/**
 * UGENE - Integrated Bioinformatics Tools.
 * Copyright (C) 2008-2024 UniPro <ugene@unipro.ru>
 * http://ugene.net
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301, USA.
 */

#include <QAction>
#include <QComboBox>
#include <QSplitter>
#include <QToolBar>
#include <QToolButton>

#include <U2Core/Task.h>

#include <U2View/ADVSplitWidget.h>

namespace U2 {

class BioStruct3DObject;
class BioStruct3DGLWidget;
class AnnotatedDNAView;
class GObject;
class GObjectViewController;
class SplitterHeaderWidget;
class Document;
class GLFrameManager;
class OrderedToolbar;
class WidgetWithLocalToolbar;

/*!
 * @class BioStruct3DSplitter BioStruct3DSplitter.h
 * @brief Class for multiple BioStruct3DWidget layout.
 *
 * This widget provides insertion of BioStruct3DGLWidgets into active UGENE view. There
 * could be one or more glWidgets controlled by the splitter. One can add new glWidgets using
 * the splitter.
 */
class BioStruct3DSplitter : public ADVSplitWidget {
    Q_OBJECT

public:
    /*!
     * Constructor.
     * @param closeAction QAction provided for correct widget closing
     * @param view DnaView context for connecting structure 3D representation and sequence view
     */
    BioStruct3DSplitter(QAction* closeAction, AnnotatedDNAView* view);
    /*!
     * Destructor.
     */
    ~BioStruct3DSplitter();
    /*!
     * @return True, if GObject has type BioStruct3D and could be added to splitter.
     */
    bool acceptsGObject(GObject* obj) override;
    /*!
     * Creates BioStruct3DWidget for object visualization and adds it to the splitter.
     */
    BioStruct3DGLWidget* addBioStruct3DGLWidget(BioStruct3DObject* obj);
    /*!
     * @return First found BioStruct3DObject with corresponding name, NULL if nothing is found.
     */
    BioStruct3DObject* findBioStruct3DObjByName(const QString& objName);
    void saveState(QVariantMap& m) override;
    void updateState(const QVariantMap& m) override;
    /*!
     * @return List of splitter children widgets.
     */
    QList<BioStruct3DGLWidget*> getChildWidgets() const;
    /*!
     * @return Current active view.
     */
    const QList<QAction*> getSettingsMenuActions() const;
    /*!
     * @return ADVDNAView splitter, parent widget for BioStruct3DSplitter.
     */
    int getNumVisibleWidgets();
    /*!
     * @return If number of visible children is null, sets splitter view collapsed, else restores it.
     */
    void adaptSize(int numVisibleWidgets);
    /*!
     * @return GLFrameManager for splitter child widgets.
     */
    GLFrameManager* getGLFrameManager();
    /*!
     *Removes widgets, updates context
     */
    void removeBioStruct3DGLWidget(BioStruct3DGLWidget* widget);
    /*!
     * This is used to close 3D split widget from toolbar
     */
    QAction* getCloseSplitterAction();
    /*!
     * QWidget virtual function, returns preferred widget size.
     */
    QSize sizeHint() const override {
        return QSize(0, 400);
    }
    /*!
     * Adds object and its new view.
     */
    void addObject(BioStruct3DObject* obj);
    /*!
     * AddModelTask helper function.
     */
    void addModelFromObject(BioStruct3DObject* obj);
    /*!
     * Removes object and its views.
     */
    bool removeObject(BioStruct3DObject* obj);
    /*!
     * Adds action button to the toolbar on the left
     */
    void addActionToLocalToolBar(QAction* action);

signals:
    void si_bioStruct3DGLWidgetAdded(BioStruct3DGLWidget* widget);
    void si_bioStruct3DGLWidgetRemoved(BioStruct3DGLWidget* widget);

protected:
    void dragEnterEvent(QDragEnterEvent* event) override;
    void dropEvent(QDropEvent* event) override;
    bool eventFilter(QObject* o, QEvent* e) override;

private:
    QSplitter* getParentSplitter();
    QMultiMap<BioStruct3DObject*, BioStruct3DGLWidget*> biostrucViewMap;
    QScopedPointer<GLFrameManager> glFrameManager;
    QSplitter* splitter;
    QSplitter* parentSplitter;
    QAction* closeAction;
    QLayout* layout;
    QList<QAction*> toggleActions;
    int splitterHeight;
    bool isViewCollapsed;
    WidgetWithLocalToolbar* widgetWithToolbar;

    SplitterHeaderWidget* header;
};

struct DBLink {
    DBLink(const QString& _name, QString _url)
        : name(_name), url(_url) {
    }
    QString name;
    QString url;
};

class DBLinksFile {
    QList<DBLink> links;

public:
    bool load();
    QList<DBLink> getLinks();
};

// Implemented as Task for unloaded documents support
class AddModelToSplitterTask : public Task {
    Q_OBJECT
public:
    AddModelToSplitterTask(GObject* o, BioStruct3DSplitter* s);
    void prepare() override;
    void run() override;
    ReportResult report() override;

private:
    Document* doc;
    GObject* obj;
    BioStruct3DObject* bObj;
    BioStruct3DSplitter* splitter;
};

class SplitterHeaderWidget : public QWidget {
    Q_OBJECT

public:
    SplitterHeaderWidget(BioStruct3DSplitter* splitter);

private:
    BioStruct3DSplitter* splitter;
    QAction* widgetStateMenuAction;
    QAction* addModelAction;
    QAction* webMenuAction;
    QAction* displayMenuAction;
    QAction* restoreDefaultsAction;
    QAction* zoomInAction;
    QAction* zoomOutAction;
    QAction* syncLockAction;
    QComboBox* activeWidgetBox;
    QMap<QAction*, QString> webActionMap;
    QList<QAction*> toggleActions;

    OrderedToolbar* toolbar;

protected:
    bool eventFilter(QObject* obj, QEvent* event) override;

private slots:

    void sl_bioStruct3DGLWidgetAdded(BioStruct3DGLWidget* glWidget);
    void sl_bioStruct3DGLWidgetRemoved(BioStruct3DGLWidget* glWidget);
    void sl_toggleBioStruct3DWidget(bool visible);
    void sl_toggleSyncLock(bool on);
    void sl_addModel();
    void sl_showStateMenu();
    void sl_showDisplayMenu();
    //    void sl_showSettingsMenu();    // TODO: add settings functionality
    void sl_showWebMenu();
    void sl_zoomIn();
    void sl_zoomOut();
    void sl_restoreDefaults();
    void sl_openBioStructUrl();

private:
    BioStruct3DGLWidget* getActiveWidget();
    void addToolbarAction(QAction* action);
    void updateToolbar();
    void updateActiveWidgetBox();
    void enableToolbar();
    void registerWebUrls();
    void setActiveView(BioStruct3DGLWidget* glWidget);
};

}  // namespace U2
