/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#pragma once

class UIFAKKLoadGameClass : public UIListCtrl
{
    bool m_bRemovePending;

public:
    CLASS_PROTOTYPE(UIFAKKLoadGameClass);

protected:
    void     SelectGame(Event *ev);
    void     LoadGame(Event *ev);
    void     SaveGame(Event *ev);
    void     RemoveGame(Event *ev);
    void     DeleteGame(Event *ev);
    void     NoDeleteGame(Event *ev);
    qboolean KeyEvent(int key, unsigned int time) override;
    void     UpdateUIElement(void) override;

public:
    UIFAKKLoadGameClass();
    ~UIFAKKLoadGameClass();

    void SetupFiles(void);
};
