endless-sky (0.10.10-1) unstable; urgency=medium

  [ Patrice Duroux ]
  * Bump SV to 4.7.0.
  * New upstream version 0.10.10 (Closes: #1088620)
  * Add libcatch2-dev to BD.
  * Remove data/human/events.txt from lintian-overrides.
  * Refresh d/copyright (Closes: #1061241)

  [ Damyan Ivanov ]
  * remove myself from Uploaders

  [ Alexandre Detiste ]
  * Add Patrice as new human uploader
  * Build-dependes on cmake >= 3.21 (Closes: #1054624)

 -- Patrice Duroux <patrice.duroux@gmail.com>  Sun, 06 Apr 2025 15:03:09 +0200

endless-sky (0.10.4-1) unstable; urgency=medium

  * Team upload.
  * New upstream version 0.10.4. (Closes: #1059987)
  * Rebase debian/patches

  [ Alexandre Detiste ]
  * Mark huge data package "Multi-Arch: foreign"

 -- Bo YU <tsu.yubo@gmail.com>  Wed, 17 Jan 2024 21:29:08 +0800

endless-sky (0.10.2-6) unstable; urgency=medium

  [ Adrian Bunk ]
  * Increase test timeout and make test failures fatal again

 -- Damyan Ivanov <dmn@debian.org>  Tue, 10 Oct 2023 14:57:15 +0000

endless-sky (0.10.2-5) unstable; urgency=medium

  * skip tests on hppa too (Closes: #1053733)

 -- Damyan Ivanov <dmn@debian.org>  Tue, 10 Oct 2023 12:26:11 +0000

endless-sky (0.10.2-4) unstable; urgency=medium

  * fix retrieval of build architecture
  * skip tests also on hurd-i386
  * d/copyright: clarify multiple patterns leading to redundancy
  * d/control: add Rules-Requires-Root: no

 -- Damyan Ivanov <dmn@debian.org>  Fri, 06 Oct 2023 13:28:14 +0000

endless-sky (0.10.2-3) unstable; urgency=medium

  * add explicit build-dependency on uuid-dev
  * skip tests in riscv64 (timeouts)
  * also skip tests in ia64, powerpc and x32 (never passed before)

 -- Damyan Ivanov <dmn@debian.org>  Fri, 06 Oct 2023 08:26:36 +0000

endless-sky (0.10.2-2) unstable; urgency=medium

  * patch in -latomic fixing linking on armel/mipsel

 -- Damyan Ivanov <dmn@debian.org>  Thu, 05 Oct 2023 10:09:04 +0000

endless-sky (0.10.2-1) unstable; urgency=medium

  * d/watch: add stanza matching github tags
  * add debian/gbp.conf pointing to debian/unstable branch
  * New upstream version 0.9.16.1 (Closes: #944757)
    + add .winmake (new) to d/copyright
    + d/copyright: update with upstream changes
    + drop 0001-fix-Add-missing-string-include.patch applied upstream
    + drop 0001-build-fix-compilation-on-gcc11.patch adopted upstream
    + drop executable bits from files under sounds/
  * bump debhelper compatibility level from 9 to 13
  * install usr/share/metainfo in endless-sky binary package
    fixes dh_missing error with debhelper compatibility level 13
  * include bindnow hardening compile flags
  * copyright:
    + add pointer to full CC0 text
    + fix indentation of continuation line
    + replace spaces in Files: patterns with '?'
    + fix cc-by-2.0 reference, add license text
    + fix pointer to CC0 license in /usr/share
    + fix reference to CC0
    + fix PD and CC0 license values
    + add PD and CC-BY-3.0 license stanzas
    + add proper copyright attribution for the appdata xml, thanks lintian
    + move licensing explanations to a Comment: field
    + add myself to debian/* copyright holders
  * override tons of lintian complaints about documentation outside of doc/
  * take over package maintenance under Games team umbrella.
    Previous maintainer consent:
    https://lists.debian.org/debian-devel-games/2022/11/msg00008.html
  * add Vcs-* headers
  * fix Exec= path in the .desktop file
  * New upstream version 0.10.2
    (Closes: #1037644 -- FTBFS with gcc-13)
  * disable VCPKG CMake plugin
    tries to download stuff during build
  * replace libgl1-mesa-dev build-dependency with libgl-dev
  * switch to cmake+ninja build system, thanks to Trent W. Buck
    also add xvfb and xauth to build-dependencies to make the tests run
  * fix/rearrange copyright stancas
    make more general ones come before more specific patterns
    remove patterns no longer matching existing content
  * bimp policy compliance version to 4.6.2 (no changes needed)
  * patch endless-sky.6 to fix warnings from troff
  * patch out two small spelling mistakes
  * update long description; thanks to Trent W. Buck <trentbuck@gmail.com>
  * run tests "manually" and skip slow debug tests

 -- Damyan Ivanov <dmn@debian.org>  Fri, 11 Aug 2023 14:20:26 +0000

endless-sky (0.9.8-1.2) unstable; urgency=medium

  * Non-maintainer upload.
  * Add upstream fix for FTBFS with gcc 11. (Closes: #984050)

 -- Adrian Bunk <bunk@debian.org>  Thu, 09 Dec 2021 19:56:16 +0200

endless-sky (0.9.8-1.1) unstable; urgency=medium

  * Non-maintainer upload.
  * Fix ftbfs with GCC-10. (Closes: #957175)
    - Used upstream patch.

 -- Sudip Mukherjee <sudipm.mukherjee@gmail.com>  Wed, 26 Aug 2020 10:49:19 +0100

endless-sky (0.9.8-1) unstable; urgency=low

  * Fixed crashes when reordering or disowning ships in your fleet.
  * Fixed a bug when events add stellar objects (like the Wanderer wormhole).
  * Added shop thumnail images for all the Remnant outfits.
  * Tweaked the balance of the Remnant ships and outfits.
  * Demanding tribute now always turns reputation with that government negative.
  * Fixed "derelict" NPCs not repairing on planets after you board them.
  * In full screen mode the cursor is now hidden after 10 seconds inactivity.

 -- Michael Zahniser <mzahniser@gmail.com>  Mon, 14 Aug 2017 18:37:45 -0400

endless-sky (0.9.7-1) unstable; urgency=low

  * Added a new area, the Ember Waste, populated by a new faction.
  * Made the "Outfits Expansion" reduce your cooling if you install too many.
  * Turrets now have limited turn rates and can track targets independently.
  * Added a "logbook" with brief, automatic summaries of missions and lore.
  * The game now moves at triple speed when caps lock is on.
  * Pirate "raids" now depend on how well defended your fleet is.

 -- Michael Zahniser <mzahniser@gmail.com>  Thu, 20 Jul 2017 21:04:41 -0400

endless-sky (0.9.6-1) unstable; urgency=low

  * Fixed a depreciation bug causing random prices for outfits on some systems.
  * Eliminated "death benefits." Depreciation is a better balance mechanism.
  * Depreciation happens about 3 times slower than it did in 0.9.5.
  * Coalition jobs now "repeat" instead of only being offered once.
  * Fixed a bug where "surveillance" ships scan the player's ship over and over.
  * Added images for all the Coalition and Heliarch outfits.

 -- Michael Zahniser <mzahniser@gmail.com>  Tue, 21 Feb 2017 20:15:19 -0500

endless-sky (0.9.5-1) unstable; urgency=low

  * Ship and outfit values now depreciate over time.
  * The main view's zoom can now be adjusted between 25% and 200%.
  * Commands can now be given to groups of escorts.
  * New Wanderer missions, doubling the length of their story line.
  * New alien faction, the Coalition, with 16 new ships and about 70 systems.
  * Scanning now takes time, to make dodging scans more interesting.
  * Systems and planets can now specify MP3s to play as music or ambient audio.

 -- Michael Zahniser <mzahniser@gmail.com>  Tue, 17 Jan 2017 20:54:40 -0500

endless-sky (0.9.4-1) unstable; urgency=low

  * Vara Ke'sok no longer starts out as an Unfettered planet.
  * Fixed a hang that occurred when maximizing the window.
  * Systems created by game events are now properly connected to the map.
  * The info panel can now handle ships with many more outfits or weapons.

 -- Michael Zahniser <mzahniser@gmail.com>  Tue, 04 Oct 2016 21:44:13 -0400

endless-sky (0.9.3-1) unstable; urgency=low

  * Minable asteroids (twelve different elements you can mine).
  * New Wanderer ships and missions.
  * New Hai carrier ships, fighters, and weapons.
  * Many small UI and game engine improvements.
  * Fixed UI bugs when multiple buttons were pressed simultaneously.
  * Invisible ships are no longer targetable with the mouse.
  * Fighters that return to their mothership no longer count as destroyed.
  * Intro tutorial now shown even if you visit the bank before buying a ship.

 -- Michael Zahniser <mzahniser@gmail.com>  Tue, 13 Sep 2016 20:56:08 -0400

endless-sky (0.9.2-1) unstable; urgency=low

  * Added tooltips for all ship and outfit attributes.
  * Confirmation dialog if taking off will force you to sell something.
  * Subtle blue background haze to make the star field less boring.
  * You can now recharge shields while on an uninhabited planet.
  * Rebalanced the new Hai outfits.
  * Gave all missiles mass so you can't store infinite numbers in cargo.
  * Three "previous" saved games are now automatically stored as backups.
  * Lots of small bug fixes (see the "changelog" file for details).

 -- Michael Zahniser <mzahniser@gmail.com>  Fri, 24 Jun 2016 14:05:48 -0400

endless-sky (0.9.1-1) unstable; urgency=low

  * Added a pop-up mini-map when you are jumping.
  * Ships now have big "final explosion" sounds.
  * Shipyard now shows full stats for the player's ship.
  * New missile tracking modes based on target size or temperature.
  * Missile jammers that work against certain missiles.
  * Better AI for escorts matching your speed and heading.
  * Capturing an NPC now counts as evading and destroying it.
  * The Hai now have their own unique set of outfits.
  * New Wanderer missions giving access to new ships and technology.
  * New human side missions giving back story about alien species.
  * The "southern carriers" appear more gradually and in fewer numbers.
  * Weapons with zero shield damage no longer cause crashes.

 -- Michael Zahniser <mzahniser@gmail.com>  Thu, 26 May 2016 21:28:34 -0400

endless-sky (0.9.0-1) unstable; urgency=low

  * Dynamic economy (influenced by the player once they have a large fleet).
  * New weapon capabilities (slowing, shield disrupting, burst firing).
  * Fixed many small bugs.
  * Added the former Korath territory to the map.
  * Small UI improvements (planet labels, keyboard shortcuts, etc.).

 -- Michael Zahniser <mzahniser@gmail.com>  Fri, 29 Apr 2016 14:18:05 -0400

endless-sky (0.8.11-1) unstable; urgency=low

  * Initial release. (Closes: #782846)

 -- Michael Zahniser <mzahniser@gmail.com>  Wed, 27 Jan 2016 19:27:04 -0500
