class Sphere
	: GeometricObject
{
%TypeHeaderCode
	#include <BALL/VIEW/PRIMITIVES/sphere.h>
%End
	public:
	Sphere() throw();
	Sphere(const Sphere&) throw();
	Vector3* getPositionAddress() throw();
	bool isDefaultPositionAddress() throw();
	bool isValid() const throw();
	const Vector3& getPosition() const throw();
	float getRadius() const throw();
	void clear() throw();
	void set(const Sphere&) throw();
	void setPosition(const Vector3&) throw();
	void setPositionAddress(const Vector3&) throw();
	void setRadius(float) throw();
	void swap(Sphere&) throw();
	~Sphere() throw();
};
