/******************************************************************************
 * The MIT License (MIT)
 *
 * Copyright (c) 2019-2022 Baldur Karlsson
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ******************************************************************************/

#include "vk_test.h"

RD_TEST(VK_Dedicated_Allocation, VulkanGraphicsTest)
{
  static constexpr const char *Description =
      "Uses dedicated memory allocations for an image and a buffer, to ensure they work and the "
      "contents are preserved.";

  const std::string pixel = R"EOSHADER(
#version 460 core

#define v2f v2f_block \
{                     \
	vec4 pos;           \
	vec4 col;           \
	vec4 uv;            \
}

layout(location = 0) in v2f vertIn;

layout(location = 0, index = 0) out vec4 Color;

layout(binding = 0) uniform sampler2D smiley;

void main()
{
	Color = texture(smiley, vertIn.uv.xy * 2.0f);
}

)EOSHADER";

  void Prepare(int argc, char **argv)
  {
    devExts.push_back(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
    devExts.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);

    VulkanGraphicsTest::Prepare(argc, argv);

    if(!Avail.empty())
      return;

    // no physical device features
  }

  int main()
  {
    vmaDedicated = true;

    // initialise, create window, create context, etc
    if(!Init())
      return 3;

    VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
        {
            0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT,
        },
    }));

    VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));

    vkh::GraphicsPipelineCreateInfo pipeCreateInfo;

    pipeCreateInfo.layout = layout;
    pipeCreateInfo.renderPass = mainWindow->rp;

    pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
    pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
        vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
        vkh::vertexAttr(2, 0, DefaultA2V, uv),
    };

    pipeCreateInfo.stages = {
        CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
        CompileShaderModule(pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
    };

    VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);

    AllocatedBuffer vb(
        this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
                                                            VK_BUFFER_USAGE_TRANSFER_DST_BIT),
        VmaAllocationCreateInfo(
            {VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU}));

    vb.upload(DefaultTri);

    Texture rgba8;
    LoadXPM(SmileyTexture, rgba8);

    AllocatedImage smiley(
        this, vkh::ImageCreateInfo(rgba8.width, rgba8.height, 0, VK_FORMAT_R8G8B8A8_UNORM,
                                   VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
        VmaAllocationCreateInfo(
            {VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT, VMA_MEMORY_USAGE_GPU_ONLY}));

    VkImageView smileyview = createImageView(
        vkh::ImageViewCreateInfo(smiley.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM));

    AllocatedBuffer uploadBuf(this, vkh::BufferCreateInfo(rgba8.data.size() * sizeof(uint32_t),
                                                          VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
                              VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));

    uploadBuf.upload(rgba8.data.data(), rgba8.data.size() * sizeof(uint32_t));

    uploadBufferToImage(smiley.image, {rgba8.width, rgba8.height, 1}, uploadBuf.buffer,
                        VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);

    VkSampler smileysampler = createSampler(vkh::SamplerCreateInfo(
        VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR));

    VkDescriptorSet descset = allocateDescriptorSet(setlayout);

    vkh::updateDescriptorSets(
        device, {
                    vkh::WriteDescriptorSet(
                        descset, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
                        {vkh::DescriptorImageInfo(
                            smileyview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, smileysampler)}),
                });

    while(Running())
    {
      VkCommandBuffer cmd = GetCommandBuffer();

      vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());

      VkImage swapimg =
          StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);

      vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
                           vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
                           vkh::ImageSubresourceRange());

      vkCmdBeginRenderPass(
          cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
          VK_SUBPASS_CONTENTS_INLINE);

      vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
      vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
      vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
      vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
      vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
      vkCmdDraw(cmd, 3, 1, 0, 0);

      vkCmdEndRenderPass(cmd);

      FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);

      vkEndCommandBuffer(cmd);

      Submit(0, 1, {cmd});

      Present();
    }

    return 0;
  }
};

REGISTER_TEST();
