<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.0" language="af" sourcelanguage="en">
<context>
    <name>CmdMeshAddFacet</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Add triangle</source>
        <translation>Voeg driehoek by</translation>
    </message>
    <message>
        <source>Add triangle manually to a mesh</source>
        <translation>Voeg driehoek self by die maas</translation>
    </message>
</context>
<context>
    <name>CmdMeshBoundingBox</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Boundings info...</source>
        <translation>Begrensings informasie ...</translation>
    </message>
    <message>
        <source>Shows the boundings of the selected mesh</source>
        <translation>Wys die begrensings van die gekose maas</translation>
    </message>
</context>
<context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Regular solid...</source>
        <translation>Tipiese soliede liggaam ...</translation>
    </message>
    <message>
        <source>Builds a regular solid</source>
        <translation>Skep &apos;n soliede liggaam</translation>
    </message>
</context>
<context>
    <name>CmdMeshDemolding</name>
    <message>
        <source>Interactive demolding direction</source>
        <translation>Interaktiewe ontgietingsrigting</translation>
    </message>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
</context>
<context>
    <name>CmdMeshDifference</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Difference</source>
        <translation>Verskil</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Face info</source>
        <translation>Vlakinformasie</translation>
    </message>
    <message>
        <source>Information about face</source>
        <translation>Informasie oor die vlak</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Check solid mesh</source>
        <translation>Kontroleer soliede maas</translation>
    </message>
    <message>
        <source>Checks whether the mesh is a solid</source>
        <translation>Kontroleer of die maas &apos;n soliede is</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluation</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Opens a dialog to analyze and repair a mesh</source>
        <translation>Maak &apos;n dialoog oop om &apos;n maas te ontleed en herstel</translation>
    </message>
    <message>
        <source>Evaluate &amp;&amp; Repair mesh...</source>
        <translation>Evalueer en herstel maas...</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeMesh</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Maas</translation>
    </message>
    <message>
        <source>Make a Box</source>
        <translation type="obsolete">Maak &apos;n boks</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeTool</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Maas</translation>
    </message>
    <message>
        <source>Make a Tool</source>
        <translation type="obsolete">Maak &apos;n werktuig</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeUnion</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Maas</translation>
    </message>
    <message>
        <source>Make Union</source>
        <translation type="obsolete">Maak unie</translation>
    </message>
</context>
<context>
    <name>CmdMeshExport</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Export mesh...</source>
        <translation>Voer maas uit ...</translation>
    </message>
    <message>
        <source>Exports a mesh to file</source>
        <translation>Voer maas uit na lêer</translation>
    </message>
</context>
<context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Close hole</source>
        <translation>Vul gaping</translation>
    </message>
    <message>
        <source>Close holes interactively</source>
        <translation>Vul gapings interaktief</translation>
    </message>
</context>
<context>
    <name>CmdMeshFillupHoles</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Fill holes...</source>
        <translation>Vul gapings ...</translation>
    </message>
    <message>
        <source>Fill holes of the mesh</source>
        <translation>Vul gapings in die maas</translation>
    </message>
</context>
<context>
    <name>CmdMeshFlipNormals</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Flip normals</source>
        <translation>Keer normaallyne om</translation>
    </message>
    <message>
        <source>Flips the normals of the mesh</source>
        <translation>Keer die maas se normaallyne om</translation>
    </message>
</context>
<context>
    <name>CmdMeshFromGeometry</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Create mesh from geometry...</source>
        <translation>Skep &apos;n maas van &apos;n vorm ...</translation>
    </message>
    <message>
        <source>Create mesh from the selected geometry</source>
        <translation>Skep maas van die gekose vorm</translation>
    </message>
</context>
<context>
    <name>CmdMeshFromPartShape</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Create mesh from shape...</source>
        <translation>Skep &apos;n maas van die vorm ...</translation>
    </message>
    <message>
        <source>Tessellate shape</source>
        <translation>Tesselleer die vorm</translation>
    </message>
</context>
<context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Harmonize normals</source>
        <translation>Harmoniseer normaallyne</translation>
    </message>
    <message>
        <source>Harmonizes the normals of the mesh</source>
        <translation>Harmoniseer die normaallyne van die maas</translation>
    </message>
</context>
<context>
    <name>CmdMeshImport</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Import mesh...</source>
        <translation>Voer maas in ...</translation>
    </message>
    <message>
        <source>Imports a mesh from file</source>
        <translation>Voer &apos;n maas in van &apos;n lêer</translation>
    </message>
</context>
<context>
    <name>CmdMeshIntersection</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Intersection</source>
        <translation>Snyding</translation>
    </message>
</context>
<context>
    <name>CmdMeshMerge</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Merge</source>
        <translation type="unfinished">Merge</translation>
    </message>
    <message>
        <source>Merges selected meshes into one</source>
        <translation type="unfinished">Merges selected meshes into one</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolyCut</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Cut mesh</source>
        <translation>Sny maas</translation>
    </message>
    <message>
        <source>Cuts a mesh with a picked polygon</source>
        <translation>Sny &apos;n maas met &apos;n gekose veelhoek</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySegm</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Make segment</source>
        <translation>Maak segment</translation>
    </message>
    <message>
        <source>Creates a mesh segment</source>
        <translation>Skep &apos;n maassegment</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySelect</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Select mesh</source>
        <translation>Kies maas</translation>
    </message>
    <message>
        <source>Select an area of the mesh</source>
        <translation>Kies &apos;n gedeelte van die maas</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySplit</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Split mesh</source>
        <translation>Verdeel &apos;n maas</translation>
    </message>
    <message>
        <source>Splits a mesh into two meshes</source>
        <translation>Verdeel &apos;n maas in twee mase</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolyTrim</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Trim mesh</source>
        <translation type="unfinished">Trim mesh</translation>
    </message>
    <message>
        <source>Trims a mesh with a picked polygon</source>
        <translation type="unfinished">Trims a mesh with a picked polygon</translation>
    </message>
</context>
<context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Remove components by hand...</source>
        <translation>Verwyder komponente met die hand ...</translation>
    </message>
    <message>
        <source>Mark a component to remove it from the mesh</source>
        <translation>Merk &apos;n komponent om dit te verwyder uit die maas</translation>
    </message>
</context>
<context>
    <name>CmdMeshRemoveComponents</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Remove components...</source>
        <translation>Verwyder komponente ...</translation>
    </message>
    <message>
        <source>Remove topologic independent components from the mesh</source>
        <translation>Verwyder topologiese onafhanklike komponente van die maas</translation>
    </message>
</context>
<context>
    <name>CmdMeshSegmentation</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Create mesh segments...</source>
        <translation type="unfinished">Create mesh segments...</translation>
    </message>
    <message>
        <source>Create mesh segments</source>
        <translation type="unfinished">Create mesh segments</translation>
    </message>
</context>
<context>
    <name>CmdMeshSmoothing</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Smooth...</source>
        <translation>Stryk ...</translation>
    </message>
    <message>
        <source>Smooth the selected meshes</source>
        <translation>Stryk die geselekteerde mase se oppervlakke uit</translation>
    </message>
</context>
<context>
    <name>CmdMeshToolMesh</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Segment by tool mesh</source>
        <translation>Segmenteer met &apos;n maaswerktuig</translation>
    </message>
    <message>
        <source>Creates a segment from a given tool mesh</source>
        <translation>Skep &apos;n segment van &apos;n gegewe maaswerktuig</translation>
    </message>
</context>
<context>
    <name>CmdMeshTransform</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Transform mesh</source>
        <translation>Transformeer maas</translation>
    </message>
    <message>
        <source>Rotate or move a mesh</source>
        <translation>Draai of skuif &apos;n maas</translation>
    </message>
</context>
<context>
    <name>CmdMeshTrimByPlane</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Trim mesh with a plane</source>
        <translation type="unfinished">Trim mesh with a plane</translation>
    </message>
    <message>
        <source>Trims a mesh with a plane</source>
        <translation type="unfinished">Trims a mesh with a plane</translation>
    </message>
</context>
<context>
    <name>CmdMeshUnion</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Union</source>
        <translation>Vereniging</translation>
    </message>
</context>
<context>
    <name>CmdMeshVertexCurvature</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Calculates the curvature of the vertices of a mesh</source>
        <translation>Bereken die kromming van die hoekpunte van &apos;n maas</translation>
    </message>
    <message>
        <source>Curvature plot</source>
        <translation>Krommingplot</translation>
    </message>
</context>
<context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
        <source>Mesh</source>
        <translation>Maas</translation>
    </message>
    <message>
        <source>Curvature info</source>
        <translation>Kromminginformasie</translation>
    </message>
    <message>
        <source>Information about curvature</source>
        <translation>Inligting oor die kromming</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
        <source>&amp;Help</source>
        <translation type="obsolete">&amp;Hulp</translation>
    </message>
    <message>
        <source>F1</source>
        <translation type="obsolete">F1</translation>
    </message>
    <message>
        <source>&amp;Close</source>
        <translation type="obsolete">&amp;MaakToe</translation>
    </message>
    <message>
        <source>Alt+C</source>
        <translation type="obsolete">Alt+C</translation>
    </message>
    <message>
        <source>Mesh information</source>
        <translation>Maas inligting</translation>
    </message>
    <message>
        <source>No information</source>
        <translation>Geen inligting</translation>
    </message>
    <message>
        <source>Number of points:</source>
        <translation>Aantal punte:</translation>
    </message>
    <message>
        <source>Number of edges:</source>
        <translation>Aantal kante:</translation>
    </message>
    <message>
        <source>Refresh</source>
        <translation>Verfris</translation>
    </message>
    <message>
        <source>Analyze</source>
        <translation>Ontleed</translation>
    </message>
    <message>
        <source>Repair</source>
        <translation>Herstel</translation>
    </message>
    <message>
        <source>Orientation</source>
        <translation>Oriëntasie</translation>
    </message>
    <message>
        <source>Degenerated faces</source>
        <translation>Vervalle vlakke</translation>
    </message>
    <message>
        <source>Face indices</source>
        <translation>Vlakindekse</translation>
    </message>
    <message>
        <source>Number of faces:</source>
        <translation>Aantal vlakke:</translation>
    </message>
    <message>
        <source>Duplicated faces</source>
        <translation>Herhaalde vlakke</translation>
    </message>
    <message>
        <source>Duplicated points</source>
        <translation>Herhaalde punte</translation>
    </message>
    <message>
        <source>Non-manifolds</source>
        <translation>Nie-menigvoude</translation>
    </message>
    <message>
        <source>Self-intersections</source>
        <translation>Self-snydings</translation>
    </message>
    <message>
        <source>All above tests together</source>
        <translation>Al die bogenoemde toetse saam</translation>
    </message>
    <message>
        <source>Repetitive repair</source>
        <translation>Herhalende herstelling</translation>
    </message>
    <message>
        <source>Evaluate &amp; Repair Mesh</source>
        <translation>Evalueer en herstel maas</translation>
    </message>
    <message>
        <source>Folds on surface</source>
        <translation>Voue op die oppervlak</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
        <source>No information</source>
        <translation>Geen inligting</translation>
    </message>
    <message>
        <source>Invalid neighbour indices</source>
        <translation>Ongeldige buurindekse</translation>
    </message>
    <message>
        <source>Invalid face indices</source>
        <translation>Ongeldige vlakindekse</translation>
    </message>
    <message>
        <source>Invalid point indices</source>
        <translation>Ongeldige puntindekse</translation>
    </message>
    <message>
        <source>Multiple point indices</source>
        <translation>Veelvuldige puntindekse</translation>
    </message>
    <message>
        <source>Non-manifolds</source>
        <translation>Nie-menigvoude</translation>
    </message>
    <message>
        <source>Cannot remove non-manifolds</source>
        <translation>Kan nie nie-menigvoude verwyder nie</translation>
    </message>
    <message>
        <source>No selection</source>
        <translation>Geen keuse</translation>
    </message>
    <message>
        <source>No flipped normals</source>
        <translation>Geen omgekeerde normaallyne nie</translation>
    </message>
    <message>
        <source>%1 flipped normals</source>
        <translation>%1 omgekeerde normaallyne</translation>
    </message>
    <message>
        <source>No non-manifolds</source>
        <translation>Geen nie-menigvoude nie</translation>
    </message>
    <message>
        <source>%1 non-manifolds</source>
        <translation>%1 nie-menigvoude</translation>
    </message>
    <message>
        <source>No invalid indices</source>
        <translation>Geen ongeldige indekse</translation>
    </message>
    <message>
        <source>No degenerations</source>
        <translation>Geen vervallings</translation>
    </message>
    <message>
        <source>%1 degenerated faces</source>
        <translation>%1 vervalle vlakke</translation>
    </message>
    <message>
        <source>No duplicated faces</source>
        <translation>Geen herhaalde vlakke</translation>
    </message>
    <message>
        <source>%1 duplicated faces</source>
        <translation>%1 herhaalde vlakke</translation>
    </message>
    <message>
        <source>No duplicated points</source>
        <translation>Geen herhaalde punte nie</translation>
    </message>
    <message>
        <source>Duplicated points</source>
        <translation>Herhaalde punte</translation>
    </message>
    <message>
        <source>Orientation</source>
        <translation>Oriëntasie</translation>
    </message>
    <message>
        <source>Indices</source>
        <translation>Indekse</translation>
    </message>
    <message>
        <source>Degenerations</source>
        <translation>Vervallings</translation>
    </message>
    <message>
        <source>Duplicated faces</source>
        <translation>Herhaalde vlakke</translation>
    </message>
    <message>
        <source>No self-intersections</source>
        <translation>Geen selfsnydings</translation>
    </message>
    <message>
        <source>Self-intersections</source>
        <translation>Self-snydings</translation>
    </message>
    <message>
        <source>Mesh repair</source>
        <translation>Maasherstelling</translation>
    </message>
    <message>
        <source>Flipped normals found</source>
        <translation>Omgekeerde normaallyne gevind</translation>
    </message>
    <message>
        <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
        <translation>Kontrole het misluk weens voue op die oppervlak. 
Gee eers die opdrag om die voue te herstel</translation>
    </message>
    <message>
        <source>No folds on surface</source>
        <translation>Geen voue op die oppervlak</translation>
    </message>
    <message>
        <source>%1 folds on surface</source>
        <translation>%1 voue op die oppervlak</translation>
    </message>
    <message>
        <source>Folds</source>
        <translation>Voue</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
        <source>Regular Solid</source>
        <translation>Tipiese Soliede</translation>
    </message>
    <message>
        <source>&amp;Create</source>
        <translation>&amp;Skep</translation>
    </message>
    <message>
        <source>Alt+C</source>
        <translation>Alt+C</translation>
    </message>
    <message>
        <source>Cl&amp;ose</source>
        <translation>&amp;MaakToe</translation>
    </message>
    <message>
        <source>Alt+O</source>
        <translation>Alt+O</translation>
    </message>
    <message>
        <source>Solid:</source>
        <translation>Soliede:</translation>
    </message>
    <message>
        <source>Cube</source>
        <translation>Kubus</translation>
    </message>
    <message>
        <source>Cylinder</source>
        <translation>Silinder</translation>
    </message>
    <message>
        <source>Cone</source>
        <translation>Keël</translation>
    </message>
    <message>
        <source>Sphere</source>
        <translation>Sfeer</translation>
    </message>
    <message>
        <source>Ellipsoid</source>
        <translation>Ellipsoïed</translation>
    </message>
    <message>
        <source>Torus</source>
        <translation>Torus</translation>
    </message>
    <message>
        <source>Height:</source>
        <translation>Hoogte:</translation>
    </message>
    <message>
        <source>Length:</source>
        <translation>Lengte:</translation>
    </message>
    <message>
        <source>Width:</source>
        <translation>Wydte:</translation>
    </message>
    <message>
        <source>Radius:</source>
        <translation>Radius:</translation>
    </message>
    <message>
        <source>Closed</source>
        <translation>Gesluit</translation>
    </message>
    <message>
        <source>Sampling:</source>
        <translation>Steekproefneming:</translation>
    </message>
    <message>
        <source>Edge length:</source>
        <translation>Kantlengte:</translation>
    </message>
    <message>
        <source>Radius 1:</source>
        <translation>Radius 1:</translation>
    </message>
    <message>
        <source>Radius 2:</source>
        <translation>Radius 2:</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
        <source>Create %1</source>
        <translation>Skep %1</translation>
    </message>
    <message>
        <source>No active document</source>
        <translation>Geen aktiewe dokument</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSettingsImportExport</name>
    <message>
        <source>Mesh Formats</source>
        <translation type="unfinished">Mesh Formats</translation>
    </message>
    <message>
        <source>Export</source>
        <translation>Voer uit</translation>
    </message>
    <message>
        <source>Defines the deviation of tessellation to the actual surface</source>
        <translation>Definieer die afwyking van mosaïekwerk van die werklike oppervlakte</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Mosaïekwerk&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;Definieer die maksimum afwyking van die mosaïekverwerkte maas van die oppervlak. Hoe kleiner die waarde is, hoe stadiger die verwerkingsspoed en hoe beter die voorkoms.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Maximum mesh deviation</source>
        <translation type="unfinished">Maximum mesh deviation</translation>
    </message>
    <message>
        <source>mm</source>
        <translation type="obsolete">mm</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
        <source>Mesh view</source>
        <translation>Maasaansig</translation>
    </message>
    <message>
        <source>Two-side rendering</source>
        <translation>Tweekantige vorming</translation>
    </message>
    <message>
        <source>Backface color</source>
        <translation>Agtervlakkleur</translation>
    </message>
    <message>
        <source>Smoothing</source>
        <translation>Gladmaking</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Hierdie is die kleinste hoek tussen twee vlakke waar normaallyne bereken word om platskaduïng te doen.&lt;/p&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Indien die hoek tussen die normaallyne van twee aangrensende vlakke kleiner is as die plooihoek, sal die vlakke gladgeskadu word om hulle gemeensame kant.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Crease angle</source>
        <translation>Plooihoek</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Platskaduïng/Phong-skaduïng&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Definieer die voorkoms van oppervlakke.&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Met platskaduïng word die vlaknormaallyne nie gedefinieer per hoekpunt nie, dit lei tot &apos;n onrealistiese voorkoms vir gekurwe oppervlakke, terwyl Phong-skaduïng &apos;n gladder voorkoms gee. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Indien hierdie opsie gekies is, word Phong-skaduïng gebruik, andersins word platskaduïng gebruik.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Define normal per vertex</source>
        <translation>Definieer die normale per hoekpunt</translation>
    </message>
    <message utf8="true">
        <source> °</source>
        <translation> °</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defining the normals per vertex is also called &lt;span style=&quot; font-style:italic;&quot;&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt;&lt;span style=&quot; font-style:normal;&quot;&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=&quot; font-style:normal;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Om die normaallyne per hoekpunt te definieer word ook genoem&lt;span style=&quot; font-style:italic;&quot;&gt;Phong-skaduïng&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt;&lt;span style=&quot; font-style:normal;&quot;&gt;terwyl die definiëring van die normale per vlak beskryf word as&lt;/span&gt;platskaduïng&lt;span style=&quot; font-style:normal;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Default appearance for new meshes</source>
        <translation>Versuimvoorkoms vir nuwe mase</translation>
    </message>
    <message>
        <source>Default line color</source>
        <translation>Versuimlynkleur</translation>
    </message>
    <message>
        <source>Mesh transparency</source>
        <translation>Maasdeursigtigheid</translation>
    </message>
    <message>
        <source>Default mesh color</source>
        <translation>Standaard maaskleur</translation>
    </message>
    <message>
        <source>Show bounding-box for highlighted or selected meshes</source>
        <translation>Wys begrensingsboks vir beklemtoonde of gekose mase</translation>
    </message>
    <message>
        <source>Line transparency</source>
        <translation>Lyndeursigtigheid</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
        <source>Smoothing</source>
        <translation>Gladmaking</translation>
    </message>
    <message>
        <source>Method</source>
        <translation>Metode</translation>
    </message>
    <message>
        <source>Taubin</source>
        <translation>Taubin</translation>
    </message>
    <message>
        <source>Laplace</source>
        <translation>Laplace</translation>
    </message>
    <message>
        <source>Parameter</source>
        <translation>Parameter</translation>
    </message>
    <message>
        <source>Iterations:</source>
        <translation>Iterasies:</translation>
    </message>
    <message>
        <source>Lambda:</source>
        <translation>Lambda:</translation>
    </message>
    <message>
        <source>Mu:</source>
        <translation>Mu:</translation>
    </message>
    <message>
        <source>Only selection</source>
        <translation type="unfinished">Only selection</translation>
    </message>
</context>
<context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
        <source>Add triangle</source>
        <translation>Voeg driehoek by</translation>
    </message>
    <message>
        <source>Flip normal</source>
        <translation>Swaai normaallyn om</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation>Maak skoon</translation>
    </message>
    <message>
        <source>Finish</source>
        <translation>Klaar</translation>
    </message>
</context>
<context>
    <name>MeshGui::MeshFillHole</name>
    <message>
        <source>Finish</source>
        <translation>Klaar</translation>
    </message>
</context>
<context>
    <name>MeshGui::RemoveComponents</name>
    <message>
        <source>Remove components</source>
        <translation>Verwyder komponente</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>Kies</translation>
    </message>
    <message>
        <source>Select whole component</source>
        <translation>Kies die hele komponent</translation>
    </message>
    <message>
        <source>Pick triangle</source>
        <translation>Kies driehoek</translation>
    </message>
    <message>
        <source>&lt; faces than</source>
        <translation>&lt; vlakke as</translation>
    </message>
    <message>
        <source>Region</source>
        <translation>Streek</translation>
    </message>
    <message>
        <source>Components</source>
        <translation>Komponente</translation>
    </message>
    <message>
        <source>All</source>
        <translation>Almal</translation>
    </message>
    <message>
        <source>Deselect</source>
        <translation>Deselekteer</translation>
    </message>
    <message>
        <source>Deselect whole component</source>
        <translation>Deselekteer die hele komponent</translation>
    </message>
    <message>
        <source>&gt; faces than</source>
        <translation>&gt; vlakke as</translation>
    </message>
    <message>
        <source>Region options</source>
        <translation>Streekopsies</translation>
    </message>
    <message>
        <source>Respect only triangles with normals facing screen</source>
        <translation>Respekteer slegs driehoeke waarvan die normale in lyn met die skerm is</translation>
    </message>
    <message>
        <source>Respect only visible triangles</source>
        <translation>Respekteer slegs sigbare driehoeke</translation>
    </message>
</context>
<context>
    <name>MeshGui::Segmentation</name>
    <message>
        <source>Mesh segmentation</source>
        <translation type="unfinished">Mesh segmentation</translation>
    </message>
    <message>
        <source>Smooth mesh</source>
        <translation type="unfinished">Smooth mesh</translation>
    </message>
    <message>
        <source>Plane</source>
        <translation>Tekenvlak</translation>
    </message>
    <message>
        <source>Tolerance</source>
        <translation>Toleransie</translation>
    </message>
    <message>
        <source>Minumum number of faces</source>
        <translation type="unfinished">Minumum number of faces</translation>
    </message>
    <message>
        <source>Cylinder</source>
        <translation>Silinder</translation>
    </message>
    <message>
        <source>Radius</source>
        <translation>Radius</translation>
    </message>
    <message>
        <source>Tolerance (Flat)</source>
        <translation type="unfinished">Tolerance (Flat)</translation>
    </message>
    <message>
        <source>Tolerance (Curved)</source>
        <translation type="unfinished">Tolerance (Curved)</translation>
    </message>
    <message>
        <source>Minimum number of faces</source>
        <translation type="unfinished">Minimum number of faces</translation>
    </message>
    <message>
        <source>Sphere</source>
        <translation>Sfeer</translation>
    </message>
</context>
<context>
    <name>MeshGui::Selection</name>
    <message>
        <source>Selection</source>
        <translation>Seleksie</translation>
    </message>
    <message>
        <source>Add</source>
        <translation>Voeg by</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation>Maak skoon</translation>
    </message>
    <message>
        <source>Respect only visible triangles</source>
        <translation>Respekteer slegs sigbare driehoeke</translation>
    </message>
    <message>
        <source>Respect only triangles with normals facing screen</source>
        <translation>Respekteer slegs driehoeke waarvan die normale in lyn met die skerm is</translation>
    </message>
    <message>
        <source>Use a brush tool to select the area</source>
        <translation type="unfinished">Use a brush tool to select the area</translation>
    </message>
    <message>
        <source>Clears completely the selected area</source>
        <translation type="unfinished">Clears completely the selected area</translation>
    </message>
</context>
<context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
        <source>Delete</source>
        <translation>Verwyder</translation>
    </message>
    <message>
        <source>Invert</source>
        <translation>Inverteer</translation>
    </message>
</context>
<context>
    <name>Mesh_TrimByPlane</name>
    <message>
        <source>Select plane</source>
        <translation type="unfinished">Select plane</translation>
    </message>
    <message>
        <source>Please select a plane at which you trim the mesh.</source>
        <translation type="unfinished">Please select a plane at which you trim the mesh.</translation>
    </message>
</context>
<context>
    <name>Mesh_Union</name>
    <message>
        <source>OpenSCAD</source>
        <translation type="unfinished">OpenSCAD</translation>
    </message>
    <message>
        <source>Unknwon error occured while running OpenSCAD.</source>
        <translation type="unfinished">Unknwon error occured while running OpenSCAD.</translation>
    </message>
    <message>
        <source>OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</source>
        <translation type="unfinished">OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</translation>
    </message>
</context>
<context>
    <name>QDockWidget</name>
    <message>
        <source>Evaluate &amp; Repair Mesh</source>
        <translation>Evalueer en herstel maas</translation>
    </message>
</context>
<context>
    <name>QObject</name>
    <message>
        <source>Import mesh</source>
        <translation>Voer maas in</translation>
    </message>
    <message>
        <source>Export mesh</source>
        <translation>Voer maas uit</translation>
    </message>
    <message>
        <source>Solid Mesh</source>
        <translation>Soliede Maas</translation>
    </message>
    <message>
        <source>Boundings</source>
        <translation>Begrensings</translation>
    </message>
    <message>
        <source>Fill holes</source>
        <translation>Vul gapings</translation>
    </message>
    <message>
        <source>Fill holes with maximum number of edges:</source>
        <translation>Vul gapings met &apos;n maksimum aantal kante:</translation>
    </message>
    <message>
        <source>Binary STL (*.stl)</source>
        <translation type="obsolete">Binêre STL (*.stl)</translation>
    </message>
    <message>
        <source>ASCII STL (*.ast)</source>
        <translation type="obsolete">ASCII STL (*.ast)</translation>
    </message>
    <message>
        <source>Binary Mesh (*.bms)</source>
        <translation type="obsolete">Binêre maas (*.bms)</translation>
    </message>
    <message>
        <source>Alias Mesh (*.obj)</source>
        <translation type="obsolete">Alias Maas (*.obj)</translation>
    </message>
    <message>
        <source>Inventor V2.1 ascii (*.iv)</source>
        <translation type="obsolete">Inventor V2.1 ascii (*.iv)</translation>
    </message>
    <message>
        <source>All Files (*.*)</source>
        <translation type="obsolete">Alle lêers (*.*)</translation>
    </message>
    <message>
        <source>ASCII STL (*.stl)</source>
        <translation type="obsolete">ASCII STL (*.stl)</translation>
    </message>
    <message>
        <source>VRML V2.0 (*.wrl *.vrml)</source>
        <translation type="obsolete">VRML V2.0 (*.wrl *.vrml)</translation>
    </message>
    <message>
        <source>Compressed VRML 2.0 (*.wrz)</source>
        <translation type="obsolete">Gekomprimeerde VRML 2.0 (*.wrz)</translation>
    </message>
    <message>
        <source>Nastran (*.nas *.bdf)</source>
        <translation type="obsolete">Nastran (*.nas *.bdf)</translation>
    </message>
    <message>
        <source>Python module def (*.py)</source>
        <translation type="obsolete">Pythonmodule def (*.py)</translation>
    </message>
    <message>
        <source>Meshing Tolerance</source>
        <translation>Maastoleransie</translation>
    </message>
    <message>
        <source>Enter tolerance for meshing geometry:</source>
        <translation>Gee toleransie vir maasvorms:</translation>
    </message>
    <message>
        <source>The mesh &apos;%1&apos; is a solid.</source>
        <translation>Die maas &apos;%1&apos; is &apos;n soliede.</translation>
    </message>
    <message>
        <source>The mesh &apos;%1&apos; is not a solid.</source>
        <translation>Die maas &apos;%1&apos; is nie &apos;n soliede nie.</translation>
    </message>
    <message>
        <source>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</source>
        <translation>Min=&lt;%1,%2,%3&gt;

Maks=&lt;%4,%5,%6&gt;</translation>
    </message>
    <message>
        <source>[Points: %1, Edges: %2 Faces: %3]</source>
        <translation type="obsolete">[Punte: %1, Kante: %2, Vlakke: %3]</translation>
    </message>
    <message>
        <source>Leave info mode</source>
        <translation>Verlaat inligtingsmodus</translation>
    </message>
    <message>
        <source>Index: %1</source>
        <translation>Indeks: %1</translation>
    </message>
    <message>
        <source>Leave hole-filling mode</source>
        <translation>Verlaat gapingvullingsmodus</translation>
    </message>
    <message>
        <source>Leave removal mode</source>
        <translation>Verlaat verwyderingsmodus</translation>
    </message>
    <message>
        <source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
        <translation type="obsolete">Alle maaslêers (*.stl *.ast *.bms *.obj *.ply)</translation>
    </message>
    <message>
        <source>Stanford Polygon (*.ply)</source>
        <translation type="obsolete">Stanford-veelhoek (*.ply)</translation>
    </message>
    <message>
        <source>Object File Format (*.off)</source>
        <translation type="obsolete">Voorwerp-lêerformaat (*.off)</translation>
    </message>
    <message>
        <source>Standford Polygon (*.ply)</source>
        <translation type="obsolete">Standford-veelhoek (*.ply)</translation>
    </message>
    <message>
        <source>Delete selected faces</source>
        <translation>Verwyder gekose vlakke</translation>
    </message>
    <message>
        <source>Clear selected faces</source>
        <translation>Verwyder gekose vlakke</translation>
    </message>
    <message>
        <source>Annotation</source>
        <translation>Aantekening</translation>
    </message>
    <message>
        <source>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</source>
        <translation type="obsolete">All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</translation>
    </message>
    <message>
        <source>X3D Extensible 3D (*.x3d)</source>
        <translation type="obsolete">X3D Extensible 3D (*.x3d)</translation>
    </message>
    <message>
        <source>Display components</source>
        <translation type="unfinished">Display components</translation>
    </message>
    <message>
        <source>All Mesh Files</source>
        <translation type="unfinished">All Mesh Files</translation>
    </message>
    <message>
        <source>Binary STL</source>
        <translation type="unfinished">Binary STL</translation>
    </message>
    <message>
        <source>ASCII STL</source>
        <translation type="unfinished">ASCII STL</translation>
    </message>
    <message>
        <source>Binary Mesh</source>
        <translation type="unfinished">Binary Mesh</translation>
    </message>
    <message>
        <source>Alias Mesh</source>
        <translation type="unfinished">Alias Mesh</translation>
    </message>
    <message>
        <source>Object File Format</source>
        <translation type="unfinished">Object File Format</translation>
    </message>
    <message>
        <source>Inventor V2.1 ascii</source>
        <translation type="unfinished">Inventor V2.1 ascii</translation>
    </message>
    <message>
        <source>Stanford Polygon</source>
        <translation type="unfinished">Stanford Polygon</translation>
    </message>
    <message>
        <source>All Files</source>
        <translation type="unfinished">All Files</translation>
    </message>
    <message>
        <source>X3D Extensible 3D</source>
        <translation type="unfinished">X3D Extensible 3D</translation>
    </message>
    <message>
        <source>VRML V2.0</source>
        <translation type="unfinished">VRML V2.0</translation>
    </message>
    <message>
        <source>Compressed VRML 2.0</source>
        <translation type="unfinished">Compressed VRML 2.0</translation>
    </message>
    <message>
        <source>Nastran</source>
        <translation type="unfinished">Nastran</translation>
    </message>
    <message>
        <source>Python module def</source>
        <translation type="unfinished">Python module def</translation>
    </message>
    <message>
        <source>[Points: %1, Edges: %2, Faces: %3]</source>
        <translation type="unfinished">[Points: %1, Edges: %2, Faces: %3]</translation>
    </message>
    <message>
        <source>Import-Export</source>
        <translation type="unfinished">Import-Export</translation>
    </message>
</context>
<context>
    <name>Workbench</name>
    <message>
        <source>Analyze</source>
        <translation>Ontleed</translation>
    </message>
    <message>
        <source>Boolean</source>
        <translation>Boolese</translation>
    </message>
    <message>
        <source>&amp;Meshes</source>
        <translation>&amp;Mase</translation>
    </message>
    <message>
        <source>Mesh tools</source>
        <translation>Maaswerktuie</translation>
    </message>
</context>
</TS>
