// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)

#ifndef WM4TRIANGLEKEY_H
#define WM4TRIANGLEKEY_H

#include "Wm4FoundationLIB.h"
#include "Wm4System.h"

namespace Wm4
{

class WM4_FOUNDATION_ITEM TriangleKey
{
public:
    TriangleKey (int iV0 = -1, int iV1 = -1, int iV2 = -1);
    bool operator< (const TriangleKey& rkKey) const;
    operator size_t () const;
    int V[3];
};

}

#include "Wm4TriangleKey.inl"

#endif
