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<context>
    <name>AboutDialog</name>
    <message>
        <location filename="../AboutDialog.ui" line="14"/>
        <source>About PCSX2</source>
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    </message>
    <message>
        <location filename="../AboutDialog.ui" line="66"/>
        <source>SCM Version</source>
        <extracomment>SCM= Source Code Management</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../AboutDialog.ui" line="76"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../AboutDialog.ui" line="113"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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    <message>
        <location filename="../AboutDialog.cpp" line="52"/>
        <source>Website</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../AboutDialog.cpp" line="54"/>
        <source>Support Forums</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../AboutDialog.cpp" line="56"/>
        <source>GitHub Repository</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../AboutDialog.cpp" line="58"/>
        <source>License</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../AboutDialog.cpp" line="60"/>
        <source>Third-Party Licenses</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../AboutDialog.cpp" line="120"/>
        <source>View Document</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../AboutDialog.cpp" line="141"/>
        <source>File not found: %1</source>
        <translation type="unfinished"></translation>
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</context>
<context>
    <name>AchievementLoginDialog</name>
    <message>
        <location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
        <source>RetroAchievements Login</source>
        <comment>Window title</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
        <source>RetroAchievements Login</source>
        <comment>Header text</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
        <source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
        <source>User Name:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementLoginDialog.ui" line="94"/>
        <source>Password:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementLoginDialog.ui" line="115"/>
        <source>Ready...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="28"/>
        <source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="33"/>
        <source>&amp;Login</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="46"/>
        <source>Logging in...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="83"/>
        <source>Login Error</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="84"/>
        <source>Login failed.
Error: %1

Please check your username and password, and try again.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="85"/>
        <source>Login failed.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="93"/>
        <source>Enable Achievements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="94"/>
        <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="105"/>
        <source>Enable Hardcore Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="106"/>
        <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="122"/>
        <source>Reset System</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="123"/>
        <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="134"/>
        <source>Login Successful</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="135"/>
        <source>Successfully logged in to RetroAchievements as %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="137"/>
        <source>Successfully logged in as %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementLoginDialog.cpp" line="143"/>
        <source>&amp;Dismiss</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AchievementSettingsWidget</name>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="37"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
        <source>Enable Achievements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="30"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
        <source>Enable Hardcore Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="23"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
        <source>Test Unofficial Achievements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="159"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
        <source>Enable Sound Effects</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="61"/>
        <source>Notifications</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="97"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="143"/>
        <source>5 seconds</source>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="417"/>
        <source>Account</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="449"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="224"/>
        <source>Login...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="442"/>
        <source>View Profile...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="17"/>
        <source>Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="44"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
        <source>Enable Spectator Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="51"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
        <source>Enable Encore Mode</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="106"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
        <source>Show Achievement Notifications</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="152"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
        <source>Show Leaderboard Notifications</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="233"/>
        <source>Overlay Settings</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="240"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
        <source>Top Left</source>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="187"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="245"/>
        <source>Top Center</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="192"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="250"/>
        <source>Top Right</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="197"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="255"/>
        <source>Center Left</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="202"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="260"/>
        <source>Center</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="207"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="265"/>
        <source>Center Right</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="212"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="270"/>
        <source>Bottom Left</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="217"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="275"/>
        <source>Bottom Center</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="280"/>
        <source>Bottom Right (Default)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="166"/>
        <source>Notification Position:</source>
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    <message>
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        <source>None</source>
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        <source>Top Left (Default)</source>
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        <location filename="../Settings/AchievementSettingsWidget.ui" line="222"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
        <source>Bottom Right</source>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="288"/>
        <source>Overlay Position:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="298"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
        <source>Enable In-Game Overlays</source>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="305"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
        <source>Enable In-Game Leaderboard Overlays</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Sound Effects</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../Settings/AchievementSettingsWidget.ui" line="348"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="358"/>
        <source>Browse...</source>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="334"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="393"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="400"/>
        <source>Reset</source>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="341"/>
        <source>Achievement Unlock Sound</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="365"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="372"/>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="386"/>
        <source>Preview</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="379"/>
        <source>Notification Sound</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="407"/>
        <source>Leaderboard Submit Sound</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="423"/>
        <source>Username:
Login token generated at:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="467"/>
        <source>Game Info</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.ui" line="486"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
        <source>Unchecked</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
        <source>Determines where achievement/leaderboard overlays are positioned on the screen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
        <source>Determines where achievement/leaderboard notification popups are positioned on the screen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
        <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
        <source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
        <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
        <source>Checked</source>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
        <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
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    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
        <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="20"/>
        <source>WAV Audio Files (*.wav)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
        <source>Displays popup messages on events such as achievement unlocks and game completion.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
        <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
        <source>Custom Sound Effect</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Any</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
        <source>Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
        <source>Shows icons in the screen when a challenge/primed achievement is active.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
        <source>Shows icons in the screen when leaderboard tracking is active.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
        <source>Overlay Position</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
        <source>Notification Position</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
        <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="182"/>
        <source>Reset System</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="183"/>
        <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="196"/>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="203"/>
        <source>%n seconds</source>
        <translation type="unfinished">
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    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="216"/>
        <source>Username: %1
Login token generated on %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="219"/>
        <source>Logout</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AchievementSettingsWidget.cpp" line="223"/>
        <source>Not Logged In.</source>
        <translation type="unfinished"></translation>
    </message>
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<context>
    <name>Achievements</name>
    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1136"/>
        <source>Hardcore mode will be enabled on system reset.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1914"/>
        <source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1527"/>
        <source>Hardcore mode is now enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1095"/>
        <source>{} (Hardcore Mode)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1103"/>
        <source>{0}, {1}.</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
        <location filename="../../pcsx2/Achievements.cpp" line="1104"/>
        <source>You have unlocked {} of %n achievements</source>
        <comment>Achievement popup</comment>
        <translation type="unfinished">
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    </message>
    <message numerus="yes">
        <location filename="../../pcsx2/Achievements.cpp" line="1107"/>
        <source>and earned {} of %n points</source>
        <comment>Achievement popup</comment>
        <translation type="unfinished">
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            <numerusform></numerusform>
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    </message>
    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1164"/>
        <source>{} (Unofficial)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1188"/>
        <source>Mastered {}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1190"/>
        <source>{0}, {1}</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
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        <source>%n achievements</source>
        <comment>Mastery popup</comment>
        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
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    <message numerus="yes">
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        <source>%n points</source>
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        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1212"/>
        <source>Leaderboard attempt started.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Leaderboard attempt failed.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1250"/>
        <source>Your Time: {}{}</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1251"/>
        <source>Your Score: {}{}</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1252"/>
        <source>Your Value: {}{}</source>
        <translation type="unfinished"></translation>
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        <source> (Submitting)</source>
        <translation type="unfinished"></translation>
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        <source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
        <translation type="unfinished"></translation>
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        <source>Achievements Reconnected</source>
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        <source>All pending unlock requests have completed.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1528"/>
        <source>Hardcore mode is now disabled.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Score: {0} pts (softcore: {1} pts)
Unread messages: {2}</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <source>Active Challenge Achievements</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="2399"/>
        <source> (Hardcore Mode)</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>You have unlocked all achievements and earned {} points!</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="2499"/>
        <source>Unknown Subset</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="3035"/>
        <location filename="../../pcsx2/Achievements.cpp" line="3043"/>
        <source>Switch Rankings</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../../pcsx2/Achievements.cpp" line="3044"/>
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        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../../pcsx2/Achievements.cpp" line="3045"/>
        <source>Back</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../../pcsx2/Achievements.cpp" line="3228"/>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Your Time: {0} (Best: {1})</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Your Score: {0} (Best: {1})</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Your Value: {0} (Best: {1})</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1289"/>
        <source>{0}
Leaderboard Position: {1} of {2}</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Server error in {0}:
{1}</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="1429"/>
        <source>Yes</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="1430"/>
        <source>No</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="2467"/>
        <source>Unknown</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="2468"/>
        <source>Locked</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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        <source>Unsupported</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Unofficial</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Recently Unlocked</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="2473"/>
        <source>Active Challenges</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Almost There</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>{} points</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>{} point</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>XXX points</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Unlocked: {}</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>This game has {} leaderboards.</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../../pcsx2/Achievements.cpp" line="2894"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="2900"/>
        <source>Name</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="2904"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="2905"/>
        <source>Score</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="2991"/>
        <source>Downloading leaderboard data, please wait...</source>
        <translation type="unfinished"></translation>
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        <location filename="../../pcsx2/Achievements.cpp" line="3019"/>
        <source>Loading...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="1113"/>
        <location filename="../../pcsx2/Achievements.cpp" line="2424"/>
        <source>This game has no achievements.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/Achievements.cpp" line="965"/>
        <source>Failed to read executable from disc. Achievements disabled.</source>
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<context>
    <name>AdvancedSettingsWidget</name>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="38"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="39"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="40"/>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
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        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
        <source>Division Rounding Mode</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
        <source>Determines how the results of floating-point division are rounded. Some games need specific settings; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
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    <message>
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        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
        <source>Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="133"/>
        <source>Enable Recompiler</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="54"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="91"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="127"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="131"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="133"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="136"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="139"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="152"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="54"/>
        <source>Use Save State Selector</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="55"/>
        <source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
        <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
        <source>Wait Loop Detection</source>
        <extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="86"/>
        <source>Moderate speedup for some games, with no known side effects.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
        <source>Enable Cache (Slow)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="148"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
        <source>Interpreter only, provided for diagnostic.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="91"/>
        <source>INTC Spin Detection</source>
        <extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
        <source>Huge speedup for some games, with almost no compatibility side effects.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
        <source>Enable Fast Memory Access</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="96"/>
        <source>Uses backpatching to avoid register flushing on every memory access.</source>
        <extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
        <source>Pause On TLB Miss</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
        <source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
        <source>Enable 128MB RAM (Dev Console)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="104"/>
        <source>Exposes an additional 96MB of memory to the virtual machine.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
        <source>VU0 Rounding Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
        <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
        <source>VU1 Rounding Mode</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
        <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
        <source>VU0 Clamping Mode</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
        <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
        <source>VU1 Clamping Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
        <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
        <source>Enable Instant VU1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="120"/>
        <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
        <source>Enable VU0 Recompiler (Micro Mode)</source>
        <extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
        <source>Enables VU0 Recompiler.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="127"/>
        <source>Enable VU1 Recompiler</source>
        <extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="127"/>
        <source>Enables VU1 Recompiler.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="131"/>
        <source>mVU Flag Hack</source>
        <extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="131"/>
        <source>Good speedup and high compatibility, may cause graphical errors.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="134"/>
        <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="136"/>
        <source>Enable Game Fixes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="137"/>
        <source>Automatically loads and applies fixes to known problematic games on game start.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="139"/>
        <source>Enable Compatibility Patches</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="140"/>
        <source>Automatically loads and applies compatibility patches to known problematic games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="142"/>
        <source>Savestate Compression Method</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="142"/>
        <source>Zstandard</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/AdvancedSettingsWidget.cpp" line="143"/>
        <source>Determines the algorithm to be used when compressing savestates.</source>
        <translation type="unfinished"></translation>
    </message>
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        <location filename="../../pcsx2/CDVD/CDVDdiscReader.cpp" line="201"/>
        <source>Precaching is not supported for discs.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="257"/>
        <source>Precaching {}...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="263"/>
        <source>Precaching is not supported for this file format.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="278"/>
        <source>Not enough memory available for precaching ({:.2f} GB required).</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ColorPickerButton</name>
    <message>
        <location filename="../ColorPickerButton.cpp" line="42"/>
        <source>Select LED Color</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget</name>
    <message>
        <location filename="../Settings/ControllerBindingWidget.ui" line="29"/>
        <source>Virtual Controller Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.ui" line="40"/>
        <source>Bindings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.ui" line="60"/>
        <source>Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.ui" line="80"/>
        <source>Macros</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.ui" line="117"/>
        <source>Automatic Mapping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.ui" line="131"/>
        <source>Clear Mapping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="44"/>
        <source>Controller Port %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="213"/>
        <source>No devices available</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="223"/>
        <source>Clear Bindings</source>
        <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="225"/>
        <source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
        <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="254"/>
        <source>Automatic Binding</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="255"/>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_DualShock2</name>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="43"/>
        <source>D-Pad</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="49"/>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="218"/>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="861"/>
        <source>Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="89"/>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="258"/>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="821"/>
        <source>Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="129"/>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="298"/>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="941"/>
        <source>Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="169"/>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="338"/>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="901"/>
        <source>Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="212"/>
        <source>Left Analog</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="381"/>
        <source>Large Motor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="438"/>
        <source>L2</source>
        <extracomment>Leave this button name as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="472"/>
        <source>R2</source>
        <extracomment>Leave this button name as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="506"/>
        <source>L1</source>
        <extracomment>Leave this button name as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="540"/>
        <source>R1</source>
        <extracomment>Leave this button name as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="574"/>
        <source>Start</source>
        <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="608"/>
        <source>Select</source>
        <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="646"/>
        <source>Face Buttons</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="652"/>
        <source>Cross</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="692"/>
        <source>Square</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="732"/>
        <source>Triangle</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="772"/>
        <source>Circle</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="815"/>
        <source>Right Analog</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="984"/>
        <source>Small Motor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1109"/>
        <source>L3</source>
        <extracomment>Leave this button name as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1149"/>
        <source>R3</source>
        <extracomment>Leave this button name as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1189"/>
        <source>Pressure Modifier</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1223"/>
        <source>Analog</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_Guitar</name>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="83"/>
        <source>Yellow</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="95"/>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="115"/>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="135"/>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="155"/>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="175"/>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="195"/>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="215"/>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="235"/>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="255"/>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="275"/>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="295"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="103"/>
        <source>Start</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="123"/>
        <source>Red</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="143"/>
        <source>Green</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="163"/>
        <source>Orange</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="183"/>
        <source>Select</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="203"/>
        <source>Strum Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="223"/>
        <source>Strum Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="243"/>
        <source>Blue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="263"/>
        <source>Whammy Bar</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="283"/>
        <source>Tilt</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_Jogcon</name>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="43"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="49"/>
        <source>Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="89"/>
        <source>Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="129"/>
        <source>Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="169"/>
        <source>Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="212"/>
        <source>Large Motor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="269"/>
        <source>L2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="303"/>
        <source>R2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="337"/>
        <source>L1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="371"/>
        <source>R1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="405"/>
        <source>Start</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="439"/>
        <source>Select</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="477"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="483"/>
        <source>Cross</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="523"/>
        <source>Square</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="563"/>
        <source>Triangle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="603"/>
        <source>Circle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="646"/>
        <source>Small Motor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="758"/>
        <source>Dial Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="780"/>
        <source>Dial Right</source>
        <translation type="unfinished"></translation>
    </message>
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<context>
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    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="43"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="49"/>
        <source>Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="89"/>
        <source>Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="129"/>
        <source>Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="169"/>
        <source>Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="212"/>
        <source>Large Motor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="269"/>
        <source>L</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="303"/>
        <source>Start</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="337"/>
        <source>R</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="375"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="381"/>
        <source>I</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="421"/>
        <source>II</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="461"/>
        <source>B</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="501"/>
        <source>A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="544"/>
        <source>Small Motor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="656"/>
        <source>Twist Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="678"/>
        <source>Twist Right</source>
        <translation type="unfinished"></translation>
    </message>
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<context>
    <name>ControllerBindingWidget_Popn</name>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="104"/>
        <source>Select</source>
        <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="138"/>
        <source>Yellow (Left)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="172"/>
        <source>Yellow (Right)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="206"/>
        <source>Blue (Right)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="240"/>
        <source>Blue (Left)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="274"/>
        <source>Start</source>
        <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="312"/>
        <source>Red</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="359"/>
        <source>Green (Right)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="399"/>
        <source>White (Left)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="439"/>
        <source>Green (Left)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="479"/>
        <source>White (Right)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerCustomSettingsWidget</name>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="724"/>
        <source>Restore Default Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="696"/>
        <source>Browse...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="700"/>
        <source>Select File</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerGlobalSettingsWidget</name>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="136"/>
        <source>SDL Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="149"/>
        <source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="142"/>
        <source>Enable SDL Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="164"/>
        <source>DualShock 4 / DualSense Enhanced Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="253"/>
        <source>XInput Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="272"/>
        <source>Enable XInput Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="78"/>
        <source>DInput Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="91"/>
        <source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="84"/>
        <source>Enable DInput Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="107"/>
        <source>Profile Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="113"/>
        <source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="126"/>
        <source>Use Per-Profile Hotkeys</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="171"/>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="238"/>
        <source>Controller LED Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="183"/>
        <source>Enable SDL Raw Input</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="190"/>
        <source>Enable IOKit Driver</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="197"/>
        <source>Enable MFI Driver</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="259"/>
        <source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="42"/>
        <source>Controller Multitap</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="62"/>
        <source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
        <source>Multitap on Console Port 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="55"/>
        <source>Multitap on Console Port 2</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="207"/>
        <source>Mouse/Pointer Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="213"/>
        <source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="241"/>
        <source>Settings...</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Enable Mouse Mapping</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="282"/>
        <source>Detected Devices</source>
        <translation type="unfinished"></translation>
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</context>
<context>
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    <message>
        <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
        <source>Controller LED Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
        <source>SDL-0 LED</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
        <source>SDL-1 LED</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="82"/>
        <source>Enable DualSense Player LED</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
        <source>SDL-2 LED</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
        <source>SDL-3 LED</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerMacroEditWidget</name>
    <message>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="29"/>
        <source>Binds/Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="38"/>
        <source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="57"/>
        <source>Pressure</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="63"/>
        <source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="189"/>
        <source>100%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="115"/>
        <source>Trigger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="123"/>
        <source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="139"/>
        <source>Press To Toggle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="157"/>
        <source>Deadzone:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="201"/>
        <source>Frequency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="209"/>
        <source>Macro will toggle every N frames.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMacroEditWidget.ui" line="219"/>
        <source>Set...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="405"/>
        <source>Not Configured</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="410"/>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="415"/>
        <source>%1%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
        <source>Set Frequency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
        <source>Frequency: </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="449"/>
        <source>Macro will not repeat.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="451"/>
        <source>Macro will toggle buttons every %1 frames.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerMacroWidget</name>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="293"/>
        <source>Controller Port %1 Macros</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="302"/>
        <source>Macro %1
%2</source>
        <extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:

Macro 1
Not Configured/Buttons configured</extracomment>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerMappingSettingsDialog</name>
    <message>
        <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="14"/>
        <source>Controller Mapping Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="38"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="62"/>
        <source>Ignore Inversion</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="69"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerMouseSettingsDialog</name>
    <message>
        <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
        <source>Mouse Mapping Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
        <source>Y Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="88"/>
        <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="158"/>
        <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="280"/>
        <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="350"/>
        <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="420"/>
        <source>10</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="111"/>
        <source>X Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="188"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="233"/>
        <source>Inertia</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="303"/>
        <source>X Dead Zone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="373"/>
        <source>Y Dead Zone</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerSettingsWindow</name>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.ui" line="20"/>
        <source>PCSX2 Controller Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.ui" line="76"/>
        <source>Editing Profile:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.ui" line="99"/>
        <source>New Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.ui" line="109"/>
        <source>Apply Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.ui" line="119"/>
        <source>Rename Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.ui" line="129"/>
        <source>Delete Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.ui" line="139"/>
        <source>Mapping Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.ui" line="149"/>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="252"/>
        <source>Restore Defaults</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="92"/>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="106"/>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="119"/>
        <source>Create Input Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="93"/>
        <source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="102"/>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="147"/>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="193"/>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="199"/>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="235"/>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="573"/>
        <source>Error</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="102"/>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="193"/>
        <source>A profile with the name &apos;%1&apos; already exists.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="107"/>
        <source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="120"/>
        <source>Do you want to copy the current hotkey bindings from global settings to the new input profile?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="147"/>
        <source>Failed to save the new profile to &apos;%1&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="157"/>
        <source>Load Input Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="158"/>
        <source>Are you sure you want to load the input profile named &apos;%1&apos;?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="182"/>
        <source>Rename Input Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="183"/>
        <source>Enter the new name for the input profile:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="199"/>
        <source>Failed to rename &apos;%1&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="224"/>
        <source>Delete Input Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="225"/>
        <source>Are you sure you want to delete the input profile named &apos;%1&apos;?

You cannot undo this action.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="235"/>
        <source>Failed to delete &apos;%1&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="253"/>
        <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="428"/>
        <source>Global Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="461"/>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="517"/>
        <source>Controller Port %1%2
%3</source>
        <extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="463"/>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="519"/>
        <source>Controller Port %1
%2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="479"/>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="537"/>
        <source>USB Port %1
%2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="489"/>
        <source>Hotkeys</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="551"/>
        <source>Shared</source>
        <extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerSettingsWindow.cpp" line="573"/>
        <source>The input profile named &apos;%1&apos; cannot be found.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>CoverDownloadDialog</name>
    <message>
        <location filename="../CoverDownloadDialog.ui" line="14"/>
        <source>Download Covers</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../CoverDownloadDialog.ui" line="38"/>
        <source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../CoverDownloadDialog.ui" line="56"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../CoverDownloadDialog.ui" line="75"/>
        <source>By default, the downloaded covers will be saved with the game&apos;s serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the &quot;Use Title File Names&quot; box below.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../CoverDownloadDialog.ui" line="91"/>
        <source>Use Title File Names</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../CoverDownloadDialog.ui" line="98"/>
        <source>Waiting to start...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../CoverDownloadDialog.ui" line="113"/>
        <location filename="../CoverDownloadDialog.cpp" line="87"/>
        <source>Start</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../CoverDownloadDialog.ui" line="123"/>
        <source>Close</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../CoverDownloadDialog.cpp" line="65"/>
        <source>Download complete.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../CoverDownloadDialog.cpp" line="87"/>
        <source>Stop</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DEV9</name>
    <message>
        <location filename="../../pcsx2/DEV9/sockets.cpp" line="50"/>
        <source>Auto</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DEV9DnsHostDialog</name>
    <message>
        <location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
        <source>Network DNS Hosts Import/Export</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
        <source>Select Hosts</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DEV9DnsHostDialog.ui" line="55"/>
        <source>OK</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DEV9DnsHostDialog.ui" line="62"/>
        <source>Cancel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DEV9DnsHostDialog.cpp" line="31"/>
        <source>Selected</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DEV9DnsHostDialog.cpp" line="32"/>
        <source>Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DEV9DnsHostDialog.cpp" line="33"/>
        <source>Hostname</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DEV9DnsHostDialog.cpp" line="34"/>
        <source>Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DEV9DnsHostDialog.cpp" line="35"/>
        <source>Enabled</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DEV9SettingsWidget</name>
    <message>
        <location filename="../Settings/DEV9SettingsWidget.ui" line="29"/>
        <source>Ethernet</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DEV9SettingsWidget.ui" line="38"/>
        <source>Ethernet Device:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DEV9SettingsWidget.ui" line="48"/>
        <source>Ethernet Device Type:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DEV9SettingsWidget.ui" line="65"/>
        <source>Intercept DHCP</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DEV9SettingsWidget.cpp" line="144"/>
        <source>Enabled</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
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    <message>
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        <location filename="../Settings/DEV9SettingsWidget.cpp" line="663"/>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
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    <message>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../Settings/DEV9SettingsWidget.cpp" line="895"/>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
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        <location filename="../Settings/DEV9SettingsWidget.cpp" line="458"/>
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    <message>
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        <location filename="../Settings/DEV9SettingsWidget.cpp" line="467"/>
        <location filename="../Settings/DEV9SettingsWidget.cpp" line="496"/>
        <location filename="../Settings/DEV9SettingsWidget.cpp" line="517"/>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
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    <message>
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        <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="99"/>
        <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="101"/>
        <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="103"/>
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        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="79"/>
        <source>GIF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="86"/>
        <source>R5900</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="93"/>
        <source>COP0</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="100"/>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="217"/>
        <source>HW Regs (MMIO)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="107"/>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="203"/>
        <source>Counters</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="114"/>
        <source>SIF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="121"/>
        <source>COP2 (VU0 Macro)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="128"/>
        <source>VIFCodes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="135"/>
        <source>Memory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="142"/>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="210"/>
        <source>Unknown MMIO</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="149"/>
        <source>IPU</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="156"/>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="259"/>
        <source>BIOS</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="163"/>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="245"/>
        <source>DMA Registers</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="170"/>
        <source>GIFTags</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="195"/>
        <source>IOP</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="224"/>
        <source>CDVD</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="231"/>
        <source>R3000A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="238"/>
        <source>Memcards</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="252"/>
        <source>Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="266"/>
        <source>MDEC</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugLoggingSettingsTab.ui" line="280"/>
        <source>COP2 (GPU)</source>
        <translation type="unfinished"></translation>
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<context>
    <name>DebugSettingsWidget</name>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="28"/>
        <source>User Interface</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="29"/>
        <source>Analysis</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
        <source>If Debugger Is Open</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="30"/>
        <source>GS</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
        <source>Analyze Program</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="91"/>
        <source>Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
        <source>Generate Symbols for IRX Export Tables</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="58"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
        <source>Checked</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="94"/>
        <source>Hook IRX module loading/unloading and generate symbols for exported functions on the fly.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
        <source>Enable Trace Logging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="52"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="153"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="155"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="157"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="159"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="161"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="163"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="165"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="167"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="169"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="171"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="174"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="176"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="178"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="180"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="182"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="184"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="186"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="188"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="190"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="192"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="194"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="196"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="199"/>
        <source>Unchecked</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="17"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
        <source>Classic</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="18"/>
        <source>Segmented</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="19"/>
        <source>Minimalistic</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="31"/>
        <source>Logging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="45"/>
        <source>Refresh Interval</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="45"/>
        <source>1000ms</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="46"/>
        <source>The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="52"/>
        <source>Show On Startup</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="53"/>
        <source>Open the debugger window automatically when PCSX2 starts.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="58"/>
        <source>Save Window Geometry</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="59"/>
        <source>Save the position and size of the debugger window when it is closed so that it can be restored later.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
        <source>Drop Indicator Style</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="72"/>
        <source>Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
        <source>Globally enable / disable trace logging.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
        <source>EE BIOS</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
        <source>Log SYSCALL and DECI2 activity.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
        <source>EE Memory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
        <source>Log memory access to unknown or unmapped EE memory.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
        <source>EE R5900</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
        <source>Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
        <source>EE COP0</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
        <source>Log COP0 (MMU, CPU status, etc) instructions.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
        <source>EE COP1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
        <source>Log COP1 (FPU) instructions.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
        <source>EE COP2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
        <source>Log COP2 (VU0 Macro mode) instructions.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
        <source>EE Cache</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
        <source>Log EE cache activity.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
        <source>EE Known MMIO</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="182"/>
        <source>Log known MMIO accesses.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
        <source>EE Unknown MMIO</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="184"/>
        <source>Log unknown or unimplemented MMIO accesses.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="153"/>
        <source>EE DMA Registers</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="153"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="186"/>
        <source>Log DMA-related MMIO accesses.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="155"/>
        <source>EE IPU</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="155"/>
        <source>Log IPU activity; MMIO, decoding operations, DMA status, etc.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="157"/>
        <source>EE GIF Tags</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="157"/>
        <source>Log GIFtag parsing activity.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="159"/>
        <source>EE VIF Codes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="159"/>
        <source>Log VIFcode processing; command, tag style, interrupts.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="161"/>
        <source>EE MSKPATH3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="161"/>
        <source>Log Path3 Masking processing.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="163"/>
        <source>EE MFIFO</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="163"/>
        <source>Log Scratchpad MFIFO activity.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="165"/>
        <source>EE DMA Controller</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="165"/>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="190"/>
        <source>Log DMA transfer activity. Stalls, bus right arbitration, etc.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="167"/>
        <source>EE Counters</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="167"/>
        <source>Log all EE counters events and some counter register activity.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="169"/>
        <source>EE VIF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="169"/>
        <source>Log various VIF and VIFcode processing data.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="171"/>
        <source>EE GIF</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="171"/>
        <source>Log various GIF and GIFtag parsing data.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="174"/>
        <source>IOP BIOS</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="174"/>
        <source>Log SYSCALL and IRX activity.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="176"/>
        <source>IOP Memcards</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="176"/>
        <source>Log memory card activity. Reads, Writes, erases, etc.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="178"/>
        <source>IOP R3000A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="178"/>
        <source>Log R3000A core instructions (excluding COPs).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="180"/>
        <source>IOP COP2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="180"/>
        <source>Log IOP GPU co-processor instructions.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="182"/>
        <source>IOP Known MMIO</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="184"/>
        <source>IOP Unknown MMIO</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="186"/>
        <source>IOP DMA Registers</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="188"/>
        <source>IOP PAD</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="188"/>
        <source>Log PAD activity.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="190"/>
        <source>IOP DMA Controller</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="192"/>
        <source>IOP Counters</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="192"/>
        <source>Log all IOP counters events and some counter register activity.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="194"/>
        <source>IOP CDVD</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="194"/>
        <source>Log CDVD hardware activity.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="196"/>
        <source>IOP MDEC</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="196"/>
        <source>Log Motion (FMV) Decoder hardware unit activity.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="199"/>
        <source>EE SIF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugSettingsWidget.cpp" line="199"/>
        <source>Log SIF (EE &lt;-&gt; IOP) activity.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DebugUserInterfaceSettingsTab</name>
    <message>
        <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="26"/>
        <source>Debugger Window</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="38"/>
        <source>Show On Startup</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="45"/>
        <source>Save Window Geometry</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="52"/>
        <source>Refresh Interval:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="62"/>
        <source>ms</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="87"/>
        <source>Docking</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="93"/>
        <source>Drop Indicator Style:</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DebuggerEvents</name>
    <message>
        <location filename="../Debugger/DebuggerEvents.h" line="41"/>
        <source>Go to in %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/DebuggerEvents.h" line="42"/>
        <source>Go to in...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/DebuggerEvents.h" line="57"/>
        <source>Add to %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/DebuggerEvents.h" line="58"/>
        <source>Add to...</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DebuggerLayout</name>
    <message>
        <location filename="../Debugger/Docking/DockTables.cpp" line="60"/>
        <source>R5900</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Docking/DockTables.cpp" line="90"/>
        <source>R3000</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DebuggerView</name>
    <message>
        <location filename="../Debugger/DebuggerView.cpp" line="52"/>
        <source>%1 #%2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/DebuggerView.cpp" line="55"/>
        <source>%1 (%2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Docking/DockTables.cpp" line="41"/>
        <source>Breakpoints</source>
        <translation type="unfinished"></translation>
    </message>
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    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="65"/>
        <source>System Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="136"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
        <source>Enable Cheats</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="23"/>
        <source>Slow-Motion Speed:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="49"/>
        <source>Fast-Forward Speed:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="143"/>
        <source>Enable Multithreaded VU1 (MTVU)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="150"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="137"/>
        <source>Enable Host Filesystem</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="157"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="130"/>
        <source>Enable Fast CDVD</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="164"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
        <source>Enable CDVD Precaching</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="171"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="123"/>
        <source>Enable Thread Pinning</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="190"/>
        <source>EE Cycle Skipping:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="111"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="116"/>
        <source>Mild Underclock</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="121"/>
        <source>Moderate Underclock</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="126"/>
        <source>Maximum Underclock</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="180"/>
        <source>EE Cycle Rate:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="72"/>
        <source>50% (Underclock)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="77"/>
        <source>60% (Underclock)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="82"/>
        <source>75% (Underclock)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="87"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
        <source>100% (Normal Speed)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="92"/>
        <source>130% (Overclock)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="97"/>
        <source>180% (Overclock)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="102"/>
        <source>300% (Overclock)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="203"/>
        <source>Frame Pacing / Latency Control</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="209"/>
        <source> frames</source>
        <extracomment>This string will appear next to the amount of frames selected, in a dropdown box.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="222"/>
        <source>Maximum Frame Latency:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="255"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="154"/>
        <source>Use Host VSync Timing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="290"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="168"/>
        <source>Use System Locale Format</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="234"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
        <source>Sync to Host Refresh Rate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="248"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
        <source>Optimal Frame Pacing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="241"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
        <source>Vertical Sync (VSync)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="262"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="157"/>
        <source>Skip Presenting Duplicate Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="274"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="164"/>
        <source>Real-Time Clock</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.ui" line="280"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="162"/>
        <source>Manually Set Real-Time Clock</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="60"/>
        <source>Use Global Setting [%1]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="106"/>
        <source>Normal Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="107"/>
        <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="110"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="168"/>
        <source>User Preference</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
        <source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g., Intel 12th or newer generation CPUs or other vendors such as AMD).</source>
        <extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
        <source>Checked</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="117"/>
        <source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="120"/>
        <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
        <extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="123"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="130"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="137"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="154"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="157"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="162"/>
        <source>Unchecked</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
        <source>Automatically loads and applies cheats on game start.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
        <source>Allows games and homebrew to access files / folders directly on the host computer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="110"/>
        <source>Fast-Forward Speed</source>
        <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="106"/>
        <source>100%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="111"/>
        <source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
        <source>Slow-Motion Speed</source>
        <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="114"/>
        <source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
        <source>EE Cycle Rate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
        <source>EE Cycle Skip</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
        <source>Enable Multithreaded VU1 (MTVU1)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
        <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="131"/>
        <source>Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
        <source>Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="141"/>
        <source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
        <source>Maximum Frame Latency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
        <source>2 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="147"/>
        <source>Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="169"/>
        <source>Uses the operating system&apos;s date/time format rather than &quot;yyyy-MM-dd HH:mm:ss&quot;. May exclude seconds.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="144"/>
        <source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="152"/>
        <source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="155"/>
        <source>When synchronizing with the host refresh rate, this option disables PCSX2&apos;s internal frame timing and uses the host instead. Can result in smoother frame pacing, &lt;strong&gt;but at the cost of increased input latency&lt;/strong&gt;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="158"/>
        <source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="163"/>
        <source>Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS&apos; system clock.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="164"/>
        <source>Current date and time</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="165"/>
        <source>Real-time clock (RTC) used by the virtual PlayStation 2.&lt;br&gt;This time is only applied upon booting the PS2; changing it while in-game will have no effect.&lt;br&gt;Some games require an RTC date/time set after their release date.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="182"/>
        <source>Use Global Setting [%1%]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="194"/>
        <source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="202"/>
        <source>Unlimited</source>
        <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="206"/>
        <source>Custom</source>
        <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="250"/>
        <source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="235"/>
        <source>Custom Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/EmulationSettingsWidget.cpp" line="235"/>
        <source>Enter Custom Speed</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ExpressionParser</name>
    <message>
        <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="1363"/>
        <source>Invalid memory access size %d.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="1369"/>
        <source>Invalid memory access (unaligned).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="240"/>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="267"/>
        <source>Token too long.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="251"/>
        <source>Invalid number &quot;%s&quot;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="294"/>
        <source>Invalid symbol &quot;%s&quot;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="302"/>
        <source>Invalid operator at &quot;%s&quot;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="317"/>
        <source>Closing parenthesis without opening one.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="331"/>
        <source>Closing bracket without opening one.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="384"/>
        <source>Parenthesis not closed.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="443"/>
        <source>Not enough arguments.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="458"/>
        <source>Invalid memsize operator.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="502"/>
        <source>Division by zero.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="513"/>
        <source>Modulo by zero.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="592"/>
        <source>Invalid tertiary operator.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="604"/>
        <source>Invalid expression (Too many constants?)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>FileOperations</name>
    <message>
        <location filename="../QtUtils.cpp" line="281"/>
        <source>Failed to show file</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../QtUtils.cpp" line="282"/>
        <source>Failed to show file in file explorer.

The file was: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../QtUtils.cpp" line="290"/>
        <source>Show in Explorer</source>
        <extracomment>Windows action to show a file in Windows Explorer</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../QtUtils.cpp" line="293"/>
        <source>Show in Finder</source>
        <extracomment>macOS action to show a file in Finder</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../QtUtils.cpp" line="296"/>
        <source>Open Containing Directory</source>
        <extracomment>Linux/*NIX: Opens the system file manager to the directory containing a selected file</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../QtUtils.cpp" line="304"/>
        <source>Failed to open URL</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../QtUtils.cpp" line="305"/>
        <source>Failed to open URL.

The URL was: %1</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>FolderSettingsWidget</name>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="17"/>
        <source>Cache Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="26"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="72"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="118"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="181"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="217"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="270"/>
        <source>Browse...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="33"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="79"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="125"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="198"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="224"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="260"/>
        <source>Open...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="40"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="86"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="132"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="188"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="231"/>
        <location filename="../Settings/FolderSettingsWidget.ui" line="277"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="47"/>
        <source>Used for storing shaders, game list, and achievement data.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="63"/>
        <source>Cheats Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="93"/>
        <source>Used for storing .pnach files containing game cheats.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="139"/>
        <source>Used for saving screenshots and GS dumps.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="208"/>
        <source>Covers Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="238"/>
        <source>Used for storing covers in the game grid/Big Picture UIs.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="254"/>
        <source>Video Dumping Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="284"/>
        <source>Used for storing video captures.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="109"/>
        <source>Snapshots Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="152"/>
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        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="162"/>
        <source>Save States Directory</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/FolderSettingsWidget.ui" line="168"/>
        <source>Used for storing save states.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/FolderSettingsWidget.cpp" line="27"/>
        <source>Unchecked</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/FolderSettingsWidget.cpp" line="27"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/FolderSettingsWidget.cpp" line="28"/>
        <source>Saves snapshots to per-game subfolders instead of a shared folder.</source>
        <translation type="unfinished"></translation>
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<context>
    <name>FullscreenUI</name>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9282"/>
        <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9284"/>
        <source>Use Global Setting</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9285"/>
        <source>Automatic binding failed, no devices are available.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9286"/>
        <source>Game title copied to clipboard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9287"/>
        <source>Game serial copied to clipboard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9288"/>
        <source>Game CRC copied to clipboard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9289"/>
        <source>Game type copied to clipboard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9290"/>
        <source>Game region copied to clipboard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9291"/>
        <source>Game compatibility copied to clipboard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9292"/>
        <source>Game path copied to clipboard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9312"/>
        <source>Controller settings reset to default.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9313"/>
        <source>No input profiles available.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9296"/>
        <source>Create New...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9315"/>
        <source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9316"/>
        <source>Settings reset to defaults.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9317"/>
        <source>No save present in this slot.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9318"/>
        <source>No save states found.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9319"/>
        <source>Failed to delete save state.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9322"/>
        <source>Failed to copy text to clipboard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9329"/>
        <source>This game has no achievements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9330"/>
        <source>This game has no leaderboards.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9327"/>
        <source>Reset System</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9328"/>
        <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9334"/>
        <source>Launch a game from images scanned from your game directories.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9342"/>
        <source>Launch a game by selecting a file/disc image.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9346"/>
        <source>Start the console without any disc inserted.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9344"/>
        <source>Start a game from a disc in your PC&apos;s DVD drive.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9354"/>
        <source>No Binding</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9355"/>
        <source>Setting %s binding %s.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9356"/>
        <source>Push a controller button or axis now.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9357"/>
        <source>Timing out in %.0f seconds...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9358"/>
        <source>Unknown</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9359"/>
        <source>OK</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9365"/>
        <source>Select Device</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Details</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Options</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Copies the current global settings to this game.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Behaviour</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9393"/>
        <source>Shows the game you are currently playing as part of your profile on Discord.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Pauses the emulator when a game is started.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Game Display</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Switches between full screen and windowed when the window is double-clicked.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9397"/>
        <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>{0}/{1}/{2}/{3}</source>
        <translation type="unfinished"></translation>
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        <source>Default</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>%d%%</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10149"/>
        <source>Screen Offsets</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9464"/>
        <source>Enables PCRTC Offsets which position the screen as the game requests.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10150"/>
        <source>Show Overscan</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9465"/>
        <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10151"/>
        <source>Anti-Blur</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9466"/>
        <source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9467"/>
        <source>Rendering</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10152"/>
        <source>Internal Resolution</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9468"/>
        <source>Multiplies the render resolution by the specified factor (upscaling).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10158"/>
        <source>Mipmapping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10153"/>
        <source>Bilinear Filtering</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9469"/>
        <source>Selects where bilinear filtering is utilized when rendering textures.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10154"/>
        <source>Trilinear Filtering</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9470"/>
        <source>Selects where trilinear filtering is utilized when rendering textures.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10155"/>
        <source>Anisotropic Filtering</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10156"/>
        <source>Dithering</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9472"/>
        <source>Selects the type of dithering applies when the game requests it.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10157"/>
        <source>Blending Accuracy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9473"/>
        <source>Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9574"/>
        <source>Texture Preloading</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9575"/>
        <source>Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10159"/>
        <source>Software Rendering Threads</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9475"/>
        <source>Number of threads to use in addition to the main GS thread for rasterization.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10160"/>
        <source>Auto Flush (Software)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9476"/>
        <source>Force a primitive flush when a framebuffer is also an input texture.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10161"/>
        <source>Edge AA (AA1)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9477"/>
        <source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9474"/>
        <source>Enables emulation of the GS&apos;s texture mipmapping.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9324"/>
        <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9325"/>
        <source>Enable Hardcore Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9326"/>
        <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9367"/>
        <source>The selected input profile will be used for this game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9368"/>
        <source>Shared</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9369"/>
        <source>Input Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9373"/>
        <source>Appearance</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9374"/>
        <source>Selects the color style to be used for Big Picture Mode.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9375"/>
        <source>When Big Picture mode is started, the game list will be displayed instead of the main menu.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9376"/>
        <source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9392"/>
        <source>Integration</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9437"/>
        <source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10145"/>
        <source>Enable Widescreen Patches</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9460"/>
        <source>Enables loading widescreen patches from pnach files.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10146"/>
        <source>Enable No-Interlacing Patches</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9461"/>
        <source>Enables loading no-interlacing patches from pnach files.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9478"/>
        <source>Hardware Fixes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10162"/>
        <source>Manual Hardware Fixes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9479"/>
        <source>Disables automatic hardware fixes, allowing you to set fixes manually.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9480"/>
        <source>CPU Sprite Render Size</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9481"/>
        <source>Uses software renderer to draw texture decompression-like sprites.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9482"/>
        <source>CPU Sprite Render Level</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9483"/>
        <source>Determines filter level for CPU sprite render.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9484"/>
        <source>Software CLUT Render</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9485"/>
        <source>Uses software renderer to draw texture CLUT points/sprites.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9486"/>
        <source>GPU Target CLUT</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9487"/>
        <source>Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9488"/>
        <source>Skip Draw Start</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9489"/>
        <source>Object range to skip drawing.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9490"/>
        <source>Skip Draw End</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9491"/>
        <source>Auto Flush (Hardware)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9492"/>
        <source>CPU Framebuffer Conversion</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9494"/>
        <source>Disable Depth Conversion</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9496"/>
        <source>Disable Safe Features</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9497"/>
        <source>This option disables multiple safe features.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9499"/>
        <source>This option disables game-specific render fixes.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9501"/>
        <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9502"/>
        <source>Disable Partial Invalidation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9503"/>
        <source>Removes texture cache entries when there is any intersection, rather than only the intersected areas.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9505"/>
        <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9506"/>
        <source>Read Targets When Closing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9507"/>
        <source>Flushes all targets in the texture cache back to local memory when shutting down.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9508"/>
        <source>Estimate Texture Region</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9509"/>
        <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9510"/>
        <source>GPU Palette Conversion</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9512"/>
        <source>Upscaling Fixes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9514"/>
        <source>Adjusts vertices relative to upscaling.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9515"/>
        <source>Native Scaling</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9516"/>
        <source>Attempt to do rescaling at native resolution.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9517"/>
        <source>Round Sprite</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9518"/>
        <source>Adjusts sprite coordinates.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9520"/>
        <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9522"/>
        <source>Adjusts target texture offsets.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9524"/>
        <source>Align Sprite</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9525"/>
        <source>Fixes issues with upscaling (vertical lines) in some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9526"/>
        <source>Merge Sprite</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9527"/>
        <source>Replaces multiple post-processing sprites with a larger single sprite.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9529"/>
        <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9530"/>
        <source>Unscaled Palette Texture Draws</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9531"/>
        <source>Can fix some broken effects which rely on pixel perfect precision.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9532"/>
        <source>Texture Replacement</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10113"/>
        <source>Show Patches</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10099"/>
        <source>OSD Messages Position</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10100"/>
        <source>OSD Performance Position</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10163"/>
        <source>Load Textures</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9533"/>
        <source>Loads replacement textures where available and user-provided.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10164"/>
        <source>Asynchronous Texture Loading</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9534"/>
        <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10165"/>
        <source>Precache Replacements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9535"/>
        <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10166"/>
        <source>Replacements Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9536"/>
        <source>Folders</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9537"/>
        <source>Texture Dumping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10167"/>
        <source>Dump Textures</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10168"/>
        <source>Dump Mipmaps</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9539"/>
        <source>Includes mipmaps when dumping textures.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10169"/>
        <source>Dump FMV Textures</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9540"/>
        <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9541"/>
        <source>Post-Processing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10170"/>
        <source>FXAA</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9542"/>
        <source>Enables FXAA post-processing shader.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10171"/>
        <source>Contrast Adaptive Sharpening</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9543"/>
        <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10172"/>
        <source>CAS Sharpness</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9544"/>
        <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9545"/>
        <source>Filters</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10173"/>
        <source>Shade Boost</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10174"/>
        <source>Shade Boost Brightness</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9547"/>
        <source>Adjusts brightness. 50 is normal.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10175"/>
        <source>Shade Boost Contrast</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9548"/>
        <source>Adjusts contrast. 50 is normal.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10176"/>
        <source>Shade Boost Saturation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9551"/>
        <source>Adjusts saturation. 50 is normal.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10177"/>
        <source>TV Shaders</source>
        <translation type="unfinished"></translation>
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    <message>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9589"/>
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    <message>
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Error: {}

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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9619"/>
        <source>Stores the current settings to an input profile.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9621"/>
        <source>Input Sources</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9622"/>
        <source>The SDL input source supports most controllers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9623"/>
        <source>Provides vibration and LED control support over Bluetooth.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9625"/>
        <source>Allow SDL to use raw access to input devices.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9626"/>
        <source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9627"/>
        <source>Multitap</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9628"/>
        <source>Enables an additional three controller slots. Not supported in all games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9629"/>
        <source>Attempts to map the selected port to a chosen controller.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9633"/>
        <source>Determines how much pressure is simulated when macro is active.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9634"/>
        <source>Determines the pressure required to activate the macro.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9635"/>
        <source>Toggle every %d frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9636"/>
        <source>Clears all bindings for this USB controller.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9637"/>
        <source>Data Save Locations</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10250"/>
        <source>Show Advanced Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9638"/>
        <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9639"/>
        <source>Logging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10251"/>
        <source>System Console</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9640"/>
        <source>Writes log messages to the system console (console window/standard output).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10252"/>
        <source>File Logging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9641"/>
        <source>Writes log messages to emulog.txt.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10253"/>
        <source>Verbose Logging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9642"/>
        <source>Writes dev log messages to log sinks.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10254"/>
        <source>Log Timestamps</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9643"/>
        <source>Writes timestamps alongside log messages.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10255"/>
        <source>EE Console</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9644"/>
        <source>Writes debug messages from the game&apos;s EE code to the console.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10256"/>
        <source>IOP Console</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9645"/>
        <source>Writes debug messages from the game&apos;s IOP code to the console.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10257"/>
        <source>CDVD Verbose Reads</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9646"/>
        <source>Logs disc reads from games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9647"/>
        <source>Emotion Engine</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9648"/>
        <source>Rounding Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9649"/>
        <source>Determines how the results of floating-point operations are rounded. Some games need specific settings.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9650"/>
        <source>Division Rounding Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9651"/>
        <source>Determines how the results of floating-point division is rounded. Some games need specific settings.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9652"/>
        <source>Clamping Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9653"/>
        <source>Determines how out-of-range floating point numbers are handled. Some games need specific settings.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9654"/>
        <source>Enable EE Recompiler</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9655"/>
        <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9656"/>
        <source>Enable EE Cache</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9657"/>
        <source>Enables simulation of the EE&apos;s cache. Slow.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9658"/>
        <source>Enable INTC Spin Detection</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9659"/>
        <source>Huge speedup for some games, with almost no compatibility side effects.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9660"/>
        <source>Enable Wait Loop Detection</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9661"/>
        <source>Moderate speedup for some games, with no known side effects.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9662"/>
        <source>Enable Fast Memory Access</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9663"/>
        <source>Uses backpatching to avoid register flushing on every memory access.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9664"/>
        <source>Vector Units</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9665"/>
        <source>VU0 Rounding Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9666"/>
        <source>VU0 Clamping Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9667"/>
        <source>VU1 Rounding Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9668"/>
        <source>VU1 Clamping Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9669"/>
        <source>Enable VU0 Recompiler (Micro Mode)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9670"/>
        <source>New Vector Unit recompiler with much improved compatibility. Recommended.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9671"/>
        <source>Enable VU1 Recompiler</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9672"/>
        <source>Enable VU Flag Optimization</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9673"/>
        <source>Good speedup and high compatibility, may cause graphical errors.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9676"/>
        <source>I/O Processor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9677"/>
        <source>Enable IOP Recompiler</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9678"/>
        <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9682"/>
        <source>Graphics</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="10260"/>
        <source>Use Debug Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9337"/>
        <source>Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9685"/>
        <source>No cheats are available for this game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9686"/>
        <source>Cheat Codes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9687"/>
        <source>No patches are available for this game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9688"/>
        <source>Game Patches</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9689"/>
        <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9690"/>
        <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9691"/>
        <source>Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9692"/>
        <source>Game Fixes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9693"/>
        <source>Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9694"/>
        <source>FPU Multiply Hack</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9695"/>
        <source>For Tales of Destiny.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9700"/>
        <source>Preload TLB Hack</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9697"/>
        <source>Needed for some games with complex FMV rendering.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9698"/>
        <source>Skip MPEG Hack</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9699"/>
        <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9706"/>
        <source>OPH Flag Hack</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9702"/>
        <source>EE Timing Hack</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9704"/>
        <source>Instant DMA Hack</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9711"/>
        <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9713"/>
        <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9720"/>
        <source>VU Add Hack</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9716"/>
        <source>Full VU0 Synchronization</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9717"/>
        <source>Forces tight VU0 sync on every COP2 instruction.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9722"/>
        <source>VU Overflow Hack</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9723"/>
        <source>To check for possible float overflows (Superman Returns).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9727"/>
        <source>Use accurate timing for VU XGKicks (slower).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9730"/>
        <source>Load State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9435"/>
        <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9436"/>
        <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9675"/>
        <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9495"/>
        <source>Disable the support of depth buffers in the texture cache.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9498"/>
        <source>Disable Render Fixes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9500"/>
        <source>Preload Frame Data</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9504"/>
        <source>Texture Inside RT</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9511"/>
        <source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9513"/>
        <source>Half Pixel Offset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9521"/>
        <source>Texture Offset X</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9523"/>
        <source>Texture Offset Y</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9538"/>
        <source>Dumps replaceable textures to disk. Will reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9552"/>
        <source>Applies a shader which replicates the visual effects of different styles of television set.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9555"/>
        <source>Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9683"/>
        <source>Enables API-level validation of graphics commands.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9696"/>
        <source>Use Software Renderer For FMVs</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9701"/>
        <source>To avoid TLB miss on Goemon.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9703"/>
        <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9705"/>
        <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9707"/>
        <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9708"/>
        <source>Emulate GIF FIFO</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9710"/>
        <source>DMA Busy Hack</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9712"/>
        <source>Delay VIF1 Stalls</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9714"/>
        <source>Emulate VIF FIFO</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9715"/>
        <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9718"/>
        <source>VU I Bit Hack</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9719"/>
        <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9721"/>
        <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9724"/>
        <source>VU Sync</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9725"/>
        <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
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    <message>
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        <source>VU XGKick Sync</source>
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    <message>
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    <message>
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        <source>A resume save state created at %s was found.

Do you want to load this save and continue?</source>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9738"/>
        <source>Search Directories</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9739"/>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Hotkey Settings</source>
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        <source>Achievements Settings</source>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>25% [15 FPS (NTSC) / 12 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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        <source>50% [30 FPS (NTSC) / 25 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9876"/>
        <source>75% [45 FPS (NTSC) / 37 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9877"/>
        <source>90% [54 FPS (NTSC) / 45 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9878"/>
        <source>100% [60 FPS (NTSC) / 50 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9879"/>
        <source>110% [66 FPS (NTSC) / 55 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9880"/>
        <source>120% [72 FPS (NTSC) / 60 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9881"/>
        <source>150% [90 FPS (NTSC) / 75 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9882"/>
        <source>175% [105 FPS (NTSC) / 87 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9883"/>
        <source>200% [120 FPS (NTSC) / 100 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9884"/>
        <source>300% [180 FPS (NTSC) / 150 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9885"/>
        <source>400% [240 FPS (NTSC) / 200 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9886"/>
        <source>500% [300 FPS (NTSC) / 250 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9887"/>
        <source>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9888"/>
        <source>50% Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9889"/>
        <source>60% Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9890"/>
        <source>75% Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9891"/>
        <source>100% Speed (Default)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9892"/>
        <source>130% Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9893"/>
        <source>180% Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9894"/>
        <source>300% Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9895"/>
        <source>Normal (Default)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9896"/>
        <source>Mild Underclock</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9897"/>
        <source>Moderate Underclock</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9898"/>
        <source>Maximum Underclock</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9863"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9899"/>
        <source>0 Frames (Hard Sync)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9900"/>
        <source>1 Frame</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9901"/>
        <source>2 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9902"/>
        <source>3 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9293"/>
        <source>None</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9045"/>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9864"/>
        <source>Top Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9046"/>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9865"/>
        <source>Top Center</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9047"/>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9866"/>
        <source>Top Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9048"/>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9867"/>
        <source>Center Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9049"/>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9860"/>
        <source>Center</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9050"/>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9868"/>
        <source>Center Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9051"/>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9869"/>
        <source>Bottom Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9052"/>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9870"/>
        <source>Bottom Center</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9053"/>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9871"/>
        <source>Bottom Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9283"/>
        <source>Your memory card is still saving data.

WARNING: Shutting down now can IRREVERSIBLY CORRUPT YOUR MEMORY CARD.

You are strongly advised to select &apos;No&apos; and let the save finish.

Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9300"/>
        <source>Enter the name for the new memory card.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9301"/>
        <source>Memory card name cannot be empty.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9306"/>
        <source>PS1 (128KB)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9307"/>
        <source>Folder</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9308"/>
        <source>Yes - Enable NTFS compression</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9309"/>
        <source>No - Disable NTFS compression</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9310"/>
        <source>Failed to create the Memory Card, the log may contain more information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9416"/>
        <source>Shows the amount of currently active patches/cheats on the bottom-right corner of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9402"/>
        <source>Determines where on-screen display messages are positioned.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9295"/>
        <source>Browse...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9297"/>
        <source>Enter custom HDD size in gigabytes (40–2000):</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9298"/>
        <source>Invalid size. Please enter a number between 40 and 2000.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9299"/>
        <source>HDD size must be between 40 GB and 2000 GB.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9320"/>
        <source>empty title</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9321"/>
        <source>no serial</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9360"/>
        <source>Enter the DNS server address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9361"/>
        <source>Enter the Gateway address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9362"/>
        <source>Enter the Subnet Mask</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9363"/>
        <source>Enter the PS2 IP address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9364"/>
        <source>Enter the IP address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9377"/>
        <source>Background</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9379"/>
        <source>Removes the custom background image.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9380"/>
        <source>Sets the transparency of the custom background image.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9381"/>
        <source>Select how to display the background image.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9388"/>
        <source>Display a modal dialog when a save state load/save operation fails.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9398"/>
        <source>Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9400"/>
        <source>Determines how large the on-screen messages and monitors are.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9403"/>
        <source>Determines where performance statistics are positioned.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9404"/>
        <source>Shows the current PCSX2 version.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9405"/>
        <source>Shows the current emulation speed of the system as a percentage.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9406"/>
        <source>Shows the number of internal video frames displayed per second by the system.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9408"/>
        <source>Shows the internal resolution of the game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9409"/>
        <source>Shows the current system CPU and GPU information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9410"/>
        <source>Shows statistics about the emulated GS such as primitives and draw calls.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9411"/>
        <source>Shows the host&apos;s CPU utilization based on threads.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9412"/>
        <source>Shows the host&apos;s GPU utilization.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9414"/>
        <source>Shows a visual history of frame times.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9418"/>
        <source>Shows the status of the currently active video capture.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9419"/>
        <source>Shows the status of the currently active input recording.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9420"/>
        <source>Shows the number of dumped and loaded texture replacements on the OSD.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9519"/>
        <source>Bilinear Dirty Upscale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9546"/>
        <source>Enables brightness/contrast/gamma/saturation adjustment.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9549"/>
        <source>Shade Boost Gamma</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9550"/>
        <source>Adjusts gamma. 50 is normal.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9576"/>
        <source>NTSC Frame Rate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9577"/>
        <source>Determines what frame rate NTSC games run at.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9578"/>
        <source>PAL Frame Rate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9579"/>
        <source>Determines what frame rate PAL games run at.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9581"/>
        <source>Controls the volume of the audio played on the host at normal speed.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9585"/>
        <source>Determines how audio frames produced by the emulator are submitted to the host.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9598"/>
        <source>Network Adapter</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9599"/>
        <source>Enables the network adapter for online functionality and LAN play.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9600"/>
        <source>Determines the simulated Ethernet adapter type.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9601"/>
        <source>Network adapter to use for PS2 network emulation.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9602"/>
        <source>When enabled, DHCP packets will be intercepted and replaced with internal responses.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9603"/>
        <source>Network Configuration</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9604"/>
        <source>IP address for the PS2 virtual network adapter.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9605"/>
        <source>Automatically determine the subnet mask based on the IP address class.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9606"/>
        <source>Subnet mask for the PS2 virtual network adapter.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9607"/>
        <source>Automatically determine the gateway address based on the IP address.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9608"/>
        <source>Gateway address for the PS2 virtual network adapter.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9609"/>
        <source>Determines how primary DNS requests are handled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9610"/>
        <source>Primary DNS server address for the PS2 virtual network adapter.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9611"/>
        <source>Determines how secondary DNS requests are handled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9612"/>
        <source>Secondary DNS server address for the PS2 virtual network adapter.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9613"/>
        <source>Internal HDD</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9614"/>
        <source>Enables the internal Hard Disk Drive for expanded storage.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9615"/>
        <source>Changes the HDD image used for PS2 internal storage.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9616"/>
        <source>HDD Image Selection</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9679"/>
        <source>Save State Management</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9709"/>
        <source>Correct but slower. Known to affect the following games: FIFA Street 2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9746"/>
        <source>Shows Titles for Games when in Game Grid View Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9756"/>
        <source>Please enter your user name and password for retroachievements.org below.

Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9788"/>
        <source>Uses {} as confirm when using a controller.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9793"/>
        <source>Selected HDD image: {}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9794"/>
        <source>HDD image &apos;{}&apos; already exists. Do you want to overwrite it?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9795"/>
        <source>Failed to create the Memory Card, because the name &apos;{}&apos; contains one or more invalid characters.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9796"/>
        <source>Failed to create the Memory Card, because another card with the name &apos;{}&apos; already exists.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="9797"/>
        <source>Memory Card &apos;{}&apos; created.</source>
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    <message>
        <location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
        <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.ui" line="41"/>
        <source>Enable Cheats</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.cpp" line="28"/>
        <source>Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.cpp" line="29"/>
        <source>Author</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.cpp" line="30"/>
        <source>Description</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.ui" line="48"/>
        <source>Search...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.ui" line="72"/>
        <source>Enable All</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.ui" line="79"/>
        <source>Disable All</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.ui" line="86"/>
        <source>All CRCs</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.ui" line="116"/>
        <source>Reload Cheats</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.cpp" line="65"/>
        <source>Show Cheats For All CRCs</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.cpp" line="65"/>
        <source>Checked</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.cpp" line="66"/>
        <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.cpp" line="138"/>
        <source>&lt;strong&gt;Applied:&lt;/strong&gt; %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameCheatSettingsWidget.cpp" line="291"/>
        <source>%1 unlabelled patch codes will automatically activate.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GameDatabase</name>
    <message>
        <location filename="../../pcsx2/GameDatabase.cpp" line="888"/>
        <source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameDatabase.cpp" line="932"/>
        <source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameDatabase.cpp" line="1173"/>
        <source>No tracks provided.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameDatabase.cpp" line="1182"/>
        <source>Hash {} is not in database.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameDatabase.cpp" line="1191"/>
        <source>Data track number does not match data track in database.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameDatabase.cpp" line="1208"/>
        <source>Track {0} with hash {1} is not found in database.
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameDatabase.cpp" line="1219"/>
        <source>Track {0} with hash {1} is for a different game ({2}).
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameDatabase.cpp" line="1230"/>
        <source>Track {0} with hash {1} does not match database track.
</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GameFixSettingsWidget</name>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="17"/>
        <source>Game Fixes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="23"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
        <source>FPU Multiply Hack</source>
        <extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="37"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
        <source>Skip MPEG Hack</source>
        <extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="44"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
        <source>Preload TLB Hack</source>
        <extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="51"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
        <source>EE Timing Hack</source>
        <extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="58"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
        <source>Instant DMA Hack</source>
        <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="65"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
        <source>OPH Flag Hack</source>
        <extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="72"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
        <source>Emulate GIF FIFO</source>
        <extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="79"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
        <source>DMA Busy Hack</source>
        <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="86"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
        <source>Delay VIF1 Stalls</source>
        <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="93"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
        <source>Emulate VIF FIFO</source>
        <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="100"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
        <source>Full VU0 Synchronization</source>
        <extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="107"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
        <source>VU I Bit Hack</source>
        <extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="114"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
        <source>VU Add Hack</source>
        <extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="121"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
        <source>VU Overflow Hack</source>
        <extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="128"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
        <source>VU Sync</source>
        <extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="135"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
        <source>VU XGKick Sync</source>
        <extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="142"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
        <source>Force Blit Internal FPS Detection</source>
        <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit  This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.ui" line="30"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
        <source>Use Software Renderer For FMVs</source>
        <extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
        <source>Unchecked</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
        <source>For Tales of Destiny.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
        <source>To avoid TLB miss on Goemon.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
        <source>Needed for some games with complex FMV rendering.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
        <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
        <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
        <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
        <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
        <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
        <source>Correct but slower. Known to affect the following games: FIFA Street 2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
        <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
        <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
        <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
        <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
        <source>Forces tight VU0 sync on every COP2 instruction.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
        <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
        <source>To check for possible float overflows (Superman Returns).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
        <source>Use accurate timing for VU XGKicks (slower).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
        <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GameList</name>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="98"/>
        <source>PS2 Disc</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="99"/>
        <source>PS1 Disc</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="100"/>
        <source>ELF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="101"/>
        <source>Invalid</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="114"/>
        <source>NTSC-B</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="115"/>
        <source>NTSC-C</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="116"/>
        <source>NTSC-HK</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="117"/>
        <source>NTSC-J</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="118"/>
        <source>NTSC-K</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="119"/>
        <source>NTSC-T</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="120"/>
        <source>NTSC-U</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="121"/>
        <source>Other</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="122"/>
        <source>PAL-A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="123"/>
        <source>PAL-AF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="124"/>
        <source>PAL-AU</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="125"/>
        <source>PAL-BE</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="126"/>
        <source>PAL-E</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="127"/>
        <source>PAL-F</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="128"/>
        <source>PAL-FI</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="129"/>
        <source>PAL-G</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="130"/>
        <source>PAL-GR</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="131"/>
        <source>PAL-I</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="132"/>
        <source>PAL-IN</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="133"/>
        <source>PAL-M</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="134"/>
        <source>PAL-NL</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="135"/>
        <source>PAL-NO</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="136"/>
        <source>PAL-P</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="137"/>
        <source>PAL-PL</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="138"/>
        <source>PAL-R</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="139"/>
        <source>PAL-S</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="140"/>
        <source>PAL-SC</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="141"/>
        <source>PAL-SW</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="142"/>
        <source>PAL-SWI</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="143"/>
        <source>PAL-UK</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="197"/>
        <source>Unknown</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="200"/>
        <source>Nothing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="203"/>
        <source>Intro</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="206"/>
        <source>Menu</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="209"/>
        <source>In-Game</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="212"/>
        <source>Playable</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="215"/>
        <source>Perfect</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="692"/>
        <source>Scanning directory {} (recursively)...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="695"/>
        <source>Scanning directory {}...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="723"/>
        <source>Scanning {}...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/GameList.cpp" line="1190"/>
        <source>Never</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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<context>
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        <translation type="unfinished"></translation>
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        <source>Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</source>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <source>There are no patches available for this game.</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <source>Clear the line to restore the original title...</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../Settings/GameSummaryWidget.ui" line="387"/>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="231"/>
        <source>NTSC-B (Brazil)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
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        <location filename="../Settings/GameSummaryWidget.ui" line="236"/>
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        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="276"/>
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        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="281"/>
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        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="286"/>
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        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="291"/>
        <source>PAL-E (Europe/Australia)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="296"/>
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        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
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        <location filename="../Settings/GameSummaryWidget.ui" line="301"/>
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        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="306"/>
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        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="311"/>
        <source>PAL-GR (Greece)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="316"/>
        <source>PAL-I (Italy)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="321"/>
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        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="326"/>
        <source>PAL-M (Europe/Australia)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="331"/>
        <source>PAL-NL (Netherlands)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="336"/>
        <source>PAL-NO (Norway)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="341"/>
        <source>PAL-P (Portugal)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="346"/>
        <source>PAL-PL (Poland)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="351"/>
        <source>PAL-R (Russia)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="356"/>
        <source>PAL-S (Spain)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="361"/>
        <source>PAL-SC (Scandinavia)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="366"/>
        <source>PAL-SW (Sweden)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="371"/>
        <source>PAL-SWI (Switzerland)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="376"/>
        <source>PAL-UK (United Kingdom)</source>
        <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="396"/>
        <source>Compatibility:</source>
        <translation type="unfinished"></translation>
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        <location filename="../Settings/GameSummaryWidget.ui" line="413"/>
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        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="430"/>
        <source>Shared</source>
        <extracomment>Refers to the shared settings profile.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="438"/>
        <source>Disc Path:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="453"/>
        <source>Browse...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="460"/>
        <source>Clear</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="512"/>
        <source>Verify</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.ui" line="555"/>
        <source>Search on Redump.org...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="78"/>
        <source>%0%1</source>
        <extracomment>First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="86"/>
        <source> %0%1</source>
        <extracomment>First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="175"/>
        <source>Select Disc Path</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="188"/>
        <source>Game is not a CD/DVD.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="195"/>
        <source>Track list unavailable while virtual machine is running.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="220"/>
        <source>#</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="223"/>
        <source>Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="224"/>
        <location filename="../Settings/GameSummaryWidget.cpp" line="232"/>
        <source>Start</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="225"/>
        <location filename="../Settings/GameSummaryWidget.cpp" line="233"/>
        <source>Sectors</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="226"/>
        <location filename="../Settings/GameSummaryWidget.cpp" line="234"/>
        <source>Size</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="227"/>
        <location filename="../Settings/GameSummaryWidget.cpp" line="235"/>
        <source>MD5</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../Settings/GameSummaryWidget.cpp" line="236"/>
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        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../Settings/GameSummaryWidget.cpp" line="249"/>
        <location filename="../Settings/GameSummaryWidget.cpp" line="250"/>
        <location filename="../Settings/GameSummaryWidget.cpp" line="251"/>
        <location filename="../Settings/GameSummaryWidget.cpp" line="257"/>
        <location filename="../Settings/GameSummaryWidget.cpp" line="258"/>
        <location filename="../Settings/GameSummaryWidget.cpp" line="259"/>
        <source>%1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="252"/>
        <location filename="../Settings/GameSummaryWidget.cpp" line="260"/>
        <source>&lt;not computed&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="276"/>
        <location filename="../Settings/GameSummaryWidget.cpp" line="285"/>
        <source>Error</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="276"/>
        <source>Cannot verify image while a game is running.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="307"/>
        <source>One or more tracks is missing.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="344"/>
        <source>Verified as %1 [%2] (Version %3).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GameSummaryWidget.cpp" line="351"/>
        <source>Verified as %1 [%2].</source>
        <translation type="unfinished"></translation>
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<context>
    <name>GlobalVariableTreeView</name>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="923"/>
        <source>unknown function</source>
        <translation type="unfinished"></translation>
    </message>
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<context>
    <name>GraphicsAdvancedSettingsTab</name>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="26"/>
        <source>Advanced Options</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="32"/>
        <source>Hardware Download Mode:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="43"/>
        <source>Accurate (Recommended)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="48"/>
        <source>Disable Readbacks (Synchronize GS Thread)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="53"/>
        <source>Unsynchronized (Non-Deterministic)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="58"/>
        <source>Disabled (Ignore Transfers)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="66"/>
        <source>GS Dump Compression:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="77"/>
        <source>Uncompressed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="82"/>
        <source>LZMA (xz)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="87"/>
        <source>Zstandard (zst)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="97"/>
        <source>Extended Upscaling Multipliers</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="104"/>
        <source>Disable Mailbox Presentation</source>
        <extracomment>Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="111"/>
        <source>Use Blit Swap Chain</source>
        <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="118"/>
        <source>Spin CPU During Readbacks</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="125"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="134"/>
        <source>Allow Exclusive Fullscreen:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="145"/>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="279"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="150"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="155"/>
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        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="164"/>
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        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="169"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="174"/>
        <source>Full (Hash Cache)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="182"/>
        <source>Texture Preloading:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="195"/>
        <source>Frame Rate Options</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="201"/>
        <source>NTSC Frame Rate:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="211"/>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="237"/>
        <source> Hz</source>
        <extracomment>Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="227"/>
        <source>PAL Frame Rate:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="262"/>
        <source>Debugging Options</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="268"/>
        <source>Override Texture Barriers:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="284"/>
        <source>Force Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="289"/>
        <source>Force Enabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="299"/>
        <source>Disable Framebuffer Fetch</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="306"/>
        <source>Disable Shader Cache</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="313"/>
        <source>Disable Vertex Shader Expand</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="320"/>
        <source>Use Debug Device</source>
        <translation type="unfinished"></translation>
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<context>
    <name>GraphicsDisplaySettingsTab</name>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="26"/>
        <source>Deinterlacing:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="41"/>
        <source>Integer Scaling</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="48"/>
        <source>Apply Widescreen Patches</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="55"/>
        <source>Apply No-Interlacing Patches</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="62"/>
        <source>Anti-Blur</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="65"/>
        <source>Ctrl+S</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="72"/>
        <source>Disable Interlace Offset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="79"/>
        <source>Screen Offsets</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="86"/>
        <source>Show Overscan</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="95"/>
        <source>FMV Aspect Ratio Override:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="106"/>
        <source>Fit to Window / Fullscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="111"/>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="189"/>
        <source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="116"/>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="194"/>
        <source>Standard (4:3)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="121"/>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="199"/>
        <source>Widescreen (16:9)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="126"/>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="204"/>
        <source>Native/Full (10:7)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="135"/>
        <source>None</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="140"/>
        <source>Bilinear (Smooth)</source>
        <extracomment>Smooth: Refers to the texture clarity.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="145"/>
        <source>Bilinear (Sharp)</source>
        <extracomment>Sharp: Refers to the texture clarity.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="153"/>
        <source>Vertical Stretch:</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="163"/>
        <source>Fullscreen Mode:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="173"/>
        <source>Bilinear Filtering:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="184"/>
        <source>Off (Default)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="212"/>
        <source>Crop:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="219"/>
        <source>Aspect Ratio:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="230"/>
        <source>Automatic (Default)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="235"/>
        <source>No Deinterlacing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="240"/>
        <source>Weave (Top Field First, Sawtooth)</source>
        <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="245"/>
        <source>Weave (Bottom Field First, Sawtooth)</source>
        <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="250"/>
        <source>Bob (Top Field First, Full Frames)</source>
        <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="255"/>
        <source>Bob (Bottom Field First, Full Frames)</source>
        <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="260"/>
        <source>Blend (Top Field First, Merge 2 Fields)</source>
        <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="265"/>
        <source>Blend (Bottom Field First, Merge 2 Fields)</source>
        <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="270"/>
        <source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
        <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="275"/>
        <source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
        <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
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        <source>%</source>
        <extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="341"/>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="361"/>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="381"/>
        <source>px</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="321"/>
        <source>Top:</source>
        <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Left:</source>
        <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="351"/>
        <source>Right:</source>
        <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="371"/>
        <source>Bottom:</source>
        <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
        <translation type="unfinished"></translation>
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<context>
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    <message>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="21"/>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="167"/>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="283"/>
        <source>Disabled (Default)</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Enabled (Sprites Only)</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Enabled (All Primitives)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="39"/>
        <source>Texture Inside RT:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="49"/>
        <source>Skip Draw Range:</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="66"/>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="87"/>
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        <extracomment>0 (Disabled)</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="71"/>
        <source>1 (Normal)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="76"/>
        <source>2 (Aggressive)</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>1 (64 Max Width)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="97"/>
        <source>2 (128 Max Width)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="102"/>
        <source>3 (192 Max Width)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="107"/>
        <source>4 (256 Max Width)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="112"/>
        <source>5 (320 Max Width)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="117"/>
        <source>6 (384 Max Width)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="122"/>
        <source>7 (448 Max Width)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="127"/>
        <source>8 (512 Max Width)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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        <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
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        <source>Contrast:</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <source>TV Shader:</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="235"/>
        <source>Lottes CRT</source>
        <extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
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    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="458"/>
        <source>FMV Aspect Ratio Override</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
        <source>Software Rendering Threads</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
        <source>CPU Sprite Render Size</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="584"/>
        <source>Software CLUT Render</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="611"/>
        <source>This option disables game-specific render fixes.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="614"/>
        <source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
        <source>Framebuffer Conversion</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
        <source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="587"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="459"/>
        <source>Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="463"/>
        <source>Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
        <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
        <source>Display Resolution</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
        <source>90%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="483"/>
        <source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="515"/>
        <source>Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="519"/>
        <source>Changes what filtering algorithm is used to map textures to surfaces.&lt;br&gt; Nearest: Makes no attempt to blend colors.&lt;br&gt; Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.&lt;br&gt; Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.&lt;br&gt; Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
        <source>Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be &apos;on&apos;.&lt;br&gt; Off: Disables the feature.&lt;br&gt; Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.&lt;br&gt; Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
        <source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
        <source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
        <source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
        <source>Skip Draw Range Start</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="593"/>
        <source>Skip Draw Range End</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="625"/>
        <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
        <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
        <source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
        <extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
        <source>Bilinear Dirty Upscale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="670"/>
        <source>Forces palette texture draws to render at native resolution.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="675"/>
        <source>Dumps replaceable textures to disk. Will reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
        <source>Includes mipmaps when dumping textures.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="679"/>
        <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
        <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="683"/>
        <source>Loads replacement textures where available and user-provided.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="685"/>
        <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
        <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
        <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
        <source>Adjusts brightness. 50 is normal.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
        <source>Adjusts contrast. 50 is normal.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
        <source>Adjusts saturation. 50 is normal.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
        <source>Applies a shader which replicates the visual effects of different styles of television sets.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
        <source>Scales the size of the onscreen OSD from 50% to 500%.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
        <source>OSD Messages Position</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
        <source>Shows the number of Vsyncs performed per second by the system.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="750"/>
        <source>Displays a graph showing the average frametimes.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="768"/>
        <source>Shows the status of the currently active video capture in the top-right corner of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="771"/>
        <source>Shows the status of the currently active input recording in the top-right corner of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="785"/>
        <source>Video Codec</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
        <source>Video Format</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
        <source>Video Bitrate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
        <source>6000 kbps</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
        <source>Automatic Resolution</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="803"/>
        <source>Enable Extra Video Arguments</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="803"/>
        <source>Allows you to pass arguments to the selected video codec.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="805"/>
        <source>Extra Video Arguments</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="810"/>
        <source>Audio Codec</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="814"/>
        <source>Audio Bitrate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="814"/>
        <source>192 kbps</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
        <source>Enable Extra Audio Arguments</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
        <source>Allows you to pass arguments to the selected audio codec.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="818"/>
        <source>Extra Audio Arguments</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="832"/>
        <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
        <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
        <source>Allow Exclusive Fullscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="837"/>
        <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="855"/>
        <source>NTSC Frame Rate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="855"/>
        <source>59.94 Hz</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="856"/>
        <source>Determines what frame rate NTSC games run at.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="858"/>
        <source>PAL Frame Rate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="858"/>
        <source>50.00 Hz</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="859"/>
        <source>Determines what frame rate PAL games run at.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1165"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1175"/>
        <source>(Default)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1237"/>
        <source>2x Native (~720px/HD)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1238"/>
        <source>3x Native (~1080px/FHD)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1239"/>
        <source>4x Native (~1440px/QHD)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1240"/>
        <source>5x Native (~1800px/QHD+)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1241"/>
        <source>6x Native (~2160px/4K UHD)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1242"/>
        <source>7x Native (~2520px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1243"/>
        <source>8x Native (~2880px/5K UHD)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1244"/>
        <source>9x Native (~3240px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1245"/>
        <source>10x Native (~3600px/6K UHD)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1246"/>
        <source>11x Native (~3960px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1247"/>
        <source>12x Native (~4320px/8K UHD)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1248"/>
        <source>13x Native (~4680px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1249"/>
        <source>14x Native (~5040px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1250"/>
        <source>15x Native (~5400px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1251"/>
        <source>16x Native (~5760px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1252"/>
        <source>17x Native (~6120px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1253"/>
        <source>18x Native (~6480px/12K UHD)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1254"/>
        <source>19x Native (~6840px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1255"/>
        <source>20x Native (~7200px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1256"/>
        <source>21x Native (~7560px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1257"/>
        <source>22x Native (~7920px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1258"/>
        <source>23x Native (~8280px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1259"/>
        <source>24x Native (~8640px/16K UHD)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1260"/>
        <source>25x Native (~9000px)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1281"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1287"/>
        <source>%1x Native</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="515"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="746"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="767"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="770"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="776"/>
        <source>Checked</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
        <source>Integer Scaling</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="466"/>
        <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
        <source>Aspect Ratio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
        <source>Auto Standard (4:3/3:2 Progressive)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
        <source>Deinterlacing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
        <source>Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="476"/>
        <source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
        <source>Screenshot Format</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="480"/>
        <source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
        <source>Screenshot Quality</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
        <source>Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="550"/>
        <source>When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="572"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="597"/>
        <source>Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="588"/>
        <source>Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="601"/>
        <source>Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
        <source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
        <source>50%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="486"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
        <source>100%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="28"/>
        <source>Direct3D 12</source>
        <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="43"/>
        <source>Software Renderer</source>
        <extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
        <source>Screenshot Resolution</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="486"/>
        <source>Vertical Stretch</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
        <source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="490"/>
        <source>Fullscreen Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="490"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1203"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1209"/>
        <source>Borderless Fullscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="491"/>
        <source>Chooses the fullscreen resolution and frequency.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
        <source>Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
        <source>0px</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
        <source>Changes the number of pixels cropped from the left side of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
        <source>Top</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
        <source>Changes the number of pixels cropped from the top of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
        <source>Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
        <source>Changes the number of pixels cropped from the right side of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
        <source>Bottom</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
        <source>Changes the number of pixels cropped from the bottom of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="509"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1236"/>
        <source>Native (PS2) (Default)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
        <source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
        <source>Texture Filtering</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
        <source>Trilinear Filtering</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
        <source>Anisotropic Filtering</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="532"/>
        <source>Reduces texture aliasing at extreme viewing angles.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="534"/>
        <source>Dithering</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="535"/>
        <source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="541"/>
        <source>Blending Accuracy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="542"/>
        <source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="545"/>
        <source>Texture Preloading</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="554"/>
        <source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
        <source>2 threads</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
        <source>Enables mipmapping, which some games require to render correctly.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="582"/>
        <source>The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
        <source>Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="587"/>
        <source>GPU Target CLUT</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="593"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="645"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="650"/>
        <source>0</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="591"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
        <source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="622"/>
        <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
        <source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
        <source>Half Pixel Offset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
        <source>Might fix some misaligned fog, bloom, or blend effect.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
        <source>Round Sprite</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
        <source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="645"/>
        <source>Texture Offsets X</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="652"/>
        <source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
        <extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="650"/>
        <source>Texture Offsets Y</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
        <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
        <extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
        <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
        <source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
        <source>Contrast Adaptive Sharpening</source>
        <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
        <source>Sharpness</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="696"/>
        <source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
        <source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
        <source>Brightness</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
        <source>50</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
        <source>Contrast</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
        <source>Gamma</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
        <source>Adjusts gamma. 50 is normal.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
        <source>TV Shader</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
        <source>OSD Scale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="761"/>
        <source>Show Patches</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="765"/>
        <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="777"/>
        <source>Displays warnings when settings are enabled which may break games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="786"/>
        <source>Selects the Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
        <source>Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="794"/>
        <source>Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="798"/>
        <source>When checked, the video capture resolution will follow the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="805"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="818"/>
        <source>Leave It Blank</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="806"/>
        <source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="811"/>
        <source>Selects the Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="814"/>
        <source>Sets the audio bitrate to be used.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="819"/>
        <source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="826"/>
        <source>GS Dump Compression</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="827"/>
        <source>Change the compression algorithm used when creating a GS dump.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="845"/>
        <source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="847"/>
        <source>Enable Debug Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="848"/>
        <source>Enables API-level validation of graphics commands.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="850"/>
        <source>GS Download Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="850"/>
        <source>Accurate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="851"/>
        <source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="785"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="810"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="987"/>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1001"/>
        <source>Default</source>
        <extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="841"/>
        <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GraphicsSettingsWidget::GraphicsSettingsWidget</name>
    <message>
        <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1018"/>
        <source>Default</source>
        <extracomment>This string refers to a default pixel format</extracomment>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GraphicsSoftwareRenderingSettingsTab</name>
    <message>
        <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="20"/>
        <source>Software Rendering Threads:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="30"/>
        <source>Texture Filtering:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="42"/>
        <source>Mipmapping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="49"/>
        <source>Auto Flush</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="65"/>
        <source>Nearest</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="70"/>
        <source>Bilinear (Forced)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="75"/>
        <source>Bilinear (PS2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="80"/>
        <source>Bilinear (Forced excluding sprite)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="88"/>
        <source> threads</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GraphicsTextureReplacementSettingsTab</name>
    <message>
        <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="20"/>
        <source>Options</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="26"/>
        <source>Precache Textures</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="33"/>
        <source>Asynchronous Texture Loading</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="40"/>
        <source>Load Textures</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="47"/>
        <source>Dump Textures</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="54"/>
        <source>Dump Mipmaps</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="61"/>
        <source>Dump FMV Textures</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="71"/>
        <source>Search Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="80"/>
        <source>Browse...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="87"/>
        <source>Open...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="94"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="101"/>
        <source>PCSX2 will dump and load texture replacements from this directory.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GraphicsUpscalingFixesSettingsTab</name>
    <message>
        <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="22"/>
        <source>Align Sprite</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="29"/>
        <source>Unscaled Palette Texture Draws</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="36"/>
        <source>Merge Sprite</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="43"/>
        <source>Force Even Sprite Position</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="52"/>
        <source>Half Pixel Offset:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="63"/>
        <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="210"/>
        <source>Off (Default)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="68"/>
        <source>Normal (Vertex)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="73"/>
        <source>Special (Texture)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="78"/>
        <source>Special (Texture - Aggressive)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="30"/>
        <source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
        <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="32"/>
        <source>Baby Pastel (Pink) [Light]</source>
        <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="34"/>
        <source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
        <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="36"/>
        <source>PCSX2 (White/Blue) [Light]</source>
        <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="38"/>
        <source>Scarlet Devil (Red/Purple) [Dark]</source>
        <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="40"/>
        <source>Violet Angel (Blue/Purple) [Dark]</source>
        <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="42"/>
        <source>Cobalt Sky (Blue) [Dark]</source>
        <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="44"/>
        <source>AMOLED (Black) [Dark]</source>
        <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="46"/>
        <source>Ruby (Black/Red) [Dark]</source>
        <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="48"/>
        <source>Sapphire (Black/Blue) [Dark]</source>
        <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="50"/>
        <source>Emerald (Black/Green) [Dark]</source>
        <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="86"/>
        <source>Supported Image Types (*.bmp *.gif *.jpg *.jpeg *.png *.webp)</source>
        <translation type="unfinished"></translation>
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    <message>
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        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="187"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="190"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="201"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="219"/>
        <source>Checked</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
        <source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
        <source>%1 (%2)</source>
        <extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="188"/>
        <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="191"/>
        <source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="199"/>
        <source>Pauses the emulator when a controller with bindings is disconnected.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="200"/>
        <source>Pause On State Load/Save Failure</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="201"/>
        <source>Display a modal dialog when a save state load/save operation fails.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="208"/>
        <source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="223"/>
        <source>Prevents the main window from being resized.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="225"/>
        <source>Start Big Picture Mode</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="226"/>
        <source>Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="228"/>
        <source>Game List Background</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="228"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="232"/>
        <source>None</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="229"/>
        <source>Enable an animated/static background on the game list (where you launch your games).&lt;br&gt;This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it&apos;s not in focus.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Background Image Scaling</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="239"/>
        <source>Select how to display the background image: &lt;br&gt;&lt;br&gt;Fit (Preserve aspect ratio, fit to screen)&lt;br&gt;Fill (Preserve aspect ratio, fill the screen) &lt;br&gt;Stretch (Ignore aspect ratio) &lt;br&gt;Center (Centers the image without any scaling) &lt;br&gt;Tile (Repeat the image to fill the screen)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="232"/>
        <source>Disable/Reset Game List Background</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="217"/>
        <source>Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.&lt;br&gt;&lt;b&gt;Unavailable on Linux Wayland.&lt;/b&gt;&lt;br&gt;&lt;b&gt;Requires accessibility permissions on macOS.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="233"/>
        <source>Disable and reset the currently applied game list background.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="235"/>
        <source>Game List Background Opacity</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="235"/>
        <source>100%</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="236"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="273"/>
        <source>Select Background Image</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="193"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="195"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="199"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="202"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="204"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="207"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="210"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="213"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="216"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="222"/>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="225"/>
        <source>Unchecked</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="22"/>
        <source>Fusion [Light/Dark]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="52"/>
        <source>custom.qss [Drop in PCSX2 Folder]</source>
        <extracomment>&quot;custom.qss&quot; must be kept as-is.</extracomment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="194"/>
        <source>Pauses the emulator when a game is started.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="196"/>
        <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="203"/>
        <source>Automatically switches to fullscreen mode when a game is started.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="205"/>
        <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/InterfaceSettingsWidget.cpp" line="214"/>
        <source>Shows the game you are currently playing as part of your profile in Discord.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Translations.cpp" line="239"/>
        <source>System Language [Default]</source>
        <translation type="unfinished"></translation>
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<context>
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    <message>
        <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="22"/>
        <source>Name</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="32"/>
        <source>Target</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="42"/>
        <source>Initial State</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="18"/>
        <source>New Layout</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="32"/>
        <source>Edit Layout</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="67"/>
        <source>%1 (%2)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="77"/>
        <source>Create Default &quot;%1&quot; Layout</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="80"/>
        <source>Create Blank Layout</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="83"/>
        <source>Clone Current Layout</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="94"/>
        <source>Name is empty.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Name too long.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>A layout with that name already exists.</source>
        <translation type="unfinished"></translation>
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<context>
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    <message>
        <location filename="../LogWindow.cpp" line="115"/>
        <source>Log Window - %1 [%2]</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../LogWindow.cpp" line="119"/>
        <source>Log Window</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>&amp;Clear</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>&amp;Save...</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Cl&amp;ose</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>&amp;Settings</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../LogWindow.cpp" line="151"/>
        <source>Log To &amp;System Console</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../LogWindow.cpp" line="155"/>
        <source>Log To &amp;Debug Console</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Log To &amp;File</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Show &amp;Timestamps</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../LogWindow.cpp" line="207"/>
        <source>Select Log File</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Failed to open file for writing.</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Log was written to %1.
</source>
        <translation type="unfinished"></translation>
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<context>
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        <location filename="../Translations.cpp" line="38"/>
        <source>Services</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Hide %1</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>Show All</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Preferences...</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>Quit %1</source>
        <translation type="unfinished"></translation>
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    <message>
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        <source>About %1</source>
        <translation type="unfinished"></translation>
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<context>
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    <message>
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        <source>PCSX2</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.cpp" line="1600"/>
        <location filename="../MainWindow.cpp" line="1661"/>
        <source>Change Disc</source>
        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="117"/>
        <source>&amp;Help</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="132"/>
        <source>&amp;Debug</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="136"/>
        <source>&amp;Switch Graphics API</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="154"/>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <source>&amp;Tools</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="233"/>
        <source>Toolbar</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="278"/>
        <source>Start &amp;File...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="310"/>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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        <translation type="unfinished"></translation>
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        <location filename="../MainWindow.ui" line="510"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="518"/>
        <source>&amp;GitHub Repository...</source>
        <translation type="unfinished"></translation>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="550"/>
        <source>&amp;Discord Server...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="558"/>
        <source>Check for &amp;Updates...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="567"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="576"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="505"/>
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        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="584"/>
        <source>Change Disc...</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="592"/>
        <source>&amp;Audio</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="663"/>
        <source>Global State</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../MainWindow.ui" line="671"/>
        <source>&amp;Screenshot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="286"/>
        <source>Start File</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="43"/>
        <source>&amp;Change Disc</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="57"/>
        <source>&amp;Load State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="65"/>
        <source>Sa&amp;ve State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="93"/>
        <source>Setti&amp;ngs</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="187"/>
        <source>&amp;Input Recording</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="294"/>
        <source>Start D&amp;isc...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="302"/>
        <source>Start Disc</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="318"/>
        <source>Start BIOS</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="350"/>
        <source>Shut Down</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="374"/>
        <source>Reset</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="396"/>
        <source>Pause</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="404"/>
        <source>Load State</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="412"/>
        <source>Save State</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="436"/>
        <source>&amp;Emulation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="452"/>
        <source>Controllers</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="468"/>
        <source>Hotkeys</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="484"/>
        <source>Achie&amp;vements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="497"/>
        <source>&amp;Fullscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="534"/>
        <source>PCSX2 &amp;Wiki...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="542"/>
        <source>D&amp;ocumentation...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="608"/>
        <source>&amp;Interface</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="616"/>
        <source>Add Game &amp;Directory...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="635"/>
        <source>Settings</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="643"/>
        <source>&amp;From File...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="648"/>
        <source>From &amp;Device...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="653"/>
        <source>From &amp;Game List...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="658"/>
        <source>&amp;Remove Disc</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="679"/>
        <source>Screenshot</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="687"/>
        <source>&amp;Memory Cards</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="695"/>
        <source>&amp;Network &amp;&amp; HDD</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="703"/>
        <source>&amp;Folders</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="714"/>
        <source>&amp;Toolbar</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="799"/>
        <source>Show Titl&amp;es (Grid View)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="845"/>
        <source>&amp;Open Data Directory...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="853"/>
        <source>&amp;Toggle Software Rendering</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="861"/>
        <source>&amp;Open Debugger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="869"/>
        <source>&amp;Reload Cheats/Patches</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="877"/>
        <source>E&amp;nable System Console</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="885"/>
        <source>Enable &amp;Debug Console</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="893"/>
        <source>Enable &amp;Log Window</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="901"/>
        <source>Enable &amp;Verbose Logging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="909"/>
        <source>Enable EE Console &amp;Logging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="917"/>
        <source>Enable &amp;IOP Console Logging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="925"/>
        <source>Save Single Frame &amp;GS Dump</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="933"/>
        <source>&amp;New</source>
        <extracomment>This section refers to the Input Recording submenu.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="941"/>
        <source>&amp;Play</source>
        <extracomment>This section refers to the Input Recording submenu.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="949"/>
        <source>&amp;Stop</source>
        <extracomment>This section refers to the Input Recording submenu.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="962"/>
        <source>&amp;Controller Logs</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="970"/>
        <source>&amp;Input Recording Logs</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="986"/>
        <source>Enable &amp;CDVD Read Logging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="994"/>
        <source>Save CDVD &amp;Block Dump</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="1002"/>
        <source>&amp;Enable Log Timestamps</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="1010"/>
        <source>Start Big Picture &amp;Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="1026"/>
        <source>&amp;Cover Downloader...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="1034"/>
        <source>&amp;Show Advanced Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="1039"/>
        <source>&amp;Recording Viewer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="1050"/>
        <source>&amp;Video Capture</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="1058"/>
        <source>&amp;Edit Cheats...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="1066"/>
        <source>Edit &amp;Patches...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="736"/>
        <source>&amp;Status Bar</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="600"/>
        <location filename="../MainWindow.ui" line="755"/>
        <source>Game &amp;List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="725"/>
        <source>Loc&amp;k Toolbar</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="747"/>
        <source>&amp;Verbose Status</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="766"/>
        <source>System &amp;Display</source>
        <extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="777"/>
        <source>Game &amp;Properties</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="785"/>
        <source>Game &amp;Grid</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="807"/>
        <source>Zoom &amp;In (Grid View)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="810"/>
        <source>Ctrl++</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="818"/>
        <source>Zoom &amp;Out (Grid View)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="821"/>
        <source>Ctrl+-</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="829"/>
        <source>Refresh &amp;Covers (Grid View)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="837"/>
        <source>Open Memory Card Directory...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="954"/>
        <source>Input Recording Logs</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="978"/>
        <source>Enable &amp;File Logging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1704"/>
        <source>Start Big Picture Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.ui" line="1018"/>
        <location filename="../MainWindow.cpp" line="1705"/>
        <source>Big Picture</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="674"/>
        <source>Show Advanced Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="746"/>
        <location filename="../MainWindow.cpp" line="786"/>
        <source>Video Capture</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="255"/>
        <source>Internal Resolution</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="255"/>
        <source>%1x Scale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="652"/>
        <source>Select location to save block dump:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="670"/>
        <location filename="../MainWindow.cpp" line="1274"/>
        <location filename="../MainWindow.cpp" line="1319"/>
        <source>Do not show again</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="675"/>
        <source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="730"/>
        <source>Record On Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="738"/>
        <source>Did you want to start recording on boot?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="743"/>
        <location filename="../MainWindow.cpp" line="783"/>
        <source>%1 Files (*.%2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="752"/>
        <source>Did you want to cancel recording on boot?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="776"/>
        <source>Recording will start in a moment</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1156"/>
        <source>WARNING: Memory Card Busy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1160"/>
        <source>Your memory card is still saving data.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1161"/>
        <source>WARNING: Shutting down now can &lt;b&gt;IRREVERSIBLY CORRUPT YOUR MEMORY CARD.&lt;/b&gt;&lt;br&gt;&lt;br&gt;You are strongly advised to select &apos;No&apos; and let the save finish.&lt;br&gt;&lt;br&gt;Do you want to shutdown anyway and &lt;b&gt;IRREVERSIBLY CORRUPT YOUR MEMORY CARD&lt;/b&gt;?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1263"/>
        <source>Failed to Load State From Backup Slot %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1265"/>
        <source>Failed to Load State From Slot %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1269"/>
        <source>Failed to Load State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1313"/>
        <source>Failed to Save State To Slot %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1315"/>
        <source>Failed to Save State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1389"/>
        <source>Confirm Shutdown</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1392"/>
        <source>Are you sure you want to shut down the virtual machine?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1394"/>
        <source>Save State For Resume</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1500"/>
        <location filename="../MainWindow.cpp" line="1891"/>
        <location filename="../MainWindow.cpp" line="2355"/>
        <location filename="../MainWindow.cpp" line="2523"/>
        <location filename="../MainWindow.cpp" line="2976"/>
        <location filename="../MainWindow.cpp" line="3072"/>
        <location filename="../MainWindow.cpp" line="3115"/>
        <source>Error</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1500"/>
        <source>You must select a disc to change discs.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1531"/>
        <source>Properties...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1547"/>
        <source>Set Cover Image...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1551"/>
        <source>Create Game Shortcut...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1554"/>
        <source>Exclude From List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1560"/>
        <source>Reset Play Time</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1564"/>
        <source>Check Wiki Page</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1572"/>
        <source>Default Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1579"/>
        <source>Fast Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1582"/>
        <source>Full Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1587"/>
        <source>Boot and Debug</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1611"/>
        <source>Add Search Directory...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1620"/>
        <source>Start File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1629"/>
        <source>Start Disc</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1646"/>
        <source>Select Disc Image</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1790"/>
        <source>Updater Error</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1796"/>
        <source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1801"/>
        <source>Automatic updating is not supported on the current platform.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1881"/>
        <source>Confirm File Creation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1882"/>
        <source>The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1891"/>
        <source>Failed to create &apos;%1&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1987"/>
        <source>Input Recording Failed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1988"/>
        <source>Failed to create file: {}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2010"/>
        <source>Select a File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2011"/>
        <source>Input Recording Files (*.p2m2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2046"/>
        <source>Input Playback Failed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2047"/>
        <source>Failed to open file: {}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2133"/>
        <source>Paused</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2319"/>
        <source>Load State Failed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2319"/>
        <source>Cannot load a save state without a running VM.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2343"/>
        <source>The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2355"/>
        <source>Cannot change from game to GS dump without shutting down first.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2523"/>
        <source>Failed to get window info from widget</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1704"/>
        <source>Stop Big Picture Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1705"/>
        <source>Exit Big Picture</source>
        <comment>In Toolbar</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2882"/>
        <source>Game Properties</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2882"/>
        <source>Game properties is unavailable for the current game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2934"/>
        <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2952"/>
        <source>Select disc drive:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2976"/>
        <source>This save state does not exist.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2989"/>
        <source>Select Cover Image</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3006"/>
        <source>Cover Already Exists</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3007"/>
        <source>A cover image for this game already exists, do you wish to replace it?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3002"/>
        <location filename="../MainWindow.cpp" line="3016"/>
        <location filename="../MainWindow.cpp" line="3022"/>
        <location filename="../MainWindow.cpp" line="3028"/>
        <source>Copy Error</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3016"/>
        <source>Failed to remove existing cover &apos;%1&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3022"/>
        <source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3028"/>
        <source>Failed to remove &apos;%1&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2342"/>
        <location filename="../MainWindow.cpp" line="3037"/>
        <source>Confirm Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="1566"/>
        <source>Open Snapshots Folder</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="2989"/>
        <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3002"/>
        <source>You must select a different file to the current cover image.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3072"/>
        <source>Failed to create snapshots directory &apos;%1&apos;

Opening default directory.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3090"/>
        <source>Load Resume State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3093"/>
        <source>A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3097"/>
        <source>Fresh Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3098"/>
        <source>Delete And Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3115"/>
        <source>Failed to delete save state file &apos;%1&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3173"/>
        <source>Load State File...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3173"/>
        <source>Load From File...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3176"/>
        <location filename="../MainWindow.cpp" line="3250"/>
        <source>Select Save State File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3221"/>
        <source>Load Backup Slot %1 (%2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
        <location filename="../MainWindow.cpp" line="3238"/>
        <source>%n save states deleted.</source>
        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3250"/>
        <source>Save States (*.p2s)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3183"/>
        <source>Delete Save States...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="65"/>
        <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="78"/>
        <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3038"/>
        <source>Are you sure you want to reset the play time for &apos;%1&apos; (%2)?

Your current play time is %3.

This action cannot be undone.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3039"/>
        <source>empty title</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3040"/>
        <source>no serial</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3176"/>
        <source>Save States (*.p2s *.p2s.backup)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3193"/>
        <source>Resume (%2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3209"/>
        <source>Load Slot %1 (%2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3230"/>
        <location filename="../MainWindow.cpp" line="3238"/>
        <source>Delete Save States</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3231"/>
        <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3248"/>
        <source>Save To File...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3268"/>
        <source>Empty</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3270"/>
        <source>Save Slot %1 (%2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3329"/>
        <source>Confirm Disc Change</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3330"/>
        <source>Do you want to swap discs or boot the new image (via system reset)?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3331"/>
        <source>Swap Disc</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../MainWindow.cpp" line="3332"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Translations.cpp" line="339"/>
        <source>Missing Font File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Translations.cpp" line="344"/>
        <source>The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Translations.cpp" line="354"/>
        <source>Downloading Files</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryCard</name>
    <message>
        <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="291"/>
        <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="1031"/>
        <source>Memory Card Creation Failed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="292"/>
        <source>Could not create the memory card:
{}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="317"/>
        <source>Memory Card Read Failed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="318"/>
        <source>Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="499"/>
        <location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2342"/>
        <source>Memory Card &apos;{}&apos; was saved to storage.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="1032"/>
        <source>Failed to create memory card. The error was:
{}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/SIO/Sio.cpp" line="84"/>
        <source>Memory Cards reinserted.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/SIO/Sio.cpp" line="105"/>
        <source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/SIO/Sio.cpp" line="164"/>
        <source>The virtual console hasn&apos;t saved to your memory card in a long time.
Savestates should not be used in place of in-game saves.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryCardConvertDialog</name>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
        <source>Convert Memory Card</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
        <source>Conversion Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="179"/>
        <source>8 MB File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="190"/>
        <source>16 MB File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="201"/>
        <source>32 MB File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="212"/>
        <source>64 MB File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
        <source>Folder</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
        <source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
        <source>Progress</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="45"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="149"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="320"/>
        <source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="51"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="300"/>
        <source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="54"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="305"/>
        <source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="57"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="310"/>
        <source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="60"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="315"/>
        <source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
        <source>Convert Memory Card Failed</source>
        <extracomment>MemoryCardType should be left as-is.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
        <source>Invalid MemoryCardType</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
        <source>Conversion Complete</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
        <source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
        <source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
        <source>Cannot Convert Memory Card</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
        <source>There was an error when accessing the memory card directory. Error message: %0</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryCardCreateDialog</name>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
        <location filename="../Settings/MemoryCardCreateDialog.cpp" line="107"/>
        <location filename="../Settings/MemoryCardCreateDialog.cpp" line="114"/>
        <location filename="../Settings/MemoryCardCreateDialog.cpp" line="121"/>
        <location filename="../Settings/MemoryCardCreateDialog.cpp" line="134"/>
        <source>Create Memory Card</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
        <source>Memory Card Name:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="90"/>
        <source>8 MB [Most Compatible]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="100"/>
        <source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="120"/>
        <source>16 MB</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="127"/>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="154"/>
        <source>A typical size for third-party Memory Cards which should work with most games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="147"/>
        <source>32 MB</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="174"/>
        <source>64 MB</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="181"/>
        <source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="201"/>
        <source>Folder [Recommended]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="208"/>
        <source>Store Memory Card contents in the host filesystem instead of a file.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="228"/>
        <source>128 KB (PS1)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="235"/>
        <source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="255"/>
        <source>Use NTFS Compression</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.ui" line="265"/>
        <source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.cpp" line="108"/>
        <source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.cpp" line="115"/>
        <source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.cpp" line="122"/>
        <source>Failed to create the Memory Card, the log may contain more information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardCreateDialog.cpp" line="134"/>
        <source>Memory Card &apos;%1&apos; created.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryCardListWidget</name>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="456"/>
        <source>Yes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="456"/>
        <source>No</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryCardSettingsWidget</name>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="47"/>
        <source>Memory Card Slots</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="55"/>
        <source>Memory Cards</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="63"/>
        <source>Folder:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="76"/>
        <source>Browse...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="83"/>
        <source>Open...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="90"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="103"/>
        <source>Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="108"/>
        <source>Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="113"/>
        <source>Formatted</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="118"/>
        <source>Last Modified</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="128"/>
        <source>Refresh</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="148"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="305"/>
        <source>Create</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="155"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="299"/>
        <source>Rename</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="162"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="300"/>
        <source>Convert</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="169"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="301"/>
        <source>Delete</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="181"/>
        <source>Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.ui" line="187"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="62"/>
        <source>Automatically manage saves based on running game</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="63"/>
        <source>Checked</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="64"/>
        <source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="93"/>
        <source>Swap Memory Cards</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
        <source>Eject Memory Card</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="152"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="275"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="340"/>
        <source>Error</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="212"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="222"/>
        <source>Delete Memory Card</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="251"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="258"/>
        <source>Rename Memory Card</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
        <source>New Card Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
        <source>New name is invalid, it must end with .ps2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="252"/>
        <source>New name is invalid, a card with this name already exists.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="105"/>
        <source>Slot %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="152"/>
        <source>This Memory Card cannot be recognized or is not a valid file type.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="213"/>
        <source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?

This action cannot be reversed, and you will lose any saves on the card.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="223"/>
        <source>Failed to delete the Memory Card. The log may have more information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
        <source>Failed to rename Memory Card. The log may contain more information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="275"/>
        <source>Cannot convert an unformatted memory card.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="294"/>
        <source>Use for Slot %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="340"/>
        <source>Both slots must have a card selected to swap.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="356"/>
        <source>PS2 (8MB)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="359"/>
        <source>PS2 (16MB)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="362"/>
        <source>PS2 (32MB)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="365"/>
        <source>PS2 (64MB)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="368"/>
        <source>PS1 (128KB)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="372"/>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="381"/>
        <source>Unknown</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="377"/>
        <source>PS2 (Folder)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryCardSlotWidget</name>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="513"/>
        <source>%1 [%2]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="519"/>
        <source>%1 [Missing]</source>
        <extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryCardSwap</name>
    <message>
        <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="697"/>
        <source>Memory Cards have been swapped.
Slot 1: {}
Slot 2: {}</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryCardSwap_AutoEject</name>
    <message>
        <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="667"/>
        <source>Memory cards are being auto-ejected. Can&apos;t swap right now.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryCardSwap_Busy</name>
    <message>
        <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="660"/>
        <source>Memory cards are busy. Can&apos;t swap right now.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryCard_EmptySlot</name>
    <message>
        <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="680"/>
        <source>Both slots must have a card selected to swap.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemorySearchView</name>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="22"/>
        <source>Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="35"/>
        <source>Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="46"/>
        <source>1 Byte (8 bits)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="51"/>
        <source>2 Bytes (16 bits)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="56"/>
        <source>4 Bytes (32 bits)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="61"/>
        <source>8 Bytes (64 bits)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="66"/>
        <source>Float</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="71"/>
        <source>Double</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="76"/>
        <source>String</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="81"/>
        <source>Byte Array</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="89"/>
        <source>Hex</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="109"/>
        <source>Search</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="119"/>
        <source>Filter Search</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="127"/>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="61"/>
        <source>Equals</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="132"/>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="62"/>
        <source>Not Equals</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="137"/>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="63"/>
        <source>Greater Than</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="142"/>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="64"/>
        <source>Greater Than Or Equal</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="147"/>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="65"/>
        <source>Less Than</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="152"/>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="66"/>
        <source>Less Than Or Equal</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="157"/>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="74"/>
        <source>Unknown Initial Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="165"/>
        <source>Comparison</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="179"/>
        <source>Start</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.ui" line="196"/>
        <source>End</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="91"/>
        <source>Copy Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="108"/>
        <source>Remove Result</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="481"/>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="489"/>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="495"/>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="530"/>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="554"/>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="568"/>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="581"/>
        <source>Debugger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="481"/>
        <source>Invalid start address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="489"/>
        <source>Invalid end address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="495"/>
        <source>Start address can&apos;t be equal to or greater than the end address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="530"/>
        <source>Invalid search value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="554"/>
        <source>Value is larger than type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="568"/>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="581"/>
        <source>This search comparison can only be used with filter searches.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="594"/>
        <source>%0 results found</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.cpp" line="612"/>
        <source>Searching...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="67"/>
        <source>Increased</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="68"/>
        <source>Increased By</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="69"/>
        <source>Decreased</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="70"/>
        <source>Decreased By</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="71"/>
        <source>Changed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="72"/>
        <source>Changed By</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemorySearchView.h" line="73"/>
        <source>Not Changed</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryView</name>
    <message>
        <location filename="../Debugger/Memory/MemoryView.ui" line="14"/>
        <source>Memory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="782"/>
        <source>Copy Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="793"/>
        <source>Go to Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="796"/>
        <source>Follow Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="801"/>
        <source>Show as Little Endian</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="814"/>
        <source>Show as 1 byte</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="820"/>
        <source>Show as 2 bytes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="826"/>
        <source>Show as 4 bytes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="832"/>
        <source>Show as 8 bytes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="838"/>
        <source>Show as float</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="852"/>
        <source>Copy Byte</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="856"/>
        <source>Copy Segment</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="858"/>
        <source>Copy Character</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="862"/>
        <source>Paste</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="903"/>
        <source>Go To In Memory View</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="913"/>
        <source>Cannot Go To</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryViewTable</name>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="310"/>
        <source>Input New Float</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="320"/>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="356"/>
        <source>Input Error</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="320"/>
        <location filename="../Debugger/Memory/MemoryView.cpp" line="356"/>
        <source>Invalid float value</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ModuleModel</name>
    <message>
        <location filename="../Debugger/ModuleModel.cpp" line="102"/>
        <source>NAME</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ModuleModel.cpp" line="105"/>
        <source>VERSION</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ModuleModel.cpp" line="108"/>
        <source>ENTRY</source>
        <extracomment>Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ModuleModel.cpp" line="111"/>
        <source>GP</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ModuleModel.cpp" line="114"/>
        <source>TEXT</source>
        <extracomment>Warning: short space limit. Abbreviate if needed. // Text section of the executable</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ModuleModel.cpp" line="117"/>
        <source>DATA</source>
        <extracomment>Warning: short space limit. Abbreviate if needed. // Data section of the executable</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ModuleModel.cpp" line="120"/>
        <source>BSS</source>
        <extracomment>Warning: short space limit. Abbreviate if needed. // BSS section of the executable</extracomment>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ModuleView</name>
    <message>
        <location filename="../Debugger/ModuleView.ui" line="14"/>
        <source>Modules</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ModuleView.cpp" line="50"/>
        <source>Copy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ModuleView.cpp" line="61"/>
        <source>Copy all as CSV</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>NewFunctionDialog</name>
    <message>
        <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="245"/>
        <source>New Function</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="270"/>
        <source>No existing function found.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="283"/>
        <source>No next symbol found.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="300"/>
        <source>Size is invalid.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="306"/>
        <source>Size is not a multiple of 4.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="317"/>
        <source>A function already exists at that address.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="343"/>
        <source>Cannot create symbol source.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="350"/>
        <source>Cannot create symbol.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="362"/>
        <source>Cannot Create Function</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
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 %1 / %2 MiB</source>
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        <source>The configuration for this game will be replaced by the current global settings.

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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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        <source>&amp;Cancel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="41"/>
        <location filename="../SetupWizardDialog.cpp" line="56"/>
        <source>Warning</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="42"/>
        <source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="57"/>
        <source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.

Are you sure you want to continue?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="135"/>
        <source>&amp;Finish</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="141"/>
        <source>Cancel Setup</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="142"/>
        <source>Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="268"/>
        <source>Open Directory...</source>
        <extracomment>Part of the right-click menu for game directory entries</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="280"/>
        <source>Select Search Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="285"/>
        <source>Scan Recursively?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="286"/>
        <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="397"/>
        <source>Default (None)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="428"/>
        <source>No devices available</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="441"/>
        <source>Automatic Binding</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../SetupWizardDialog.cpp" line="442"/>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ShortcutCreationDialog</name>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="26"/>
        <source>Display Options</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="33"/>
        <source>Override boot ELF:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="40"/>
        <source>Custom Arguments</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="56"/>
        <source>Fullscreen mode:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="67"/>
        <source>Force Enable</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="72"/>
        <source>Force Disable</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="80"/>
        <source>Use Big Picture mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="101"/>
        <source>Fast Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="106"/>
        <source>Full Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="114"/>
        <source>Boot mode:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="124"/>
        <location filename="../ShortcutCreationDialog.ui" line="191"/>
        <source>Browse...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="164"/>
        <source>Do not load save state</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="174"/>
        <source>Load save state by slot:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="181"/>
        <source>Load save state from file:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="201"/>
        <source>Save State Options</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="208"/>
        <source>Game arguments:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="224"/>
        <source>You may add additional (space-separated) &lt;a href=&quot;https://pcsx2.net/docs/advanced/cli/&quot;&gt;custom arguments&lt;/a&gt; that are not listed above here:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="249"/>
        <source>Portable Mode (Stores data in local PCSX2 directory)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="259"/>
        <source>Shortcut Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="276"/>
        <source>Launch Options</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="289"/>
        <source>Launcher</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.ui" line="296"/>
        <source>Desktop</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="34"/>
        <source>Create Shortcut For %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="38"/>
        <source>Start Menu</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="40"/>
        <source>Application Launcher</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="44"/>
        <source>Select ELF File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="44"/>
        <source>ELF Files (*.elf);;All Files (*.*)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="50"/>
        <source>Select Save State File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="50"/>
        <source>Save States (*.p2s);;All Files (*.*)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="139"/>
        <location filename="../ShortcutCreationDialog.cpp" line="154"/>
        <location filename="../ShortcutCreationDialog.cpp" line="163"/>
        <location filename="../ShortcutCreationDialog.cpp" line="170"/>
        <location filename="../ShortcutCreationDialog.cpp" line="181"/>
        <location filename="../ShortcutCreationDialog.cpp" line="203"/>
        <location filename="../ShortcutCreationDialog.cpp" line="214"/>
        <location filename="../ShortcutCreationDialog.cpp" line="290"/>
        <location filename="../ShortcutCreationDialog.cpp" line="301"/>
        <location filename="../ShortcutCreationDialog.cpp" line="309"/>
        <location filename="../ShortcutCreationDialog.cpp" line="337"/>
        <location filename="../ShortcutCreationDialog.cpp" line="370"/>
        <location filename="../ShortcutCreationDialog.cpp" line="409"/>
        <source>Failed to create shortcut</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="139"/>
        <location filename="../ShortcutCreationDialog.cpp" line="301"/>
        <source>Filename contains illegal character.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="154"/>
        <source>Could not create start menu directory.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="163"/>
        <source>Home path is empty.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="170"/>
        <source>A shortcut with the same name already exists.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="181"/>
        <location filename="../ShortcutCreationDialog.cpp" line="370"/>
        <source>File path contains invalid character(s).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="203"/>
        <source>CoInitialize failed (%1)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="223"/>
        <source>CoCreateInstance failed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="232"/>
        <source>SetPath failed (%1)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="241"/>
        <source>SetWorkingDirectory failed (%1)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="252"/>
        <source>SetArguments failed (%1)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="263"/>
        <source>SetIconLocation failed (%1)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="271"/>
        <source>QueryInterface failed (%1)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="280"/>
        <source>Failed to save the shortcut (%1)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="290"/>
        <source>Cannot create a shortcut without a title.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="309"/>
        <source>Executable path is empty.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="337"/>
        <source>Path to the Home directory is empty.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="399"/>
        <source>Desktop Shortcut Files (*.desktop)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="401"/>
        <source>Select Shortcut Save Destination</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../ShortcutCreationDialog.cpp" line="409"/>
        <source>Failed to create .desktop file</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>StackModel</name>
    <message>
        <location filename="../Debugger/StackModel.cpp" line="82"/>
        <source>ENTRY</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/StackModel.cpp" line="85"/>
        <source>LABEL</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/StackModel.cpp" line="88"/>
        <source>PC</source>
        <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/StackModel.cpp" line="91"/>
        <source>INSTRUCTION</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/StackModel.cpp" line="94"/>
        <source>STACK POINTER</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/StackModel.cpp" line="97"/>
        <source>SIZE</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>StackView</name>
    <message>
        <location filename="../Debugger/StackView.ui" line="14"/>
        <source>Stack</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/StackView.cpp" line="43"/>
        <source>Copy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/StackView.cpp" line="54"/>
        <source>Copy all as CSV</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>SymbolGuardian</name>
    <message>
        <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="224"/>
        <source>DWARF Symbol Table</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="225"/>
        <source>ELF Section Headers</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="226"/>
        <source>ELF Symbol Table</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="227"/>
        <source>Function Scanner</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="228"/>
        <source>Nocash Symbols</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="229"/>
        <source>SNDLL Symbol Table</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="230"/>
        <source>Symbol Table Importer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="231"/>
        <source>User-Defined</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>SymbolTreeModel</name>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
        <source>Alive</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
        <source>Dead</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="278"/>
        <source>Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="280"/>
        <source>Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="282"/>
        <source>Location</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="284"/>
        <source>Size</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="286"/>
        <source>Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="288"/>
        <source>Liveness</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>SymbolTreeTypeDelegate</name>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="480"/>
        <source>Symbol no longer exists.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="498"/>
        <source>Cannot Change Type</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>SymbolTreeView</name>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="14"/>
        <source>Symbol Tree</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="43"/>
        <source>Refresh</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="50"/>
        <source>Filter</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="63"/>
        <source>+</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="76"/>
        <source>-</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="382"/>
        <source>(unknown source file)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="421"/>
        <source>(unknown section)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="466"/>
        <source>(unknown module)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="491"/>
        <source>Copy Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="496"/>
        <source>Copy Mangled Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="500"/>
        <source>Copy Location</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="505"/>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="692"/>
        <source>Rename Symbol</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="525"/>
        <source>Show Size Column</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="537"/>
        <source>Group by Module</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="545"/>
        <source>Group by Section</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="553"/>
        <source>Group by Source File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="566"/>
        <source>Sort by if type is known</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="579"/>
        <source>Reset Children</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="583"/>
        <source>Change Type Temporarily</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="594"/>
        <source>Binary</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="595"/>
        <source>Octal</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="596"/>
        <source>Decimal</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="597"/>
        <source>Hexadecimal</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="600"/>
        <source>Integer Base</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="618"/>
        <source>Show Leading Zeroes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="646"/>
        <source>Confirm Deletion</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="646"/>
        <source>Delete &apos;%1&apos;?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="693"/>
        <source>Name:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="735"/>
        <source>Change Type To</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="736"/>
        <source>Type:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="740"/>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="751"/>
        <source>Cannot Change Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="740"/>
        <source>That node cannot have a type.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
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    <message>
        <location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="410"/>
        <source>Texture replacement directory {} will not work on case sensitive filesystems.
Rename it to {} to remove this warning.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ThreadModel</name>
    <message>
        <location filename="../Debugger/ThreadModel.cpp" line="55"/>
        <location filename="../Debugger/ThreadModel.cpp" line="63"/>
        <source>INVALID</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.cpp" line="103"/>
        <source>ID</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.cpp" line="106"/>
        <source>PC</source>
        <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.cpp" line="109"/>
        <source>ENTRY</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.cpp" line="112"/>
        <source>PRIORITY</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.cpp" line="115"/>
        <source>STATE</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.cpp" line="118"/>
        <source>WAIT TYPE</source>
        <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="53"/>
        <source>BAD</source>
        <extracomment>Refers to a Thread State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="55"/>
        <source>RUN</source>
        <extracomment>Refers to a Thread State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="57"/>
        <source>READY</source>
        <extracomment>Refers to a Thread State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="59"/>
        <source>WAIT</source>
        <extracomment>Refers to a Thread State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="61"/>
        <source>SUSPEND</source>
        <extracomment>Refers to a Thread State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="63"/>
        <source>WAIT SUSPEND</source>
        <extracomment>Refers to a Thread State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="65"/>
        <source>DORMANT</source>
        <extracomment>Refers to a Thread State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="71"/>
        <source>NONE</source>
        <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="73"/>
        <source>WAKEUP REQUEST</source>
        <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="75"/>
        <source>SEMAPHORE</source>
        <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="77"/>
        <source>SLEEP</source>
        <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="79"/>
        <source>DELAY</source>
        <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="81"/>
        <source>EVENTFLAG</source>
        <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="83"/>
        <source>MBOX</source>
        <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="85"/>
        <source>VPOOL</source>
        <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadModel.h" line="87"/>
        <source>FIXPOOL</source>
        <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ThreadView</name>
    <message>
        <location filename="../Debugger/ThreadView.ui" line="14"/>
        <source>Threads</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadView.cpp" line="55"/>
        <source>Copy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/ThreadView.cpp" line="67"/>
        <source>Copy all as CSV</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>TypeString</name>
    <message>
        <location filename="../Debugger/SymbolTree/TypeString.cpp" line="41"/>
        <source>Invalid array subscript.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/TypeString.cpp" line="54"/>
        <source>No type name provided.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Debugger/SymbolTree/TypeString.cpp" line="62"/>
        <source>Type &apos;%1&apos; not found.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USB</name>
    <message>
        <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="487"/>
        <source>Webcam (EyeToy)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="523"/>
        <source>Sony EyeToy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="524"/>
        <source>Konami Capture Eye</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="536"/>
        <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="551"/>
        <source>Video Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="539"/>
        <source>Audio Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="542"/>
        <source>Audio Latency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="537"/>
        <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="552"/>
        <source>Selects the device to capture images from.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="822"/>
        <source>HID Keyboard (Konami)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="838"/>
        <source>Keyboard</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="900"/>
        <source>HID Mouse</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="934"/>
        <source>Pointer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="935"/>
        <source>Left Button</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="936"/>
        <source>Right Button</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="937"/>
        <source>Middle Button</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="440"/>
        <source>GunCon 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="582"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="78"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="938"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="448"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="373"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="79"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="98"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="440"/>
        <source>D-Pad Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="583"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="79"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="940"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="449"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="374"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="80"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="99"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="441"/>
        <source>D-Pad Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="584"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="80"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="108"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="941"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="450"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="375"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="81"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="100"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="442"/>
        <source>D-Pad Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="585"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="81"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="109"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="939"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="451"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="376"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="82"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="101"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="443"/>
        <source>D-Pad Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="587"/>
        <source>Trigger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="588"/>
        <source>Shoot Offscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="590"/>
        <source>Calibration Shot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="592"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="139"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="363"/>
        <source>A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="593"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="140"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="364"/>
        <source>B</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="594"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
        <source>C</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="595"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="90"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="116"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="936"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1003"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="371"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="87"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="107"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="448"/>
        <source>Select</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="596"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="91"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="117"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="937"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1002"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="372"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="88"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="108"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="449"/>
        <source>Start</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="597"/>
        <source>Relative Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="598"/>
        <source>Relative Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="599"/>
        <source>Relative Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="600"/>
        <source>Relative Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="609"/>
        <source>Cursor Path</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="610"/>
        <source>Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="613"/>
        <source>Cursor Scale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="614"/>
        <source>Scales the crosshair image set above.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="614"/>
        <source>%.0f%%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="616"/>
        <source>Cursor Color</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="617"/>
        <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="620"/>
        <source>Manual Screen Configuration</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="621"/>
        <source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
        <source>X Scale (Sensitivity)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="625"/>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
        <source>Scales the position to simulate CRT curvature.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="626"/>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="629"/>
        <source>%.2f%%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="627"/>
        <source>Y Scale (Sensitivity)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="630"/>
        <source>Center X</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
        <source>Sets the horizontal center position of the simulated screen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="632"/>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="635"/>
        <source>%.0fpx</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
        <source>Center Y</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
        <source>Sets the vertical center position of the simulated screen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="636"/>
        <source>Screen Width</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="637"/>
        <source>Sets the width of the simulated screen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="637"/>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="640"/>
        <source>%dpx</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="639"/>
        <source>Screen Height</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="640"/>
        <source>Sets the height of the simulated screen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="963"/>
        <source>Logitech USB Headset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1277"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="385"/>
        <source>Input Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="540"/>
        <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1008"/>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1278"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="386"/>
        <source>Selects the device to read audio from.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
        <source>Output Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1011"/>
        <source>Selects the device to output audio to.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1013"/>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1266"/>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1280"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="388"/>
        <source>Input Latency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="543"/>
        <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1014"/>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1267"/>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1281"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="389"/>
        <source>Specifies the latency to the host input device.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="544"/>
        <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1015"/>
        <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1018"/>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1268"/>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1282"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="390"/>
        <source>%dms</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1016"/>
        <source>Output Latency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1017"/>
        <source>Specifies the latency to the host output device.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1120"/>
        <source>USB-Mic: Neither player 1 nor 2 is connected.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1137"/>
        <source>USB-Mic: Failed to start player {} audio stream.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1200"/>
        <source>Microphone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1246"/>
        <source>Singstar</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1247"/>
        <source>Logitech</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1248"/>
        <source>Konami</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1260"/>
        <source>Player 1 Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1261"/>
        <source>Selects the input for the first player.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1263"/>
        <source>Player 2 Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1264"/>
        <source>Selects the input for the second player.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1145"/>
        <source>USB mass storage: No image path specified</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1152"/>
        <source>USB mass storage: Could not open image file &apos;{}&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1190"/>
        <source>Mass Storage Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1216"/>
        <source>Modification time to USB mass storage image changed, reattaching.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1232"/>
        <source>Iomega Zip-100 (Generic)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1233"/>
        <source>Sony MSAC-US1 (PictureParadise)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1245"/>
        <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1253"/>
        <source>Image Path</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1246"/>
        <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1254"/>
        <source>Sets the path to the disk image which will back the virtual mass storage device.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="74"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
        <source>Steering Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="75"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
        <source>Steering Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="76"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="104"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
        <source>Throttle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="77"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="105"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="78"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="97"/>
        <source>Brake</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="82"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="445"/>
        <source>Cross</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="83"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="111"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="444"/>
        <source>Square</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="84"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="112"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="446"/>
        <source>Circle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="85"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="113"/>
        <source>Triangle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="86"/>
        <source>L1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="87"/>
        <source>R1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="88"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="118"/>
        <source>L2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="89"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="119"/>
        <source>R2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="92"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="141"/>
        <source>Force Feedback</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="114"/>
        <source>Shift Up / R1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="115"/>
        <source>Shift Down / L1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="120"/>
        <source>L3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="121"/>
        <source>R3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
        <source>Menu Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
        <source>Menu Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
        <source>X</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
        <source>Y</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
        <source>Off</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
        <source>Low</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
        <source>Medium</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
        <source>High</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="160"/>
        <source>Steering Smoothing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="161"/>
        <source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="165"/>
        <source>%d%%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="163"/>
        <source>Steering Deadzone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="164"/>
        <source>Steering axis deadzone for pads or non self centering wheels.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="166"/>
        <source>Steering Damping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="167"/>
        <source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="169"/>
        <source>Workaround for Intermittent FFB Loss</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="170"/>
        <source>Works around bugs in some wheels&apos; firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="811"/>
        <source>Wheel Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="855"/>
        <source>Driving Force</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="856"/>
        <source>Driving Force Pro</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="856"/>
        <source>Driving Force Pro (rev11.02)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="857"/>
        <source>GT Force</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="889"/>
        <source>Rock Band Drum Kit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="931"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="455"/>
        <source>Blue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="932"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="453"/>
        <source>Green</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="933"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="452"/>
        <source>Red</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="934"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="454"/>
        <source>Yellow</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="935"/>
        <source>Orange</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="201"/>
        <source>Buzz Controller</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="313"/>
        <source>Player 1 Red</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="314"/>
        <source>Player 1 Blue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="315"/>
        <source>Player 1 Orange</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="316"/>
        <source>Player 1 Green</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="317"/>
        <source>Player 1 Yellow</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="319"/>
        <source>Player 2 Red</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="320"/>
        <source>Player 2 Blue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="321"/>
        <source>Player 2 Orange</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="322"/>
        <source>Player 2 Green</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="323"/>
        <source>Player 2 Yellow</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="325"/>
        <source>Player 3 Red</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="326"/>
        <source>Player 3 Blue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="327"/>
        <source>Player 3 Orange</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="328"/>
        <source>Player 3 Green</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="329"/>
        <source>Player 3 Yellow</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="331"/>
        <source>Player 4 Red</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="332"/>
        <source>Player 4 Blue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="333"/>
        <source>Player 4 Orange</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="334"/>
        <source>Player 4 Green</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="335"/>
        <source>Player 4 Yellow</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="956"/>
        <source>KeyboardMania</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="977"/>
        <source>C 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="978"/>
        <source>C# 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="979"/>
        <source>D 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="980"/>
        <source>D# 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="981"/>
        <source>E 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="982"/>
        <source>F 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="983"/>
        <source>F# 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="984"/>
        <source>G 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="985"/>
        <source>G# 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="986"/>
        <source>A 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
        <source>A# 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="988"/>
        <source>B 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="989"/>
        <source>C 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="990"/>
        <source>C# 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="991"/>
        <source>D 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="992"/>
        <source>D# 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="993"/>
        <source>E 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="994"/>
        <source>F 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="995"/>
        <source>F# 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="996"/>
        <source>G 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="997"/>
        <source>G# 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="998"/>
        <source>A 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="999"/>
        <source>A# 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1000"/>
        <source>B 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1004"/>
        <source>Wheel Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1005"/>
        <source>Wheel Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="337"/>
        <source>Sega Seamic</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="359"/>
        <source>Stick Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="360"/>
        <source>Stick Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="361"/>
        <source>Stick Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="362"/>
        <source>Stick Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
        <source>Z</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
        <source>L</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
        <source>R</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="93"/>
        <source>Failed to open &apos;{}&apos; for printing.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="99"/>
        <source>Printer saving to &apos;{}&apos;...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="327"/>
        <source>Printer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/USB.cpp" line="544"/>
        <source>None</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="143"/>
        <location filename="../../pcsx2/USB/USB.cpp" line="552"/>
        <location filename="../../pcsx2/USB/USB.cpp" line="561"/>
        <source>Not Connected</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="144"/>
        <source>Default Input Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="144"/>
        <source>Default Output Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="232"/>
        <source>DJ Hero Turntable</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
        <source>Triangle / Euphoria</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
        <source>Crossfader Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
        <source>Crossfader Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
        <source>Left Turntable Clockwise</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
        <source>Left Turntable Counterclockwise</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
        <source>Right Turntable Clockwise</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="457"/>
        <source>Right Turntable Counterclockwise</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="458"/>
        <source>Left Turntable Green</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="459"/>
        <source>Left Turntable Red</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="460"/>
        <source>Left Turntable Blue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="461"/>
        <source>Right Turntable Green</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="462"/>
        <source>Right Turntable Red </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="463"/>
        <source>Right Turntable Blue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="474"/>
        <source>Apply a sensitivity multiplier to turntable rotation.
Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
        <source>Effects Knob Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
        <source>Effects Knob Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="473"/>
        <source>Turntable Multiplier</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="278"/>
        <source>Gametrak Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="391"/>
        <source>Foot Pedal</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="392"/>
        <source>Left X</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="393"/>
        <source>Left Y</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="394"/>
        <source>Left Z</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="395"/>
        <source>Right X</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="396"/>
        <source>Right Y</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="397"/>
        <source>Right Z</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="406"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="467"/>
        <source>Invert X axis</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="407"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="468"/>
        <source>Invert Y axis</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="408"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="469"/>
        <source>Invert Z axis</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="409"/>
        <source>Limit Z axis [100-4095]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="410"/>
        <source>- 4095 for original Gametrak controllers
- 1790 for standard gamepads</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="411"/>
        <source>%d</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="281"/>
        <source>RealPlay Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="429"/>
        <source>RealPlay Racing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="430"/>
        <source>RealPlay Sphere</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="431"/>
        <source>RealPlay Golf</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="432"/>
        <source>RealPlay Pool</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="456"/>
        <source>Accel X</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="457"/>
        <source>Accel Y</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="458"/>
        <source>Accel Z</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="125"/>
        <source>Trance Vibrator (Rez)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="21"/>
        <source>Train Controller</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="37"/>
        <source>Type 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="38"/>
        <source>Shinkansen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="39"/>
        <source>Ryojōhen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="77"/>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="96"/>
        <source>Power</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="83"/>
        <source>A Button</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="84"/>
        <source>B Button</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="85"/>
        <source>C Button</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="86"/>
        <source>D Button</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="102"/>
        <source>Announce</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="103"/>
        <source>Horn</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="104"/>
        <source>Left Door</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="105"/>
        <source>Right Door</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="106"/>
        <source>Camera Button</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="162"/>
        <source>Axes Passthrough</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="163"/>
        <source>Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USBBindingWidget</name>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="1282"/>
        <source>Axes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="1310"/>
        <source>Buttons</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USBBindingWidget_Buzz</name>
    <message>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="50"/>
        <source>Player 1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="56"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="269"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="482"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="695"/>
        <source>Red</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="86"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="126"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="166"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="206"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="246"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="299"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="339"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="379"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="419"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="459"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="512"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="552"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="592"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="632"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="672"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="725"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="765"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="805"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="845"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="885"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="96"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="309"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="522"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="735"/>
        <source>Blue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="136"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="349"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="562"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="775"/>
        <source>Orange</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="176"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="389"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="602"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="815"/>
        <source>Green</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="216"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="429"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="642"/>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="855"/>
        <source>Yellow</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="263"/>
        <source>Player 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="476"/>
        <source>Player 3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Buzz.ui" line="689"/>
        <source>Player 4</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USBBindingWidget_DenshaCon</name>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="50"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="56"/>
        <source>C</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="96"/>
        <source>B</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="136"/>
        <source>D</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="176"/>
        <source>A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="236"/>
        <source>Hints</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="242"/>
        <source>The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern &quot;Zuiki One Handle MasCon&quot;.</source>
        <extracomment>This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The &apos;Densha Controller Type 2&apos; and &apos;Zuiki One Handle MasCon&apos; are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="272"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="278"/>
        <source>Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="318"/>
        <source>Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="358"/>
        <source>Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="398"/>
        <source>Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="460"/>
        <source>Power Lever</source>
        <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="513"/>
        <source>Brake Lever</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="637"/>
        <source>Select</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="671"/>
        <source>Start</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USBBindingWidget_DrivingForce</name>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="37"/>
        <source>Hints</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="43"/>
        <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="56"/>
        <source>Force Feedback</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="100"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="106"/>
        <source>Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="146"/>
        <source>Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="186"/>
        <source>Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="226"/>
        <source>Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="269"/>
        <source>L1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="309"/>
        <source>L2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="362"/>
        <source>Brake</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="421"/>
        <source>Steering Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="461"/>
        <source>Steering Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="569"/>
        <source>Select</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="603"/>
        <source>Start</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="662"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="668"/>
        <source>Circle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="708"/>
        <source>Cross</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="748"/>
        <source>Triangle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="788"/>
        <source>Square</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="831"/>
        <source>R1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="871"/>
        <source>R2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="924"/>
        <source>Accelerator</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USBBindingWidget_GTForce</name>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="43"/>
        <source>Hints</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="49"/>
        <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="62"/>
        <source>Force Feedback</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="119"/>
        <source>X</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="159"/>
        <source>A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="212"/>
        <source>Brake</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="271"/>
        <source>Steering Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="311"/>
        <source>Steering Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="410"/>
        <source>Left Paddle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="450"/>
        <source>Right Paddle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="522"/>
        <source>Y</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="562"/>
        <source>B</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GTForce.ui" line="615"/>
        <source>Accelerator</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USBBindingWidget_Gametrak</name>
    <message>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="50"/>
        <source>Left Hand</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="56"/>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="263"/>
        <source>X Axis</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="86"/>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="136"/>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="186"/>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="243"/>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="293"/>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="343"/>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="393"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="93"/>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="300"/>
        <source>Left=0 / Right=0x3ff</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="106"/>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="313"/>
        <source>Y Axis</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="143"/>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="350"/>
        <source>Back=0 / Front=0x3ff</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="156"/>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="363"/>
        <source>Z Axis</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="193"/>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="400"/>
        <source>Top=0 / Bottom=0xfff</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="213"/>
        <source>Foot Pedal</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="257"/>
        <source>Right Hand</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USBBindingWidget_GunCon2</name>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="29"/>
        <source>Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="35"/>
        <source>A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="75"/>
        <source>C</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="115"/>
        <source>Start</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="161"/>
        <source>Select</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="195"/>
        <source>B</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="238"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="244"/>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="463"/>
        <source>Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="284"/>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="503"/>
        <source>Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="324"/>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="543"/>
        <source>Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="364"/>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="583"/>
        <source>Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="407"/>
        <source>Pointer Setup</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="413"/>
        <source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="457"/>
        <source>Relative Aiming</source>
        <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="626"/>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="632"/>
        <source>Trigger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="672"/>
        <source>Shoot Offscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="712"/>
        <source>Calibration Shot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="737"/>
        <source>Calibration shot is required to pass the setup screen in some games.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USBBindingWidget_RealPlay</name>
    <message>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="35"/>
        <source>D-Pad Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="65"/>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="105"/>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="145"/>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="185"/>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="225"/>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="265"/>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="305"/>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="345"/>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="385"/>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="425"/>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="465"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="75"/>
        <source>D-Pad Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="115"/>
        <source>D-Pad Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="155"/>
        <source>D-Pad Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="195"/>
        <source>Red</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="235"/>
        <source>Green</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="275"/>
        <source>Yellow</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="315"/>
        <source>Blue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="355"/>
        <source>Accel X</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="395"/>
        <source>Accel Y</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="435"/>
        <source>Accel Z</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USBBindingWidget_RyojouhenCon</name>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="37"/>
        <source>Hints</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="43"/>
        <source>The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.</source>
        <extracomment>Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of &apos;Ryojōhen&apos; should be kept consistent across western languages, as there is no official translation for this name.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="79"/>
        <source>Door Buttons</source>
        <extracomment>Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="100"/>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="279"/>
        <source>Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="112"/>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="140"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="128"/>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="199"/>
        <source>Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="153"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="159"/>
        <source>Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="239"/>
        <source>Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="348"/>
        <source>Brake Lever</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="391"/>
        <source>Power Lever</source>
        <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="528"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="540"/>
        <source>Select</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="574"/>
        <source>Start</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="614"/>
        <source>Announce</source>
        <extracomment>Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="654"/>
        <source>Camera</source>
        <extracomment>Camera is used to switch the view point. Original: 視点切替</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="694"/>
        <source>Horn</source>
        <extracomment>Horn is used to alert people and cars that a train is approaching. Original: 警笛</extracomment>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USBBindingWidget_ShinkansenCon</name>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="37"/>
        <source>Hints</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="43"/>
        <source>The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San&apos;yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.</source>
        <extracomment>This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="60"/>
        <source>Power Lever</source>
        <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="113"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="119"/>
        <source>Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="159"/>
        <source>Left</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="199"/>
        <source>Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="239"/>
        <source>Right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="384"/>
        <source>Select</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="418"/>
        <source>Start</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="490"/>
        <source>Brake Lever</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="543"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="549"/>
        <source>C</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="589"/>
        <source>B</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="629"/>
        <source>D</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="669"/>
        <source>A</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USBBindingWidget_TranceVibrator</name>
    <message>
        <location filename="../Settings/USBBindingWidget_TranceVibrator.ui" line="56"/>
        <source>Motor</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>USBDeviceWidget</name>
    <message>
        <location filename="../Settings/USBDeviceWidget.ui" line="29"/>
        <source>Device Type</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/USBDeviceWidget.ui" line="43"/>
        <source>Bindings</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../Settings/USBDeviceWidget.ui" line="62"/>
        <source>Settings</source>
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    <message>
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    <message>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
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    <message>
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    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="1173"/>
        <source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
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    <message>
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    <message>
        <location filename="../Settings/ControllerBindingWidget.cpp" line="1203"/>
        <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
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<context>
    <name>VMManager</name>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1034"/>
        <source>PS2 BIOS ({})</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1095"/>
        <source>Unknown Game</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1258"/>
        <source>CDVD precaching was cancelled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1264"/>
        <source>CDVD precaching failed: {}</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1284"/>
        <source>Resuming state</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1282"/>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1206"/>
        <location filename="../../pcsx2/VMManager.cpp" line="1377"/>
        <source>Requested filename &apos;{}&apos; does not exist.</source>
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    <message>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1352"/>
        <source>Cannot load an indexed save state without a boot filename.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1360"/>
        <source>Could not resolve path for indexed save state load.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1419"/>
        <source>Failed to open CDVD &apos;{}&apos;: {}.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1443"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1489"/>
        <source>Failed to initialize GS.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1501"/>
        <source>Failed to initialize SPU2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1510"/>
        <source>Failed to initialize PAD.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1518"/>
        <source>Failed to initialize SIO2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1528"/>
        <source>Failed to initialize SIO0.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1538"/>
        <source>Failed to initialize DEV9.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1549"/>
        <source>Failed to initialize USB.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1557"/>
        <source>Failed to initialize FW.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="2087"/>
        <source>Saving state to slot {}...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="2290"/>
        <source>Disc removed.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="2298"/>
        <source>Disc changed to &apos;{}&apos;.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="2307"/>
        <source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="2316"/>
        <source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3170"/>
        <source>Fast CDVD is enabled, this may break games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3174"/>
        <source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3184"/>
        <source>Upscale multiplier is below native, this will break rendering.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3224"/>
        <source>Mipmapping is disabled. This may break rendering in some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3229"/>
        <source>Debug device is enabled. This will massively reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3259"/>
        <source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3722"/>
        <source>No Game Running</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3189"/>
        <source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1401"/>
        <source>PCSX2 requires a PlayStation 2 BIOS in order to run.

For legal reasons, you will need to obtain this BIOS from a PlayStation 2 unit which you own.

For step-by-step help with this process, please consult the setup guide at {}.

PCSX2 will be able to run once you&apos;ve placed your BIOS image inside the folder named &quot;bios&quot; within the data directory (Tools Menu -&gt; Open Data Directory).</source>
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    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1624"/>
        <source>Failed to save resume state: {}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1837"/>
        <source>Cannot load state while replaying a GS dump.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1861"/>
        <source>Cannot save state while replaying a GS dump.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1882"/>
        <source>Cannot back up old save state &apos;{}&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1922"/>
        <source>Saved state to slot {}.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1992"/>
        <location filename="../../pcsx2/VMManager.cpp" line="2025"/>
        <source>Cannot load state while RetroAchievements Hardcore Mode is active.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="1999"/>
        <location filename="../../pcsx2/VMManager.cpp" line="2032"/>
        <source>The memory card is busy, so the state load operation has been cancelled to prevent data loss.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="2018"/>
        <source>The save slot is empty.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="2043"/>
        <source>Loaded state from backup slot {}.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="2049"/>
        <source>Loaded state from slot {}.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="2061"/>
        <location filename="../../pcsx2/VMManager.cpp" line="2080"/>
        <source>The memory card is busy, so the state save operation has been cancelled to prevent data loss.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="2074"/>
        <source>Cannot generate filename for save state.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="2286"/>
        <source>No disc to remove.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3117"/>
        <source>Cheats have been disabled due to RetroAchievements Hardcore Mode.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3194"/>
        <source>Blending Accuracy is below Basic, this may break effects in some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3199"/>
        <source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3234"/>
        <source>Dithering is set to Force 32 bit. This will break rendering in some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3239"/>
        <source>Dithering is disabled. This will cause color banding in some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3244"/>
        <source>Integer scaling is enabled. This may shrink the image.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3253"/>
        <source>Graphics API is not set to Automatic. This may cause performance problems and graphical issues.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3265"/>
        <source>EE FPU Round Mode is not set to default, this may break some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3271"/>
        <source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3276"/>
        <source>VU0 Round Mode is not set to default, this may break some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3281"/>
        <source>VU1 Round Mode is not set to default, this may break some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3288"/>
        <source>VU Clamp Mode is not set to default, this may break some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3293"/>
        <source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3298"/>
        <source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3303"/>
        <source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3307"/>
        <source>Frame rate for NTSC is not default. This may break some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3309"/>
        <source>Frame rate for PAL is not default. This may break some games.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3328"/>
        <source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3333"/>
        <source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3338"/>
        <source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3343"/>
        <source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3348"/>
        <source>EE Cache is enabled, this will significantly reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3353"/>
        <source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3358"/>
        <source>INTC Spin Detection is not enabled, this may reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3361"/>
        <source>Fastmem is not enabled, this will reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3365"/>
        <source>Instant VU1 is disabled, this may reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3370"/>
        <source>mVU Flag Hack is not enabled, this may reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3204"/>
        <source>GPU Palette Conversion is enabled, this may reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="2261"/>
        <source>Cannot frame advance while RetroAchievements Hardcore Mode is active.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3209"/>
        <source>Texture Preloading is not Full, this may reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3214"/>
        <source>Estimate texture region is enabled, this may reduce performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../pcsx2/VMManager.cpp" line="3219"/>
        <source>Texture dumping is enabled, this will continually dump textures to disk.</source>
        <translation type="unfinished"></translation>
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