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<!DOCTYPE TS>
<TS version="2.0" language="es-ES" sourcelanguage="en">
  <context>
    <name>AssemblyGui::TaskAssemblyConstraints</name>
    <message>
      <location filename="../../TaskAssemblyConstraints.cpp" line="53"/>
      <source>Constraints</source>
      <translation>Restricciones</translation>
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  <context>
    <name>AssemblyGui::Workbench</name>
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      <location filename="../../Workbench.cpp" line="94"/>
      <source>Assembly</source>
      <translation>Ensamblaje</translation>
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  <context>
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      <location filename="../../Command.cpp" line="154"/>
      <source>Assembly</source>
      <translation>Ensamblaje</translation>
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    <message>
      <location filename="../../Command.cpp" line="155"/>
      <source>Add existing Component...</source>
      <translation>Añadir un Componente existente...</translation>
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    <message>
      <location filename="../../Command.cpp" line="156"/>
      <source>Add a existing Component into the active Assembly, STEP, IGES or BREP</source>
      <translation>Añadir un Componente existente en el montaje activo, STEP, IGES o BREP</translation>
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      <location filename="../../Command.cpp" line="108"/>
      <source>Assembly</source>
      <translation>Ensamblaje</translation>
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    <message>
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      <source>Add new Assembly</source>
      <translation>Añadir nuevo Montaje</translation>
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    <message>
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      <source>Add a new Subassembly into the active Assembly</source>
      <translation>Añadir un nuevo Submontaje en el montaje activo</translation>
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      <location filename="../../Command.cpp" line="52"/>
      <source>Assembly</source>
      <translation>Ensamblaje</translation>
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      <source>Add new Part</source>
      <translation>Añadir nueva pieza</translation>
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      <source>Add a new Part into the active Assembly</source>
      <translation>Añadir nueva Pieza en el Montaje activo</translation>
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      <source>Assembly</source>
      <translation>Ensamblaje</translation>
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      <source>Constraint</source>
      <translation>Restricción</translation>
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      <source>Add arbitrary constraints to the assembly</source>
      <translation>Añadir restricciones arbitrarias al montaje</translation>
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      <location filename="../../CommandConstraints.cpp" line="539"/>
      <source>Assembly</source>
      <translation>Ensamblaje</translation>
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      <source>Constraint alignment...</source>
      <translation type="unfinished">Constraint alignment...</translation>
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      <source>Assembly</source>
      <translation>Ensamblaje</translation>
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      <source>Constraint Angle...</source>
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      <translation type="unfinished">Set the angle between two selected entities</translation>
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      <location filename="../../CommandConstraints.cpp" line="471"/>
      <source>Assembly</source>
      <translation>Ensamblaje</translation>
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    <message>
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      <source>Constraint coincidence...</source>
      <translation>Restricción de coincidencia...</translation>
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      <source>Make the selected entities coincident</source>
      <translation type="unfinished">Make the selected entities coincident</translation>
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      <location filename="../../CommandConstraints.cpp" line="202"/>
      <source>Assembly</source>
      <translation>Ensamblaje</translation>
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    <message>
      <location filename="../../CommandConstraints.cpp" line="203"/>
      <source>Constraint Distance...</source>
      <translation>Restricción de distancia...</translation>
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    <message>
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      <source>Set the distance between two selected entities</source>
      <translation type="unfinished">Set the distance between two selected entities</translation>
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    <name>CmdAssemblyConstraintFix</name>
    <message>
      <location filename="../../CommandConstraints.cpp" line="269"/>
      <source>Assembly</source>
      <translation>Ensamblaje</translation>
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    <message>
      <location filename="../../CommandConstraints.cpp" line="270"/>
      <source>Constraint Fix...</source>
      <translation>Restricción de fijación...</translation>
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    <message>
      <location filename="../../CommandConstraints.cpp" line="271"/>
      <source>Fix a part in it's rotation and translation</source>
      <translation>Fijar una pieza en su rotación y traslación</translation>
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    <message>
      <location filename="../../CommandConstraints.cpp" line="403"/>
      <source>Assembly</source>
      <translation>Ensamblaje</translation>
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      <source>Constraint Orientation...</source>
      <translation>Restricción de orientación...</translation>
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    <message>
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      <source>Set the orientation of two selected entities in regard to each other</source>
      <translation type="unfinished">Set the orientation of two selected entities in regard to each other</translation>
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    <name>CmdAssemblyImport</name>
    <message>
      <location filename="../../Command.cpp" line="217"/>
      <source>Assembly</source>
      <translation>Ensamblaje</translation>
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    <message>
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      <source>Import assembly...</source>
      <translation>Importar montaje...</translation>
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    <message>
      <location filename="../../Command.cpp" line="219"/>
      <source>Import one or more files and create a assembly structure.</source>
      <translation>Importar uno o más archivos y crear una estructura de montaje.</translation>
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    <name>QObject</name>
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      <location filename="../../Command.cpp" line="73"/>
      <location filename="../../Command.cpp" line="129"/>
      <location filename="../../Command.cpp" line="175"/>
      <source>No active or selected assembly</source>
      <translation>Ningún montaje activo o seleccionado</translation>
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    <message>
      <location filename="../../Command.cpp" line="74"/>
      <source>You need a active or selected assembly to insert a part in.</source>
      <translation>Se necesita un montaje activo o seleccionado para insertar una pieza en el.</translation>
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    <message>
      <location filename="../../Command.cpp" line="130"/>
      <location filename="../../Command.cpp" line="176"/>
      <source>You need a active or selected assembly to insert a component in.</source>
      <translation>Se necesita un montaje activo o seleccionado para insertar un componente en el.</translation>
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    <message>
      <location filename="../../CommandConstraints.cpp" line="70"/>
      <source>No active Assembly</source>
      <translation>Montaje no activo</translation>
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    <message>
      <location filename="../../CommandConstraints.cpp" line="71"/>
      <source>You need a active (blue) Assembly to insert a Constraint. Please create a new one or make one active (double click).</source>
      <translation>Se necesita un montaje activo (azul) para introducir una restricción. Por favor cree uno nuevo o hágalo activo (doble click).</translation>
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      <source>Form</source>
      <translation>Formulario</translation>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The first geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt; &lt;body&gt;&lt;p&gt;La primera geometría al que se refiere la restricción. Nota que primero y segunda de la geometría puede ser invertida. Si usted quiere limpiarlo, use el botón de la derecha. Si está vacía, sólo tienes que seleccionar cualquier geometría en la vista 3D y se añadirá aquí.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Clear the first geometry&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt; &lt;body&gt;&lt;p&gt;Limpia la primera geometría&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <location filename="../../TaskAssemblyConstraints.ui" line="72"/>
      <location filename="../../TaskAssemblyConstraints.ui" line="439"/>
      <location filename="../../TaskAssemblyConstraints.ui" line="477"/>
      <location filename="../../TaskAssemblyConstraints.ui" line="512"/>
      <source>...</source>
      <translation>...</translation>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The second geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt; &lt;body&gt;&lt;p&gt;La primera geometría al que se refiere la restricción. Note que la primera y segunda geometría puede ser invertida. Si usted quiere limpiarlo, use el botón de la derecha. Si está vacía, sólo tienes que seleccionar cualquier geometría en la vista 3D y se añadirá aquí.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Clear the second geometry&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt; &lt;body&gt;&lt;p&gt;Limpia la segunda geometría&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the angle between the geometries normals&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt; &lt;body&gt;&lt;p&gt;Establece el ángulo entre las normales de la geometría&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <source>Angle</source>
      <translation>Ángulo</translation>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Special constraint which is in general used to let the geometries be on each other. Therefore it's often the same as align, with the difference that it is also defined for points, as a point can lie on a plane. Note that this constraint has a special behaviour for cylinders. For example, a cylindrical surface can't be on a plane, only touch it. Therefore this is not valid. Furthermore point and line coincident with cylinders don't work on the cylinder surface, but on its center line. The reason for that it is, that this centerline would not be accessible with other constraints, but the surface coincident can be also achieved with the align constraint and value 0.  At last specialty the cylinder cylinder constraint shall be mentioned: It works also on the cylinder centerlines and therefore makes them concentric. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Special constraint which is in general used to let the geometries be on each other. Therefore it's often the same as align, with the difference that it is also defined for points, as a point can lie on a plane. Note that this constraint has a special behaviour for cylinders. For example, a cylindrical surface can't be on a plane, only touch it. Therefore this is not valid. Furthermore point and line coincident with cylinders don't work on the cylinder surface, but on its center line. The reason for that it is, that this centerline would not be accessible with other constraints, but the surface coincident can be also achieved with the align constraint and value 0.  At last specialty the cylinder cylinder constraint shall be mentioned: It works also on the cylinder centerlines and therefore makes them concentric. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <source>Coincident</source>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fixes the first geometry in its rotation and translation. Note that fix only works its the direct parent assembly. If you stack assemblys, the parent assembly will not be fixed inside the other ones.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fixes the first geometry in its rotation and translation. Note that fix only works its the direct parent assembly. If you stack assemblys, the parent assembly will not be fixed inside the other ones.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <source>Fix</source>
      <translation>Reparar</translation>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the distance between first and second geometry. Note that in many cases the shortest distance is used (e.g. line - line)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the distance between first and second geometry. Note that in many cases the shortest distance is used (e.g. line - line)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <source>Distance</source>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Allows to set the orientation of the geometries normals in relation to each other. Possible values are parallel (means equal or opposite normals), equal normals, opposite normals or perpendicular ones. Note that for cylinders the base circles normal is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt; &lt;body&gt;&lt;p&gt;Permite establecer la orientación de las normales de las geometrías en relación con cada uno. Los posibles valores son paralelos (significa normales iguales u opuesta), normales iguales, normales opuestas o perpendiculares. Tenga en cuenta que para los cilindros se usa la normal de la base circular.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Adds a orientation and a distance constraint. Therefore this constraint is only valid where both of the individual constraints are, e.g. you can't align a point and a plane as point-plane orientation is invalid. Furthermore it can happen that this constraint is only valid for a certain orientation, e.g. plane - line has only a defined distance, when the orientation is perpendicular. The reason behind this is, that a non-perpendicular line would always cut the plane and therefore the shortest distance would always be 0. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Agrega una restricción de orientación y de distancia. Por lo tanto, esta restricción sólo es válida cuando ambas restricciones individuales son, por ejemplo. No puede alinear un punto y un plano como la orientación punto-plano es invalida. Además, puede ocurrir que esta restricción sólo sea válida para una cierta orientación, por ejemplo. Línea-plano tiene sólo una distancia definida, cuando la orientación es perpendicular. La razón detrás de esto es que una línea no perpendicular podría siempre cortar el plano y por lo tanto la distancia más corta siempre sería 0.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <source>Align</source>
      <translation>Alinear</translation>
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      <source>value</source>
      <translation>valor</translation>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use the full solution space. The nearest solution will be found.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt; &lt;body&gt;&lt;p&gt;Utilizar el espacio completo de la solución. Se encontrará la solución más cercana.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Positive solution space. Reduces the valid solutions to the positive domain, e.g. point over the plane at specified distance, not under. Or point outside a cylinder at specified distance, not inside.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt; &lt;body&gt;&lt;p&gt;Espacio de solución positiva. Reduce las soluciones validas del dominio positivo, por ejemplo, el punto sobre el plano en una distancia especificada, no bajo. O punto fuera de un cilindro en la distancia especificada, no en el interior.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Negative solution space. Reduces the valid solutions to the negative domain, e.g. point under the plane at specified distance, not over. Or point inside a cylinder at specified distance, not outside.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt; &lt;body&gt;&lt;p&gt;Espacio de solución negativa. Reduce las soluciones validas del dominio negativo, por ejemplo, el punto debajo el plano en una distancia especificada, no sobre. O punto dentro de un cilindro en la distancia especificada, no en el exterior.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes the geometries normals parallel, that means they can point in the same or opposite direction. Note that for cylinders the base circles normal is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt; &lt;body&gt;&lt;p&gt;Hace las geometrías normales paralelas, esto significa que ellos pueden apuntar dentro la misma dirección o dirección contraria. Tenga en cuenta que para los cilindros se usa la normal de la base circular.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
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      <source>Parallel</source>
      <translation>Paralelo</translation>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes the geometries normals point in the same direction. Note that for cylinders the base circles normal is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt; &lt;body&gt;&lt;p&gt;Hace las normales de las geometrías apunten en la misma dirección. Tenga en cuenta que para los cilindros se usa la normal de la base circular.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
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      <source>Equal</source>
      <translation>Igual</translation>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes the geometries normals point in the opposite direction. Note that for cylinders the base circles normal is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes the geometries normals point in the opposite direction. Note that for cylinders the base circles normal is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <source>Opposite</source>
      <translation>Opuesto</translation>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes the geometries normals perpendicular. Note that for cylinders the base circles normal is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes the geometries normals perpendicular. Note that for cylinders the base circles normal is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <source>Perpend.</source>
      <translation>Perpend.</translation>
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