/*
===========================================================================
Copyright (C) 2008 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// g_spawn.h : spawner for scripts.

#pragma once

#include "class.h"
#include "container.h"

// spawnflags
// these are set with checkboxes on each entity in the map editor
#define SPAWNFLAG_NOT_EASY       0x00000100
#define SPAWNFLAG_NOT_MEDIUM     0x00000200
#define SPAWNFLAG_NOT_HARD       0x00000400
#define SPAWNFLAG_NOT_DEATHMATCH 0x00000800
#define SPAWNFLAG_DETAIL         0x00001000
#define SPAWNFLAG_DEVELOPMENT    0x00002000
#define SPAWNFLAG_NOCONSOLE      0x00008000
#define SPAWNFLAG_NOPC           0x00010000

class Listener;

class SpawnArgs : public Class
{
private:
    Container<str> keyList;
    Container<str> valueList;

public:
    CLASS_PROTOTYPE(SpawnArgs);

    SpawnArgs();
    SpawnArgs(SpawnArgs& arglist);

    void Clear(void);

    char       *Parse(char *data, bool bAllowUtils = false);
    const char *getArg(const char *key, const char *defaultValue = NULL);
    void        setArg(const char *key, const char *value);

    int         NumArgs(void);
    const char *getKey(int index);
    const char *getValue(int index);
    void        operator=(SpawnArgs       &a);

    ClassDef *getClassDef(qboolean *tikiWasStatic = NULL);
    Listener *Spawn(void);
    Listener *SpawnInternal(void);

    void Archive(Archiver& arc) override;
};

extern Container<SafePtr<Listener>> g_spawnlist;

ClassDef *FindClass(const char *name, qboolean *isModel);

#ifdef GAME_DLL
void G_InitClientPersistant(gclient_t *client);
#endif
