/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// game.h: General Game Info

#pragma once

#include "level.h"
#include "listener.h"
#include "g_public.h"

class Game : public Listener
{
public:
    gclient_t *clients;
    qboolean   autosaved;
    int        maxclients;
    int        maxentities;

public:
    CLASS_PROTOTYPE(Game);

protected:
    void GetSkill(Event *ev);
    void GetDetail(Event *ev);

public:
    Game();
    ~Game();

    void Init();
    void Archive(Archiver& arc) override;
};

class SimpleArchivedEntity;

extern Game game;
