VkPresentFrameTokenGGP(3)

# VkPresentFrameTokenGGP(3) Manual Page

## Name

VkPresentFrameTokenGGP - The Google Games Platform frame token

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## C Specification

When the `VK_GGP_frame_token` extension is enabled, a Google Games Platform frame token can be specified when presenting an image to a swapchain by adding a `VkPresentFrameTokenGGP` structure to the `pNext` chain of the `VkPresentInfoKHR` structure.

The `VkPresentFrameTokenGGP` structure is defined as:

    // Provided by VK_GGP_frame_token
    typedef struct VkPresentFrameTokenGGP {
        VkStructureType    sType;
        const void*        pNext;
        GgpFrameToken      frameToken;
    } VkPresentFrameTokenGGP;

## Members

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `frameToken` is the Google Games Platform frame token.

## Description

Valid Usage

- VUID-VkPresentFrameTokenGGP-frameToken-02680
  `frameToken` must be a valid `GgpFrameToken`

Valid Usage (Implicit)

- VUID-VkPresentFrameTokenGGP-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP

## See Also

VK_GGP_frame_token, VkStructureType

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0