#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct SSBO
{
    float4 out_data[1];
};

constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);

constant float4 _53 = {};

kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
    float4 _46 = _53;
    _46.x = 10.0;
    float4 _48 = _46;
    _48.y = 30.0;
    float4 _50 = _48;
    _50.z = 70.0;
    float4 _52 = _50;
    _52.w = 90.0;
    _27.out_data[gl_GlobalInvocationID.x] = _52;
    ((device float*)&_27.out_data[gl_GlobalInvocationID.x])[1u] = 20.0;
}

