/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// G:\quake2\baseq2\models/player_x/frames

// This file generated by qdata - Do NOT Modify

#define FRAME_stand01         	0
#define FRAME_stand02         	1
#define FRAME_stand03         	2
#define FRAME_stand04         	3
#define FRAME_stand05         	4
#define FRAME_stand06         	5
#define FRAME_stand07         	6
#define FRAME_stand08         	7
#define FRAME_stand09         	8
#define FRAME_stand10         	9
#define FRAME_stand11         	10
#define FRAME_stand12         	11
#define FRAME_stand13         	12
#define FRAME_stand14         	13
#define FRAME_stand15         	14
#define FRAME_stand16         	15
#define FRAME_stand17         	16
#define FRAME_stand18         	17
#define FRAME_stand19         	18
#define FRAME_stand20         	19
#define FRAME_stand21         	20
#define FRAME_stand22         	21
#define FRAME_stand23         	22
#define FRAME_stand24         	23
#define FRAME_stand25         	24
#define FRAME_stand26         	25
#define FRAME_stand27         	26
#define FRAME_stand28         	27
#define FRAME_stand29         	28
#define FRAME_stand30         	29
#define FRAME_stand31         	30
#define FRAME_stand32         	31
#define FRAME_stand33         	32
#define FRAME_stand34         	33
#define FRAME_stand35         	34
#define FRAME_stand36         	35
#define FRAME_stand37         	36
#define FRAME_stand38         	37
#define FRAME_stand39         	38
#define FRAME_stand40         	39
#define FRAME_run1            	40
#define FRAME_run2            	41
#define FRAME_run3            	42
#define FRAME_run4            	43
#define FRAME_run5            	44
#define FRAME_run6            	45
#define FRAME_attack1         	46
#define FRAME_attack2         	47
#define FRAME_attack3         	48
#define FRAME_attack4         	49
#define FRAME_attack5         	50
#define FRAME_attack6         	51
#define FRAME_attack7         	52
#define FRAME_attack8         	53
#define FRAME_pain101         	54
#define FRAME_pain102         	55
#define FRAME_pain103         	56
#define FRAME_pain104         	57
#define FRAME_pain201         	58
#define FRAME_pain202         	59
#define FRAME_pain203         	60
#define FRAME_pain204         	61
#define FRAME_pain301         	62
#define FRAME_pain302         	63
#define FRAME_pain303         	64
#define FRAME_pain304         	65
#define FRAME_jump1           	66
#define FRAME_jump2           	67
#define FRAME_jump3           	68
#define FRAME_jump4           	69
#define FRAME_jump5           	70
#define FRAME_jump6           	71
#define FRAME_flip01          	72
#define FRAME_flip02          	73
#define FRAME_flip03          	74
#define FRAME_flip04          	75
#define FRAME_flip05          	76
#define FRAME_flip06          	77
#define FRAME_flip07          	78
#define FRAME_flip08          	79
#define FRAME_flip09          	80
#define FRAME_flip10          	81
#define FRAME_flip11          	82
#define FRAME_flip12          	83
#define FRAME_salute01        	84
#define FRAME_salute02        	85
#define FRAME_salute03        	86
#define FRAME_salute04        	87
#define FRAME_salute05        	88
#define FRAME_salute06        	89
#define FRAME_salute07        	90
#define FRAME_salute08        	91
#define FRAME_salute09        	92
#define FRAME_salute10        	93
#define FRAME_salute11        	94
#define FRAME_taunt01         	95
#define FRAME_taunt02         	96
#define FRAME_taunt03         	97
#define FRAME_taunt04         	98
#define FRAME_taunt05         	99
#define FRAME_taunt06         	100
#define FRAME_taunt07         	101
#define FRAME_taunt08         	102
#define FRAME_taunt09         	103
#define FRAME_taunt10         	104
#define FRAME_taunt11         	105
#define FRAME_taunt12         	106
#define FRAME_taunt13         	107
#define FRAME_taunt14         	108
#define FRAME_taunt15         	109
#define FRAME_taunt16         	110
#define FRAME_taunt17         	111
#define FRAME_wave01          	112
#define FRAME_wave02          	113
#define FRAME_wave03          	114
#define FRAME_wave04          	115
#define FRAME_wave05          	116
#define FRAME_wave06          	117
#define FRAME_wave07          	118
#define FRAME_wave08          	119
#define FRAME_wave09          	120
#define FRAME_wave10          	121
#define FRAME_wave11          	122
#define FRAME_point01         	123
#define FRAME_point02         	124
#define FRAME_point03         	125
#define FRAME_point04         	126
#define FRAME_point05         	127
#define FRAME_point06         	128
#define FRAME_point07         	129
#define FRAME_point08         	130
#define FRAME_point09         	131
#define FRAME_point10         	132
#define FRAME_point11         	133
#define FRAME_point12         	134
#define FRAME_crstnd01        	135
#define FRAME_crstnd02        	136
#define FRAME_crstnd03        	137
#define FRAME_crstnd04        	138
#define FRAME_crstnd05        	139
#define FRAME_crstnd06        	140
#define FRAME_crstnd07        	141
#define FRAME_crstnd08        	142
#define FRAME_crstnd09        	143
#define FRAME_crstnd10        	144
#define FRAME_crstnd11        	145
#define FRAME_crstnd12        	146
#define FRAME_crstnd13        	147
#define FRAME_crstnd14        	148
#define FRAME_crstnd15        	149
#define FRAME_crstnd16        	150
#define FRAME_crstnd17        	151
#define FRAME_crstnd18        	152
#define FRAME_crstnd19        	153
#define FRAME_crwalk1         	154
#define FRAME_crwalk2         	155
#define FRAME_crwalk3         	156
#define FRAME_crwalk4         	157
#define FRAME_crwalk5         	158
#define FRAME_crwalk6         	159
#define FRAME_crattak1        	160
#define FRAME_crattak2        	161
#define FRAME_crattak3        	162
#define FRAME_crattak4        	163
#define FRAME_crattak5        	164
#define FRAME_crattak6        	165
#define FRAME_crattak7        	166
#define FRAME_crattak8        	167
#define FRAME_crattak9        	168
#define FRAME_crpain1         	169
#define FRAME_crpain2         	170
#define FRAME_crpain3         	171
#define FRAME_crpain4         	172
#define FRAME_sneak1        	173
#define FRAME_sneak2        	174
#define FRAME_sneak3        	175
#define FRAME_sneak4         	176
#define FRAME_sneak5		    177
#define FRAME_sneak6         	178
#define FRAME_sneak7          	179
#define FRAME_sneak8         	180
#define FRAME_rise1	        	181
#define FRAME_rise2         	182
#define FRAME_rise3         	183
#define FRAME_rise4         	184
#define FRAME_rise5         	185
#define FRAME_rise6         	186
#define FRAME_rise7         	187
#define FRAME_rise8         	188
#define FRAME_rise9         	189
#define FRAME_rise10        	190
#define FRAME_rise11        	191
#define FRAME_rise12        	192
#define FRAME_rise13        	193
#define FRAME_rise14        	194
#define FRAME_rise15        	195
#define FRAME_rise16        	196
#define FRAME_rise17        	197
#define FRAME_death401			198
#define FRAME_death402			199
#define FRAME_death403			200
#define FRAME_death404			201
#define FRAME_death405			202
#define FRAME_death406			203
#define FRAME_death407			204
#define FRAME_death408			205
#define FRAME_death409			206
#define FRAME_death410			207
#define FRAME_death411			208
#define FRAME_death412			209
#define FRAME_death413			210
#define FRAME_death414			211
#define FRAME_death415			212
#define FRAME_death416			213
#define FRAME_death417			214
#define FRAME_death418			215
#define FRAME_death419			216
#define FRAME_death420			217
#define FRAME_death421			218
#define FRAME_death422			219
#define FRAME_death501			220
#define FRAME_death502			221
#define FRAME_death503			222
#define FRAME_death504			223
#define FRAME_death505			224
#define FRAME_death506			225
#define FRAME_death507			226
#define FRAME_death508			227
#define FRAME_death509			228
#define FRAME_death510			229
#define FRAME_death511			230
#define FRAME_death512			231
#define FRAME_death513			232
#define FRAME_death514			233
#define FRAME_death515			234
#define FRAME_death516			235
#define FRAME_death517			236
#define FRAME_death518			237
#define FRAME_death601			238
#define FRAME_death602			239
#define FRAME_death603			240
#define FRAME_death604			241
#define FRAME_death605			242
#define FRAME_death606			243
#define FRAME_death607			244
#define FRAME_death608			245
#define FRAME_death609			246
#define FRAME_death610			247
#define FRAME_death611			248
#define FRAME_death612			249
#define FRAME_death613			250
#define FRAME_death614			251
#define FRAME_death615			252
#define FRAME_death616			253
#define FRAME_death617			254
#define FRAME_death618			255
#define FRAME_death619			256
#define FRAME_death620			257
#define FRAME_death621			258
#define FRAME_death622			259
#define FRAME_stepleft1			260
#define FRAME_stepleft2			261
#define FRAME_stepleft3			262
#define FRAME_stepleft4			263
#define FRAME_stepleft5			264
#define FRAME_stepleft6			265
#define FRAME_stepright1		266
#define FRAME_stepright2		267
#define FRAME_stepright3		268
#define FRAME_stepright4		269
#define FRAME_stepright5		270
#define FRAME_stepright6		271
#define FRAME_backpedal1		272
#define FRAME_backpedal2		273
#define FRAME_backpedal3		274
#define FRAME_backpedal4		275
#define FRAME_backpedal5		276
#define FRAME_backpedal6		277
#define FRAME_swim1				278
#define FRAME_swim2				279
#define FRAME_swim3				280
#define FRAME_swim4				281
#define FRAME_swim5				282
#define FRAME_swim6				283
#define FRAME_swim7				284
#define FRAME_dangle1			285
#define FRAME_dangle2			286
#define FRAME_dangle3			287
#define FRAME_dangle4			288
#define FRAME_dangle5			289
#define FRAME_dangle6			290
#define FRAME_dangle7			291
#define FRAME_dangle8			292
#define FRAME_dangle9			293
#define FRAME_dangle10			294
#define FRAME_dangle11			295
#define FRAME_dangle12			296

#define MODEL_SCALE		1.000000

