/***************************************************************************
 *   Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net>     *
 *                                                                         *
 *   This file is part of the FreeCAD CAx development system.              *
 *                                                                         *
 *   This library is free software; you can redistribute it and/or         *
 *   modify it under the terms of the GNU Library General Public           *
 *   License as published by the Free Software Foundation; either          *
 *   version 2 of the License, or (at your option) any later version.      *
 *                                                                         *
 *   This library  is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Library General Public License for more details.                  *
 *                                                                         *
 *   You should have received a copy of the GNU Library General Public     *
 *   License along with this library; see the file COPYING.LIB. If not,    *
 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
 *   Suite 330, Boston, MA  02111-1307, USA                                *
 *                                                                         *
 ***************************************************************************/


#ifndef MESH_KDTREE_H
#define MESH_KDTREE_H

#include "Elements.h"

namespace MeshCore
{

class MeshExport MeshKDTree
{
public:
    MeshKDTree(const std::vector<Base::Vector3f>& points);
    MeshKDTree(const MeshPointArray& points);
    ~MeshKDTree();

    bool IsEmpty() const;
    void Clear();
    void Optimize();

    unsigned long FindNearest(const Base::Vector3f& p, Base::Vector3f& n, float&) const;
    unsigned long FindNearest(const Base::Vector3f& p, float max_dist,
                              Base::Vector3f& n, float&) const;
    unsigned long FindExact(const Base::Vector3f& p) const;
    void FindInRange(const Base::Vector3f&, float, std::vector<unsigned long>&) const;

private:
    class Private;
    Private* d;

    MeshKDTree(const MeshKDTree&);
    void operator= (const MeshKDTree&);
};

} // namespace MeshCore


#endif  // MESH_KDTREE_H 
