/***************************************************************************
 *   Copyright (c) 2005 Imetric 3D GmbH                                    *
 *                                                                         *
 *   This file is part of the FreeCAD CAx development system.              *
 *                                                                         *
 *   This library is free software; you can redistribute it and/or         *
 *   modify it under the terms of the GNU Library General Public           *
 *   License as published by the Free Software Foundation; either          *
 *   version 2 of the License, or (at your option) any later version.      *
 *                                                                         *
 *   This library  is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Library General Public License for more details.                  *
 *                                                                         *
 *   You should have received a copy of the GNU Library General Public     *
 *   License along with this library; see the file COPYING.LIB. If not,    *
 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
 *   Suite 330, Boston, MA  02111-1307, USA                                *
 *                                                                         *
 ***************************************************************************/


#include "PreCompiled.h"

#include <cmath>

#include "Definitions.h"

using namespace MeshCore;

float  MeshDefinitions::_fMinPointDistance    =  float(MESH_MIN_PT_DIST);
float  MeshDefinitions::_fMinPointDistanceP2  =  _fMinPointDistance * _fMinPointDistance;
float  MeshDefinitions::_fMinPointDistanceD1  =  _fMinPointDistance;
float  MeshDefinitions::_fMinEdgeLength       =  MESH_MIN_EDGE_LEN;
bool   MeshDefinitions::_bRemoveMinLength     =  MESH_REMOVE_MIN_LEN;

float MeshDefinitions::_fMinEdgeAngle = MESH_MIN_EDGE_ANGLE;

MeshDefinitions::MeshDefinitions (void)
{
}

void MeshDefinitions::SetMinPointDistance (float fMin)
{
  _fMinPointDistance   = fMin;
  _fMinPointDistanceP2 = fMin * fMin;
  _fMinPointDistanceD1 = float(sqrt((fMin * fMin) / 3.0f));
}
