/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2017, Blender Foundation.
 */

/** \file
 * \ingroup draw
 */
#include "BLI_rect.h"

#include "DRW_render.h"

#include "BKE_object.h"

#include "DNA_gpencil_types.h"

#include "DEG_depsgraph_query.h"

#include "RE_pipeline.h"

#include "gpencil_engine.h"

/* Get pixel size for render
 * This function uses the same calculation used for viewport, because if use
 * camera pixelsize, the result is not correct.
 */
static float get_render_pixelsize(float persmat[4][4], int winx, int winy)
{
  float v1[3], v2[3];
  float len_px, len_sc;

  v1[0] = persmat[0][0];
  v1[1] = persmat[1][0];
  v1[2] = persmat[2][0];

  v2[0] = persmat[0][1];
  v2[1] = persmat[1][1];
  v2[2] = persmat[2][1];

  len_px = 2.0f / sqrtf(min_ff(len_squared_v3(v1), len_squared_v3(v2)));
  len_sc = (float)MAX2(winx, winy);

  return len_px / len_sc;
}

/* init render data */
void GPENCIL_render_init(GPENCIL_Data *ved, RenderEngine *engine, struct Depsgraph *depsgraph)
{
  GPENCIL_Data *vedata = (GPENCIL_Data *)ved;
  GPENCIL_StorageList *stl = vedata->stl;
  GPENCIL_FramebufferList *fbl = vedata->fbl;

  Scene *scene = DEG_get_evaluated_scene(depsgraph);
  const float *viewport_size = DRW_viewport_size_get();
  const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};

  /* In render mode the default framebuffer is not generated
   * because there is no viewport. So we need to manually create one
   * NOTE : use 32 bit format for precision in render mode.
   */
  /* create multisample framebuffer for AA */
  if (U.gpencil_multisamples > 0) {
    int rect_w = (int)viewport_size[0];
    int rect_h = (int)viewport_size[1];
    gpencil_multisample_ensure(vedata, rect_w, rect_h);
  }

  vedata->render_depth_tx = DRW_texture_pool_query_2d(
      size[0], size[1], GPU_DEPTH_COMPONENT24, &draw_engine_gpencil_type);
  vedata->render_color_tx = DRW_texture_pool_query_2d(
      size[0], size[1], GPU_RGBA32F, &draw_engine_gpencil_type);
  GPU_framebuffer_ensure_config(&fbl->main,
                                {GPU_ATTACHMENT_TEXTURE(vedata->render_depth_tx),
                                 GPU_ATTACHMENT_TEXTURE(vedata->render_color_tx)});

  /* Alloc transient data. */
  if (!stl->g_data) {
    stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
  }

  /* Set the pers & view matrix. */
  float winmat[4][4], viewmat[4][4], viewinv[4][4], persmat[4][4];

  struct Object *camera = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
  float frame = BKE_scene_frame_get(scene);
  RE_GetCameraWindow(engine->re, camera, frame, winmat);
  RE_GetCameraModelMatrix(engine->re, camera, viewinv);

  invert_m4_m4(viewmat, viewinv);

  DRWView *view = DRW_view_create(viewmat, winmat, NULL, NULL, NULL);
  DRW_view_default_set(view);
  DRW_view_set_active(view);

  DRW_view_persmat_get(NULL, persmat, false);

  /* calculate pixel size for render */
  stl->storage->render_pixsize = get_render_pixelsize(persmat, viewport_size[0], viewport_size[1]);

  /* INIT CACHE */
  GPENCIL_cache_init(vedata);
}

/* render all objects and select only grease pencil */
static void GPENCIL_render_cache(void *vedata,
                                 struct Object *ob,
                                 struct RenderEngine *UNUSED(engine),
                                 struct Depsgraph *UNUSED(depsgraph))
{
  if (ob && ob->type == OB_GPENCIL) {
    if (DRW_object_visibility_in_active_context(ob) & OB_VISIBLE_SELF) {
      GPENCIL_cache_populate(vedata, ob);
    }
  }
}

/* TODO: Reuse Eevee code in shared module instead to duplicate here */
static void GPENCIL_render_update_viewvecs(float invproj[4][4],
                                           const float winmat[4][4],
                                           float (*r_viewvecs)[4])
{
  /* view vectors for the corners of the view frustum.
   * Can be used to recreate the world space position easily */
  float view_vecs[4][4] = {
      {-1.0f, -1.0f, -1.0f, 1.0f},
      {1.0f, -1.0f, -1.0f, 1.0f},
      {-1.0f, 1.0f, -1.0f, 1.0f},
      {-1.0f, -1.0f, 1.0f, 1.0f},
  };

  /* convert the view vectors to view space */
  const bool is_persp = (winmat[3][3] == 0.0f);
  for (int i = 0; i < 4; i++) {
    mul_project_m4_v3(invproj, view_vecs[i]);
    /* normalized trick see:
     * http://www.derschmale.com/2014/01/26/reconstructing-positions-from-the-depth-buffer */
    if (is_persp) {
      /* Divide XY by Z. */
      mul_v2_fl(view_vecs[i], 1.0f / view_vecs[i][2]);
    }
  }

  /**
   * If ortho : view_vecs[0] is the near-bottom-left corner of the frustum and
   *            view_vecs[1] is the vector going from the near-bottom-left corner to
   *            the far-top-right corner.
   * If Persp : view_vecs[0].xy and view_vecs[1].xy are respectively the bottom-left corner
   *            when Z = 1, and top-left corner if Z = 1.
   *            view_vecs[0].z the near clip distance and view_vecs[1].z is the (signed)
   *            distance from the near plane to the far clip plane.
   */
  copy_v4_v4(r_viewvecs[0], view_vecs[0]);

  /* we need to store the differences */
  r_viewvecs[1][0] = view_vecs[1][0] - view_vecs[0][0];
  r_viewvecs[1][1] = view_vecs[2][1] - view_vecs[0][1];
  r_viewvecs[1][2] = view_vecs[3][2] - view_vecs[0][2];
}

/* Update view_vecs */
static void GPENCIL_render_update_vecs(GPENCIL_Data *vedata)
{
  GPENCIL_StorageList *stl = vedata->stl;

  float invproj[4][4], winmat[4][4];
  DRW_view_winmat_get(NULL, winmat, false);
  DRW_view_winmat_get(NULL, invproj, true);

  /* this is separated to keep function equal to Eevee for future reuse of same code */
  GPENCIL_render_update_viewvecs(invproj, winmat, stl->storage->view_vecs);
}

/* read z-depth render result */
static void GPENCIL_render_result_z(struct RenderLayer *rl,
                                    const char *viewname,
                                    GPENCIL_Data *vedata,
                                    const rcti *rect)
{
  const DRWContextState *draw_ctx = DRW_context_state_get();
  ViewLayer *view_layer = draw_ctx->view_layer;
  GPENCIL_StorageList *stl = vedata->stl;

  if ((view_layer->passflag & SCE_PASS_Z) != 0) {
    RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_Z, viewname);

    GPU_framebuffer_read_depth(vedata->fbl->main,
                               rect->xmin,
                               rect->ymin,
                               BLI_rcti_size_x(rect),
                               BLI_rcti_size_y(rect),
                               rp->rect);

    bool is_persp = DRW_view_is_persp_get(NULL);

    GPENCIL_render_update_vecs(vedata);

    float winmat[4][4];
    DRW_view_winmat_get(NULL, winmat, false);

    /* Convert ogl depth [0..1] to view Z [near..far] */
    for (int i = 0; i < BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect); i++) {
      if (rp->rect[i] == 1.0f) {
        rp->rect[i] = 1e10f; /* Background */
      }
      else {
        if (is_persp) {
          rp->rect[i] = rp->rect[i] * 2.0f - 1.0f;
          rp->rect[i] = winmat[3][2] / (rp->rect[i] + winmat[2][2]);
        }
        else {
          rp->rect[i] = -stl->storage->view_vecs[0][2] +
                        rp->rect[i] * -stl->storage->view_vecs[1][2];
        }
      }
    }
  }
}

/* read combined render result */
static void GPENCIL_render_result_combined(struct RenderLayer *rl,
                                           const char *viewname,
                                           GPENCIL_Data *vedata,
                                           const rcti *rect)
{
  RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname);
  GPENCIL_FramebufferList *fbl = ((GPENCIL_Data *)vedata)->fbl;

  GPU_framebuffer_bind(fbl->main);
  GPU_framebuffer_read_color(vedata->fbl->main,
                             rect->xmin,
                             rect->ymin,
                             BLI_rcti_size_x(rect),
                             BLI_rcti_size_y(rect),
                             4,
                             0,
                             rp->rect);
}

/* helper to blend pixels */
static void blend_pixel(float top_color[4], float bottom_color[4], float dst_color[4])
{
  float alpha = top_color[3];

  /* use blend: GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA */
  dst_color[0] = (top_color[0] * alpha) + (bottom_color[0] * (1.0f - alpha));
  dst_color[1] = (top_color[1] * alpha) + (bottom_color[1] * (1.0f - alpha));
  dst_color[2] = (top_color[2] * alpha) + (bottom_color[2] * (1.0f - alpha));
}

/* render grease pencil to image */
void GPENCIL_render_to_image(void *vedata,
                             RenderEngine *engine,
                             struct RenderLayer *render_layer,
                             const rcti *rect)
{
  const char *viewname = RE_GetActiveRenderView(engine->re);
  const DRWContextState *draw_ctx = DRW_context_state_get();
  int imgsize = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);

  /* save previous render data */
  RenderPass *rpass_color_src = RE_pass_find_by_name(render_layer, RE_PASSNAME_COMBINED, viewname);
  RenderPass *rpass_depth_src = RE_pass_find_by_name(render_layer, RE_PASSNAME_Z, viewname);
  float *src_rect_color_data = NULL;
  float *src_rect_depth_data = NULL;
  if ((rpass_color_src) && (rpass_depth_src) && (rpass_color_src->rect) &&
      (rpass_depth_src->rect)) {
    src_rect_color_data = MEM_dupallocN(rpass_color_src->rect);
    src_rect_depth_data = MEM_dupallocN(rpass_depth_src->rect);
  }
  else {
    /* TODO: put this message in a better place */
    printf("Warning: To render grease pencil, enable Combined and Z passes.\n");
  }

  GPENCIL_engine_init(vedata);
  GPENCIL_render_init(vedata, engine, draw_ctx->depsgraph);

  GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl;
  Object *camera = DEG_get_evaluated_object(draw_ctx->depsgraph, RE_GetCamera(engine->re));
  stl->storage->camera = camera; /* save current camera */

  GPENCIL_FramebufferList *fbl = ((GPENCIL_Data *)vedata)->fbl;
  if (fbl->main) {
    GPU_framebuffer_texture_attach(fbl->main, ((GPENCIL_Data *)vedata)->render_depth_tx, 0, 0);
    GPU_framebuffer_texture_attach(fbl->main, ((GPENCIL_Data *)vedata)->render_color_tx, 0, 0);
    /* clean first time the buffer */
    float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
    GPU_framebuffer_bind(fbl->main);
    GPU_framebuffer_clear_color_depth(fbl->main, clearcol, 1.0f);
  }

  /* loop all objects and draw */
  DRW_render_object_iter(vedata, engine, draw_ctx->depsgraph, GPENCIL_render_cache);

  GPENCIL_cache_finish(vedata);

  DRW_render_instance_buffer_finish();

  GPENCIL_draw_scene(vedata);

  /* combined data */
  GPENCIL_render_result_combined(render_layer, viewname, vedata, rect);
  /* z-depth data */
  GPENCIL_render_result_z(render_layer, viewname, vedata, rect);

  /* detach textures */
  if (fbl->main) {
    GPU_framebuffer_texture_detach(fbl->main, ((GPENCIL_Data *)vedata)->render_depth_tx);
    GPU_framebuffer_texture_detach(fbl->main, ((GPENCIL_Data *)vedata)->render_color_tx);
  }

  /* merge previous render image with new GP image */
  if (src_rect_color_data) {
    RenderPass *rpass_color_gp = RE_pass_find_by_name(
        render_layer, RE_PASSNAME_COMBINED, viewname);
    RenderPass *rpass_depth_gp = RE_pass_find_by_name(render_layer, RE_PASSNAME_Z, viewname);
    float *gp_rect_color_data = rpass_color_gp->rect;
    float *gp_rect_depth_data = rpass_depth_gp->rect;
    float *gp_pixel_rgba;
    float *gp_pixel_depth;
    float *src_pixel_rgba;
    float *src_pixel_depth;

    for (int i = 0; i < imgsize; i++) {
      gp_pixel_rgba = &gp_rect_color_data[i * 4];
      gp_pixel_depth = &gp_rect_depth_data[i];

      src_pixel_rgba = &src_rect_color_data[i * 4];
      src_pixel_depth = &src_rect_depth_data[i];

      /* check grease pencil render transparency */
      if (gp_pixel_rgba[3] > 0.0f) {
        if (src_pixel_rgba[3] > 0.0f) {
          /* check z-depth */
          if (gp_pixel_depth[0] > src_pixel_depth[0]) {
            /* copy source z-depth */
            gp_pixel_depth[0] = src_pixel_depth[0];
            /* blend object on top */
            if (src_pixel_rgba[3] < 1.0f) {
              blend_pixel(src_pixel_rgba, gp_pixel_rgba, gp_pixel_rgba);
            }
            else {
              copy_v4_v4(gp_pixel_rgba, src_pixel_rgba);
            }
          }
          else {
            /* blend gp render */
            if (gp_pixel_rgba[3] < 1.0f) {
              /* premult alpha factor to remove double blend effects */
              mul_v3_fl(gp_pixel_rgba, 1.0f / gp_pixel_rgba[3]);

              blend_pixel(gp_pixel_rgba, src_pixel_rgba, gp_pixel_rgba);

              gp_pixel_rgba[3] = gp_pixel_rgba[3] > src_pixel_rgba[3] ? gp_pixel_rgba[3] :
                                                                        src_pixel_rgba[3];
            }
          }
        }
      }
      else {
        copy_v4_v4(gp_pixel_rgba, src_pixel_rgba);
        gp_pixel_depth[0] = src_pixel_depth[0];
      }
    }

    /* free memory */
    MEM_SAFE_FREE(src_rect_color_data);
    MEM_SAFE_FREE(src_rect_depth_data);
  }
}
