/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"

cvar_t *sv_mapname;

void SV_Init( void ) {
}

void SV_Shutdown( const char *finalmsg ) {
}

void SV_Frame( int msec ) {
}

void SV_PacketEvent( netadr_t from, msg_t *msg ) {
}

qboolean SV_GameCommand( void ) {
	return qfalse;
}
