/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// inventoryitem.h: Items that are visible in the player's inventory


#pragma once

#include "weapon.h"

class InventoryItem : public Weapon
{
public:
	CLASS_PROTOTYPE( InventoryItem );

	InventoryItem();
	~InventoryItem();

	void				ActivateItem( Event *ev );
	void				ActivatePapers( Event *ev ) ;

};

extern Event EV_InventoryItem_Use;

class AntiSBJuice : public InventoryItem
	{
	public:
      CLASS_PROTOTYPE( AntiSBJuice );
						AntiSBJuice();
		void			Wearoff( Event *ev );
		void			UseEvent( Event *ev );
   };

