Font Size</source>
      <translation>フォントサイズを拡大</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="281"/>
      <source>Decrease Font Size</source>
      <translation>フォントサイズを縮小</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="284"/>
      <source>Ctrl+-</source>
      <translation>Ctrl+-</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="295"/>
      <source>Reset Font Size</source>
      <translation>フォントサイズをリセット</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="306"/>
      <source>Settings</source>
      <translation>設定</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="317"/>
      <source>Game Settings</source>
      <translation>ゲーム設定</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="73"/>
      <source>Are you sure you want to reset all layouts?</source>
      <translation>すべてのレイアウトをリセットしてもよろしいですか？</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="74"/>
      <location filename="../Debugger/DebuggerWindow.cpp" line="82"/>
      <source>Confirmation</source>
      <translation>確認</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="81"/>
      <source>Are you sure you want to reset the default layouts?</source>
      <translation>デフォルトのレイアウトをリセットしてもよろしいですか？</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="365"/>
      <source>Pause</source>
      <translation>一時停止</translation>
    </message>
  </context>
  <context>
    <name>DisassemblyView</name>
    <message>
      <location filename="../Debugger/DisassemblyView.ui" line="14"/>
      <source>Disassembly</source>
      <translation>逆アセンブリ</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="114"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="133"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="151"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="169"/>
      <source>Assemble Error</source>
      <translation>アセンブルエラー</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="114"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="151"/>
      <source>Unable to change assembly while core is running</source>
      <translation>コアの実行中はアセンブリを変更できません</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="158"/>
      <source>Assemble Instruction</source>
      <translation>命令をアセンブル</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="253"/>
      <source>Go To In Disassembly</source>
      <translation>逆アセンブリに移動</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="263"/>
      <source>Cannot Go To</source>
      <translation type="unfinished">Cannot Go To</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="310"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="323"/>
      <source>Rename Function Error</source>
      <translation type="unfinished">Rename Function Error</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="310"/>
      <source>No function / symbol is currently selected.</source>
      <translation type="unfinished">No function / symbol is currently selected.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="317"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="804"/>
      <source>Rename Function</source>
      <translation>関数名を変更</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="317"/>
      <source>Function name</source>
      <translation>関数名</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="323"/>
      <source>Function name cannot be nothing.</source>
      <translation>関数名は空欄にできません。</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="378"/>
      <source>Restore Function Error</source>
      <translation type="unfinished">Restore Function Error</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="378"/>
      <source>Unable to stub selected address.</source>
      <translation type="unfinished">Unable to stub selected address.</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="731"/>
      <source>Copy Address</source>
      <translation>アドレスをコピー</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="734"/>
      <source>Copy Instruction Hex</source>
      <translation type="unfinished">Copy Instruction Hex</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="737"/>
      <source>&amp;Copy Instruction Text</source>
      <translation type="unfinished">&amp;Copy Instruction Text</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="743"/>
      <source>Copy Function Name</source>
      <translation>関数名をコピー</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="747"/>
      <source>Paste Instruction Text</source>
      <translation type="unfinished">Paste Instruction Text</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="754"/>
      <source>Restore Instruction(s)</source>
      <translation type="unfinished">Restore Instruction(s)</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="758"/>
      <source>Asse&amp;mble new Instruction(s)</source>
      <translation type="unfinished">Asse&amp;mble new Instruction(s)</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="762"/>
      <source>NOP Instruction(s)</source>
      <translation type="unfinished">NOP Instruction(s)</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="767"/>
      <source>Run to Cursor</source>
      <translation type="unfinished">Run to Cursor</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="770"/>
      <source>&amp;Jump to Cursor</source>
      <translation>カーソルにジャンプ(&amp;J)</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="774"/>
      <source>Toggle &amp;Breakpoint</source>
      <translation>ブレークポイントの切り替え(&amp;B)</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="778"/>
      <source>Follow Branch</source>
      <translation type="unfinished">Follow Branch</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="783"/>
      <source>&amp;Go to Address</source>
      <translation type="unfinished">&amp;Go to Address</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="793"/>
      <source>Go to PC on Pause</source>
      <translation type="unfinished">Go to PC on Pause</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="801"/>
      <source>Add Function</source>
      <translation>関数を追加</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="807"/>
      <source>Remove Function</source>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="813"/>
      <source>Restore Function</source>
      <translation>関数の復元</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="818"/>
      <source>Stub (NOP) Function</source>
      <translation type="unfinished">Stub (NOP) Function</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="824"/>
      <source>Show &amp;Instruction Bytes</source>
      <translation type="unfinished">Show &amp;Instruction Bytes</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="883"/>
      <source>%1 NOT VALID ADDRESS</source>
      <translation>%1 アドレスが無効です</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="842"/>
      <source> %1 %2 %3  %4</source>
      <translation> %1 %2 %3  %4</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="846"/>
      <source> %1 %2  %3</source>
      <translation> %1 %2  %3</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="854"/>
      <source>Location</source>
      <translation type="unfinished">Location</translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="859"/>
      <source>Bytes   </source>
      <translation>バイト   </translation>
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    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="863"/>
      <source>Instruction</source>
      <translation type="unfinished">Instruction</translation>
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    <message>
      <location filename="../Debugger/Docking/DockLayout.cpp" line="729"/>
      <source>Unnamed</source>
      <translation type="unfinished">Unnamed</translation>
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  <context>
    <name>DockManager</name>
    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="111"/>
      <source>No Layouts</source>
      <translation type="unfinished">No Layouts</translation>
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    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="212"/>
      <source>%1 #%2</source>
      <translation>%1 #%2</translation>
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    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="366"/>
      <source>Add Another...</source>
      <translation type="unfinished">Add Another...</translation>
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    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="584"/>
      <source>Edit Layout</source>
      <translation>レイアウトを編集</translation>
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    <message>
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      <source>Reset Layout</source>
      <translation>レイアウトをリセット</translation>
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    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="639"/>
      <source>Are you sure you want to reset layout &apos;%1&apos;?</source>
      <translation>レイアウト &apos;%1&apos; をリセットしてもよろしいですか？</translation>
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    <message>
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      <location filename="../Debugger/Docking/DockManager.cpp" line="663"/>
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      <source>Delete Layout</source>
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    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="662"/>
      <source>Are you sure you want to delete layout &apos;%1&apos;?</source>
      <translation>レイアウト &apos;%1&apos; を削除してもよろしいですか？</translation>
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    <message>
      <location filename="../Debugger/Docking/DockMenuBar.cpp" line="104"/>
      <source>%1 (%2)</source>
      <translation>%1 (%2)</translation>
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    <message>
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      <source>Layout Locked</source>
      <translation type="unfinished">Layout Locked</translation>
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    <message>
      <location filename="../Debugger/Docking/DockMenuBar.cpp" line="151"/>
      <source>Layout Unlocked</source>
      <translation type="unfinished">Layout Unlocked</translation>
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      <location filename="../Debugger/Docking/DockViews.cpp" line="170"/>
      <source>Rename</source>
      <translation>名前の変更</translation>
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    <message>
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      <source>Rename Window</source>
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    <message>
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      <translation>新しい名前:</translation>
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    <message>
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      <translation>無効な名前</translation>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="187"/>
      <source>The specified name is too long.</source>
      <translation>名前が長すぎます。</translation>
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    <message>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="208"/>
      <source>Primary</source>
      <translation type="unfinished">Primary</translation>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="223"/>
      <source>Set Target</source>
      <translation type="unfinished">Set Target</translation>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="231"/>
      <source>%1 (%2)</source>
      <translation>%1 (%2)</translation>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="244"/>
      <source>Inherit From Layout</source>
      <translation type="unfinished">Inherit From Layout</translation>
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    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="252"/>
      <source>Close</source>
      <translation>閉じる</translation>
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    <message>
      <location filename="../GameList/EmptyGameListWidget.ui" line="30"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;サポートされている形式のゲームが見つかりませんでした。&lt;/span&gt;&lt;/p&gt;&lt;p&gt;ゲームのあるディレクトリを追加してください。&lt;/p&gt;&lt;p&gt;以下の形式のゲームダンプがスキャンされ、リストアップされます。:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
      <location filename="../GameList/EmptyGameListWidget.ui" line="65"/>
      <source>Add Game Directory...</source>
      <translation>ゲームディレクトリを追加...</translation>
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    <message>
      <location filename="../GameList/EmptyGameListWidget.ui" line="102"/>
      <source>Scan For New Games</source>
      <translation>新しいゲームをスキャン</translation>
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  <context>
    <name>EmuThread</name>
    <message>
      <location filename="../QtHost.cpp" line="979"/>
      <source>Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6%</source>
      <translation>スロット: %1 | 音量: %2% | %3 | EE: %4% | VU: %5% | GS: %6%</translation>
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    <message>
      <location filename="../QtHost.cpp" line="989"/>
      <source>Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5%</source>
      <translation>スロット: %1 | 音量: %2% | %3 | EE: %4% | GS: %5%</translation>
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    <message>
      <location filename="../QtHost.cpp" line="1022"/>
      <source>No Image</source>
      <translation>画像がありません</translation>
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    <message>
      <location filename="../QtHost.cpp" line="1024"/>
      <source>%1x%2</source>
      <translation>%1x%2</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1037"/>
      <source>FPS: N/A</source>
      <translation>FPS: N/A</translation>
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    <message>
      <location filename="../QtHost.cpp" line="1039"/>
      <source>FPS: %1</source>
      <translation>FPS: %1</translation>
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    <message>
      <location filename="../QtHost.cpp" line="1049"/>
      <source>VPS: %1 </source>
      <translation>VPS: %1 </translation>
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    <message>
      <location filename="../QtHost.cpp" line="1055"/>
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    <message>
      <location filename="../QtHost.cpp" line="1110"/>
      <source>Game: %1 (%2)
</source>
      <translation>ゲーム: %1 (%2)
</translation>
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    <message>
      <location filename="../QtHost.cpp" line="1118"/>
      <source>Rich presence inactive or unsupported.</source>
      <translation>リッチプレゼンスが非アクティブまたはサポートされていません。</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1122"/>
      <source>Game not loaded or no RetroAchievements available.</source>
      <translation>ゲームがロードされていないか、利用可能な RetroAchievements がありません。</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1541"/>
      <location filename="../QtHost.cpp" line="1561"/>
      <location filename="../QtHost.cpp" line="1569"/>
      <location filename="../QtHost.cpp" line="1603"/>
      <source>Error</source>
      <translation>エラー</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1541"/>
      <source>Failed to create HTTPDownloader.</source>
      <translation>HTTPDownloader の作成に失敗しました。</translation>
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    <message>
      <location filename="../QtHost.cpp" line="1549"/>
      <source>Downloading %1...</source>
      <translation>%1 をダウンロード中…</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1562"/>
      <source>Download failed with HTTP status code %1.</source>
      <translation>HTTP ステータス・コード %1 でダウンロードに失敗しました。</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1570"/>
      <source>Download failed: Data is empty.</source>
      <translation>ダウンロード失敗: データがありません。</translation>
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    <message>
      <location filename="../QtHost.cpp" line="1604"/>
      <source>Failed to write downloaded data to file &apos;%1&apos;.</source>
      <translation>ダウンロードしたデータを &apos;%1&apos; に書き込めませんでした。</translation>
    </message>
  </context>
  <context>
    <name>EmulationSettingsWidget</name>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="17"/>
      <source>Speed Control</source>
      <translation>速度制御</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="39"/>
      <source>Normal Speed:</source>
      <translation>通常速度:</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="65"/>
      <source>System Settings</source>
      <translation>システム設定</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="136"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
      <source>Enable Cheats</source>
      <translation>チートを有効化</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="23"/>
      <source>Slow-Motion Speed:</source>
      <translation>スローモーション速度:</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="49"/>
      <source>Fast-Forward Speed:</source>
      <translation>早送り速度:</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="143"/>
      <source>Enable Multithreaded VU1 (MTVU)</source>
      <translation>マルチスレッド VU1 (MTVU) を有効化</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="150"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="137"/>
      <source>Enable Host Filesystem</source>
      <translation>ホストファイルシステムを有効化</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="157"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="130"/>
      <source>Enable Fast CDVD</source>
      <translation>高速 CDVD を有効化</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="164"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
      <source>Enable CDVD Precaching</source>
      <translation>CDVDプリキャッシュを有効にする</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="171"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="123"/>
      <source>Enable Thread Pinning</source>
      <translation>スレッドのピン留めを有効化</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="190"/>
      <source>EE Cycle Skipping:</source>
      <translation>EE サイクルスキップ:</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="111"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
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      <translation>無効</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="116"/>
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      <translation>低いアンダークロック</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="121"/>
      <source>Moderate Underclock</source>
      <translation>程々のアンダークロック</translation>
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    <message>
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      <source>Maximum Underclock</source>
      <translation>最大のアンダークロック</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="180"/>
      <source>EE Cycle Rate:</source>
      <translation>EE サイクルレート:</translation>
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    <message>
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      <source>50% (Underclock)</source>
      <translation>50% (アンダークロック)</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="77"/>
      <source>60% (Underclock)</source>
      <translation>60% (アンダークロック)</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="82"/>
      <source>75% (Underclock)</source>
      <translation>75% (アンダークロック)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="87"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
      <source>100% (Normal Speed)</source>
      <translation>100% (通常速度)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="92"/>
      <source>130% (Overclock)</source>
      <translation>130% (オーバークロック)</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="97"/>
      <source>180% (Overclock)</source>
      <translation>180% (オーバークロック)</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="102"/>
      <source>300% (Overclock)</source>
      <translation>300% (オーバークロック)</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="203"/>
      <source>Frame Pacing / Latency Control</source>
      <translation>フレーム速度 / 遅延の制御</translation>
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    <message>
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      <source> frames</source>
      <extracomment>This string will appear next to the amount of frames selected, in a dropdown box.</extracomment>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="222"/>
      <source>Maximum Frame Latency:</source>
      <translation>最大フレーム遅延:</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="255"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="154"/>
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      <translation>ホスト VSync のタイミングを使用する</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="290"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="168"/>
      <source>Use System Locale Format</source>
      <translation>システムロケール形式を使用</translation>
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    <message>
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      <location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
      <source>Sync to Host Refresh Rate</source>
      <translation>ホストのリフレッシュレートに同期</translation>
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    <message>
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      <location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
      <source>Optimal Frame Pacing</source>
      <translation>最適なフレームペーシング</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="241"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
      <source>Vertical Sync (VSync)</source>
      <translation>垂直同期 (VSync)</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="262"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="157"/>
      <source>Skip Presenting Duplicate Frames</source>
      <translation>重複したフレームの表示をスキップ</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="274"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="164"/>
      <source>Real-Time Clock</source>
      <translation>リアルタイムクロック</translation>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="280"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="162"/>
      <source>Manually Set Real-Time Clock</source>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="60"/>
      <source>Use Global Setting [%1]</source>
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    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="106"/>
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    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="107"/>
      <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
      <translation>目標のエミュレーション速度を設定します。この速度を保証することはできませんが、できる限り善処します。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="110"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="168"/>
      <source>User Preference</source>
      <translation>ユーザー設定</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
      <source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD).</source>
      <extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
      <translation>特定のスレッドの優先順位をシステムスケジューラを無視して特定の順序で設定します。大きな (P) コアと小さな (E) コアを持つCPU (例: インテルの第12世代以降のCPUやAMDなど他のベンダーのCPU) を支援します。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
      <source>Checked</source>
      <translation>チェックを入れる</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="117"/>
      <source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
      <translation>値を大きくすると、ゲーム内のフレームレートが向上する可能性がありますが、CPU 要件が大幅に増加します。値を低くすると CPU 負荷が軽減され、軽量のゲームが弱い CPU でフルスピードで実行できるようになります。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="120"/>
      <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
      <extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
      <translation>エミュレートされた Emotion Engine がサイクルをスキップするようにします。「ワンダと巨像」のようなごく一部のゲームにのみ効果的です。ほとんどの場合、パフォーマンスが悪化します。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="123"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="130"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="137"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="154"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="157"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="162"/>
      <source>Unchecked</source>
      <translation>チェックを外す</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
      <source>Automatically loads and applies cheats on game start.</source>
      <translation>ゲーム開始時に自動でチートを読み込んで適用します。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
      <source>Allows games and homebrew to access files / folders directly on the host computer.</source>
      <translation>ゲームや自作アプリがホストコンピューター上のファイル/フォルダに直接アクセスできるようにします。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="110"/>
      <source>Fast-Forward Speed</source>
      <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
      <translation>早送り速度</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="106"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="111"/>
      <source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
      <translation>早送り速度を設定します。早送りホットキーが押された時/切替時に使用されます。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
      <source>Slow-Motion Speed</source>
      <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
      <translation>スローモーション速度</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="114"/>
      <source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
      <translation>スローモーション速度を設定します。スローモーションのホットキーが押された時/切替時に使用されます。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
      <source>EE Cycle Rate</source>
      <translation>EE サイクルレート</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
      <source>EE Cycle Skip</source>
      <translation>EE サイクルスキップ</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
      <source>Enable Multithreaded VU1 (MTVU1)</source>
      <translation>マルチスレッド VU1 (MTVU1) を有効化</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
      <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
      <translation>一般的に 4 つ以上のコアを持つ CPU で高速化します。ほとんどのゲームでは安全ですが、一部のゲームでは互換性がなく、動作が停止する可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="131"/>
      <source>Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this.</source>
      <translation>高速なディスクアクセスを行います。読み込み時間が短縮されます。問題が生じる既知のゲームについては、HDLoader 互換性リストを参照してください。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
      <source>Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.</source>
      <translation>仮想マシンを起動する前にディスクイメージをRAMにロードします。 待ち時間の長いドライブ(HDD等)を搭載したシステムでは、スタッタを減らすことができますが、起動時間を大幅に増加させます。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="141"/>
      <source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
      <translation>VSync キューサイズを 0 に設定して、入力のポーリングと次のフレームの開始前の間に、すべてのフレームを GS によって完了および表示させます。この設定を使用すると、入力遅延が減少しますが、CPU および GPU の要件が非常に高くなります。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
      <source>Maximum Frame Latency</source>
      <translation>最大フレーム遅延</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
      <source>2 Frames</source>
      <translation>2 フレーム</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="147"/>
      <source>Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
      <translation>ゲストのリフレッシュレートがホストと一致するようにエミュレーションを高速化します。これにより、可能な限り滑らかな映像になりますが、エミュレーション速度が 1 %未満で増加する可能性があります。ホストとゲーム機のリフレッシュレートが大幅に異なる場合、「ホストのリフレッシュレートに合わせてスケールする」オプションは適用されません。可変リフレッシュレートのディスプレイを使用しているユーザーは、このオプションを無効にする必要があります。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="169"/>
      <source>Uses the operating system&apos;s date/time format rather than &quot;yyyy-MM-dd HH:mm:ss&quot;. May exclude seconds.</source>
      <translation>&quot; yyyy-MM-dd HH:mm:ss &quot; の形式ではなく、オペレーティングシステムの日期/時刻フォーマットを使用します。秒が含まれない場合があります。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="144"/>
      <source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag.</source>
      <translation>CPUスレッドが処理を続行する前に、GSにキューイングできる最大フレーム数を設定します。値を高くすると不規則なフレーム時間を平滑化できますが、入力遅延が増加します。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="152"/>
      <source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed).</source>
      <translation>PCSX2のリフレッシュレートを現在のモニターまたは画面に合わせるには、このオプションを有効にしてください。 VSyncは不可能な場合に自動的に無効になります(例えば、100%以外の速度で動作しているとき)。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="155"/>
      <source>When synchronizing with the host refresh rate, this option disables PCSX2&apos;s internal frame timing and uses the host instead. Can result in smoother frame pacing, &lt;strong&gt;but at the cost of increased input latency&lt;/strong&gt;.</source>
      <translation>ホストのリフレッシュレートと同期する際に、PCSX2 の内部フレームタイミングを無効にし、代わりにホストのタイミングを使用します。これによりフレームページングがより滑らかになる可能性がありますが、&lt;strong&gt;入力遅延が増加することがあります&lt;/strong&gt;。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="158"/>
      <source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games.</source>
      <translation>25/30fpsゲームにおいてアイドルフレームが提示されていることを検知し、それらのフレームの表示をスキップします。フレーム自体はレンダリングされますが、GPUがそれを完了するための時間が増えることを意味します（これはフレームスキップではありません）。CPU/GPUが最大使用率に近い場合、フレーム時間の変動を滑らかにできますが、フレームペースがより不安定になり、入力遅延が増加する可能性があります。25/30fpsゲームでフレーム生成を使用する場合に有効です。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="163"/>
      <source>Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS&apos; system clock.</source>
      <translation>仮想PlayStation 2用に、OSのシステムクロックではなくリアルタイムクロックを手動で設定します。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="164"/>
      <source>Current date and time</source>
      <translation>現在の日付と時間</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="165"/>
      <source>Real-time clock (RTC) used by the virtual PlayStation 2.&lt;br&gt;This time is only applied upon booting the PS2; changing it while in-game will have no effect.&lt;br&gt;Some games require an RTC date/time set after their release date.</source>
      <translation>仮想 PlayStation2 で使用されるリアルタイムクロック (RTC) です。&lt;br&gt;この時刻は PS2 の起動時のみ適用され、ゲームプレイ中に変更しても効果はありません。&lt;br&gt;一部のゲームでは、発売日以降の日付/時刻を RTC に設定する必要があります。</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="182"/>
      <source>Use Global Setting [%1%]</source>
      <translation>グローバル設定を使用 [%1%]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="194"/>
      <source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
      <translation>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="202"/>
      <source>Unlimited</source>
      <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
      <translation>無制限</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="206"/>
      <source>Custom</source>
      <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
      <translation>カスタム</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="250"/>
      <source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
      <translation>カスタム [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="235"/>
      <source>Custom Speed</source>
      <translation>カスタム速度</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="235"/>
      <source>Enter Custom Speed</source>
      <translation>任意の速度を入力</translation>
    </message>
  </context>
  <context>
    <name>ExpressionParser</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="1363"/>
      <source>Invalid memory access size %d.</source>
      <translation>無効なメモリアクセスサイズ %d。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="1369"/>
      <source>Invalid memory access (unaligned).</source>
      <translation>無効なメモリアクセス (未整列)。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="240"/>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="267"/>
      <source>Token too long.</source>
      <translation>トークンが長すぎます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="251"/>
      <source>Invalid number &quot;%s&quot;.</source>
      <translation type="unfinished">Invalid number &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="294"/>
      <source>Invalid symbol &quot;%s&quot;.</source>
      <translation type="unfinished">Invalid symbol &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="302"/>
      <source>Invalid operator at &quot;%s&quot;.</source>
      <translation type="unfinished">Invalid operator at &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="317"/>
      <source>Closing parenthesis without opening one.</source>
      <translation type="unfinished">Closing parenthesis without opening one.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="331"/>
      <source>Closing bracket without opening one.</source>
      <translation type="unfinished">Closing bracket without opening one.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="384"/>
      <source>Parenthesis not closed.</source>
      <translation>括弧は閉じられていません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="443"/>
      <source>Not enough arguments.</source>
      <translation>引数が不足しています。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="458"/>
      <source>Invalid memsize operator.</source>
      <translation type="unfinished">Invalid memsize operator.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="502"/>
      <source>Division by zero.</source>
      <translation>ゼロによる除算。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="513"/>
      <source>Modulo by zero.</source>
      <translation type="unfinished">Modulo by zero.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="592"/>
      <source>Invalid tertiary operator.</source>
      <translation type="unfinished">Invalid tertiary operator.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="604"/>
      <source>Invalid expression (Too many constants?)</source>
      <translation type="unfinished">Invalid expression (Too many constants?)</translation>
    </message>
  </context>
  <context>
    <name>FileOperations</name>
    <message>
      <location filename="../QtUtils.cpp" line="281"/>
      <source>Failed to show file</source>
      <translation>ファイルを表示することができませんでした</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="282"/>
      <source>Failed to show file in file explorer.

The file was: %1</source>
      <translation>エクスプローラでファイルを開くことができませんでした。

ファイル: %1</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="290"/>
      <source>Show in Explorer</source>
      <extracomment>Windows action to show a file in Windows Explorer</extracomment>
      <translation type="unfinished">Show in Explorer</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="293"/>
      <source>Show in Finder</source>
      <extracomment>macOS action to show a file in Finder</extracomment>
      <translation>Finder で表示</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="296"/>
      <source>Open Containing Directory</source>
      <extracomment>Linux/*NIX: Opens the system file manager to the directory containing a selected file</extracomment>
      <translation>ファイルがある場所を開く</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="304"/>
      <source>Failed to open URL</source>
      <translation>URL を開くことができませんでした</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="305"/>
      <source>Failed to open URL.

The URL was: %1</source>
      <translation>URL を開くことができませんでした。

URL: %1</translation>
    </message>
  </context>
  <context>
    <name>FolderSettingsWidget</name>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="17"/>
      <source>Cache Directory</source>
      <translation>キャッシュ ディレクトリ</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="26"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="72"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="118"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="181"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="217"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="270"/>
      <source>Browse...</source>
      <translation>参照...</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="33"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="79"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="125"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="198"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="224"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="260"/>
      <source>Open...</source>
      <translation>開く...</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="40"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="86"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="132"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="188"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="231"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="277"/>
      <source>Reset</source>
      <translation>リセット</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="47"/>
      <source>Used for storing shaders, game list, and achievement data.</source>
      <translation>シェーダー、ゲームリスト、実績データの保存に使用されます。</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="63"/>
      <source>Cheats Directory</source>
      <translation>チート ディレクトリ</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="93"/>
      <source>Used for storing .pnach files containing game cheats.</source>
      <translation>ゲームのチートを含む .pnach ファイルの保存に使用します。</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="139"/>
      <source>Used for saving screenshots and GS dumps.</source>
      <translation type="unfinished">Used for saving screenshots and GS dumps.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="208"/>
      <source>Covers Directory</source>
      <translation>カバー画像 ディレクトリ</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="238"/>
      <source>Used for storing covers in the game grid/Big Picture UIs.</source>
      <translation>ゲームグリッド/Big Picture UI のカバー画像の保存に使用します。</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="254"/>
      <source>Video Dumping Directory</source>
      <translation type="unfinished">Video Dumping Directory</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="284"/>
      <source>Used for storing video captures.</source>
      <translation type="unfinished">Used for storing video captures.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="109"/>
      <source>Snapshots Directory</source>
      <translation>スナップショット ディレクトリ</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="152"/>
      <source>Save Snapshots in Game-Specific Folders</source>
      <translation>スナップショットをゲーム固有のフォルダに保存する</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="162"/>
      <source>Save States Directory</source>
      <translation>ステートセーブディレクトリ</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="168"/>
      <source>Used for storing save states.</source>
      <translation>ステートセーブの保存に使用します。</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.cpp" line="27"/>
      <source>Unchecked</source>
      <translation>チェックを外す</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.cpp" line="27"/>
      <source>Organize Snapshots by Game</source>
      <translation type="unfinished">Organize Snapshots by Game</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.cpp" line="28"/>
      <source>Saves snapshots to per-game subfolders instead of a shared folder.</source>
      <translation>スナップショットを共有フォルダではなく、ゲームごとのサブフォルダに保存します。</translation>
    </message>
  </context>
  <context>
    <name>FullscreenUI</name>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9282"/>
      <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
      <translation>CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9284"/>
      <source>Use Global Setting</source>
      <translation>グローバル設定を使用</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9285"/>
      <source>Automatic binding failed, no devices are available.</source>
      <translation>自動割り当てに失敗しました。利用可能なデバイスがありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9286"/>
      <source>Game title copied to clipboard.</source>
      <translation>ゲームタイトルがクリップボードに保存されました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9287"/>
      <source>Game serial copied to clipboard.</source>
      <translation>ゲームのシリアルがクリップボードに保存されました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9288"/>
      <source>Game CRC copied to clipboard.</source>
      <translation>ゲームCRCがクリップボードに保存されました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9289"/>
      <source>Game type copied to clipboard.</source>
      <translation>ゲームの種類がクリップボードに保存されました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9290"/>
      <source>Game region copied to clipboard.</source>
      <translation>ゲーム領域がクリップボードに保存されました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9291"/>
      <source>Game compatibility copied to clipboard.</source>
      <translation>ゲームの互換性がクリップボードに保存されました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9292"/>
      <source>Game path copied to clipboard.</source>
      <translation>ゲームパスがクリップボードに保存されました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9312"/>
      <source>Controller settings reset to default.</source>
      <translation>コントローラーの設定がデフォルトにリセットされました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9313"/>
      <source>No input profiles available.</source>
      <translation>入力プロファイルがありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9296"/>
      <source>Create New...</source>
      <translation>新規作成...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9315"/>
      <source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
      <translation>既定の設定を復元してもよろしいですか？すべての設定は失われます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9316"/>
      <source>Settings reset to defaults.</source>
      <translation>設定をデフォルトに戻しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9317"/>
      <source>No save present in this slot.</source>
      <translation>このスロットにセーブデータはありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9318"/>
      <source>No save states found.</source>
      <translation>ステートセーブが見つかりません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9319"/>
      <source>Failed to delete save state.</source>
      <translation>ステートセーブの削除に失敗しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9322"/>
      <source>Failed to copy text to clipboard.</source>
      <translation>テキストをクリップボードにコピーできませんでした。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9329"/>
      <source>This game has no achievements.</source>
      <translation>このゲームには実績がありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9330"/>
      <source>This game has no leaderboards.</source>
      <translation>このゲームにはリーダーボードがありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9327"/>
      <source>Reset System</source>
      <translation>システムをリセット</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9328"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>エミュレータがリセットされるまでハードコアモードは有効になりません。今すぐエミュレータをリセットしますか?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9334"/>
      <source>Launch a game from images scanned from your game directories.</source>
      <translation>ゲームディレクトリからスキャンしたROMからゲームを起動します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9342"/>
      <source>Launch a game by selecting a file/disc image.</source>
      <translation>ファイルまたはディスクイメージを選択してゲームを起動します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9346"/>
      <source>Start the console without any disc inserted.</source>
      <translation>ディスクを挿入せずにコンソールを起動します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9344"/>
      <source>Start a game from a disc in your PC&apos;s DVD drive.</source>
      <translation>PCの&apos;s DVD ドライブのディスクからゲームを開始します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9354"/>
      <source>No Binding</source>
      <translation>未割り当て</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9355"/>
      <source>Setting %s binding %s.</source>
      <translation>%s バインディング %sを設定しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9356"/>
      <source>Push a controller button or axis now.</source>
      <translation>コントローラーボタンまたは入力軸を操作してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9357"/>
      <source>Timing out in %.0f seconds...</source>
      <translation>%.0f 秒でタイムアウトします...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9358"/>
      <source>Unknown</source>
      <translation>不明</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9359"/>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9365"/>
      <source>Select Device</source>
      <translation>デバイスを選択</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9366"/>
      <source>Details</source>
      <translation>詳細</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9370"/>
      <source>Options</source>
      <translation>オプション</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9371"/>
      <source>Copies the current global settings to this game.</source>
      <translation>現在のグローバル設定をこのゲームの固有設定にコピーします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9372"/>
      <source>Clears all settings set for this game.</source>
      <translation>このゲームのすべての固有設定をクリアします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9382"/>
      <source>Behaviour</source>
      <translation>動作</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9383"/>
      <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
      <translation>エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防ぎます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9393"/>
      <source>Shows the game you are currently playing as part of your profile on Discord.</source>
      <translation>Discord上で現在プレイしているゲームを表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9384"/>
      <source>Pauses the emulator when a game is started.</source>
      <translation>ゲームの開始時にエミュレータを一時停止します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9385"/>
      <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
      <translation>ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレータをポーズし、元に戻すとポーズを解除します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9387"/>
      <source>Pauses the emulator when you open the quick menu, and unpauses when you close it.</source>
      <translation>クイックメニューを開いたときにエミュレータを一時停止し、閉じると一時停止を解除します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9389"/>
      <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
      <translation>ホットキーが押されたときにエミュレータ/ゲームのシャットダウンを確認するプロンプトを表示するかどうかを決定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9390"/>
      <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
      <translation>シャットダウン時または終了時に自動でステートセーブします。次回中断した場所から直接再開できます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9394"/>
      <source>Game Display</source>
      <translation>ゲームの表示</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9396"/>
      <source>Switches between full screen and windowed when the window is double-clicked.</source>
      <translation>ウインドウがダブルクリックされたときにフルスクリーンとウインドウを切り替えます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9397"/>
      <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
      <translation>エミュレータがフルスクリーンモードのときにマウスポインタ/カーソルを非表示にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9413"/>
      <source>Shows indicators when fast forwarding, pausing, and other abnormal states are active.</source>
      <translation>早送り、一時停止、その他の通常でない状態がアクティブな場合にインジケータを表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9415"/>
      <source>Shows the current configuration in the bottom-right corner of the display.</source>
      <translation>現在の設定をディスプレイの右下に表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9417"/>
      <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
      <translation>ディスプレイの左下にシステムの現在のコントローラーの状態を表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9421"/>
      <source>Displays warnings when settings are enabled which may break games.</source>
      <translation>ゲームの正常な動作を妨げる可能性のある設定が有効になっている場合に警告を表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9423"/>
      <source>Resets configuration to defaults (excluding controller settings).</source>
      <translation>設定をデフォルトにリセットします(コントローラ設定を除く)。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9425"/>
      <source>Changes the BIOS image used to start future sessions.</source>
      <translation>次回セッションを開始時に使用するBIOSイメージを変更します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9294"/>
      <source>Automatic</source>
      <translation>自動</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9783"/>
      <source>{0}/{1}/{2}/{3}</source>
      <translation/>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10052"/>
      <source>Default</source>
      <translation>既定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9395"/>
      <source>Automatically switches to fullscreen mode when a game is started.</source>
      <translation>ゲーム開始時に自動的にフルスクリーンに切り替えます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9399"/>
      <source>On-Screen Display</source>
      <translation>オンスクリーンディスプレイ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9401"/>
      <source>%d%%</source>
      <translation>%d%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9424"/>
      <source>BIOS Configuration</source>
      <translation>BIOS 設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9426"/>
      <source>BIOS Selection</source>
      <translation>BIOS 選択</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9427"/>
      <source>Options and Patches</source>
      <translation>オプションとパッチ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9428"/>
      <source>Skips the intro screen, and bypasses region checks.</source>
      <translation>イントロ画面をスキップし、リージョンチェックを回避します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9429"/>
      <source>Speed Control</source>
      <translation>速度制御</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10122"/>
      <source>Normal Speed</source>
      <translation>通常速度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9430"/>
      <source>Sets the speed when running without fast forwarding.</source>
      <translation>早送りせずに実行する際のゲームスピードを設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10123"/>
      <source>Fast Forward Speed</source>
      <translation>早送り速度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9431"/>
      <source>Sets the speed when using the fast forward hotkey.</source>
      <translation>早送りホットキーを使用するときのゲームスピードを設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10124"/>
      <source>Slow Motion Speed</source>
      <translation>スローモーション速度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9432"/>
      <source>Sets the speed when using the slow motion hotkey.</source>
      <translation>スローモーションホットキーを使用するときのゲームスピードを設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9433"/>
      <source>System Settings</source>
      <translation>システム設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10125"/>
      <source>EE Cycle Rate</source>
      <translation>EE サイクルレート</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9434"/>
      <source>Underclocks or overclocks the emulated Emotion Engine CPU.</source>
      <translation>エミュレートされたEmotion Engine CPUをアンダーロックまたはオーバークロックします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10126"/>
      <source>EE Cycle Skipping</source>
      <translation>EE サイクルスキップ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10127"/>
      <source>Enable MTVU (Multi-Threaded VU1)</source>
      <translation>MTVU(Multi-Threaded VU1)を有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9674"/>
      <source>Enable Instant VU1</source>
      <translation>インスタント VU1 を有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9684"/>
      <source>Enable Cheats</source>
      <translation>チートを有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9438"/>
      <source>Enables loading cheats from pnach files.</source>
      <translation>pnach ファイルからのチートの読み込みを有効にする。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10129"/>
      <source>Enable Host Filesystem</source>
      <translation>ホストファイルシステムを有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9439"/>
      <source>Enables access to files from the host: namespace in the virtual machine.</source>
      <translation>仮想マシンのホスト:名前空間からファイルへのアクセスを有効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10130"/>
      <source>Enable Fast CDVD</source>
      <translation>高速 CDVD を有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9440"/>
      <source>Fast disc access, less loading times. Not recommended.</source>
      <translation>ディスクへの高速アクセスを行い、読み込み時間を短縮します。推奨されません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9442"/>
      <source>Frame Pacing/Latency Control</source>
      <translation>フレーム速度/遅延の制御</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10132"/>
      <source>Maximum Frame Latency</source>
      <translation>最大フレーム遅延</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9443"/>
      <source>Sets the number of frames which can be queued.</source>
      <translation>キューに追加できるフレーム数を設定。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10133"/>
      <source>Optimal Frame Pacing</source>
      <translation>最適なフレームペーシング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9444"/>
      <source>Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</source>
      <translation>EEとGSスレッドを各フレーム後に同期させます。入力レイテンシが最も小さくなりますが、システム要件が高くなります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9446"/>
      <source>Speeds up emulation so that the guest refresh rate matches the host.</source>
      <translation>ゲストのリフレッシュレートがホストと一致するようにエミュレーションをスピードアップします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9449"/>
      <source>Selects the API used to render the emulated GS.</source>
      <translation>エミュレートされたGSのレンダリングに使用するAPIを選択してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9445"/>
      <source>Synchronizes frame presentation with host refresh.</source>
      <translation>フレームの表示をホストのリフレッシュレートと同期します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9450"/>
      <source>Display</source>
      <translation>画面</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10137"/>
      <source>Aspect Ratio</source>
      <translation>アスペクト比</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9451"/>
      <source>Selects the aspect ratio to display the game content at.</source>
      <translation>ゲーム内容を表示するアスペクト比を選択してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10138"/>
      <source>FMV Aspect Ratio Override</source>
      <translation>FMVアスペクト比を上書き</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9452"/>
      <source>Selects the aspect ratio for display when a FMV is detected as playing.</source>
      <translation>FMV の再生を検出したときの表示アスペクト比を選択します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10139"/>
      <source>Deinterlacing</source>
      <translation>インターレース解除</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9453"/>
      <source>Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</source>
      <translation>PS2 のインターレース出力をプログレッシブに変換するためのアルゴリズムを選択します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10140"/>
      <source>Screenshot Size</source>
      <translation>スクリーンショットのサイズ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9454"/>
      <source>Determines the resolution at which screenshots will be saved.</source>
      <translation>スクリーンショットを保存する解像度を指定してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10141"/>
      <source>Screenshot Format</source>
      <translation>スクリーンショットの形式</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9455"/>
      <source>Selects the format which will be used to save screenshots.</source>
      <translation>スクリーンショットの保存に使用される形式を選択します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10142"/>
      <source>Screenshot Quality</source>
      <translation>スクリーンショットの品質</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9456"/>
      <source>Selects the quality at which screenshots will be compressed.</source>
      <translation>スクリーンショットを圧縮する画質を選択してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10143"/>
      <source>Vertical Stretch</source>
      <translation>垂直方向の拡縮</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9457"/>
      <source>Increases or decreases the virtual picture size vertically.</source>
      <translation>仮想画像サイズを縦方向に増減させます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10144"/>
      <source>Crop</source>
      <translation>切り取り</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9458"/>
      <source>Crops the image, while respecting aspect ratio.</source>
      <translation>アスペクト比を尊重しながら画像をトリミングします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9459"/>
      <source>%dpx</source>
      <translation>%dpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10147"/>
      <source>Bilinear Upscaling</source>
      <translation>バイリニアアップスケーリング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9462"/>
      <source>Smooths out the image when upscaling the console to the screen.</source>
      <translation>コンソールを画面にアップスケーリングする際に、画像を滑らかにします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10148"/>
      <source>Integer Upscaling</source>
      <translation>整数アップスケーリング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9463"/>
      <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
      <translation>ホストピクセルとコンソールピクセルの比率が整数になるように、表示領域にパディングを追加します。 一部の 2D ゲームでは画像が鮮明になる場合があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10149"/>
      <source>Screen Offsets</source>
      <translation>スクリーンオフセット</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9464"/>
      <source>Enables PCRTC Offsets which position the screen as the game requests.</source>
      <translation>PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10150"/>
      <source>Show Overscan</source>
      <translation>オーバースキャンを表示</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9465"/>
      <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
      <translation>画面のセーフエリアを超える描画を行うゲームで、オーバースキャン領域を表示するオプションを有効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10151"/>
      <source>Anti-Blur</source>
      <translation>アンチブラー</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9466"/>
      <source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
      <translation>内部のブレ防止ハックを有効にします。実際のPS2のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9467"/>
      <source>Rendering</source>
      <translation>レンダリング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10152"/>
      <source>Internal Resolution</source>
      <translation>内部解像度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9468"/>
      <source>Multiplies the render resolution by the specified factor (upscaling).</source>
      <translation>指定した係数でレンダリング解像度を倍増します（アップスケール）。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10158"/>
      <source>Mipmapping</source>
      <translation>ミップマッピング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10153"/>
      <source>Bilinear Filtering</source>
      <translation>バイリニアフィルタリング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9469"/>
      <source>Selects where bilinear filtering is utilized when rendering textures.</source>
      <translation>テクスチャのレンダリング時にバイリニアフィルタリングを適用する場所を選択してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10154"/>
      <source>Trilinear Filtering</source>
      <translation>トライリニアフィルタリング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9470"/>
      <source>Selects where trilinear filtering is utilized when rendering textures.</source>
      <translation>テクスチャのレンダリング時にトライリニアフィルタリングを適用する範囲を選択します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10155"/>
      <source>Anisotropic Filtering</source>
      <translation>異方性フィルタリング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10156"/>
      <source>Dithering</source>
      <translation>ディザリング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9472"/>
      <source>Selects the type of dithering applies when the game requests it.</source>
      <translation>ゲームが要求したときに適用するディザリングの種類を選択してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10157"/>
      <source>Blending Accuracy</source>
      <translation>ブレンド精度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9473"/>
      <source>Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</source>
      <translation>ホストグラフィックスAPIでサポートされていないブレンドモードをエミュレートする際の精度レベルを指定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9574"/>
      <source>Texture Preloading</source>
      <translation>テクスチャのプリロード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9575"/>
      <source>Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</source>
      <translation>使用される領域だけでなく、テクスチャ全体を GPU に転送します。一部のゲームでパフォーマンスを向上させることができます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10159"/>
      <source>Software Rendering Threads</source>
      <translation>ソフトウェアレンダリングスレッド</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9475"/>
      <source>Number of threads to use in addition to the main GS thread for rasterization.</source>
      <translation>メインGSスレッドの他にラスタライズに使用するスレッド数。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10160"/>
      <source>Auto Flush (Software)</source>
      <translation>オートフラッシュ (ソフトウェア)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9476"/>
      <source>Force a primitive flush when a framebuffer is also an input texture.</source>
      <translation>フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10161"/>
      <source>Edge AA (AA1)</source>
      <translation>エッジ AA (AA1)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9477"/>
      <source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
      <translation>GS のエッジアンチエイリアシング（AA1）のエミュレーションを有効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9474"/>
      <source>Enables emulation of the GS&apos;s texture mipmapping.</source>
      <translation>GS のテクスチャミップマッピングのエミュレーションを有効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9324"/>
      <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
      <translation>実績の追跡は現在無効になっています。追跡が有効になるまでは、ログインしても意味がありません。

今すぐ追跡を有効にしますか？</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9325"/>
      <source>Enable Hardcore Mode</source>
      <translation>ハードコアモードを有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9326"/>
      <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
      <translation>現在、ハードコアモードは無効になっています。ハードコアモードを有効にすると、タイムやスコアを設けたり、ゲームごとのリーダーボードに参加したりできます。

ただし、ハードコアモードではセーブステート、チート、スローダウン機能が使えなくなります。

ハードコアモードを有効にしますか？</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9367"/>
      <source>The selected input profile will be used for this game.</source>
      <translation>選択した入力プロファイルがこのゲームに使用されます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9368"/>
      <source>Shared</source>
      <translation type="unfinished">Shared</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9369"/>
      <source>Input Profile</source>
      <translation>入力プロファイル</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9373"/>
      <source>Appearance</source>
      <translation type="unfinished">Appearance</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9374"/>
      <source>Selects the color style to be used for Big Picture Mode.</source>
      <translation>ビッグピクチャーモードで使用するカラースタイルを選択します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9375"/>
      <source>When Big Picture mode is started, the game list will be displayed instead of the main menu.</source>
      <translation>ビッグピクチャーモードを開始すると、メインメニューの代わりにゲームリストが表示されます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9376"/>
      <source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
      <translation>スロット切り替え時に、通知バブルの代わりにステートセーブ選択UIを表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9392"/>
      <source>Integration</source>
      <translation type="unfinished">Integration</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9437"/>
      <source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
      <translation>エミュレーションスレッドを特定の CPU コアに固定することで、パフォーマンス/フレーム時間の変動が改善される可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10145"/>
      <source>Enable Widescreen Patches</source>
      <translation>ワイドスクリーンパッチを有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9460"/>
      <source>Enables loading widescreen patches from pnach files.</source>
      <translation>pnach ファイルからのワイドスクリーンパッチの読み込みを有効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10146"/>
      <source>Enable No-Interlacing Patches</source>
      <translation>インターレース解除パッチを有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9461"/>
      <source>Enables loading no-interlacing patches from pnach files.</source>
      <translation>pnach ファイルからのワイドスクリーンパッチの読み込みを有効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9478"/>
      <source>Hardware Fixes</source>
      <translation>ハードウェア修正</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10162"/>
      <source>Manual Hardware Fixes</source>
      <translation>ハードウェアの手動修正</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9479"/>
      <source>Disables automatic hardware fixes, allowing you to set fixes manually.</source>
      <translation>ハードウェアの自動修正を無効化して、手動で設定できるようにします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9480"/>
      <source>CPU Sprite Render Size</source>
      <translation>CPU スプライトレンダリングサイズ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9481"/>
      <source>Uses software renderer to draw texture decompression-like sprites.</source>
      <translation>ソフトウェアレンダラーを使用して、テクスチャの伸張状態のスプライトを描画します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9482"/>
      <source>CPU Sprite Render Level</source>
      <translation>CPU スプライトレンダリングレベル</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9483"/>
      <source>Determines filter level for CPU sprite render.</source>
      <translation>CPU スプライトレンダリングのフィルタレベルを指定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9484"/>
      <source>Software CLUT Render</source>
      <translation>ソフトウェア CLUT レンダリング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9485"/>
      <source>Uses software renderer to draw texture CLUT points/sprites.</source>
      <translation>ソフトウェアレンダラーを使用して、テクスチャのCLUTポイントやスプライトを描画します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9486"/>
      <source>GPU Target CLUT</source>
      <translation type="unfinished">GPU Target CLUT</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9487"/>
      <source>Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
      <translation>ゲームが独自のカラー パレットを描画していることを検出し、それを特別な処理で GPU 上でレンダリングします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9488"/>
      <source>Skip Draw Start</source>
      <translation>描画開始をスキップ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9489"/>
      <source>Object range to skip drawing.</source>
      <translation>描画をスキップするオブジェクトの範囲</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9490"/>
      <source>Skip Draw End</source>
      <translation>描画終了をスキップ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9491"/>
      <source>Auto Flush (Hardware)</source>
      <translation>オートフラッシュ (ハードウェア)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9492"/>
      <source>CPU Framebuffer Conversion</source>
      <translation>CPU フレームバッファ変換</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9494"/>
      <source>Disable Depth Conversion</source>
      <translation>深度変換を無効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9496"/>
      <source>Disable Safe Features</source>
      <translation>安全機能を無効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9497"/>
      <source>This option disables multiple safe features.</source>
      <translation>このオプションは複数のセーフ機能を無効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9499"/>
      <source>This option disables game-specific render fixes.</source>
      <translation>このオプションは、ゲーム固有のレンダリング修正を無効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9501"/>
      <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
      <translation>新しいフレームを描画する際に GS データをアップロードし、いくつかのエフェクトを正確に再現します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9502"/>
      <source>Disable Partial Invalidation</source>
      <translation>部分的な無効化を無効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9503"/>
      <source>Removes texture cache entries when there is any intersection, rather than only the intersected areas.</source>
      <translation>交差部分のみだけでなく、交差が存在する場合はテクスチャキャッシュのエントリを除去します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9505"/>
      <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
      <translation>テクスチャキャッシュが以前のフレームバッファの内側部分を入力テクスチャとして再利用できるようにします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9506"/>
      <source>Read Targets When Closing</source>
      <translation>閉じるときにターゲットを読み込む</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9507"/>
      <source>Flushes all targets in the texture cache back to local memory when shutting down.</source>
      <translation>シャットダウン時にテクスチャキャッシュ内のすべてのターゲットをローカルメモリにフラッシュします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9508"/>
      <source>Estimate Texture Region</source>
      <translation>テクスチャ領域を推定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9509"/>
      <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
      <translation>ゲーム自体がテクスチャサイズを定義しない場合 (Snowblind など) に、テクスチャサイズの縮小を試みます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9510"/>
      <source>GPU Palette Conversion</source>
      <translation>GPU パレット変換</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9512"/>
      <source>Upscaling Fixes</source>
      <translation>アップスケーリング修正</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9514"/>
      <source>Adjusts vertices relative to upscaling.</source>
      <translation>アップスケーリングに合わせて頂点の位置を調節します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9515"/>
      <source>Native Scaling</source>
      <translation>ネイティブスケーリング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9516"/>
      <source>Attempt to do rescaling at native resolution.</source>
      <translation>ネイティブ解像度で再スケーリングを試みます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9517"/>
      <source>Round Sprite</source>
      <translation>ラウンドスプライト</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9518"/>
      <source>Adjusts sprite coordinates.</source>
      <translation>スプライト座標を調整します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9520"/>
      <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
      <translation>アップスケーリング時にバイリニアフィルタリングを適用することで、テクスチャの滑らかさを向上させることができます。例えば、まぶしい太陽の光などが該当します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9522"/>
      <source>Adjusts target texture offsets.</source>
      <translation>ターゲットテクスチャのオフセットを調整します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9524"/>
      <source>Align Sprite</source>
      <translation>スプライトを整列</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9525"/>
      <source>Fixes issues with upscaling (vertical lines) in some games.</source>
      <translation>一部のゲームにおけるアップスケーリングの問題 (縦線) を修正します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9526"/>
      <source>Merge Sprite</source>
      <translation>スプライトを統合</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9527"/>
      <source>Replaces multiple post-processing sprites with a larger single sprite.</source>
      <translation>複数のポストプロセッシングスプライトを、より大きな単一のスプライトで置き換えます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9529"/>
      <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
      <translation>GS 精度を下げてアップスケール時のピクセル間のギャップを防ぎます。ワイルドアームズのテキストを修正します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9530"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation>スケールされていないパレットテクスチャの描画</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9531"/>
      <source>Can fix some broken effects which rely on pixel perfect precision.</source>
      <translation>ピクセルの完璧な精度に依存する一部の壊れたエフェクトを修正できます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9532"/>
      <source>Texture Replacement</source>
      <translation>テクスチャ置換</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10113"/>
      <source>Show Patches</source>
      <translation type="unfinished">Show Patches</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10099"/>
      <source>OSD Messages Position</source>
      <translation>OSDメッセージの位置</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10100"/>
      <source>OSD Performance Position</source>
      <translation>OSDパフォーマンスの位置</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10163"/>
      <source>Load Textures</source>
      <translation>テクスチャを読み込む</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9533"/>
      <source>Loads replacement textures where available and user-provided.</source>
      <translation>ユーザーが提供した利用可能な代替テクスチャを読み込みます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10164"/>
      <source>Asynchronous Texture Loading</source>
      <translation>非同期テクスチャを読み込む</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9534"/>
      <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
      <translation>置換が有効の際のカクつきを軽減するため、ワーカースレッドで置換テクスチャを読み込みます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10165"/>
      <source>Precache Replacements</source>
      <translation>Precacheの置換</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9535"/>
      <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
      <translation>すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合、これは不要です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10166"/>
      <source>Replacements Directory</source>
      <translation>置換ディレクトリ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9536"/>
      <source>Folders</source>
      <translation>フォルダ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9537"/>
      <source>Texture Dumping</source>
      <translation>テクスチャダンプ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10167"/>
      <source>Dump Textures</source>
      <translation>テクスチャをダンプ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10168"/>
      <source>Dump Mipmaps</source>
      <translation>ミップマップをダンプ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9539"/>
      <source>Includes mipmaps when dumping textures.</source>
      <translation>テクスチャをダンプする際に、ミップマップを含めます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10169"/>
      <source>Dump FMV Textures</source>
      <translation>FMV テクスチャをダンプ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9540"/>
      <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
      <translation>FMV がアクティブな場合にテクスチャダンプを許可します。有効にするべきではありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9541"/>
      <source>Post-Processing</source>
      <translation>ポストプロセス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10170"/>
      <source>FXAA</source>
      <translation>FXAA</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9542"/>
      <source>Enables FXAA post-processing shader.</source>
      <translation>FXAA ポストプロセッシングシェーダーを有効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10171"/>
      <source>Contrast Adaptive Sharpening</source>
      <translation>コントラスト適応型シャープニング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9543"/>
      <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
      <translation>FidelityFX コントラスト適応シャープを有効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10172"/>
      <source>CAS Sharpness</source>
      <translation>CAS シャープネス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9544"/>
      <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
      <translation>CASポストプロセッシングにおけるシャープニング効果の強度を決定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9545"/>
      <source>Filters</source>
      <translation>フィルター</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10173"/>
      <source>Shade Boost</source>
      <translation>シェーダーブースト</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10174"/>
      <source>Shade Boost Brightness</source>
      <translation>シェーダーブーストの明るさ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9547"/>
      <source>Adjusts brightness. 50 is normal.</source>
      <translation>明るさを調整します。50 が普通です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10175"/>
      <source>Shade Boost Contrast</source>
      <translation>シェーダーブーストのコントラスト</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9548"/>
      <source>Adjusts contrast. 50 is normal.</source>
      <translation>コントラストを調整します。50 が普通です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10176"/>
      <source>Shade Boost Saturation</source>
      <translation>シェーダーブーストの彩度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9551"/>
      <source>Adjusts saturation. 50 is normal.</source>
      <translation>彩度を調整します。50 が普通です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10177"/>
      <source>TV Shaders</source>
      <translation>TV シェーダー</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9553"/>
      <source>Advanced</source>
      <translation>高度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9554"/>
      <source>Skip Presenting Duplicate Frames</source>
      <translation>重複したフレームの表示をスキップ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9558"/>
      <source>Extended Upscaling Multipliers</source>
      <translation>拡張アップスケーリング乗数</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9559"/>
      <source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
      <translation>追加でGPU 機能に依存した非常に高いアップスケーリング乗数を表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9560"/>
      <source>Hardware Download Mode</source>
      <translation>ハードウェアダウンロードモード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9561"/>
      <source>Changes synchronization behavior for GS downloads.</source>
      <translation>GS ダウンロードの同期動作を変更します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9562"/>
      <source>Allow Exclusive Fullscreen</source>
      <translation>排他的フルスクリーンを許可</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9563"/>
      <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</source>
      <translation>排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9564"/>
      <source>Override Texture Barriers</source>
      <translation>テクスチャバリアをオーバーライド</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9565"/>
      <source>Forces texture barrier functionality to the specified value.</source>
      <translation>テクスチャバリア機能を指定した値に強制します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9566"/>
      <source>GS Dump Compression</source>
      <translation>GS ダンプ圧縮形式</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9567"/>
      <source>Sets the compression algorithm for GS dumps.</source>
      <translation>GS ダンプの圧縮アルゴリズムを設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9568"/>
      <source>Disable Framebuffer Fetch</source>
      <translation>フレームバッファフェッチを無効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9569"/>
      <source>Prevents the usage of framebuffer fetch when supported by host GPU.</source>
      <translation>ホスト GPU でサポートされている場合、フレームバッファフェッチの使用を防ぎます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9570"/>
      <source>Disable Shader Cache</source>
      <translation>シェーダーキャッシュを無効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9571"/>
      <source>Prevents the loading and saving of shaders/pipelines to disk.</source>
      <translation>シェーダー/パイプラインのディスクへの読み込みと保存を防ぎます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9572"/>
      <source>Disable Vertex Shader Expand</source>
      <translation>頂点シェーダー展開を無効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9573"/>
      <source>Falls back to the CPU for expanding sprites/lines.</source>
      <translation>スプライト/ラインの拡張のために CPU にフォールバックします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9587"/>
      <source>Changes when SPU samples are generated relative to system emulation.</source>
      <translation>SPU サンプルの生成タイミングをシステムエミュレーションに対して変更します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9589"/>
      <source>%d ms</source>
      <translation>%d ms</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9592"/>
      <source>Settings and Operations</source>
      <translation>設定と操作</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9593"/>
      <source>Creates a new memory card file or folder.</source>
      <translation>新しいメモリーカードのファイルまたはフォルダを作成します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9594"/>
      <source>Simulates a larger memory card by filtering saves only to the current game.</source>
      <translation>現在のゲームに保存されるセーブデータのみをフィルタリングして、より大容量のメモリーカードをシミュレートします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9595"/>
      <source>If not set, this card will be considered unplugged.</source>
      <translation>設定されていない場合、このカードは抜いたものとして扱います。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9596"/>
      <source>The selected memory card image will be used for this slot.</source>
      <translation>選択したメモリーカードイメージをこのスロットに使用します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9624"/>
      <source>Enable/Disable the Player LED on DualSense controllers.</source>
      <translation>DualSense コントローラーのプレイヤー LED を有効/無効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9630"/>
      <source>Trigger</source>
      <translation>トリガー</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9631"/>
      <source>Toggles the macro when the button is pressed, instead of held.</source>
      <translation>長押しではなく、ボタンを押した時にマクロを切り替えます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10258"/>
      <source>Compression Method</source>
      <translation>圧縮方式</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9680"/>
      <source>Sets the compression algorithm for savestate.</source>
      <translation>セーブステートの圧縮アルゴリズムを設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10259"/>
      <source>Compression Level</source>
      <translation>圧縮レベル</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9681"/>
      <source>Sets the compression level for savestate.</source>
      <translation>セーブステートの圧縮レベルを設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9311"/>
      <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
      <translation>コントローラーの設定を既定に戻してもよろしいですか？

入力プロファイルは残りますが、すべての共有バインディングと設定は失われます。

この操作は取り消せません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9314"/>
      <source>Custom input profiles are used to override the Shared input profile for specific games.

To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</source>
      <translation type="unfinished">Custom input profiles are used to override the Shared input profile for specific games.

To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9332"/>
      <source>Failed to Save State</source>
      <translation type="unfinished">Failed to Save State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9378"/>
      <source>Select a custom background image to use in Big Picture Mode menus.

Supported formats: PNG, JPG, JPEG, BMP.</source>
      <translation>Big Picture Modeのメニューで使用するカスタム背景画像を選択します。

対応フォーマット：PNG、JPG、JPEG、BMP。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9407"/>
      <source>Shows the number of Vsyncs performed per second by the system.</source>
      <translation type="unfinished">Shows the number of Vsyncs performed per second by the system.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9448"/>
      <source>Graphics API</source>
      <translation type="unfinished">Graphics API</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9754"/>
      <source>Version: %s</source>
      <translation>バージョン: %s</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9755"/>
      <source>RetroAchievements</source>
      <translation>RetroAchievements</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9757"/>
      <source>Username</source>
      <translation>ユーザー名</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9758"/>
      <source>Password</source>
      <translation>パスワード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9759"/>
      <source>Logging in...</source>
      <translation>ログインしています...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9767"/>
      <source>Shows icons in the screen when a challenge/primed achievement is active.</source>
      <translation>チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9768"/>
      <source>Shows icons in the screen when leaderboard tracking is active.</source>
      <translation>リーダーボードのトラッキングが有効なときにアイコンを画面に表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9769"/>
      <source>Determines where achievement/leaderboard overlays are positioned on the screen.</source>
      <translation>アチーブメント/リーダーボードオーバーレイを画面上に配置する場所を指定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9770"/>
      <source>Determines where achievement/leaderboard notification popups are positioned on the screen.</source>
      <translation>アチーブメント/リーダーボード通知ポップアップを画面上に配置する場所を決定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9782"/>
      <source>{:%H:%M}</source>
      <translation>{:%H:%M}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9789"/>
      <source>Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons</source>
      <translation type="unfinished">Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9790"/>
      <source>Slot {}</source>
      <translation>差込口 %1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9812"/>
      <source>{0} Slot {1}</source>
      <translation type="unfinished">{0} Slot {1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9823"/>
      <source>Login failed.
Error: {}

Please check your username and password, and try again.</source>
      <translation>ログインに失敗しました。
エラー: {}

ユーザー名とパスワードを確認して、再度お試しください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9846"/>
      <source>Dark</source>
      <translation>ダーク</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9847"/>
      <source>Light</source>
      <translation>ライト</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9848"/>
      <source>Grey Matter</source>
      <translation type="unfinished">Grey Matter</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9849"/>
      <source>Untouched Lagoon</source>
      <translation type="unfinished">Untouched Lagoon</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9850"/>
      <source>Baby Pastel</source>
      <translation type="unfinished">Baby Pastel</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9851"/>
      <source>Pizza Time!</source>
      <translation>ピザタイム！</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9852"/>
      <source>PCSX2 Blue</source>
      <translation>PCSX2ブルー</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9853"/>
      <source>Scarlet Devil</source>
      <translation type="unfinished">Scarlet Devil</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9854"/>
      <source>Violet Angel</source>
      <translation type="unfinished">Violet Angel</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9855"/>
      <source>Cobalt Sky</source>
      <translation type="unfinished">Cobalt Sky</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9856"/>
      <source>AMOLED</source>
      <translation>AMOLED</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9862"/>
      <source>Enabled</source>
      <translation>有効</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9912"/>
      <source>Software Renderer</source>
      <translation>ソフトウェアレンダラー</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9927"/>
      <source>2x Native (~720px/HD)</source>
      <translation>2x ネイティブ (~720px/HD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9928"/>
      <source>3x Native (~1080px/FHD)</source>
      <translation>3x ネイティブ (~1080px/FHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9929"/>
      <source>4x Native (~1440px/QHD)</source>
      <translation>4x ネイティブ (~1440px/QHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9930"/>
      <source>5x Native (~1800px/QHD+)</source>
      <translation>5x ネイティブ (~1800px/QHD+)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9931"/>
      <source>6x Native (~2160px/4K UHD)</source>
      <translation>6x ネイティブ (~2160px/4K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9932"/>
      <source>7x Native (~2520px)</source>
      <translation>7x ネイティブ (~2520px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9933"/>
      <source>8x Native (~2880px/5K UHD)</source>
      <translation>8x ネイティブ (~2880px/5K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9934"/>
      <source>9x Native (~3240px)</source>
      <translation>9x ネイティブ (~3240px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9935"/>
      <source>10x Native (~3600px/6K UHD)</source>
      <translation>10x ネイティブ (~3600px/6K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9936"/>
      <source>11x Native (~3960px)</source>
      <translation>11x ネイティブ (~3960px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9937"/>
      <source>12x Native (~4320px/8K UHD)</source>
      <translation>12x ネイティブ (~4320px/8K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9967"/>
      <source>Display Resolution (Aspect Corrected)</source>
      <translation type="unfinished">Display Resolution (Aspect Corrected)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9968"/>
      <source>Internal Resolution (Aspect Corrected)</source>
      <translation>内部解像度 (正確なアスペクト比)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9969"/>
      <source>Internal Resolution (No Aspect Correction)</source>
      <translation>内部解像度 (不正確なアスペクト比)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9972"/>
      <source>WebP</source>
      <translation>WebP</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9994"/>
      <source>Align to Native</source>
      <translation>ネイティブに合わせる</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9995"/>
      <source>Align to Native - with Texture Offset</source>
      <translation type="unfinished">Align to Native - with Texture Offset</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9997"/>
      <source>Aggressive</source>
      <translation>アグレッシブ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10006"/>
      <source>Enabled (Exact Match)</source>
      <translation type="unfinished">Enabled (Exact Match)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10007"/>
      <source>Enabled (Check Inside Target)</source>
      <translation type="unfinished">Enabled (Check Inside Target)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10028"/>
      <source>Deflate64</source>
      <translation>Deflate64</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10029"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10030"/>
      <source>LZMA2</source>
      <translation>LZMA2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10031"/>
      <source>Low (Fast)</source>
      <translation>低 (高速)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10032"/>
      <source>Medium (Recommended)</source>
      <translation>中 (推奨)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10033"/>
      <source>Very High (Slow, Not Recommended)</source>
      <translation>非常に高い (低速、非推奨)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10043"/>
      <source>Change Selection</source>
      <translation>選択範囲を変更</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10044"/>
      <source>Select</source>
      <translation>選択</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10045"/>
      <source>Parent Directory</source>
      <translation>親ディレクトリ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10046"/>
      <source>Enter Value</source>
      <translation>値を入力してください</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10047"/>
      <source>About</source>
      <translation>PCSX2 について</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10049"/>
      <source>Toggle Fullscreen</source>
      <translation>フルスクリーンの切替</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10048"/>
      <source>Navigate</source>
      <translation>移動</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10050"/>
      <source>Load Global State</source>
      <translation type="unfinished">Load Global State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10053"/>
      <source>Change Page</source>
      <translation>ページの変更</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10055"/>
      <source>Return To Game</source>
      <translation>ゲームに戻る</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10056"/>
      <source>Select State</source>
      <translation>ステートを選択</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10058"/>
      <source>Select Game</source>
      <translation>ゲームを選択</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10059"/>
      <source>Change View</source>
      <translation>表示モードの変更</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10060"/>
      <source>Launch Options</source>
      <translation>起動オプション</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10090"/>
      <source>Create Save State Backups</source>
      <translation>ステートセーブのバックアップを作成</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10101"/>
      <source>Show PCSX2 Version</source>
      <translation>PCSX2 バージョンを表示</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10116"/>
      <source>Show Input Recording Status</source>
      <translation type="unfinished">Show Input Recording Status</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10115"/>
      <source>Show Video Capture Status</source>
      <translation>ビデオキャプチャの状態を表示</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10111"/>
      <source>Show Frame Times</source>
      <translation>フレームタイムを表示</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10106"/>
      <source>Show Hardware Info</source>
      <translation>ハードウェア情報を表示</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10187"/>
      <source>Create Memory Card</source>
      <translation>メモリーカードを作成</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9617"/>
      <source>Configuration</source>
      <translation>配置</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9335"/>
      <source>Start Game</source>
      <translation>ゲームを開始</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9336"/>
      <source>Launch a game from a file, disc, or starts the console without any disc inserted.</source>
      <translation>ファイル、ディスクからゲームを起動するか、ディスクを挿入せずにコンソールを起動します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9338"/>
      <source>Changes settings for the application.</source>
      <translation>アプリケーションの設定を変更します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9340"/>
      <source>Return to desktop mode, or exit the application.</source>
      <translation>デスクトップモードに戻るか、アプリケーションを終了します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9347"/>
      <source>Back</source>
      <translation>戻る</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9348"/>
      <source>Return to the previous menu.</source>
      <translation>前のメニューに戻ります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9349"/>
      <source>Exit PCSX2</source>
      <translation>PCSX2 を終了</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9350"/>
      <source>Completely exits the application, returning you to your desktop.</source>
      <translation>アプリケーションを完全に終了し、デスクトップに戻します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9351"/>
      <source>Desktop Mode</source>
      <translation>デスクトップモード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9352"/>
      <source>Exits Big Picture mode, returning to the desktop interface.</source>
      <translation>Big Picture モードを終了し、デスクトップインターフェイスに戻ります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9620"/>
      <source>Resets all configuration to defaults (including bindings).</source>
      <translation>すべての設定をデフォルトにリセットします(コントローラーの割り当てを含む)。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9618"/>
      <source>Replaces these settings with a previously saved input profile.</source>
      <translation>これらの設定を以前保存した入力プロファイルに置き換えます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9619"/>
      <source>Stores the current settings to an input profile.</source>
      <translation>現在の設定を入力プロファイルに保存します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9621"/>
      <source>Input Sources</source>
      <translation>入力ソース</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9622"/>
      <source>The SDL input source supports most controllers.</source>
      <translation>SDL 入力ソースは、ほとんどのコントローラーに対応します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9623"/>
      <source>Provides vibration and LED control support over Bluetooth.</source>
      <translation>Bluetooth経由で振動とLED制御をサポートします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9625"/>
      <source>Allow SDL to use raw access to input devices.</source>
      <translation>SDLに入力デバイスへのRAWアクセスを許可します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9626"/>
      <source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
      <translation>XInput ソースは、XBox 360/XBox One/XBox シリーズコントローラをサポートします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9627"/>
      <source>Multitap</source>
      <translation>マルチタップ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9628"/>
      <source>Enables an additional three controller slots. Not supported in all games.</source>
      <translation>追加の 3 つのコントローラースロットを有効にします。すべてのゲームでサポートされていません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9629"/>
      <source>Attempts to map the selected port to a chosen controller.</source>
      <translation>選択したポートを選択したコントローラにマッピングしてみます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9633"/>
      <source>Determines how much pressure is simulated when macro is active.</source>
      <translation>マクロがアクティブなときにどの程度の圧力をシミュレートするかを決定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9634"/>
      <source>Determines the pressure required to activate the macro.</source>
      <translation>マクロを有効にするために必要な圧力を指定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9635"/>
      <source>Toggle every %d frames</source>
      <translation>%d フレームごとに切り替えます</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9636"/>
      <source>Clears all bindings for this USB controller.</source>
      <translation>この USB コントローラーへのすべての割り当てをクリアします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9637"/>
      <source>Data Save Locations</source>
      <translation>データの保存場所</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10250"/>
      <source>Show Advanced Settings</source>
      <translation>高度な設定の表示</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9638"/>
      <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
      <translation>これらのオプションを変更すると、ゲームが機能しなくなる可能性があります。設定が変更されている場合、PCSX2 チームはサポートを提供しません。自己責任で変更してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9639"/>
      <source>Logging</source>
      <translation>ログ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10251"/>
      <source>System Console</source>
      <translation>システムコンソール</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9640"/>
      <source>Writes log messages to the system console (console window/standard output).</source>
      <translation>システムコンソール(コンソールウィンドウ/標準出力) にログメッセージを書き込みます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10252"/>
      <source>File Logging</source>
      <translation>ファイルログ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9641"/>
      <source>Writes log messages to emulog.txt.</source>
      <translation>emulog.txt にログメッセージを書き込みます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10253"/>
      <source>Verbose Logging</source>
      <translation>詳細ログ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9642"/>
      <source>Writes dev log messages to log sinks.</source>
      <translation>ログシンクに開発ログメッセージを書き込みます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10254"/>
      <source>Log Timestamps</source>
      <translation>ログのタイムスタンプ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9643"/>
      <source>Writes timestamps alongside log messages.</source>
      <translation>ログメッセージと一緒にタイムスタンプを書き込みます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10255"/>
      <source>EE Console</source>
      <translation>EE コンソール</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9644"/>
      <source>Writes debug messages from the game&apos;s EE code to the console.</source>
      <translation>Game&apos;s EE コードからデバッグメッセージをコンソールに書き込みます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10256"/>
      <source>IOP Console</source>
      <translation>IOP コンソール</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9645"/>
      <source>Writes debug messages from the game&apos;s IOP code to the console.</source>
      <translation>Game&apos;s EE コードからデバッグメッセージをコンソールに書き込みます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10257"/>
      <source>CDVD Verbose Reads</source>
      <translation>CDVD の詳細な読み取り操作</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9646"/>
      <source>Logs disc reads from games.</source>
      <translation>ゲームからのディスク読み取りをログに記録します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9647"/>
      <source>Emotion Engine</source>
      <translation>Emotion Engine</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9648"/>
      <source>Rounding Mode</source>
      <translation>ラウンドモード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9649"/>
      <source>Determines how the results of floating-point operations are rounded. Some games need specific settings.</source>
      <translation>浮動小数点演算の結果をどのように丸めるかを決定します。一部のゲームは特定の設定が必要です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9650"/>
      <source>Division Rounding Mode</source>
      <translation>除算端数処理モード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9651"/>
      <source>Determines how the results of floating-point division is rounded. Some games need specific settings.</source>
      <translation>浮動小数点の演算結果をどのように丸めるかを決定します。一部のゲームでは特定の設定が必要です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9652"/>
      <source>Clamping Mode</source>
      <translation>クランプモード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9653"/>
      <source>Determines how out-of-range floating point numbers are handled. Some games need specific settings.</source>
      <translation>範囲外の浮動小数点数の処理方法を決定します。特定の設定が必要なゲームもあります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9654"/>
      <source>Enable EE Recompiler</source>
      <translation>EE リコンパイラを有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9655"/>
      <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</source>
      <translation>64bit MIPS-IV 機械語のリアルタイムバイナリ変換を x86 へ行います。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9656"/>
      <source>Enable EE Cache</source>
      <translation>EE キャッシュを有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9657"/>
      <source>Enables simulation of the EE&apos;s cache. Slow.</source>
      <translation>EE&apos;s キャッシュのシミュレーションを有効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9658"/>
      <source>Enable INTC Spin Detection</source>
      <translation>INTC スピン検出を有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9659"/>
      <source>Huge speedup for some games, with almost no compatibility side effects.</source>
      <translation>一部のゲームでは大幅な高速化を実現し、互換性の副作用がほとんどありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9660"/>
      <source>Enable Wait Loop Detection</source>
      <translation>待機ループの検出を有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9661"/>
      <source>Moderate speedup for some games, with no known side effects.</source>
      <translation>一部のゲームではそこそこの高速化を実現し、副作用は確認されていません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9662"/>
      <source>Enable Fast Memory Access</source>
      <translation>高速メモリアクセスを有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9663"/>
      <source>Uses backpatching to avoid register flushing on every memory access.</source>
      <translation>すべてのメモリアクセスでレジスタフラッシュを避けるためにバックパッチングを使用します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9664"/>
      <source>Vector Units</source>
      <translation>Vector Units</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9665"/>
      <source>VU0 Rounding Mode</source>
      <translation>VU0 ラウンドモード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9666"/>
      <source>VU0 Clamping Mode</source>
      <translation>VU0 クランプモード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9667"/>
      <source>VU1 Rounding Mode</source>
      <translation>VU1 ラウンドモード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9668"/>
      <source>VU1 Clamping Mode</source>
      <translation>VU1 クランプモード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9669"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <translation>VU0 リコンパイラを有効にする (マイクロモード)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9670"/>
      <source>New Vector Unit recompiler with much improved compatibility. Recommended.</source>
      <translation>互換性が向上した新しいベクトルユニット再コンパイラ. 推奨.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9671"/>
      <source>Enable VU1 Recompiler</source>
      <translation>VU1 リコンパイラを有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9672"/>
      <source>Enable VU Flag Optimization</source>
      <translation>VU フラグ最適化を有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9673"/>
      <source>Good speedup and high compatibility, may cause graphical errors.</source>
      <translation>互換性が高く、高速化もしますが、グラフィックが乱れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9676"/>
      <source>I/O Processor</source>
      <translation>I/O プロセッサ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9677"/>
      <source>Enable IOP Recompiler</source>
      <translation>IOP リコンパイラを有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9678"/>
      <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</source>
      <translation>32 ビット MIPS-I 機械語のネイティブコードへのバイナリ変換を JIT (Just-In-Time) 方式で行います。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9682"/>
      <source>Graphics</source>
      <translation>グラフィック</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10260"/>
      <source>Use Debug Device</source>
      <translation>デバッグデバイスを使用</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9337"/>
      <source>Settings</source>
      <translation>設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9685"/>
      <source>No cheats are available for this game.</source>
      <translation>このゲームで利用可能なチートはありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9686"/>
      <source>Cheat Codes</source>
      <translation>チートコード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9687"/>
      <source>No patches are available for this game.</source>
      <translation>このゲームで利用可能なパッチはありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9688"/>
      <source>Game Patches</source>
      <translation>ゲームパッチ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9689"/>
      <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
      <translation>チートを有効にすると、予期せぬ動作、クラッシュ、停止、またはセーブデータの破損が発生する可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9690"/>
      <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
      <translation>ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、ゲームが止まる、あるいはセーブデータが破損する可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9691"/>
      <source>Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
      <translation>ゲームパッチを使用する場合は、自己責任でご利用ください。PCSX2 チームは、ゲームパッチを有効にしたユーザーへのサポートを提供しません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9692"/>
      <source>Game Fixes</source>
      <translation>ゲーム修正</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9693"/>
      <source>Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</source>
      <translation>ゲームの修正は、各オプションが何を行いその結果どう影響するのかを認識していない限り、変更されるべきではありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9694"/>
      <source>FPU Multiply Hack</source>
      <translation>FPU Multiply Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9695"/>
      <source>For Tales of Destiny.</source>
      <translation>テイルズ オブ デスティニー向け。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9700"/>
      <source>Preload TLB Hack</source>
      <translation>Preload TLB Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9697"/>
      <source>Needed for some games with complex FMV rendering.</source>
      <translation>一部の複雑な FMV レンダリングを持つゲームに必要です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9698"/>
      <source>Skip MPEG Hack</source>
      <translation>Skip MPEG Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9699"/>
      <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
      <translation>ゲームのハング/フリーズを回避するために、ゲーム内のビデオ/FMV をスキップします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9706"/>
      <source>OPH Flag Hack</source>
      <translation>OPH Flag Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9702"/>
      <source>EE Timing Hack</source>
      <translation>EE Timing Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9704"/>
      <source>Instant DMA Hack</source>
      <translation>Instant DMA Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9711"/>
      <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
      <translation>次のゲームに影響を与えることが知られています。Mana Khemia 1、Metal Saga、Pilot Down Behind Enemy Lines</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9713"/>
      <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
      <translation>SOCOM 2のHUDおよびSpy Hunterのローディングハング対策</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9720"/>
      <source>VU Add Hack</source>
      <translation>VU Add Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9716"/>
      <source>Full VU0 Synchronization</source>
      <translation>Full VU0 同期</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9717"/>
      <source>Forces tight VU0 sync on every COP2 instruction.</source>
      <translation>すべてのCOP2命令で厳格なVU0同期を強制します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9722"/>
      <source>VU Overflow Hack</source>
      <translation>VU Overflow Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9723"/>
      <source>To check for possible float overflows (Superman Returns).</source>
      <translation>可能性のある浮動小数点のオーバーフローをチェックする(Superman Returns)。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9727"/>
      <source>Use accurate timing for VU XGKicks (slower).</source>
      <translation>VU XGKicksに正確なタイミングを使用する。(低速)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9730"/>
      <source>Load State</source>
      <translation>ステートロード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9435"/>
      <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
      <translation>エミュレートされた Emotion Engine がサイクルをスキップするようにします。「ワンダと巨像」のようなごく一部のゲームにのみ効果的です。ほとんどの場合、パフォーマンスが悪化します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9436"/>
      <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
      <translation>4 つ以上のコアを持つ CPU で普遍的に処理を高速化します。ほとんどのゲームでは安全ですが、一部のゲームとは互換性がなく、動作停止に陥ることがあります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9675"/>
      <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
      <translation>VU1 を即座に実行します。ほとんどのゲームで速度が向上します。ほとんどのゲームでは安全ですが、一部のゲームでグラフィックが乱れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9495"/>
      <source>Disable the support of depth buffers in the texture cache.</source>
      <translation>テクスチャキャッシュの深度バッファのサポートを無効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9498"/>
      <source>Disable Render Fixes</source>
      <translation>レンダリング修正を無効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9500"/>
      <source>Preload Frame Data</source>
      <translation>フレームデータをプリロード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9504"/>
      <source>Texture Inside RT</source>
      <translation>テクスチャー インサイド RT</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9511"/>
      <source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
      <translation>有効な場合、GPU がカラーマップテクスチャを変換します。無効の場合、CPU が行います。GPU と CPU のトレードオフです。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9513"/>
      <source>Half Pixel Offset</source>
      <translation>ハーフピクセルオフセット</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9521"/>
      <source>Texture Offset X</source>
      <translation>テクスチャオフセット X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9523"/>
      <source>Texture Offset Y</source>
      <translation>テクスチャオフセット Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9538"/>
      <source>Dumps replaceable textures to disk. Will reduce performance.</source>
      <translation>置き換え可能なテクスチャをディスクにダンプします。パフォーマンスが低下します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9552"/>
      <source>Applies a shader which replicates the visual effects of different styles of television set.</source>
      <translation>さまざまなテレビの視覚効果を再現するシェーダーを適用します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9555"/>
      <source>Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</source>
      <translation>25 / 30fps のゲームで表示内容が変化しなかったフレームをスキップします。実行速度は向上しますが、入力ラグが増えたり、フレームペースが悪化したりします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9683"/>
      <source>Enables API-level validation of graphics commands.</source>
      <translation>グラフィックコマンドの API レベルの検証を有効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9696"/>
      <source>Use Software Renderer For FMVs</source>
      <translation>FMV にソフトウェアレンダラーを使用する</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9701"/>
      <source>To avoid TLB miss on Goemon.</source>
      <translation>ゴエモンで TLB ミスの回避に使われます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9703"/>
      <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
      <translation>汎用タイミングハック 次のゲームに影響を与えることが知られています: Digital Devil Saga, SSX</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9705"/>
      <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
      <translation>キャッシュのエミュレーションの問題に対して有効です。次のゲームに影響を与えることが知られています：Fire Pro Wrestling Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9707"/>
      <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
      <translation>次のゲームに影響があることが知られています：Bleach Blade Battlers、Growlanser II および III、Wizardry</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9708"/>
      <source>Emulate GIF FIFO</source>
      <translation>GIF FIFO をエミュレート</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9710"/>
      <source>DMA Busy Hack</source>
      <translation/>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9712"/>
      <source>Delay VIF1 Stalls</source>
      <translation>Delay VIF1 Stalls</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9714"/>
      <source>Emulate VIF FIFO</source>
      <translation>VIF FIFO をエミュレート</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9715"/>
      <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
      <translation>VIF1 FIFO の先読みをシミュレートします。Test Drive Unlimited や Transformers などのゲームに影響を与えることが知られています。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9718"/>
      <source>VU I Bit Hack</source>
      <translation/>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9719"/>
      <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
      <translation>一部のゲームでの連続的な再コンパイルを回避します。次のゲームに影響することが知られています：Scarface The World is Yours、Crash Tag Team Racing。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9721"/>
      <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
      <translation>トライエースのゲーム向け：スターオーシャン3、ラジアータ ストーリーズ、ヴァルキリープロファイル2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9724"/>
      <source>VU Sync</source>
      <translation>VU 同期</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9725"/>
      <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
      <translation>遅延実行 (VUレジスタの読み取り/書き込み時の同期の問題を回避)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9726"/>
      <source>VU XGKick Sync</source>
      <translation>VU XGKick 同期</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9728"/>
      <source>Force Blit Internal FPS Detection</source>
      <translation>内部 FPS の検出を強制的に停止させる</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9731"/>
      <source>Save State</source>
      <translation>ステートセーブ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9732"/>
      <source>Load Resume State</source>
      <translation>中断ステートから再開</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9733"/>
      <source>A resume save state created at %s was found.

Do you want to load this save and continue?</source>
      <translation>%s で作成されたステートセーブが見つかりました。
このセーブを読み込んで続行しますか？</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9734"/>
      <source>Region: </source>
      <translation>リージョン: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9735"/>
      <source>Compatibility: </source>
      <translation>互換性: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9736"/>
      <source>No Game Selected</source>
      <translation>ゲームが選択されていません</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9738"/>
      <source>Search Directories</source>
      <translation>検索ディレクトリ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9739"/>
      <source>Adds a new directory to the game search list.</source>
      <translation>ゲーム検索リストに新しいディレクトリを追加します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9740"/>
      <source>Scanning Subdirectories</source>
      <translation>サブディレクトリをスキャンしています</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9741"/>
      <source>Not Scanning Subdirectories</source>
      <translation>サブディレクトリをスキャンしていません</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9742"/>
      <source>List Settings</source>
      <translation>リストの設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9743"/>
      <source>Sets which view the game list will open to.</source>
      <translation>ゲームリストの表示モードを設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9744"/>
      <source>Determines which field the game list will be sorted by.</source>
      <translation>ゲームリストの並べ替えの基準を指定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9745"/>
      <source>Reverses the game list sort order from the default (usually ascending to descending).</source>
      <translation>ゲームリストのソート順をデフォルト(通常は降順に昇順) から反転します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9747"/>
      <source>Cover Settings</source>
      <translation>カバー画像設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9748"/>
      <source>Downloads covers from a user-specified URL template.</source>
      <translation>ダウンロードは、ユーザーが指定した URL テンプレートからカバーされます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9422"/>
      <source>Operations</source>
      <translation>操作</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9471"/>
      <source>Selects where anisotropic filtering is utilized when rendering textures.</source>
      <translation>テクスチャのレンダリング時に異方性フィルタリングを適用する場所を選択してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9729"/>
      <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
      <translation>一部のゲームで誤った読み取りを避けるために、内部FPSを計算する別の方法を使用します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9749"/>
      <source>Identifies any new files added to the game directories.</source>
      <translation>ゲームディレクトリに追加された新規ファイルを探します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9750"/>
      <source>Forces a full rescan of all games previously identified.</source>
      <translation>以前に識別されたすべてのゲームの完全な再スキャンを強制します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10290"/>
      <source>Download Covers</source>
      <translation>カバー画像のダウンロード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9751"/>
      <source>About PCSX2</source>
      <translation>PCSX2 について</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9752"/>
      <source>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</source>
      <translation>PCSX2 は、無料でオープンソースのプレイステーション2 (PS2) エミュレータです。MIPS CPU インタプリタ、リコンパイラ、およびハードウェアの状態と PS2 システムメモリを管理する仮想マシンの組み合わせを使用して、PS2 のハードウェアをエミュレートします。多くのメリットや追加機能と共に、PC 上で PS2 ゲームをプレイできます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9753"/>
      <source>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</source>
      <translation>PlayStation 2 および PS2 は、ソニー・インタラクティブエンタテインメントの登録商標です。このアプリケーションは、ソニー・インタラクティブエンタテインメントとは一切関係ありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9762"/>
      <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
      <translation>有効にしてログインすると、PCSX2 は起動時に実績をスキャンします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9763"/>
      <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
      <translation>リーダーボードのトラッキングを含む、実績のための&quot;チャレンジモード&quot;です。ステートセーブ、チート、スローダウン機能が無効化されます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9764"/>
      <source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
      <translation>実績のロック解除やリーダーボードの提出などのイベントに関するポップアップメッセージを表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9766"/>
      <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
      <translation>実績のロック解除やリーダーボードの提出などのイベントの効果音を再生します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9773"/>
      <source>When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
      <translation>有効にすると、PCSX2は非公式セットからの実績を一覧表示します。これらの実績はRetroAchievementsには追跡されません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9772"/>
      <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
      <translation>有効にすると、PCSX2 はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9281"/>
      <source>Error</source>
      <translation>エラー</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9386"/>
      <source>Pauses the emulator when a controller with bindings is disconnected.</source>
      <translation>接続中のコントローラーが切断された場合、エミュレーターを一時停止します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9391"/>
      <source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</source>
      <translation>セーブステートが作成されたときにそれがすでに存在する場合、バックアップコピーを作成します。バックアップコピーには.backupサフィックスがつきます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10131"/>
      <source>Enable CDVD Precaching</source>
      <translation>CDVDプリキャッシュを有効にする</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9441"/>
      <source>Loads the disc image into RAM before starting the virtual machine.</source>
      <translation>仮想マシンを起動する前に、ディスクイメージを RAM にロードします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10134"/>
      <source>Vertical Sync (VSync)</source>
      <translation>垂直同期 (VSync)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10135"/>
      <source>Sync to Host Refresh Rate</source>
      <translation>ホストのリフレッシュレートに同期</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10136"/>
      <source>Use Host VSync Timing</source>
      <translation>ホストのVSyncタイミングを使用する</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9447"/>
      <source>Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</source>
      <translation>PCSX2内部フレームタイミングを無効にし、代わりにホスト vsync を使用します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9556"/>
      <source>Disable Mailbox Presentation</source>
      <translation>Mailbox Presentationを無効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9557"/>
      <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
      <translation>Mailbox presentationではなくFIFOを強制的に使用します。例えば、トリプルバッファリングではなくダブルバッファリングです。通常、フレームペースが悪化します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9580"/>
      <source>Audio Control</source>
      <translation>オーディオコントロール</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10179"/>
      <source>Fast Forward Volume</source>
      <translation>早送り音量</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9582"/>
      <source>Controls the volume of the audio played on the host when fast forwarding.</source>
      <translation>早送り時にホストで再生されるオーディオの音量をコントロールします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10180"/>
      <source>Mute All Sound</source>
      <translation>すべてのサウンドをミュート</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9583"/>
      <source>Prevents the emulator from producing any audible sound.</source>
      <translation>エミュレータが可聴音を生成しないようにします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9584"/>
      <source>Backend Settings</source>
      <translation>バックエンド設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10181"/>
      <source>Audio Backend</source>
      <translation>オーディオバックエンド</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10182"/>
      <source>Expansion</source>
      <translation>拡張</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9586"/>
      <source>Determines how audio is expanded from stereo to surround for supported games.</source>
      <translation>サポートされているゲームでオーディオをステレオからサラウンドに展開する方法を決定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10183"/>
      <source>Synchronization</source>
      <translation>同期</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10184"/>
      <source>Buffer Size</source>
      <translation>バッファサイズ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9588"/>
      <source>Determines the amount of audio buffered before being pulled by the host API.</source>
      <translation>ホスト API によって取得される前のオーディオバッファの量を指定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10185"/>
      <source>Output Latency</source>
      <translation>出力レイテンシ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9590"/>
      <source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
      <translation>ホスト API によってピックアップされるオーディオとスピーカーで再生されるオーディオの間のレイテンシーを決定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10186"/>
      <source>Minimal Output Latency</source>
      <translation>最小出力レイテンシ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9591"/>
      <source>When enabled, the minimum supported output latency will be used for the host API.</source>
      <translation>有効にすると、ホストAPIの最小出力レイテンシが使用されます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10128"/>
      <source>Thread Pinning</source>
      <translation>スレッドのピン留め</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9528"/>
      <source>Force Even Sprite Position</source>
      <translation type="unfinished">Force Even Sprite Position</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9765"/>
      <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
      <translation>リーダーボード チャレンジを開始、提出、または失敗したときにポップアップメッセージを表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9771"/>
      <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
      <translation>有効にすると、各セッションはアチーブメントがアンロックされていないように動作します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9775"/>
      <source>Account</source>
      <translation>アカウント</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9776"/>
      <source>Logs out of RetroAchievements.</source>
      <translation>RetroAchievements からログアウトします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9777"/>
      <source>Logs in to RetroAchievements.</source>
      <translation>RetroAchievements にログインします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9778"/>
      <source>Current Game</source>
      <translation>現在のゲーム</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9779"/>
      <source>An error occurred while deleting empty game settings:
{}</source>
      <translation>空のゲーム設定の削除中にエラーが発生しました:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9780"/>
      <source>An error occurred while saving game settings:
{}</source>
      <translation>ゲーム設定の保存中にエラーが発生しました:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9781"/>
      <source>{} is not a valid disc image.</source>
      <translation>{} は有効なディスクイメージではありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9784"/>
      <source>Automatic mapping completed for {}.</source>
      <translation>{} の自動マッピングが完了しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9785"/>
      <source>Automatic mapping failed for {}.</source>
      <translation>{} の自動マッピングに失敗しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9786"/>
      <source>Game settings initialized with global settings for &apos;{}&apos;.</source>
      <translation>ゲーム設定は &apos;{}&apos; のグローバル設定で初期化されます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9787"/>
      <source>Game settings have been cleared for &apos;{}&apos;.</source>
      <translation>&apos;{}&apos; のゲーム設定をクリアしました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9791"/>
      <source>{} (Current)</source>
      <translation>{} (現在)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9792"/>
      <source>{} (Folder)</source>
      <translation>{} (フォルダ)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9798"/>
      <source>Failed to load &apos;{}&apos;.</source>
      <translation>&apos;{}&apos; の読み込みに失敗しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9799"/>
      <source>Input profile &apos;{}&apos; loaded.</source>
      <translation>入力プロファイル &apos;{}&apos; を読み込みました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9800"/>
      <source>Input profile &apos;{}&apos; saved.</source>
      <translation>入力プロファイル &apos;{}&apos; を保存しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9801"/>
      <source>Failed to save input profile &apos;{}&apos;.</source>
      <translation>入力プロファイル &apos;{}&apos; の保存に失敗しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9802"/>
      <source>Port {} Controller Type</source>
      <translation>ポート {} コントローラーの種類</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9803"/>
      <source>Select Macro {} Binds</source>
      <translation>マクロを選択 {} バインドする</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9805"/>
      <source>Port {} Device</source>
      <translation>ポート {} デバイス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9806"/>
      <source>Port {} Subtype</source>
      <translation>ポート {} サブタイプ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9807"/>
      <source>{} unlabelled patch codes will automatically activate.</source>
      <translation>{} つのラベルの無いパッチコードが自動的に有効になります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9808"/>
      <source>{} unlabelled patch codes found but not enabled.</source>
      <translation>{} ラベル付けされていないパッチコードが見つかりましたが有効になっていません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9809"/>
      <source>This Session: {}</source>
      <translation>このセッション: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9810"/>
      <source>All Time: {}</source>
      <translation>すべての時間: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9811"/>
      <source>Save Slot {0}</source>
      <translation>スロット {0} にセーブ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9813"/>
      <source>Saved {}</source>
      <translation>保存済み {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9814"/>
      <source>{} does not exist.</source>
      <translation>{} が存在しません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9815"/>
      <source>{} deleted.</source>
      <translation>{} を削除しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9816"/>
      <source>Failed to delete {}.</source>
      <translation>{} の削除に失敗しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9817"/>
      <source>File: {}</source>
      <translation>ファイル: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9818"/>
      <source>CRC: {:08X}</source>
      <translation>CRC: {:08X}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9819"/>
      <source>Time Played: {}</source>
      <translation>プレイ時間: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9820"/>
      <source>Last Played: {}</source>
      <translation>最終プレイ日: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9821"/>
      <source>Size: {:.2f} MB</source>
      <translation>サイズ: {:.2f} MB</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9827"/>
      <source>Left: </source>
      <translation>左: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9828"/>
      <source>Top: </source>
      <translation>上: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9829"/>
      <source>Right: </source>
      <translation>右: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9830"/>
      <source>Bottom: </source>
      <translation>下: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9831"/>
      <source>Summary</source>
      <translation>概要</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9832"/>
      <source>Interface Settings</source>
      <translation>インターフェース設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9833"/>
      <source>BIOS Settings</source>
      <translation>BIOS 設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9834"/>
      <source>Emulation Settings</source>
      <translation>エミュレーション設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9835"/>
      <source>Graphics Settings</source>
      <translation>グラフィック設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9836"/>
      <source>Audio Settings</source>
      <translation>オーディオ設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9837"/>
      <source>Memory Card Settings</source>
      <translation>メモリーカード設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9841"/>
      <source>Controller Settings</source>
      <translation>コントローラー設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9842"/>
      <source>Hotkey Settings</source>
      <translation>ホットキー設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9840"/>
      <source>Achievements Settings</source>
      <translation>実績設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9839"/>
      <source>Folder Settings</source>
      <translation>フォルダ設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9843"/>
      <source>Advanced Settings</source>
      <translation>高度な設定</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9844"/>
      <source>Patches</source>
      <translation>パッチ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9845"/>
      <source>Cheats</source>
      <translation>チート</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9872"/>
      <source>2% [1 FPS (NTSC) / 1 FPS (PAL)]</source>
      <translation>2% [1 FPS (NTSC) / 1 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9873"/>
      <source>10% [6 FPS (NTSC) / 5 FPS (PAL)]</source>
      <translation>10% [6 FPS (NTSC) / 5 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9874"/>
      <source>25% [15 FPS (NTSC) / 12 FPS (PAL)]</source>
      <translation>25% [15 FPS (NTSC) / 12 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9875"/>
      <source>50% [30 FPS (NTSC) / 25 FPS (PAL)]</source>
      <translation>50% [30 FPS (NTSC) / 25 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9876"/>
      <source>75% [45 FPS (NTSC) / 37 FPS (PAL)]</source>
      <translation>75% [45 FPS (NTSC) / 37 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9877"/>
      <source>90% [54 FPS (NTSC) / 45 FPS (PAL)]</source>
      <translation>90% [54 FPS (NTSC) / 45 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9878"/>
      <source>100% [60 FPS (NTSC) / 50 FPS (PAL)]</source>
      <translation>100% [60 FPS (NTSC) / 50 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9879"/>
      <source>110% [66 FPS (NTSC) / 55 FPS (PAL)]</source>
      <translation>110% [66 FPS (NTSC) / 55 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9880"/>
      <source>120% [72 FPS (NTSC) / 60 FPS (PAL)]</source>
      <translation>120% [72 FPS (NTSC) / 60 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9881"/>
      <source>150% [90 FPS (NTSC) / 75 FPS (PAL)]</source>
      <translation>150% [90 FPS (NTSC) / 75 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9882"/>
      <source>175% [105 FPS (NTSC) / 87 FPS (PAL)]</source>
      <translation>175% [105 FPS (NTSC) / 87 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9883"/>
      <source>200% [120 FPS (NTSC) / 100 FPS (PAL)]</source>
      <translation>200% [120 FPS (NTSC) / 100 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9884"/>
      <source>300% [180 FPS (NTSC) / 150 FPS (PAL)]</source>
      <translation>300% [180 FPS (NTSC) / 150 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9885"/>
      <source>400% [240 FPS (NTSC) / 200 FPS (PAL)]</source>
      <translation>400% [240 FPS (NTSC) / 200 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9886"/>
      <source>500% [300 FPS (NTSC) / 250 FPS (PAL)]</source>
      <translation>500% [300 FPS (NTSC) / 250 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9887"/>
      <source>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</source>
      <translation>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9888"/>
      <source>50% Speed</source>
      <translation>50% 速度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9889"/>
      <source>60% Speed</source>
      <translation>60% 速度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9890"/>
      <source>75% Speed</source>
      <translation>75% 速度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9891"/>
      <source>100% Speed (Default)</source>
      <translation>100% 速度 (既定)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9892"/>
      <source>130% Speed</source>
      <translation>130% 速度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9893"/>
      <source>180% Speed</source>
      <translation>180% 速度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9894"/>
      <source>300% Speed</source>
      <translation>300% 速度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9895"/>
      <source>Normal (Default)</source>
      <translation>通常 (既定)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9896"/>
      <source>Mild Underclock</source>
      <translation>低いアンダークロック</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9897"/>
      <source>Moderate Underclock</source>
      <translation>程々のアンダークロック</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9898"/>
      <source>Maximum Underclock</source>
      <translation>最大のアンダークロック</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9863"/>
      <source>Disabled</source>
      <translation>無効</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9899"/>
      <source>0 Frames (Hard Sync)</source>
      <translation>0 フレーム (ハード同期)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9900"/>
      <source>1 Frame</source>
      <translation>1 フレーム</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9901"/>
      <source>2 Frames</source>
      <translation>2 フレーム</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9902"/>
      <source>3 Frames</source>
      <translation>3 フレーム</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9293"/>
      <source>None</source>
      <translation>なし</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9045"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9864"/>
      <source>Top Left</source>
      <translation>左上</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9046"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9865"/>
      <source>Top Center</source>
      <translation>中央上</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9047"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9866"/>
      <source>Top Right</source>
      <translation>右上</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9048"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9867"/>
      <source>Center Left</source>
      <translation>左中央</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9049"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9860"/>
      <source>Center</source>
      <translation>中央</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9050"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9868"/>
      <source>Center Right</source>
      <translation>右中央</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9051"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9869"/>
      <source>Bottom Left</source>
      <translation>左下</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9052"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9870"/>
      <source>Bottom Center</source>
      <translation>中央下</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9053"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9871"/>
      <source>Bottom Right</source>
      <translation>右下</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9283"/>
      <source>Your memory card is still saving data.

WARNING: Shutting down now can IRREVERSIBLY CORRUPT YOUR MEMORY CARD.

You are strongly advised to select &apos;No&apos; and let the save finish.

Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD?</source>
      <translation>メモリーカードはまだデータを保存中です。

警告: 今シャットダウンすると、メモリーカードが回復不能なレベルで破損する可能性があります。

&apos;いいえ&apos;を強く推奨します。保存が完了するまでお待ちください。

それでもシャットダウンして、メモリーカードを回復不能なレベルで破損してもよろしいですか？</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9300"/>
      <source>Enter the name for the new memory card.</source>
      <translation>新しいメモリカードの名前を入力してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9301"/>
      <source>Memory card name cannot be empty.</source>
      <translation>メモリカード名は空にできません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9306"/>
      <source>PS1 (128KB)</source>
      <translation>PS1 (128KB)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9307"/>
      <source>Folder</source>
      <translation>フォルダ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9308"/>
      <source>Yes - Enable NTFS compression</source>
      <translation>はい - NTFS圧縮を有効にします</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9309"/>
      <source>No - Disable NTFS compression</source>
      <translation>いいえ - NTFS圧縮を無効にします</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9310"/>
      <source>Failed to create the Memory Card, the log may contain more information.</source>
      <translation>メモリーカードの作成に失敗しました。ログに詳細情報が含まれている可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9416"/>
      <source>Shows the amount of currently active patches/cheats on the bottom-right corner of the display.</source>
      <translation>ディスプレイの右下隅に、現在有効なパッチ/チートの数を表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9402"/>
      <source>Determines where on-screen display messages are positioned.</source>
      <translation>画面上に表示するメッセージの位置を指定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9295"/>
      <source>Browse...</source>
      <translation>参照...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9297"/>
      <source>Enter custom HDD size in gigabytes (40–2000):</source>
      <translation>カスタムHDDサイズをギガバイト単位で入力してください(40-2000):</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9298"/>
      <source>Invalid size. Please enter a number between 40 and 2000.</source>
      <translation>無効なサイズです。40～2000 の数値を入力してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9299"/>
      <source>HDD size must be between 40 GB and 2000 GB.</source>
      <translation>HDD のサイズは 40GBから 2000GB の範囲で指定する必要があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9320"/>
      <source>empty title</source>
      <translation>空のタイトル</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9321"/>
      <source>no serial</source>
      <translation>シリアルがありません</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9360"/>
      <source>Enter the DNS server address</source>
      <translation>DNS サーバーのアドレスを入力してください</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9361"/>
      <source>Enter the Gateway address</source>
      <translation>ゲートウェイアドレスを入力してください</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9362"/>
      <source>Enter the Subnet Mask</source>
      <translation>サブネットマスクを入力してください</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9363"/>
      <source>Enter the PS2 IP address</source>
      <translation>PS2 の IP アドレスを入力してください</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9364"/>
      <source>Enter the IP address</source>
      <translation>IP アドレスを入力してください</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9377"/>
      <source>Background</source>
      <translation type="unfinished">Background</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9379"/>
      <source>Removes the custom background image.</source>
      <translation>カスタム背景画像を削除します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9380"/>
      <source>Sets the transparency of the custom background image.</source>
      <translation>カスタム背景画像の透明度を設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9381"/>
      <source>Select how to display the background image.</source>
      <translation>背景画像の表示方法を選択してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9388"/>
      <source>Display a modal dialog when a save state load/save operation fails.</source>
      <translation>ステートセーブのロード/セーブが失敗した場合、モーダルダイアログを表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9398"/>
      <source>Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.</source>
      <translation>PCSX2 の起動時に、通常の Qt インターフェースではなく自動的に Big Picture モードを開始します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9400"/>
      <source>Determines how large the on-screen messages and monitors are.</source>
      <translation>画面上のメッセージとモニターの大きさを決定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9403"/>
      <source>Determines where performance statistics are positioned.</source>
      <translation>パフォーマンス統計をどこに配置するかを指定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9404"/>
      <source>Shows the current PCSX2 version.</source>
      <translation>現在の PCSX2 のバージョンを表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9405"/>
      <source>Shows the current emulation speed of the system as a percentage.</source>
      <translation>システムの現在のエミュレーション速度をパーセンテージで表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9406"/>
      <source>Shows the number of internal video frames displayed per second by the system.</source>
      <translation>システムが1秒間に表示する内部ビデオフレーム数を表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9408"/>
      <source>Shows the internal resolution of the game.</source>
      <translation>ゲームの内部解像度を表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9409"/>
      <source>Shows the current system CPU and GPU information.</source>
      <translation>現在のシステムの CPU とGPU 情報を表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9410"/>
      <source>Shows statistics about the emulated GS such as primitives and draw calls.</source>
      <translation>エミュレートされた GS の統計情報(プリミティブ、描画呼び出しなど)を表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9411"/>
      <source>Shows the host&apos;s CPU utilization based on threads.</source>
      <translation>スレッドに基づいたホスト CPU の利用率を表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9412"/>
      <source>Shows the host&apos;s GPU utilization.</source>
      <translation>ホストの GPU 使用率を表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9414"/>
      <source>Shows a visual history of frame times.</source>
      <translation>フレーム時間の視覚的な履歴を表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9418"/>
      <source>Shows the status of the currently active video capture.</source>
      <translation>現在アクティブなビデオキャプチャのステータスを表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9419"/>
      <source>Shows the status of the currently active input recording.</source>
      <translation>現在アクティブな入力記録のステータスを表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9420"/>
      <source>Shows the number of dumped and loaded texture replacements on the OSD.</source>
      <translation>OSD にダンプおよび読み込まれたテクスチャ置き換えの数を表示します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9519"/>
      <source>Bilinear Dirty Upscale</source>
      <translation>バイリニアダーティーアップスケール</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9546"/>
      <source>Enables brightness/contrast/gamma/saturation adjustment.</source>
      <translation>明るさ/コントラスト/ガンマ/彩度の調整を有効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9549"/>
      <source>Shade Boost Gamma</source>
      <translation>シェードブーストガンマ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9550"/>
      <source>Adjusts gamma. 50 is normal.</source>
      <translation>ガンマを調整します。50が正常です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9576"/>
      <source>NTSC Frame Rate</source>
      <translation>NTSC フレームレート</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9577"/>
      <source>Determines what frame rate NTSC games run at.</source>
      <translation>NTSC ゲームのフレームレートを設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9578"/>
      <source>PAL Frame Rate</source>
      <translation>PAL フレームレート</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9579"/>
      <source>Determines what frame rate PAL games run at.</source>
      <translation>PAL ゲームのフレームレートを設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9581"/>
      <source>Controls the volume of the audio played on the host at normal speed.</source>
      <translation>ホストで通常速度で再生されるオーディオの音量をコントロールします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9585"/>
      <source>Determines how audio frames produced by the emulator are submitted to the host.</source>
      <translation>エミュレータが生成したオーディオフレームをホストに送信する方法を決定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9598"/>
      <source>Network Adapter</source>
      <translation>ネットワークアダプタ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9599"/>
      <source>Enables the network adapter for online functionality and LAN play.</source>
      <translation>オンライン機能とLANプレイのためのネットワークアダプタを有効にします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9600"/>
      <source>Determines the simulated Ethernet adapter type.</source>
      <translation>シミュレートされたイーサネットアダプタの種類を指定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9601"/>
      <source>Network adapter to use for PS2 network emulation.</source>
      <translation type="unfinished">Network adapter to use for PS2 network emulation.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9602"/>
      <source>When enabled, DHCP packets will be intercepted and replaced with internal responses.</source>
      <translation type="unfinished">When enabled, DHCP packets will be intercepted and replaced with internal responses.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9603"/>
      <source>Network Configuration</source>
      <translation type="unfinished">Network Configuration</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9604"/>
      <source>IP address for the PS2 virtual network adapter.</source>
      <translation type="unfinished">IP address for the PS2 virtual network adapter.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9605"/>
      <source>Automatically determine the subnet mask based on the IP address class.</source>
      <translation type="unfinished">Automatically determine the subnet mask based on the IP address class.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9606"/>
      <source>Subnet mask for the PS2 virtual network adapter.</source>
      <translation type="unfinished">Subnet mask for the PS2 virtual network adapter.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9607"/>
      <source>Automatically determine the gateway address based on the IP address.</source>
      <translation type="unfinished">Automatically determine the gateway address based on the IP address.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9608"/>
      <source>Gateway address for the PS2 virtual network adapter.</source>
      <translation type="unfinished">Gateway address for the PS2 virtual network adapter.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9609"/>
      <source>Determines how primary DNS requests are handled.</source>
      <translation type="unfinished">Determines how primary DNS requests are handled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9610"/>
      <source>Primary DNS server address for the PS2 virtual network adapter.</source>
      <translation type="unfinished">Primary DNS server address for the PS2 virtual network adapter.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9611"/>
      <source>Determines how secondary DNS requests are handled.</source>
      <translation type="unfinished">Determines how secondary DNS requests are handled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9612"/>
      <source>Secondary DNS server address for the PS2 virtual network adapter.</source>
      <translation type="unfinished">Secondary DNS server address for the PS2 virtual network adapter.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9613"/>
      <source>Internal HDD</source>
      <translation type="unfinished">Internal HDD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9614"/>
      <source>Enables the internal Hard Disk Drive for expanded storage.</source>
      <translation type="unfinished">Enables the internal Hard Disk Drive for expanded storage.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9615"/>
      <source>Changes the HDD image used for PS2 internal storage.</source>
      <translation type="unfinished">Changes the HDD image used for PS2 internal storage.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9616"/>
      <source>HDD Image Selection</source>
      <translation type="unfinished">HDD Image Selection</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9679"/>
      <source>Save State Management</source>
      <translation type="unfinished">Save State Management</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9709"/>
      <source>Correct but slower. Known to affect the following games: FIFA Street 2.</source>
      <translation type="unfinished">Correct but slower. Known to affect the following games: FIFA Street 2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9746"/>
      <source>Shows Titles for Games when in Game Grid View Mode</source>
      <translation type="unfinished">Shows Titles for Games when in Game Grid View Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9756"/>
      <source>Please enter your user name and password for retroachievements.org below.

Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation type="unfinished">Please enter your user name and password for retroachievements.org below.

Your password will not be saved in PCSX2, an access token will be generated and used instead.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9788"/>
      <source>Uses {} as confirm when using a controller.</source>
      <translation type="unfinished">Uses {} as confirm when using a controller.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9793"/>
      <source>Selected HDD image: {}</source>
      <translation type="unfinished">Selected HDD image: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9794"/>
      <source>HDD image &apos;{}&apos; already exists. Do you want to overwrite it?</source>
      <translation type="unfinished">HDD image &apos;{}&apos; already exists. Do you want to overwrite it?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9795"/>
      <source>Failed to create the Memory Card, because the name &apos;{}&apos; contains one or more invalid characters.</source>
      <translation type="unfinished">Failed to create the Memory Card, because the name &apos;{}&apos; contains one or more invalid characters.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9796"/>
      <source>Failed to create the Memory Card, because another card with the name &apos;{}&apos; already exists.</source>
      <translation type="unfinished">Failed to create the Memory Card, because another card with the name &apos;{}&apos; already exists.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9797"/>
      <source>Memory Card &apos;{}&apos; created.</source>
      <translation type="unfinished">Memory Card &apos;{}&apos; created.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9822"/>
      <source>Are you sure you want to reset the play time for &apos;{}&apos; ({})?

Your current play time is {}.

This action cannot be undone.</source>
      <translation type="unfinished">Are you sure you want to reset the play time for &apos;{}&apos; ({})?

Your current play time is {}.

This action cannot be undone.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9824"/>
      <source>Failed to Load State From Backup Slot {}</source>
      <translation type="unfinished">Failed to Load State From Backup Slot {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9825"/>
      <source>Failed to Load State From Slot {}</source>
      <translation type="unfinished">Failed to Load State From Slot {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9826"/>
      <source>Failed to Save State To Slot {}</source>
      <translation type="unfinished">Failed to Save State To Slot {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9838"/>
      <source>Network &amp; HDD Settings</source>
      <translation type="unfinished">Network &amp; HDD Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9857"/>
      <source>Fit</source>
      <translation type="unfinished">Fit</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9858"/>
      <source>Fill</source>
      <translation type="unfinished">Fill</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9859"/>
      <source>Stretch</source>
      <translation type="unfinished">Stretch</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9861"/>
      <source>Tile</source>
      <translation type="unfinished">Tile</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9903"/>
      <source>Extra + Preserve Sign</source>
      <translation>Extra + Preserve Sign</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9904"/>
      <source>Full</source>
      <translation>Full</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9905"/>
      <source>Extra</source>
      <translation>Extra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9906"/>
      <source>Automatic (Default)</source>
      <translation>自動 (既定)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9907"/>
      <source>Direct3D 11</source>
      <translation>Direct3D 11</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9908"/>
      <source>Direct3D 12</source>
      <translation type="unfinished">Direct3D 12</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9909"/>
      <source>OpenGL</source>
      <translation>OpenGL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9910"/>
      <source>Vulkan</source>
      <translation>Vulkan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9911"/>
      <source>Metal</source>
      <translation>Metal</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9913"/>
      <source>Null</source>
      <translation>なし</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9914"/>
      <source>Off</source>
      <translation>オフ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9915"/>
      <source>Bilinear (Smooth)</source>
      <translation>バイリニア (スムーズ)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9916"/>
      <source>Bilinear (Sharp)</source>
      <translation>バイリニア (シャープ)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9918"/>
      <source>Weave (Top Field First, Sawtooth)</source>
      <translation>Weave (上位フィールド優先、ギザギザ)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9919"/>
      <source>Weave (Bottom Field First, Sawtooth)</source>
      <translation>Weave (下位フィールド優先、ギザギザ)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9920"/>
      <source>Bob (Top Field First)</source>
      <translation>Bob (上位フィールド優先)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9921"/>
      <source>Bob (Bottom Field First)</source>
      <translation>Bob (下位フィールド優先)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9922"/>
      <source>Blend (Top Field First, Half FPS)</source>
      <translation>Blend (上位フィールド優先, 半分 FPS)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9923"/>
      <source>Blend (Bottom Field First, Half FPS)</source>
      <translation>Blend (下位フィールド優先, 半分 FPS)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9924"/>
      <source>Adaptive (Top Field First)</source>
      <translation>Adaptive (上位フィールド優先)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9925"/>
      <source>Adaptive (Bottom Field First)</source>
      <translation>Adaptive (下位フィールド優先)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9926"/>
      <source>Native (PS2)</source>
      <translation>ネイティブ (PS2)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9938"/>
      <source>Nearest</source>
      <translation>ニアレスト</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9939"/>
      <source>Bilinear (Forced)</source>
      <translation>バイリニア (強制)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9940"/>
      <source>Bilinear (PS2)</source>
      <translation>バイリニア (PS2)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9941"/>
      <source>Bilinear (Forced excluding sprite)</source>
      <translation>バイリニア (スプライト以外強制)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9942"/>
      <source>Off (None)</source>
      <translation>オフ (なし)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9943"/>
      <source>Trilinear (PS2)</source>
      <translation>トライリニア (PS2)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9944"/>
      <source>Trilinear (Forced)</source>
      <translation>トライリニア (強制)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9945"/>
      <source>Scaled</source>
      <translation>スケール</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9946"/>
      <source>Unscaled (Default)</source>
      <translation>未スケーリング (既定)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9948"/>
      <source>Minimum</source>
      <translation>最小</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9949"/>
      <source>Basic (Recommended)</source>
      <translation>基本 (推奨)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9950"/>
      <source>Medium</source>
      <translation>中</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9951"/>
      <source>High</source>
      <translation>高</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9952"/>
      <source>Full (Slow)</source>
      <translation>フル (低速)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9953"/>
      <source>Maximum (Very Slow)</source>
      <translation>最大 (非常に低速)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9954"/>
      <source>Off (Default)</source>
      <translation>オフ (既定)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9955"/>
      <source>2x</source>
      <translation>2x</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9956"/>
      <source>4x</source>
      <translation>4x</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9957"/>
      <source>8x</source>
      <translation>8x</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9958"/>
      <source>16x</source>
      <translation>16x</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9959"/>
      <source>Partial</source>
      <translation>部分的</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9960"/>
      <source>Full (Hash Cache)</source>
      <translation>フル (ハッシュキャッシュ)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9961"/>
      <source>Force Disabled</source>
      <translation>強制的に無効</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9962"/>
      <source>Force Enabled</source>
      <translation>強制的に有効</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9963"/>
      <source>Accurate (Recommended)</source>
      <translation>正確 (推奨)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9964"/>
      <source>Disable Readbacks (Synchronize GS Thread)</source>
      <translation>リードバックを無効化 (GS スレッドを同期)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9965"/>
      <source>Unsynchronized (Non-Deterministic)</source>
      <translation>非同期 (非決定的)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9966"/>
      <source>Disabled (Ignore Transfers)</source>
      <translation>無効 (転送を無視)</translation>
    </message>
    <message>
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      <source>Prompt On State Load/Save Failure</source>
      <translation type="unfinished">Prompt On State Load/Save Failure</translation>
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    <message>
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      <source>Start Big Picture UI</source>
      <translation>Big Picture UI を開始</translation>
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    <message>
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      <source>Memory Card Enabled</source>
      <translation type="unfinished">Memory Card Enabled</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9996"/>
      <source>Normal</source>
      <translation type="unfinished">Normal</translation>
    </message>
    <message>
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      <source>Normal (Maintain Upscale)</source>
      <translation type="unfinished">Normal (Maintain Upscale)</translation>
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    <message>
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      <translation type="unfinished">Aggressive (Maintain Upscale)</translation>
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    <message>
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      <translation type="unfinished">Manual</translation>
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    <message>
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      <source>Auto</source>
      <translation type="unfinished">Auto</translation>
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    <message>
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      <source>Internal</source>
      <translation type="unfinished">Internal</translation>
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    <message>
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      <source>Clear Binding</source>
      <translation type="unfinished">Clear Binding</translation>
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    <message>
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      <source>Load/Save State</source>
      <translation type="unfinished">Load/Save State</translation>
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    <message>
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      <source>Startup Error</source>
      <translation type="unfinished">Startup Error</translation>
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    <message>
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      <source>WARNING: Memory Card Busy</source>
      <translation>警告: メモリーカードがビジー状態です</translation>
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    <message>
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      <source>Cannot show details for games which were not scanned in the game list.</source>
      <translation>ゲームリストでスキャンされていないゲームの詳細を表示することはできません。</translation>
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    <message>
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      <source>Theme</source>
      <translation>テーマ</translation>
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    <message>
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      <source>Default To Game List</source>
      <translation type="unfinished">Default To Game List</translation>
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    <message>
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      <source>Background Image</source>
      <translation type="unfinished">Background Image</translation>
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    <message>
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      <source>Select Background Image</source>
      <translation type="unfinished">Select Background Image</translation>
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    <message>
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      <translation type="unfinished">Clear Background Image</translation>
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    <message>
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      <source>Background Opacity</source>
      <translation type="unfinished">Background Opacity</translation>
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    <message>
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      <source>Background Mode</source>
      <translation type="unfinished">Background Mode</translation>
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    <message>
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      <source>Pause On Controller Disconnection</source>
      <translation>コントローラー切断時に一時停止する</translation>
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    <message>
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      <source>Use Save State Selector</source>
      <translation type="unfinished">Use Save State Selector</translation>
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    <message>
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      <source>Swap OK/Cancel in Big Picture Mode</source>
      <translation type="unfinished">Swap OK/Cancel in Big Picture Mode</translation>
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    <message>
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      <source>SDL DualSense Player LED</source>
      <translation>SDL DualSense プレイヤー LED</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10229"/>
      <source>Press To Toggle</source>
      <translation>押して切り替え</translation>
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    <message>
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      <source>Deadzone</source>
      <translation>遊び幅</translation>
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    <message>
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      <source>Full Boot</source>
      <translation>フル起動</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10300"/>
      <source>Achievement Notifications</source>
      <translation>実績の通知</translation>
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    <message>
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      <source>Leaderboard Notifications</source>
      <translation>リーダーボードの通知</translation>
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    <message>
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      <source>Enable In-Game Overlays</source>
      <translation>ゲーム内オーバーレイを有効にする</translation>
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    <message>
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      <source>Encore Mode</source>
      <translation>アンコールモード</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10307"/>
      <source>Spectator Mode</source>
      <translation>観戦モード</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9970"/>
      <source>PNG</source>
      <translation>PNG</translation>
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    <message>
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      <source>-</source>
      <translation>-</translation>
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    <message>
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      <source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.</source>
      <translation>4 ビットと 8 ビットのフレームバッファを、GPUの代わりにCPUで変換する。</translation>
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    <message>
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      <source>Removes the current card from the slot.</source>
      <translation>差込口から現在のメモリーカードを引き抜きます。</translation>
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    <message>
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      <source>Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).</source>
      <translation>マクロがボタンのオンとオフを切り替える頻度 (連射パッドでいう連打間隔) を決定します。</translation>
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    <message>
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      <source>{} Frames</source>
      <translation>{} フレーム</translation>
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    <message>
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    <message>
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    <message>
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    <message>
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      <source>0 (Disabled)</source>
      <translation>0 (無効)</translation>
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    <message>
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      <translation>1 (最大幅 64)</translation>
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    <message>
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      <source>2 (128 Max Width)</source>
      <translation>2 (最大幅 128)</translation>
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    <message>
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      <source>3 (192 Max Width)</source>
      <translation>3 (最大幅 192)</translation>
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    <message>
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      <source>4 (256 Max Width)</source>
      <translation>4 (最大幅 256)</translation>
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    <message>
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      <source>5 (320 Max Width)</source>
      <translation>5 (最大幅 320)</translation>
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    <message>
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      <source>6 (384 Max Width)</source>
      <translation>6 (最大幅 384)</translation>
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    <message>
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      <source>7 (448 Max Width)</source>
      <translation>7 (最大幅 448)</translation>
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    <message>
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      <source>8 (512 Max Width)</source>
      <translation>8 (最大幅 512)</translation>
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    <message>
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      <source>9 (576 Max Width)</source>
      <translation>9 (最大幅 576)</translation>
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    <message>
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      <source>10 (640 Max Width)</source>
      <translation>10 (最大幅 640)</translation>
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    <message>
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      <source>Sprites Only</source>
      <translation>スプライトのみ</translation>
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    <message>
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      <translation>スプライト/トライアングル</translation>
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    <message>
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      <translation>ブレンド済みスプライト/トライアングル</translation>
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    <message>
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      <source>1 (Normal)</source>
      <translation>1 (通常)</translation>
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    <message>
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      <source>2 (Aggressive)</source>
      <translation>2 (アグレッシブ)</translation>
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    <message>
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      <source>Inside Target</source>
      <translation>内部ターゲット</translation>
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    <message>
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      <source>Merge Targets</source>
      <translation>ターゲットを結合</translation>
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    <message>
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      <source>Normal (Vertex)</source>
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      <source>Special (Texture)</source>
      <translation>特殊 (テクスチャ)</translation>
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      <translation>特殊 (テクスチャ-アグレッシブ)</translation>
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    <message>
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      <translation>ハーフ</translation>
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      <source>Force Nearest</source>
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      <source>Disabled (Default)</source>
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    <message>
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      <source>Enabled (Sprites Only)</source>
      <translation>有効 (スプライトのみ)</translation>
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    <message>
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      <source>Enabled (All Primitives)</source>
      <translation>有効 (すべてのプリミティブ)</translation>
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    <message>
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      <source>None (Default)</source>
      <translation>なし (既定)</translation>
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    <message>
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      <source>Sharpen Only (Internal Resolution)</source>
      <translation>シャープのみ (内部解像度)</translation>
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    <message>
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      <source>Sharpen and Resize (Display Resolution)</source>
      <translation>シャープとサイズ変更 (ディスプレイ解像度)</translation>
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    <message>
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      <source>Scanline Filter</source>
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    <message>
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      <source>Diagonal Filter</source>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10013"/>
      <source>Triangular Filter</source>
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    <message>
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      <source>Wave Filter</source>
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    <message>
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      <source>Lottes CRT</source>
      <translation>Lottes CRT</translation>
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    <message>
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      <source>4xRGSS</source>
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    <message>
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      <source>NxAGSS</source>
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      <source>Uncompressed</source>
      <translation>無圧縮</translation>
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    <message>
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      <source>LZMA (xz)</source>
      <translation>LZMA (xz)</translation>
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    <message>
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      <source>Zstandard (zst)</source>
      <translation>Zstandard (zst)</translation>
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    <message>
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      <source>PS2 (8MB)</source>
      <translation>PS2 (8MB)</translation>
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    <message>
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      <source>PS2 (16MB)</source>
      <translation>PS2 (16MB)</translation>
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    <message>
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      <source>PS2 (32MB)</source>
      <translation>PS2 (32MB)</translation>
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    <message>
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      <source>PS2 (64MB)</source>
      <translation>PS2 (64MB)</translation>
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    <message>
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      <source>PS1</source>
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    <message>
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      <source>Negative</source>
      <translation>負数</translation>
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    <message>
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      <source>Positive</source>
      <translation>正数</translation>
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    <message>
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      <source>Chop/Zero (Default)</source>
      <translation>Chop/Zero (既定)</translation>
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    <message>
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      <source>Game Grid</source>
      <translation>ゲームグリッド</translation>
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      <source>Game List</source>
      <translation>ゲームリスト</translation>
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      <source>Game List Settings</source>
      <translation>ゲームリストの設定</translation>
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    <message>
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      <source>Type</source>
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    <message>
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      <source>Serial</source>
      <translation>シリアル番号</translation>
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    <message>
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      <source>Title</source>
      <translation>タイトル</translation>
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    <message>
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      <source>File Title</source>
      <translation>ファイル名</translation>
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    <message>
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      <source>CRC</source>
      <translation>CRC</translation>
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    <message>
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      <source>Time Played</source>
      <translation>プレイ時間</translation>
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    <message>
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      <source>Last Played</source>
      <translation>最終プレイ日</translation>
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    <message>
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      <source>Size</source>
      <translation>サイズ</translation>
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    <message>
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      <source>Select Disc Image</source>
      <translation>ディスクイメージを選択</translation>
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    <message>
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      <source>Select Disc Drive</source>
      <translation>ディスクドライブを選択</translation>
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    <message>
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      <source>Start File</source>
      <translation>ファイルを起動</translation>
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    <message>
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      <source>Start BIOS</source>
      <translation>BIOS を起動</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9343"/>
      <source>Start Disc</source>
      <translation>ディスクを起動</translation>
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    <message>
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      <source>Exit</source>
      <translation>終了</translation>
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      <source>Set Input Binding</source>
      <translation>入力割り当てを設定</translation>
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      <source>Region</source>
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    <message>
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      <source>Compatibility Rating</source>
      <translation>互換性評価</translation>
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    <message>
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      <source>Path</source>
      <translation>パス</translation>
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      <source>Disc Path</source>
      <translation>ディスクパス</translation>
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    <message>
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      <source>Select Disc Path</source>
      <translation>ディスクパスを選択</translation>
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    <message>
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      <source>Inhibit Screensaver</source>
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      <source>Enable Discord Presence</source>
      <translation>Discord Presence を有効化</translation>
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      <source>Pause On Start</source>
      <translation>起動時に一時停止</translation>
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      <source>Pause On Focus Loss</source>
      <translation>非フォーカス時に一時停止</translation>
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      <source>Pause On Menu</source>
      <translation>メニューで一時停止</translation>
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    <message>
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      <source>Confirm Shutdown</source>
      <translation>シャットダウン時に確認</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9323"/>
      <source>Enable Achievements</source>
      <translation>実績を有効化</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10299"/>
      <source>Hardcore Mode</source>
      <translation>ハードコアモード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9774"/>
      <source>Sound Effects</source>
      <translation>サウンドエフェクト</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9331"/>
      <source>Failed to Load State</source>
      <translation type="unfinished">Failed to Load State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10303"/>
      <source>Enable In-Game Leaderboard Overlays</source>
      <translation type="unfinished">Enable In-Game Leaderboard Overlays</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10304"/>
      <source>Overlay Position</source>
      <translation>オーバーレイの位置</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10305"/>
      <source>Notification Position</source>
      <translation type="unfinished">Notification Position</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10308"/>
      <source>Test Unofficial Achievements</source>
      <translation>非公式の実績をテスト</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10309"/>
      <source>Notification Sound</source>
      <translation type="unfinished">Notification Sound</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10310"/>
      <source>Select Notification Sound</source>
      <translation type="unfinished">Select Notification Sound</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10311"/>
      <source>Unlock Sound</source>
      <translation type="unfinished">Unlock Sound</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10312"/>
      <source>Select Unlock Sound</source>
      <translation type="unfinished">Select Unlock Sound</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10313"/>
      <source>Leaderboard Submit Sound</source>
      <translation type="unfinished">Leaderboard Submit Sound</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10314"/>
      <source>Select Leaderboard Submit Sound</source>
      <translation type="unfinished">Select Leaderboard Submit Sound</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10315"/>
      <source>Username: {}</source>
      <translation>ユーザー名: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10316"/>
      <source>Login token generated on {}</source>
      <translation>{} で生成されたログイントークン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10317"/>
      <source>Logout</source>
      <translation>ログアウト</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10318"/>
      <source>Not Logged In</source>
      <translation>ログインしていません</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9760"/>
      <source>Login</source>
      <translation>ログイン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10319"/>
      <source>Game: {0} ({1})</source>
      <translation>ゲーム: {0} ({1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10320"/>
      <source>Rich presence inactive or unsupported.</source>
      <translation>リッチプレゼンスが非アクティブまたはサポートされていません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10321"/>
      <source>Game not loaded or no RetroAchievements available.</source>
      <translation>ゲームがロードされていないか、利用可能な RetroAchievements がありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10323"/>
      <source>Card Name</source>
      <translation>カード名</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10324"/>
      <source>Eject Card</source>
      <translation>カードの取り出し</translation>
    </message>
  </context>
  <context>
    <name>GS</name>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="194"/>
      <source>Configured upscale multiplier {}x is above your GPU&apos;s supported multiplier of {}x.</source>
      <translation>設定されたアップスケール乗数{}xはあなたのGPUがサポートしている乗数{}xを超えています。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="302"/>
      <source>Failed to reopen, restoring old configuration.</source>
      <translation>再開に失敗しました。古い設定を復元中です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="359"/>
      <source>Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.</source>
      <translation>レンダーデバイスを作成できませんでした。 これは、GPUが選択したレンダラー({})をサポートしていないか、グラフィックスドライバーを更新する必要があるためです。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="546"/>
      <source>Failed to change window after update. The log may contain more information.</source>
      <translation>メモリーカードの名前を変更できませんでした。ログに詳細情報が含まれている可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1089"/>
      <source>Upscaling can only be changed while using the Hardware Renderer.</source>
      <translation type="unfinished">Upscaling can only be changed while using the Hardware Renderer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1102"/>
      <source>Upscale multiplier set to native resolution.</source>
      <translation type="unfinished">Upscale multiplier set to native resolution.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1107"/>
      <source>Upscale multiplier maximized to {}x.</source>
      <translation type="unfinished">Upscale multiplier maximized to {}x.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1111"/>
      <source>Upscale multiplier {} to {}x.</source>
      <translation type="unfinished">Upscale multiplier {} to {}x.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1112"/>
      <source>increased</source>
      <translation type="unfinished">increased</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1112"/>
      <source>decreased</source>
      <translation type="unfinished">decreased</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1122"/>
      <source>{} ({} x {})</source>
      <extracomment>Leftmost value is an OSD message about the upscale multiplier. Values in parentheses are a resolution width (left) and height (right).</extracomment>
      <translation type="unfinished">{} ({} x {})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="475"/>
      <source>Saving screenshot to &apos;{}&apos;.</source>
      <translation>スクリーンショットを &apos;{}&apos; に保存しています。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="487"/>
      <source>Saved screenshot to &apos;{}&apos;.</source>
      <translation>スクリーンショットを &apos;{}&apos; に保存しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="494"/>
      <source>Failed to save screenshot to &apos;{}&apos;.</source>
      <translation>スクリーンショット &apos;{}&apos; の保存に失敗しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="565"/>
      <source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
      <translation>ホスト GPU デバイスでエラーが発生し、復元されました。レンダリングが壊れている可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="684"/>
      <source>CAS is not available, your graphics driver does not support the required functionality.</source>
      <translation>CAS は利用できません。お使いのグラフィックドライバは必要な機能をサポートしていません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="739"/>
      <source>with no compression</source>
      <translation>圧縮なし</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="746"/>
      <source>with LZMA compression</source>
      <translation>LZMA 圧縮あり</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="753"/>
      <source>with Zstandard compression</source>
      <translation>Zstandard 圧縮あり</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="759"/>
      <source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
      <translation>{0} GS ダンプ {1} を &apos;{2}&apos; に保存しています。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="760"/>
      <source>single frame</source>
      <translation>シングルフレーム</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="760"/>
      <source>multi-frame</source>
      <translation>マルチフレーム</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="780"/>
      <source>Failed to render/download screenshot.</source>
      <translation>スクリーンショットの描画/ダウンロードに失敗しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="791"/>
      <source>Saved GS dump to &apos;{}&apos;.</source>
      <translation>GS ダンプを &apos;{}&apos; に保存しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSRendererHW.cpp" line="132"/>
      <source>Hash cache has used {:.2f} MB of VRAM, disabling.</source>
      <translation>ハッシュキャッシュは無効化しました。{:.2f} MBのVRAMを使用します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="741"/>
      <source>Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</source>
      <translation>1 つ以上の圧縮置換テクスチャを使用しているので自動生成ミップマップを無効にしています。テクスチャを圧縮するには、ミップマップを生成してください。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2713"/>
      <source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
      <translation>ステンシルバッファーとテクスチャバリアが両方とも利用できないため、一部のグラフィック効果が崩れます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5054"/>
      <source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.</source>
      <translation>「Spin GPU During Readbacks」が有効になっていますが、キャリブレートされたタイムスタンプは利用できません。これは非常に遅い動作になる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="392"/>
      <source>Your system has the &quot;OpenCL, OpenGL, and Vulkan Compatibility Pack&quot; installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.</source>
      <translation>お使いのシステムには「OpenCL、OpenGL、およびVulkan互換機能パック」がインストールされています。
この Vulkan ドライバは、一部の GPU で PCSX2 をクラッシュさせます。
Vulkan レンダラーを使用するには、このアプリ パッケージを削除する必要があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="411"/>
      <source>The Vulkan graphics API was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.</source>
      <translation type="unfinished">The Vulkan graphics API was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/MTGS.cpp" line="997"/>
      <source>Switching to Software Renderer...</source>
      <translation>ソフトウェアレンダラーに切り替え中…</translation>
    </message>
    <message>
      <location filename="../../pcsx2/MTGS.cpp" line="997"/>
      <source>Switching to Hardware Renderer...</source>
      <translation>ハードウェアレンダラーに切り替え中…</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="117"/>
      <source>Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.</source>
      <translation>D3D11デバイスの作成に失敗しました: 0x{:08X}. Direct3D機能レベル10.0をサポートするGPUが必要です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="516"/>
      <source>The Direct3D 11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</source>
      <translation type="unfinished">The Direct3D 11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</translation>
    </message>
  </context>
  <context>
    <name>GSCapture</name>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="296"/>
      <source>Failed to load FFmpeg</source>
      <translation>FFmpegの読み込みに失敗しました</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="297"/>
      <source>You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.</source>
      <translation>1 つ以上のファイルが見つからないか、間違ったバージョンを使用している可能性があります。PCSX2 のこのビルドには、次のものが必要です。
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing audio and video</source>
      <translation>オーディオとビデオをキャプチャする</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing video</source>
      <translation>動画をキャプチャする</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing audio</source>
      <translation>音声をキャプチャする</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="840"/>
      <source>Starting {} to &apos;{}&apos;.</source>
      <translation type="unfinished">Starting {} to &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="1257"/>
      <source>Stopped {} to &apos;{}&apos;.</source>
      <translation type="unfinished">Stopped {} to &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="1263"/>
      <source>Aborted {} due to encoding error in &apos;{}&apos;.</source>
      <translation type="unfinished">Aborted {} due to encoding error in &apos;{}&apos;.</translation>
    </message>
  </context>
  <context>
    <name>GSDeviceOGL</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp" line="639"/>
      <source>OpenGL renderer is not supported. Only OpenGL {}.{}
 was found</source>
      <translation>OpenGL レンダラーがサポートされていません。OpenGL {}.{}
 のみが見つかりました</translation>
    </message>
  </context>
  <context>
    <name>GSDeviceVK</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2078"/>
      <source>Your GPU does not support the required Vulkan features.</source>
      <translation>お使いのGPUは必要なVulkan機能をサポートしていません。</translation>
    </message>
  </context>
  <context>
    <name>GSDumpFile</name>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="78"/>
      <source>Failed to read header.</source>
      <translation type="unfinished">Failed to read header.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="85"/>
      <source>Failed to read state data.</source>
      <translation type="unfinished">Failed to read state data.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="95"/>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="107"/>
      <source>GSDump header is corrupted.</source>
      <translation type="unfinished">GSDump header is corrupted.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="119"/>
      <source>Failed to read real state data</source>
      <translation type="unfinished">Failed to read real state data</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="127"/>
      <source>Failed to read regs data.</source>
      <translation type="unfinished">Failed to read regs data.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="144"/>
      <source>Failed to read packet.</source>
      <translation type="unfinished">Failed to read packet.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="162"/>
      <source>Failed to read byte.</source>
      <translation type="unfinished">Failed to read byte.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="174"/>
      <source>Failed to read word.</source>
      <translation type="unfinished">Failed to read word.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="205"/>
      <source>Unknown packet type {}</source>
      <translation type="unfinished">Unknown packet type {}</translation>
    </message>
  </context>
  <context>
    <name>GSDumpLzma</name>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="337"/>
      <source>Failed to allocate lookahead buffer.</source>
      <translation type="unfinished">Failed to allocate lookahead buffer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="357"/>
      <source>Xzs_ReadBackward() failed: {}.</source>
      <translation type="unfinished">Xzs_ReadBackward() failed: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="364"/>
      <source>Stream has no blocks.</source>
      <translation type="unfinished">Stream has no blocks.</translation>
    </message>
  </context>
  <context>
    <name>GSDumpReplayer</name>
    <message>
      <location filename="../../pcsx2/GSDumpReplayer.cpp" line="97"/>
      <source>Failed to open or read &apos;{}&apos;: {}</source>
      <translation type="unfinished">Failed to open or read &apos;{}&apos;: {}</translation>
    </message>
  </context>
  <context>
    <name>GameCheatSettingsWidget</name>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
      <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
      <translation>チートを有効にすると、予期せぬ動作、クラッシュ、ゲームが止まる、あるいはセーブデータが破損するおそれがあります。チートを使用する場合は、自己責任でご利用ください。PCSX2 チームは、チートを有効にしたユーザーへのサポートを提供しません。</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="41"/>
      <source>Enable Cheats</source>
      <translation>チートを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="28"/>
      <source>Name</source>
      <translation>名前</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="29"/>
      <source>Author</source>
      <translation>作成者</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="30"/>
      <source>Description</source>
      <translation>説明</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="48"/>
      <source>Search...</source>
      <translation>検索...</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="72"/>
      <source>Enable All</source>
      <translation>すべて有効化</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="79"/>
      <source>Disable All</source>
      <translation>すべて無効化</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="86"/>
      <source>All CRCs</source>
      <translation>すべての CRC</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="116"/>
      <source>Reload Cheats</source>
      <translation>チートを再読み込み</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="65"/>
      <source>Show Cheats For All CRCs</source>
      <translation>すべての CRC のチートを表示</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="65"/>
      <source>Checked</source>
      <translation>チェックを入れる</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="66"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation>CRC が一致しないパッチを読み込むかどうかを切り替えます。チェックを入れると、現在の CRC に関わらず、シリアルナンバーが一致しているパッチを全て読み込むようになります。</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="138"/>
      <source>&lt;strong&gt;Applied:&lt;/strong&gt; %1</source>
      <translation type="unfinished">&lt;strong&gt;Applied:&lt;/strong&gt; %1</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="291"/>
      <source>%1 unlabelled patch codes will automatically activate.</source>
      <translation>%1 つのラベルの無いパッチコードが自動的に有効になります。</translation>
    </message>
  </context>
  <context>
    <name>GameDatabase</name>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="888"/>
      <source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
      <translation>{0} 現在のブレンド精度は {1} です。
このゲームには {2} が推奨されています。
ゲームプロパティからブレンド精度を上げると、グラフィック品質が向上しますが、システム負荷が増大する可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="932"/>
      <source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
      <translation>GS ハードウェアレンダラーの手動修正が有効になっています。自動修正は適用されませんでした。:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1173"/>
      <source>No tracks provided.</source>
      <translation>トラックは提供されていません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1182"/>
      <source>Hash {} is not in database.</source>
      <translation>ハッシュ {} はデータベースにありません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1191"/>
      <source>Data track number does not match data track in database.</source>
      <translation>データトラック番号がデータベースのデータトラックと一致しません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1208"/>
      <source>Track {0} with hash {1} is not found in database.
</source>
      <translation>ハッシュ {1} を持つトラック {0} がデータベースに見つかりません。
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1219"/>
      <source>Track {0} with hash {1} is for a different game ({2}).
</source>
      <translation>ハッシュ {1} を持つトラック {0} は別のゲーム ({2}) のものです。
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1230"/>
      <source>Track {0} with hash {1} does not match database track.
</source>
      <translation>ハッシュ {1} を持つトラック {0} はデータベーストラックと一致しません。
</translation>
    </message>
  </context>
  <context>
    <name>GameFixSettingsWidget</name>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="17"/>
      <source>Game Fixes</source>
      <translation>ゲーム修正</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="23"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <source>FPU Multiply Hack</source>
      <extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation>FPU Multiply Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="37"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <source>Skip MPEG Hack</source>
      <extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
      <translation>Skip MPEG Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="44"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <source>Preload TLB Hack</source>
      <extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
      <translation>Preload TLB Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="51"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <source>EE Timing Hack</source>
      <extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
      <translation>EE Timing Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="58"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <source>Instant DMA Hack</source>
      <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
      <translation>Instant DMA Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="65"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <source>OPH Flag Hack</source>
      <extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation>OPH Flag Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="72"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <source>Emulate GIF FIFO</source>
      <extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
      <translation>GIF FIFO をエミュレート</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="79"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <source>DMA Busy Hack</source>
      <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
      <translation/>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="86"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <source>Delay VIF1 Stalls</source>
      <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
      <translation>Delay VIF1 Stalls</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="93"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <source>Emulate VIF FIFO</source>
      <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
      <translation>VIF FIFO をエミュレート</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="100"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <source>Full VU0 Synchronization</source>
      <extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
      <translation>Full VU0 Synchronization (Full VU0 同期)</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="107"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <source>VU I Bit Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
      <translation>VU I Bit Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="114"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <source>VU Add Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
      <translation>VU Add Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="121"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <source>VU Overflow Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation>VU Overflow Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="128"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <source>VU Sync</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
      <translation>VU Sync (VU 同期)</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="135"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <source>VU XGKick Sync</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
      <translation>VU XGKick Sync (VU XGKick 同期)</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="142"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Force Blit Internal FPS Detection</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit  This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
      <translation>Force Blit Internal FPS Detection (強制的に内部FPSをブレット検出)</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="30"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <source>Use Software Renderer For FMVs</source>
      <extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
      <translation>FMV にソフトウェアレンダラーを使用する</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Unchecked</source>
      <translation>チェックを外す</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <source>For Tales of Destiny.</source>
      <translation>テイルズ オブ デスティニー向け。</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <source>To avoid TLB miss on Goemon.</source>
      <translation>ゴエモンのTLBミスを回避</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <source>Needed for some games with complex FMV rendering.</source>
      <translation>複雑な FMV レンダリングを行う一部のゲームに必要です。</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
      <translation>ゲームのハング/フリーズを回避するために、ゲーム内のビデオ/FMV をスキップします。</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
      <translation>次のゲームに影響があることが知られています：Bleach Blade Battlers、Growlanser II および III、Wizardry</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
      <translation>汎用タイミングハック 次のゲームに影響を与えることが知られています: Digital Devil Saga, SSX</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
      <translation>キャッシュのエミュレーションの問題に対して有効です。次のゲームに影響を与えることが知られています：Fire Pro Wrestling Z</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
      <translation>次のゲームに影響を与えることが知られています：Mana Khemia 1、Metal Saga、Pilot Down Behind Enemy Lines</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <source>Correct but slower. Known to affect the following games: FIFA Street 2.</source>
      <translation type="unfinished">Correct but slower. Known to affect the following games: FIFA Street 2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
      <translation>VIF1 FIFOの先読みをシミュレートします。Test Drive UnlimitedやTransformersなどのゲームに影響を与えることが知られています。</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
      <translation>SOCOM 2のHUDおよびSpy Hunterのローディングハング対策</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
      <translation>トライエースのゲーム向け：スターオーシャン3、ラジアータ ストーリーズ、ヴァルキリープロファイル2</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
      <translation>一部のゲームでの連続的な再コンパイルを回避します。次のゲームに影響することが知られています：Scarface The World is Yours、Crash Tag Team Racing。</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <source>Forces tight VU0 sync on every COP2 instruction.</source>
      <translation>すべてのCOP2命令で厳格なVU0同期を強制します。</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
      <translation>遅延実行 (VUレジスタの読み取り/書き込み時の同期の問題を回避)</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <source>To check for possible float overflows (Superman Returns).</source>
      <translation>可能なフロートオーバーフローを確認する (Superman Returns)</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <source>Use accurate timing for VU XGKicks (slower).</source>
      <translation>VU XGKicksに正確なタイミングを使用する(低速)。</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
      <translation>一部のゲームで誤った読み取りを避けるために、内部FPSを計算する別の方法を使用します。</translation>
    </message>
  </context>
  <context>
    <name>GameList</name>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="98"/>
      <source>PS2 Disc</source>
      <translation>PS2 ディスク</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="99"/>
      <source>PS1 Disc</source>
      <translation>PS1 ディスク</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="100"/>
      <source>ELF</source>
      <translation>ELF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="101"/>
      <source>Invalid</source>
      <translation>無効</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="114"/>
      <source>NTSC-B</source>
      <translation>NTSC-B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="115"/>
      <source>NTSC-C</source>
      <translation>NTSC-C</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="116"/>
      <source>NTSC-HK</source>
      <translation>NTSC-HK</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="117"/>
      <source>NTSC-J</source>
      <translation>NTSC-J</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="118"/>
      <source>NTSC-K</source>
      <translation>NTSC-K</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="119"/>
      <source>NTSC-T</source>
      <translation>NTSC-T</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="120"/>
      <source>NTSC-U</source>
      <translation>NTSC-U</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="121"/>
      <source>Other</source>
      <translation type="unfinished">Other</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="122"/>
      <source>PAL-A</source>
      <translation>PAL-A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="123"/>
      <source>PAL-AF</source>
      <translation>PAL-AF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="124"/>
      <source>PAL-AU</source>
      <translation>PAL-AU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="125"/>
      <source>PAL-BE</source>
      <translation>PAL-BE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="126"/>
      <source>PAL-E</source>
      <translation>PAL-E</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="127"/>
      <source>PAL-F</source>
      <translation>PAL-F</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="128"/>
      <source>PAL-FI</source>
      <translation>PAL-FI</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="129"/>
      <source>PAL-G</source>
      <translation>PAL-G</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="130"/>
      <source>PAL-GR</source>
      <translation>PAL-GR</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="131"/>
      <source>PAL-I</source>
      <translation>PAL-I</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="132"/>
      <source>PAL-IN</source>
      <translation>PAL-IN</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="133"/>
      <source>PAL-M</source>
      <translation>PAL-M</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="134"/>
      <source>PAL-NL</source>
      <translation>PAL-NL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="135"/>
      <source>PAL-NO</source>
      <translation>PAL-NO</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="136"/>
      <source>PAL-P</source>
      <translation>PAL-P</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="137"/>
      <source>PAL-PL</source>
      <translation>PAL-PL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="138"/>
      <source>PAL-R</source>
      <translation>PAL-R</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="139"/>
      <source>PAL-S</source>
      <translation>PAL-S</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="140"/>
      <source>PAL-SC</source>
      <translation>PAL-SC</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="141"/>
      <source>PAL-SW</source>
      <translation type="unfinished">PAL-SW</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="142"/>
      <source>PAL-SWI</source>
      <translation type="unfinished">PAL-SWI</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="143"/>
      <source>PAL-UK</source>
      <translation type="unfinished">PAL-UK</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="197"/>
      <source>Unknown</source>
      <translation>不明</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="200"/>
      <source>Nothing</source>
      <translation type="unfinished">Nothing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="203"/>
      <source>Intro</source>
      <translation type="unfinished">Intro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="206"/>
      <source>Menu</source>
      <translation type="unfinished">Menu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="209"/>
      <source>In-Game</source>
      <translation type="unfinished">In-Game</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="212"/>
      <source>Playable</source>
      <translation type="unfinished">Playable</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="215"/>
      <source>Perfect</source>
      <translation>完璧</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="692"/>
      <source>Scanning directory {} (recursively)...</source>
      <translation>ディレクトリ {} をスキャンしています… (サブフォルダ含む)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="695"/>
      <source>Scanning directory {}...</source>
      <translation>ディレクトリ {} をスキャンしています…</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="723"/>
      <source>Scanning {}...</source>
      <translation>{} をスキャンしています…</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1190"/>
      <source>Never</source>
      <translation>なし</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1207"/>
      <source>Today</source>
      <translation>今日</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1212"/>
      <source>Yesterday</source>
      <translation>昨日</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1235"/>
      <source>{}h {}m</source>
      <translation>{}時間 {}分</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1237"/>
      <source>{}h {}m {}s</source>
      <translation>{}時間 {}分 {}秒</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1239"/>
      <source>{}m {}s</source>
      <translation>{}分 {}秒</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1241"/>
      <source>{}s</source>
      <translation>{}秒</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/GameList.cpp" line="1252"/>
      <source>%n seconds</source>
      <translation type="unfinished">
        <numerusform>%n seconds</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../GameList/GameListModel.cpp" line="223"/>
      <location filename="../../pcsx2/GameList.cpp" line="1248"/>
      <source>%n hours</source>
      <translation>
        <numerusform>%n 時間</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../GameList/GameListModel.cpp" line="227"/>
      <location filename="../../pcsx2/GameList.cpp" line="1250"/>
      <source>%n minutes</source>
      <translation>
        <numerusform>%n 分</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1412"/>
      <source>Downloading cover for {0} [{1}]...</source>
      <translation>{0} [{1}] のカバーをダウンロード中...</translation>
    </message>
  </context>
  <context>
    <name>GameListModel</name>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="512"/>
      <source>Type</source>
      <translation>種類</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="513"/>
      <source>Code</source>
      <translation>コー​​ド</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="514"/>
      <source>Title</source>
      <translation>タイトル</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="515"/>
      <source>File Title</source>
      <translation>ファイル名</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="516"/>
      <source>CRC</source>
      <translation>CRC</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="517"/>
      <source>Time Played</source>
      <translation>プレイ時間</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="518"/>
      <source>Last Played</source>
      <translation>最終プレイ日</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="519"/>
      <source>Size</source>
      <translation>サイズ</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="520"/>
      <source>Region</source>
      <translation>リージョン</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="521"/>
      <source>Compatibility</source>
      <translation>互換性</translation>
    </message>
  </context>
  <context>
    <name>GameListRefreshThread</name>
    <message>
      <location filename="../GameList/GameListRefreshThread.cpp" line="64"/>
      <source>Error</source>
      <translation type="unfinished">Error</translation>
    </message>
  </context>
  <context>
    <name>GameListSettingsWidget</name>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="29"/>
      <source>Game Scanning</source>
      <translation>ゲームのスキャン</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="37"/>
      <source>Search Directories (will be scanned for games)</source>
      <translation>検索ディレクトリ (ゲームがスキャンされます)</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="69"/>
      <source>Add...</source>
      <translation>追加...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="88"/>
      <location filename="../Settings/GameListSettingsWidget.ui" line="189"/>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="181"/>
      <source>Remove</source>
      <translation>削除</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="104"/>
      <source>Search Directory</source>
      <translation>検索ディレクトリ</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="109"/>
      <source>Scan Recursively</source>
      <translation>再帰スキャン</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="119"/>
      <source>Excluded Paths (will not be scanned)</source>
      <translation>除外するパス (スキャンされません)</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="151"/>
      <source>Directory...</source>
      <translation>ディレクトリ...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="170"/>
      <source>File...</source>
      <translation>ファイル...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="228"/>
      <source>Scan For New Games</source>
      <translation>新しいゲームをスキャン</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="244"/>
      <source>Rescan All Games</source>
      <translation>すべてのゲームを再スキャン</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="259"/>
      <source>Display</source>
      <translation>画面</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="265"/>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="30"/>
      <source>Prefer English Titles</source>
      <translation>英語のゲームタイトルのみ表示</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="30"/>
      <source>Unchecked</source>
      <translation>チェックを外す</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
      <source>For games with both a title in the game&apos;s native language and one in English, prefer the English title.</source>
      <translation>母国語と英語でタイトル表記が異なるゲームに対して、英語表記の表示を優先させる。</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="183"/>
      <source>Open Directory...</source>
      <translation>ディレクトリを開く...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="197"/>
      <source>Select Search Directory</source>
      <translation>検索ディレクトリを選択</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="203"/>
      <source>Scan Recursively?</source>
      <translation>再帰的にスキャンしますか？</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="204"/>
      <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
      <translation>ディレクトリ &quot;%1&quot; を再帰的にスキャンしますか？

再帰的スキャンを行うと、サブディレクトリ内のファイルも検出可能になりますが、通常よりもスキャン時間が長くなります。</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="234"/>
      <source>Select File</source>
      <translation>ファイルを選択</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="244"/>
      <source>Select Directory</source>
      <translation>ディレクトリを選択</translation>
    </message>
  </context>
  <context>
    <name>GameListWidget</name>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="57"/>
      <location filename="../GameList/GameListWidget.ui" line="60"/>
      <source>Game List</source>
      <translation>ゲームリスト</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="82"/>
      <location filename="../GameList/GameListWidget.ui" line="85"/>
      <source>Game Grid</source>
      <translation>ゲームグリッド</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="107"/>
      <location filename="../GameList/GameListWidget.ui" line="110"/>
      <source>Show Titles</source>
      <translation>タイトルを表示</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="172"/>
      <source>All Types</source>
      <translation>すべての種類</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="184"/>
      <source>All Regions</source>
      <translation>すべてのリージョン</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="201"/>
      <source>Search...</source>
      <translation>検索...</translation>
    </message>
  </context>
  <context>
    <name>GamePatchDetailsWidget</name>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="37"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="25"/>
      <source>Patch Title</source>
      <translation>パッチ名</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="62"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="47"/>
      <source>Enabled</source>
      <translation>有効</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="73"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="58"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;作成者: &lt;/span&gt;パッチ作成者&lt;/p&gt;&lt;p&gt;説明はこちら&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="26"/>
      <source>Unknown</source>
      <translation>不明</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="28"/>
      <source>No description provided.</source>
      <translation>説明はありません。</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="31"/>
      <source>&lt;strong&gt;Author:&lt;/strong&gt; %1&lt;br&gt;&lt;strong&gt;Applied:&lt;/strong&gt; %2&lt;br&gt;%3</source>
      <translation type="unfinished">&lt;strong&gt;Author:&lt;/strong&gt; %1&lt;br&gt;&lt;strong&gt;Applied:&lt;/strong&gt; %2&lt;br&gt;%3</translation>
    </message>
  </context>
  <context>
    <name>GamePatchSettingsWidget</name>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="29"/>
      <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
      <translation>ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、ゲームが止まる、あるいはセーブデータが破損する可能性があります。ゲームパッチを使用する場合は、自己責任でご利用ください。PCSX2 チームは、ゲームパッチを有効にしたユーザーへのサポートを提供しません。</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="39"/>
      <source>Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</source>
      <translation>ラベルのないパッチが読み込まれているため、このゲーム用に PCSX2 にバンドルされているパッチはすべて無効になります。</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="49"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Widescreen patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Widescreen patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="59"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;No-Interlacing patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;No-Interlacing patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="84"/>
      <source>All CRCs</source>
      <translation>すべての CRC</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="107"/>
      <source>Reload Patches</source>
      <translation>パッチを再読み込み</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="91"/>
      <source>Show Patches For All CRCs</source>
      <translation>すべての CRC のパッチを表示</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="91"/>
      <source>Checked</source>
      <translation>チェックを入れる</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="92"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation>CRC が一致しないパッチを読み込むかどうかを切り替えます。チェックを入れると、現在の CRC に関わらず、シリアルナンバーが一致しているパッチを全て読み込むようになります。</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="191"/>
      <source>There are no patches available for this game.</source>
      <translation>このゲームに利用可能なパッチがありません。</translation>
    </message>
  </context>
  <context>
    <name>GameSummaryWidget</name>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="32"/>
      <source>Title:</source>
      <translation>タイトル:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="44"/>
      <source>Clear the line to restore the original title...</source>
      <translation>行をクリアして元のタイトルに戻す…</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="54"/>
      <location filename="../Settings/GameSummaryWidget.ui" line="387"/>
      <source>Restore</source>
      <translation>戻す</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="63"/>
      <source>Sorting Title:</source>
      <extracomment>Name for use in sorting (e.g. &quot;XXX, The&quot; for a game called &quot;The XXX&quot;)</extracomment>
      <translation>タイトル順でソート:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="80"/>
      <source>English Title:</source>
      <translation>タイトル (英語表記):</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="97"/>
      <source>Path:</source>
      <translation>パス:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="114"/>
      <source>Serial:</source>
      <translation>シリアル番号:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="136"/>
      <source>Check Wiki</source>
      <translation>Wikiを確認</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="145"/>
      <source>CRC:</source>
      <translation>CRC:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="162"/>
      <source>Type:</source>
      <translation>種類:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="185"/>
      <source>PS2 Disc</source>
      <translation>PS2 ディスク</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="193"/>
      <source>PS1 Disc</source>
      <translation>PS1 ディスク</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="201"/>
      <source>ELF (PS2 Executable)</source>
      <translation>ELF (PS2 用実行ファイル)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="212"/>
      <source>Region:</source>
      <translation>リージョン:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="231"/>
      <source>NTSC-B (Brazil)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-B (ブラジル)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="236"/>
      <source>NTSC-C (China)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-C (中国)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="241"/>
      <source>NTSC-HK (Hong Kong)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-HK (香港)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="246"/>
      <source>NTSC-J (Japan)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-J (日本)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="251"/>
      <source>NTSC-K (Korea)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-K (韓国)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="256"/>
      <source>NTSC-T (Taiwan)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-T (台湾)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="261"/>
      <source>NTSC-U (US)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-U (アメリカ)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="266"/>
      <source>Other</source>
      <translation>その他</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="271"/>
      <source>PAL-A (Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-A (オーストラリア)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="276"/>
      <source>PAL-AF (South Africa)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-AF (南アフリカ)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="281"/>
      <source>PAL-AU (Austria)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-AU (オーストリア)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="286"/>
      <source>PAL-BE (Belgium)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-BE (ベルギー)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="291"/>
      <source>PAL-E (Europe/Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-E (ヨーロッパ/オーストラリア)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="296"/>
      <source>PAL-F (France)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-F (フランス)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="301"/>
      <source>PAL-FI (Finland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-FI (フィンランド)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="306"/>
      <source>PAL-G (Germany)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-G (ドイツ)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="311"/>
      <source>PAL-GR (Greece)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-GR (ギリシャ)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="316"/>
      <source>PAL-I (Italy)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-I (イタリア)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="321"/>
      <source>PAL-IN (India)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-IN (インド)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="326"/>
      <source>PAL-M (Europe/Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-M (ヨーロッパ/オーストラリア)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="331"/>
      <source>PAL-NL (Netherlands)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-NL (オランダ)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="336"/>
      <source>PAL-NO (Norway)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-NO (ノルウェー)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="341"/>
      <source>PAL-P (Portugal)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-P (ポルトガル)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="346"/>
      <source>PAL-PL (Poland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-PL (ポーランド)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="351"/>
      <source>PAL-R (Russia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-R (ロシア)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="356"/>
      <source>PAL-S (Spain)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-S (スペイン)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="361"/>
      <source>PAL-SC (Scandinavia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SC (スカンジナビア)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="366"/>
      <source>PAL-SW (Sweden)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SW (スウェーデン)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="371"/>
      <source>PAL-SWI (Switzerland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SWI (スイス)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="376"/>
      <source>PAL-UK (United Kingdom)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-UK (イギリス)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="396"/>
      <source>Compatibility:</source>
      <translation>互換性:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="413"/>
      <source>Input Profile:</source>
      <translation>入力プロファイル:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="430"/>
      <source>Shared</source>
      <extracomment>Refers to the shared settings profile.</extracomment>
      <translation>共有</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="438"/>
      <source>Disc Path:</source>
      <translation>ディスクパス:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="453"/>
      <source>Browse...</source>
      <translation>参照...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="460"/>
      <source>Clear</source>
      <translation>クリア</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="512"/>
      <source>Verify</source>
      <translation>検証</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="555"/>
      <source>Search on Redump.org...</source>
      <translation>Redump.org で検索...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="78"/>
      <source>%0%1</source>
      <extracomment>First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat</extracomment>
      <translation>%0%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="86"/>
      <source> %0%1</source>
      <extracomment>First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages</extracomment>
      <translation> %0%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="175"/>
      <source>Select Disc Path</source>
      <translation>ディスクパスを選択</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="188"/>
      <source>Game is not a CD/DVD.</source>
      <translation>ゲームは CD/DVD ではありません。</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="195"/>
      <source>Track list unavailable while virtual machine is running.</source>
      <translation>仮想マシンの実行中はトラックリストを利用できません。</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="220"/>
      <source>#</source>
      <translation>#</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="223"/>
      <source>Mode</source>
      <translation>モード</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="224"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="232"/>
      <source>Start</source>
      <translation>スタート</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="225"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="233"/>
      <source>Sectors</source>
      <translation>セクター</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="226"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="234"/>
      <source>Size</source>
      <translation>サイズ</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="227"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="235"/>
      <source>MD5</source>
      <translation>MD5</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="228"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="236"/>
      <source>Status</source>
      <translation>ステータス</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="244"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="249"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="250"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="251"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="257"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="258"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="259"/>
      <source>%1</source>
      <translation>%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="252"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="260"/>
      <source>&lt;not computed&gt;</source>
      <translation>&lt;未検証&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="276"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="285"/>
      <source>Error</source>
      <translation>エラー</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="276"/>
      <source>Cannot verify image while a game is running.</source>
      <translation>ゲーム実行中にディスクイメージを検証することはできません。</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="307"/>
      <source>One or more tracks is missing.</source>
      <translation>1 つ以上のトラックがありません。</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="344"/>
      <source>Verified as %1 [%2] (Version %3).</source>
      <translation>%1 [%2] (バージョン %3) として確認されました。</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="351"/>
      <source>Verified as %1 [%2].</source>
      <translation>%1 [%2] として確認されました。</translation>
    </message>
  </context>
  <context>
    <name>GlobalVariableTreeView</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="923"/>
      <source>unknown function</source>
      <translation>不明な関数</translation>
    </message>
  </context>
  <context>
    <name>GraphicsAdvancedSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="26"/>
      <source>Advanced Options</source>
      <translation>高度なオプション</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="32"/>
      <source>Hardware Download Mode:</source>
      <translation type="unfinished">Hardware Download Mode:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="43"/>
      <source>Accurate (Recommended)</source>
      <translation>正確 (推奨)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="48"/>
      <source>Disable Readbacks (Synchronize GS Thread)</source>
      <translation type="unfinished">Disable Readbacks (Synchronize GS Thread)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="53"/>
      <source>Unsynchronized (Non-Deterministic)</source>
      <translation type="unfinished">Unsynchronized (Non-Deterministic)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="58"/>
      <source>Disabled (Ignore Transfers)</source>
      <translation type="unfinished">Disabled (Ignore Transfers)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="66"/>
      <source>GS Dump Compression:</source>
      <translation type="unfinished">GS Dump Compression:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="77"/>
      <source>Uncompressed</source>
      <translation>非圧縮</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="82"/>
      <source>LZMA (xz)</source>
      <translation>LZMA (xz)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="87"/>
      <source>Zstandard (zst)</source>
      <translation>Zstandard (zst)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="97"/>
      <source>Extended Upscaling Multipliers</source>
      <translation>拡張アップスケーリング乗数</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="104"/>
      <source>Disable Mailbox Presentation</source>
      <extracomment>Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.</extracomment>
      <translation>Mailbox Presentationを無効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="111"/>
      <source>Use Blit Swap Chain</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
      <translation type="unfinished">Use Blit Swap Chain</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="118"/>
      <source>Spin CPU During Readbacks</source>
      <translation type="unfinished">Spin CPU During Readbacks</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="125"/>
      <source>Spin GPU During Readbacks</source>
      <translation type="unfinished">Spin GPU During Readbacks</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="134"/>
      <source>Allow Exclusive Fullscreen:</source>
      <translation>排他的フルスクリーンを許可:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="145"/>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="279"/>
      <source>Automatic (Default)</source>
      <translation>自動 (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="150"/>
      <source>Disallowed</source>
      <translation type="unfinished">Disallowed</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="155"/>
      <source>Allowed</source>
      <translation type="unfinished">Allowed</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="164"/>
      <source>None</source>
      <translation>なし</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="169"/>
      <source>Partial</source>
      <translation type="unfinished">Partial</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="174"/>
      <source>Full (Hash Cache)</source>
      <translation type="unfinished">Full (Hash Cache)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="182"/>
      <source>Texture Preloading:</source>
      <translation>テクスチャの事前読み込み:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="195"/>
      <source>Frame Rate Options</source>
      <translation>フレームレートオプション</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="201"/>
      <source>NTSC Frame Rate:</source>
      <translation>NTSC フレームレート:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="211"/>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="237"/>
      <source> Hz</source>
      <extracomment>Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
      <translation> Hz</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="227"/>
      <source>PAL Frame Rate:</source>
      <translation>PAL フレームレート:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="262"/>
      <source>Debugging Options</source>
      <translation>デバッグオプション</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="268"/>
      <source>Override Texture Barriers:</source>
      <translation type="unfinished">Override Texture Barriers:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="284"/>
      <source>Force Disabled</source>
      <translation>強制的に無効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="289"/>
      <source>Force Enabled</source>
      <translation>強制的に有効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="299"/>
      <source>Disable Framebuffer Fetch</source>
      <translation>フレームバッファフェッチを無効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="306"/>
      <source>Disable Shader Cache</source>
      <translation>シェーダーキャッシュを無効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="313"/>
      <source>Disable Vertex Shader Expand</source>
      <translation type="unfinished">Disable Vertex Shader Expand</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="320"/>
      <source>Use Debug Device</source>
      <translation type="unfinished">Use Debug Device</translation>
    </message>
  </context>
  <context>
    <name>GraphicsDisplaySettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="26"/>
      <source>Deinterlacing:</source>
      <translation>デインターレース:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="41"/>
      <source>Integer Scaling</source>
      <translation>整数スケーリング</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="48"/>
      <source>Apply Widescreen Patches</source>
      <translation>ワイドスクリーンパッチを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="55"/>
      <source>Apply No-Interlacing Patches</source>
      <translation type="unfinished">Apply No-Interlacing Patches</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="62"/>
      <source>Anti-Blur</source>
      <translation>アンチブラー</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="65"/>
      <source>Ctrl+S</source>
      <translation>Ctrl+S</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="72"/>
      <source>Disable Interlace Offset</source>
      <translation>インターレースオフセットを無効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="79"/>
      <source>Screen Offsets</source>
      <translation>スクリーンオフセット</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="86"/>
      <source>Show Overscan</source>
      <translation>オーバースキャンを表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="95"/>
      <source>FMV Aspect Ratio Override:</source>
      <translation>FMVアスペクト比の上書き:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="106"/>
      <source>Fit to Window / Fullscreen</source>
      <translation>ウィンドウ / フルスクリーンに合わせる</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="111"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="189"/>
      <source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
      <translation>自動標準 (4:3 インターレース / 3:2 プログレッシブ)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="116"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="194"/>
      <source>Standard (4:3)</source>
      <translation>標準 (4:3)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="121"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="199"/>
      <source>Widescreen (16:9)</source>
      <translation>ワイドスクリーン (16:9)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="126"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="204"/>
      <source>Native/Full (10:7)</source>
      <translation>ネイティブ/フル (10:7)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="135"/>
      <source>None</source>
      <translation>なし</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="140"/>
      <source>Bilinear (Smooth)</source>
      <extracomment>Smooth: Refers to the texture clarity.</extracomment>
      <translation>バイリニア (スムーズ)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="145"/>
      <source>Bilinear (Sharp)</source>
      <extracomment>Sharp: Refers to the texture clarity.</extracomment>
      <translation>バイリニア (シャープ)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="153"/>
      <source>Vertical Stretch:</source>
      <translation type="unfinished">Vertical Stretch:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="163"/>
      <source>Fullscreen Mode:</source>
      <translation>フルスクリーンモード:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="173"/>
      <source>Bilinear Filtering:</source>
      <translation>バイリニアフィルタリング:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="184"/>
      <source>Off (Default)</source>
      <translation>オフ (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="212"/>
      <source>Crop:</source>
      <translation>切り取り:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="219"/>
      <source>Aspect Ratio:</source>
      <translation>アスペクト比:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="230"/>
      <source>Automatic (Default)</source>
      <translation>自動 (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="235"/>
      <source>No Deinterlacing</source>
      <translation>デインターレース無効</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="240"/>
      <source>Weave (Top Field First, Sawtooth)</source>
      <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
      <translation type="unfinished">Weave (Top Field First, Sawtooth)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="245"/>
      <source>Weave (Bottom Field First, Sawtooth)</source>
      <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
      <translation type="unfinished">Weave (Bottom Field First, Sawtooth)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="250"/>
      <source>Bob (Top Field First, Full Frames)</source>
      <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
      <translation type="unfinished">Bob (Top Field First, Full Frames)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="255"/>
      <source>Bob (Bottom Field First, Full Frames)</source>
      <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
      <translation type="unfinished">Bob (Bottom Field First, Full Frames)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="260"/>
      <source>Blend (Top Field First, Merge 2 Fields)</source>
      <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
      <translation type="unfinished">Blend (Top Field First, Merge 2 Fields)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="265"/>
      <source>Blend (Bottom Field First, Merge 2 Fields)</source>
      <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
      <translation type="unfinished">Blend (Bottom Field First, Merge 2 Fields)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="270"/>
      <source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
      <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
      <translation type="unfinished">Adaptive (Top Field First, Similar to Bob + Weave)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="275"/>
      <source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
      <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
      <translation type="unfinished">Adaptive (Bottom Field First, Similar to Bob + Weave)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="283"/>
      <source>%</source>
      <extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.</extracomment>
      <translation>%</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="311"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="341"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="361"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="381"/>
      <source>px</source>
      <translation>px</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="321"/>
      <source>Top:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>上:</translation>
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    <message>
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      <source>Left:</source>
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      <translation>左:</translation>
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    <message>
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      <source>Right:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>右:</translation>
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    <message>
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      <source>Bottom:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>下:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="21"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="167"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="283"/>
      <source>Disabled (Default)</source>
      <translation>無効 (既定)</translation>
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    <message>
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      <source>Enabled (Sprites Only)</source>
      <translation type="unfinished">Enabled (Sprites Only)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="31"/>
      <source>Enabled (All Primitives)</source>
      <translation type="unfinished">Enabled (All Primitives)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="39"/>
      <source>Texture Inside RT:</source>
      <translation type="unfinished">Texture Inside RT:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="49"/>
      <source>Skip Draw Range:</source>
      <translation type="unfinished">Skip Draw Range:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="59"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="66"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="87"/>
      <source>0 (Disabled)</source>
      <extracomment>0 (Disabled)</extracomment>
      <translation type="unfinished">0 (Disabled)</translation>
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    <message>
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      <source>1 (Normal)</source>
      <translation type="unfinished">1 (Normal)</translation>
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    <message>
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      <source>2 (Aggressive)</source>
      <translation type="unfinished">2 (Aggressive)</translation>
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    <message>
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      <translation type="unfinished">1 (64 Max Width)</translation>
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    <message>
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      <translation type="unfinished">2 (128 Max Width)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="102"/>
      <source>3 (192 Max Width)</source>
      <translation type="unfinished">3 (192 Max Width)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="107"/>
      <source>4 (256 Max Width)</source>
      <translation type="unfinished">4 (256 Max Width)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="112"/>
      <source>5 (320 Max Width)</source>
      <translation type="unfinished">5 (320 Max Width)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="117"/>
      <source>6 (384 Max Width)</source>
      <translation type="unfinished">6 (384 Max Width)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="122"/>
      <source>7 (448 Max Width)</source>
      <translation type="unfinished">7 (448 Max Width)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="127"/>
      <source>8 (512 Max Width)</source>
      <translation type="unfinished">8 (512 Max Width)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="132"/>
      <source>9 (576 Max Width)</source>
      <translation type="unfinished">9 (576 Max Width)</translation>
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    <message>
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      <source>10 (640 Max Width)</source>
      <translation type="unfinished">10 (640 Max Width)</translation>
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    <message>
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      <source>Sprites Only</source>
      <translation type="unfinished">Sprites Only</translation>
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    <message>
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      <source>Sprites/Triangles</source>
      <translation type="unfinished">Sprites/Triangles</translation>
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    <message>
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      <source>Blended Sprites/Triangles</source>
      <translation type="unfinished">Blended Sprites/Triangles</translation>
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    <message>
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      <source>Inside Target</source>
      <translation type="unfinished">Inside Target</translation>
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    <message>
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      <source>Merge Targets</source>
      <translation type="unfinished">Merge Targets</translation>
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    <message>
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      <source>Software CLUT Render:</source>
      <translation type="unfinished">Software CLUT Render:</translation>
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    <message>
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      <source>Estimate Texture Region</source>
      <translation type="unfinished">Estimate Texture Region</translation>
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    <message>
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      <source>Disable Render Fixes</source>
      <translation type="unfinished">Disable Render Fixes</translation>
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    <message>
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      <source>Read Targets When Closing</source>
      <translation type="unfinished">Read Targets When Closing</translation>
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    <message>
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      <source>Disable Safe Features</source>
      <translation type="unfinished">Disable Safe Features</translation>
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    <message>
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      <source>Disable Partial Source Invalidation</source>
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    <message>
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      <source>Disable Depth Conversion</source>
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    <message>
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      <source>Framebuffer Conversion</source>
      <translation type="unfinished">Framebuffer Conversion</translation>
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    <message>
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      <source>GPU Palette Conversion</source>
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    <message>
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      <source>Preload Frame Data</source>
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    <message>
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      <translation type="unfinished">Auto Flush:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="272"/>
      <source>GPU Target CLUT:</source>
      <extracomment>CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things.  GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.</extracomment>
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    <message>
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      <source>Enabled (Exact Match)</source>
      <translation type="unfinished">Enabled (Exact Match)</translation>
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    <message>
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      <source>Enabled (Check Inside Target)</source>
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      <source>CPU Sprite Render Size:</source>
      <translation type="unfinished">CPU Sprite Render Size:</translation>
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    <message>
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      <source>Mipmapping</source>
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    <message>
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      <source>Bilinear (Forced)</source>
      <translation>バイリニア (強制)</translation>
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    <message>
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      <source>Bilinear (PS2)</source>
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    <message>
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      <source>Bilinear (Forced excluding sprite)</source>
      <translation>バイリニア (スプライト以外強制)</translation>
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    <message>
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      <source>Dithering:</source>
      <translation>ディザリング:</translation>
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    <message>
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      <source>Minimum</source>
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    <message>
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      <source>Basic (Recommended)</source>
      <translation>基本 (推奨)</translation>
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    <message>
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      <source>High</source>
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    <message>
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      <source>Full (Slow)</source>
      <translation>フル (低速)</translation>
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    <message>
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    <message>
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      <source>Automatic (Default)</source>
      <translation>自動 (既定)</translation>
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    <message>
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      <source>Screenshot Capture Setup</source>
      <translation>スクリーンショットキャプチャの設定</translation>
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    <message>
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    <message>
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      <source>capture</source>
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      <source>Codec:</source>
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      <source> kbps</source>
      <extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
      <translation> kbps</translation>
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    <message>
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      <source>Capture Audio</source>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="332"/>
      <source>Bottom Right</source>
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    </message>
    <message>
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      <source>Show Frame Times</source>
      <translation>フレームタイムを表示</translation>
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    <message>
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      <source>Messages</source>
      <translation type="unfinished">Messages</translation>
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      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="197"/>
      <source>Performance Stats</source>
      <translation type="unfinished">Performance Stats</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="211"/>
      <source>Show GS Statistics</source>
      <translation type="unfinished">Show GS Statistics</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="218"/>
      <source>Show Status Indicators</source>
      <translation type="unfinished">Show Status Indicators</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="134"/>
      <source>Show CPU Usage</source>
      <translation>CPU 使用率を表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="141"/>
      <source>Show Hardware Info</source>
      <translation>ハードウェア情報を表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="148"/>
      <source>Show Input Recording Status</source>
      <translation type="unfinished">Show Input Recording Status</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="155"/>
      <source>Show Texture Replacement Status</source>
      <translation type="unfinished">Show Texture Replacement Status</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="162"/>
      <source>Show Resolution</source>
      <translation>解像度を表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="169"/>
      <source>System Information</source>
      <translation>システム情報</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="176"/>
      <source>Show VPS</source>
      <translation>VPSを表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="183"/>
      <source>Show GPU Usage</source>
      <translation>GPU 使用率を表示する</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="190"/>
      <source>Show Speed Percentages</source>
      <translation type="unfinished">Show Speed Percentages</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="204"/>
      <source>Show Settings</source>
      <translation type="unfinished">Show Settings</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="225"/>
      <source>Show Video Capture Status</source>
      <translation type="unfinished">Show Video Capture Status</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="232"/>
      <source>Show Inputs</source>
      <translation type="unfinished">Show Inputs</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="239"/>
      <source>Warn About Unsafe Settings</source>
      <translation type="unfinished">Warn About Unsafe Settings</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="246"/>
      <source>Show FPS</source>
      <translation>FPS を表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="253"/>
      <source>Show PCSX2 Version</source>
      <translation type="unfinished">Show PCSX2 Version</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="260"/>
      <source>Settings &amp; Inputs</source>
      <translation type="unfinished">Settings &amp; Inputs</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="267"/>
      <source>Show Patches</source>
      <translation type="unfinished">Show Patches</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="276"/>
      <source>OSD Scale:</source>
      <translation type="unfinished">OSD Scale:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="292"/>
      <source>Top Left</source>
      <translation>左上</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="302"/>
      <source>Top Right (Default)</source>
      <translation>右上（デフォルト）</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsOnScreenDisplaySettingsTab.ui" line="356"/>
      <source>OSD Performance Position:</source>
      <translation type="unfinished">OSD Performance Position:</translation>
    </message>
  </context>
  <context>
    <name>GraphicsPostProcessingSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="20"/>
      <source>Sharpening/Anti-Aliasing</source>
      <translation type="unfinished">Sharpening/Anti-Aliasing</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="26"/>
      <source>Contrast Adaptive Sharpening:</source>
      <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
      <translation type="unfinished">Contrast Adaptive Sharpening:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="45"/>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="210"/>
      <source>None (Default)</source>
      <translation type="unfinished">None (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="50"/>
      <source>Sharpen Only (Internal Resolution)</source>
      <translation type="unfinished">Sharpen Only (Internal Resolution)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="55"/>
      <source>Sharpen and Resize (Display Resolution)</source>
      <translation type="unfinished">Sharpen and Resize (Display Resolution)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="65"/>
      <source>Sharpness:</source>
      <translation>シャープネス:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="75"/>
      <source>%</source>
      <extracomment>Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="92"/>
      <source>FXAA</source>
      <translation>FXAA</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="102"/>
      <source>Filters</source>
      <translation>フィルター</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="108"/>
      <source>Shade Boost</source>
      <translation type="unfinished">Shade Boost</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="117"/>
      <source>Brightness:</source>
      <translation>輝度：</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="137"/>
      <source>Contrast:</source>
      <translation>コントラスト:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="157"/>
      <source>Gamma:</source>
      <translation>ガンマ:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="177"/>
      <source>Saturation:</source>
      <translation>彩度:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="199"/>
      <source>TV Shader:</source>
      <translation>TV シェーダー:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="215"/>
      <source>Scanline Filter</source>
      <translation type="unfinished">Scanline Filter</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="220"/>
      <source>Diagonal Filter</source>
      <translation type="unfinished">Diagonal Filter</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="225"/>
      <source>Triangular Filter</source>
      <translation type="unfinished">Triangular Filter</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="230"/>
      <source>Wave Filter</source>
      <translation type="unfinished">Wave Filter</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="235"/>
      <source>Lottes CRT</source>
      <extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
      <translation type="unfinished">Lottes CRT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="240"/>
      <source>4xRGSS downsampling (4x Rotated Grid SuperSampling)</source>
      <translation type="unfinished">4xRGSS downsampling (4x Rotated Grid SuperSampling)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="245"/>
      <source>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</source>
      <translation type="unfinished">NxAGSS downsampling (Nx Automatic Grid SuperSampling)</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsHeader</name>
    <message>
      <location filename="../Settings/GraphicsSettingsHeader.ui" line="26"/>
      <source>Graphics API:</source>
      <translation type="unfinished">Graphics API:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsHeader.ui" line="39"/>
      <source>Adapter:</source>
      <translation type="unfinished">Adapter:</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsWidget</name>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="63"/>
      <source>Display</source>
      <translation>画面</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="48"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="458"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
      <source>Off (Default)</source>
      <translation>オフ (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="23"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
      <source>Automatic (Default)</source>
      <translation>自動 (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
      <source>Bilinear (Smooth)</source>
      <translation>バイリニア (スムーズ)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="449"/>
      <source>Screen Offsets</source>
      <translation>スクリーンオフセット</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
      <source>Show Overscan</source>
      <translation>オーバースキャンを表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
      <source>Anti-Blur</source>
      <translation>アンチブラー</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
      <source>Disable Interlace Offset</source>
      <translation>インターレースオフセットを無効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="509"/>
      <source>Internal Resolution</source>
      <translation>内部解像度</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
      <source>PNG</source>
      <translation>PNG</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="64"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="65"/>
      <source>Rendering</source>
      <translation>レンダリング</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
      <source>Bilinear (PS2)</source>
      <translation>バイリニア (PS2)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="534"/>
      <source>Unscaled (Default)</source>
      <translation>未スケーリング (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="541"/>
      <source>Basic (Recommended)</source>
      <translation>基本 (推奨)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="71"/>
      <source>Media Capture</source>
      <translation type="unfinished">Media Capture</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="545"/>
      <source>Full (Hash Cache)</source>
      <translation>フル (ハッシュキャッシュ)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="600"/>
      <source>Disable Depth Conversion</source>
      <translation>深度変換を無効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
      <source>GPU Palette Conversion</source>
      <translation>GPU パレット変換</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
      <source>Manual Hardware Renderer Fixes</source>
      <translation>ハードウェアレンダラーの手動設定を開く</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="562"/>
      <source>Spin GPU During Readbacks</source>
      <translation>リードバック中に GPU を回転させる</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="558"/>
      <source>Spin CPU During Readbacks</source>
      <translation>リードバック中に CPU を回転させる</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="515"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
      <source>Mipmapping</source>
      <translation>ミップマッピング</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="596"/>
      <source>Auto Flush</source>
      <translation>オートフラッシュ</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="66"/>
      <source>Hardware Fixes</source>
      <translation>ハードウェア修正</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="584"/>
      <source>0 (Disabled)</source>
      <translation>0 (無効)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="604"/>
      <source>Disable Safe Features</source>
      <translation>安全機能を無効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="621"/>
      <source>Preload Frame Data</source>
      <translation>フレームデータの事前読み込み</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
      <source>Texture Inside RT</source>
      <translation>テクスチャー インサイド RT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="67"/>
      <source>Upscaling Fixes</source>
      <translation>アップスケーリング修正</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
      <source>Merge Sprite</source>
      <translation>スプライトを統合</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
      <source>Align Sprite</source>
      <translation>スプライトを整列</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="613"/>
      <source>Disable Partial Source Invalidation</source>
      <translation>部分ソース無効化の無効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="627"/>
      <source>Read Targets When Closing</source>
      <translation>閉じるときにターゲットを読み込む</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="631"/>
      <source>Estimate Texture Region</source>
      <translation>テクスチャ領域を推定</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="611"/>
      <source>Disable Render Fixes</source>
      <translation>レンダリング修正を無効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation>スケールされていないパレットテクスチャの描画</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="68"/>
      <source>Texture Replacement</source>
      <translation>テクスチャ置換</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="675"/>
      <source>Dump Textures</source>
      <translation>テクスチャをダンプ</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
      <source>Dump Mipmaps</source>
      <translation>ミップマップをダンプ</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="679"/>
      <source>Dump FMV Textures</source>
      <translation>FMV テクスチャをダンプ</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="683"/>
      <source>Load Textures</source>
      <translation>テクスチャを読み込む</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="659"/>
      <source>Force Even Sprite Position</source>
      <translation type="unfinished">Force Even Sprite Position</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="685"/>
      <source>Precache Textures</source>
      <translation>テクスチャを事前にキャッシュ</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="69"/>
      <source>Post-Processing</source>
      <translation>ポストプロセス</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
      <source>None (Default)</source>
      <translation>なし (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
      <source>FXAA</source>
      <translation>FXAA</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="695"/>
      <source>Shade Boost</source>
      <translation>シェーダーブースト</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
      <source>Saturation</source>
      <translation>彩度</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="70"/>
      <source>OSD</source>
      <translation>OSD</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="734"/>
      <source>Show Resolution</source>
      <translation>解像度を表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="764"/>
      <source>Show Inputs</source>
      <translation>入力を表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="743"/>
      <source>Show GPU Usage</source>
      <translation>GPU 使用率を表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="758"/>
      <source>Show Settings</source>
      <translation>設定を表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="728"/>
      <source>Show FPS</source>
      <translation>FPS を表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="756"/>
      <source>Shows the current PCSX2 version.</source>
      <translation type="unfinished">Shows the current PCSX2 version.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="759"/>
      <source>Displays various settings and the current values of those settings in the bottom-right corner of the display.</source>
      <translation type="unfinished">Displays various settings and the current values of those settings in the bottom-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="762"/>
      <source>Shows the amount of currently active patches/cheats in the bottom-right corner of the display.</source>
      <translation type="unfinished">Shows the amount of currently active patches/cheats in the bottom-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <source>Show Texture Replacement Status</source>
      <translation type="unfinished">Show Texture Replacement Status</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="774"/>
      <source>Shows the status of the number of dumped and loaded texture replacements in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the status of the number of dumped and loaded texture replacements in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="840"/>
      <source>Disable Mailbox Presentation</source>
      <translation>Mailbox Presentationを無効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="844"/>
      <source>Extended Upscaling Multipliers</source>
      <translation>拡張アップスケーリング乗数</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
      <source>Asynchronous Texture Loading</source>
      <translation>非同期テクスチャを読み込む</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
      <source>Show CPU Usage</source>
      <translation>CPU 使用率を表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="776"/>
      <source>Warn About Unsafe Settings</source>
      <translation>安全でない設定を警告</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
      <source>Left (Default)</source>
      <translation>左 (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="719"/>
      <source>Position of on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
      <translation type="unfinished">Position of on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
      <source>Right (Default)</source>
      <translation>右 (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
      <source>OSD Performance Position</source>
      <translation type="unfinished">OSD Performance Position</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
      <source>Position of a variety of on-screen performance data points as selected by the user.</source>
      <translation type="unfinished">Position of a variety of on-screen performance data points as selected by the user.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="726"/>
      <source>Shows the current emulation speed of the system as a percentage.</source>
      <translation type="unfinished">Shows the current emulation speed of the system as a percentage.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
      <source>Shows the number of internal video frames displayed per second by the system.</source>
      <translation type="unfinished">Shows the number of internal video frames displayed per second by the system.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="735"/>
      <source>Shows the internal resolution of the game.</source>
      <translation type="unfinished">Shows the internal resolution of the game.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="737"/>
      <source>Show GS Statistics</source>
      <translation type="unfinished">Show GS Statistics</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="738"/>
      <source>Shows statistics about the emulated GS such as primitives and draw calls.</source>
      <translation type="unfinished">Shows statistics about the emulated GS such as primitives and draw calls.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="741"/>
      <source>Shows the host&apos;s CPU utilization based on threads.</source>
      <translation type="unfinished">Shows the host&apos;s CPU utilization based on threads.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="744"/>
      <source>Shows the host&apos;s GPU utilization.</source>
      <translation type="unfinished">Shows the host&apos;s GPU utilization.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="746"/>
      <source>Show Status Indicators</source>
      <translation type="unfinished">Show Status Indicators</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="747"/>
      <source>Shows icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
      <translation type="unfinished">Shows icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="749"/>
      <source>Show Frame Times</source>
      <translation>フレームタイムを表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="753"/>
      <source>Shows the current system CPU and GPU information.</source>
      <translation type="unfinished">Shows the current system CPU and GPU information.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="755"/>
      <source>Show PCSX2 Version</source>
      <translation>PCSX2 バージョンを表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
      <source>Show Hardware Info</source>
      <translation>ハードウェア情報を表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="770"/>
      <source>Show Input Recording Status</source>
      <translation type="unfinished">Show Input Recording Status</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="767"/>
      <source>Show Video Capture Status</source>
      <translation>ビデオキャプチャの状態を表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="731"/>
      <source>Show VPS</source>
      <translation>VPSを表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="72"/>
      <source>Advanced</source>
      <translation>高度</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="826"/>
      <source>Zstandard (zst)</source>
      <translation>Zstandard (zst)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="830"/>
      <source>Use Blit Swap Chain</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit 
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
      <translation>Blit Swap Chain を使用</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="725"/>
      <source>Show Speed Percentages</source>
      <translation>実行速度パーセントを表示</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="26"/>
      <source>Direct3D 11</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Direct3D 11</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="32"/>
      <source>OpenGL</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>OpenGL</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="36"/>
      <source>Vulkan</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Vulkan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="40"/>
      <source>Metal</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Metal</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="45"/>
      <source>Null</source>
      <extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
      <translation>なし</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
      <source>2x</source>
      <translation>2x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
      <source>4x</source>
      <translation>4x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="50"/>
      <source>8x</source>
      <translation>8x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="50"/>
      <source>16x</source>
      <translation>16x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="290"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1175"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1209"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1288"/>
      <source>Use Global Setting [%1]</source>
      <translation>グローバル設定を使用 [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="449"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="558"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="562"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="596"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="600"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="604"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="611"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="613"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="621"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="627"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="631"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="659"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="675"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="679"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="683"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="685"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="695"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="725"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="728"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="731"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="734"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="737"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="741"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="744"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="749"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="755"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="758"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="761"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="764"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="803"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="830"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="840"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="844"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="847"/>
      <source>Unchecked</source>
      <translation>チェックを外す</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
      <source>Enable Widescreen Patches</source>
      <translation>ワイドスクリーンパッチを有効にする</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="437"/>
      <source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
      <translation>ゲーム開始時にワイドスクリーンパッチを自動的に適用します。何らかの問題が発生する可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
      <source>Enable No-Interlacing Patches</source>
      <translation>インターレース解除パッチを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="440"/>
      <source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
      <translation>ゲーム開始時にインターレース解除パッチを自動的に適用します。何らかの問題が発生する可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="443"/>
      <source>Disables interlacing offset which may reduce blurring in some situations.</source>
      <translation>インターレースオフセットを無効にします。グラフィックのボヤけが軽減される可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
      <source>Bilinear Filtering</source>
      <translation>バイリニアフィルタリング</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="446"/>
      <source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
      <translation>バイリニアフィルタリングを有効にします。画面に表示されている画像全体を滑らかにして、ピクセル間の位置を修正します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
      <source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
      <extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
      <translation>PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。WipEout Fusion など、一部ゲームの画面揺れエフェクトに効果的ですが、画像がぼやける可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="455"/>
      <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
      <translation>画面のセーフエリアを超える描画を行うゲームで、オーバースキャン領域を表示するオプションを有効にします。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="458"/>
      <source>FMV Aspect Ratio Override</source>
      <translation>FMVアスペクト比の上書き</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
      <source>Software Rendering Threads</source>
      <translation>ソフトウェアレンダリングスレッド</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
      <source>CPU Sprite Render Size</source>
      <translation>CPU スプライトレンダリングサイズ</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="584"/>
      <source>Software CLUT Render</source>
      <translation>ソフトウェア CLUT レンダリング</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="611"/>
      <source>This option disables game-specific render fixes.</source>
      <translation>このオプションは、ゲーム固有のレンダリング修正を無効にします。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="614"/>
      <source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
      <translation>テクスチャキャッシュは既定で部分的な無効化を処理しますが、残念ながら CPU の計算には非常にコストがかかります。 このハックは部分的な無効化をテクスチャの完全な削除に置き換えて、CPU 負荷を軽減します。 Snowblind エンジンのゲームに役立ちます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
      <source>Framebuffer Conversion</source>
      <translation>フレームバッファ変換</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
      <source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
      <translation>GPU の代わりに CPU 上の 4 ビットと 8 ビットのフレームバッファを変換します。ハリー・ポッターとスタントマンのゲームに役立ちます。パフォーマンスに大きな影響を与えます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="587"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
      <source>Disabled</source>
      <translation>無効</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="459"/>
      <source>Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</source>
      <translation>フルモーションビデオ (FMV) アスペクト比を上書きします。無効にすると、FMVアスペクト比は一般的なアスペクト比と同じ値になります。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="463"/>
      <source>Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry.</source>
      <translation>内部のブレ防止ハックを有効にします。実際の PS2 のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
      <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches.</source>
      <translation>ゲーム機の出力を画面に表示するために使用されるアスペクト比を変更します。既定値は自動標準 (4:3/3:2 プログレッシブ)で、当時の一般的なテレビでゲームがどのように表示されるかに合わせてアスペクト比を自動的に調整します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
      <source>Display Resolution</source>
      <translation type="unfinished">Display Resolution</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
      <source>90%</source>
      <translation>90%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="483"/>
      <source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG.</source>
      <translation>スクリーンショットの圧縮品質を選択します。JPEG の場合は値が大きいほど画質が上がり、PNG の場合はファイルサイズが小さくなります。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="515"/>
      <source>Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.</source>
      <translation>ミップマッピングを有効にします。一部のゲームでは、正しくレンダリングするためにミップマッピングが必要です。ミップマッピングは、テクスチャの解像度を段階的に低下させたバリエーションを、距離が遠くなるにつれて使用することで、処理負荷を軽減し、視覚的なアーティファクトを回避します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="519"/>
      <source>Changes what filtering algorithm is used to map textures to surfaces.&lt;br&gt; Nearest: Makes no attempt to blend colors.&lt;br&gt; Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.&lt;br&gt; Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.&lt;br&gt; Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.</source>
      <translation>テクスチャを表面にマッピングする際に使用するフィルタリングアルゴリズムを変更します。&lt;br&gt; Nearest: 色のブレンドを試みません。&lt;br&gt; バイリニア (強制): ゲームがPS2にブレンドしないように指示しても、異なる色のピクセル間の鋭いエッジを削除するために色をブレンドします。&lt;br&gt; バイリニア（PS2）：ゲームがPS2にフィルタリングを指示したすべての表面にフィルタリングを適用します。&lt;br&gt; バイリニア（強制、スプライトを除く）：ゲームがPS2にフィルタリングを指示しなかった場合でも、すべての表面にフィルタリングを適用しますが、スプライトは除きます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
      <source>Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be &apos;on&apos;.&lt;br&gt; Off: Disables the feature.&lt;br&gt; Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.&lt;br&gt; Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.</source>
      <translation>大きなテクスチャを小さな急勾配の表面に適用する際のボケを軽減するため、最も近い2つのミップマップから色をサンプリングします。ミップマッピングが「オン」になっている必要があります。&lt;br&gt;オフ：この機能を無効にします。&lt;br&gt; トリリニア（PS2）：ゲームがPS2に指示したすべての表面にトリリニアフィルタリングを適用します。&lt;br&gt; トリリニア（強制）：ゲームがPS2に適用しないように指示した場合でも、すべての表面にトリリニアフィルタリングを適用します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
      <source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation>リードバック中に CPU に無駄な作業を行い、CPU が省電力モードにならないようにします。リードバック中のパフォーマンスは向上しますが、電力使用量が大幅に増加します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
      <source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation>リードバック中に GPU に無駄な作業を送信して、GPU が省電力モードにならないようにします。リードバック中のパフォーマンスは向上しますが、消費電力が大幅に増加します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
      <source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</source>
      <translation>レンダリング スレッドの数: シングル スレッドの場合は 0、マルチスレッドの場合は 2 以上 (1 はデバッグ用)。2〜4スレッドが推奨され、それを超えると、高速ではなく遅くなる可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
      <source>Skip Draw Range Start</source>
      <translation type="unfinished">Skip Draw Range Start</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="593"/>
      <source>Skip Draw Range End</source>
      <translation type="unfinished">Skip Draw Range End</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="625"/>
      <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
      <translation>テクスチャキャッシュが以前のフレームバッファの内側部分を入力テクスチャとして再利用できるようにします。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
      <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
      <translation>ゲーム自体がテクスチャサイズを定義しない場合 (Snowblind など) に、テクスチャサイズの縮小を試みます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
      <source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
      <extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
      <translation>エースコンバット、鉄拳、ソウルキャリバーなど、ナムコのゲームにおけるアップスケーリングの問題 (縦線) を修正します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
      <source>Bilinear Dirty Upscale</source>
      <translation type="unfinished">Bilinear Dirty Upscale</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="670"/>
      <source>Forces palette texture draws to render at native resolution.</source>
      <translation type="unfinished">Forces palette texture draws to render at native resolution.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="675"/>
      <source>Dumps replaceable textures to disk. Will reduce performance.</source>
      <translation>置き換え可能なテクスチャをディスクにダンプします。パフォーマンスが低下します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
      <source>Includes mipmaps when dumping textures.</source>
      <translation>テクスチャをダンプする際に、ミップマップを含めます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="679"/>
      <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
      <translation>FMV がアクティブな場合にテクスチャダンプを許可します。有効にするべきではありません。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
      <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
      <translation>置換が有効の際のカクつきを軽減するため、ワーカースレッドで置換テクスチャを読み込みます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="683"/>
      <source>Loads replacement textures where available and user-provided.</source>
      <translation>ユーザーが提供した利用可能な代替テクスチャを読み込みます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="685"/>
      <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
      <translation>すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合、これは不要です。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
      <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
      <translation>FidelityFX コントラスト適応シャープを有効にします。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
      <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
      <translation>CASポストプロセッシングにおけるシャープニング効果の強度を決定します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <source>Adjusts brightness. 50 is normal.</source>
      <translation>明るさを調整します。50 が普通です。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
      <source>Adjusts contrast. 50 is normal.</source>
      <translation>コントラストを調整します。50 が普通です。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
      <source>Adjusts saturation. 50 is normal.</source>
      <translation>彩度を調整します。50 が普通です。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
      <source>Applies a shader which replicates the visual effects of different styles of television sets.</source>
      <translation>さまざまなテレビの視覚効果を再現するシェーダーを適用します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
      <source>Scales the size of the onscreen OSD from 50% to 500%.</source>
      <translation>OSD のサイズを 50% ～ 500% の範囲で任意に変更できます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
      <source>OSD Messages Position</source>
      <translation type="unfinished">OSD Messages Position</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
      <source>Shows the number of Vsyncs performed per second by the system.</source>
      <translation type="unfinished">Shows the number of Vsyncs performed per second by the system.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="750"/>
      <source>Displays a graph showing the average frametimes.</source>
      <translation>フレームタイムの平均を示すグラフを表示します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="768"/>
      <source>Shows the status of the currently active video capture in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the status of the currently active video capture in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="771"/>
      <source>Shows the status of the currently active input recording in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the status of the currently active input recording in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="785"/>
      <source>Video Codec</source>
      <translation>動画コーデック</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
      <source>Video Format</source>
      <translation>動画形式</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
      <source>Video Bitrate</source>
      <translation>動画ビットレート</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
      <source>6000 kbps</source>
      <translation>6000 kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
      <source>Automatic Resolution</source>
      <translation>自動解像度</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="803"/>
      <source>Enable Extra Video Arguments</source>
      <translation>追加の動画引数を有効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="803"/>
      <source>Allows you to pass arguments to the selected video codec.</source>
      <translation>選択したビデオコーデックに引数を渡すことができます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="805"/>
      <source>Extra Video Arguments</source>
      <translation>追加の動画引数</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="810"/>
      <source>Audio Codec</source>
      <translation>音声コーデック</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="814"/>
      <source>Audio Bitrate</source>
      <translation>音声ビットレート</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="814"/>
      <source>192 kbps</source>
      <translation>192 kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
      <source>Enable Extra Audio Arguments</source>
      <translation>追加の音声引数を有効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
      <source>Allows you to pass arguments to the selected audio codec.</source>
      <translation>選択中のオーディオコーデックに引数を渡せるようになります。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="818"/>
      <source>Extra Audio Arguments</source>
      <translation>追加の音声引数</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="832"/>
      <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
      <translation type="unfinished">Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
      <source>Allow Exclusive Fullscreen</source>
      <translation>排他的フルスクリーンを許可</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="837"/>
      <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
      <translation>排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。&lt;br&gt;排他的フルスクリーンを禁止すると、タスクの切り替えやオーバーレイがよりスムーズになる可能性がありますが、入力遅延が増加します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="855"/>
      <source>NTSC Frame Rate</source>
      <translation type="unfinished">NTSC Frame Rate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="855"/>
      <source>59.94 Hz</source>
      <translation>59.94 Hz</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="856"/>
      <source>Determines what frame rate NTSC games run at.</source>
      <translation type="unfinished">Determines what frame rate NTSC games run at.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="858"/>
      <source>PAL Frame Rate</source>
      <translation type="unfinished">PAL Frame Rate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="858"/>
      <source>50.00 Hz</source>
      <translation>50.00 Hz</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="859"/>
      <source>Determines what frame rate PAL games run at.</source>
      <translation type="unfinished">Determines what frame rate PAL games run at.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1165"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1175"/>
      <source>(Default)</source>
      <translation>(既定)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1237"/>
      <source>2x Native (~720px/HD)</source>
      <translation>2x ネイティブ (~720px/HD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1238"/>
      <source>3x Native (~1080px/FHD)</source>
      <translation>3x Native (~1080px/FHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1239"/>
      <source>4x Native (~1440px/QHD)</source>
      <translation>4x ネイティブ (~1440px/QHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1240"/>
      <source>5x Native (~1800px/QHD+)</source>
      <translation>5x ネイティブ (~1800px/QHD+)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1241"/>
      <source>6x Native (~2160px/4K UHD)</source>
      <translation>6x ネイティブ (~2160px/4K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1242"/>
      <source>7x Native (~2520px)</source>
      <translation>7x ネイティブ (~2520px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1243"/>
      <source>8x Native (~2880px/5K UHD)</source>
      <translation>8x ネイティブ (~2880px/5K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1244"/>
      <source>9x Native (~3240px)</source>
      <translation>9x ネイティブ (~3240px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1245"/>
      <source>10x Native (~3600px/6K UHD)</source>
      <translation>10x ネイティブ (~3600px/6K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1246"/>
      <source>11x Native (~3960px)</source>
      <translation>11x ネイティブ (~3960px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1247"/>
      <source>12x Native (~4320px/8K UHD)</source>
      <translation>12x ネイティブ (~4320px/8K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1248"/>
      <source>13x Native (~4680px)</source>
      <translation>13x ネイティブ (~4680px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1249"/>
      <source>14x Native (~5040px)</source>
      <translation>14x ネイティブ (~5040px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1250"/>
      <source>15x Native (~5400px)</source>
      <translation>15x ネイティブ (~5400px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1251"/>
      <source>16x Native (~5760px)</source>
      <translation>16x ネイティブ (~5760px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1252"/>
      <source>17x Native (~6120px)</source>
      <translation>17x ネイティブ (~6120px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1253"/>
      <source>18x Native (~6480px/12K UHD)</source>
      <translation>18x ネイティブ (~6480px/12K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1254"/>
      <source>19x Native (~6840px)</source>
      <translation>19x ネイティブ (~6840px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1255"/>
      <source>20x Native (~7200px)</source>
      <translation>20x ネイティブ (~7200px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1256"/>
      <source>21x Native (~7560px)</source>
      <translation>21x ネイティブ (~7560px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1257"/>
      <source>22x Native (~7920px)</source>
      <translation>22x ネイティブ (~7920px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1258"/>
      <source>23x Native (~8280px)</source>
      <translation>23x ネイティブ (~8280px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1259"/>
      <source>24x Native (~8640px/16K UHD)</source>
      <translation>24x ネイティブ (~8640px/16K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1260"/>
      <source>25x Native (~9000px)</source>
      <translation>25x Native (~9000px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1281"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1287"/>
      <source>%1x Native</source>
      <translation>%1x ネイティブ</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="515"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="746"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="767"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="770"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="776"/>
      <source>Checked</source>
      <translation>チェックを入れる</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
      <source>Integer Scaling</source>
      <translation>整数スケーリング</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="466"/>
      <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
      <translation>ホストピクセルとコンソールピクセルの比率が整数になるように、表示領域にパディングを追加します。 一部の 2D ゲームでは画像が鮮明になる場合があります。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
      <source>Aspect Ratio</source>
      <translation>アスペクト比</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
      <source>Auto Standard (4:3/3:2 Progressive)</source>
      <translation>自動標準 (4:3/3:2 プログレッシブ)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <source>Deinterlacing</source>
      <translation>インターレース解除</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <source>Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options.</source>
      <translation>エミュレートされたゲーム機のインターレース画面で使用するインターレース解除方法を決定します。「自動」でほとんどのゲームは正しくインターレースを解除できるはずですが、目に見えてグラフィックが揺れる場合は、利用可能なオプションのいずれかを試してください。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="476"/>
      <source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
      <translation>スクリーンショットを保存する解像度を指定します。内部解像度は、ファイルサイズを犠牲にして詳細を保持します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
      <source>Screenshot Format</source>
      <translation>スクリーンショットの形式</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="480"/>
      <source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
      <translation>スクリーンショットの保存に使用される形式を選択します。JPEG はより小さいファイルを生成しますが、詳細は失われます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
      <source>Screenshot Quality</source>
      <translation>スクリーンショットの品質</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
      <source>Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
      <translation>無駄な転送を可能な限り避けるため、小さな部分ではなく一度に全体のテクスチャを転送します。ほとんどのゲームでパフォーマンスが向上しますが、一部のゲームでは遅くなることがあります。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="550"/>
      <source>When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
      <translation>有効な場合、GPU でカラーマップテクスチャを変換します。無効の場合、CPU で行います。GPU と CPU のトレードオフです。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="572"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="597"/>
      <source>Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
      <translation>フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。これにより、『ジャック×ダクスター』シリーズの影や、『グランド・セフト・オート・サンアンドレアス』の放射状の光のようなポストプロセスが修正されます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="588"/>
      <source>Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
      <translation>ゲームが独自のカラー パレットを描画していることを検出し、それを特別な処理で GPU 上でレンダリングします。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="601"/>
      <source>Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</source>
      <translation>テクスチャキャッシュのデプスバッファのサポートを無効にします。さまざまな不具合が生じる可能性があり、デバッグにのみ役立ちます。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
      <source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games.</source>
      <translation>複数の安全機能を無効にします。点/線分の精密な非スケールレンダリングを無効にし（『ゼノサーガ』シリーズ向け）、CPU で行われる正確なGSメモリ消去を無効にし、GPUにそれを処理させます（『キングダムハーツ』シリーズ向け）</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
      <source>50%</source>
      <translation>50%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="486"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="28"/>
      <source>Direct3D 12</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation type="unfinished">Direct3D 12</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="43"/>
      <source>Software Renderer</source>
      <extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
      <translation type="unfinished">Software Renderer</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
      <source>Screenshot Resolution</source>
      <translation>スクリーンショット解像度</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="486"/>
      <source>Vertical Stretch</source>
      <translation>垂直方向の拡縮</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
      <source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
      <translation>ディスプレイの垂直方向のコンポーネントを伸ばす(&amp;lt; 100%) または圧縮する(&amp;gt; 100%) 。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="490"/>
      <source>Fullscreen Mode</source>
      <translation>フルスクリーンモード</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="490"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1203"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1209"/>
      <source>Borderless Fullscreen</source>
      <translation>ボーダーレスフルスクリーン</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="491"/>
      <source>Chooses the fullscreen resolution and frequency.</source>
      <translation>フルスクリーンの解像度と周波数を選択します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
      <source>Left</source>
      <translation>左</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <source>0px</source>
      <translation>0px</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
      <source>Changes the number of pixels cropped from the left side of the display.</source>
      <translation>ディスプレイの左側からトリミングされるピクセル数を変更します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
      <source>Top</source>
      <translation>上</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
      <source>Changes the number of pixels cropped from the top of the display.</source>
      <translation>ディスプレイの上部からトリミングされるピクセル数を変更します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
      <source>Right</source>
      <translation>右</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
      <source>Changes the number of pixels cropped from the right side of the display.</source>
      <translation>ディスプレイの右側からトリミングされるピクセル数を変更します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <source>Bottom</source>
      <translation>下</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <source>Changes the number of pixels cropped from the bottom of the display.</source>
      <translation>ディスプレイの下部からトリミングされるピクセル数を変更します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="509"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1236"/>
      <source>Native (PS2) (Default)</source>
      <translation>ネイティブ (PS2) (既定)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
      <source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
      <translation>ゲームのレンダリング解像度を変更します。高解像度にすると古い GPU やローエンド GPU でのパフォーマンスに影響を与える可能性があります。&lt;br&gt;非ネイティブ解像度に設定したときに、一部のゲームにおいてグラフィック上の問題が発生するおそれがあります。&lt;br&gt;ビデオファイルは事前にレンダリングされているため、FMV の解像度は変更されません。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
      <source>Texture Filtering</source>
      <translation>テクスチャフィルタリング</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
      <source>Trilinear Filtering</source>
      <translation>トライリニアフィルタリング</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
      <source>Anisotropic Filtering</source>
      <translation>異方性フィルタリング</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="532"/>
      <source>Reduces texture aliasing at extreme viewing angles.</source>
      <translation>極端な視野角でのテクスチャエイリアシングを低減します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="534"/>
      <source>Dithering</source>
      <translation>ディザリング</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="535"/>
      <source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering.</source>
      <translation>色の段階的な境目（バンディング）を軽減し、見かけ上の色深度を向上させます。&lt;br&gt;オフ: ディザリングを無効化します。&lt;br&gt;スケール: アップスケーリング対応 / 最も強いディザリング効果。&lt;br&gt;未スケール: ネイティブディザリング / 最も弱いディザリング効果。アップスケーリング時にもマス目の大きさは変わりません。&lt;br&gt;32bitを強制: すべての描画を32bitとして扱い、バンディングやディザリングを回避します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="541"/>
      <source>Blending Accuracy</source>
      <translation>ブレンド精度</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="542"/>
      <source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.</source>
      <translation type="unfinished">Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="545"/>
      <source>Texture Preloading</source>
      <translation>テクスチャの事前読み込み</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="554"/>
      <source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
      <translation>このオプションは、自動設定を無効化し、ゲームのレンダラーやアップスケーリング修正を変更できるようにします。自動設定を再度有効にするには、このオプションのチェックを外してください。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
      <source>2 threads</source>
      <translation>2 スレッド</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
      <source>Enables mipmapping, which some games require to render correctly.</source>
      <translation>ミップマッピングを有効にします。一部のゲームでは、正しく描画するために必要です。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="582"/>
      <source>The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</source>
      <translation>CPUスプライトレンダラーで有効になるターゲットメモリ幅の上限。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
      <source>Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</source>
      <translation>ゲームが独自のカラーパレットを描画するタイミングを検出したら、GPUではなくソフトウェアでレンダリングするようにします。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="587"/>
      <source>GPU Target CLUT</source>
      <translation>GPU ターゲット CLUT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="593"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="645"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="650"/>
      <source>0</source>
      <translation>0</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="591"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
      <source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
      <translation>左のボックスから右のボックスまで指定されたサーフェスの間の描画を完全にスキップします。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="622"/>
      <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
      <translation>新しいフレームを描画する際に GS データをアップロードし、いくつかのエフェクトを正確に再現します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
      <source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption.</source>
      <translation type="unfinished">Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
      <source>Half Pixel Offset</source>
      <translation>ハーフピクセルオフセット</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
      <source>Might fix some misaligned fog, bloom, or blend effect.</source>
      <translation>一部の不正確なフォグ、ブルーム、またはブレンド効果を修正する可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
      <source>Round Sprite</source>
      <translation>ラウンドスプライト</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
      <source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
      <translation>アップスケーリング時の 2D スプライト テクスチャのサンプリングを修正します。アルトネリコなどのゲームのアップスケーリング時のスプライトの線を修正しました。 [Half] はフラットスプライト用、[Full] はすべてのスプライト用です。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="645"/>
      <source>Texture Offsets X</source>
      <translation>テクスチャオフセット X</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="652"/>
      <source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
      <extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
      <translation>ST/UV テクスチャ座標のオフセット。奇妙なテクスチャの問題が修正され、後処理の整列も修正される可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="650"/>
      <source>Texture Offsets Y</source>
      <translation>テクスチャオフセット Y</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
      <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
      <extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
      <translation>GS 精度を下げてアップスケール時のピクセル間のギャップを防ぎます。ワイルドアームズのテキストを修正します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
      <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
      <translation>アップスケーリング時にバイリニアフィルタリングを適用することで、テクスチャの滑らかさを向上させることができます。例えば、まぶしい太陽の光などが該当します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
      <source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
      <translation>ポストプロセッシングの複数のマルチペービングスプライトを単一の太いスプライトに置き換えます。これにより、さまざまなアップスケーリングラインが減少します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
      <source>Contrast Adaptive Sharpening</source>
      <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
      <translation>コントラスト適応型シャープニング</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
      <source>Sharpness</source>
      <translation>シャープネス</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="696"/>
      <source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
      <translation>彩度、コントラスト、明るさの調整を有効にします。明るさ、彩度、コントラストの既定値は 50 です。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
      <source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
      <translation>ゲームの視覚的な品質を向上させるために、FXAA アンチエイリアシングアルゴリズムを適用します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <source>Brightness</source>
      <translation>明るさ</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
      <source>50</source>
      <translation>50</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
      <source>Contrast</source>
      <translation>コントラスト</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
      <source>Gamma</source>
      <translation>ガンマ</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
      <source>Adjusts gamma. 50 is normal.</source>
      <translation>ガンマを調整します。通常は 50 です。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
      <source>TV Shader</source>
      <translation>TV シェーダー</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
      <source>OSD Scale</source>
      <translation>OSD スケール</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="761"/>
      <source>Show Patches</source>
      <translation type="unfinished">Show Patches</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="765"/>
      <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
      <translation>現在のコントローラー状態をディスプレイの左下に表示します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="777"/>
      <source>Displays warnings when settings are enabled which may break games.</source>
      <translation>ゲームの正常な動作を妨げる可能性のある設定が有効になっている場合に警告を表示します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="786"/>
      <source>Selects the Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation type="unfinished">Selects the Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
      <source>Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation type="unfinished">Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="794"/>
      <source>Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes.</source>
      <translation type="unfinished">Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="798"/>
      <source>When checked, the video capture resolution will follow the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.&lt;/b&gt;</source>
      <translation type="unfinished">When checked, the video capture resolution will follow the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="805"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="818"/>
      <source>Leave It Blank</source>
      <translation>空白のまま</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="806"/>
      <source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
      <translation>選択したビデオコーデックに渡されるパラメータです。&lt;br&gt;&lt;b&gt;キーと値の間には &apos;=&apos;、2つのペアの間には &apos;:&apos; を使用してください。&lt;/b&gt;&lt;br&gt;例:&quot;crf = 21 : preset = veryfast&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="811"/>
      <source>Selects the Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation type="unfinished">Selects the Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="814"/>
      <source>Sets the audio bitrate to be used.</source>
      <translation>使用するオーディオビットレートを設定します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="819"/>
      <source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
      <translation>選択したオーディオコーデックに渡されるパラメータです。&lt;br&gt;&lt;b&gt;キーと値の間には &apos;=&apos;、2つのペアの間には &apos;:&apos; を使用する必要があります。&lt;/b&gt;&lt;br&gt;例: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="826"/>
      <source>GS Dump Compression</source>
      <translation>GS ダンプ圧縮形式</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="827"/>
      <source>Change the compression algorithm used when creating a GS dump.</source>
      <translation>GS ダンプの作成時に使用される圧縮アルゴリズムを変更します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="845"/>
      <source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
      <translation>GPU の能力に依存したオプションの非常に高いアップスケーリング乗数を表示します。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="847"/>
      <source>Enable Debug Device</source>
      <translation>デバッグデバイスを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="848"/>
      <source>Enables API-level validation of graphics commands.</source>
      <translation>グラフィックコマンドの API レベルの検証を有効にします。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="850"/>
      <source>GS Download Mode</source>
      <translation>GS ダウンロードモード</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="850"/>
      <source>Accurate</source>
      <translation>正確</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="851"/>
      <source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
      <translation>GS ダウンロードのための GS スレッドとホスト GPU との同期をスキップします。これにより、低速のシステムで大幅な速度向上が見込めますが、多くのグラフィック効果が壊れる可能性があります。ゲームが壊れていてこのオプションを有効にしていた場合は、まずこのオプションを無効にしてください。</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="785"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="810"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="987"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1001"/>
      <source>Default</source>
      <extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
      <translation>既定</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="841"/>
      <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
      <translation>Mailbox presentationではなくFIFOを強制的に使用します。例えば、トリプルバッファリングではなくダブルバッファリングです。通常、フレームペースが悪化します。</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsWidget::GraphicsSettingsWidget</name>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1018"/>
      <source>Default</source>
      <extracomment>This string refers to a default pixel format</extracomment>
      <translation>既定</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSoftwareRenderingSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="20"/>
      <source>Software Rendering Threads:</source>
      <translation type="unfinished">Software Rendering Threads:</translation>
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左クリックで新しいボタンを割り当て
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    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Select</source>
      <translation>セレクト</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Start</source>
      <translation>スタート</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>D-Pad Right</source>
      <translation>方向キー 右</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>D-Pad Up</source>
      <translation>方向キー 上</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>D-Pad Left</source>
      <translation>方向キー 左</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="85"/>
      <source>Select a File</source>
      <translation type="unfinished">Select a File</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="86"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation>入力記録ファイル (*.p2m2)</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="103"/>
      <source>Opening Recording Failed</source>
      <translation>録画を開始できませんでした</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="103"/>
      <source>Failed to open file: %1</source>
      <translation>ファイル "%1" を開けませんでした。</translation>
    </message>
  </context>
  <context>
    <name>InputVibrationBindingWidget</name>
    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="489"/>
      <source>Error</source>
      <translation>エラー</translation>
    </message>
    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="489"/>
      <source>No devices with vibration motors were detected.</source>
      <translation>振動モータを持つデバイスは検出されませんでした。</translation>
    </message>
    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="495"/>
      <source>Select vibration motor for %1.</source>
      <translation>%1 の振動モーターを選択してください。</translation>
    </message>
  </context>
  <context>
    <name>InterfaceSettingsWidget</name>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="29"/>
      <source>Behaviour</source>
      <translation>動作</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="77"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="195"/>
      <source>Pause On Focus Loss</source>
      <translation>非フォーカス時に一時停止</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="35"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="187"/>
      <source>Inhibit Screensaver</source>
      <translation>スクリーンセーバーを防止</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="63"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="193"/>
      <source>Pause On Start</source>
      <translation>起動時に一時停止</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="42"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="190"/>
      <source>Confirm Shutdown</source>
      <translation>シャットダウン時に確認</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="49"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="213"/>
      <source>Enable Discord Presence</source>
      <translation>Discord Presence を有効化</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="56"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="216"/>
      <source>Enable Mouse Lock</source>
      <translation type="unfinished">Enable Mouse Lock</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="70"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="198"/>
      <source>Pause On Controller Disconnection</source>
      <translation>コントローラー切断時に一時停止する</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="84"/>
      <source>Prompt On State Load/Save Failure</source>
      <translation type="unfinished">Prompt On State Load/Save Failure</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="94"/>
      <source>Game Display</source>
      <translation>ゲームの表示</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="100"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="202"/>
      <source>Start Fullscreen</source>
      <translation>フルスクリーンで開始</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="107"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="219"/>
      <source>Double-Click Toggles Fullscreen</source>
      <translation>ダブルクリックでフルスクリーン表示を切替</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="114"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="207"/>
      <source>Render To Separate Window</source>
      <translation>別のウインドウに描画</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="121"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="210"/>
      <source>Hide Main Window When Running</source>
      <translation>実行時にメインウィンドウを非表示</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="128"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="222"/>
      <source>Disable Window Resizing</source>
      <translation>ウィンドウのサイズ変更を無効化</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="135"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="204"/>
      <source>Hide Cursor In Fullscreen</source>
      <translation>フルスクリーン時にカーソルを非表示</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="142"/>
      <source>Start Big Picture UI</source>
      <translation type="unfinished">Start Big Picture UI</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="152"/>
      <source>Appearance</source>
      <translation type="unfinished">Appearance</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="161"/>
      <source>Language:</source>
      <translation>言語:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="174"/>
      <source>Theme:</source>
      <translation>テーマ:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="184"/>
      <source>Game List Background:</source>
      <translation type="unfinished">Game List Background:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="202"/>
      <source>Browse...</source>
      <translation type="unfinished">Browse...</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="209"/>
      <source>Reset</source>
      <translation type="unfinished">Reset</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="225"/>
      <source>Opacity:</source>
      <translation type="unfinished">Opacity:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="266"/>
      <source>Scaling:</source>
      <translation type="unfinished">Scaling:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="283"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="238"/>
      <source>Fit</source>
      <translation type="unfinished">Fit</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="288"/>
      <source>Fill</source>
      <translation type="unfinished">Fill</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="293"/>
      <source>Stretch</source>
      <translation type="unfinished">Stretch</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="298"/>
      <source>Center</source>
      <translation type="unfinished">Center</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="303"/>
      <source>Tile</source>
      <translation type="unfinished">Tile</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="316"/>
      <source>Automatic Updater</source>
      <translation>自動更新</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="322"/>
      <source>Update Channel:</source>
      <translation>更新チャンネル:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="342"/>
      <source>Current Version:</source>
      <translation>現在のバージョン:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="351"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
      <source>Enable Automatic Update Check</source>
      <translation>自動更新チェックを有効化</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="358"/>
      <source>Check for Updates...</source>
      <translation>更新を確認...</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="17"/>
      <source>Native</source>
      <translation>ネイティブ</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="20"/>
      <source>Classic Windows</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>クラシック Windows</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="24"/>
      <source>Dark Fusion (Gray) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Dark Fusion (Gray) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="26"/>
      <source>Dark Fusion (Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Dark Fusion (Blue) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="28"/>
      <source>Grey Matter (Gray) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Grey Matter (Gray) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="30"/>
      <source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Untouched Lagoon (Grayish Green/-Blue ) [Light]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="32"/>
      <source>Baby Pastel (Pink) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Baby Pastel (Pink) [Light]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="34"/>
      <source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Pizza Time! (Brown-ish/Creamy White) [Light]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="36"/>
      <source>PCSX2 (White/Blue) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>PCSX2 (White/Blue) [Light]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="38"/>
      <source>Scarlet Devil (Red/Purple) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Scarlet Devil (Red/Purple) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="40"/>
      <source>Violet Angel (Blue/Purple) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Violet Angel (Blue/Purple) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="42"/>
      <source>Cobalt Sky (Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Cobalt Sky (Blue) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="44"/>
      <source>AMOLED (Black) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">AMOLED (Black) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="46"/>
      <source>Ruby (Black/Red) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Ruby (Black/Red) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="48"/>
      <source>Sapphire (Black/Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Sapphire (Black/Blue) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="50"/>
      <source>Emerald (Black/Green) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Emerald (Black/Green) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="86"/>
      <source>Supported Image Types (*.bmp *.gif *.jpg *.jpeg *.png *.webp)</source>
      <translation type="unfinished">Supported Image Types (*.bmp *.gif *.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="187"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="190"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="201"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="219"/>
      <source>Checked</source>
      <translation>チェックを入れる</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
      <source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
      <translation>起動時にプログラムの更新を自動的にチェックします。更新は後に延期するか、完全にスキップすることができます。</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
      <source>%1 (%2)</source>
      <extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
      <translation>%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="188"/>
      <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
      <translation>エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防止します。</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="191"/>
      <source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
      <translation>ホットキーが押されたときに仮想マシンのシャットダウンを確認するプロンプトを表示するかどうかを決定します。</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="199"/>
      <source>Pauses the emulator when a controller with bindings is disconnected.</source>
      <translation>使用中のコントローラが切断された場合、エミュレータを一時停止します。</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="200"/>
      <source>Pause On State Load/Save Failure</source>
      <translation type="unfinished">Pause On State Load/Save Failure</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="201"/>
      <source>Display a modal dialog when a save state load/save operation fails.</source>
      <translation type="unfinished">Display a modal dialog when a save state load/save operation fails.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="208"/>
      <source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list.</source>
      <translation type="unfinished">Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="211"/>
      <source>Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled.</source>
      <translation type="unfinished">Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="220"/>
      <source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
      <translation>ゲームウィンドウをダブルクリックすることで、フルスクリーンモードの切り替えが可能になります。</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="223"/>
      <source>Prevents the main window from being resized.</source>
      <translation>メインウィンドウのサイズ変更を防ぎます。</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="225"/>
      <source>Start Big Picture Mode</source>
      <translation type="unfinished">Start Big Picture Mode</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="226"/>
      <source>Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.</source>
      <translation type="unfinished">Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="228"/>
      <source>Game List Background</source>
      <translation type="unfinished">Game List Background</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="228"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="232"/>
      <source>None</source>
      <translation type="unfinished">None</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="229"/>
      <source>Enable an animated/static background on the game list (where you launch your games).&lt;br&gt;This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it&apos;s not in focus.</source>
      <translation type="unfinished">Enable an animated/static background on the game list (where you launch your games).&lt;br&gt;This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it&apos;s not in focus.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="238"/>
      <source>Background Image Scaling</source>
      <translation type="unfinished">Background Image Scaling</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="239"/>
      <source>Select how to display the background image: &lt;br&gt;&lt;br&gt;Fit (Preserve aspect ratio, fit to screen)&lt;br&gt;Fill (Preserve aspect ratio, fill the screen) &lt;br&gt;Stretch (Ignore aspect ratio) &lt;br&gt;Center (Centers the image without any scaling) &lt;br&gt;Tile (Repeat the image to fill the screen)</source>
      <translation type="unfinished">Select how to display the background image: &lt;br&gt;&lt;br&gt;Fit (Preserve aspect ratio, fit to screen)&lt;br&gt;Fill (Preserve aspect ratio, fill the screen) &lt;br&gt;Stretch (Ignore aspect ratio) &lt;br&gt;Center (Centers the image without any scaling) &lt;br&gt;Tile (Repeat the image to fill the screen)</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="232"/>
      <source>Disable/Reset Game List Background</source>
      <translation type="unfinished">Disable/Reset Game List Background</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="217"/>
      <source>Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.&lt;br&gt;&lt;b&gt;Unavailable on Linux Wayland.&lt;/b&gt;&lt;br&gt;&lt;b&gt;Requires accessibility permissions on macOS.&lt;/b&gt;</source>
      <translation type="unfinished">Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.&lt;br&gt;&lt;b&gt;Unavailable on Linux Wayland.&lt;/b&gt;&lt;br&gt;&lt;b&gt;Requires accessibility permissions on macOS.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="233"/>
      <source>Disable and reset the currently applied game list background.</source>
      <translation type="unfinished">Disable and reset the currently applied game list background.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="235"/>
      <source>Game List Background Opacity</source>
      <translation type="unfinished">Game List Background Opacity</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="235"/>
      <source>100%</source>
      <translation type="unfinished">100%</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="236"/>
      <source>Sets the opacity of the custom background.</source>
      <translation type="unfinished">Sets the opacity of the custom background.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="273"/>
      <source>Select Background Image</source>
      <translation type="unfinished">Select Background Image</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="193"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="195"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="199"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="202"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="204"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="207"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="210"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="213"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="216"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="222"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="225"/>
      <source>Unchecked</source>
      <translation>チェックを外す</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="22"/>
      <source>Fusion [Light/Dark]</source>
      <translation>Fusion [Light/Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="52"/>
      <source>custom.qss [Drop in PCSX2 Folder]</source>
      <extracomment>&quot;custom.qss&quot; must be kept as-is.</extracomment>
      <translation type="unfinished">custom.qss [Drop in PCSX2 Folder]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="194"/>
      <source>Pauses the emulator when a game is started.</source>
      <translation>ゲームの開始時にエミュレータを一時停止します。</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="196"/>
      <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
      <translation>ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレータを一時停止し、元に戻すと一時停止を解除します。</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="203"/>
      <source>Automatically switches to fullscreen mode when a game is started.</source>
      <translation>ゲーム開始時に自動的にフルスクリーンに切り替えます。</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="205"/>
      <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
      <translation>エミュレータがフルスクリーンモードのときにマウスポインタ/カーソルを非表示にします。</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="214"/>
      <source>Shows the game you are currently playing as part of your profile in Discord.</source>
      <translation>Discord のプロフィールにプレイ中のゲームを表示します。</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="239"/>
      <source>System Language [Default]</source>
      <translation>システム言語 [Default]</translation>
    </message>
  </context>
  <context>
    <name>LayoutEditorDialog</name>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="22"/>
      <source>Name</source>
      <translation>名前</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="32"/>
      <source>Target</source>
      <translation type="unfinished">Target</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="42"/>
      <source>Initial State</source>
      <translation type="unfinished">Initial State</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="18"/>
      <source>New Layout</source>
      <translation type="unfinished">New Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="32"/>
      <source>Edit Layout</source>
      <translation type="unfinished">Edit Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="67"/>
      <source>%1 (%2)</source>
      <translation>%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="77"/>
      <source>Create Default &quot;%1&quot; Layout</source>
      <translation type="unfinished">Create Default &quot;%1&quot; Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="80"/>
      <source>Create Blank Layout</source>
      <translation type="unfinished">Create Blank Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="83"/>
      <source>Clone Current Layout</source>
      <translation type="unfinished">Clone Current Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="94"/>
      <source>Name is empty.</source>
      <translation>名前が空です。</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="98"/>
      <source>Name too long.</source>
      <translation>名前が長すぎます。</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="102"/>
      <source>A layout with that name already exists.</source>
      <translation type="unfinished">A layout with that name already exists.</translation>
    </message>
  </context>
  <context>
    <name>LogWindow</name>
    <message>
      <location filename="../LogWindow.cpp" line="115"/>
      <source>Log Window - %1 [%2]</source>
      <translation>ログウィンドウ - %1 [%2]</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="119"/>
      <source>Log Window</source>
      <translation>ログウィンドウ</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="137"/>
      <source>&amp;Clear</source>
      <translation>クリア(&amp;C)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="139"/>
      <source>&amp;Save...</source>
      <translation>保存(&amp;S)…</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="144"/>
      <source>Cl&amp;ose</source>
      <translation>閉じる(&amp;O)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="147"/>
      <source>&amp;Settings</source>
      <translation>設定(&amp;S)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="151"/>
      <source>Log To &amp;System Console</source>
      <translation>システムコンソールに記録(&amp;S)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="155"/>
      <source>Log To &amp;Debug Console</source>
      <translation>デバッグコンソールに記録(&amp;D)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="159"/>
      <source>Log To &amp;File</source>
      <translation>ファイルにログ(&amp;F)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="166"/>
      <source>Attach To &amp;Main Window</source>
      <translation>メインウインドウに追加(&amp;M)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="170"/>
      <source>Show &amp;Timestamps</source>
      <translation>タイムスタンプを表示(&amp;T)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="207"/>
      <source>Select Log File</source>
      <translation>ログ ファイルを選択</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="207"/>
      <source>Log Files (*.txt)</source>
      <translation>ログファイル (*.txt)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="214"/>
      <source>Error</source>
      <translation>エラー</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="214"/>
      <source>Failed to open file for writing.</source>
      <translation>書き込み対象のファイルを開けませんでした。</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="221"/>
      <source>Log was written to %1.
</source>
      <translation>ログは %1 に書きこまれました。
</translation>
    </message>
  </context>
  <context>
    <name>MAC_APPLICATION_MENU</name>
    <message>
      <location filename="../Translations.cpp" line="38"/>
      <source>Services</source>
      <translation>サービス</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="39"/>
      <source>Hide %1</source>
      <translation>%1 を非表示</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="40"/>
      <source>Hide Others</source>
      <translation>ほかを非表示</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="41"/>
      <source>Show All</source>
      <translation>すべてを表示</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="42"/>
      <source>Preferences...</source>
      <translation>環境設定...</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="43"/>
      <source>Quit %1</source>
      <translation>%1 を終了</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="44"/>
      <source>About %1</source>
      <translation>%1 について</translation>
    </message>
  </context>
  <context>
    <name>MainWindow</name>
    <message>
      <location filename="../MainWindow.ui" line="17"/>
      <source>PCSX2</source>
      <translation>PCSX2</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="39"/>
      <source>&amp;System</source>
      <translation>システム(&amp;S)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1600"/>
      <location filename="../MainWindow.cpp" line="1661"/>
      <source>Change Disc</source>
      <translation>ディスク変更</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3096"/>
      <source>Load State</source>
      <translation>ステートロード</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="624"/>
      <source>S&amp;ettings</source>
      <translation>設定(&amp;E)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="117"/>
      <source>&amp;Help</source>
      <translation>ヘルプ(&amp;H)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="132"/>
      <source>&amp;Debug</source>
      <translation>デバッグ(&amp;D)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="136"/>
      <source>&amp;Switch Graphics API</source>
      <translation type="unfinished">&amp;Switch Graphics API</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="154"/>
      <source>&amp;View</source>
      <translation>表示(&amp;V)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="158"/>
      <source>&amp;Window Size</source>
      <translation>ウィンドウサイズ(&amp;W)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="183"/>
      <source>&amp;Tools</source>
      <translation>ツール(&amp;T)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="233"/>
      <source>Toolbar</source>
      <translation>ツールバー</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="278"/>
      <source>Start &amp;File...</source>
      <translation>ファイルを起動(&amp;F)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="310"/>
      <source>Start &amp;BIOS</source>
      <translation>BIOS を起動(&amp;B)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="326"/>
      <source>&amp;Scan For New Games</source>
      <translation>新しいゲームをスキャン(&amp;S)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="334"/>
      <source>&amp;Rescan All Games</source>
      <translation>すべてのゲームを再スキャン(&amp;R)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="342"/>
      <source>Shut &amp;Down</source>
      <translation>シャットダウン(&amp;D)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="358"/>
      <source>Shut Down &amp;Without Saving</source>
      <translation>保存せずにシャットダウン(&amp;W)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="366"/>
      <source>&amp;Reset</source>
      <translation>リセット(&amp;R)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="385"/>
      <source>&amp;Pause</source>
      <translation>一時停止(&amp;P)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="420"/>
      <source>E&amp;xit</source>
      <translation>終了(&amp;X)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="428"/>
      <source>&amp;BIOS</source>
      <translation>BIOS(&amp;B)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="444"/>
      <source>&amp;Controllers</source>
      <translation>コントローラー(&amp;C)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="460"/>
      <source>&amp;Hotkeys</source>
      <translation>ホットキー(&amp;H)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="476"/>
      <source>&amp;Graphics</source>
      <translation>グラフィック(&amp;G)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="489"/>
      <source>&amp;Post-Processing Settings...</source>
      <translation>ポストプロセス設定(&amp;P)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="510"/>
      <source>Resolution Scale</source>
      <translation>解像度スケール</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="518"/>
      <source>&amp;GitHub Repository...</source>
      <translation>GitHub リポジトリ(&amp;G)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="526"/>
      <source>Support &amp;Forums...</source>
      <translation>サポートフォーラム(&amp;F)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="550"/>
      <source>&amp;Discord Server...</source>
      <translation>Discord サーバー(&amp;D)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="558"/>
      <source>Check for &amp;Updates...</source>
      <translation>更新を確認(&amp;U)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="567"/>
      <source>About &amp;Qt...</source>
      <translation>Qt について(&amp;Q)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="576"/>
      <source>&amp;About PCSX2...</source>
      <translation>PCSX2 について(&amp;A)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="505"/>
      <source>Fullscreen</source>
      <comment>In Toolbar</comment>
      <translation>フルスクリーン</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="584"/>
      <source>Change Disc...</source>
      <comment>In Toolbar</comment>
      <translation>ディスク変更...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="592"/>
      <source>&amp;Audio</source>
      <translation>オーディオ(&amp;A)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="663"/>
      <source>Global State</source>
      <translation>グローバルステート</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="671"/>
      <source>&amp;Screenshot</source>
      <translation>スクリーンショット(&amp;S)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="286"/>
      <source>Start File</source>
      <comment>In Toolbar</comment>
      <translation>ファイルを起動</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="43"/>
      <source>&amp;Change Disc</source>
      <translation>ディスクを交換(&amp;M)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="57"/>
      <source>&amp;Load State</source>
      <translation>ステートロード(&amp;L)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="65"/>
      <source>Sa&amp;ve State</source>
      <translation>ステートを保存(&amp;V)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="93"/>
      <source>Setti&amp;ngs</source>
      <translation>設定(&amp;N)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="187"/>
      <source>&amp;Input Recording</source>
      <translation>入力を記録(&amp;I)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="294"/>
      <source>Start D&amp;isc...</source>
      <translation>ディスクを起動(&amp;I)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="302"/>
      <source>Start Disc</source>
      <comment>In Toolbar</comment>
      <translation>ディスクを起動</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="318"/>
      <source>Start BIOS</source>
      <comment>In Toolbar</comment>
      <translation>BIOS を起動</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="350"/>
      <source>Shut Down</source>
      <comment>In Toolbar</comment>
      <translation>シャットダウン</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="374"/>
      <source>Reset</source>
      <comment>In Toolbar</comment>
      <translation>リセット</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="396"/>
      <source>Pause</source>
      <comment>In Toolbar</comment>
      <translation>一時停止</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="404"/>
      <source>Load State</source>
      <comment>In Toolbar</comment>
      <translation>ステートロード</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="412"/>
      <source>Save State</source>
      <comment>In Toolbar</comment>
      <translation>ステートセーブ</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="436"/>
      <source>&amp;Emulation</source>
      <translation>エミュレーション(&amp;E)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="452"/>
      <source>Controllers</source>
      <comment>In Toolbar</comment>
      <translation>コントローラー</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="468"/>
      <source>Hotkeys</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Hotkeys</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="484"/>
      <source>Achie&amp;vements</source>
      <translation>実績(&amp;V)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="497"/>
      <source>&amp;Fullscreen</source>
      <translation>フルスクリーン(&amp;F)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="534"/>
      <source>PCSX2 &amp;Wiki...</source>
      <translation>PCSX2 Wiki(&amp;W)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="542"/>
      <source>D&amp;ocumentation...</source>
      <translation type="unfinished">D&amp;ocumentation...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="608"/>
      <source>&amp;Interface</source>
      <translation>インターフェース(&amp;I)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="616"/>
      <source>Add Game &amp;Directory...</source>
      <translation>ゲームディレクトリを追加(&amp;D)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="635"/>
      <source>Settings</source>
      <comment>In Toolbar</comment>
      <translation>設定</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="643"/>
      <source>&amp;From File...</source>
      <translation type="unfinished">&amp;From File...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="648"/>
      <source>From &amp;Device...</source>
      <translation type="unfinished">From &amp;Device...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="653"/>
      <source>From &amp;Game List...</source>
      <translation type="unfinished">From &amp;Game List...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="658"/>
      <source>&amp;Remove Disc</source>
      <translation type="unfinished">&amp;Remove Disc</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="679"/>
      <source>Screenshot</source>
      <comment>In Toolbar</comment>
      <translation>スクリーンショット</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="687"/>
      <source>&amp;Memory Cards</source>
      <translation>メモリーカード(&amp;M)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="695"/>
      <source>&amp;Network &amp;&amp; HDD</source>
      <translation>ネットワーク &amp;&amp; HDD(&amp;N)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="703"/>
      <source>&amp;Folders</source>
      <translation>フォルダ(&amp;F)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="714"/>
      <source>&amp;Toolbar</source>
      <translation>ツールバー(&amp;T)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="799"/>
      <source>Show Titl&amp;es (Grid View)</source>
      <translation type="unfinished">Show Titl&amp;es (Grid View)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="845"/>
      <source>&amp;Open Data Directory...</source>
      <translation>データディレクトリを開く(&amp;O)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="853"/>
      <source>&amp;Toggle Software Rendering</source>
      <translation type="unfinished">&amp;Toggle Software Rendering</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="861"/>
      <source>&amp;Open Debugger</source>
      <translation>デバッガーを開く(&amp;O)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="869"/>
      <source>&amp;Reload Cheats/Patches</source>
      <translation type="unfinished">&amp;Reload Cheats/Patches</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="877"/>
      <source>E&amp;nable System Console</source>
      <translation type="unfinished">E&amp;nable System Console</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="885"/>
      <source>Enable &amp;Debug Console</source>
      <translation>デバッグコンソールを有効化(&amp;D)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="893"/>
      <source>Enable &amp;Log Window</source>
      <translation>ログウィンドウを有効化(&amp;L)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="901"/>
      <source>Enable &amp;Verbose Logging</source>
      <translation>詳細ログを有効化(&amp;P)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="909"/>
      <source>Enable EE Console &amp;Logging</source>
      <translation>EEコンソールログを有効化(&amp;R)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="917"/>
      <source>Enable &amp;IOP Console Logging</source>
      <translation>IOP コンソールログを有効化(&amp;I)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="925"/>
      <source>Save Single Frame &amp;GS Dump</source>
      <translation type="unfinished">Save Single Frame &amp;GS Dump</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="933"/>
      <source>&amp;New</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation type="unfinished">&amp;New</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="941"/>
      <source>&amp;Play</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation type="unfinished">&amp;Play</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="949"/>
      <source>&amp;Stop</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation type="unfinished">&amp;Stop</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="962"/>
      <source>&amp;Controller Logs</source>
      <translation type="unfinished">&amp;Controller Logs</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="970"/>
      <source>&amp;Input Recording Logs</source>
      <translation type="unfinished">&amp;Input Recording Logs</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="986"/>
      <source>Enable &amp;CDVD Read Logging</source>
      <translation>CDVD読み込みログを有効化(&amp;C)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="994"/>
      <source>Save CDVD &amp;Block Dump</source>
      <translation type="unfinished">Save CDVD &amp;Block Dump</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1002"/>
      <source>&amp;Enable Log Timestamps</source>
      <translation>ログのタイムスタンプの有効化(&amp;E)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1010"/>
      <source>Start Big Picture &amp;Mode</source>
      <translation type="unfinished">Start Big Picture &amp;Mode</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1026"/>
      <source>&amp;Cover Downloader...</source>
      <translation type="unfinished">&amp;Cover Downloader...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1034"/>
      <source>&amp;Show Advanced Settings</source>
      <translation>高度な設定を表示(&amp;S)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1039"/>
      <source>&amp;Recording Viewer</source>
      <translation type="unfinished">&amp;Recording Viewer</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1050"/>
      <source>&amp;Video Capture</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">&amp;Video Capture</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1058"/>
      <source>&amp;Edit Cheats...</source>
      <translation type="unfinished">&amp;Edit Cheats...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1066"/>
      <source>Edit &amp;Patches...</source>
      <translation>パッチを編集(&amp;P)...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="736"/>
      <source>&amp;Status Bar</source>
      <translation>ステータスバー(&amp;S)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="600"/>
      <location filename="../MainWindow.ui" line="755"/>
      <source>Game &amp;List</source>
      <translation>ゲームリスト(&amp;L)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="725"/>
      <source>Loc&amp;k Toolbar</source>
      <translation type="unfinished">Loc&amp;k Toolbar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="747"/>
      <source>&amp;Verbose Status</source>
      <translation type="unfinished">&amp;Verbose Status</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="766"/>
      <source>System &amp;Display</source>
      <extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
      <translation>システム表示(&amp;D)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="777"/>
      <source>Game &amp;Properties</source>
      <translation>ゲームのプロパティ(&amp;P)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="785"/>
      <source>Game &amp;Grid</source>
      <translation>ゲームグリッド(&amp;G)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="807"/>
      <source>Zoom &amp;In (Grid View)</source>
      <translation>ズームイン (グリッドビュー)(&amp;I)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="810"/>
      <source>Ctrl++</source>
      <translation>Ctrl++</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="818"/>
      <source>Zoom &amp;Out (Grid View)</source>
      <translation>ズームアウト (グリッドビュー)(&amp;O)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="821"/>
      <source>Ctrl+-</source>
      <translation>Ctrl+-</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="829"/>
      <source>Refresh &amp;Covers (Grid View)</source>
      <translation>カバーを更新 (グリッドビュー)(&amp;C)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="837"/>
      <source>Open Memory Card Directory...</source>
      <translation>メモリーカード ディレクトリを開く...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="954"/>
      <source>Input Recording Logs</source>
      <translation>入力記録のログ</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="978"/>
      <source>Enable &amp;File Logging</source>
      <translation>ファイルログを有効化(&amp;F)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1704"/>
      <source>Start Big Picture Mode</source>
      <translation>Big Picture モードを開始</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1018"/>
      <location filename="../MainWindow.cpp" line="1705"/>
      <source>Big Picture</source>
      <comment>In Toolbar</comment>
      <translation>Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="674"/>
      <source>Show Advanced Settings</source>
      <translation>高度な設定の表示</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="746"/>
      <location filename="../MainWindow.cpp" line="786"/>
      <source>Video Capture</source>
      <translation>ビデオキャプチャ</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="255"/>
      <source>Internal Resolution</source>
      <translation>内部解像度</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="255"/>
      <source>%1x Scale</source>
      <translation>%1x 倍</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="652"/>
      <source>Select location to save block dump:</source>
      <translation>ブロックダンプの保存場所を選択:</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="670"/>
      <location filename="../MainWindow.cpp" line="1274"/>
      <location filename="../MainWindow.cpp" line="1319"/>
      <source>Do not show again</source>
      <translation>再度表示しない</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="675"/>
      <source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?</source>
      <translation>高度な設定を変更すると、グラフィックの不具合、ロックアップ、更にはセーブファイルの破損など、ゲームに予期せぬ影響を及ぼす可能性があります。 詳細設定の変更は、何をしようとしているのか、また各設定の変更による影響を理解していない限りお勧めしません。

PCSX2 チームは、これらの設定を変更するためのサポートを提供しません。

続行しますか?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="730"/>
      <source>Record On Boot</source>
      <translation type="unfinished">Record On Boot</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="738"/>
      <source>Did you want to start recording on boot?</source>
      <translation type="unfinished">Did you want to start recording on boot?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="743"/>
      <location filename="../MainWindow.cpp" line="783"/>
      <source>%1 Files (*.%2)</source>
      <translation>%1 ファイル (*.%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="752"/>
      <source>Did you want to cancel recording on boot?</source>
      <translation type="unfinished">Did you want to cancel recording on boot?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="776"/>
      <source>Recording will start in a moment</source>
      <translation type="unfinished">Recording will start in a moment</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1156"/>
      <source>WARNING: Memory Card Busy</source>
      <translation>警告: メモリーカードがビジー状態です</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1160"/>
      <source>Your memory card is still saving data.</source>
      <translation type="unfinished">Your memory card is still saving data.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1161"/>
      <source>WARNING: Shutting down now can &lt;b&gt;IRREVERSIBLY CORRUPT YOUR MEMORY CARD.&lt;/b&gt;&lt;br&gt;&lt;br&gt;You are strongly advised to select &apos;No&apos; and let the save finish.&lt;br&gt;&lt;br&gt;Do you want to shutdown anyway and &lt;b&gt;IRREVERSIBLY CORRUPT YOUR MEMORY CARD&lt;/b&gt;?</source>
      <translation type="unfinished">WARNING: Shutting down now can &lt;b&gt;IRREVERSIBLY CORRUPT YOUR MEMORY CARD.&lt;/b&gt;&lt;br&gt;&lt;br&gt;You are strongly advised to select &apos;No&apos; and let the save finish.&lt;br&gt;&lt;br&gt;Do you want to shutdown anyway and &lt;b&gt;IRREVERSIBLY CORRUPT YOUR MEMORY CARD&lt;/b&gt;?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1263"/>
      <source>Failed to Load State From Backup Slot %1</source>
      <translation type="unfinished">Failed to Load State From Backup Slot %1</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1265"/>
      <source>Failed to Load State From Slot %1</source>
      <translation type="unfinished">Failed to Load State From Slot %1</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1269"/>
      <source>Failed to Load State</source>
      <translation type="unfinished">Failed to Load State</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1313"/>
      <source>Failed to Save State To Slot %1</source>
      <translation type="unfinished">Failed to Save State To Slot %1</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1315"/>
      <source>Failed to Save State</source>
      <translation type="unfinished">Failed to Save State</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1389"/>
      <source>Confirm Shutdown</source>
      <translation>シャットダウン時に確認</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1392"/>
      <source>Are you sure you want to shut down the virtual machine?</source>
      <translation>仮想マシンをシャットダウンしてもよろしいですか？</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1394"/>
      <source>Save State For Resume</source>
      <translation>ステートセーブして中断</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1500"/>
      <location filename="../MainWindow.cpp" line="1891"/>
      <location filename="../MainWindow.cpp" line="2355"/>
      <location filename="../MainWindow.cpp" line="2523"/>
      <location filename="../MainWindow.cpp" line="2976"/>
      <location filename="../MainWindow.cpp" line="3072"/>
      <location filename="../MainWindow.cpp" line="3115"/>
      <source>Error</source>
      <translation>エラー</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1500"/>
      <source>You must select a disc to change discs.</source>
      <translation>ディスクを変更するにはディスクを選択する必要があります。</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1531"/>
      <source>Properties...</source>
      <translation>プロパティ...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1547"/>
      <source>Set Cover Image...</source>
      <translation>カバー画像を選択...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1551"/>
      <source>Create Game Shortcut...</source>
      <translation type="unfinished">Create Game Shortcut...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1554"/>
      <source>Exclude From List</source>
      <translation>リストから除外</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1560"/>
      <source>Reset Play Time</source>
      <translation>プレイ時間をリセット</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1564"/>
      <source>Check Wiki Page</source>
      <translation>Wiki ページを確認する</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1572"/>
      <source>Default Boot</source>
      <translation>既定の起動</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1579"/>
      <source>Fast Boot</source>
      <translation>急速起動</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1582"/>
      <source>Full Boot</source>
      <translation>フル起動</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1587"/>
      <source>Boot and Debug</source>
      <translation>起動とデバッグ</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1611"/>
      <source>Add Search Directory...</source>
      <translation>検索ディレクトリを追加...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1620"/>
      <source>Start File</source>
      <translation>ファイルを起動</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1629"/>
      <source>Start Disc</source>
      <translation>ディスクを起動</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1646"/>
      <source>Select Disc Image</source>
      <translation>ディスクイメージを選択</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1790"/>
      <source>Updater Error</source>
      <translation>更新エラー</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1796"/>
      <source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;GitHub の公式リリースではない PCSX2 のバージョンを更新しようとしています。申し訳ありませんが、非互換性を防ぐため、自動アップデートは公式ビルドでのみ有効になっています。&lt;/p&gt;&lt;p&gt;公式ビルドを入手するには、以下のリンクからダウンロードしてください:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1801"/>
      <source>Automatic updating is not supported on the current platform.</source>
      <translation>現在のプラットフォームでは、自動更新はサポートされていません。</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1881"/>
      <source>Confirm File Creation</source>
      <translation>ファイル作成の確認</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1882"/>
      <source>The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</source>
      <translation>pnach ファイル &apos;%1&apos; がありません。新規作成しますか？</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1891"/>
      <source>Failed to create &apos;%1&apos;.</source>
      <translation>&apos;%1&apos; の作成に失敗しました。</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1987"/>
      <source>Input Recording Failed</source>
      <translation>入力記録に失敗しました</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1988"/>
      <source>Failed to create file: {}</source>
      <translation>ファイルの作成に失敗しました: {}</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2010"/>
      <source>Select a File</source>
      <translation type="unfinished">Select a File</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2011"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation>入力記録ファイル (*.p2m2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2046"/>
      <source>Input Playback Failed</source>
      <translation>入力再生に失敗</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2047"/>
      <source>Failed to open file: {}</source>
      <translation>ファイルを開けませんでした: {}</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2133"/>
      <source>Paused</source>
      <translation>一時停止中</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2319"/>
      <source>Load State Failed</source>
      <translation>ステートロードに失敗</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2319"/>
      <source>Cannot load a save state without a running VM.</source>
      <translation>実行中の VM が無いため、ステートロードできません。</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2343"/>
      <source>The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</source>
      <translation>新しい ELF は仮想マシンをリセットしないとロードできません。今すぐ仮想マシンをリセットしますか？</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2355"/>
      <source>Cannot change from game to GS dump without shutting down first.</source>
      <translation>最初にシャットダウンしないと、ゲームから GS ダンプに変更できません。</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2523"/>
      <source>Failed to get window info from widget</source>
      <translation>ウィジェットからウィンドウ情報を取得できませんでした</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1704"/>
      <source>Stop Big Picture Mode</source>
      <translation>Big Picture モードを停止</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1705"/>
      <source>Exit Big Picture</source>
      <comment>In Toolbar</comment>
      <translation>Big Picture を終了</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2882"/>
      <source>Game Properties</source>
      <translation>ゲームのプロパティ</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2882"/>
      <source>Game properties is unavailable for the current game.</source>
      <translation>現在のゲームではゲームのプロパティが利用できません。</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2934"/>
      <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
      <translation>CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2952"/>
      <source>Select disc drive:</source>
      <translation>ディスクドライブを選択:</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2976"/>
      <source>This save state does not exist.</source>
      <translation>このステートセーブは存在しません。</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2989"/>
      <source>Select Cover Image</source>
      <translation>カバー画像を選択</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3006"/>
      <source>Cover Already Exists</source>
      <translation>カバー画像は既に存在します</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3007"/>
      <source>A cover image for this game already exists, do you wish to replace it?</source>
      <translation>このゲームのカバー画像は既に存在します。置換しますか？</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3002"/>
      <location filename="../MainWindow.cpp" line="3016"/>
      <location filename="../MainWindow.cpp" line="3022"/>
      <location filename="../MainWindow.cpp" line="3028"/>
      <source>Copy Error</source>
      <translation>コピーエラー</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3016"/>
      <source>Failed to remove existing cover &apos;%1&apos;</source>
      <translation>カバー画像 &apos;%1&apos; の削除に失敗しました</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3022"/>
      <source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
      <translation>&apos;%1&apos; から &apos;%2&apos; へのコピーに失敗しました</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3028"/>
      <source>Failed to remove &apos;%1&apos;</source>
      <translation>&apos;%1&apos; の削除に失敗しました</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2342"/>
      <location filename="../MainWindow.cpp" line="3037"/>
      <source>Confirm Reset</source>
      <translation>リセットの確認</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1566"/>
      <source>Open Snapshots Folder</source>
      <translation type="unfinished">Open Snapshots Folder</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2989"/>
      <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
      <translation>すべてのカバー画像形式 (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3002"/>
      <source>You must select a different file to the current cover image.</source>
      <translation>現在のカバー画像とは別のファイルを選択する必要があります。</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3072"/>
      <source>Failed to create snapshots directory &apos;%1&apos;

Opening default directory.</source>
      <translation type="unfinished">Failed to create snapshots directory &apos;%1&apos;

Opening default directory.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3090"/>
      <source>Load Resume State</source>
      <translation>中断ステートから再開</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3093"/>
      <source>A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</source>
      <translation>中断ステートセーブがあります。保存日時:

%1.

これをロードしますか？ 使用せずに通常起動しますか？</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3097"/>
      <source>Fresh Boot</source>
      <translation>通常起動</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3098"/>
      <source>Delete And Boot</source>
      <translation>削除して起動</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3115"/>
      <source>Failed to delete save state file &apos;%1&apos;.</source>
      <translation>ステートセーブファイル &apos;%1&apos; の削除に失敗しました。</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3173"/>
      <source>Load State File...</source>
      <translation>ステートファイルを読み込む...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3173"/>
      <source>Load From File...</source>
      <translation>ファイルから読み込む...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3176"/>
      <location filename="../MainWindow.cpp" line="3250"/>
      <source>Select Save State File</source>
      <translation>ステートセーブファイルを選択</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3221"/>
      <source>Load Backup Slot %1 (%2)</source>
      <translation type="unfinished">Load Backup Slot %1 (%2)</translation>
    </message>
    <message numerus="yes">
      <location filename="../MainWindow.cpp" line="3238"/>
      <source>%n save states deleted.</source>
      <translation type="unfinished">
        <numerusform>%n save states deleted.</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3250"/>
      <source>Save States (*.p2s)</source>
      <translation>ステートセーブ (*.p2s)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3183"/>
      <source>Delete Save States...</source>
      <translation>ステートセーブを削除...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="65"/>
      <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
      <translation>すべてのファイル形式 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="78"/>
      <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
      <translation>すべてのファイル形式 (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3038"/>
      <source>Are you sure you want to reset the play time for &apos;%1&apos; (%2)?

Your current play time is %3.

This action cannot be undone.</source>
      <translation type="unfinished">Are you sure you want to reset the play time for &apos;%1&apos; (%2)?

Your current play time is %3.

This action cannot be undone.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3039"/>
      <source>empty title</source>
      <translation type="unfinished">empty title</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3040"/>
      <source>no serial</source>
      <translation type="unfinished">no serial</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3176"/>
      <source>Save States (*.p2s *.p2s.backup)</source>
      <translation>ステートセーブ (*.p2s *.p2s.backup)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3193"/>
      <source>Resume (%2)</source>
      <translation>再開 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3209"/>
      <source>Load Slot %1 (%2)</source>
      <translation>スロット %1 (%2) をロード</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3230"/>
      <location filename="../MainWindow.cpp" line="3238"/>
      <source>Delete Save States</source>
      <translation>ステートセーブを削除</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3231"/>
      <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
      <translation>本当に %1 の全ステートセーブを削除しますか?

一度削除したステートセーブは復元できなくなります。</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3248"/>
      <source>Save To File...</source>
      <translation>ファイルにセーブ...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3268"/>
      <source>Empty</source>
      <translation>空</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3270"/>
      <source>Save Slot %1 (%2)</source>
      <translation>スロット %1 (%2) にセーブ</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3329"/>
      <source>Confirm Disc Change</source>
      <translation>ディスク交換の確認</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3330"/>
      <source>Do you want to swap discs or boot the new image (via system reset)?</source>
      <translation>ディスクを交換しますか？それとも、新しいディスクを (システムリセットを介して) 起動しますか？</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3331"/>
      <source>Swap Disc</source>
      <translation>ディスク交換</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3332"/>
      <source>Reset</source>
      <translation>リセット</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="339"/>
      <source>Missing Font File</source>
      <translation>フォントファイルが欠落しています。</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="344"/>
      <source>The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</source>
      <translation>選択した言語で OSD と Big Picture モードのメッセージを表示するためには、フォントファイル &apos;%1&apos; が必要となります。&lt;br&gt;&lt;br&gt;今すぐダウンロードしますか？ファイルサイズは10MB以下です。&lt;br&gt;&lt;br&gt;&lt;strong&gt;ダウンロードされていない場合、メッセージが画面に正しく表示されなくなる恐れがあります。&lt;/strong&gt;</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="354"/>
      <source>Downloading Files</source>
      <translation>ファイルをダウンロードしています</translation>
    </message>
  </context>
  <context>
    <name>MemoryCard</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="291"/>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="1031"/>
      <source>Memory Card Creation Failed</source>
      <translation>メモリーカードの作成に失敗しました</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="292"/>
      <source>Could not create the memory card:
{}</source>
      <translation>メモリーカードを作成できませんでした:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="317"/>
      <source>Memory Card Read Failed</source>
      <translation>メモリーカードの読み取りに失敗しました</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="318"/>
      <source>Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</source>
      <translation type="unfinished">Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="499"/>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2342"/>
      <source>Memory Card &apos;{}&apos; was saved to storage.</source>
      <translation>メモリーカード &apos;{}&apos; をストレージに保存しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="1032"/>
      <source>Failed to create memory card. The error was:
{}</source>
      <translation>メモリーカードの作成に失敗しました。エラー:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="84"/>
      <source>Memory Cards reinserted.</source>
      <translation>メモリーカードを再挿入しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="105"/>
      <source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
      <translation>すべてのメモリーカードを強制的に取り出します。1 秒後に再挿入します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="164"/>
      <source>The virtual console hasn&apos;t saved to your memory card in a long time.
Savestates should not be used in place of in-game saves.</source>
      <translation type="unfinished">The virtual console hasn&apos;t saved to your memory card in a long time.
Savestates should not be used in place of in-game saves.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardConvertDialog</name>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
      <source>Convert Memory Card</source>
      <translation>メモリーカードを変換</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
      <source>Conversion Type</source>
      <translation>変換の種類</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="179"/>
      <source>8 MB File</source>
      <translation>8 MB ファイル</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="190"/>
      <source>16 MB File</source>
      <translation>16 MB ファイル</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="201"/>
      <source>32 MB File</source>
      <translation>32 MB ファイル</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="212"/>
      <source>64 MB File</source>
      <translation>64 MB ファイル</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
      <source>Folder</source>
      <translation>フォルダ</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
      <source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
      <translation>&lt;center&gt;&lt;strong&gt;注:&lt;/strong&gt; メモリーカードを変換すると、既存のメモリーカードの&lt;strong&gt;コピー&lt;/strong&gt;が作成されます。よって、既存のメモリーカードが&lt;strong&gt;削除、変更、置換されることはありません&lt;/strong&gt;。&lt;/center&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
      <source>Progress</source>
      <translation>進行状況</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="45"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="149"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="320"/>
      <source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
      <translation>ファイルではなく、PC ファイルシステム上のフォルダーを使用します。容量は無限で、8 MB メモリーカードと同じ互換性を保ちます。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="51"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="300"/>
      <source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
      <translation>標準の 8 MB メモリーカード。互換性がありますが、最小容量です。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="54"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="305"/>
      <source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
      <translation>標準のメモリーカードよりも 2 倍大きいです。互換性の問題がある可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="57"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="310"/>
      <source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
      <translation>標準のメモリーカードよりも 4 倍大きいです。互換性の問題がある可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="60"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="315"/>
      <source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
      <translation>標準のメモリーカードよりも 8 倍大きいです。互換性の問題がある可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
      <source>Convert Memory Card Failed</source>
      <extracomment>MemoryCardType should be left as-is.</extracomment>
      <translation>メモリーカードの変換に失敗しました</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
      <source>Invalid MemoryCardType</source>
      <translation>無効なメモリーカードタイプ</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
      <source>Conversion Complete</source>
      <translation>変換完了</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
      <source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
      <translation>メモリーカード &quot;%1&quot; を &quot;%2&quot; に変換しました</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
      <source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
      <translation>フォルダ式メモリーカード内のデータが大きすぎるため、ファイル式メモリーカードに変換できません。ファイル式メモリーカードの最大容量は 64MB です。フォルダ式メモリーカードに変換するには、64MB 以下になるまでゲームフォルダを削除する必要があります。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
      <source>Cannot Convert Memory Card</source>
      <translation>メモリーカードを変換できません</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
      <source>There was an error when accessing the memory card directory. Error message: %0</source>
      <translation type="unfinished">There was an error when accessing the memory card directory. Error message: %0</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardCreateDialog</name>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="107"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="114"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="121"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="134"/>
      <source>Create Memory Card</source>
      <translation>メモリーカードを作成</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;メモリーカードの作成&lt;/span&gt;&lt;br /&gt;作成するメモリーカードの名前を入力し、サイズを選択します。互換性を最大限に高めるために、8MB メモリーカードまたはフォルダー式メモリーカードの使用をお勧めします。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
      <source>Memory Card Name:</source>
      <translation>メモリーカード名:</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="90"/>
      <source>8 MB [Most Compatible]</source>
      <translation>8 MB [最も互換性がある]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="100"/>
      <source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
      <translation>これはソニーが提供する標準サイズであり、すべてのゲームとBIOSバージョンでサポートされています。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="120"/>
      <source>16 MB</source>
      <translation>16 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="127"/>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="154"/>
      <source>A typical size for third-party Memory Cards which should work with most games.</source>
      <translation>サードパーティ製メモリーカードの一般的なサイズで、ほとんどのゲームで使用できる可能性が高いです。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="147"/>
      <source>32 MB</source>
      <translation>32 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="174"/>
      <source>64 MB</source>
      <translation>64 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="181"/>
      <source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
      <translation>互換性の警告: 非常に大容量ですが、多くのゲームで動作しない可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="201"/>
      <source>Folder [Recommended]</source>
      <translation>フォルダ [推奨]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="208"/>
      <source>Store Memory Card contents in the host filesystem instead of a file.</source>
      <translation>メモリーカードの内容をファイルの代わりにホストファイルシステムに保存します。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="228"/>
      <source>128 KB (PS1)</source>
      <translation>128 KB (PS1)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="235"/>
      <source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
      <translation>これはソニーが提供する標準サイズの PS1 メモリーカードで、PS1 ゲームのみと互換性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="255"/>
      <source>Use NTFS Compression</source>
      <translation>NTFS 圧縮を使用</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="265"/>
      <source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
      <translation>NTFS 圧縮は内蔵されており、高速で完全に信頼性があります。通常はメモリーカードを圧縮します(強く推奨)。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="108"/>
      <source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
      <translation>メモリーカードの作成に失敗しました。名前 &apos;%1&apos; に無効な文字が含まれています。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="115"/>
      <source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
      <translation>メモリーカードの作成に失敗しました。名前 &apos;%1&apos; は既に存在しています。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="122"/>
      <source>Failed to create the Memory Card, the log may contain more information.</source>
      <translation>メモリーカードの作成に失敗しました。ログに詳細情報が含まれている可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="134"/>
      <source>Memory Card &apos;%1&apos; created.</source>
      <translation>メモリーカード &apos;%1&apos; を作成しました。</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardListWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="456"/>
      <source>Yes</source>
      <translation>はい</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="456"/>
      <source>No</source>
      <translation>いいえ</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSettingsWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="47"/>
      <source>Memory Card Slots</source>
      <translation>メモリーカード差込口</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="55"/>
      <source>Memory Cards</source>
      <translation>メモリーカード</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="63"/>
      <source>Folder:</source>
      <translation>フォルダ:</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="76"/>
      <source>Browse...</source>
      <translation>参照...</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="83"/>
      <source>Open...</source>
      <translation>開く...</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="90"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
      <source>Reset</source>
      <translation>リセット</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="103"/>
      <source>Name</source>
      <translation>名前</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="108"/>
      <source>Type</source>
      <translation>種類</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="113"/>
      <source>Formatted</source>
      <translation>フォーマット済み</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="118"/>
      <source>Last Modified</source>
      <translation>最終更新日</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="128"/>
      <source>Refresh</source>
      <translation>更新</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="148"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="305"/>
      <source>Create</source>
      <translation>作成</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="155"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="299"/>
      <source>Rename</source>
      <translation>名前の変更</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="162"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="300"/>
      <source>Convert</source>
      <translation>変換</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="169"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="301"/>
      <source>Delete</source>
      <translation>削除</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="181"/>
      <source>Settings</source>
      <translation>設定</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="187"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="62"/>
      <source>Automatically manage saves based on running game</source>
      <translation>実行中のゲームに基づいてセーブを自動管理する</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="63"/>
      <source>Checked</source>
      <translation>チェックを入れる</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="64"/>
      <source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
      <translation>起動したゲームに関連するセーブデータのみを読み込み、他のセーブデータを無視することでセーブ時の容量不足を防ぎます。 (フォルダ式のみ / カードサイズ: 自動)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="93"/>
      <source>Swap Memory Cards</source>
      <translation>メモリーカードの入れ替え</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
      <source>Eject Memory Card</source>
      <translation>メモリーカードの取り出し</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="152"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="275"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="340"/>
      <source>Error</source>
      <translation>エラー</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="212"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="222"/>
      <source>Delete Memory Card</source>
      <translation>メモリーカードを削除</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="251"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="258"/>
      <source>Rename Memory Card</source>
      <translation>メモリーカード名の変更</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
      <source>New Card Name</source>
      <translation>新しいカード名</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
      <source>New name is invalid, it must end with .ps2</source>
      <translation>無効な名前です。ファイル名の末尾は「.ps2」にする必要があります。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="252"/>
      <source>New name is invalid, a card with this name already exists.</source>
      <translation>無効な名前です。同名のメモリーカードが既に存在します。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="105"/>
      <source>Slot %1</source>
      <translation>差込口 %1</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="152"/>
      <source>This Memory Card cannot be recognized or is not a valid file type.</source>
      <translation>このメモリーカードは認識できないか、有効なファイルタイプではありません。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="213"/>
      <source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?

This action cannot be reversed, and you will lose any saves on the card.</source>
      <translation>本当にメモリーカード &apos;%1&apos; を削除しますか？

この操作を取り消すことはできません。そのメモリーカード内のセーブデータは完全に失われます。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="223"/>
      <source>Failed to delete the Memory Card. The log may have more information.</source>
      <translation>メモリーカードの削除に失敗しました。ログに詳細情報が含まれている可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
      <source>Failed to rename Memory Card. The log may contain more information.</source>
      <translation>メモリーカードの名前を変更できませんでした。ログに詳細情報が含まれている可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="275"/>
      <source>Cannot convert an unformatted memory card.</source>
      <translation type="unfinished">Cannot convert an unformatted memory card.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="294"/>
      <source>Use for Slot %1</source>
      <translation>差込口 %1 に使用</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="340"/>
      <source>Both slots must have a card selected to swap.</source>
      <translation>入れ替えるには、両方の差込口にカードが選択されている必要があります。</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="356"/>
      <source>PS2 (8MB)</source>
      <translation>PS2 (8MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="359"/>
      <source>PS2 (16MB)</source>
      <translation>PS2 (16MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="362"/>
      <source>PS2 (32MB)</source>
      <translation>PS2 (32MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="365"/>
      <source>PS2 (64MB)</source>
      <translation>PS2 (64MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="368"/>
      <source>PS1 (128KB)</source>
      <translation>PS1 (128KB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="372"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="381"/>
      <source>Unknown</source>
      <translation>不明</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="377"/>
      <source>PS2 (Folder)</source>
      <translation>PS2 (フォルダ)</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSlotWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="513"/>
      <source>%1 [%2]</source>
      <translation>%1 [%2]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="519"/>
      <source>%1 [Missing]</source>
      <extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
      <translation>%1 [見つかりません]</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSwap</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="697"/>
      <source>Memory Cards have been swapped.
Slot 1: {}
Slot 2: {}</source>
      <translation type="unfinished">Memory Cards have been swapped.
Slot 1: {}
Slot 2: {}</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSwap_AutoEject</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="667"/>
      <source>Memory cards are being auto-ejected. Can&apos;t swap right now.</source>
      <translation type="unfinished">Memory cards are being auto-ejected. Can&apos;t swap right now.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSwap_Busy</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="660"/>
      <source>Memory cards are busy. Can&apos;t swap right now.</source>
      <translation type="unfinished">Memory cards are busy. Can&apos;t swap right now.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCard_EmptySlot</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="680"/>
      <source>Both slots must have a card selected to swap.</source>
      <translation type="unfinished">Both slots must have a card selected to swap.</translation>
    </message>
  </context>
  <context>
    <name>MemorySearchView</name>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="22"/>
      <source>Value</source>
      <translation type="unfinished">Value</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="35"/>
      <source>Type</source>
      <translation type="unfinished">Type</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="46"/>
      <source>1 Byte (8 bits)</source>
      <translation>1 バイト (8 ビット)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="51"/>
      <source>2 Bytes (16 bits)</source>
      <translation>2 バイト (16 ビット)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="56"/>
      <source>4 Bytes (32 bits)</source>
      <translation>4 バイト (32 ビット)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="61"/>
      <source>8 Bytes (64 bits)</source>
      <translation>8 バイト (64 ビット)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="66"/>
      <source>Float</source>
      <translation>Float</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="71"/>
      <source>Double</source>
      <translation>Double</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="76"/>
      <source>String</source>
      <translation>String</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="81"/>
      <source>Byte Array</source>
      <translation type="unfinished">Byte Array</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="89"/>
      <source>Hex</source>
      <translation>Hex</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="109"/>
      <source>Search</source>
      <translation type="unfinished">Search</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="119"/>
      <source>Filter Search</source>
      <translation type="unfinished">Filter Search</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="127"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="61"/>
      <source>Equals</source>
      <translation type="unfinished">Equals</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="132"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="62"/>
      <source>Not Equals</source>
      <translation type="unfinished">Not Equals</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="137"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="63"/>
      <source>Greater Than</source>
      <translation type="unfinished">Greater Than</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="142"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="64"/>
      <source>Greater Than Or Equal</source>
      <translation type="unfinished">Greater Than Or Equal</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="147"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="65"/>
      <source>Less Than</source>
      <translation type="unfinished">Less Than</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="152"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="66"/>
      <source>Less Than Or Equal</source>
      <translation type="unfinished">Less Than Or Equal</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="157"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="74"/>
      <source>Unknown Initial Value</source>
      <translation type="unfinished">Unknown Initial Value</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="165"/>
      <source>Comparison</source>
      <translation type="unfinished">Comparison</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="179"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="196"/>
      <source>End</source>
      <translation type="unfinished">End</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="91"/>
      <source>Copy Address</source>
      <translation>アドレスをコピー</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="108"/>
      <source>Remove Result</source>
      <translation type="unfinished">Remove Result</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="481"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="489"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="495"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="530"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="554"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="568"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="581"/>
      <source>Debugger</source>
      <translation type="unfinished">Debugger</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="481"/>
      <source>Invalid start address</source>
      <translation type="unfinished">Invalid start address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="489"/>
      <source>Invalid end address</source>
      <translation type="unfinished">Invalid end address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="495"/>
      <source>Start address can&apos;t be equal to or greater than the end address</source>
      <translation type="unfinished">Start address can&apos;t be equal to or greater than the end address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="530"/>
      <source>Invalid search value</source>
      <translation type="unfinished">Invalid search value</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="554"/>
      <source>Value is larger than type</source>
      <translation type="unfinished">Value is larger than type</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="568"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="581"/>
      <source>This search comparison can only be used with filter searches.</source>
      <translation type="unfinished">This search comparison can only be used with filter searches.</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="594"/>
      <source>%0 results found</source>
      <translation type="unfinished">%0 results found</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="612"/>
      <source>Searching...</source>
      <translation type="unfinished">Searching...</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="67"/>
      <source>Increased</source>
      <translation type="unfinished">Increased</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="68"/>
      <source>Increased By</source>
      <translation type="unfinished">Increased By</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="69"/>
      <source>Decreased</source>
      <translation type="unfinished">Decreased</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="70"/>
      <source>Decreased By</source>
      <translation type="unfinished">Decreased By</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="71"/>
      <source>Changed</source>
      <translation type="unfinished">Changed</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="72"/>
      <source>Changed By</source>
      <translation type="unfinished">Changed By</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="73"/>
      <source>Not Changed</source>
      <translation type="unfinished">Not Changed</translation>
    </message>
  </context>
  <context>
    <name>MemoryView</name>
    <message>
      <location filename="../Debugger/Memory/MemoryView.ui" line="14"/>
      <source>Memory</source>
      <translation type="unfinished">Memory</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="782"/>
      <source>Copy Address</source>
      <translation type="unfinished">Copy Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="793"/>
      <source>Go to Address</source>
      <translation type="unfinished">Go to Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="796"/>
      <source>Follow Address</source>
      <translation type="unfinished">Follow Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="801"/>
      <source>Show as Little Endian</source>
      <translation type="unfinished">Show as Little Endian</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="814"/>
      <source>Show as 1 byte</source>
      <translation type="unfinished">Show as 1 byte</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="820"/>
      <source>Show as 2 bytes</source>
      <translation type="unfinished">Show as 2 bytes</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="826"/>
      <source>Show as 4 bytes</source>
      <translation type="unfinished">Show as 4 bytes</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="832"/>
      <source>Show as 8 bytes</source>
      <translation type="unfinished">Show as 8 bytes</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="838"/>
      <source>Show as float</source>
      <translation type="unfinished">Show as float</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="852"/>
      <source>Copy Byte</source>
      <translation type="unfinished">Copy Byte</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="856"/>
      <source>Copy Segment</source>
      <translation type="unfinished">Copy Segment</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="858"/>
      <source>Copy Character</source>
      <translation type="unfinished">Copy Character</translation>
    </message>
    <message>
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      <source>Paste</source>
      <translation type="unfinished">Paste</translation>
    </message>
    <message>
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      <source>Go To In Memory View</source>
      <translation type="unfinished">Go To In Memory View</translation>
    </message>
    <message>
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      <source>Cannot Go To</source>
      <translation type="unfinished">Cannot Go To</translation>
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    <message>
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      <source>Input New Float</source>
      <translation type="unfinished">Input New Float</translation>
    </message>
    <message>
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      <location filename="../Debugger/Memory/MemoryView.cpp" line="356"/>
      <source>Input Error</source>
      <translation type="unfinished">Input Error</translation>
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    <message>
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      <location filename="../Debugger/Memory/MemoryView.cpp" line="356"/>
      <source>Invalid float value</source>
      <translation type="unfinished">Invalid float value</translation>
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    <message>
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      <source>NAME</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">NAME</translation>
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    <message>
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      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">VERSION</translation>
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    <message>
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      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable</extracomment>
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    <message>
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      <source>GP</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
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    <message>
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      <source>TEXT</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. // Text section of the executable</extracomment>
      <translation type="unfinished">TEXT</translation>
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    <message>
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      <source>DATA</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. // Data section of the executable</extracomment>
      <translation type="unfinished">DATA</translation>
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    <message>
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      <source>BSS</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. // BSS section of the executable</extracomment>
      <translation type="unfinished">BSS</translation>
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    <message>
      <location filename="../Debugger/ModuleView.ui" line="14"/>
      <source>Modules</source>
      <translation type="unfinished">Modules</translation>
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    <message>
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      <translation type="unfinished">Copy</translation>
    </message>
    <message>
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      <source>Copy all as CSV</source>
      <translation>すべてを CSV 形式でコピー</translation>
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    <message>
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      <source>New Function</source>
      <translation type="unfinished">New Function</translation>
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    <message>
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      <source>No existing function found.</source>
      <translation type="unfinished">No existing function found.</translation>
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    <message>
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      <source>No next symbol found.</source>
      <translation type="unfinished">No next symbol found.</translation>
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    <message>
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      <source>Size is invalid.</source>
      <translation>サイズが無効です。</translation>
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    <message>
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    <message>
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      <translation type="unfinished">Cannot create symbol source.</translation>
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    <message>
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      <source>Cannot create symbol.</source>
      <translation type="unfinished">Cannot create symbol.</translation>
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      <translation type="unfinished">Cannot Create Function</translation>
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      <translation type="unfinished">New Global Variable</translation>
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    <message>
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      <source>Cannot create symbol source.</source>
      <translation type="unfinished">Cannot create symbol source.</translation>
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    <message>
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      <source>Cannot create symbol.</source>
      <translation type="unfinished">Cannot create symbol.</translation>
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    <message>
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      <source>Cannot Create Global Variable</source>
      <translation type="unfinished">Cannot Create Global Variable</translation>
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    <message>
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    <message>
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      <source>Power On</source>
      <extracomment>Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.</extracomment>
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      <source>Save State</source>
      <extracomment>Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.</extracomment>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;警告: セーブステート方式の入力記録は、セーブステートに関する更新が行われる度に、使用できなくなります。&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <source>Browse</source>
      <translation>参照</translation>
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    <message>
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      <source>Enter Author Name</source>
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    <message>
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      <source>Input Recording Files (*.p2m2)</source>
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      <source>Select a File</source>
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    <message>
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      <translation type="unfinished">New Local Variable</translation>
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    <message>
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      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="507"/>
      <source>Invalid function.</source>
      <translation type="unfinished">Invalid function.</translation>
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    <message>
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      <source>Cannot determine stack frame size of selected function.</source>
      <translation type="unfinished">Cannot determine stack frame size of selected function.</translation>
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    <message>
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      <source>Cannot create symbol source.</source>
      <translation type="unfinished">Cannot create symbol source.</translation>
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    <message>
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      <source>Cannot create symbol.</source>
      <translation type="unfinished">Cannot create symbol.</translation>
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    <message>
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      <source>Cannot Create Local Variable</source>
      <translation type="unfinished">Cannot Create Local Variable</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="545"/>
      <source>New Parameter Variable</source>
      <translation type="unfinished">New Parameter Variable</translation>
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    <message>
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      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="621"/>
      <source>Invalid function.</source>
      <translation type="unfinished">Invalid function.</translation>
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    <message>
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      <source>Invalid storage type.</source>
      <translation type="unfinished">Invalid storage type.</translation>
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    <message>
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      <source>Cannot determine stack frame size of selected function.</source>
      <translation type="unfinished">Cannot determine stack frame size of selected function.</translation>
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    <message>
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      <source>Cannot create symbol source.</source>
      <translation type="unfinished">Cannot create symbol source.</translation>
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    <message>
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      <source>Cannot create symbol.</source>
      <translation type="unfinished">Cannot create symbol.</translation>
    </message>
    <message>
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      <source>Cannot Create Parameter Variable</source>
      <translation type="unfinished">Cannot Create Parameter Variable</translation>
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      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="32"/>
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      <translation>名前</translation>
    </message>
    <message>
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      <source>Address</source>
      <translation>アドレス</translation>
    </message>
    <message>
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      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="31"/>
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      <translation>レジスタ</translation>
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      <translation>スタックポインタのオフセット</translation>
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    <message>
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      <translation>サイズ</translation>
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    <message>
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      <source>Custom</source>
      <translation>カスタム</translation>
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    <message>
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      <source>Existing Functions</source>
      <translation type="unfinished">Existing Functions</translation>
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    <message>
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      <source>Shrink to avoid overlaps</source>
      <translation type="unfinished">Shrink to avoid overlaps</translation>
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    <message>
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      <source>Do not modify</source>
      <translation type="unfinished">Do not modify</translation>
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    <message>
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    <message>
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    <message>
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    <message>
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      <translation type="unfinished">Fill existing function (%1 bytes)</translation>
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    <message>
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      <translation type="unfinished">Fill existing function (none found)</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="165"/>
      <source>Fill space (%1 bytes)</source>
      <translation type="unfinished">Fill space (%1 bytes)</translation>
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    <message>
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      <source>Fill space (no next symbol)</source>
      <translation type="unfinished">Fill space (no next symbol)</translation>
    </message>
    <message>
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      <source>Fill existing function</source>
      <translation type="unfinished">Fill existing function</translation>
    </message>
    <message>
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    <message>
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      <source>Name is empty.</source>
      <translation>名前が空です。</translation>
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    <message>
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      <source>There are no layouts.</source>
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    <message>
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      <source>Create Default Layouts</source>
      <translation type="unfinished">Create Default Layouts</translation>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="16"/>
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    <message>
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    <message>
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      <translation>L2 (左トリガー)</translation>
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    <message>
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    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="41"/>
      <source>Right Stick Down</source>
      <translation>右スティック 下</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="42"/>
      <source>Right Stick Left</source>
      <translation>右スティック 左</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="43"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="33"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="30"/>
      <source>Large (Low Frequency) Motor</source>
      <translation>大型 (低速回転) モーター</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="44"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="34"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="31"/>
      <source>Small (High Frequency) Motor</source>
      <translation>小型 (高速回転) モーター</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="48"/>
      <source>Not Inverted</source>
      <translation>反転なし</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
      <source>Invert Left/Right</source>
      <translation>左右を反転</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
      <source>Invert Up/Down</source>
      <translation>上下を反転</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="50"/>
      <source>Invert Left/Right + Up/Down</source>
      <translation>上下左右を反転</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="53"/>
      <source>Invert Left Stick</source>
      <translation>左スティックの反転</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="54"/>
      <source>Inverts the direction of the left analog stick.</source>
      <translation>左アナログスティックの方向を反転します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="56"/>
      <source>Invert Right Stick</source>
      <translation>右スティックの反転</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="57"/>
      <source>Inverts the direction of the right analog stick.</source>
      <translation>右アナログスティックの方向を反転します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="59"/>
      <source>Analog Deadzone</source>
      <translation>アナログ入力の遊び幅</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="60"/>
      <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
      <translation>アナログスティックの遊び幅、つまり無視されるスティックの動きの割合を設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="62"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="67"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="70"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="73"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="77"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="80"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="41"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="44"/>
      <source>%.0f%%</source>
      <translation>%.0f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="74"/>
      <source>Button/Trigger Deadzone</source>
      <translation>ボタン/トリガーの遊び幅</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="75"/>
      <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
      <translation>ボタン/トリガーの遊び幅 (閾値) を設定します。遊び幅未満の入力は無視されます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="78"/>
      <source>Pressure Modifier Amount</source>
      <translation>圧力調整量</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="702"/>
      <source>Analog light is now on for port {0} / slot {1}</source>
      <translation>ポート {0} / スロット {1} のアナログ LED がオンになりました</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="703"/>
      <source>Analog light is now off for port {0} / slot {1}</source>
      <translation>ポート {0} / スロット {1} のアナログ LED がオフになりました</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="63"/>
      <source>Analog Sensitivity</source>
      <translation>アナログスティックの感度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="64"/>
      <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
      <translation>アナログスティックの軸の倍率を設定します。DualShock 4、Xbox One コントローラーのような最近のコントローラーを使用する場合は、130%〜140% の値をお勧めします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="68"/>
      <source>Large Motor Vibration Scale</source>
      <translation>大型モーターの振動倍率</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="69"/>
      <source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
      <translation>ゲームから送信される低周波振動の強度が増減されます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="71"/>
      <source>Small Motor Vibration Scale</source>
      <translation>小型モーターの振動倍率</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="72"/>
      <source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
      <translation>ゲームから送信される高周波振動の強度が増減されます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="79"/>
      <source>Sets the pressure when the modifier button is held.</source>
      <translation>修飾ボタンが押されている間の感圧を設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNotConnected.cpp" line="9"/>
      <source>Not Connected</source>
      <translation>未接続</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="84"/>
      <source>DualShock 2</source>
      <translation>DualShock 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="18"/>
      <source>Strum Up</source>
      <translation>ストラム・アップ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="19"/>
      <source>Strum Down</source>
      <translation>ストラム・ダウン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="22"/>
      <source>Green Fret</source>
      <translation>緑フレット</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="23"/>
      <source>Red Fret</source>
      <translation>赤フレット</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="24"/>
      <source>Yellow Fret</source>
      <translation>黄フレット</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="25"/>
      <source>Blue Fret</source>
      <translation>青フレット</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="26"/>
      <source>Orange Fret</source>
      <translation>橙フレット</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="27"/>
      <source>Whammy Bar</source>
      <translation>ワーミーバー</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="28"/>
      <source>Tilt Up</source>
      <translation>チルトアップ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="33"/>
      <source>Whammy Bar Deadzone</source>
      <translation>ワーミーバーの遊び幅</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="34"/>
      <source>Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation>ワーミーバーの遊び幅を設定します。この値を下回る入力は PS2 に送信されません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="36"/>
      <source>Whammy Bar Sensitivity</source>
      <translation>ワーミーバーの感度</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="37"/>
      <source>Sets the whammy bar axis scaling factor.</source>
      <translation>ワーミーバーの軸の倍率を設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="42"/>
      <source>Guitar</source>
      <translation>ギター</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="17"/>
      <source>Yellow (Left)</source>
      <translation>イエロー(左)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="18"/>
      <source>Yellow (Right)</source>
      <translation>イエロー(右)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="19"/>
      <source>Blue (Left)</source>
      <translation>ブルー(左)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="20"/>
      <source>Blue (Right)</source>
      <translation>ブルー(右)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="21"/>
      <source>White (Left)</source>
      <translation>ホワイト(左)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="22"/>
      <source>White (Right)</source>
      <translation>ホワイト(右)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="23"/>
      <source>Green (Left)</source>
      <translation>グリーン(左)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="24"/>
      <source>Green (Right)</source>
      <translation>グリーン(右)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="25"/>
      <source>Red</source>
      <translation>レッド</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="32"/>
      <source>Pop&apos;n Music</source>
      <translation>ポップンミュージック</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="186"/>
      <source>Motor</source>
      <translation>モーター</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="31"/>
      <source>Dial (Left)</source>
      <translation type="unfinished">Dial (Left)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="32"/>
      <source>Dial (Right)</source>
      <translation type="unfinished">Dial (Right)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="39"/>
      <source>Dial Deadzone</source>
      <translation type="unfinished">Dial Deadzone</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="40"/>
      <source>Sets the dial deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation type="unfinished">Sets the dial deadzone. Inputs below this value will not be sent to the PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="42"/>
      <source>Dial Sensitivity</source>
      <translation type="unfinished">Dial Sensitivity</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="43"/>
      <source>Sets the dial scaling factor.</source>
      <translation type="unfinished">Sets the dial scaling factor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="48"/>
      <source>Jogcon</source>
      <translation>ジョグコン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="20"/>
      <source>B Button</source>
      <translation type="unfinished">B Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="21"/>
      <source>A Button</source>
      <translation type="unfinished">A Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="22"/>
      <source>I Button</source>
      <translation type="unfinished">I Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="23"/>
      <source>II Button</source>
      <translation type="unfinished">II Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="26"/>
      <source>L (Left Bumper)</source>
      <translation type="unfinished">L (Left Bumper)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="27"/>
      <source>R (Right Bumper)</source>
      <translation type="unfinished">R (Right Bumper)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="28"/>
      <source>Twist (Left)</source>
      <translation type="unfinished">Twist (Left)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="29"/>
      <source>Twist (Right)</source>
      <translation type="unfinished">Twist (Right)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="36"/>
      <source>Twist Deadzone</source>
      <translation type="unfinished">Twist Deadzone</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="37"/>
      <source>Sets the twist deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation type="unfinished">Sets the twist deadzone. Inputs below this value will not be sent to the PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="39"/>
      <source>Twist Sensitivity</source>
      <translation type="unfinished">Twist Sensitivity</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="40"/>
      <source>Sets the twist scaling factor.</source>
      <translation type="unfinished">Sets the twist scaling factor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="45"/>
      <source>NeGcon</source>
      <translation type="unfinished">NeGcon</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/Pad.cpp" line="585"/>
      <source>Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {2} and replacing it with {3}.</source>
      <extracomment>{0} and {1} are the port and multitap slot, {2} and {3} are controller types (e.g. &quot;DualShock 2&quot;, &quot;Jogcon&quot;)</extracomment>
      <translation type="unfinished">Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {2} and replacing it with {3}.</translation>
    </message>
  </context>
  <context>
    <name>Patch</name>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="353"/>
      <source>Failed to open {}. Built-in game patches are not available.</source>
      <translation>{} を開けませんでした。内蔵のゲームパッチが利用できません。</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="820"/>
      <source>%n GameDB patches are active.</source>
      <comment>OSD Message</comment>
      <translation>
        <numerusform>%n GameDB パッチが有効です。</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="828"/>
      <source>%n game patches are active.</source>
      <comment>OSD Message</comment>
      <translation>
        <numerusform>%n ゲームパッチが有効です。</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="837"/>
      <source>%n cheat patches are active.</source>
      <comment>OSD Message</comment>
      <translation>
        <numerusform>%n チートパッチが有効です。</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="851"/>
      <source>No cheats or patches (widescreen, compatibility or others) are found / enabled.</source>
      <translation>チートまたはパッチ (ワイドスクリーン、互換性など) が見つからないか、有効化されていません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1808"/>
      <source>Unknown</source>
      <extracomment>Time when a patch is applied.</extracomment>
      <translation type="unfinished">Unknown</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1814"/>
      <source>Only On Startup</source>
      <extracomment>Time when a patch is applied.</extracomment>
      <translation type="unfinished">Only On Startup</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1817"/>
      <source>Every Frame</source>
      <extracomment>Time when a patch is applied.</extracomment>
      <translation type="unfinished">Every Frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1820"/>
      <source>On Startup &amp; Every Frame</source>
      <extracomment>Time when a patch is applied.</extracomment>
      <translation type="unfinished">On Startup &amp; Every Frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1823"/>
      <source>On Startup &amp; When Enabled</source>
      <extracomment>Time when a patch is applied.</extracomment>
      <translation type="unfinished">On Startup &amp; When Enabled</translation>
    </message>
  </context>
  <context>
    <name>Pcsx2Config</name>
    <message>
      <location filename="../../pcsx2/Pcsx2Config.cpp" line="1162"/>
      <source>Disabled (Noisy)</source>
      <translation>無効 (ノイズあり)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Pcsx2Config.cpp" line="1163"/>
      <source>TimeStretch (Recommended)</source>
      <translation>タイムストレッチ (推奨)</translation>
    </message>
  </context>
  <context>
    <name>PermissionsDialogCamera</name>
    <message>
      <location filename="../Translations.cpp" line="48"/>
      <source>PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.</source>
      <translation>カメラを使用して、仮想 PS2 に接続した EyeToy カメラをエミュレートできます。</translation>
    </message>
  </context>
  <context>
    <name>PermissionsDialogMicrophone</name>
    <message>
      <location filename="../Translations.cpp" line="47"/>
      <source>PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.</source>
      <translation>PCSX2 は、仮想 PS2 に接続された USB マイクをエミュレートするためにマイクを使用します。</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="677"/>
      <location filename="../Settings/HddCreateQt.cpp" line="34"/>
      <source>HDD Creator</source>
      <translation>HDD の作成</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="678"/>
      <location filename="../Settings/HddCreateQt.cpp" line="35"/>
      <source>Failed to create HDD image</source>
      <translation>HDD イメージの作成に失敗しました</translation>
    </message>
    <message>
      <location filename="../Settings/HddCreateQt.cpp" line="17"/>
      <source>Cancel</source>
      <translation>キャンセル</translation>
    </message>
    <message>
      <location filename="../Settings/HddCreateQt.cpp" line="17"/>
      <location filename="../Settings/HddCreateQt.cpp" line="26"/>
      <source>Creating HDD file 
 %1 / %2 MiB</source>
      <translation>HDD ファイルを作成中
 %1 / %2 MiB</translation>
    </message>
  </context>
  <context>
    <name>QtAsyncProgressThread</name>
    <message>
      <location filename="../QtProgressCallback.cpp" line="192"/>
      <source>Error</source>
      <translation>エラー</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="197"/>
      <source>Question</source>
      <translation>質問</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="203"/>
      <source>Information</source>
      <translation>情報</translation>
    </message>
  </context>
  <context>
    <name>QtHost</name>
    <message>
      <location filename="../QtHost.cpp" line="230"/>
      <source>Startup Error</source>
      <translation type="unfinished">Startup Error</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1090"/>
      <source>RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.</source>
      <translation>RA: %1 としてログインしました (%2 ポイント, ソフトスコア: %3 ポイント). %4 未読メッセージ.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1511"/>
      <location filename="../QtHost.cpp" line="1526"/>
      <source>Error</source>
      <translation>エラー</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1512"/>
      <source>An error occurred while deleting empty game settings:
{}</source>
      <translation>空のゲーム設定の削除中にエラーが発生しました:
{}</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1527"/>
      <source>An error occurred while saving game settings:
{}</source>
      <translation>ゲーム設定の保存中にエラーが発生しました:
{}</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1680"/>
      <source>Controller {} connected.</source>
      <translation>コントローラ {} が接続されました。</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1693"/>
      <source>System paused because controller {} was disconnected.</source>
      <translation>コントローラー {} が切断されたため、システムは一時停止しました。</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1706"/>
      <source>Controller {} disconnected.</source>
      <translation>コントローラ {} が切断されました。</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1944"/>
      <source>Cancel</source>
      <translation>キャンセル</translation>
    </message>
  </context>
  <context>
    <name>QtModalProgressCallback</name>
    <message>
      <location filename="../QtProgressCallback.cpp" line="18"/>
      <source>PCSX2</source>
      <translation>PCSX2</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="35"/>
      <source>Cancel</source>
      <translation>キャンセル</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="94"/>
      <source>Error</source>
      <translation>エラー</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="99"/>
      <source>Question</source>
      <translation>質問</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="105"/>
      <source>Information</source>
      <translation>情報</translation>
    </message>
  </context>
  <context>
    <name>RegisterView</name>
    <message>
      <location filename="../Debugger/RegisterView.ui" line="26"/>
      <source>Register View</source>
      <translation type="unfinished">Register View</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="258"/>
      <location filename="../Debugger/RegisterView.cpp" line="271"/>
      <source>Show as Float</source>
      <translation type="unfinished">Show as Float</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="284"/>
      <source>Copy Top Half</source>
      <translation type="unfinished">Copy Top Half</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="285"/>
      <source>Copy Bottom Half</source>
      <translation type="unfinished">Copy Bottom Half</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="286"/>
      <source>Copy Segment</source>
      <translation type="unfinished">Copy Segment</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="290"/>
      <source>Copy Value</source>
      <translation type="unfinished">Copy Value</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="297"/>
      <source>Change Top Half</source>
      <translation type="unfinished">Change Top Half</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="299"/>
      <source>Change Bottom Half</source>
      <translation type="unfinished">Change Bottom Half</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="301"/>
      <source>Change Segment</source>
      <translation type="unfinished">Change Segment</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="306"/>
      <source>Change Value</source>
      <translation type="unfinished">Change Value</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="369"/>
      <source>Change %1</source>
      <extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
      <translation type="unfinished">Change %1</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="380"/>
      <location filename="../Debugger/RegisterView.cpp" line="389"/>
      <source>Invalid register value</source>
      <translation type="unfinished">Invalid register value</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="380"/>
      <source>Invalid hexadecimal register value.</source>
      <translation type="unfinished">Invalid hexadecimal register value.</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="389"/>
      <source>Invalid floating-point register value.</source>
      <translation type="unfinished">Invalid floating-point register value.</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="459"/>
      <source>Invalid target address</source>
      <translation type="unfinished">Invalid target address</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="460"/>
      <source>This register holds an invalid address.</source>
      <translation type="unfinished">This register holds an invalid address.</translation>
    </message>
  </context>
  <context>
    <name>SDLInputSource</name>
    <message>
      <location filename="../../pcsx2/Input/SDLInputSource.cpp" line="767"/>
      <source>SDL3 Migration</source>
      <translation type="unfinished">SDL3 Migration</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Input/SDLInputSource.cpp" line="768"/>
      <source>As part of our upgrade to SDL3, we&apos;ve had to migrate your binds.
Your controller did not match the Xbox layout and may need rebinding.
Please verify your controller settings and amend if required.</source>
      <translation type="unfinished">As part of our upgrade to SDL3, we&apos;ve had to migrate your binds.
Your controller did not match the Xbox layout and may need rebinding.
Please verify your controller settings and amend if required.</translation>
    </message>
  </context>
  <context>
    <name>SaveState</name>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1052"/>
      <source>Failed to open zip file &apos;{}&apos; for save state: {}.</source>
      <translation type="unfinished">Failed to open zip file &apos;{}&apos; for save state: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1064"/>
      <source>Failed to save state to zip file &apos;{}&apos;.</source>
      <translation type="unfinished">Failed to save state to zip file &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1073"/>
      <source>Failed to save state to zip file &apos;{}&apos;: {}.</source>
      <translation type="unfinished">Failed to save state to zip file &apos;{}&apos;: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1122"/>
      <source>This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}.

If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card.</source>
      <translation type="unfinished">This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}.

If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1258"/>
      <source>Failed to load state from slot {}: {}</source>
      <translation type="unfinished">Failed to load state from slot {}: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1255"/>
      <source>Failed to load state from backup slot {}: {}</source>
      <translation type="unfinished">Failed to load state from backup slot {}: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1262"/>
      <source>Failed to load state: {}</source>
      <translation type="unfinished">Failed to load state: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1274"/>
      <source>Failed to save state to slot {}: {}</source>
      <translation type="unfinished">Failed to save state to slot {}: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1276"/>
      <source>Failed to save state: {}</source>
      <translation type="unfinished">Failed to save state: {}</translation>
    </message>
  </context>
  <context>
    <name>SavedAddressesModel</name>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="128"/>
      <source>MEMORY ADDRESS</source>
      <translation>メモリアドレス</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="130"/>
      <source>LABEL</source>
      <translation>ラベル</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="132"/>
      <source>DESCRIPTION</source>
      <translation>説明</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="161"/>
      <source>Name</source>
      <translation type="unfinished">Name</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="161"/>
      <source>Description</source>
      <translation type="unfinished">Description</translation>
    </message>
  </context>
  <context>
    <name>SavedAddressesView</name>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.ui" line="14"/>
      <source>Saved Addresses</source>
      <translation type="unfinished">Saved Addresses</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="60"/>
      <source>New</source>
      <translation type="unfinished">New</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="79"/>
      <source>Copy Address</source>
      <translation>アドレスをコピー</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="79"/>
      <source>Copy Text</source>
      <translation>テキストをコピー</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="88"/>
      <source>Copy all as CSV</source>
      <translation>すべてを CSV 形式でコピー</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="95"/>
      <source>Paste from CSV</source>
      <translation>CSVから貼り付け</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="98"/>
      <source>Load from Settings</source>
      <translation type="unfinished">Load from Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="105"/>
      <source>Save to Settings</source>
      <translation type="unfinished">Save to Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="109"/>
      <source>Delete</source>
      <translation>削除</translation>
    </message>
  </context>
  <context>
    <name>SettingWidgetBinder</name>
    <message>
      <location filename="../SettingWidgetBinder.h" line="349"/>
      <location filename="../SettingWidgetBinder.h" line="473"/>
      <location filename="../SettingWidgetBinder.h" line="601"/>
      <source>Reset</source>
      <translation>リセット</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="374"/>
      <location filename="../SettingWidgetBinder.h" line="502"/>
      <source>Default: </source>
      <translation>既定: </translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1194"/>
      <source>Confirm Folder</source>
      <translation>フォルダの確認</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1195"/>
      <source>The chosen directory does not currently exist:

%1

Do you want to create this directory?</source>
      <translation>選択したディレクトリは現在存在しません:

%1

このディレクトリを作成しますか？</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1217"/>
      <location filename="../SettingWidgetBinder.h" line="1305"/>
      <location filename="../SettingWidgetBinder.h" line="1314"/>
      <source>Error</source>
      <translation>エラー</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1218"/>
      <source>Folder path cannot be empty.</source>
      <translation>フォルダのパスを空にすることはできません。</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1236"/>
      <source>Select folder for %1</source>
      <translation>%1 フォルダを選択</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1306"/>
      <source>File cannot be found.</source>
      <translation>ファイルが見つかりません。</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1315"/>
      <source>File path cannot be empty.</source>
      <translation>ファイルパスは空にできません。</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1332"/>
      <source>Select File</source>
      <translation>ファイルを選択</translation>
    </message>
  </context>
  <context>
    <name>SettingsDialog</name>
    <message>
      <location filename="../SettingWidgetBinder.h" line="121"/>
      <source>Use Global Setting [Enabled]</source>
      <extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
      <translation>グローバル設定を使用 [有効]</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="123"/>
      <source>Use Global Setting [Disabled]</source>
      <extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
      <translation>グローバル設定を使用 [無効]</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="131"/>
      <location filename="../SettingWidgetBinder.h" line="147"/>
      <source>Use Global Setting [%1]</source>
      <translation>グローバル設定を使用 [%1]</translation>
    </message>
  </context>
  <context>
    <name>SettingsWindow</name>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="20"/>
      <location filename="../Settings/SettingsWindow.cpp" line="291"/>
      <location filename="../Settings/SettingsWindow.cpp" line="315"/>
      <location filename="../Settings/SettingsWindow.cpp" line="353"/>
      <source>PCSX2 Settings</source>
      <translation>PCSX2 設定</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="93"/>
      <source>Restore Defaults</source>
      <translation>初期設定を復元</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="100"/>
      <source>Copy Global Settings</source>
      <translation>グローバル設定をコピー</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="107"/>
      <source>Clear Settings</source>
      <translation>設定の消去</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="127"/>
      <source>Close</source>
      <translation>閉じる</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="77"/>
      <source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</source>
      <translation>&lt;strong&gt;概要&lt;/strong&gt;&lt;hr&gt;このページは選択されたゲームの詳細を表示します。入力プロファイルを変更すると、このゲームのコントローラーの割り当てがデフォルトの(共有)設定ではなく、選択されたプロファイルに設定されます。トラックリストとダンプの検証は、あなたのディスクイメージが既知の良好なダンプと一致するかどうかを判断するために使用できます。一致しない場合、ゲームが壊れている可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="83"/>
      <location filename="../Settings/SettingsWindow.cpp" line="91"/>
      <source>Summary</source>
      <translation>概要</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="89"/>
      <source>Summary is unavailable for files not present in game list.</source>
      <translation>ゲームリストに存在しないファイルの概要は利用できません。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="112"/>
      <source>Interface</source>
      <translation>インターフェース</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="120"/>
      <source>Game List</source>
      <translation>ゲームリスト</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="122"/>
      <source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
      <translation>&lt;strong&gt;ゲームリスト設定&lt;/strong&gt;&lt;hr&gt;上記のリストは、PCSX2でゲームリストを作成するために検索されるディレクトリです。 検索ディレクトリは、追加、削除、再帰/非再帰に切り替えることができます。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="124"/>
      <source>BIOS</source>
      <translation>BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="130"/>
      <source>Emulation</source>
      <translation>エミュレーション</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="138"/>
      <source>Patches</source>
      <translation>パッチ</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="139"/>
      <source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
      <translation>&lt;strong&gt;パッチ&lt;/strong&gt;&lt;hr&gt;このセクションでは、ゲームに適用する任意のパッチを選択でき、パフォーマンス、視覚、またはゲームプレイの改善を提供します。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="142"/>
      <source>Cheats</source>
      <translation>チート</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="143"/>
      <source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
      <translation>&lt;strong&gt;チート&lt;/strong&gt;&lt;hr&gt;このセクションでは、どのチートを有効にするか選択できます。ラベルのない古い形式の pnach ファイルではチートの有効/無効を切り替えることはできません。「チートを有効化」にチェックが入っていれば、チートは自動的に有効になります。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="151"/>
      <source>Game Fixes</source>
      <translation>ゲーム修正</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="153"/>
      <source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
      <translation>&lt;strong&gt;ゲーム修正設定&lt;/strong&gt;&lt;hr&gt;ゲーム修正は、一部のタイトルでの不正なエミュレーションを回避することができます。&lt;br&gt;使い方を誤ると、ゲームに問題を引き起こす可能性もあります。&lt;br&gt;特にアドバイスがない限り、すべて無効にしておくのが無難です。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="157"/>
      <source>Graphics</source>
      <translation>グラフィック</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="160"/>
      <source>Audio</source>
      <translation>オーディオ</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="164"/>
      <source>Memory Cards</source>
      <translation>メモリーカード</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="169"/>
      <source>Network &amp; HDD</source>
      <translation>ネットワーク &amp; HDD</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="175"/>
      <source>Folders</source>
      <translation>フォルダ</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="177"/>
      <source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
      <translation>&lt;strong&gt;フォルダー設定&lt;/strong&gt;&lt;hr&gt;PCSX2 のランタイムデータファイルの保存場所を設定します。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="181"/>
      <source>Achievements</source>
      <translation>実績</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="184"/>
      <source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
      <translation>&lt;strong&gt;実績の設定&lt;/strong&gt;&lt;hr&gt;これらのオプションは、PCSX2 に実装されている RetroAchievements を制御し、ゲームで実績を獲得できるようにします。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="189"/>
      <source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
      <translation>RAIntegration が使用されているため、組み込みの RetroAchievements サポートは無効になっています。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="202"/>
      <source>Advanced</source>
      <translation>高度</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="273"/>
      <source>Are you sure you want to restore the default settings? Any existing preferences will be lost.</source>
      <translation>既定の設定を復元してもよろしいですか？すべての設定は失われます。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="114"/>
      <source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;インターフェース設定&lt;/strong&gt;&lt;hr&gt;ソフトウェアの外観や動作の設定を行います。&lt;br&gt;&lt;br&gt;オプションにマウスカーソルをかざすと補足情報が表示されます。Shift キーを押しながらホイール操作をすることで補足情報をスクロールできます。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="125"/>
      <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;BIOS 設定&lt;/strong&gt;&lt;hr&gt;ここで BIOS 設定を行ってください。&lt;br&gt;&lt;br&gt;オプションにマウスオーバーすると追加情報が表示され、Shift+ホイールでパネルをスクロールできます。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="132"/>
      <source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;エミュレーション設定&lt;/strong&gt;&lt;hr&gt;これらのオプションは、フレームペーシングとゲーム設定の構成を決定します。&lt;br&gt;&lt;br&gt;オプションにマウスオーバーすると追加情報が表示され、Shift+ホイールでパネルをスクロールできます。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="158"/>
      <source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;グラフィック設定&lt;/strong&gt;&lt;hr&gt;これらのオプションは、グラフィック出力の構成を決定します。&lt;br&gt;&lt;br&gt;オプションにマウスオーバーすると追加情報が表示され、Shift+ホイールでパネルをスクロールできます。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="161"/>
      <source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;オーディオ設定&lt;/strong&gt;&lt;hr&gt;これらのオプションは、ゲーム機のオーディオ出力を制御します。&lt;br&gt;&lt;br&gt;オプションにマウスオーバーすると追加情報が表示され、Shift+ホイールでパネルをスクロールできます。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="166"/>
      <source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;メモリーカード設定&lt;/strong&gt;&lt;hr&gt;メモリーカードの作成と管理を行います。&lt;br&gt;&lt;br&gt;オプションにマウスオーバーすると追加情報が表示され、Shift+ホイールでパネルをスクロールできます。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="170"/>
      <source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;ネットワーク &amp; HDD 設定&lt;/strong&gt;&lt;hr&gt;これらのオプションは、ゲーム機のネットワーク接続と内蔵 HDD ストレージを制御します。&lt;br&gt;&lt;br&gt;オプションにマウスオーバーすると追加情報が表示され、Shift+ホイールでパネルをスクロールできます。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="204"/>
      <source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;高度な設定&lt;/strong&gt;&lt;hr&gt;シミュレートされたゲーム機の構成を決定するための高度なオプションです。&lt;br&gt;&lt;br&gt;オプションにマウスオーバーすると追加情報が表示され、Shift+ホイールでパネルをスクロールできます。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="206"/>
      <source>Debug</source>
      <translation>デバッグ</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="208"/>
      <source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
      <translation>&lt;strong&gt;デバッグ設定&lt;/strong&gt;&lt;hr&gt;アプリケーションの内部情報を記録するためのオプションです。&lt;strong&gt;何をしているのか理解できないのであれば、決して変更しないでください。&lt;/strong&gt;大幅な処理速度の低下を引き起こし、大量のディスクスペースを浪費する可能性があります。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="272"/>
      <source>Confirm Restore Defaults</source>
      <translation>初期設定の復元に対する意思確認</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="275"/>
      <source>Reset UI Settings</source>
      <translation>UI の設定をリセット</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="292"/>
      <source>The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?</source>
      <translation>このゲームの設定は現在のグローバル設定に置き換えられます。

現在の設定値は上書きされます。

続行しますか？</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="307"/>
      <source>Per-game configuration copied from global settings.</source>
      <translation>ゲームごとの設定がグローバル設定からコピーされました。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="316"/>
      <source>The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?</source>
      <translation>このゲームプロパティを消去します。

現在の設定値は失われます。

続行しますか？</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="328"/>
      <source>Per-game configuration cleared.</source>
      <translation>ゲームプロパティを消去しました。</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="381"/>
      <source>Recommended Value</source>
      <translation>推奨</translation>
    </message>
  </context>
  <context>
    <name>SetupWizardDialog</name>
    <message>
      <location filename="../SetupWizardDialog.ui" line="14"/>
      <source>PCSX2 Setup Wizard</source>
      <translation>PCSX2 セットアップウィザード</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="69"/>
      <source>Language</source>
      <translation>言語</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="76"/>
      <source>BIOS Image</source>
      <translation>BIOS イメージ</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="83"/>
      <source>Game Directories</source>
      <translation>ゲームディレクトリ</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="90"/>
      <source>Controller Setup</source>
      <translation>コントローラーのセットアップ</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="97"/>
      <source>Complete</source>
      <translation>完了</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="164"/>
      <source>Language:</source>
      <translation>言語:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="184"/>
      <source>Theme:</source>
      <translation>テーマ:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="210"/>
      <source>Enable Automatic Updates</source>
      <translation>自動更新を有効化</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="235"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="256"/>
      <source>BIOS Directory:</source>
      <translation>BIOS ディレクトリ:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="269"/>
      <source>Browse...</source>
      <translation>参照...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="276"/>
      <source>Reset</source>
      <translation>リセット</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="295"/>
      <source>Filename</source>
      <translation>ファイル名</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="300"/>
      <source>Version</source>
      <translation>バージョン</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="323"/>
      <source>Open BIOS Folder...</source>
      <translation>BIOS フォルダを開く...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="330"/>
      <source>Refresh List</source>
      <translation>リストを更新</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="355"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="376"/>
      <source>Search Directories (will be scanned for games)</source>
      <translation>検索ディレクトリ (ゲームがスキャンされます)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="405"/>
      <source>Add...</source>
      <translation>追加...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="424"/>
      <location filename="../SetupWizardDialog.cpp" line="265"/>
      <source>Remove</source>
      <extracomment>Part of the right-click menu for game directory entries</extracomment>
      <translation>削除</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="440"/>
      <source>Search Directory</source>
      <translation>検索ディレクトリ</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="445"/>
      <source>Scan Recursively</source>
      <translation>再帰スキャン</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="648"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="143"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="472"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="485"/>
      <source>Controller Port 1</source>
      <translation>コントローラー端子 1</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="494"/>
      <location filename="../SetupWizardDialog.ui" line="571"/>
      <source>Controller Mapped To:</source>
      <translation>コントローラーのマッピング先:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="501"/>
      <location filename="../SetupWizardDialog.ui" line="558"/>
      <source>Controller Type:</source>
      <translation>コントローラーの種類:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="513"/>
      <location filename="../SetupWizardDialog.ui" line="580"/>
      <location filename="../SetupWizardDialog.cpp" line="397"/>
      <source>Default (Keyboard)</source>
      <translation>既定 (キーボード)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="533"/>
      <location filename="../SetupWizardDialog.ui" line="600"/>
      <source>Automatic Mapping</source>
      <translation>自動マッピング</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="552"/>
      <source>Controller Port 2</source>
      <translation>コントローラー端子 2</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="683"/>
      <source>&amp;Back</source>
      <translation>戻る(&amp;B)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="690"/>
      <location filename="../SetupWizardDialog.cpp" line="135"/>
      <source>&amp;Next</source>
      <translation>次へ(&amp;N)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="700"/>
      <source>&amp;Cancel</source>
      <translation>キャンセル(&amp;C)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="41"/>
      <location filename="../SetupWizardDialog.cpp" line="56"/>
      <source>Warning</source>
      <translation>警告</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="42"/>
      <source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
      <translation>BIOS が選択されていません。PCSX2 は BIOS が無いと&lt;strong&gt;ゲームを実行できません&lt;/strong&gt;。&lt;br&gt;&lt;br&gt;本当に BIOS を選択せずに続行しますか？</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="57"/>
      <source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.

Are you sure you want to continue?</source>
      <translation>ゲームディレクトリが選択されていません。このままでは、現在のゲームリストが空になり、ゲームを起動する度に手動でディスクイメージを選択する必要があります。

続けてもよろしいですか？</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="135"/>
      <source>&amp;Finish</source>
      <translation>完了(&amp;F)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="141"/>
      <source>Cancel Setup</source>
      <translation>セットアップのキャンセル</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="142"/>
      <source>Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
      <translation>PCSX2 のセットアップをキャンセルしますか？

変更はすべて自動保存されています。次に PCSX2 を起動したときも、このウィザードが再び実行されます。</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="268"/>
      <source>Open Directory...</source>
      <extracomment>Part of the right-click menu for game directory entries</extracomment>
      <translation>ディレクトリを開く...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="280"/>
      <source>Select Search Directory</source>
      <translation>検索ディレクトリを選択</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="285"/>
      <source>Scan Recursively?</source>
      <translation>再帰的にスキャンしますか？</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="286"/>
      <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
      <translation>ディレクトリ &quot;%1&quot; を再帰的にスキャンしますか？

再帰的スキャンを行うと、サブディレクトリ内のファイルも検出可能になりますが、通常よりもスキャン時間が長くなります。</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="397"/>
      <source>Default (None)</source>
      <translation>既定 (なし)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="428"/>
      <source>No devices available</source>
      <translation>利用可能なデバイスがありません</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="441"/>
      <source>Automatic Binding</source>
      <translation>自動割り当て</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="442"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>デバイス「%1」に対して汎用割り当てが生成されませんでした。このコントローラー/ソースは自動マッピングをサポートしていない可能性があります。</translation>
    </message>
  </context>
  <context>
    <name>ShortcutCreationDialog</name>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="26"/>
      <source>Display Options</source>
      <translation type="unfinished">Display Options</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="33"/>
      <source>Override boot ELF:</source>
      <translation type="unfinished">Override boot ELF:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="40"/>
      <source>Custom Arguments</source>
      <translation type="unfinished">Custom Arguments</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="56"/>
      <source>Fullscreen mode:</source>
      <translation type="unfinished">Fullscreen mode:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="67"/>
      <source>Force Enable</source>
      <translation type="unfinished">Force Enable</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="72"/>
      <source>Force Disable</source>
      <translation type="unfinished">Force Disable</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="80"/>
      <source>Use Big Picture mode</source>
      <translation type="unfinished">Use Big Picture mode</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="101"/>
      <source>Fast Boot</source>
      <translation type="unfinished">Fast Boot</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="106"/>
      <source>Full Boot</source>
      <translation type="unfinished">Full Boot</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="114"/>
      <source>Boot mode:</source>
      <translation type="unfinished">Boot mode:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="124"/>
      <location filename="../ShortcutCreationDialog.ui" line="191"/>
      <source>Browse...</source>
      <translation type="unfinished">Browse...</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="164"/>
      <source>Do not load save state</source>
      <translation type="unfinished">Do not load save state</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="174"/>
      <source>Load save state by slot:</source>
      <translation type="unfinished">Load save state by slot:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="181"/>
      <source>Load save state from file:</source>
      <translation type="unfinished">Load save state from file:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="201"/>
      <source>Save State Options</source>
      <translation type="unfinished">Save State Options</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="208"/>
      <source>Game arguments:</source>
      <translation type="unfinished">Game arguments:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="224"/>
      <source>You may add additional (space-separated) &lt;a href=&quot;https://pcsx2.net/docs/advanced/cli/&quot;&gt;custom arguments&lt;/a&gt; that are not listed above here:</source>
      <translation type="unfinished">You may add additional (space-separated) &lt;a href=&quot;https://pcsx2.net/docs/advanced/cli/&quot;&gt;custom arguments&lt;/a&gt; that are not listed above here:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="249"/>
      <source>Portable Mode (Stores data in local PCSX2 directory)</source>
      <translation type="unfinished">Portable Mode (Stores data in local PCSX2 directory)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="259"/>
      <source>Shortcut Type</source>
      <translation type="unfinished">Shortcut Type</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="276"/>
      <source>Launch Options</source>
      <translation type="unfinished">Launch Options</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="289"/>
      <source>Launcher</source>
      <translation type="unfinished">Launcher</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="296"/>
      <source>Desktop</source>
      <translation type="unfinished">Desktop</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="34"/>
      <source>Create Shortcut For %1</source>
      <translation type="unfinished">Create Shortcut For %1</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="38"/>
      <source>Start Menu</source>
      <translation type="unfinished">Start Menu</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="40"/>
      <source>Application Launcher</source>
      <translation type="unfinished">Application Launcher</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="44"/>
      <source>Select ELF File</source>
      <translation type="unfinished">Select ELF File</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="44"/>
      <source>ELF Files (*.elf);;All Files (*.*)</source>
      <translation type="unfinished">ELF Files (*.elf);;All Files (*.*)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="50"/>
      <source>Select Save State File</source>
      <translation type="unfinished">Select Save State File</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="50"/>
      <source>Save States (*.p2s);;All Files (*.*)</source>
      <translation type="unfinished">Save States (*.p2s);;All Files (*.*)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="139"/>
      <location filename="../ShortcutCreationDialog.cpp" line="154"/>
      <location filename="../ShortcutCreationDialog.cpp" line="163"/>
      <location filename="../ShortcutCreationDialog.cpp" line="170"/>
      <location filename="../ShortcutCreationDialog.cpp" line="181"/>
      <location filename="../ShortcutCreationDialog.cpp" line="203"/>
      <location filename="../ShortcutCreationDialog.cpp" line="214"/>
      <location filename="../ShortcutCreationDialog.cpp" line="290"/>
      <location filename="../ShortcutCreationDialog.cpp" line="301"/>
      <location filename="../ShortcutCreationDialog.cpp" line="309"/>
      <location filename="../ShortcutCreationDialog.cpp" line="337"/>
      <location filename="../ShortcutCreationDialog.cpp" line="370"/>
      <location filename="../ShortcutCreationDialog.cpp" line="409"/>
      <source>Failed to create shortcut</source>
      <translation type="unfinished">Failed to create shortcut</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="139"/>
      <location filename="../ShortcutCreationDialog.cpp" line="301"/>
      <source>Filename contains illegal character.</source>
      <translation type="unfinished">Filename contains illegal character.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="154"/>
      <source>Could not create start menu directory.</source>
      <translation type="unfinished">Could not create start menu directory.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="163"/>
      <source>Home path is empty.</source>
      <translation type="unfinished">Home path is empty.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="170"/>
      <source>A shortcut with the same name already exists.</source>
      <translation type="unfinished">A shortcut with the same name already exists.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="181"/>
      <location filename="../ShortcutCreationDialog.cpp" line="370"/>
      <source>File path contains invalid character(s).</source>
      <translation type="unfinished">File path contains invalid character(s).</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="203"/>
      <source>CoInitialize failed (%1)</source>
      <translation type="unfinished">CoInitialize failed (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="223"/>
      <source>CoCreateInstance failed</source>
      <translation type="unfinished">CoCreateInstance failed</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="232"/>
      <source>SetPath failed (%1)</source>
      <translation type="unfinished">SetPath failed (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="241"/>
      <source>SetWorkingDirectory failed (%1)</source>
      <translation type="unfinished">SetWorkingDirectory failed (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="252"/>
      <source>SetArguments failed (%1)</source>
      <translation type="unfinished">SetArguments failed (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="263"/>
      <source>SetIconLocation failed (%1)</source>
      <translation type="unfinished">SetIconLocation failed (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="271"/>
      <source>QueryInterface failed (%1)</source>
      <translation type="unfinished">QueryInterface failed (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="280"/>
      <source>Failed to save the shortcut (%1)</source>
      <translation type="unfinished">Failed to save the shortcut (%1)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="290"/>
      <source>Cannot create a shortcut without a title.</source>
      <translation type="unfinished">Cannot create a shortcut without a title.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="309"/>
      <source>Executable path is empty.</source>
      <translation type="unfinished">Executable path is empty.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="337"/>
      <source>Path to the Home directory is empty.</source>
      <translation type="unfinished">Path to the Home directory is empty.</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="399"/>
      <source>Desktop Shortcut Files (*.desktop)</source>
      <translation type="unfinished">Desktop Shortcut Files (*.desktop)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="401"/>
      <source>Select Shortcut Save Destination</source>
      <translation type="unfinished">Select Shortcut Save Destination</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="409"/>
      <source>Failed to create .desktop file</source>
      <translation type="unfinished">Failed to create .desktop file</translation>
    </message>
  </context>
  <context>
    <name>StackModel</name>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="82"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>エントリー</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="85"/>
      <source>LABEL</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ラベル</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="88"/>
      <source>PC</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
      <translation>PC</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="91"/>
      <source>INSTRUCTION</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>命令</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="94"/>
      <source>STACK POINTER</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>スタックポインタ</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="97"/>
      <source>SIZE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>サイズ</translation>
    </message>
  </context>
  <context>
    <name>StackView</name>
    <message>
      <location filename="../Debugger/StackView.ui" line="14"/>
      <source>Stack</source>
      <translation type="unfinished">Stack</translation>
    </message>
    <message>
      <location filename="../Debugger/StackView.cpp" line="43"/>
      <source>Copy</source>
      <translation>コピー</translation>
    </message>
    <message>
      <location filename="../Debugger/StackView.cpp" line="54"/>
      <source>Copy all as CSV</source>
      <translation>すべてを CSV 形式でコピー</translation>
    </message>
  </context>
  <context>
    <name>SymbolGuardian</name>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="224"/>
      <source>DWARF Symbol Table</source>
      <translation type="unfinished">DWARF Symbol Table</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="225"/>
      <source>ELF Section Headers</source>
      <translation type="unfinished">ELF Section Headers</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="226"/>
      <source>ELF Symbol Table</source>
      <translation type="unfinished">ELF Symbol Table</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="227"/>
      <source>Function Scanner</source>
      <translation type="unfinished">Function Scanner</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="228"/>
      <source>Nocash Symbols</source>
      <translation type="unfinished">Nocash Symbols</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="229"/>
      <source>SNDLL Symbol Table</source>
      <translation type="unfinished">SNDLL Symbol Table</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="230"/>
      <source>Symbol Table Importer</source>
      <translation type="unfinished">Symbol Table Importer</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="231"/>
      <source>User-Defined</source>
      <translation type="unfinished">User-Defined</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeModel</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
      <source>Alive</source>
      <translation type="unfinished">Alive</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
      <source>Dead</source>
      <translation type="unfinished">Dead</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="278"/>
      <source>Name</source>
      <translation>名前</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="280"/>
      <source>Value</source>
      <translation>値</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="282"/>
      <source>Location</source>
      <translation type="unfinished">Location</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="284"/>
      <source>Size</source>
      <translation>サイズ</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="286"/>
      <source>Type</source>
      <translation type="unfinished">Type</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="288"/>
      <source>Liveness</source>
      <translation type="unfinished">Liveness</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeTypeDelegate</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="480"/>
      <source>Symbol no longer exists.</source>
      <translation type="unfinished">Symbol no longer exists.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="498"/>
      <source>Cannot Change Type</source>
      <translation type="unfinished">Cannot Change Type</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeView</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="14"/>
      <source>Symbol Tree</source>
      <translation type="unfinished">Symbol Tree</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="43"/>
      <source>Refresh</source>
      <translation>更新</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="50"/>
      <source>Filter</source>
      <translation>フィルター</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="63"/>
      <source>+</source>
      <translation>+</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="76"/>
      <source>-</source>
      <translation>-</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="382"/>
      <source>(unknown source file)</source>
      <translation>(不明なソースファイル)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="421"/>
      <source>(unknown section)</source>
      <translation>(不明なセクション)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="466"/>
      <source>(unknown module)</source>
      <translation>(不明なモジュール)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="491"/>
      <source>Copy Name</source>
      <translation>名前をコピー</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="496"/>
      <source>Copy Mangled Name</source>
      <translation type="unfinished">Copy Mangled Name</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="500"/>
      <source>Copy Location</source>
      <translation type="unfinished">Copy Location</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="505"/>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="692"/>
      <source>Rename Symbol</source>
      <translation type="unfinished">Rename Symbol</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="525"/>
      <source>Show Size Column</source>
      <translation type="unfinished">Show Size Column</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="537"/>
      <source>Group by Module</source>
      <translation type="unfinished">Group by Module</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="545"/>
      <source>Group by Section</source>
      <translation type="unfinished">Group by Section</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="553"/>
      <source>Group by Source File</source>
      <translation type="unfinished">Group by Source File</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="566"/>
      <source>Sort by if type is known</source>
      <translation type="unfinished">Sort by if type is known</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="579"/>
      <source>Reset Children</source>
      <translation type="unfinished">Reset Children</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="583"/>
      <source>Change Type Temporarily</source>
      <translation type="unfinished">Change Type Temporarily</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="594"/>
      <source>Binary</source>
      <translation type="unfinished">Binary</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="595"/>
      <source>Octal</source>
      <translation type="unfinished">Octal</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="596"/>
      <source>Decimal</source>
      <translation type="unfinished">Decimal</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="597"/>
      <source>Hexadecimal</source>
      <translation type="unfinished">Hexadecimal</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="600"/>
      <source>Integer Base</source>
      <translation type="unfinished">Integer Base</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="618"/>
      <source>Show Leading Zeroes</source>
      <translation type="unfinished">Show Leading Zeroes</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="646"/>
      <source>Confirm Deletion</source>
      <translation type="unfinished">Confirm Deletion</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="646"/>
      <source>Delete &apos;%1&apos;?</source>
      <translation type="unfinished">Delete &apos;%1&apos;?</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="693"/>
      <source>Name:</source>
      <translation type="unfinished">Name:</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="735"/>
      <source>Change Type To</source>
      <translation type="unfinished">Change Type To</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="736"/>
      <source>Type:</source>
      <translation type="unfinished">Type:</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="740"/>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="751"/>
      <source>Cannot Change Type</source>
      <translation type="unfinished">Cannot Change Type</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="740"/>
      <source>That node cannot have a type.</source>
      <translation type="unfinished">That node cannot have a type.</translation>
    </message>
  </context>
  <context>
    <name>TextureReplacement</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="410"/>
      <source>Texture replacement directory {} will not work on case sensitive filesystems.
Rename it to {} to remove this warning.</source>
      <translation type="unfinished">Texture replacement directory {} will not work on case sensitive filesystems.
Rename it to {} to remove this warning.</translation>
    </message>
  </context>
  <context>
    <name>ThreadModel</name>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="55"/>
      <location filename="../Debugger/ThreadModel.cpp" line="63"/>
      <source>INVALID</source>
      <translation>無効</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="103"/>
      <source>ID</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ID</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="106"/>
      <source>PC</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
      <translation>PC</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="109"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>エントリー</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="112"/>
      <source>PRIORITY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>優先度</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="115"/>
      <source>STATE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>STATE</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="118"/>
      <source>WAIT TYPE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>待機の種類</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="53"/>
      <source>BAD</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>BAD</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="55"/>
      <source>RUN</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>実行</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="57"/>
      <source>READY</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>READY</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="59"/>
      <source>WAIT</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>待機</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="61"/>
      <source>SUSPEND</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>SUSPEND</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="63"/>
      <source>WAIT SUSPEND</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>WAIT SUSPEND</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="65"/>
      <source>DORMANT</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>DORMANT</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="71"/>
      <source>NONE</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>なし</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="73"/>
      <source>WAKEUP REQUEST</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>ウェイクアップ要求</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="75"/>
      <source>SEMAPHORE</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>セマフォ</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="77"/>
      <source>SLEEP</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>スリープ</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="79"/>
      <source>DELAY</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>遅延</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="81"/>
      <source>EVENTFLAG</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>イベントフラグ</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="83"/>
      <source>MBOX</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>MBOX</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="85"/>
      <source>VPOOL</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>VPOOL</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="87"/>
      <source>FIXPOOL</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>FIXPOOL</translation>
    </message>
  </context>
  <context>
    <name>ThreadView</name>
    <message>
      <location filename="../Debugger/ThreadView.ui" line="14"/>
      <source>Threads</source>
      <translation>スレッド</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadView.cpp" line="55"/>
      <source>Copy</source>
      <translation>コピー</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadView.cpp" line="67"/>
      <source>Copy all as CSV</source>
      <translation>すべてを CSV 形式でコピー</translation>
    </message>
  </context>
  <context>
    <name>TypeString</name>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="41"/>
      <source>Invalid array subscript.</source>
      <translation type="unfinished">Invalid array subscript.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="54"/>
      <source>No type name provided.</source>
      <translation type="unfinished">No type name provided.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="62"/>
      <source>Type &apos;%1&apos; not found.</source>
      <translation type="unfinished">Type &apos;%1&apos; not found.</translation>
    </message>
  </context>
  <context>
    <name>USB</name>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="487"/>
      <source>Webcam (EyeToy)</source>
      <translation>ウェブカメラ (EyeToy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="523"/>
      <source>Sony EyeToy</source>
      <translation>Sony EyeToy</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="524"/>
      <source>Konami Capture Eye</source>
      <translation>コナミキャプチャーアイ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="536"/>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="551"/>
      <source>Video Device</source>
      <translation type="unfinished">Video Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="539"/>
      <source>Audio Device</source>
      <translation type="unfinished">Audio Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="542"/>
      <source>Audio Latency</source>
      <translation type="unfinished">Audio Latency</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="537"/>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="552"/>
      <source>Selects the device to capture images from.</source>
      <translation>イメージをキャプチャするデバイスを選択します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="822"/>
      <source>HID Keyboard (Konami)</source>
      <translation>HID キーボード (Konami)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="838"/>
      <source>Keyboard</source>
      <translation>キーボード</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="900"/>
      <source>HID Mouse</source>
      <translation>HID マウス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="934"/>
      <source>Pointer</source>
      <translation>ポインタ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="935"/>
      <source>Left Button</source>
      <translation>左ボタン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="936"/>
      <source>Right Button</source>
      <translation>右ボタン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="937"/>
      <source>Middle Button</source>
      <translation>ミドルボタン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="440"/>
      <source>GunCon 2</source>
      <translation>ガンコン 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="582"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="78"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="938"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="448"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="373"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="79"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="98"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="440"/>
      <source>D-Pad Up</source>
      <translation>方向キー 上</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="583"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="79"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="940"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="449"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="374"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="80"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="99"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="441"/>
      <source>D-Pad Down</source>
      <translation>方向キー 下</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="584"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="80"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="108"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="941"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="450"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="375"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="81"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="100"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="442"/>
      <source>D-Pad Left</source>
      <translation>方向キー 左</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="585"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="81"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="109"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="939"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="451"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="376"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="82"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="101"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="443"/>
      <source>D-Pad Right</source>
      <translation>方向キー 右</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="587"/>
      <source>Trigger</source>
      <translation>トリガー</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="588"/>
      <source>Shoot Offscreen</source>
      <translation>オフスクリーンを撮影</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="590"/>
      <source>Calibration Shot</source>
      <translation>キャリブレーションショット</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="592"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="139"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="363"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="593"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="140"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="364"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="594"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="595"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="90"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="116"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="936"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1003"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="371"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="87"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="107"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="448"/>
      <source>Select</source>
      <translation>セレクト</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="596"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="91"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="117"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="937"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1002"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="372"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="88"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="108"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="449"/>
      <source>Start</source>
      <translation>スタート</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="597"/>
      <source>Relative Left</source>
      <translation>左側</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="598"/>
      <source>Relative Right</source>
      <translation>右側</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="599"/>
      <source>Relative Up</source>
      <translation>上側</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="600"/>
      <source>Relative Down</source>
      <translation>下側</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="609"/>
      <source>Cursor Path</source>
      <translation>カーソルパス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="610"/>
      <source>Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</source>
      <translation>ライトガンが使用するクロスヘア画像を設定します。クロスヘア画像を設定すると、システムカーソルが無効になります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="613"/>
      <source>Cursor Scale</source>
      <translation>カーソルの大きさ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="614"/>
      <source>Scales the crosshair image set above.</source>
      <translation>クロスヘア画像を上に設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="614"/>
      <source>%.0f%%</source>
      <translation>%.0f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="616"/>
      <source>Cursor Color</source>
      <translation>カーソルの色</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="617"/>
      <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
      <translation>選択したクロスヘア画像に色を適用し、複数のプレイヤーに使用できます。HTML/CSS形式で指定します (例: #aabbcc)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="620"/>
      <source>Manual Screen Configuration</source>
      <translation>手動スクリーン構成</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="621"/>
      <source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
      <translation>利用可能な場合は、自動パラメータの代わりに、以下の画面パラメータの使用を強制します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
      <source>X Scale (Sensitivity)</source>
      <translation>X スケール (感度)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="625"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
      <source>Scales the position to simulate CRT curvature.</source>
      <translation>CRT の曲率をシミュレートするために位置をスケールします。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="626"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="629"/>
      <source>%.2f%%</source>
      <translation>%.2f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="627"/>
      <source>Y Scale (Sensitivity)</source>
      <translation>Y スケール (感度)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="630"/>
      <source>Center X</source>
      <translation>X 中央</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
      <source>Sets the horizontal center position of the simulated screen.</source>
      <translation>シミュレートされた画面の水平方向の中心位置を設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="632"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="635"/>
      <source>%.0fpx</source>
      <translation>%.0fpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
      <source>Center Y</source>
      <translation>Y 中央</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
      <source>Sets the vertical center position of the simulated screen.</source>
      <translation>シミュレートされた画面の垂直方向の中心位置を設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="636"/>
      <source>Screen Width</source>
      <translation>画面の幅</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="637"/>
      <source>Sets the width of the simulated screen.</source>
      <translation>シミュレートされた画面の幅を設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="637"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="640"/>
      <source>%dpx</source>
      <translation>%dpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="639"/>
      <source>Screen Height</source>
      <translation>画面の高さ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="640"/>
      <source>Sets the height of the simulated screen.</source>
      <translation>シミュレートされた画面の高さを設定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="963"/>
      <source>Logitech USB Headset</source>
      <translation>Logitech USB ヘッドセット</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1277"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="385"/>
      <source>Input Device</source>
      <translation>入力デバイス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="540"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1008"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1278"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="386"/>
      <source>Selects the device to read audio from.</source>
      <translation>オーディオを読み込むデバイスを選択します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
      <source>Output Device</source>
      <translation>出力デバイス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1011"/>
      <source>Selects the device to output audio to.</source>
      <translation>オーディオを出力するデバイスを選択します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1013"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1266"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1280"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="388"/>
      <source>Input Latency</source>
      <translation>入力レイテンシ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="543"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1014"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1267"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1281"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="389"/>
      <source>Specifies the latency to the host input device.</source>
      <translation>ホスト入力デバイスへのレイテンシーを指定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="544"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1015"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1018"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1268"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1282"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="390"/>
      <source>%dms</source>
      <translation>%dms</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1016"/>
      <source>Output Latency</source>
      <translation>出力レイテンシ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1017"/>
      <source>Specifies the latency to the host output device.</source>
      <translation>ホスト出力デバイスへのレイテンシを指定します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1120"/>
      <source>USB-Mic: Neither player 1 nor 2 is connected.</source>
      <translation>USB マイク: プレーヤー 1 も 2 も接続されていません。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1137"/>
      <source>USB-Mic: Failed to start player {} audio stream.</source>
      <translation>USB-マイク: プレイヤー {} のオーディオストリームの開始に失敗しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1200"/>
      <source>Microphone</source>
      <translation>マイク</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1246"/>
      <source>Singstar</source>
      <translation>Singstar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1247"/>
      <source>Logitech</source>
      <translation>Logitech</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1248"/>
      <source>Konami</source>
      <translation>Konami</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1260"/>
      <source>Player 1 Device</source>
      <translation>プレイヤー1 デバイス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1261"/>
      <source>Selects the input for the first player.</source>
      <translation>１番目のプレーヤーの入力を選択。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1263"/>
      <source>Player 2 Device</source>
      <translation>プレイヤー2 デバイス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1264"/>
      <source>Selects the input for the second player.</source>
      <translation>2 番目のプレーヤーの入力を選択。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1145"/>
      <source>USB mass storage: No image path specified</source>
      <translation type="unfinished">USB mass storage: No image path specified</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1152"/>
      <source>USB mass storage: Could not open image file &apos;{}&apos;</source>
      <translation type="unfinished">USB mass storage: Could not open image file &apos;{}&apos;</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1190"/>
      <source>Mass Storage Device</source>
      <translation>マスストレージデバイス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1216"/>
      <source>Modification time to USB mass storage image changed, reattaching.</source>
      <translation>USB マスストレージイメージ変更の間を修正するので、再接続します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1232"/>
      <source>Iomega Zip-100 (Generic)</source>
      <translation>Iomega Zip-100 (一般)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1233"/>
      <source>Sony MSAC-US1 (PictureParadise)</source>
      <translation>Sony MSAC-US1 (PictureParadise)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1245"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1253"/>
      <source>Image Path</source>
      <translation>画像のパス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1246"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1254"/>
      <source>Sets the path to the disk image which will back the virtual mass storage device.</source>
      <translation type="unfinished">Sets the path to the disk image which will back the virtual mass storage device.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="74"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
      <source>Steering Left</source>
      <translation>ステアリング 左</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="75"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
      <source>Steering Right</source>
      <translation>ステアリング 右</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="76"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="104"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
      <source>Throttle</source>
      <translation>スロットル</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="77"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="105"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="78"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="97"/>
      <source>Brake</source>
      <translation>ブレーキ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="82"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="445"/>
      <source>Cross</source>
      <translation>×</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="83"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="111"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="444"/>
      <source>Square</source>
      <translation>□</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="84"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="112"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="446"/>
      <source>Circle</source>
      <translation>◯</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="85"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="113"/>
      <source>Triangle</source>
      <translation>△</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="86"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="87"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="88"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="118"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="89"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="119"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="92"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="141"/>
      <source>Force Feedback</source>
      <translation>フォースフィードバック</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="114"/>
      <source>Shift Up / R1</source>
      <translation>シフトアップ / R1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="115"/>
      <source>Shift Down / L1</source>
      <translation>シフトダウン / L1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="120"/>
      <source>L3</source>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="121"/>
      <source>R3</source>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
      <source>Menu Up</source>
      <translation>メニュー上</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
      <source>Menu Down</source>
      <translation>メニュー下</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>Off</source>
      <translation>オフ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>Low</source>
      <translation>低</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>Medium</source>
      <translation>中</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>High</source>
      <translation>高</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="160"/>
      <source>Steering Smoothing</source>
      <translation>ステアリングのスムージング</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="161"/>
      <source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
      <translation>ステアリングの変化をポーリングごとに指定された割合まで滑らかにします。キーボード使用時に必要です。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="165"/>
      <source>%d%%</source>
      <translation>%d%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="163"/>
      <source>Steering Deadzone</source>
      <translation>ステアリングの遊び幅</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="164"/>
      <source>Steering axis deadzone for pads or non self centering wheels.</source>
      <translation>パッドまたは非セルフセンタリングホイールのステアリング軸デッドゾーン。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="166"/>
      <source>Steering Damping</source>
      <translation>ステアリングの減衰</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="167"/>
      <source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
      <translation>ステアリング軸の値にパワーカーブフィルタを適用する。小さな入力を減衰させる。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="169"/>
      <source>Workaround for Intermittent FFB Loss</source>
      <translation type="unfinished">Workaround for Intermittent FFB Loss</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="170"/>
      <source>Works around bugs in some wheels&apos; firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.</source>
      <translation type="unfinished">Works around bugs in some wheels&apos; firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="811"/>
      <source>Wheel Device</source>
      <translation>ステアリングコントローラー</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="855"/>
      <source>Driving Force</source>
      <translation>Driving Force</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="856"/>
      <source>Driving Force Pro</source>
      <translation>Driving Force Pro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="856"/>
      <source>Driving Force Pro (rev11.02)</source>
      <translation>Driving Force Pro (rev11.02)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="857"/>
      <source>GT Force</source>
      <translation>GT Force</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="889"/>
      <source>Rock Band Drum Kit</source>
      <translation>ロックバンドドラムキット</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="931"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="455"/>
      <source>Blue</source>
      <translation>青</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="932"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="453"/>
      <source>Green</source>
      <translation>緑</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="933"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="452"/>
      <source>Red</source>
      <translation>赤</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="934"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="454"/>
      <source>Yellow</source>
      <translation>黄</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="935"/>
      <source>Orange</source>
      <translation>橙</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="201"/>
      <source>Buzz Controller</source>
      <translation>Buzz コントローラー</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="313"/>
      <source>Player 1 Red</source>
      <translation>プレイヤー 1 赤</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="314"/>
      <source>Player 1 Blue</source>
      <translation>プレイヤー 1 青</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="315"/>
      <source>Player 1 Orange</source>
      <translation>プレイヤー 1 橙</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="316"/>
      <source>Player 1 Green</source>
      <translation>プレイヤー 1 緑</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="317"/>
      <source>Player 1 Yellow</source>
      <translation>プレイヤー 1 黄</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="319"/>
      <source>Player 2 Red</source>
      <translation>プレイヤー 2 赤</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="320"/>
      <source>Player 2 Blue</source>
      <translation>プレイヤー 2 青</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="321"/>
      <source>Player 2 Orange</source>
      <translation>プレイヤー 2 橙</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="322"/>
      <source>Player 2 Green</source>
      <translation>プレイヤー 2 緑</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="323"/>
      <source>Player 2 Yellow</source>
      <translation>プレイヤー 2 黄</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="325"/>
      <source>Player 3 Red</source>
      <translation>プレイヤー 3 赤</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="326"/>
      <source>Player 3 Blue</source>
      <translation>プレイヤー 3 青</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="327"/>
      <source>Player 3 Orange</source>
      <translation>プレイヤー 3 橙</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="328"/>
      <source>Player 3 Green</source>
      <translation>プレイヤー 3 緑</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="329"/>
      <source>Player 3 Yellow</source>
      <translation>プレイヤー 3 黄</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="331"/>
      <source>Player 4 Red</source>
      <translation>プレイヤー 4 赤</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="332"/>
      <source>Player 4 Blue</source>
      <translation>プレイヤー 4 青</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="333"/>
      <source>Player 4 Orange</source>
      <translation>プレイヤー 4 橙</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="334"/>
      <source>Player 4 Green</source>
      <translation>プレイヤー 4 緑</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="335"/>
      <source>Player 4 Yellow</source>
      <translation>プレイヤー 4 黄</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="956"/>
      <source>KeyboardMania</source>
      <translation>キーボードマニア</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="977"/>
      <source>C 1</source>
      <translation>C 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="978"/>
      <source>C# 1</source>
      <translation>C# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="979"/>
      <source>D 1</source>
      <translation>D 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="980"/>
      <source>D# 1</source>
      <translation>D# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="981"/>
      <source>E 1</source>
      <translation>E 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="982"/>
      <source>F 1</source>
      <translation>F 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="983"/>
      <source>F# 1</source>
      <translation>F# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="984"/>
      <source>G 1</source>
      <translation>G 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="985"/>
      <source>G# 1</source>
      <translation>G# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="986"/>
      <source>A 1</source>
      <translation>A 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
      <source>A# 1</source>
      <translation>A# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="988"/>
      <source>B 1</source>
      <translation>B 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="989"/>
      <source>C 2</source>
      <translation>C 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="990"/>
      <source>C# 2</source>
      <translation>C# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="991"/>
      <source>D 2</source>
      <translation>D 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="992"/>
      <source>D# 2</source>
      <translation>D# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="993"/>
      <source>E 2</source>
      <translation>E 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="994"/>
      <source>F 2</source>
      <translation>F 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="995"/>
      <source>F# 2</source>
      <translation>F# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="996"/>
      <source>G 2</source>
      <translation>G 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="997"/>
      <source>G# 2</source>
      <translation>G# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="998"/>
      <source>A 2</source>
      <translation>A 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="999"/>
      <source>A# 2</source>
      <translation>A# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1000"/>
      <source>B 2</source>
      <translation>B 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1004"/>
      <source>Wheel Up</source>
      <translation>ホイールアップ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1005"/>
      <source>Wheel Down</source>
      <translation>ホイールダウン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="337"/>
      <source>Sega Seamic</source>
      <translation>シーマイク コントローラー</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="359"/>
      <source>Stick Left</source>
      <translation>スティック 左</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="360"/>
      <source>Stick Right</source>
      <translation>スティック 右</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="361"/>
      <source>Stick Up</source>
      <translation>スティック 上</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="362"/>
      <source>Stick Down</source>
      <translation>スティック 下</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
      <source>Z</source>
      <translation>Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
      <source>L</source>
      <translation>L</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
      <source>R</source>
      <translation>R</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="93"/>
      <source>Failed to open &apos;{}&apos; for printing.</source>
      <translation>印刷のために &apos;{}&apos; を開けませんでした。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="99"/>
      <source>Printer saving to &apos;{}&apos;...</source>
      <translation>プリンターの保存先 &apos;{}&apos;...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="327"/>
      <source>Printer</source>
      <translation>プリンター</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/USB.cpp" line="544"/>
      <source>None</source>
      <translation>なし</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="143"/>
      <location filename="../../pcsx2/USB/USB.cpp" line="552"/>
      <location filename="../../pcsx2/USB/USB.cpp" line="561"/>
      <source>Not Connected</source>
      <translation>未接続</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="144"/>
      <source>Default Input Device</source>
      <translation>既定の入力デバイス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="144"/>
      <source>Default Output Device</source>
      <translation>既定の出力デバイス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="232"/>
      <source>DJ Hero Turntable</source>
      <translation>DJ Hero ターンテーブル</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
      <source>Triangle / Euphoria</source>
      <translation>△ / Euphoria</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
      <source>Crossfader Left</source>
      <translation>クロスフェーダー左</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
      <source>Crossfader Right</source>
      <translation>クロスフェーダー右</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
      <source>Left Turntable Clockwise</source>
      <translation>左ターンテーブル時計回り</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
      <source>Left Turntable Counterclockwise</source>
      <translation>左ターンテーブル反時計回り</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
      <source>Right Turntable Clockwise</source>
      <translation>右ターンテーブル時計回り</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="457"/>
      <source>Right Turntable Counterclockwise</source>
      <translation>右ターンテーブル反時計回り</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="458"/>
      <source>Left Turntable Green</source>
      <translation>左ターンテーブル緑</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="459"/>
      <source>Left Turntable Red</source>
      <translation>左ターンテーブル赤</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="460"/>
      <source>Left Turntable Blue</source>
      <translation>左ターンテーブル青</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="461"/>
      <source>Right Turntable Green</source>
      <translation>右ターンテーブル緑</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="462"/>
      <source>Right Turntable Red </source>
      <translation>右ターンテーブル赤</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="463"/>
      <source>Right Turntable Blue</source>
      <translation>右ターンテーブル青</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="474"/>
      <source>Apply a sensitivity multiplier to turntable rotation.
Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier.</source>
      <translation type="unfinished">Apply a sensitivity multiplier to turntable rotation.
Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
      <source>Effects Knob Left</source>
      <translation>エフェクトノブ左</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
      <source>Effects Knob Right</source>
      <translation>エフェクトノブ右</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="473"/>
      <source>Turntable Multiplier</source>
      <translation>回転速度倍数</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="278"/>
      <source>Gametrak Device</source>
      <translation>Gametrak デバイス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="391"/>
      <source>Foot Pedal</source>
      <translation>フットペダル</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="392"/>
      <source>Left X</source>
      <translation type="unfinished">Left X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="393"/>
      <source>Left Y</source>
      <translation type="unfinished">Left Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="394"/>
      <source>Left Z</source>
      <translation type="unfinished">Left Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="395"/>
      <source>Right X</source>
      <translation type="unfinished">Right X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="396"/>
      <source>Right Y</source>
      <translation type="unfinished">Right Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="397"/>
      <source>Right Z</source>
      <translation type="unfinished">Right Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="406"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="467"/>
      <source>Invert X axis</source>
      <translation type="unfinished">Invert X axis</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="407"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="468"/>
      <source>Invert Y axis</source>
      <translation type="unfinished">Invert Y axis</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="408"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="469"/>
      <source>Invert Z axis</source>
      <translation type="unfinished">Invert Z axis</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="409"/>
      <source>Limit Z axis [100-4095]</source>
      <translation type="unfinished">Limit Z axis [100-4095]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="410"/>
      <source>- 4095 for original Gametrak controllers
- 1790 for standard gamepads</source>
      <translation type="unfinished">- 4095 for original Gametrak controllers
- 1790 for standard gamepads</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="411"/>
      <source>%d</source>
      <translation>%d</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="281"/>
      <source>RealPlay Device</source>
      <translation type="unfinished">RealPlay Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="429"/>
      <source>RealPlay Racing</source>
      <translation type="unfinished">RealPlay Racing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="430"/>
      <source>RealPlay Sphere</source>
      <translation type="unfinished">RealPlay Sphere</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="431"/>
      <source>RealPlay Golf</source>
      <translation type="unfinished">RealPlay Golf</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="432"/>
      <source>RealPlay Pool</source>
      <translation type="unfinished">RealPlay Pool</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="456"/>
      <source>Accel X</source>
      <translation type="unfinished">Accel X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="457"/>
      <source>Accel Y</source>
      <translation type="unfinished">Accel Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="458"/>
      <source>Accel Z</source>
      <translation type="unfinished">Accel Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="125"/>
      <source>Trance Vibrator (Rez)</source>
      <translation>トランスバイブレーター (Rez)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="21"/>
      <source>Train Controller</source>
      <translation>トレインコントローラー</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="37"/>
      <source>Type 2</source>
      <translation>タイプ 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="38"/>
      <source>Shinkansen</source>
      <translation>新幹線</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="39"/>
      <source>Ryojōhen</source>
      <translation type="unfinished">Ryojōhen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="77"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="96"/>
      <source>Power</source>
      <translation>電源</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="83"/>
      <source>A Button</source>
      <translation>A ボタン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="84"/>
      <source>B Button</source>
      <translation>B ボタン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="85"/>
      <source>C Button</source>
      <translation>C ボタン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="86"/>
      <source>D Button</source>
      <translation>D ボタン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="102"/>
      <source>Announce</source>
      <translation>アナウンス</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="103"/>
      <source>Horn</source>
      <translation>ホーン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="104"/>
      <source>Left Door</source>
      <translation>左ドア</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="105"/>
      <source>Right Door</source>
      <translation>右ドア</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="106"/>
      <source>Camera Button</source>
      <translation>カメラボタン</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="162"/>
      <source>Axes Passthrough</source>
      <translation type="unfinished">Axes Passthrough</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="163"/>
      <source>Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.</source>
      <translation type="unfinished">Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1282"/>
      <source>Axes</source>
      <translation>軸</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1310"/>
      <source>Buttons</source>
      <translation>ボタン</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_Buzz</name>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="50"/>
      <source>Player 1</source>
      <translation>プレーヤー 1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="56"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="269"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="482"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="695"/>
      <source>Red</source>
      <translation>赤</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="86"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="126"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="166"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="206"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="246"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="299"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="339"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="379"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="419"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="459"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="512"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="552"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="592"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="632"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="672"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="725"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="765"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="805"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="845"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="885"/>
      <source>PushButton</source>
      <translation>ボタンを押下</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="96"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="309"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="522"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="735"/>
      <source>Blue</source>
      <translation>青</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="136"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="349"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="562"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="775"/>
      <source>Orange</source>
      <translation>オレンジ</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="176"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="389"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="602"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="815"/>
      <source>Green</source>
      <translation>緑</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="216"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="429"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="642"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="855"/>
      <source>Yellow</source>
      <translation>黄</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="263"/>
      <source>Player 2</source>
      <translation>プレーヤー 2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="476"/>
      <source>Player 3</source>
      <translation>プレーヤー 3</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="689"/>
      <source>Player 4</source>
      <translation>プレーヤー 4</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_DenshaCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="50"/>
      <source>Face Buttons</source>
      <translation>△、◯、×、□ボタン</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="56"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="96"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="136"/>
      <source>D</source>
      <translation>D</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="176"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="236"/>
      <source>Hints</source>
      <translation>ヒント</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="242"/>
      <source>The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern &quot;Zuiki One Handle MasCon&quot;.</source>
      <extracomment>This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The &apos;Densha Controller Type 2&apos; and &apos;Zuiki One Handle MasCon&apos; are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names.</extracomment>
      <translation type="unfinished">The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern &quot;Zuiki One Handle MasCon&quot;.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="272"/>
      <source>D-Pad</source>
      <translation>方向キー</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="278"/>
      <source>Down</source>
      <translation>下</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="318"/>
      <source>Left</source>
      <translation>左</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="358"/>
      <source>Up</source>
      <translation>上</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="398"/>
      <source>Right</source>
      <translation>右</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="460"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation>パワーレバー</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="513"/>
      <source>Brake Lever</source>
      <translation>ブレーキレバー</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="637"/>
      <source>Select</source>
      <translation>セレクト</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="671"/>
      <source>Start</source>
      <translation>スタート</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_DrivingForce</name>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="37"/>
      <source>Hints</source>
      <translation>ヒント</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="43"/>
      <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
      <translation>最新の 900 度ホイールのステアリングをバインドするには、ホイールを任意の方向に 1 回転させてから、再び中心に戻します。</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="56"/>
      <source>Force Feedback</source>
      <translation>フォースフィードバック</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="100"/>
      <source>D-Pad</source>
      <translation>方向キー</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="106"/>
      <source>Down</source>
      <translation>下</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="146"/>
      <source>Left</source>
      <translation>左</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="186"/>
      <source>Up</source>
      <translation>上</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="226"/>
      <source>Right</source>
      <translation>右</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="269"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="309"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="362"/>
      <source>Brake</source>
      <translation>ブレーキ</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="421"/>
      <source>Steering Left</source>
      <translation>ステアリング 左</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="461"/>
      <source>Steering Right</source>
      <translation>ステアリング 右</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="569"/>
      <source>Select</source>
      <translation>セレクト</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="603"/>
      <source>Start</source>
      <translation>スタート</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="662"/>
      <source>Face Buttons</source>
      <translation>△、◯、×、□ボタン</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="668"/>
      <source>Circle</source>
      <translation>◯</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="708"/>
      <source>Cross</source>
      <translation>×</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="748"/>
      <source>Triangle</source>
      <translation>△</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="788"/>
      <source>Square</source>
      <translation>□</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="831"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="871"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="924"/>
      <source>Accelerator</source>
      <translation>アクセル</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_GTForce</name>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="43"/>
      <source>Hints</source>
      <translation>ヒント</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="49"/>
      <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
      <translation>最新の 900 度ホイールのステアリングをバインドするには、ホイールを任意の方向に 1 回転させてから、再び中心に戻します。</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="62"/>
      <source>Force Feedback</source>
      <translation>フォースフィードバック</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="119"/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="159"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="212"/>
      <source>Brake</source>
      <translation>ブレーキ</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="271"/>
      <source>Steering Left</source>
      <translation>ステアリング 左</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="311"/>
      <source>Steering Right</source>
      <translation>ステアリング 右</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="410"/>
      <source>Left Paddle</source>
      <translation>左パドル</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="450"/>
      <source>Right Paddle</source>
      <translation>右パドル</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="522"/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="562"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="615"/>
      <source>Accelerator</source>
      <translation>アクセル</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_Gametrak</name>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="50"/>
      <source>Left Hand</source>
      <translation type="unfinished">Left Hand</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="56"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="263"/>
      <source>X Axis</source>
      <translation>X軸</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="86"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="136"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="186"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="243"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="293"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="343"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="393"/>
      <source>PushButton</source>
      <translation>ボタンを押下</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="93"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="300"/>
      <source>Left=0 / Right=0x3ff</source>
      <translation>左=0 / 右=0x3ff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="106"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="313"/>
      <source>Y Axis</source>
      <translation>Y軸</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="143"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="350"/>
      <source>Back=0 / Front=0x3ff</source>
      <translation>後方=0 / 前方=0x3ff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="156"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="363"/>
      <source>Z Axis</source>
      <translation>Z軸</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="193"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="400"/>
      <source>Top=0 / Bottom=0xfff</source>
      <translation>上部=0 / 下部=0xfff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="213"/>
      <source>Foot Pedal</source>
      <translation type="unfinished">Foot Pedal</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="257"/>
      <source>Right Hand</source>
      <translation type="unfinished">Right Hand</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_GunCon2</name>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="29"/>
      <source>Buttons</source>
      <translation>ボタン</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="35"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="75"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="115"/>
      <source>Start</source>
      <translation>スタート</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="161"/>
      <source>Select</source>
      <translation>セレクト</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="195"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="238"/>
      <source>D-Pad</source>
      <translation>方向キー</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="244"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="463"/>
      <source>Down</source>
      <translation>下</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="284"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="503"/>
      <source>Left</source>
      <translation>左</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="324"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="543"/>
      <source>Up</source>
      <translation>上</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="364"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="583"/>
      <source>Right</source>
      <translation>右</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="407"/>
      <source>Pointer Setup</source>
      <translation>ポインタの設定</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="413"/>
      <source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
      <translation>&lt;p&gt;デフォルトでは、ガンコン 2 はマウスポインタを使用します。 マウスを使用する場合、トリガーとボタン以外にバインドを構成する必要はありません。&lt;/p&gt;

&lt;p&gt;コントローラー、またはマウスの代わりにコントローラーをシミュレートするライトガンを使用したい場合は、それを相対照準にバインドする必要があります。 それ以外の場合、相対照準はバインドされないままにしておく必要があります。&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="457"/>
      <source>Relative Aiming</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>相対照準</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="626"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="632"/>
      <source>Trigger</source>
      <translation>トリガー</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="672"/>
      <source>Shoot Offscreen</source>
      <translation>オフスクリーンを撮影</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="712"/>
      <source>Calibration Shot</source>
      <translation>キャリブレーションショット</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="737"/>
      <source>Calibration shot is required to pass the setup screen in some games.</source>
      <translation>一部のゲームではセットアップ画面を通過するためにキャリブレーションショットが必要です。</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_RealPlay</name>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="35"/>
      <source>D-Pad Up</source>
      <translation>方向キー 上</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="65"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="105"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="145"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="185"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="225"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="265"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="305"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="345"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="385"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="425"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="465"/>
      <source>PushButton</source>
      <translation>ボタンを押下</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="75"/>
      <source>D-Pad Down</source>
      <translation>方向キー 下</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="115"/>
      <source>D-Pad Left</source>
      <translation>方向キー 左</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="155"/>
      <source>D-Pad Right</source>
      <translation>方向キー 右</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="195"/>
      <source>Red</source>
      <translation>赤</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="235"/>
      <source>Green</source>
      <translation>緑</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="275"/>
      <source>Yellow</source>
      <translation>黄</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="315"/>
      <source>Blue</source>
      <translation>青</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="355"/>
      <source>Accel X</source>
      <translation type="unfinished">Accel X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="395"/>
      <source>Accel Y</source>
      <translation type="unfinished">Accel Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="435"/>
      <source>Accel Z</source>
      <translation type="unfinished">Accel Z</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_RyojouhenCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="37"/>
      <source>Hints</source>
      <translation>ヒント</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="43"/>
      <source>The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.</source>
      <extracomment>Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of &apos;Ryojōhen&apos; should be kept consistent across western languages, as there is no official translation for this name.</extracomment>
      <translation type="unfinished">The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="79"/>
      <source>Door Buttons</source>
      <extracomment>Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games.</extracomment>
      <translation type="unfinished">Door Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="100"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="279"/>
      <source>Left</source>
      <translation>左</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="112"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="140"/>
      <source>PushButton</source>
      <translation>ボタンを押下</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="128"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="199"/>
      <source>Right</source>
      <translation>右</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="153"/>
      <source>D-Pad</source>
      <translation>方向キー</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="159"/>
      <source>Down</source>
      <translation>下</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="239"/>
      <source>Up</source>
      <translation>上</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="348"/>
      <source>Brake Lever</source>
      <translation>ブレーキレバー</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="391"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation>パワーレバー</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="528"/>
      <source>Face Buttons</source>
      <translation>△、◯、×、□ボタン</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="540"/>
      <source>Select</source>
      <translation>セレクト</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="574"/>
      <source>Start</source>
      <translation>スタート</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="614"/>
      <source>Announce</source>
      <extracomment>Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop.</extracomment>
      <translation>アナウンス</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="654"/>
      <source>Camera</source>
      <extracomment>Camera is used to switch the view point. Original: 視点切替</extracomment>
      <translation>カメラ</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="694"/>
      <source>Horn</source>
      <extracomment>Horn is used to alert people and cars that a train is approaching. Original: 警笛</extracomment>
      <translation>ホーン</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_ShinkansenCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="37"/>
      <source>Hints</source>
      <translation>ヒント</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="43"/>
      <source>The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San&apos;yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.</source>
      <extracomment>This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen.</extracomment>
      <translation type="unfinished">The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San&apos;yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="60"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation>パワーレバー</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="113"/>
      <source>D-Pad</source>
      <translation>方向キー</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="119"/>
      <source>Down</source>
      <translation>下</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="159"/>
      <source>Left</source>
      <translation>左</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="199"/>
      <source>Up</source>
      <translation>上</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="239"/>
      <source>Right</source>
      <translation>右</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="384"/>
      <source>Select</source>
      <translation>セレクト</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="418"/>
      <source>Start</source>
      <translation>スタート</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="490"/>
      <source>Brake Lever</source>
      <translation>ブレーキレバー</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="543"/>
      <source>Face Buttons</source>
      <translation>△、◯、×、□ボタン</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="549"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="589"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="629"/>
      <source>D</source>
      <translation>D</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="669"/>
      <source>A</source>
      <translation>A</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_TranceVibrator</name>
    <message>
      <location filename="../Settings/USBBindingWidget_TranceVibrator.ui" line="56"/>
      <source>Motor</source>
      <translation>モーター</translation>
    </message>
  </context>
  <context>
    <name>USBDeviceWidget</name>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="29"/>
      <source>Device Type</source>
      <translation>デバイスの種類</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="43"/>
      <source>Bindings</source>
      <translation>割り当て</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="62"/>
      <source>Settings</source>
      <translation>設定</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="98"/>
      <source>Automatic Mapping</source>
      <translation>自動マッピング</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="111"/>
      <source>Clear Mapping</source>
      <translation>マッピングをクリア</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="993"/>
      <source>USB Port %1</source>
      <translation>USB ポート %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1163"/>
      <source>No devices available</source>
      <translation>利用可能なデバイスがありません</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1172"/>
      <source>Clear Bindings</source>
      <translation>割り当てをクリア</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1173"/>
      <source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
      <translation>このデバイスの割り当てを全てクリアしますか？ この操作は元に戻せません。</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1202"/>
      <source>Automatic Binding</source>
      <translation>自動割り当て</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1203"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>デバイス「%1」に対して一般的な割り当てが生成されませんでした。このコントローラー/ソースは自動割り当てをサポートしていない可能性があります。</translation>
    </message>
  </context>
  <context>
    <name>VMManager</name>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1034"/>
      <source>PS2 BIOS ({})</source>
      <translation>PS2 BIOS ({})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1095"/>
      <source>Unknown Game</source>
      <translation>不明なゲーム</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1258"/>
      <source>CDVD precaching was cancelled.</source>
      <translation>CDVDの事前キャッシングはキャンセルされました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1264"/>
      <source>CDVD precaching failed: {}</source>
      <translation>CDVD事前キャッシングに失敗しました: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1284"/>
      <source>Resuming state</source>
      <translation>ステートから再開中</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1282"/>
      <source>Boot and Debug</source>
      <translation>起動とデバッグ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1206"/>
      <location filename="../../pcsx2/VMManager.cpp" line="1377"/>
      <source>Requested filename &apos;{}&apos; does not exist.</source>
      <translation type="unfinished">Requested filename &apos;{}&apos; does not exist.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1307"/>
      <source>The virtual machine is already running.</source>
      <translation type="unfinished">The virtual machine is already running.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1352"/>
      <source>Cannot load an indexed save state without a boot filename.</source>
      <translation type="unfinished">Cannot load an indexed save state without a boot filename.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1360"/>
      <source>Could not resolve path for indexed save state load.</source>
      <translation type="unfinished">Could not resolve path for indexed save state load.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1419"/>
      <source>Failed to open CDVD &apos;{}&apos;: {}.</source>
      <translation type="unfinished">Failed to open CDVD &apos;{}&apos;: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1443"/>
      <source>Requested boot ELF &apos;{}&apos; does not exist.</source>
      <translation type="unfinished">Requested boot ELF &apos;{}&apos; does not exist.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1489"/>
      <source>Failed to initialize GS.</source>
      <translation type="unfinished">Failed to initialize GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1501"/>
      <source>Failed to initialize SPU2.</source>
      <translation type="unfinished">Failed to initialize SPU2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1510"/>
      <source>Failed to initialize PAD.</source>
      <translation type="unfinished">Failed to initialize PAD.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1518"/>
      <source>Failed to initialize SIO2.</source>
      <translation type="unfinished">Failed to initialize SIO2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1528"/>
      <source>Failed to initialize SIO0.</source>
      <translation type="unfinished">Failed to initialize SIO0.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1538"/>
      <source>Failed to initialize DEV9.</source>
      <translation type="unfinished">Failed to initialize DEV9.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1549"/>
      <source>Failed to initialize USB.</source>
      <translation type="unfinished">Failed to initialize USB.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1557"/>
      <source>Failed to initialize FW.</source>
      <translation type="unfinished">Failed to initialize FW.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2087"/>
      <source>Saving state to slot {}...</source>
      <translation>スロット {} にステートセーブ中…</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2290"/>
      <source>Disc removed.</source>
      <translation>ディスクを取り出しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2298"/>
      <source>Disc changed to &apos;{}&apos;.</source>
      <translation>ディスクを &apos;{}&apos; に変更しました。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2307"/>
      <source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
      <translation>新しいディスクイメージ &apos;{}&apos; が開けませんでした 。古いイメージに戻します。
エラー: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2316"/>
      <source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
      <translation>古いディスクイメージに切り替えることができませんでした。ディスクを取り出します。
エラー: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3170"/>
      <source>Fast CDVD is enabled, this may break games.</source>
      <translation>高速 CDVD が有効になっているため、ゲームが壊れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3174"/>
      <source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
      <translation>サイクルレート/スキップが既定値ではないため、ゲームのクラッシュや、動作が遅くなる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3184"/>
      <source>Upscale multiplier is below native, this will break rendering.</source>
      <translation>アップスケール乗数がネイティブを下回ると、レンダリングが破壊されます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3224"/>
      <source>Mipmapping is disabled. This may break rendering in some games.</source>
      <translation>ミップマッピングが無効になっています。一部のゲームでレンダリングが壊れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3229"/>
      <source>Debug device is enabled. This will massively reduce performance.</source>
      <translation>デバッグデバイスが有効になっています。これによりパフォーマンスが大幅に低下します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3259"/>
      <source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
      <translation>テクスチャフィルタリングが Bilinear (PS2) に設定されていません。一部のゲームでレンダリングが壊れます。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3722"/>
      <source>No Game Running</source>
      <translation>ゲームを実行していません</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3189"/>
      <source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
      <translation>トライリニアフィルタリングが自動に設定されていません。一部のゲームでレンダリングが壊れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1401"/>
      <source>PCSX2 requires a PlayStation 2 BIOS in order to run.

For legal reasons, you will need to obtain this BIOS from a PlayStation 2 unit which you own.

For step-by-step help with this process, please consult the setup guide at {}.

PCSX2 will be able to run once you&apos;ve placed your BIOS image inside the folder named &quot;bios&quot; within the data directory (Tools Menu -&gt; Open Data Directory).</source>
      <translation type="unfinished">PCSX2 requires a PlayStation 2 BIOS in order to run.

For legal reasons, you will need to obtain this BIOS from a PlayStation 2 unit which you own.

For step-by-step help with this process, please consult the setup guide at {}.

PCSX2 will be able to run once you&apos;ve placed your BIOS image inside the folder named &quot;bios&quot; within the data directory (Tools Menu -&gt; Open Data Directory).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1624"/>
      <source>Failed to save resume state: {}</source>
      <translation type="unfinished">Failed to save resume state: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1837"/>
      <source>Cannot load state while replaying a GS dump.</source>
      <translation type="unfinished">Cannot load state while replaying a GS dump.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1861"/>
      <source>Cannot save state while replaying a GS dump.</source>
      <translation type="unfinished">Cannot save state while replaying a GS dump.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1882"/>
      <source>Cannot back up old save state &apos;{}&apos;.</source>
      <translation type="unfinished">Cannot back up old save state &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1922"/>
      <source>Saved state to slot {}.</source>
      <translation type="unfinished">Saved state to slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1992"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2025"/>
      <source>Cannot load state while RetroAchievements Hardcore Mode is active.</source>
      <translation type="unfinished">Cannot load state while RetroAchievements Hardcore Mode is active.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1999"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2032"/>
      <source>The memory card is busy, so the state load operation has been cancelled to prevent data loss.</source>
      <translation type="unfinished">The memory card is busy, so the state load operation has been cancelled to prevent data loss.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2018"/>
      <source>The save slot is empty.</source>
      <translation type="unfinished">The save slot is empty.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2043"/>
      <source>Loaded state from backup slot {}.</source>
      <translation type="unfinished">Loaded state from backup slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2049"/>
      <source>Loaded state from slot {}.</source>
      <translation type="unfinished">Loaded state from slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2061"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2080"/>
      <source>The memory card is busy, so the state save operation has been cancelled to prevent data loss.</source>
      <translation type="unfinished">The memory card is busy, so the state save operation has been cancelled to prevent data loss.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2074"/>
      <source>Cannot generate filename for save state.</source>
      <translation type="unfinished">Cannot generate filename for save state.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2286"/>
      <source>No disc to remove.</source>
      <translation type="unfinished">No disc to remove.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3117"/>
      <source>Cheats have been disabled due to RetroAchievements Hardcore Mode.</source>
      <translation type="unfinished">Cheats have been disabled due to RetroAchievements Hardcore Mode.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3194"/>
      <source>Blending Accuracy is below Basic, this may break effects in some games.</source>
      <translation>ブレンド精度が基本未満に設定されているため、一部のゲームでエフェクトが壊れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3199"/>
      <source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
      <translation>ハードウェアダウンロードモードが「正確」に設定されていません。ゲームによってはレンダリングが壊れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3234"/>
      <source>Dithering is set to Force 32 bit. This will break rendering in some games.</source>
      <translation type="unfinished">Dithering is set to Force 32 bit. This will break rendering in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3239"/>
      <source>Dithering is disabled. This will cause color banding in some games.</source>
      <translation type="unfinished">Dithering is disabled. This will cause color banding in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3244"/>
      <source>Integer scaling is enabled. This may shrink the image.</source>
      <translation type="unfinished">Integer scaling is enabled. This may shrink the image.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3253"/>
      <source>Graphics API is not set to Automatic. This may cause performance problems and graphical issues.</source>
      <translation type="unfinished">Graphics API is not set to Automatic. This may cause performance problems and graphical issues.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3265"/>
      <source>EE FPU Round Mode is not set to default, this may break some games.</source>
      <translation>EE FPU 丸めモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3271"/>
      <source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
      <translation>EE FPU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3276"/>
      <source>VU0 Round Mode is not set to default, this may break some games.</source>
      <translation>VU0 丸めモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3281"/>
      <source>VU1 Round Mode is not set to default, this may break some games.</source>
      <translation>VU1 丸めモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3288"/>
      <source>VU Clamp Mode is not set to default, this may break some games.</source>
      <translation>VU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3293"/>
      <source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
      <translation>128MB RAMが有効になっています。一部のゲームの互換性が影響を受ける可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3298"/>
      <source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
      <translation>ゲーム修正が有効になっていません。一部のゲームの互換性に影響する可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3303"/>
      <source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
      <translation>互換性パッチが有効になっていません。一部のゲームの互換性が影響を受ける可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3307"/>
      <source>Frame rate for NTSC is not default. This may break some games.</source>
      <translation>NTSC のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3309"/>
      <source>Frame rate for PAL is not default. This may break some games.</source>
      <translation>PAL のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3328"/>
      <source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>EE リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3333"/>
      <source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>VU0 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3338"/>
      <source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>VU1 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3343"/>
      <source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>IOP リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3348"/>
      <source>EE Cache is enabled, this will significantly reduce performance.</source>
      <translation>EE キャッシュが有効になっているため、パフォーマンスが大幅に低下します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3353"/>
      <source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
      <translation>EE Wait Loop Detection が有効になっていないため、パフォーマンスが低下する可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3358"/>
      <source>INTC Spin Detection is not enabled, this may reduce performance.</source>
      <translation>INTC スピン検出が有効になっていません。パフォーマンスが低下する可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3361"/>
      <source>Fastmem is not enabled, this will reduce performance.</source>
      <translation>Fastmem が有効になっていません。パフォーマンスが低下します。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3365"/>
      <source>Instant VU1 is disabled, this may reduce performance.</source>
      <translation>インスタント VU1 が無効になっているため、パフォーマンスが低下する可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3370"/>
      <source>mVU Flag Hack is not enabled, this may reduce performance.</source>
      <translation>mVU Flag Hack が有効になっていないため、パフォーマンスが低下する可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3204"/>
      <source>GPU Palette Conversion is enabled, this may reduce performance.</source>
      <translation>GPU パレット変換が有効になっているため、パフォーマンスが低下する可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2261"/>
      <source>Cannot frame advance while RetroAchievements Hardcore Mode is active.</source>
      <translation type="unfinished">Cannot frame advance while RetroAchievements Hardcore Mode is active.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3209"/>
      <source>Texture Preloading is not Full, this may reduce performance.</source>
      <translation>テクスチャのプリロードが Full ではありません。これによりパフォーマンスが低下する可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3214"/>
      <source>Estimate texture region is enabled, this may reduce performance.</source>
      <translation>テクスチャ領域の推定が有効になっているため、パフォーマンスが低下する可能性があります。</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3219"/>
      <source>Texture dumping is enabled, this will continually dump textures to disk.</source>
      <translation>テクスチャダンピングが有効になっているため、テクスチャは継続的にダンプされます。</translation>
    </message>
  </context>
</TS>
