#!/usr/bin/env python
#
# This is the distutils setup script for pygame.
# Full instructions are in https://www.pygame.org/wiki/GettingStarted
#
# To configure, compile, install, just run this script.
#     python setup.py install

DESCRIPTION = """Pygame is a Python wrapper module for the
SDL multimedia library. It contains python functions and classes
that will allow you to use SDL's support for playing cdroms,
audio and video output, and keyboard, mouse and joystick input."""

EXTRAS = {}

METADATA = {
    "name":             "pygame",
    "version":          "1.9.6",
    "license":          "LGPL",
    "url":              "https://www.pygame.org",
    "author":           "A community project.",
    "author_email":     "pygame@pygame.org",
    "description":      "Python Game Development",
    "long_description": DESCRIPTION,
}

import sys
import os

def compilation_help():
    """ On failure point people to a web page for help.
    """
    import platform
    the_system = platform.system()
    if the_system == 'Linux':
        if hasattr(platform, 'linux_distribution'):
            distro = platform.linux_distribution()
            if distro[0] == 'Ubuntu':
                the_system = 'Ubuntu'
            elif distro[0] == 'Debian':
                the_system = 'Debian'

    help_urls = {
        'Linux': 'https://www.pygame.org/wiki/Compilation',
        'Ubuntu': 'https://www.pygame.org/wiki/CompileUbuntu',
        'Debian': 'https://www.pygame.org/wiki/CompileDebian',
        'Windows': 'https://www.pygame.org/wiki/CompileWindows',
        'Darwin': 'https://www.pygame.org/wiki/MacCompile',
    }

    default = 'https://www.pygame.org/wiki/Compilation'
    url = help_urls.get(platform.system(), default)

    is_pypy = '__pypy__' in sys.builtin_module_names
    if is_pypy:
        url += '\n    https://www.pygame.org/wiki/CompilePyPy'

    print ('---')
    print ('For help with compilation see:')
    print ('    %s' % url)
    print ('To contribute to pygame development see:')
    print ('    https://www.pygame.org/contribute.html')
    print ('---')



if not hasattr(sys, 'version_info') or sys.version_info < (2,7):
    compilation_help()
    raise SystemExit("Pygame requires Python version 2.7 or above.")

#get us to the correct directory
path = os.path.split(os.path.abspath(sys.argv[0]))[0]
os.chdir(path)
#os.environ["CFLAGS"] = "-W -Wall -Wpointer-arith -Wcast-qual -Winline " + \
#                       "-Wcast-align -Wconversion -Wstrict-prototypes " + \
#                       "-Wmissing-prototypes -Wmissing-declarations " + \
#                       "-Wnested-externs -Wshadow -Wredundant-decls"
if "-warnings" in sys.argv:
    os.environ["CFLAGS"] = "-W -Wimplicit-int " + \
                       "-Wimplicit-function-declaration " + \
                       "-Wimplicit -Wmain -Wreturn-type -Wunused -Wswitch " + \
                       "-Wcomment -Wtrigraphs -Wformat -Wchar-subscripts " + \
                       "-Wuninitialized -Wparentheses " +\
                       "-Wpointer-arith -Wcast-qual -Winline -Wcast-align " + \
                       "-Wconversion -Wstrict-prototypes " + \
                       "-Wmissing-prototypes -Wmissing-declarations " + \
                       "-Wnested-externs -Wshadow -Wredundant-decls"
    sys.argv.remove ("-warnings")

if 'cython' in sys.argv:
    # So you can `setup.py cython` or `setup.py cython install`
    try:
        from Cython.Build import cythonize
    except ImportError:
        print("You need cython. https://cython.org/, pip install cython --user")

    cythonize(["src_c/_sdl2/*.pyx", "src_c/pypm.pyx"],
              include_path=["src_c/_sdl2", "src_c"])
    sys.argv.remove('cython')

AUTO_CONFIG = False
if '-auto' in sys.argv:
    AUTO_CONFIG = True
    sys.argv.remove('-auto')


import os.path, glob, stat, shutil
import distutils.sysconfig
from distutils.core import setup, Extension, Command
from distutils.extension import read_setup_file
from distutils.command.install_data import install_data
from distutils.command.sdist import sdist


revision = ''

# Python 3.0 patch
if sys.version_info[0:2] == (3, 0):
    import distutils.version
    def _cmp(x, y):
        try:
            if x < y:
                return -1
            elif x == y:
                return 0
            return 1
        except TypeError:
            return NotImplemented
    distutils.version.cmp = _cmp
    del _cmp

def add_datafiles(data_files, dest_dir, pattern):
    """Add directory structures to data files according to a pattern"""
    src_dir, elements = pattern
    def do_directory(root_dest_path, root_src_path, elements):
        files = []
        for e in elements:
            if isinstance(e, list):
                src_dir, elems = e
                dest_path = '/'.join([root_dest_path, src_dir])
                src_path = os.path.join(root_src_path, src_dir)
                do_directory(dest_path, src_path, elems)
            else:
                files.extend(glob.glob(os.path.join(root_src_path, e)))
        if files:
            data_files.append((root_dest_path, files))
    do_directory(dest_dir, src_dir, elements)

# allow optionally using setuptools for bdist_egg.
if "-setuptools" in sys.argv:
    from setuptools import setup, find_packages
    sys.argv.remove ("-setuptools")
from setuptools import setup, find_packages


# NOTE: the bdist_mpkg_support is for darwin.
try:
    import bdist_mpkg_support
    from setuptools import setup, Extension
except ImportError:
    pass
else:
    EXTRAS.update({
        'options': bdist_mpkg_support.options,
        'setup_requires': ['bdist_mpkg>=0.4.2'],
        #'install_requires': ['pyobjc'],
        #'dependency_links': ['http://rene.f0o.com/~rene/stuff/macosx/']
    })

#headers to install
headers = glob.glob(os.path.join('src_c', '*.h'))
headers.remove(os.path.join('src_c', 'scale.h'))

# option for not installing the headers.
if "-noheaders" in sys.argv:
    headers = []
    sys.argv.remove ("-noheaders")


#sanity check for any arguments
if len(sys.argv) == 1 and sys.stdout.isatty():
    if sys.version_info[0] >= 3:
        reply = input('\nNo Arguments Given, Perform Default Install? [Y/n]')
    else:
        reply = raw_input('\nNo Arguments Given, Perform Default Install? [Y/n]')
    if not reply or reply[0].lower() != 'n':
        sys.argv.append('install')


#make sure there is a Setup file
if AUTO_CONFIG or not os.path.isfile('Setup'):
    print ('\n\nWARNING, No "Setup" File Exists, Running "buildconfig/config.py"')
    import buildconfig.config
    buildconfig.config.main(AUTO_CONFIG)
    if '-config' in sys.argv:
        sys.exit(0)
    print ('\nContinuing With "setup.py"')


try:
    s_mtime = os.stat("Setup")[stat.ST_MTIME]
    sin_mtime = os.stat(os.path.join('buildconfig', 'Setup.SDL1.in'))[stat.ST_MTIME]
    if sin_mtime > s_mtime:
        print ('\n\nWARNING, "buildconfig/Setup.SDL1.in" newer than "Setup",'
               'you might need to modify "Setup".')
except:
    pass

# get compile info for all extensions
try:
    extensions = read_setup_file('Setup')
except:
    print ("""Error with the "Setup" file,
perhaps make a clean copy from "Setup.in".""")
    compilation_help()
    raise


#decide whether or not to enable new buffer protocol support
enable_newbuf = False
if sys.version_info >= (2, 6, 0):
    try:
        sys.pypy_version_info
    except AttributeError:
        enable_newbuf = True

if enable_newbuf:
    enable_newbuf_value = '1'
else:
    enable_newbuf_value = '0'
for e in extensions:
    e.define_macros.append(('ENABLE_NEWBUF', enable_newbuf_value))

#if new buffer protocol support is disabled then remove the testing framework
if not enable_newbuf:
    posn = None
    for i, e in enumerate(extensions):
        if e.name == 'newbuffer':
            posn = i
    if (posn is not None):
        del extensions[posn]

# if not building font, try replacing with ftfont
alternate_font = os.path.join('src_py', 'font.py')
if os.path.exists(alternate_font):
    os.remove(alternate_font)
have_font = False
have_freetype = False
for e in extensions:
    if e.name == 'font':
        have_font = True
    if e.name == '_freetype':
        have_freetype = True
if not have_font and have_freetype:
    shutil.copyfile(os.path.join('src_py', 'ftfont.py'), alternate_font)

#extra files to install
data_path = os.path.join(distutils.sysconfig.get_python_lib(), 'pygame')
pygame_data_files = []
data_files = [('pygame', pygame_data_files)]

#add files in distribution directory
# pygame_data_files.append('LGPL')
# pygame_data_files.append('readme.html')
# pygame_data_files.append('install.html')

# add *.pyi files into distribution directory
# type_files = glob.glob(os.path.join('buildconfig', 'pygame-stubs', '*.pyi'))
# for type_file in type_files:
#     pygame_data_files.append(type_file)

#add non .py files in lib directory
for f in glob.glob(os.path.join('src_py', '*')):
    if not f[-3:] == '.py' and not f[-4:] == '.doc' and os.path.isfile(f):
        pygame_data_files.append(f)

#tests/fixtures
add_datafiles(data_files, 'pygame/tests',
              ['test',
                  [['fixtures',
                      [['xbm_cursors',
                          ['*.xbm']],
                       ['fonts',
                          ['*.ttf', '*.otf', '*.bdf', '*.png']]]]]])

#examples
add_datafiles(data_files, 'pygame/examples',
              ['examples',
                  ['readme.rst',
                   ['data',
                       ['*']],
                   ['macosx',
                       ['*.py',
                        ['aliens_app_example',
                            ['*.py',
                             'README.txt',
                             ['English.lproj',
                                 ['aliens.icns',
                                  ['MainMenu.nib',
                                      ['*']]]]]]]]]])

#docs
add_datafiles(data_files, 'pygame/docs',
              ['docs',
                  ['*.html',             # Navigation and help pages
                   '*.gif',              # pygame logos
                   '*.js',               # For doc search
                   ['ref',               # pygame reference
                       ['*.html',        # Reference pages
                        '*.js',          # Comments script
                        '*.json']],      # Comment data
                   ['c_api',             # pygame C API
                       ['*.html']],
                   ['tut',               # Tutorials
                       ['*.html',
                        ['tom',
                            ['*.html',
                             '*.png']]]],
                   ['_static',            # Sphinx added support files
                        ['*.css',
                         '*.png',
                         '*.ico',
                         '*.js']],
                   ['_images',            # Sphinx added reST ".. image::" refs
                        ['*.jpg',
                         '*.png',
                         '*.gif']],
                   ['_sources',           # Used for ref search
                        ['*.txt',
                         ['ref',
                            ['*.txt']]]]]])

#generate the version module
def parse_version(ver):
    from re import findall
    return ', '.join(s for s in findall('\d+', ver)[0:3])

def parse_source_version():
    pgh_major = -1
    pgh_minor = -1
    pgh_patch = -1
    import re
    major_exp_search = re.compile('define\s+PG_MAJOR_VERSION\s+([0-9]+)').search
    minor_exp_search = re.compile('define\s+PG_MINOR_VERSION\s+([0-9]+)').search
    patch_exp_search = re.compile('define\s+PG_PATCH_VERSION\s+([0-9]+)').search
    pg_header = os.path.join('src_c', '_pygame.h')
    with open(pg_header) as f:
        for line in f:
            if pgh_major == -1:
                m = major_exp_search(line)
                if m: pgh_major = int(m.group(1))
            if pgh_minor == -1:
                m = minor_exp_search(line)
                if m: pgh_minor = int(m.group(1))
            if pgh_patch == -1:
                m = patch_exp_search(line)
                if m: pgh_patch = int(m.group(1))
    if pgh_major == -1:
        raise SystemExit("_pygame.h: cannot find PG_MAJOR_VERSION")
    if pgh_minor == -1:
        raise SystemExit("_pygame.h: cannot find PG_MINOR_VERSION")
    if pgh_patch == -1:
        raise SystemExit("_pygame.h: cannot find PG_PATCH_VERSION")
    return (pgh_major, pgh_minor, pgh_patch)

def write_version_module(pygame_version, revision):
    vernum = parse_version(pygame_version)
    src_vernum = parse_source_version()
    if vernum != ', '.join(str(e) for e in src_vernum):
        raise SystemExit("_pygame.h version differs from 'METADATA' version"
                         ": %s vs %s" % (vernum, src_vernum))
    with open(os.path.join('buildconfig', 'version.py.in'), 'r') as header_file:
        header = header_file.read()
    with open(os.path.join('src_py', 'version.py'), 'w') as version_file:
        version_file.write(header)
        version_file.write('ver = "' + pygame_version + '"\n')
        version_file.write('vernum = PygameVersion(%s)\n' % vernum)
        version_file.write('rev = "' + revision + '"\n')

write_version_module(METADATA['version'], revision)

#required. This will be filled if doing a Windows build.
cmdclass = {}

#try to find DLLs and copy them too  (only on windows)
if sys.platform == 'win32':

    from distutils.command.build_ext import build_ext

    #add dependency DLLs to the project
    lib_dependencies = {}
    for e in extensions:
        if e.name.startswith('COPYLIB_'):
            lib_dependencies[e.name[8:]] = e.libraries

    def dependencies(roots):
        """Return a set of dependencies for the list of library file roots

        The return set is a dictionary keyed on library root name with values of 1.
        """

        root_set = {}
        for root in roots:
            try:
                deps = lib_dependencies[root]
            except KeyError:
                pass
            else:
                root_set[root] = 1
                root_set.update(dependencies(deps))
        return root_set

    the_dlls = {}
    required_dlls = {}
    for e in extensions:
        if e.name.startswith('COPYLIB_'):
            the_dlls[e.name[8:]] = e.library_dirs[0]
        else:
            required_dlls.update(dependencies(e.libraries))

    # join the required_dlls and the_dlls keys together.
    lib_names = {}
    for lib in list(required_dlls.keys()) + list(the_dlls.keys()):
        lib_names[lib] = 1

    for lib in lib_names.keys():
        #next DLL; a distutils bug requires the paths to have Windows separators
        f = the_dlls[lib].replace('/', os.sep)
        if f == '_':
            print ("WARNING, DLL for %s library not found." % lib)
        else:
            pygame_data_files.append(f)

    class WinBuildExt(build_ext):
        """This build_ext sets necessary environment variables for MinGW"""

        # __sdl_lib_dir is possible location of msvcrt replacement import
        # libraries, if they exist. Pygame module base only links to SDL so
        # should have the SDL library directory as its only -L option.
        for e in extensions:
            if e.name == 'base':
                __sdl_lib_dir = e.library_dirs[0].replace('/', os.sep)
                break

    cmdclass['build_ext'] = WinBuildExt

    # Add the precompiled smooth scale MMX functions to transform.
    def replace_scale_mmx():
        for e in extensions:
            if e.name == 'transform':
                if '64 bit' in sys.version:
                    e.extra_objects.append(
                        os.path.join('buildconfig', 'obj', 'win64', 'scale_mmx.obj'))
                else:
                    e.extra_objects.append(
                        os.path.join('buildconfig', 'obj', 'win32', 'scale_mmx.obj'))
                for i in range(len(e.sources)):
                    if e.sources[i].endswith('scale_mmx.c'):
                        del e.sources[i]
                        return
    replace_scale_mmx()


#clean up the list of extensions
for e in extensions[:]:
    if e.name.startswith('COPYLIB_'):
        extensions.remove(e) #don't compile the COPYLIBs, just clean them
    else:
        e.name = 'pygame.' + e.name #prepend package name on modules


#data installer with improved intelligence over distutils
#data files are copied into the project directory instead
#of willy-nilly
class smart_install_data(install_data):
    def run(self):
        #need to change self.install_dir to the actual library dir
        install_cmd = self.get_finalized_command('install')
        self.install_dir = getattr(install_cmd, 'install_lib')
        return install_data.run(self)

cmdclass['install_data'] = smart_install_data


class OurSdist(sdist):
    def initialize_options(self):
        sdist.initialize_options(self)
        # we do not want MANIFEST.in to appear in the root cluttering up things.
        self.template = os.path.join('buildconfig', 'MANIFEST.in')

cmdclass['sdist'] = OurSdist


if "bdist_msi" in sys.argv:
    # if you are making an msi, we want it to overwrite files
    # we also want to include the repository revision in the file name
    from distutils.command import bdist_msi
    import msilib

    class bdist_msi_overwrite_on_install(bdist_msi.bdist_msi):
        def run(self):
            bdist_msi.bdist_msi.run(self)

            # Remove obsolete files.
            comp = "pygame1"  # Pygame component
            prop = comp   # Directory property
            records = [("surfarray.pyd", comp,
                        "SURFAR~1.PYD|surfarray.pyd", prop, 1),
                       ("sndarray.pyd", comp,
                        "SNDARRAY.PYD|sndarray.pyd", prop, 1),
                       ("camera.pyd", comp, "CAMERA.PYD|camera.pyd", prop, 1),
                       ("color.py", comp, "COLOR.PY|color.py", prop, 1),
                       ("color.pyc", comp, "COLOR.PYC|color.pyc", prop, 1),
                       ("color.pyo", comp, "COLOR.PYO|color.pyo", prop, 1)]
            msilib.add_data(self.db, "RemoveFile", records)

            # Overwrite outdated files.
            fullname = self.distribution.get_fullname()
            installer_name = self.get_installer_filename(fullname)
            print ("changing %s to overwrite files on install" % installer_name)
            msilib.add_data(self.db, "Property", [("REINSTALLMODE", "amus")])
            self.db.Commit()

        def get_installer_filename(self, fullname):
            if revision:
                fullname += '-hg_' + revision
            return bdist_msi.bdist_msi.get_installer_filename(self, fullname)

    cmdclass['bdist_msi'] = bdist_msi_overwrite_on_install







# test command.  For doing 'python setup.py test'

class TestCommand(Command):
    user_options = [ ]

    def initialize_options(self):
        self._dir = os.getcwd()

    def finalize_options(self):
        pass

    def run(self):
        '''
        runs the tests with default options.
        '''
        import subprocess
        return subprocess.call([sys.executable, os.path.join('test', '__main__.py')])

cmdclass['test'] = TestCommand


class DocsCommand(Command):
    """ For building the pygame documentation with `python setup.py docs`.

    This generates html, and documentation .h header files.
    """
    user_options = [ ]

    def initialize_options(self):
        self._dir = os.getcwd()

    def finalize_options(self):
        pass

    def run(self):
        '''
        runs the tests with default options.
        '''
        docs_help = (
            "Building docs requires Python version 3.6 or above, and sphinx."
        )
        if not hasattr(sys, 'version_info') or sys.version_info < (3, 6):
            raise SystemExit(docs_help)

        import subprocess
        try:
            return subprocess.call([
                sys.executable, os.path.join('buildconfig', 'makeref.py')]
            )
        except:
            print(docs_help)
            raise

cmdclass['docs'] = DocsCommand



# Prune empty file lists.
date_files = [(path, files) for path, files in data_files if files]










#finally,
#call distutils with all needed info
PACKAGEDATA = {
       "cmdclass":    cmdclass,
       "packages":    ['pygame',
                       'pygame.threads',
                       # 'pygame._sdl2',
                       'pygame.tests',
                       'pygame.tests.test_utils',
                       'pygame.tests.run_tests__tests',
                       'pygame.tests.run_tests__tests.all_ok',
                       'pygame.tests.run_tests__tests.failures1',
                       'pygame.tests.run_tests__tests.incomplete',
                       'pygame.tests.run_tests__tests.infinite_loop',
                       'pygame.tests.run_tests__tests.print_stderr',
                       'pygame.tests.run_tests__tests.print_stdout',
                       'pygame.tests.run_tests__tests.incomplete_todo',
                       'pygame.tests.run_tests__tests.exclude',
                       'pygame.tests.run_tests__tests.timeout',
                       'pygame.tests.run_tests__tests.everything',
                       'pygame.docs',
                       'pygame.examples'],
       "package_dir": {'pygame': 'src_py',
                       # 'pygame._sdl2': 'src_py/_sdl2',
                       'pygame.threads': 'src_py/threads',
                       'pygame.tests': 'test',
                       'pygame.docs': 'docs',
                       'pygame.examples': 'examples'},
       "headers":     headers,
       "ext_modules": extensions,
       "data_files":  data_files,
       "zip_safe":  False,
}
PACKAGEDATA.update(METADATA)
PACKAGEDATA.update(EXTRAS)

try:
    setup(**PACKAGEDATA)
except:
    compilation_help()
    raise


def remove_old_files():

    # try and figure out where we are installed.

    #pygame could be installed in a weird location because of
    #  setuptools or something else.  The only sane way seems to be by trying
    #  first to import it, and see where the imported one is.
    #
    # Otherwise we might delete some files from another installation.
    try:
        import pygame.base
        use_pygame = 1
    except:
        use_pygame = 0

    if use_pygame:
        install_path= os.path.split(pygame.base.__file__)[0]
        extension_ext = os.path.splitext(pygame.base.__file__)[1]
    else:
        if not os.path.exists(data_path):
            return

        install_path = data_path

        base_file = glob.glob(os.path.join(data_path, "base*"))
        if not base_file:
            return

        extension_ext = os.path.splitext(base_file[0])[1]



    # here are the .so/.pyd files we need to ask to remove.
    ext_to_remove = ["camera"]

    # here are the .py/.pyo/.pyc files we need to ask to remove.
    py_to_remove = ["color"]

    os.path.join(data_path, 'color.py')
    if os.name == "e32": # Don't warn on Symbian. The color.py is used as a wrapper.
        py_to_remove = []



    # See if any of the files are there.
    extension_files = ["%s%s" % (x, extension_ext) for x in ext_to_remove]

    py_files = ["%s%s" % (x, py_ext)
                for py_ext in [".py", ".pyc", ".pyo"]
                for x in py_to_remove]

    files = py_files + extension_files

    unwanted_files = []
    for f in files:
        unwanted_files.append( os.path.join( install_path, f ) )



    ask_remove = []
    for f in unwanted_files:
        if os.path.exists(f):
            ask_remove.append(f)

    for f in ask_remove:
        try:
            print("trying to remove old file :%s: ..." %f)
            os.remove(f)
            print("Successfully removed :%s:." % f)
        except:
            print("FAILED to remove old file :%s:" % f)



if "install" in sys.argv:
    # remove some old files.
    # only call after a successful install.  Should only reach here if there is
    #   a successful install... otherwise setup() raises an error.
    try:
        remove_old_files()
    except:
        pass
