<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS>
  <context>
    <name>BlockDefinition</name>
    <message>
      <location filename="../../DlgBlock.ui" line="+14"/>
      <source>Block definition</source>
      <translation>Blok-definitie</translation>
    </message>
    <message>
      <source>First limit</source>
      <translation>Eerste limiet</translation>
    </message>
    <message>
      <source>Type:</source>
      <translation>Type:</translation>
    </message>
    <message>
      <source>mm</source>
      <translation>mm</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Lengte:</translation>
    </message>
    <message>
      <source>Dimension</source>
      <translation>Afmeting</translation>
    </message>
    <message>
      <source>Up to next</source>
      <translation>Naar de volgende</translation>
    </message>
    <message>
      <source>Up to last</source>
      <translation>Naar de laatste</translation>
    </message>
    <message>
      <source>Up to plane</source>
      <translation>Naar vlak</translation>
    </message>
    <message>
      <source>Up to face</source>
      <translation>Naar oppervlak</translation>
    </message>
    <message>
      <source>Limit:</source>
      <translation>Limiet:</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>Geen selectie</translation>
    </message>
    <message>
      <source>Profile</source>
      <translation>Profiel</translation>
    </message>
    <message>
      <source>Selection:</source>
      <translation>Selectie:</translation>
    </message>
    <message>
      <source>Reverse</source>
      <translation>Omdraaien</translation>
    </message>
    <message>
      <source>Both sides</source>
      <translation>Beide kanten</translation>
    </message>
    <message>
      <source>Second limit</source>
      <translation>Tweede limiet</translation>
    </message>
    <message>
      <source>Direction</source>
      <translation>Richting</translation>
    </message>
    <message>
      <source>Perpendicular to sketch</source>
      <translation>Loodrecht op schets</translation>
    </message>
    <message>
      <source>Reference</source>
      <translation>Referentie</translation>
    </message>
    <message>
      <source>Apply</source>
      <translation>Toepassen</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Annuleren</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
  </context>
  <context>
    <name>CmdCheckGeometry</name>
    <message>
      <location filename="../../Command.cpp" line="+1327"/>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Check Geometry</source>
      <translation>Check Geometry</translation>
    </message>
    <message>
      <source>Analyzes Geometry For Errors</source>
      <translation>Analyzes Geometry For Errors</translation>
    </message>
  </context>
  <context>
    <name>CmdColorPerFace</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Color per face</source>
      <translation>Color per face</translation>
    </message>
    <message>
      <source>Set color per face</source>
      <translation>Stel kleur per vlak in</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBoolean</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Boolean...</source>
      <translation>Boolean...</translation>
    </message>
    <message>
      <source>Run a boolean operation with two shapes selected</source>
      <translation>Een Booleaanse bewerking uitvoeren met twee geselecteerde vormen</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+79"/>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Box</source>
      <translation>Blok</translation>
    </message>
    <message>
      <source>Create a box solid</source>
      <translation>Create a box solid</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox2</name>
    <message>
      <location filename="../../Command.cpp" line="-597"/>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Box fix 1</source>
      <translation>Blok positie 1</translation>
    </message>
    <message>
      <source>Create a box solid without dialog</source>
      <translation>Create a box solid without dialog</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox3</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Box fix 2</source>
      <translation>Blok positie 2</translation>
    </message>
    <message>
      <source>Create a box solid without dialog</source>
      <translation>Create a box solid without dialog</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBuilder</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Shape builder...</source>
      <translation>Shape builder...</translation>
    </message>
    <message>
      <source>Advanced utility to create shapes</source>
      <translation>Advanced utility to create shapes</translation>
    </message>
  </context>
  <context>
    <name>CmdPartChamfer</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Chamfer...</source>
      <translation>Afschuining ...</translation>
    </message>
    <message>
      <source>Chamfer the selected edges of a shape</source>
      <translation>Afschuining van de geselecteerde randen van een vorm</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCommon</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Snijpunt</translation>
    </message>
    <message>
      <source>Make an intersection of two shapes</source>
      <translation>Make an intersection of two shapes</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCone</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+66"/>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>Kegel</translation>
    </message>
    <message>
      <source>Create a cone solid</source>
      <translation>Een kegel volumemodel maken</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCrossSections</name>
    <message>
      <location filename="../../Command.cpp" line="+600"/>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Cross-sections...</source>
      <translation>Dwarsdoorsneden...</translation>
    </message>
    <message>
      <source>Cross-sections</source>
      <translation>Dwarsdoorsneden</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCut</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Cut</source>
      <translation>Snijden</translation>
    </message>
    <message>
      <source>Make a cut of two shapes</source>
      <translation>Maak een doorsnede van twee vormen</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCylinder</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="-104"/>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Create a Cylinder</source>
      <translation>Maak een cilinder</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Cilinder</translation>
    </message>
  </context>
  <context>
    <name>CmdPartExport</name>
    <message>
      <location filename="../../Command.cpp" line="+262"/>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Export CAD...</source>
      <translation>Exporteer CAD...</translation>
    </message>
    <message>
      <source>Exports to a CAD file</source>
      <translation>Uitvoer naar een CAD-bestand</translation>
    </message>
  </context>
  <context>
    <name>CmdPartExtrude</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Extrude...</source>
      <translation>Uitrekken...</translation>
    </message>
    <message>
      <source>Extrude a selected sketch</source>
      <translation>Een geselecteerde schets extruderen</translation>
    </message>
  </context>
  <context>
    <name>CmdPartFillet</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Fillet...</source>
      <translation>Afronden...</translation>
    </message>
    <message>
      <source>Fillet the selected edges of a shape</source>
      <translation>Rond de geselecteerde randen van een vorm af</translation>
    </message>
  </context>
  <context>
    <name>CmdPartFuse</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>Verbinden</translation>
    </message>
    <message>
      <source>Make a union of several shapes</source>
      <translation>Verenig verschillende vormen</translation>
    </message>
  </context>
  <context>
    <name>CmdPartImport</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Imports a CAD file</source>
      <translation>Importeert een CAD-bestand</translation>
    </message>
    <message>
      <source>Import CAD...</source>
      <translation>Import CAD...</translation>
    </message>
  </context>
  <context>
    <name>CmdPartImportCurveNet</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Import a curve network</source>
      <translation>Importeer een gekromd raster</translation>
    </message>
    <message>
      <source>Import curve network...</source>
      <translation>Importeer een gekromd raster...</translation>
    </message>
  </context>
  <context>
    <name>CmdPartLoft</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Loft...</source>
      <translation>Loft...</translation>
    </message>
    <message>
      <source>Utility to loft</source>
      <translation>Utility to loft</translation>
    </message>
    <message>
      <source>Advanced utility to lofts</source>
      <translation>Advanced utility to lofts</translation>
    </message>
  </context>
  <context>
    <name>CmdPartMakeSolid</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Convert to solid</source>
      <translation>Converteren naar volumemodel</translation>
    </message>
    <message>
      <source>Create solid from a shell or compound</source>
      <translation>Volumemodel vanuit een schil of samengestelde deel maken</translation>
    </message>
  </context>
  <context>
    <name>CmdPartMirror</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Mirroring...</source>
      <translation>Spiegelen...</translation>
    </message>
    <message>
      <source>Mirroring a selected shape</source>
      <translation>Spiegelen van een geselecteerde vorm</translation>
    </message>
  </context>
  <context>
    <name>CmdPartOffset</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Offset...</source>
      <translation>Offset...</translation>
    </message>
    <message>
      <source>Utility to offset</source>
      <translation>Utility to offset</translation>
    </message>
  </context>
  <context>
    <name>CmdPartPickCurveNet</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Pick curve network</source>
      <translation>Kies een gekromd raster</translation>
    </message>
    <message>
      <source>Pick a curve network</source>
      <translation>Kies een gekromd raster</translation>
    </message>
  </context>
  <context>
    <name>CmdPartPrimitives</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Create primitives...</source>
      <translation>Maak primitieven...</translation>
    </message>
    <message>
      <source>Creation of parametrized geometric primitives</source>
      <translation>Het maken van geparametriseerde geometrische primitieven</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRefineShape</name>
    <message>
      <location filename="../../CommandSimple.cpp" line="+212"/>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Refine shape</source>
      <translation>Refine shape</translation>
    </message>
    <message>
      <source>Refine the copy of a shape</source>
      <translation>Refine the copy of a shape</translation>
    </message>
  </context>
  <context>
    <name>CmdPartReverseShape</name>
    <message>
      <location filename="../../Command.cpp" line="+459"/>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Reverse shapes</source>
      <translation>Omkeren van vormen</translation>
    </message>
    <message>
      <source>Reverse orientation of shapes</source>
      <translation>Omgekeerde oriëntatie van vormen</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRevolve</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Revolve...</source>
      <translation>Draaien...</translation>
    </message>
    <message>
      <source>Revolve a selected shape</source>
      <translation>Een geselecteerde vorm draaien</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRuledSurface</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Create ruled surface</source>
      <translation>Create ruled surface</translation>
    </message>
    <message>
      <source>Create a ruled surface from two curves</source>
      <translation>Create a ruled surface from two curves</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSection</name>
    <message>
      <source>Make a section of two shapes</source>
      <translation>Een doorsnede van twee vormen maken</translation>
    </message>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Section</source>
      <translation>Deel</translation>
    </message>
  </context>
  <context>
    <name>CmdPartShapeFromMesh</name>
    <message>
      <location filename="../../CommandSimple.cpp" line="-107"/>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Create shape from mesh...</source>
      <translation>Maak vorm van mesh...</translation>
    </message>
    <message>
      <source>Create shape from selected mesh object</source>
      <translation>Vorm van geselecteerde mesh maken</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSimpleCopy</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Create simple copy</source>
      <translation>Eenvoudige kopie maken</translation>
    </message>
    <message>
      <source>Create a simple non-parametric copy</source>
      <translation>Create a simple non-parametric copy</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSimpleCylinder</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Create Cylinder...</source>
      <translation>Maak Cilinder...</translation>
    </message>
    <message>
      <source>Create a Cylinder</source>
      <translation>Maak een cilinder</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSphere</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+69"/>
      <source>Create a sphere solid</source>
      <translation>Maak een bol volumemodel</translation>
    </message>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Bol</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSweep</name>
    <message>
      <location filename="../../Command.cpp" line="+582"/>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Sweep...</source>
      <translation>Sweep...</translation>
    </message>
    <message>
      <source>Utility to sweep</source>
      <translation>Utility to sweep</translation>
    </message>
  </context>
  <context>
    <name>CmdPartThickness</name>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Thickness...</source>
      <translation>Thickness...</translation>
    </message>
    <message>
      <source>Utility to apply a thickness</source>
      <translation>Utility to apply a thickness</translation>
    </message>
    <message>
      <source>Wrong selection</source>
      <translation>Verkeerde selectie</translation>
    </message>
    <message>
      <source>Selected one or more faces of a shape</source>
      <translation>Selected one or more faces of a shape</translation>
    </message>
    <message>
      <source>Selected shape is not a solid</source>
      <translation>Selected shape is not a solid</translation>
    </message>
  </context>
  <context>
    <name>CmdPartTorus</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+69"/>
      <source>Create a torus solid</source>
      <translation>Een torus volumemodel maken</translation>
    </message>
    <message>
      <source>Part</source>
      <translation>Component</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>Torus</translation>
    </message>
  </context>
  <context>
    <name>DlgExtrusion</name>
    <message>
      <source>Select a shape for extrusion, first.</source>
      <translation>Selecteer eerst een vorm voor extrusie.</translation>
    </message>
    <message>
      <source>The document '%1' doesn't exist.</source>
      <translation>The document '%1' doesn't exist.</translation>
    </message>
  </context>
  <context>
    <name>DlgRevolution</name>
    <message>
      <source>Select a shape for revolution, first.</source>
      <translation>Selecteer eerst een vorm om te roteren.</translation>
    </message>
  </context>
  <context>
    <name>DlgSettings3DViewPart</name>
    <message>
      <source>Deviation</source>
      <translation>Deviation</translation>
    </message>
    <message>
      <source>Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.</source>
      <translation>Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::CrossSections</name>
    <message>
      <location filename="../../CrossSections.ui" line="+14"/>
      <source>Cross sections</source>
      <translation>Doorsnedes</translation>
    </message>
    <message>
      <source>Guiding plane</source>
      <translation>Guiding plane</translation>
    </message>
    <message>
      <source>XY</source>
      <translation>XY</translation>
    </message>
    <message>
      <source>XZ</source>
      <translation>XZ</translation>
    </message>
    <message>
      <source>YZ</source>
      <translation>YZ</translation>
    </message>
    <message>
      <source>Position:</source>
      <translation>Positie:</translation>
    </message>
    <message>
      <source>Sections</source>
      <translation>Delen</translation>
    </message>
    <message>
      <source>On both sides</source>
      <translation>Aan beide zijden</translation>
    </message>
    <message>
      <source>Count</source>
      <translation>Tellen</translation>
    </message>
    <message>
      <source>Distance:</source>
      <translation>Afstand:</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgBooleanOperation</name>
    <message>
      <location filename="../../DlgBooleanOperation.ui" line="+14"/>
      <source>Boolean Operation</source>
      <translation>Boleaanse bewerkingen</translation>
    </message>
    <message>
      <source>Second shape</source>
      <translation>Tweede vorm</translation>
    </message>
    <message>
      <source>First shape</source>
      <translation>Eerste vorm</translation>
    </message>
    <message>
      <source>Boolean operation</source>
      <translation>Boleaanse operatie</translation>
    </message>
    <message>
      <source>Section</source>
      <translation>Deel</translation>
    </message>
    <message>
      <source>Difference</source>
      <translation>Verschil</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>Verbinden</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Snijpunt</translation>
    </message>
    <message>
      <location filename="../../DlgBooleanOperation.cpp" line="+317"/>
      <source>Cannot perform a boolean operation with the same shape</source>
      <translation>Kan een booleaanse bewerking niet uit te voeren met dezelfde vorm</translation>
    </message>
    <message>
      <location filename="../../DlgBooleanOperation.ui" line="+25"/>
      <source>Solids</source>
      <translation>Volumemodel</translation>
    </message>
    <message>
      <source>Shells</source>
      <translation>Schillen</translation>
    </message>
    <message>
      <source>Compounds</source>
      <translation>Compounds</translation>
    </message>
    <message>
      <source>Faces</source>
      <translation>Vlakken</translation>
    </message>
    <message>
      <source>Swap selection</source>
      <translation>Wissel selectie</translation>
    </message>
    <message>
      <location filename="../../DlgBooleanOperation.cpp" line="-10"/>
      <source>Select a shape on the left side, first</source>
      <translation>Selecteer eerst een vorm aan de linkerkant</translation>
    </message>
    <message>
      <source>Select a shape on the right side, first</source>
      <translation>Selecteer eerst een vorm aan de rechterkant</translation>
    </message>
    <message>
      <source>No active document available</source>
      <translation>Geen actief document beschikbaar</translation>
    </message>
    <message>
      <source>One of the selected objects doesn't exist anymore</source>
      <translation>Eén van de geselecteerde objecten bestaat niet meer</translation>
    </message>
    <message>
      <source>Performing union on non-solids is not possible</source>
      <translation>Performing union on non-solids is not possible</translation>
    </message>
    <message>
      <source>Performing intersection on non-solids is not possible</source>
      <translation>Performing intersection on non-solids is not possible</translation>
    </message>
    <message>
      <source>Performing difference on non-solids is not possible</source>
      <translation>Performing difference on non-solids is not possible</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgChamferEdges</name>
    <message>
      <location filename="../../DlgFilletEdges.cpp" line="+715"/>
      <source>Chamfer Edges</source>
      <translation>Afschuinen Randen</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgExtrusion</name>
    <message>
      <location filename="../../DlgExtrusion.ui" line="+14"/>
      <source>Extrude</source>
      <translation>Uitrekken</translation>
    </message>
    <message>
      <source>Direction</source>
      <translation>Richting</translation>
    </message>
    <message>
      <source>Along normal</source>
      <translation>Langs de normaal</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Lengte:</translation>
    </message>
    <message>
      <source>3D view</source>
      <translation>3D-weergave</translation>
    </message>
    <message>
      <source>Note:This option works for planes only</source>
      <translation>Opmerking: deze optie werkt allen voor vlakken</translation>
    </message>
    <message>
      <source>Create solid</source>
      <translation>Maak een volumemodel</translation>
    </message>
    <message>
      <source>Taper outward angle</source>
      <translation>Taper outward angle</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>Vorm</translation>
    </message>
    <message>
      <source></source>
      <translation>''</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <location filename="../../DlgExtrusion.cpp" line="+142"/>
      <source>Select a shape for extrusion, first.</source>
      <translation>Selecteer eerst een vorm voor extrusie.</translation>
    </message>
    <message>
      <source>The document '%1' doesn't exist.</source>
      <translation>The document '%1' doesn't exist.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgFilletEdges</name>
    <message>
      <location filename="../../DlgFilletEdges.ui" line="+14"/>
      <source>Fillet Edges</source>
      <translation>Kanten afronden</translation>
    </message>
    <message>
      <source>Fillet Parameter</source>
      <translation>Afrond-parameter</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Straal:</translation>
    </message>
    <message>
      <source>Fillet type:</source>
      <translation>Afrond-type:</translation>
    </message>
    <message>
      <source>Constant Radius</source>
      <translation>Constante radius</translation>
    </message>
    <message>
      <source>Variable Radius</source>
      <translation>Variabele radius</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>Vorm</translation>
    </message>
    <message>
      <source>Selected shape:</source>
      <translation>Geselecteerde vorm:</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>Geen selectie</translation>
    </message>
    <message>
      <location filename="../../DlgFilletEdges.cpp" line="-527"/>
      <source>Edges to fillet</source>
      <translation>Af te ronden kanten</translation>
    </message>
    <message>
      <source>Start radius</source>
      <translation>Start-radius</translation>
    </message>
    <message>
      <source>End radius</source>
      <translation>Eind-radius</translation>
    </message>
    <message>
      <source>Radius</source>
      <translation>Radius</translation>
    </message>
    <message>
      <source>No edge selected</source>
      <translation>Geen kant geselecteerd</translation>
    </message>
    <message>
      <source>No edge entity is checked to fillet.
Please check one or more edge entities first.</source>
      <translation>Geen rand is geselecteerd om af te ronden.
Gelieve eerst één of meerdere randen te selecteren.</translation>
    </message>
    <message>
      <location filename="../../DlgFilletEdges.ui" line="+30"/>
      <source>All</source>
      <translation>Alles</translation>
    </message>
    <message>
      <source>None</source>
      <translation>Geen</translation>
    </message>
    <message>
      <location filename="../../DlgFilletEdges.cpp" line="-196"/>
      <source>Edge%1</source>
      <translation>Rand %1</translation>
    </message>
    <message>
      <source>No shape selected</source>
      <translation>Geen vorm geselecteerd</translation>
    </message>
    <message>
      <source>No valid shape is selected.
Please select a valid shape in the drop-down box first.</source>
      <translation>Geen geldige vorm geselecteerd. Selecteer eerst een geldige vorm in het uitklap-scherm.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartBox</name>
    <message>
      <location filename="../../DlgPartBox.ui" line="+16"/>
      <source>Box definition</source>
      <translation>Blok-definitie</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Annuleren</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <source>Size:</source>
      <translation>Grootte:</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Hoogte:</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>Breedte:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Lengte:</translation>
    </message>
    <message>
      <source>Position:</source>
      <translation>Positie:</translation>
    </message>
    <message>
      <source>Direction:</source>
      <translation>Richting:</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartCylinder</name>
    <message>
      <location filename="../../DlgPartCylinder.ui" line="+16"/>
      <source>Cylinder definition</source>
      <translation>Cilinder-definitie</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>Parameter</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Hoogte:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Straal:</translation>
    </message>
    <message>
      <source>Position:</source>
      <translation>Positie:</translation>
    </message>
    <message>
      <source>Direction:</source>
      <translation>Richting:</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Annuleren</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportIges</name>
    <message>
      <location filename="../../DlgPartImportIges.ui" line="+16"/>
      <source>IGES input file</source>
      <translation>IGES-invoer bestand</translation>
    </message>
    <message>
      <source>...</source>
      <translation>...</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Annuleren</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <source>File Name</source>
      <translation>Bestandsnaam</translation>
    </message>
    <message>
      <source></source>
      <translation>''</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportIgesImp</name>
    <message>
      <location filename="../../DlgPartImportIgesImp.cpp" line="+69"/>
      <source>IGES (*.igs *.iges);;All Files (*.*)</source>
      <translation>IGES(*.igs *.iges);;Alle bestanden(*.*)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportStep</name>
    <message>
      <location filename="../../DlgPartImportStep.ui" line="+67"/>
      <source>...</source>
      <translation>...</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Annuleren</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <source>Step input file</source>
      <translation>Step input-bestand</translation>
    </message>
    <message>
      <source>File Name</source>
      <translation>Bestandsnaam</translation>
    </message>
    <message>
      <source></source>
      <translation>''</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportStepImp</name>
    <message>
      <location filename="../../DlgPartImportStepImp.cpp" line="+68"/>
      <source>STEP (*.stp *.step);;All Files (*.*)</source>
      <translation>STEP(*.stp *.step);;Alle bestanden(*.*)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPrimitives</name>
    <message>
      <location filename="../../DlgPrimitives.ui" line="+14"/>
      <source>Geometric Primitives</source>
      <translation>Geometrische primitieven</translation>
    </message>
    <message>
      <source>Primitive</source>
      <translation>Primitieve</translation>
    </message>
    <message>
      <source>X min</source>
      <translation>X min</translation>
    </message>
    <message>
      <source>x max</source>
      <translation>x max</translation>
    </message>
    <message>
      <source>Y min</source>
      <translation>Y min</translation>
    </message>
    <message>
      <source>Y max</source>
      <translation>Y max</translation>
    </message>
    <message>
      <source>Z min</source>
      <translation>Z min</translation>
    </message>
    <message>
      <source>Z max</source>
      <translation>Z max</translation>
    </message>
    <message>
      <source>X2 min</source>
      <translation>X2 min</translation>
    </message>
    <message>
      <source>X2 max</source>
      <translation>X2 max</translation>
    </message>
    <message>
      <source>Z2 min</source>
      <translation>Z2 min</translation>
    </message>
    <message>
      <source>Z2 max</source>
      <translation>Z2 max</translation>
    </message>
    <message>
      <source>Angle - 0 for cyl</source>
      <translation>Hoek - 0 voor cil</translation>
    </message>
    <message>
      <source>Angle0</source>
      <translation>Hoek0</translation>
    </message>
    <message>
      <source>Angle1</source>
      <translation>Hoek1</translation>
    </message>
    <message>
      <source>X Axis Value:</source>
      <translation>X-as Waarde:</translation>
    </message>
    <message>
      <source>Y Axis Value:</source>
      <translation>Y-as Waarde:</translation>
    </message>
    <message>
      <source>Z Axis Value:</source>
      <translation>Z-as Waarde:</translation>
    </message>
    <message>
      <source>Wedge</source>
      <translation>Wig</translation>
    </message>
    <message>
      <source>Circle</source>
      <translation>Cirkel</translation>
    </message>
    <message>
      <source>Vertex</source>
      <translation>Vertex</translation>
    </message>
    <message>
      <source>Position</source>
      <translation>Positie</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Direction:</source>
      <translation>Richting:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>Plane</source>
      <translation>Vlak</translation>
    </message>
    <message>
      <source>Box</source>
      <translation>Blok</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Cilinder</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>Kegel</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Bol</translation>
    </message>
    <message>
      <source>Ellipsoid</source>
      <translation>Ellipsoïde</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>Torus</translation>
    </message>
    <message>
      <source>Ellipse</source>
      <translation>Ellips</translation>
    </message>
    <message>
      <source>Point</source>
      <translation>Punt</translation>
    </message>
    <message>
      <source>Line</source>
      <translation>Lijn</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>Parameter</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>Breedte:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Lengte:</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Hoogte:</translation>
    </message>
    <message>
      <source>Angle:</source>
      <translation>Hoek:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Straal:</translation>
    </message>
    <message>
      <source>Radius 1:</source>
      <translation>Straal 1:</translation>
    </message>
    <message>
      <source>Radius 2:</source>
      <translation>Straal 2:</translation>
    </message>
    <message>
      <source>U parametric:</source>
      <translation>U-parameter:</translation>
    </message>
    <message>
      <source>V parametric:</source>
      <translation>V-parameter:</translation>
    </message>
    <message>
      <source>X min/max:</source>
      <translation>X min/max:</translation>
    </message>
    <message>
      <source>Y min/max:</source>
      <translation>Y min/max:</translation>
    </message>
    <message>
      <source>Z min/max:</source>
      <translation>Z min/max:</translation>
    </message>
    <message>
      <source>X2 min/max:</source>
      <translation>X 2 min/max:</translation>
    </message>
    <message>
      <source>Z2 min/max:</source>
      <translation>Z2 min/max:</translation>
    </message>
    <message>
      <source>Coordinate system:</source>
      <translation>Coördinatenstelsel:</translation>
    </message>
    <message>
      <source>Right-handed</source>
      <translation>Rechtshandig</translation>
    </message>
    <message>
      <source>Left-handed</source>
      <translation>Linkshandig</translation>
    </message>
    <message>
      <source>Angle 1:</source>
      <translation>Hoek 1:</translation>
    </message>
    <message>
      <source>Angle 2:</source>
      <translation>Hoek 2:</translation>
    </message>
    <message>
      <source>From three points</source>
      <translation>From three points</translation>
    </message>
    <message>
      <source>Major radius:</source>
      <translation>Major radius:</translation>
    </message>
    <message>
      <source>Minor radius:</source>
      <translation>Minor radius:</translation>
    </message>
    <message>
      <source>End point</source>
      <translation>End point</translation>
    </message>
    <message>
      <source>Start point</source>
      <translation>Start point</translation>
    </message>
    <message>
      <location filename="../../DlgPrimitives.cpp" line="+755"/>
      <source>&amp;Create</source>
      <translation>&amp;Maken</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt+C</translation>
    </message>
    <message>
      <source>Cl&amp;ose</source>
      <translation>&amp;Sluiten</translation>
    </message>
    <message>
      <source>Alt+O</source>
      <translation>Alt+O</translation>
    </message>
    <message>
      <source>Create %1</source>
      <translation>Maak %1</translation>
    </message>
    <message>
      <source>No active document</source>
      <translation>Geen actief document</translation>
    </message>
    <message>
      <location filename="../../DlgPrimitives.ui" line="-406"/>
      <source>Pitch:</source>
      <translation>Steiging:</translation>
    </message>
    <message>
      <source>Helix</source>
      <translation>Helix</translation>
    </message>
    <message>
      <source>3D View</source>
      <translation>3D-aanzicht</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgRevolution</name>
    <message>
      <location filename="../../DlgRevolution.ui" line="+14"/>
      <source>Revolve</source>
      <translation>Draaien</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Angle:</source>
      <translation>Hoek:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Axis:</source>
      <translation>Assen:</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>Vorm</translation>
    </message>
    <message>
      <source>Select line in 3D view</source>
      <translation>Select line in 3D view</translation>
    </message>
    <message>
      <location filename="../../DlgRevolution.cpp" line="+169"/>
      <source>Select a shape for revolution, first.</source>
      <translation>Selecteer eerst een vorm om te roteren.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgSettings3DViewPart</name>
    <message>
      <location filename="../../DlgSettings3DViewPart.ui" line="+171"/>
      <source>View accuracy / Performance</source>
      <translation>Bekijk nauwkeurigheid/prestatie</translation>
    </message>
    <message>
      <source>View smoothing</source>
      <translation>View smoothing</translation>
    </message>
    <message>
      <source>Using high-quality normals</source>
      <translation>Met behulp van hoge-kwaliteit normalen</translation>
    </message>
    <message>
      <source>This will slow down render speed but will lead to nicer results</source>
      <translation>Dit zal de render-snelheid verlagen maar leiden tot mooiere resultaten</translation>
    </message>
    <message>
      <source>Defines the appearance of surfaces</source>
      <translation>Bepaalt het uiterlijk van oppervlakken</translation>
    </message>
    <message>
      <source>Shape view</source>
      <translation>Vorm-aanzicht</translation>
    </message>
    <message>
      <source>Tessellation</source>
      <translation>Mozaïekwerk</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;If this option is unset Phong shading is used, if it is set flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;Bij flat shading worden de oppervlaktenormalen niet bepaald per vertex wat leidt tot onrealistische weergave bij gebogen oppervlakten terwijl Phong shading leidt tot een gladder voorkomen. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;Indien deze optie uitgezet wordt Phong shading gebruikt, anders wordt flat shading gebruikt.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Do not define normal per vertex</source>
      <translation>Definieer geen normaal per vertex</translation>
    </message>
    <message>
      <source>Defines the deviation of tessellation to the actual surface</source>
      <translation>Defines the deviation of tessellation to the actual surface</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Het definiëren van normalen per vertex heet ook wel&lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;terwijl het definieren van normalen per vlak wordt genoemd&lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;High-quality normals&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;This will slow down render speed but will lead to nicer results.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;High-quality normals&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;This will slow down render speed but will lead to nicer results.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Maximum deviation depending on the model bounding box</source>
      <translation>Maximum deviation depending on the model bounding box</translation>
    </message>
    <message>
      <source> %</source>
      <translation> %</translation>
    </message>
    <message>
      <location filename="../../DlgSettings3DViewPartImp.cpp" line="+64"/>
      <source>Deviation</source>
      <translation>Deviation</translation>
    </message>
    <message>
      <source>Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.</source>
      <translation>Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgSettingsGeneral</name>
    <message>
      <location filename="../../DlgSettingsGeneral.ui" line="+14"/>
      <source>General</source>
      <translation>Algemeen</translation>
    </message>
    <message>
      <source>Export</source>
      <translation>Exporteren</translation>
    </message>
    <message>
      <source>Millimeter</source>
      <translation>Millimeter</translation>
    </message>
    <message>
      <source>Meter</source>
      <translation>Meter</translation>
    </message>
    <message>
      <source>Inch</source>
      <translation>Inch</translation>
    </message>
    <message>
      <source>Units for export of STEP/IGES</source>
      <translation>Eenheden voor de export naar STEP/IGES</translation>
    </message>
    <message>
      <source>Model settings</source>
      <translation>Model settings</translation>
    </message>
    <message>
      <source>Automatically refine model after boolean operation</source>
      <translation>Automatically refine model after boolean operation</translation>
    </message>
    <message>
      <source>Automatically check model after boolean operation</source>
      <translation>Automatically check model after boolean operation</translation>
    </message>
  </context>
  <context>
    <name>PartGui::FaceColors</name>
    <message>
      <location filename="../../TaskFaceColors.cpp" line="+226"/>
      <source>Face colors</source>
      <translation>Face colors</translation>
    </message>
    <message>
      <source>Do you really want to cancel?</source>
      <translation>Do you really want to cancel?</translation>
    </message>
  </context>
  <context>
    <name>PartGui::Location</name>
    <message>
      <location filename="../../Location.ui" line="+14"/>
      <source>Location</source>
      <translation>Locatie</translation>
    </message>
    <message>
      <source>Position</source>
      <translation>Positie</translation>
    </message>
    <message>
      <source>3D View</source>
      <translation>3D-aanzicht</translation>
    </message>
  </context>
  <context>
    <name>PartGui::LoftWidget</name>
    <message>
      <location filename="../../TaskLoft.cpp" line="+72"/>
      <source>Vertex/Wire</source>
      <translation>Vertex/Wire</translation>
    </message>
    <message>
      <source>Loft</source>
      <translation>Loft</translation>
    </message>
    <message>
      <source>Too few elements</source>
      <translation>Te weinig elementen</translation>
    </message>
    <message>
      <source>At least two vertices, edges or wires are required.</source>
      <translation>Ten minste twee hoekpunten, randen of draden zijn vereist.</translation>
    </message>
    <message>
      <source>At least two vertices or wires are required.</source>
      <translation>Ten minste twee hoekpunten of draden zijn vereist.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::Mirroring</name>
    <message>
      <location filename="../../Mirroring.ui" line="+14"/>
      <source>Mirroring</source>
      <translation>Spiegelen</translation>
    </message>
    <message>
      <source>Shapes</source>
      <translation>Vormen</translation>
    </message>
    <message>
      <source>Mirror plane:</source>
      <translation>Spiegelvlak:</translation>
    </message>
    <message>
      <source>XY plane</source>
      <translation>XY-vlak</translation>
    </message>
    <message>
      <source>XZ plane</source>
      <translation>XZ-vlak</translation>
    </message>
    <message>
      <source>YZ plane</source>
      <translation>YZ-vlak</translation>
    </message>
    <message>
      <source>Base point:</source>
      <translation>Basispunt:</translation>
    </message>
    <message>
      <source>x</source>
      <translation>x</translation>
    </message>
    <message>
      <source>y</source>
      <translation>y</translation>
    </message>
    <message>
      <source>z</source>
      <translation>z</translation>
    </message>
    <message>
      <location filename="../../Mirroring.cpp" line="+117"/>
      <source>Select a shape for mirroring, first.</source>
      <translation>Selecteer eerst een vorm om te spiegelen.</translation>
    </message>
    <message>
      <source>No such document '%1'.</source>
      <translation>Geen dergelijk document '%1'.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::OffsetWidget</name>
    <message>
      <location filename="../../TaskOffset.cpp" line="+163"/>
      <source>Input error</source>
      <translation>Invoerfout</translation>
    </message>
  </context>
  <context>
    <name>PartGui::ResultModel</name>
    <message>
      <location filename="../../TaskCheckGeometry.cpp" line="+229"/>
      <source>Name</source>
      <translation>Naam</translation>
    </message>
    <message>
      <source>Type</source>
      <translation>Type</translation>
    </message>
    <message>
      <source>Error</source>
      <translation>Fout</translation>
    </message>
  </context>
  <context>
    <name>PartGui::ShapeBuilderWidget</name>
    <message>
      <location filename="../../TaskShapeBuilder.cpp" line="+166"/>
      <source>Wrong selection</source>
      <translation>Verkeerde selectie</translation>
    </message>
    <message>
      <source>Select two vertices</source>
      <translation>Selecteer twee hoekpunten</translation>
    </message>
    <message>
      <source>Select three or more edges</source>
      <translation>Selecteer drie of meer randen</translation>
    </message>
    <message>
      <source>Select one or more edges</source>
      <translation>Selecteer een of meer randen</translation>
    </message>
    <message>
      <source>Select two or more faces</source>
      <translation>Selecteer twee of meer vlakken</translation>
    </message>
    <message>
      <source>Select only one part object</source>
      <translation>Select only one part object</translation>
    </message>
    <message>
      <source>Select two vertices to create an edge</source>
      <translation>Selecteer twee hoekpunten om een ​​rand te creëren</translation>
    </message>
    <message>
      <source>Select a closed set of edges</source>
      <translation>Selecteer een gesloten set van randen</translation>
    </message>
    <message>
      <source>Select adjacent faces</source>
      <translation>Selecteer aangrenzende vlakken</translation>
    </message>
    <message>
      <source>All shape types can be selected</source>
      <translation>Alle vorm types kunnen geselecteerd worden</translation>
    </message>
  </context>
  <context>
    <name>PartGui::SweepWidget</name>
    <message>
      <location filename="../../TaskSweep.cpp" line="+73"/>
      <source>Vertex/Wire</source>
      <translation>Vertex/Wire</translation>
    </message>
    <message>
      <source>Sweep</source>
      <translation>Sweep</translation>
    </message>
    <message>
      <source>Sweep path</source>
      <translation>Sweep path</translation>
    </message>
    <message>
      <source>Select an edge or wire you want to sweep along.</source>
      <translation>Select an edge or wire you want to sweep along.</translation>
    </message>
    <message>
      <source>Too few elements</source>
      <translation>Te weinig elementen</translation>
    </message>
    <message>
      <source>At least one edge or wire is required.</source>
      <translation>At least one edge or wire is required.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskCheckGeometryResults</name>
    <message>
      <location filename="../../TaskCheckGeometry.cpp" line="+37"/>
      <source>Check Geometry</source>
      <translation>Check Geometry</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskDialogEditDynamic</name>
    <message>
      <source>Hint</source>
      <translation>Hint</translation>
    </message>
    <message>
      <source>Select Control.</source>
      <translation>Select Control.</translation>
    </message>
    <message>
      <source>Control</source>
      <translation>Control</translation>
    </message>
    <message>
      <source>Dynamic</source>
      <translation>Dynamic</translation>
    </message>
    <message>
      <source>Align</source>
      <translation>Align</translation>
    </message>
    <message>
      <source>Value</source>
      <translation>Waarde</translation>
    </message>
    <message>
      <source>Special</source>
      <translation>Special</translation>
    </message>
    <message>
      <source>Command</source>
      <translation>Commando</translation>
    </message>
    <message>
      <source>Stretch</source>
      <translation>Stretch</translation>
    </message>
    <message>
      <source>Move</source>
      <translation>Verplaatsen</translation>
    </message>
    <message>
      <source>Rotate</source>
      <translation>Draaien</translation>
    </message>
    <message>
      <source>Offset</source>
      <translation>Verschuiving</translation>
    </message>
    <message>
      <source>Orient</source>
      <translation>Orient</translation>
    </message>
    <message>
      <source>Match</source>
      <translation>Match</translation>
    </message>
    <message>
      <source>Surround</source>
      <translation>Surround</translation>
    </message>
    <message>
      <source>dummy</source>
      <translation>dummy</translation>
    </message>
    <message>
      <source>X Axis</source>
      <translation>X Axis</translation>
    </message>
    <message>
      <source>Y Axis</source>
      <translation>Y Axis</translation>
    </message>
    <message>
      <source>Z Axis</source>
      <translation>Z Axis</translation>
    </message>
    <message>
      <source>Increment</source>
      <translation>Increment</translation>
    </message>
    <message>
      <source>.125</source>
      <translation>.125</translation>
    </message>
    <message>
      <source>.500</source>
      <translation>.500</translation>
    </message>
    <message>
      <source>1.000</source>
      <translation>1.000</translation>
    </message>
    <message>
      <source>5.000</source>
      <translation>5.000</translation>
    </message>
    <message>
      <source>10.000</source>
      <translation>10.000</translation>
    </message>
    <message>
      <source>Drag arrows to stretch box by increment</source>
      <translation>Drag arrows to stretch box by increment</translation>
    </message>
    <message>
      <source>Drag arrows to move box by increment</source>
      <translation>Drag arrows to move box by increment</translation>
    </message>
    <message>
      <source>Not implemented yet</source>
      <translation>Not implemented yet</translation>
    </message>
    <message>
      <source>Drag arrows to offset checked axes by increment</source>
      <translation>Drag arrows to offset checked axes by increment</translation>
    </message>
    <message>
      <source>Select dragger for stretch by align</source>
      <translation>Select dragger for stretch by align</translation>
    </message>
    <message>
      <source>Select dragger for move by align</source>
      <translation>Select dragger for move by align</translation>
    </message>
    <message>
      <source>Select dragger for stretch by value</source>
      <translation>Select dragger for stretch by value</translation>
    </message>
    <message>
      <source>Select dragger for move by value</source>
      <translation>Select dragger for move by value</translation>
    </message>
    <message>
      <source>1.0</source>
      <translation>1.0</translation>
    </message>
    <message>
      <source>Enter Value</source>
      <translation>Enter Value</translation>
    </message>
    <message>
      <source>Select box to match</source>
      <translation>Select box to match</translation>
    </message>
    <message>
      <source>Select a point</source>
      <translation>Select a point</translation>
    </message>
    <message>
      <source>0.0</source>
      <translation>0.0</translation>
    </message>
    <message>
      <source>Select dragger to align</source>
      <translation>Select dragger to align</translation>
    </message>
    <message>
      <source>Select dragger to modify</source>
      <translation>Select dragger to modify</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskFaceColors</name>
    <message>
      <location filename="../../TaskFaceColors.ui" line="+14"/>
      <source>Set color per face</source>
      <translation>Stel kleur per vlak in</translation>
    </message>
    <message>
      <source>Click on the faces in the 3d view to select them.</source>
      <translation>Klik op de vlakken in de 3D-weergave om ze te selecteren.</translation>
    </message>
    <message>
      <source>Faces:</source>
      <translation>Vlakken:</translation>
    </message>
    <message>
      <source>Set to default</source>
      <translation>Ingesteld als standaard</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskLoft</name>
    <message>
      <location filename="../../TaskLoft.ui" line="+14"/>
      <source>Loft</source>
      <translation>Loft</translation>
    </message>
    <message>
      <source>Vertex/Wire</source>
      <translation>Vertex/Wire</translation>
    </message>
    <message>
      <source>Move right</source>
      <translation>Naar rechts verplaatsen</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item one level down.&lt;/b&gt;&lt;p&gt;This will also change the level of the parent item.&lt;/p&gt;</source>
      <translation>&lt;b&gt;Verplaats het geselecteerde item één niveau naar beneden.&lt;/b&gt; &lt;p&gt;Dit verandert ook het niveau van het bovenliggende item.&lt;/p&gt;</translation>
    </message>
    <message>
      <source>Move left</source>
      <translation>Naar links verplaatsen</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item one level up.&lt;/b&gt;&lt;p&gt;This will also change the level of the parent item.&lt;/p&gt;</source>
      <translation>&lt;b&gt;Verplaats het geselecteerde item één niveau omhoog.&lt;/b&gt; &lt;p&gt;Dit verandert ook het niveau van het bovenliggende item.&lt;/p&gt;</translation>
    </message>
    <message>
      <source>Move up</source>
      <translation>Naar boven verplaatsen</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item up.&lt;/b&gt;&lt;p&gt;The item will be moved within the hierarchy level.&lt;/p&gt;</source>
      <translation>&lt;b&gt;Verplaats het geselecteerde item omlaag.&lt;/b&gt;&lt;p&gt;Het item wordt verplaatst binnen het hiërarchie niveau.&lt;/p&gt;</translation>
    </message>
    <message>
      <source>Move down</source>
      <translation>Naar beneden verplaatsen</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item down.&lt;/b&gt;&lt;p&gt;The item will be moved within the hierarchy level.&lt;/p&gt;</source>
      <translation>&lt;b&gt;Verplaats het geselecteerde item omlaag.&lt;/b&gt; &lt;p&gt;Het item wordt verplaatst binnen het hiërarchie niveau.&lt;/p&gt;</translation>
    </message>
    <message>
      <source>Create solid</source>
      <translation>Maak een volumemodel</translation>
    </message>
    <message>
      <source>Ruled surface</source>
      <translation>Ruled surface</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskOffset</name>
    <message>
      <location filename="../../TaskOffset.ui" line="+14"/>
      <source>Offset</source>
      <translation>Verschuiving</translation>
    </message>
    <message>
      <source>Mode</source>
      <translation>Mode</translation>
    </message>
    <message>
      <source>Skin</source>
      <translation>Skin</translation>
    </message>
    <message>
      <source>Pipe</source>
      <translation>Pipe</translation>
    </message>
    <message>
      <source>RectoVerso</source>
      <translation>RectoVerso</translation>
    </message>
    <message>
      <source>Join type</source>
      <translation>Join type</translation>
    </message>
    <message>
      <source>Arc</source>
      <translation>Boog</translation>
    </message>
    <message>
      <source>Tangent</source>
      <translation>Tangent</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Snijpunt</translation>
    </message>
    <message>
      <source>Self-intersection</source>
      <translation>Self-intersection</translation>
    </message>
    <message>
      <source>Fill offset</source>
      <translation>Fill offset</translation>
    </message>
    <message>
      <source>Faces</source>
      <translation>Vlakken</translation>
    </message>
    <message>
      <source>Update view</source>
      <translation>Update view</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskShapeBuilder</name>
    <message>
      <location filename="../../TaskShapeBuilder.ui" line="+14"/>
      <source>Create shape</source>
      <translation>Create shape</translation>
    </message>
    <message>
      <source>Edge from vertices</source>
      <translation>Edge from vertices</translation>
    </message>
    <message>
      <source>Face from edges</source>
      <translation>Face from edges</translation>
    </message>
    <message>
      <source>Planar</source>
      <translation>Planar</translation>
    </message>
    <message>
      <source>Shell from faces</source>
      <translation>Shell from faces</translation>
    </message>
    <message>
      <source>Solid from shell</source>
      <translation>Solid from shell</translation>
    </message>
    <message>
      <source>Create</source>
      <translation>Aanmaken</translation>
    </message>
    <message>
      <source>All faces</source>
      <translation>All faces</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskSweep</name>
    <message>
      <location filename="../../TaskSweep.ui" line="+14"/>
      <source>Sweep</source>
      <translation>Sweep</translation>
    </message>
    <message>
      <source>Create solid</source>
      <translation>Maak een volumemodel</translation>
    </message>
    <message>
      <source>Frenet</source>
      <translation>Frenet</translation>
    </message>
    <message>
      <source>Select one or more profiles and select an edge or wire
in the 3D view for the sweep path.</source>
      <translation>Select one or more profiles and select an edge or wire
in the 3D view for the sweep path.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::ThicknessWidget</name>
    <message>
      <location filename="../../TaskThickness.cpp" line="+101"/>
      <source>Thickness</source>
      <translation>Dikte</translation>
    </message>
    <message>
      <source>Select faces of the source object and press 'Done'</source>
      <translation>Select faces of the source object and press 'Done'</translation>
    </message>
    <message>
      <source>Done</source>
      <translation>Done</translation>
    </message>
    <message>
      <source>Input error</source>
      <translation>Invoerfout</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <location filename="../../Command.cpp" line="-833"/>
      <source>Wrong selection</source>
      <translation>Verkeerde selectie</translation>
    </message>
    <message>
      <source>Select two shapes please.</source>
      <translation>Selecteer twee vormen alstublieft.</translation>
    </message>
    <message>
      <source>All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep)</source>
      <translation>Alle CAD-bestanden (*.stp *.step *.igs *.iges *.brep *.brp)</translation>
    </message>
    <message>
      <source>STEP (*.stp *.step)</source>
      <translation>STEP(*.stp *.step)</translation>
    </message>
    <message>
      <source>IGES (*.igs *.iges)</source>
      <translation>IGES(*.igs *.iges)</translation>
    </message>
    <message>
      <source>BREP (*.brp *.brep)</source>
      <translation>BREP(*.brp *.brep)</translation>
    </message>
    <message>
      <source>All Files (*.*)</source>
      <translation>Alle bestanden (*.*)</translation>
    </message>
    <message>
      <location filename="../../CommandSimple.cpp" line="+58"/>
      <source>Sewing Tolerance</source>
      <translation>Sewing Tolerance</translation>
    </message>
    <message>
      <source>Enter tolerance for sewing shape:</source>
      <translation>Enter tolerance for sewing shape:</translation>
    </message>
    <message>
      <location filename="../../ViewProviderMirror.cpp" line="+73"/>
      <source>Edit mirror plane</source>
      <translation>Bewerk spiegelvlak</translation>
    </message>
    <message>
      <source>Edit chamfer edges</source>
      <translation>Edit chamfer edges</translation>
    </message>
    <message>
      <source>Edit offset</source>
      <translation>Edit offset</translation>
    </message>
    <message>
      <source>Edit thickness</source>
      <translation>Edit thickness</translation>
    </message>
    <message>
      <source>Transform</source>
      <translation>Transformeren</translation>
    </message>
    <message>
      <location filename="../../AppPartGui.cpp" line="+124"/>
      <source>Part design</source>
      <translation>Onderdeel-ontwerp</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="-263"/>
      <source>Select two shapes or more, please.</source>
      <translation>Selecteer twee of meer vormen, alstublieft.</translation>
    </message>
    <message>
      <source>You have to select either two edges or two wires.</source>
      <translation>Je moet of twee randen of twee draden selecteren.</translation>
    </message>
    <message>
      <location filename="../../ViewProviderMirror.cpp" line="-286"/>
      <source>Edit fillet edges</source>
      <translation>Afgeronde randen bewerken</translation>
    </message>
    <message>
      <location filename="../../ViewProviderExt.cpp" line="+532"/>
      <source>Set colors...</source>
      <translation>Set colors...</translation>
    </message>
    <message>
      <location filename="../../TaskCheckGeometry.cpp" line="-214"/>
      <source>Compound</source>
      <translation>Compound</translation>
    </message>
    <message>
      <source>Compound Solid</source>
      <translation>Compound Solid</translation>
    </message>
    <message>
      <source>Solid</source>
      <translation>Solid</translation>
    </message>
    <message>
      <source>Shell</source>
      <translation>Shell</translation>
    </message>
    <message>
      <source>Face</source>
      <translation>Face</translation>
    </message>
    <message>
      <source>Wire</source>
      <translation>Wire</translation>
    </message>
    <message>
      <source>Edge</source>
      <translation>Edge</translation>
    </message>
    <message>
      <source>Vertex</source>
      <translation>Vertex</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>Vorm</translation>
    </message>
    <message>
      <source>No Error</source>
      <translation>No Error</translation>
    </message>
    <message>
      <source>Invalid Point On Curve</source>
      <translation>Invalid Point On Curve</translation>
    </message>
    <message>
      <source>Invalid Point On Curve On Surface</source>
      <translation>Invalid Point On Curve On Surface</translation>
    </message>
    <message>
      <source>Invalid Point On Surface</source>
      <translation>Invalid Point On Surface</translation>
    </message>
    <message>
      <source>No 3D Curve</source>
      <translation>No 3D Curve</translation>
    </message>
    <message>
      <source>Multiple 3D Curve</source>
      <translation>Multiple 3D Curve</translation>
    </message>
    <message>
      <source>Invalid 3D Curve</source>
      <translation>Invalid 3D Curve</translation>
    </message>
    <message>
      <source>No Curve On Surface</source>
      <translation>No Curve On Surface</translation>
    </message>
    <message>
      <source>Invalid Curve On Surface</source>
      <translation>Invalid Curve On Surface</translation>
    </message>
    <message>
      <source>Invalid Curve On Closed Surface</source>
      <translation>Invalid Curve On Closed Surface</translation>
    </message>
    <message>
      <source>Invalid Same Range Flag</source>
      <translation>Invalid Same Range Flag</translation>
    </message>
    <message>
      <source>Invalid Same Parameter Flag</source>
      <translation>Invalid Same Parameter Flag</translation>
    </message>
    <message>
      <source>Invalid Degenerated Flag</source>
      <translation>Invalid Degenerated Flag</translation>
    </message>
    <message>
      <source>Free Edge</source>
      <translation>Free Edge</translation>
    </message>
    <message>
      <source>Invalid MultiConnexity</source>
      <translation>Invalid MultiConnexity</translation>
    </message>
    <message>
      <source>Invalid Range</source>
      <translation>Invalid Range</translation>
    </message>
    <message>
      <source>Empty Wire</source>
      <translation>Empty Wire</translation>
    </message>
    <message>
      <source>Redundant Edge</source>
      <translation>Redundant Edge</translation>
    </message>
    <message>
      <source>Self Intersecting Wire</source>
      <translation>Self Intersecting Wire</translation>
    </message>
    <message>
      <source>No Surface</source>
      <translation>No Surface</translation>
    </message>
    <message>
      <source>Invalid Wire</source>
      <translation>Invalid Wire</translation>
    </message>
    <message>
      <source>Redundant Wire</source>
      <translation>Redundant Wire</translation>
    </message>
    <message>
      <source>Intersecting Wires</source>
      <translation>Intersecting Wires</translation>
    </message>
    <message>
      <source>Invalid Imbrication Of Wires</source>
      <translation>Invalid Imbrication Of Wires</translation>
    </message>
    <message>
      <source>Empty Shell</source>
      <translation>Empty Shell</translation>
    </message>
    <message>
      <source>Redundant Face</source>
      <translation>Redundant Face</translation>
    </message>
    <message>
      <source>Unorientable Shape</source>
      <translation>Unorientable Shape</translation>
    </message>
    <message>
      <source>Not Closed</source>
      <translation>Not Closed</translation>
    </message>
    <message>
      <source>Not Connected</source>
      <translation>Not Connected</translation>
    </message>
    <message>
      <source>Sub Shape Not In Shape</source>
      <translation>Sub Shape Not In Shape</translation>
    </message>
    <message>
      <source>Bad Orientation</source>
      <translation>Bad Orientation</translation>
    </message>
    <message>
      <source>Bad Orientation Of Sub Shape</source>
      <translation>Bad Orientation Of Sub Shape</translation>
    </message>
    <message>
      <source>Invalid Tolerance Value</source>
      <translation>Invalid Tolerance Value</translation>
    </message>
    <message>
      <source>Check Failed</source>
      <translation>Check Failed</translation>
    </message>
    <message>
      <source>No Result</source>
      <translation>No Result</translation>
    </message>
    <message>
      <source>Out Of Enum Range: </source>
      <translation>Out Of Enum Range: </translation>
    </message>
    <message>
      <source>Invalid</source>
      <translation>Invalid</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <location filename="../../Workbench.cpp" line="+37"/>
      <source>&amp;Part</source>
      <translation>&amp;Component</translation>
    </message>
    <message>
      <source>&amp;Simple</source>
      <translation>&amp;Eenvoudig</translation>
    </message>
    <message>
      <source>&amp;Parametric</source>
      <translation>&amp;Parametrisch</translation>
    </message>
    <message>
      <source>Part tools</source>
      <translation>Component-gereedschap</translation>
    </message>
    <message>
      <source>Solids</source>
      <translation>Volumemodel</translation>
    </message>
    <message>
      <source>Boolean</source>
      <translation>Boolean</translation>
    </message>
  </context>
</TS>
