// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
// The license applies to versions 0 through 4 of Wild Magic.
//
// Version: 4.0.0 (2006/06/28)

#include "Wm4FoundationPCH.h"
#include "Wm4Surface.h"

namespace Wm4
{
//----------------------------------------------------------------------------
template <class Real>
Surface<Real>::Surface ()
{
}
//----------------------------------------------------------------------------
template <class Real>
Surface<Real>::~Surface ()
{
}
//----------------------------------------------------------------------------

//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
template WM4_FOUNDATION_ITEM
class Surface<float>;

template WM4_FOUNDATION_ITEM
class Surface<double>;
//----------------------------------------------------------------------------
}
