<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS>
  <context>
    <name>BlockDefinition</name>
    <message>
      <location filename="../../DlgBlock.ui" line="+14"/>
      <source>Block definition</source>
      <translation>Definizione blocco</translation>
    </message>
    <message>
      <source>First limit</source>
      <translation>Primo limite</translation>
    </message>
    <message>
      <source>Type:</source>
      <translation>Tipo:</translation>
    </message>
    <message>
      <source>mm</source>
      <translation>mm</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Lunghezza:</translation>
    </message>
    <message>
      <source>Dimension</source>
      <translation>Dimensione</translation>
    </message>
    <message>
      <source>Up to next</source>
      <translation>Fino al prossimo</translation>
    </message>
    <message>
      <source>Up to last</source>
      <translation>Fino all'ultimo</translation>
    </message>
    <message>
      <source>Up to plane</source>
      <translation>Fino al piano</translation>
    </message>
    <message>
      <source>Up to face</source>
      <translation>Fino alla faccia</translation>
    </message>
    <message>
      <source>Limit:</source>
      <translation>Limite:</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>Nessuna selezione</translation>
    </message>
    <message>
      <source>Profile</source>
      <translation>Profilo</translation>
    </message>
    <message>
      <source>Selection:</source>
      <translation>Selezione:</translation>
    </message>
    <message>
      <source>Reverse</source>
      <translation>Inverti</translation>
    </message>
    <message>
      <source>Both sides</source>
      <translation>Entrambi i lati</translation>
    </message>
    <message>
      <source>Second limit</source>
      <translation>Secondo limite</translation>
    </message>
    <message>
      <source>Direction</source>
      <translation>Direzione</translation>
    </message>
    <message>
      <source>Perpendicular to sketch</source>
      <translation>Perpendicolare allo sketch</translation>
    </message>
    <message>
      <source>Reference</source>
      <translation>Riferimento</translation>
    </message>
    <message>
      <source>Apply</source>
      <translation>Applica</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Annulla</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
  </context>
  <context>
    <name>CmdCheckGeometry</name>
    <message>
      <location filename="../../Command.cpp" line="+1327"/>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Check Geometry</source>
      <translation>Controlla geometria</translation>
    </message>
    <message>
      <source>Analyzes Geometry For Errors</source>
      <translation>Analizza la geometria alla ricerca di errori</translation>
    </message>
  </context>
  <context>
    <name>CmdColorPerFace</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Color per face</source>
      <translation>Color per face</translation>
    </message>
    <message>
      <source>Set color per face</source>
      <translation>Imposta colore per faccia</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBoolean</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Boolean...</source>
      <translation>Operazione booleana...</translation>
    </message>
    <message>
      <source>Run a boolean operation with two shapes selected</source>
      <translation>Esegue un'operazione booleana tra le due forme selezionate</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+79"/>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Box</source>
      <translation>Prisma</translation>
    </message>
    <message>
      <source>Create a box solid</source>
      <translation>Crea un prisma solido</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox2</name>
    <message>
      <location filename="../../Command.cpp" line="-597"/>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Box fix 1</source>
      <translation>Fissa prisma 1</translation>
    </message>
    <message>
      <source>Create a box solid without dialog</source>
      <translation>Crea una prisma solido senza finestra di dialogo</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBox3</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Box fix 2</source>
      <translation>Fissa prisma 2</translation>
    </message>
    <message>
      <source>Create a box solid without dialog</source>
      <translation>Crea una prisma solido senza finestra di dialogo</translation>
    </message>
  </context>
  <context>
    <name>CmdPartBuilder</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Shape builder...</source>
      <translation>Generatore di forma...</translation>
    </message>
    <message>
      <source>Advanced utility to create shapes</source>
      <translation>Utilità avanzate per creare forme</translation>
    </message>
  </context>
  <context>
    <name>CmdPartChamfer</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Chamfer...</source>
      <translation>Smusso...</translation>
    </message>
    <message>
      <source>Chamfer the selected edges of a shape</source>
      <translation>Smussa gli spigoli selezionati di una forma</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCommon</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Intersezione</translation>
    </message>
    <message>
      <source>Make an intersection of two shapes</source>
      <translation>Esegue un'intersezione di due forme</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCone</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+66"/>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>Cono</translation>
    </message>
    <message>
      <source>Create a cone solid</source>
      <translation>Crea un cono solido</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCrossSections</name>
    <message>
      <location filename="../../Command.cpp" line="+600"/>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Cross-sections...</source>
      <translation>Sezioni...</translation>
    </message>
    <message>
      <source>Cross-sections</source>
      <translation>Sezioni</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCut</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Cut</source>
      <translation>Taglia</translation>
    </message>
    <message>
      <source>Make a cut of two shapes</source>
      <translation>Esegue un taglio di due forme</translation>
    </message>
  </context>
  <context>
    <name>CmdPartCylinder</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="-104"/>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Create a Cylinder</source>
      <translation>Crea un cilindro</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Cilindro</translation>
    </message>
  </context>
  <context>
    <name>CmdPartExport</name>
    <message>
      <location filename="../../Command.cpp" line="+262"/>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Export CAD...</source>
      <translation>Esporta CAD...</translation>
    </message>
    <message>
      <source>Exports to a CAD file</source>
      <translation>Esportazione in un file CAD</translation>
    </message>
  </context>
  <context>
    <name>CmdPartExtrude</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Extrude...</source>
      <translation>Estrudi...</translation>
    </message>
    <message>
      <source>Extrude a selected sketch</source>
      <translation>Estrude uno sketch selezionato</translation>
    </message>
  </context>
  <context>
    <name>CmdPartFillet</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Fillet...</source>
      <translation>Raccordo...</translation>
    </message>
    <message>
      <source>Fillet the selected edges of a shape</source>
      <translation>Raccorda gli spigoli di una forma selezionati</translation>
    </message>
  </context>
  <context>
    <name>CmdPartFuse</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>Unione</translation>
    </message>
    <message>
      <source>Make a union of several shapes</source>
      <translation>Esegue un'unione di varie forme</translation>
    </message>
  </context>
  <context>
    <name>CmdPartImport</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Imports a CAD file</source>
      <translation>Importa un file CAD</translation>
    </message>
    <message>
      <source>Import CAD...</source>
      <translation>Importa CAD...</translation>
    </message>
  </context>
  <context>
    <name>CmdPartImportCurveNet</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Import a curve network</source>
      <translation>Importa una rete di curve</translation>
    </message>
    <message>
      <source>Import curve network...</source>
      <translation>Importa una rete di curve...</translation>
    </message>
  </context>
  <context>
    <name>CmdPartLoft</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Loft...</source>
      <translation>Loft...</translation>
    </message>
    <message>
      <source>Utility to loft</source>
      <translation>Utilità per loft</translation>
    </message>
    <message>
      <source>Advanced utility to lofts</source>
      <translation>Utilità avanzate per lofts</translation>
    </message>
  </context>
  <context>
    <name>CmdPartMakeSolid</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Convert to solid</source>
      <translation>Converti in solido</translation>
    </message>
    <message>
      <source>Create solid from a shell or compound</source>
      <translation>Crea solido da un guscio o un composto</translation>
    </message>
  </context>
  <context>
    <name>CmdPartMirror</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Mirroring...</source>
      <translation>Specchia...</translation>
    </message>
    <message>
      <source>Mirroring a selected shape</source>
      <translation>Specchia una forma selezionata</translation>
    </message>
  </context>
  <context>
    <name>CmdPartOffset</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Offset...</source>
      <translation>Offset...</translation>
    </message>
    <message>
      <source>Utility to offset</source>
      <translation>Utilità di offset</translation>
    </message>
  </context>
  <context>
    <name>CmdPartPickCurveNet</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Pick curve network</source>
      <translation>Specifica rete di curve</translation>
    </message>
    <message>
      <source>Pick a curve network</source>
      <translation>Specifica una rete di curve</translation>
    </message>
  </context>
  <context>
    <name>CmdPartPrimitives</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Create primitives...</source>
      <translation>Crea primitive...</translation>
    </message>
    <message>
      <source>Creation of parametrized geometric primitives</source>
      <translation>Creazione di primitive geometriche parametrizzate</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRefineShape</name>
    <message>
      <location filename="../../CommandSimple.cpp" line="+212"/>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Refine shape</source>
      <translation>Affinare una forma</translation>
    </message>
    <message>
      <source>Refine the copy of a shape</source>
      <translation>Affinare la copia di una forma</translation>
    </message>
  </context>
  <context>
    <name>CmdPartReverseShape</name>
    <message>
      <location filename="../../Command.cpp" line="+459"/>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Reverse shapes</source>
      <translation>Inverti forme</translation>
    </message>
    <message>
      <source>Reverse orientation of shapes</source>
      <translation>Inverte l'orientamento delle forme</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRevolve</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Revolve...</source>
      <translation>Rivoluziona...</translation>
    </message>
    <message>
      <source>Revolve a selected shape</source>
      <translation>Rivoluziona una forma selezionata</translation>
    </message>
  </context>
  <context>
    <name>CmdPartRuledSurface</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Create ruled surface</source>
      <translation>Crea superficie rigata</translation>
    </message>
    <message>
      <source>Create a ruled surface from two curves</source>
      <translation>Crea una superficie rigata da due curve</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSection</name>
    <message>
      <source>Make a section of two shapes</source>
      <translation>Esegue una sezione di due forme</translation>
    </message>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Section</source>
      <translation>Sezione</translation>
    </message>
  </context>
  <context>
    <name>CmdPartShapeFromMesh</name>
    <message>
      <location filename="../../CommandSimple.cpp" line="-107"/>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Create shape from mesh...</source>
      <translation>Crea forma da mesh...</translation>
    </message>
    <message>
      <source>Create shape from selected mesh object</source>
      <translation>Crea forma dall'oggetto mesh selezionato</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSimpleCopy</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Create simple copy</source>
      <translation>Crea una copia semplice</translation>
    </message>
    <message>
      <source>Create a simple non-parametric copy</source>
      <translation>Crea una copia semplice non parametrica</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSimpleCylinder</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Create Cylinder...</source>
      <translation>Crea Cilindro...</translation>
    </message>
    <message>
      <source>Create a Cylinder</source>
      <translation>Crea un cilindro</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSphere</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+69"/>
      <source>Create a sphere solid</source>
      <translation>Crea una sfera solida</translation>
    </message>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Sfera</translation>
    </message>
  </context>
  <context>
    <name>CmdPartSweep</name>
    <message>
      <location filename="../../Command.cpp" line="+582"/>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Sweep...</source>
      <translation>Sweep...</translation>
    </message>
    <message>
      <source>Utility to sweep</source>
      <translation>Utilità per lo sweep</translation>
    </message>
  </context>
  <context>
    <name>CmdPartThickness</name>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Thickness...</source>
      <translation>Spessore...</translation>
    </message>
    <message>
      <source>Utility to apply a thickness</source>
      <translation>Utility to apply a thickness</translation>
    </message>
    <message>
      <source>Wrong selection</source>
      <translation>Selezione errata</translation>
    </message>
    <message>
      <source>Selected one or more faces of a shape</source>
      <translation>Seleziona una o più facce di una forma</translation>
    </message>
    <message>
      <source>Selected shape is not a solid</source>
      <translation>La forma selezionata non è un solido</translation>
    </message>
  </context>
  <context>
    <name>CmdPartTorus</name>
    <message>
      <location filename="../../CommandParametric.cpp" line="+69"/>
      <source>Create a torus solid</source>
      <translation>Crea un toro solido</translation>
    </message>
    <message>
      <source>Part</source>
      <translation>Parte</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>Toro</translation>
    </message>
  </context>
  <context>
    <name>DlgExtrusion</name>
    <message>
      <source>Select a shape for extrusion, first.</source>
      <translation>Seleziona prima una forma da estrudere.</translation>
    </message>
    <message>
      <source>The document '%1' doesn't exist.</source>
      <translation>Il documento '%1' non esiste.</translation>
    </message>
  </context>
  <context>
    <name>DlgRevolution</name>
    <message>
      <source>Select a shape for revolution, first.</source>
      <translation>Seleziona prima una forma per la rivoluzione.</translation>
    </message>
  </context>
  <context>
    <name>DlgSettings3DViewPart</name>
    <message>
      <source>Deviation</source>
      <translation>Deviazione</translation>
    </message>
    <message>
      <source>Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.</source>
      <translation>L'impostazione di una deviazione troppo piccola provoca la richiesta di più tempo per la tassellazione e quindi blocca o rallenta la GUI.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::CrossSections</name>
    <message>
      <location filename="../../CrossSections.ui" line="+14"/>
      <source>Cross sections</source>
      <translation>Sezioni</translation>
    </message>
    <message>
      <source>Guiding plane</source>
      <translation>Piano guida</translation>
    </message>
    <message>
      <source>XY</source>
      <translation>XY</translation>
    </message>
    <message>
      <source>XZ</source>
      <translation>XZ</translation>
    </message>
    <message>
      <source>YZ</source>
      <translation>YZ</translation>
    </message>
    <message>
      <source>Position:</source>
      <translation>Posizione:</translation>
    </message>
    <message>
      <source>Sections</source>
      <translation>Sezioni</translation>
    </message>
    <message>
      <source>On both sides</source>
      <translation>Su entrambi i lati</translation>
    </message>
    <message>
      <source>Count</source>
      <translation>Conta</translation>
    </message>
    <message>
      <source>Distance:</source>
      <translation>Distanza:</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgBooleanOperation</name>
    <message>
      <location filename="../../DlgBooleanOperation.ui" line="+14"/>
      <source>Boolean Operation</source>
      <translation>Operazione booleana</translation>
    </message>
    <message>
      <source>Second shape</source>
      <translation>Seconda forma</translation>
    </message>
    <message>
      <source>First shape</source>
      <translation>Prima forma</translation>
    </message>
    <message>
      <source>Boolean operation</source>
      <translation>Operazione booleana</translation>
    </message>
    <message>
      <source>Section</source>
      <translation>Sezione</translation>
    </message>
    <message>
      <source>Difference</source>
      <translation>Differenza</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>Unione</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Intersezione</translation>
    </message>
    <message>
      <location filename="../../DlgBooleanOperation.cpp" line="+317"/>
      <source>Cannot perform a boolean operation with the same shape</source>
      <translation>Non è possibile effettuare una operazione booleana con la stessa forma</translation>
    </message>
    <message>
      <location filename="../../DlgBooleanOperation.ui" line="+25"/>
      <source>Solids</source>
      <translation>Solidi</translation>
    </message>
    <message>
      <source>Shells</source>
      <translation>Gusci</translation>
    </message>
    <message>
      <source>Compounds</source>
      <translation>Solidi composti</translation>
    </message>
    <message>
      <source>Faces</source>
      <translation>Facce</translation>
    </message>
    <message>
      <source>Swap selection</source>
      <translation>Inverti selezione</translation>
    </message>
    <message>
      <location filename="../../DlgBooleanOperation.cpp" line="-10"/>
      <source>Select a shape on the left side, first</source>
      <translation>Seleziona prima una forma sul lato sinistro</translation>
    </message>
    <message>
      <source>Select a shape on the right side, first</source>
      <translation>Seleziona prima una forma sul lato destro</translation>
    </message>
    <message>
      <source>No active document available</source>
      <translation>Nessun documento attivo disponibile</translation>
    </message>
    <message>
      <source>One of the selected objects doesn't exist anymore</source>
      <translation>Uno degli oggetti selezionati non esiste più</translation>
    </message>
    <message>
      <source>Performing union on non-solids is not possible</source>
      <translation>Non è possibile eseguire l'unione su oggetti non solidi</translation>
    </message>
    <message>
      <source>Performing intersection on non-solids is not possible</source>
      <translation>Non è possibile eseguire l'intersezione su oggetti non solidi</translation>
    </message>
    <message>
      <source>Performing difference on non-solids is not possible</source>
      <translation>Non è possibile eseguire la differenza su oggetti non solidi</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgChamferEdges</name>
    <message>
      <location filename="../../DlgFilletEdges.cpp" line="+715"/>
      <source>Chamfer Edges</source>
      <translation>Smussa spigoli</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgExtrusion</name>
    <message>
      <location filename="../../DlgExtrusion.ui" line="+14"/>
      <source>Extrude</source>
      <translation>Estrudi</translation>
    </message>
    <message>
      <source>Direction</source>
      <translation>Direzione</translation>
    </message>
    <message>
      <source>Along normal</source>
      <translation>Lungo la normale</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Lunghezza:</translation>
    </message>
    <message>
      <source>3D view</source>
      <translation>Vista 3D</translation>
    </message>
    <message>
      <source>Note:This option works for planes only</source>
      <translation>Nota: questa opzione funziona solo per i piani</translation>
    </message>
    <message>
      <source>Create solid</source>
      <translation>Crea solido</translation>
    </message>
    <message>
      <source>Taper outward angle</source>
      <translation>Angolo di rastremazione verso l'esterno</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>Forma</translation>
    </message>
    <message>
      <source></source>
      <translation> </translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <location filename="../../DlgExtrusion.cpp" line="+142"/>
      <source>Select a shape for extrusion, first.</source>
      <translation>Seleziona prima una forma da estrudere.</translation>
    </message>
    <message>
      <source>The document '%1' doesn't exist.</source>
      <translation>Il documento '%1' non esiste.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgFilletEdges</name>
    <message>
      <location filename="../../DlgFilletEdges.ui" line="+14"/>
      <source>Fillet Edges</source>
      <translation>Raccorda spigoli</translation>
    </message>
    <message>
      <source>Fillet Parameter</source>
      <translation>Parametri raccordo</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Raggio:</translation>
    </message>
    <message>
      <source>Fillet type:</source>
      <translation>Tipo di raccordo:</translation>
    </message>
    <message>
      <source>Constant Radius</source>
      <translation>Raggio costante</translation>
    </message>
    <message>
      <source>Variable Radius</source>
      <translation>Raggio variabile</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>Forma</translation>
    </message>
    <message>
      <source>Selected shape:</source>
      <translation>Forma selezionata:</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>Nessuna selezione</translation>
    </message>
    <message>
      <location filename="../../DlgFilletEdges.cpp" line="-527"/>
      <source>Edges to fillet</source>
      <translation>Spigoli da raccordare</translation>
    </message>
    <message>
      <source>Start radius</source>
      <translation>Raggio iniziale</translation>
    </message>
    <message>
      <source>End radius</source>
      <translation>Raggio finale</translation>
    </message>
    <message>
      <source>Radius</source>
      <translation>Raggio</translation>
    </message>
    <message>
      <source>No edge selected</source>
      <translation>Nessuno spigolo selezionato</translation>
    </message>
    <message>
      <source>No edge entity is checked to fillet.
Please check one or more edge entities first.</source>
      <translation>Nessuna entità spigolo è stata assegnata da raccordare.
Assegnare una o più entità raccordo prima.</translation>
    </message>
    <message>
      <location filename="../../DlgFilletEdges.ui" line="+30"/>
      <source>All</source>
      <translation>Tutto</translation>
    </message>
    <message>
      <source>None</source>
      <translation>Nessuno</translation>
    </message>
    <message>
      <location filename="../../DlgFilletEdges.cpp" line="-196"/>
      <source>Edge%1</source>
      <translation>Spigoli %1</translation>
    </message>
    <message>
      <source>No shape selected</source>
      <translation>Nessuna forma selezionata</translation>
    </message>
    <message>
      <source>No valid shape is selected.
Please select a valid shape in the drop-down box first.</source>
      <translation>Nessuna forma valida è stat selezionata.
Seleziona prima una forma valida dal menu a tendina.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartBox</name>
    <message>
      <location filename="../../DlgPartBox.ui" line="+16"/>
      <source>Box definition</source>
      <translation>Definizione prisma</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Annulla</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <source>Size:</source>
      <translation>Dimensione:</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Altezza:</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>Larghezza:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Lunghezza:</translation>
    </message>
    <message>
      <source>Position:</source>
      <translation>Posizione:</translation>
    </message>
    <message>
      <source>Direction:</source>
      <translation>Direzione:</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartCylinder</name>
    <message>
      <location filename="../../DlgPartCylinder.ui" line="+16"/>
      <source>Cylinder definition</source>
      <translation>Definizione cilindro</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>Parametro</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Altezza:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Raggio:</translation>
    </message>
    <message>
      <source>Position:</source>
      <translation>Posizione:</translation>
    </message>
    <message>
      <source>Direction:</source>
      <translation>Direzione:</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Annulla</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportIges</name>
    <message>
      <location filename="../../DlgPartImportIges.ui" line="+16"/>
      <source>IGES input file</source>
      <translation>File input IGES</translation>
    </message>
    <message>
      <source>...</source>
      <translation>...</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Annulla</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <source>File Name</source>
      <translation>Nome file</translation>
    </message>
    <message>
      <source></source>
      <translation> </translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportIgesImp</name>
    <message>
      <location filename="../../DlgPartImportIgesImp.cpp" line="+69"/>
      <source>IGES (*.igs *.iges);;All Files (*.*)</source>
      <translation>IGES (*.igs *.iges);;Tutti i File (*.*)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportStep</name>
    <message>
      <location filename="../../DlgPartImportStep.ui" line="+67"/>
      <source>...</source>
      <translation>...</translation>
    </message>
    <message>
      <source>Cancel</source>
      <translation>Annulla</translation>
    </message>
    <message>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <source>Step input file</source>
      <translation>File input Step</translation>
    </message>
    <message>
      <source>File Name</source>
      <translation>Nome file</translation>
    </message>
    <message>
      <source></source>
      <translation> </translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPartImportStepImp</name>
    <message>
      <location filename="../../DlgPartImportStepImp.cpp" line="+68"/>
      <source>STEP (*.stp *.step);;All Files (*.*)</source>
      <translation>STEP (*.stp *.step);;Tutti i File (*.*)</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgPrimitives</name>
    <message>
      <location filename="../../DlgPrimitives.ui" line="+14"/>
      <source>Geometric Primitives</source>
      <translation>Primitive geometriche</translation>
    </message>
    <message>
      <source>Primitive</source>
      <translation>Primitiva</translation>
    </message>
    <message>
      <source>X min</source>
      <translation>X min</translation>
    </message>
    <message>
      <source>x max</source>
      <translation>x max</translation>
    </message>
    <message>
      <source>Y min</source>
      <translation>Y min</translation>
    </message>
    <message>
      <source>Y max</source>
      <translation>Y max</translation>
    </message>
    <message>
      <source>Z min</source>
      <translation>Z min</translation>
    </message>
    <message>
      <source>Z max</source>
      <translation>Z max</translation>
    </message>
    <message>
      <source>X2 min</source>
      <translation>X2 min</translation>
    </message>
    <message>
      <source>X2 max</source>
      <translation>X2 max</translation>
    </message>
    <message>
      <source>Z2 min</source>
      <translation>Z2 min</translation>
    </message>
    <message>
      <source>Z2 max</source>
      <translation>Z2 max</translation>
    </message>
    <message>
      <source>Angle - 0 for cyl</source>
      <translation>Angolo - 0 per cyl</translation>
    </message>
    <message>
      <source>Angle0</source>
      <translation>Angolo0</translation>
    </message>
    <message>
      <source>Angle1</source>
      <translation>Angolo1</translation>
    </message>
    <message>
      <source>X Axis Value:</source>
      <translation>Valore asse X:</translation>
    </message>
    <message>
      <source>Y Axis Value:</source>
      <translation>Valore asse Y:</translation>
    </message>
    <message>
      <source>Z Axis Value:</source>
      <translation>Valore asse Z:</translation>
    </message>
    <message>
      <source>Wedge</source>
      <translation>Cuneo</translation>
    </message>
    <message>
      <source>Circle</source>
      <translation>Cerchio</translation>
    </message>
    <message>
      <source>Vertex</source>
      <translation>Vertice</translation>
    </message>
    <message>
      <source>Position</source>
      <translation>Posizione</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Direction:</source>
      <translation>Direzione:</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>Plane</source>
      <translation>Piano</translation>
    </message>
    <message>
      <source>Box</source>
      <translation>Prisma</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Cilindro</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>Cono</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Sfera</translation>
    </message>
    <message>
      <source>Ellipsoid</source>
      <translation>Ellissoide</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>Toro</translation>
    </message>
    <message>
      <source>Ellipse</source>
      <translation>Ellisse</translation>
    </message>
    <message>
      <source>Point</source>
      <translation>Punto</translation>
    </message>
    <message>
      <source>Line</source>
      <translation>Linea</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>Parametro</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>Larghezza:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Lunghezza:</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Altezza:</translation>
    </message>
    <message>
      <source>Angle:</source>
      <translation>Angolo:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Raggio:</translation>
    </message>
    <message>
      <source>Radius 1:</source>
      <translation>Raggio 1:</translation>
    </message>
    <message>
      <source>Radius 2:</source>
      <translation>Raggio 2:</translation>
    </message>
    <message>
      <source>U parametric:</source>
      <translation>Parametro U:</translation>
    </message>
    <message>
      <source>V parametric:</source>
      <translation>Parametro V:</translation>
    </message>
    <message>
      <source>X min/max:</source>
      <translation>X min/max:</translation>
    </message>
    <message>
      <source>Y min/max:</source>
      <translation>Y min/max:</translation>
    </message>
    <message>
      <source>Z min/max:</source>
      <translation>Z min/max:</translation>
    </message>
    <message>
      <source>X2 min/max:</source>
      <translation>X2 min/max:</translation>
    </message>
    <message>
      <source>Z2 min/max:</source>
      <translation>Z2 min/max:</translation>
    </message>
    <message>
      <source>Coordinate system:</source>
      <translation>Sistema di coordinate:</translation>
    </message>
    <message>
      <source>Right-handed</source>
      <translation>Destrorso</translation>
    </message>
    <message>
      <source>Left-handed</source>
      <translation>Sinistrorso</translation>
    </message>
    <message>
      <source>Angle 1:</source>
      <translation>Angolo 1:</translation>
    </message>
    <message>
      <source>Angle 2:</source>
      <translation>Angolo 2:</translation>
    </message>
    <message>
      <source>From three points</source>
      <translation>Da tre punti</translation>
    </message>
    <message>
      <source>Major radius:</source>
      <translation>Raggio maggiore:</translation>
    </message>
    <message>
      <source>Minor radius:</source>
      <translation>Raggio minore:</translation>
    </message>
    <message>
      <source>End point</source>
      <translation>Punto finale</translation>
    </message>
    <message>
      <source>Start point</source>
      <translation>Punto iniziale</translation>
    </message>
    <message>
      <location filename="../../DlgPrimitives.cpp" line="+755"/>
      <source>&amp;Create</source>
      <translation>&amp;Crea</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt+C</translation>
    </message>
    <message>
      <source>Cl&amp;ose</source>
      <translation>C&amp;hiudi</translation>
    </message>
    <message>
      <source>Alt+O</source>
      <translation>Alt+O</translation>
    </message>
    <message>
      <source>Create %1</source>
      <translation>Crea %1</translation>
    </message>
    <message>
      <source>No active document</source>
      <translation>Nessun documento attivo</translation>
    </message>
    <message>
      <location filename="../../DlgPrimitives.ui" line="-406"/>
      <source>Pitch:</source>
      <translation>Beccheggio:</translation>
    </message>
    <message>
      <source>Helix</source>
      <translation>Elica</translation>
    </message>
    <message>
      <source>3D View</source>
      <translation>Vista 3D</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgRevolution</name>
    <message>
      <location filename="../../DlgRevolution.ui" line="+14"/>
      <source>Revolve</source>
      <translation>Rivoluziona</translation>
    </message>
    <message>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <source>Angle:</source>
      <translation>Angolo:</translation>
    </message>
    <message>
      <source>Z:</source>
      <translation>Z:</translation>
    </message>
    <message>
      <source>Axis:</source>
      <translation>Assi:</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>Forma</translation>
    </message>
    <message>
      <source>Select line in 3D view</source>
      <translation>Seleziona linea nella vista 3D</translation>
    </message>
    <message>
      <location filename="../../DlgRevolution.cpp" line="+169"/>
      <source>Select a shape for revolution, first.</source>
      <translation>Seleziona prima una forma per la rivoluzione.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgSettings3DViewPart</name>
    <message>
      <location filename="../../DlgSettings3DViewPart.ui" line="+171"/>
      <source>View accuracy / Performance</source>
      <translation>Vista Precisione / Performance</translation>
    </message>
    <message>
      <source>View smoothing</source>
      <translation>Vista piatta</translation>
    </message>
    <message>
      <source>Using high-quality normals</source>
      <translation>Usare normali di alta qualità</translation>
    </message>
    <message>
      <source>This will slow down render speed but will lead to nicer results</source>
      <translation>Questo rallenterà la velocità di render ma si otterranno risultati migliori</translation>
    </message>
    <message>
      <source>Defines the appearance of surfaces</source>
      <translation>Definisce l'estetica della superfici</translation>
    </message>
    <message>
      <source>Shape view</source>
      <translation>Visualizzazione della figura</translation>
    </message>
    <message>
      <source>Tessellation</source>
      <translation>Tassellazione</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;If this option is unset Phong shading is used, if it is set flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Ombreggiatura piatta/Ombreggiatura Phong&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;Con l'ombreggiatura piatta le superfici normali non sono definite con il vertice risultano con una estetica non reale per superfici curve mentre usando l'ombreggiatura Phong shading risulta un'estetica più liscia. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;Se questa opzione non è selezionata, verrà usata l'ombreggiatura Phong. Se selezionata verrà usata l'ombreggiatura piatta.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Do not define normal per vertex</source>
      <translation>Non definire le normali per i vertici</translation>
    </message>
    <message>
      <source>Defines the deviation of tessellation to the actual surface</source>
      <translation>Definisce la deviazione della tassellazione della superficie attuale</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tassellazione&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Definisce la massima deviazione della mesh tassellata della superficie. Più piccolo è il valore più lenta sarà la velocità di render e migliore sarà l'estetica.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Suggerimento&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Definire le normali per vertice è chiamato anche &lt;span style=" font-style:italic;"&gt; ombreggiatura di Phong &lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt; mentre definire le normali per faccia è chiamato anche &lt;/span&gt; ombreggiatura Flat&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;High-quality normals&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;This will slow down render speed but will lead to nicer results.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Normali di alta qualità&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;Questo rallenterà la velocità di render ma si otterranno risultati migliori.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Maximum deviation depending on the model bounding box</source>
      <translation>Massima deviazione dipendente dal riquadro di delimitazione del modello</translation>
    </message>
    <message>
      <source> %</source>
      <translation> %</translation>
    </message>
    <message>
      <location filename="../../DlgSettings3DViewPartImp.cpp" line="+64"/>
      <source>Deviation</source>
      <translation>Deviazione</translation>
    </message>
    <message>
      <source>Setting a too small deviation causes the tessellation to take longerand thus freezes or slows down the GUI.</source>
      <translation>L'impostazione di una deviazione troppo piccola provoca la richiesta di più tempo per la tassellazione e quindi blocca o rallenta la GUI.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::DlgSettingsGeneral</name>
    <message>
      <location filename="../../DlgSettingsGeneral.ui" line="+14"/>
      <source>General</source>
      <translation>Generale</translation>
    </message>
    <message>
      <source>Export</source>
      <translation>Esporta</translation>
    </message>
    <message>
      <source>Millimeter</source>
      <translation>Millimetro</translation>
    </message>
    <message>
      <source>Meter</source>
      <translation>Metro</translation>
    </message>
    <message>
      <source>Inch</source>
      <translation>Pollice</translation>
    </message>
    <message>
      <source>Units for export of STEP/IGES</source>
      <translation>Unità per l'esportazione STEP/IGES</translation>
    </message>
    <message>
      <source>Model settings</source>
      <translation>Impostazioni del modello</translation>
    </message>
    <message>
      <source>Automatically refine model after boolean operation</source>
      <translation>Affina automaticamente il modello dopo un'operazione booleana</translation>
    </message>
    <message>
      <source>Automatically check model after boolean operation</source>
      <translation>Controlla automaticamente il modello dopo un'operazione booleana</translation>
    </message>
  </context>
  <context>
    <name>PartGui::FaceColors</name>
    <message>
      <location filename="../../TaskFaceColors.cpp" line="+226"/>
      <source>Face colors</source>
      <translation>Colore faccia</translation>
    </message>
    <message>
      <source>Do you really want to cancel?</source>
      <translation>Vuoi davvero annullare?</translation>
    </message>
  </context>
  <context>
    <name>PartGui::Location</name>
    <message>
      <location filename="../../Location.ui" line="+14"/>
      <source>Location</source>
      <translation>Posizione</translation>
    </message>
    <message>
      <source>Position</source>
      <translation>Posizione</translation>
    </message>
    <message>
      <source>3D View</source>
      <translation>Vista 3D</translation>
    </message>
  </context>
  <context>
    <name>PartGui::LoftWidget</name>
    <message>
      <location filename="../../TaskLoft.cpp" line="+72"/>
      <source>Vertex/Wire</source>
      <translation>Vertice/Wire</translation>
    </message>
    <message>
      <source>Loft</source>
      <translation>Loft</translation>
    </message>
    <message>
      <source>Too few elements</source>
      <translation>Troppo pochi elementi</translation>
    </message>
    <message>
      <source>At least two vertices, edges or wires are required.</source>
      <translation>Occorrono almeno due vertici, spigoli o wire.</translation>
    </message>
    <message>
      <source>At least two vertices or wires are required.</source>
      <translation>Sono necessari almeno due vertici o wire.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::Mirroring</name>
    <message>
      <location filename="../../Mirroring.ui" line="+14"/>
      <source>Mirroring</source>
      <translation>Specchia</translation>
    </message>
    <message>
      <source>Shapes</source>
      <translation>Forme</translation>
    </message>
    <message>
      <source>Mirror plane:</source>
      <translation>Piano di specchiatura:</translation>
    </message>
    <message>
      <source>XY plane</source>
      <translation>Piano XY</translation>
    </message>
    <message>
      <source>XZ plane</source>
      <translation>Piano XZ</translation>
    </message>
    <message>
      <source>YZ plane</source>
      <translation>Piano YZ</translation>
    </message>
    <message>
      <source>Base point:</source>
      <translation>Punto base:</translation>
    </message>
    <message>
      <source>x</source>
      <translation>x</translation>
    </message>
    <message>
      <source>y</source>
      <translation>y</translation>
    </message>
    <message>
      <source>z</source>
      <translation>z</translation>
    </message>
    <message>
      <location filename="../../Mirroring.cpp" line="+117"/>
      <source>Select a shape for mirroring, first.</source>
      <translation>Seleziona prima una forma da specchiare.</translation>
    </message>
    <message>
      <source>No such document '%1'.</source>
      <translation>Non esiste nessun documento '%1'.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::OffsetWidget</name>
    <message>
      <location filename="../../TaskOffset.cpp" line="+163"/>
      <source>Input error</source>
      <translation>Errore di input</translation>
    </message>
  </context>
  <context>
    <name>PartGui::ResultModel</name>
    <message>
      <location filename="../../TaskCheckGeometry.cpp" line="+229"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <source>Type</source>
      <translation>Tipo</translation>
    </message>
    <message>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
  </context>
  <context>
    <name>PartGui::ShapeBuilderWidget</name>
    <message>
      <location filename="../../TaskShapeBuilder.cpp" line="+166"/>
      <source>Wrong selection</source>
      <translation>Selezione errata</translation>
    </message>
    <message>
      <source>Select two vertices</source>
      <translation>Seleziona due vertici</translation>
    </message>
    <message>
      <source>Select three or more edges</source>
      <translation>Seleziona tre o più spigoli</translation>
    </message>
    <message>
      <source>Select one or more edges</source>
      <translation>Seleziona uno o più spigoli</translation>
    </message>
    <message>
      <source>Select two or more faces</source>
      <translation>Seleziona due o più facce</translation>
    </message>
    <message>
      <source>Select only one part object</source>
      <translation>Seleziona un solo oggetto parte</translation>
    </message>
    <message>
      <source>Select two vertices to create an edge</source>
      <translation>Seleziona due vertici per creare uno spigolo</translation>
    </message>
    <message>
      <source>Select a closed set of edges</source>
      <translation>Selezionare un insieme chiuso di spigoli</translation>
    </message>
    <message>
      <source>Select adjacent faces</source>
      <translation>Seleziona facce adiacenti</translation>
    </message>
    <message>
      <source>All shape types can be selected</source>
      <translation>Tutti i tipi di forma possono essere selezionati</translation>
    </message>
  </context>
  <context>
    <name>PartGui::SweepWidget</name>
    <message>
      <location filename="../../TaskSweep.cpp" line="+73"/>
      <source>Vertex/Wire</source>
      <translation>Vertice/Wire</translation>
    </message>
    <message>
      <source>Sweep</source>
      <translation>Sweep</translation>
    </message>
    <message>
      <source>Sweep path</source>
      <translation>Percorso di sweep</translation>
    </message>
    <message>
      <source>Select an edge or wire you want to sweep along.</source>
      <translation>Seleziona uno spigolo o wire sul quale si desidera eseguire uno sweep.</translation>
    </message>
    <message>
      <source>Too few elements</source>
      <translation>Troppo pochi elementi</translation>
    </message>
    <message>
      <source>At least one edge or wire is required.</source>
      <translation>Selezionare almeno un bordo o filo.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskCheckGeometryResults</name>
    <message>
      <location filename="../../TaskCheckGeometry.cpp" line="+37"/>
      <source>Check Geometry</source>
      <translation>Controlla geometria</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskDialogEditDynamic</name>
    <message>
      <source>Hint</source>
      <translation>Suggerimento</translation>
    </message>
    <message>
      <source>Select Control.</source>
      <translation>Seleziona Controllo.</translation>
    </message>
    <message>
      <source>Control</source>
      <translation>Controllo</translation>
    </message>
    <message>
      <source>Dynamic</source>
      <translation>Dinamico</translation>
    </message>
    <message>
      <source>Align</source>
      <translation>Allinea</translation>
    </message>
    <message>
      <source>Value</source>
      <translation>Valore</translation>
    </message>
    <message>
      <source>Special</source>
      <translation>Speciale</translation>
    </message>
    <message>
      <source>Command</source>
      <translation>Comando</translation>
    </message>
    <message>
      <source>Stretch</source>
      <translation>Stira</translation>
    </message>
    <message>
      <source>Move</source>
      <translation>Sposta</translation>
    </message>
    <message>
      <source>Rotate</source>
      <translation>Ruota</translation>
    </message>
    <message>
      <source>Offset</source>
      <translation>Offset</translation>
    </message>
    <message>
      <source>Orient</source>
      <translation>Orienta</translation>
    </message>
    <message>
      <source>Match</source>
      <translation>Combacia</translation>
    </message>
    <message>
      <source>Surround</source>
      <translation>Circonda</translation>
    </message>
    <message>
      <source>dummy</source>
      <translation>fittizio</translation>
    </message>
    <message>
      <source>X Axis</source>
      <translation>Asse X</translation>
    </message>
    <message>
      <source>Y Axis</source>
      <translation>Asse Y</translation>
    </message>
    <message>
      <source>Z Axis</source>
      <translation>Asse Z</translation>
    </message>
    <message>
      <source>Increment</source>
      <translation>Incremento</translation>
    </message>
    <message>
      <source>.125</source>
      <translation>.125</translation>
    </message>
    <message>
      <source>.500</source>
      <translation>.500</translation>
    </message>
    <message>
      <source>1.000</source>
      <translation>1.000</translation>
    </message>
    <message>
      <source>5.000</source>
      <translation>5.000</translation>
    </message>
    <message>
      <source>10.000</source>
      <translation>10.000</translation>
    </message>
    <message>
      <source>Drag arrows to stretch box by increment</source>
      <translation>Trascina le frecce per stirare per incremento la box</translation>
    </message>
    <message>
      <source>Drag arrows to move box by increment</source>
      <translation>Trascina le frecce per spostare per incremento la box</translation>
    </message>
    <message>
      <source>Not implemented yet</source>
      <translation>Non ancora implementato</translation>
    </message>
    <message>
      <source>Drag arrows to offset checked axes by increment</source>
      <translation>Trascina le frecce per effettuare l'offset per incremento degli assi selezionati</translation>
    </message>
    <message>
      <source>Select dragger for stretch by align</source>
      <translation>Seleziona il trascinatore per stirare per allineamento</translation>
    </message>
    <message>
      <source>Select dragger for move by align</source>
      <translation>Seleziona il trascinatore per spostare per allineamento</translation>
    </message>
    <message>
      <source>Select dragger for stretch by value</source>
      <translation>Selezionare il trascinatore per stirare di un valore</translation>
    </message>
    <message>
      <source>Select dragger for move by value</source>
      <translation>Seleziona il trascinatore per spostare di un valore</translation>
    </message>
    <message>
      <source>1.0</source>
      <translation>1.0</translation>
    </message>
    <message>
      <source>Enter Value</source>
      <translation>Immettere il valore</translation>
    </message>
    <message>
      <source>Select box to match</source>
      <translation>Selezionare la casella in modo che corrisponda</translation>
    </message>
    <message>
      <source>Select a point</source>
      <translation>Seleziona un punto</translation>
    </message>
    <message>
      <source>0.0</source>
      <translation>0.0</translation>
    </message>
    <message>
      <source>Select dragger to align</source>
      <translation>Seleziona il trascinatore per allineare</translation>
    </message>
    <message>
      <source>Select dragger to modify</source>
      <translation>Seleziona il trascinatore per modificare</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskFaceColors</name>
    <message>
      <location filename="../../TaskFaceColors.ui" line="+14"/>
      <source>Set color per face</source>
      <translation>Imposta colore per faccia</translation>
    </message>
    <message>
      <source>Click on the faces in the 3d view to select them.</source>
      <translation>Clicca sulle facce nella vista 3D per selezionarle.</translation>
    </message>
    <message>
      <source>Faces:</source>
      <translation>Facce:</translation>
    </message>
    <message>
      <source>Set to default</source>
      <translation>Imposta al valore predefinito</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskLoft</name>
    <message>
      <location filename="../../TaskLoft.ui" line="+14"/>
      <source>Loft</source>
      <translation>Loft</translation>
    </message>
    <message>
      <source>Vertex/Wire</source>
      <translation>Vertice/Wire</translation>
    </message>
    <message>
      <source>Move right</source>
      <translation>Sposta verso destra</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item one level down.&lt;/b&gt;&lt;p&gt;This will also change the level of the parent item.&lt;/p&gt;</source>
      <translation>&lt;b&gt;Sposta l'elemento selezionato un livello in basso.&lt;/b&gt;&lt;p&gt;Questo cambierà anche il livello degli elementi padre.&lt;/p&gt;</translation>
    </message>
    <message>
      <source>Move left</source>
      <translation>Sposta verso sinistra</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item one level up.&lt;/b&gt;&lt;p&gt;This will also change the level of the parent item.&lt;/p&gt;</source>
      <translation>&lt;b&gt;Sposta l'elemento selezionato un livello in alto.&lt;/b&gt;&lt;p&gt;Questo cambierà anche il livello degli elementi padre.&lt;/p&gt;</translation>
    </message>
    <message>
      <source>Move up</source>
      <translation>Spostare verso l'alto</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item up.&lt;/b&gt;&lt;p&gt;The item will be moved within the hierarchy level.&lt;/p&gt;</source>
      <translation>&lt;b&gt;Sposta l'elemento selezionato in alto.&lt;/b&gt;&lt;p&gt;L'elemento verrà spostato all'interno del livello di gerarchia.&lt;/p&gt;</translation>
    </message>
    <message>
      <source>Move down</source>
      <translation>Sposta verso il basso</translation>
    </message>
    <message>
      <source>&lt;b&gt;Move the selected item down.&lt;/b&gt;&lt;p&gt;The item will be moved within the hierarchy level.&lt;/p&gt;</source>
      <translation>&lt;b&gt;Sposta l'elemento selezionato in basso&lt;/b&gt;&lt;p&gt;L'elemento verrà spostato all'interno del livello di gerarchia.&lt;/p&gt;</translation>
    </message>
    <message>
      <source>Create solid</source>
      <translation>Crea solido</translation>
    </message>
    <message>
      <source>Ruled surface</source>
      <translation>Superficie rigata</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskOffset</name>
    <message>
      <location filename="../../TaskOffset.ui" line="+14"/>
      <source>Offset</source>
      <translation>Offset</translation>
    </message>
    <message>
      <source>Mode</source>
      <translation>Modalità</translation>
    </message>
    <message>
      <source>Skin</source>
      <translation>Skin</translation>
    </message>
    <message>
      <source>Pipe</source>
      <translation>Tubo</translation>
    </message>
    <message>
      <source>RectoVerso</source>
      <translation>RectoVerso</translation>
    </message>
    <message>
      <source>Join type</source>
      <translation>Tipo di giuntura</translation>
    </message>
    <message>
      <source>Arc</source>
      <translation>Arco</translation>
    </message>
    <message>
      <source>Tangent</source>
      <translation>Tangente</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Intersezione</translation>
    </message>
    <message>
      <source>Self-intersection</source>
      <translation>Autointersezione</translation>
    </message>
    <message>
      <source>Fill offset</source>
      <translation>Riempi offset</translation>
    </message>
    <message>
      <source>Faces</source>
      <translation>Facce</translation>
    </message>
    <message>
      <source>Update view</source>
      <translation>Aggiorna vista</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskShapeBuilder</name>
    <message>
      <location filename="../../TaskShapeBuilder.ui" line="+14"/>
      <source>Create shape</source>
      <translation>Crea forma</translation>
    </message>
    <message>
      <source>Edge from vertices</source>
      <translation>Spigolo da vertici</translation>
    </message>
    <message>
      <source>Face from edges</source>
      <translation>Faccia da spigoli</translation>
    </message>
    <message>
      <source>Planar</source>
      <translation>Planare</translation>
    </message>
    <message>
      <source>Shell from faces</source>
      <translation>Shell da facce</translation>
    </message>
    <message>
      <source>Solid from shell</source>
      <translation>Solido da shell</translation>
    </message>
    <message>
      <source>Create</source>
      <translation>Crea</translation>
    </message>
    <message>
      <source>All faces</source>
      <translation>Tutte le facce</translation>
    </message>
  </context>
  <context>
    <name>PartGui::TaskSweep</name>
    <message>
      <location filename="../../TaskSweep.ui" line="+14"/>
      <source>Sweep</source>
      <translation>Sweep</translation>
    </message>
    <message>
      <source>Create solid</source>
      <translation>Crea solido</translation>
    </message>
    <message>
      <source>Frenet</source>
      <translation>Frenet</translation>
    </message>
    <message>
      <source>Select one or more profiles and select an edge or wire
in the 3D view for the sweep path.</source>
      <translation>Seleziona uno o più profili e seleziona uno spigolo o wire nella vista 3D per il percorso di sweep.</translation>
    </message>
  </context>
  <context>
    <name>PartGui::ThicknessWidget</name>
    <message>
      <location filename="../../TaskThickness.cpp" line="+101"/>
      <source>Thickness</source>
      <translation>Spessore</translation>
    </message>
    <message>
      <source>Select faces of the source object and press 'Done'</source>
      <translation>Select faces of the source object and press 'Done'</translation>
    </message>
    <message>
      <source>Done</source>
      <translation>Fatto</translation>
    </message>
    <message>
      <source>Input error</source>
      <translation>Errore di input</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <location filename="../../Command.cpp" line="-833"/>
      <source>Wrong selection</source>
      <translation>Selezione errata</translation>
    </message>
    <message>
      <source>Select two shapes please.</source>
      <translation>Selezionare due forme.</translation>
    </message>
    <message>
      <source>All CAD Files (*.stp *.step *.igs *.iges *.brp *.brep)</source>
      <translation>Tutti i file CAD (*.stp *.step *.igs *.iges *.brp *.brep)</translation>
    </message>
    <message>
      <source>STEP (*.stp *.step)</source>
      <translation>STEP (*.stp *.step)</translation>
    </message>
    <message>
      <source>IGES (*.igs *.iges)</source>
      <translation>IGES (*.igs *.iges)</translation>
    </message>
    <message>
      <source>BREP (*.brp *.brep)</source>
      <translation>BREP (*.brp *.brep)</translation>
    </message>
    <message>
      <source>All Files (*.*)</source>
      <translation>Tutti i File (*.*)</translation>
    </message>
    <message>
      <location filename="../../CommandSimple.cpp" line="+58"/>
      <source>Sewing Tolerance</source>
      <translation>Tolleranza di cucitura</translation>
    </message>
    <message>
      <source>Enter tolerance for sewing shape:</source>
      <translation>Inserisci la tolleranza per la forma di cucitura:</translation>
    </message>
    <message>
      <location filename="../../ViewProviderMirror.cpp" line="+73"/>
      <source>Edit mirror plane</source>
      <translation>Modifica il piano di specchiatura</translation>
    </message>
    <message>
      <source>Edit chamfer edges</source>
      <translation>Modifica spigoli smussati</translation>
    </message>
    <message>
      <source>Edit offset</source>
      <translation>Modifica offset</translation>
    </message>
    <message>
      <source>Edit thickness</source>
      <translation>Modificare spessore</translation>
    </message>
    <message>
      <source>Transform</source>
      <translation>Trasforma</translation>
    </message>
    <message>
      <location filename="../../AppPartGui.cpp" line="+124"/>
      <source>Part design</source>
      <translation>Part design</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="-263"/>
      <source>Select two shapes or more, please.</source>
      <translation>Selezionare due o più forme, per favore.</translation>
    </message>
    <message>
      <source>You have to select either two edges or two wires.</source>
      <translation>È necessario selezionare due spigoli o due wire.</translation>
    </message>
    <message>
      <location filename="../../ViewProviderMirror.cpp" line="-286"/>
      <source>Edit fillet edges</source>
      <translation>Modifica gli spigoli raccordati</translation>
    </message>
    <message>
      <location filename="../../ViewProviderExt.cpp" line="+532"/>
      <source>Set colors...</source>
      <translation>Imposta colori...</translation>
    </message>
    <message>
      <location filename="../../TaskCheckGeometry.cpp" line="-214"/>
      <source>Compound</source>
      <translation>Compound</translation>
    </message>
    <message>
      <source>Compound Solid</source>
      <translation>Compound Solid</translation>
    </message>
    <message>
      <source>Solid</source>
      <translation>Solido</translation>
    </message>
    <message>
      <source>Shell</source>
      <translation>Shell</translation>
    </message>
    <message>
      <source>Face</source>
      <translation>Faccia</translation>
    </message>
    <message>
      <source>Wire</source>
      <translation>Wire</translation>
    </message>
    <message>
      <source>Edge</source>
      <translation>Spigolo</translation>
    </message>
    <message>
      <source>Vertex</source>
      <translation>Vertice</translation>
    </message>
    <message>
      <source>Shape</source>
      <translation>Forma</translation>
    </message>
    <message>
      <source>No Error</source>
      <translation>Nessun errore</translation>
    </message>
    <message>
      <source>Invalid Point On Curve</source>
      <translation>Punto non valido sulla curva</translation>
    </message>
    <message>
      <source>Invalid Point On Curve On Surface</source>
      <translation>Punto non valido sulla curva sulla superficie</translation>
    </message>
    <message>
      <source>Invalid Point On Surface</source>
      <translation>Punto non valido sulla superficie</translation>
    </message>
    <message>
      <source>No 3D Curve</source>
      <translation>Nessuna curva 3D</translation>
    </message>
    <message>
      <source>Multiple 3D Curve</source>
      <translation>Curva 3D multipla</translation>
    </message>
    <message>
      <source>Invalid 3D Curve</source>
      <translation>Curva 3D non valida</translation>
    </message>
    <message>
      <source>No Curve On Surface</source>
      <translation>Nessuna curva sulla superficie</translation>
    </message>
    <message>
      <source>Invalid Curve On Surface</source>
      <translation>Curva non valida sulla superficie</translation>
    </message>
    <message>
      <source>Invalid Curve On Closed Surface</source>
      <translation>Curva non valida sulla superficie chiusa</translation>
    </message>
    <message>
      <source>Invalid Same Range Flag</source>
      <translation>Invalid Same Range Flag</translation>
    </message>
    <message>
      <source>Invalid Same Parameter Flag</source>
      <translation>Invalid Same Parameter Flag</translation>
    </message>
    <message>
      <source>Invalid Degenerated Flag</source>
      <translation>Invalid Degenerated Flag</translation>
    </message>
    <message>
      <source>Free Edge</source>
      <translation>Free Edge</translation>
    </message>
    <message>
      <source>Invalid MultiConnexity</source>
      <translation>Invalid MultiConnexity</translation>
    </message>
    <message>
      <source>Invalid Range</source>
      <translation>Invalid Range</translation>
    </message>
    <message>
      <source>Empty Wire</source>
      <translation>Empty Wire</translation>
    </message>
    <message>
      <source>Redundant Edge</source>
      <translation>Redundant Edge</translation>
    </message>
    <message>
      <source>Self Intersecting Wire</source>
      <translation>Self Intersecting Wire</translation>
    </message>
    <message>
      <source>No Surface</source>
      <translation>Nessuna superficie</translation>
    </message>
    <message>
      <source>Invalid Wire</source>
      <translation>Invalid Wire</translation>
    </message>
    <message>
      <source>Redundant Wire</source>
      <translation>Redundant Wire</translation>
    </message>
    <message>
      <source>Intersecting Wires</source>
      <translation>Intersecting Wires</translation>
    </message>
    <message>
      <source>Invalid Imbrication Of Wires</source>
      <translation>Invalid Imbrication Of Wires</translation>
    </message>
    <message>
      <source>Empty Shell</source>
      <translation>Empty Shell</translation>
    </message>
    <message>
      <source>Redundant Face</source>
      <translation>Faccia ridondante</translation>
    </message>
    <message>
      <source>Unorientable Shape</source>
      <translation>Unorientable Shape</translation>
    </message>
    <message>
      <source>Not Closed</source>
      <translation>Not Closed</translation>
    </message>
    <message>
      <source>Not Connected</source>
      <translation>Non connesso</translation>
    </message>
    <message>
      <source>Sub Shape Not In Shape</source>
      <translation>Sub Shape Not In Shape</translation>
    </message>
    <message>
      <source>Bad Orientation</source>
      <translation>Bad Orientation</translation>
    </message>
    <message>
      <source>Bad Orientation Of Sub Shape</source>
      <translation>Bad Orientation Of Sub Shape</translation>
    </message>
    <message>
      <source>Invalid Tolerance Value</source>
      <translation>Valore di tolleranza non valido</translation>
    </message>
    <message>
      <source>Check Failed</source>
      <translation>Controllo non riuscito</translation>
    </message>
    <message>
      <source>No Result</source>
      <translation>Nessun risultato</translation>
    </message>
    <message>
      <source>Out Of Enum Range: </source>
      <translation>Fuori dai limiti Enum: </translation>
    </message>
    <message>
      <source>Invalid</source>
      <translation>Non valido</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <location filename="../../Workbench.cpp" line="+37"/>
      <source>&amp;Part</source>
      <translation>&amp;Parte</translation>
    </message>
    <message>
      <source>&amp;Simple</source>
      <translation>&amp;Semplice</translation>
    </message>
    <message>
      <source>&amp;Parametric</source>
      <translation>&amp;Parametrico</translation>
    </message>
    <message>
      <source>Part tools</source>
      <translation>Strumenti Parte</translation>
    </message>
    <message>
      <source>Solids</source>
      <translation>Solidi</translation>
    </message>
    <message>
      <source>Boolean</source>
      <translation>Operazione booleana</translation>
    </message>
  </context>
</TS>
