/*
	This file is part of Warzone 2100.
	Copyright (C) 1999-2004  Eidos Interactive
	Copyright (C) 2005-2019  Warzone 2100 Project

	Warzone 2100 is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Warzone 2100 is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Warzone 2100; if not, write to the Free Software
	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/

#ifndef __INCLUDED_SRC_GEOMETRY_H__
#define __INCLUDED_SRC_GEOMETRY_H__

#include "map.h"

struct QUAD
{
	Vector2i coords[4] = {{0,0}, {0,0}, {0,0}, {0,0}};
};

uint16_t calcDirection(int32_t x0, int32_t y0, int32_t x1, int32_t y1);
bool inQuad(const Vector2i *pt, const QUAD *quad);
Vector2i positionInQuad(Vector2i const &pt, QUAD const &quad);
DROID *getNearestDroid(UDWORD x, UDWORD y, bool bSelected);
bool droidOnScreen(DROID *psDroid, SDWORD tolerance);

static inline STRUCTURE *getTileStructure(UDWORD x, UDWORD y)
{
	BASE_OBJECT *psObj = mapTile(x, y)->psObject;
	if (psObj && psObj->type == OBJ_STRUCTURE)
	{
		return (STRUCTURE *)psObj;
	}
	return nullptr;
}

static inline FEATURE *getTileFeature(UDWORD x, UDWORD y)
{
	BASE_OBJECT *psObj = mapTile(x, y)->psObject;
	if (psObj && psObj->type == OBJ_FEATURE)
	{
		return (FEATURE *)psObj;
	}
	return nullptr;
}

/// WARNING: Returns NULL if tile not visible to selectedPlayer.
static inline BASE_OBJECT *getTileOccupier(UDWORD x, UDWORD y)
{
	MAPTILE *psTile = mapTile(x, y);

	if (TEST_TILE_VISIBLE(selectedPlayer, psTile))
	{
		return mapTile(x, y)->psObject;
	}
	else
	{
		return nullptr;
	}
}

#endif // __INCLUDED_SRC_GEOMETRY_H__
