/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// armor.cpp: Standard armor that prevents a percentage of damage per hit.
//

#include "g_local.h"
#include "armor.h"

CLASS_DECLARATION(Item, Armor, NULL) {
    {NULL, NULL}
};

Armor::Armor()
{
    if (LoadingSavegame) {
        // no need to proceed if loading a game
        return;
    }

    if (DM_FLAG(DF_NO_ARMOR)) {
        PostEvent(EV_Remove, EV_REMOVE);
        return;
    }

    setAmount(0);
}

void Armor::Setup(const char *model, int amount)

{
    assert(model);
    setModel(model);
    setAmount(amount);
}

void Armor::Add(int num)

{
    // Armor never adds, it only replaces
    amount = num;
    if (amount >= MaxAmount()) {
        amount = MaxAmount();
    }
}

qboolean Armor::Pickupable(Entity *other)

{
    if (!other->isSubclassOf(Sentient)) {
        return false;
    } else {
        Sentient *sent;
        Item     *item;

        sent = (Sentient *)other;
        item = sent->FindItem(getName());

        // If our armor is > than our current armor or armor has no value, then leave it alone.
        if (item && ((item->getAmount() >= this->getAmount()) || !this->getAmount())) {
            return false;
        }
    }
    return true;
}
