<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>PartGui::DlgSettings3DViewPart</class>
 <widget class="QWidget" name="PartGui::DlgSettings3DViewPart">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>610</width>
    <height>339</height>
   </rect>
  </property>
  <property name="windowTitle">
   <string>Shape view</string>
  </property>
  <layout class="QGridLayout">
   <property name="margin">
    <number>9</number>
   </property>
   <property name="spacing">
    <number>6</number>
   </property>
   <item row="1" column="0">
    <spacer>
     <property name="orientation">
      <enum>Qt::Vertical</enum>
     </property>
     <property name="sizeHint" stdset="0">
      <size>
       <width>20</width>
       <height>61</height>
      </size>
     </property>
    </spacer>
   </item>
   <item row="0" column="0">
    <widget class="QGroupBox" name="GroupBox12">
     <property name="title">
      <string>Tessellation</string>
     </property>
     <layout class="QGridLayout">
      <property name="margin">
       <number>9</number>
      </property>
      <property name="spacing">
       <number>6</number>
      </property>
      <item row="0" column="0">
       <layout class="QGridLayout">
        <property name="margin">
         <number>0</number>
        </property>
        <property name="spacing">
         <number>6</number>
        </property>
        <item row="4" column="0" colspan="3">
         <widget class="Gui::PrefCheckBox" name="prefCheckBox8">
          <property name="toolTip">
           <string>Defines the appearance of surfaces</string>
          </property>
          <property name="whatsThis">
           <string>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;If this option is unset Phong shading is used, if it is set flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
          </property>
          <property name="text">
           <string>Do not define normal per vertex</string>
          </property>
          <property name="prefEntry" stdset="0">
           <cstring>NoPerVertexNormals</cstring>
          </property>
          <property name="prefPath" stdset="0">
           <cstring>Mod/Part</cstring>
          </property>
         </widget>
        </item>
        <item row="1" column="0" rowspan="2" colspan="2">
         <widget class="QLabel" name="textLabel1">
          <property name="toolTip">
           <string>Defines the deviation of tessellation to the actual surface</string>
          </property>
          <property name="whatsThis">
           <string>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
          </property>
          <property name="text">
           <string>Maximum deviation depending on the model bounding box</string>
          </property>
         </widget>
        </item>
        <item row="6" column="0" colspan="4">
         <widget class="QLabel" name="label">
          <property name="text">
           <string>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defining the normals per vertex is also called &lt;span style=&quot; font-style:italic;&quot;&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt;&lt;span style=&quot; font-style:normal;&quot;&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=&quot; font-style:normal;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
          </property>
         </widget>
        </item>
        <item row="3" column="0">
         <widget class="QLabel" name="textLabel1_3_3_2">
          <property name="text">
           <string>View smoothing</string>
          </property>
         </widget>
        </item>
        <item row="2" column="3">
         <widget class="Gui::PrefDoubleSpinBox" name="maxDeviation">
          <property name="suffix">
           <string> %</string>
          </property>
          <property name="decimals">
           <number>4</number>
          </property>
          <property name="minimum">
           <double>0.000100000000000</double>
          </property>
          <property name="maximum">
           <double>100.000000000000000</double>
          </property>
          <property name="singleStep">
           <double>0.010000000000000</double>
          </property>
          <property name="value">
           <double>0.500000000000000</double>
          </property>
          <property name="prefEntry" stdset="0">
           <cstring>MeshDeviation</cstring>
          </property>
          <property name="prefPath" stdset="0">
           <cstring>Mod/Part</cstring>
          </property>
         </widget>
        </item>
        <item row="5" column="0" colspan="3">
         <widget class="Gui::PrefCheckBox" name="prefCheckBox3">
          <property name="toolTip">
           <string>This will slow down render speed but will lead to nicer results</string>
          </property>
          <property name="whatsThis">
           <string>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;High-quality normals&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;This will slow down render speed but will lead to nicer results.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
          </property>
          <property name="text">
           <string>Using high-quality normals</string>
          </property>
          <property name="prefEntry" stdset="0">
           <cstring>QualityNormals</cstring>
          </property>
          <property name="prefPath" stdset="0">
           <cstring>Mod/Part</cstring>
          </property>
         </widget>
        </item>
        <item row="0" column="2" rowspan="2" colspan="2">
         <widget class="Line" name="line2">
          <property name="sizePolicy">
           <sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
            <horstretch>0</horstretch>
            <verstretch>0</verstretch>
           </sizepolicy>
          </property>
          <property name="frameShape">
           <enum>QFrame::HLine</enum>
          </property>
          <property name="frameShadow">
           <enum>QFrame::Sunken</enum>
          </property>
          <property name="orientation">
           <enum>Qt::Horizontal</enum>
          </property>
         </widget>
        </item>
        <item row="0" column="0" colspan="2">
         <widget class="QLabel" name="textLabel1_3">
          <property name="text">
           <string>View accuracy / Performance</string>
          </property>
         </widget>
        </item>
        <item row="3" column="1" colspan="3">
         <widget class="Line" name="line2_2_2">
          <property name="sizePolicy">
           <sizepolicy hsizetype="MinimumExpanding" vsizetype="Fixed">
            <horstretch>0</horstretch>
            <verstretch>0</verstretch>
           </sizepolicy>
          </property>
          <property name="frameShape">
           <enum>QFrame::HLine</enum>
          </property>
          <property name="frameShadow">
           <enum>QFrame::Sunken</enum>
          </property>
          <property name="orientation">
           <enum>Qt::Horizontal</enum>
          </property>
         </widget>
        </item>
       </layout>
      </item>
     </layout>
    </widget>
   </item>
  </layout>
 </widget>
 <layoutdefault spacing="6" margin="11"/>
 <customwidgets>
  <customwidget>
   <class>Gui::PrefCheckBox</class>
   <extends>QCheckBox</extends>
   <header>Gui/PrefWidgets.h</header>
  </customwidget>
  <customwidget>
   <class>Gui::PrefDoubleSpinBox</class>
   <extends>QDoubleSpinBox</extends>
   <header>Gui/PrefWidgets.h</header>
  </customwidget>
 </customwidgets>
 <resources/>
 <connections/>
</ui>
