/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_GUI_SURFACE_H
#define ANDROID_GUI_SURFACE_H

#include <gui/BufferQueueDefs.h>
#include <gui/FrameTimelineInfo.h>
#include <gui/HdrMetadata.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/IProducerListener.h>
#include <system/window.h>
#include <ui/ANativeObjectBase.h>
#include <ui/GraphicTypes.h>
#include <ui/Region.h>
#include <utils/Condition.h>
#include <utils/Mutex.h>
#include <utils/RefBase.h>

#include <shared_mutex>
#include <unordered_set>

namespace android {

namespace gui {
class ISurfaceComposer;
} // namespace gui

class ISurfaceComposer;

/* This is the same as ProducerListener except that onBuffersDiscarded is
 * called with a vector of graphic buffers instead of buffer slots.
 */
class SurfaceListener : public virtual RefBase
{
public:
    SurfaceListener() = default;
    virtual ~SurfaceListener() = default;

    virtual void onBufferReleased() = 0;
    virtual bool needsReleaseNotify() = 0;

    virtual void onBuffersDiscarded(const std::vector<sp<GraphicBuffer>>& buffers) = 0;
};

/*
 * An implementation of ANativeWindow that feeds graphics buffers into a
 * BufferQueue.
 *
 * This is typically used by programs that want to render frames through
 * some means (maybe OpenGL, a software renderer, or a hardware decoder)
 * and have the frames they create forwarded to SurfaceFlinger for
 * compositing.  For example, a video decoder could render a frame and call
 * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
 * Surface.  Surface then forwards the buffers through Binder IPC
 * to the BufferQueue's producer interface, providing the new frame to a
 * consumer such as GLConsumer.
 */
class Surface
    : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
{
public:
    /*
     * creates a Surface from the given IGraphicBufferProducer (which concrete
     * implementation is a BufferQueue).
     *
     * Surface is mainly state-less while it's disconnected, it can be
     * viewed as a glorified IGraphicBufferProducer holder. It's therefore
     * safe to create other Surfaces from the same IGraphicBufferProducer.
     *
     * However, once a Surface is connected, it'll prevent other Surfaces
     * referring to the same IGraphicBufferProducer to become connected and
     * therefore prevent them to be used as actual producers of buffers.
     *
     * the controlledByApp flag indicates that this Surface (producer) is
     * controlled by the application. This flag is used at connect time.
     *
     * Pass in the SurfaceControlHandle to store a weak reference to the layer
     * that the Surface was created from. This handle can be used to create a
     * child surface without using the IGBP to identify the layer. This is used
     * for surfaces created by the BlastBufferQueue whose IGBP is created on the
     * client and cannot be verified in SF.
     */
    explicit Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false,
                     const sp<IBinder>& surfaceControlHandle = nullptr);

    /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
     * Surface was created with. Usually it's an error to use the
     * IGraphicBufferProducer while the Surface is connected.
     */
    sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;

    sp<IBinder> getSurfaceControlHandle() const;

    /* convenience function to check that the given surface is non NULL as
     * well as its IGraphicBufferProducer */
    static bool isValid(const sp<Surface>& surface) {
        return surface != nullptr && surface->getIGraphicBufferProducer() != nullptr;
    }

    static sp<IGraphicBufferProducer> getIGraphicBufferProducer(ANativeWindow* window) {
        int val;
        if (window->query(window, NATIVE_WINDOW_CONCRETE_TYPE, &val) >= 0 &&
            val == NATIVE_WINDOW_SURFACE) {
            return ((Surface*) window)->mGraphicBufferProducer;
        }
        return nullptr;
    }

    static sp<IBinder> getSurfaceControlHandle(ANativeWindow* window) {
        int val;
        if (window->query(window, NATIVE_WINDOW_CONCRETE_TYPE, &val) >= 0 &&
            val == NATIVE_WINDOW_SURFACE) {
            return ((Surface*) window)->mSurfaceControlHandle;
        }
        return nullptr;
    }

    /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
     *
     * A sideband stream is a device-specific mechanism for passing buffers
     * from the producer to the consumer without using dequeueBuffer/
     * queueBuffer. If a sideband stream is present, the consumer can choose
     * whether to acquire buffers from the sideband stream or from the queued
     * buffers.
     *
     * Passing NULL or a different stream handle will detach the previous
     * handle if any.
     */
    void setSidebandStream(const sp<NativeHandle>& stream);

    /* Allocates buffers based on the current dimensions/format.
     *
     * This function will allocate up to the maximum number of buffers
     * permitted by the current BufferQueue configuration. It will use the
     * default format and dimensions. This is most useful to avoid an allocation
     * delay during dequeueBuffer. If there are already the maximum number of
     * buffers allocated, this function has no effect.
     */
    virtual void allocateBuffers();

    /* Sets the generation number on the IGraphicBufferProducer and updates the
     * generation number on any buffers attached to the Surface after this call.
     * See IGBP::setGenerationNumber for more information. */
    status_t setGenerationNumber(uint32_t generationNumber);

    // See IGraphicBufferProducer::getConsumerName
    String8 getConsumerName() const;

    // See IGraphicBufferProducer::getNextFrameNumber
    uint64_t getNextFrameNumber() const;

    /* Set the scaling mode to be used with a Surface.
     * See NATIVE_WINDOW_SET_SCALING_MODE and its parameters
     * in <system/window.h>. */
    int setScalingMode(int mode);

    // See IGraphicBufferProducer::setDequeueTimeout
    status_t setDequeueTimeout(nsecs_t timeout);

    /*
     * Wait for frame number to increase past lastFrame for at most
     * timeoutNs. Useful for one thread to wait for another unknown
     * thread to queue a buffer.
     */
    bool waitForNextFrame(uint64_t lastFrame, nsecs_t timeout);

    // See IGraphicBufferProducer::getLastQueuedBuffer
    // See GLConsumer::getTransformMatrix for outTransformMatrix format
    status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
            sp<Fence>* outFence, float outTransformMatrix[16]);

    status_t getDisplayRefreshCycleDuration(nsecs_t* outRefreshDuration);

    /* Enables or disables frame timestamp tracking. It is disabled by default
     * to avoid overhead during queue and dequeue for applications that don't
     * need the feature. If disabled, calls to getFrameTimestamps will fail.
     */
    void enableFrameTimestamps(bool enable);

    status_t getCompositorTiming(
            nsecs_t* compositeDeadline, nsecs_t* compositeInterval,
            nsecs_t* compositeToPresentLatency);

    // See IGraphicBufferProducer::getFrameTimestamps
    status_t getFrameTimestamps(uint64_t frameNumber,
            nsecs_t* outRequestedPresentTime, nsecs_t* outAcquireTime,
            nsecs_t* outLatchTime, nsecs_t* outFirstRefreshStartTime,
            nsecs_t* outLastRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
            nsecs_t* outDisplayPresentTime, nsecs_t* outDequeueReadyTime,
            nsecs_t* outReleaseTime);

    status_t getWideColorSupport(bool* supported);
    status_t getHdrSupport(bool* supported);

    status_t getUniqueId(uint64_t* outId) const;
    status_t getConsumerUsage(uint64_t* outUsage) const;

    virtual status_t setFrameRate(float frameRate, int8_t compatibility,
                                  int8_t changeFrameRateStrategy);
    virtual status_t setFrameTimelineInfo(uint64_t frameNumber, const FrameTimelineInfo& info);

protected:
    virtual ~Surface();

    // Virtual for testing.
    virtual sp<ISurfaceComposer> composerService() const;
    virtual sp<gui::ISurfaceComposer> composerServiceAIDL() const;
    virtual nsecs_t now() const;

private:
    // can't be copied
    Surface& operator = (const Surface& rhs);
    Surface(const Surface& rhs);

    // ANativeWindow hooks
    static int hook_cancelBuffer(ANativeWindow* window,
            ANativeWindowBuffer* buffer, int fenceFd);
    static int hook_dequeueBuffer(ANativeWindow* window,
            ANativeWindowBuffer** buffer, int* fenceFd);
    static int hook_perform(ANativeWindow* window, int operation, ...);
    static int hook_query(const ANativeWindow* window, int what, int* value);
    static int hook_queueBuffer(ANativeWindow* window,
            ANativeWindowBuffer* buffer, int fenceFd);
    static int hook_setSwapInterval(ANativeWindow* window, int interval);

    static int cancelBufferInternal(ANativeWindow* window, ANativeWindowBuffer* buffer,
                                    int fenceFd);
    static int dequeueBufferInternal(ANativeWindow* window, ANativeWindowBuffer** buffer,
                                     int* fenceFd);
    static int performInternal(ANativeWindow* window, int operation, va_list args);
    static int queueBufferInternal(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
    static int queryInternal(const ANativeWindow* window, int what, int* value);

    static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
            ANativeWindowBuffer* buffer);
    static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
            ANativeWindowBuffer** buffer);
    static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
            ANativeWindowBuffer* buffer);
    static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
            ANativeWindowBuffer* buffer);

    int dispatchConnect(va_list args);
    int dispatchDisconnect(va_list args);
    int dispatchSetBufferCount(va_list args);
    int dispatchSetBuffersGeometry(va_list args);
    int dispatchSetBuffersDimensions(va_list args);
    int dispatchSetBuffersUserDimensions(va_list args);
    int dispatchSetBuffersFormat(va_list args);
    int dispatchSetScalingMode(va_list args);
    int dispatchSetBuffersTransform(va_list args);
    int dispatchSetBuffersStickyTransform(va_list args);
    int dispatchSetBuffersTimestamp(va_list args);
    int dispatchSetCrop(va_list args);
    int dispatchSetUsage(va_list args);
    int dispatchSetUsage64(va_list args);
    int dispatchLock(va_list args);
    int dispatchUnlockAndPost(va_list args);
    int dispatchSetSidebandStream(va_list args);
    int dispatchSetBuffersDataSpace(va_list args);
    int dispatchSetBuffersSmpte2086Metadata(va_list args);
    int dispatchSetBuffersCta8613Metadata(va_list args);
    int dispatchSetBuffersHdr10PlusMetadata(va_list args);
    int dispatchSetSurfaceDamage(va_list args);
    int dispatchSetSharedBufferMode(va_list args);
    int dispatchSetAutoRefresh(va_list args);
    int dispatchGetDisplayRefreshCycleDuration(va_list args);
    int dispatchGetNextFrameId(va_list args);
    int dispatchEnableFrameTimestamps(va_list args);
    int dispatchGetCompositorTiming(va_list args);
    int dispatchGetFrameTimestamps(va_list args);
    int dispatchGetWideColorSupport(va_list args);
    int dispatchGetHdrSupport(va_list args);
    int dispatchGetConsumerUsage64(va_list args);
    int dispatchSetAutoPrerotation(va_list args);
    int dispatchGetLastDequeueStartTime(va_list args);
    int dispatchSetDequeueTimeout(va_list args);
    int dispatchGetLastDequeueDuration(va_list args);
    int dispatchGetLastQueueDuration(va_list args);
    int dispatchSetFrameRate(va_list args);
    int dispatchAddCancelInterceptor(va_list args);
    int dispatchAddDequeueInterceptor(va_list args);
    int dispatchAddPerformInterceptor(va_list args);
    int dispatchAddQueueInterceptor(va_list args);
    int dispatchAddQueryInterceptor(va_list args);
    int dispatchGetLastQueuedBuffer(va_list args);
    int dispatchGetLastQueuedBuffer2(va_list args);
    int dispatchSetFrameTimelineInfo(va_list args);

protected:
    virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
    virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
    virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
    virtual int perform(int operation, va_list args);
    virtual int setSwapInterval(int interval);

    virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);

    virtual int connect(int api);
    virtual int setBufferCount(int bufferCount);
    virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
    virtual int setBuffersFormat(PixelFormat format);
    virtual int setBuffersTransform(uint32_t transform);
    virtual int setBuffersStickyTransform(uint32_t transform);
    virtual int setBuffersTimestamp(int64_t timestamp);
    virtual int setBuffersDataSpace(ui::Dataspace dataSpace);
    virtual int setBuffersSmpte2086Metadata(const android_smpte2086_metadata* metadata);
    virtual int setBuffersCta8613Metadata(const android_cta861_3_metadata* metadata);
    virtual int setBuffersHdr10PlusMetadata(const size_t size, const uint8_t* metadata);
    virtual int setCrop(Rect const* rect);
    virtual int setUsage(uint64_t reqUsage);
    virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);

public:
    virtual int disconnect(int api,
            IGraphicBufferProducer::DisconnectMode mode =
                    IGraphicBufferProducer::DisconnectMode::Api);

    virtual int setMaxDequeuedBufferCount(int maxDequeuedBuffers);
    virtual int setAsyncMode(bool async);
    virtual int setSharedBufferMode(bool sharedBufferMode);
    virtual int setAutoRefresh(bool autoRefresh);
    virtual int setAutoPrerotation(bool autoPrerotation);
    virtual int setBuffersDimensions(uint32_t width, uint32_t height);
    virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
    virtual int unlockAndPost();
    virtual int query(int what, int* value) const;

    virtual int connect(int api, const sp<IProducerListener>& listener);

    // When reportBufferRemoval is true, clients must call getAndFlushRemovedBuffers to fetch
    // GraphicBuffers removed from this surface after a dequeueBuffer, detachNextBuffer or
    // attachBuffer call. This allows clients with their own buffer caches to free up buffers no
    // longer in use by this surface.
    virtual int connect(
            int api, const sp<IProducerListener>& listener,
            bool reportBufferRemoval);
    virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
            sp<Fence>* outFence);
    virtual int attachBuffer(ANativeWindowBuffer*);

    virtual int connect(
            int api, bool reportBufferRemoval,
            const sp<SurfaceListener>& sListener);
    virtual void destroy();

    // When client connects to Surface with reportBufferRemoval set to true, any buffers removed
    // from this Surface will be collected and returned here. Once this method returns, these
    // buffers will no longer be referenced by this Surface unless they are attached to this
    // Surface later. The list of removed buffers will only be stored until the next dequeueBuffer,
    // detachNextBuffer, or attachBuffer call.
    status_t getAndFlushRemovedBuffers(std::vector<sp<GraphicBuffer>>* out);

    ui::Dataspace getBuffersDataSpace();

    static status_t attachAndQueueBufferWithDataspace(Surface* surface, sp<GraphicBuffer> buffer,
                                                      ui::Dataspace dataspace);

    // Batch version of dequeueBuffer, cancelBuffer and queueBuffer
    // Note that these batched operations are not supported when shared buffer mode is being used.
    struct BatchBuffer {
        ANativeWindowBuffer* buffer = nullptr;
        int fenceFd = -1;
    };
    virtual int dequeueBuffers(std::vector<BatchBuffer>* buffers);
    virtual int cancelBuffers(const std::vector<BatchBuffer>& buffers);

    struct BatchQueuedBuffer {
        ANativeWindowBuffer* buffer = nullptr;
        int fenceFd = -1;
        nsecs_t timestamp = NATIVE_WINDOW_TIMESTAMP_AUTO;
    };
    virtual int queueBuffers(
            const std::vector<BatchQueuedBuffer>& buffers);

protected:
    enum { NUM_BUFFER_SLOTS = BufferQueueDefs::NUM_BUFFER_SLOTS };
    enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };

    class ProducerListenerProxy : public BnProducerListener {
    public:
        ProducerListenerProxy(wp<Surface> parent, sp<SurfaceListener> listener)
               : mParent(parent), mSurfaceListener(listener) {}
        virtual ~ProducerListenerProxy() {}

        virtual void onBufferReleased() {
            mSurfaceListener->onBufferReleased();
        }

        virtual bool needsReleaseNotify() {
            return mSurfaceListener->needsReleaseNotify();
        }

        virtual void onBuffersDiscarded(const std::vector<int32_t>& slots);
    private:
        wp<Surface> mParent;
        sp<SurfaceListener> mSurfaceListener;
    };

    void querySupportedTimestampsLocked() const;

    void freeAllBuffers();
    int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;

    void getDequeueBufferInputLocked(IGraphicBufferProducer::DequeueBufferInput* dequeueInput);

    void getQueueBufferInputLocked(android_native_buffer_t* buffer, int fenceFd, nsecs_t timestamp,
            IGraphicBufferProducer::QueueBufferInput* out);

    // For easing in adoption of gralloc4 metadata by vendor components, as well as for supporting
    // the public ANativeWindow api, allow setting relevant metadata when queueing a buffer through
    // a native window
    void applyGrallocMetadataLocked(
            android_native_buffer_t* buffer,
            const IGraphicBufferProducer::QueueBufferInput& queueBufferInput);

    void onBufferQueuedLocked(int slot, sp<Fence> fence,
            const IGraphicBufferProducer::QueueBufferOutput& output);

    struct BufferSlot {
        sp<GraphicBuffer> buffer;
        Region dirtyRegion;
    };

    // mSurfaceTexture is the interface to the surface texture server. All
    // operations on the surface texture client ultimately translate into
    // interactions with the server using this interface.
    // TODO: rename to mBufferProducer
    sp<IGraphicBufferProducer> mGraphicBufferProducer;

    // mSlots stores the buffers that have been allocated for each buffer slot.
    // It is initialized to null pointers, and gets filled in with the result of
    // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
    // slot that has not yet been used. The buffer allocated to a slot will also
    // be replaced if the requested buffer usage or geometry differs from that
    // of the buffer allocated to a slot.
    BufferSlot mSlots[NUM_BUFFER_SLOTS];

    // mReqWidth is the buffer width that will be requested at the next dequeue
    // operation. It is initialized to 1.
    uint32_t mReqWidth;

    // mReqHeight is the buffer height that will be requested at the next
    // dequeue operation. It is initialized to 1.
    uint32_t mReqHeight;

    // mReqFormat is the buffer pixel format that will be requested at the next
    // dequeue operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
    PixelFormat mReqFormat;

    // mReqUsage is the set of buffer usage flags that will be requested
    // at the next dequeue operation. It is initialized to 0.
    uint64_t mReqUsage;

    // mTimestamp is the timestamp that will be used for the next buffer queue
    // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
    // a timestamp is auto-generated when queueBuffer is called.
    int64_t mTimestamp;

    // mDataSpace is the buffer dataSpace that will be used for the next buffer
    // queue operation. It defaults to Dataspace::UNKNOWN, which
    // means that the buffer contains some type of color data.
    ui::Dataspace mDataSpace;

    // mHdrMetadata is the HDR metadata that will be used for the next buffer
    // queue operation.  There is no HDR metadata by default.
    HdrMetadata mHdrMetadata;

    // mHdrMetadataIsSet is a bitfield to track which HDR metadata has been set.
    // Prevent Surface from resetting HDR metadata that was set on a bufer when
    // HDR metadata is not set on this Surface.
    uint32_t mHdrMetadataIsSet{0};

    // mCrop is the crop rectangle that will be used for the next buffer
    // that gets queued. It is set by calling setCrop.
    Rect mCrop;

    // mScalingMode is the scaling mode that will be used for the next
    // buffers that get queued. It is set by calling setScalingMode.
    int mScalingMode;

    // mTransform is the transform identifier that will be used for the next
    // buffer that gets queued. It is set by calling setTransform.
    uint32_t mTransform;

    // mStickyTransform is a transform that is applied on top of mTransform
    // in each buffer that is queued.  This is typically used to force the
    // compositor to apply a transform, and will prevent the transform hint
    // from being set by the compositor.
    uint32_t mStickyTransform;

    // mDefaultWidth is default width of the buffers, regardless of the
    // native_window_set_buffers_dimensions call.
    uint32_t mDefaultWidth;

    // mDefaultHeight is default height of the buffers, regardless of the
    // native_window_set_buffers_dimensions call.
    uint32_t mDefaultHeight;

    // mUserWidth, if non-zero, is an application-specified override
    // of mDefaultWidth.  This is lower priority than the width set by
    // native_window_set_buffers_dimensions.
    uint32_t mUserWidth;

    // mUserHeight, if non-zero, is an application-specified override
    // of mDefaultHeight.  This is lower priority than the height set
    // by native_window_set_buffers_dimensions.
    uint32_t mUserHeight;

    // mTransformHint is the transform probably applied to buffers of this
    // window. this is only a hint, actual transform may differ.
    uint32_t mTransformHint;
    virtual uint32_t getTransformHint() const { return mTransformHint; }
    bool transformToDisplayInverse() const;

    // mProducerControlledByApp whether this buffer producer is controlled
    // by the application
    bool mProducerControlledByApp;

    // mSwapIntervalZero set if we should drop buffers at queue() time to
    // achieve an asynchronous swap interval
    bool mSwapIntervalZero;

    // mConsumerRunningBehind whether the consumer is running more than
    // one buffer behind the producer.
    mutable bool mConsumerRunningBehind;

    // mMutex is the mutex used to prevent concurrent access to the member
    // variables of Surface objects. It must be locked whenever the
    // member variables are accessed.
    mutable Mutex mMutex;

    // mInterceptorMutex is the mutex guarding interceptors.
    mutable std::shared_mutex mInterceptorMutex;

    ANativeWindow_cancelBufferInterceptor mCancelInterceptor = nullptr;
    void* mCancelInterceptorData = nullptr;
    ANativeWindow_dequeueBufferInterceptor mDequeueInterceptor = nullptr;
    void* mDequeueInterceptorData = nullptr;
    ANativeWindow_performInterceptor mPerformInterceptor = nullptr;
    void* mPerformInterceptorData = nullptr;
    ANativeWindow_queueBufferInterceptor mQueueInterceptor = nullptr;
    void* mQueueInterceptorData = nullptr;
    ANativeWindow_queryInterceptor mQueryInterceptor = nullptr;
    void* mQueryInterceptorData = nullptr;

    // must be used from the lock/unlock thread
    sp<GraphicBuffer>           mLockedBuffer;
    sp<GraphicBuffer>           mPostedBuffer;
    bool                        mConnectedToCpu;

    // When a CPU producer is attached, this reflects the region that the
    // producer wished to update as well as whether the Surface was able to copy
    // the previous buffer back to allow a partial update.
    //
    // When a non-CPU producer is attached, this reflects the surface damage
    // (the change since the previous frame) passed in by the producer.
    Region mDirtyRegion;

    // mBufferAge tracks the age of the contents of the most recently dequeued
    // buffer as the number of frames that have elapsed since it was last queued
    uint64_t mBufferAge;

    // Stores the current generation number. See setGenerationNumber and
    // IGraphicBufferProducer::setGenerationNumber for more information.
    uint32_t mGenerationNumber;

    // Caches the values that have been passed to the producer.
    bool mSharedBufferMode;
    bool mAutoRefresh;
    bool mAutoPrerotation;

    // If in shared buffer mode and auto refresh is enabled, store the shared
    // buffer slot and return it for all calls to queue/dequeue without going
    // over Binder.
    int mSharedBufferSlot;

    // This is true if the shared buffer has already been queued/canceled. It's
    // used to prevent a mismatch between the number of queue/dequeue calls.
    bool mSharedBufferHasBeenQueued;

    // These are used to satisfy the NATIVE_WINDOW_LAST_*_DURATION queries
    nsecs_t mLastDequeueDuration = 0;
    nsecs_t mLastQueueDuration = 0;

    // Stores the time right before we call IGBP::dequeueBuffer
    nsecs_t mLastDequeueStartTime = 0;

    Condition mQueueBufferCondition;

    uint64_t mNextFrameNumber = 1;
    uint64_t mLastFrameNumber = 0;

    // Mutable because ANativeWindow::query needs this class const.
    mutable bool mQueriedSupportedTimestamps;
    mutable bool mFrameTimestampsSupportsPresent;

    // A cached copy of the FrameEventHistory maintained by the consumer.
    bool mEnableFrameTimestamps = false;
    std::unique_ptr<ProducerFrameEventHistory> mFrameEventHistory;

    // Reference to the SurfaceFlinger layer that was used to create this
    // surface. This is only populated when the Surface is created from
    // a BlastBufferQueue.
    sp<IBinder> mSurfaceControlHandle;

    bool mReportRemovedBuffers = false;
    std::vector<sp<GraphicBuffer>> mRemovedBuffers;
    int mMaxBufferCount;

    sp<IProducerListener> mListenerProxy;

    // Get and flush the buffers of given slots, if the buffer in the slot
    // is currently dequeued then it won't be flushed and won't be returned
    // in outBuffers.
    status_t getAndFlushBuffersFromSlots(const std::vector<int32_t>& slots,
            std::vector<sp<GraphicBuffer>>* outBuffers);

    // Buffers that are successfully dequeued/attached and handed to clients
    std::unordered_set<int> mDequeuedSlots;
};

} // namespace android

#endif  // ANDROID_GUI_SURFACE_H
