VkPhysicalDeviceCustomResolveFeaturesEXT(3)

# VkPhysicalDeviceCustomResolveFeaturesEXT(3) Manual Page

## Name

VkPhysicalDeviceCustomResolveFeaturesEXT - Structure indicating support for shader resolves

Loading… please wait.

## C Specification

The `VkPhysicalDeviceCustomResolveFeaturesEXT` structure is defined as:

    // Provided by VK_EXT_custom_resolve
    typedef struct VkPhysicalDeviceCustomResolveFeaturesEXT {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           customResolve;
    } VkPhysicalDeviceCustomResolveFeaturesEXT;

## Members

This structure describes the following feature:

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `customResolve` specifies that the implementation supports render pass resolves using shaders.

## Description

If the `VkPhysicalDeviceCustomResolveFeaturesEXT` structure is included in the `pNext` chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by `VkPhysicalDeviceCustomResolveFeaturesEXT`, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the `pNext` chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceCustomResolveFeaturesEXT-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_RESOLVE_FEATURES_EXT

## See Also

VK_EXT_custom_resolve, VkBool32, VkStructureType

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0