<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS>
  <context>
    <name>CmdMeshAddFacet</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Add triangle</source>
      <translation>Adicionar Triâgulo</translation>
    </message>
    <message>
      <source>Add triangle manually to a mesh</source>
      <translation>Adicionar Manualmente Triângulo p/ uma Malha</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBoundingBox</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Boundings info...</source>
      <translation>Informação de delimitações...</translation>
    </message>
    <message>
      <source>Shows the boundings of the selected mesh</source>
      <translation>Mostra as delimitações da malha selecionada</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Regular solid...</source>
      <translation>Sólido Regular</translation>
    </message>
    <message>
      <source>Builds a regular solid</source>
      <translation>Cria um Sólido Regular</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDemolding</name>
    <message>
      <source>Interactive demolding direction</source>
      <translation>Direção de desmoldagem interativa</translation>
    </message>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDifference</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Difference</source>
      <translation>Diferença</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Face info</source>
      <translation>Informação da Superfície</translation>
    </message>
    <message>
      <source>Information about face</source>
      <translation>Informação Sobre a Superfície</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Check solid mesh</source>
      <translation>Verificar Malha Sólida</translation>
    </message>
    <message>
      <source>Checks whether the mesh is a solid</source>
      <translation>Verificar se a malha é ou não um sólido</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation>Abre uma janela para analisar e reparar a malha</translation>
    </message>
    <message>
      <source>Evaluate &amp;&amp; Repair mesh...</source>
      <translation>Avaliar &amp;e Reparar Malha ...</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeMesh</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Make a Box</source>
      <translation>Criar uma Caixa</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeTool</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Make a Tool</source>
      <translation>Criar um Ferramenta</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeUnion</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Make Union</source>
      <translation>Criar União</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExport</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Export mesh...</source>
      <translation>Exportar Malha ...</translation>
    </message>
    <message>
      <source>Exports a mesh to file</source>
      <translation>Exportar Malha para Ficheiro</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Close hole</source>
      <translation>Fechar Buraco</translation>
    </message>
    <message>
      <source>Close holes interactively</source>
      <translation>Fechar buracos interativamente</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Fill holes...</source>
      <translation>Preencher buracos ...</translation>
    </message>
    <message>
      <source>Fill holes of the mesh</source>
      <translation>Preencher buracos na malha</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Flip normals</source>
      <translation>Inverter normais</translation>
    </message>
    <message>
      <source>Flips the normals of the mesh</source>
      <translation>Inverter os normais da malha</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Create mesh from geometry...</source>
      <translation>Criar Malha a partir da Geometria</translation>
    </message>
    <message>
      <source>Create mesh from the selected geometry</source>
      <translation>Criar uma malha da geometria selecionada</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Harmonize normals</source>
      <translation>Harmonizar normais</translation>
    </message>
    <message>
      <source>Harmonizes the normals of the mesh</source>
      <translation>Harmoniza os normais da malha</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshImport</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Import mesh...</source>
      <translation>Importar Malha ...</translation>
    </message>
    <message>
      <source>Imports a mesh from file</source>
      <translation>Importar uma malha de um ficheiro</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshIntersection</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Interseção</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyCut</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Cut mesh</source>
      <translation>Cortar Malha</translation>
    </message>
    <message>
      <source>Cuts a mesh with a picked polygon</source>
      <translation>Corta uma malha com um polígono selecionado</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySegm</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Make segment</source>
      <translation>Criar Segmento </translation>
    </message>
    <message>
      <source>Creates a mesh segment</source>
      <translation>Cria um segmento de malha</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySelect</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Select mesh</source>
      <translation>Selecionar Malha</translation>
    </message>
    <message>
      <source>Select an area of the mesh</source>
      <translation>Selecionar uma Área da Malha</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySplit</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Split mesh</source>
      <translation>Dividir Malha</translation>
    </message>
    <message>
      <source>Splits a mesh into two meshes</source>
      <translation>Divide uma malha em duas</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyTrim</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Trim mesh</source>
      <translation>Aparar malha</translation>
    </message>
    <message>
      <source>Trims a mesh with a picked polygon</source>
      <translation>Apara uma malha com um polígono escolhido</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Remove components by hand...</source>
      <translation>Remover manualmente os componentes ...</translation>
    </message>
    <message>
      <source>Mark a component to remove it from the mesh</source>
      <translation>Marcar um componente para o remover da malha</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveComponents</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Remove components...</source>
      <translation>Remover Componentes ...</translation>
    </message>
    <message>
      <source>Remove topologic independent components from the mesh</source>
      <translation>Remover componentes topológicos independentes da malha</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSegmentation</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Create mesh segments...</source>
      <translation>Criar segmentos de malha...</translation>
    </message>
    <message>
      <source>Create mesh segments</source>
      <translation>Criar segmentos de malha</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSmoothing</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Smooth...</source>
      <translation>Suavizar ...</translation>
    </message>
    <message>
      <source>Smooth the selected meshes</source>
      <translation>Suavizar as Malhas Selecionadas</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshToolMesh</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Segment by tool mesh</source>
      <translation>Segmento por ferramenta de malha</translation>
    </message>
    <message>
      <source>Creates a segment from a given tool mesh</source>
      <translation>Cria um segmento a partir de uma dada ferramenta de malha</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTransform</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Transform mesh</source>
      <translation>Transformar Malha</translation>
    </message>
    <message>
      <source>Rotate or move a mesh</source>
      <translation>Rodar ou Mover uma Malha</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshUnion</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>União</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvature</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Calculates the curvature of the vertices of a mesh</source>
      <translation>Calcula a curvatura dos vértices da malha</translation>
    </message>
    <message>
      <source>Curvature plot</source>
      <translation>Tracejado de curvatura</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
      <source>Mesh</source>
      <translation>Malha</translation>
    </message>
    <message>
      <source>Curvature info</source>
      <translation>Informação de curvatura</translation>
    </message>
    <message>
      <source>Information about curvature</source>
      <translation>Informações sobre a curvatura</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
      <source>&amp;Help</source>
      <translation>&amp;Ajuda</translation>
    </message>
    <message>
      <source>F1</source>
      <translation>F1</translation>
    </message>
    <message>
      <source>&amp;Close</source>
      <translation>&amp;Fechar</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt + C</translation>
    </message>
    <message>
      <source>Mesh information</source>
      <translation>Informações de malha</translation>
    </message>
    <message>
      <source>No information</source>
      <translation>Nenhuma informação</translation>
    </message>
    <message>
      <source>Number of points:</source>
      <translation>Número de pontos:</translation>
    </message>
    <message>
      <source>Number of edges:</source>
      <translation>Número de arestas:</translation>
    </message>
    <message>
      <source>Refresh</source>
      <translation>Atualizar</translation>
    </message>
    <message>
      <source>Analyze</source>
      <translation>Analisar</translation>
    </message>
    <message>
      <source>Repair</source>
      <translation>Reparar</translation>
    </message>
    <message>
      <source>Orientation</source>
      <translation>Orientação</translation>
    </message>
    <message>
      <source>Degenerated faces</source>
      <translation>Faces degeneradas</translation>
    </message>
    <message>
      <source>Face indices</source>
      <translation>Índices de faces</translation>
    </message>
    <message>
      <source>Number of faces:</source>
      <translation>Número de faces:</translation>
    </message>
    <message>
      <source>Duplicated faces</source>
      <translation>Faces duplicadas</translation>
    </message>
    <message>
      <source>Duplicated points</source>
      <translation>Pontos duplicados</translation>
    </message>
    <message>
      <source>Non-manifolds</source>
      <translation>Não-manifolds</translation>
    </message>
    <message>
      <source>Self-intersections</source>
      <translation>Auto-intersecções</translation>
    </message>
    <message>
      <source>All above tests together</source>
      <translation>Todos os testes acima juntos</translation>
    </message>
    <message>
      <source>Repetitive repair</source>
      <translation>Reparação repetitiva</translation>
    </message>
    <message>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Avaliar &amp; Reparar Malha</translation>
    </message>
    <message>
      <source>Folds on surface</source>
      <translation>Dobras na superfície</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
      <source>No information</source>
      <translation>Nenhuma informação</translation>
    </message>
    <message>
      <source>Invalid neighbour indices</source>
      <translation>Índices vizinhos inválidos</translation>
    </message>
    <message>
      <source>Invalid face indices</source>
      <translation>Índices de faces inválido</translation>
    </message>
    <message>
      <source>Invalid point indices</source>
      <translation>Índices de pontos inválido</translation>
    </message>
    <message>
      <source>Multiple point indices</source>
      <translation>Vários índices de pontos</translation>
    </message>
    <message>
      <source>Non-manifolds</source>
      <translation>Não-manifolds</translation>
    </message>
    <message>
      <source>Cannot remove non-manifolds</source>
      <translation>Não é possível remover não-manifolds</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>Nenhuma seleção</translation>
    </message>
    <message>
      <source>No flipped normals</source>
      <translation>Nenhuns normais invertidos</translation>
    </message>
    <message>
      <source>%1 flipped normals</source>
      <translation>%1 normais invertidos</translation>
    </message>
    <message>
      <source>No non-manifolds</source>
      <translation>Nenhuns não-manifolds</translation>
    </message>
    <message>
      <source>%1 non-manifolds</source>
      <translation>%1 não-manifolds</translation>
    </message>
    <message>
      <source>No invalid indices</source>
      <translation>Nenhuns índices inválidos</translation>
    </message>
    <message>
      <source>No degenerations</source>
      <translation>Nenhumas degenerações</translation>
    </message>
    <message>
      <source>%1 degenerated faces</source>
      <translation>%1 faces degeneradas</translation>
    </message>
    <message>
      <source>No duplicated faces</source>
      <translation>Nenhumas faces duplicadas</translation>
    </message>
    <message>
      <source>%1 duplicated faces</source>
      <translation>%1 faces duplicadas</translation>
    </message>
    <message>
      <source>No duplicated points</source>
      <translation>Nenhuns pontos duplicados</translation>
    </message>
    <message>
      <source>Duplicated points</source>
      <translation>Pontos duplicados</translation>
    </message>
    <message>
      <source>Orientation</source>
      <translation>Orientação</translation>
    </message>
    <message>
      <source>Indices</source>
      <translation>índices</translation>
    </message>
    <message>
      <source>Degenerations</source>
      <translation>Degenerações</translation>
    </message>
    <message>
      <source>Duplicated faces</source>
      <translation>Faces duplicadas</translation>
    </message>
    <message>
      <source>No self-intersections</source>
      <translation>No self-intersections</translation>
    </message>
    <message>
      <source>Self-intersections</source>
      <translation>Auto-intersecções</translation>
    </message>
    <message>
      <source>Mesh repair</source>
      <translation>Mesh repair</translation>
    </message>
    <message>
      <source>Flipped normals found</source>
      <translation>Flipped normals found</translation>
    </message>
    <message>
      <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
      <translation>Check failed due to folds on the surface.
Please run the command to repair folds first</translation>
    </message>
    <message>
      <source>No folds on surface</source>
      <translation>No folds on surface</translation>
    </message>
    <message>
      <source>%1 folds on surface</source>
      <translation>%1 folds on surface</translation>
    </message>
    <message>
      <source>Folds</source>
      <translation>Folds</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
      <source>Regular Solid</source>
      <translation>Regular Solid</translation>
    </message>
    <message>
      <source>&amp;Create</source>
      <translation>&amp;Criar</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt + C</translation>
    </message>
    <message>
      <source>Cl&amp;ose</source>
      <translation>&amp;Fechar</translation>
    </message>
    <message>
      <source>Alt+O</source>
      <translation>Alt + O</translation>
    </message>
    <message>
      <source>Solid:</source>
      <translation>Solid:</translation>
    </message>
    <message>
      <source>Cube</source>
      <translation>Cube</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Cilindro</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>Cone</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Esfera</translation>
    </message>
    <message>
      <source>Ellipsoid</source>
      <translation>Elipsóide</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>Torus</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Altura:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Comprimento:</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>Largura:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Raio:</translation>
    </message>
    <message>
      <source>Closed</source>
      <translation>Closed</translation>
    </message>
    <message>
      <source>Sampling:</source>
      <translation>Sampling:</translation>
    </message>
    <message>
      <source>Edge length:</source>
      <translation>Edge length:</translation>
    </message>
    <message>
      <source>Radius 1:</source>
      <translation>Raio 1:</translation>
    </message>
    <message>
      <source>Radius 2:</source>
      <translation>Raio 2:</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
      <source>Create %1</source>
      <translation>Criar %1</translation>
    </message>
    <message>
      <source>No active document</source>
      <translation>Nenhum documento ativo</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <source>Mesh view</source>
      <translation>Mesh view</translation>
    </message>
    <message>
      <source>Two-side rendering</source>
      <translation>Two-side rendering</translation>
    </message>
    <message>
      <source>Backface color</source>
      <translation>Backface color</translation>
    </message>
    <message>
      <source>Smoothing</source>
      <translation>Smoothing</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Crease angle</source>
      <translation>Crease angle</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Define normal per vertex</source>
      <translation>Define normal per vertex</translation>
    </message>
    <message>
      <source> °</source>
      <translation> °</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Dica&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Definir as normais por vértice também se chama &lt;span style=" font-style:italic;"&gt;sombreamento Phong&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;enquanto que definir as normais por face chama-se&lt;/span&gt;sombreamento Planar&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Default appearance for new meshes</source>
      <translation>Default appearance for new meshes</translation>
    </message>
    <message>
      <source>Default line color</source>
      <translation>Default line color</translation>
    </message>
    <message>
      <source>Mesh transparency</source>
      <translation>Mesh transparency</translation>
    </message>
    <message>
      <source>Default mesh color</source>
      <translation>Default mesh color</translation>
    </message>
    <message>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>Show bounding-box for highlighted or selected meshes</translation>
    </message>
    <message>
      <source>Line transparency</source>
      <translation>Line transparency</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <source>Smoothing</source>
      <translation>Smoothing</translation>
    </message>
    <message>
      <source>Method</source>
      <translation>Method</translation>
    </message>
    <message>
      <source>Taubin</source>
      <translation>Taubin</translation>
    </message>
    <message>
      <source>Laplace</source>
      <translation>Laplace</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>Parâmetro</translation>
    </message>
    <message>
      <source>Iterations:</source>
      <translation>Iterations:</translation>
    </message>
    <message>
      <source>Lambda:</source>
      <translation>Lambda:</translation>
    </message>
    <message>
      <source>Mu:</source>
      <translation>Mu:</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <source>Add triangle</source>
      <translation>Adicionar Triâgulo</translation>
    </message>
    <message>
      <source>Flip normal</source>
      <translation>Flip normal</translation>
    </message>
    <message>
      <source>Clear</source>
      <translation>Limpar</translation>
    </message>
    <message>
      <source>Finish</source>
      <translation>Terminar</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <source>Remove components</source>
      <translation>Remove components</translation>
    </message>
    <message>
      <source>Select</source>
      <translation>Selecionar</translation>
    </message>
    <message>
      <source>Select whole component</source>
      <translation>Select whole component</translation>
    </message>
    <message>
      <source>Pick triangle</source>
      <translation>Pick triangle</translation>
    </message>
    <message>
      <source>&lt; faces than</source>
      <translation>&lt; faces than</translation>
    </message>
    <message>
      <source>Region</source>
      <translation>Region</translation>
    </message>
    <message>
      <source>Components</source>
      <translation>Components</translation>
    </message>
    <message>
      <source>All</source>
      <translation>Tudo</translation>
    </message>
    <message>
      <source>Deselect</source>
      <translation>Deselect</translation>
    </message>
    <message>
      <source>Deselect whole component</source>
      <translation>Deselect whole component</translation>
    </message>
    <message>
      <source>&gt; faces than</source>
      <translation>&gt; faces than</translation>
    </message>
    <message>
      <source>Region options</source>
      <translation>Region options</translation>
    </message>
    <message>
      <source>Respect only triangles with normals facing screen</source>
      <translation>Respect only triangles with normals facing screen</translation>
    </message>
    <message>
      <source>Respect only visible triangles</source>
      <translation>Respect only visible triangles</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Segmentation</name>
    <message>
      <source>Mesh segmentation</source>
      <translation>Segmentação de malha</translation>
    </message>
    <message>
      <source>Smooth mesh</source>
      <translation>Malha suave</translation>
    </message>
    <message>
      <source>Plane</source>
      <translation>Plano</translation>
    </message>
    <message>
      <source>Tolerance</source>
      <translation>Tolerância</translation>
    </message>
    <message>
      <source>Minumum number of faces</source>
      <translation>Número mínimo de faces</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Cilindro</translation>
    </message>
    <message>
      <source>Radius</source>
      <translation>Raio</translation>
    </message>
    <message>
      <source>Tolerance (Flat)</source>
      <translation>Tolerância (plana)</translation>
    </message>
    <message>
      <source>Tolerance (Curved)</source>
      <translation>Tolerância (curvada)</translation>
    </message>
    <message>
      <source>Minimum number of faces</source>
      <translation>Número mínimo de faces</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Esfera</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
      <source>Delete</source>
      <translation>Apagar</translation>
    </message>
    <message>
      <source>Invert</source>
      <translation>Invert</translation>
    </message>
  </context>
  <context>
    <name>QDockWidget</name>
    <message>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Avaliar &amp; Reparar Malha</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <source>Import mesh</source>
      <translation>Importar malha</translation>
    </message>
    <message>
      <source>Export mesh</source>
      <translation>Exportar malha</translation>
    </message>
    <message>
      <source>Solid Mesh</source>
      <translation>Malha sólida</translation>
    </message>
    <message>
      <source>Boundings</source>
      <translation>Delimitações</translation>
    </message>
    <message>
      <source>Fill holes</source>
      <translation>Preencher buracos</translation>
    </message>
    <message>
      <source>Fill holes with maximum number of edges:</source>
      <translation>Preencher buracos com número máximo de arestas:</translation>
    </message>
    <message>
      <source>Binary STL (*.stl)</source>
      <translation>Binário STL (*.stl)</translation>
    </message>
    <message>
      <source>ASCII STL (*.ast)</source>
      <translation>STL ASCII (*.ast)</translation>
    </message>
    <message>
      <source>Binary Mesh (*.bms)</source>
      <translation>Malha binária (*.bms)</translation>
    </message>
    <message>
      <source>Alias Mesh (*.obj)</source>
      <translation>Malha Alias (*.obj)</translation>
    </message>
    <message>
      <source>Inventor V2.1 ascii (*.iv)</source>
      <translation>Inventor V2.1 ascii (* .iv)</translation>
    </message>
    <message>
      <source>All Files (*.*)</source>
      <translation>All Files (*.*)</translation>
    </message>
    <message>
      <source>ASCII STL (*.stl)</source>
      <translation>ASCII STL (*.stl)</translation>
    </message>
    <message>
      <source>VRML V2.0 (*.wrl *.vrml)</source>
      <translation>VRML V2.0 (*.wrl *.vrml)</translation>
    </message>
    <message>
      <source>Compressed VRML 2.0 (*.wrz)</source>
      <translation>VRML 2.0 comprimido (*.wrz)</translation>
    </message>
    <message>
      <source>Nastran (*.nas *.bdf)</source>
      <translation>Nastran (*.nas *.bdf)</translation>
    </message>
    <message>
      <source>Python module def (*.py)</source>
      <translation>Def módulo Python (*.py)</translation>
    </message>
    <message>
      <source>Meshing Tolerance</source>
      <translation>Tolerância da malhagem</translation>
    </message>
    <message>
      <source>Enter tolerance for meshing geometry:</source>
      <translation>Introduzir a tolerância para a geometria da malhagem:</translation>
    </message>
    <message>
      <source>The mesh '%1' is a solid.</source>
      <translation>A malha '%1' é um sólido.</translation>
    </message>
    <message>
      <source>The mesh '%1' is not a solid.</source>
      <translation>A malha '%1' não é um sólido.</translation>
    </message>
    <message>
      <source>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</source>
      <translation>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</translation>
    </message>
    <message>
      <source>[Points: %1, Edges: %2 Faces: %3]</source>
      <translation>[Pontos: %1, Arestas: %2 Faces: %3]</translation>
    </message>
    <message>
      <source>Leave info mode</source>
      <translation>Sair do modo de informação</translation>
    </message>
    <message>
      <source>Index: %1</source>
      <translation>Índice: %1</translation>
    </message>
    <message>
      <source>Leave hole-filling mode</source>
      <translation>Sair do modo de preenchimento de buracos</translation>
    </message>
    <message>
      <source>Leave removal mode</source>
      <translation>Sair do modo de remoção</translation>
    </message>
    <message>
      <source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
      <translation>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</translation>
    </message>
    <message>
      <source>Stanford Polygon (*.ply)</source>
      <translation>Stanford Polygon (*.ply)</translation>
    </message>
    <message>
      <source>Object File Format (*.off)</source>
      <translation>Object File Format (*.off)</translation>
    </message>
    <message>
      <source>Standford Polygon (*.ply)</source>
      <translation>Standford Polygon (*.ply)</translation>
    </message>
    <message>
      <source>Delete selected faces</source>
      <translation>Apagar as faces selecionadas</translation>
    </message>
    <message>
      <source>Clear selected faces</source>
      <translation>Limpar faces selecionadas</translation>
    </message>
    <message>
      <source>Annotation</source>
      <translation>Anotação</translation>
    </message>
    <message>
      <source>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</source>
      <translation>Todos os arquivos de malha (*.stl *.ast *.bms *.obj *.off * .ply)</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <source>Analyze</source>
      <translation>Analisar</translation>
    </message>
    <message>
      <source>Boolean</source>
      <translation>Boolean</translation>
    </message>
    <message>
      <source>&amp;Meshes</source>
      <translation>&amp;Meshes</translation>
    </message>
    <message>
      <source>Mesh tools</source>
      <translation>Mesh tools</translation>
    </message>
  </context>
</TS>
