/* Auto generated file: with makeref.py .  Docs go in docs/reST/ref/ . */
#define DOC_PYGAMEIMAGE "pygame module for image transfer"
#define DOC_PYGAMEIMAGELOAD "load(filename) -> Surface\nload(fileobj, namehint="") -> Surface\nload new image from a file"
#define DOC_PYGAMEIMAGESAVE "save(Surface, filename) -> None\nsave an image to disk"
#define DOC_PYGAMEIMAGEGETEXTENDED "get_extended() -> bool\ntest if extended image formats can be loaded"
#define DOC_PYGAMEIMAGETOSTRING "tostring(Surface, format, flipped=False) -> string\ntransfer image to string buffer"
#define DOC_PYGAMEIMAGEFROMSTRING "fromstring(string, size, format, flipped=False) -> Surface\ncreate new Surface from a string buffer"
#define DOC_PYGAMEIMAGEFROMBUFFER "frombuffer(string, size, format) -> Surface\ncreate a new Surface that shares data inside a string buffer"


/* Docs in a comment... slightly easier to read. */

/*

pygame.image
pygame module for image transfer

pygame.image.load
 load(filename) -> Surface
 load(fileobj, namehint="") -> Surface
load new image from a file

pygame.image.save
 save(Surface, filename) -> None
save an image to disk

pygame.image.get_extended
 get_extended() -> bool
test if extended image formats can be loaded

pygame.image.tostring
 tostring(Surface, format, flipped=False) -> string
transfer image to string buffer

pygame.image.fromstring
 fromstring(string, size, format, flipped=False) -> Surface
create new Surface from a string buffer

pygame.image.frombuffer
 frombuffer(string, size, format) -> Surface
create a new Surface that shares data inside a string buffer

*/