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#X text 123 611 1) float;
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#X obj 255 222 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 #dcdcdc #000000 #000000 0 1;
#X msg 147 220 nearest \$1;
#X obj 147 188 tgl 25 0 empty empty empty 17 7 0 10 #dcdcdc #000000 #000000 0 1;
#X text 191 611 - value to round to (default = 0 \, no rounding);
#X text 179 191 (1 = round \, 0 truncate);
#X obj 81 270 cyclone/round~ 0.1 @nearest 0;
#X text 135 472 signal;
#X text 99 527 float/signal;
#X text 191 526 - value to round to (whose multiple values will be approximated to);
#X text 128 492 nearest;
#X obj 81 202 osc~ 230;
#X text 53 139 It works in two modes \, rounding to the nearest multiple (default) or to the approximating to the truncated multiple value., f 68;
#X text 54 94 [round~] approximates positive and negative numbers to an integer multiple of any given number that is greater or equal to 0 (0 makes no approximation - so the original input is output unchanged)., f 68;
#X text 192 648 - sets mode: non zero = round (default) \, 0 = truncate;
#X text 122 648 @nearest;
#X text 193 491 - "nearest" followed by 0 sets to "truncate mode" \, non zero number sets to "round to nearest mode" (default);
#X text 193 471 - a signal value to round;
#X text 135 574 signal;
#X text 191 574 - rounded signal value;
#X obj 499 69 cyclone/dsponoff~;
#X obj 2 2 ./header round~;
#X text 25 65 Rounds signals;
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#X array \$0-round 441 float 0;
#X coords 0 1 440 -1 200 100 1 0 0;
#X restore 325 273 graph;
#X obj 99 323 metro 100;
#X obj 99 300 loadbang;
#X obj 81 348 tabwrite~ \$0-round;
#X text 67 395 see also:;
#X obj 392 428 open-else;
#X text 469 399 click;
#X obj 52 418 cyclone/round;
#X msg 392 400 quantizer~;
#X text 164 401 Plugdata users or those with ELSE can also use [else/quantizer~] as an alternative., f 33;
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