/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
//
// bg_local.h -- local definitions for the bg (both games) files

#define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes

#define JUMP_VELOCITY   270

#define TIMER_LAND      130
#define TIMER_GESTURE   (34 * 66 + 50)

#define OVERCLIP        1.001f

#define HEAD_TAG        0
#define TORSO_TAG       1
#define ARMS_TAG        2
#define PELVIS_TAG      3
#define MOUTH_TAG       4

// all of the locals will be zeroed before each
// pmove, just to make damn sure we don't have
// any differences when running on client or server
typedef struct {
    vec3_t forward, left, up;
    vec3_t flat_forward, flat_left, flat_up;
    float  frametime;

    int msec;

    qboolean walking;
    qboolean groundPlane;
    trace_t  groundTrace;

    float impactSpeed;

    vec3_t previous_origin;
    vec3_t previous_velocity;
    int    previous_waterlevel;
} pml_t;

extern pmove_t *pm;
extern pml_t    pml;

// movement parameters
extern float pm_stopspeed;
extern float pm_duckScale;
extern float pm_swimScale;
extern float pm_wadeScale;

extern float pm_accelerate;
extern float pm_airaccelerate;
extern float pm_wateraccelerate;
extern float pm_flyaccelerate;

extern float pm_friction;
extern float pm_waterfriction;
extern float pm_flightfriction;

extern const vec3_t MINS;
extern const vec3_t MAXS;

extern int c_pmove;

void PM_ClipVelocity(vec3_t in, vec3_t normal, vec3_t out, float overbounce);
void PM_AddTouchEnt(int entityNum);
void PM_AddEvent(int newEvent);

qboolean PM_SlideMove(qboolean gravity);
void     PM_StepSlideMove(qboolean gravity);
