/**
 * UGENE - Integrated Bioinformatics Tools.
 * Copyright (C) 2008-2024 UniPro <ugene@unipro.ru>
 * http://ugene.net
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301, USA.
 */

#pragma once

#include <QMap>
#include <QPair>
#include <QSharedDataPointer>
#include <QVector>

#include <U2Core/BioStruct3D.h>
#include <U2Core/Vector3D.h>

#include "BioStruct3DGLRender.h"
#include "GraphicUtils.h"

class Object3D;
class AtomData;

namespace U2 {

class WormsGLRenderer : public BioStruct3DGLRenderer {
    // BioPolymer molecule

    struct Monomer {
        Monomer()
            : alphaCarbon(nullptr), carbonylOxygen(nullptr) {
        }
        QSharedDataPointer<AtomData> alphaCarbon;
        QSharedDataPointer<AtomData> carbonylOxygen;
    };

    struct BioPolymerModel {
        QMap<int, Monomer> monomerMap;
        int biostruct3DModelId = -1;
    };

    struct BioPolymer {
        // multiple models
        QMap<int, BioPolymerModel> bpModels;
    };

    QMap<int, BioPolymer> bioPolymerMap;

    // Worm Model

    typedef QVector<SharedAtom> AtomsVector;

    struct WormModel {
        //! These coords required to draw worms endings correctly
        Vector3D openingAtom, closingAtom;
        // Worm building atom coords
        AtomsVector atoms;
        // Objects representing secondary structure
        QVector<Object3D*> objects;
    };

    struct Worm {
        QHash<int, WormModel> wormModelByBioStruct3DModelId;
    };

    QMap<int, Worm> wormMap;
    Color4f atomColor;

    void createObjects3D();
    Object3D* createStrand3D(int startId, int endId, const BioPolymerModel& bpModel);
    Object3D* createHelix3D(int startId, int endId, const BioPolymerModel& bpModel);
    void createWorms();
    void drawWorms();
    const float* getAtomColor(const SharedAtom& atom);

private:
    static void createBioPolymerMap(const QMap<int, SharedMolecule>& moleculeMap, QMap<int, BioPolymer>& bioPolymerMap);

protected:
    WormsGLRenderer(const BioStruct3D& struc, const BioStruct3DColorScheme* s, const QList<int>& shownModels, const BioStruct3DRendererSettings* settings);

public:
    virtual ~WormsGLRenderer();

    virtual void create();
    virtual void drawBioStruct3D();

    virtual void updateColorScheme();
    virtual void updateShownModels();
    virtual void updateSettings();

public:
    static bool isAvailableFor(const BioStruct3D&);

    RENDERER_FACTORY(WormsGLRenderer)
};

}  // namespace U2
