/***************************************************************************
 *   Copyright (c) Jürgen Riegel          (juergen.riegel@web.de) 2006     *
 *                                                                         *
 *   This file is part of the FreeCAD CAx development system.              *
 *                                                                         *
 *   This library is free software; you can redistribute it and/or         *
 *   modify it under the terms of the GNU Library General Public           *
 *   License as published by the Free Software Foundation; either          *
 *   version 2 of the License, or (at your option) any later version.      *
 *                                                                         *
 *   This library  is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Library General Public License for more details.                  *
 *                                                                         *
 *   You should have received a copy of the GNU Library General Public     *
 *   License along with this library; see the file COPYING.LIB. If not,    *
 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
 *   Suite 330, Boston, MA  02111-1307, USA                                *
 *                                                                         *
 ***************************************************************************/


#ifndef __InventorAll__
#define __InventorAll__

// Open Inventor
#ifdef FC_OS_MACOSX
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include <Inventor/C/basic.h>
#include <Inventor/SbBox.h>
#include <Inventor/SbClip.h>
#include <Inventor/SbColor.h>
#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
#include <Inventor/SoInteraction.h> 
#include <Inventor/SbLinear.h>
#include <Inventor/SoOffscreenRenderer.h> 
#include <Inventor/SoPickedPoint.h>
#include <Inventor/SoPrimitiveVertex.h>
#include <Inventor/SbTesselator.h>
#include <Inventor/SbViewportRegion.h>
#include <Inventor/actions/SoBoxHighlightRenderAction.h>
#include <Inventor/actions/SoGetBoundingBoxAction.h>
#include <Inventor/actions/SoGetMatrixAction.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoHandleEventAction.h> 
#include <Inventor/actions/SoLineHighlightRenderAction.h>
#include <Inventor/actions/SoRayPickAction.h> 
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/actions/SoToVRML2Action.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/annex/HardCopy/SoVectorizePSAction.h>
#include <Inventor/annex/HardCopy/SoVectorOutput.h>
#include <Inventor/bundles/SoMaterialBundle.h>
#include <Inventor/bundles/SoTextureCoordinateBundle.h>
#include <Inventor/caches/SoNormalCache.h>
#include <Inventor/details/SoFaceDetail.h>
#include <Inventor/details/SoLineDetail.h>
#include <Inventor/details/SoPointDetail.h>
#include <Inventor/draggers/SoDragger.h>
#include <Inventor/draggers/SoTransformerDragger.h>
#include <Inventor/draggers/SoTrackballDragger.h>
#include <Inventor/elements/SoCoordinateElement.h>
#include <Inventor/elements/SoCreaseAngleElement.h>
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/elements/SoGLCoordinateElement.h>
#include <Inventor/elements/SoNormalBindingElement.h>
#include <Inventor/elements/SoNormalElement.h>
#include <Inventor/elements/SoReplacedElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/errors/SoDebugError.h> 
#include <Inventor/errors/SoReadError.h>
#include <Inventor/events/SoEvent.h>
#include <Inventor/events/SoKeyboardEvent.h>
#include <Inventor/events/SoLocation2Event.h>
#include <Inventor/events/SoMotion3Event.h>
#include <Inventor/events/SoMouseButtonEvent.h>
#include <Inventor/events/SoSpaceballButtonEvent.h>
#include <Inventor/fields/SoMFColor.h>
#include <Inventor/fields/SoSFVec3f.h>
#include <Inventor/manips/SoCenterballManip.h>
#include <Inventor/manips/SoClipPlaneManip.h>
#include <Inventor/manips/SoTransformerManip.h>
#include <Inventor/nodes/SoAnnotation.h>
#include <Inventor/nodes/SoAntiSquish.h>
#include <Inventor/nodes/SoAsciiText.h>
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoCallback.h> 
#include <Inventor/nodes/SoComplexity.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoCoordinate4.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoCylinder.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoEnvironment.h>
#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoExtSelection.h>
#include <Inventor/nodes/SoFaceSet.h>
#include <Inventor/nodes/SoFont.h>
#include <Inventor/nodes/SoFontStyle.h>
#include <Inventor/nodes/SoImage.h>
#include <Inventor/nodes/SoIndexedFaceSet.h>
#include <Inventor/nodes/SoIndexedLineSet.h>
#include <Inventor/nodes/SoIndexedTriangleStripSet.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoLineSet.h>
#include <Inventor/nodes/SoLocateHighlight.h>
#include <Inventor/nodes/SoMarkerSet.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoMaterialBinding.h>
#include <Inventor/nodes/SoMatrixTransform.h>
#include <Inventor/nodes/SoNormal.h>
#include <Inventor/nodes/SoNurbsSurface.h>
#include <Inventor/nodes/SoOrthographicCamera.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoPickStyle.h>
#include <Inventor/nodes/SoPointSet.h>
#include <Inventor/nodes/SoPolygonOffset.h>
#include <Inventor/nodes/SoProfile.h>
#include <Inventor/nodes/SoProfileCoordinate2.h>
#include <Inventor/nodes/SoProfileCoordinate3.h>
#include <Inventor/nodes/SoQuadMesh.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoSelection.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/nodes/SoShapeHints.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoSurroundScale.h>
#include <Inventor/nodes/SoSwitch.h>
#include <Inventor/nodes/SoText2.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/nodes/SoTexture3.h>
#include <Inventor/nodes/SoTextureCoordinate3.h>
#include <Inventor/nodes/SoTransform.h>
#include <Inventor/nodes/SoTranslation.h>
#include <Inventor/nodes/SoTransparencyType.h>
#include <Inventor/nodekits/SoShapeKit.h>
#include <Inventor/manips/SoTransformBoxManip.h>
#include <Inventor/projectors/SbSpherePlaneProjector.h>
#include <Inventor/projectors/SbSphereSheetProjector.h>
#include <Inventor/sensors/SoNodeSensor.h>
#include <Inventor/VRMLnodes/SoVRMLGroup.h>



#endif
