void Func()
{
    OtherFunc(
        @"multi
line");
}

variablex = o.Func(
    variabley);
variablex = o.Func2(a, b,
    variabley);
o.Func(
    variabley);
o.Func2(a, b,
    variabley);


AnimatorStateMachine rootStateMachine = syncedIndex == -1
                                                        ? animatorController.layers[selectedLayerIndex].stateMachine
                                                        : animatorController.layers[syncedIndex].stateMachine;


m_ActiveStateMachine = AnimatorControllerTool.tool ? m_Type == TransitionType.eAnyState ?
    AnimatorControllerTool.tool.stateMachineGraph.rootStateMachine :
    AnimatorControllerTool.tool.stateMachineGraph.activeStateMachine : null;

public GUIStyle[] inSlots =
{
    FindStyle("flow shader in 0"), FindStyle("flow shader in 1"), FindStyle("flow shader in 2"), FindStyle("flow shader in 3"), FindStyle("flow shader in 4"), FindStyle("flow shader in 5"),
};


public GUIStyle[] inSlots = { 1, 2, 3 };
