<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS>
  <context>
    <name>CmdMeshAddFacet</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Add triangle</source>
      <translation>Přidat trojúhelník</translation>
    </message>
    <message>
      <source>Add triangle manually to a mesh</source>
      <translation>Přidat ručně trojúhelník do tvaru</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBoundingBox</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Boundings info...</source>
      <translation>Ohraničující informace...</translation>
    </message>
    <message>
      <source>Shows the boundings of the selected mesh</source>
      <translation>Zobrazuje hranici vybrané sítě</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Regular solid...</source>
      <translation>Pravidelné těleso...</translation>
    </message>
    <message>
      <source>Builds a regular solid</source>
      <translation>Vytvoří pravidelné těleso</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDemolding</name>
    <message>
      <source>Interactive demolding direction</source>
      <translation>Interaktivní směr odformování</translation>
    </message>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDifference</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Difference</source>
      <translation>Rozdíl</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Face info</source>
      <translation>Informace o stěně</translation>
    </message>
    <message>
      <source>Information about face</source>
      <translation>Informace o stěně</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Check solid mesh</source>
      <translation>Zkontrolovat síť dílu</translation>
    </message>
    <message>
      <source>Checks whether the mesh is a solid</source>
      <translation>Kontroluje, zda síť je těleso</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation>Otevře dialog pro analýzu a opravu sítě</translation>
    </message>
    <message>
      <source>Evaluate &amp;&amp; Repair mesh...</source>
      <translation>Vyhodnotit &amp;&amp; opravit síť...</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeMesh</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Make a Box</source>
      <translation>Make a Box</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeTool</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Make a Tool</source>
      <translation>Make a Tool</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeUnion</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Make Union</source>
      <translation>Make Union</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExport</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Export mesh...</source>
      <translation>Exportovat síť...</translation>
    </message>
    <message>
      <source>Exports a mesh to file</source>
      <translation>Exportovat síť do souboru</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Close hole</source>
      <translation>Uzavřít díru</translation>
    </message>
    <message>
      <source>Close holes interactively</source>
      <translation>Uzavřít otvory interaktivně</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Fill holes...</source>
      <translation>Výplně otvorů...</translation>
    </message>
    <message>
      <source>Fill holes of the mesh</source>
      <translation>Vyplnit otvory v síti</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Flip normals</source>
      <translation>Překlopit normály</translation>
    </message>
    <message>
      <source>Flips the normals of the mesh</source>
      <translation>Otočit normálu sítě</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Create mesh from geometry...</source>
      <translation>Vytvořit síť z geometrie...</translation>
    </message>
    <message>
      <source>Create mesh from the selected geometry</source>
      <translation>Vytvořit síť z vybrané geometrie</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Harmonize normals</source>
      <translation>Uspořádat normály</translation>
    </message>
    <message>
      <source>Harmonizes the normals of the mesh</source>
      <translation>Uspořádá normály sítě</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshImport</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Import mesh...</source>
      <translation>Importovat síť...</translation>
    </message>
    <message>
      <source>Imports a mesh from file</source>
      <translation>Importuje síť ze souboru</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshIntersection</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Průnik</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyCut</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Cut mesh</source>
      <translation>Vyjmout síť</translation>
    </message>
    <message>
      <source>Cuts a mesh with a picked polygon</source>
      <translation>Řez sítí vybraným mnohoúhelníkem</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySegm</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Make segment</source>
      <translation>Vytvořit segment</translation>
    </message>
    <message>
      <source>Creates a mesh segment</source>
      <translation>Vytvoří segment sítě</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySelect</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Select mesh</source>
      <translation>Vyberte síť</translation>
    </message>
    <message>
      <source>Select an area of the mesh</source>
      <translation>Vyberte oblast sítě</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySplit</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Split mesh</source>
      <translation>Rozdělit síť</translation>
    </message>
    <message>
      <source>Splits a mesh into two meshes</source>
      <translation>Rozdělí síť na dvě</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyTrim</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Trim mesh</source>
      <translation>Oříznout síť</translation>
    </message>
    <message>
      <source>Trims a mesh with a picked polygon</source>
      <translation>Oříznout síť vybraným mnohoúhelníkem</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Remove components by hand...</source>
      <translation>Ručně odeberte součásti...</translation>
    </message>
    <message>
      <source>Mark a component to remove it from the mesh</source>
      <translation>Označte komponentu k odstranění ze sítě</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveComponents</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Remove components...</source>
      <translation>Odebrat součásti...</translation>
    </message>
    <message>
      <source>Remove topologic independent components from the mesh</source>
      <translation>Odebrat ze sítě topologicky nezávislé součásti</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSegmentation</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Create mesh segments...</source>
      <translation>Vytvoření segmentů sítě...</translation>
    </message>
    <message>
      <source>Create mesh segments</source>
      <translation>Vytvoření segmentů sítě</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSmoothing</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Smooth...</source>
      <translation>Hladké...</translation>
    </message>
    <message>
      <source>Smooth the selected meshes</source>
      <translation>Vyhladit vybrané sítě</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshToolMesh</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Segment by tool mesh</source>
      <translation>Segment by tool mesh</translation>
    </message>
    <message>
      <source>Creates a segment from a given tool mesh</source>
      <translation>Creates a segment from a given tool mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTransform</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Transform mesh</source>
      <translation>Transformace sítě</translation>
    </message>
    <message>
      <source>Rotate or move a mesh</source>
      <translation>Otočení nebo přesun sítě</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshUnion</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>Sjednocení</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvature</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Calculates the curvature of the vertices of a mesh</source>
      <translation>Vypočte zakřivení vrcholů sítě</translation>
    </message>
    <message>
      <source>Curvature plot</source>
      <translation>Curvature plot</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Curvature info</source>
      <translation>Informace o zakřivení</translation>
    </message>
    <message>
      <source>Information about curvature</source>
      <translation>Informace o zakřivení</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
      <source>&amp;Help</source>
      <translation>Pomoc</translation>
    </message>
    <message>
      <source>F1</source>
      <translation>F1</translation>
    </message>
    <message>
      <source>&amp;Close</source>
      <translation>&amp;Zavřít</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt+C</translation>
    </message>
    <message>
      <source>Mesh information</source>
      <translation>Informace o síťi</translation>
    </message>
    <message>
      <source>No information</source>
      <translation>Žádné informace</translation>
    </message>
    <message>
      <source>Number of points:</source>
      <translation>Počet bodů:</translation>
    </message>
    <message>
      <source>Number of edges:</source>
      <translation>Počet hran:</translation>
    </message>
    <message>
      <source>Refresh</source>
      <translation>Aktualizovat</translation>
    </message>
    <message>
      <source>Analyze</source>
      <translation>Analyzovat</translation>
    </message>
    <message>
      <source>Repair</source>
      <translation>Opravit</translation>
    </message>
    <message>
      <source>Orientation</source>
      <translation>Orientace</translation>
    </message>
    <message>
      <source>Degenerated faces</source>
      <translation>Degenerované stěny</translation>
    </message>
    <message>
      <source>Face indices</source>
      <translation>Face indices</translation>
    </message>
    <message>
      <source>Number of faces:</source>
      <translation>Počet ploch:</translation>
    </message>
    <message>
      <source>Duplicated faces</source>
      <translation>Duplikované plochy</translation>
    </message>
    <message>
      <source>Duplicated points</source>
      <translation>Duplikované body</translation>
    </message>
    <message>
      <source>Non-manifolds</source>
      <translation>Non-manifolds</translation>
    </message>
    <message>
      <source>Self-intersections</source>
      <translation>Samoprotnutí</translation>
    </message>
    <message>
      <source>All above tests together</source>
      <translation>Všechny výše uvedené testy dohromady</translation>
    </message>
    <message>
      <source>Repetitive repair</source>
      <translation>Opakované opravy</translation>
    </message>
    <message>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Evaluate &amp; Repair Mesh</translation>
    </message>
    <message>
      <source>Folds on surface</source>
      <translation>Folds on surface</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
      <source>No information</source>
      <translation>Žádné informace</translation>
    </message>
    <message>
      <source>Invalid neighbour indices</source>
      <translation>Invalid neighbour indices</translation>
    </message>
    <message>
      <source>Invalid face indices</source>
      <translation>Invalid face indices</translation>
    </message>
    <message>
      <source>Invalid point indices</source>
      <translation>Invalid point indices</translation>
    </message>
    <message>
      <source>Multiple point indices</source>
      <translation>Multiple point indices</translation>
    </message>
    <message>
      <source>Non-manifolds</source>
      <translation>Non-manifolds</translation>
    </message>
    <message>
      <source>Cannot remove non-manifolds</source>
      <translation>Cannot remove non-manifolds</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>Žádný výběr</translation>
    </message>
    <message>
      <source>No flipped normals</source>
      <translation>No flipped normals</translation>
    </message>
    <message>
      <source>%1 flipped normals</source>
      <translation>%1 flipped normals</translation>
    </message>
    <message>
      <source>No non-manifolds</source>
      <translation>No non-manifolds</translation>
    </message>
    <message>
      <source>%1 non-manifolds</source>
      <translation>%1 non-manifolds</translation>
    </message>
    <message>
      <source>No invalid indices</source>
      <translation>No invalid indices</translation>
    </message>
    <message>
      <source>No degenerations</source>
      <translation>No degenerations</translation>
    </message>
    <message>
      <source>%1 degenerated faces</source>
      <translation>%1 degenerated faces</translation>
    </message>
    <message>
      <source>No duplicated faces</source>
      <translation>No duplicated faces</translation>
    </message>
    <message>
      <source>%1 duplicated faces</source>
      <translation>%1 duplicated faces</translation>
    </message>
    <message>
      <source>No duplicated points</source>
      <translation>Žádné duplicitní body</translation>
    </message>
    <message>
      <source>Duplicated points</source>
      <translation>Duplikované body</translation>
    </message>
    <message>
      <source>Orientation</source>
      <translation>Orientace</translation>
    </message>
    <message>
      <source>Indices</source>
      <translation>Indexy</translation>
    </message>
    <message>
      <source>Degenerations</source>
      <translation>Degenerations</translation>
    </message>
    <message>
      <source>Duplicated faces</source>
      <translation>Duplikované plochy</translation>
    </message>
    <message>
      <source>No self-intersections</source>
      <translation>No self-intersections</translation>
    </message>
    <message>
      <source>Self-intersections</source>
      <translation>Samoprotnutí</translation>
    </message>
    <message>
      <source>Mesh repair</source>
      <translation>Mesh repair</translation>
    </message>
    <message>
      <source>Flipped normals found</source>
      <translation>Flipped normals found</translation>
    </message>
    <message>
      <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
      <translation>Check failed due to folds on the surface.
Please run the command to repair folds first</translation>
    </message>
    <message>
      <source>No folds on surface</source>
      <translation>No folds on surface</translation>
    </message>
    <message>
      <source>%1 folds on surface</source>
      <translation>%1 folds on surface</translation>
    </message>
    <message>
      <source>Folds</source>
      <translation>Folds</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
      <source>Regular Solid</source>
      <translation>Regular Solid</translation>
    </message>
    <message>
      <source>&amp;Create</source>
      <translation>&amp; Vytvořit</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt+C</translation>
    </message>
    <message>
      <source>Cl&amp;ose</source>
      <translation>Zavřít</translation>
    </message>
    <message>
      <source>Alt+O</source>
      <translation>Alt+O</translation>
    </message>
    <message>
      <source>Solid:</source>
      <translation>Solid:</translation>
    </message>
    <message>
      <source>Cube</source>
      <translation>Krychle</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Válec</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>Kužel</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Koule</translation>
    </message>
    <message>
      <source>Ellipsoid</source>
      <translation>Elipsoid</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>Anuloid</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Výška:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Délka:</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>Šířka:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Poloměr:</translation>
    </message>
    <message>
      <source>Closed</source>
      <translation>Uzavřeno</translation>
    </message>
    <message>
      <source>Sampling:</source>
      <translation>Sampling:</translation>
    </message>
    <message>
      <source>Edge length:</source>
      <translation>Délka hrany:</translation>
    </message>
    <message>
      <source>Radius 1:</source>
      <translation>Poloměr 1:</translation>
    </message>
    <message>
      <source>Radius 2:</source>
      <translation>Poloměr 2:</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
      <source>Create %1</source>
      <translation>Vytvořit %1</translation>
    </message>
    <message>
      <source>No active document</source>
      <translation>Žádný aktivní dokument</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <source>Mesh view</source>
      <translation>Mesh view</translation>
    </message>
    <message>
      <source>Two-side rendering</source>
      <translation>Two-side rendering</translation>
    </message>
    <message>
      <source>Backface color</source>
      <translation>Backface color</translation>
    </message>
    <message>
      <source>Smoothing</source>
      <translation>Vyhlazování</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Crease angle</source>
      <translation>Crease angle</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Define normal per vertex</source>
      <translation>Define normal per vertex</translation>
    </message>
    <message>
      <source> °</source>
      <translation> °</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Default appearance for new meshes</source>
      <translation>Default appearance for new meshes</translation>
    </message>
    <message>
      <source>Default line color</source>
      <translation>Výchozí barva čáry</translation>
    </message>
    <message>
      <source>Mesh transparency</source>
      <translation>Mesh transparency</translation>
    </message>
    <message>
      <source>Default mesh color</source>
      <translation>Default mesh color</translation>
    </message>
    <message>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>Show bounding-box for highlighted or selected meshes</translation>
    </message>
    <message>
      <source>Line transparency</source>
      <translation>Line transparency</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <source>Smoothing</source>
      <translation>Vyhlazování</translation>
    </message>
    <message>
      <source>Method</source>
      <translation>Metoda</translation>
    </message>
    <message>
      <source>Taubin</source>
      <translation>Taubin</translation>
    </message>
    <message>
      <source>Laplace</source>
      <translation>Laplace</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>Parametr</translation>
    </message>
    <message>
      <source>Iterations:</source>
      <translation>Iterations:</translation>
    </message>
    <message>
      <source>Lambda:</source>
      <translation>Lambda:</translation>
    </message>
    <message>
      <source>Mu:</source>
      <translation>Mu:</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <source>Add triangle</source>
      <translation>Přidat trojúhelník</translation>
    </message>
    <message>
      <source>Flip normal</source>
      <translation>Flip normal</translation>
    </message>
    <message>
      <source>Clear</source>
      <translation>Vyčistit</translation>
    </message>
    <message>
      <source>Finish</source>
      <translation>Dokončit</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <source>Remove components</source>
      <translation>Odebrat součásti</translation>
    </message>
    <message>
      <source>Select</source>
      <translation>Vybrat</translation>
    </message>
    <message>
      <source>Select whole component</source>
      <translation>Select whole component</translation>
    </message>
    <message>
      <source>Pick triangle</source>
      <translation>Vybrat trojúhelník</translation>
    </message>
    <message>
      <source>&lt; faces than</source>
      <translation>&lt; než ploch</translation>
    </message>
    <message>
      <source>Region</source>
      <translation>Region</translation>
    </message>
    <message>
      <source>Components</source>
      <translation>Komponenty</translation>
    </message>
    <message>
      <source>All</source>
      <translation>Vše</translation>
    </message>
    <message>
      <source>Deselect</source>
      <translation>Zrušit výběr</translation>
    </message>
    <message>
      <source>Deselect whole component</source>
      <translation>Od vybrat celý komponent</translation>
    </message>
    <message>
      <source>&gt; faces than</source>
      <translation>&gt; než ploch</translation>
    </message>
    <message>
      <source>Region options</source>
      <translation>Možnosti regionu</translation>
    </message>
    <message>
      <source>Respect only triangles with normals facing screen</source>
      <translation>Respektovat pouze trojúhelníky s normály ploch z obrazovky</translation>
    </message>
    <message>
      <source>Respect only visible triangles</source>
      <translation>Respektovat pouze viditelné trojúhelníky</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Segmentation</name>
    <message>
      <source>Mesh segmentation</source>
      <translation>Segmentace sítě</translation>
    </message>
    <message>
      <source>Smooth mesh</source>
      <translation>Hladká síť</translation>
    </message>
    <message>
      <source>Plane</source>
      <translation>Rovina</translation>
    </message>
    <message>
      <source>Tolerance</source>
      <translation>Odchylka</translation>
    </message>
    <message>
      <source>Minumum number of faces</source>
      <translation>Minimální počet ploch</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Válec</translation>
    </message>
    <message>
      <source>Radius</source>
      <translation>Poloměr</translation>
    </message>
    <message>
      <source>Tolerance (Flat)</source>
      <translation>Tolerance (plochy)</translation>
    </message>
    <message>
      <source>Tolerance (Curved)</source>
      <translation>Tolerance (zakřivení)</translation>
    </message>
    <message>
      <source>Minimum number of faces</source>
      <translation>Minimální počet ploch</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Koule</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
      <source>Delete</source>
      <translation>Odstranit</translation>
    </message>
    <message>
      <source>Invert</source>
      <translation>Převrátit</translation>
    </message>
  </context>
  <context>
    <name>QDockWidget</name>
    <message>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Evaluate &amp; Repair Mesh</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <source>Import mesh</source>
      <translation>Importovat síť</translation>
    </message>
    <message>
      <source>Export mesh</source>
      <translation>Exportovat síť</translation>
    </message>
    <message>
      <source>Solid Mesh</source>
      <translation>Plná síť</translation>
    </message>
    <message>
      <source>Boundings</source>
      <translation>Hraniční</translation>
    </message>
    <message>
      <source>Fill holes</source>
      <translation>Výplně otvorů</translation>
    </message>
    <message>
      <source>Fill holes with maximum number of edges:</source>
      <translation>Výplně otvorů s největším počtem hran:</translation>
    </message>
    <message>
      <source>Binary STL (*.stl)</source>
      <translation>Binární STL (*.stl)</translation>
    </message>
    <message>
      <source>ASCII STL (*.ast)</source>
      <translation>ASCII STL (*.ast)</translation>
    </message>
    <message>
      <source>Binary Mesh (*.bms)</source>
      <translation>Binární síť (*.bms)</translation>
    </message>
    <message>
      <source>Alias Mesh (*.obj)</source>
      <translation>Alias síť (*.obj)</translation>
    </message>
    <message>
      <source>Inventor V2.1 ascii (*.iv)</source>
      <translation>Inventor V2.1 ascii (*.iv)</translation>
    </message>
    <message>
      <source>All Files (*.*)</source>
      <translation>Všechny soubory (*.*)</translation>
    </message>
    <message>
      <source>ASCII STL (*.stl)</source>
      <translation>ASCII STL (*.stl)</translation>
    </message>
    <message>
      <source>VRML V2.0 (*.wrl *.vrml)</source>
      <translation>VRML V2.0 (*.wrl *.vrml)</translation>
    </message>
    <message>
      <source>Compressed VRML 2.0 (*.wrz)</source>
      <translation>Komprimované VRML 2.0 (*.wrz)</translation>
    </message>
    <message>
      <source>Nastran (*.nas *.bdf)</source>
      <translation>Nastran (*.nas *.bdf)</translation>
    </message>
    <message>
      <source>Python module def (*.py)</source>
      <translation>Python modul def (*.py)</translation>
    </message>
    <message>
      <source>Meshing Tolerance</source>
      <translation>Tolerance sítě</translation>
    </message>
    <message>
      <source>Enter tolerance for meshing geometry:</source>
      <translation>Vložit toleranci pro síťovou geometrii:</translation>
    </message>
    <message>
      <source>The mesh '%1' is a solid.</source>
      <translation>Síť '%1' je pevná.</translation>
    </message>
    <message>
      <source>The mesh '%1' is not a solid.</source>
      <translation>Síť '%1' není plná.</translation>
    </message>
    <message>
      <source>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</source>
      <translation>Min = &lt;%1,%2,%3&gt;

Max = &lt;%4,%5,%6&gt;</translation>
    </message>
    <message>
      <source>[Points: %1, Edges: %2 Faces: %3]</source>
      <translation>[Body: %1, hrany: %2 plochy: %3]</translation>
    </message>
    <message>
      <source>Leave info mode</source>
      <translation>Opustit info režim</translation>
    </message>
    <message>
      <source>Index: %1</source>
      <translation>Index: %1</translation>
    </message>
    <message>
      <source>Leave hole-filling mode</source>
      <translation>Opustit režim výplně děr</translation>
    </message>
    <message>
      <source>Leave removal mode</source>
      <translation>Opustit režim odstranění</translation>
    </message>
    <message>
      <source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
      <translation>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</translation>
    </message>
    <message>
      <source>Stanford Polygon (*.ply)</source>
      <translation>Standfordské mnohoúhelníky (*.ply)</translation>
    </message>
    <message>
      <source>Object File Format (*.off)</source>
      <translation>Formát objektu (* .off)</translation>
    </message>
    <message>
      <source>Standford Polygon (*.ply)</source>
      <translation>Standfordské mnohoúhelníky (*.ply)</translation>
    </message>
    <message>
      <source>Delete selected faces</source>
      <translation>Odstranit vybrané plochy</translation>
    </message>
    <message>
      <source>Clear selected faces</source>
      <translation>Smazat vybrané plochy</translation>
    </message>
    <message>
      <source>Annotation</source>
      <translation>Vysvětlivka</translation>
    </message>
    <message>
      <source>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</source>
      <translation>Všechny soubory sítí (*stl *.ast *.bms *.obj *.off *.ply)</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <source>Analyze</source>
      <translation>Analyzovat</translation>
    </message>
    <message>
      <source>Boolean</source>
      <translation>Boolean</translation>
    </message>
    <message>
      <source>&amp;Meshes</source>
      <translation>&amp;Tvary</translation>
    </message>
    <message>
      <source>Mesh tools</source>
      <translation>Nástroje sítě</translation>
    </message>
  </context>
</TS>
