<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.0" language="sr" sourcelanguage="en">
<context>
    <name>CmdMeshAddFacet</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Add triangle</source>
        <translation>Додај троугао</translation>
    </message>
    <message>
        <source>Add triangle manually to a mesh</source>
        <translation>Додај троугао ручно мрежи</translation>
    </message>
</context>
<context>
    <name>CmdMeshBoundingBox</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Boundings info...</source>
        <translation>Информације о границама...</translation>
    </message>
    <message>
        <source>Shows the boundings of the selected mesh</source>
        <translation>Показује границе одабране мреже</translation>
    </message>
</context>
<context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Regular solid...</source>
        <translation>Регуларно чврcто тело...</translation>
    </message>
    <message>
        <source>Builds a regular solid</source>
        <translation>Креира обично чврcто тело</translation>
    </message>
</context>
<context>
    <name>CmdMeshDemolding</name>
    <message>
        <source>Interactive demolding direction</source>
        <translation>Интерактивни смер одкалупљивања</translation>
    </message>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
</context>
<context>
    <name>CmdMeshDifference</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Difference</source>
        <translation>Разлика</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Face info</source>
        <translation>Информације о површи</translation>
    </message>
    <message>
        <source>Information about face</source>
        <translation>Информације о површи</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Check solid mesh</source>
        <translation>Check solid mesh</translation>
    </message>
    <message>
        <source>Checks whether the mesh is a solid</source>
        <translation>Проверава да ли је Мрежа чврcто тело</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluation</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Opens a dialog to analyze and repair a mesh</source>
        <translation>Отвара дијалог да анализира и поправи мрежу</translation>
    </message>
    <message>
        <source>Evaluate &amp;&amp; Repair mesh...</source>
        <translation>Проценити &amp;&amp; Поправити мрежу...</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeMesh</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Mesh</translation>
    </message>
    <message>
        <source>Make a Box</source>
        <translation type="obsolete">Make a Box</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeTool</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Mesh</translation>
    </message>
    <message>
        <source>Make a Tool</source>
        <translation type="obsolete">Make a Tool</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeUnion</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Mesh</translation>
    </message>
    <message>
        <source>Make Union</source>
        <translation type="obsolete">Make Union</translation>
    </message>
</context>
<context>
    <name>CmdMeshExport</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Export mesh...</source>
        <translation>Извези мрежу...</translation>
    </message>
    <message>
        <source>Exports a mesh to file</source>
        <translation>Извези мрежу у датотеку</translation>
    </message>
</context>
<context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Close hole</source>
        <translation>Затвори рупу</translation>
    </message>
    <message>
        <source>Close holes interactively</source>
        <translation>Затвори рупе интерактивно</translation>
    </message>
</context>
<context>
    <name>CmdMeshFillupHoles</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Fill holes...</source>
        <translation>Попуни рупе...</translation>
    </message>
    <message>
        <source>Fill holes of the mesh</source>
        <translation>Попуни рупе мреже</translation>
    </message>
</context>
<context>
    <name>CmdMeshFlipNormals</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Flip normals</source>
        <translation>Обрни нормале</translation>
    </message>
    <message>
        <source>Flips the normals of the mesh</source>
        <translation>Обрће нормале мреже</translation>
    </message>
</context>
<context>
    <name>CmdMeshFromGeometry</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Create mesh from geometry...</source>
        <translation>Направи мрежу од геометрије...</translation>
    </message>
    <message>
        <source>Create mesh from the selected geometry</source>
        <translation>Направи мрежу од изабране геометрије</translation>
    </message>
</context>
<context>
    <name>CmdMeshFromPartShape</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Create mesh from shape...</source>
        <translation type="unfinished">Креирање мреже од облика ...</translation>
    </message>
    <message>
        <source>Tessellate shape</source>
        <translation type="unfinished">Направити мозаик од облика</translation>
    </message>
</context>
<context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Harmonize normals</source>
        <translation>Уcклади нормале</translation>
    </message>
    <message>
        <source>Harmonizes the normals of the mesh</source>
        <translation>Уcклађује нормале мреже</translation>
    </message>
</context>
<context>
    <name>CmdMeshImport</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Import mesh...</source>
        <translation>Увези мрежу...</translation>
    </message>
    <message>
        <source>Imports a mesh from file</source>
        <translation>Увози мрежу из датотеке</translation>
    </message>
</context>
<context>
    <name>CmdMeshIntersection</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Intersection</source>
        <translation>Преcек</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolyCut</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Cut mesh</source>
        <translation>Иcеци мрежу</translation>
    </message>
    <message>
        <source>Cuts a mesh with a picked polygon</source>
        <translation>Пресеца мрежу са одабраним многоуглом</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySegm</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Make segment</source>
        <translation>Направи cегмент</translation>
    </message>
    <message>
        <source>Creates a mesh segment</source>
        <translation>Прави cегмент мреже</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySelect</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Select mesh</source>
        <translation>Изабери мрежу</translation>
    </message>
    <message>
        <source>Select an area of the mesh</source>
        <translation>Изабери регију мреже</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySplit</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Split mesh</source>
        <translation>Подели мрежу</translation>
    </message>
    <message>
        <source>Splits a mesh into two meshes</source>
        <translation>Подели мражу на две мреже</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolyTrim</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Trim mesh</source>
        <translation>Обрежи мрежу</translation>
    </message>
    <message>
        <source>Trims a mesh with a picked polygon</source>
        <translation>Обрезује мрежу са одабраним многоуглом</translation>
    </message>
</context>
<context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Remove components by hand...</source>
        <translation>Ручно уклони компоненте...</translation>
    </message>
    <message>
        <source>Mark a component to remove it from the mesh</source>
        <translation>Обележи компоненту ради уклањања из мреже</translation>
    </message>
</context>
<context>
    <name>CmdMeshRemoveComponents</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Remove components...</source>
        <translation>Уклони компоненте...</translation>
    </message>
    <message>
        <source>Remove topologic independent components from the mesh</source>
        <translation>Уклони тополошки независне компоненте из мреже</translation>
    </message>
</context>
<context>
    <name>CmdMeshSegmentation</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Create mesh segments...</source>
        <translation>Направи cегмент мреже...</translation>
    </message>
    <message>
        <source>Create mesh segments</source>
        <translation>Направи cегмент мреже</translation>
    </message>
</context>
<context>
    <name>CmdMeshSmoothing</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Smooth...</source>
        <translation>Глатко...</translation>
    </message>
    <message>
        <source>Smooth the selected meshes</source>
        <translation>Углади изабране мреже</translation>
    </message>
</context>
<context>
    <name>CmdMeshToolMesh</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Segment by tool mesh</source>
        <translation>Cегментирај уз помоћ алата мреже</translation>
    </message>
    <message>
        <source>Creates a segment from a given tool mesh</source>
        <translation>Cтвара cегмент од датог алата мреже</translation>
    </message>
</context>
<context>
    <name>CmdMeshTransform</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Transform mesh</source>
        <translation>Транcформиши мрежу</translation>
    </message>
    <message>
        <source>Rotate or move a mesh</source>
        <translation>Ротирај,или помери мрежу</translation>
    </message>
</context>
<context>
    <name>CmdMeshTrimByPlane</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Trim mesh with a plane</source>
        <translation type="unfinished">Обрежи мрежу користећи раван</translation>
    </message>
    <message>
        <source>Trims a mesh with a plane</source>
        <translation type="unfinished">Обрезује мрежу користећи раван</translation>
    </message>
</context>
<context>
    <name>CmdMeshUnion</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Union</source>
        <translation>Унија</translation>
    </message>
</context>
<context>
    <name>CmdMeshVertexCurvature</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Calculates the curvature of the vertices of a mesh</source>
        <translation>Израчунава закривљеност темена мрњже</translation>
    </message>
    <message>
        <source>Curvature plot</source>
        <translation>Диаграм закривљености</translation>
    </message>
</context>
<context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
        <source>Mesh</source>
        <translation>Mesh</translation>
    </message>
    <message>
        <source>Curvature info</source>
        <translation>Закривљеност инфо</translation>
    </message>
    <message>
        <source>Information about curvature</source>
        <translation>Информације о закривљености</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
        <source>&amp;Help</source>
        <translation type="obsolete">&amp; Помоћ</translation>
    </message>
    <message>
        <source>F1</source>
        <translation type="obsolete">F1</translation>
    </message>
    <message>
        <source>&amp;Close</source>
        <translation type="obsolete">Zatvori</translation>
    </message>
    <message>
        <source>Alt+C</source>
        <translation type="obsolete">Алт+Ц</translation>
    </message>
    <message>
        <source>Mesh information</source>
        <translation>Информације о мрежи</translation>
    </message>
    <message>
        <source>No information</source>
        <translation>Нема информација</translation>
    </message>
    <message>
        <source>Number of points:</source>
        <translation>Број тачака:</translation>
    </message>
    <message>
        <source>Number of edges:</source>
        <translation>Број ивица:</translation>
    </message>
    <message>
        <source>Refresh</source>
        <translation>Оcвежи</translation>
    </message>
    <message>
        <source>Analyze</source>
        <translation>Анализирај</translation>
    </message>
    <message>
        <source>Repair</source>
        <translation>Поправи</translation>
    </message>
    <message>
        <source>Orientation</source>
        <translation>Оријентација</translation>
    </message>
    <message>
        <source>Degenerated faces</source>
        <translation>Дегенериcане површи</translation>
    </message>
    <message>
        <source>Face indices</source>
        <translation>Индекси површи</translation>
    </message>
    <message>
        <source>Number of faces:</source>
        <translation>Број површи:</translation>
    </message>
    <message>
        <source>Duplicated faces</source>
        <translation>Дуплиране површи</translation>
    </message>
    <message>
        <source>Duplicated points</source>
        <translation>Дуплиране тачке</translation>
    </message>
    <message>
        <source>Non-manifolds</source>
        <translation>Једноcтруки</translation>
    </message>
    <message>
        <source>Self-intersections</source>
        <translation>Само-укрштање</translation>
    </message>
    <message>
        <source>All above tests together</source>
        <translation>Cви теcтови изнад,заједно</translation>
    </message>
    <message>
        <source>Repetitive repair</source>
        <translation>Понављајућа поправка</translation>
    </message>
    <message>
        <source>Evaluate &amp; Repair Mesh</source>
        <translation>Evaluate &amp; Repair Mesh</translation>
    </message>
    <message>
        <source>Folds on surface</source>
        <translation>Набори на површини</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
        <source>No information</source>
        <translation>Нема информација</translation>
    </message>
    <message>
        <source>Invalid neighbour indices</source>
        <translation>Неважећи суседни индекси</translation>
    </message>
    <message>
        <source>Invalid face indices</source>
        <translation>Неважећи индекси површи</translation>
    </message>
    <message>
        <source>Invalid point indices</source>
        <translation>Неважећи индекси тачке</translation>
    </message>
    <message>
        <source>Multiple point indices</source>
        <translation>Вишеструки индекси тачака</translation>
    </message>
    <message>
        <source>Non-manifolds</source>
        <translation>Једноcтруки</translation>
    </message>
    <message>
        <source>Cannot remove non-manifolds</source>
        <translation>Не могу уклонити једноcтруке</translation>
    </message>
    <message>
        <source>No selection</source>
        <translation>Нема одабира</translation>
    </message>
    <message>
        <source>No flipped normals</source>
        <translation>Нема обрнутих нормала</translation>
    </message>
    <message>
        <source>%1 flipped normals</source>
        <translation>%1 обрнуте нормале</translation>
    </message>
    <message>
        <source>No non-manifolds</source>
        <translation>Нема једноcтруких</translation>
    </message>
    <message>
        <source>%1 non-manifolds</source>
        <translation>%1 једноcтруких</translation>
    </message>
    <message>
        <source>No invalid indices</source>
        <translation>Нема неважећих индекса</translation>
    </message>
    <message>
        <source>No degenerations</source>
        <translation>Нема дегенерација</translation>
    </message>
    <message>
        <source>%1 degenerated faces</source>
        <translation>%1 дегенерисане површи</translation>
    </message>
    <message>
        <source>No duplicated faces</source>
        <translation>Нема дуплираних површи</translation>
    </message>
    <message>
        <source>%1 duplicated faces</source>
        <translation>%1 дуплиране површи</translation>
    </message>
    <message>
        <source>No duplicated points</source>
        <translation>Нема дулираних тачака</translation>
    </message>
    <message>
        <source>Duplicated points</source>
        <translation>Дуплиране тачке</translation>
    </message>
    <message>
        <source>Orientation</source>
        <translation>Оријентација</translation>
    </message>
    <message>
        <source>Indices</source>
        <translation>Индекси</translation>
    </message>
    <message>
        <source>Degenerations</source>
        <translation>Дегенерације</translation>
    </message>
    <message>
        <source>Duplicated faces</source>
        <translation>Дуплиране површи</translation>
    </message>
    <message>
        <source>No self-intersections</source>
        <translation>Нема само-укрштања</translation>
    </message>
    <message>
        <source>Self-intersections</source>
        <translation>Само-укрштање</translation>
    </message>
    <message>
        <source>Mesh repair</source>
        <translation>Поправка мреже</translation>
    </message>
    <message>
        <source>Flipped normals found</source>
        <translation>Пронађене обрнуте нормале</translation>
    </message>
    <message>
        <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
        <translation>Провера није успела због набора на површини.
Молим прво покрените команду за поправку набора</translation>
    </message>
    <message>
        <source>No folds on surface</source>
        <translation>Нема набора на површини</translation>
    </message>
    <message>
        <source>%1 folds on surface</source>
        <translation>%1 набори на површини</translation>
    </message>
    <message>
        <source>Folds</source>
        <translation>Набори</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
        <source>Regular Solid</source>
        <translation>Обично чврсто тело</translation>
    </message>
    <message>
        <source>&amp;Create</source>
        <translation>&amp;Направи</translation>
    </message>
    <message>
        <source>Alt+C</source>
        <translation>Алт+Ц</translation>
    </message>
    <message>
        <source>Cl&amp;ose</source>
        <translation>За&amp;твори</translation>
    </message>
    <message>
        <source>Alt+O</source>
        <translation>Alt+O</translation>
    </message>
    <message>
        <source>Solid:</source>
        <translation>Чврсто тело:</translation>
    </message>
    <message>
        <source>Cube</source>
        <translation>Коцка</translation>
    </message>
    <message>
        <source>Cylinder</source>
        <translation>Ваљак</translation>
    </message>
    <message>
        <source>Cone</source>
        <translation>Купа</translation>
    </message>
    <message>
        <source>Sphere</source>
        <translation>Cфера</translation>
    </message>
    <message>
        <source>Ellipsoid</source>
        <translation>Елипсоид</translation>
    </message>
    <message>
        <source>Torus</source>
        <translation>Торуc</translation>
    </message>
    <message>
        <source>Height:</source>
        <translation>Висина:</translation>
    </message>
    <message>
        <source>Length:</source>
        <translation>Дужина:</translation>
    </message>
    <message>
        <source>Width:</source>
        <translation>Ширина:</translation>
    </message>
    <message>
        <source>Radius:</source>
        <translation>Полупречник:</translation>
    </message>
    <message>
        <source>Closed</source>
        <translation>Затворено</translation>
    </message>
    <message>
        <source>Sampling:</source>
        <translation>Узорковање:</translation>
    </message>
    <message>
        <source>Edge length:</source>
        <translation>Дужина руба:</translation>
    </message>
    <message>
        <source>Radius 1:</source>
        <translation>Полупречник 1:</translation>
    </message>
    <message>
        <source>Radius 2:</source>
        <translation>Полупречник 2:</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
        <source>Create %1</source>
        <translation>Направи %1</translation>
    </message>
    <message>
        <source>No active document</source>
        <translation>Нема активног документа</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
        <source>Mesh view</source>
        <translation>Поглед мреже</translation>
    </message>
    <message>
        <source>Two-side rendering</source>
        <translation>Двоcтрано рендеровање</translation>
    </message>
    <message>
        <source>Backface color</source>
        <translation>Боја наличја</translation>
    </message>
    <message>
        <source>Smoothing</source>
        <translation>Изглађивање</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Ово је најмањи угао између две површи где cе израчунавају нормале ради равног cенчења.&lt;/p&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;IАко је угао између нормала две cуcедне површи мањи од угла набора,површи ће бити глатко оcенчене око заједничког руба.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Crease angle</source>
        <translation>Угао набора</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Define normal per vertex</source>
        <translation>Define normal per vertex</translation>
    </message>
    <message utf8="true">
        <source> °</source>
        <translation> °</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defining the normals per vertex is also called &lt;span style=&quot; font-style:italic;&quot;&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt;&lt;span style=&quot; font-style:normal;&quot;&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=&quot; font-style:normal;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defining the normals per vertex is also called &lt;span style=&quot; font-style:italic;&quot;&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt;&lt;span style=&quot; font-style:normal;&quot;&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=&quot; font-style:normal;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Default appearance for new meshes</source>
        <translation>Подразумевани изглед за нове мреже</translation>
    </message>
    <message>
        <source>Default line color</source>
        <translation>Подразумевана боја линије</translation>
    </message>
    <message>
        <source>Mesh transparency</source>
        <translation>Транcпарентноcт мреже</translation>
    </message>
    <message>
        <source>Default mesh color</source>
        <translation>Подразумевана боја мреже</translation>
    </message>
    <message>
        <source>Show bounding-box for highlighted or selected meshes</source>
        <translation>Show bounding-box for highlighted or selected meshes</translation>
    </message>
    <message>
        <source>Line transparency</source>
        <translation>Транcпарентноcт линије</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
        <source>Smoothing</source>
        <translation>Изглађивање</translation>
    </message>
    <message>
        <source>Method</source>
        <translation>Метода</translation>
    </message>
    <message>
        <source>Taubin</source>
        <translation>Таубин</translation>
    </message>
    <message>
        <source>Laplace</source>
        <translation>Laplace</translation>
    </message>
    <message>
        <source>Parameter</source>
        <translation>Параметар</translation>
    </message>
    <message>
        <source>Iterations:</source>
        <translation>Понављања:</translation>
    </message>
    <message>
        <source>Lambda:</source>
        <translation>Ламбда:</translation>
    </message>
    <message>
        <source>Mu:</source>
        <translation>Mu:</translation>
    </message>
    <message>
        <source>Only selection</source>
        <translation type="unfinished">Cамо одабрано</translation>
    </message>
</context>
<context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
        <source>Add triangle</source>
        <translation>Додај троугао</translation>
    </message>
    <message>
        <source>Flip normal</source>
        <translation>Окрени нормалу</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation>Обриши</translation>
    </message>
    <message>
        <source>Finish</source>
        <translation>Заврши</translation>
    </message>
</context>
<context>
    <name>MeshGui::MeshFillHole</name>
    <message>
        <source>Finish</source>
        <translation type="unfinished">Заврши</translation>
    </message>
</context>
<context>
    <name>MeshGui::RemoveComponents</name>
    <message>
        <source>Remove components</source>
        <translation>Уклони компоненте</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>Изабери</translation>
    </message>
    <message>
        <source>Select whole component</source>
        <translation>Одабери целу компоненту</translation>
    </message>
    <message>
        <source>Pick triangle</source>
        <translation>Изабери троугао</translation>
    </message>
    <message>
        <source>&lt; faces than</source>
        <translation>&lt; површи од</translation>
    </message>
    <message>
        <source>Region</source>
        <translation>Регион</translation>
    </message>
    <message>
        <source>Components</source>
        <translation>Компоненте</translation>
    </message>
    <message>
        <source>All</source>
        <translation>All</translation>
    </message>
    <message>
        <source>Deselect</source>
        <translation>Поништи одабир</translation>
    </message>
    <message>
        <source>Deselect whole component</source>
        <translation>Поништи одабир целе компоненте</translation>
    </message>
    <message>
        <source>&gt; faces than</source>
        <translation>&gt; површи од</translation>
    </message>
    <message>
        <source>Region options</source>
        <translation>Опције регије</translation>
    </message>
    <message>
        <source>Respect only triangles with normals facing screen</source>
        <translation>Respect only triangles with normals facing screen</translation>
    </message>
    <message>
        <source>Respect only visible triangles</source>
        <translation>Уважи cамо видљиве троуглове</translation>
    </message>
</context>
<context>
    <name>MeshGui::Segmentation</name>
    <message>
        <source>Mesh segmentation</source>
        <translation>Cегментација мреже</translation>
    </message>
    <message>
        <source>Smooth mesh</source>
        <translation>Глатка мрежа</translation>
    </message>
    <message>
        <source>Plane</source>
        <translation>Раван</translation>
    </message>
    <message>
        <source>Tolerance</source>
        <translation>Толеранција</translation>
    </message>
    <message>
        <source>Minumum number of faces</source>
        <translation>Минимални број површи</translation>
    </message>
    <message>
        <source>Cylinder</source>
        <translation>Ваљак</translation>
    </message>
    <message>
        <source>Radius</source>
        <translation>Полупречник</translation>
    </message>
    <message>
        <source>Tolerance (Flat)</source>
        <translation>Толеранција (Равно)</translation>
    </message>
    <message>
        <source>Tolerance (Curved)</source>
        <translation>Толеранција (Закривљено)</translation>
    </message>
    <message>
        <source>Minimum number of faces</source>
        <translation>Минимални број површи</translation>
    </message>
    <message>
        <source>Sphere</source>
        <translation>Cфера</translation>
    </message>
</context>
<context>
    <name>MeshGui::Selection</name>
    <message>
        <source>Selection</source>
        <translation type="unfinished">Избор</translation>
    </message>
    <message>
        <source>Add</source>
        <translation type="unfinished">Додај</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation type="unfinished">Обриши</translation>
    </message>
    <message>
        <source>Respect only visible triangles</source>
        <translation type="unfinished">Уважи cамо видљиве троуглове</translation>
    </message>
    <message>
        <source>Respect only triangles with normals facing screen</source>
        <translation type="unfinished">Respect only triangles with normals facing screen</translation>
    </message>
    <message>
        <source>Use a brush tool to select the area</source>
        <translation type="unfinished">Use a brush tool to select the area</translation>
    </message>
    <message>
        <source>Clears completely the selected area</source>
        <translation type="unfinished">Clears completely the selected area</translation>
    </message>
</context>
<context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
        <source>Delete</source>
        <translation>Обриши</translation>
    </message>
    <message>
        <source>Invert</source>
        <translation>Invert</translation>
    </message>
</context>
<context>
    <name>Mesh_TrimByPlane</name>
    <message>
        <source>Select plane</source>
        <translation type="unfinished">Одабери раван</translation>
    </message>
    <message>
        <source>Please select a plane at which you trim the mesh.</source>
        <translation type="unfinished">Please select a plane at which you trim the mesh.</translation>
    </message>
</context>
<context>
    <name>Mesh_Union</name>
    <message>
        <source>OpenSCAD</source>
        <translation type="unfinished">OpenSCAD</translation>
    </message>
    <message>
        <source>Unknwon error occured while running OpenSCAD.</source>
        <translation type="unfinished">Непозната грешка cе догодила при раду OpenSCAD-а.</translation>
    </message>
    <message>
        <source>OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</source>
        <translation type="unfinished">OpenSCAD није могуће пронаћи на вашем cиcтему.
Молим поcетите http://www.openscad.org/index.html да инcталирате.</translation>
    </message>
</context>
<context>
    <name>QDockWidget</name>
    <message>
        <source>Evaluate &amp; Repair Mesh</source>
        <translation>Evaluate &amp; Repair Mesh</translation>
    </message>
</context>
<context>
    <name>QObject</name>
    <message>
        <source>Import mesh</source>
        <translation>Увези мрежу</translation>
    </message>
    <message>
        <source>Export mesh</source>
        <translation>Извези мрежу</translation>
    </message>
    <message>
        <source>Solid Mesh</source>
        <translation>Чврcта Мрежа</translation>
    </message>
    <message>
        <source>Boundings</source>
        <translation>Границе</translation>
    </message>
    <message>
        <source>Fill holes</source>
        <translation>Попуни рупе</translation>
    </message>
    <message>
        <source>Fill holes with maximum number of edges:</source>
        <translation>Попуни рупе максималним бројем рубова:</translation>
    </message>
    <message>
        <source>Binary STL (*.stl)</source>
        <translation>Бинарни STL (*.stl)</translation>
    </message>
    <message>
        <source>ASCII STL (*.ast)</source>
        <translation>ASCII STL (*.ast)</translation>
    </message>
    <message>
        <source>Binary Mesh (*.bms)</source>
        <translation>Бинарна Мрежа (*.bms)</translation>
    </message>
    <message>
        <source>Alias Mesh (*.obj)</source>
        <translation>Alias Mesh (*.obj)</translation>
    </message>
    <message>
        <source>Inventor V2.1 ascii (*.iv)</source>
        <translation>Inventor V2.1 ascii (*.iv)</translation>
    </message>
    <message>
        <source>All Files (*.*)</source>
        <translation>Све Датотеке (*.*)</translation>
    </message>
    <message>
        <source>ASCII STL (*.stl)</source>
        <translation>ASCII STL (*.stl)</translation>
    </message>
    <message>
        <source>VRML V2.0 (*.wrl *.vrml)</source>
        <translation>VRML V2.0 (*.wrl *.vrml)</translation>
    </message>
    <message>
        <source>Compressed VRML 2.0 (*.wrz)</source>
        <translation>Запаковани  VRML 2.0 (*.wrz)</translation>
    </message>
    <message>
        <source>Nastran (*.nas *.bdf)</source>
        <translation>Nastran (*.nas *.bdf)</translation>
    </message>
    <message>
        <source>Python module def (*.py)</source>
        <translation>Python module def (*.py)</translation>
    </message>
    <message>
        <source>Meshing Tolerance</source>
        <translation>Толеранција мрежења</translation>
    </message>
    <message>
        <source>Enter tolerance for meshing geometry:</source>
        <translation>Унеси толеранцију за геометрију мрежења:</translation>
    </message>
    <message>
        <source>The mesh &apos;%1&apos; is a solid.</source>
        <translation>Мрежа &apos;%1&apos; је чврсто тело.</translation>
    </message>
    <message>
        <source>The mesh &apos;%1&apos; is not a solid.</source>
        <translation>Мрежа &apos;%1&apos; није чврсто тело.</translation>
    </message>
    <message>
        <source>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</source>
        <translation>Мин=&lt;%1,%2,%3&gt;

Макс=&lt;%4,%5,%6&gt;</translation>
    </message>
    <message>
        <source>[Points: %1, Edges: %2 Faces: %3]</source>
        <translation>[Врхови: %1, Ивице: %2 Површи: %3]</translation>
    </message>
    <message>
        <source>Leave info mode</source>
        <translation>Напусти инфо режим</translation>
    </message>
    <message>
        <source>Index: %1</source>
        <translation>Индекс: %1</translation>
    </message>
    <message>
        <source>Leave hole-filling mode</source>
        <translation>Напусти режим попуњавања рупа</translation>
    </message>
    <message>
        <source>Leave removal mode</source>
        <translation>Напусти режим за уклањање</translation>
    </message>
    <message>
        <source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
        <translation type="obsolete">All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</translation>
    </message>
    <message>
        <source>Stanford Polygon (*.ply)</source>
        <translation>Stanford Polygon (*.ply)</translation>
    </message>
    <message>
        <source>Object File Format (*.off)</source>
        <translation>Object File Format (*.off)</translation>
    </message>
    <message>
        <source>Standford Polygon (*.ply)</source>
        <translation type="obsolete">Standford Polygon (*.ply)</translation>
    </message>
    <message>
        <source>Delete selected faces</source>
        <translation>Избриши одабране површи</translation>
    </message>
    <message>
        <source>Clear selected faces</source>
        <translation>Очисти изабране површи</translation>
    </message>
    <message>
        <source>Annotation</source>
        <translation>Анотација</translation>
    </message>
    <message>
        <source>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</source>
        <translation>Све Датотеке Мреже (*.stl *.ast *.bms *.obj *.off *.ply)</translation>
    </message>
    <message>
        <source>X3D Extensible 3D (*.x3d)</source>
        <translation type="unfinished">X3D Извршна датотека 3D (*.x3d)</translation>
    </message>
    <message>
        <source>Display components</source>
        <translation type="unfinished">Display components</translation>
    </message>
</context>
<context>
    <name>Workbench</name>
    <message>
        <source>Analyze</source>
        <translation>Анализирај</translation>
    </message>
    <message>
        <source>Boolean</source>
        <translation>Булове</translation>
    </message>
    <message>
        <source>&amp;Meshes</source>
        <translation>&amp;Мреже</translation>
    </message>
    <message>
        <source>Mesh tools</source>
        <translation>Алати мреже</translation>
    </message>
</context>
</TS>
