<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS>
  <context>
    <name>BlockDefinition</name>
    <message>
      <location filename="../../DlgBlock.ui" line="+14"/>
      <source>Block definition</source>
      <translation>块定义</translation>
    </message>
    <message>
      <source>First limit</source>
      <translation>第一个限制</translation>
    </message>
    <message>
      <source>Type:</source>
      <translation>类型:</translation>
    </message>
    <message>
      <source>mm</source>
      <translation>mm</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>长度:</translation>
    </message>
    <message>
      <source>Dimension</source>
      <translation>尺寸标注</translation>
    </message>
    <message>
      <source>Up to next</source>
      <translation>直到下一个</translation>
    </message>
    <message>
      <source>Up to last</source>
      <translation>直到最后</translation>
    </message>
    <message>
      <source>Up to plane</source>
      <translation>直到平面</translation>
    </message>
    <message>
      <source>Up to face</source>
      <translation>直到表面</translation>
    </message>
    <message>
      <source>Limit:</source>
      <translation>限制:</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>无选择</translation>
    </message>
    <message>
      <source>Profile</source>
      <translation>配置文件</translation>
    </message>
    <message>
      <source>Selection:</source>
      <translation>选择:</translation>
    </message>
    <message>
      <source>Reverse</source>
      <translation>反转</translation>
    </message>
    <message>
      <source>Both sides</source>
      <translation>双向</translation>
    </message>
    <message>
      <source>Second limit</source>
      <translation>第二个限制</translation>
    </message>
    <message>
      <source>Direction</source>
      <translation>方向</translation>
    </message>
    <message>
      <source>Perpendicular to sketch</source>
      <translation>垂直于草图</translation>
    </message>
    <message>
      <source>Reference</source>
      <translation>参考</translation>
    </message>
    <message>
      <source>Apply</source>
      <translation>应用</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>取消</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>确定</translation>
    </message>
  </context>
  <context>
    <name>CmdCheckGeometry</name>
    <message>
      <location filename="../../Command.cpp" line="+1327"/>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Check Geometry</source>
      <translation>Check Geometry</translation>
    </message>
    <message>
      <source>Analyzes Geometry For Errors</source>
      <translation>Analyzes Geometry For Errors</translation>
    </message>
  </context>
  <context>
    <name>CmdColorPerFace</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Color per face</source>
      <translation>Color per face</translation>
    </message>
    <message>
      <source>Set color per face</source>
      <translation>单独设置每个面的颜色</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBoolean</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Boolean...</source>
      <translation>布尔运算...</translation>
    </message>
    <message>
      <source>Run a boolean operation with two shapes selected</source>
      <translation>对所选的两个形状进行布尔运算</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+79"/>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Box</source>
      <translation>立方体</translation>
    </message>
    <message>
      <source>Create a box solid</source>
      <translation>创建长方体</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox2</name>
    <message>
      <location filename="../../Command.cpp" line="-597"/>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Box fix 1</source>
      <translation>立方体固定 1</translation>
    </message>
    <message>
      <source>Create a box solid without dialog</source>
      <translation>Create a box solid without dialog</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox3</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Box fix 2</source>
      <translation>立方体固定 2</translation>
    </message>
    <message>
      <source>Create a box solid without dialog</source>
      <translation>Create a box solid without dialog</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBuilder</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Shape builder...</source>
      <translation>形体构建器...</translation>
    </message>
    <message>
      <source>Advanced utility to create shapes</source>
      <translation>创建形体高级工具</translation>
    </message>
  </context>
  <context>
    <name>CmdPartChamfer</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Chamfer...</source>
      <translation>倒角...</translation>
    </message>
    <message>
      <source>Chamfer the selected edges of a shape</source>
      <translation>给选的形的边缘倒角</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCommon</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>交集</translation>
    </message>
    <message>
      <source>Make an intersection of two shapes</source>
      <translation>两形体求交集</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCone</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+66"/>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>圆锥体</translation>
    </message>
    <message>
      <source>Create a cone solid</source>
      <translation>创建圆锥体</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCrossSections</name>
    <message>
      <location filename="../../Command.cpp" line="+600"/>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Cross-sections...</source>
      <translation>横截面...</translation>
    </message>
    <message>
      <source>Cross-sections</source>
      <translation>横截面</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCut</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Cut</source>
      <translation>剪切</translation>
    </message>
    <message>
      <source>Make a cut of two shapes</source>
      <translation>两形体求差集</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCylinder</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="-104"/>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Create a Cylinder</source>
      <translation>创建一个圆柱体</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>圆柱体</translation>
    </message>
  </context>
  <context>
    <name>CmdPartExport</name>
    <message>
      <location filename="../../Command.cpp" line="+262"/>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Export CAD...</source>
      <translation>导出CAD...</translation>
    </message>
    <message>
      <source>Exports to a CAD file</source>
      <translation>导出至CAD文件</translation>
    </message>
  </context>
  <context>
    <name>CmdPartExtrude</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Extrude...</source>
      <translation>拉伸...</translation>
    </message>
    <message>
      <source>Extrude a selected sketch</source>
      <translation>挤压选定的草绘</translation>
    </message>
  </context>
  <context>
    <name>CmdPartFillet</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Fillet...</source>
      <translation>圆角...</translation>
    </message>
    <message>
      <source>Fillet the selected edges of a shape</source>
      <translation>给选定形体的边倒圆角</translation>
    </message>
  </context>
  <context>
    <name>CmdPartFuse</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>并集</translation>
    </message>
    <message>
      <source>Make a union of several shapes</source>
      <translation>多形体求合集</translation>
    </message>
  </context>
  <context>
    <name>CmdPartImport</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Imports a CAD file</source>
      <translation>导入CAD文件</translation>
    </message>
    <message>
      <source>Import CAD...</source>
      <translation>导入CAD文件 ...</translation>
    </message>
  </context>
  <context>
    <name>CmdPartImportCurveNet</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Import a curve network</source>
      <translation>导入曲线网络</translation>
    </message>
    <message>
      <source>Import curve network...</source>
      <translation>导入曲线网络...</translation>
    </message>
  </context>
  <context>
    <name>CmdPartLoft</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Loft...</source>
      <translation>放样...</translation>
    </message>
    <message>
      <source>Utility to loft</source>
      <translation>Utility to loft</translation>
    </message>
    <message>
      <source>Advanced utility to lofts</source>
      <translation>放样高级工具</translation>
    </message>
  </context>
  <context>
    <name>CmdPartMakeSolid</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Convert to solid</source>
      <translation>转化成实体</translation>
    </message>
    <message>
      <source>Create solid from a shell or compound</source>
      <translation>从命令行或程序集创建实体</translation>
    </message>
  </context>
  <context>
    <name>CmdPartMirror</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Mirroring...</source>
      <translation>镜像...</translation>
    </message>
    <message>
      <source>Mirroring a selected shape</source>
      <translation>镜像选定的形状</translation>
    </message>
  </context>
  <context>
    <name>CmdPartOffset</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Offset...</source>
      <translation>Offset...</translation>
    </message>
    <message>
      <source>Utility to offset</source>
      <translation>Utility to offset</translation>
    </message>
  </context>
  <context>
    <name>CmdPartPickCurveNet</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Pick curve network</source>
      <translation>选择曲线网络</translation>
    </message>
    <message>
      <source>Pick a curve network</source>
      <translation>选择曲线网络</translation>
    </message>
  </context>
  <context>
    <name>CmdPartPrimitives</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Create primitives...</source>
      <translation>创建图元...</translation>
    </message>
    <message>
      <source>Creation of parametrized geometric primitives</source>
      <translation>创建参数化的几何图元</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRefineShape</name>
    <message>
      <location filename="../../CommandSimple.cpp" line="+212"/>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Refine shape</source>
      <translation>Refine shape</translation>
    </message>
    <message>
      <source>Refine the copy of a shape</source>
      <translation>Refine the copy of a shape</translation>
    </message>
  </context>
  <context>
    <name>CmdPartReverseShape</name>
    <message>
      <location filename="../../Command.cpp" line="+459"/>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Reverse shapes</source>
      <translation>形状翻转</translation>
    </message>
    <message>
      <source>Reverse orientation of shapes</source>
      <translation>翻转形状</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRevolve</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Revolve...</source>
      <translation>旋转...</translation>
    </message>
    <message>
      <source>Revolve a selected shape</source>
      <translation>旋转所选的形状</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRuledSurface</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Create ruled surface</source>
      <translation>创建直纹曲面</translation>
    </message>
    <message>
      <source>Create a ruled surface from two curves</source>
      <translation>由两条曲线创建直纹曲面</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSection</name>
    <message>
      <source>Make a section of two shapes</source>
      <translation>Make a section of two shapes</translation>
    </message>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Section</source>
      <translation>截面</translation>
    </message>
  </context>
  <context>
    <name>CmdPartShapeFromMesh</name>
    <message>
      <location filename="../../CommandSimple.cpp" line="-107"/>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Create shape from mesh...</source>
      <translation>从网格中创建形状...</translation>
    </message>
    <message>
      <source>Create shape from selected mesh object</source>
      <translation>从选定的网格对象创建形状</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSimpleCopy</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Create simple copy</source>
      <translation>创建简单副本</translation>
    </message>
    <message>
      <source>Create a simple non-parametric copy</source>
      <translation>创建简单的非参数化副本</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSimpleCylinder</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Create Cylinder...</source>
      <translation>创建圆柱体...</translation>
    </message>
    <message>
      <source>Create a Cylinder</source>
      <translation>创建一个圆柱体</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSphere</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+69"/>
      <source>Create a sphere solid</source>
      <translation>创建球体</translation>
    </message>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>球体</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSweep</name>
    <message>
      <location filename="../../Command.cpp" line="+582"/>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Sweep...</source>
      <translation>扫掠...</translation>
    </message>
    <message>
      <source>Utility to sweep</source>
      <translation>Utility to sweep</translation>
    </message>
  </context>
  <context>
    <name>CmdPartThickness</name>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Thickness...</source>
      <translation>Thickness...</translation>
    </message>
    <message>
      <source>Utility to apply a thickness</source>
      <translation>Utility to apply a thickness</translation>
    </message>
    <message>
      <source>Wrong selection</source>
      <translation>选择错误</translation>
    </message>
    <message>
      <source>Selected one or more faces of a shape</source>
      <translation>Selected one or more faces of a shape</translation>
    </message>
    <message>
      <source>Selected shape is not a solid</source>
      <translation>Selected shape is not a solid</translation>
    </message>
  </context>
  <context>
    <name>CmdPartTorus</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+69"/>
      <source>Create a torus solid</source>
      <translation>创建圆环体</translation>
    </message>
    <message>
      <source>Part</source>
      <translation>零件</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>圆环</translation>
    </message>
  </context>
  <context>
    <name>DlgExtrusion</name>
    <message>
      <source>Select a shape for extrusion, first.</source>
      <translation>请先选择一个形状执行挤压操作.</translation>
    </message>
    <message>
      <source>The document '%1' doesn't exist.</source>
      <translation>文件 '%1' 不存在.</translation>
    </message>
  </context>
  <context>
    <name>DlgRevolution</name>
    <message>
      <source>Select a shape for revolution, first.</source>
      <translation>先选择一个形状来修改.</translation>
    </message>
  </context>
  <context>
    <name>DlgSettings3DViewPart</name>
    <message>
      <source>Deviation</source>
      <translation>偏差</translation>
    </message>
    <message>
      <source>Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.</source>
      <translation>设置得太小会导致贴图耗时过长,切会使GUI界面冻结或速度减慢.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::CrossSections</name>
    <message>
      <location filename="../../CrossSections.ui" line="+14"/>
      <source>Cross sections</source>
      <translation>横截面</translation>
    </message>
    <message>
      <source>Guiding plane</source>
      <translation>导引面</translation>
    </message>
    <message>
      <source>XY</source>
      <translation>XY</translation>
    </message>
    <message>
      <source>XZ</source>
      <translation>XZ</translation>
    </message>
    <message>
      <source>YZ</source>
      <translation>YZ</translation>
    </message>
    <message>
      <source>Position:</source>
      <translation>位置:</translation>
    </message>
    <message>
      <source>Sections</source>
      <translation>截面</translation>
    </message>
    <message>
      <source>On both sides</source>
      <translation>双边</translation>
    </message>
    <message>
      <source>Count</source>
      <translation>计数</translation>
    </message>
    <message>
      <source>Distance:</source>
      <translation>距离:</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgBooleanOperation</name>
    <message>
      <location filename="../../DlgBooleanOperation.ui" line="+14"/>
      <source>Boolean Operation</source>
      <translation>布尔运算</translation>
    </message>
    <message>
      <source>Second shape</source>
      <translation>第二个形状</translation>
    </message>
    <message>
      <source>First shape</source>
      <translation>第一个形状</translation>
    </message>
    <message>
      <source>Boolean operation</source>
      <translation>布尔运算</translation>
    </message>
    <message>
      <source>Section</source>
      <translation>截面</translation>
    </message>
    <message>
      <source>Difference</source>
      <translation>差集</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>并集</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>交集</translation>
    </message>
    <message>
      <location filename="../../DlgBooleanOperation.cpp" line="+317"/>
      <source>Cannot perform a boolean operation with the same shape</source>
      <translation>不能对同一形状作布尔操作</translation>
    </message>
    <message>
      <location filename="../../DlgBooleanOperation.ui" line="+25"/>
      <source>Solids</source>
      <translation>实体</translation>
    </message>
    <message>
      <source>Shells</source>
      <translation>壳</translation>
    </message>
    <message>
      <source>Compounds</source>
      <translation>组合体</translation>
    </message>
    <message>
      <source>Faces</source>
      <translation>面</translation>
    </message>
    <message>
      <source>Swap selection</source>
      <translation>切换选择</translation>
    </message>
    <message>
      <location filename="../../DlgBooleanOperation.cpp" line="-10"/>
      <source>Select a shape on the left side, first</source>
      <translation>线选择左侧形状</translation>
    </message>
    <message>
      <source>Select a shape on the right side, first</source>
      <translation>先选择右侧形状</translation>
    </message>
    <message>
      <source>No active document available</source>
      <translation>无可用活动文档</translation>
    </message>
    <message>
      <source>One of the selected objects doesn't exist anymore</source>
      <translation>所选对象之一已不存在</translation>
    </message>
    <message>
      <source>Performing union on non-solids is not possible</source>
      <translation>无法对非实体执行并集操作</translation>
    </message>
    <message>
      <source>Performing intersection on non-solids is not possible</source>
      <translation>无法对非实体进行交集操作</translation>
    </message>
    <message>
      <source>Performing difference on non-solids is not possible</source>
      <translation>无法对非实体进行差集操作</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgChamferEdges</name>
    <message>
      <location filename="../../DlgFilletEdges.cpp" line="+715"/>
      <source>Chamfer Edges</source>
      <translation>倒角边缘</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgExtrusion</name>
    <message>
      <location filename="../../DlgExtrusion.ui" line="+14"/>
      <source>Extrude</source>
      <translation>拉伸</translation>
    </message>
    <message>
      <source>Direction</source>
      <translation>方向</translation>
    </message>
    <message>
      <source>Along normal</source>
      <translation>沿法向</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>长度:</translation>
    </message>
    <message>
      <source>3D view</source>
      <translation>3D视图</translation>
    </message>
    <message>
      <source>Note:This option works for planes only</source>
      <translation>注:此选项仅适用于平面</translation>
    </message>
    <message>
      <source>Create solid</source>
      <translation>创建实体</translation>
    </message>
    <message>
      <source>Taper outward angle</source>
      <translation>Taper outward angle</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>形状</translation>
    </message>
    <message>
      <source></source>
      <translation>空</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <location filename="../../DlgExtrusion.cpp" line="+142"/>
      <source>Select a shape for extrusion, first.</source>
      <translation>请先选择一个形状执行挤压操作.</translation>
    </message>
    <message>
      <source>The document '%1' doesn't exist.</source>
      <translation>文件 '%1' 不存在.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgFilletEdges</name>
    <message>
      <location filename="../../DlgFilletEdges.ui" line="+14"/>
      <source>Fillet Edges</source>
      <translation>圆角边</translation>
    </message>
    <message>
      <source>Fillet Parameter</source>
      <translation>圆角参数</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>半径:</translation>
    </message>
    <message>
      <source>Fillet type:</source>
      <translation>圆角类型:</translation>
    </message>
    <message>
      <source>Constant Radius</source>
      <translation>常数半径</translation>
    </message>
    <message>
      <source>Variable Radius</source>
      <translation>可变半径</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>形状</translation>
    </message>
    <message>
      <source>Selected shape:</source>
      <translation>所选的形状:</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>无选择</translation>
    </message>
    <message>
      <location filename="../../DlgFilletEdges.cpp" line="-527"/>
      <source>Edges to fillet</source>
      <translation>倒圆角边</translation>
    </message>
    <message>
      <source>Start radius</source>
      <translation>开始半径</translation>
    </message>
    <message>
      <source>End radius</source>
      <translation>结束半径</translation>
    </message>
    <message>
      <source>Radius</source>
      <translation>半径</translation>
    </message>
    <message>
      <source>No edge selected</source>
      <translation>未选定边</translation>
    </message>
    <message>
      <source>No edge entity is checked to fillet.
Please check one or more edge entities first.</source>
      <translation>为选择倒圆角的实体边.
请先检查一个或多个实体边.</translation>
    </message>
    <message>
      <location filename="../../DlgFilletEdges.ui" line="+30"/>
      <source>All</source>
      <translation>全部</translation>
    </message>
    <message>
      <source>None</source>
      <translation>无</translation>
    </message>
    <message>
      <location filename="../../DlgFilletEdges.cpp" line="-196"/>
      <source>Edge%1</source>
      <translation>边 %1</translation>
    </message>
    <message>
      <source>No shape selected</source>
      <translation>无选定的形状</translation>
    </message>
    <message>
      <source>No valid shape is selected.
Please select a valid shape in the drop-down box first.</source>
      <translation>未选中有效形状.请先在下拉框中选择一个有效形状.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartBox</name>
    <message>
      <location filename="../../DlgPartBox.ui" line="+16"/>
      <source>Box definition</source>
      <translation>立方体定义</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>取消</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>确定</translation>
    </message>
    <message>
      <source>Size:</source>
      <translation>大小:</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>高度:</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>宽度:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>长度:</translation>
    </message>
    <message>
      <source>Position:</source>
      <translation>位置:</translation>
    </message>
    <message>
      <source>Direction:</source>
      <translation>方向:</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartCylinder</name>
    <message>
      <location filename="../../DlgPartCylinder.ui" line="+16"/>
      <source>Cylinder definition</source>
      <translation>定义圆柱体</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>参数</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>高度:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>半径:</translation>
    </message>
    <message>
      <source>Position:</source>
      <translation>位置:</translation>
    </message>
    <message>
      <source>Direction:</source>
      <translation>方向:</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>确定</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>取消</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportIges</name>
    <message>
      <location filename="../../DlgPartImportIges.ui" line="+16"/>
      <source>IGES input file</source>
      <translation>IGES 输入文件</translation>
    </message>
    <message>
      <source>...</source>
      <translation>...</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>取消</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>确定</translation>
    </message>
    <message>
      <source>File Name</source>
      <translation>文件名</translation>
    </message>
    <message>
      <source></source>
      <translation>空</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportIgesImp</name>
    <message>
      <location filename="../../DlgPartImportIgesImp.cpp" line="+69"/>
      <source>IGES (*.igs *.iges);;All Files (*.*)</source>
      <translation>IGES (*.igs *.iges);;All Files (*.*)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportStep</name>
    <message>
      <location filename="../../DlgPartImportStep.ui" line="+67"/>
      <source>...</source>
      <translation>...</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>取消</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>确定</translation>
    </message>
    <message>
      <source>Step input file</source>
      <translation>输入文件步骤</translation>
    </message>
    <message>
      <source>File Name</source>
      <translation>文件名</translation>
    </message>
    <message>
      <source></source>
      <translation>空</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportStepImp</name>
    <message>
      <location filename="../../DlgPartImportStepImp.cpp" line="+68"/>
      <source>STEP (*.stp *.step);;All Files (*.*)</source>
      <translation>STEP (*.stp *.step);;All Files (*.*)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPrimitives</name>
    <message>
      <location filename="../../DlgPrimitives.ui" line="+14"/>
      <source>Geometric Primitives</source>
      <translation>几何图元</translation>
    </message>
    <message>
      <source>Primitive</source>
      <translation>图元</translation>
    </message>
    <message>
      <source>X min</source>
      <translation>X 最小</translation>
    </message>
    <message>
      <source>x max</source>
      <translation>X 最大</translation>
    </message>
    <message>
      <source>Y min</source>
      <translation>Y 最小</translation>
    </message>
    <message>
      <source>Y max</source>
      <translation>Y 最大</translation>
    </message>
    <message>
      <source>Z min</source>
      <translation>Z 最小</translation>
    </message>
    <message>
      <source>Z max</source>
      <translation>Z 最大</translation>
    </message>
    <message>
      <source>X2 min</source>
      <translation>X2 最小</translation>
    </message>
    <message>
      <source>X2 max</source>
      <translation>X2 最大</translation>
    </message>
    <message>
      <source>Z2 min</source>
      <translation>Z2 最小</translation>
    </message>
    <message>
      <source>Z2 max</source>
      <translation>Z2 最大</translation>
    </message>
    <message>
      <source>Angle - 0 for cyl</source>
      <translation>Angle - 0 for cyl</translation>
    </message>
    <message>
      <source>Angle0</source>
      <translation>角度0</translation>
    </message>
    <message>
      <source>Angle1</source>
      <translation>角度1</translation>
    </message>
    <message>
      <source>X Axis Value:</source>
      <translation>X轴数值:</translation>
    </message>
    <message>
      <source>Y Axis Value:</source>
      <translation>Y轴数值:</translation>
    </message>
    <message>
      <source>Z Axis Value:</source>
      <translation>Z轴数值:</translation>
    </message>
    <message>
      <source>Wedge</source>
      <translation>Wedge</translation>
    </message>
    <message>
      <source>Circle</source>
      <translation>圆</translation>
    </message>
    <message>
      <source>Vertex</source>
      <translation>顶点</translation>
    </message>
    <message>
      <source>Position</source>
      <translation>位置</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Direction:</source>
      <translation>方向:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>Plane</source>
      <translation>平面</translation>
    </message>
    <message>
      <source>Box</source>
      <translation>立方体</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>圆柱体</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>圆锥体</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>球体</translation>
    </message>
    <message>
      <source>Ellipsoid</source>
      <translation>椭圆体</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>圆环</translation>
    </message>
    <message>
      <source>Ellipse</source>
      <translation>椭圆</translation>
    </message>
    <message>
      <source>Point</source>
      <translation>点</translation>
    </message>
    <message>
      <source>Line</source>
      <translation>线</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>参数</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>宽度:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>长度:</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>高度:</translation>
    </message>
    <message>
      <source>Angle:</source>
      <translation>角度:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>半径:</translation>
    </message>
    <message>
      <source>Radius 1:</source>
      <translation>半径 1:</translation>
    </message>
    <message>
      <source>Radius 2:</source>
      <translation>半径 2:</translation>
    </message>
    <message>
      <source>U parametric:</source>
      <translation>U 参数:</translation>
    </message>
    <message>
      <source>V parametric:</source>
      <translation>V 参数:</translation>
    </message>
    <message>
      <source>X min/max:</source>
      <translation>X 最小值/最大值:</translation>
    </message>
    <message>
      <source>Y min/max:</source>
      <translation>Y 最小值/最大值:</translation>
    </message>
    <message>
      <source>Z min/max:</source>
      <translation>Z 最小值/最大值:</translation>
    </message>
    <message>
      <source>X2 min/max:</source>
      <translation>X2 最小值/最大值:</translation>
    </message>
    <message>
      <source>Z2 min/max:</source>
      <translation>Z2 最小值/最大值:</translation>
    </message>
    <message>
      <source>Coordinate system:</source>
      <translation>坐标系:</translation>
    </message>
    <message>
      <source>Right-handed</source>
      <translation>右手</translation>
    </message>
    <message>
      <source>Left-handed</source>
      <translation>左手</translation>
    </message>
    <message>
      <source>Angle 1:</source>
      <translation>角度 1:</translation>
    </message>
    <message>
      <source>Angle 2:</source>
      <translation>角度 2:</translation>
    </message>
    <message>
      <source>From three points</source>
      <translation>From three points</translation>
    </message>
    <message>
      <source>Major radius:</source>
      <translation>Major radius:</translation>
    </message>
    <message>
      <source>Minor radius:</source>
      <translation>Minor radius:</translation>
    </message>
    <message>
      <source>End point</source>
      <translation>终点</translation>
    </message>
    <message>
      <source>Start point</source>
      <translation>起点</translation>
    </message>
    <message>
      <location filename="../../DlgPrimitives.cpp" line="+755"/>
      <source>&amp;Create</source>
      <translation>创建(&amp;C)</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt+C</translation>
    </message>
    <message>
      <source>Cl&amp;ose</source>
      <translation>关闭(&amp;O)</translation>
    </message>
    <message>
      <source>Alt+O</source>
      <translation>Alt+O</translation>
    </message>
    <message>
      <source>Create %1</source>
      <translation>创建 %1</translation>
    </message>
    <message>
      <source>No active document</source>
      <translation>没有活动文档</translation>
    </message>
    <message>
      <location filename="../../DlgPrimitives.ui" line="-406"/>
      <source>Pitch:</source>
      <translation>间距:</translation>
    </message>
    <message>
      <source>Helix</source>
      <translation>螺旋体</translation>
    </message>
    <message>
      <source>3D View</source>
      <translation>3D 视图</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgRevolution</name>
    <message>
      <location filename="../../DlgRevolution.ui" line="+14"/>
      <source>Revolve</source>
      <translation>旋转</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Angle:</source>
      <translation>角度:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Axis:</source>
      <translation>轴:</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>形状</translation>
    </message>
    <message>
      <source>Select line in 3D view</source>
      <translation>Select line in 3D view</translation>
    </message>
    <message>
      <location filename="../../DlgRevolution.cpp" line="+169"/>
      <source>Select a shape for revolution, first.</source>
      <translation>先选择一个形状来修改.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgSettings3DViewPart</name>
    <message>
      <location filename="../../DlgSettings3DViewPart.ui" line="+171"/>
      <source>View accuracy / Performance</source>
      <translation>查看精度/性能</translation>
    </message>
    <message>
      <source>View smoothing</source>
      <translation>平滑视图</translation>
    </message>
    <message>
      <source>Using high-quality normals</source>
      <translation>默认使用高质量</translation>
    </message>
    <message>
      <source>This will slow down render speed but will lead to nicer results</source>
      <translation>这会降低渲染速度,但效果会更好</translation>
    </message>
    <message>
      <source>Defines the appearance of surfaces</source>
      <translation>定义表面外观</translation>
    </message>
    <message>
      <source>Shape view</source>
      <translation>查看形状</translation>
    </message>
    <message>
      <source>Tessellation</source>
      <translation>曲面细分</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;If this option is unset Phong shading is used, if it is set flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;如果此选项不设置则启用多面遮罩效果，如果设置启用单面遮罩效果.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Do not define normal per vertex</source>
      <translation>不需要定义每一个常规顶点</translation>
    </message>
    <message>
      <source>Defines the deviation of tessellation to the actual surface</source>
      <translation>定义实际表面镶嵌的偏差</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext"content="1"/&gt;&lt;/head&gt; &lt;body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt; &lt;p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"&gt; 镶嵌&lt;/p&gt; &lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt; &lt;p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-weight:600;"&gt; &lt;span style="font-weight:400;"&gt; 定义的表面镶嵌网的最大偏差.值越小速度越慢,外观也越柔和&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt; &lt;span style=" font-weight:600;"&gt;暗示&lt;/span&gt; &lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;每个顶点的法线的定义也被称为&lt;span style=" font-style:italic;"&gt;Phong光照&lt;/span&gt; &lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt; &lt;span style=" font-style:normal;"&gt;同时确定每个面的法线称为&lt;/span&gt;平阴影&lt;span style=" font-style:normal;"&gt;。&lt;/span&gt; &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;High-quality normals&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;This will slow down render speed but will lead to nicer results.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt; &lt;span style=" font-weight:600;"&gt;高品质的法线&lt;/span&gt; &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;这将减缓渲染速度，但会导致更好的结果。 &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Maximum deviation depending on the model bounding box</source>
      <translation>最大偏差取决于模型边界</translation>
    </message>
    <message>
      <source> %</source>
      <translation> %</translation>
    </message>
    <message>
      <location filename="../../DlgSettings3DViewPartImp.cpp" line="+64"/>
      <source>Deviation</source>
      <translation>偏差</translation>
    </message>
    <message>
      <source>Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.</source>
      <translation>设置得太小会导致贴图耗时过长,切会使GUI界面冻结或速度减慢.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgSettingsGeneral</name>
    <message>
      <location filename="../../DlgSettingsGeneral.ui" line="+14"/>
      <source>General</source>
      <translation>常规</translation>
    </message>
    <message>
      <source>Export</source>
      <translation>导出</translation>
    </message>
    <message>
      <source>Millimeter</source>
      <translation>毫米</translation>
    </message>
    <message>
      <source>Meter</source>
      <translation>米</translation>
    </message>
    <message>
      <source>Inch</source>
      <translation>英寸</translation>
    </message>
    <message>
      <source>Units for export of STEP/IGES</source>
      <translation>单元输出为 STEP/IGES</translation>
    </message>
    <message>
      <source>Model settings</source>
      <translation>模型设置</translation>
    </message>
    <message>
      <source>Automatically refine model after boolean operation</source>
      <translation>Automatically refine model after boolean operation</translation>
    </message>
    <message>
      <source>Automatically check model after boolean operation</source>
      <translation>Automatically check model after boolean operation</translation>
    </message>
  </context>
  <context>
    <name>PartGui::FaceColors</name>
    <message>
      <location filename="../../TaskFaceColors.cpp" line="+226"/>
      <source>Face colors</source>
      <translation>面颜色</translation>
    </message>
    <message>
      <source>Do you really want to cancel?</source>
      <translation>确实要取消吗?</translation>
    </message>
  </context>
  <context>
    <name>PartGui::Location</name>
    <message>
      <location filename="../../Location.ui" line="+14"/>
      <source>Location</source>
      <translation>Location</translation>
    </message>
    <message>
      <source>Position</source>
      <translation>位置</translation>
    </message>
    <message>
      <source>3D View</source>
      <translation>3D 视图</translation>
    </message>
  </context>
  <context>
    <name>PartGui::LoftWidget</name>
    <message>
      <location filename="../../TaskLoft.cpp" line="+72"/>
      <source>Vertex/Wire</source>
      <translation>顶点/线</translation>
    </message>
    <message>
      <source>Loft</source>
      <translation>放样</translation>
    </message>
    <message>
      <source>Too few elements</source>
      <translation>元素太少</translation>
    </message>
    <message>
      <source>At least two vertices, edges or wires are required.</source>
      <translation>At least two vertices, edges or wires are required.</translation>
    </message>
    <message>
      <source>At least two vertices or wires are required.</source>
      <translation>至少需要两个顶点或线.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::Mirroring</name>
    <message>
      <location filename="../../Mirroring.ui" line="+14"/>
      <source>Mirroring</source>
      <translation>镜像</translation>
    </message>
    <message>
      <source>Shapes</source>
      <translation>形状</translation>
    </message>
    <message>
      <source>Mirror plane:</source>
      <translation>镜像平面:</translation>
    </message>
    <message>
      <source>XY plane</source>
      <translation>XY 平面</translation>
    </message>
    <message>
      <source>XZ plane</source>
      <translation>XZ 平面</translation>
    </message>
    <message>
      <source>YZ plane</source>
      <translation>YZ 平面</translation>
    </message>
    <message>
      <source>Base point:</source>
      <translation>基准点:</translation>
    </message>
    <message>
      <source>x</source>
      <translation>x</translation>
    </message>
    <message>
      <source>y</source>
      <translation>y</translation>
    </message>
    <message>
      <source>z</source>
      <translation>z</translation>
    </message>
    <message>
      <location filename="../../Mirroring.cpp" line="+117"/>
      <source>Select a shape for mirroring, first.</source>
      <translation>请先选择一个形状执行镜像操作.</translation>
    </message>
    <message>
      <source>No such document '%1'.</source>
      <translation>没有这样的文档 '%1'。</translation>
    </message>
  </context>
  <context>
    <name>PartGui::OffsetWidget</name>
    <message>
      <location filename="../../TaskOffset.cpp" line="+163"/>
      <source>Input error</source>
      <translation>输入错误</translation>
    </message>
  </context>
  <context>
    <name>PartGui::ResultModel</name>
    <message>
      <location filename="../../TaskCheckGeometry.cpp" line="+229"/>
      <source>Name</source>
      <translation>名称</translation>
    </message>
    <message>
      <source>Type</source>
      <translation>类型</translation>
    </message>
    <message>
      <source>Error</source>
      <translation>错误</translation>
    </message>
  </context>
  <context>
    <name>PartGui::ShapeBuilderWidget</name>
    <message>
      <location filename="../../TaskShapeBuilder.cpp" line="+166"/>
      <source>Wrong selection</source>
      <translation>选择错误</translation>
    </message>
    <message>
      <source>Select two vertices</source>
      <translation>选择两个顶点</translation>
    </message>
    <message>
      <source>Select three or more edges</source>
      <translation>选择三条或更多边</translation>
    </message>
    <message>
      <source>Select one or more edges</source>
      <translation>Select one or more edges</translation>
    </message>
    <message>
      <source>Select two or more faces</source>
      <translation>选择两个或更多面</translation>
    </message>
    <message>
      <source>Select only one part object</source>
      <translation>仅选择一个零件对象</translation>
    </message>
    <message>
      <source>Select two vertices to create an edge</source>
      <translation>选择两个顶点创建边</translation>
    </message>
    <message>
      <source>Select a closed set of edges</source>
      <translation>选择一组闭合的边</translation>
    </message>
    <message>
      <source>Select adjacent faces</source>
      <translation>选择相邻面</translation>
    </message>
    <message>
      <source>All shape types can be selected</source>
      <translation>All shape types can be selected</translation>
    </message>
  </context>
  <context>
    <name>PartGui::SweepWidget</name>
    <message>
      <location filename="../../TaskSweep.cpp" line="+73"/>
      <source>Vertex/Wire</source>
      <translation>顶点/线</translation>
    </message>
    <message>
      <source>Sweep</source>
      <translation>扫掠</translation>
    </message>
    <message>
      <source>Sweep path</source>
      <translation>扫掠路径</translation>
    </message>
    <message>
      <source>Select an edge or wire you want to sweep along.</source>
      <translation>Select an edge or wire you want to sweep along.</translation>
    </message>
    <message>
      <source>Too few elements</source>
      <translation>元素太少</translation>
    </message>
    <message>
      <source>At least one edge or wire is required.</source>
      <translation>At least one edge or wire is required.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskCheckGeometryResults</name>
    <message>
      <location filename="../../TaskCheckGeometry.cpp" line="+37"/>
      <source>Check Geometry</source>
      <translation>Check Geometry</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskDialogEditDynamic</name>
    <message>
      <source>Hint</source>
      <translation>提示</translation>
    </message>
    <message>
      <source>Select Control.</source>
      <translation>选择控制.</translation>
    </message>
    <message>
      <source>Control</source>
      <translation>控制</translation>
    </message>
    <message>
      <source>Dynamic</source>
      <translation>动态</translation>
    </message>
    <message>
      <source>Align</source>
      <translation>对齐</translation>
    </message>
    <message>
      <source>Value</source>
      <translation>值</translation>
    </message>
    <message>
      <source>Special</source>
      <translation>Special</translation>
    </message>
    <message>
      <source>Command</source>
      <translation>命令</translation>
    </message>
    <message>
      <source>Stretch</source>
      <translation>拉伸</translation>
    </message>
    <message>
      <source>Move</source>
      <translation>移动</translation>
    </message>
    <message>
      <source>Rotate</source>
      <translation>旋转</translation>
    </message>
    <message>
      <source>Offset</source>
      <translation>偏移</translation>
    </message>
    <message>
      <source>Orient</source>
      <translation>方向</translation>
    </message>
    <message>
      <source>Match</source>
      <translation>匹配</translation>
    </message>
    <message>
      <source>Surround</source>
      <translation>Surround</translation>
    </message>
    <message>
      <source>dummy</source>
      <translation>dummy</translation>
    </message>
    <message>
      <source>X Axis</source>
      <translation>X轴</translation>
    </message>
    <message>
      <source>Y Axis</source>
      <translation>Y轴</translation>
    </message>
    <message>
      <source>Z Axis</source>
      <translation>Z轴</translation>
    </message>
    <message>
      <source>Increment</source>
      <translation>增量</translation>
    </message>
    <message>
      <source>.125</source>
      <translation>.125</translation>
    </message>
    <message>
      <source>.500</source>
      <translation>.500</translation>
    </message>
    <message>
      <source>1.000</source>
      <translation>1.000</translation>
    </message>
    <message>
      <source>5.000</source>
      <translation>5.000</translation>
    </message>
    <message>
      <source>10.000</source>
      <translation>10.000</translation>
    </message>
    <message>
      <source>Drag arrows to stretch box by increment</source>
      <translation>拖动箭头增量方式拉伸</translation>
    </message>
    <message>
      <source>Drag arrows to move box by increment</source>
      <translation>拖动箭头增量方式移动</translation>
    </message>
    <message>
      <source>Not implemented yet</source>
      <translation>尚未实现</translation>
    </message>
    <message>
      <source>Drag arrows to offset checked axes by increment</source>
      <translation>Drag arrows to offset checked axes by increment</translation>
    </message>
    <message>
      <source>Select dragger for stretch by align</source>
      <translation>Select dragger for stretch by align</translation>
    </message>
    <message>
      <source>Select dragger for move by align</source>
      <translation>Select dragger for move by align</translation>
    </message>
    <message>
      <source>Select dragger for stretch by value</source>
      <translation>Select dragger for stretch by value</translation>
    </message>
    <message>
      <source>Select dragger for move by value</source>
      <translation>Select dragger for move by value</translation>
    </message>
    <message>
      <source>1.0</source>
      <translation>1.0</translation>
    </message>
    <message>
      <source>Enter Value</source>
      <translation>输入值</translation>
    </message>
    <message>
      <source>Select box to match</source>
      <translation>Select box to match</translation>
    </message>
    <message>
      <source>Select a point</source>
      <translation>选择一个点</translation>
    </message>
    <message>
      <source>0.0</source>
      <translation>0.0</translation>
    </message>
    <message>
      <source>Select dragger to align</source>
      <translation>Select dragger to align</translation>
    </message>
    <message>
      <source>Select dragger to modify</source>
      <translation>Select dragger to modify</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskFaceColors</name>
    <message>
      <location filename="../../TaskFaceColors.ui" line="+14"/>
      <source>Set color per face</source>
      <translation>单独设置每个面的颜色</translation>
    </message>
    <message>
      <source>Click on the faces in the 3d view to select them.</source>
      <translation>在3D视图中点击表面选择它们.</translation>
    </message>
    <message>
      <source>Faces:</source>
      <translation>面:</translation>
    </message>
    <message>
      <source>Set to default</source>
      <translation>设置为默认</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskLoft</name>
    <message>
      <location filename="../../TaskLoft.ui" line="+14"/>
      <source>Loft</source>
      <translation>放样</translation>
    </message>
    <message>
      <source>Vertex/Wire</source>
      <translation>顶点/线</translation>
    </message>
    <message>
      <source>Move right</source>
      <translation>右移</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item one level down.&lt;/b&gt;&lt;p&gt;This will also change the level of the parent item.&lt;/p&gt;</source>
      <translation>&lt;b&gt;移动选中对象到下一层级.&lt;/b&gt;&lt;p&gt;这将同时改变父级对象.&lt;/p&gt;</translation>
    </message>
    <message>
      <source>Move left</source>
      <translation>左移</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item one level up.&lt;/b&gt;&lt;p&gt;This will also change the level of the parent item.&lt;/p&gt;</source>
      <translation>&lt;b&gt;移动选中对象到上一层级.&lt;/b&gt;&lt;p&gt;这将同时改变父级对象.&lt;/p&gt;</translation>
    </message>
    <message>
      <source>Move up</source>
      <translation>上移</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item up.&lt;/b&gt;&lt;p&gt;The item will be moved within the hierarchy level.&lt;/p&gt;</source>
      <translation>&lt;b&gt;上移选中对象.&lt;/b&gt;&lt;p&gt;仅在层级中移动.&lt;/p&gt;</translation>
    </message>
    <message>
      <source>Move down</source>
      <translation>下移</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item down.&lt;/b&gt;&lt;p&gt;The item will be moved within the hierarchy level.&lt;/p&gt;</source>
      <translation>&lt;b&gt;下移选中对象.&lt;/b&gt;&lt;p&gt;仅在层级中移动.&lt;/p&gt;</translation>
    </message>
    <message>
      <source>Create solid</source>
      <translation>创建实体</translation>
    </message>
    <message>
      <source>Ruled surface</source>
      <translation>直纹曲面</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskOffset</name>
    <message>
      <location filename="../../TaskOffset.ui" line="+14"/>
      <source>Offset</source>
      <translation>偏移</translation>
    </message>
    <message>
      <source>Mode</source>
      <translation>Mode</translation>
    </message>
    <message>
      <source>Skin</source>
      <translation>Skin</translation>
    </message>
    <message>
      <source>Pipe</source>
      <translation>Pipe</translation>
    </message>
    <message>
      <source>RectoVerso</source>
      <translation>RectoVerso</translation>
    </message>
    <message>
      <source>Join type</source>
      <translation>Join type</translation>
    </message>
    <message>
      <source>Arc</source>
      <translation>圆弧</translation>
    </message>
    <message>
      <source>Tangent</source>
      <translation>Tangent</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>交集</translation>
    </message>
    <message>
      <source>Self-intersection</source>
      <translation>Self-intersection</translation>
    </message>
    <message>
      <source>Fill offset</source>
      <translation>Fill offset</translation>
    </message>
    <message>
      <source>Faces</source>
      <translation>面</translation>
    </message>
    <message>
      <source>Update view</source>
      <translation>Update view</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskShapeBuilder</name>
    <message>
      <location filename="../../TaskShapeBuilder.ui" line="+14"/>
      <source>Create shape</source>
      <translation>创建形体</translation>
    </message>
    <message>
      <source>Edge from vertices</source>
      <translation>顶点生成棱</translation>
    </message>
    <message>
      <source>Face from edges</source>
      <translation>棱生成面</translation>
    </message>
    <message>
      <source>Planar</source>
      <translation>平面</translation>
    </message>
    <message>
      <source>Shell from faces</source>
      <translation>面生成壳</translation>
    </message>
    <message>
      <source>Solid from shell</source>
      <translation>壳生成体</translation>
    </message>
    <message>
      <source>Create</source>
      <translation>创建</translation>
    </message>
    <message>
      <source>All faces</source>
      <translation>所有面</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskSweep</name>
    <message>
      <location filename="../../TaskSweep.ui" line="+14"/>
      <source>Sweep</source>
      <translation>扫掠</translation>
    </message>
    <message>
      <source>Create solid</source>
      <translation>创建实体</translation>
    </message>
    <message>
      <source>Frenet</source>
      <translation>Frenet</translation>
    </message>
    <message>
      <source>Select one or more profiles and select an edge or wire
in the 3D view for the sweep path.</source>
      <translation>Select one or more profiles and select an edge or wire
in the 3D view for the sweep path.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::ThicknessWidget</name>
    <message>
      <location filename="../../TaskThickness.cpp" line="+101"/>
      <source>Thickness</source>
      <translation>厚度</translation>
    </message>
    <message>
      <source>Select faces of the source object and press 'Done'</source>
      <translation>Select faces of the source object and press 'Done'</translation>
    </message>
    <message>
      <source>Done</source>
      <translation>Done</translation>
    </message>
    <message>
      <source>Input error</source>
      <translation>输入错误</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <location filename="../../Command.cpp" line="-833"/>
      <source>Wrong selection</source>
      <translation>选择错误</translation>
    </message>
    <message>
      <source>Select two shapes please.</source>
      <translation>请选择两个形状.</translation>
    </message>
    <message>
      <source>All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep)</source>
      <translation>所有 CAD 文件 (*.stp *.step *.igs *.iges *.brp *.brep)</translation>
    </message>
    <message>
      <source>STEP (*.stp *.step)</source>
      <translation>STEP (*.stp *.step)</translation>
    </message>
    <message>
      <source>IGES (*.igs *.iges)</source>
      <translation>IGES (*.igs *.iges)</translation>
    </message>
    <message>
      <source>BREP (*.brp *.brep)</source>
      <translation>BREP (*.brp *.brep)</translation>
    </message>
    <message>
      <source>All Files (*.*)</source>
      <translation>所有文件(*.*)</translation>
    </message>
    <message>
      <location filename="../../CommandSimple.cpp" line="+58"/>
      <source>Sewing Tolerance</source>
      <translation>缝接公差</translation>
    </message>
    <message>
      <source>Enter tolerance for sewing shape:</source>
      <translation>输入形状缝接的公差:</translation>
    </message>
    <message>
      <location filename="../../ViewProviderMirror.cpp" line="+73"/>
      <source>Edit mirror plane</source>
      <translation>编辑镜像平面</translation>
    </message>
    <message>
      <source>Edit chamfer edges</source>
      <translation>编辑倒角边</translation>
    </message>
    <message>
      <source>Edit offset</source>
      <translation>Edit offset</translation>
    </message>
    <message>
      <source>Edit thickness</source>
      <translation>Edit thickness</translation>
    </message>
    <message>
      <source>Transform</source>
      <translation>变形</translation>
    </message>
    <message>
      <location filename="../../AppPartGui.cpp" line="+124"/>
      <source>Part design</source>
      <translation>零件设计</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="-263"/>
      <source>Select two shapes or more, please.</source>
      <translation>请选择以上两个形状.</translation>
    </message>
    <message>
      <source>You have to select either two edges or two wires.</source>
      <translation>你必须选择二条边或者二个线框.</translation>
    </message>
    <message>
      <location filename="../../ViewProviderMirror.cpp" line="-286"/>
      <source>Edit fillet edges</source>
      <translation>编辑圆角边</translation>
    </message>
    <message>
      <location filename="../../ViewProviderExt.cpp" line="+532"/>
      <source>Set colors...</source>
      <translation>设置颜色...</translation>
    </message>
    <message>
      <location filename="../../TaskCheckGeometry.cpp" line="-214"/>
      <source>Compound</source>
      <translation>Compound</translation>
    </message>
    <message>
      <source>Compound Solid</source>
      <translation>Compound Solid</translation>
    </message>
    <message>
      <source>Solid</source>
      <translation>Solid</translation>
    </message>
    <message>
      <source>Shell</source>
      <translation>Shell</translation>
    </message>
    <message>
      <source>Face</source>
      <translation>面</translation>
    </message>
    <message>
      <source>Wire</source>
      <translation>Wire</translation>
    </message>
    <message>
      <source>Edge</source>
      <translation>Edge</translation>
    </message>
    <message>
      <source>Vertex</source>
      <translation>顶点</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>形状</translation>
    </message>
    <message>
      <source>No Error</source>
      <translation>No Error</translation>
    </message>
    <message>
      <source>Invalid Point On Curve</source>
      <translation>Invalid Point On Curve</translation>
    </message>
    <message>
      <source>Invalid Point On Curve On Surface</source>
      <translation>Invalid Point On Curve On Surface</translation>
    </message>
    <message>
      <source>Invalid Point On Surface</source>
      <translation>Invalid Point On Surface</translation>
    </message>
    <message>
      <source>No 3D Curve</source>
      <translation>No 3D Curve</translation>
    </message>
    <message>
      <source>Multiple 3D Curve</source>
      <translation>Multiple 3D Curve</translation>
    </message>
    <message>
      <source>Invalid 3D Curve</source>
      <translation>Invalid 3D Curve</translation>
    </message>
    <message>
      <source>No Curve On Surface</source>
      <translation>No Curve On Surface</translation>
    </message>
    <message>
      <source>Invalid Curve On Surface</source>
      <translation>Invalid Curve On Surface</translation>
    </message>
    <message>
      <source>Invalid Curve On Closed Surface</source>
      <translation>Invalid Curve On Closed Surface</translation>
    </message>
    <message>
      <source>Invalid Same Range Flag</source>
      <translation>Invalid Same Range Flag</translation>
    </message>
    <message>
      <source>Invalid Same Parameter Flag</source>
      <translation>Invalid Same Parameter Flag</translation>
    </message>
    <message>
      <source>Invalid Degenerated Flag</source>
      <translation>Invalid Degenerated Flag</translation>
    </message>
    <message>
      <source>Free Edge</source>
      <translation>Free Edge</translation>
    </message>
    <message>
      <source>Invalid MultiConnexity</source>
      <translation>Invalid MultiConnexity</translation>
    </message>
    <message>
      <source>Invalid Range</source>
      <translation>Invalid Range</translation>
    </message>
    <message>
      <source>Empty Wire</source>
      <translation>Empty Wire</translation>
    </message>
    <message>
      <source>Redundant Edge</source>
      <translation>Redundant Edge</translation>
    </message>
    <message>
      <source>Self Intersecting Wire</source>
      <translation>Self Intersecting Wire</translation>
    </message>
    <message>
      <source>No Surface</source>
      <translation>No Surface</translation>
    </message>
    <message>
      <source>Invalid Wire</source>
      <translation>Invalid Wire</translation>
    </message>
    <message>
      <source>Redundant Wire</source>
      <translation>Redundant Wire</translation>
    </message>
    <message>
      <source>Intersecting Wires</source>
      <translation>Intersecting Wires</translation>
    </message>
    <message>
      <source>Invalid Imbrication Of Wires</source>
      <translation>Invalid Imbrication Of Wires</translation>
    </message>
    <message>
      <source>Empty Shell</source>
      <translation>Empty Shell</translation>
    </message>
    <message>
      <source>Redundant Face</source>
      <translation>Redundant Face</translation>
    </message>
    <message>
      <source>Unorientable Shape</source>
      <translation>Unorientable Shape</translation>
    </message>
    <message>
      <source>Not Closed</source>
      <translation>Not Closed</translation>
    </message>
    <message>
      <source>Not Connected</source>
      <translation>Not Connected</translation>
    </message>
    <message>
      <source>Sub Shape Not In Shape</source>
      <translation>Sub Shape Not In Shape</translation>
    </message>
    <message>
      <source>Bad Orientation</source>
      <translation>Bad Orientation</translation>
    </message>
    <message>
      <source>Bad Orientation Of Sub Shape</source>
      <translation>Bad Orientation Of Sub Shape</translation>
    </message>
    <message>
      <source>Invalid Tolerance Value</source>
      <translation>Invalid Tolerance Value</translation>
    </message>
    <message>
      <source>Check Failed</source>
      <translation>Check Failed</translation>
    </message>
    <message>
      <source>No Result</source>
      <translation>No Result</translation>
    </message>
    <message>
      <source>Out Of Enum Range: </source>
      <translation>Out Of Enum Range: </translation>
    </message>
    <message>
      <source>Invalid</source>
      <translation>Invalid</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <location filename="../../Workbench.cpp" line="+37"/>
      <source>&amp;Part</source>
      <translation>零件(&amp;P)</translation>
    </message>
    <message>
      <source>&amp;Simple</source>
      <translation>简单(&amp;S)</translation>
    </message>
    <message>
      <source>&amp;Parametric</source>
      <translation>参数化(&amp;P)</translation>
    </message>
    <message>
      <source>Part tools</source>
      <translation>零件工具</translation>
    </message>
    <message>
      <source>Solids</source>
      <translation>实体</translation>
    </message>
    <message>
      <source>Boolean</source>
      <translation>布尔值</translation>
    </message>
  </context>
</TS>
