<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.0" language="nl" sourcelanguage="en">
<context>
    <name>CmdMeshAddFacet</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Add triangle</source>
        <translation>Driehoek toevoegen</translation>
    </message>
    <message>
        <source>Add triangle manually to a mesh</source>
        <translation>Handmatig een driehoek toevoegen aan een gaas</translation>
    </message>
</context>
<context>
    <name>CmdMeshBoundingBox</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Boundings info...</source>
        <translation>Boundings info...</translation>
    </message>
    <message>
        <source>Shows the boundings of the selected mesh</source>
        <translation>De buitengrenzen van het geselecteerde gaas tonen</translation>
    </message>
</context>
<context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Regular solid...</source>
        <translation>Regular solid...</translation>
    </message>
    <message>
        <source>Builds a regular solid</source>
        <translation>Builds a regular solid</translation>
    </message>
</context>
<context>
    <name>CmdMeshDemolding</name>
    <message>
        <source>Interactive demolding direction</source>
        <translation>Interactive demolding direction</translation>
    </message>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
</context>
<context>
    <name>CmdMeshDifference</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Difference</source>
        <translation>Verschil</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Face info</source>
        <translation>Vlak-info</translation>
    </message>
    <message>
        <source>Information about face</source>
        <translation>Informatie over vlak</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Check solid mesh</source>
        <translation>Check solid mesh</translation>
    </message>
    <message>
        <source>Checks whether the mesh is a solid</source>
        <translation>Checks whether the mesh is a solid</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluation</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Opens a dialog to analyze and repair a mesh</source>
        <translation>Opens a dialog to analyze and repair a mesh</translation>
    </message>
    <message>
        <source>Evaluate &amp;&amp; Repair mesh...</source>
        <translation>Gaas onderzoeken en herstellen...</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeMesh</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Mesh</translation>
    </message>
    <message>
        <source>Make a Box</source>
        <translation type="obsolete">Make a Box</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeTool</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Mesh</translation>
    </message>
    <message>
        <source>Make a Tool</source>
        <translation type="obsolete">Make a Tool</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeUnion</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Mesh</translation>
    </message>
    <message>
        <source>Make Union</source>
        <translation type="obsolete">Make Union</translation>
    </message>
</context>
<context>
    <name>CmdMeshExport</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Export mesh...</source>
        <translation>Gaas exporteren...</translation>
    </message>
    <message>
        <source>Exports a mesh to file</source>
        <translation>Exporteert een gaas naar een bestand</translation>
    </message>
</context>
<context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Close hole</source>
        <translation>Dicht gat</translation>
    </message>
    <message>
        <source>Close holes interactively</source>
        <translation>Sluit gaten interactief</translation>
    </message>
</context>
<context>
    <name>CmdMeshFillupHoles</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Fill holes...</source>
        <translation>Vul gaten...</translation>
    </message>
    <message>
        <source>Fill holes of the mesh</source>
        <translation>Gaten in het gaas vullen</translation>
    </message>
</context>
<context>
    <name>CmdMeshFlipNormals</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Flip normals</source>
        <translation>Loodlijnen spiegelen</translation>
    </message>
    <message>
        <source>Flips the normals of the mesh</source>
        <translation>De normalen van het gaas omkeren</translation>
    </message>
</context>
<context>
    <name>CmdMeshFromGeometry</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Create mesh from geometry...</source>
        <translation>Create mesh from geometry...</translation>
    </message>
    <message>
        <source>Create mesh from the selected geometry</source>
        <translation>Create mesh from the selected geometry</translation>
    </message>
</context>
<context>
    <name>CmdMeshFromPartShape</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Create mesh from shape...</source>
        <translation type="unfinished">Maak mesh van vorm...</translation>
    </message>
    <message>
        <source>Tessellate shape</source>
        <translation type="unfinished">Tessellate shape</translation>
    </message>
</context>
<context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Harmonize normals</source>
        <translation>Harmoniseer loodlijnen</translation>
    </message>
    <message>
        <source>Harmonizes the normals of the mesh</source>
        <translation>Harmoniseert de loodlijnen van de mesh</translation>
    </message>
</context>
<context>
    <name>CmdMeshImport</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Import mesh...</source>
        <translation>Mesh importeren...</translation>
    </message>
    <message>
        <source>Imports a mesh from file</source>
        <translation>Importeer een mesh uit een bestand</translation>
    </message>
</context>
<context>
    <name>CmdMeshIntersection</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Intersection</source>
        <translation>Snijpunt</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolyCut</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Cut mesh</source>
        <translation>Snij de msh</translation>
    </message>
    <message>
        <source>Cuts a mesh with a picked polygon</source>
        <translation>Een mesh snijden met een geselecteerde polygoon</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySegm</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Make segment</source>
        <translation>Maak segment</translation>
    </message>
    <message>
        <source>Creates a mesh segment</source>
        <translation>Maakt een mesh segment</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySelect</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Select mesh</source>
        <translation>Gaas selecteren</translation>
    </message>
    <message>
        <source>Select an area of the mesh</source>
        <translation>Selecteer een gebied van de mesh</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySplit</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Split mesh</source>
        <translation>Verdeel de mesh</translation>
    </message>
    <message>
        <source>Splits a mesh into two meshes</source>
        <translation>Verdeelt een gaas in twee gazen</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolyTrim</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Trim mesh</source>
        <translation>Gaas bijsnijden</translation>
    </message>
    <message>
        <source>Trims a mesh with a picked polygon</source>
        <translation>Trims a mesh with a picked polygon</translation>
    </message>
</context>
<context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Remove components by hand...</source>
        <translation>Verwijder componenten met de hand...</translation>
    </message>
    <message>
        <source>Mark a component to remove it from the mesh</source>
        <translation>Markeer een te verwijderen deel in de mesh</translation>
    </message>
</context>
<context>
    <name>CmdMeshRemoveComponents</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Remove components...</source>
        <translation>Verwijder componenten...</translation>
    </message>
    <message>
        <source>Remove topologic independent components from the mesh</source>
        <translation>Remove topologic independent components from the mesh</translation>
    </message>
</context>
<context>
    <name>CmdMeshSegmentation</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Create mesh segments...</source>
        <translation>Create mesh segments...</translation>
    </message>
    <message>
        <source>Create mesh segments</source>
        <translation>Gaassegmenten aanmaken</translation>
    </message>
</context>
<context>
    <name>CmdMeshSmoothing</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Smooth...</source>
        <translation>Glad...</translation>
    </message>
    <message>
        <source>Smooth the selected meshes</source>
        <translation>De geselecteerde meshes glad maken</translation>
    </message>
</context>
<context>
    <name>CmdMeshToolMesh</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Segment by tool mesh</source>
        <translation>Segment by tool mesh</translation>
    </message>
    <message>
        <source>Creates a segment from a given tool mesh</source>
        <translation>Hiermee maakt u een segment van een bepaald mesh gereedschap</translation>
    </message>
</context>
<context>
    <name>CmdMeshTransform</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Transform mesh</source>
        <translation>Transformeren mesh</translation>
    </message>
    <message>
        <source>Rotate or move a mesh</source>
        <translation>Draaien of verplaatsen van een mesh</translation>
    </message>
</context>
<context>
    <name>CmdMeshTrimByPlane</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Trim mesh with a plane</source>
        <translation type="unfinished">Trim mesh with a plane</translation>
    </message>
    <message>
        <source>Trims a mesh with a plane</source>
        <translation type="unfinished">Trims a mesh with a plane</translation>
    </message>
</context>
<context>
    <name>CmdMeshUnion</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Union</source>
        <translation>Verbinden</translation>
    </message>
</context>
<context>
    <name>CmdMeshVertexCurvature</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Calculates the curvature of the vertices of a mesh</source>
        <translation>Calculates the curvature of the vertices of a mesh</translation>
    </message>
    <message>
        <source>Curvature plot</source>
        <translation>Kromming definitie</translation>
    </message>
</context>
<context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Curvature info</source>
        <translation>Kromming info</translation>
    </message>
    <message>
        <source>Information about curvature</source>
        <translation>Informatie over kromming</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
        <source>&amp;Help</source>
        <translation type="obsolete">&amp;Help</translation>
    </message>
    <message>
        <source>F1</source>
        <translation type="obsolete">F1</translation>
    </message>
    <message>
        <source>&amp;Close</source>
        <translation type="obsolete">&amp;Sluiten</translation>
    </message>
    <message>
        <source>Alt+C</source>
        <translation type="obsolete">Alt+C</translation>
    </message>
    <message>
        <source>Mesh information</source>
        <translation>Mesh informatie</translation>
    </message>
    <message>
        <source>No information</source>
        <translation>Geen informatie</translation>
    </message>
    <message>
        <source>Number of points:</source>
        <translation>Aantal punten:</translation>
    </message>
    <message>
        <source>Number of edges:</source>
        <translation>Aantal randen:</translation>
    </message>
    <message>
        <source>Refresh</source>
        <translation>Verversen</translation>
    </message>
    <message>
        <source>Analyze</source>
        <translation>Analyseren</translation>
    </message>
    <message>
        <source>Repair</source>
        <translation>Reparatie</translation>
    </message>
    <message>
        <source>Orientation</source>
        <translation>Oriëntatie</translation>
    </message>
    <message>
        <source>Degenerated faces</source>
        <translation>Gedegenereerd vlakken</translation>
    </message>
    <message>
        <source>Face indices</source>
        <translation>Vlakindexen</translation>
    </message>
    <message>
        <source>Number of faces:</source>
        <translation>Aantal vlakken:</translation>
    </message>
    <message>
        <source>Duplicated faces</source>
        <translation>Dubbele vlakken</translation>
    </message>
    <message>
        <source>Duplicated points</source>
        <translation>dubbele punten</translation>
    </message>
    <message>
        <source>Non-manifolds</source>
        <translation>Non-manifolds</translation>
    </message>
    <message>
        <source>Self-intersections</source>
        <translation>Zelf-doorsnijdingen</translation>
    </message>
    <message>
        <source>All above tests together</source>
        <translation>Alle bovenstaande tests samen</translation>
    </message>
    <message>
        <source>Repetitive repair</source>
        <translation>Herhalende reparatie</translation>
    </message>
    <message>
        <source>Evaluate &amp; Repair Mesh</source>
        <translation>Evalueer &amp; herstel de mesh</translation>
    </message>
    <message>
        <source>Folds on surface</source>
        <translation>Plooien op oppervlak</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
        <source>No information</source>
        <translation>Geen informatie</translation>
    </message>
    <message>
        <source>Invalid neighbour indices</source>
        <translation>Ongeldige buurindexen</translation>
    </message>
    <message>
        <source>Invalid face indices</source>
        <translation>Ongeldige vlak indexen</translation>
    </message>
    <message>
        <source>Invalid point indices</source>
        <translation>Ongeldige punt indexen</translation>
    </message>
    <message>
        <source>Multiple point indices</source>
        <translation>Meerdere punt indexen</translation>
    </message>
    <message>
        <source>Non-manifolds</source>
        <translation>Non-manifolds</translation>
    </message>
    <message>
        <source>Cannot remove non-manifolds</source>
        <translation>Cannot remove non-manifolds</translation>
    </message>
    <message>
        <source>No selection</source>
        <translation>Geen selectie</translation>
    </message>
    <message>
        <source>No flipped normals</source>
        <translation>Geen gespiegelde loodlijnen</translation>
    </message>
    <message>
        <source>%1 flipped normals</source>
        <translation>%1 gespiegelde loodlijnen</translation>
    </message>
    <message>
        <source>No non-manifolds</source>
        <translation>No non-manifolds</translation>
    </message>
    <message>
        <source>%1 non-manifolds</source>
        <translation>%1 non-manifolds</translation>
    </message>
    <message>
        <source>No invalid indices</source>
        <translation>Geen ongeldige indices</translation>
    </message>
    <message>
        <source>No degenerations</source>
        <translation>Geen degeneraties</translation>
    </message>
    <message>
        <source>%1 degenerated faces</source>
        <translation>%1 gedegenereerde vlakken</translation>
    </message>
    <message>
        <source>No duplicated faces</source>
        <translation>Geen gedupliceerde vlakken</translation>
    </message>
    <message>
        <source>%1 duplicated faces</source>
        <translation>%1 dubbele vlakken
</translation>
    </message>
    <message>
        <source>No duplicated points</source>
        <translation>Geen dubbele punten</translation>
    </message>
    <message>
        <source>Duplicated points</source>
        <translation>dubbele punten</translation>
    </message>
    <message>
        <source>Orientation</source>
        <translation>Oriëntatie</translation>
    </message>
    <message>
        <source>Indices</source>
        <translation>Indexen</translation>
    </message>
    <message>
        <source>Degenerations</source>
        <translation>Degeneraties</translation>
    </message>
    <message>
        <source>Duplicated faces</source>
        <translation>Dubbele vlakken</translation>
    </message>
    <message>
        <source>No self-intersections</source>
        <translation>Niet zelfsnijdend</translation>
    </message>
    <message>
        <source>Self-intersections</source>
        <translation>Zelf-doorsnijdingen</translation>
    </message>
    <message>
        <source>Mesh repair</source>
        <translation>Mesh reparatie</translation>
    </message>
    <message>
        <source>Flipped normals found</source>
        <translation>Gespiegelde normalen gevonden</translation>
    </message>
    <message>
        <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
        <translation>Controle gefaald door plooien op het oppervlak. Gebruik eerst het plooi reparatie command</translation>
    </message>
    <message>
        <source>No folds on surface</source>
        <translation>Geen plooien op het oppervlak</translation>
    </message>
    <message>
        <source>%1 folds on surface</source>
        <translation>1% plooien op het oppervlak</translation>
    </message>
    <message>
        <source>Folds</source>
        <translation>Plooien</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
        <source>Regular Solid</source>
        <translation>Reguliere volumemodel</translation>
    </message>
    <message>
        <source>&amp;Create</source>
        <translation>&amp;Maken</translation>
    </message>
    <message>
        <source>Alt+C</source>
        <translation>Alt+C</translation>
    </message>
    <message>
        <source>Cl&amp;ose</source>
        <translation>Sl&amp;uiten</translation>
    </message>
    <message>
        <source>Alt+O</source>
        <translation>Alt+O</translation>
    </message>
    <message>
        <source>Solid:</source>
        <translation>Volumemodel:</translation>
    </message>
    <message>
        <source>Cube</source>
        <translation>Kubus</translation>
    </message>
    <message>
        <source>Cylinder</source>
        <translation>Cilinder</translation>
    </message>
    <message>
        <source>Cone</source>
        <translation>Kegel</translation>
    </message>
    <message>
        <source>Sphere</source>
        <translation>Bol</translation>
    </message>
    <message>
        <source>Ellipsoid</source>
        <translation>Ellipsoïde</translation>
    </message>
    <message>
        <source>Torus</source>
        <translation>Torus</translation>
    </message>
    <message>
        <source>Height:</source>
        <translation>Hoogte:</translation>
    </message>
    <message>
        <source>Length:</source>
        <translation>Lengte:</translation>
    </message>
    <message>
        <source>Width:</source>
        <translation>Breedte:</translation>
    </message>
    <message>
        <source>Radius:</source>
        <translation>Straal:</translation>
    </message>
    <message>
        <source>Closed</source>
        <translation>Gesloten</translation>
    </message>
    <message>
        <source>Sampling:</source>
        <translation>Bemonstering:</translation>
    </message>
    <message>
        <source>Edge length:</source>
        <translation>Randlengte:</translation>
    </message>
    <message>
        <source>Radius 1:</source>
        <translation>Straal 1:</translation>
    </message>
    <message>
        <source>Radius 2:</source>
        <translation>Straal 2:</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
        <source>Create %1</source>
        <translation>Maak %1</translation>
    </message>
    <message>
        <source>No active document</source>
        <translation>Geen actief document</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
        <source>Mesh view</source>
        <translation>Mesh weergave</translation>
    </message>
    <message>
        <source>Two-side rendering</source>
        <translation>Twee-zijdig rendering</translation>
    </message>
    <message>
        <source>Backface color</source>
        <translation>Achtervlak kleur</translation>
    </message>
    <message>
        <source>Smoothing</source>
        <translation>Vloeiend maken</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Crease angle</source>
        <translation>Vouw hoek</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Define normal per vertex</source>
        <translation>Definieer normaal per vertex</translation>
    </message>
    <message utf8="true">
        <source> °</source>
        <translation>°</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defining the normals per vertex is also called &lt;span style=&quot; font-style:italic;&quot;&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt;&lt;span style=&quot; font-style:normal;&quot;&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=&quot; font-style:normal;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Het definiëren van normalen per vertex heet ook wel&lt;span style=&quot; font-style:italic;&quot;&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt;&lt;span style=&quot; font-style:normal;&quot;&gt;terwijl het definieren van normalen per vlak wordt genoemd&lt;/span&gt;Flat shading&lt;span style=&quot; font-style:normal;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Default appearance for new meshes</source>
        <translation>Standaardweergave voor nieuwe rasters</translation>
    </message>
    <message>
        <source>Default line color</source>
        <translation>Standaardlijnkleur</translation>
    </message>
    <message>
        <source>Mesh transparency</source>
        <translation>Raster-transparantie</translation>
    </message>
    <message>
        <source>Default mesh color</source>
        <translation>Standaard rasterkleur</translation>
    </message>
    <message>
        <source>Show bounding-box for highlighted or selected meshes</source>
        <translation>Toon omsluitende doos voor gemarkeerde of geselecteerde raster</translation>
    </message>
    <message>
        <source>Line transparency</source>
        <translation>Lijn transparantie</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
        <source>Smoothing</source>
        <translation>Vloeiend maken</translation>
    </message>
    <message>
        <source>Method</source>
        <translation>Methode</translation>
    </message>
    <message>
        <source>Taubin</source>
        <translation>Taubin</translation>
    </message>
    <message>
        <source>Laplace</source>
        <translation>Laplace</translation>
    </message>
    <message>
        <source>Parameter</source>
        <translation>Parameter</translation>
    </message>
    <message>
        <source>Iterations:</source>
        <translation>Iteraties:</translation>
    </message>
    <message>
        <source>Lambda:</source>
        <translation>Lambda:</translation>
    </message>
    <message>
        <source>Mu:</source>
        <translation>Mu:</translation>
    </message>
    <message>
        <source>Only selection</source>
        <translation type="unfinished">Only selection</translation>
    </message>
</context>
<context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
        <source>Add triangle</source>
        <translation>Driehoek toevoegen</translation>
    </message>
    <message>
        <source>Flip normal</source>
        <translation>Normaal spiegelen</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation>Wissen</translation>
    </message>
    <message>
        <source>Finish</source>
        <translation>Voltooien</translation>
    </message>
</context>
<context>
    <name>MeshGui::MeshFillHole</name>
    <message>
        <source>Finish</source>
        <translation type="unfinished">Voltooien</translation>
    </message>
</context>
<context>
    <name>MeshGui::RemoveComponents</name>
    <message>
        <source>Remove components</source>
        <translation>Verwijder componenten</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>Selecteer</translation>
    </message>
    <message>
        <source>Select whole component</source>
        <translation>Selecteer gehele component</translation>
    </message>
    <message>
        <source>Pick triangle</source>
        <translation>Kies driehoek</translation>
    </message>
    <message>
        <source>&lt; faces than</source>
        <translation>&lt; vlakken dan</translation>
    </message>
    <message>
        <source>Region</source>
        <translation>Sectie</translation>
    </message>
    <message>
        <source>Components</source>
        <translation>Onderdelen</translation>
    </message>
    <message>
        <source>All</source>
        <translation>Alle</translation>
    </message>
    <message>
        <source>Deselect</source>
        <translation>Deselecteer</translation>
    </message>
    <message>
        <source>Deselect whole component</source>
        <translation>Deselecteer gehele component</translation>
    </message>
    <message>
        <source>&gt; faces than</source>
        <translation>&gt; vlakken dan</translation>
    </message>
    <message>
        <source>Region options</source>
        <translation>Region options</translation>
    </message>
    <message>
        <source>Respect only triangles with normals facing screen</source>
        <translation>Respecteren alleen driehoeken met normalen naar het scherm toe</translation>
    </message>
    <message>
        <source>Respect only visible triangles</source>
        <translation>Respect alleen zichtbaar driehoeken</translation>
    </message>
</context>
<context>
    <name>MeshGui::Segmentation</name>
    <message>
        <source>Mesh segmentation</source>
        <translation>Mesh segmentation</translation>
    </message>
    <message>
        <source>Smooth mesh</source>
        <translation>Glad gaas</translation>
    </message>
    <message>
        <source>Plane</source>
        <translation>Vlak</translation>
    </message>
    <message>
        <source>Tolerance</source>
        <translation>Tolerantie</translation>
    </message>
    <message>
        <source>Minumum number of faces</source>
        <translation>Minimaal aantal vlakken</translation>
    </message>
    <message>
        <source>Cylinder</source>
        <translation>Cilinder</translation>
    </message>
    <message>
        <source>Radius</source>
        <translation>Straal</translation>
    </message>
    <message>
        <source>Tolerance (Flat)</source>
        <translation>Tolerance (Flat)</translation>
    </message>
    <message>
        <source>Tolerance (Curved)</source>
        <translation>Tolerance (Curved)</translation>
    </message>
    <message>
        <source>Minimum number of faces</source>
        <translation>Minimum aantal vlakken</translation>
    </message>
    <message>
        <source>Sphere</source>
        <translation>Bol</translation>
    </message>
</context>
<context>
    <name>MeshGui::Selection</name>
    <message>
        <source>Selection</source>
        <translation type="unfinished">Selectie</translation>
    </message>
    <message>
        <source>Add</source>
        <translation type="unfinished">Toevoegen</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation type="unfinished">Wissen</translation>
    </message>
    <message>
        <source>Respect only visible triangles</source>
        <translation type="unfinished">Respect alleen zichtbaar driehoeken</translation>
    </message>
    <message>
        <source>Respect only triangles with normals facing screen</source>
        <translation type="unfinished">Respecteren alleen driehoeken met normalen naar het scherm toe</translation>
    </message>
    <message>
        <source>Use a brush tool to select the area</source>
        <translation type="unfinished">Use a brush tool to select the area</translation>
    </message>
    <message>
        <source>Clears completely the selected area</source>
        <translation type="unfinished">Clears completely the selected area</translation>
    </message>
</context>
<context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
        <source>Delete</source>
        <translation>Verwijderen</translation>
    </message>
    <message>
        <source>Invert</source>
        <translation>Omkeren</translation>
    </message>
</context>
<context>
    <name>Mesh_TrimByPlane</name>
    <message>
        <source>Select plane</source>
        <translation type="unfinished">Select plane</translation>
    </message>
    <message>
        <source>Please select a plane at which you trim the mesh.</source>
        <translation type="unfinished">Please select a plane at which you trim the mesh.</translation>
    </message>
</context>
<context>
    <name>Mesh_Union</name>
    <message>
        <source>OpenSCAD</source>
        <translation type="unfinished">OpenSCAD</translation>
    </message>
    <message>
        <source>Unknwon error occured while running OpenSCAD.</source>
        <translation type="unfinished">Unknwon error occured while running OpenSCAD.</translation>
    </message>
    <message>
        <source>OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</source>
        <translation type="unfinished">OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</translation>
    </message>
</context>
<context>
    <name>QDockWidget</name>
    <message>
        <source>Evaluate &amp; Repair Mesh</source>
        <translation>Evalueer &amp; herstel de mesh</translation>
    </message>
</context>
<context>
    <name>QObject</name>
    <message>
        <source>Import mesh</source>
        <translation>Gaas importeren</translation>
    </message>
    <message>
        <source>Export mesh</source>
        <translation>Gaas exporteren</translation>
    </message>
    <message>
        <source>Solid Mesh</source>
        <translation>Solid Mesh</translation>
    </message>
    <message>
        <source>Boundings</source>
        <translation>Boundings</translation>
    </message>
    <message>
        <source>Fill holes</source>
        <translation>Vul gaten</translation>
    </message>
    <message>
        <source>Fill holes with maximum number of edges:</source>
        <translation>Vul de gaten met maximum aantal randen:</translation>
    </message>
    <message>
        <source>Binary STL (*.stl)</source>
        <translation>Binaire STL (*.stl)</translation>
    </message>
    <message>
        <source>ASCII STL (*.ast)</source>
        <translation>ASCII STL (*.ast)</translation>
    </message>
    <message>
        <source>Binary Mesh (*.bms)</source>
        <translation>Binary Mesh (*.bms)</translation>
    </message>
    <message>
        <source>Alias Mesh (*.obj)</source>
        <translation>Alias Mesh (*.obj)</translation>
    </message>
    <message>
        <source>Inventor V2.1 ascii (*.iv)</source>
        <translation>Inventor V2.1 ascii(*.iv)</translation>
    </message>
    <message>
        <source>All Files (*.*)</source>
        <translation>Alle bestanden (*.*)</translation>
    </message>
    <message>
        <source>ASCII STL (*.stl)</source>
        <translation>ASCII STL (*. stl)</translation>
    </message>
    <message>
        <source>VRML V2.0 (*.wrl *.vrml)</source>
        <translation>VRML V2.0 (*.wrl *.vrml)</translation>
    </message>
    <message>
        <source>Compressed VRML 2.0 (*.wrz)</source>
        <translation>Gecomprimeerde VRML 2.0 (*.WRZ)</translation>
    </message>
    <message>
        <source>Nastran (*.nas *.bdf)</source>
        <translation>Nastran (*.nas *.bdf)</translation>
    </message>
    <message>
        <source>Python module def (*.py)</source>
        <translation>Python module def (*.py)</translation>
    </message>
    <message>
        <source>Meshing Tolerance</source>
        <translation>Meshing Tolerance</translation>
    </message>
    <message>
        <source>Enter tolerance for meshing geometry:</source>
        <translation>Enter tolerance for meshing geometry:</translation>
    </message>
    <message>
        <source>The mesh &apos;%1&apos; is a solid.</source>
        <translation>The mesh &apos;%1&apos; is a solid.</translation>
    </message>
    <message>
        <source>The mesh &apos;%1&apos; is not a solid.</source>
        <translation>The mesh &apos;%1&apos; is not a solid.</translation>
    </message>
    <message>
        <source>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</source>
        <translation>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</translation>
    </message>
    <message>
        <source>[Points: %1, Edges: %2 Faces: %3]</source>
        <translation>[Punten: %1, Randen: %2 Vlakken: %3]</translation>
    </message>
    <message>
        <source>Leave info mode</source>
        <translation>Info modus verlaten</translation>
    </message>
    <message>
        <source>Index: %1</source>
        <translation>Index: %1</translation>
    </message>
    <message>
        <source>Leave hole-filling mode</source>
        <translation>Gatvulmodus verlaten</translation>
    </message>
    <message>
        <source>Leave removal mode</source>
        <translation>Verwijdermodus verlaten</translation>
    </message>
    <message>
        <source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
        <translation type="obsolete">All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</translation>
    </message>
    <message>
        <source>Stanford Polygon (*.ply)</source>
        <translation>Stanford Polygon (*.ply)</translation>
    </message>
    <message>
        <source>Object File Format (*.off)</source>
        <translation>Object-bestandsindeling (*.off)</translation>
    </message>
    <message>
        <source>Standford Polygon (*.ply)</source>
        <translation type="obsolete">Standford Polygon (*.ply)</translation>
    </message>
    <message>
        <source>Delete selected faces</source>
        <translation>Verwijder geselecteerde vlakken</translation>
    </message>
    <message>
        <source>Clear selected faces</source>
        <translation>Opheffen geselecteerde vlakken</translation>
    </message>
    <message>
        <source>Annotation</source>
        <translation>Aantekening</translation>
    </message>
    <message>
        <source>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</source>
        <translation>Alle gaasbestanden (*.stl *.ast *.bms *.obj *.off *.ply)</translation>
    </message>
    <message>
        <source>X3D Extensible 3D (*.x3d)</source>
        <translation type="unfinished">X3D Extensible 3D (*.x3d)</translation>
    </message>
    <message>
        <source>Display components</source>
        <translation type="unfinished">Display components</translation>
    </message>
</context>
<context>
    <name>Workbench</name>
    <message>
        <source>Analyze</source>
        <translation>Analyseren</translation>
    </message>
    <message>
        <source>Boolean</source>
        <translation>Boolean</translation>
    </message>
    <message>
        <source>&amp;Meshes</source>
        <translation>@Meshes</translation>
    </message>
    <message>
        <source>Mesh tools</source>
        <translation>Mesh gereedschap</translation>
    </message>
</context>
</TS>
