/*
    This file is part of darktable,
    Copyright (C) 2013-2025 darktable developers.

    darktable is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    darktable is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with darktable.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "bauhaus/bauhaus.h"
#include "common/debug.h"
#include "common/math.h"
#include "common/undo.h"
#include "control/conf.h"
#include "control/control.h"
#include "develop/blend.h"
#include "develop/imageop.h"
#include "develop/masks.h"
#include "develop/openmp_maths.h"

static inline int _nb_ctrl_point(void)
{
  return 3;
}


static void _gradient_get_distance(const float x,
                                   const float y,
                                   const float as,
                                   dt_masks_form_gui_t *gui,
                                   const int index,
                                   const int num_points,
                                   gboolean *inside,
                                   gboolean *inside_border,
                                   int *near,
                                   gboolean *inside_source,
                                   float *dist)
{
  (void)num_points; // unused arg, keep compiler from complaining
  if(!gui) return;

  *inside = *inside_border = *inside_source = FALSE;
  *near = -1;
  *dist = FLT_MAX;

  const dt_masks_form_gui_points_t *gpt = g_list_nth_data(gui->points, index);
  if(!gpt) return;

  const float as2 = sqf(as);

  float close_to_controls = FALSE;

  // compute distances with the three control points
  for(int k = 0; k < _nb_ctrl_point(); k++)
  {
    const float dx = x - gpt->points[k * 2];
    const float dy = y - gpt->points[k * 2 + 1];
    const float dd = sqf(dx) + sqf(dy);
    *dist = fminf(*dist, dd);

    close_to_controls = close_to_controls || (dd < as2);
  }

  // check if we are close to pivot or anchor
  if(close_to_controls)
  {
    *inside = TRUE;
    return;
  }

  // check if we are close to borders
  for(int i = 0; i < gpt->border_count; i++)
  {
    const float dx = x - gpt->border[i * 2];
    const float dy = y - gpt->border[i * 2 + 1];
    const float dd = sqf(dx) + sqf(dy);

    if(dd < as2)
    {
      *inside_border = TRUE;
      return;
    }
  }

  // check if we are close to main line
  for(int i = _nb_ctrl_point(); i < gpt->points_count; i++)
  {
    const float dx = x - gpt->points[i * 2];
    const float dy = y - gpt->points[i * 2 + 1];
    const float dd = sqf(dx) + sqf(dy);

    if(dd < as2)
    {
      *inside = TRUE;
      return;
    }
  }
}


static int _gradient_events_mouse_scrolled(dt_iop_module_t *module,
                                           const float pzx,
                                           const float pzy,
                                           const int up,
                                           const uint32_t state,
                                           dt_masks_form_t *form,
                                           const dt_mask_id_t parentid,
                                           dt_masks_form_gui_t *gui,
                                           const int index)
{
  if(gui->creation)
  {
    if(dt_modifier_is(state, GDK_SHIFT_MASK))
    {
      float compression =
        MIN(1.0f, dt_conf_get_float(DT_MASKS_CONF(form->type, gradient, compression)));
      if(up)
        compression = fminf(fmaxf(compression, 0.001f) * 1.0f / 0.8f, 1.0f);
      else
        compression = fmaxf(compression, 0.001f) * 0.8f;
      dt_conf_set_float(DT_MASKS_CONF(form->type, gradient, compression), compression);
      dt_toast_log(_("compression: %3.2f%%"), compression*100.0f);
    }
    else if(dt_modifier_is(state, 0)) // simple scroll to adjust
                                      // curvature, calling func
                                      // adjusts opacity with Ctrl
    {
      float curvature = dt_conf_get_float(DT_MASKS_CONF(form->type, gradient, curvature));
      if(up)
        curvature = fminf(curvature + 0.01f, 2.0f);
      else
        curvature = fmaxf(curvature - 0.01f, -2.0f);
      dt_conf_set_float(DT_MASKS_CONF(form->type, gradient, curvature), curvature);
      dt_toast_log(_("curvature: %3.2f%%"), curvature * 50.0f);
    }
    dt_dev_masks_list_change(darktable.develop);
    return 1;
  }

  if(gui->form_selected)
  {
    // we register the current position
    if(gui->scrollx == 0.0f && gui->scrolly == 0.0f)
    {
      gui->scrollx = pzx;
      gui->scrolly = pzy;
    }
    if(dt_modifier_is(state, GDK_CONTROL_MASK))
    {
      // we try to change the opacity
      dt_masks_form_change_opacity(form, parentid, up ? 0.05f : -0.05f);
    }
    else if(dt_modifier_is(state, GDK_SHIFT_MASK))
    {
      dt_masks_point_gradient_t *gradient = form->points->data;
      if(up)
        gradient->compression =
          fminf(fmaxf(gradient->compression, 0.001f) * 1.0f / 0.8f, 1.0f);
      else
        gradient->compression = fmaxf(gradient->compression, 0.001f) * 0.8f;
      dt_dev_add_masks_history_item(darktable.develop, module, TRUE);
      dt_masks_gui_form_create(form, gui, index, module);
      dt_conf_set_float(DT_MASKS_CONF(form->type, gradient, compression),
                        gradient->compression);
      dt_toast_log(_("compression: %3.2f%%"), gradient->compression*100.0f);
    }
    else if(gui->edit_mode == DT_MASKS_EDIT_FULL)
    {
      dt_masks_point_gradient_t *gradient = form->points->data;
      if(up)
        gradient->curvature = fminf(gradient->curvature + 0.01f, 2.0f);
      else
        gradient->curvature = fmaxf(gradient->curvature - 0.01f, -2.0f);
      dt_toast_log(_("curvature: %3.2f%%"), gradient->curvature*50.0f);
      dt_dev_add_masks_history_item(darktable.develop, module, TRUE);
      dt_masks_gui_form_create(form, gui, index, module);
    }
    return 1;
  }
  return 0;
}

static int _gradient_events_button_pressed(dt_iop_module_t *module,
                                           const float pzx,
                                           const float pzy,
                                           const double pressure,
                                           const int which,
                                           const int type,
                                           const uint32_t state,
                                           dt_masks_form_t *form,
                                           const dt_mask_id_t parentid,
                                           dt_masks_form_gui_t *gui,
                                           const int index)
{
  if(!gui) return 0;

  if(which == GDK_BUTTON_PRIMARY && type == GDK_2BUTTON_PRESS)
  {
    // double-click resets curvature
    dt_masks_point_gradient_t *gradient = form->points->data;

    gradient->curvature = 0.0f;
    dt_dev_add_masks_history_item(darktable.develop, module, TRUE);

    dt_masks_gui_form_create(form, gui, index, module);

    return 1;
  }
  else if(!gui->creation
          && dt_modifier_is(state, GDK_SHIFT_MASK))
  {
    dt_masks_form_gui_points_t *gpt = g_list_nth_data(gui->points, index);
    if(!gpt) return 0;

    gui->gradient_toggling = TRUE;

    return 1;
  }
  else if(!gui->creation
          && gui->edit_mode == DT_MASKS_EDIT_FULL)
  {
    const dt_masks_form_gui_points_t *gpt = g_list_nth_data(gui->points, index);
    if(!gpt) return 0;
    // we start the form rotating or dragging
    if(gui->pivot_selected)
      gui->form_rotating = TRUE;
    else
      gui->form_dragging = TRUE;
    gui->dx = gpt->points[0] - gui->posx;
    gui->dy = gpt->points[1] - gui->posy;
    return 1;
  }
  else if(gui->creation && (which == GDK_BUTTON_SECONDARY))
  {
    dt_masks_set_edit_mode(module, DT_MASKS_EDIT_FULL);
    dt_masks_iop_update(module);
    dt_control_queue_redraw_center();
    return 1;
  }
  else if(gui->creation)
  {
    gui->posx_source = gui->posx;
    gui->posy_source = gui->posy;
    gui->form_dragging = TRUE;
  }
  return 0;
}

static void _gradient_init_values(const float zoom_scale,
                                  const dt_masks_form_gui_t *gui,
                                  const float xpos,
                                  const float ypos,
                                  const float pzx,
                                  const float pzy,
                                  float *anchorx,
                                  float *anchory,
                                  float *rotation,
                                  float *compression,
                                  float *curvature)
{
  float wd, ht, iwidth, iheight;
  dt_masks_get_image_size(&wd, &ht, &iwidth, &iheight);

  const float diff = 3.0f * zoom_scale / 2.0;
  float x0 = 0.0f, y0 = 0.0f;
  float dx = 0.0f, dy = 0.0f;

  if(!gui->form_dragging
     || (gui->posx_source - xpos > -diff
         && gui->posx_source - xpos < diff
         && gui->posy_source - ypos > -diff
         && gui->posy_source - ypos < diff))
  {
    x0 = pzx;
    y0 = pzy;
    // rotation not updated and not yet dragged, in this case let's
    // pretend that we are using a neutral dx, dy (where the rotation will
    // still be unchanged). We do that as we don't know the actual rotation
    // because those points must go through the backtransform.
    dx = x0 + 100.0f;
    dy = y0;
  }
  else
  {
    x0 = gui->posx_source;
    y0 = gui->posy_source;
    dx = pzx;
    dy = pzy;
  }

  // we change the offset value
  float pts[8] = { x0, y0, dx, dy, x0 + 10.0f, y0, x0, y0 + 10.0f };
  dt_dev_distort_backtransform(darktable.develop, pts, 4);
  *anchorx = pts[0] / iwidth;
  *anchory = pts[1] / iheight;

  float rot = atan2f(pts[3] - pts[1], pts[2] - pts[0]);
  // If the transform has flipped the image about one axis, then the
  // 'handedness' of the coordinate system is changed. In this case the
  // rotation angle must be offset by 180 degrees so that the gradient points
  // in the correct direction as dragged. We test for this by checking the
  // angle between two vectors that should be 90 degrees apart. If the angle
  // is -90 degrees, then the image is flipped.
  float check_angle = atan2f(pts[7] - pts[1],
                             pts[6] - pts[0]) - atan2f(pts[5] - pts[1],
                                                       pts[4] - pts[0]);
  // Normalize to the range -180 to 180 degrees
  check_angle = atan2f(sinf(check_angle), cosf(check_angle));
  if(check_angle < 0.0f) rot -= M_PI;

  const float compr =
    MIN(1.0f, dt_conf_get_float(DT_MASKS_CONF(0, gradient, compression)));

  *rotation = rad2degf(-rot);
  *compression = MAX(0.0f, compr);
  *curvature = MAX(-2.0f, MIN(2.0f,
                              dt_conf_get_float(DT_MASKS_CONF(0, gradient, curvature))));
}

static int _gradient_events_button_released(dt_iop_module_t *module,
                                            const float pzx,
                                            const float pzy,
                                            const int which,
                                            const uint32_t state,
                                            dt_masks_form_t *form,
                                            const dt_mask_id_t parentid,
                                            dt_masks_form_gui_t *gui,
                                            const int index)
{
  float wd, ht, iwidth, iheight;
  dt_masks_get_image_size(&wd, &ht, &iwidth, &iheight);

  if(which == GDK_BUTTON_SECONDARY
     && dt_is_valid_maskid(parentid)
     && gui->edit_mode == DT_MASKS_EDIT_FULL)
  {
    // we hide the form
    if(!(darktable.develop->form_visible->type & DT_MASKS_GROUP))
      dt_masks_change_form_gui(NULL);
    else if(g_list_shorter_than(darktable.develop->form_visible->points, 2))
      dt_masks_change_form_gui(NULL);
    else
    {
      dt_masks_clear_form_gui(darktable.develop);
      for(GList *forms = darktable.develop->form_visible->points;
          forms;
          forms = g_list_next(forms))
      {
        dt_masks_point_group_t *gpt = forms->data;
        if(gpt->formid == form->formid)
        {
          darktable.develop->form_visible->points
              = g_list_remove(darktable.develop->form_visible->points, gpt);
          free(gpt);
          break;
        }
      }
      gui->edit_mode = DT_MASKS_EDIT_FULL;
    }

    // we remove the shape
    dt_masks_form_remove(module, dt_masks_get_from_id(darktable.develop, parentid), form);
    return 1;
  }

  if(gui->form_dragging
     && form->points
     && gui->edit_mode == DT_MASKS_EDIT_FULL)
  {
    // we get the gradient
    dt_masks_point_gradient_t *gradient = form->points->data;

    // we end the form dragging
    gui->form_dragging = FALSE;

    // we change the center value
    float pts[2] = { pzx * wd + gui->dx, pzy * ht + gui->dy };
    dt_dev_distort_backtransform(darktable.develop, pts, 1);

    gradient->anchor[0] = pts[0] / iwidth;
    gradient->anchor[1] = pts[1] / iheight;
    dt_dev_add_masks_history_item(darktable.develop, module, TRUE);

    // we recreate the form points
    dt_masks_gui_form_create(form, gui, index, module);

    return 1;
  }
  else if(gui->form_rotating
          && form->points
          && gui->edit_mode == DT_MASKS_EDIT_FULL)
  {
    // we get the gradient
    dt_masks_point_gradient_t *gradient = form->points->data;

    // we end the form rotating
    gui->form_rotating = FALSE;

    const float x = pzx * wd;
    const float y = pzy * ht;

    // we need the reference point
    dt_masks_form_gui_points_t *gpt = g_list_nth_data(gui->points, index);
    if(!gpt) return 0;
    const float xref = gpt->points[0];
    const float yref = gpt->points[1];

    const float pts[8] = { xref, yref, x , y, 0, 0, gui->dx, gui->dy };

    const float dv = atan2f(pts[3] - pts[1],
                            pts[2] - pts[0]) - atan2f(-(pts[7] - pts[5]),
                                                      -(pts[6] - pts[4]));

    float pts2[8] = { xref, yref, x , y, xref+10.0f, yref, xref, yref+10.0f };

    dt_dev_distort_backtransform(darktable.develop, pts2, 4);

    float check_angle = atan2f(pts2[7] - pts2[1],
                               pts2[6] - pts2[0]) - atan2f(pts2[5] - pts2[1],
                                                           pts2[4] - pts2[0]);
    // Normalize to the range -180 to 180 degrees
    check_angle = atan2f(sinf(check_angle), cosf(check_angle));
    if(check_angle < 0)
      gradient->rotation += rad2degf(dv);
    else
      gradient->rotation -= rad2degf(dv);

    dt_dev_add_masks_history_item(darktable.develop, module, TRUE);

    // we recreate the form points
    dt_masks_gui_form_create(form, gui, index, module);

    return 1;
  }
  else if(gui->gradient_toggling)
  {
    // we get the gradient
    dt_masks_point_gradient_t *gradient = form->points->data;

    // we end the gradient toggling
    gui->gradient_toggling = FALSE;

    // toggle transition type of gradient
    if(gradient->state == DT_MASKS_GRADIENT_STATE_LINEAR)
      gradient->state = DT_MASKS_GRADIENT_STATE_SIGMOIDAL;
    else
      gradient->state = DT_MASKS_GRADIENT_STATE_LINEAR;

    dt_dev_add_masks_history_item(darktable.develop, module, TRUE);

    // we recreate the form points
    dt_masks_gui_form_create(form, gui, index, module);

    return 1;
  }
  else if(gui->creation)
  {
    // get the rotation angle only if we are not too close from starting point
    const float zoom_scale = dt_dev_get_zoom_scale_full();

    // we create the gradient
    dt_masks_point_gradient_t *gradient = malloc(sizeof(dt_masks_point_gradient_t));

    // get the rotation angle only if we are not too close from starting point
    _gradient_init_values(zoom_scale, gui, gui->posx, gui->posy, pzx * wd, pzy * ht,
                          &gradient->anchor[0],
                          &gradient->anchor[1], &gradient->rotation,
                          &gradient->compression, &gradient->curvature);

    gui->form_dragging = FALSE;

    gradient->steepness = 0.0f;
    gradient->state = DT_MASKS_GRADIENT_STATE_SIGMOIDAL;
    // not used for masks
    form->source[0] = form->source[1] = 0.0f;

    form->points = g_list_append(form->points, gradient);

    dt_iop_module_t *crea_module = gui->creation_module;
    dt_masks_gui_form_save_creation(darktable.develop, crea_module, form, gui);

    if(crea_module)
    {
      // we save the move
      dt_dev_add_history_item(darktable.develop, crea_module, TRUE);
      // and we switch in edit mode to show all the forms
      dt_masks_set_edit_mode(crea_module, DT_MASKS_EDIT_FULL);
      dt_masks_iop_update(crea_module);
    }

    dt_dev_masks_selection_change(darktable.develop, crea_module, form->formid);
    gui->creation_module = NULL;

    if(gui->creation_continuous)
    {
      if(crea_module)
      {
        const dt_iop_gui_blend_data_t *bd = crea_module->blend_data;
        for(int n = 0; n < DEVELOP_MASKS_NB_SHAPES; n++)
          if(bd->masks_type[n] == form->type)
            gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(bd->masks_shapes[n]), TRUE);

        gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(bd->masks_edit), FALSE);
        dt_masks_form_t *newform = dt_masks_create(form->type);
        dt_masks_change_form_gui(newform);
        darktable.develop->form_gui->creation_module = crea_module;
        darktable.develop->form_gui->creation_continuous = TRUE;
        darktable.develop->form_gui->creation_continuous_module = crea_module;
      }
      else
      {
        dt_masks_form_t *form_new = dt_masks_create(form->type);
        dt_masks_change_form_gui(form_new);
        darktable.develop->form_gui->creation_module = gui->creation_continuous_module;
      }
    }
    return 1;
  }

  return 0;
}

static int _gradient_events_mouse_moved(dt_iop_module_t *module,
                                        const float pzx,
                                        const float pzy,
                                        const double pressure,
                                        const int which,
                                        const float zoom_scale,
                                        dt_masks_form_t *form,
                                        const dt_mask_id_t parentid,
                                        dt_masks_form_gui_t *gui,
                                        const int index)
{
  if(gui->creation && gui->form_dragging)
  {
    dt_control_queue_redraw_center();
    return 1;
  }
  else if(gui->form_dragging)
  {
    // we get the gradient
    dt_masks_point_gradient_t *gradient = form->points->data;

    // we change the center value
    float wd, ht, iwidth, iheight;
    dt_masks_get_image_size(&wd, &ht, &iwidth, &iheight);

    float pts[2] = { pzx * wd + gui->dx, pzy * ht + gui->dy };
    dt_dev_distort_backtransform(darktable.develop, pts, 1);

    gradient->anchor[0] = pts[0] / iwidth;
    gradient->anchor[1] = pts[1] / iheight;

    // we recreate the form points
    dt_masks_gui_form_create(form, gui, index, module);
    dt_control_queue_redraw_center();
    return 1;
  }
  if(gui->form_rotating)
  {
    dt_masks_point_gradient_t *gradient = form->points->data;

    float wd, ht, iwidth, iheight;
    dt_masks_get_image_size(&wd, &ht, &iwidth, &iheight);
    const float x = pzx * wd;
    const float y = pzy * ht;

    // we need the reference point
    dt_masks_form_gui_points_t *gpt = g_list_nth_data(gui->points, index);
    if(!gpt) return 0;
    const float xref = gpt->points[0];
    const float yref = gpt->points[1];

    const float pts[8] = { xref, yref, x, y, 0, 0, gui->dx, gui->dy };

    // we remap dx, dy to the right values, as it will be used in next movements
    gui->dx = xref - gui->posx;
    gui->dy = yref - gui->posy;

    const float dv = atan2f(pts[3] - pts[1],
                            pts[2] - pts[0]) - atan2f(-(pts[7] - pts[5]),
                                                      -(pts[6] - pts[4]));

    float pts2[8] = { xref, yref, x, y, xref + 10.0f, yref, xref, yref + 10.0f };
    dt_dev_distort_backtransform(darktable.develop, pts2, 4);

    float check_angle = atan2f(pts2[7] - pts2[1],
                               pts2[6] - pts2[0]) - atan2f(pts2[5] - pts2[1],
                                                           pts2[4] - pts2[0]);
    // Normalize to the range -180 to 180 degrees
    check_angle = atan2f(sinf(check_angle), cosf(check_angle));
    if(check_angle < 0.0f)
      gradient->rotation += rad2degf(dv);
    else
      gradient->rotation -= rad2degf(dv);

    // we recreate the form points
    dt_masks_gui_form_create(form, gui, index, module);
    dt_control_queue_redraw_center();
    return 1;
  }
  else if(!gui->creation)
  {
    float wd, ht, iwidth, iheight;
    dt_masks_get_image_size(&wd, &ht, &iwidth, &iheight);
    const float as = dt_masks_sensitive_dist(zoom_scale);
    const float as2 = sqf(as);
    const float x = pzx * wd;
    const float y = pzy * ht;
    gboolean in, inb, ins;
    int near;
    float dist;
    _gradient_get_distance(x, y, as, gui, index, 0, &in, &inb, &near, &ins, &dist);

    const dt_masks_form_gui_points_t *gpt = g_list_nth_data(gui->points, index);

    // compute distance from pivot end/start
    const float dist_ps = gpt ? sqf(x - gpt->points[2]) + sqf(y - gpt->points[3]) : FLT_MAX;
    const float dist_pe = gpt ? sqf(x - gpt->points[4]) + sqf(y - gpt->points[5]) : FLT_MAX;

    if(dist_ps < as2 || dist_pe < as2)
    {
      gui->pivot_selected = TRUE;
      gui->form_selected = TRUE;
      gui->border_selected = FALSE;
    }
    else if(in)
    {
      gui->pivot_selected = FALSE;
      gui->form_selected = TRUE;
      gui->border_selected = FALSE;
    }
    else if(inb)
    {
      gui->pivot_selected = FALSE;
      gui->form_selected = TRUE;
      gui->border_selected = TRUE;
    }
    else
    {
      gui->pivot_selected = FALSE;
      gui->form_selected = FALSE;
      gui->border_selected = FALSE;
    }

    dt_control_queue_redraw_center();
    if(!gui->form_selected && !gui->border_selected) return 0;
    if(gui->edit_mode != DT_MASKS_EDIT_FULL) return 0;
    return 1;
  }
  // add a preview when creating a gradient
  else if(gui->creation)
  {
    dt_control_queue_redraw_center();
    return 1;
  }

  return 0;
}

// check if(x,y) lies within reasonable limits relative to image frame
static inline gboolean _gradient_is_canonical(const float x,
                                              const float y,
                                              const float wd,
                                              const float ht)
{
  return (dt_isnormal(x)
          && dt_isnormal(y)
          && x >= -wd
          && x <= 2 * wd
          && y >= -ht
          && y <= 2 * ht);
}

static int _gradient_get_points(dt_develop_t *dev,
                                const float x,
                                const float y,
                                const float rotation,
                                const float curvature,
                                float **points,
                                int *points_count)
{
  *points = NULL;
  *points_count = 0;

  float wd, ht;
  dt_masks_get_image_size(NULL, NULL, &wd, &ht);
  const float scale = sqrtf(wd * wd + ht * ht);
  const float distance = 0.1f * fminf(wd, ht);

  const float v = deg2radf(-rotation);
  const float cosv = cosf(v);
  const float sinv = sinf(v);

  const int count = sqrtf(wd * wd + ht * ht) + 3;
  *points = dt_alloc_align_float((size_t)2 * count);
  if(*points == NULL) return 0;

  // we set the anchor point
  (*points)[0] = x * wd;
  (*points)[1] = y * ht;

  // we set the pivot points
  const float v1 = deg2radf(-(rotation - 90.0f));
  const float x1 = x * wd + distance * cosf(v1);
  const float y1 = y * ht + distance * sinf(v1);
  (*points)[2] = x1;
  (*points)[3] = y1;
  const float v2 = deg2radf(-(rotation + 90.0f));
  const float x2 = x * wd + distance * cosf(v2);
  const float y2 = y * ht + distance * sinf(v2);
  (*points)[4] = x2;
  (*points)[5] = y2;

  const int nthreads = dt_get_num_threads();
  size_t c_padded_size;
  uint32_t *pts_count = dt_calloc_perthread(1, sizeof(uint32_t), &c_padded_size);
  float *const restrict pts = dt_alloc_align_float((size_t)2 * count * nthreads);

  // we set the line point
  const float xstart = fabsf(curvature) > 1.0f ? -sqrtf(1.0f / fabsf(curvature)) : -1.0f;
  const float xdelta = -2.0f * xstart / (count - 3);

  DT_OMP_FOR(num_threads(nthreads) if(count > 100))
  for(int i = _nb_ctrl_point(); i < count; i++)
  {
    const float xi = xstart + (i - 3) * xdelta;
    const float yi = curvature * xi * xi;
    const float xii = (cosv * xi + sinv * yi) * scale;
    const float yii = (sinv * xi - cosv * yi) * scale;
    const float xiii = xii + x * wd;
    const float yiii = yii + y * ht;

    // don't generate guide points if they extend too far beyond the
    // image frame; this is to avoid that modules like lens correction
    // fail on out of range coordinates
    if(!(xiii < -wd || xiii > 2 * wd || yiii < -ht || yiii > 2 * ht))
    {
      const int thread = dt_get_thread_num();
      uint32_t *tcount = dt_get_bythread(pts_count, c_padded_size, thread);
      pts[(thread * count) + *tcount * 2]     = xiii;
      pts[(thread * count) + *tcount * 2 + 1] = yiii;
      (*tcount)++;
    }
  }

  *points_count = 3;
  for(int thread = 0; thread < nthreads; thread++)
  {
    const uint32_t tcount = *(uint32_t *)dt_get_bythread(pts_count, c_padded_size, thread);
    for(int k = 0; k < tcount; k++)
    {
      (*points)[(*points_count) * 2]     = pts[(thread * count) + k * 2];
      (*points)[(*points_count) * 2 + 1] = pts[(thread * count) + k * 2 + 1];
      (*points_count)++;
    }
  }

  dt_free_align(pts_count);
  dt_free_align(pts);

  // and we transform them with all distorted modules
  if(dt_dev_distort_transform(dev, *points, *points_count)) return 1;

  // if we failed, then free all and return
  dt_free_align(*points);
  *points = NULL;
  *points_count = 0;
  return 0;
}

static int _gradient_get_pts_border(dt_develop_t *dev,
                                    const float x,
                                    const float y,
                                    const float rotation,
                                    const float distance,
                                    const float curvature,
                                    float **points,
                                    int *points_count)
{
  *points = NULL;
  *points_count = 0;

  float *points1 = NULL, *points2 = NULL;
  int points_count1 = 0, points_count2 = 0;

  float wd, ht;
  dt_masks_get_image_size(NULL, NULL, &wd, &ht);
  const float scale = sqrtf(wd * wd + ht * ht);

  const float v1 = deg2radf(-(rotation - 90.0f));

  const float x1 = (x * wd + distance * scale * cosf(v1)) / wd;
  const float y1 = (y * ht + distance * scale * sinf(v1)) / ht;

  const int r1 = _gradient_get_points(dev, x1, y1, rotation, curvature,
                                      &points1, &points_count1);

  const float v2 = deg2radf(-(rotation + 90.0f));

  const float x2 = (x * wd + distance * scale * cosf(v2)) / wd;
  const float y2 = (y * ht + distance * scale * sinf(v2)) / ht;

  const int r2 = _gradient_get_points(dev, x2, y2, rotation, curvature,
                                      &points2, &points_count2);

  int res = 0;

  if(r1 && r2 && points_count1 > 4 && points_count2 > 4)
  {
    int k = 0;
    *points = dt_alloc_align_float((size_t)2 * ((points_count1 - 3)
                                                + (points_count2 - 3) + 1));
    if(*points == NULL) goto end;
    *points_count = (points_count1 - 3) + (points_count2 - 3) + 1;
    for(int i = _nb_ctrl_point(); i < points_count1; i++)
    {
      (*points)[k * 2] = points1[i * 2];
      (*points)[k * 2 + 1] = points1[i * 2 + 1];
      k++;
    }
    (*points)[k * 2] = (*points)[k * 2 + 1] = INFINITY;
    k++;
    for(int i = _nb_ctrl_point(); i < points_count2; i++)
    {
      (*points)[k * 2] = points2[i * 2];
      (*points)[k * 2 + 1] = points2[i * 2 + 1];
      k++;
    }
    res = 1;
    goto end;
  }
  else if(r1 && points_count1 > 4)
  {
    int k = 0;
    *points = dt_alloc_align_float((size_t)2 * ((points_count1 - 3)));
    if(*points == NULL) goto end;
    *points_count = points_count1 - 3;
    for(int i = _nb_ctrl_point(); i < points_count1; i++)
    {
      (*points)[k * 2] = points1[i * 2];
      (*points)[k * 2 + 1] = points1[i * 2 + 1];
      k++;
    }
    res = 1;
    goto end;
  }
  else if(r2 && points_count2 > 4)
  {
    int k = 0;
    *points = dt_alloc_align_float((size_t)2 * ((points_count2 - 3)));
    if(*points == NULL) goto end;
    *points_count = points_count2 - 3;

    for(int i = _nb_ctrl_point(); i < points_count2; i++)
    {
      (*points)[k * 2] = points2[i * 2];
      (*points)[k * 2 + 1] = points2[i * 2 + 1];
      k++;
    }
    res = 1;
    goto end;
  }

end:
  dt_free_align(points1);
  dt_free_align(points2);

  return res;
}

static void _gradient_draw_lines(const gboolean borders,
                                 cairo_t *cr,
                                 const gboolean selected,
                                 const float zoom_scale,
                                 const float *pts_line,
                                 const int pts_line_count,
                                 const float xref,
                                 const float yref)
{
  // safeguard in case of malformed arrays of points
  if(borders && pts_line_count <= 3) return;
  if(!borders && pts_line_count <= 4) return;

  float wd, ht, iwidth, iheight;
  dt_masks_get_image_size(&wd, &ht, &iwidth, &iheight);

  const float *points = (borders) ? pts_line : pts_line + 6;
  const int points_count = (borders) ? pts_line_count : pts_line_count - 3;

  int count = 0;
  float x = 0.0f, y = 0.0f;

  while(count < points_count)
  {
    if(!dt_isnormal(points[count * 2]))
    {
      count++;
      continue;
    }

    x = points[count * 2];
    y = points[count * 2 + 1];

    if(!_gradient_is_canonical(x, y, iwidth, iwidth))
    {
      count++;
      continue;
    }

    cairo_move_to(cr, x, y);

    count++;
    for(; count < points_count && dt_isnormal(points[count * 2]); count++)
    {
      if(!_gradient_is_canonical(points[count * 2], points[count * 2 + 1], iwidth, iwidth))
        break;

      cairo_line_to(cr, points[count * 2], points[count * 2 + 1]);
    }

    dt_masks_line_stroke(cr, borders, FALSE, selected, zoom_scale);
  }
}

static void _gradient_draw_arrow(cairo_t *cr,
                                 const gboolean selected,
                                 const gboolean border_selected,
                                 const float zoom_scale,
                                 const float *pts,
                                 const int pts_count)
{
  if(pts_count < 3) return;

  const float anchor_x = pts[0];
  const float anchor_y = pts[1];
  const float pivot_end_x = pts[2];
  const float pivot_end_y = pts[3];
  const float pivot_start_x = pts[4];
  const float pivot_start_y = pts[5];

  // draw pivot points

  dt_masks_draw_arrow(cr,
                      pivot_start_x, pivot_start_y,
                      pivot_end_x,   pivot_end_y,
                      zoom_scale, TRUE);

  dt_masks_line_stroke(cr, FALSE, FALSE, selected, zoom_scale);

  // draw anchor point

  dt_masks_draw_anchor(cr, selected, zoom_scale, anchor_x, anchor_y);

  // start side of the gradient (this is the control point for
  // rotating the gradient).
  cairo_arc(cr, pivot_start_x, pivot_start_y, 3.0f / zoom_scale, 0, 2.0f * M_PI);
  cairo_fill_preserve(cr);

  dt_masks_line_stroke(cr, FALSE, FALSE, selected, zoom_scale);
}

static void _gradient_events_post_expose(cairo_t *cr,
                                         const float zoom_scale,
                                         dt_masks_form_gui_t *gui,
                                         const int index,
                                         const int nb)
{
  (void)nb; // unused arg, keep compiler from complaining

  // preview gradient creation
  if(gui->creation)
  {
    float xx = 0.0f, yy = 0.0f, rotation = 0.0f, compression = 0.0f, curvature = 0.0f;
    _gradient_init_values(zoom_scale, gui, gui->posx, gui->posy, gui->posx, gui->posy, &xx, &yy,
                          &rotation, &compression, &curvature);

    float *points = NULL;
    int points_count = 0;
    float *border = NULL;
    int border_count = 0;
    int draw = _gradient_get_points(darktable.develop, xx, yy, rotation, curvature,
                                    &points, &points_count);
    if(draw && compression > 0.0)
    {
      draw = _gradient_get_pts_border(darktable.develop, xx, yy, rotation,
                                      compression, curvature, &border,
                                      &border_count);
    }

    cairo_save(cr);
    // draw main line
    _gradient_draw_lines(FALSE, cr, FALSE, zoom_scale,
                         points, points_count, points[0], points[1]);
    // draw borders
    _gradient_draw_lines(TRUE, cr, FALSE, zoom_scale,
                         border, border_count, points[0], points[1]);
    // draw arrow
    _gradient_draw_arrow(cr, FALSE, FALSE, zoom_scale,
                         points, points_count);
    cairo_restore(cr);

    if(points) dt_free_align(points);
    if(border) dt_free_align(border);
    return;
  }
  const dt_masks_form_gui_points_t *gpt = g_list_nth_data(gui->points, index);
  if(!gpt) return;
  const float xref = gpt->points[0];
  const float yref = gpt->points[1];

  const gboolean selected = (gui->group_selected == index)
    && (gui->form_selected || gui->form_dragging);

  // draw main line
  _gradient_draw_lines(FALSE, cr, selected, zoom_scale,
                       gpt->points, gpt->points_count, xref, yref);
  // draw borders
  if(gui->show_all_feathers || gui->group_selected == index)
    _gradient_draw_lines(TRUE, cr, gui->border_selected, zoom_scale,
                         gpt->border, gpt->border_count,
                         xref, yref);

  _gradient_draw_arrow(cr, selected,
                       ((gui->group_selected == index) && (gui->border_selected)),
                       zoom_scale, gpt->points, gpt->points_count);
}

static int _gradient_get_points_border(dt_develop_t *dev,
                                       dt_masks_form_t *form,
                                       float **points,
                                       int *points_count,
                                       float **border,
                                       int *border_count,
                                       const int source,
                                       const dt_iop_module_t *module)
{
  (void)source;  // unused arg, keep compiler from complaining
  const dt_masks_point_gradient_t *gradient = form->points->data;
  if(_gradient_get_points(dev, gradient->anchor[0], gradient->anchor[1],
                          gradient->rotation, gradient->curvature,
                          points, points_count))
  {
    if(border)
      return _gradient_get_pts_border(dev, gradient->anchor[0], gradient->anchor[1],
                                      gradient->rotation,
                                      gradient->compression, gradient->curvature,
                                      border, border_count);
    else
      return 1;
  }
  return 0;
}

static int _gradient_get_area(const dt_iop_module_t *const module,
                              const dt_dev_pixelpipe_iop_t *const piece,
                              dt_masks_form_t *const form,
                              int *width,
                              int *height,
                              int *posx,
                              int *posy)
{
  const float wd = piece->pipe->iwidth, ht = piece->pipe->iheight;

  float points[8] = { 0.0f, 0.0f, wd, 0.0f, wd, ht, 0.0f, ht };

  // and we transform them with all distorted modules
  if(!dt_dev_distort_transform_plus(module->dev, piece->pipe, module->iop_order,
                                    DT_DEV_TRANSFORM_DIR_BACK_INCL, points, 4))
    return 0;

  // now we search min and max
  float xmin = 0.0f, xmax = 0.0f, ymin = 0.0f, ymax = 0.0f;
  xmin = ymin = FLT_MAX;
  xmax = ymax = FLT_MIN;
  for(int i = 0; i < _nb_ctrl_point(); i++)
  {
    xmin = fminf(points[i * 2], xmin);
    xmax = fmaxf(points[i * 2], xmax);
    ymin = fminf(points[i * 2 + 1], ymin);
    ymax = fmaxf(points[i * 2 + 1], ymax);
  }

  // and we set values
  *posx = xmin;
  *posy = ymin;
  *width = (xmax - xmin);
  *height = (ymax - ymin);
  return 1;
}

// caller needs to make sure that input remains within bounds
static inline float dt_gradient_lookup(const float *lut, const float i)
{
  const int bin0 = i;
  const int bin1 = i + 1;
  const float f = i - bin0;
  return lut[bin1] * f + lut[bin0] * (1.0f - f);
}

static int _gradient_get_mask(const dt_iop_module_t *const module,
                              const dt_dev_pixelpipe_iop_t *const piece,
                              dt_masks_form_t *const form,
                              float **buffer,
                              int *width,
                              int *height,
                              int *posx,
                              int *posy)
{
  double start2 = dt_get_debug_wtime();
  // we get the area
  if(!_gradient_get_area(module, piece, form, width, height, posx, posy)) return 0;

  dt_print(DT_DEBUG_MASKS | DT_DEBUG_PERF,
           "[masks %s] gradient area took %0.04f sec", form->name,
           dt_get_lap_time(&start2));

  // we get the gradient values
  const dt_masks_point_gradient_t *gradient = form->points->data;

  // we create a buffer of grid points for later interpolation. mainly
  // in order to reduce memory footprint
  const int w = *width;
  const int h = *height;
  const int px = *posx;
  const int py = *posy;
  const int grid = 8;
  const int gw = (w + grid - 1) / grid + 1;
  const int gh = (h + grid - 1) / grid + 1;

  float *points = dt_alloc_align_float((size_t)2 * gw * gh);
  if(points == NULL) return 0;

  DT_OMP_FOR(collapse(2))
  for(int j = 0; j < gh; j++)
    for(int i = 0; i < gw; i++)
    {
      points[(j * gw + i) * 2] = (grid * i + px);
      points[(j * gw + i) * 2 + 1] = (grid * j + py);
    }

  dt_print(DT_DEBUG_MASKS | DT_DEBUG_PERF,
           "[masks %s] gradient draw took %0.04f sec", form->name,
           dt_get_lap_time(&start2));

  // we backtransform all these points
  if(!dt_dev_distort_backtransform_plus(module->dev, piece->pipe,
                                        module->iop_order,
                                        DT_DEV_TRANSFORM_DIR_BACK_INCL,
                                        points, (size_t)gw * gh))
  {
    dt_free_align(points);
    return 0;
  }

  dt_print(DT_DEBUG_MASKS | DT_DEBUG_PERF,
           "[masks %s] gradient transform took %0.04f sec", form->name,
           dt_get_lap_time(&start2));

  // we calculate the mask at grid points and recycle point buffer to store results
  const float wd = piece->pipe->iwidth;
  const float ht = piece->pipe->iheight;
  const float hwscale = 1.0f / sqrtf(wd * wd + ht * ht);
  const float ihwscale = 1.0f / hwscale;
  const float v = deg2radf(-gradient->rotation);
  const float sinv = sinf(v);
  const float cosv = cosf(v);
  const float xoffset = cosv * gradient->anchor[0] * wd + sinv * gradient->anchor[1] * ht;
  const float yoffset = sinv * gradient->anchor[0] * wd - cosv * gradient->anchor[1] * ht;
  const float compression = fmaxf(gradient->compression, 0.001f);
  const float normf = 1.0f / compression;
  const float curvature = gradient->curvature;
  const dt_masks_gradient_states_t state = gradient->state;

  const int lutmax = ceilf(4 * compression * ihwscale);
  const int lutsize = 2 * lutmax + 2;
  float *lut = dt_alloc_align_float((size_t)lutsize);
  if(lut == NULL)
  {
    dt_free_align(points);
    return 0;
  }

  DT_OMP_FOR()
  for(int n = 0; n < lutsize; n++)
  {
    const float distance = (n - lutmax) * hwscale;
    const float value = 0.5f
      + 0.5f * ((state == DT_MASKS_GRADIENT_STATE_LINEAR)
                ? normf * distance
                : erff(distance / compression));
    lut[n] = (value < 0.0f) ? 0.0f : ((value > 1.0f) ? 1.0f : value);
  }

  // center lut around zero
  const float *clut = lut + lutmax;


  DT_OMP_FOR(collapse(2))
  for(int j = 0; j < gh; j++)
  {
    for(int i = 0; i < gw; i++)
    {
      const float x = points[(j * gw + i) * 2];
      const float y = points[(j * gw + i) * 2 + 1];

      const float x0 = (cosv * x + sinv * y - xoffset) * hwscale;
      const float y0 = (sinv * x - cosv * y - yoffset) * hwscale;

      const float distance = y0 - curvature * x0 * x0;

      points[(j * gw + i) * 2] = (distance <= -4.0f * compression) ? 0.0f :
                                    ((distance >= 4.0f * compression)
                                     ? 1.0f
                                     : dt_gradient_lookup(clut, distance * ihwscale));
    }
  }

  dt_free_align(lut);

  // we allocate the buffer
  float *const bufptr = *buffer = dt_alloc_align_float((size_t)w * h);
  if(*buffer == NULL)
  {
    dt_free_align(points);
    return 0;
  }

// we fill the mask buffer by interpolation
  DT_OMP_FOR()
  for(int j = 0; j < h; j++)
  {
    const int jj = j % grid;
    const int mj = j / grid;
    const int grid_jj = grid - jj;
    for(int i = 0; i < w; i++)
    {
      const int ii = i % grid;
      const int mi = i / grid;
      const int grid_ii = grid - ii;
      const size_t pt_index = mj * gw + mi;
      bufptr[j * w + i] = (points[2 * pt_index] * grid_ii * grid_jj
                           + points[2 * (pt_index + 1)] * ii * grid_jj
                           + points[2 * (pt_index + gw)] * grid_ii * jj
                           + points[2 * (pt_index + gw + 1)] * ii * jj) / (grid * grid);
    }
  }

  dt_free_align(points);

  dt_print(DT_DEBUG_MASKS | DT_DEBUG_PERF,
           "[masks %s] gradient fill took %0.04f sec", form->name,
           dt_get_lap_time(&start2));

  return 1;
}


static int _gradient_get_mask_roi(const dt_iop_module_t *const module,
                                  const dt_dev_pixelpipe_iop_t *const piece,
                                  dt_masks_form_t *const form,
                                  const dt_iop_roi_t *roi,
                                  float *buffer)
{
  double start2 = dt_get_debug_wtime();

  // we get the gradient values
  const dt_masks_point_gradient_t *gradient = (form->points->data);

  // we create a buffer of grid points for later interpolation. mainly
  // in order to reduce memory footprint
  const int w = roi->width;
  const int h = roi->height;
  const int px = roi->x;
  const int py = roi->y;
  const float iscale = 1.0f / roi->scale;
  const int grid = CLAMP((10.0f*roi->scale + 2.0f) / 3.0f, 1, 4);
  const int gw = (w + grid - 1) / grid + 1;
  const int gh = (h + grid - 1) / grid + 1;

  float *points = dt_alloc_align_float((size_t)2 * gw * gh);
  if(points == NULL) return 0;

  DT_OMP_FOR(collapse(2))
  for(int j = 0; j < gh; j++)
    for(int i = 0; i < gw; i++)
    {

      const size_t index = (size_t)j * gw + i;
      points[index * 2] = (grid * i + px) * iscale;
      points[index * 2 + 1] = (grid * j + py) * iscale;
    }

  dt_print(DT_DEBUG_MASKS | DT_DEBUG_PERF,
           "[masks %s] gradient draw took %0.04f sec", form->name,
           dt_get_lap_time(&start2));

  // we backtransform all these points
  if(!dt_dev_distort_backtransform_plus(module->dev, piece->pipe,
                                        module->iop_order,
                                        DT_DEV_TRANSFORM_DIR_BACK_INCL, points,
                                        (size_t)gw * gh))
  {
    dt_free_align(points);
    return 0;
  }

  dt_print(DT_DEBUG_MASKS | DT_DEBUG_PERF,
           "[masks %s] gradient transform took %0.04f sec", form->name,
           dt_get_lap_time(&start2));

  // we calculate the mask at grid points and recycle point buffer to store results
  const float wd = piece->pipe->iwidth;
  const float ht = piece->pipe->iheight;
  const float hwscale = 1.0f / sqrtf(wd * wd + ht * ht);
  const float ihwscale = 1.0f / hwscale;
  const float v = deg2radf(-gradient->rotation);
  const float sinv = sinf(v);
  const float cosv = cosf(v);
  const float xoffset = cosv * gradient->anchor[0] * wd + sinv * gradient->anchor[1] * ht;
  const float yoffset = sinv * gradient->anchor[0] * wd - cosv * gradient->anchor[1] * ht;
  const float compression = fmaxf(gradient->compression, 0.001f);
  const float normf = 1.0f / compression;
  const float curvature = gradient->curvature;
  const dt_masks_gradient_states_t state = gradient->state;

  const int lutmax = ceilf(4 * compression * ihwscale);
  const int lutsize = 2 * lutmax + 2;
  float *lut = dt_alloc_align_float((size_t)lutsize);
  if(lut == NULL)
  {
    dt_free_align(points);
    return 0;
  }

  DT_OMP_FOR()
  for(int n = 0; n < lutsize; n++)
  {
    const float distance = (n - lutmax) * hwscale;
    const float value = 0.5f
      + 0.5f * ((state == DT_MASKS_GRADIENT_STATE_LINEAR)
                ? normf * distance
                : erff(distance / compression));
    lut[n] = (value < 0.0f) ? 0.0f : ((value > 1.0f) ? 1.0f : value);
  }

  // center lut around zero
  const float *clut = lut + lutmax;

  DT_OMP_FOR(collapse(2))
  for(int j = 0; j < gh; j++)
  {
    for(int i = 0; i < gw; i++)
    {
      const size_t index = (size_t)j * gw + i;
      const float x = points[index * 2];
      const float y = points[index * 2 + 1];

      const float x0 = (cosv * x + sinv * y - xoffset) * hwscale;
      const float y0 = (sinv * x - cosv * y - yoffset) * hwscale;

      const float distance = y0 - curvature * x0 * x0;

      points[index * 2] = (distance <= -4.0f * compression)
        ? 0.0f
        : ((distance >= 4.0f * compression)
           ? 1.0f
           : dt_gradient_lookup(clut, distance * ihwscale));
    }
  }

  dt_free_align(lut);

// we fill the mask buffer by interpolation
  DT_OMP_FOR()
  for(int j = 0; j < h; j++)
  {
    const int jj = j % grid;
    const int mj = j / grid;
    const int grid_jj = grid - jj;
    for(int i = 0; i < w; i++)
    {
      const int ii = i % grid;
      const int mi = i / grid;
      const int grid_ii = grid - ii;
      const size_t mindex = (size_t)mj * gw + mi;
      buffer[(size_t)j * w + i]
          = (points[mindex * 2] * grid_ii * grid_jj
             + points[(mindex + 1) * 2] * ii * grid_jj
             + points[(mindex + gw) * 2] * grid_ii * jj
             + points[(mindex + gw + 1) * 2] * ii * jj)
            / (grid * grid);
    }
  }

  dt_free_align(points);

  dt_print(DT_DEBUG_MASKS | DT_DEBUG_PERF,
           "[masks %s] gradient fill took %0.04f sec", form->name,
           dt_get_lap_time(&start2));

  return 1;
}

static GSList *_gradient_setup_mouse_actions(const dt_masks_form_t *const form)
{
  GSList *lm = NULL;
  lm = dt_mouse_action_create_simple(lm, DT_MOUSE_ACTION_LEFT_DRAG,
                                     0, _("[GRADIENT on pivot] rotate shape"));
  lm = dt_mouse_action_create_simple(lm, DT_MOUSE_ACTION_LEFT_DRAG,
                                     0, _("[GRADIENT creation] set rotation"));
  lm = dt_mouse_action_create_simple(lm, DT_MOUSE_ACTION_SCROLL,
                                     0, _("[GRADIENT] change curvature"));
  lm = dt_mouse_action_create_simple(lm, DT_MOUSE_ACTION_SCROLL,
                                     GDK_SHIFT_MASK, _("[GRADIENT] change compression"));
  lm = dt_mouse_action_create_simple(lm, DT_MOUSE_ACTION_SCROLL,
                                     GDK_CONTROL_MASK, _("[GRADIENT] change opacity"));
  return lm;
}

static void _gradient_sanitize_config(const dt_masks_type_t type)
{
  // we always want to start with no curvature
  dt_conf_set_float(DT_MASKS_CONF(type, gradient, curvature), 0.0f);
}

static void _gradient_set_form_name(dt_masks_form_t *const form,
                                    const size_t nb)
{
  snprintf(form->name, sizeof(form->name), _("gradient #%d"), (int)nb);
}

static void _gradient_set_hint_message(const dt_masks_form_gui_t *const gui,
                                       const dt_masks_form_t *const form,
                                       const int opacity,
                                       char *const restrict msgbuf,
                                       const size_t msgbuf_len)
{
  if(gui->creation)
    g_snprintf(msgbuf, msgbuf_len,
               _("<b>curvature</b>: scroll, <b>compression</b>: shift+scroll\n"
                 "<b>rotation</b>: click+drag, <b>opacity</b>: ctrl+scroll (%d%%)"),
               opacity);
  else if(gui->form_selected)
    g_snprintf(msgbuf, msgbuf_len,
               _("<b>curvature</b>: scroll, <b>compression</b>: shift+scroll\n"
                 "<b>opacity</b>: ctrl+scroll (%d%%)"), opacity);
  else if(gui->pivot_selected)
    g_strlcat(msgbuf, _("<b>rotate</b>: drag"), msgbuf_len);
}

static void _gradient_duplicate_points(dt_develop_t *dev,
                                       dt_masks_form_t *const base,
                                       dt_masks_form_t *const dest)
{
  (void)dev; // unused arg, keep compiler from complaining
  for(GList *pts = base->points; pts; pts = g_list_next(pts))
  {
    const dt_masks_point_gradient_t *pt = pts->data;
    dt_masks_point_gradient_t *npt = malloc(sizeof(dt_masks_point_gradient_t));
    memcpy(npt, pt, sizeof(dt_masks_point_gradient_t));
    dest->points = g_list_append(dest->points, npt);
  }
}

static void _gradient_modify_property(dt_masks_form_t *const form,
                                      const dt_masks_property_t prop,
                                      const float old_val,
                                      const float new_val,
                                      float *sum,
                                      int *count,
                                      float *min,
                                      float *max)
{
  dt_masks_point_gradient_t *gradient = form->points ? form->points->data : NULL;

  switch(prop)
  {
    case DT_MASKS_PROPERTY_CURVATURE:;
      float curvature = gradient
        ? gradient->curvature
        : dt_conf_get_float(DT_MASKS_CONF(form->type, gradient, curvature));
      curvature = CLAMP(curvature + 2.0f * (new_val - old_val), -2.0f, 2.0f);

      if(gradient) gradient->curvature = curvature;
      dt_conf_set_float(DT_MASKS_CONF(form->type, gradient, curvature), curvature);

      *sum += curvature * 0.5;
      *max = fminf(*max,  1.0f - 0.5 * curvature);
      *min = fmaxf(*min, -1.0f - 0.5 * curvature);
      ++*count;
      break;
    case DT_MASKS_PROPERTY_COMPRESSION:;
      const float ratio = (!old_val || !new_val) ? 1.0f : new_val / old_val;
      float compression = gradient
        ? gradient->compression
        : dt_conf_get_float(DT_MASKS_CONF(form->type, gradient, compression));
      compression = CLAMP(compression * ratio, 0.001f, 1.0f);

      if(gradient) gradient->compression = compression;
      dt_conf_set_float(DT_MASKS_CONF(form->type, gradient, compression), compression);

      *sum += compression;
      *max = fminf(*max, 1.0f / compression);
      *min = fmaxf(*min, 0.0005f / compression);
      ++*count;
      break;
    case DT_MASKS_PROPERTY_ROTATION:;
      float rotation = gradient
        ? gradient->rotation
        : dt_conf_get_float(DT_MASKS_CONF(form->type, gradient, rotation));
      rotation = fmodf(rotation - new_val + old_val + 360.0f, 360.0f);

      if(gradient) gradient->rotation = rotation;
      dt_conf_set_float(DT_MASKS_CONF(form->type, gradient, rotation), rotation);

      *sum += 360.0f - rotation;
      ++*count;
      break;
    default:;
  }
}

// The function table for gradients.  This must be public, i.e. no "static" keyword.
const dt_masks_functions_t dt_masks_functions_gradient = {
  .point_struct_size = sizeof(struct dt_masks_point_gradient_t),
  .sanitize_config = _gradient_sanitize_config,
  .setup_mouse_actions = _gradient_setup_mouse_actions,
  .set_form_name = _gradient_set_form_name,
  .set_hint_message = _gradient_set_hint_message,
  .modify_property = _gradient_modify_property,
  .duplicate_points = _gradient_duplicate_points,
  .get_distance = _gradient_get_distance,
  .get_points_border = _gradient_get_points_border,
  .get_mask = _gradient_get_mask,
  .get_mask_roi = _gradient_get_mask_roi,
  .get_area = _gradient_get_area,
  .mouse_moved = _gradient_events_mouse_moved,
  .mouse_scrolled = _gradient_events_mouse_scrolled,
  .button_pressed = _gradient_events_button_pressed,
  .button_released = _gradient_events_button_released,
  .post_expose = _gradient_events_post_expose
};

// clang-format off
// modelines: These editor modelines have been set for all relevant files by tools/update_modelines.py
// vim: shiftwidth=2 expandtab tabstop=2 cindent
// kate: tab-indents: off; indent-width 2; replace-tabs on; indent-mode cstyle; remove-trailing-spaces modified;
// clang-format on
