XDINO(6)

NAME
xdino - Dino X widgets

SYNOPSIS
/usr/games/xdino [-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-{border|bd} {color}] [-face{0|1|2|3|4|5} {color}] [-frame {color}] [-delay msecs] [-[no]sound] [-moveSound {filename}] [-{font|fn} {fontname}] [-view {int}] [-{mode {int} | both}] [-[no]orient] [-[no]practice] [-userName {string}] [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION

The physical puzzle has period 3 turning (i.e. the points turn with 120 degree intervals) is called a Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or Triangle - 4 Cube - 6 Colors with solid colors, (a 4 color and a 2 color are also available with point oriented coloring)) manufactured by The International Puzzle & Games (Great Animation International Corporation). The period 2 turning (i.e. the edges turn with 180 degree intervals) was suggested by Derek Bosch <bosch@sgi.com>.

FEATURES

Press "mouse-left" button to move a piece. Release "mouse-left" button on a piece on the same face. The pieces will then turn towards where the mouse button was released.

Click "mouse-center", or press "P" or "p" keys to toggle the practice mode (in practice mode the record should say "practice"). This is good for learning moves and experimenting.

Click "mouse-right", or press "Z" or "z" keys, to randomize the puzzle (this must be done first to set a new record).

Press "G" or "g" keys to read (get) a saved puzzle.

Press "W" or "w" keys to save (write) a puzzle.

Press "U" or "u" keys to undo a move.

Press "R" or "r" keys to redo a move.

Press "C" or "c" keys to clear the puzzle.

Press "S" or "s" keys to start auto-solver.

Press "O" or "o" keys to toggle the orient mode. One has to orient the faces in orient mode, besides getting all the faces to be the same color. To do this one has to get the lines to be oriented in the same direction. This does add complexity, (ever so slightly, there are only 2 possibilities), so there are 2 sets of records.

Press "2", "3", "B", or "b" keys (not the keypad 2, 3) to change modes to Period 2, Period 3, or Both.

Press "V" or "v" keys to change the view of the puzzle.

Press ">" or "." keys to speed up the movement of pieces (not implemented).

Press "<" or "," keys to slow down the movement of pieces (not implemented).

Press "@" key to toggle the sound.

Press "Esc" key to hide program.

Press "Q", "q", or "CTRL-C" keys to kill program.

Use the key pad or arrow keys to move without the mouse.
Key pad is defined for the Dino2d as:
 / Counterclockwise

7 8 9 Upper Left, Up, Upper Right
  ^
4<5>6 Left, Clockwise, Right
  v
1 2 3 Lower Left, Down, Lower Right

Key pad for other than Dino2d, use must use your intuition (is this a cop out or what?). The key pad is defined differently depending on which side of the cube your mouse is pointing at.

Use the alt key and the left mouse button, keypad, or arrow keys to move the center of the cube. The 2 opposite corners do not move.

Use the shift keys and the left mouse button, keypad, or arrow key to access "Period 2" turns from "Both" mode, otherwise it assumes "Period 3" turning. Edges turn in "Period 2" and corners turn in "Period 3". The "Period 2" mode has extra cuts around the faces.

Use the control key and the left mouse button, keypad, or arrow keys to move the whole cube. This is not recorded as a turn.

The title is in the following format (non-motif non-opengl version):
    xdino{2|3}d<dimension>.{2|3|both<turning modes>}: (<Number of moves>/{<Record number of moves> <user name>|"NEVER noaccess"|"practice"}) - <Comment>
If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

-geometry {+|-}X{+|-}Y
    This option sets the initial position of the dino window (resource name "geometry").

-display host:dpy
    This option specifies the X server to contact.

-[no]mono
    This option allows you to display the dino window on a color screen as if it were monochrome (resource name "mono").

-[no]{reverse|rv}
    This option allows you to see the dino window in reverse video (resource name "reverseVideo").

-{foreground|fg} color
    This option specifies the foreground of the dino window (resource name "foreground").

-{background|bg} color
    This option specifies the background of the dino window (resource name "background").

-{border|bd} color
    This option specifies the border color of the pieces in the dino window (resource name "borderColor").

-face{0|1|2|3|4|5} <color>
    This option allows you to change the color of a face (resource name "faceColorN"). In mono-mode, color is represented as the first letter of the color name. On the 2-D version, the faces are ordered top to bottom and left to right on the "t" configuration. The "+-" configuration is physically consistent with the former, so it is ordered "0, 1, 2, 3, 5, 4". If you has two colors that begin with the same letter you should have one in uppercase and one in lowercase to distinguish them in mono-mode. You can change the colors of the faces to make a stupid cube (i.e. all White or in mono-mode all "W"). Unfortunately, it will not normally say its solved when its randomized. This would be cheating.

-frame color
    This option specifies the color of the frame (resource name "frameColor").

-delay msecs
    This option specifies the number of milliseconds it takes to move pieces (1-50) (resource name "delay").

-[no]sound
    This option specifies if sliding pieces should make a sound or not (resource name "sound").

-moveSound filename
    This option specifies the file for the move sound for the twisting of the puzzle (resource name "moveSound").

-{font|fn} ontname
    This option specifies the font that will be used (resource name "font").

-view <int>
    This option allows you to change the view of the cube for OpenGL with choice of 4 views (resource name "int").

-mode <int>
    This option allows you to set the turning mode (resource name "mode").

-both
    This option allows you to set the turning mode to both period 2 and period 3 (resource name "mode" set at 4).

-[no]orient
    This option allows you to access the oriented mode (resource name "orient").

-[no]practice
    This option allows you to access the practice mode (resource name "practice").

-userName string
    This option specifies the user name for any records made or else it will get your login name (resource name "userName").

-scoreFile filename
    Specify an alternative score file (resource name "scoreFile").

-scores
    This option lists all the recorded scores and then exits.

-version
    This option tells you what version of xdino you have.

RECORDS
You must randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it is solved after a get or an auto-solve.

SAVE FORMAT
Here is the format for the xdino configuration, starting position, and the movement of its pieces.

Dino2d with default colors, not randomized:
  0 R Red
1 2 3 B Y G Blue, Yellow, Green
  4 W White
  5 O Orange

    mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
    orient: 0-1 <O false, 1 true; if 1 then lines on pieces are to be oriented>
    practice: 0-1 <0 false, 1 true>
    moves: 0-MAXINT <total number of moves>

    startingPosition: <2 dimensional array of face and edge position, each face 4 edge pieces, if orient mode then orientation number follows face number: 0 up, 1 right, 2 down, and 3 left>

This is then followed by the moves, starting from 1.
    move #: <direction> <style> <control> <face> <edge>
Each turn is with respect to a corner on a face.
The edges start at the top and work clockwise.
Direction is represented as 0 upper right, 1 lower right, 2 lower left, 3 upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10 down, and 11 left.
Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if the center of the cube is moved, and 2 if a period 2 twist.
Control is represented as 0 or 1, 1 if the whole cube is moved at once (here the edge does not matter), 0 if not. The xdino record keeper does not count a control move as a move, but here we do.

REFERENCES
International Puzzles & Games Catalog

SEE ALSO

X(1), xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xbevel(6), xabacus(6)

COPYRIGHTS

® Copyright 1995-2024, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

Send bugs (or their reports, or fixes) to the author:
    David A. Bagley, <bagleyd AT verizon.net>

The latest version is currently at:
    https://www.sillycycle.com/puzzles.html
    http://www.ibiblio.org/pub/Linux/games/strategy/