/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <windows.h>

namespace bluegl {

static HMODULE module = nullptr;

bool initBinder() {
    module = LoadLibraryA("opengl32.dll");
    return module != nullptr;
}

void* loadFunction(const char* name) {
    void *p = (void *) wglGetProcAddress(name);
    if (p == 0 || (p == (void*) 0x1) || (p == (void*) 0x2)
            || (p == (void*) 0x3) || (p == (void*) -1)) {
        p = (void *) GetProcAddress(module, name);
    }
    return p;
}

void shutdownBinder() {
}

} // namespace bluegl
