{
    "RES_DF_HCW1": {
        "id": "RES_DF_HCW1",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Construction Options Available",
            "Titanium-reinforced concrete",
            "Enables Hardcrete walls",
            "Defensive Strength: Medium"
        ]
    },
    "RES_REPTU1": {
        "id": "RES_REPTU1",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Turret Available",
            "Battlefield repair unit",
            "Automatically Repairs Damaged Units",
            "Or damaged units may be selected as target"
        ]
    },
    "RES_SENSO1": {
        "id": "RES_SENSO1",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Turret Available For Design",
            "Improved sensor range",
            "Makes excellent scout vehicle",
            "May be assigned as spotter for indirect fire weapons"
        ]
    },
    "RES_ST_VF": {
        "id": "RES_ST_VF",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Base Structure Available",
            "VTOL factory enables VTOL production",
            "VTOL rearming pads required to keep VTOLs flying",
            "May be upgraded using factory modules"
        ]
    },
    "RES_ST_VP": {
        "id": "RES_ST_VP",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Base Structure Available",
            "Refuels, rearms and repairs VTOLs",
            "Assign a VTOL by selecting the rearming pad as its target",
            "The VTOL returns to the selected pad for rearming"
        ]
    },
    "RES_SY_CBSTW1": {
        "id": "RES_SY_CBSTW1",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Tower Available",
            "Counter-battery tower detects enemy indirect fire batteries",
            "Orders assigned indirect fire units to fire at the enemy batteries",
            "Counter-battery fire continues until enemy battery is suppressed"
        ]
    },
    "RES_SY_STW1": {
        "id": "RES_SY_STW1",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Tower Available",
            "Extended sensor range",
            "Keeps map areas under constant surveillance",
            "May be assigned as spotter for indirect fire weapons"
        ]
    },
    "RES_SY_SU1": {
        "id": "RES_SY_SU1",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "Sensors Improved",
            "New Thermal Emissions detection",
            "Extends Sensor Range",
            "All sensors upgraded automatically"
        ]
    },
    "RES_V_B09": {
        "id": "RES_V_B09",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "Collective Heavy Body",
            "More armor and body points than Python",
            "Slower than Python",
            "High power costs and slow to produce"
        ]
    },
    "RES_V_P_V1": {
        "id": "RES_V_P_V1",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Propulsion Available for Design",
            "Vertical Take Off and Landing Propulsion",
            "Speed: VTOL",
            "Body Points: Low"
        ]
    },
    "RES_W_CNAC2": {
        "id": "RES_W_CNAC2",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "Cannon Upgrade",
            "Laser designator paints and guides rounds to the target",
            "Increases Cannon accuracy",
            "All cannons upgraded automatically"
        ]
    },
    "RES_W_RK_HVAT1": {
        "id": "RES_W_RK_HVAT1",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Rocket Available",
            "High explosive shaped charge missile",
            "Best Targets: Bunkers and hardpoints",
            "Body Points: Very Low"
        ]
    },
    "RES_W_RK_LTAT1": {
        "id": "RES_W_RK_LTAT1",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Rocket Available",
            "Anti-tank rocket",
            "Best Targets: Vehicles",
            "Body Points: Very Low"
        ]
    },
    "RES_W_SRK_AC3": {
        "id": "RES_W_SRK_AC3",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "Rocket Upgrade",
            "Rocket detects and locks on to engine emissions",
            "Increases Rocket accuracy",
            "All rockets upgraded automatically"
        ]
    }
}
