////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////
#include <weapons/AccessoryCreateContext.h>

AccessoryCreateContext::AccessoryCreateContext(ScorchedContext &context) :
	context_(context)
{

}

AccessoryCreateContext::~AccessoryCreateContext()
{
}

WeaponLabel *AccessoryCreateContext::getLabel(const char *label)
{
	std::map<std::string, WeaponLabel*>::iterator findItor = 
		labels_.find(label);
	if (findItor == labels_.end()) return 0;
	return findItor->second;
}

void AccessoryCreateContext::addLabel(const char *label, WeaponLabel *weapon)
{
	labels_[label] = weapon;
}

void AccessoryCreateContext::removeLabel(const char *label)
{
	std::map<std::string, WeaponLabel*>::iterator findItor = 
		labels_.find(label);
	if (findItor != labels_.end()) labels_.erase(findItor);
}
