/*
	This file is part of Warzone 2100.
	Copyright (C) 1999-2004  Eidos Interactive
	Copyright (C) 2005-2019  Warzone 2100 Project

	Warzone 2100 is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Warzone 2100 is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Warzone 2100; if not, write to the Free Software
	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
 *  Functions for the display of the Escape Sequences
 */

#ifndef __INCLUDED_SRC_SEQDISP_H__
#define __INCLUDED_SRC_SEQDISP_H__

#include "lib/framework/types.h"

/***************************************************************************/
/*
 *	Global Definitions
 */
/***************************************************************************/

#define  SEQUENCE_KILL 3//stop
#define  SEQUENCE_HOLD 4//play once and hold last frame

enum SEQ_TEXT_POSITIONING
{
	/**
	 * Position text.
	 */
	SEQ_TEXT_POSITION,

	/**
	 * Justify if less than 520/600 length.
	 */
	SEQ_TEXT_JUSTIFY,
};

/***************************************************************************/
/*
 *	Global Variables
 */
/***************************************************************************/

/***************************************************************************/
/*
 *	Global ProtoTypes
 */
/***************************************************************************/
//buffer render
bool seq_RenderVideoToBuffer(const WzString &sequenceName, int seqCommand);

bool seq_UpdateFullScreenVideo(int *bClear);

bool seq_StopFullScreenVideo();
//control
bool seq_GetVideoSize(SDWORD *pWidth, SDWORD *pHeight);
//text
bool seq_AddTextForVideo(const char *pText, SDWORD xOffset, SDWORD yOffset, double startTime, double endTime, SEQ_TEXT_POSITIONING textJustification);
//clear the sequence list
void seq_ClearSeqList();
//add a sequence to the list to be played
void seq_AddSeqToList(const WzString &pSeqName, const WzString &audioName, const char *pTextName, bool bLoop);
/*checks to see if there are any sequences left in the list to play*/
bool seq_AnySeqLeft();

//set and check subtitle mode, true subtitles on
void seq_SetSubtitles(bool bNewState);
bool seq_GetSubtitles();

/*returns the next sequence in the list to play*/
void seq_StartNextFullScreenVideo();

#endif	// __INCLUDED_SRC_SEQDISP_H__
