module br.partsImpl;
private import util.parts;
private import util.vector;
private import util.matrix;
/*
public class PartsImpl:Parts{
	public:
	static enum{
			NONE ,RIGHT ,LEFT
	};
	uint laserState;
	
	public this(Vector3 pos = new Vector3() ,Matrix poseBase = new Matrix()){
		super(pos ,poseBase);
		laserState = NONE;
	}
}
PartsManagerImpl partsManager;
public class PartsManagerImpl:PartsManager{
	
}
*/