/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <dlfcn.h>

namespace bluegl {

static void* library = nullptr;

bool initBinder() {
    const char* library_name = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
    library = dlopen(library_name, RTLD_GLOBAL | RTLD_NOW);
    return library != nullptr;
}

void* loadFunction(const char* name) {
    return dlsym(library, name);
}

void shutdownBinder() {
    dlclose(library);
    library = nullptr;
}

} // namespace bluegl
