<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS>
  <context>
    <name>CmdMeshAddFacet</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Add triangle</source>
      <translation>增加三角形</translation>
    </message>
    <message>
      <source>Add triangle manually to a mesh</source>
      <translation>手动给网格添加三角形</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBoundingBox</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Boundings info...</source>
      <translation>边界信息...</translation>
    </message>
    <message>
      <source>Shows the boundings of the selected mesh</source>
      <translation>显示所选网格的边界</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Regular solid...</source>
      <translation>合法实体...</translation>
    </message>
    <message>
      <source>Builds a regular solid</source>
      <translation>建立合法实体</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDemolding</name>
    <message>
      <source>Interactive demolding direction</source>
      <translation>交互式脱模方向</translation>
    </message>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDifference</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Difference</source>
      <translation>差集</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Face info</source>
      <translation>表面信息</translation>
    </message>
    <message>
      <source>Information about face</source>
      <translation>表面信息</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Check solid mesh</source>
      <translation>检查实体网格</translation>
    </message>
    <message>
      <source>Checks whether the mesh is a solid</source>
      <translation>检查网格是否为实体</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation>打开一个对话框,分析并修复网格</translation>
    </message>
    <message>
      <source>Evaluate &amp;&amp; Repair mesh...</source>
      <translation>检测 &amp;&amp; 修复网格...</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeMesh</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Make a Box</source>
      <translation>创建框</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeTool</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Make a Tool</source>
      <translation>创建工具</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeUnion</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Make Union</source>
      <translation>合集</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExport</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Export mesh...</source>
      <translation>导出网格...</translation>
    </message>
    <message>
      <source>Exports a mesh to file</source>
      <translation>导出网格到文件</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Close hole</source>
      <translation>关闭孔</translation>
    </message>
    <message>
      <source>Close holes interactively</source>
      <translation>交互式关闭孔</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Fill holes...</source>
      <translation>填充孔...</translation>
    </message>
    <message>
      <source>Fill holes of the mesh</source>
      <translation>填充网格孔</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Flip normals</source>
      <translation>翻转法线</translation>
    </message>
    <message>
      <source>Flips the normals of the mesh</source>
      <translation>翻转网格法线</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Create mesh from geometry...</source>
      <translation>从几何体创建网格...</translation>
    </message>
    <message>
      <source>Create mesh from the selected geometry</source>
      <translation>从选定的几何体创建网格</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Harmonize normals</source>
      <translation>统一法线</translation>
    </message>
    <message>
      <source>Harmonizes the normals of the mesh</source>
      <translation>平滑网格法线</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshImport</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Import mesh...</source>
      <translation>导入网格...</translation>
    </message>
    <message>
      <source>Imports a mesh from file</source>
      <translation>从文件中导入网格</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshIntersection</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>交集</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyCut</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Cut mesh</source>
      <translation>切割网格</translation>
    </message>
    <message>
      <source>Cuts a mesh with a picked polygon</source>
      <translation>使用多边形切割网格</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySegm</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Make segment</source>
      <translation>创建片段</translation>
    </message>
    <message>
      <source>Creates a mesh segment</source>
      <translation>创建网格</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySelect</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Select mesh</source>
      <translation>选择网格</translation>
    </message>
    <message>
      <source>Select an area of the mesh</source>
      <translation>选择网格的一个区域</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySplit</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Split mesh</source>
      <translation>拆分网格</translation>
    </message>
    <message>
      <source>Splits a mesh into two meshes</source>
      <translation>拆分成两个网格</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyTrim</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Trim mesh</source>
      <translation>Trim mesh</translation>
    </message>
    <message>
      <source>Trims a mesh with a picked polygon</source>
      <translation>Trims a mesh with a picked polygon</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Remove components by hand...</source>
      <translation>手动删除组件...</translation>
    </message>
    <message>
      <source>Mark a component to remove it from the mesh</source>
      <translation>标记要从网格中删除组件</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveComponents</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Remove components...</source>
      <translation>删除组件...</translation>
    </message>
    <message>
      <source>Remove topologic independent components from the mesh</source>
      <translation>从网格中删除拓扑独立部件</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSegmentation</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Create mesh segments...</source>
      <translation>Create mesh segments...</translation>
    </message>
    <message>
      <source>Create mesh segments</source>
      <translation>Create mesh segments</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSmoothing</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Smooth...</source>
      <translation>平滑...</translation>
    </message>
    <message>
      <source>Smooth the selected meshes</source>
      <translation>平滑选定的网格</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshToolMesh</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Segment by tool mesh</source>
      <translation>网格工具</translation>
    </message>
    <message>
      <source>Creates a segment from a given tool mesh</source>
      <translation>从给定网格工具创建</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTransform</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Transform mesh</source>
      <translation>变换网格</translation>
    </message>
    <message>
      <source>Rotate or move a mesh</source>
      <translation>旋转或移动网格</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshUnion</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>并集</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvature</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Calculates the curvature of the vertices of a mesh</source>
      <translation>计算网格顶点的曲率</translation>
    </message>
    <message>
      <source>Curvature plot</source>
      <translation>曲率图</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
      <source>Mesh</source>
      <translation>网格</translation>
    </message>
    <message>
      <source>Curvature info</source>
      <translation>曲率信息</translation>
    </message>
    <message>
      <source>Information about curvature</source>
      <translation>曲率信息</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
      <source>&amp;Help</source>
      <translation>帮助(&amp;H)</translation>
    </message>
    <message>
      <source>F1</source>
      <translation>F1</translation>
    </message>
    <message>
      <source>&amp;Close</source>
      <translation>关闭(&amp;C)</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt+C</translation>
    </message>
    <message>
      <source>Mesh information</source>
      <translation>网格信息</translation>
    </message>
    <message>
      <source>No information</source>
      <translation>无信息</translation>
    </message>
    <message>
      <source>Number of points:</source>
      <translation>点数:</translation>
    </message>
    <message>
      <source>Number of edges:</source>
      <translation>边数:</translation>
    </message>
    <message>
      <source>Refresh</source>
      <translation>刷新</translation>
    </message>
    <message>
      <source>Analyze</source>
      <translation>分析</translation>
    </message>
    <message>
      <source>Repair</source>
      <translation>修复</translation>
    </message>
    <message>
      <source>Orientation</source>
      <translation>方向</translation>
    </message>
    <message>
      <source>Degenerated faces</source>
      <translation>退化的面</translation>
    </message>
    <message>
      <source>Face indices</source>
      <translation>表面指数</translation>
    </message>
    <message>
      <source>Number of faces:</source>
      <translation>面数:</translation>
    </message>
    <message>
      <source>Duplicated faces</source>
      <translation>重复面</translation>
    </message>
    <message>
      <source>Duplicated points</source>
      <translation>重复点</translation>
    </message>
    <message>
      <source>Non-manifolds</source>
      <translation>非流形</translation>
    </message>
    <message>
      <source>Self-intersections</source>
      <translation>自干涉</translation>
    </message>
    <message>
      <source>All above tests together</source>
      <translation>测试以上所有</translation>
    </message>
    <message>
      <source>Repetitive repair</source>
      <translation>重复的修复</translation>
    </message>
    <message>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>检测 &amp; 修复网格</translation>
    </message>
    <message>
      <source>Folds on surface</source>
      <translation>表面折叠</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
      <source>No information</source>
      <translation>无信息</translation>
    </message>
    <message>
      <source>Invalid neighbour indices</source>
      <translation>无相邻指数</translation>
    </message>
    <message>
      <source>Invalid face indices</source>
      <translation>无效的面指数</translation>
    </message>
    <message>
      <source>Invalid point indices</source>
      <translation>无效点指数</translation>
    </message>
    <message>
      <source>Multiple point indices</source>
      <translation>多点指数</translation>
    </message>
    <message>
      <source>Non-manifolds</source>
      <translation>非流形</translation>
    </message>
    <message>
      <source>Cannot remove non-manifolds</source>
      <translation>不能删除非流形</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>无选择</translation>
    </message>
    <message>
      <source>No flipped normals</source>
      <translation>无翻转法线</translation>
    </message>
    <message>
      <source>%1 flipped normals</source>
      <translation>%1 翻转法线</translation>
    </message>
    <message>
      <source>No non-manifolds</source>
      <translation>无非流形</translation>
    </message>
    <message>
      <source>%1 non-manifolds</source>
      <translation>非流形 %1</translation>
    </message>
    <message>
      <source>No invalid indices</source>
      <translation>没有无效指数</translation>
    </message>
    <message>
      <source>No degenerations</source>
      <translation>无退化</translation>
    </message>
    <message>
      <source>%1 degenerated faces</source>
      <translation>退化面 %1</translation>
    </message>
    <message>
      <source>No duplicated faces</source>
      <translation>无重复面</translation>
    </message>
    <message>
      <source>%1 duplicated faces</source>
      <translation>重复面 %1</translation>
    </message>
    <message>
      <source>No duplicated points</source>
      <translation>无重复点</translation>
    </message>
    <message>
      <source>Duplicated points</source>
      <translation>重复点</translation>
    </message>
    <message>
      <source>Orientation</source>
      <translation>方向</translation>
    </message>
    <message>
      <source>Indices</source>
      <translation>指数</translation>
    </message>
    <message>
      <source>Degenerations</source>
      <translation>退化</translation>
    </message>
    <message>
      <source>Duplicated faces</source>
      <translation>重复面</translation>
    </message>
    <message>
      <source>No self-intersections</source>
      <translation>无自干涉</translation>
    </message>
    <message>
      <source>Self-intersections</source>
      <translation>自干涉</translation>
    </message>
    <message>
      <source>Mesh repair</source>
      <translation>修复网格</translation>
    </message>
    <message>
      <source>Flipped normals found</source>
      <translation>发现翻转法线</translation>
    </message>
    <message>
      <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
      <translation>由于表面折叠测试失败.
请先运行命令修复折叠</translation>
    </message>
    <message>
      <source>No folds on surface</source>
      <translation>面无折叠</translation>
    </message>
    <message>
      <source>%1 folds on surface</source>
      <translation>面折叠 %1</translation>
    </message>
    <message>
      <source>Folds</source>
      <translation>折叠</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
      <source>Regular Solid</source>
      <translation>合法实体</translation>
    </message>
    <message>
      <source>&amp;Create</source>
      <translation>创建(&amp;C)</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt+C</translation>
    </message>
    <message>
      <source>Cl&amp;ose</source>
      <translation>关闭(&amp;O)</translation>
    </message>
    <message>
      <source>Alt+O</source>
      <translation>Alt+O</translation>
    </message>
    <message>
      <source>Solid:</source>
      <translation>实体:</translation>
    </message>
    <message>
      <source>Cube</source>
      <translation>立方体</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>圆柱体</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>圆锥体</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>球体</translation>
    </message>
    <message>
      <source>Ellipsoid</source>
      <translation>椭圆体</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>圆环</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>高度:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>长度:</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>宽度:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>半径:</translation>
    </message>
    <message>
      <source>Closed</source>
      <translation>关闭</translation>
    </message>
    <message>
      <source>Sampling:</source>
      <translation>采样:</translation>
    </message>
    <message>
      <source>Edge length:</source>
      <translation>边长:</translation>
    </message>
    <message>
      <source>Radius 1:</source>
      <translation>半径 1:</translation>
    </message>
    <message>
      <source>Radius 2:</source>
      <translation>半径 2:</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
      <source>Create %1</source>
      <translation>创建 %1</translation>
    </message>
    <message>
      <source>No active document</source>
      <translation>无活动文档</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <source>Mesh view</source>
      <translation>网格视图</translation>
    </message>
    <message>
      <source>Two-side rendering</source>
      <translation>双侧呈现</translation>
    </message>
    <message>
      <source>Backface color</source>
      <translation>背面颜色</translation>
    </message>
    <message>
      <source>Smoothing</source>
      <translation>平滑</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext"content="1"/&gt;&lt;/head&gt; &lt;body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt; &lt;p style="margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt; 这是最小的角度之间两面法线获得旨在做平底纹。&lt;/p&gt;&lt;p style="margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt; 如果之间的两个邻近表面法线的角度小于皱的角度脸上将周围常见的边缘 smoothshaded&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Crease angle</source>
      <translation>抗皱角</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext"content="1"/&gt;&lt;/head&gt; &lt;body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt; &lt;p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt; 平底纹/海防底纹&lt;/p&gt; &lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt; &lt;p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt; 定义外观的表面。&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt; &lt;p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt; 不定义每个顶点单面阴影与表面法线，将导致不真实的外观的曲面时，如果使用多面阴影会得到更平滑的外观。&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt; &lt;p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt; 如果设置此选项则使用多面阴影，否则使用单面阴影。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Define normal per vertex</source>
      <translation>定义每个常规顶点</translation>
    </message>
    <message>
      <source> °</source>
      <translation> °</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt; &lt;span style=" font-weight:600;"&gt;暗示&lt;/span&gt; &lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;每个顶点的法线的定义也被称为&lt;span style=" font-style:italic;"&gt;Phong光照&lt;/span&gt; &lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt; &lt;span style=" font-style:normal;"&gt;同时确定每个面的法线称为&lt;/span&gt;平阴影&lt;span style=" font-style:normal;"&gt;。&lt;/span&gt; &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Default appearance for new meshes</source>
      <translation>新网格默认外观</translation>
    </message>
    <message>
      <source>Default line color</source>
      <translation>默认线条颜色</translation>
    </message>
    <message>
      <source>Mesh transparency</source>
      <translation>网格透明度</translation>
    </message>
    <message>
      <source>Default mesh color</source>
      <translation>默认网格颜色</translation>
    </message>
    <message>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>显示高亮或选中网格的边界框</translation>
    </message>
    <message>
      <source>Line transparency</source>
      <translation>线条透明度</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <source>Smoothing</source>
      <translation>平滑</translation>
    </message>
    <message>
      <source>Method</source>
      <translation>方法</translation>
    </message>
    <message>
      <source>Taubin</source>
      <translation>Taubin</translation>
    </message>
    <message>
      <source>Laplace</source>
      <translation>拉普拉斯</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>参数</translation>
    </message>
    <message>
      <source>Iterations:</source>
      <translation>迭代:</translation>
    </message>
    <message>
      <source>Lambda:</source>
      <translation>Lambda:</translation>
    </message>
    <message>
      <source>Mu:</source>
      <translation>Mu:</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <source>Add triangle</source>
      <translation>增加三角形</translation>
    </message>
    <message>
      <source>Flip normal</source>
      <translation>翻转法线</translation>
    </message>
    <message>
      <source>Clear</source>
      <translation>清除</translation>
    </message>
    <message>
      <source>Finish</source>
      <translation>完成</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <source>Remove components</source>
      <translation>删除组件</translation>
    </message>
    <message>
      <source>Select</source>
      <translation>选择</translation>
    </message>
    <message>
      <source>Select whole component</source>
      <translation>选择整个组件</translation>
    </message>
    <message>
      <source>Pick triangle</source>
      <translation>拾取三角形</translation>
    </message>
    <message>
      <source>&lt; faces than</source>
      <translation>&lt; 面</translation>
    </message>
    <message>
      <source>Region</source>
      <translation>区域</translation>
    </message>
    <message>
      <source>Components</source>
      <translation>组件</translation>
    </message>
    <message>
      <source>All</source>
      <translation>全部</translation>
    </message>
    <message>
      <source>Deselect</source>
      <translation>取消选定</translation>
    </message>
    <message>
      <source>Deselect whole component</source>
      <translation>取消选择整个组件</translation>
    </message>
    <message>
      <source>&gt; faces than</source>
      <translation>&gt;面</translation>
    </message>
    <message>
      <source>Region options</source>
      <translation>区域选项</translation>
    </message>
    <message>
      <source>Respect only triangles with normals facing screen</source>
      <translation>仅考虑屏幕常规法线三角形</translation>
    </message>
    <message>
      <source>Respect only visible triangles</source>
      <translation>仅考虑可见三角形</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Segmentation</name>
    <message>
      <source>Mesh segmentation</source>
      <translation>Mesh segmentation</translation>
    </message>
    <message>
      <source>Smooth mesh</source>
      <translation>Smooth mesh</translation>
    </message>
    <message>
      <source>Plane</source>
      <translation>平面</translation>
    </message>
    <message>
      <source>Tolerance</source>
      <translation>公差</translation>
    </message>
    <message>
      <source>Minumum number of faces</source>
      <translation>Minumum number of faces</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>圆柱体</translation>
    </message>
    <message>
      <source>Radius</source>
      <translation>半径</translation>
    </message>
    <message>
      <source>Tolerance (Flat)</source>
      <translation>Tolerance (Flat)</translation>
    </message>
    <message>
      <source>Tolerance (Curved)</source>
      <translation>Tolerance (Curved)</translation>
    </message>
    <message>
      <source>Minimum number of faces</source>
      <translation>Minimum number of faces</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>球体</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
      <source>Delete</source>
      <translation>删除</translation>
    </message>
    <message>
      <source>Invert</source>
      <translation>反转</translation>
    </message>
  </context>
  <context>
    <name>QDockWidget</name>
    <message>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>检测 &amp; 修复网格</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <source>Import mesh</source>
      <translation>导入网格</translation>
    </message>
    <message>
      <source>Export mesh</source>
      <translation>导出网格</translation>
    </message>
    <message>
      <source>Solid Mesh</source>
      <translation>实体网格</translation>
    </message>
    <message>
      <source>Boundings</source>
      <translation>边界</translation>
    </message>
    <message>
      <source>Fill holes</source>
      <translation>填充孔</translation>
    </message>
    <message>
      <source>Fill holes with maximum number of edges:</source>
      <translation>使用最大边数填充孔:</translation>
    </message>
    <message>
      <source>Binary STL (*.stl)</source>
      <translation>二进制 STL (*.stl)</translation>
    </message>
    <message>
      <source>ASCII STL (*.ast)</source>
      <translation>ASCII STL (*.ast)</translation>
    </message>
    <message>
      <source>Binary Mesh (*.bms)</source>
      <translation>二进制网格 (*.bms)</translation>
    </message>
    <message>
      <source>Alias Mesh (*.obj)</source>
      <translation>Alias网格 (*.obj)</translation>
    </message>
    <message>
      <source>Inventor V2.1 ascii (*.iv)</source>
      <translation>Inventor V2.1 ascii (*.iv)</translation>
    </message>
    <message>
      <source>All Files (*.*)</source>
      <translation>所有文件(*.*)</translation>
    </message>
    <message>
      <source>ASCII STL (*.stl)</source>
      <translation>ASCII STL (*.stl)</translation>
    </message>
    <message>
      <source>VRML V2.0 (*.wrl *.vrml)</source>
      <translation>VRML V2.0 (*.wrl *.vrml)</translation>
    </message>
    <message>
      <source>Compressed VRML 2.0 (*.wrz)</source>
      <translation>压缩 VRML 2.0 (*.wrz)</translation>
    </message>
    <message>
      <source>Nastran (*.nas *.bdf)</source>
      <translation>Nastran (*.nas *.bdf)</translation>
    </message>
    <message>
      <source>Python module def (*.py)</source>
      <translation>Python 模块定义 (*.py)</translation>
    </message>
    <message>
      <source>Meshing Tolerance</source>
      <translation>网格化公差</translation>
    </message>
    <message>
      <source>Enter tolerance for meshing geometry:</source>
      <translation>输入网格化几何体公差:</translation>
    </message>
    <message>
      <source>The mesh '%1' is a solid.</source>
      <translation>网格'%1'是实体.</translation>
    </message>
    <message>
      <source>The mesh '%1' is not a solid.</source>
      <translation>网格 '%1' 不是实体.</translation>
    </message>
    <message>
      <source>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</source>
      <translation>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</translation>
    </message>
    <message>
      <source>[Points: %1, Edges: %2 Faces: %3]</source>
      <translation>[点: %1, 边: %2 面: %3]</translation>
    </message>
    <message>
      <source>Leave info mode</source>
      <translation>退出查询模式</translation>
    </message>
    <message>
      <source>Index: %1</source>
      <translation>索引： %1</translation>
    </message>
    <message>
      <source>Leave hole-filling mode</source>
      <translation>退出孔填充模式</translation>
    </message>
    <message>
      <source>Leave removal mode</source>
      <translation>退出删除模式</translation>
    </message>
    <message>
      <source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
      <translation>所有网格文件 (*.stl *.ast *.bms *.obj *.ply)</translation>
    </message>
    <message>
      <source>Stanford Polygon (*.ply)</source>
      <translation>斯坦福多边形 (*.ply)</translation>
    </message>
    <message>
      <source>Object File Format (*.off)</source>
      <translation>对象文件格式 (*.off)</translation>
    </message>
    <message>
      <source>Standford Polygon (*.ply)</source>
      <translation>斯坦福多边形 (*.ply)</translation>
    </message>
    <message>
      <source>Delete selected faces</source>
      <translation>删除选定的面</translation>
    </message>
    <message>
      <source>Clear selected faces</source>
      <translation>清除选中的面</translation>
    </message>
    <message>
      <source>Annotation</source>
      <translation>注释</translation>
    </message>
    <message>
      <source>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</source>
      <translation>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <source>Analyze</source>
      <translation>分析</translation>
    </message>
    <message>
      <source>Boolean</source>
      <translation>布尔值</translation>
    </message>
    <message>
      <source>&amp;Meshes</source>
      <translation>网格(&amp;M)</translation>
    </message>
    <message>
      <source>Mesh tools</source>
      <translation>网格工具</translation>
    </message>
  </context>
</TS>
