vkCmdSetDepthClampEnableEXT(3)

# vkCmdSetDepthClampEnableEXT(3) Manual Page

## Name

vkCmdSetDepthClampEnableEXT - Specify dynamically whether depth clamping is enabled in the command buffer

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## C Specification

To dynamically set enable or disable depth clamping, call:

    // Provided by VK_EXT_extended_dynamic_state3, VK_EXT_shader_object
    void vkCmdSetDepthClampEnableEXT(
        VkCommandBuffer                             commandBuffer,
        VkBool32                                    depthClampEnable);

## Parameters

- `commandBuffer` is the command buffer into which the command will be recorded.

- `depthClampEnable` specifies whether depth clamping is enabled.

## Description

This command sets whether depth clamping is enabled or disabled for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`. Otherwise, this state is specified by the VkPipelineRasterizationStateCreateInfo::`depthClampEnable` value used to create the currently active pipeline.

If the depth clamping state is changed dynamically, and the pipeline was not created with VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT enabled, then depth clipping is enabled when depth clamping is disabled and vice versa.

Valid Usage

- VUID-vkCmdSetDepthClampEnableEXT-None-09423
  At least one of the following must be true:

  - The `extendedDynamicState3DepthClampEnable` feature is enabled

  - The `shaderObject` feature is enabled

- VUID-vkCmdSetDepthClampEnableEXT-depthClamp-07449
  If the `depthClamp` feature is not enabled, `depthClampEnable` must be VK_FALSE

Valid Usage (Implicit)

- VUID-vkCmdSetDepthClampEnableEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdSetDepthClampEnableEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdSetDepthClampEnableEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support VK_QUEUE_GRAPHICS_BIT operations

- VUID-vkCmdSetDepthClampEnableEXT-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | VK_QUEUE_GRAPHICS_BIT | State

Conditional Rendering

vkCmdSetDepthClampEnableEXT is not affected by conditional rendering

## See Also

VK_EXT_extended_dynamic_state3, VK_EXT_shader_object, VkBool32, VkCommandBuffer

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0