////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_AnimatedBackdropDialogh_INCLUDE__)
#define __INCLUDE_AnimatedBackdropDialogh_INCLUDE__

#include <GLEXT/GLTexture.h>
#include <GLW/GLWWindow.h>

class ProgressCounter;
class AnimatedBackdropDialog : public GLWWindow
{
public:
	static AnimatedBackdropDialog *instance();

	virtual void draw();
	void drawBackground();
	virtual void simulate(float frameTime);
	void reInit() { init_ = false; }

protected:
	static AnimatedBackdropDialog *instance_;
	float rotation_;
	bool init_;

	void init();

private:
	AnimatedBackdropDialog();
	virtual ~AnimatedBackdropDialog();
};


#endif
