Gio.DatagramBased.send_messages
Description: Reference for Gio.DatagramBased.send_messages

### Virtual Method

# Gio DatagramBasedsend_messages

since: 2.48

#### Declaration [src]

    gint
    send_messages (
      GDatagramBased* datagram_based,
      GOutputMessage* messages,
      guint num_messages,
      gint flags,
      gint64 timeout,
      GCancellable* cancellable,
      GError** error
    )

#### Description [src]

Send one or more data messages from `datagram_based` in one go.

`messages` must point to an array of `GOutputMessage` structs and `num_messages` must be the length of this array. Each `GOutputMessage` contains an address to send the data to, and a pointer to an array of `GOutputVector` structs to describe the buffers that the data to be sent for each message will be gathered from.

`flags` modify how the message is sent. The commonly available arguments for this are available in the `GSocketMsgFlags` enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.

The other members of `GOutputMessage` are treated as described in its documentation.

If `timeout` is negative the call will block until `num_messages` have been sent, `cancellable` is cancelled, or an error occurs.

If `timeout` is 0 the call will send up to `num_messages` without blocking, or will return `G_IO_ERROR_WOULD_BLOCK` if there is no space to send messages.

If `timeout` is positive the call will block on the same conditions as if `timeout` were negative. If the timeout is reached before any messages are sent, `G_IO_ERROR_TIMED_OUT` is returned, otherwise it will return the number of messages sent before timing out.

To be notified when messages can be sent, wait for the `G_IO_OUT` condition. Note though that you may still receive `G_IO_ERROR_WOULD_BLOCK` from `g_datagram_based_send_messages()` even if you were previously notified of a `G_IO_OUT` condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)

If the connection is shut down or closed (by calling `g_socket_close()` or `g_socket_shutdown()` with `shutdown_write` set, if it’s a `GSocket`, for example), all calls to this function will return `G_IO_ERROR_CLOSED`.

On error -1 is returned and `error` is set accordingly. An error will only be returned if zero messages could be sent; otherwise the number of messages successfully sent before the error will be returned. If `cancellable` is cancelled, `G_IO_ERROR_CANCELLED` is returned as with any other error.

Available since: 2.48

#### Parameters

`messages`

  Type: An array of `GOutputMessage`

  An array of `GOutputMessage` structs.

  The length of the array is specified in the `num_messages` argument.
  The data is owned by the caller of the method.

`num_messages`

  Type: `guint`

  The number of elements in `messages`.

`flags`

  Type: `gint`

  An int containing `GSocketMsgFlags` flags.

`timeout`

  Type: `gint64`

  The maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely.

`cancellable`

  Type: `GCancellable`

  A %GCancellable.

  The argument can be `NULL`.
  The data is owned by the caller of the method.

`error`

  Type: `GError **`

  The return location for a recoverable error.

  The argument can be `NULL`.
  If the return location is not `NULL`, then you must initialize it to a `NULL` `GError*`.
  The argument will be left initialized to `NULL` by the virtual function if there are no errors.
  In case of error, the argument will be set to a newly allocated `GError`; the caller will take ownership of the data, and be responsible for freeing it.

#### Return value

Type: `gint`

Number of messages sent, or -1 on error. Note that the number of messages sent may be smaller than `num_messages` if `timeout` is zero or positive, or if `num_messages` was larger than `UIO_MAXIOV` (1024), in which case the caller may re-try to send the remaining messages.