/*
	This file is part of Warzone 2100.
	Copyright (C) 1999-2004  Eidos Interactive
	Copyright (C) 2005-2019  Warzone 2100 Project

	Warzone 2100 is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Warzone 2100 is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Warzone 2100; if not, write to the Free Software
	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
 *  Data loading functions, deals with loading of all resource types.
 */

#ifndef __INCLUDED_SRC_DATA_H__
#define __INCLUDED_SRC_DATA_H__

#include "lib/framework/types.h"

// used for multiplayer data integrity check.
enum
{
	DATA_SWEAPON,
	DATA_SBODY,
	DATA_SCONSTR,
	DATA_SECM,
	DATA_SPROP,
	DATA_SSENSOR,
	DATA_SREPAIR,
	DATA_SBRAIN,
	DATA_SPROPTY,
	DATA_STERRT,
	DATA_SWEAPMOD,
	DATA_STEMP,
	DATA_SSTRUCT,
	DATA_SSTRWEAP,
	DATA_STRFUNC,
	DATA_SSTRMOD,
	DATA_SFEAT,
	DATA_SFUNC,
	DATA_RESCH,
	DATA_RPREREQ,
	DATA_RCOMPRED,
	DATA_RSTRREQ,
	DATA_RCOMPRES,
	DATA_RSTRRED,
	DATA_RSTRRES,
	DATA_RFUNC,
	DATA_SCRIPT,
	DATA_SCRIPTVAL,
	DATA_MAXDATA		// must be last
};

void resetDataHash();
extern uint32_t DataHash[DATA_MAXDATA];

/* Pass all the data loading functions to the framework library */
bool dataInitLoadFuncs();

void dataSetSaveFlag();
void dataClearSaveFlag();

#endif // __INCLUDED_SRC_DATA_H__
