VkPhysicalDeviceSubgroupProperties(3)

# VkPhysicalDeviceSubgroupProperties(3) Manual Page

## Name

VkPhysicalDeviceSubgroupProperties - Structure describing subgroup support for an implementation

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## C Specification

The `VkPhysicalDeviceSubgroupProperties` structure is defined as:

    // Provided by VK_VERSION_1_1
    typedef struct VkPhysicalDeviceSubgroupProperties {
        VkStructureType           sType;
        void*                     pNext;
        uint32_t                  subgroupSize;
        VkShaderStageFlags        supportedStages;
        VkSubgroupFeatureFlags    supportedOperations;
        VkBool32                  quadOperationsInAllStages;
    } VkPhysicalDeviceSubgroupProperties;

## Members

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

## Description

- `subgroupSize` is the default number of invocations in each subgroup. `subgroupSize` is at least 1 if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. `subgroupSize` is a power-of-two.

- `supportedStages` is a bitfield of VkShaderStageFlagBits describing the shader stages that group operations with subgroup scope are supported in. `supportedStages` will have the VK_SHADER_STAGE_COMPUTE_BIT bit set if any of the physical device’s queues support VK_QUEUE_COMPUTE_BIT.

- `supportedOperations` is a bitmask of VkSubgroupFeatureFlagBits specifying the sets of group operations with subgroup scope supported on this device. `supportedOperations` will have the VK_SUBGROUP_FEATURE_BASIC_BIT bit set if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT.

- `quadOperationsInAllStages` is a boolean specifying whether quad group operations are available in all stages, or are restricted to fragment and compute stages.

If the `VkPhysicalDeviceSubgroupProperties` structure is included in the `pNext` chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

If `supportedOperations` includes VK_SUBGROUP_FEATURE_QUAD_BIT, or the `shaderSubgroupUniformControlFlow` feature is enabled, `subgroupSize` must be greater than or equal to 4.

If the `shaderQuadControl` feature is supported, `supportedOperations` must include VK_SUBGROUP_FEATURE_QUAD_BIT.

If VK_KHR_shader_subgroup_rotate is supported, and the implementation advertises support with a VkExtensionProperties::`specVersion` greater than or equal to 2, and the `shaderSubgroupRotate` feature is supported, VK_SUBGROUP_FEATURE_ROTATE_BIT must be returned in VkPhysicalDeviceVulkan11Properties::`subgroupSupportedOperations` and VkPhysicalDeviceSubgroupProperties::`supportedOperations`. If VK_KHR_shader_subgroup_rotate is supported, and the implementation advertises support with a VkExtensionProperties::`specVersion` greater than or equal to 2, and the `shaderSubgroupRotateClustered` feature is supported, VK_SUBGROUP_FEATURE_ROTATE_CLUSTERED_BIT must be returned in VkPhysicalDeviceVulkan11Properties::`subgroupSupportedOperations` and VkPhysicalDeviceSubgroupProperties::`supportedOperations`.

If Vulkan 1.4 is supported, VK_SUBGROUP_FEATURE_ROTATE_BIT and VK_SUBGROUP_FEATURE_ROTATE_CLUSTERED_BIT must be returned in VkPhysicalDeviceSubgroupProperties::`supportedOperations` and VkPhysicalDeviceVulkan11Properties::`subgroupSupportedOperations`

Note | VK_SUBGROUP_FEATURE_ROTATE_BIT and VK_SUBGROUP_FEATURE_ROTATE_CLUSTERED_BIT were added in version 2 of the VK_KHR_shader_subgroup_rotate extension, after the initial release, so there are implementations that do not advertise these bits. Applications should use the `shaderSubgroupRotate` and `shaderSubgroupRotateClustered` features to determine and enable support. These bits are advertised here for consistency and for future dependencies.

If the `shaderSubgroupPartitioned` feature is supported, `supportedOperations` must include VK_SUBGROUP_FEATURE_PARTITIONED_BIT_EXT.

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceSubgroupProperties-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES

## See Also

VK_VERSION_1_1, VkBool32, VkShaderStageFlags, VkStructureType, VkSubgroupFeatureFlags

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0