{
    "RES_CYS_CEN": {
        "id": "RES_CYS_CEN",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Cyborg Available",
            "Combat engineer with construction ability",
            "Body Points: Medium",
            "Requires Cyborg factory to produce"
        ]
    },
    "RES_CYS_MCH": {
        "id": "RES_CYS_MCH",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Cyborg Available",
            "Mechanic with repair ability",
            "Body Points: Medium",
            "Requires Cyborg factory to produce"
        ]
    },
    "RES_CYTRANS": {
        "id": "RES_CYTRANS",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "Cyborg Transport Available",
            "Armed with Machinegun",
            "Body Points: Medium",
            "Requires heavy VTOL factory to produce"
        ]
    },
    "RES_CYW_GRN": {
        "id": "RES_CYW_GRN",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Cyborg Available",
            "Armed with grenades",
            "Body Points: Medium",
            "Requires Cyborg factory to produce"
        ]
    },
    "RES_CYW_H_AC": {
        "id": "RES_CYW_H_AC",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Cyborg Available",
            "Armed with hyper velocity cannon",
            "Body Points: Medium",
            "Requires Cyborg factory to produce"
        ]
    },
    "RES_CYW_H_AT": {
        "id": "RES_CYW_H_AT",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Cyborg Available",
            "Armed with Cyborg Scourge Missile Launcher",
            "Body Points: Medium",
            "Requires Cyborg factory to produce"
        ]
    },
    "RES_CYW_H_HPV": {
        "id": "RES_CYW_H_HPV",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Cyborg Available",
            "Armed with hyper velocity cannon",
            "Body Points: Medium",
            "Requires Cyborg factory to produce"
        ]
    },
    "RES_CYW_H_MC": {
        "id": "RES_CYW_H_MC",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Cyborg Available",
            "Armed with medium cannon",
            "Body Points: Medium",
            "Requires Cyborg factory to produce"
        ]
    },
    "RES_CYW_H_PLAS": {
        "id": "RES_CYW_H_PLAS",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Cyborg Available",
            "Armed with Cyborg Pulse Laser",
            "Body Points: Medium",
            "Requires Cyborg factory to produce"
        ]
    },
    "RES_CYW_H_RG": {
        "id": "RES_CYW_H_RG",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Cyborg Available",
            "Armed with Cyborg Rail Gun",
            "Body Points: Medium",
            "Requires Cyborg factory to produce"
        ]
    },
    "RES_CYW_H_TK": {
        "id": "RES_CYW_H_TK",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Cyborg Available",
            "Armed with tank killer rockets",
            "Body Points: Medium",
            "Requires Cyborg factory to produce"
        ]
    },
    "RES_CYW_TFL": {
        "id": "RES_CYW_TFL",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Cyborg Available",
            "Armed with Cyborg Thermite Flamer",
            "Body Points: Medium",
            "Requires Cyborg factory to produce"
        ]
    },
    "RES_C_CT2": {
        "id": "RES_C_CT2",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_systech.ogg",
        "text": [
            "Stronger Commander Turret Available for Design",
            "Upgraded battlefield computer system",
            "Commander leads groups acts as factory delivery point",
            "Body Points: High"
        ]
    },
    "RES_C_CT3": {
        "id": "RES_C_CT3",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_systech.ogg",
        "text": [
            "Stronger Commander Turret Available for Design",
            "Upgraded battlefield computer system",
            "Commander leads groups acts as factory delivery point",
            "Body Points: High"
        ]
    },
    "RES_C_CT4": {
        "id": "RES_C_CT4",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_systech.ogg",
        "text": [
            "Stronger Commander Turret Available for Design",
            "Upgraded battlefield computer system",
            "Commander leads groups acts as factory delivery point",
            "Body Points: High"
        ]
    },
    "RES_DEF_AALAS": {
        "id": "RES_DEF_AALAS",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "Laser AA Gun Available",
            "Twin Medium Anti-Aircraft Laser",
            "Aerial targets only",
            "Body Points: Medium"
        ]
    },
    "RES_DEF_EMP": {
        "id": "RES_DEF_EMP",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Defensive Structure Available",
            "Armored guard tower with EMP Cannon",
            "Automatically targets enemies within sensor range",
            "Defensive Strength: Medium"
        ]
    },
    "RES_DEF_EMPM": {
        "id": "RES_DEF_EMPM",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Defensive Structure Available",
            "Armored EMP Mortar battery pit",
            "Assigned automatically to nearest sensor or CB tower",
            "Defensive Strength: Medium"
        ]
    },
    "RES_DF_HCW1": {
        "id": "RES_DF_HCW1",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Construction Options Available",
            "Titanium-reinforced concrete",
            "Enables Hardcrete walls",
            "Defensive Strength: Medium"
        ]
    },
    "RES_EMP_CAN": {
        "id": "RES_EMP_CAN",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Defensive Structure Available",
            "Uses advanced cannon technology",
            "Best Targets : Vehicles",
            "Defensive Strength : High"
        ]
    },
    "RES_EMP_CANT": {
        "id": "RES_EMP_CANT",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Weapon Turret Available",
            "Powerful Electronic magnetic pulse weapon",
            "Best Targets : Vehicles",
            "Defensive Strength: Medium"
        ]
    },
    "RES_EMP_HEAVYLAS": {
        "id": "RES_EMP_HEAVYLAS",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Defensive Structure Available",
            "Armored strongpoint with Heavy Laser",
            "Automatically targets enemies in range",
            "Defensive Strength: Medium"
        ]
    },
    "RES_EMP_IMP": {
        "id": "RES_EMP_IMP",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Defensive Structure Available",
            "Armored Incendiary Mortar battery pit",
            "Assigned automatically to nearest sensor or CB tower",
            "Defensive Strength: Medium"
        ]
    },
    "RES_EMP_INH": {
        "id": "RES_EMP_INH",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Defensive Structure Available",
            "Incendiary howitzer emplacement",
            "Assigned automatically to nearest sensor or CB tower",
            "Defensive Strength: Medium"
        ]
    },
    "RES_EMP_MD": {
        "id": "RES_EMP_MD",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Defensive Structure Available",
            "Uses advanced mass driver railgun technology",
            "Best Targets : Vehicles",
            "Defensive Strength : High"
        ]
    },
    "RES_EMP_MSL": {
        "id": "RES_EMP_MSL",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Defensive Structure Available",
            "Uses advanced missile gun technology",
            "Best Targets : Vehicles",
            "Defensive Strength : High"
        ]
    },
    "RES_EMP_PFL": {
        "id": "RES_EMP_PFL",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Defensive Structure Available",
            "Armored strongpoint with Plasmite Flamer",
            "Automatically targets enemies in range",
            "Defensive Strength: Medium"
        ]
    },
    "RES_EMP_PLASCAN": {
        "id": "RES_EMP_PLASCAN",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Defensive Structure Available",
            "Plasma Cannon firing plasma",
            "Best Targets : Vehicles",
            "Defensive Strength: Medium"
        ]
    },
    "RES_EMP_RKT": {
        "id": "RES_EMP_RKT",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Defensive Structure Available",
            "Uses advanced rocket gun technology",
            "Best Targets : Vehicles",
            "Defensive Strength : High"
        ]
    },
    "RES_IMORT": {
        "id": "RES_IMORT",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Indirect Fire Weapon Available",
            "May be targeted directly or assigned to a sensor turret or tower",
            "Best Targets: Base structures, infantry, wheeled vehicles",
            "Body Points: Very Low"
        ]
    },
    "RES_MS_SAM1WT": {
        "id": "RES_MS_SAM1WT",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "Hardpoint Avenger SAM Site Available",
            "Surface-to-air missile",
            "Best Targets: Aerial targets only",
            "Body Points: Medium"
        ]
    },
    "RES_MS_SAM2WT": {
        "id": "RES_MS_SAM2WT",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "Hardpoint Vindicator SAM Site Available",
            "Heavy surface-to-air missile",
            "Best Targets: Aerial targets only",
            "Body Points: Medium"
        ]
    },
    "RES_PLFL": {
        "id": "RES_PLFL",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Weapon Turret Available",
            "Plasmite Flame-thrower",
            "Best Targets: Bunkers, wheeled and hover vehicles",
            "Body Points: Very low"
        ]
    },
    "RES_REPTU1": {
        "id": "RES_REPTU1",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Turret Available",
            "Battlefield repair unit",
            "Automatically Repairs Damaged Units",
            "Or damaged units may be selected as target"
        ]
    },
    "RES_REPTUHVY": {
        "id": "RES_REPTUHVY",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Turret Available",
            "Heavy repair unit",
            "Automatically Repairs Damaged Units",
            "Or damaged units may be selected as target"
        ]
    },
    "RES_SENSO1": {
        "id": "RES_SENSO1",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Turret Available For Design",
            "Improved sensor range",
            "Makes excellent scout vehicle",
            "May be assigned as spotter for indirect fire weapons"
        ]
    },
    "RES_ST_FCY7": {
        "id": "RES_ST_FCY7",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "Cyborg Production Improved",
            "Advanced Cyborg Production",
            "Increases Cyborg factory output",
            "All Cyborg factories upgraded automatically"
        ]
    },
    "RES_ST_FU7": {
        "id": "RES_ST_FU7",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "Production Improved",
            "Advanced Factory Production",
            "Factory output speed +60%",
            "All factories upgraded automatically"
        ]
    },
    "RES_ST_VF": {
        "id": "RES_ST_VF",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Base Structure Available",
            "VTOL factory enables VTOL production",
            "VTOL rearming pads required to keep VTOLs flying",
            "May be upgraded using factory modules"
        ]
    },
    "RES_ST_VP": {
        "id": "RES_ST_VP",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "New Base Structure Available",
            "Refuels, rearms and repairs VTOLs",
            "Assign a VTOL by selecting the rearming pad as its target",
            "The VTOL returns to the selected pad for rearming"
        ]
    },
    "RES_SUPERTRANS": {
        "id": "RES_SUPERTRANS",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "Super Transport Available",
            "Armed with Machinegun",
            "Body Points: Medium",
            "Requires heavy VTOL factory to produce"
        ]
    },
    "RES_SY_AR": {
        "id": "RES_SY_AR",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Repair Technology Discovered",
            "Synaptic Link technology breakthrough",
            "On-board diagnostic and repair systems",
            "Enables self-repair"
        ]
    },
    "RES_SY_CBSTW1": {
        "id": "RES_SY_CBSTW1",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Tower Available",
            "Counter-battery tower detects enemy indirect fire batteries",
            "Orders assigned indirect fire units to fire at the enemy batteries",
            "Counter-battery fire continues until enemy battery is suppressed"
        ]
    },
    "RES_SY_RC": {
        "id": "RES_SY_RC",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Electronic Technology Discovered",
            "Synaptic Link technology breakthrough",
            "On-board resistance circuit systems",
            "Enables resistance to Nexus Link technology"
        ]
    },
    "RES_SY_RDST1": {
        "id": "RES_SY_RDST1",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Tower Available",
            "New Systems Turret Available",
            "Radar detector detects enemy sensors",
            "Farther range compared to other sensors"
        ]
    },
    "RES_SY_SPT": {
        "id": "RES_SY_SPT",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Turret Available",
            "Synaptic Link Scrambler technology",
            "Electronically attacks and disrupts enemy structures",
            "Steals technology from structures and takes control of weapons"
        ]
    },
    "RES_SY_SPYT": {
        "id": "RES_SY_SPYT",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Defensive Structure Available",
            "Armored guard tower with Nexus Link",
            "Automatically targets enemies within sensor range",
            "Defensive Strength: Medium"
        ]
    },
    "RES_SY_STW1": {
        "id": "RES_SY_STW1",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Tower Available",
            "Extended sensor range",
            "Keeps map areas under constant surveillance",
            "May be assigned as spotter for indirect fire weapons"
        ]
    },
    "RES_SY_SUE1": {
        "id": "RES_SY_SUE1",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Sensor Available",
            "New Thermal Emissions detection",
            "Objects become difficult to locate near it",
            "May be assigned to follow units"
        ]
    },
    "RES_SY_SU1": {
        "id": "RES_SY_SU1",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "Sensors Improved",
            "New Thermal Emissions detection",
            "Sensor Range +25%",
            "All sensors upgraded automatically"
        ]
    },
    "RES_SY_SU2": {
        "id": "RES_SY_SU2",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "Sensors Improved",
            "Improved Thermal Emissions detection",
            "Sensor Range +15%",
            "All sensors upgraded automatically"
        ]
    },
    "RES_SY_SU3": {
        "id": "RES_SY_SU3",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "Sensors Improved",
            "Advanced Thermal Emissions detection",
            "Sensor Range +10%",
            "All sensors upgraded automatically"
        ]
    },
    "RES_SY_S_UP": {
        "id": "RES_SY_S_UP",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Structure Available",
            "Complete battlefield visibility",
            "Keeps map areas under constant surveillance",
            "Does not offer sensor targeting"
        ]
    },
    "RES_SY_S_WS": {
        "id": "RES_SY_S_WS",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New Systems Structure Available",
            "Combines standard, counter battery and VTOL sensors",
            "Keeps map areas under constant surveillance",
            "Improved sensor range"
        ]
    },
    "RES_SY_S_WST": {
        "id": "RES_SY_S_WST",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_systech.ogg",
        "text": [
            "New System Available",
            "Combines standard, counter battery and VTOL sensors",
            "Keeps map areas under constant surveillance",
            "Improved sensor range"
        ]
    },
    "RES_V_AH7": {
        "id": "RES_V_AH7",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "Vehicle Thermal Armor Improved",
            "Heat-resistant armored layers",
            "Thermal Armor +40%",
            "All vehicles upgraded automatically"
        ]
    },
    "RES_V_B09": {
        "id": "RES_V_B09",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "Collective Heavy Body",
            "More armor and body points than Python",
            "Slower than Python",
            "High power costs and slow to produce"
        ]
    },
    "RES_V_B13": {
        "id": "RES_V_B13",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "Medium Super Heavy Body",
            "More armor and body points than Vengeance",
            "Slow moving Body",
            "Very expensive to produce"
        ]
    },
    "RES_V_B14": {
        "id": "RES_V_B14",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "Large Super Heavy Body",
            "Maximum armor and body points",
            "Very slow moving Body",
            "Very expensive to produce"
        ]
    },
    "RES_V_P_V1": {
        "id": "RES_V_P_V1",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_droid.ogg",
        "text": [
            "New Propulsion Available for Design",
            "Vertical Take Off and Landing Propulsion",
            "Speed: VTOL",
            "Body Points: Low"
        ]
    },
    "RES_WT_DOUBLEAA": {
        "id": "RES_WT_DOUBLEAA",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "Hardpoint Cyclone AA Gun Available",
            "Quad 80mm Anti-Aircraft machinegun",
            "Aerial targets only",
            "Body Points: Medium"
        ]
    },
    "RES_WT_QUADAA": {
        "id": "RES_WT_QUADAA",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "Hardpoint Whirlwind AA Gun Available",
            "Quad 30mm Anti-Aircraft machinegun",
            "Aerial targets only",
            "Body Points: Medium"
        ]
    },
    "RES_WT_TWINAGHP": {
        "id": "RES_WT_TWINAGHP",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_struttech.ogg",
        "text": [
            "Hardpoint Twin Assault Gun Available",
            "Twin Multi-barrel, rapid-fire machinegun",
            "Best Targets: Infantry, base structures, wheeled vehicles",
            "Replaces all machineguns"
        ]
    },
    "RES_WT_TWINAGUN": {
        "id": "RES_WT_TWINAGUN",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Weapon Turret Available",
            "Twin Multi-barrel, rapid-fire machinegun",
            "Best Targets: Infantry, base structures, wheeled vehicles",
            "Replaces all machineguns"
        ]
    },
    "RES_W_BMB5": {
        "id": "RES_W_BMB5",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Bomb Bay Available",
            "Drops high intensity Plasmite bombs",
            "Best Targets: Bunkers and hardpoints",
            "Body Points: Low"
        ]
    },
    "RES_W_BMB6": {
        "id": "RES_W_BMB6",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New VTOL Missile Launcher",
            "Fires Electronic Magnetic Pulse Missiles",
            "Best Targets: Vehicles",
            "Body Points: Low"
        ]
    },
    "RES_W_CN6_T_A": {
        "id": "RES_W_CN6_T_A",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Weapon Turret Available",
            "76mm twin-barrel automatic-cannon",
            "Best Targets: Vehicles",
            "Body Points: High"
        ]
    },
    "RES_W_CNAC2": {
        "id": "RES_W_CNAC2",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "Cannon Upgrade",
            "Laser designator paints and guides rounds to the target",
            "Cannon accuracy +10%",
            "All cannons upgraded automatically"
        ]
    },
    "RES_W_FL_D7": {
        "id": "RES_W_FL_D7",
        "imdName": "MICAPSUL.pie",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "Flamer Upgrade",
            "Propylene Oxide treated to burn at superhot temperatures",
            "Flamer damage +25%",
            "All flamers upgraded automatically"
        ]
    },
    "RES_W_HLAS": {
        "id": "RES_W_HLAS",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Laser Weapon Available",
            "Fires heavy pulses of laser light",
            "Best Targets: Heavy cyborgs",
            "Body Points: Medium"
        ]
    },
    "RES_W_INH": {
        "id": "RES_W_INH",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Indirect Fire Weapon Available",
            "Incendiary Howitzer may be assigned to a sensor",
            "Best Targets: Base Structures, infantry, wheeled vehicles",
            "Body Points: Low"
        ]
    },
    "RES_W_LASSAT": {
        "id": "RES_W_LASSAT",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Advanced Weapon Available",
            "Very slow recharge time",
            "Immense damage infliction capability",
            "Narrow area of effect"
        ]
    },
    "RES_W_PLASCAN": {
        "id": "RES_W_PLASCAN",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Weapon Turret Available",
            "Plasma Cannon firing plasma",
            "Best Targets: Vehicles",
            "Body Points: Medium"
        ]
    },
    "RES_W_RK_HVAT1": {
        "id": "RES_W_RK_HVAT1",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Rocket Available",
            "High explosive shaped charge missile",
            "Best Targets: Bunkers and hardpoints",
            "Body Points: Very Low"
        ]
    },
    "RES_W_RK_LTAT1": {
        "id": "RES_W_RK_LTAT1",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "New Rocket Available",
            "Anti-tank rocket",
            "Best Targets: Vehicles",
            "Body Points: Very Low"
        ]
    },
    "RES_W_SRK_AC3": {
        "id": "RES_W_SRK_AC3",
        "imdName": "MICAPSUL.PIE",
        "sequenceName": "res_weapons.ogg",
        "text": [
            "Rocket Upgrade",
            "Rocket detects and locks on to engine emissions",
            "Rocket accuracy +10%",
            "All rockets upgraded automatically"
        ]
    }
}
