/***************************************************************************
 *   Copyright (c) Jürgen Riegel          (juergen.riegel@web.de) 2002     *
 *                                                                         *
 *   This file is part of the FreeCAD CAx development system.              *
 *                                                                         *
 *   This library is free software; you can redistribute it and/or         *
 *   modify it under the terms of the GNU Library General Public           *
 *   License as published by the Free Software Foundation; either          *
 *   version 2 of the License, or (at your option) any later version.      *
 *                                                                         *
 *   This library  is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Library General Public License for more details.                  *
 *                                                                         *
 *   You should have received a copy of the GNU Library General Public     *
 *   License along with this library; see the file COPYING.LIB. If not,    *
 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
 *   Suite 330, Boston, MA  02111-1307, USA                                *
 *                                                                         *
 ***************************************************************************/


#include "PreCompiled.h"

#ifndef _PreComp_
#	include <cassert>
#endif

/// Here the FreeCAD includes sorted by Base,App,Gui......
#include "Property.h"
#include "PropertyContainer.h"

using namespace App;


//**************************************************************************
//**************************************************************************
// Property
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

TYPESYSTEM_SOURCE_ABSTRACT(App::Property , Base::Persistence);

//**************************************************************************
// Construction/Destruction

// here the implemataion! description should take place in the header file!
Property::Property()
  :father(0)
{

}

Property::~Property()
{

}

const char* Property::getName(void) const
{
    return father->getName(this);
}

short Property::getType(void) const
{
    return father->getPropertyType(this);
}

const char* Property::getGroup(void) const
{
    return father->getPropertyGroup(this);
}

const char* Property::getDocumentation(void) const
{
    return father->getPropertyDocumentation(this);
}

void Property::setContainer(PropertyContainer *Father)
{
    father = Father;
}

void Property::touch()
{
    if (father)
        father->onChanged(this);
    StatusBits.set(0);
}

void Property::hasSetValue(void)
{
    if (father)
        father->onChanged(this);
    StatusBits.set(0);
}

void Property::aboutToSetValue(void)
{
    if (father)
        father->onBeforeChange(this);
}

Property *Property::Copy(void) const 
{
    // have to be reimplemented by a subclass!
    assert(0);
    return 0;
}

void Property::Paste(const Property& /*from*/)
{
    // have to be reimplemented by a subclass!
    assert(0);
}

std::string Property::encodeAttribute(const std::string& str) const
{
    std::string tmp;
    for (std::string::const_iterator it = str.begin(); it != str.end(); ++it) {
        if (*it == '<')
            tmp += "&lt;";
        else if (*it == '"')
            tmp += "&quot;";
        else if (*it == '&')
            tmp += "&amp;";
        else if (*it == '>')
            tmp += "&gt;";
        else if (*it == '\n')
            tmp += " ";
        else
            tmp += *it;
    }

    return tmp;
}

//**************************************************************************
//**************************************************************************
// PropertyLists
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

TYPESYSTEM_SOURCE_ABSTRACT(App::PropertyLists , App::Property);
