<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.0" language="cs" sourcelanguage="en">
<context>
    <name>CmdMeshAddFacet</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Add triangle</source>
        <translation>Přidat trojúhelník</translation>
    </message>
    <message>
        <source>Add triangle manually to a mesh</source>
        <translation>Přidat ručně trojúhelník do tvaru</translation>
    </message>
</context>
<context>
    <name>CmdMeshBoundingBox</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Boundings info...</source>
        <translation>Informace o hranicích...</translation>
    </message>
    <message>
        <source>Shows the boundings of the selected mesh</source>
        <translation>Zobrazuje hranici vybrané sítě</translation>
    </message>
</context>
<context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Regular solid...</source>
        <translation>Pravidelné těleso...</translation>
    </message>
    <message>
        <source>Builds a regular solid</source>
        <translation>Vytvoří pravidelné těleso</translation>
    </message>
</context>
<context>
    <name>CmdMeshDemolding</name>
    <message>
        <source>Interactive demolding direction</source>
        <translation>Interaktivní směr odformování</translation>
    </message>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
</context>
<context>
    <name>CmdMeshDifference</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Difference</source>
        <translation>Rozdíl</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Face info</source>
        <translation>Informace o stěně</translation>
    </message>
    <message>
        <source>Information about face</source>
        <translation>Informace o stěně</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Check solid mesh</source>
        <translation>Zkontrolovat síť dílu</translation>
    </message>
    <message>
        <source>Checks whether the mesh is a solid</source>
        <translation>Kontroluje, zda síť je těleso</translation>
    </message>
</context>
<context>
    <name>CmdMeshEvaluation</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Opens a dialog to analyze and repair a mesh</source>
        <translation>Otevře dialog pro analýzu a opravu sítě</translation>
    </message>
    <message>
        <source>Evaluate &amp;&amp; Repair mesh...</source>
        <translation>Vyhodnotit &amp;&amp; opravit síť...</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeMesh</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Mesh</translation>
    </message>
    <message>
        <source>Make a Box</source>
        <translation type="obsolete">Make a Box</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeTool</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Mesh</translation>
    </message>
    <message>
        <source>Make a Tool</source>
        <translation type="obsolete">Make a Tool</translation>
    </message>
</context>
<context>
    <name>CmdMeshExMakeUnion</name>
    <message>
        <source>Mesh</source>
        <translation type="obsolete">Mesh</translation>
    </message>
    <message>
        <source>Make Union</source>
        <translation type="obsolete">Make Union</translation>
    </message>
</context>
<context>
    <name>CmdMeshExport</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Export mesh...</source>
        <translation>Exportovat síť...</translation>
    </message>
    <message>
        <source>Exports a mesh to file</source>
        <translation>Exportovat síť do souboru</translation>
    </message>
</context>
<context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Close hole</source>
        <translation>Uzavřít díru</translation>
    </message>
    <message>
        <source>Close holes interactively</source>
        <translation>Uzavřít otvory interaktivně</translation>
    </message>
</context>
<context>
    <name>CmdMeshFillupHoles</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Fill holes...</source>
        <translation>Výplně otvorů...</translation>
    </message>
    <message>
        <source>Fill holes of the mesh</source>
        <translation>Vyplnit otvory v síti</translation>
    </message>
</context>
<context>
    <name>CmdMeshFlipNormals</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Flip normals</source>
        <translation>Překlopit normály</translation>
    </message>
    <message>
        <source>Flips the normals of the mesh</source>
        <translation>Otočit normálu sítě</translation>
    </message>
</context>
<context>
    <name>CmdMeshFromGeometry</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Create mesh from geometry...</source>
        <translation>Vytvořit síť z geometrie...</translation>
    </message>
    <message>
        <source>Create mesh from the selected geometry</source>
        <translation>Vytvořit síť z vybrané geometrie</translation>
    </message>
</context>
<context>
    <name>CmdMeshFromPartShape</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Create mesh from shape...</source>
        <translation>Vytvoř síť z útvaru...</translation>
    </message>
    <message>
        <source>Tessellate shape</source>
        <translation>Plátování útvaru</translation>
    </message>
</context>
<context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Harmonize normals</source>
        <translation>Uspořádat normály</translation>
    </message>
    <message>
        <source>Harmonizes the normals of the mesh</source>
        <translation>Uspořádá normály sítě</translation>
    </message>
</context>
<context>
    <name>CmdMeshImport</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Import mesh...</source>
        <translation>Importovat síť...</translation>
    </message>
    <message>
        <source>Imports a mesh from file</source>
        <translation>Importuje síť ze souboru</translation>
    </message>
</context>
<context>
    <name>CmdMeshIntersection</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Intersection</source>
        <translation>Průnik</translation>
    </message>
</context>
<context>
    <name>CmdMeshMerge</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Merge</source>
        <translation>Sloučit</translation>
    </message>
    <message>
        <source>Merges selected meshes into one</source>
        <translation>Sloučí vybrané sítě do jedné</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolyCut</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Cut mesh</source>
        <translation>Vyjmout síť</translation>
    </message>
    <message>
        <source>Cuts a mesh with a picked polygon</source>
        <translation>Řez sítí vybraným mnohoúhelníkem</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySegm</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Make segment</source>
        <translation>Vytvořit segment</translation>
    </message>
    <message>
        <source>Creates a mesh segment</source>
        <translation>Vytvoří segment sítě</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySelect</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Select mesh</source>
        <translation>Vyberte síť</translation>
    </message>
    <message>
        <source>Select an area of the mesh</source>
        <translation>Vyberte oblast sítě</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolySplit</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Split mesh</source>
        <translation>Rozdělit síť</translation>
    </message>
    <message>
        <source>Splits a mesh into two meshes</source>
        <translation>Rozdělí síť na dvě</translation>
    </message>
</context>
<context>
    <name>CmdMeshPolyTrim</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Trim mesh</source>
        <translation>Oříznout síť</translation>
    </message>
    <message>
        <source>Trims a mesh with a picked polygon</source>
        <translation>Oříznout síť vybraným mnohoúhelníkem</translation>
    </message>
</context>
<context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Remove components by hand...</source>
        <translation>Ručně odeberte součásti...</translation>
    </message>
    <message>
        <source>Mark a component to remove it from the mesh</source>
        <translation>Označte komponentu k odstranění ze sítě</translation>
    </message>
</context>
<context>
    <name>CmdMeshRemoveComponents</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Remove components...</source>
        <translation>Odebrat součásti...</translation>
    </message>
    <message>
        <source>Remove topologic independent components from the mesh</source>
        <translation>Odebrat ze sítě topologicky nezávislé součásti</translation>
    </message>
</context>
<context>
    <name>CmdMeshSegmentation</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Create mesh segments...</source>
        <translation>Vytvoření segmentů sítě...</translation>
    </message>
    <message>
        <source>Create mesh segments</source>
        <translation>Vytvoření segmentů sítě</translation>
    </message>
</context>
<context>
    <name>CmdMeshSmoothing</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Smooth...</source>
        <translation>Hladké...</translation>
    </message>
    <message>
        <source>Smooth the selected meshes</source>
        <translation>Vyhladit vybrané sítě</translation>
    </message>
</context>
<context>
    <name>CmdMeshToolMesh</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Segment by tool mesh</source>
        <translation>Segmentovat pomocí sítě</translation>
    </message>
    <message>
        <source>Creates a segment from a given tool mesh</source>
        <translation>Vytvoří segment pomocí dané sítě</translation>
    </message>
</context>
<context>
    <name>CmdMeshTransform</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Transform mesh</source>
        <translation>Transformace sítě</translation>
    </message>
    <message>
        <source>Rotate or move a mesh</source>
        <translation>Otočení nebo přesun sítě</translation>
    </message>
</context>
<context>
    <name>CmdMeshTrimByPlane</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Trim mesh with a plane</source>
        <translation>Oříznout síť pomocí roviny</translation>
    </message>
    <message>
        <source>Trims a mesh with a plane</source>
        <translation>Ořízne síť pomocí roviny</translation>
    </message>
</context>
<context>
    <name>CmdMeshUnion</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Union</source>
        <translation>Sjednocení</translation>
    </message>
</context>
<context>
    <name>CmdMeshVertexCurvature</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Calculates the curvature of the vertices of a mesh</source>
        <translation>Vypočte zakřivení vrcholů sítě</translation>
    </message>
    <message>
        <source>Curvature plot</source>
        <translation>Křivkový graf</translation>
    </message>
</context>
<context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
        <source>Mesh</source>
        <translation type="unfinished">Mesh</translation>
    </message>
    <message>
        <source>Curvature info</source>
        <translation>Informace o zakřivení</translation>
    </message>
    <message>
        <source>Information about curvature</source>
        <translation>Informace o zakřivení</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
        <source>&amp;Help</source>
        <translation type="obsolete">Nápověda</translation>
    </message>
    <message>
        <source>F1</source>
        <translation type="obsolete">F1</translation>
    </message>
    <message>
        <source>&amp;Close</source>
        <translation type="obsolete">&amp;Zavřít</translation>
    </message>
    <message>
        <source>Alt+C</source>
        <translation type="obsolete">Alt+C</translation>
    </message>
    <message>
        <source>Mesh information</source>
        <translation>Informace o síťi</translation>
    </message>
    <message>
        <source>No information</source>
        <translation>Žádné informace</translation>
    </message>
    <message>
        <source>Number of points:</source>
        <translation>Počet bodů:</translation>
    </message>
    <message>
        <source>Number of edges:</source>
        <translation>Počet hran:</translation>
    </message>
    <message>
        <source>Refresh</source>
        <translation>Aktualizovat</translation>
    </message>
    <message>
        <source>Analyze</source>
        <translation>Analyzovat</translation>
    </message>
    <message>
        <source>Repair</source>
        <translation>Opravit</translation>
    </message>
    <message>
        <source>Orientation</source>
        <translation>Orientace</translation>
    </message>
    <message>
        <source>Degenerated faces</source>
        <translation>Degenerované stěny</translation>
    </message>
    <message>
        <source>Face indices</source>
        <translation>Indexy plochy</translation>
    </message>
    <message>
        <source>Number of faces:</source>
        <translation>Počet ploch:</translation>
    </message>
    <message>
        <source>Duplicated faces</source>
        <translation>Duplikované plochy</translation>
    </message>
    <message>
        <source>Duplicated points</source>
        <translation>Duplikované body</translation>
    </message>
    <message>
        <source>Non-manifolds</source>
        <translation>Non-mainfolds</translation>
    </message>
    <message>
        <source>Self-intersections</source>
        <translation>Samoprotnutí</translation>
    </message>
    <message>
        <source>All above tests together</source>
        <translation>Všechny výše uvedené testy dohromady</translation>
    </message>
    <message>
        <source>Repetitive repair</source>
        <translation>Opakované opravy</translation>
    </message>
    <message>
        <source>Evaluate &amp; Repair Mesh</source>
        <translation>Vyhodnotit &amp; Opravit síť</translation>
    </message>
    <message>
        <source>Folds on surface</source>
        <translation>Záhyby na povrchu</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
        <source>No information</source>
        <translation>Žádné informace</translation>
    </message>
    <message>
        <source>Invalid neighbour indices</source>
        <translation>Neplatné sousední indexy</translation>
    </message>
    <message>
        <source>Invalid face indices</source>
        <translation>Neplatné indexy povrchů</translation>
    </message>
    <message>
        <source>Invalid point indices</source>
        <translation>Neplatné indexy bodů</translation>
    </message>
    <message>
        <source>Multiple point indices</source>
        <translation>Indexy vícenásobných bodů</translation>
    </message>
    <message>
        <source>Non-manifolds</source>
        <translation>Non-mainfolds</translation>
    </message>
    <message>
        <source>Cannot remove non-manifolds</source>
        <translation>Nemohu odstranit non-mainfolds</translation>
    </message>
    <message>
        <source>No selection</source>
        <translation>Žádný výběr</translation>
    </message>
    <message>
        <source>No flipped normals</source>
        <translation>Žádné převrácené normály</translation>
    </message>
    <message>
        <source>%1 flipped normals</source>
        <translation>%1 převrácených normál</translation>
    </message>
    <message>
        <source>No non-manifolds</source>
        <translation>Nejsou non-mainfolds</translation>
    </message>
    <message>
        <source>%1 non-manifolds</source>
        <translation>%1 non-mainfolds</translation>
    </message>
    <message>
        <source>No invalid indices</source>
        <translation>Žádné neplatné indexy</translation>
    </message>
    <message>
        <source>No degenerations</source>
        <translation>Žádná degenerace</translation>
    </message>
    <message>
        <source>%1 degenerated faces</source>
        <translation>%1 degenerovaných ploch</translation>
    </message>
    <message>
        <source>No duplicated faces</source>
        <translation>Žádné duplicitní plochy</translation>
    </message>
    <message>
        <source>%1 duplicated faces</source>
        <translation>%1 duplikovaných ploch</translation>
    </message>
    <message>
        <source>No duplicated points</source>
        <translation>Žádné duplicitní body</translation>
    </message>
    <message>
        <source>Duplicated points</source>
        <translation>Duplikované body</translation>
    </message>
    <message>
        <source>Orientation</source>
        <translation>Orientace</translation>
    </message>
    <message>
        <source>Indices</source>
        <translation>Indexy</translation>
    </message>
    <message>
        <source>Degenerations</source>
        <translation>Degenerace</translation>
    </message>
    <message>
        <source>Duplicated faces</source>
        <translation>Duplikované plochy</translation>
    </message>
    <message>
        <source>No self-intersections</source>
        <translation>Nesebeprotínající</translation>
    </message>
    <message>
        <source>Self-intersections</source>
        <translation>Samoprotnutí</translation>
    </message>
    <message>
        <source>Mesh repair</source>
        <translation>Oprava sítě</translation>
    </message>
    <message>
        <source>Flipped normals found</source>
        <translation>Nalezeny převrácené normály</translation>
    </message>
    <message>
        <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
        <translation>Kontrola selhala kvůli záhybům na povrchu.
Prosím spusťte nejdřív příkaz pro opravu záhybů</translation>
    </message>
    <message>
        <source>No folds on surface</source>
        <translation>Žádné záhyby na ploše</translation>
    </message>
    <message>
        <source>%1 folds on surface</source>
        <translation>%1 záhybů na ploše</translation>
    </message>
    <message>
        <source>Folds</source>
        <translation>Záhyb</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
        <source>Regular Solid</source>
        <translation>Pravidelné těleso</translation>
    </message>
    <message>
        <source>&amp;Create</source>
        <translation>&amp; Vytvořit</translation>
    </message>
    <message>
        <source>Alt+C</source>
        <translation>Alt+C</translation>
    </message>
    <message>
        <source>Cl&amp;ose</source>
        <translation>Zavřít</translation>
    </message>
    <message>
        <source>Alt+O</source>
        <translation type="unfinished">Alt+O</translation>
    </message>
    <message>
        <source>Solid:</source>
        <translation>Těleso:</translation>
    </message>
    <message>
        <source>Cube</source>
        <translation>Krychle</translation>
    </message>
    <message>
        <source>Cylinder</source>
        <translation>Válec</translation>
    </message>
    <message>
        <source>Cone</source>
        <translation>Kužel</translation>
    </message>
    <message>
        <source>Sphere</source>
        <translation>Koule</translation>
    </message>
    <message>
        <source>Ellipsoid</source>
        <translation>Elipsoid</translation>
    </message>
    <message>
        <source>Torus</source>
        <translation>Anuloid</translation>
    </message>
    <message>
        <source>Height:</source>
        <translation>Výška:</translation>
    </message>
    <message>
        <source>Length:</source>
        <translation>Délka:</translation>
    </message>
    <message>
        <source>Width:</source>
        <translation>Šířka:</translation>
    </message>
    <message>
        <source>Radius:</source>
        <translation>Poloměr:</translation>
    </message>
    <message>
        <source>Closed</source>
        <translation>Uzavřeno</translation>
    </message>
    <message>
        <source>Sampling:</source>
        <translation>Vzorkování:</translation>
    </message>
    <message>
        <source>Edge length:</source>
        <translation>Délka hrany:</translation>
    </message>
    <message>
        <source>Radius 1:</source>
        <translation>Poloměr 1:</translation>
    </message>
    <message>
        <source>Radius 2:</source>
        <translation>Poloměr 2:</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
        <source>Create %1</source>
        <translation>Vytvořit %1</translation>
    </message>
    <message>
        <source>No active document</source>
        <translation>Žádný aktivní dokument</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSettingsImportExport</name>
    <message>
        <source>Mesh Formats</source>
        <translation>Formáty sítě</translation>
    </message>
    <message>
        <source>Export</source>
        <translation>Export</translation>
    </message>
    <message>
        <source>Defines the deviation of tessellation to the actual surface</source>
        <translation>Definuje odhylku plátování sítě aktuální plochy</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Plátování&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;&quot;&gt;&lt;span style=&quot; font-weight:400;&quot;&gt;Definuje maximální odhylku plátů sítě na ploše. Nejmenší hodnota je nejpomalejší pro rendering ale má nejhezčí vzhled.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Maximum mesh deviation</source>
        <translation>Maximální odchylka sítě</translation>
    </message>
    <message>
        <source>mm</source>
        <translation type="obsolete">mm</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
        <source>Mesh view</source>
        <translation>Náhled sítě</translation>
    </message>
    <message>
        <source>Two-side rendering</source>
        <translation>Oboustranný render</translation>
    </message>
    <message>
        <source>Backface color</source>
        <translation>Barva zadní stěny</translation>
    </message>
    <message>
        <source>Smoothing</source>
        <translation>Vyhlazování</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt; &lt;body style=&quot;white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt; &lt;p style=&quot;margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt; Toto je nejmenší úhel mezi dvěma plochamy, jejichž normály jsou vypočtené pro rovinné stínování.&lt;/p&gt;&lt;p style=&quot;margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt; Je-li úhel mezi normálami dvou sousedních ploch menší než úhel vrásky, plochy budou vyhlazeny podle jejich běžných hran&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Crease angle</source>
        <translation>Úhel vrásky</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Rovinné stínování/Phongovo stínování&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Definuje vzhled povrchů.&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Při rovinném stínováním nejsou normály povrchů definovány pomocí vrcholů, což vede k nereálnému vzhledu zakřivených povrchů. Naproti tomu Phongovo stínování dává hladší vzhled. &lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Je-li nastavena tato možnost, pak je použito Phongovo stínování. V opačném případě je použito rovinné stínování.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Define normal per vertex</source>
        <translation>Definovat normálu podle vrcholu</translation>
    </message>
    <message utf8="true">
        <source> °</source>
        <translation> °</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot; white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Defining the normals per vertex is also called &lt;span style=&quot; font-style:italic;&quot;&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt;&lt;span style=&quot; font-style:normal;&quot;&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=&quot; font-style:normal;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;/head&gt;&lt;body style=&quot;white-space:pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;&quot;&gt;&lt;p style=&quot;margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot;font-weight:600;&quot;&gt;Tip&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Definování normály na vrchol je takzvané &lt;span style=&quot;font-style:italic;&quot;&gt;Phongovo stínování&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;&quot;&gt;&lt;span style=&quot;font-style:normal;&quot;&gt;, zatímco definování normály na na plochu je takzvané &lt;/span&gt;Ploché stínování&lt;span style=&quot;font-style:normal;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>Default appearance for new meshes</source>
        <translation>Výchozí vzhled pro nové sítě</translation>
    </message>
    <message>
        <source>Default line color</source>
        <translation>Výchozí barva čáry</translation>
    </message>
    <message>
        <source>Mesh transparency</source>
        <translation>Průhlednost sítě</translation>
    </message>
    <message>
        <source>Default mesh color</source>
        <translation>Výchozí barva sítě</translation>
    </message>
    <message>
        <source>Show bounding-box for highlighted or selected meshes</source>
        <translation>Ukázat ohraničující box pro zvýrazněné nebo vybrané sítě</translation>
    </message>
    <message>
        <source>Line transparency</source>
        <translation>Průhlednost čáry</translation>
    </message>
</context>
<context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
        <source>Smoothing</source>
        <translation>Vyhlazování</translation>
    </message>
    <message>
        <source>Method</source>
        <translation>Metoda</translation>
    </message>
    <message>
        <source>Taubin</source>
        <translation>Taubin</translation>
    </message>
    <message>
        <source>Laplace</source>
        <translation>Laplace</translation>
    </message>
    <message>
        <source>Parameter</source>
        <translation>Parametr</translation>
    </message>
    <message>
        <source>Iterations:</source>
        <translation>Interakce:</translation>
    </message>
    <message>
        <source>Lambda:</source>
        <translation>Lambda:</translation>
    </message>
    <message>
        <source>Mu:</source>
        <translation>μ:</translation>
    </message>
    <message>
        <source>Only selection</source>
        <translation>Pouze výběr</translation>
    </message>
</context>
<context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
        <source>Add triangle</source>
        <translation>Přidat trojúhelník</translation>
    </message>
    <message>
        <source>Flip normal</source>
        <translation>Převrátit normály</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation>Vyčistit</translation>
    </message>
    <message>
        <source>Finish</source>
        <translation>Dokončit</translation>
    </message>
</context>
<context>
    <name>MeshGui::MeshFillHole</name>
    <message>
        <source>Finish</source>
        <translation>Dokončit</translation>
    </message>
</context>
<context>
    <name>MeshGui::RemoveComponents</name>
    <message>
        <source>Remove components</source>
        <translation>Odebrat součásti</translation>
    </message>
    <message>
        <source>Select</source>
        <translation>Vybrat</translation>
    </message>
    <message>
        <source>Select whole component</source>
        <translation>Vybrat celý díl</translation>
    </message>
    <message>
        <source>Pick triangle</source>
        <translation>Vybrat trojúhelník</translation>
    </message>
    <message>
        <source>&lt; faces than</source>
        <translation>&lt; než ploch</translation>
    </message>
    <message>
        <source>Region</source>
        <translation>Region</translation>
    </message>
    <message>
        <source>Components</source>
        <translation>Komponenty</translation>
    </message>
    <message>
        <source>All</source>
        <translation>Vše</translation>
    </message>
    <message>
        <source>Deselect</source>
        <translation>Zrušit výběr</translation>
    </message>
    <message>
        <source>Deselect whole component</source>
        <translation>Od vybrat celý komponent</translation>
    </message>
    <message>
        <source>&gt; faces than</source>
        <translation>&gt; než ploch</translation>
    </message>
    <message>
        <source>Region options</source>
        <translation>Možnosti regionu</translation>
    </message>
    <message>
        <source>Respect only triangles with normals facing screen</source>
        <translation>Respektovat pouze trojúhelníky s normály ploch z obrazovky</translation>
    </message>
    <message>
        <source>Respect only visible triangles</source>
        <translation>Respektovat pouze viditelné trojúhelníky</translation>
    </message>
</context>
<context>
    <name>MeshGui::Segmentation</name>
    <message>
        <source>Mesh segmentation</source>
        <translation>Segmentace sítě</translation>
    </message>
    <message>
        <source>Smooth mesh</source>
        <translation>Hladká síť</translation>
    </message>
    <message>
        <source>Plane</source>
        <translation>Rovina</translation>
    </message>
    <message>
        <source>Tolerance</source>
        <translation>Odchylka</translation>
    </message>
    <message>
        <source>Minumum number of faces</source>
        <translation>Minimální počet ploch</translation>
    </message>
    <message>
        <source>Cylinder</source>
        <translation>Válec</translation>
    </message>
    <message>
        <source>Radius</source>
        <translation>Poloměr</translation>
    </message>
    <message>
        <source>Tolerance (Flat)</source>
        <translation>Tolerance (plochy)</translation>
    </message>
    <message>
        <source>Tolerance (Curved)</source>
        <translation>Tolerance (zakřivení)</translation>
    </message>
    <message>
        <source>Minimum number of faces</source>
        <translation>Minimální počet ploch</translation>
    </message>
    <message>
        <source>Sphere</source>
        <translation>Koule</translation>
    </message>
</context>
<context>
    <name>MeshGui::Selection</name>
    <message>
        <source>Selection</source>
        <translation>Výběr</translation>
    </message>
    <message>
        <source>Add</source>
        <translation>Přidat</translation>
    </message>
    <message>
        <source>Clear</source>
        <translation>Vyčistit</translation>
    </message>
    <message>
        <source>Respect only visible triangles</source>
        <translation>Respektovat pouze viditelné trojúhelníky</translation>
    </message>
    <message>
        <source>Respect only triangles with normals facing screen</source>
        <translation>Respektovat pouze trojúhelníky s normály ploch z obrazovky</translation>
    </message>
    <message>
        <source>Use a brush tool to select the area</source>
        <translation>Použít nástroj štětec pro výběr oblasti</translation>
    </message>
    <message>
        <source>Clears completely the selected area</source>
        <translation>Zcela vymaže vybranou oblast</translation>
    </message>
</context>
<context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
        <source>Delete</source>
        <translation>Odstranit</translation>
    </message>
    <message>
        <source>Invert</source>
        <translation>Převrátit</translation>
    </message>
</context>
<context>
    <name>Mesh_TrimByPlane</name>
    <message>
        <source>Select plane</source>
        <translation>Vyberte rovinu</translation>
    </message>
    <message>
        <source>Please select a plane at which you trim the mesh.</source>
        <translation>Prosím vyberte rovinu, kterou ořezáváte síť.</translation>
    </message>
</context>
<context>
    <name>Mesh_Union</name>
    <message>
        <source>OpenSCAD</source>
        <translation>OpenSCAD</translation>
    </message>
    <message>
        <source>Unknwon error occured while running OpenSCAD.</source>
        <translation>Během chodu OpenSCADu se objevila neznámá chyba.</translation>
    </message>
    <message>
        <source>OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</source>
        <translation>OpenSCAD nelze najít ve Vašem systému.
Prosím navštivte http://www.openscad.org/index.html a nainstalujte ho.</translation>
    </message>
</context>
<context>
    <name>QDockWidget</name>
    <message>
        <source>Evaluate &amp; Repair Mesh</source>
        <translation>Vyhodnotit &amp; Opravit síť</translation>
    </message>
</context>
<context>
    <name>QObject</name>
    <message>
        <source>Import mesh</source>
        <translation>Importovat síť</translation>
    </message>
    <message>
        <source>Export mesh</source>
        <translation>Exportovat síť</translation>
    </message>
    <message>
        <source>Solid Mesh</source>
        <translation>Plná síť</translation>
    </message>
    <message>
        <source>Boundings</source>
        <translation>Hraniční</translation>
    </message>
    <message>
        <source>Fill holes</source>
        <translation>Výplně otvorů</translation>
    </message>
    <message>
        <source>Fill holes with maximum number of edges:</source>
        <translation>Výplně otvorů s největším počtem hran:</translation>
    </message>
    <message>
        <source>Binary STL (*.stl)</source>
        <translation type="obsolete">Binární STL (*.stl)</translation>
    </message>
    <message>
        <source>ASCII STL (*.ast)</source>
        <translation type="obsolete">ASCII STL (*.ast)</translation>
    </message>
    <message>
        <source>Binary Mesh (*.bms)</source>
        <translation type="obsolete">Binární síť (*.bms)</translation>
    </message>
    <message>
        <source>Alias Mesh (*.obj)</source>
        <translation type="obsolete">Alias síť (*.obj)</translation>
    </message>
    <message>
        <source>Inventor V2.1 ascii (*.iv)</source>
        <translation type="obsolete">Inventor V2.1 ascii (*.iv)</translation>
    </message>
    <message>
        <source>All Files (*.*)</source>
        <translation type="obsolete">Všechny soubory (*.*)</translation>
    </message>
    <message>
        <source>ASCII STL (*.stl)</source>
        <translation type="obsolete">ASCII STL (*.stl)</translation>
    </message>
    <message>
        <source>VRML V2.0 (*.wrl *.vrml)</source>
        <translation type="obsolete">VRML V2.0 (*.wrl *.vrml)</translation>
    </message>
    <message>
        <source>Compressed VRML 2.0 (*.wrz)</source>
        <translation type="obsolete">Komprimované VRML 2.0 (*.wrz)</translation>
    </message>
    <message>
        <source>Nastran (*.nas *.bdf)</source>
        <translation type="obsolete">Nastran (*.nas *.bdf)</translation>
    </message>
    <message>
        <source>Python module def (*.py)</source>
        <translation type="obsolete">Python modul def (*.py)</translation>
    </message>
    <message>
        <source>Meshing Tolerance</source>
        <translation>Tolerance sítě</translation>
    </message>
    <message>
        <source>Enter tolerance for meshing geometry:</source>
        <translation>Vložit toleranci pro síťovou geometrii:</translation>
    </message>
    <message>
        <source>The mesh &apos;%1&apos; is a solid.</source>
        <translation>Síť &apos;%1&apos; je pevná.</translation>
    </message>
    <message>
        <source>The mesh &apos;%1&apos; is not a solid.</source>
        <translation>Síť &apos;%1&apos; není plná.</translation>
    </message>
    <message>
        <source>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</source>
        <translation>Min = &lt;%1,%2,%3&gt;

Max = &lt;%4,%5,%6&gt;</translation>
    </message>
    <message>
        <source>[Points: %1, Edges: %2 Faces: %3]</source>
        <translation type="obsolete">[Body: %1, hrany: %2 plochy: %3]</translation>
    </message>
    <message>
        <source>Leave info mode</source>
        <translation>Opustit info režim</translation>
    </message>
    <message>
        <source>Index: %1</source>
        <translation>Index: %1</translation>
    </message>
    <message>
        <source>Leave hole-filling mode</source>
        <translation>Opustit režim výplně děr</translation>
    </message>
    <message>
        <source>Leave removal mode</source>
        <translation>Opustit režim odstranění</translation>
    </message>
    <message>
        <source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
        <translation type="obsolete">All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</translation>
    </message>
    <message>
        <source>Stanford Polygon (*.ply)</source>
        <translation type="obsolete">Standfordské mnohoúhelníky (*.ply)</translation>
    </message>
    <message>
        <source>Object File Format (*.off)</source>
        <translation type="obsolete">Formát objektu (* .off)</translation>
    </message>
    <message>
        <source>Standford Polygon (*.ply)</source>
        <translation type="obsolete">Standfordské mnohoúhelníky (*.ply)</translation>
    </message>
    <message>
        <source>Delete selected faces</source>
        <translation>Odstranit vybrané plochy</translation>
    </message>
    <message>
        <source>Clear selected faces</source>
        <translation>Smazat vybrané plochy</translation>
    </message>
    <message>
        <source>Annotation</source>
        <translation>Vysvětlivka</translation>
    </message>
    <message>
        <source>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</source>
        <translation type="obsolete">Všechny soubory sítí (*stl *.ast *.bms *.obj *.off *.ply)</translation>
    </message>
    <message>
        <source>X3D Extensible 3D (*.x3d)</source>
        <translation type="obsolete">X3D Extensible 3D (*.x3d)</translation>
    </message>
    <message>
        <source>Display components</source>
        <translation>Zobrazit součásti</translation>
    </message>
    <message>
        <source>All Mesh Files</source>
        <translation>Všechny soubory sítí</translation>
    </message>
    <message>
        <source>Binary STL</source>
        <translation>Binární STL</translation>
    </message>
    <message>
        <source>ASCII STL</source>
        <translation>ASCII STL</translation>
    </message>
    <message>
        <source>Binary Mesh</source>
        <translation>Binární síť</translation>
    </message>
    <message>
        <source>Alias Mesh</source>
        <translation>Alias sítě</translation>
    </message>
    <message>
        <source>Object File Format</source>
        <translation>Formát souboru objektu</translation>
    </message>
    <message>
        <source>Inventor V2.1 ascii</source>
        <translation>Inventor V2.1 ASCII</translation>
    </message>
    <message>
        <source>Stanford Polygon</source>
        <translation>Mnohoúhelník Stanford</translation>
    </message>
    <message>
        <source>All Files</source>
        <translation>Všechny soubory</translation>
    </message>
    <message>
        <source>X3D Extensible 3D</source>
        <translation>X3D rozšířitelné 3D</translation>
    </message>
    <message>
        <source>VRML V2.0</source>
        <translation>VRML V2.0</translation>
    </message>
    <message>
        <source>Compressed VRML 2.0</source>
        <translation>Komprimované VRML 2.0</translation>
    </message>
    <message>
        <source>Nastran</source>
        <translation>Nastran</translation>
    </message>
    <message>
        <source>Python module def</source>
        <translation>Definice Python modulu</translation>
    </message>
    <message>
        <source>[Points: %1, Edges: %2, Faces: %3]</source>
        <translation>[Body: %1, Hrany: %2, Plochy: %3]</translation>
    </message>
    <message>
        <source>Import-Export</source>
        <translation>Import-Export</translation>
    </message>
</context>
<context>
    <name>Workbench</name>
    <message>
        <source>Analyze</source>
        <translation>Analyzovat</translation>
    </message>
    <message>
        <source>Boolean</source>
        <translation>Boolean</translation>
    </message>
    <message>
        <source>&amp;Meshes</source>
        <translation>&amp;Tvary</translation>
    </message>
    <message>
        <source>Mesh tools</source>
        <translation>Nástroje sítě</translation>
    </message>
</context>
</TS>
