<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS>
  <context>
    <name>BlockDefinition</name>
    <message>
      <location filename="../../DlgBlock.ui" line="+14"/>
      <source>Block definition</source>
      <translation>Definição de bloco</translation>
    </message>
    <message>
      <source>First limit</source>
      <translation>Primeiro limite</translation>
    </message>
    <message>
      <source>Type:</source>
      <translation>Tipo:</translation>
    </message>
    <message>
      <source>mm</source>
      <translation>mm</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Comprimento:</translation>
    </message>
    <message>
      <source>Dimension</source>
      <translation>Dimensão</translation>
    </message>
    <message>
      <source>Up to next</source>
      <translation>Até o próximo</translation>
    </message>
    <message>
      <source>Up to last</source>
      <translation>Até o último</translation>
    </message>
    <message>
      <source>Up to plane</source>
      <translation>Até ao plano</translation>
    </message>
    <message>
      <source>Up to face</source>
      <translation>Até a face</translation>
    </message>
    <message>
      <source>Limit:</source>
      <translation>Limite:</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>Nenhuma seleção</translation>
    </message>
    <message>
      <source>Profile</source>
      <translation>Perfil</translation>
    </message>
    <message>
      <source>Selection:</source>
      <translation>Seleção:</translation>
    </message>
    <message>
      <source>Reverse</source>
      <translation>Inverter</translation>
    </message>
    <message>
      <source>Both sides</source>
      <translation>Ambos os lados</translation>
    </message>
    <message>
      <source>Second limit</source>
      <translation>Segundo limite</translation>
    </message>
    <message>
      <source>Direction</source>
      <translation>Direção</translation>
    </message>
    <message>
      <source>Perpendicular to sketch</source>
      <translation>Perpendicular ao esboço</translation>
    </message>
    <message>
      <source>Reference</source>
      <translation>Referência</translation>
    </message>
    <message>
      <source>Apply</source>
      <translation>Aplicar</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
  </context>
  <context>
    <name>CmdCheckGeometry</name>
    <message>
      <location filename="../../Command.cpp" line="+1327"/>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Check Geometry</source>
      <translation>Verificar a geometria</translation>
    </message>
    <message>
      <source>Analyzes Geometry For Errors</source>
      <translation>Procura erros na geometria</translation>
    </message>
  </context>
  <context>
    <name>CmdColorPerFace</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Color per face</source>
      <translation>Cor por face</translation>
    </message>
    <message>
      <source>Set color per face</source>
      <translation>Definir cores por face</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBoolean</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Boolean...</source>
      <translation>Booleanas...</translation>
    </message>
    <message>
      <source>Run a boolean operation with two shapes selected</source>
      <translation>Executar uma operação booleana com duas formas selecionadas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+79"/>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Box</source>
      <translation>Caixa</translation>
    </message>
    <message>
      <source>Create a box solid</source>
      <translation>Criar uma caixa sólida</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox2</name>
    <message>
      <location filename="../../Command.cpp" line="-597"/>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Box fix 1</source>
      <translation>Correção de caixa 1</translation>
    </message>
    <message>
      <source>Create a box solid without dialog</source>
      <translation>Criar uma caixa sólida sem diálogo</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox3</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Box fix 2</source>
      <translation>Correção de caixa 2</translation>
    </message>
    <message>
      <source>Create a box solid without dialog</source>
      <translation>Criar uma caixa sólida sem diálogo</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBuilder</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Shape builder...</source>
      <translation>Construtor de forma...</translation>
    </message>
    <message>
      <source>Advanced utility to create shapes</source>
      <translation>Utilitário avançado para criar formas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartChamfer</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Chamfer...</source>
      <translation>Chanfro...</translation>
    </message>
    <message>
      <source>Chamfer the selected edges of a shape</source>
      <translation>Chanfra as arestas selecionadas de uma forma</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCommon</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Intersecção</translation>
    </message>
    <message>
      <source>Make an intersection of two shapes</source>
      <translation>Fazer uma interseção entre duas formas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCone</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+66"/>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>Cone</translation>
    </message>
    <message>
      <source>Create a cone solid</source>
      <translation>Criar um cone sólido</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCrossSections</name>
    <message>
      <location filename="../../Command.cpp" line="+600"/>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Cross-sections...</source>
      <translation>Secções transversais...</translation>
    </message>
    <message>
      <source>Cross-sections</source>
      <translation>Secções transversais</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCut</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Cut</source>
      <translation>Recortar</translation>
    </message>
    <message>
      <source>Make a cut of two shapes</source>
      <translation>Fazer um recorte entre duas formas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCylinder</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="-104"/>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Create a Cylinder</source>
      <translation>Criar um cilindro</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Cilindro</translation>
    </message>
  </context>
  <context>
    <name>CmdPartExport</name>
    <message>
      <location filename="../../Command.cpp" line="+262"/>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Export CAD...</source>
      <translation>Exportar CAD ...</translation>
    </message>
    <message>
      <source>Exports to a CAD file</source>
      <translation>Exporta para um arquivo CAD</translation>
    </message>
  </context>
  <context>
    <name>CmdPartExtrude</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Extrude...</source>
      <translation>Extrusão...</translation>
    </message>
    <message>
      <source>Extrude a selected sketch</source>
      <translation>Extrusão de um esboço selecionado</translation>
    </message>
  </context>
  <context>
    <name>CmdPartFillet</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Fillet...</source>
      <translation>Filete...</translation>
    </message>
    <message>
      <source>Fillet the selected edges of a shape</source>
      <translation>Cria um filete nas arestas selecionadas de uma forma</translation>
    </message>
  </context>
  <context>
    <name>CmdPartFuse</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>União</translation>
    </message>
    <message>
      <source>Make a union of several shapes</source>
      <translation>Fazer uma união com várias formas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartImport</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Imports a CAD file</source>
      <translation>Importar um arquivo CAD</translation>
    </message>
    <message>
      <source>Import CAD...</source>
      <translation>Importar CAD...</translation>
    </message>
  </context>
  <context>
    <name>CmdPartImportCurveNet</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Import a curve network</source>
      <translation>Importar uma rede de curvas</translation>
    </message>
    <message>
      <source>Import curve network...</source>
      <translation>Importar uma rede de curvas...</translation>
    </message>
  </context>
  <context>
    <name>CmdPartLoft</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Loft...</source>
      <translation>Loft...</translation>
    </message>
    <message>
      <source>Utility to loft</source>
      <translation>Utilitário de loft</translation>
    </message>
    <message>
      <source>Advanced utility to lofts</source>
      <translation>Utilitário avançado para lofts</translation>
    </message>
  </context>
  <context>
    <name>CmdPartMakeSolid</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Convert to solid</source>
      <translation>Converter em sólido</translation>
    </message>
    <message>
      <source>Create solid from a shell or compound</source>
      <translation>Criar sólidos a partir de uma casca ou composto</translation>
    </message>
  </context>
  <context>
    <name>CmdPartMirror</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Mirroring...</source>
      <translation>Espelho...</translation>
    </message>
    <message>
      <source>Mirroring a selected shape</source>
      <translation>Espelhar uma forma selecionada</translation>
    </message>
  </context>
  <context>
    <name>CmdPartOffset</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Offset...</source>
      <translation>Offset...</translation>
    </message>
    <message>
      <source>Utility to offset</source>
      <translation>Utilitário para offset</translation>
    </message>
  </context>
  <context>
    <name>CmdPartPickCurveNet</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Pick curve network</source>
      <translation>Selecione uma rede de curvas</translation>
    </message>
    <message>
      <source>Pick a curve network</source>
      <translation>Selecione uma rede de curvas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartPrimitives</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Create primitives...</source>
      <translation>Criar primitivas...</translation>
    </message>
    <message>
      <source>Creation of parametrized geometric primitives</source>
      <translation>Criação de primitivas geométricas paramétricas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRefineShape</name>
    <message>
      <location filename="../../CommandSimple.cpp" line="+212"/>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Refine shape</source>
      <translation>Refinar a forma</translation>
    </message>
    <message>
      <source>Refine the copy of a shape</source>
      <translation>Refinar uma cópia de uma forma</translation>
    </message>
  </context>
  <context>
    <name>CmdPartReverseShape</name>
    <message>
      <location filename="../../Command.cpp" line="+459"/>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Reverse shapes</source>
      <translation>Inverter formas</translation>
    </message>
    <message>
      <source>Reverse orientation of shapes</source>
      <translation>Inverter a orientação de formas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRevolve</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Revolve...</source>
      <translation>Revolver...</translation>
    </message>
    <message>
      <source>Revolve a selected shape</source>
      <translation>Revolve uma forma selecionada</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRuledSurface</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Create ruled surface</source>
      <translation>Criar superfície regrada</translation>
    </message>
    <message>
      <source>Create a ruled surface from two curves</source>
      <translation>Criar uma superfície regrada a partir de duas curvas</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSection</name>
    <message>
      <source>Make a section of two shapes</source>
      <translation>Fazer uma seção com duas formas</translation>
    </message>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Section</source>
      <translation>Seção</translation>
    </message>
  </context>
  <context>
    <name>CmdPartShapeFromMesh</name>
    <message>
      <location filename="../../CommandSimple.cpp" line="-107"/>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Create shape from mesh...</source>
      <translation>Criar uma forma a partir de uma malha...</translation>
    </message>
    <message>
      <source>Create shape from selected mesh object</source>
      <translation>Cria uma forma a partir de uma malha selecionada</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSimpleCopy</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Create simple copy</source>
      <translation>Criar uma cópia simple</translation>
    </message>
    <message>
      <source>Create a simple non-parametric copy</source>
      <translation>Criar uma cópia simples não-paramétrica</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSimpleCylinder</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Create Cylinder...</source>
      <translation>Criar cilindro ...</translation>
    </message>
    <message>
      <source>Create a Cylinder</source>
      <translation>Criar um cilindro</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSphere</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+69"/>
      <source>Create a sphere solid</source>
      <translation>Criar uma esfera sólida</translation>
    </message>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Esfera</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSweep</name>
    <message>
      <location filename="../../Command.cpp" line="+582"/>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Sweep...</source>
      <translation>Varra...</translation>
    </message>
    <message>
      <source>Utility to sweep</source>
      <translation>Utilitário de varredura</translation>
    </message>
  </context>
  <context>
    <name>CmdPartThickness</name>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Thickness...</source>
      <translation>Espessura...</translation>
    </message>
    <message>
      <source>Utility to apply a thickness</source>
      <translation>Utilitário para aplicar uma espessura</translation>
    </message>
    <message>
      <source>Wrong selection</source>
      <translation>Seleção errada</translation>
    </message>
    <message>
      <source>Selected one or more faces of a shape</source>
      <translation>Selecione uma ou mais faces de uma forma</translation>
    </message>
    <message>
      <source>Selected shape is not a solid</source>
      <translation>A forma selecionada não é um sólido</translation>
    </message>
  </context>
  <context>
    <name>CmdPartTorus</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+69"/>
      <source>Create a torus solid</source>
      <translation>Criar um toro sólido</translation>
    </message>
    <message>
      <source>Part</source>
      <translation>Part</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>Toro</translation>
    </message>
  </context>
  <context>
    <name>DlgExtrusion</name>
    <message>
      <source>Select a shape for extrusion, first.</source>
      <translation>Selecione uma forma de extrusão primeiro.</translation>
    </message>
    <message>
      <source>The document '%1' doesn't exist.</source>
      <translation>O documento '%1' não existe.</translation>
    </message>
  </context>
  <context>
    <name>DlgRevolution</name>
    <message>
      <source>Select a shape for revolution, first.</source>
      <translation>Selecione uma forma de revolução primeiro.</translation>
    </message>
  </context>
  <context>
    <name>DlgSettings3DViewPart</name>
    <message>
      <source>Deviation</source>
      <translation>Desvio</translation>
    </message>
    <message>
      <source>Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.</source>
      <translation>Definir um desvio muito pequeno faz a paginação tomar muito tempo e a interface ficar mais lento ou até congelar.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::CrossSections</name>
    <message>
      <location filename="../../CrossSections.ui" line="+14"/>
      <source>Cross sections</source>
      <translation>Secções transversais</translation>
    </message>
    <message>
      <source>Guiding plane</source>
      <translation>Plano guia</translation>
    </message>
    <message>
      <source>XY</source>
      <translation>XY</translation>
    </message>
    <message>
      <source>XZ</source>
      <translation>XZ</translation>
    </message>
    <message>
      <source>YZ</source>
      <translation>YZ</translation>
    </message>
    <message>
      <source>Position:</source>
      <translation>Posição:</translation>
    </message>
    <message>
      <source>Sections</source>
      <translation>Seções</translation>
    </message>
    <message>
      <source>On both sides</source>
      <translation>Em ambos os lados</translation>
    </message>
    <message>
      <source>Count</source>
      <translation>Quantidade</translation>
    </message>
    <message>
      <source>Distance:</source>
      <translation>Distância:</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgBooleanOperation</name>
    <message>
      <location filename="../../DlgBooleanOperation.ui" line="+14"/>
      <source>Boolean Operation</source>
      <translation>Operação Booleana</translation>
    </message>
    <message>
      <source>Second shape</source>
      <translation>Segunda forma</translation>
    </message>
    <message>
      <source>First shape</source>
      <translation>Primeira forma</translation>
    </message>
    <message>
      <source>Boolean operation</source>
      <translation>Operação Booleana</translation>
    </message>
    <message>
      <source>Section</source>
      <translation>Seção</translation>
    </message>
    <message>
      <source>Difference</source>
      <translation>Diferença</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>União</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Intersecção</translation>
    </message>
    <message>
      <location filename="../../DlgBooleanOperation.cpp" line="+317"/>
      <source>Cannot perform a boolean operation with the same shape</source>
      <translation>Não é possível executar uma operação booleana com a mesma forma</translation>
    </message>
    <message>
      <location filename="../../DlgBooleanOperation.ui" line="+25"/>
      <source>Solids</source>
      <translation>Sólidos</translation>
    </message>
    <message>
      <source>Shells</source>
      <translation>Cascas</translation>
    </message>
    <message>
      <source>Compounds</source>
      <translation>Compostos</translation>
    </message>
    <message>
      <source>Faces</source>
      <translation>Faces</translation>
    </message>
    <message>
      <source>Swap selection</source>
      <translation>Trocar seleção</translation>
    </message>
    <message>
      <location filename="../../DlgBooleanOperation.cpp" line="-10"/>
      <source>Select a shape on the left side, first</source>
      <translation>Selecione uma forma do lado esquerdo, primeiro</translation>
    </message>
    <message>
      <source>Select a shape on the right side, first</source>
      <translation>Selecione uma forma no lado direito, primeiro</translation>
    </message>
    <message>
      <source>No active document available</source>
      <translation>Nenhum documento ativo disponível</translation>
    </message>
    <message>
      <source>One of the selected objects doesn't exist anymore</source>
      <translation>Um dos objetos selecionados não existe mais</translation>
    </message>
    <message>
      <source>Performing union on non-solids is not possible</source>
      <translation>Não é possível executar união em objetos não solidos</translation>
    </message>
    <message>
      <source>Performing intersection on non-solids is not possible</source>
      <translation>Não é possível executar interseção em não sólidos</translation>
    </message>
    <message>
      <source>Performing difference on non-solids is not possible</source>
      <translation>Não é possível executar diferença em não-sólidos</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgChamferEdges</name>
    <message>
      <location filename="../../DlgFilletEdges.cpp" line="+715"/>
      <source>Chamfer Edges</source>
      <translation>Chanfrar arestas</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgExtrusion</name>
    <message>
      <location filename="../../DlgExtrusion.ui" line="+14"/>
      <source>Extrude</source>
      <translation>Extrusão</translation>
    </message>
    <message>
      <source>Direction</source>
      <translation>Direção</translation>
    </message>
    <message>
      <source>Along normal</source>
      <translation>Ao longo da normal</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Comprimento:</translation>
    </message>
    <message>
      <source>3D view</source>
      <translation>Vista 3D</translation>
    </message>
    <message>
      <source>Note:This option works for planes only</source>
      <translation>Nota: Esta opção funciona somente com planos</translation>
    </message>
    <message>
      <source>Create solid</source>
      <translation>Criar um sólido</translation>
    </message>
    <message>
      <source>Taper outward angle</source>
      <translation>Ângulo de conicidade externo</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>Forma</translation>
    </message>
    <message>
      <source></source>
      <translation> </translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <location filename="../../DlgExtrusion.cpp" line="+142"/>
      <source>Select a shape for extrusion, first.</source>
      <translation>Selecione uma forma de extrusão primeiro.</translation>
    </message>
    <message>
      <source>The document '%1' doesn't exist.</source>
      <translation>O documento '%1' não existe.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgFilletEdges</name>
    <message>
      <location filename="../../DlgFilletEdges.ui" line="+14"/>
      <source>Fillet Edges</source>
      <translation>Filete em arestas</translation>
    </message>
    <message>
      <source>Fillet Parameter</source>
      <translation>Parâmetro do filete</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Raio:</translation>
    </message>
    <message>
      <source>Fillet type:</source>
      <translation>Tipo de filete:</translation>
    </message>
    <message>
      <source>Constant Radius</source>
      <translation>Raio constante</translation>
    </message>
    <message>
      <source>Variable Radius</source>
      <translation>Raio variável</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>Forma</translation>
    </message>
    <message>
      <source>Selected shape:</source>
      <translation>Forma selecionada:</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>Nenhuma seleção</translation>
    </message>
    <message>
      <location filename="../../DlgFilletEdges.cpp" line="-527"/>
      <source>Edges to fillet</source>
      <translation>Arestas a filetar</translation>
    </message>
    <message>
      <source>Start radius</source>
      <translation>Raio inicial</translation>
    </message>
    <message>
      <source>End radius</source>
      <translation>Raio final</translation>
    </message>
    <message>
      <source>Radius</source>
      <translation>Raio</translation>
    </message>
    <message>
      <source>No edge selected</source>
      <translation>Nenhuma aresta selecionada</translation>
    </message>
    <message>
      <source>No edge entity is checked to fillet.
Please check one or more edge entities first.</source>
      <translation>Nenhuma aresta está marcada para fazer um filete.
Selecione uma ou mais arestas primeiro.</translation>
    </message>
    <message>
      <location filename="../../DlgFilletEdges.ui" line="+30"/>
      <source>All</source>
      <translation>Todos</translation>
    </message>
    <message>
      <source>None</source>
      <translation>Nenhum</translation>
    </message>
    <message>
      <location filename="../../DlgFilletEdges.cpp" line="-196"/>
      <source>Edge%1</source>
      <translation>Aresta %1</translation>
    </message>
    <message>
      <source>No shape selected</source>
      <translation>Nenhuma forma selecionada</translation>
    </message>
    <message>
      <source>No valid shape is selected.
Please select a valid shape in the drop-down box first.</source>
      <translation>Nenhuma forma válida é selecionada. Selecione primeiro uma forma válida na caixa drop-down.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartBox</name>
    <message>
      <location filename="../../DlgPartBox.ui" line="+16"/>
      <source>Box definition</source>
      <translation>Definição de caixa</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <source>Size:</source>
      <translation>Tamanho:</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Altura:</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>Largura:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Comprimento:</translation>
    </message>
    <message>
      <source>Position:</source>
      <translation>Posição:</translation>
    </message>
    <message>
      <source>Direction:</source>
      <translation>Direção:</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartCylinder</name>
    <message>
      <location filename="../../DlgPartCylinder.ui" line="+16"/>
      <source>Cylinder definition</source>
      <translation>Definição de cilindro</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>Parâmetro</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Altura:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Raio:</translation>
    </message>
    <message>
      <source>Position:</source>
      <translation>Posição:</translation>
    </message>
    <message>
      <source>Direction:</source>
      <translation>Direção:</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportIges</name>
    <message>
      <location filename="../../DlgPartImportIges.ui" line="+16"/>
      <source>IGES input file</source>
      <translation>Arquivo de entrada IGES</translation>
    </message>
    <message>
      <source>...</source>
      <translation>...</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <source>File Name</source>
      <translation>Nome do arquivo</translation>
    </message>
    <message>
      <source></source>
      <translation> </translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportIgesImp</name>
    <message>
      <location filename="../../DlgPartImportIgesImp.cpp" line="+69"/>
      <source>IGES (*.igs *.iges);;All Files (*.*)</source>
      <translation>IGES (*.igs *.iges);; Todos os arquivos (*.*)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportStep</name>
    <message>
      <location filename="../../DlgPartImportStep.ui" line="+67"/>
      <source>...</source>
      <translation>...</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Cancelar</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <source>Step input file</source>
      <translation>Arquivo de entrada STEP</translation>
    </message>
    <message>
      <source>File Name</source>
      <translation>Nome do arquivo</translation>
    </message>
    <message>
      <source></source>
      <translation> </translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportStepImp</name>
    <message>
      <location filename="../../DlgPartImportStepImp.cpp" line="+68"/>
      <source>STEP (*.stp *.step);;All Files (*.*)</source>
      <translation>STEP (*.stp *.step);; Todos os arquivos (*.*)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPrimitives</name>
    <message>
      <location filename="../../DlgPrimitives.ui" line="+14"/>
      <source>Geometric Primitives</source>
      <translation>Primitivas geométricas</translation>
    </message>
    <message>
      <source>Primitive</source>
      <translation>Primitiva</translation>
    </message>
    <message>
      <source>X min</source>
      <translation>X min</translation>
    </message>
    <message>
      <source>x max</source>
      <translation>x max</translation>
    </message>
    <message>
      <source>Y min</source>
      <translation>Y min</translation>
    </message>
    <message>
      <source>Y max</source>
      <translation>Y max</translation>
    </message>
    <message>
      <source>Z min</source>
      <translation>Z min</translation>
    </message>
    <message>
      <source>Z max</source>
      <translation>Z max</translation>
    </message>
    <message>
      <source>X2 min</source>
      <translation>X2 min</translation>
    </message>
    <message>
      <source>X2 max</source>
      <translation>X2 max</translation>
    </message>
    <message>
      <source>Z2 min</source>
      <translation>Z2 min</translation>
    </message>
    <message>
      <source>Z2 max</source>
      <translation>Z2 max</translation>
    </message>
    <message>
      <source>Angle - 0 for cyl</source>
      <translation>Ângulo - 0 para cyl</translation>
    </message>
    <message>
      <source>Angle0</source>
      <translation>Ângulo0</translation>
    </message>
    <message>
      <source>Angle1</source>
      <translation>Ângulo1</translation>
    </message>
    <message>
      <source>X Axis Value:</source>
      <translation>Valor do eixo X:</translation>
    </message>
    <message>
      <source>Y Axis Value:</source>
      <translation>Valor do eixo Y:</translation>
    </message>
    <message>
      <source>Z Axis Value:</source>
      <translation>Valor do eixo Z:</translation>
    </message>
    <message>
      <source>Wedge</source>
      <translation>Cunha</translation>
    </message>
    <message>
      <source>Circle</source>
      <translation>Círculo</translation>
    </message>
    <message>
      <source>Vertex</source>
      <translation>Vértice</translation>
    </message>
    <message>
      <source>Position</source>
      <translation>Posição</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Direction:</source>
      <translation>Direção:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>Plane</source>
      <translation>Plano</translation>
    </message>
    <message>
      <source>Box</source>
      <translation>Caixa</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Cilindro</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>Cone</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Esfera</translation>
    </message>
    <message>
      <source>Ellipsoid</source>
      <translation>Elipsóide</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>Toro</translation>
    </message>
    <message>
      <source>Ellipse</source>
      <translation>Elipse</translation>
    </message>
    <message>
      <source>Point</source>
      <translation>Ponto</translation>
    </message>
    <message>
      <source>Line</source>
      <translation>Linha</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>Parâmetro</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>Largura:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Comprimento:</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Altura:</translation>
    </message>
    <message>
      <source>Angle:</source>
      <translation>Ângulo:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Raio:</translation>
    </message>
    <message>
      <source>Radius 1:</source>
      <translation>Raio 1:</translation>
    </message>
    <message>
      <source>Radius 2:</source>
      <translation>Raio 2:</translation>
    </message>
    <message>
      <source>U parametric:</source>
      <translation>U paramétrico:</translation>
    </message>
    <message>
      <source>V parametric:</source>
      <translation>V paramétrico:</translation>
    </message>
    <message>
      <source>X min/max:</source>
      <translation>X min/max:</translation>
    </message>
    <message>
      <source>Y min/max:</source>
      <translation>Y min/max:</translation>
    </message>
    <message>
      <source>Z min/max:</source>
      <translation>Z min/max:</translation>
    </message>
    <message>
      <source>X2 min/max:</source>
      <translation>X2 min/max:</translation>
    </message>
    <message>
      <source>Z2 min/max:</source>
      <translation>Z2 min/max:</translation>
    </message>
    <message>
      <source>Coordinate system:</source>
      <translation>Sistema de coordenadas:</translation>
    </message>
    <message>
      <source>Right-handed</source>
      <translation>Destro</translation>
    </message>
    <message>
      <source>Left-handed</source>
      <translation>Canhoto</translation>
    </message>
    <message>
      <source>Angle 1:</source>
      <translation>Ângulo 1:</translation>
    </message>
    <message>
      <source>Angle 2:</source>
      <translation>Ângulo 2:</translation>
    </message>
    <message>
      <source>From three points</source>
      <translation>A partir de três pontos</translation>
    </message>
    <message>
      <source>Major radius:</source>
      <translation>Raio maior:</translation>
    </message>
    <message>
      <source>Minor radius:</source>
      <translation>Raio menor:</translation>
    </message>
    <message>
      <source>End point</source>
      <translation>Ponto final</translation>
    </message>
    <message>
      <source>Start point</source>
      <translation>Ponto inicial</translation>
    </message>
    <message>
      <location filename="../../DlgPrimitives.cpp" line="+755"/>
      <source>&amp;Create</source>
      <translation>&amp;Criar</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt + C</translation>
    </message>
    <message>
      <source>Cl&amp;ose</source>
      <translation>&amp;Fechar</translation>
    </message>
    <message>
      <source>Alt+O</source>
      <translation>Alt+F</translation>
    </message>
    <message>
      <source>Create %1</source>
      <translation>Criar %1</translation>
    </message>
    <message>
      <source>No active document</source>
      <translation>Nenhum documento ativo</translation>
    </message>
    <message>
      <location filename="../../DlgPrimitives.ui" line="-406"/>
      <source>Pitch:</source>
      <translation>Altura:</translation>
    </message>
    <message>
      <source>Helix</source>
      <translation>Hélice</translation>
    </message>
    <message>
      <source>3D View</source>
      <translation>Vista 3D</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgRevolution</name>
    <message>
      <location filename="../../DlgRevolution.ui" line="+14"/>
      <source>Revolve</source>
      <translation>Revolver</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Angle:</source>
      <translation>Ângulo:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Axis:</source>
      <translation>Eixo:</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>Forma</translation>
    </message>
    <message>
      <source>Select line in 3D view</source>
      <translation>Selecione uma linha na vista 3D</translation>
    </message>
    <message>
      <location filename="../../DlgRevolution.cpp" line="+169"/>
      <source>Select a shape for revolution, first.</source>
      <translation>Selecione uma forma de revolução primeiro.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgSettings3DViewPart</name>
    <message>
      <location filename="../../DlgSettings3DViewPart.ui" line="+171"/>
      <source>View accuracy / Performance</source>
      <translation>Precisão da vista / Desempenho</translation>
    </message>
    <message>
      <source>View smoothing</source>
      <translation>Alisamento de vista</translation>
    </message>
    <message>
      <source>Using high-quality normals</source>
      <translation>Usar normais de alta qualidade</translation>
    </message>
    <message>
      <source>This will slow down render speed but will lead to nicer results</source>
      <translation>Isto irá reduzir a velocidade da renderização, mas vai levar a resultados melhores</translation>
    </message>
    <message>
      <source>Defines the appearance of surfaces</source>
      <translation>Define a aparência das superfícies</translation>
    </message>
    <message>
      <source>Shape view</source>
      <translation>Modo de exibição de formas</translation>
    </message>
    <message>
      <source>Tessellation</source>
      <translation>Paginação</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;If this option is unset Phong shading is used, if it is set flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;Flat shading usa normais definidas por vertex, dando uma aparência não realística das curvas, enquanto phong shading da uma aparência melhor &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;Se esta opção estiver marcada, o flat shading será usado, senão será usado o phong shading.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Do not define normal per vertex</source>
      <translation>Não definir normais por vertex</translation>
    </message>
    <message>
      <source>Defines the deviation of tessellation to the actual surface</source>
      <translation>Define o desvio de mosaico em relação a superfície real</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt; &lt;span style=" font-weight:600;"&gt;Mosaico&lt;/span&gt; &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt; &lt;span style=" font-weight:400;"&gt;Define o desvio máximo da malha mosaico em relação a superfície. O menor o valor, menor será a velocidade e melhor a aparência.&lt;/span&gt; &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt; &lt;span style=" font-weight:600;"&gt;Sugestão&lt;/span&gt; &lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt; Definir as normais por vértice é também chamado &lt;span style=" font-style:italic;"&gt;sombreamento Phong&lt;/span&gt; &lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt; &lt;span style=" font-style:normal;"&gt;enquanto define as normais por face é chamado de&lt;/span&gt; sombreamento &lt;span style=" font-style:normal;"&gt;plano.&lt;/span&gt; &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;High-quality normals&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;This will slow down render speed but will lead to nicer results.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt; &lt;span style=" font-weight:600;"&gt;Alta qualidade normais&lt;/span&gt; &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt; Isto irá reduzir a velocidade da renderização, mas vai levar a resultados melhores. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Maximum deviation depending on the model bounding box</source>
      <translation>Desvio máximo dependendo da caixa de volume</translation>
    </message>
    <message>
      <source> %</source>
      <translation> %</translation>
    </message>
    <message>
      <location filename="../../DlgSettings3DViewPartImp.cpp" line="+64"/>
      <source>Deviation</source>
      <translation>Desvio</translation>
    </message>
    <message>
      <source>Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.</source>
      <translation>Definir um desvio muito pequeno faz a paginação tomar muito tempo e a interface ficar mais lento ou até congelar.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgSettingsGeneral</name>
    <message>
      <location filename="../../DlgSettingsGeneral.ui" line="+14"/>
      <source>General</source>
      <translation>Geral</translation>
    </message>
    <message>
      <source>Export</source>
      <translation>Exportação</translation>
    </message>
    <message>
      <source>Millimeter</source>
      <translation>Milímetro</translation>
    </message>
    <message>
      <source>Meter</source>
      <translation>Metro</translation>
    </message>
    <message>
      <source>Inch</source>
      <translation>Polegada</translation>
    </message>
    <message>
      <source>Units for export of STEP/IGES</source>
      <translation>Unidades para a exportação no formato STEP / IGES</translation>
    </message>
    <message>
      <source>Model settings</source>
      <translation>Configurações de modelo</translation>
    </message>
    <message>
      <source>Automatically refine model after boolean operation</source>
      <translation>Refinar os modelos automaticamente após uma operação booleana</translation>
    </message>
    <message>
      <source>Automatically check model after boolean operation</source>
      <translation>Verificar os modelos automaticamente após uma operação booleana</translation>
    </message>
  </context>
  <context>
    <name>PartGui::FaceColors</name>
    <message>
      <location filename="../../TaskFaceColors.cpp" line="+226"/>
      <source>Face colors</source>
      <translation>Cor de faces</translation>
    </message>
    <message>
      <source>Do you really want to cancel?</source>
      <translation>Deseja realmente cancelar?</translation>
    </message>
  </context>
  <context>
    <name>PartGui::Location</name>
    <message>
      <location filename="../../Location.ui" line="+14"/>
      <source>Location</source>
      <translation>Localização</translation>
    </message>
    <message>
      <source>Position</source>
      <translation>Posição</translation>
    </message>
    <message>
      <source>3D View</source>
      <translation>Vista 3D</translation>
    </message>
  </context>
  <context>
    <name>PartGui::LoftWidget</name>
    <message>
      <location filename="../../TaskLoft.cpp" line="+72"/>
      <source>Vertex/Wire</source>
      <translation>Vértice/arame</translation>
    </message>
    <message>
      <source>Loft</source>
      <translation>Loft</translation>
    </message>
    <message>
      <source>Too few elements</source>
      <translation>Muito poucos elementos</translation>
    </message>
    <message>
      <source>At least two vertices, edges or wires are required.</source>
      <translation>Pelo menos dois vértices, arestas ou arames são necessários.</translation>
    </message>
    <message>
      <source>At least two vertices or wires are required.</source>
      <translation>Pelo menos dois vértices ou arames são necessários.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::Mirroring</name>
    <message>
      <location filename="../../Mirroring.ui" line="+14"/>
      <source>Mirroring</source>
      <translation>Espelho</translation>
    </message>
    <message>
      <source>Shapes</source>
      <translation>Formas</translation>
    </message>
    <message>
      <source>Mirror plane:</source>
      <translation>Plano de espelho:</translation>
    </message>
    <message>
      <source>XY plane</source>
      <translation>Plano XY</translation>
    </message>
    <message>
      <source>XZ plane</source>
      <translation>Plano XZ</translation>
    </message>
    <message>
      <source>YZ plane</source>
      <translation>Plano YZ</translation>
    </message>
    <message>
      <source>Base point:</source>
      <translation>Ponto de base:</translation>
    </message>
    <message>
      <source>x</source>
      <translation>x</translation>
    </message>
    <message>
      <source>y</source>
      <translation>y</translation>
    </message>
    <message>
      <source>z</source>
      <translation>z</translation>
    </message>
    <message>
      <location filename="../../Mirroring.cpp" line="+117"/>
      <source>Select a shape for mirroring, first.</source>
      <translation>Selecione uma forma para espelhar primeiro.</translation>
    </message>
    <message>
      <source>No such document '%1'.</source>
      <translation>Não há tal documento '%1'.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::OffsetWidget</name>
    <message>
      <location filename="../../TaskOffset.cpp" line="+163"/>
      <source>Input error</source>
      <translation>Erro de entrada</translation>
    </message>
  </context>
  <context>
    <name>PartGui::ResultModel</name>
    <message>
      <location filename="../../TaskCheckGeometry.cpp" line="+229"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <source>Type</source>
      <translation>Tipo</translation>
    </message>
    <message>
      <source>Error</source>
      <translation>Erro</translation>
    </message>
  </context>
  <context>
    <name>PartGui::ShapeBuilderWidget</name>
    <message>
      <location filename="../../TaskShapeBuilder.cpp" line="+166"/>
      <source>Wrong selection</source>
      <translation>Seleção errada</translation>
    </message>
    <message>
      <source>Select two vertices</source>
      <translation>Selecione dois vértices</translation>
    </message>
    <message>
      <source>Select three or more edges</source>
      <translation>Selecione três ou mais arestas</translation>
    </message>
    <message>
      <source>Select one or more edges</source>
      <translation>Selecione uma ou mais arestas</translation>
    </message>
    <message>
      <source>Select two or more faces</source>
      <translation>Selecione duas ou mais faces</translation>
    </message>
    <message>
      <source>Select only one part object</source>
      <translation>Selecione apenas um objeto parte</translation>
    </message>
    <message>
      <source>Select two vertices to create an edge</source>
      <translation>Selecione dois vértices para criar uma aresta</translation>
    </message>
    <message>
      <source>Select a closed set of edges</source>
      <translation>Selecionar um conjunto fechado de arestas</translation>
    </message>
    <message>
      <source>Select adjacent faces</source>
      <translation>Selecione faces adjacentes</translation>
    </message>
    <message>
      <source>All shape types can be selected</source>
      <translation>Todos os tipos de formas podem ser selecionados</translation>
    </message>
  </context>
  <context>
    <name>PartGui::SweepWidget</name>
    <message>
      <location filename="../../TaskSweep.cpp" line="+73"/>
      <source>Vertex/Wire</source>
      <translation>Vértice/arame</translation>
    </message>
    <message>
      <source>Sweep</source>
      <translation>Varredura</translation>
    </message>
    <message>
      <source>Sweep path</source>
      <translation>Caminho de varredura</translation>
    </message>
    <message>
      <source>Select an edge or wire you want to sweep along.</source>
      <translation>Selecione uma aresta ou arame ao longo do qual deseja fazer uma varredura.</translation>
    </message>
    <message>
      <source>Too few elements</source>
      <translation>Muito poucos elementos</translation>
    </message>
    <message>
      <source>At least one edge or wire is required.</source>
      <translation>É necessário pelo menos uma aresta ou arame.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskCheckGeometryResults</name>
    <message>
      <location filename="../../TaskCheckGeometry.cpp" line="+37"/>
      <source>Check Geometry</source>
      <translation>Verificar a geometria</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskDialogEditDynamic</name>
    <message>
      <source>Hint</source>
      <translation>Dica</translation>
    </message>
    <message>
      <source>Select Control.</source>
      <translation>Selecione o controle.</translation>
    </message>
    <message>
      <source>Control</source>
      <translation>Controle</translation>
    </message>
    <message>
      <source>Dynamic</source>
      <translation>Dinâmico</translation>
    </message>
    <message>
      <source>Align</source>
      <translation>Alinhar</translation>
    </message>
    <message>
      <source>Value</source>
      <translation>Valor</translation>
    </message>
    <message>
      <source>Special</source>
      <translation>Especial</translation>
    </message>
    <message>
      <source>Command</source>
      <translation>Comando</translation>
    </message>
    <message>
      <source>Stretch</source>
      <translation>Extender</translation>
    </message>
    <message>
      <source>Move</source>
      <translation>Mover</translation>
    </message>
    <message>
      <source>Rotate</source>
      <translation>Rotacionar</translation>
    </message>
    <message>
      <source>Offset</source>
      <translation>Offset</translation>
    </message>
    <message>
      <source>Orient</source>
      <translation>Orientar</translation>
    </message>
    <message>
      <source>Match</source>
      <translation>Combinar</translation>
    </message>
    <message>
      <source>Surround</source>
      <translation>Cercar</translation>
    </message>
    <message>
      <source>dummy</source>
      <translation>dummy</translation>
    </message>
    <message>
      <source>X Axis</source>
      <translation>Eixo X</translation>
    </message>
    <message>
      <source>Y Axis</source>
      <translation>Eixo Y</translation>
    </message>
    <message>
      <source>Z Axis</source>
      <translation>Eixo Z</translation>
    </message>
    <message>
      <source>Increment</source>
      <translation>Incremento</translation>
    </message>
    <message>
      <source>.125</source>
      <translation>.125</translation>
    </message>
    <message>
      <source>.500</source>
      <translation>.500</translation>
    </message>
    <message>
      <source>1.000</source>
      <translation>1.000</translation>
    </message>
    <message>
      <source>5.000</source>
      <translation>5.000</translation>
    </message>
    <message>
      <source>10.000</source>
      <translation>10.000</translation>
    </message>
    <message>
      <source>Drag arrows to stretch box by increment</source>
      <translation>Arraste as setas para esticar a caixa por incremento</translation>
    </message>
    <message>
      <source>Drag arrows to move box by increment</source>
      <translation>Arraste as setas para deslocar a caixa por incremento</translation>
    </message>
    <message>
      <source>Not implemented yet</source>
      <translation>Ainda não foi implementado</translation>
    </message>
    <message>
      <source>Drag arrows to offset checked axes by increment</source>
      <translation>Arraste as setas para deslocar os eixos marcados por incremento</translation>
    </message>
    <message>
      <source>Select dragger for stretch by align</source>
      <translation>Selecione o arrastador para esticar por alinhamento</translation>
    </message>
    <message>
      <source>Select dragger for move by align</source>
      <translation>Selecione o arrastador para deslocar por alinhamento</translation>
    </message>
    <message>
      <source>Select dragger for stretch by value</source>
      <translation>Selecione o arrastador para esticar por valor</translation>
    </message>
    <message>
      <source>Select dragger for move by value</source>
      <translation>Selecione o arrastador para deslocar por valor</translation>
    </message>
    <message>
      <source>1.0</source>
      <translation>1.0</translation>
    </message>
    <message>
      <source>Enter Value</source>
      <translation>Inserir um valor</translation>
    </message>
    <message>
      <source>Select box to match</source>
      <translation>Selecione uma caixa para combinar</translation>
    </message>
    <message>
      <source>Select a point</source>
      <translation>Selecione um ponto</translation>
    </message>
    <message>
      <source>0.0</source>
      <translation>0.0</translation>
    </message>
    <message>
      <source>Select dragger to align</source>
      <translation>Selecione o arrastador para alinhar</translation>
    </message>
    <message>
      <source>Select dragger to modify</source>
      <translation>Selecione o arrastador para modificar</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskFaceColors</name>
    <message>
      <location filename="../../TaskFaceColors.ui" line="+14"/>
      <source>Set color per face</source>
      <translation>Definir cores por face</translation>
    </message>
    <message>
      <source>Click on the faces in the 3d view to select them.</source>
      <translation>Clique nas faces desejadas na vista 3D para selecioná-las.</translation>
    </message>
    <message>
      <source>Faces:</source>
      <translation>Faces:</translation>
    </message>
    <message>
      <source>Set to default</source>
      <translation>Definir como padrão</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskLoft</name>
    <message>
      <location filename="../../TaskLoft.ui" line="+14"/>
      <source>Loft</source>
      <translation>Loft</translation>
    </message>
    <message>
      <source>Vertex/Wire</source>
      <translation>Vértice/arame</translation>
    </message>
    <message>
      <source>Move right</source>
      <translation>Mover para a direita</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item one level down.&lt;/b&gt;&lt;p&gt;This will also change the level of the parent item.&lt;/p&gt;</source>
      <translation>&lt;b&gt;Move o item selecionado um nível abaixo.&lt;/b&gt; &lt;p&gt; Isso também irá alterar o nível do item pai. &lt;/p&gt;</translation>
    </message>
    <message>
      <source>Move left</source>
      <translation>Mover para a esquerda</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item one level up.&lt;/b&gt;&lt;p&gt;This will also change the level of the parent item.&lt;/p&gt;</source>
      <translation>&lt;b&gt;Mover o item selecionado um nível acima.&lt;/b&gt; &lt;p&gt; Isso também irá alterar o nível do item pai. &lt;/p&gt;</translation>
    </message>
    <message>
      <source>Move up</source>
      <translation>Mover para cima</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item up.&lt;/b&gt;&lt;p&gt;The item will be moved within the hierarchy level.&lt;/p&gt;</source>
      <translation>&lt;b&gt;Move o item selecionado para cima.&lt;/b&gt; &lt;p&gt; O item será movido dentro do nível de hierarquia. &lt;/p&gt;</translation>
    </message>
    <message>
      <source>Move down</source>
      <translation>Move para baixo</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item down.&lt;/b&gt;&lt;p&gt;The item will be moved within the hierarchy level.&lt;/p&gt;</source>
      <translation>&lt;b&gt;Move o item selecionado para baixo.&lt;/b&gt; &lt;p&gt; O item será movido dentro do nível de hierarquia. &lt;/p&gt;</translation>
    </message>
    <message>
      <source>Create solid</source>
      <translation>Criar um sólido</translation>
    </message>
    <message>
      <source>Ruled surface</source>
      <translation>Superfície regrada</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskOffset</name>
    <message>
      <location filename="../../TaskOffset.ui" line="+14"/>
      <source>Offset</source>
      <translation>Offset</translation>
    </message>
    <message>
      <source>Mode</source>
      <translation>Modo</translation>
    </message>
    <message>
      <source>Skin</source>
      <translation>Pele</translation>
    </message>
    <message>
      <source>Pipe</source>
      <translation>Tubulação</translation>
    </message>
    <message>
      <source>RectoVerso</source>
      <translation>Ambos os lados</translation>
    </message>
    <message>
      <source>Join type</source>
      <translation>Tipo de junta</translation>
    </message>
    <message>
      <source>Arc</source>
      <translation>Arco</translation>
    </message>
    <message>
      <source>Tangent</source>
      <translation>Tangente</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Intersecção</translation>
    </message>
    <message>
      <source>Self-intersection</source>
      <translation>Auto-intersecção</translation>
    </message>
    <message>
      <source>Fill offset</source>
      <translation>Preencher o offset</translation>
    </message>
    <message>
      <source>Faces</source>
      <translation>Faces</translation>
    </message>
    <message>
      <source>Update view</source>
      <translation>Actualizar a vista</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskShapeBuilder</name>
    <message>
      <location filename="../../TaskShapeBuilder.ui" line="+14"/>
      <source>Create shape</source>
      <translation>Criar uma forma</translation>
    </message>
    <message>
      <source>Edge from vertices</source>
      <translation>Uma aresta a partir de vértices</translation>
    </message>
    <message>
      <source>Face from edges</source>
      <translation>Uma face a partir de arestas</translation>
    </message>
    <message>
      <source>Planar</source>
      <translation>Planar</translation>
    </message>
    <message>
      <source>Shell from faces</source>
      <translation>Uma casca a partir de faces</translation>
    </message>
    <message>
      <source>Solid from shell</source>
      <translation>Um sólido a partir de uma casca</translation>
    </message>
    <message>
      <source>Create</source>
      <translation>Criar</translation>
    </message>
    <message>
      <source>All faces</source>
      <translation>Todas as faces</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskSweep</name>
    <message>
      <location filename="../../TaskSweep.ui" line="+14"/>
      <source>Sweep</source>
      <translation>Varredura</translation>
    </message>
    <message>
      <source>Create solid</source>
      <translation>Criar um sólido</translation>
    </message>
    <message>
      <source>Frenet</source>
      <translation>Frenet</translation>
    </message>
    <message>
      <source>Select one or more profiles and select an edge or wire
in the 3D view for the sweep path.</source>
      <translation>Selecione um ou mais perfis e selecione também uma aresta ou arame na vista 3D para o caminho de varredura.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::ThicknessWidget</name>
    <message>
      <location filename="../../TaskThickness.cpp" line="+101"/>
      <source>Thickness</source>
      <translation>Espessura</translation>
    </message>
    <message>
      <source>Select faces of the source object and press 'Done'</source>
      <translation>Selecione as faces do objeto de origem e pressione 'Feito'</translation>
    </message>
    <message>
      <source>Done</source>
      <translation>Feito</translation>
    </message>
    <message>
      <source>Input error</source>
      <translation>Erro de entrada</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <location filename="../../Command.cpp" line="-833"/>
      <source>Wrong selection</source>
      <translation>Seleção errada</translation>
    </message>
    <message>
      <source>Select two shapes please.</source>
      <translation>Selecione duas formas, por favor.</translation>
    </message>
    <message>
      <source>All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep)</source>
      <translation>Todos os arquivos CAD (*.stp *.step *.igs *.iges *.brp *.brep)</translation>
    </message>
    <message>
      <source>STEP (*.stp *.step)</source>
      <translation>STEP (*.stp *.step)</translation>
    </message>
    <message>
      <source>IGES (*.igs *.iges)</source>
      <translation>IGES (*.igs *.iges)</translation>
    </message>
    <message>
      <source>BREP (*.brp *.brep)</source>
      <translation>BREP (*.brp *.brep)</translation>
    </message>
    <message>
      <source>All Files (*.*)</source>
      <translation>Todos os arquivos (*.*)</translation>
    </message>
    <message>
      <location filename="../../CommandSimple.cpp" line="+58"/>
      <source>Sewing Tolerance</source>
      <translation>Tolerância de costura</translation>
    </message>
    <message>
      <source>Enter tolerance for sewing shape:</source>
      <translation>Digite a tolerância para costura de forma:</translation>
    </message>
    <message>
      <location filename="../../ViewProviderMirror.cpp" line="+73"/>
      <source>Edit mirror plane</source>
      <translation>Editar o plano de espelho</translation>
    </message>
    <message>
      <source>Edit chamfer edges</source>
      <translation>Editar as arestas do chanfro</translation>
    </message>
    <message>
      <source>Edit offset</source>
      <translation>Editar o offset</translation>
    </message>
    <message>
      <source>Edit thickness</source>
      <translation>Editar a espessura</translation>
    </message>
    <message>
      <source>Transform</source>
      <translation>Transformar</translation>
    </message>
    <message>
      <location filename="../../AppPartGui.cpp" line="+124"/>
      <source>Part design</source>
      <translation>Design de partes</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="-263"/>
      <source>Select two shapes or more, please.</source>
      <translation>Selecione dois ou mais formas, por favor.</translation>
    </message>
    <message>
      <source>You have to select either two edges or two wires.</source>
      <translation>Você deve selecionar duas arestas ou dois cabos.</translation>
    </message>
    <message>
      <location filename="../../ViewProviderMirror.cpp" line="-286"/>
      <source>Edit fillet edges</source>
      <translation>Modificar arestas filetadas</translation>
    </message>
    <message>
      <location filename="../../ViewProviderExt.cpp" line="+532"/>
      <source>Set colors...</source>
      <translation>Definir cores...</translation>
    </message>
    <message>
      <location filename="../../TaskCheckGeometry.cpp" line="-214"/>
      <source>Compound</source>
      <translation>Composto</translation>
    </message>
    <message>
      <source>Compound Solid</source>
      <translation>Composto sólido</translation>
    </message>
    <message>
      <source>Solid</source>
      <translation>Sólido</translation>
    </message>
    <message>
      <source>Shell</source>
      <translation>Casco</translation>
    </message>
    <message>
      <source>Face</source>
      <translation>Face</translation>
    </message>
    <message>
      <source>Wire</source>
      <translation>Arame</translation>
    </message>
    <message>
      <source>Edge</source>
      <translation>Aresta</translation>
    </message>
    <message>
      <source>Vertex</source>
      <translation>Vértice</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>Forma</translation>
    </message>
    <message>
      <source>No Error</source>
      <translation>Nenhum erro</translation>
    </message>
    <message>
      <source>Invalid Point On Curve</source>
      <translation>Ponto inválido na curva</translation>
    </message>
    <message>
      <source>Invalid Point On Curve On Surface</source>
      <translation>Ponto inválido na curva na superfície</translation>
    </message>
    <message>
      <source>Invalid Point On Surface</source>
      <translation>Ponto inválido na superfície</translation>
    </message>
    <message>
      <source>No 3D Curve</source>
      <translation>Nenhuma curva 3D</translation>
    </message>
    <message>
      <source>Multiple 3D Curve</source>
      <translation>Curva 3D múltipla</translation>
    </message>
    <message>
      <source>Invalid 3D Curve</source>
      <translation>Curva 3D inválida</translation>
    </message>
    <message>
      <source>No Curve On Surface</source>
      <translation>Nenhuma curva na superfície</translation>
    </message>
    <message>
      <source>Invalid Curve On Surface</source>
      <translation>Curva inválida na superfície</translation>
    </message>
    <message>
      <source>Invalid Curve On Closed Surface</source>
      <translation>Curva inválida na superfície fechada</translation>
    </message>
    <message>
      <source>Invalid Same Range Flag</source>
      <translation>Invalid Same Range Flag</translation>
    </message>
    <message>
      <source>Invalid Same Parameter Flag</source>
      <translation>Invalid Same Parameter Flag</translation>
    </message>
    <message>
      <source>Invalid Degenerated Flag</source>
      <translation>Invalid Degenerated Flag</translation>
    </message>
    <message>
      <source>Free Edge</source>
      <translation>Aresta livre</translation>
    </message>
    <message>
      <source>Invalid MultiConnexity</source>
      <translation>Invalid MultiConnexity</translation>
    </message>
    <message>
      <source>Invalid Range</source>
      <translation>Intervalo inválido</translation>
    </message>
    <message>
      <source>Empty Wire</source>
      <translation>Arame vazio</translation>
    </message>
    <message>
      <source>Redundant Edge</source>
      <translation>Aresta redundante</translation>
    </message>
    <message>
      <source>Self Intersecting Wire</source>
      <translation>Arame com auto-interseção</translation>
    </message>
    <message>
      <source>No Surface</source>
      <translation>Nenhuma superfície</translation>
    </message>
    <message>
      <source>Invalid Wire</source>
      <translation>Arame inválido</translation>
    </message>
    <message>
      <source>Redundant Wire</source>
      <translation>Arame redundante</translation>
    </message>
    <message>
      <source>Intersecting Wires</source>
      <translation>Interseção de arames</translation>
    </message>
    <message>
      <source>Invalid Imbrication Of Wires</source>
      <translation>Imbricamento inválido de arames</translation>
    </message>
    <message>
      <source>Empty Shell</source>
      <translation>Casco vazio</translation>
    </message>
    <message>
      <source>Redundant Face</source>
      <translation>Faces redundantes</translation>
    </message>
    <message>
      <source>Unorientable Shape</source>
      <translation>Forma não orientável</translation>
    </message>
    <message>
      <source>Not Closed</source>
      <translation>Não fechado</translation>
    </message>
    <message>
      <source>Not Connected</source>
      <translation>Não conectado</translation>
    </message>
    <message>
      <source>Sub Shape Not In Shape</source>
      <translation>A subforma não faz parte da forma</translation>
    </message>
    <message>
      <source>Bad Orientation</source>
      <translation>Orientação errada</translation>
    </message>
    <message>
      <source>Bad Orientation Of Sub Shape</source>
      <translation>Orientação errada na sub-forma</translation>
    </message>
    <message>
      <source>Invalid Tolerance Value</source>
      <translation>Valor de tolerância inválido</translation>
    </message>
    <message>
      <source>Check Failed</source>
      <translation>Falha na verificação</translation>
    </message>
    <message>
      <source>No Result</source>
      <translation>Nenhum resultado</translation>
    </message>
    <message>
      <source>Out Of Enum Range: </source>
      <translation>Fora do intervalo de Enum: </translation>
    </message>
    <message>
      <source>Invalid</source>
      <translation>Inválido</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <location filename="../../Workbench.cpp" line="+37"/>
      <source>&amp;Part</source>
      <translation>&amp;Part</translation>
    </message>
    <message>
      <source>&amp;Simple</source>
      <translation>&amp;Simples</translation>
    </message>
    <message>
      <source>&amp;Parametric</source>
      <translation>&amp;Paramétrico</translation>
    </message>
    <message>
      <source>Part tools</source>
      <translation>Ferramentas de parte</translation>
    </message>
    <message>
      <source>Solids</source>
      <translation>Sólidos</translation>
    </message>
    <message>
      <source>Boolean</source>
      <translation>Booleanas</translation>
    </message>
  </context>
</TS>
