# demonstrate 3d postprocessing with yade
#
# 1. qt.SnapshotEngine saves images of the 3d view as it appears on the screen periodically
#    makeVideo is then used to make real movie from those images
# 2. VTKRecorder saves data in files which can be opened with Paraview
#    see the User's manual for an intro to Paraview

# generate loose packing
from yade import pack, qt

sp = pack.SpherePack()
sp.makeCloud((0, 0, 0), (2, 2, 2), rMean=.1, rRelFuzz=.6, periodic=True)
# add to scene, make it periodic
sp.toSimulation()

O.engines = [
        ForceResetter(),
        InsertionSortCollider([Bo1_Sphere_Aabb()]),
        InteractionLoop(
                # interaction loop
                [Ig2_Sphere_Sphere_ScGeom()],
                [Ip2_FrictMat_FrictMat_FrictPhys()],
                [Law2_ScGeom_FrictPhys_CundallStrack()]
        ),
        NewtonIntegrator(damping=.4),
        # save data for Paraview
        VTKRecorder(fileName='3d-vtk-', recorders=['all'], iterPeriod=1000),
        # save data from Yade's own 3d view
        qt.SnapshotEngine(fileBase='3d-', iterPeriod=200, label='snapshot'),
        # this engine will be called after 20000 steps, only once
        PyRunner(command='finish()', iterPeriod=20000)
]
O.dt = .5 * PWaveTimeStep()

# prescribe constant-strain deformation of the cell
O.cell.velGrad = Matrix3(-.1, 0, 0, 0, -.1, 0, 0, 0, -.1)

# we must open the view explicitly (limitation of the qt.SnapshotEngine)
qt.View()


# this function is called when the simulation is finished
def finish():
	# snapshot is label of qt.SnapshotEngine
	# the 'snapshots' attribute contains list of all saved files
	makeVideo(snapshot.snapshots, '3d.mpeg', fps=10, bps=10000)
	O.pause()


# set parameters of the renderer, to show network chains rather than particles
# these settings are accessible from the Controller window, on the second tab ("Display") as well
rr = yade.qt.Renderer()
rr.shape = False
rr.intrPhys = True
