#
# FreeCol user interface messages.
#
# Please use US English spellings in this file and put UK English
# spellings in FreeColMessages_en_GB.properties
#
# $Revision$
#
#
# Contents - for sorting and quick search
# --1-- General and File Manipulation
# --2-- Command line interface
# --3-- Menus
# --4-- Actions
# --5-- Options
# --6-- Abilities
# --7-- Modifiers
# --8-- Specification
# --9-- Model
# -10-- Client
# -11-- Server
# -12-- Colopedia
# -13-- Reports
# -14-- Dialogs, Labels and Panels
# -15-- Name cache
# -16-- National proper names
# -17-- Debug
# -18-- Installer


# Compatibility messages, scheduled for deletion at major-release+2
# @compat 0.10.x
model.option.recruitable.slot0.name=First immigrant
model.option.recruitable.slot0.shortDescription=The unit type of the first immigrant.
model.option.recruitable.slot1.name=Second immigrant
model.option.recruitable.slot1.shortDescription=The unit type of the second immigrant.
model.option.recruitable.slot2.name=Third immigrant
model.option.recruitable.slot2.shortDescription=The unit type of the third immigrant.
model.option.refStrength.name=REF strength
model.option.refStrength.shortDescription=Increases the size of the Royal Expeditionary Force (REF).
type=Type
source=Source
main.userDir.macosx=FreeCol now stores preferences data in Library/Preferences/freecol and user data in Library/Application Support/freecol.  Data found in the old .freecol or Library/FreeCol locations has been copied to the new location but not deleted.
main.userDir.unix=FreeCol now stores user data according to the XDG standard, with configuration files in ~/.config/freecol, data files in ~/.local/share/freecol, and log files in ~/.cache/freecol.  Data found in the old ~/.freecol location has been copied to the new locations but not deleted.
main.userDir.windows=FreeCol now stores user data under "freecol" in your documents folder.  Data found in the old "FreeCol" folder has been copied to the new location but not deleted.
# end @compat 0.10.x

# @compat 0.11.x
chilly=Chilly
cold=Cold
dry=Dry
hot=Hot
temperate=Temperate
veryDry=Very Dry
veryHigh=Very High
veryLarge=Very Large
veryLow=Very Low
verySmall=Very Small
veryWet=Very Wet
warm=Warm
wet=Wet
# end @compat 0.11.x


# --1-- General and File Manipulation

freecol.desktopEntry.GenericName=Strategy Game
freecol.desktopEntry.Comment=A turn-based strategy game based on "Sid Meier's Colonization".

# Useful generic single words
accept=Accept
all=All
and=and
browse=Browse
cancel=Cancel
client=Client
close=Close
color=Color
connect=Connect
current=Current
false=False
fill=Fill
height=Height
help=Help
high=High
host=Host
large=Large
load=Load
low=Low
many=many
medium=Medium
more=more...
music=Music
name=Name
no=No
none=None
normal=Normal
nothing=Nothing
ok=OK
options=Options
port=Port
private=private
quit=Quit
reject=Reject
remove=Remove
rename=Rename
reset=Reset
save=Save
select=Select
server=Server
skip=Skip
small=Small
statistics=Statistics
test=Test
true=True
unknown=Unknown
unload=Unload
value=Value
width=Width
yes=Yes

# General game concept words and phrases, often with multiple users
abilities=Abilities
activateAllUnits=Activate all units
activateUnit=Activate unit
assignTradeRoute=Assign trade route
building=Building
capital=Capital
cargo=Cargo
cargoOnCarrier=Cargo on carrier
cashInTreasureTrain=Cash in treasure train
clearOrders=Clear orders
colonists=Colonists
colonyCenter=colony center
colopedia=Colopedia
countryName={{tag:country|%nation%}}
difficulty=Difficulty
docks=Docks
dumpCargo=Dump cargo
finalResult=Final result
fortify=Fortify
gold=Gold
goldAmount=%amount% {{plural:%amount%|one=gold|other=gold|default=gold}}
goods=Goods
goToEurope=Go To Europe
goToThisTile=Go To This Tile
immigrants=Immigrants
inPort=In port
leaveShip=Leave Ship
mission=Mission
modifiers=Modifiers
nation=Nation
newWorld=New World
notApplicable=N/A
payArrears=Pay Arrears
player=Player
purchase=Purchase
recruit=Recruit
rules=Rules
sailingToAmerica=Sailing to America
sailingToEurope=Sailing to Europe
sales=Sales
sentry=Sentry
setSail=Set Sail
settlement=Settlement
showProductionModifiers=Show production modifiers
skillTaught=Skill Taught
startGame=Start Game
tax=Tax
train=Train
unexplored=Unexplored
unitType=Unit Type
units=Units

# List operations
list.add=Add
list.down=Down
list.edit=Edit
list.remove=Remove
list.up=Up

# status: General status messages
status.loadingGame=Please wait: Loading game
status.savingGame=Please wait: Saving game
status.startingGame=Please wait: Starting game


# --2-- Command Line Interface

cli.arg.advantages=ADVANTAGES
cli.arg.clientOptions=OPTIONS FILE
cli.arg.debug=DEBUG-MODES
cli.arg.debugRun=TURNS[,SAVENAME]
cli.arg.difficulty=DIFFICULTY
cli.arg.dimensions=WIDTHxHEIGHT
cli.arg.directory=DIRECTORY
cli.arg.europeans=EUROPEANS
cli.arg.file=FILE
cli.arg.font=FONTSPEC
cli.arg.gui-scale=SCALE
cli.arg.locale=LOCALE
cli.arg.loglevel=LOGLEVEL
cli.arg.name=NAME
cli.arg.port=PORT
cli.arg.seed=SEED
cli.arg.timeout=TIMEOUT

cli.error.advantages=Advantages type (%advantages%) expected, found: %arg%
cli.error.badTC=Error opening rule set %tc%.
cli.error.clientOptions=Ignoring unreadable client options file: %string%
cli.error.debug=Debug mode list (%modes%) expected.
cli.error.difficulties=Difficulty level (%difficulties%) expected, found: %arg%
cli.error.europeans=Number of European nations must be at least %min%
cli.error.gui-scale=GUI scale percentage (%scales%) expected, found: %arg%
cli.error.home.noRead=Cannot read from %string%.
cli.error.home.noWrite=Cannot write to %string%.
cli.error.home.notDir=%string% is not a directory.
cli.error.home.notExists=Directory %string% does not exist.
cli.error.save=Can not read saved game %string%.
cli.error.serverPort=%string% is not a valid port number.
cli.error.splash=Splash file %name% not found.
cli.error.timeout=%string% is too short (less than %minimum%).

cli.advantages=set the type of ADVANTAGES (%advantages%)
cli.check-savegame.failure=Savegame consistency check failed, check log for details.
cli.check-savegame.success=Savegame consistency check finished, check log for details.
cli.check-savegame=check the given savegame for consistency
cli.clientOptions=XML file containing client user options.
cli.debug-run=run N turns in debug mode, then optionally save and quit
cli.debug-start=immediately start a new single player game
cli.debug=set the FreeCol debug modes (%modes%)
cli.default-locale=set the default locale (LANGUAGE[_COUNTRY[_VARIANT]])
cli.difficulty=set the DIFFICULTY level
cli.european-count=set the number of enabled nations (colonial EUROPEANS)
cli.fast=skip all setup dialogs
cli.font=set the default font
cli.freecol-data=set FreeCol's data DIRECTORY (has a subdirectory called 'base')
cli.full-screen=run FreeCol in full screen mode
cli.gui-scale=scale GUI elements, with optional SCALE (%scales%)
cli.headless=run in headless mode
cli.help=display this help screen
cli.load-savegame=load the given savegame FILE
cli.log-console=log to console in addition to file
cli.log-file=set the FreeCol log file (defaults to FreeCol.log)
cli.log-level=set the java log level to LOGLEVEL
cli.name=provide a NAME for the player
cli.no-intro=skip the intro video
cli.no-java-check=skip the java version check
cli.no-memory-check=skip the memory check
cli.no-sound=run FreeCol without sound
cli.no-splash=skip the splash screen
cli.private=start a private server (not published to the metaserver)
cli.seed=provide a SEED for the pseudo-random number generator
cli.server=start a stand-alone server
cli.server-name=specify a custom NAME for the server
cli.server-port=specify a custom PORT for the server
cli.splash=display a splash screen image FILE while loading the game
cli.tc=load the total conversion with the given NAME
cli.timeout=number of seconds the server waits for an answer to a question
cli.user-cache-directory=set the FreeCol user cache DIRECTORY
cli.user-config-directory=set the FreeCol user configuration DIRECTORY
cli.user-data-directory=set the FreeCol user data DIRECTORY
cli.version=display the version number and exit
cli.windowed=run FreeCol in windowed mode, with optional DIMENSIONS


# --3-- Menus

menuBar.colopedia=Colopedia
menuBar.game=Game
menuBar.orders=Orders
menuBar.report=Report
menuBar.tools=Tools
menuBar.view=View

menuBar.statusLine=Score: %score%    |    Gold: %gold%    |    Tax: %tax%%    |    Year: %year%

menuBar.debug=Debug
menuBar.debug.addBuilding=Add building to each colony
menuBar.debug.addFoundingFather=Add Founding Father
menuBar.debug.addGold=Add Gold
menuBar.debug.addImmigration=Add Immigration
menuBar.debug.addLiberty=Add liberty to each colony
menuBar.debug.compareMaps.checkComplete=Check complete. No desynchronization detected.
menuBar.debug.compareMaps.problem=Possible problem discovered. Please read the information written to standard out.
menuBar.debug.compareMaps=Check for Map Desynchronization
menuBar.debug.displayAIMissions=Display AI missions
menuBar.debug.displayAdditionalAIMissionInfo=Display additional AI mission information
menuBar.debug.displayErrorMessage=Display error message
menuBar.debug.displayEuropeStatus=Display Europe status
menuBar.debug.displayMonarchPanel=Display Monarch panel
menuBar.debug.displayPanels=Display panels
menuBar.debug.displayUnits=Display units
menuBar.debug.hideEntireMap=Hide Entire Map
menuBar.debug.memoryManager.gc=Run the Garbage Collector
menuBar.debug.memoryManager=Memory Manager
menuBar.debug.revealEntireMap=Reveal Entire Map
menuBar.debug.runMonarch=Set the next Monarch action
menuBar.debug.searchTrace=Log full search traces
menuBar.debug.showColonyValue=Show Colony Values
menuBar.debug.showCoordinates=Show Coordinates
menuBar.debug.showResourceKeys=Show Resource Keys
menuBar.debug.skipTurns=Skip turns
menuBar.debug.stepRandomNumberGenerator=Step Random number generator
menuBar.debug.stopSkippingTurns=Stop skipping turns
menuBar.debug.useAI=Use AI


# --4-- Actions
# ATTENTION: You MAY set the accelerator keys to some value more
# appropriate to your language, NOT your personal keyboard or
# operating system. However, they MUST remain unique and MUST be valid
# Java KeyStroke Strings, as described here:
# http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/KeyStroke.html#getKeyStroke%28java.lang.String%29

aboutAction.name=About FreeCol
activeAction.name=Activate Unit
assignTradeRouteAction.accelerator=A
assignTradeRouteAction.name=Assign Trade Route
buildColonyAction.accelerator=B
buildColonyAction.name=Build/Join Colony
centerAction.accelerator=control C
centerAction.name=Center
changeAction.accelerator=TAB
changeAction.enterColony.name=Enter Colony
changeAction.name=Next Unit on Tile
changeAction.nextUnitOnTile.name=Next Unit on Tile
changeAction.selectCarrier.name=Select Carrier
changeWindowedModeAction.accelerator=alt ENTER
changeWindowedModeAction.name=Full Screen Mode
chatAction.accelerator=control T
chatAction.name=Chat
clearForestAction.accelerator=C
clearForestAction.name=Clear forest
clearOrdersAction.accelerator=Z
clearOrdersAction.name=Clear Orders
colopediaAction.buildings.name=Buildings
colopediaAction.concepts.name=Concepts
colopediaAction.fathers.name=Founding Fathers
colopediaAction.goods.name=Goods
colopediaAction.nations.name=Nations
colopediaAction.nationTypes.name=National Advantages
colopediaAction.resources.name=Bonus Resources
colopediaAction.terrain.name=Terrain Types
colopediaAction.units.name=Units
colopediaAction.name=%object% (Colopedia)
continueAction.accelerator=
continueAction.name=Continue Playing
debugAction.name=Toggle debug mode
declareIndependenceAction.name=Declare Independence
determineHighSeasAction.name=Determine High Seas
difficultyAction.accelerator=shift F9
difficultyAction.name=Show Difficulty Level
disbandUnitAction.accelerator=D
disbandUnitAction.name=Disband
displayBordersAction.accelerator=control B
displayBordersAction.name=Display Borders
displayGridAction.accelerator=control G
displayGridAction.name=Display Grid
displayTileTextAction.empty.name=Display no text in tiles
displayTileTextAction.names.name=Display tile names
displayTileTextAction.owners.name=Display tile owners
displayTileTextAction.regions.name=Display tile regions
endTurnAction.accelerator=ENTER
endTurnAction.name=End Turn
europeAction.accelerator=E
europeAction.name=Europe
executeGotoOrdersAction.accelerator=O
executeGotoOrdersAction.name=Execute Go To Orders
findSettlementAction.accelerator=control F
findSettlementAction.name=Find Settlement
fortifyAction.accelerator=F
fortifyAction.name=Fortify
gameOptionsAction.accelerator=shift F11
gameOptionsAction.name=Show Game Options
gotoAction.accelerator=H
gotoAction.name=Go To
gotoTileAction.accelerator=G
gotoTileAction.name=Go To Tile
loadAction.accelerator=L
loadAction.name=Load
mapControlsAction.accelerator=control M
mapControlsAction.name=Map Controls
mapEditorAction.name=Map Editor
mapGeneratorOptionsAction.accelerator=shift F12
mapGeneratorOptionsAction.name=Show Map Generator Options
miniMapToggleBordersAction.name=Toggle the view between political and economic
miniMapToggleBordersAction.secondary.name=Toggle the view between political and economic (secondary)
miniMapToggleFogOfWarAction.name=Toggle fog of war
miniMapToggleFogOfWarAction.secondary.name=Toggle fog of war (secondary)
miniMapZoomInAction.accelerator=control PLUS
miniMapZoomInAction.name=Zoom in MiniMap
miniMapZoomInAction.secondary.accelerator=control ADD
miniMapZoomInAction.secondary.name=Zoom in MiniMap (secondary)
miniMapZoomOutAction.accelerator=control MINUS
miniMapZoomOutAction.name=Zoom out MiniMap
miniMapZoomOutAction.secondary.accelerator=control SUBTRACT
miniMapZoomOutAction.secondary.name=Zoom out MiniMap (secondary)
moveAction.E.accelerator=NUMPAD6
moveAction.E.name=Move East
moveAction.E.secondary.accelerator=RIGHT
moveAction.E.secondary.name=Move East (secondary)
moveAction.N.accelerator=NUMPAD8
moveAction.N.name=Move North
moveAction.N.secondary.accelerator=UP
moveAction.N.secondary.name=Move North (secondary)
moveAction.NE.accelerator=NUMPAD9
moveAction.NE.name=Move North-East
moveAction.NE.secondary.accelerator=PAGE_UP
moveAction.NE.secondary.name=Move North-East (secondary)
moveAction.NW.accelerator=NUMPAD7
moveAction.NW.name=Move North-West
moveAction.NW.secondary.accelerator=HOME
moveAction.NW.secondary.name=Move North-West (secondary)
moveAction.S.accelerator=NUMPAD2
moveAction.S.name=Move South
moveAction.S.secondary.accelerator=DOWN
moveAction.S.secondary.name=Move South (secondary)
moveAction.SE.accelerator=NUMPAD3
moveAction.SE.name=Move South-East
moveAction.SE.secondary.accelerator=PAGE_DOWN
moveAction.SE.secondary.name=Move South-East (secondary)
moveAction.SW.accelerator=NUMPAD1
moveAction.SW.name=Move South-West
moveAction.SW.secondary.accelerator=END
moveAction.SW.secondary.name=Move South-West (secondary)
moveAction.W.accelerator=NUMPAD4
moveAction.W.name=Move West
moveAction.W.secondary.accelerator=LEFT
moveAction.W.secondary.name=Move West (secondary)
newAction.accelerator=control N
newAction.name=New
newEmptyMapAction.name=New Empty Map
openAction.accelerator=control O
openAction.name=Open
plowAction.accelerator=P
plowAction.name=Plow
preferencesAction.accelerator=control P
preferencesAction.name=Preferences
quitAction.accelerator=control Q
quitAction.name=Quit
reconnectAction.accelerator=control R
reconnectAction.name=Reconnect
renameAction.accelerator=N
renameAction.name=Rename
reportCargoAction.accelerator=shift F1
reportCargoAction.name=Cargo Report
reportColonyAction.accelerator=F3
reportColonyAction.name=Colony Advisor
reportCongressAction.accelerator=F6
reportCongressAction.name=Continental Congress
reportEducationAction.accelerator=shift F5
reportEducationAction.name=Education Report
reportExplorationAction.accelerator=shift F2
reportExplorationAction.name=Exploration Report
reportForeignAction.accelerator=F4
reportForeignAction.name=Foreign Affairs Advisor
reportHighScoresAction.name=High Scores
reportHistoryAction.accelerator=shift F3
reportHistoryAction.name=History Report
reportIndianAction.accelerator=F5
reportIndianAction.name=Indian Advisor
reportLabourAction.accelerator=F2
reportLabourAction.name=Labor Advisor
reportMilitaryAction.accelerator=F7
reportMilitaryAction.name=Military Advisor
reportNavalAction.accelerator=F8
reportNavalAction.name=Naval Advisor
reportProductionAction.accelerator=shift F4
reportProductionAction.name=Production Report
reportReligionAction.accelerator=F1
reportReligionAction.name=Religious Advisor
reportRequirementsAction.accelerator=F12
reportRequirementsAction.name=Requirements
reportTradeAction.accelerator=F9
reportTradeAction.name=Trade Advisor
reportTurnAction.accelerator=F11
reportTurnAction.name=Turn Report
retireAction.name=Retire
roadAction.accelerator=R
roadAction.name=Build road
saveAction.accelerator=control S
saveAction.name=Save
saveAndQuitAction.accelerator=control X
saveAndQuitAction.name=Save and Exit
scaleMapAction.name=Scale Map
sentryAction.accelerator=S
sentryAction.name=Sentry
showMainAction.name=Return to Main
skipUnitAction.accelerator=SPACE
skipUnitAction.name=Skip
tilePopupAction.accelerator=shift T
tilePopupAction.name=Show Tile
toggleViewModeAction.accelerator=shift control V
toggleViewModeAction.name=Toggle View Mode
tradeRouteAction.accelerator=T
tradeRouteAction.name=Trade Routes
unloadAction.accelerator=U
unloadAction.name=Unload
waitAction.accelerator=W
waitAction.name=Wait/Next Unit
zoomInAction.accelerator=typed +
zoomInAction.name=Zoom In
zoomOutAction.accelerator=typed -
zoomOutAction.name=Zoom Out


# --5-- Options
# Maintain order as in specification.xml so we can see if something is
# omitted.
#
# Note that slider option labels do not use the name/shortDescription
# form, yet.

# The ActionManager is an OptionGroup.
actionManager.name=Keyboard Accelerators
actionManager.shortDescription=Keyboard Accelerators

# Difficulty options
difficultyLevels.name=Difficulty Levels
model.difficulty.veryEasy.name=Very Easy
model.difficulty.easy.name=Easy
model.difficulty.medium.name=Medium
model.difficulty.hard.name=Hard
model.difficulty.veryHard.name=Very Hard
model.difficulty.custom.name=Custom
model.difficulty.custom.shortDescription=A customizable difficulty level.

model.difficulty.immigration.name=Immigration
model.option.crossesIncrement.name=Crosses increment
model.option.crossesIncrement.shortDescription=The number of additional crosses required for each new immigrant.
model.option.recruitPriceIncrease.name=Recruit price increase
model.option.recruitPriceIncrease.shortDescription=Increases the cost of recruiting new immigrants.
model.option.lowerCapIncrease.name=Lower cap increase
model.option.lowerCapIncrease.shortDescription=Increases the minimum recruitment price for each new immigrant.
model.option.priceIncreasePerType.name=Price increase per unit type
model.option.priceIncreasePerType.shortDescription=Whether price increases apply to individual unit types.
model.option.priceIncrease.artillery.name=Price increase for artillery
model.option.priceIncrease.artillery.shortDescription=Increases the price for each new piece of artillery.
model.option.expertStartingUnits.name=Expert starting units
model.option.expertStartingUnits.shortDescription=Make all starting units experts.
model.option.immigrants.name=Immigrants
model.option.immigrants.shortDescription=The first immigrants from Europe.

model.difficulty.natives.name=Natives
model.option.landPriceFactor.name=Land price factor
model.option.landPriceFactor.shortDescription=Increases the cost of buying native land.
model.option.nativeConvertProbability.name=Native convert probability
model.option.nativeConvertProbability.shortDescription=Increases the probability that natives from a destroyed settlement will convert.
model.option.burnProbability.name=Settlement burning probability
model.option.burnProbability.shortDescription=Increases the probability that natives will burn down colonies.
model.option.nativeDemands.name=Native demands
model.option.nativeDemands.shortDescription=Increases the amount of native demands.
model.option.rumourDifficulty.name=Rumour difficulty
model.option.rumourDifficulty.shortDescription=The higher this number, the less likely positive rumours become.
model.option.shipTradePenalty.name=Ship trade penalty
model.option.shipTradePenalty.shortDescription=Percentage penalty to prices offered by natives to trading ships.
model.option.destroySettlementScore.name=Destroy settlement score
model.option.destroySettlementScore.shortDescription=Score penalty for destroying a native settlement
model.option.buildOnNativeLand.name=Build on native land
model.option.buildOnNativeLand.shortDescription=Whether colonies can be founded on native land.
model.option.buildOnNativeLand.always.name=Always
model.option.buildOnNativeLand.always.shortDescription=Building on native land is always possible.
model.option.buildOnNativeLand.first.name=First
model.option.buildOnNativeLand.first.shortDescription=Your first colony can be built on native land.
model.option.buildOnNativeLand.firstAndUncontacted.name=First Uncontacted
model.option.buildOnNativeLand.firstAndUncontacted.shortDescription=Your first colony can be built on native land as long as the owning tribe has not been contacted.
model.option.buildOnNativeLand.never.name=Never
model.option.buildOnNativeLand.never.shortDescription=Building on native land is not allowed.
model.option.settlementNumber.name=Number of native settlements
model.option.settlementNumber.shortDescription=Option for setting the number of native settlements on generated maps.
model.option.settlementNumber.verySmall.name=Very small
model.option.settlementNumber.verySmall.shortDescription=Very few native settlements
model.option.settlementNumber.small.name=Small
model.option.settlementNumber.small.shortDescription=Small number of native settlements
model.option.settlementNumber.medium.name=Medium
model.option.settlementNumber.medium.shortDescription=Medium number of native settlements
model.option.settlementNumber.large.name=Large
model.option.settlementNumber.large.shortDescription=Large number of native settlements
model.option.settlementNumber.veryLarge.name=Very large
model.option.settlementNumber.veryLarge.shortDescription=Abundant native settlements

model.difficulty.monarch.name=Monarch
model.option.monarchMeddling.name=Monarch meddling
model.option.monarchMeddling.shortDescription=Increases the amount and severity of the Monarch's meddling.
model.option.taxAdjustment.name=Tax adjustment
model.option.taxAdjustment.shortDescription=Increases the severity of tax raises.
model.option.mercenaryPrice.name=Mercenary price
model.option.mercenaryPrice.shortDescription=Increases the price of mercenaries offered by the Monarch.
model.option.maximumTax.name=Maximum tax
model.option.maximumTax.shortDescription=The highest value to which the monarch will raise taxes.
model.option.monarchSupport.name=Monarch support
model.option.monarchSupport.shortDescription=Military support provided by the Monarch.
model.option.treasureTransportFee.name=Treasure transport fee
model.option.treasureTransportFee.shortDescription=The percentage of a treasure the crown will keep for transporting it.
model.option.interventionBells.name=Intervention Bells
model.option.interventionBells.shortDescription=The number of Bells required to dispatch the Intervention Force.
model.option.interventionTurns.name=Intervention Turns
model.option.interventionTurns.shortDescription=The number of turns between additions to the Intervention Force.
model.option.refSize.name=Size of the Royal Expeditionary Force
model.option.refSize.shortDescription=The number and type of units comprising the Royal Expeditionary Force.
model.option.refSize.soldiers.name=Infantry
model.option.refSize.soldiers.shortDescription=The number of Infantry units.
model.option.refSize.dragoons.name=Cavalry
model.option.refSize.dragoons.shortDescription=The number of Cavalry units.
model.option.refSize.menOfWar.name=Men'O'War
model.option.refSize.menOfWar.shortDescription=The number of war ships, or "Men'O'War".
model.option.refSize.artillery.name=Artillery
model.option.refSize.artillery.shortDescription=The number of Artillery units.
model.option.interventionForce.name=Intervention Force
model.option.interventionForce.shortDescription=The Intervention Force dispatched to support your War of Independence.
model.option.mercenaryForce.name=Mercenary Force
model.option.mercenaryForce.shortDescription=The Mercenary Force offered to support your War of Independence.
model.option.warSupportForce.name=War Support Force
model.option.warSupportForce.shortDescription=The maximum Force offered by the Monarch to support your wars.
model.option.warSupportGold.name=War Support Gold
model.option.warSupportGold.shortDescription=The maximum gold offered by the Monarch to support your wars.

model.difficulty.government.name=Government
model.option.badGovernmentLimit.name=Bad government limit
model.option.badGovernmentLimit.shortDescription=The maximum number of royalists that do not incur a production penalty.
model.option.veryBadGovernmentLimit.name=Very bad government limit
model.option.veryBadGovernmentLimit.shortDescription=The maximum number of royalists that do not incur an increased production penalty.
model.option.goodGovernmentLimit.name=Good government limit
model.option.goodGovernmentLimit.shortDescription=The minimum percentage of rebels that causes a production bonus.
model.option.veryGoodGovernmentLimit.name=Very good government limit
model.option.veryGoodGovernmentLimit.shortDescription=The minimum percentage of rebels that causes an increased production bonus.

model.difficulty.other.name=Other
model.option.startingMoney.name=Starting money
model.option.startingMoney.shortDescription=The amount of money with which you start the game.
model.option.foundingFatherFactor.name=Founding father factor
model.option.foundingFatherFactor.shortDescription=Increases the cost of electing a new founding father.
model.option.arrearsFactor.name=Arrears factor
model.option.arrearsFactor.shortDescription=Increases your European tax arrears.
model.option.unitsThatUseNoBells.name=Colonists that use no bells
model.option.unitsThatUseNoBells.shortDescription=The number of colonists in a colony that do not use up any bells.
model.option.tileProduction.name=Tile production
model.option.tileProduction.shortDescription=The production of tiles with variable production.
model.option.tileProduction.veryLow.name=Very low
model.option.tileProduction.veryLow.shortDescription=Very low tile production
model.option.tileProduction.low.name=Low
model.option.tileProduction.low.shortDescription=Low tile production
model.option.tileProduction.medium.name=Medium
model.option.tileProduction.medium.shortDescription=Medium tile production
model.option.tileProduction.high.name=High
model.option.tileProduction.high.shortDescription=High tile production
model.option.tileProduction.veryHigh.name=Very high
model.option.tileProduction.veryHigh.shortDescription=Very high tile production
model.option.badRumour.name=Bad rumour chance
model.option.badRumour.decription=Percentage chance of a rumour having a bad result.
model.option.goodRumour.name=Good rumour chance
model.option.goodRumour.decription=Percentage chance of a rumour having a good result.

model.difficulty.cheat.name=AI-Cheating
model.option.liftBoycottCheat.name=Lift Boycott
model.option.liftBoycottCheat.shortDescription=Percent chance per turn of an AI player having a boycott lifted without paying arrears.
model.option.equipScoutCheat.name=Equip Scout
model.option.equipScoutCheat.shortDescription=Percent chance per turn of an AI equipping a unit in Europe as a scout for free.
model.option.equipPioneerCheat.name=Equip Pioneer
model.option.equipPioneerCheat.shortDescription=Percent chance per turn of an AI equipping a unit in Europe as a pioneer for free.
model.option.landUnitCheat.name=Get Land Unit
model.option.landUnitCheat.shortDescription=Percent chance per turn of an AI getting a free useful land unit in Europe.
model.option.offensiveLandUnitCheat.name=Get Offensive Land Unit
model.option.landUnitCheat.shortDescription=Percent chance per turn of an AI getting a free offensive land unit in Europe.
model.option.offensiveNavalUnitCheat.name=Get Offensive Naval Unit
model.option.offensiveNavalUnitCheat.shortDescription=Scaled (downward by naval strength) percent chance per turn of an AI building a free offensive naval unit in Europe.
model.option.transportNavalUnitCheat.name=Get Transport Naval Unit
model.option.transportNavalUnitCheat.shortDescription=Percent chance per turn of an AI building a free naval transport unit in Europe (if it has work for more transport units).

# GameOptions
gameOptions.name=Game Options
gameOptions.shortDescription=Game Options
gameOptions.map.name=Map
gameOptions.map.shortDescription=Options for the map board.
model.option.turnsToSail.name=Turns to sail
model.option.turnsToSail.shortDescription=The number of turns it takes to sail from Europe to the New World.
model.option.settlementLimitModifier.name=Settlement limit modifier
model.option.settlementLimitModifier.shortDescription=Amount added to a settlement limit, such as for the number of buildable wagons.
model.option.fogOfWar.name=Fog of war
model.option.fogOfWar.shortDescription=Should enemy units outside our line of sight be hidden?
model.option.explorationPoints.name=Exploration points
model.option.explorationPoints.shortDescription=Should exploration points be awarded for all discoveries?
model.option.amphibiousMoves.name=Amphibious moves
model.option.amphibiousMoves.shortDescription=Allow moving directly into settlements from naval units.
model.option.emptyTraders.name=Empty trade units
model.option.emptyTraders.shortDescription=Allow empty trade units to trade with native settlements.
model.option.settlementActionsContactChief.name=Chief contact
model.option.settlementActionsContactChief.shortDescription=All actions with a settlement contact its chief and consume the scouting bonus.
model.option.enhancedMissionaries.name=Enhanced missionaries
model.option.enhancedMissionaries.shortDescription=Missionaries improve settlement trade, skills taught, and give visibility of the surroundings.
model.option.missionInfluence.name=Mission Influence
model.option.missionInfluence.shortDescription=The strength of the influence of a Mission to the alarm level of the natives in a settlement.
model.option.giftProbability.name=Gift Probability
model.option.giftProbability.shortDescription=Per turn percentage chance that a peaceful native settlement with a surplus will offer it as a gift to a nearby friendly European settlement.
model.option.demandProbability.name=Demand Probability
model.option.demandProbability.shortDescription=Per turn percentage chance that an angry native settlement will demand tribute from a nearby annoying European settlement.
model.option.continueFoundingFatherRecruitment.name=Continue recruiting Founding Fathers
model.option.continueFoundingFatherRecruitment.shortDescription=Continue recruiting Founding Fathers after independence is granted.
model.option.teleportREF.name=Teleport REF
model.option.teleportREF.shortDescription=REF appears at the landing site for its first target.
model.option.startingPositions.name=Starting Positions
model.option.startingPositions.shortDescription=Determines the starting positions of the European players.
model.option.startingPositions.classic.name=Classic
model.option.startingPositions.classic.shortDescription=European nations start on the high seas boundary to the east of the New World.
model.option.startingPositions.random.name=Random
model.option.startingPositions.random.shortDescription=European nations start on the high seas boundary anywhere on the map.
model.option.startingPositions.historical.name=Historical
model.option.startingPositions.historical.shortDescription=European nations start on the high seas boundary near their historical first colony in the New World.
model.option.initialImmigration.name=Initial immigration target
model.option.initialImmigration.shortDescription=Number of crosses to produce before the first European migrant appears.
model.option.peaceProbability.name=Peace probability
model.option.peaceProbability.shortDescription=Per turn percent chance peace holds with an angry AI.
model.option.europeanUnitImmigrationPenalty.name=European unit immigration penalty
model.option.europeanUnitImmigrationPenalty.shortDescription=Per turn penalty to cross production for each unit waiting in Europe.
model.option.playerImmigrationBonus.name=Player immigration bonus
model.option.playerImmigrationBonus.shortDescription=Per turn bonus to overall cross production.
model.option.equipEuropeanRecruits.name=Equip European recruits
model.option.equipEuropeanRecruits.shortDescription=Newly trained or recruited units in Europe are equipped according to their default role.

gameOptions.colony.name=Colony Options
gameOptions.colony.shortDescription=Contains options relating to the behavior of colonies.
model.option.bellAccumulationCapped.name=Bell accumulation capped
model.option.bellAccumulationCapped.shortDescription=Colonies can not accumulate further bells once 100% rebels are reached
model.option.captureUnitsUnderRepair.name=Capture units under repair
model.option.captureUnitsUnderRepair.shortDescription=Capture units under repair when a colony is conquered.
model.option.customIgnoreBoycott.name=Customs house ignores boycott
model.option.customIgnoreBoycott.shortDescription=The Customs house can sell goods under boycott.
model.option.customsOnCoast.name=Customs houses on coast
model.option.customsOnCoast.shortDescription=Customs houses can only be constructed in coastal colonies.
model.option.disembarkInColony.name=Disembark in Colony
model.option.disembarkInColony.shortDescription=All units disembark when a carrier arrives in a colony.
model.option.expertsHaveConnections.name=Experts have connections
model.option.expertsHaveConnections.shortDescription=Experts can use their connections to provide minimal amounts of resources for production in factories.
model.option.foundColonyDuringRebellion.name=Found colonies during rebellion
model.option.foundColonyDuringRebellion.shortDescription=A player can continue to found colonies during the War of Independence.
model.option.payForBuilding.name=Pay for building
model.option.payForBuilding.shortDescription=Can buildables be completed quickly by paying for the missing goods.
model.option.saveProductionOverflow.name=Save production overflow
model.option.saveProductionOverflow.shortDescription=Save overflow of hammers, bells and crosses.
model.option.clearHammersOnConstructionSwitch.name=Clear hammers on construction switch
model.option.clearHammersOnConstructionSwitch.shortDescription=Zero the accumulated hammers if the current buildable changes.
model.option.allowStudentSelection.name=Allow student selection
model.option.allowStudentSelection.shortDescription=Allows manual rather than automatic assignment of students.
model.option.enableUpkeep.name=Buildings require upkeep (EXPERIMENTAL)
model.option.enableUpkeep.shortDescription=Pay for the upkeep of buildings or suffer a production penalty.
model.option.onlyNaturalImprovements.name=Only natural improvements
model.option.onlyNaturalImprovements.shortDescription=Only natural tile improvements contribute to the production of non-food goods on the colony center tile.
model.option.naturalDisasters.name=Natural disasters
model.option.naturalDisasters.shortDescription=The probability of natural disasters per turn.

gameOptions.victoryConditions.name=Victory Conditions
gameOptions.victoryConditions.shortDescription=Settings for deciding how the game can be won.
model.option.victoryDefeatREF.name=First player to gain independence
model.option.victoryDefeatREF.shortDescription=The first human player who defeats the Royal Expeditionary Force will win the game.
model.option.victoryDefeatEuropeans.name=All other European players defeated
model.option.victoryDefeatEuropeans.shortDescription=Any player who defeats all other European players wins the game.
model.option.victoryDefeatHumans.name=All other human players defeated
model.option.victoryDefeatHumans.shortDescription=Any player who defeats all other human players wins the game.

gameOptions.years.name=Year Options
gameOptions.years.shortDescription=Contains options relating to various special years.
model.option.startingYear.name=Starting year
model.option.startingYear.shortDescription=The year in which the game starts.
model.option.seasonYear.name=Season year
model.option.seasonYear.shortDescription=The first year in which there are two seasons.
model.option.mandatoryColonyYear.name=Mandatory colony year
model.option.mandatoryColonyYear.shortDescription=The year in which owning a colony becomes mandatory.
model.option.lastYear.name=Last game year
model.option.lastYear.shortDescription=The very last year of the game.
model.option.lastColonialYear.name=Last colonial game year
model.option.lastColonialYear.shortDescription=The last year of the game for a colonial player.
model.option.independenceTurn.name=Independence Turn
model.option.independenceTurn.shortDescription=A score bonus is awarded for declaring independence before this turn.
model.option.ages.name=Founding father recruitment ages
model.option.ages.shortDescription=The two years at which the founding father weights change (comma separated).
model.option.seasons.name=Seasons
model.option.seasons.shortDescription=The number of seasons in a year

gameOptions.prices.name=Price Options
gameOptions.prices.shortDescription=Contains game-generated options controlling initial prices.

# Virtual game options.  These are generated on the fly and not user-visible.
# Should they be?
model.option.food.minimumPrice.name=Minimum initial price for food
model.option.food.maximumPrice.name=Maximum initial price for food
model.option.food.spread.name=Difference between buy and sell price for food
model.option.sugar.minimumPrice.name=Minimum initial price for sugar
model.option.sugar.maximumPrice.name=Maximum initial price for sugar
model.option.sugar.spread.name=Difference between buy and sell price for sugar
model.option.tobacco.minimumPrice.name=Minimum initial price for tobacco
model.option.tobacco.maximumPrice.name=Maximum initial price for tobacco
model.option.tobacco.spread.name=Difference between buy and sell price for tobacco
model.option.cotton.minimumPrice.name=Minimum initial price for cotton
model.option.cotton.maximumPrice.name=Maximum initial price for cotton
model.option.cotton.spread.name=Difference between buy and sell price for cotton
model.option.furs.minimumPrice.name=Minimum initial price for furs
model.option.furs.maximumPrice.name=Maximum initial price for furs
model.option.furs.spread.name=Difference between buy and sell price for furs
model.option.lumber.minimumPrice.name=Minimum initial price for lumber
model.option.lumber.maximumPrice.name=Maximum initial price for lumber
model.option.lumber.spread.name=Difference between buy and sell price for lumber
model.option.ore.minimumPrice.name=Minimum initial price for ore
model.option.ore.maximumPrice.name=Maximum initial price for ore
model.option.ore.spread.name=Difference between buy and sell price for ore
model.option.silver.minimumPrice.name=Minimum initial price for silver
model.option.silver.maximumPrice.name=Maximum initial price for silver
model.option.silver.spread.name=Difference between buy and sell price for silver
model.option.rum.minimumPrice.name=Minimum initial price for rum
model.option.rum.maximumPrice.name=Maximum initial price for rum
model.option.rum.spread.name=Difference between buy and sell price for rum
model.option.cigars.minimumPrice.name=Minimum initial price for cigars
model.option.cigars.maximumPrice.name=Maximum initial price for cigars
model.option.cigars.spread.name=Difference between buy and sell price for cigars
model.option.cloth.minimumPrice.name=Minimum initial price for cloth
model.option.cloth.maximumPrice.name=Maximum initial price for cloth
model.option.cloth.spread.name=Difference between buy and sell price for cloth
model.option.coats.minimumPrice.name=Minimum initial price for coats
model.option.coats.maximumPrice.name=Maximum initial price for coats
model.option.coats.spread.name=Difference between buy and sell price for coats
model.option.tools.minimumPrice.name=Minimum initial price for tools
model.option.tools.maximumPrice.name=Maximum initial price for tools
model.option.tools.spread.name=Difference between buy and sell price for tools
model.option.muskets.minimumPrice.name=Minimum initial price for muskets
model.option.muskets.maximumPrice.name=Maximum initial price for muskets
model.option.muskets.spread.name=Difference between buy and sell price for muskets
model.option.tradeGoods.minimumPrice.name=Minimum initial price for trade goods
model.option.tradeGoods.maximumPrice.name=Maximum initial price for trade goods
model.option.tradeGoods.spread.name=Difference between buy and sell price for trade goods
model.option.horses.minimumPrice.name=Minimum initial price for horses
model.option.horses.maximumPrice.name=Maximum initial price for horses
model.option.horses.spread.name=Difference between buy and sell price for horses
model.option.hammers.price.name=Price for hammers when buying buildings and buildable units

# Map Generator Options
mapGeneratorOptions.name=Map Generator Options
mapGeneratorOptions.shortDescription=Options for the Map Generator.

mapGeneratorOptions.landGenerator.name=Land Generator
mapGeneratorOptions.landGenerator.shortDescription=Options for setting the size of the map and the amount of land.
model.option.mapWidth.name=Map width
model.option.mapWidth.shortDescription=Option for setting the width of generated maps.
model.option.mapHeight.name=Map height
model.option.mapHeight.shortDescription=Option for setting the height of generated maps.
model.option.landMass.name=Land mass
model.option.landMass.shortDescription=Option for setting the land mass of generated maps.
model.option.landGeneratorType.name=Land mass type (EXPERIMENTAL!)
model.option.landGeneratorType.shortDescription=Option for setting the type of land generator to be used.
model.option.landGeneratorType.classic.name=Classic
model.option.landGeneratorType.classic.shortDescription=A large continent and some islands.
model.option.landGeneratorType.continent.name=Continent
model.option.landGeneratorType.continent.shortDescription=Most of the land is a single continent.
model.option.landGeneratorType.archipelago.name=Archipelago
model.option.landGeneratorType.archipelago.shortDescription=Several medium sized islands.
model.option.landGeneratorType.islands.name=Islands
model.option.landGeneratorType.islands.shortDescription=Many smaller islands.
model.option.preferredDistanceToEdge.name=Preferred distance to edge
model.option.preferredDistanceToEdge.shortDescription=The preferred distance to the edge of the map.
model.option.maximumDistanceToEdge.name=Maximum distance to edge
model.option.maximumDistanceToEdge.shortDescription=The maximum distance to the edge of the map.
model.option.distanceToHighSea.name=Distance to High Seas
model.option.distanceToHighSea.shortDescription=The preferred distance between coast and High Seas.

mapGeneratorOptions.terrainGenerator.name=Terrain Generator
mapGeneratorOptions.terrainGenerator.shortDescription=Settings for the amount of forests, mountains, etc.
mapGeneratorOptions.terrainGenerator.name=Terrain Generator
mapGeneratorOptions.terrainGenerator.shortDescription=Options for the Terrain Generator
model.option.minimumLatitude.name=Minimum Latitude
model.option.minimumLatitude.shortDescription=The northernmost latitude. A negative value indicates Northern Latitude.
model.option.maximumLatitude.name=Maximum Latitude
model.option.maximumLatitude.shortDescription=The southernmost latitude. A positive value indicates Southern Latitude.
model.option.riverNumber.name=Number of rivers
model.option.riverNumber.shortDescription=Option for setting the number of rivers on generated maps.
model.option.riverNumber.verySmall.name=Very small
model.option.riverNumber.verySmall.shortDescription=Very few rivers
model.option.riverNumber.small.name=Small
model.option.riverNumber.small.shortDescription=Small number of rivers
model.option.riverNumber.medium.name=Medium
model.option.riverNumber.medium.shortDescription=Medium number of rivers
model.option.riverNumber.large.name=Large
model.option.riverNumber.large.shortDescription=Large number of rivers
model.option.riverNumber.veryLarge.name=Very large
model.option.riverNumber.veryLarge.shortDescription=Abundant rivers
model.option.mountainNumber.name=Number of mountains
model.option.mountainNumber.shortDescription=Option for setting the number of mountains on generated maps.
model.option.mountainNumber.verySmall.name=Very small
model.option.mountainNumber.verySmall.shortDescription=Very few mountains
model.option.mountainNumber.small.name=Small
model.option.mountainNumber.small.shortDescription=Small number of mountains
model.option.mountainNumber.medium.name=Medium
model.option.mountainNumber.medium.shortDescription=Medium number of mountains
model.option.mountainNumber.large.name=Large
model.option.mountainNumber.large.shortDescription=Large number of mountains
model.option.mountainNumber.veryLarge.name=Very large
model.option.mountainNumber.veryLarge.shortDescription=Abundant mountains
model.option.rumourNumber.name=Number of lost city rumors
model.option.rumourNumber.shortDescription=Option for setting the number of lost city rumors on generated maps.
model.option.rumourNumber.verySmall.name=Very small
model.option.rumourNumber.verySmall.shortDescription=Very few rumours
model.option.rumourNumber.small.name=Small
model.option.rumourNumber.small.shortDescription=Small number of rumours
model.option.rumourNumber.medium.name=Medium
model.option.rumourNumber.medium.shortDescription=Medium number of rumours
model.option.rumourNumber.large.name=Large
model.option.rumourNumber.large.shortDescription=Large number of rumours
model.option.rumourNumber.veryLarge.name=Very large
model.option.rumourNumber.veryLarge.shortDescription=Abundant rumours
model.option.forestNumber.name=Percentage of forests
model.option.forestNumber.shortDescription=Option for setting the percentage of forests on generated maps.
model.option.forestNumber.verySmall.name=Very small
model.option.forestNumber.verySmall.shortDescription=Very few forests
model.option.forestNumber.small.name=Small
model.option.forestNumber.small.shortDescription=Small number of forests
model.option.forestNumber.medium.name=Medium
model.option.forestNumber.medium.shortDescription=Medium number of forests
model.option.forestNumber.large.name=Large
model.option.forestNumber.large.shortDescription=Large number of forests
model.option.forestNumber.veryLarge.name=Very large
model.option.forestNumber.veryLarge.shortDescription=Abundant forests
model.option.bonusNumber.name=Percentage of bonus tiles
model.option.bonusNumber.shortDescription=Option for setting the percentage of bonus tiles on generated maps.
model.option.bonusNumber.verySmall.name=Very small
model.option.bonusNumber.verySmall.shortDescription=Very few bonuses
model.option.bonusNumber.small.name=Small
model.option.bonusNumber.small.shortDescription=Small number of bonuses
model.option.bonusNumber.medium.name=Medium
model.option.bonusNumber.medium.shortDescription=Medium number of bonuses
model.option.bonusNumber.large.name=Large
model.option.bonusNumber.large.shortDescription=Large number of bonuses
model.option.bonusNumber.veryLarge.name=Very large
model.option.bonusNumber.veryLarge.shortDescription=Abundant bonuses
model.option.humidity.name=Humidity
model.option.humidity.shortDescription=Option for setting the average map humidity.
model.option.humidity.veryDry.name=Very Dry
model.option.humidity.veryDry.shortDescription=Very low humidity
model.option.humidity.dry.name=Dry
model.option.humidity.dry.shortDescription=Low humidity
model.option.humidity.normal.name=Normal
model.option.humidity.normal.shortDescription=Normal humidity
model.option.humidity.wet.name=Wet
model.option.humidity.wet.shortDescription=High humidity
model.option.humidity.veryWet.name=Very Wet
model.option.humidity.veryWet.shortDescription=Very high humidity
model.option.temperature.name=Temperature
model.option.temperature.shortDescription=Option for setting the average map temperature.
model.option.temperature.cold.name=Cold
model.option.temperature.cold.shortDescription=Very low temperature
model.option.temperature.chilly.name=Chilly
model.option.temperature.chilly.shortDescription=Low temperature
model.option.temperature.temperate.name=Temperate
model.option.temperature.temperate.shortDescription=Normal temperate
model.option.temperature.warm.name=Warm
model.option.temperature.warm.shortDescription=High temperature
model.option.temperature.hot.name=Hot
model.option.temperature.hot.shortDescription=Very high temperature

mapGeneratorOptions.import.name=Import
mapGeneratorOptions.import.shortDescription=Options for importing a map or a saved game.
model.option.importFile.name=Import file
model.option.importFile.shortDescription=A file to be imported. This could be a map or a saved game.
model.option.importTerrain.name=Import terrain
model.option.importTerrain.shortDescription=Enables import of terrain.
model.option.importBonuses.name=Import bonuses
model.option.importBonuses.shortDescription=Enables importing of bonuses.
model.option.importRumours.name=Import rumors
model.option.importRumours.shortDescription=Enables importing of lost city rumors.
model.option.importSettlements.name=Import settlements
model.option.importSettlements.shortDescription=Enables importing of native settlements.

# ClientOptions
clientOptions.name=Preferences
clientOptions.shortDescription=Preferred client options

clientOptions.personal.name=Personal
clientOptions.personal.shortDescription=Options specific to the player.
model.option.playerName.name=Player name:

clientOptions.gui.name=Display
clientOptions.gui.shortDescription=Contains settings for adjusting the look of the game.
model.option.languageOption.name=Language
model.option.languageOption.shortDescription=Sets the language used in the game.
clientOptions.gui.languageOption.autoDetectLanguage=Autodetect Language
model.option.guiMinNumberToDisplayGoodsCount.name=Display goods amounts at
model.option.guiMinNumberToDisplayGoodsCount.shortDescription=The amount of goods will be displayed when larger than or equal to this number.
model.option.guiMaxNumberOfGoodsImages.name=Max number of goods images
model.option.guiMaxNumberOfGoodsImages.shortDescription=The maximum number of goods images to display.
model.option.guiMinNumberToDisplayGoods.name=Hide goods in warehouse when fewer than
model.option.guiMinNumberToDisplayGoods.shortDescription=Goods will be shown in the colony when larger than or equal to this number.
model.option.alwaysCenter.name=Always center selected tiles
model.option.alwaysCenter.shortDescription=Always recenter on a newly selected tile.
model.option.jumpToActiveUnit.name=Jump to active unit
model.option.jumpToActiveUnit.shortDescription=Always recenter on a newly selected unit.
model.option.mapScrollOnDrag.name=Map board scrolling when dragging units
model.option.mapScrollOnDrag.shortDescription=Enable scrolling when dragging units on the map board.
model.option.autoScroll.name=Mapboard Auto-scrolling
model.option.autoScroll.shortDescription=Enable auto-scrolling when mouse hits borders of the map.
model.option.displayCompassRose.name=Display Compass Rose
model.option.displayCompassRose.shortDescription=Whether to display the Compass Rose or not.
model.option.displayMapControls.name=Display Map Controls
model.option.displayMapControls.shortDescription=Whether to display the map controls by default or not.
model.option.displayGrid.name=Display Grid
model.option.displayGrid.shortDescription=Whether to display the grid by default or not.
model.option.displayBorders.name=Display Borders
model.option.displayBorders.shortDescription=Whether to display borders by default or not.
model.option.unitLastMoveDelay.name=Unit Last Move Delay
model.option.unitLastMoveDelay.shortDescription=Whether to have a short pause on a unit's last move or not.
model.option.usePixmaps.name=Use pixmaps to store images
model.option.usePixmaps.shortDescription=Try switching this off if ordinary unit movement is very slow.
model.option.rememberPanelPositions.name=Remember panel positions
model.option.rememberPanelPositions.shortDescription=Remember the position of various panels.
model.option.rememberPanelSizes.name=Remember panel sizes
model.option.rememberPanelSizes.shortDescription=Remember the size of various panels.
model.option.smoothRendering.name=Smooth rendering
model.option.smoothRendering.shortDescription=Enables smooth rendering of the minimap when zoomed out.
model.option.disableGrayLayer.name=Disable end turn background
model.option.disableGrayLayer.shortDescription=Option to disable end turn grey background.
model.option.miniMapToggleFogOfWar.name=Toggle fog of war on the minimap
model.option.miniMapToggleFogOfWar.shortDescription=If selected: Draws the fog of war on the minimap.
model.option.miniMapToggleBorders.name=Toggle borders on the minimap
model.option.miniMapToggleBorders.shortDescription=If selected: Draws the borders on the minimap.
model.option.mapControls.name=Map Controls
model.option.mapControls.shortDescription=Which type of Map Controls to display.
clientOptions.gui.mapControls.CornerMapControls.name=Corners
clientOptions.gui.mapControls.CornerMapControls.shortDescription=Map Controls occupy corners and bottom edge.
clientOptions.gui.mapControls.ClassicMapControls.name=Classic
clientOptions.gui.mapControls.ClassicMapControls.shortDescription=Map Controls occupy right edge.
model.option.color.background.name=Background Color
model.option.color.background.shortDescription=When the minimap is fully zoomed-out, this color surrounds the map and fog-of-war.
clientOptions.minimap.color.background.black=Black
clientOptions.minimap.color.background.gray.dark.very=Very Dark Gray
clientOptions.minimap.color.background.gray.dark=Dark Gray
clientOptions.minimap.color.background.gray=Gray
clientOptions.minimap.color.background.gray.light=Light Gray
clientOptions.minimap.color.background.gray.light.very=Very Light Gray
clientOptions.minimap.color.background.blue.light=Light Blue
model.option.displayTileText.name=Tile text display
model.option.displayTileText.shortDescription=What text to display in the tiles.
clientOptions.gui.displayTileText.empty.name=Empty
clientOptions.gui.displayTileText.empty.shortDescription=Display no text
clientOptions.gui.displayTileText.names.name=Tile Names
clientOptions.gui.displayTileText.names.shortDescription=Display the terrain type
clientOptions.gui.displayTileText.owners.name=Tile Owners
clientOptions.gui.displayTileText.owners.shortDescription=Display the tile owner nation if any
clientOptions.gui.displayTileText.regions.name=Tile Regions
clientOptions.gui.displayTileText.regions.shortDescription=Display the region the tile belongs to
model.option.displayColonyLabels.name=Colony Labels
model.option.displayColonyLabels.shortDescription=The style of colony labels.
clientOptions.gui.displayColonyLabels.none.name=None
clientOptions.gui.displayColonyLabels.none.shortDescription=Do not label colonies
clientOptions.gui.displayColonyLabels.classic.name=Classic
clientOptions.gui.displayColonyLabels.classic.shortDescription=Label colonies with a name and size
clientOptions.gui.displayColonyLabels.modern.name=Modern
clientOptions.gui.displayColonyLabels.modern.shortDescription=Complex colony label including production bonus and any building underway
model.option.colonyComparator.name=Sort colonies by
model.option.colonyComparator.shortDescription=Determines how to sort colonies.
clientOptions.gui.colonyComparator.byName.name=Name
clientOptions.gui.colonyComparator.byName.shortDescription=Sort alphabetically by name
clientOptions.gui.colonyComparator.byAge.name=Age
clientOptions.gui.colonyComparator.byAge.shortDescription=Sort in order of building
clientOptions.gui.colonyComparator.byPosition.name=Position
clientOptions.gui.colonyComparator.byPosition.shortDescription=Sort by geographic position
clientOptions.gui.colonyComparator.bySize.name=Size
clientOptions.gui.colonyComparator.bySize.shortDescription=Sort from largest to smallest
clientOptions.gui.colonyComparator.bySoL.name=SoL
clientOptions.gui.colonyComparator.bySoL.shortDescription=Sort by decreasing liberty
model.option.defaultZoomLevel.name=Default zoom level
model.option.defaultZoomLevel.shortDescription=Which default zoom level the minimap uses.
model.option.moveAnimationSpeed.name=Friendly Move Animation Speed
model.option.moveAnimationSpeed.shortDescription=Changes the speed of the sliding unit animations for friendly units.
clientOptions.gui.moveAnimationSpeed.off=Off
clientOptions.gui.moveAnimationSpeed.slow=Slow
clientOptions.gui.moveAnimationSpeed.normal=Normal
clientOptions.gui.moveAnimationSpeed.fast=Fast
model.option.enemyMoveAnimationSpeed.name=Enemy Move Animation Speed
model.option.enemyMoveAnimationSpeed.shortDescription=Changes the speed of the sliding unit animations for enemy units.
clientOptions.gui.enemyMoveAnimationSpeed.off=Off
clientOptions.gui.enemyMoveAnimationSpeed.slow=Slow
clientOptions.gui.enemyMoveAnimationSpeed.normal=Normal
clientOptions.gui.enemyMoveAnimationSpeed.fast=Fast

clientOptions.messages.name=Messages
clientOptions.messages.shortDescription=Options for enabling/disabling messages.
model.option.guiMessagesGroupBy.name=Group messages by
model.option.guiMessagesGroupBy.shortDescription=Determines how messages should be grouped.
clientOptions.messages.guiMessagesGroupBy.nothing.name=Nothing
clientOptions.messages.guiMessagesGroupBy.nothing.shortDescription=Messages are unsorted
clientOptions.messages.guiMessagesGroupBy.type.name=Type
clientOptions.messages.guiMessagesGroupBy.type.shortDescription=Messages are grouped by type
clientOptions.messages.guiMessagesGroupBy.source.name=Source
clientOptions.messages.guiMessagesGroupBy.source.shortDescription=Messages are grouped by whatever caused the message
model.option.guiShowWarning.name=Warning messages
model.option.guiShowWarning.shortDescription=Determines whether to show miscellaneous warning messages.
model.option.guiShowSonsOfLiberty.name=Sons of Liberty messages
model.option.guiShowSonsOfLiberty.shortDescription=Determines whether to show Sons of Liberty messages at the beginning of each turn.
model.option.guiShowGovernmentEfficiency.name=Government efficiency messages
model.option.guiShowGovernmentEfficiency.shortDescription=Determines whether to display government efficiency messages at the beginning of each turn.
model.option.guiShowWarehouseCapacity.name=Warehouse capacity messages
model.option.guiShowWarehouseCapacity.shortDescription=Determines whether to display warehouse capacity messages at the beginning of each turn.
model.option.guiShowUnitAdded.name=New colonist messages
model.option.guiShowUnitAdded.shortDescription=Determines whether to display new colonist messages at the beginning of each turn.
model.option.guiShowUnitImproved.name=Unit improvement messages
model.option.guiShowUnitImproved.shortDescription=Determines whether to display unit improvement messages at the beginning of each turn.
model.option.guiShowUnitDemoted.name=Unit demotion messages
model.option.guiShowUnitDemoted.shortDescription=Determines whether to display unit demotion messages.
model.option.guiShowUnitLost.name=Unit loss messages
model.option.guiShowUnitLost.shortDescription=Determines whether to display unit loss messages.
model.option.guiShowBuildingCompleted.name=Building completion messages
model.option.guiShowBuildingCompleted.shortDescription=Determines whether to display building completion messages at the beginning of each turn.
model.option.guiShowForeignDiplomacy.name=Foreign diplomacy messages
model.option.guiShowForeignDiplomacy.shortDescription=Determines whether to display foreign diplomacy messages.
model.option.guiShowMarketPrices.name=Market price messages
model.option.guiShowMarketPrices.shortDescription=Determines whether to display market price messages at the beginning of each turn.
model.option.guiShowMissingGoods.name=Missing goods
model.option.guiShowMissingGoods.shortDescription=Determines whether to display missing goods at the beginning of each turn.
model.option.guiShowTutorial.name=Tutorial messages
model.option.guiShowTutorial.shortDescription=Display tutorial messages
model.option.guiShowGifts.name=Native gifts
model.option.guiShowGifts.shortDescription=Determines whether to display native gifts at the beginning of each turn.
model.option.guiShowDemands.name=Native demands
model.option.guiShowDemands.shortDescription=Determines whether to display native demands at the beginning of each turn.
model.option.guiShowGoodsMovement.name=Goods movement
model.option.guiShowGoodsMovement.shortDescription=Determines whether to display detailed goods movements.
model.option.guiShowColonyWarnings.name=Colony site warnings
model.option.guiShowColonyWarnings.shortDescription=Determines whether to display colony site warnings.
model.option.guiShowPreCombat.name=Pre-combat analysis
model.option.guiShowPreCombat.shortDescription=Determines whether to show the pre-combat analysis.
model.option.guiShowNotBestTile.name=Not best tile
model.option.guiShowNotBestTile.shortDescription=Determines whether to warn about units not working on the best available tile.
model.option.colonyReport.name=Colony Report
model.option.colonyReport.shortDescription=A summary of activity in each colony.
clientOptions.messages.colonyReport.classic.name=Classic
clientOptions.messages.colonyReport.classic.shortDescription=An informative image heavy colony report.
clientOptions.messages.colonyReport.compact.name=Compact
clientOptions.messages.colonyReport.compact.shortDescription=A compact colony report that tries to show as much as possible in one shallow line per colony.
model.option.labourReport.name=Labour Report
model.option.labourReport.shortDescription=A summary of activity of each unit
clientOptions.messages.labourReport.classic.name=Classic
clientOptions.messages.labourReport.classic.shortDescription=The classic labour report.
clientOptions.messages.labourReport.compact.name=Compact
clientOptions.messages.labourReport.compact.shortDescription=A more compact version of the classic report.

clientOptions.savegames.name=Saved games
clientOptions.savegames.shortDescription=Saved games
model.option.showSavegameSettings.name=Save game dialog
model.option.showSavegameSettings.shortDescription=Display a dialog for setting server options when loading a saved game.
clientOptions.savegames.showSavegameSettings.never.name=Never
clientOptions.savegames.showSavegameSettings.never.shortDescription=Never display the server options dialog
clientOptions.savegames.showSavegameSettings.multiplayer.name=Multiplayer
clientOptions.savegames.showSavegameSettings.multiplayer.shortDescription=Show the server options dialog for multiplayer saved games only
clientOptions.savegames.showSavegameSettings.always.name=Always
clientOptions.savegames.showSavegameSettings.always.shortDescription=Always show the server options dialog
model.option.autosavePeriod.name=Autosave every x turns
model.option.autosavePeriod.shortDescription=The period for saving the game automatically and using 0 for disabling this feature.
model.option.autosaveValidity.name=Delete autosave files after x days
model.option.autosaveValidity.shortDescription=Time in days of autosave file validity after creation. Set to 0 to ignore this condition.
model.option.autosaveDelete.name=Delete autosaves files
model.option.autosaveDelete.shortDescription=Delete old autosave files when a new game is started.
model.option.confirmSaveOverwrite.name=Confirm save overwrite
model.option.confirmSaveOverwrite.shortDescription=Option to confirm the overwrite of existing files.
model.option.autoSavePrefix.name=Auto-save prefix
model.option.autoSavePrefix.shortDescription=The prefix for the auto-save file names.
model.option.lastTurnName.name=Last turn file name
model.option.lastTurnName.shortDescription=The stem for the last-turn save file name.
model.option.beforeLastTurnName.name=Before last turn file name
model.option.beforeLastTurnName.shortDescription=The stem for the before-last-turn save file name.

clientOptions.warehouse.name=Warehouse Settings
clientOptions.warehouse.shortDescription=Change default settings for warehouses and custom houses.
model.option.customStock.name=Default Custom House Stock
model.option.customStock.shortDescription=The Stock the custom house should keep when selling goods.
model.option.lowLevel.name=Low Level Warning
model.option.lowLevel.shortDescription=Generate warning of stock drops below this level.
model.option.highLevel.name=High Level Warning
model.option.highLevel.shortDescription=Generate warning of stock exceeds this level.
model.option.stockAccountsForProduction.name=Stock accounts for Production
model.option.stockAccountsForProduction.shortDescription=Trade routes check goods amounts including projected production to determine whether to visit a stop.

clientOptions.audio.name=Audio
clientOptions.audio.shortDescription=Audio Settings
clientOptions.audio.audioMixer.automatic=Autodetect audio output
model.option.audioMixer.name=Audio Output
model.option.audioMixer.shortDescription=The device to be used when playing audio.
model.option.audioVolume.name=Audio Volume
model.option.audioVolume.shortDescription=Audio Volume
model.option.audioAlerts.name=Audio Alerts
model.option.audioAlerts.shortDescription=Turn on Audio Alerts

clientOptions.other.name=Other
clientOptions.other.shortDescription=Options that fit none of the other categories
model.option.autoloadEmigrants.name=Autoload emigrants on sailing to America
model.option.autoloadEmigrants.shortDescription=Ask to load emigrants on a ship when it sails to America.
model.option.autoloadSentries.name=Autoload sentried units when a suitable carrier arrives.
model.option.autoloadSentries.shortDescription=Sentried units will automatically board an available carrier.
model.option.autoEndTurn.name=Auto End Turn
model.option.autoEndTurn.shortDescription=Automatically ends the turn when there are no more units to be moved.
model.option.showEndTurnDialog.name=End Turn Dialog
model.option.showEndTurnDialog.shortDescription=Show the end turn dialog if some units could still move.
model.option.indianDemandResponse.name=Response to Indian Demands
model.option.indianDemandResponse.shortDescription=What to do when the natives ask for or demand goods.
clientOptions.other.indianDemandResponse.ask.name=Ask
clientOptions.other.indianDemandResponse.ask.shortDescription=Ask you what to do
clientOptions.other.indianDemandResponse.accept.name=Accept
clientOptions.other.indianDemandResponse.accept.shortDescription=Accept all native demands
clientOptions.other.indianDemandResponse.reject.name=Reject
clientOptions.other.indianDemandResponse.reject.shortDescription=Reject all native demands
model.option.unloadOverflowResponse.name=Unload Overflow
model.option.unloadOverflowResponse.shortDescription=What to do when a warehouse will overflow when a carrier unloads.
clientOptions.other.unloadOverflowResponse.ask.name=Ask
clientOptions.other.unloadOverflowResponse.ask.shortDescription=Ask you what to do
clientOptions.other.unloadOverflowResponse.never.name=Never
clientOptions.other.unloadOverflowResponse.never.shortDescription=Never unload goods that could overflow a warehouse
clientOptions.other.unloadOverflowResponse.always.name=Always
clientOptions.other.unloadOverflowResponse.always.shortDescription=Always unload goods even if it overflows a warehouse

clientOptions.mods.name=Mods
clientOptions.mods.shortDescription=Options for enabling game modifications.
clientOptions.mods.userMods.name=User Mods
clientOptions.mods.userMods.shortDescription=Option for enabling game modifications.


# --6-- Abilities
# Keep sorted alphabetically, as in Ability.java

model.ability.addTaxToBells.name=Add tax to bells
model.ability.addTaxToBells.shortDescription=Tax rate acts as a bonus to bell production
model.ability.alwaysOfferedPeace.name=Always offered peace
model.ability.alwaysOfferedPeace.shortDescrption=Europeans nations are always prepared to offer peace
model.ability.ambushBonus.name=Ambush bonus
model.ability.ambushBonus.shortDescription=Ambush bonus when attacking units in the open.
model.ability.ambushPenalty.name=Ambush penalty
model.ability.ambushPenalty.shortDescription=This nation suffers an ambush penalty.
model.ability.ambushTerrain.name=Ambush terrain
model.ability.ambushTerrain.shortDescription=This terrain allows ambushes to occur
model.ability.armed.name=Armed
model.ability.armed.shortDescription=Units which are armed
model.ability.autoProduction.name=Auto production
model.ability.autoProduction.shortDescription=Produce goods even when no units are present.
model.ability.automaticEquipment.name=Autoequipment
model.ability.automaticEquipment.shortDescription=Units can automatically equip themselves to defend a settlement
model.ability.automaticPromotion.name=Automatic promotion
model.ability.automaticPromotion.shortDescription=Units are automatically promoted if they win a combat
model.ability.avoidExcessProduction.name=Avoid excess production
model.ability.avoidExcessProduction.shortDescription=Never produce more goods than can be stored.
model.ability.betterForeignAffairsReport.name=Improved foreign affairs reports
model.ability.betterForeignAffairsReport.shortDescription=Foreign affairs report includes extra information
model.ability.bombard.name=Bombard
model.ability.bombard.shortDescription=Units that can bombard
model.ability.bombardShips.name=Bombard ships
model.ability.bombardShips.shortDescription=Bombard enemy ships on adjacent water tiles.
model.ability.bornInColony.name=Born in colony
model.ability.bornInColony.shortDescription=Units born in a colony
model.ability.bornInIndianSettlement.name=Born in native settlement
model.ability.bornInIndianSettlement.shortDescription=Units born in a native settlement
model.ability.build.name=Build
model.ability.build.shortDescription=The ability to build units, equipment or buildings, sometimes of a particular type
model.ability.buildCustomHouse.name=Build Custom House
model.ability.buildCustomHouse.shortDescription=The ability to build customs house
model.ability.buildFactory.name=Build factories
model.ability.buildFactory.shortDescription=The ability to build factory-level buildings
model.ability.canBeCaptured.name=Can be captured
model.ability.canBeCaptured.shortDescription=Units that can be captured
model.ability.canBeEquipped.name=Can be equipped
model.ability.canBeEquipped.shortDescription=Units that can be equipped
model.ability.canRecruitUnit.name=Recruit units
model.ability.canRecruitUnit.shortDescription=This nation has the ability to recruit units.
model.ability.captureEquipment.name=Can capture equipment
model.ability.captureEquipment.shortDescription=Ability to capture equipment
model.ability.captureGoods.name=Capture goods
model.ability.captureGoods.shortDescription=This unit has the ability to capture goods.
model.ability.captureUnits.name=Can capture units
model.ability.captureUnits.shortDescription=Ability to capture units in combat
model.ability.carryGoods.name=Carry goods
model.ability.carryGoods.shortDescription=This unit has the ability to carry goods.
model.ability.carryTreasure.name=Can carry treasure
model.ability.carryTreasure.shortDescription=This unit can carry treasure
model.ability.carryUnits.name=Carry umodel.ability.spyOnColony.name=Spy on colonynits
model.ability.carryUnits.shortDescription=This unit has the ability to carry units.
model.ability.coastalOnly.name=Coastal only
model.ability.coastalOnly.shortDescription=Restrict some buildables to coastal colonies only
model.ability.consumeAllOrNothing.name=Consume all or nothing
model.ability.consumeAllOrNothing.shortDescription=A consumer that can consume all available goods in one turn
model.ability.customHouseTradesWithForeignCountries.name=Custom house foreign trade
model.ability.customHouseTradesWithForeignCountries.shortDescription=Sell to foreign countries via the custom house
model.ability.demandTribute.name=Demand tribute
model.ability.demandTribute.shortDescription=This unit can demand tribute from an enemy settlement
model.ability.demoteOnAllEquipLost.name=Demote on equipment loss
model.ability.demoteOnAllEquipLost.shortDescription=This unit is demoted if it loses all its equipment
model.ability.denounceHeresy.name=Denounce heresy
model.ability.denounceHeresy.shortDescription=Units that can denounce the heresy of an enemy mission
model.ability.disposeOnAllEquipLost.name=Destroy on equipment loss
model.ability.disposeOnAllEquipLost.shortDescription=This unit is destroyed if it loses all its equipment
model.ability.disposeOnCombatLoss.name=Destroy on combat loss
model.ability.disposeOnCombatLoss.shortDescription=This unit is destroyed if it loses a combat
model.ability.dressMissionary.name=Dress missionary
model.ability.dressMissionary.shortDescription=Make a unit a (non-expert) missionary.
model.ability.electFoundingFather.name=Elect Founding Fathers
model.ability.electFoundingFather.shortDescription=This nation has the ability to elect Founding Fathers.
model.ability.establishMission.name=Establish mission
model.ability.establishMission.shortDescription=Ability to establish a mission
model.ability.evadeAttack.name=Evade attack
model.ability.evadeAttack.shortDescription=This unit has the ability to evade attacks.
model.ability.expertMissionary.name=Expert missionary
model.ability.expertMissionary.shortDescription=This unit can function as expert missionary
model.ability.expertPioneer.name=Ability to function as expert pioneer
model.ability.expertPioneer.shortDescription=This unit can act as an expert pioneer
model.ability.expertScout.name=Ability to function as expert scout
model.ability.expertScout.shortDescription=This unit can act as an expert scout
model.ability.expertSoldier.name=Ability to function as expert soldier
model.ability.expertSoldier.shortDescription=This unit can act as an expert soldier
model.ability.expertsUseConnections.name=Experts use connections
model.ability.expertsUseConnections.shortDescription=Expert units acquire raw materials even if none are available
model.ability.export.name=Export goods
model.ability.export.shortDescription=Can export goods to Europe directly
model.ability.foundColony.name=Found colony
model.ability.foundColony.shortDescription=This unit has the ability to found a new colony
model.ability.foundInLostCity.name=Found in lost cities
model.ability.foundInLostCity.shortDescription=A unit type found in lost cities
model.ability.foundsColonies.name=Founds colonies
model.ability.foundsColonies.shortDescription=This nation has the ability to found new colonies.
model.ability.hasPort.name=Access to the sea
model.ability.hasPort.shortDescription=This location has direct or indirect access to the sea
model.ability.ignoreEuropeanWars.name=Ignore European wars
model.ability.ignoreEuropeanWars.shortDescription=Declarations of war in Europe no longer affect this nation
model.ability.improveTerain.name=Improve terrain
model.ability.improveTerain.shortDescription=This unit is able to improve terrain
model.ability.inciteNatives.name=Incite natives
model.ability.inciteNatives.shortDescription=This unit can incite native nations against an enemy nation
model.ability.independenceDeclared.name=Declaration of Independence
model.ability.independenceDeclared.shortDescription=This country has declared its independence
model.ability.independentNation.name=Independent nation
model.ability.independentNation.shortDescription=An independent nation
model.ability.mercenaryUnit.name=Mercenary unit
model.ability.mercenaryUnit.shortDescription=This unit is found in mercenary forces
model.ability.mounted.name=Mounted
model.ability.mounted.shortDescription=Units which are mounted
model.ability.moveToEurope.name=Move to Europe
model.ability.moveToEurope.shortDescription=This tile allows units to move to Europe
model.ability.multipleAttacks.name=Multiple attacks
model.ability.multipleAttacks.shortDescription=This unit can attack multiple times
model.ability.native.name=Indian
model.ability.native.shortDescription=Native American
model.ability.navalUnit.name=Naval unit
model.ability.navalUnit.shortDescription=This unit is a naval unit.
model.ability.negotiate.name=Negotiate
model.ability.negotiate.shortDescription=Units which can negotiate with the mayor of a colony
model.ability.person.name=Person
model.ability.person.shortDescription=This unit is a person
model.ability.pillageUnprotectedColony.name=Pillage
model.ability.pillageUnprotectedColony.shortDescription=Can pillage undefended colonies
model.ability.piracy.name=Piracy
model.ability.piracy.shortDescription=This is a pirate unit
model.ability.plunderNatives.name=Plunder natives
model.ability.plunderNatives.shortDescription=Enhance the amount of plunder from destroying native settlements
model.ability.produceInWater.name=Produce in water
model.ability.produceInWater.shortDescription=Units can use water tiles as well as land tiles
model.ability.refUnit.name=REF unit
model.ability.refUnit.shortDescription=This is a unit of the REF
model.ability.repairUnits.name=Repair units
model.ability.repairUnits.shortDescription=Can repair certain types of damaged units
model.ability.royalExpeditionaryForce.name=Royal Expeditionary Force
model.ability.royalExpeditionaryForce.shortDescription=A Royal Expeditionary Force nation
model.ability.rumoursAlwaysPositive.name=Rumours always positive
model.ability.rumoursAlwaysPositive.shortDescription=Investigating rumours always has a positive result
model.ability.seeAllColonies.name=See all colonies
model.ability.seeAllColonies.shortDescription=Can see all foreign colonies
model.ability.selectRecruit.name=Select recruit
model.ability.selectRecruit.shortDescription=Ability to select recruits
model.ability.speakWithChief.name=Speak with chief
model.ability.speakWithChief.shortDescription=This unit can speak with the chief of a native settlement
model.ability.spyOnColony.name=Spy on colony
model.ability.spyOnColony.shortDescription=This unit can spy on foreign colonies
model.ability.supportUnit.name=Support unit
model.ability.supportUnit.shortDescription=This unit is found in support forces
model.ability.teach.name=Teach skills
model.ability.teach.shortDescription=Expert units may teach others their skills
model.ability.tradeWithForeignColonies.name=Trade with foreign colonies
model.ability.tradeWithForeignColonies.shortDescription=Ability to trade with foreign colonies
model.ability.undead.name=Undead
model.ability.undead.shortDescription=A unit from beyond the grave


# --7-- Modifiers
# Keep sorted alphabetically, as in Modifier.java

model.modifier.bombardBonus.name=Bombard Bonus
model.modifier.bombardBonus.shortDescription=The units of this nation profit from a bombard bonus.
model.modifier.breedingDivisor.name=Size of herds
model.modifier.breedingDivisor.shortDescription=The size of a single herd. Several herds may be present.
model.modifier.breedingFactor.name=Offspring per herd
model.modifier.breedingFactor.shortDescription=The number of offspring each herd produces.
model.modifier.buildingPriceBonus.name=Building price bonus
model.modifier.cargoPenalty.name=Cargo Penalty
model.modifier.cargoPenalty.shortDescription=Per cargo penalty to combat effectiveness
model.modifier.consumeOnlySurplusProduction.name=Amount of surplus consumed
model.modifier.consumeOnlySurplusProduction.shortDescription=Consumes only part of the surplus production, not stored goods.
model.modifier.conversionAlarmRate.name=Conversion alarm
model.modifier.conversionSkill.name=Conversion skill
model.modifier.defence.name=Defense Bonus
model.modifier.defence.shortDescription=Defense Bonus
model.modifier.landPaymentModifier.name=Land payment modifier
model.modifier.lineOfSightBonus.name=Line of sight bonus
model.modifier.minimumColonySize.name=Minimum Colony Size
model.modifier.minimumColonySize.shortDescription=Minimum Colony Size
model.modifier.missionaryTradeBonus.name=Missionary trade bonus
model.modifier.movementBonus.name=Movement Bonus
model.modifier.movementBonus.shortDescription=The units of this nation move faster.
model.modifier.nativeAlarmModifier.name=Native Alarm Bonus
model.modifier.nativeAlarmModifier.shortDescription=This nation causes less native alarm.
model.modifier.nativeConvertBonus.name=Native Convert Bonus
model.modifier.nativeConvertBonus.shortDescription=This nation gains more native converts.
model.modifier.offence.name=Offence bonus
model.modifier.offenceAgainst.name=Offence against
model.modifier.offenceAgainst.shortDescription=Improves the chance of victory when attacking.
model.modifier.religiousUnrestBonus.name=Religious Unrest Bonus
model.modifier.religiousUnrestBonus.shortDescription=This nation causes more religious unrest.
model.modifier.sailHighSeas.name=Sailing on high seas bonus
model.modifier.tileTypeChangeProduction.name=Lumber yield
model.modifier.tileTypeChangeProduction.shortDescription=Increases the amount of lumber produced when clearing forests.
model.modifier.tradeBonus.name=Trade Bonus
model.modifier.tradeBonus.shortDescription=This nation has a trade bonus.
model.modifier.tradeVolumePenalty.name=Trade volume penalty
model.modifier.tradeVolumePenalty.shortDescription=Decreases the volume of trade with natives.
model.modifier.treasureTransportFee.name=Treasure transport fee
model.modifier.warehouseStorage.description=Warehouse Storage
model.modifier.warehouseStorage.name=Warehouse Storage
model.modifier.warehouseStorage.shortDescription=Warehouse Storage

# Special sources for standalone modifiers at the head of the spec.
model.source.ambushBonus.name=Ambush bonus
model.source.amphibiousAttack.name=Amphibious attack
model.source.artilleryAgainstRaid.name=Artillery against raid
model.source.artilleryInTheOpen.name=Artillery in the open
model.source.attackBonus.name=Attack bonus
model.source.baseDefence.name=Base defense
model.source.baseOffence.name=Base offense
model.source.cargoPenalty.name=Cargo penalty
model.source.colonyGoodsParty.name=Goods Party
model.source.fortified.name=Fortified
model.source.movementPenalty.name=Movement penalty
model.source.shipTradePenalty=Ship Trade penalty
model.source.solModifier.name=Sons Of Liberty / Tories


# --8-- Specification

# Building
model.building.armory.name=Armory
model.building.armory.description=The armory is used to produce muskets from tools. As soon as the population reaches 8, the armory can be upgraded to a magazine and then to an arsenal, provided that Adam Smith has joined the Continental Congress.\n\nAfter building an armory you are allowed to produce muskets and artillery.
model.building.arsenal.name=Arsenal
model.building.arsenal.description=The arsenal is used to produce muskets from tools.\n\nAfter building an arsenal muskets only require half the number of tools to be produced.
model.building.blacksmithHouse.name=Blacksmith's house
model.building.blacksmithHouse.description=The blacksmith's house, which can be upgraded to a blacksmith's shop, is used to convert ore to tools. Tools are required to construct certain kinds of buildings and to upgrade all kinds of buildings. Tools are also used by pioneers and to produce muskets. Once the population of the colony has reached 8, the blacksmith's shop can be replaced by an iron works, provided that Adam Smith has joined the Continental Congress.
model.building.blacksmithShop.name=Blacksmith's shop
model.building.blacksmithShop.description=The blacksmith's shop, which can be upgraded to an iron works, is used to convert ore to tools. Tools are required to construct certain kinds of buildings and to upgrade all kinds of buildings. Tools are also used by pioneers and to produce muskets. Once the population of the colony has reached 8, the blacksmith's shop can be replaced by an iron works, provided that Adam Smith has joined the Continental Congress. A blacksmith's shop increases tool production.
model.building.carpenterHouse.name=Carpenter's house
model.building.carpenterHouse.description=The carpenter's house, which can be upgraded to a lumber mill once the colony's population reaches 3, is used to convert lumber to hammers. Hammers are required to construct or upgrade all kinds of buildings.
model.building.cathedral.name=Cathedral
model.building.cathedral.description=A colony with a population of 3 or more may build a church, which can be upgraded to a cathedral as soon as the population reaches 8. The religious freedom of the New World (symbolized by crosses) causes increased emigration from Europe.\n\nAfter building a cathedral cross production increases.
model.building.chapel.name=Chapel
model.building.chapel.description=The chapel is a place for your colonists to practice their religion. A chapel produces a small amount of crosses by itself, but no preacher may be put to work here. You will need to upgrade your chapel to a church first.
model.building.church.name=Church
model.building.church.description=A colony with a population of 3 or more may build a church, which can be upgraded to a cathedral as soon as the population reaches 8. The religious freedom of the New World (symbolized by crosses) causes increased emigration from Europe.\n\nAfter building a church cross production increases and you are allowed to commission missionaries.
model.building.cigarFactory.name=Cigar factory
model.building.cigarFactory.description=The cigar factory, which can not be upgraded, is used to produce cigars from tobacco. A cigar factory increases cigar production.
model.building.college.name=College
model.building.college.description=A colony with a population of at least 4 may build a schoolhouse, which enables some master craftsman to teach an unskilled colonist their trade. As soon as the population reaches 8, it can be upgraded to a college, in which additional trades can be taught by two colonists. Once the population reaches 10, the college can be replaced by a university, at which all trades can be taught by three colonists.\n\nA college allows teaching skill faculty 2.
model.building.country.name=Pasture
model.building.country.description=The pasture is a place near your colony, where your horses roam freely. Building stables will increase the production of horses.
model.building.customHouse.name=Custom house
model.building.customHouse.description=The custom house, which can be built as soon as Peter Stuyvesant has joined the Continental Congress, allows the colony to export goods to Europe directly without the help of ships. Also, it allows trading with foreign powers after the declaration of independence. Optionally, it may also ignore boycotts.
model.building.depot.name=Depot
model.building.depot.description=The depot stores all kinds of goods. Its initial capacity is 100 units of each kind of goods, but it can be upgraded to a warehouse, which holds 200. Building a further warehouse expansion increases storage capacities to 300.
model.building.distillerHouse.name=Distiller's house
model.building.distillerHouse.description=The distiller's house, which can be upgraded to a rum distillery, is used to produce rum from sugar. Once Adam Smith has joined the Continental Congress and the colony's population is at least 8, the rum distillery can be replaced by a rum factory.
model.building.docks.name=Docks
model.building.docks.description=The dock allows colonists to produce fish on ocean tiles adjacent to the colony. As soon as the population is at least 4, it can be upgraded to a drydock, which allows the colony to repair damaged ships. When the colony's population reaches 8, it can be further upgraded to a shipyard, which enables the colony to build new ships.\n\nBuilding a dock allows fishing.
model.building.drydock.name=Drydock
model.building.drydock.description=The drydock allows colonists to produce fish on ocean tiles adjacent to the colony and it allows ship repair. When the colony's population reaches 8, it can be further upgraded to a shipyard, which enables the colony to build new ships.\n\nBuilding a drydock allows ship repair.
model.building.fort.name=Fort
model.building.fort.description=The fort, which can only be constructed after building a stockade, protects the colonists from attacks. The fort provides protection and bombards privateers and enemy naval units on adjacent ocean tiles. The fort can be replaced by a fortress as soon as the population reaches 8.\n\nBuilding a fort increases defense by 150%.
model.building.fortress.name=Fortress
model.building.fortress.description=The fortress, which can be constructed after building a fort and when population has reached 8, protects the colonists from attacks. The fortress provides protection and bombards privateers and enemy naval units on adjacent ocean tiles.\n\nBuilding a fortress increases defense by 200%.
model.building.furFactory.name=Fur factory
model.building.furFactory.description=The fur factory, which can not be upgraded, is used to produce coats from furs. A fur factory increased coat production.
model.building.furTraderHouse.name=Fur trader's house
model.building.furTraderHouse.description=The fur trader's house, which can be upgraded to a fur trader's post, is used to produce coats from furs. Once the colony's population has reached 6, it can be further upgraded to a fur factory, provided that Adam Smith has joined the Continental Congress.
model.building.furTradingPost.name=Fur trading post
model.building.furTradingPost.description=The fur trader's post, which can be upgraded to a fur factory, is used to produce coats from furs. Once the colony's population has reached 6, it can be further upgraded to a fur factory, provided that Adam Smith has joined the Continental Congress. A fur trader's post increases coat production.
model.building.ironWorks.name=Iron works
model.building.ironWorks.description=The iron works, which can not be upgraded, is used to convert ore to tools. Tools are required to construct certain kinds of buildings and to upgrade all kinds of buildings. Tools are also used by pioneers and to produce muskets. An iron works increases tool production.
model.building.lumberMill.name=Lumber mill
model.building.lumberMill.description=The lumber mill, which can not be upgraded, is used to convert lumber to hammers. Hammers are required to construct or upgrade all kinds of buildings. A lumber mill increases hammer production.
model.building.magazine.name=Magazine
model.building.magazine.description=The magazine is used to produce muskets from tools. The magazine can be upgraded to an arsenal, provided that Adam Smith has joined the Continental Congress.\n\nAfter building a magazine musket production increases by 100%.
model.building.newspaper.name=Newspaper
model.building.newspaper.description=The newspaper, which can only be built after building a printing press and as soon the population reaches 4, increases liberty bell production.
model.building.printingPress.name=Printing press
model.building.printingPress.description=The printing press, which can be upgraded to a newspaper as soon as the population reaches 4, increases the colony's production of liberty bells.
model.building.rumDistillery.name=Rum distillery
model.building.rumDistillery.description=The rum distillery, which can be upgraded to a rum factory, is used to produce rum from sugar. Once Adam Smith has joined the Continental Congress and the colony's population is at least 8, the rum distillery can be replaced by a rum factory. A rum distillery increases rum production.
model.building.rumFactory.name=Rum factory
model.building.rumFactory.description=The rum factory, which can not be upgraded, is used to produce rum from sugar. A rum factory increases rum production.
model.building.schoolhouse.name=Schoolhouse
model.building.schoolhouse.description=A colony with a population of at least 4 may build a schoolhouse, which enables some master craftsman to teach an unskilled colonist their trade. As soon as the population reaches 8, it can be upgraded to a college, in which additional trades can be taught by two colonists. Once the population reaches 10, the college can be replaced by a university, at which all trades can be taught by three colonists.\n\nA schoolhouse allows teaching skill faculty 1.
model.building.shipyard.name=Shipyard
model.building.shipyard.description=The shipyard allows colonists to produce fish on ocean tiles adjacent to the colony, it allows ship repair and it allows ship construction.\n\nBuilding a shipyard allows ship construction.
model.building.stables.name=Stables
model.building.stables.description=The stables increase the maximum production of horses by reducing the size of herds.
model.building.stockade.name=Stockade
model.building.stockade.description=The stockade, which can be constructed as soon as the colony's population reaches 3, protects the colonists from attacks. The stockade can be upgraded to a fort, which provides better protection and bombards privateers and enemy naval units on adjacent ocean tiles. The fort can be replaced by a fortress as soon as the population reaches 8.\n\nBuilding a stockade increases defense by 100%.
model.building.textileMill.name=Textile mill
model.building.textileMill.description=The textile mill, which can not be upgraded, is used to turn cotton into cloth. A textile mill increases cloth production.
model.building.tobacconistHouse.name=Tobacconist's house
model.building.tobacconistHouse.description=The tobacconist's house, which can be upgraded to a tobacconist's shop, is used to produce cigars from tobacco. Once the colony's population has reached 8, it can be further upgraded to a cigar factory, provided that Adam Smith has joined the Continental Congress.
model.building.tobacconistShop.name=Tobacconist's shop
model.building.tobacconistShop.description=The tobacconist's shop, which can be upgraded to a cigar factory, is used to produce cigars from tobacco. Once the colony's population has reached 8, it can be further upgraded to a cigar factory, provided that Adam Smith has joined the Continental Congress. A tobacconist's shop increases cigar production.
model.building.townHall.name=Town Hall
model.building.townHall.description=The town Hall, which can not be upgraded, provides workplaces for up to three colonists producing liberty bells. Its effect can be increased by building a printing press and a newspaper.
model.building.university.name=University
model.building.university.description=A colony with a population of at least 4 may build a schoolhouse, which enables some master craftsman to teach an unskilled colonist their trade. As soon as the population reaches 8, it can be upgraded to a college, in which additional trades can be taught by two colonists. Once the population reaches 10, the college can be replaced by a university, at which all trades can be taught by three colonists.\n\nA university allows teaching skill faculty 3.
model.building.warehouse.name=Warehouse
model.building.warehouse.description=The warehouse stores all kinds of goods. It is the first upgrade of a depot, with a capacity of 200 units for each kind of goods. Building a warehouse expansion increases storage capacities to 300.
model.building.warehouseExpansion.name=Warehouse expansion
model.building.warehouseExpansion.description=The expanded warehouse stores all kinds of goods. It is an upgrade to the simple warehouse, with a capacity of 300 units for each kind of goods.
model.building.weaverHouse.name=Weaver's house
model.building.weaverHouse.description=The weaver's house, which can be upgraded to a weaver's shop, is used to turn cotton into cloth. It can be upgraded to a textile mill as soon as the population of the colony is at least 8 and Adam Smith has joined the Continental Congress.
model.building.weaverShop.name=Weaver's shop
model.building.weaverShop.description=The weaver's shop, which can be upgraded to a textile mill, is used to turn cotton into cloth. It can be upgraded to a textile mill as soon as the population of the colony is at least 8 and Adam Smith has joined the Continental Congress. A weaver's shop increases cloth production.

# Disasters
model.disaster.bankruptcy.name=Bankruptcy
model.disaster.blizzard.name=Blizzard
model.disaster.brushfire.name=Brush fire
model.disaster.disease.name=Disease
model.disaster.drought.name=Drought
model.disaster.earthquake.name=Earthquake
model.disaster.flood.name=Flood
model.disaster.hurricane.name=Hurricane
model.disaster.landslide.name=Land slide
model.disaster.sandstorm.name=Sand storm
model.disaster.stormsurge.name=Storm surge
model.disaster.tornado.name=Tornado

# Effects of disasters
model.disaster.effect.damagedUnit.name=Damage to units
model.disaster.effect.damagedUnit=%unit% was damaged.
model.disaster.effect.lossOfBuilding.name=Loss of buildings
model.disaster.effect.lossOfBuilding=%building% was destroyed.
model.disaster.effect.lossOfBuildingProduction.name=Loss of building production
model.disaster.effect.lossOfBuildingProduction=Buildings  were damaged. Production penalties apply.
model.disaster.effect.lossOfGoods.name=Loss of goods
model.disaster.effect.lossOfGoods=%goods% were lost.
model.disaster.effect.lossOfMoney.name=Loss of money
model.disaster.effect.lossOfMoney=%amount% gold was lost.
model.disaster.effect.lossOfTileProduction.name=Loss of tile production
model.disaster.effect.lossOfTileProduction=Fields and forests were damaged. Production penalties apply.
model.disaster.effect.lossOfUnit.name=Loss of units
model.disaster.effect.lossOfUnit=%unit% was lost.

# Events
model.event.boycottsLifted.name=Boycotts are lifted
model.event.declareIndependence.name=Declare independence
model.event.freeBuilding.name=Buildings are provided for free
model.event.increaseSonsOfLiberty.name=Rebel sentiment increases
model.event.movementChange.name=Movement is changed
model.event.newRecruits.name=European recruits change
model.event.resetBannedMissions.name=Natives will accept your missionaries again
model.event.resetNativeAlarm.name=Native alarm is removed
model.event.seeAllColonies.name=All colonies become visible
model.event.spanishSuccession.name=Completion of the War of Spanish Succession

# Founding fathers
model.foundingFather.adamSmith.name=Adam Smith
model.foundingFather.adamSmith.description=Enables building of factories.
model.foundingFather.adamSmith.text=Better known as the Father of Modern Economics, Smith penned several texts pertaining to Economic theory, including, The Wealth of Nations his most famous text.
model.foundingFather.adamSmith.birthAndDeath=1723-1790

model.foundingFather.jacobFugger.name=Jacob Fugger II
model.foundingFather.jacobFugger.description=All boycotts currently in effect are dropped.
model.foundingFather.jacobFugger.text=Extremely wealthy German merchant and banker. Amassed a fortune with family partnerships and Stock holdings in the mining industries.
model.foundingFather.jacobFugger.birthAndDeath=1459-1525

model.foundingFather.peterMinuit.name=Peter Minuit
model.foundingFather.peterMinuit.description=Indians no longer demand payment for their land.
model.foundingFather.peterMinuit.text=Bought what later became known as Manhattan Island from Native Americans for about 60 Dutch guilders. He later would colonize the Delaware Bay area as well.
model.foundingFather.peterMinuit.birthAndDeath=1580-1638

model.foundingFather.peterStuyvesant.name=Peter Stuyvesant
model.foundingFather.peterStuyvesant.description=The construction of custom houses becomes possible.
model.foundingFather.peterStuyvesant.text=Appointed Governor General of New Netherlands which, after a British invasion he could not stop, became New York.
model.foundingFather.peterStuyvesant.birthAndDeath=1592-1672

model.foundingFather.janDeWitt.name=Jan de Witt
model.foundingFather.janDeWitt.description=Trade with foreign colonies becomes possible and more information about colonial rivals is displayed.
model.foundingFather.janDeWitt.text=De Witt was a great Dutch statesmen. He represented the merchants and a encouraged industry and commerce. He also negotiated several important treaties for the Dutch to end wars with England.
model.foundingFather.janDeWitt.birthAndDeath=1625-1672

model.foundingFather.ferdinandMagellan.name=Ferdinand Magellan
model.foundingFather.ferdinandMagellan.description=Naval vessels movement is increased by 1 and the time to sail to/from Europe/America is shortened.
model.foundingFather.ferdinandMagellan.text=One of the greatest explorers to navigate the globe. Magellan was first to circumnavigate the globe and cross the Pacific Ocean.
model.foundingFather.ferdinandMagellan.birthAndDeath=1480-1521

model.foundingFather.franciscoDeCoronado.name=Francisco de Coronado
model.foundingFather.franciscoDeCoronado.description=All existing colonies become visible on the map.
model.foundingFather.franciscoDeCoronado.text=First European explorer to see the Grand Canyon. Though he never found the golden cities he searched for, his mapping of the area now called the Southwestern US was important to further exploration.
model.foundingFather.franciscoDeCoronado.birthAndDeath=1510-1554

model.foundingFather.hernandoDeSoto.name=Hernando de Soto
model.foundingFather.hernandoDeSoto.description=Exploration of Lost City Rumors never yields a negative result and all land units have an extended sight radius.
model.foundingFather.hernandoDeSoto.text=First European to explore Florida and the southeastern US. He also held a prominent role in conquests of Central America.
model.foundingFather.hernandoDeSoto.birthAndDeath=1496-1542

model.foundingFather.henryHudson.name=Henry Hudson
model.foundingFather.henryHudson.description=Increases output of all Fur trappers by 100%.
model.foundingFather.henryHudson.text=English Navigator who explored and mapped a large area of the northeastern North American continent. Many waterways in that region are named in his honor. His original goal was to find the famed Northwest Passage.
model.foundingFather.henryHudson.birthAndDeath=1565-1611

model.foundingFather.laSalle.name=Robert de La Salle
model.foundingFather.laSalle.description=Gives all existing and future colonies a stockade when their population reaches 3.
model.foundingFather.laSalle.text=The first European to travel the length of the Mississippi river, de La Salle was on a mission to set up numerous trading posts along its banks. He later claimed the whole basin as Louisiana in honor of the French King. Later, he explored several of the Great Lakes.
model.foundingFather.laSalle.birthAndDeath=1643-1687

model.foundingFather.hernanCortes.name=Hernan Cortes
model.foundingFather.hernanCortes.description=Conquered native settlements always yield treasure (and in greater abundance) and the King's galleons transport it free of charge.
model.foundingFather.hernanCortes.text=Famed Spanish conquistador who overthrew the Aztec Empire and claimed Mexico for Spain.
model.foundingFather.hernanCortes.birthAndDeath=1485-1547

model.foundingFather.georgeWashington.name=George Washington
model.foundingFather.georgeWashington.description=Any soldier or dragoon who wins a combat is automatically upgraded to the next possible level.
model.foundingFather.georgeWashington.text=General Washington lead the colonial army to victory over the British to gain independence for the colonies. This victory and his leadership led to his being named the new nation's first President.
model.foundingFather.georgeWashington.birthAndDeath=1732-1799

model.foundingFather.paulRevere.name=Paul Revere
model.foundingFather.paulRevere.description=When a colony with no standing soldiers is attacked, a colonist automatically takes up any stockpiled muskets and defends.
model.foundingFather.paulRevere.text=The famed rider of colonial America mounted his horse and rode through the countryside alerting colonists that British soldiers were coming. He was captured during the ride and later released when his captors believed they were in grave danger and their prisoner might slow them down.
model.foundingFather.paulRevere.birthAndDeath=1734-1818

model.foundingFather.francisDrake.name=Francis Drake
model.foundingFather.francisDrake.description=Increases the combat strength of all Privateers by 50%.
model.foundingFather.francisDrake.text=A great English sea captain, Drake was the first Englishman to circumnavigate the globe and a hero in the fights against the Spanish Armada.
model.foundingFather.francisDrake.birthAndDeath=1542-1596

model.foundingFather.johnPaulJones.name=John Paul Jones
model.foundingFather.johnPaulJones.description=A Frigate is added to your colonial navy (free).
model.foundingFather.johnPaulJones.text=Hailed as a great sea captain in America, Jones uttered the famous words `Sir, I have not yet begun to fight' while fighting the British at sea. He later watched his ship sink to the bottom of the ocean from the deck of a British vessel.
model.foundingFather.johnPaulJones.birthAndDeath=1741-1792

model.foundingFather.thomasJefferson.name=Thomas Jefferson
model.foundingFather.thomasJefferson.description=Increases Liberty Bell production in colonies by 50%.
model.foundingFather.thomasJefferson.text=A powerful voice of Patriotism, Jefferson was credited with writing the Declaration of Independence. He later became the 3rd President of the US.
model.foundingFather.thomasJefferson.birthAndDeath=1743-1826

model.foundingFather.pocahontas.name=Pocahontas
model.foundingFather.pocahontas.description=All tension levels between you and natives are removed and Indian alarm is generated half as fast.
model.foundingFather.pocahontas.text=A peacemaker between early Jamestown settlers and the Native Americans. She is credited with sending food and other supplies to starving colonists there during harsh times. She later converted to Christianity and married an Englishman.
model.foundingFather.pocahontas.birthAndDeath=1595-1617

model.foundingFather.thomasPaine.name=Thomas Paine
model.foundingFather.thomasPaine.description=Increases Liberty Bell production in colonies by the value of the current tax rate.
model.foundingFather.thomasPaine.text=Inspired colonists with his pen at the urging of Benjamin Franklin. Publish a pamphlet, Common Sense, guiding the thoughts of patriots all over the colonies.
model.foundingFather.thomasPaine.birthAndDeath=1737-1809

model.foundingFather.simonBolivar.name=Simon Bolivar
model.foundingFather.simonBolivar.description=Sons of Liberty membership in all existing colonies is increased by 20%.
model.foundingFather.simonBolivar.text=Remembered as a great leader in the struggle for South American independence from Spain. Bolivar freed what is now Venezuela and later became its first President.
model.foundingFather.simonBolivar.birthAndDeath=1783-1830

model.foundingFather.benjaminFranklin.name=Benjamin Franklin
model.foundingFather.benjaminFranklin.description=The King's foreign wars no longer have effect on relationships in the New World and Europeans in the New World always offer peace in negotiations.
model.foundingFather.benjaminFranklin.text=A heavy contributor to the Declaration of Independence, Franklin was one of the voices of the Revolution. He traveled extensively between Europe and the colonies, and gained the support of the French in the war.
model.foundingFather.benjaminFranklin.birthAndDeath=1706-1790

model.foundingFather.williamBrewster.name=William Brewster
model.foundingFather.williamBrewster.description=No more criminals or servants appear on the docks and you can select which immigrant in the recruitment pool to move to the docks.
model.foundingFather.williamBrewster.text=Brewster was the Puritan leader of the Plymouth colony in New England.
model.foundingFather.williamBrewster.birthAndDeath=1567-1644

model.foundingFather.williamPenn.name=William Penn
model.foundingFather.williamPenn.description=Cross production in all colonies is increased by 50%.
model.foundingFather.williamPenn.text=As a close friend of the Duke of York, Penn was granted the land that is mostly Pennsylvania, Delaware, and New Jersey. He Governed the Quaker colony for several years to provide a haven to fellow Quakers.
model.foundingFather.williamPenn.birthAndDeath=1644-1718

model.foundingFather.fatherJeanDeBrebeuf.name=Father Jean de Brebeuf
model.foundingFather.fatherJeanDeBrebeuf.description=All missionaries function as experts.
model.foundingFather.fatherJeanDeBrebeuf.text=Befriended the Huron Indians and converted many to Christianity. Died at the hands of the Iroquois who had finally defeated their enemy, the Hurons.
model.foundingFather.fatherJeanDeBrebeuf.birthAndDeath=1593-1649

model.foundingFather.juanDeSepulveda.name=Juan de Sepulveda
model.foundingFather.juanDeSepulveda.description=Increases the chance that the population of a subjugated Indian settlement will "convert" and join your colonies by 20%.
model.foundingFather.juanDeSepulveda.text=A Spanish theologian who spoke out for the conquest of Indian lands and forced evangelization of the natives.
model.foundingFather.juanDeSepulveda.birthAndDeath=1781-1872

model.foundingFather.bartolomeDeLasCasas.name=Bartolome de las Casas
model.foundingFather.bartolomeDeLasCasas.description=All existing Indian converts are converted to free colonists.
model.foundingFather.bartolomeDeLasCasas.text=A Catholic Priest who traveled the Indies converting Indians and chastising Spain for their treatment of the Natives.
model.foundingFather.bartolomeDeLasCasas.birthAndDeath=1474-1566

# Founding fathers types
model.foundingFather.trade=Trade
model.foundingFather.exploration=Exploration
model.foundingFather.military=Military
model.foundingFather.political=Political
model.foundingFather.religious=Religious

# Goods
model.goods.bells.name={{plural:%amount%|one=Bell|other=Bells|default=Bells}}
model.goods.bells.description=Bells represent the colonists' desire for independence.
model.goods.bells.workAs=Work as Statesman %claim%(%amount% Bells)
model.goods.bells.workingAs=a Statesman
model.goods.cigars.name={{plural:%amount%|one=Cigar|other=Cigars|default=Cigars}}
model.goods.cigars.description=Cigars are made from tobacco. As luxury goods, they command high prices.
model.goods.cigars.workAs=Work as Tobacconist %claim%(%amount% Cigars)
model.goods.cigars.workingAs=a Tobacconist
model.goods.cloth.name={{plural:%amount%|one=Cloth|other=Cloth|default=Cloth}}
model.goods.cloth.description=Cloth is made from cotton.
model.goods.cloth.workAs=Work as Weaver %claim%(%amount% Cloth)
model.goods.cloth.workingAs=a Weaver
model.goods.coats.name={{plural:%amount%|one=Coat|other=Coats|default=Coats}}
model.goods.coats.description=Coats are made from animal furs.
model.goods.coats.workAs=Work as Fur Trader %claim%(%amount% Coats)
model.goods.coats.workingAs=a Fur Trader
model.goods.cotton.name={{plural:%amount%|one=Cotton|other=Cotton|default=Cotton}}
model.goods.cotton.description=Cotton can be used to produce cloth, which command higher prices.
model.goods.cotton.workAs=Work as Cotton Planter %claim%(%amount% Cotton)
model.goods.cotton.workingAs=a Cotton Planter
model.goods.crosses.name={{plural:%amount%|one=Cross|other=Crosses|default=Crosses}}
model.goods.crosses.description=Crosses represent religious unrest in Europe.
model.goods.crosses.workAs=Work as Preacher %claim%(%amount% Crosses)
model.goods.crosses.workingAs=a Preacher
model.goods.fish.name={{plural:%amount%|one=Fish|other=Fishes|default=Fish}}
model.goods.fish.description=Fish is automatically converted to food.
model.goods.fish.workAs=Work as Fisherman %claim%(%amount% Fish)
model.goods.fish.workingAs=a Fisherman
model.goods.food.name={{plural:%amount%|one=Food|other=Food|default=Food}}
model.goods.food.description=Food is necessary to feed your colonists and to breed horses. A new colonist is born whenever a colony has 200 units of food or more.
model.goods.food.workAs=Work as Farmer %claim%(%amount% Food)
model.goods.food.workingAs=a Farmer
model.goods.furs.name={{plural:%amount%|one=Furs|other=Furs|default=Furs}}
model.goods.furs.description=The Furs of animals can be used to produce fur coats.
model.goods.furs.workAs=Work as Fur Trapper %claim%(%amount% Furs)
model.goods.furs.workingAs=a Fur Trapper
model.goods.grain.name={{plural:%amount%|one=Grain|other=Grain|default=Grain}}
model.goods.grain.description=Grains, such as wheat, rice and maize, are the most important source of food for your colonists.
model.goods.grain.workAs=Work as Farmer %claim%(%amount% Grain)
model.goods.grain.workingAs=a Farmer
model.goods.hammers.name={{plural:%amount%|one=Hammer|other=Hammers|default=Hammers}}
model.goods.hammers.description=Hammers represent the construction work carried out in your colonies.
model.goods.hammers.workAs=Work as Carpenter %claim%(%amount% Hammers)
model.goods.hammers.workingAs=a Carpenter
model.goods.lumber.name={{plural:%amount%|one=Lumber|other=Lumber|default=Lumber}}
model.goods.lumber.description=Lumber is required for constructing buildings and certain units, such as ships.
model.goods.lumber.workAs=Work as Lumberjack %claim%(%amount% Lumber)
model.goods.lumber.workingAs=a Lumberjack
model.goods.meat.name={{plural:%amount%|one=Meat|other=Meat|default=Meat}}
model.goods.meat.description=Meat, such as beef, pork and venison, is an important source of protein.
model.goods.meat.workAs=Work as Huntsman %claim%(%amount% Meat)
model.goods.meat.workingAs=a Hunter
model.goods.muskets.name={{plural:%amount%|one=Musket|other=Muskets|default=Muskets}}
model.goods.muskets.description=Muskets are necessary to equip infantry and cavalry units.
model.goods.muskets.workAs=Work as Gunsmith %claim%(%amount% Muskets)
model.goods.muskets.workingAs=a Gunsmith
model.goods.ore.name={{plural:%amount%|one=Ore|other=Ore|default=Ore}}
model.goods.ore.description=Ore is necessary to produce tools, which have numerous uses.
model.goods.ore.workAs=Work as Ore Miner %claim%(%amount% Ore)
model.goods.ore.workingAs=an Ore Miner
model.goods.rum.name={{plural:%amount%|one=Rum|other=Rum|default=Rum}}
model.goods.rum.description=Rum is a spirit made from sugar cane. As a luxury good, it commands high prices.
model.goods.rum.workAs=Work as Distiller %claim%(%amount% Rum)
model.goods.rum.workingAs=a Distiller
model.goods.silver.name={{plural:%amount%|one=Silver|other=Silver|default=Silver}}
model.goods.silver.description=Silver is a valuable metal that commands high prices.
model.goods.silver.workAs=Work as Silver Miner %claim%(%amount% Silver)
model.goods.silver.workingAs=a Silver Miner
model.goods.sugar.name={{plural:%amount%|one=Sugar|other=Sugar|default=Sugar}}
model.goods.sugar.description=Sugar is an effective sweetener and can also be used to produce rum, which achieves higher prices.
model.goods.sugar.workAs=Work as Sugar Planter %claim%(%amount% Sugar)
model.goods.sugar.workingAs=a Sugar Planter
model.goods.tobacco.name={{plural:%amount%|one=Tobacco|other=Tobacco|default=Tobacco}}
model.goods.tobacco.description=Tobacco can be smoked or used to produce cigars, which achieve higher prices.
model.goods.tobacco.workAs=Work as Tobacco Planter %claim%(%amount% Tobacco)
model.goods.tobacco.workingAs=a Tobacco Planter
model.goods.tools.name={{plural:%amount%|one=Tool|other=Tools|default=Tools}}
model.goods.tools.description=Tools are necessary to equip pioneer units, as well as to construct advanced buildings and certain units, such as ships. They can also be used to produce muskets.
model.goods.tools.workAs=Work as Blacksmith %claim%(%amount% Tools)
model.goods.tools.workingAs=a Blacksmith
# Can not work at horses or tradeGoods, but horses have special goods-party
model.goods.horses.name={{plural:%amount%|one=Horse|other=Horses|default=Horses}}
model.goods.horses.description=Horses are necessary to create scout and cavalry units. In order to breed horses in a colony, you need some horses and at least one unit of fodder per turn.
model.goods.tradeGoods.name={{plural:%amount%|one=Trade Good|other=Trade Goods|default=Trade Goods}}
model.goods.tradeGoods.description=Trade Goods are only produced in Europe and are used for trading with the natives.

# Improvements and associated Actions
model.improvement.clearForest.action=Cut down forest
model.improvement.clearForest.name=Clear forest
model.improvement.clearForest.occupationString=P
model.improvement.fishBonusLand.description=Fish bonus due to land nearby
model.improvement.fishBonusLand.name=Fish bonus (coast)
model.improvement.fishBonusRiver.description=Fish bonus due to a river
model.improvement.fishBonusRiver.name=Fish bonus (river)
model.improvement.plow.action=Plow field
model.improvement.plow.description=Plowed
model.improvement.plow.name=Plow
model.improvement.plow.occupationString=P
model.improvement.river.description=River
model.improvement.river.name=River
model.improvement.road.action=Build road
model.improvement.road.description=Road
model.improvement.road.name=Road
model.improvement.road.occupationString=R

# Limits
model.limit.independence.coastalColonies.name=Coastal Colony Limit
model.limit.independence.coastalColonies.description=You need at least %limit% coastal {{plural:%limit%|one=colony|other=colonies}} in order to declare independence.
model.limit.independence.rebels.name=Rebel Limit
model.limit.independence.rebels.description=At least %limit%% of your colonists must support independence.
model.limit.independence.year.name=Year Limit
model.limit.independence.year.description=You must declare independence before the end of %limit%.
model.limit.wagonTrains.name=Wagon Train Limit
model.limit.wagonTrains.description=The number of your wagon trains must not exceed the number of your colonies.

# Nations
model.nation.apache.name=Apache
model.nation.apache.ruler=Geronimo
model.nation.arawak.name=Arawak
model.nation.arawak.ruler=Tamanaco
model.nation.aztec.name=Aztec
model.nation.aztec.ruler=Moctezuma II
model.nation.cherokee.name=Cherokee
model.nation.cherokee.ruler=Moytoy
model.nation.inca.name=Inca
model.nation.inca.ruler=Atahualpa
model.nation.iroquois.name=Iroquois
model.nation.iroquois.ruler=Segoyewatha
model.nation.sioux.name=Sioux
model.nation.sioux.ruler=Taoyateduta
model.nation.tupi.name=Tupi
model.nation.tupi.ruler=Guaira

model.nation.unknownEnemy.name=Enemy
model.nation.unknownEnemy.ruler=Unknown

model.nation.danish.europe=Copenhagen
model.nation.danish.name={{tag:|country=Denmark|people=Danish|default=Danish}}
model.nation.danish.newLandName=New Denmark
model.nation.danish.ruler=Frederick II
model.nation.danishREF.name=Danish Royal Expeditionary Force
model.nation.danishREF.ruler=Frederick III

model.nation.dutch.europe=Amsterdam
model.nation.dutch.name={{tag:|country=The Netherlands|people=Dutch|default=Dutch}}
model.nation.dutch.newLandName=New Holland
model.nation.dutch.ruler=William I
model.nation.dutchREF.name=Dutch Royal Expeditionary Force
model.nation.dutchREF.ruler=William II

model.nation.english.europe=London
model.nation.english.name={{tag:|country=England|people=English|default=English}}
model.nation.english.newLandName=New England
model.nation.english.ruler=Elizabeth I
model.nation.englishREF.name=English Royal Expeditionary Force
model.nation.englishREF.ruler=George III

model.nation.french.europe=La Rochelle
model.nation.french.name={{tag:|country=France|people=French|default=French}}
model.nation.french.newLandName=New France
model.nation.french.ruler=Louis XIV
model.nation.frenchREF.name=French Royal Expeditionary Force
model.nation.frenchREF.ruler=Louis XV

model.nation.portuguese.europe=Lisbon
model.nation.portuguese.name={{tag:|country=Portugal|people=Portuguese|default=Portuguese}}
model.nation.portuguese.newLandName=Land of Holy Cross
model.nation.portuguese.ruler=Dom Manuel I
model.nation.portugueseREF.name=Portuguese Royal Expeditionary Force
model.nation.portugueseREF.ruler=Dom John IV

model.nation.russian.europe=Murmansk
model.nation.russian.name={{tag:|country=Russia|people=Russian|default=Russian}}
model.nation.russian.newLandName=New Russia
model.nation.russian.ruler=Peter I
model.nation.russianREF.name=Russian Royal Expeditionary Force
model.nation.russianREF.ruler=Catherine I

model.nation.spanish.europe=Cadiz
model.nation.spanish.name={{tag:|country=Spain|people=Spanish|default=Spanish}}
model.nation.spanish.newLandName=New Spain
model.nation.spanish.ruler=Philip II
model.nation.spanishREF.name=Spanish Royal Expeditionary Force
model.nation.spanishREF.ruler=Philip III

model.nation.swedish.europe=Stockholm
model.nation.swedish.name={{tag:|country=Sweden|people=Swedish|default=Swedish}}
model.nation.swedish.newLandName=New Sweden
model.nation.swedish.ruler=Charles XI
model.nation.swedishREF.name=Swedish Royal Expeditionary Force
model.nation.swedishREF.ruler=Charles XII

# NationTypes
model.nationType.agriculture.name=Agriculture
model.nationType.agriculture.shortDescription=Produces more food
model.nationType.apache.name=Apache
model.nationType.apache.description=The Apache nation
model.nationType.arawak.name=Arawak
model.nationType.arawak.description=The Arawak nation
model.nationType.aztec.name=Aztec
model.nationType.aztec.description=The Aztec nation
model.nationType.building.name=Building
model.nationType.building.shortDescription=Produces more building materials
model.nationType.cherokee.name=Cherokee
model.nationType.cherokee.description=The Cherokee nation
model.nationType.conquest.name=Conquest
model.nationType.conquest.shortDescription=More likely to convert natives
model.nationType.cooperation.name=Cooperation
model.nationType.cooperation.shortDescription=Natives are less alarmed
model.nationType.default.name=None
model.nationType.default.shortDescription=No national advantages
model.nationType.furTrapping.name=Fur Trapping
model.nationType.furTrapping.shortDescription=Produces more furs and coats
model.nationType.immigration.name=Immigration
model.nationType.immigration.shortDescription=Produces a greater number of immigrants
model.nationType.inca.name=Inca
model.nationType.inca.description=The Inca nation
model.nationType.iroquois.name=Iroquois
model.nationType.iroquois.description=The Iroquois nation
model.nationType.naval.name=Naval
model.nationType.naval.shortDescription=Naval units have greater range
model.nationType.ref.name=Royal Expeditionary Force
model.nationType.ref.shortDescription=Royal Expeditionary Force
model.nationType.sioux.name=Sioux
model.nationType.sioux.description=The Sioux nation
model.nationType.trade.name=Trade
model.nationType.trade.shortDescription=Prices are more favorable
model.nationType.tupi.name=Tupi
model.nationType.tupi.description=The Tupi nation

# Resources
model.resource.cotton.name=Cotton
model.resource.cotton.description=The soil of this prairie is exceptionally suitable for the growing of cotton.
model.resource.fish.name=Fish
model.resource.fish.description=A high amount of small fish lure many big fish to this spot, which in turn lure the eager fishermen.
model.resource.furs.name=Furs
model.resource.furs.description=An abundance of animals in these forests bring many hunters searching for easy kills.
model.resource.game.name=Game
model.resource.game.description=The forest is home to many animals, suitable for hunting for furs or food.
model.resource.grain.name=Grain
model.resource.grain.description=Crops grow exceptionally well in this fertile plain.
model.resource.lumber.name=Lumber
model.resource.lumber.description=This forest has good firm trees for harvesting lumber.
model.resource.minerals.name=Minerals
model.resource.minerals.description=The ground is rich in minerals, and for those who are patient, ore or even silver may be found.
model.resource.oasis.name=Oasis
model.resource.oasis.description=The oasis in the desert is a welcome sight for all weary travellers.
model.resource.ore.name=Ore
model.resource.ore.description=The earth opens up and a large vein of ore is available for mining. They are only found on hilly terrain.
model.resource.silver.name=Silver
model.resource.silver.description=This mountain is well known to have silver veins, and will make nearby towns prosper.
model.resource.sugar.name=Sugarcane
model.resource.sugar.description=The soil of this savannah is exceptionally suitable for the growing of sugarcane.
model.resource.tobacco.name=Tobacco
model.resource.tobacco.description=The soil of this grassland is exceptionally suitable for the growing of tobacco.

# Roles
model.role.name=Role
model.role.armedBrave.name=Armed Brave
model.role.cavalry.name=Cavalry
model.role.default.name=Default
model.role.dragoon.name=Dragoon
model.role.dragoon.noequipment=no muskets
model.role.infantry.name=Infantry
model.role.missionary.name=Missionary
model.role.missionary.noequipment=not commissioned
model.role.missionary.equipment=Bible
model.role.mountedBrave.name=Mounted Brave
model.role.nativeDragoon.name=Native Dragoon
model.role.pioneer.name=Pioneer
model.role.pioneer.noequipment=no tools
model.role.scout.name=Scout
model.role.scout.noequipment=no horses
model.role.soldier.name=Soldier
model.role.soldier.noequipment=no muskets
# Role/changes
# General cases for just the destination role
model.role.change.dragoon=Equip as dragoon
model.role.change.missionary=Commission as missionary
model.role.change.pioneer=Equip with tools
model.role.change.scout=Equip as scout
# Specific cases for from.to role changes
model.role.change.default.soldier=Arm
model.role.change.dragoon.default=Remove all equipment
model.role.change.dragoon.soldier=Dismount
model.role.change.missionary.default=Cancel missionary status
model.role.change.missionary.soldier=Arm
model.role.change.pioneer.default=Remove tools
model.role.change.pioneer.soldier=Arm
model.role.change.scout.default=Dismount
model.role.change.scout.soldier=Dismount and arm
model.role.change.soldier.default=Disarm

# Settlement types
model.settlement.aztec.capital.name=Aztec City
model.settlement.aztec.name=Aztec City
model.settlement.aztec.plural=cities
model.settlement.camp.capital.name=Camp
model.settlement.camp.name=Camp
model.settlement.camp.plural=camps
model.settlement.colony.capital.name=Colony
model.settlement.colony.name=Colony
model.settlement.colony.plural=colonies
model.settlement.inca.capital.name=Inca City
model.settlement.inca.name=Inca City
model.settlement.inca.plural=cities
model.settlement.village.capital.name=Village
model.settlement.village.name=Village
model.settlement.village.plural=villages

# Terrain
model.tile.arctic.name=Arctic
model.tile.arctic.description=Arctic is mostly a vast, ice-covered ocean surrounded by treeless, frozen ground and produce nothing. They are found near the North and South Pole and can not support colonies.
model.tile.borealForest.name=Boreal forest
model.tile.borealForest.description=Boreal forests produce Grain, Lumber, Furs, and some Ore. They are found in the high latitudes and can be cleared to produce tundra.
model.tile.broadleafForest.name=Broadleaf forest
model.tile.broadleafForest.description=Broadleaf forests produce Grain, Lumber, Furs, and some Cotton. They are found in the temperate latitudes and give way to prairies when cleared.
model.tile.coniferForest.name=Conifer forest
model.tile.coniferForest.description=Conifer forests produce Grain, Lumber, Furs, and some Tobacco. They are found mainly in the tropical latitudes and give way to grassland when cleared.
model.tile.desert.name=Desert
model.tile.desert.description=Deserts are very dry, they receive minimal precipitation. Though scarce, deserts produce Grain, Cotton and Ore.
model.tile.grassland.name=Grassland
model.tile.grassland.description=Grasslands are open, continuous flat areas of grass. They are often located near temperate forests in high areas or deserts in subtropical areas. Grasslands are ideal for growing tobacco. Food can be grown as well.
model.tile.greatRiver.name=Great river
model.tile.greatRiver.description=Great rivers are rivers that can be navigated by ships.
model.tile.highSeas.name=High seas
model.tile.highSeas.description=High seas produce Fish. They also enable your ships to sail to and from Europe.
model.tile.hills.name=Hills
model.tile.hills.description=Hills extend above the surrounding terrain, in a limited area. Hills produce a large amount of Ore, as well as some Grain.
model.tile.lake.name=Lake
model.tile.lake.description=Lakes are inland bodies of water. Colonies built adjacently profit from the lakes natural resources, but may be inaccessible via ship.
model.tile.marsh.name=Marsh
model.tile.marsh.description=Marsh is a type of wetland, featuring grasses, rushes, reeds, typha, sedges, and other herbaceous plants in a context of shallow water. Marsh produces some Grain and Tobacco, as well as Ore. Marshes are mainly found in the high latitudes.
model.tile.mixedForest.name=Mixed forest
model.tile.mixedForest.description=Mixed forests, which can be found in the temperate latitudes, produce Grain, Lumber, Furs, and some Cotton. If mixed forests are cleared, they become plains.
model.tile.mountains.name=Mountains
model.tile.mountains.description=Mountains extend above the surrounding terrain in a limited area. Mountains are generally steeper than hills. They are difficult to travel and colonies cannot be founded here. They provide a high defensive bonus but fortification does not increase this. Mining proves useful for ore and silver extraction.
model.tile.ocean.name=Ocean
model.tile.ocean.description=Oceans are major bodies of saline water, good for fishing. The amount of fish is increased by the presence of land and especially by river mouths.
model.tile.plains.name=Plains
model.tile.plains.description=Plains are large areas of land with relatively low relief, more suitable for farming. They produce a great deal of Grain, a lesser amount of Cotton, and some Ore. They are found in the temperate regions.
model.tile.prairie.name=Prairie
model.tile.prairie.description=Prairie is an area of land that supports grasses and herbs, with few trees, and having generally a moderate or temperate climate. Prairies are most suitable for cultivating Grain and Cotton.
model.tile.rainForest.name=Rain forest
model.tile.rainForest.description=Rain forests produce Grain, Lumber, Furs, and some Ore, Sugar and Tobacco. They are found in the tropics and can be cleared to produce swamps.
model.tile.savannah.name=Savannah
model.tile.savannah.description=In savannahs, grasses and trees are co-dominant vegetation types. Savannahs are frequently seen as a transitional zone, occurring between forest or woodland regions and grassland or desert regions. Savannah produces mainly Grain and Sugar.
model.tile.scrubForest.name=Scrub forest
model.tile.scrubForest.description=Scrub forests produce Grain, Lumber, Furs, and some Cotton and Ore. If they are cleared, the land becomes a desert. Scrub forests are found in temperate regions.
model.tile.swamp.name=Swamp
model.tile.swamp.description=Tropical wetlands by shallow bodies of water. Swamps have a greater proportion of open water surface and generally deeper than marshes. Swamp yields some Grain, as well as small amounts of Sugar and Ore.
model.tile.tropicalForest.name=Tropical forest
model.tile.tropicalForest.description=Tropical forests produce Grain, Lumber, Furs, and some Sugar. Clearing tropical forests produces savannah.
model.tile.tundra.name=Tundra
model.tile.tundra.description=Tundra is an area where the tree growth is hindered by low temperatures and short growing seasons. Tundra produces Grain and some Ore. It is found in the high latitudes.
model.tile.wetlandForest.name=Wetland forest
model.tile.wetlandForest.description=Wetland forests produce Grain, Lumber, Furs, and some Ore. Wetland forests can be cleared to produce marsh land. They are found in the high latitudes.

# Units/Colonists
model.unit.colonialRegular.name={{plural:%number%|one=Colonial Regular|other=Colonial Regulars|default=Colonial Regular}}
model.unit.colonialRegular.description=The Colonial Regular is a crack unit only available after the Declaration of Independence.
model.unit.elderStatesman.name={{plural:%number%|one=Elder Statesman|other=Elder Statesmen|default=Elder Statesman}}
model.unit.elderStatesman.description=The Elder Statesman increases the colonists' desire for independence (symbolized by Liberty Bells), which increases the Sons of Liberty membership in your colonies.
model.unit.expertFarmer.name={{plural:%number%|one=Expert Farmer|other=Expert Farmers|default=Expert Farmer}}
model.unit.expertFarmer.description=The Expert Farmer is a specialist at producing food.
model.unit.expertFisherman.name={{plural:%number%|one=Expert Fisherman|other=Expert Fishermen|default=Expert Fisherman}}
model.unit.expertFisherman.description=The Expert Fisherman is a specialist at catching fish, which are automatically converted to food.
model.unit.expertFurTrapper.name={{plural:%number%|one=Expert Fur Trapper|other=Expert Fur Trappers|default=Expert Fur Trapper}}
model.unit.expertFurTrapper.description=The Expert Fur Trapper specializes in producing furs.
model.unit.expertLumberJack.name={{plural:%number%|one=Expert Lumberjack|other=Expert Lumberjacks|default=Expert Lumberjack}}
model.unit.expertLumberJack.description=The Expert Lumberjack cuts down trees to produce lumber.
model.unit.expertOreMiner.name={{plural:%number%|one=Expert Ore Miner|other=Expert Ore Miners|default=Expert Ore Miner}}
model.unit.expertOreMiner.description=The Expert Ore Miner excels at mining ore.
model.unit.expertSilverMiner.name={{plural:%number%|one=Expert Silver Miner|other=Expert Silver Miners|default=Expert Silver Miner}}
model.unit.expertSilverMiner.description=The Expert Silver Miner produces more silver than any other unit.
model.unit.firebrandPreacher.name={{plural:%number%|one=Firebrand Preacher|other=Firebrand Preachers|default=Firebrand Preacher}}
model.unit.firebrandPreacher.description=The Firebrand Preacher increases religious unrest in Europe (symbolized by Crosses), which in turn increases emigration to the New World.
model.unit.freeColonist.name={{plural:%number%|one=Free Colonist|other=Free Colonists|default=Free Colonist}}
model.unit.freeColonist.description=The Free Colonist is a greenhorn without any particular skills. However, Free Colonists can become skilled units by working on your colony tiles, or by visiting Indian settlements. They can also be promoted to Veteran Soldiers, or educated in colonies that have built a school.
model.unit.hardyPioneer.name={{plural:%number%|one=Hardy Pioneer|other=Hardy Pioneers|default=Hardy Pioneer}}
model.unit.hardyPioneer.description=The Hardy Pioneer excels at clearing forests, plowing fields and building roads.
model.unit.indenturedServant.name={{plural:%number%|one=Indentured Servant|other=Indentured Servants|default=Indentured Servant}}
model.unit.indenturedServant.description=The Indentured Servant is well suited for outdoor work, but less suited for indoor work. He may become a Free Colonist through promotion or education.
model.unit.indianConvert.name={{plural:%number%|one=Indian Convert|other=Indian Converts|default=Indian Convert}}
model.unit.indianConvert.description=The Indian Convert is a native who has joined one of your colonies. He is skilled at all kinds of outdoor work, but unskilled at indoor work. As soon as Bartolome de las Casas joins the Continental Congress, all Indian Converts become Free Colonists.
model.unit.jesuitMissionary.name={{plural:%number%|one=Jesuit Missionary|other=Jesuit Missionaries|default=Jesuit Missionary}}
model.unit.jesuitMissionary.description=The Jesuit Missionary is able to establish a mission in an Indian settlement and is especially skilled at converting Indians.
model.unit.masterBlacksmith.name={{plural:%number%|one=Master Blacksmith|other=Master Blacksmiths|default=Master Blacksmith}}
model.unit.masterBlacksmith.description=The Master Blacksmith forges tools from ore.
model.unit.masterCarpenter.name={{plural:%number%|one=Master Carpenter|other=Master Carpenters|default=Master Carpenter}}
model.unit.masterCarpenter.description=The Master Carpenter is particularly skilled at producing buildings and units in your colonies.
model.unit.masterCottonPlanter.name={{plural:%number%|one=Master Cotton Planter|other=Master Cotton Planters|default=Master Cotton Planter}}
model.unit.masterCottonPlanter.description=The Master Cotton Planter cultivates cotton.
model.unit.masterDistiller.name={{plural:%number%|one=Master Distiller|other=Master Distillers|default=Master Distiller}}
model.unit.masterDistiller.description=The Master Distiller uses sugar to produce rum.
model.unit.masterFurTrader.name={{plural:%number%|one=Master Fur Trader|other=Master Fur Traders|default=Master Fur Trader}}
model.unit.masterFurTrader.description=The Master Fur Trader turns furs into coats.
model.unit.masterGunsmith.name={{plural:%number%|one=Master Gunsmith|other=Master Gunsmiths|default=Master Gunsmith}}
model.unit.masterGunsmith.description=The Master Gunsmith uses tools to produce muskets.
model.unit.masterSugarPlanter.name={{plural:%number%|one=Master Sugar Planter|other=Master Sugar Planters|default=Master Sugar Planter}}
model.unit.masterSugarPlanter.description=The Master Sugar Planter cultivates sugar.
model.unit.masterTobaccoPlanter.name={{plural:%number%|one=Master Tobacco Planter|other=Master Tobacco Planters|default=Master Tobacco Planter}}
model.unit.masterTobaccoPlanter.description=The Master Tobacco Planter cultivates tobacco.
model.unit.masterTobacconist.name={{plural:%number%|one=Master Tobacconist|other=Master Tobacconists|default=Master Tobacconist}}
model.unit.masterTobacconist.description=The Master Tobacconist makes cigars from tobacco.
model.unit.masterWeaver.name={{plural:%number%|one=Master Weaver|other=Master Weavers|default=Master Weaver}}
model.unit.masterWeaver.description=The Master Weaver turns cotton into cloth.
model.unit.pettyCriminal.name={{plural:%number%|one=Petty Criminal|other=Petty Criminals|default=Petty Criminal}}
model.unit.pettyCriminal.description=The Petty Criminal is suited for outdoor work, but unsuited for indoor work. He may become an Indentured Servant through promotion or education.
model.unit.seasonedScout.name={{plural:%number%|one=Seasoned Scout|other=Seasoned Scouts|default=Seasoned Scout}}
model.unit.seasonedScout.description=The Seasoned Scout is best at exploring the New World, particularly Indian settlements and Lost City Rumors.
model.unit.veteranSoldier.name={{plural:%number%|one=Veteran Soldier|other=Veteran Soldiers|default=Veteran Soldier}}
model.unit.veteranSoldier.description=The Veteran Soldier is an experienced military unit. Any Free Colonist may be promoted to a Veteran Soldier after winning a battle.

# Units/Naval
model.unit.caravel.name={{plural:%number%|one=Caravel|other=Caravels|default=Caravel}}
model.unit.caravel.description=The Caravel is a small and not particularly fast merchant ship.
model.unit.frigate.name={{plural:%number%|one=Frigate|other=Frigates|default=Frigate}}
model.unit.frigate.description=The Frigate is a small warship.
model.unit.galleon.name={{plural:%number%|one=Galleon|other=Galleons|default=Galleon}}
model.unit.galleon.description=The Galleon is a large merchant ship. It is the only ship able to take a Treasure Train to Europe.
model.unit.manOWar.name={{plural:%number%|one=Man of War|other=Men of War|default=Man of War}}
model.unit.manOWar.description=The Man of War is a large warship. It is only available to the Crown and after the Declaration of Independence.
model.unit.merchantman.name={{plural:%number%|one=Merchantman|other=Merchantmen|default=Merchantman}}
model.unit.merchantman.description=The Merchantman is a medium-sized merchant ship.
model.unit.privateer.name={{plural:%number%|one=Privateer|other=Privateers|default=Privateer}}
model.unit.privateer.description=The Privateer is a small warship that does not fly the flag of the country it hails from. It is the only unit able to attack other units without declaring war.

# Units/Others
model.unit.artillery.name={{plural:%number%|one=Piece of Artillery|other=Pieces of Artillery|default=Artillery}}
model.unit.artillery.description=Artillery is good at attacking and defending colonies, and very vulnerable in the open.
model.unit.damagedArtillery.name={{plural:%number%|one=Damaged piece of Artillery|other=Damaged pieces of Artillery|default=Damaged Artillery}}
model.unit.damagedArtillery.description=Damaged Artillery is like Artillery in every way, only weaker.
model.unit.treasureTrain.name={{plural:%number%|one=Treasure Train|other=Treasure Trains|default=Treasure Train}}
model.unit.treasureTrain.description=The sole purpose of the Treasure Train is to transport the gold found in the ruins of a Lost City, or plundered from an Indian settlement. If you move it into one of your colonies, the Crown will offer to transport it to Europe for a reasonable fee. If you have a Galleon, you can move it to Europe yourself.
model.unit.wagonTrain.name={{plural:%number%|one=Wagon Train|other=Wagon Trains|default=Wagon Train}}
model.unit.wagonTrain.description=The Wagon Train is able to carry up to 200 units of goods over land. You can use it to trade with other players, or to move goods between your own colonies.

# Units/REF
model.unit.kingsRegular.name={{plural:%number%|one=King's Regular|other=King's Regulars|default=King's Regular}}
model.unit.kingsRegular.description=The King's Regular is a crack unit only available to the Crown. You will see them only when the Royal Expeditionary Force arrives after the Declaration of Independence.

# Units/Natives
model.unit.brave.name={{plural:%number%|one=Brave|other=Braves|default=Brave}}
model.unit.brave.description=The Brave is a native unit able to carry a small amount of goods. He may be armed and mounted. Braves often visit your colonies in order to bring you gifts or make demands.

# Units/Undead
model.unit.flyingDutchman.name=The Flying Dutchman
model.unit.flyingDutchman.description=The Flying Dutchman is the ship of the damned.
model.unit.revenger.name=The Captain
model.unit.revenger.description=The Captain has sold his soul to the Devil.
model.unit.undead.name=Undead
model.unit.undead.description=The Undead are the crew of the Flying Dutchman.

# Units/Special cases where role is implicit in unit type
model.unit.brave.armedBrave={{plural:%number%|one=Armed Brave|other=Armed Braves|default=Armed Brave}}
model.unit.brave.mountedBrave={{plural:%number%|one=Mounted Brave|other=Mounted Braves|default=Mounted Brave}}
model.unit.brave.nativeDragoon={{plural:%number%|one=Native Dragoon|other=Native Dragoons|default=Native Dragoon}}
model.unit.colonialRegular.dragoon=Continental Cavalry
model.unit.colonialRegular.soldier=Continental Army
model.unit.hardyPioneer.pioneer={{plural:%number%|one=Hardy Pioneer|other=Hardy Pioneers|default=Hardy Pioneer}}
model.unit.jesuitMissionary.missionary={{plural:%number%|one=Jesuit Missionary|other=Jesuit Missionaries|default=Jesuit Missionary}}
model.unit.kingsRegular.cavalry=Cavalry
model.unit.kingsRegular.infantry=Infantry
model.unit.seasonedScout.scout={{plural:%number%|one=Seasoned Scout|other=Seasoned Scouts|default=Seasoned Scout}}
model.unit.veteranSoldier.dragoon={{plural:%number%|one=Veteran Dragoon|other=Veteran Dragoons|default=Veteran Dragoons}}
model.unit.veteranSoldier.soldier={{plural:%number%|one=Veteran Soldier|other=Veteran Soldiers|default=Veteran Soldier}}

# Unit occupations
model.unit.colonialRegular.workingAs=Soldier
model.unit.elderStatesman.workingAs=Statesman
model.unit.expertFarmer.workingAs=Farmer
model.unit.expertFisherman.workingAs=Fisherman
model.unit.expertFurTrapper.workingAs=Fur Trapper
model.unit.expertLumberJack.workingAs=Lumberjack
model.unit.expertOreMiner.workingAs=Ore Miner
model.unit.expertSilverMiner.workingAs=Silver Miner
model.unit.firebrandPreacher.workingAs=Preacher
model.unit.hardyPioneer.workingAs=Pioneer
model.unit.jesuitMissionary.workingAs=Missionary
model.unit.masterBlacksmith.workingAs=Blacksmith
model.unit.masterCarpenter.workingAs=Carpenter
model.unit.masterCottonPlanter.workingAs=Cotton Planter
model.unit.masterDistiller.workingAs=Distiller
model.unit.masterFurTrader.workingAs=Fur Trader
model.unit.masterGunsmith.workingAs=Gunsmith
model.unit.masterSugarPlanter.workingAs=Sugar Planter
model.unit.masterTobacconist.workingAs=Tobacconist
model.unit.masterTobaccoPlanter.workingAs=Tobacco Planter
model.unit.masterWeaver.workingAs=Weaver
model.unit.seasonedScout.workingAs=Scout
model.unit.veteranSoldier.workingAs=Soldier

# These are base unit types that are extended.  AFAICT they do not need
# to be visible ATM.
# ship.name=Ship
# ship.description=A vessel able to sail the seas.
# colonist.name=Colonist
# colonist.description=A European immigrant to the New World.
# wagon.name=Wagon
# wagon.description=A wheeled vehicle.


# --9-- Model

# common.io.FreeColFileFilter
filter.savedGames=FreeCol Saved Games (*.fsg)
filter.xml=XML (Extensible Markup Language).

# common.model.AbstractGoods
model.abstractGoods.boycotted=%amount% {{plural:%amount%|%goods%}} (boycotted)
model.abstractGoods.label=%amount% {{plural:%amount%|%goods%}}

# common.model.AbstractUnit
model.abstractUnit.label={{plural:%number%|one=one|other=%number%}} %unit%

# common.model.Building
model.building.locationLabel=In %location%

# common.model.Colony
model.colony.badGovernment=The government of %colony% is inefficient. Production penalties apply.
model.colony.goodGovernment=Government efficiency has improved! Rebel sentiment in %colony% now equals or exceeds %number% percent.
model.colony.governmentImproved1=The government of %colony% has improved, but is still inefficient. Production penalties still apply.
model.colony.governmentImproved2=The government of %colony% has improved. Production penalties no longer apply.
model.colony.insufficientProduction=%outputAmount% more %outputType% could be produced in %colony%, if an extra %consumptionDeficit% were available.
model.colony.lostGoodGovernment=Government efficiency has decreased! Rebel sentiment in %colony% no longer equals or exceeds %number% percent. Colony no longer gains any production bonus.
model.colony.lostVeryGoodGovernment=Government efficiency has decreased! Rebel sentiment in %colony% no longer equals or exceeds %number% percent. Some production bonuses were lost.
model.colony.minimumColonySize=%object% prevents reducing the population any further.
model.colony.stance.alliance=The %nation% are pleased to see a trusted ally such as yourself.
model.colony.stance.ceaseFire=The %nation% scowl at you, and are clearly preparing their defences.
model.colony.stance.peace=The %nation% greet you courteously and ask if you come in peace.
model.colony.stance.uncontacted=The %nation% look at you warily, as your dress and speech is unfamiliar to them.
model.colony.stance.war=The %nation% fire upon you at any opportunity.
model.colony.unbuildable=%colony% can not build %object% at this time. %object% was removed from build queue.
model.colony.veryBadGovernment=The government of %colony% is very inefficient. High production penalties apply.
model.colony.veryGoodGovernment=Government efficiency has improved! Rebel sentiment in %colony% now equals or exceeds %number% percent.

# common.model.ColonyTile
model.colonyTile.claim=(claim %direction%)

# common.model.DiplomaticTrade
model.diplomaticTrade.receive.contact=Fraternal greetings from the glorious %nation% nation.
model.diplomaticTrade.receive.diplomatic=Let us negotiate with {{tag:country|%nation%}}.
model.diplomaticTrade.receive.trade=Let us consider the %nation% trade offer.
model.diplomaticTrade.receive.tribute={{tag:country|%nation%}} is demanding tribute of us!
model.diplomaticTrade.send.contact=We have encountered members of the %nation% nation.
model.diplomaticTrade.send.diplomatic=Let us consider our diplomatic situation with {{tag:country|%nation%}}.
model.diplomaticTrade.send.trade=Let us propose a trade with {{tag:country|%nation%}} at %settlement%.
model.diplomaticTrade.send.tribute=We demand tribute of {{tag:country|%nation%}} at %settlement%.

# common.model.Direction
model.direction.N.name=north
model.direction.NE.name=north-east
model.direction.E.name=east
model.direction.SE.name=south-east
model.direction.S.name=south
model.direction.SW.name=south-west
model.direction.W.name=west
model.direction.NW.name=north-west

# common.model.HistoryEvent
model.historyEventType.abandonColony.description=You abandon the colony of %colony%.
model.historyEventType.ceaseFire.description=Cease fire with {{tag:country|%nation%}}.
model.historyEventType.cityOfGold.description={{tag:country|%nation%}} discover %city%, one of the Seven Cities of Gold, and a treasure of %treasure% gold.
model.historyEventType.colonyConquered.description=Your colony %colony% is conquered by {{tag:country|%nation%}}.
model.historyEventType.colonyDestroyed.description=Your colony %colony% is destroyed by {{tag:country|%nation%}}.
model.historyEventType.conquerColony.description=You conquer the %nation% colony of %colony%.
model.historyEventType.declareIndependence.description=You declare independence from the Crown.
model.historyEventType.declareWar.description=War declared with {{tag:country|%nation%}}.
model.historyEventType.destroyNation.description={{tag:country|%nation%}} destroys the %nativeNation%.
model.historyEventType.destroySettlement.description=You destroy the %nation% settlement %settlement%.
model.historyEventType.discoverNewWorld.description=You discover the New World.
model.historyEventType.discoverRegion.description={{tag:country|%nation%}} discovers %region%.
model.historyEventType.formAlliance.description=Alliance negotiated with {{tag:country|%nation%}}.
model.historyEventType.foundColony.description=You establish the colony of %colony%.
model.historyEventType.foundingFather.description=%father% joins the Continental Congress.
model.historyEventType.independence.description=You achieve independence from the Crown.
model.historyEventType.makePeace.description=Peace agreed with {{tag:country|%nation%}}.
model.historyEventType.meetNation.description=You meet the %nation% nation.
model.historyEventType.nationDestroyed.description=The %nation% nation are no longer present in the New World.
model.historyEventType.spanishSuccession.description={{tag:country|%loserNation%}} cede all their colonies in the New World to {{tag:country|%nation%}}.

# common.model.IndianSettlement
model.indianSettlement.mostHatedNone=None
model.indianSettlement.mostHatedUnknown=Unknown
model.indianSettlement.nameUnknown=Unknown
model.indianSettlement.skillNone=None
model.indianSettlement.skillUnknown=Unknown
model.indianSettlement.tension.angry=The braves of the %nation% nation are busy at target practice. The women and children hide in their tents.
model.indianSettlement.tension.content=The members of the %nation% nation are busy at work. Their children merrily play hide and seek.
model.indianSettlement.tension.displeased=The members of the %nation% nation are busy at work. Their children are nowhere to be seen, and their elders are frowning.
model.indianSettlement.tension.happy=The members of the %nation% nation are happily dancing around their camp fire and singing the songs of their ancestors.
model.indianSettlement.tension.hateful=The braves of the %nation% nation are shaking their weapons. They have adorned their belts with the scalps of their enemies, and their torture stakes show signs of heavy use.
model.indianSettlement.tension.unknown=Unknown
model.indianSettlement.tension.wary=Wary
model.indianSettlement.wantedGoodsNone=None
model.indianSettlement.wantedGoodsUnknown=Unknown

# common.model.LostCityRumour
model.lostCityRumour.name=Lost city rumour
model.lostCityRumour.burialGround.description=You have profaned the sacred burial grounds of the %nation%! Therefore, you must die!
model.lostCityRumour.cibola.description=You have discovered %city%, one of the Seven Cities of Gold, and plundered treasures worth %money%! Move the treasure train to one of your colonies in order to cash it in, or take it to Europe in a Galleon.
model.lostCityRumour.colonist.description=You meet the survivors of a lost colony. In exchange for food, they swear allegiance to the crown!
model.lostCityRumour.expeditionVanishes.description=Your expedition vanishes without a trace!
model.lostCityRumour.fountainOfYouth.description=You have discovered the Fountain of Youth. European colonists flock to your docks!
model.lostCityRumour.fountainOfYouth.noEurope.description=You have discovered the Fountain of Youth.
model.lostCityRumour.learn.description=Your %unit% has gained experience and is now a %type%!
model.lostCityRumour.mounds.description=Within, you find incredible treasures worth %money% gold!
model.lostCityRumour.nothing.0.description=The rumor of a Lost City proves to be just that: nothing but a rumor!
model.lostCityRumour.nothing.mayans.description=You discover ancient inscriptions prophesying the end of the world!  Rumours spread and gullible colonists waste time arguing whether the disaster is imminent or due in %years% years.
model.lostCityRumour.nothing.mounds.description=The mounds are cold and empty.
model.lostCityRumour.ruins.description=You have discovered the ruins of a lost civilization. Within are gold and artifacts worth %money%!
model.lostCityRumour.tribalChief.description=The chief of a small tribe presents you with trinkets worth %money%!
model.lostCityRumour.tribalChief.mounds.description=Within, you find trinkets worth %money%.

# common.model.Market
model.market.priceDecrease=In %market%, the price of %goods% has fallen to %sell%/%buy%.
model.market.priceIncrease=In %market%, the price of %goods% has risen to %sell%/%buy%.

# common.model.ModelMessage
model.messageType.buildingCompleted.name=Buildings Completed
model.messageType.combatResult.name=Combat Results
model.messageType.default.name=Messages
model.messageType.demands.name=Native Demands
model.messageType.foreignDiplomacy.name=Foreign Diplomacy
model.messageType.giftGoods.name=Indian Gifts
model.messageType.goodsMovement.name=Goods Movement
model.messageType.governmentEfficiency.name=Government Efficiency
model.messageType.lostCityRumour.name=Lost City Rumors
model.messageType.marketPrices.name=Market Prices
model.messageType.missingGoods.name=Missing Goods
model.messageType.sonsOfLiberty.name=Sons of Liberty
model.messageType.tutorial.name=Tutorial
model.messageType.unitAdded.name=Units Added
model.messageType.unitDemoted.name=Unit Demotions
model.messageType.unitImproved.name=Unit Improvements
model.messageType.unitLost.name=Units Lost
model.messageType.warehouseCapacity.name=Warehouse Capacity
model.messageType.warning.name=Warnings

# common.model.Monarch
# Each monarch action must have a .text key for its announcement, and
# may have an optional associated .no, an optional .yes, and an
# optional .header.
model.monarch.action.addToRef.text=The Crown has added %number% {{plural:%number%|%unit%}} to the Royal Expeditionary Force. Colonial leaders express concern.
model.monarch.action.addToRef.no=Done
model.monarch.action.declarePeace.text=We have graciously agreed to a peace treaty with {{tag:country|%nation%}}.
model.monarch.action.declarePeace.no=Done
model.monarch.action.declareWar.text=The insolence of {{tag:country|%nation%}} forces Us to declare war on them!
model.monarch.action.declareWarSupported.text=The insolence of the {{tag:country|%nation%}} forces Us to declare war on them!  To expedite this matter, our loyal troops (%force%) await your orders, and a further sum of %gold% has been added to your treasury. 
model.monarch.action.declareWar.no=Done
model.monarch.action.displeasure.text=You dare to accept Our generous terms and yet evade payment? Such duplicity shall reap the bitter reward of Our displeasure.
model.monarch.action.displeasure.no=Done
model.monarch.action.forceTax.text=We disdain your attempt to evade Our just taxation. The tax rate is now %amount%%.
model.monarch.action.forceTax.no=Done
model.monarch.action.hessianMercenaries.text=I, %leader%, have noted your military situation and graciously offer you the services of our loyal troops (%mercenaries%) for the sum of %gold%.
model.monarch.action.hessianMercenaries.no=Alas, we cannot afford them.
model.monarch.action.hessianMercenaries.yes=We accept
model.monarch.action.hessianMercenaries.header=Foreign Correspondence
model.monarch.action.lowerTax.text=After careful consideration, we have graciously decided to lower your tax rate by %difference%%. The tax rate is now %newTax%%.
model.monarch.action.lowerTax.no=Done
model.monarch.action.lowerTaxOther.text=In order to celebrate {{tag:%number%|0=Our recent wedding|1=Our recent wedding to Our second wife|2=the birth of a Crown Prince|3=the birth of a royal son|4=the birth of a royal daughter}}, We have graciously decided to lower your tax rate by %difference%%. The tax rate is now %newTax%%.
model.monarch.action.lowerTaxOther.no=Long live the King!
model.monarch.action.lowerTaxWar.text=In order to celebrate Our recent victory against the treacherous {{tag:people|%nation%}}, We have graciously decided to lower your tax rate by %difference%%. The tax rate is now %newTax%%.
model.monarch.action.lowerTaxWar.no=Hurrah!
model.monarch.action.monarchMercenaries.text=In order to support you in our colonial wars, we have decided to provide you with some mercenaries (%mercenaries%) at a price of %gold%.
model.monarch.action.monarchMercenaries.no=Alas, we cannot afford them.
model.monarch.action.monarchMercenaries.yes=We accept
model.monarch.action.raiseTaxAct.text=The various acts of defiance perpetrated by the illoyal colonists of %newWorld% leave Us no choice but to impose a new {{tag:%number%|0=Navigation|1=Tea|2=Wool|3=Hat|4=Molasses|5=Stamp}} Act, raising your tax to %amount%%. If you do not accept We will be pleased to boycott your %goods%!
model.monarch.action.raiseTaxAct.no=Give me Liberty or give me death!
model.monarch.action.raiseTaxAct.yes=We accept
model.monarch.action.raiseTaxWar.text=We regret having to inform you that the recent setbacks in Our war against {{tag:country|%nation%}} leave Us no choice but to increase your tax to %amount%%. If you do not accept We will be forced to boycott your %goods%!
model.monarch.action.raiseTaxWar.no=No taxation without representation!
model.monarch.action.raiseTaxWar.yes=We accept
model.monarch.action.supportLand.text=In order to support you in your colonial wars, the Crown has decided to provide you with some veteran troops (%addition%).
model.monarch.action.supportLand.no=Done
model.monarch.action.supportSea.text=In order to protect the sea lanes from the depredations of privateers, buccaneers and pirates, the Crown has decided to provide you with some naval support (%addition%).
model.monarch.action.supportSea.no=Done
model.monarch.action.waiveTax.text=In Our wisdom, We have graciously decided to waive a tax increase.
model.monarch.action.waiveTax.no=Done

# common.model.Nation
model.nation.turkish.name={{tag:|country=The Ottoman Empire|people=Ottomans|default=Ottoman}}
model.nation.german.name={{tag:|country=The Holy Roman Empire|people=Germans|default=German}}
model.nation.prussian.name={{tag:|country=Prussia|people=Prussians|default=Prussian}}
model.nation.austrian.name={{tag:|country=Austria|people=Austrians|default=Austrian}}

# common.model.NationOptions
model.advantages.none.name=None
model.advantages.none.shortDescription=No advantages for any playable nations. This is mainly intended for multi-player games.
model.advantages.fixed.name=Fixed
model.advantages.fixed.shortDescription=All nations use their default advantages. This is used to emulate the original game.
model.advantages.selectable.name=Selectable
model.advantages.selectable.shortDescription=National advantages are selectable and need not be unique.
model.nationState.aiOnly.name=AI only
model.nationState.aiOnly.shortDescription=This nation is only available to AI players
model.nationState.available.name=available
model.nationState.available.shortDescription=You can play as this nation
model.nationState.notAvailable.name=not available
model.nationState.notAvailable.shortDescription=This nation is not available

# common.model.Player
model.noClaimReason.europeans.description=This land is claimed by another European nation.
model.noClaimReason.natives.description=This land is claimed by a native tribe.
model.noClaimReason.occupied.description=This land is occupied by a dangerous enemy.
model.noClaimReason.rumour.description=There is something strange here, we must investigate it before working here.
model.noClaimReason.settlement.description=We can not use land with a settlement on it.
model.noClaimReason.terrain.description=This land is unsuitable for a colony.
model.noClaimReason.water.description=We do not claim the waters.
model.noClaimReason.worked.description=Another settlement is already using this land.
model.player.colonialIndependence=Only colonial players can declare independence.
model.player.forces=%nation% Forces
model.player.independentMarket=Europe
model.player.startGame=After months at sea, you have finally arrived off the coast of an unknown continent. Sail {{tag:%direction%|west=westward|east=eastward|default=into the wind}} in order to discover the New World and to claim it for the Crown.
model.player.waitingFor=Waiting for: {{tag:country|%nation%}}

# common.model.Region
model.regionType.coast.name=Coast
model.regionType.coast.unknown=Unknown Coastal Region
model.regionType.desert.name=Desert
model.regionType.desert.unknown=Unknown Desert
model.regionType.lake.name=Lake
model.regionType.lake.unknown=Unknown Lake
model.regionType.land.name=Region
model.regionType.land.unknown=Unknown Region
model.regionType.mountain.name=Mountain Range
model.regionType.mountain.unknown=Unknown Mountain Range
model.regionType.ocean.name=Ocean
model.regionType.ocean.unknown=Unknown Seas
model.regionType.river.name=River
model.regionType.river.unknown=Unknown River

# common.model.scope
scope.method.isIndian.name=natives

# common.model.Stance
model.stance.alliance.name=Alliance
model.stance.ceaseFire.name=Cease Fire
model.stance.peace.name=Peace
model.stance.uncontacted.name=Uncontacted
model.stance.war.name=War

# common.model.Tension
model.tension.happy.name=Happy
model.tension.content.name=Content
model.tension.displeased.name=Displeased
model.tension.angry.name=Angry
model.tension.hateful.name=Hateful

# common.model.Tile
model.tile.nameLocation=%name% (%location%)
model.tile.nearLocation=%direction% of %location%
model.tile.simpleLabel=Tile (%x%, %y%)
warning.europeanLand=Part of your new colony's land is already owned by Europeans.
warning.landLocked=Your new colony would be land-locked.
warning.nativeLand=Part of your new colony's land is already claimed by natives.
warning.noBuildingMaterials=Your new colony would produce very little %goods%.
warning.noFood=Your new colony would produce very little food.
warning.ownLand=Part of your new colony's land is already owned by you.

# common.model.*TradeItem
model.tradeItem.colony.name=Colony
model.tradeItem.colony.description=the colony of %colony%
model.tradeItem.gold.name=Gold
model.tradeItem.gold.description=the sum of %amount% gold
model.tradeItem.goods.name=Goods
model.tradeItem.incite.name=Declare war against
model.tradeItem.incite.description=war against {{tag:country|%nation%}}
model.tradeItem.stance.name=Stance
model.tradeItem.unit.name=Unit

# common.model.TradeRoute
model.tradeRoute.allEmpty=All stops are empty.
model.tradeRoute.alwaysPresent=%goodsType% is loaded at all stops.
model.tradeRoute.duplicateName=This trade route has the same name as one of your existing trade routes: %name%. Please choose a unique name.
model.tradeRoute.notEnoughStops=A trade route needs at least 2 stops!
model.tradeRoute.nullOwner=This trade route has no owner!

# common.model.TradeRouteStop
model.tradeRoute.invalidStop=Stop %name% is invalid.

# common.model.Turn
model.season.autumn.name=Autumn
model.season.spring.name=Spring

# common.model.Unit
model.unit.attackTileOdds=Attack! (%chance%% chance of success)
model.unit.goingTo={{tag:%type%|person=Marching|ship=Sailing|other=En route}} to %location%
model.unit.occupation.activeNoMovesLeft=0
model.unit.occupation.goingSomewhere=G
model.unit.occupation.inTradeRoute=T
model.unit.occupation.underRepair=R
model.unit.occupation.unknown=?
model.unit.onBoard=On board of %unit%
model.unit.underRepair=Repair(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
# model.unit.unitState.improving is not used.  Improving units use the
# model.improvement.*.occupationString corresponding to the improvement.
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G

# common.model.UnitLocation
model.noAddReason.alreadyPresent.description=Already present in this location.
model.noAddReason.anotherColony.description=This location is in use by another of your colonies.
model.noAddReason.capacityExceeded.description=There is not enough space left in this location.
model.noAddReason.claimRequired.description=This location is owned by another nation, but could be claimed.
model.noAddReason.colonyCenter.description=Nothing can be added to the colony center.
model.noAddReason.maximumSkill.description=The skill of the unit exceeds the maximum skill supported by this location.
model.noAddReason.minimumSkill.description=The unit does not have the minimum skill required to work this location.
model.noAddReason.missingAbility.description=This location can not be worked until Docks are built.
model.noAddReason.missingSkill.description=A special skill is required to work this location.
model.noAddReason.occupiedByEnemy.description=This location is occupied by a unit from another nation.
model.noAddReason.ownedByEnemy.description=This location is owned by another nation.
model.noAddReason.wrongType.description=Wrong type for this location.

# server.model.ServerBuilding
model.building.noStudent=Our %teacher% in %colony% needs a student.
model.building.notEnoughInput=The %building% in %colony% has stopped production because of missing %inputGoods%.
model.building.unitEducated=In %colony%, %oldName% has become %unit% through education.

# server.model.ServerColony
model.colony.buildNeedPop=We cannot build %building% in %colony%! We need a higher population.
model.colony.buildableNeedsGoods=%amount% %goodsType% are missing to build %buildable% in %colony%, Your Excellency.
model.colony.buildingReady=%colony% has completed building %building%.
model.colony.cannotBuild=You are not building anything in %colony%.
model.colony.colonistStarved=A colonist has starved to death in %colony%!
model.colony.colonyStarved=The last colonist in %colony% has starved, leaving the colony abandoned.
model.colony.customs.sale=The Customs House at %colony% sold: %data%.
model.colony.customs.saleData=%amount% %goods% for %gold%
model.colony.famineFeared=Famine feared in %colony%. Only %number% turns of food left.
model.colony.starving=%colony% is starving.
model.colony.newColonist=New colonist in %colony%.
model.colony.newConvert=A new %nation% convert has arrived in %colony%.
model.colony.notBuildingAnything=Nothing is being built in %colony%.
model.colony.soLDecrease=Rebel sentiment in %colony% has fallen to %newSoL% percent!
model.colony.soLIncrease=Rebel sentiment in %colony% has risen to %newSoL% percent!
model.colony.unitReady=%colony% has completed building %unit%.
model.colony.warehouseEmpty=There are now less than %level% units of %goods% in your warehouse in %colony%.
model.colony.warehouseFull=There are now more than %level% units of %goods% in your warehouse in %colony%.
model.colony.warehouseOverfull=Your warehouse in %colony% has reached its capacity for %goods%.
model.colony.warehouseSoonFull=Your warehouse in %colony% will exceed its capacity of %goods% during the next turn. %amount% units of %goods% will be wasted.
model.colony.warehouseWaste=Your warehouse in %colony% has exceeded its capacity for %goods%. %waste% units were wasted.
model.colony.workersEvicted=At %colony%, your colonists can no longer work %location% because of the presence of %enemyUnit%.

# server.model.ServerColonyTile
model.colonyTile.resourceExhausted=Resource %resource% exhausted in %colony%

# server.model.ServerGame
model.game.spanishSuccession=Your Excellency, the War of Spanish Succession has ended in Europe. In the Treaty of Utrecht, {{tag:country|%loserNation%}} was forced to cede all colonies in the New World to {{tag:country|%nation%}}!

# server.model.SIS
model.indianSettlement.mission.denounced=Your missionary at %settlement% has been denounced and executed!
model.indianSettlement.mission.destroyed=Your missionary at %settlement% has died in the destruction of the settlement.

# server.model.ServerPlayer
model.player.alarmIncrease.tension.angry=The %nation% chief at %settlement% warns that the braves are calling openly for war with the %enemy%, to rid us of your encroaching settlers and arrogant warriors on our lands.
model.player.alarmIncrease.tension.content=The %nation% chief at %settlement% greets his friends the %enemy%.  We are pleased to see growing cooperation between us, but we are concerned at the encroachments of your settlers upon our lands.
model.player.autoRecruit=Religious unrest in %europe% prompts %unit% to emigrate.
model.player.colonyGoodsParty.harbour=Your colonists in %colony% have thrown %amount% units of %goods% into the harbor in protest of this unfair taxation by the Crown!
model.player.colonyGoodsParty.horses=Your colonists in %colony% have set %amount% horses free in protest of this unfair taxation by the Crown!
model.player.colonyGoodsParty.landLocked=Your colonists in %colony% have burned %amount% units of %goods% in the market place in protest of this unfair taxation by the Crown!
model.player.dead.european=Your Excellency, {{tag:country|%nation%}} has declared an unconditional withdrawal from New World affairs!
model.player.dead.native=Your Excellency, the %nation% have been destroyed.
model.player.disaster.bankruptcy.start=You failed to pay for the upkeep of all buildings. Severe production penalties apply.
model.player.disaster.bankruptcy.stop=Once again, you are able to pay for the upkeep of all buildings. Production penalties have been lifted.
model.player.disaster.effect.colonyDestroyed=%colony% was completely destroyed.
model.player.disaster.strikes=Your colony %colony% has been struck by a %disaster%.
model.player.emigrate=In %europe%, %unit% has decided to emigrate.
model.player.foundingFatherJoinedCongress=%foundingFather% has joined the congress!\n\n%description%
model.player.ignoredMercenaries=The Crown has withdrawn the prior gracious offer of mercenary support in the absence of a response.
model.player.ignoredTax=The Crown has raised the tax rate to %amount%% as previously announced.
model.player.interventionForceArrives=The promised Intervention Force arrives!
model.player.soLDecrease=Sons of Liberty membership in your colonies has fallen to %newSoL% percent!
model.player.soLIncrease=Sons of Liberty membership in your colonies has risen to %newSoL% percent!
model.player.stance.alliance.declared=Your Excellency, the %nation% nation are in alliance with us!
model.player.stance.alliance.others=Your Excellency, the %attacker% are in alliance with the %defender%.
model.player.stance.ceaseFire.declared=Your Excellency, the %nation% nation have agreed to a cease fire with us!
model.player.stance.ceaseFire.others=Your Excellency, the %attacker% have agreed to a cease fire with the %defender%.
model.player.stance.peace.declared=Your Excellency, the %nation% nation are at peace with us!
model.player.stance.peace.others=Your Excellency, the %attacker% are at peace with the %defender%.
model.player.stance.war.declared=Bad news, your Excellency, the %nation% nation have declared war on us!
model.player.stance.war.others=Your Excellency, the %attacker% have declared war on the %defender%.

#combat is in Player, but is given its own tag
combat.automaticDefence=Your %unit% in %colony% has taken up weapons to defend the colony!
combat.buildingDamaged=%building% at %colony% has been destroyed by %enemyNation% %enemyUnit%!
combat.burnMissions=All %nation% missions to the %enemyNation% have been burned!
combat.colonyBurning=The colony of %colony% has been burnt to the ground by %nation% %unit%, %amount% gold pieces plundered!
combat.colonyCaptured=You have captured %colony%. %amount% gold pieces plundered!
combat.colonyCapturedBy=The %player% have captured %colony%. %amount% gold pieces plundered!
combat.enemyColonyBurning=The %nation% colony of %colony% has been burned by the %attackerNation%!
combat.enemyShipDamaged=%unit% has damaged %enemyNation% %enemyUnit%, which must return for repairs.
combat.enemyShipDamagedByBombardment=%colony% opens fire on %nation% %unit%, which has been damaged and must return for repairs.
combat.enemyShipEvaded=%enemyNation% %enemyUnit% has evaded an attack by %unit%.
combat.enemyShipSunk=%unit% has sunk %enemyNation% %enemyUnit%!
combat.equipmentCaptured=Beware, the braves of the %nation% have acquired %equipment%!
combat.goodsStolen=%enemyNation% %enemyUnit% steals %amount% %goods% at %colony%!
combat.indianPlunder=%enemyNation% %enemyUnit% plunder %amount% gold from %colony%.
combat.indianRaid=Our spies report that the %nation% have raided the %colonyNation% colony of %colony%.
combat.indianSurprise=The %nation% make a surprise raid at %colony%, alarming our colonists. The %nation% chief denies involvement.
combat.indianTreasure=You plunder %amount% from %settlement%.
combat.nativeCapitalBurned=You have burned %name%, the capital of the %nation%. The %nation% surrender to your might!
combat.newConvertFromAttack=A frightened %nation% %unit% joins you!
combat.shipDamaged=%unit% has been damaged by %enemyNation% %enemyUnit% and must return to %repairLocation% for repairs. All goods and units on board have been lost!
combat.shipDamagedByBombardment=%colony% opens fire on %unit%! %unit% has been damaged and must return to %repairLocation% for repairs. All goods and units on board have been lost!
combat.shipEvaded=%unit% has evaded an attack by %enemyNation% %enemyUnit%.
combat.shipEvadedBombardment=%colony% opens fire on %nation% %unit%, but it evades.
combat.shipSunk=%unit% has been sunk by %enemyNation% %enemyUnit%!
combat.shipSunkByBombardment=%colony% opens fire on %nation% %unit%, and sinks it!
combat.tradeRouteSuspended=Suspending trade route %route% following the loss of %stop%.
combat.unitCaptured.veteranSoldier=%location%: %nation% soldier has been captured by %enemyNation% %enemyUnit% and has lost his veteran status!
combat.unitCaptured=%location%: %nation% %unit% has been captured by %enemyNation% %enemyUnit%!
combat.unitDemoted.artillery=%location%: %nation% artillery has been damaged by %enemyNation% %enemyUnit%! Further damage will destroy the %unit%.
combat.unitDemoted=%location%: %nation% %oldName% has been demoted to %unit% after losing a battle against %enemyNation% %enemyUnit%.
combat.unitDemotedToUnarmed=%location%: %nation% %oldName% has been demoted to unarmed %unit% after losing a battle against %enemyNation% %enemyUnit%.
combat.unitLoseAutoEquip=%location%: %nation% %unit% defended stoutly but has lost the arms provided by %settlement% to the attacking %enemyNation% %enemyUnit%.
combat.unitPromoted=%nation% %oldName% has been promoted to %unit%.
combat.unitSlaughtered.damagedArtillery=%location%: %nation% artillery has been destroyed by %enemyNation% %enemyUnit%!
combat.unitSlaughtered=%location%: %nation% %unit% has been slaughtered by %enemyNation% %enemyUnit%!
combat.unitWinColony=%location%: %nation% %unit% defeated %enemyNation% %enemyUnit% at %settlement%, but was unable to capture the colony.

# server.model.ServerRegion
model.region.north.name=North
model.region.northEast.name=North East
model.region.east.name=East
model.region.southEast.name=South East
model.region.south.name=South
model.region.southWest.name=South West
model.region.west.name=West
model.region.northWest.name=North West
model.region.center.name=Center
model.region.arctic.name=Arctic
model.region.antarctic.name=Antarctic
model.region.pacific.name=Pacific Ocean
model.region.northPacific.name=North Pacific Ocean
model.region.southPacific.name=South Pacific Ocean
model.region.atlantic.name=Atlantic Ocean
model.region.northAtlantic.name=North Atlantic Ocean
model.region.southAtlantic.name=South Atlantic Ocean

# server.model.ServerUnit
model.unit.arriveInEurope=Our ship has arrived in %europe%, Your Excellency.
model.unit.attrition=Your %unit% at %location% has been swallowed by the wilderness!
model.unit.experience=In %colony%, %oldName% has become %unit% through experience.
model.unit.nativeSettlementContact=You meet %nation% scouts from %settlement%.
model.unit.noMoreTools=%location%: Your pioneer has used up all his tools and reverted to %unit%.
model.unit.slowed=%enemyNation% %enemyUnit% slows our %unit%'s movement.
model.unit.unitRepaired=%unit% has been repaired in %repairLocation%.
# Unit-specific
model.unit.hardyPioneer.noMoreTools=%location%: Your Hardy Pioneer has used up all his tools.


# -10-- Client

# main: main() and support in FreeCol.java
error.couldNotLoad=An error occurred while trying to load the game from file %name%!
error.couldNotSave=An error occurred while trying to save the game to file %name%!
main.defaultPlayerName=Player Name
main.javaVersion=Java version %minVersion% or better is recommended in order to run FreeCol\n(%version% detected, use --no-java-check to skip this check).
main.memory=You need to assign more than %memory% bytes of memory to the JVM.\n  Restart FreeCol with:  java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol can not find suitable directories to save user data in.  Proceeding, but expect trouble.

# client: Client messages from FreeColClient, ConnectController and common.io.*
client.baseData=Could not find base data directory %dir%.\n  The data files could not be found by FreeCol.\n  Please make sure they are present.\n  If FreeCol is looking in the wrong directory then\n  run the game with a command line parameter:\n  --freecol-data <data-directory>
client.choicePlayer=Please choose a nation:
client.classic=Failed to load resource mapping from rule set `classic'.
client.debugConnect=You can not connect to an existing game in debug mode.
client.ending=The game is ending.
client.headlessDebug=Headless mode requires a debug run.
client.headlessRequires=Headless mode requires a saved game or specification.
client.laf=Unable to install FreeCol look-and-feel.
client.noPlayers=There are no available players in this game.
metaServer.couldNotConnect=Sorry, could not connect to the meta-server. Please try again later.
metaServer.communicationError=There was an error while communicating with the meta-server. Please try again later.

# Canvas and GUI
# Lots of messages here, prefix more specific to the actual use
abandonEducation.action.studying=studying
abandonEducation.action.teaching=teaching
abandonEducation.no=Continue education
abandonEducation.text=If your %unit% leaves %colony% it will abandon %action% in the %building%, are you sure it should leave?
abandonEducation.yes=Abandon education
abandonTeaching.text=If your %unit% leaves the %building% it will stop teaching, are you sure it should leave?
armedUnitSettlement.attack=Attack
armedUnitSettlement.tribute=Demand tribute
boycottedGoods.dumpGoods=Dump Goods
boycottedGoods.text=As %goods% have been boycotted by the Crown, you can not sell them in %europe%. Do you wish to pay your arrears (%amount% gold), or do you wish to dump the goods in the harbor, destroying them?
buy.moreGold=Ask for lower price
buy.takeOffer=Accept the offer
buy.text=The %nation% would like to sell their %goods% for %gold%:
clearTradeRoute.text=Your %unit% is assigned to trade route %route%. Setting its destination will drop it from the trade route. Are you sure you want to do this?
client.fullScreen=Full screen mode is not supported for this GraphicsDevice.\nFalling back to windowed mode.
confirmHostile.alliance=You can not attack an allied nation! Do you really wish to break your alliance with {{tag:country|%nation%}} and declare war?
confirmHostile.ceaseFire=You have signed a cease fire with {{tag:country|%nation%}}. Do you really wish to attack?
confirmHostile.peace=You are at peace with {{tag:country|%nation%}}. Do you really wish to declare war?
confirmHostile.yes=Yes, let slip the dogs of war!
confirmTribute.broke=Our spies report that {{tag:country|%nation%}} is utterly broke.  Let us not waste our time with tribute demands.
confirmTribute.european=The %nation% %danger%, and %finance%.  How much tribute should we demand of them?
confirmTribute.happy=The %nation% at %settlement% are good friends to us, it is a pity to damage our comradeship.
confirmTribute.no=Perhaps we had better not
confirmTribute.normal=It is hard to be sure, but the %nation% at %settlement% may have something of value.  Shall we demand tribute of them?
confirmTribute.unwise=The %nation% are strong and numerous, surely it is unwise to provoke them?
confirmTribute.warLikely=Beware, a tribute demand may rekindle the war with the %nation%.
confirmTribute.yes=Proceed to demand tribute
danger.high=much better armed than us
danger.low=are no threat to us
danger.normal=might prove to be a threat
error.noSuchFile=The specified file does not exist or is not a regular file.
finance.high=are financially secure
finance.low=known to be poor
finance.normal=have a small reserve of gold
indianLand.cancel=Leave the land
indianLand.pay=Offer %amount% gold for the land
indianLand.take=Take what is rightfully ours
indianLand.text=This land is owned by the %player%.  Would you like to:
indianLand.unknown=Some uncontacted people live in these lands.  Would you like to:
info.autodetectLanguageSelected=You have now chosen to autodetect the language. This will be done the next time you restart the game.
info.enterSomeText=Please enter some text.
info.newLanguageSelected=Setting the language to %language%. You will need to restart the game for the changes to fully take effect.
missionarySettlement.establish=Establish Mission
missionarySettlement.heresy=Denounce as Heresy
missionarySettlement.incite=Incite Indians
missionarySettlement.question=With what purpose would you like to enter %settlement%?
nameColony.notUnique=You already have a colony named %name%!
nameColony.text=Please suggest a name for our new colony:
scoutColony.attack=Attack
scoutColony.negotiate=Negotiate with Mayor
scoutColony.spy=Spy on the Colony
scoutColony.text=What would you like to do with %unit% in %colony%?
scoutSettlement.attack=Attack
scoutSettlement.greetings=Greetings, travellers. We are the %nation% of %settlement%, a mighty tribe with %number% %settlementType%.
scoutSettlement.skill=Our village is well known for its skilled %skill%.
scoutSettlement.speak=Ask to speak with chief
scoutSettlement.trade.1=We would like to trade %goods1% with you.
scoutSettlement.trade.2=We would like to trade %goods1% with you.  We would also pay well for %goods2%.
scoutSettlement.trade.3=We would like to trade %goods1% with you.  We would also pay well for %goods2% and %goods3%.
scoutSettlement.tribute=Demand tribute
sell.gift=Offer the %goods% as a gift
sell.moreGold=Ask for more gold
sell.takeOffer=Accept the offer
sell.text=The %nation% would like to buy your %goods% for %gold%:
stopCurrentGame.no=Cancel
stopCurrentGame.text=A game is already running.
stopCurrentGame.yes=Stop Game
tradeProposition.toBuy=Buy
tradeProposition.toGift=Deliver gift
tradeProposition.toSell=Sell

# client.control.InGameController
# Again, lots of messages with prefix chosen from use
buildColony.badUnit=Your %unit% can not build a colony.
buildColony.no=We should reconsider.
buildColony.tutorial=Try building a Colony by pushing the key %colonyKey% or choosing %colonyMenuItem% from the %ordersMenuItem% menu.\n\nYou will be warned if there is something negative about building the Colony at the chosen location.
buildColony.yes=Lay the foundations!
buyProposition.text=Do you want to buy some goods?
cashInTreasureTrain.free=Your king will transport your treasure to Europe at NO EXTRA CHARGE (except taxes)!
cashInTreasureTrain.pay=The king may transport your treasure if he receives %fee%% of the loot.
clearSpeciality.areYouSure=Are you sure you want to downgrade %oldUnit% to %unit%?
clearSpeciality.impossible=%unit% can not be downgraded!
defeated.text=You have been defeated! Would you like to:
defeated.yes=Stay and Watch
defeatedSinglePlayer.text=You have been defeated!\n\nTis now the very witching time of night, When churchyards yawn and hell itself breathes out contagion to this world, now could I drink hot blood! and do such bitter business, as the day would quake to look on.
defeatedSinglePlayer.yes=Enter Revenge Mode
diplomacy.offerAccepted={{tag:country|%nation%}} has accepted your generous offer.
diplomacy.offerRejected={{tag:country|%nation%}} has rejected your generous offer.
disbandUnit.text=Are you sure you want to disband this unit?
disbandUnit.yes=Disband
disembark.text=Greetings sailor, do you wish to disembark?
embark.text=Please choose the ship you would like to embark:
equipUnit.impossible=%colony% can not provide %equipment% for %unit%.
event.discoverPacific=You have discovered the Pacific Ocean!
event.firstLanding=First landing in %name%!
exploreLostCityRumour.no=Let's leave them alone.
exploreLostCityRumour.text=Really explore the ruins of a lost city?
exploreLostCityRumour.yes=What could go wrong?
exploreMoundsRumour.text=You discover some strange mounds. Do you really want to explore them?
gift.text=What do you want to offer as gift?
highscores.no=You did not exceed the current high score.
highscores.yes=You achieved a new high score!
highseas.no=No, let us remain in these waters.
highseas.text=We have reached the high seas, Your Excellency. It will take us %number% {{plural:%number%|one=turn|other=turns}} to get to Europe. Shall we set sail?
highseas.yes=Yes, steady as she goes.
indianDemand.food.no=Alas, our warehouses are empty.
indianDemand.food.text=The %nation% have fallen on hard times. We ask the colonists of %colony% to share the bounty of your harvests with us in our time of need. Please let us have %amount% food.
indianDemand.food.yes=Gladly we will share.
indianDemand.gold.no=Begone, thieves!
indianDemand.gold.text=The colonists of %colony% have committed innumerable atrocities against the %nation%. Now we demand %amount% gold in reparation.
indianDemand.other.no=Begone, thieves!
indianDemand.other.text=The colonists of %colony% have committed innumerable atrocities against the %nation%. Now we demand %amount% %goods% in reparation.
info.cantLearnSkill=We will not teach a %unit% the skills of a %skill%.
info.moveToDestinationFailed=The %unit% at %location% is unable to find a path to %destination%!
info.noMoreSkill=The skill has already been taught to Europeans, we have nothing more to teach!
info.notEnoughGold=You do not have enough gold to buy that item!
info.notYourTurn=It is currently not your turn!
learnSkill.die=You have broken sacred taboos of the tribe! We shall tie you up for target practice.
learnSkill.leave=You are rough and uncouth, leave now or die!
learnSkill.no=No thanks, maybe later
learnSkill.text=Would you like to live among the natives and become a %skill%?
learnSkill.yes=Yes, I'd like that
missionarySettlement.cancel=Let us all live in peace!
missionarySettlement.inciteConfirm=Would you like us to attack %player% in exchange for %amount% gold?
missionarySettlement.inciteGoldFail=To incite an attack on the %player% you must pay %amount% gold.
missionarySettlement.inciteQuestion=Which European force would you like us to attack?
move.noAccessBeached=A %nation% beached ship is blocking our path.
move.noAccessContact=We must establish contact with the %nation% first, Excellency.
move.noAccessGoods=The %nation% will not trade with an empty %unit%.
move.noAccessMissionBan=The %nation% refuse all contact with your missionaries.
move.noAccessSettlement=The %nation% do not allow our %unit% to enter their settlement.
move.noAccessSkill=Our %unit% can not learn from the natives.
move.noAccessTrade=We do not have authority to trade with other European nations such as {{tag:country|%nation%}}.
move.noAccessWar=We can not trade with the %nation% nation while at war.
move.noAccessWater=Our %unit% must land before entering the settlement.
move.noAttackWater=Our %unit% must land before attacking.
move.noTile=Our %unit% is not on the map!
nameRegion.text=You have discovered an %type% and claim it for the Crown! As is customary, you may name it:
newLand.text=Please name our new land:
payArrears.noGold=You do not have enough gold to repay your tax arrears of %amount% gold!
payArrears.text=The King is boycotting these goods until you have paid your tax arrears of %amount% gold. Do you wish to do so now?
payForBuilding.disabled=Paying to complete a buildable is disabled in this game.
payForBuilding.text=Would you like to pay %amount% gold in order to complete this building?
renameColony.text=Please suggest a new name for our colony:
renameUnit.text=Please suggest a new name for our unit:
scoutSettlement.expertScout=We have greatly enjoyed the fine tales told by your scout, so we will provide guides to aid your further exploration.  Your scout has become a %unit%.
scoutSettlement.speakBeads=Welcome, traveller. Please take these valuable beads (worth %amount% gold) back to your chieftain as a peace offering.
scoutSettlement.speakDie=You have broken sacred taboos of the tribe! We shall tie you up for target practice.
scoutSettlement.speakNothing=We are always pleased to welcome %nation% travellers.
scoutSettlement.speakTales=We are pleased to welcome travellers from afar. Come sit by the fire and we shall tell you tales of nearby lands.
sellProposition.text=Do you want to sell some goods?
trade.noTrade=Trade refused at %settlement%.
trade.noTradeGoods=Sorry, we have no need for more %goods%!
trade.noTradeHaggle=We grow tired of your constant haggling.
trade.noTradeHostile=We despise you and your goods.  Begone!
trade.nothingToSell=Sorry, we have nothing to sell at the moment!
tradeProposition.welcome=Trading with the %nation% at %settlement%
tradeRoute.atStop=At %location%:
tradeRoute.loadStop=Loaded %amount% %goods%.
tradeRoute.loadStopBlocked=Found unexpected %goods% on board.
tradeRoute.loadStopExport=Loaded %amount% %goods% with %more% more retained in the warehouse.
tradeRoute.loadStopImport=Loaded %amount% %goods% lacking space for %more% more.
tradeRoute.loadStopNoExport=Loaded no %goods% with %more% more retained in the warehouse.
tradeRoute.loadStopNone=Loaded no %goods% from an empty warehouse.
tradeRoute.pathStop=Can not find a path to %location%.
tradeRoute.prefix=%route%, %unit%:%data%
tradeRoute.skipped=Skipped
tradeRoute.toStop=Travelling to %location%.
tradeRoute.unloadStop=Unloaded %amount% %goods%.
tradeRoute.unloadStopExport=Unloaded %amount% %goods% with %more% more retained on board.
tradeRoute.unloadStopFail=Tried to unload %amount% %goods%, but %more% was actually unloaded.
tradeRoute.unloadStopImport=Unloaded %amount% %goods% and dumped %more%.
tradeRoute.unloadStopNoExport=Unloaded no %goods% with %more% more retained on board.
tradeRoute.wait=Has no work to do, waiting.
traderoute.warehouseCapacity=Unloading your %unit% in %colony% would exceed the capacity of the colony's warehouse. %amount% %goods% would be wasted. Do you wish to unload the goods anyway?
twoTurnsPerYear=From %year% onwards, there will be %amount% turns per year, instead of one!


# -11-- Server
# Messages generated on the server side

# server: Error and information messages, mainly in server.control.*
server.badColor=Invalid color
server.badNation=Invalid nation
server.badNationType=Invalid nation type
server.couldNotConnect=The connection to the server could not be made.
server.couldNotLogin=Unable to log in to the server.
server.errorStartingGame=An error occurred while starting the game.
server.fileNotFound=Could not find the file with the given name.
server.incompatibleVersions=The saved game you are trying to load is not compatible with this version of FreeCol.
server.initialize=Error initializing the server
server.invalidPlayerNations=All players need to pick a unique nation before the game can start.
server.maximumPlayers=Sorry, the maximum number of players has been reached.
server.missingUserName=The user name is missing from the login request.
server.missingVersion=The FreeCol version is missing from the login request.
server.noRouteToServer=The server cannot be made public as it could not connect to the metaserver.
server.noSuchPlayer=The game does not contain a player called: %player%
server.notAllReady=Not all players are ready to begin the game!
server.onlyAdminCanLaunch=Sorry, only the server admin can launch the game.
server.reject=The server can not do that.
server.timeOut=Timeout when connecting to the server.
server.userNameInUse=The specified user name is already in use.
server.userNameNotPresent=The specified user name is not in this game.
server.wrongFreeColVersion=The client and server FreeCol versions do not match.

# server.control.InGameController
# And again, lots of messages with prefix chosen from use
buildColony.others={{tag:country|%nation%}} has founded the new colony of %colony% in %region%.
cashInTreasureTrain.colonial=A treasure with %amount% gold has been landed in Europe. %cashInAmount% gold has been cashed in.
cashInTreasureTrain.independent=A treasure of %amount% has been added to the national treasury.
cashInTreasureTrain.otherColonial=A treasure of %amount% has been landed in Europe. The %nation% monarch is apparently pleased.
cashInTreasureTrain.otherIndependent=A treasure of %amount% has been added to the %nation% treasury.
declareIndependence.announce=The %oldNation% colonies have declared independence from %ruler% and are now known as the %newNation%.
declareIndependence.continentalArmyMuster=In support of your declaration of independence, %number% {{plural:%number%|%oldUnit%}} in %colony% {{plural:%number%|one=has|other=have}} been promoted to {{plural:%number%|%unit%}}!
declareIndependence.interventionForce={{tag:country|%nation%}} solemnly pledges to dispatch an Intervention Force to support your legitimate struggle for independence, provided you generate %number% Freedom {{plural:%number%|one=Bell|other=Bells}} in order to prove your determination.
declareIndependence.nativeSupport=The %nation% declare their contempt for %ruler% and the Royal Expeditionary Force, and promise to attack them at any opportunity.
declareIndependence.nativeHostile=Our spies report that the Royal Expeditionary Force have established friendly relations with the %nation% nation.  Beware that they may be planning to attack!
declareIndependence.resolution=This Day the Congress has passed the most important Resolution, that ever was taken in America.\n\nI am well aware of the Toil and Blood and Treasure, that it will cost Us to maintain this Declaration, and support and defend these States. Yet through all the Gloom I can see the Rays of ravishing Light and Glory. I can see that the End is more than worth all the Means. And that Posterity will triumph in that Days Transaction, even although We should rue it, which I trust in God We shall not.\n\nThe Royal Expeditionary Force will soon be upon us. Prepare our defences carefully while we raise voluntaires for a new Continental Army.
declareIndependence.unitsSeized=In reaction to your declaration of independence, the Crown has seized the following units in Europe and at sea: %units%
deliverGift.goods=The %player% deliver a gift of %amount% %type% to %settlement%.
giveIndependence.announce=You have defeated the %ref% and finally gained independence! Your Customs Houses may now freely sell to European merchants without tax or royal interference.
giveIndependence.otherAnnounce=%nation% has defeated %ref% and gained independence!
giveIndependence.unitsAcquired=The following Royal Expeditionary Force units have surrendered to your victorious forces: %units%
indianSettlement.mission.enemyDenounce=A %enemy% missionary charged our missionary at %settlement% with heresy, but the %nation% rejected the claim.
indianSettlement.mission.noDenounce=The %nation% reject the claims of heresy, and execute your missionary as a false prophet.
indianSettlement.mission.tension.angry=Missionary captured, %nation% refuse your new religion.
indianSettlement.mission.tension.content=Mission founded, %nation% approach your new religion with curiosity.
indianSettlement.mission.tension.displeased=Mission founded, %nation% are offended.
indianSettlement.mission.tension.happy=Mission founded, %nation% approach your new religion with joy.
indianSettlement.mission.tension.hateful=Missionary sacrificed, %nation% laugh at your new religion.
scoutSettlement.tributeAgree=We agree to pay %amount% gold to preserve peace, but do not try to do this a second time!
scoutSettlement.tributeDisagree=We do not give in to your demands. Now leave our land!


# -12-- Colopedia

colopedia.birthAndDeath=Birth and Death
colopedia.description=Description
colopedia.effects=Effects
colopedia.europeanNationTypes=European Nation Types
colopedia.nativeNationTypes=Native Nation Types
colopedia.probability=Probability
colopedia.type=Type

colopedia.buildings.autoBuilt=Gets built automatically when you construct a new colony.
colopedia.buildings.basicProduction=Basic production
colopedia.buildings.cost=Cost
colopedia.buildings.modifiers={{plural:%number%|one=Modifier|other=Modifiers}}
colopedia.buildings.notes=Notes
colopedia.buildings.production=Production
colopedia.buildings.requires=Requires
colopedia.buildings.specialist=Specialist
colopedia.buildings.teaches=Teaches
colopedia.buildings.workplaces=Work places
colopedia.buildings.requiredPopulation=%number% {{plural:%number%|one=Colonist|other=Colonists|default=Colonist}}

colopedia.concepts.education.name=Education
colopedia.concepts.education.description=<html><p>The most efficient way to educate your colonists is to build a <a href="http:///id/model.building.schoolhouse">schoolhouse</a> and assign an expert unit as a teacher. The teacher will then turn a <a href="http:///id/model.unit.freeColonist">free colonist</a> into an expert of the same type. Teachers are also able to upgrade <a href="http:///id/model.unit.pettyCriminal">petty criminals</a> to <a href="http:///id/model.unit.indenturedServant">indentured servants</a>, and indentured servants to free colonists.</p><p>Some skills can also be learned from the natives, by sending a free colonist or indentured servant to live in a native settlement for a turn. And some skills can also be learned by experience, by putting a free colonist to work a colony tile. Free colonists working in the fields and forests surrounding your colonies accumulate up to 200 points of experience, which amounts to a four percent chance of being upgraded.</p></html>
colopedia.concepts.efficiency.name=Efficiency
colopedia.concepts.efficiency.description=<html><p>The efficiency of your colonies depends on their support for the idea of independence. If 50 percent of the colonists favour the rebel cause, the colony is granted a +1 production bonus. As soon as 100 percent of the colonists become rebels, the production bonus increases to +2.</p><p>On the other hand, if the number of royalists exceeds the <i>bad government limit</i>, the colony incurs a production penalty of -1. Should the number of royalists exceed the <i>very bad government limit</i>, the production penalty is increased to -2. These two limits depend on the difficulty level and can be checked in the <a href="http:///action/difficultyAction">difficulty level report</a>.</p><p>In order to increase the efficiency of a colony, you need to reduce its population, or produce more <a href="http:///id/model.goods.bells">liberty bells</a>.</p></html>
colopedia.concepts.fortification.name=Fortification
colopedia.concepts.fortification.description=<html><p>Units can <em>fortify</em> themselves on a tile (by building temporary trenches and barriers) to increase their ability to defend.  To fully fortify takes one turn.  Fortification also prevents units from being ambushed, and fortified artillery are no longer considered to be "in the open" although attacking will damage the fortifications.  Fortification only provides a defensive combat bonus in the absence of other favourable defensive features, thus no bonus is available when fortifying on mountains or in a colony with a fort or fortress.
colopedia.concepts.independence.name=Independence
colopedia.concepts.independence.description=<html><p>You start the game as an explorer with a handful of units at your disposal. The Monarch expects you to establish a colony in the New World and to bring treasures and exotic goods to your Home Port. You, however, have different plans: you wish to establish an independent nation.</p><p>In order to declare independence, you need to convince at least 50% of the population of your colonies. You can do this by producing <a href="http:///id/model.goods.bells">liberty bells</a>, which also increase the <a href="http:///id/colopedia.concepts.efficiency">efficiency</a> of your colonies.</p><p>As you can imagine, the Monarch will not just let you go. After declaring independence, you will have to fight and destroy the <a href="http:///id/colopedia.concepts.ref">Royal Expeditionary Force</a> (REF). If the REF ever controls all your coastal colonies, or at least 90% of your population, your bid for independence will fail.</p></html>
colopedia.concepts.interventionForce.name=Intervention Force
colopedia.concepts.interventionForce.description=<html><p>Any attempt of your colonies to declare <a href="http:///id/colopedia.concepts.independence">independence</a> will inevitably weaken your home country. This is in the interest of your home country's enemies. For this reason, one of them will dispatch an <i>Intervention Force</i> to support you against the <a href="http:///id/colopedia.concepts.ref">Royal Expeditionary Force</a> in the <i>War of Independence</i>, provided you can produce a sufficient number of <a href="http:///id/model.goods.bells">liberty bells</a>.</p><p>Over the course of the game, both the <i>Intervention Force</i> and the <a href="http:///id/colopedia.concepts.ref">Royal Expeditionary Force</a> will be reinforced with further units.</p></html>
colopedia.concepts.ref.name=Royal Expeditionary Force
colopedia.concepts.ref.description=<html><p>The Monarch knows better than to trust a bunch of rag-tag conquistadors and religious malcontents unwilling to pay taxes and to bow to the fair demands of the Crown. For this reason, the Monarch keeps a special <i>Royal Expeditionary Force</i> (REF) ready to quell any attempts to declare <a href="http:///id/colopedia.concepts.independence">independence</a> and to secede from the home country.</p><p>The <i>Royal Expeditionary Force</i> is partially balanced by the <a href="http:///id/colopedia.concepts.interventionForce">Intervention Force</a>, which will be dispatched by a foreign power sympathetic to your cause, provided you can produce a sufficient number of <a href="http:///id/model.goods.bells">liberty bells</a>. From time to time, further units will be added to both the <i>Royal Expeditionary Force</i> and the <a href="http:///id/colopedia.concepts.interventionForce">Intervention Force</a>.</p></html>
colopedia.concepts.taxes.name=Taxes
colopedia.concepts.taxes.description=<html><p>Early in the game, the Monarch does not levy any taxes on your income. Over time, however, the Monarch will be sure to increase sales taxes for a number of reasons that you may find more or less convincing. Every time the Monarch proposes to increase taxes, you may refuse. In that case, a particular type of goods will be boycotted, which means that you will no longer be able to buy or sell that type of goods in Europe, and up to one hundred items of that type of goods will be destroyed by enraged colonists in one of your colonies.</p><p>Boycotts can be lifted by paying your tax arrears (a costly business), or by the election of <a href="http:///id/model.foundingFather.jacobFugger">Jacob Fugger</a> to the Continental Congress.</p></html>

colopedia.foundingFather.description=The Founding Fathers (and Mothers) are a group of famous merchants, explorers, soldiers, statesmen and clerics which grant you special abilities as soon as they are elected to the Continental Congress. In order to elect a Founding Father, you must generate a certain number of Liberty Bells, which is increased after each election.\n\nAll Founding Fathers are available for the entire duration of the game, although the probability for their nomination varies over time. All Founding Fathers are available to all European nations, even if they have already been elected by another nation.

colopedia.goods.allBuildings=All buildings
colopedia.goods.allUnits=All units
colopedia.goods.breedingNumber=Minimum breeding population:
colopedia.goods.buildings=Buildings:
colopedia.goods.description=Description:
colopedia.goods.equipment=Equipment for:
colopedia.goods.improvedBy=Improved by:
colopedia.goods.improvement=%name% (%amount%)
colopedia.goods.initialPrice=Initial price:
colopedia.goods.isFarmed=Is farmed:
colopedia.goods.madeFrom=Is made from:
colopedia.goods.makes=Is used to make:
colopedia.goods.units=Units:

colopedia.nation.currentAdvantage=Current advantage:
colopedia.nation.defaultAdvantage=Default advantage:
colopedia.nation.ruler=Ruler:
colopedia.nationType.aggressionLevel.average=Average
colopedia.nationType.aggressionLevel.high=High
colopedia.nationType.aggressionLevel.low=Low
colopedia.nationType.aggression=Aggression:
colopedia.nationType.settlementNumber.average=Average
colopedia.nationType.settlementNumber.high=High
colopedia.nationType.settlementNumber.low=Low
colopedia.nationType.settlementNumber=Number of Settlements:
colopedia.nationType.regions=Settled Regions:
colopedia.nationType.skills=Skills taught:
colopedia.nationType.typeOfSettlements=Type of Settlements:
colopedia.nationType.units=Starting units:

colopedia.terrain.colonistProduction=Colonist production
colopedia.terrain.colonyCenterTile=Colony center tile
colopedia.terrain.defenseBonus=Defense bonus
colopedia.terrain.description=Description
colopedia.terrain.movementCost=Movement cost
colopedia.terrain.resource=Possible resource
colopedia.terrain.terrainImage=Terrain image
colopedia.terrain.unattendedProduction=Unattended production
colopedia.terrain.workTurns=Work turns

colopedia.resource.bonusProduction=Bonus Production
colopedia.resource.description=Description

colopedia.unit.capacity=Capacity:
colopedia.unit.defensivePower=Defensive Power:
colopedia.unit.description=Description:
colopedia.unit.goodsRequired=Goods required:
colopedia.unit.movement=Movement:
colopedia.unit.natives=Natives to learn from:
colopedia.unit.offensivePower=Offensive Power:
colopedia.unit.price=Price in Europe:
colopedia.unit.productionBonus=Production {{plural:%number%|one=modifier|other=modifiers}}:
colopedia.unit.requirements=Requirements:
colopedia.unit.school=May teach in:
colopedia.unit.skill=Skill Level:


# -13-- Reports

# CompactLabourReport
report.labour.allColonists=All Colonists
report.labour.amateursWorking=amateurs
report.labour.atSea=(At sea)
report.labour.canTrain=* This colony can train units of this type.
report.labour.expertsWorking=experts at their profession
report.labour.learning=becoming %unit%
report.labour.learningOther=becoming someone else
report.labour.netProduction.tooltip=net production
report.labour.notCounted.tooltip=these colonists are not counted to the total
report.labour.notWorking.tooltip=this excludes armed or mounted colonists, as well as pioneers and missionaries
report.labour.notWorking=not working
report.labour.onLand=(On land)
report.labour.otherUnitType=other
report.labour.potentialProduction.tooltip=potential production from colonists
report.labour.production=Production
report.labour.subtracted.tooltip=these colonists are subtracted from the total
report.labour.summary=Summary
report.labour.sutdent=student
report.labour.teacher=teacher
report.labour.unitTotal.tooltip=%unit% or becoming %unit%
report.labour.workingAs=Working As
report.labour.workingAsOther=other

# ReportCargoPanel

# ReportColonyPanel
# reuses colonyPanel.currentlyBuilding
report.colony.arriving.description=%colony%: new %unit% {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.arriving.summary.description=The average number of turns before a new colonist arrives in the colonies of this continent
report.colony.birth.description=Number of turns until a new colonist arrives or starves
report.colony.explore.description=Number of tiles to Explore adjacent to this colony
report.colony.explore.header=E
report.colony.exploring.description=%colony% would benefit from exploring {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.exploring.summary.description=Total number of colony tiles that would benefit from exploring for this continent.
report.colony.grow.description=Number of units the colony can grow by without harming production
report.colony.grow.header=+
report.colony.growing.description=%colony% can grow by {{plural:%amount%|one=one unit|other=%amount% units}} without harming production
report.colony.growing.summary.description=The total number of colonists that can join colonies of this continent without harming production
report.colony.improve.description=Units that could improve production.
report.colony.improve.header=Improve
report.colony.improving.description=%colony% %location%: To make %amount% more %goods%, replace %oldUnit% with %unit%
report.colony.improving.summary.description=Units (type and count) that would benefit colonies of this continent
report.colony.making.blocking.description=%colony%: %amount% %goods% needed for %buildable% {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.making.constructing.description=%colony%: %buildable% completes {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.making.description=What this colony is making
report.colony.making.educating.description=%colony%: %teacher% graduates {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.making.educationVacancy.description=%colony%: {{plural:%number%|one=one student place is|other=%number% student places are}} vacant
report.colony.making.educating.summary.description=Units (type and count) expected to graduate from schools of this continent
report.colony.making.header=Making
report.colony.making.noconstruction.description=%colony%: No construction occurring
report.colony.making.noteach.description=%colony%: %teacher% lacks a student
report.colony.making.summary.description=The per turn %goods% deficit due to the unsatisfied building requirements of this continent
report.colony.name.description=The list of colonies
report.colony.name.header=Colony
report.colony.name.summary.description=The region containing more of the above colonies of this continent
report.colony.production.description=%colony%: %amount% %goods% are being produced
report.colony.production.export.description=%colony%: %amount% %goods% are being produced (exporting above %export%)
report.colony.production.header=Net %goods% production
report.colony.production.high.description=%colony%: %amount% %goods% are being produced, full {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.production.low.description=%colony%: %amount% %goods% are being consumed, gone {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.production.maxConsumption.description=%colony%: %amount% %goods% are being consumed (could consume %more% more)
report.colony.production.maxProduction.description=%colony%: %amount% %goods% are being produced (could produce %more% more)
report.colony.production.summary.description=The amount of goods being produced or consumed
report.colony.production.waste.description=%colony%: %amount% %goods% are being produced, warehouse will overflow, %waste% will be wasted
report.colony.tile.clearForest.description=%colony% would benefit from clearing {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.tile.clearForest.specific.description=%colony% would benefit from clearing %location%
report.colony.tile.clearForest.header=C
report.colony.tile.clearForest.header.description=Number of colony tiles that would benefit from clearing.
report.colony.tile.clearForest.summary.description=Total number of colony tiles that would benefit from clearing for this continent.
report.colony.tile.plow.description=%colony% would benefit from plowing {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.tile.plow.specific.description=%colony% would benefit from plowing %location%
report.colony.tile.plow.header=P
report.colony.tile.plow.header.description=Number of colony tiles that would benefit from plowing.
report.colony.tile.plow.summary.description=Total number of colony tiles that would benefit from plowing for this continent.
report.colony.tile.road.description=%colony% would benefit from building {{plural:%amount%|one=a road|other=%amount% roads}}
report.colony.tile.road.specific.description=%colony% would benefit from building a road at %location%
report.colony.tile.road.header=R
report.colony.tile.road.header.description=Number of colony tiles that would benefit from road building.
report.colony.tile.road.summary.description=Total number of colony tiles that would benefit from road building for this continent.
report.colony.shrinking.description=%colony% must shrink by {{plural:%amount%|one=one unit|other=%amount% units}} to improve production
report.colony.starving.description=%colony%: starvation {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.wanting.description=%colony% %location%: To make %amount% more %goods%, add %unit%

# ReportContinentalCongressPanel
report.continentalCongress.available=Available
report.continentalCongress.elected=Elected: %turn%
report.continentalCongress.none=(none)
report.continentalCongress.recruiting=Recruiting

# ReportEducationPanel
report.education.students=Potential students
report.education.teachers=Potential teachers

# ReportExplorationPanel
report.exploration.discoveredBy=Discovered by
report.exploration.discoveredIn=Discovered in
report.exploration.nameOfRegion=Name of Region
report.exploration.typeOfRegion=Type of Region
report.exploration.valueOfRegion=Value of Region

# ReportForeignAffairPanel
report.foreignAffair.congress=Founding Fathers
report.foreignAffair.militaryStrength=Military strength
report.foreignAffair.navalStrength=Naval strength
report.foreignAffair.notice=This report is based on the dispatches of the Crown's diplomats and spies and may well be more up to date than the reports of our own units and scouts.
report.foreignAffair.numberOfColonies=Number of colonies
report.foreignAffair.numberOfUnits=Number of units
report.foreignAffair.sonsOfLiberty=Sons of Liberty
report.foreignAffair.stance=Stance

# ReportHighScoresPanel
report.highScores.colonies=Number of colonies:
report.highScores.difficulty=Difficulty:
report.highScores.governor=Governor %name% of %nation%
report.highScores.independence=Achieved independence:
report.highScores.nation=Nation:
report.highScores.nationType=National advantage:
report.highScores.president=President %name% of %nation%
report.highScores.retired=Retired:
report.highScores.score=Score:
report.highScores.turn=Year:
report.highScores.units=Number of units:

# ReportHistoryPanel

# ReportIndianPanel
report.indian.chieftain=Name of Chieftain:
report.indian.mostHated=Most Hated
report.indian.noKnownSettlements=No known settlements.
report.indian.numberOfSettlements=Known Settlements:
report.indian.tension=Tension
report.indian.tensionStance=%tension%/%stance%
report.indian.tradeInterests=Trade Interests
report.indian.tribeTension=Tribal Tension:
report.indian.typeOfSettlements=Type of Settlements:

# ReportLabourDetailPanel
report.labour.details.name=Labor Report Details

# ReportLabourPanel

# ReportMilitaryPanel

# ReportNavalPanel

# ReportProductionPanel
report.production.selectGoods=Select goods
report.production.update=Update

# ReportReligiousPanel

# ReportRequirementsPanel
report.requirements.badAssignment=%colony% has a %expert% currently working as %expertWork%, while a %nonExpert% is working as %nonExpertWork%. Production would be greater if the colonists swapped jobs.
report.requirements.canTrainExperts={{plural:2|%unit%}} can be trained at
report.requirements.exploreTile=%location% would benefit from exploration.
report.requirements.met=All requirements are met.
report.requirements.missingGoods=%colony% is producing %goods%, but requires more %input%.
report.requirements.misusedExperts=There are {{plural:2|%unit%}} not working as %work% present at
report.requirements.noExpert=%colony% is producing %goods%, but has no %unit%.
report.requirements.tile.clearForest=%location% would benefit from clearing.
report.requirements.tile.plow=%location% would benefit from plowing.
report.requirements.tile.road=%location% would benefit from road building.
#report.requirements.tile.road.center can not happen
report.requirements.severalExperts=Several {{plural:2|%unit%}} are present at
report.requirements.surplus=A surplus of %goods% is being produced at

# ReportTradePanel
report.trade.afterTaxes=Income after taxes
report.trade.beforeTaxes=Income before taxes
report.trade.cargoUnits=Units in Cargo
report.trade.export=Exporting %goods% above %amount%
report.trade.hasCustomHouse=* This colony has a custom house, and may export goods.
report.trade.totalDelta=Total Production
report.trade.totalUnits=Total Units
report.trade.unitsSold=Units bought or sold

# ReportTurnPanel
report.turn.filter=Do not display this type of message (%type%)
report.turn.ignore=Ignore this message (Colony: %colony%, Goods: %goods%)
report.turn.playerNation=%player%'s {{tag:country|%nation%}}


# -14- Dialogs, Labels and Panels

# AboutPanel
aboutPanel.copyright=Copyright © 2002-2015 The FreeCol Team
aboutPanel.legalDisclaimer=FreeCol is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or any later version.
aboutPanel.manual=FreeCol Manual Download
aboutPanel.officialSite=Official site:
aboutPanel.sfProject=SourceForge project:
aboutPanel.version=Version:

# BuildingToolTip
buildingToolTip.breeding=You need at least %number% {{plural:%number%|%goods%}} to breed %goods%.

# BuildQueuePanel
buildQueuePanel.buildings=Buildings
buildQueuePanel.buildQueue=Build Queue
buildQueuePanel.buyBuilding=Buy %buildable%
buildQueuePanel.coastalOnly=Coastal colony
buildQueuePanel.compactView=Compact view
buildQueuePanel.currentlyBuilding=Building: %buildable%
buildQueuePanel.populationTooSmall=Population %number%
buildQueuePanel.requires=Requires: %string%
buildQueuePanel.showAll=Show all
buildQueuePanel.units=Units

# CaptureGoodsDialog
captureGoodsDialog.title=Loot Cargo

# CargoPanel
cargoPanel.cargoAndSpace=Cargo on %name% (%space% {{plural:%space%|one=hold|other=holds|default=holds}} left)

# ChatPanel
chatPanel.message=Message:

# ChooseFoundingFatherDialog
chooseFoundingFatherDialog.title=Nominate Founding Father

# ColonyPanel
colonyPanel.buildQueue=Build Queue
colonyPanel.colonyUnits=Colony Units
colonyPanel.inPort=In Port
colonyPanel.outsideColony=Outside Colony
colonyPanel.producing=producing:
colonyPanel.reducePopulation=If you reduce the population below %number%, %colony% will no longer be able to build %buildable%.
colonyPanel.setGoods=Set Goods
colonyPanel.traceWork=Trace Work
colonyPanel.unitChange=At %colony%, a %oldType% has become a %newType%.
colonyPanel.warehouse=Warehouse
# ColonyPanel.ColonyInPortPanel
# ColonyPanel.PopulationPanel
colonyPanel.bonusLabel=Bonus: %number%%extra%
colonyPanel.populationLabel=Population: %number%
colonyPanel.rebelLabel=Rebels: %number%
colonyPanel.royalistLabel=Royalists: %number%
# ColonyPanel.OutsideColonyPanel
# ColonyPanel.TilesPanel.ASingleTilePanel
colonyPanel.notBestTile=%unit% could produce more %goods% on %tile%.

# ConfirmDeclarationDialog
confirmDeclarationDialog.areYouSure.no=Maybe Later
confirmDeclarationDialog.areYouSure.text=Let us renounce the unjust tyranny of %monarch% and declare the independence of our colonies from the crown!
confirmDeclarationDialog.areYouSure.yes=Liberty or Death!
confirmDeclarationDialog.createFlag=and our enemies shall tremble at the sight of our defiant banner.
confirmDeclarationDialog.defaultCountry=United States of {{tag:country|%nation%}}
confirmDeclarationDialog.defaultNation=Free {{tag:country|%nation%}}
confirmDeclarationDialog.enterCountry=Henceforth, our country shall be known as
confirmDeclarationDialog.enterNation=and every citizen of our glorious nation shall be proud to be known as
flag.background.FESSES=Fesses
flag.background.PALES=Pales
flag.background.PER_BEND=Per Bend
flag.background.PER_BEND_SINISTER=Per Bend Sinister
flag.background.PER_SALTIRE=Per Saltire
flag.background.PLAIN=Plain
flag.background.QUARTERLY=Quarterly
flag.background.label=Background
flag.backgroundColors.label=Background Colors
flag.decoration.BEND=Bend
flag.decoration.BEND_SINISTER=Bend Sinister
flag.decoration.CHEVRON=Chevron
flag.decoration.CROSS=Cross
flag.decoration.GREEK_CROSS=Greek Cross
flag.decoration.NONE=None
flag.decoration.PALL=Pall
flag.decoration.SALTIRE=Saltire
flag.decoration.SALTIRE_AND_CROSS=Saltire and Cross
flag.decoration.SCANDINAVIAN_CROSS=Scandinavian Cross
flag.decoration.label=Decoration
flag.decorationColor.label=Decoration Color
flag.starColor.label=Star Color
flag.stars.label=Number Of Stars
flag.stripes.label=Number Of Stripes
flag.unionColor.label=Union Color
flag.unionPosition.BOTTOM=Bottom
flag.unionPosition.CANTON=Canton
flag.unionPosition.CENTER=Center
flag.unionPosition.LEFT=Left
flag.unionPosition.MIDDLE=Middle
flag.unionPosition.NONE=None
flag.unionPosition.RIGHT=Right
flag.unionPosition.TOP=Top
flag.unionPosition.label=Union Position
flag.unionShape.BEND=Bend
flag.unionShape.CHEVRON=Chevron
flag.unionShape.RECTANGLE=Rectangle
flag.unionShape.RHOMBUS=Rhombus
flag.unionShape.TRIANGLE=Triangle
flag.unionShape.label=Union Shape

# ConstructionPanel
constructionPanel.clickToBuild=Click on the building site to select a building or unit to build.
constructionPanel.turnsToComplete=(Turns to complete: %number%)

# DifficultyDialog
difficultyDialog.name=Difficulty

# NegotiationDialog
negotiationDialog.accept=Accept
negotiationDialog.add=Add
negotiationDialog.cancel=Cancel
negotiationDialog.clear=Clear
negotiationDialog.contact.tutorial=You meet fellow Europeans. They will compete with you for land and riches, and may well wage war against you. But after Jan de Witt has joined the Continental Congress, you can trade with them.
negotiationDialog.demand={{tag:country|%nation%}} requires of {{tag:country|%otherNation%}}
negotiationDialog.exchange=in return for
negotiationDialog.goldAvailable=(%amount% gold available)
negotiationDialog.offer={{tag:country|%nation%}} offers {{tag:country|%otherNation%}}
negotiationDialog.send=Send
negotiationDialog.title.contact=Meeting Fellow Europeans
negotiationDialog.title.diplomatic=Diplomatic Negotiation
negotiationDialog.title.trade=Trade Negotiation
negotiationDialog.title.tribute=Tribute Demand

# DumpCargoDialog

# EditSettlementDialog
editSettlementDialog.removeSettlement=Remove settlement
editSettlementDialog.removeSettlement.text=Do you wish to remove this settlement?

# EmigrationDialog
emigrationDialog.chooseImmigrant=Choose which unit will emigrate from Europe.

# EndTurnDialog
endTurnDialog.areYouSure=The following {{plural:%number%|one=unit is|other=units are}} still waiting for orders, or {{plural:%number%|one=has|other=have}} been ordered to wait. Are you sure you want to end the turn now?
endTurnDialog.name=End turn

# ErrorPanel
errorPanel.showLogFile=Show log file

# EuropePanel
# EuropePanel.DestinationPanel
europePanel.leaveColonists=Set sail for %newWorld% and leave the colonists behind?
# EuropePanel.TransactionLog
europePanel.transaction.net=Net:\t%gold%
europePanel.transaction.price=Price:\t%gold%
europePanel.transaction.purchase=Purchase %amount% %goods% @%gold%
europePanel.transaction.sale=Sell %amount% %goods% @%gold%
europePanel.transaction.tax=-%tax%%:\t%gold%

# FindSettlementPanel
findSettlementPanel.displayAll=Find all settlements
findSettlementPanel.displayOnlyEuropean=Find only European settlements
findSettlementPanel.displayOnlyNatives=Find only native settlements
findSettlementPanel.name=Find Settlement
findSettlementPanel.settlement=%name%%capital% (%nation%)

# FirstContactDialog
firstContactDialog.meeting.natives=Meeting the natives
firstContactDialog.meeting.natives.tutorial=You meet natives. Send your Scouts to their settlements in order to learn more about them, and your Indentured Servants and Free Colonists in order to learn from them. Send your ships and Wagon Trains to their settlements if you wish to trade with them.
firstContactDialog.meeting.aztec=The Aztec nation
firstContactDialog.meeting.inca=The Inca empire
firstContactDialog.welcomeOffer.text=The %nation% welcome you. We are a glorious nation of %camps% %settlementType%. To celebrate our friendship, we generously offer you the land you now occupy as a gift. Will you accept our treaty and lie with us in peace as brothers?
firstContactDialog.welcomeSimple.text=The %nation% welcome you. We are a glorious nation of %camps% %settlementType%. Will you accept our treaty and lie with us in peace as brothers?

# FreeColConfirmDialog*
abandonColony.no=Cancel
abandonColony.text=Should we really abandon our colony?
abandonColony.yes=Abandon
quitDialog.areYouSure.text=Are you sure you want to quit?
reconnect.no=Quit the game.
reconnect.text=Reconnect to the server?
reconnect.yes=Reconnect and continue the game.
retireDialog.areYouSure.text=Are you sure you want to retire?
saveConfirmationDialog.areYouSure.text=Are you sure you want to overwrite an existing file?
stopServer.no=Cancel
stopServer.text=A server is already running on the specified port.
stopServer.yes=Stop Server

# FreeColProgressBar
freeColProgressBar.turnsToComplete=(Turns: %number%)

# IndianSettlementPanel
indianSettlementPanel.indianCapital=%nation% Capital
indianSettlementPanel=%nation% Settlement
indianSettlementPanel.learnableSkill=The following skill can be learned in this settlement:
indianSettlementPanel.highlyWanted=This settlement is very interested in trading:
indianSettlementPanel.otherWanted=Other goods that can be traded at this settlement are:
indianSettlementPanel.mostHated=The most hated nation at this settlement:

# InfoPanel
infoPanel.defenseBonus=Defense %bonus%%
infoPanel.endTurn=Press enter in order to end the turn.
infoPanel.movementCost=Movement %cost%
infoPanel.moves=Moves:

# InformationPanel
informationPanel.display=Display %object%

# LoadingSavegameDialog
loadingSavegameDialog.port=Port:
loadingSavegameDialog.privateMultiplayer=Private multiplayer
loadingSavegameDialog.publicMultiplayer=Public multiplayer
loadingSavegameDialog.serverName=Server Name:
loadingSavegameDialog.singlePlayer=Single player
loadingSavegameDialog.name=Loading Save game

# MapEditorTransformPanel
mapEditorTransformPanel.chooseResource=Choose resource
mapEditorTransformPanel.majorRiver=Major river
mapEditorTransformPanel.minorRiver=Minor river
mapEditorTransformPanel.resource=Change/remove resource

# MapGeneratorOptionsDialog
freecol.map.Africa=Africa
freecol.map.America_large=America (large)
freecol.map.Australia=Australia
freecol.map.Caribbean_basin=Caribbean Basin

# MapSizeDialog
mapSizeDialog.mapSize=Select map size

# ModifierFormat
modifierFormat.unknown=???
modifierFormat.scopeMethod.isIndian.name=natives

# MonarchDialog
monarchDialog.default=A message from the Crown

# NewPanel
newPanel.editDifficulty=Edit difficulty
newPanel.getServerList=Get server list
newPanel.joinMultiPlayerGame=Join multiplayer game
newPanel.newGamePanel=Setup new game
newPanel.nationalAdvantages=National Advantages
newPanel.publicServer=Public server
newPanel.showDifficulty=Show difficulty
newPanel.singlePlayerGame=Single player game
newPanel.startMultiplayerGame=Start multiplayer game
newPanel.startServerOnPort=Start server on port

# ParametersDialog
parametersDialog.determineHighSeas.distToLandFromHighSeas=Tiles from land
parametersDialog.determineHighSeas.maxDistanceToEdge=Maximum distance to edge

# PlayersTable
playersTable.advantage=Advantage
playersTable.availability=Availability

# PurchasePanel
purchasePanel.clickOn=Click on one of the following items to purchase it.

# QuickActionMenu
quickActionMenu.apprentice=Understudy to %unit%
quickActionMenu.assignToTeacher=Assign to teacher
quickActionMenu.board=Board %unit%
quickActionMenu.changeWork=Change work
quickActionMenu.clearSpeciality=Clear speciality
quickActionMenu.experience=Experience as %job%:
quickActionMenu.leaveTown=Leave Town
quickActionMenu.loadOnTo=Load on to %unit%
quickActionMenu.profit=European net worth: %amount%
quickActionMenu.teaching=Teaching %unit%
quickActionMenu.upgrade=Probability of upgrade:

# RebelToolTip
rebelToolTip.100percent=Turns to reach 100%
rebelToolTip.50percent=Turns to reach 50%
rebelToolTip.changeLess=Remove colonists to improve bonus
rebelToolTip.changeMore=Add colonists at current bonus
rebelToolTip.nextMember=Turns to increase rebels
rebelToolTip.rebelLabel=Rebels: %number%
rebelToolTip.royalistLabel=Royalists: %number%

# RecruitPanel
recruitPanel.clickOn=Click on one of the following individuals to recruit him. You will have to pay %money% gold towards his passage. He will be able to pay for his own passage in %number% turns.

# RiverStyleDialog
riverStyleDialog.text=River Style

# SelectAmountDialog
selectAmountDialog.text=Please specify the amount of goods to transfer:

# SelectDestinationDialog
selectDestinationDialog.cancel=Remain where you are
selectDestinationDialog.destinationTurns=%location% (%turns%) %extras%
selectDestinationDialog.onlyMyColonies=Show only my colonies
selectDestinationDialog.sortByDistance=Sort by distance
selectDestinationDialog.sortByName=Sort by name
selectDestinationDialog.sortByOwner=Sort by owner
selectDestinationDialog.text=Select destination

# ServerListPanel
serverListPanel.gameState=Game state
serverListPanel.gameState.0=New
serverListPanel.gameState.1=Playing
serverListPanel.gameState.2=Finished
serverListPanel.players=Players

# StartGamePanel
startGamePanel.iAmReady=I'm Ready
info.noEuropeans=The victory condition of defeating all other Europeans is already complete. Either enable another European nation, or add more victory conditions.

# StatisticsPanel
memoryManager.freeMemory=Free
memoryManager.maxMemory=Max
memoryManager.totalMemory=Total

# TilePanel
tilePanel.defenseBonus=Defense bonus:
tilePanel.label=%label% (%x%, %y%)
tilePanel.movementCost=Movement cost:
tilePanel.owner=Owner:
tilePanel.region=Region:
tilePanel.settlement=Settlement:

# TradeRouteInputPanel
tradeRouteInputPanel.addStop=Add new stop
tradeRouteInputPanel.allColonies=All colonies
tradeRouteInputPanel.destinationLabel=Destination
tradeRouteInputPanel.editRoute=Edit Trade Route
tradeRouteInputPanel.nameLabel=Name
tradeRouteInputPanel.removeStop=Remove stop
tradeRouteInputPanel.silence=Silence messages

# TradeRoutePanel
tradeRoutePanel.deassign.tooltip=Do not follow this trade route any more.
tradeRoutePanel.deassignRoute=Drop Trade Route
tradeRoutePanel.delete.tooltip=Delete this trade route completely.
tradeRoutePanel.deleteRoute=Delete Trade Route
tradeRoutePanel.edit.tooltip=Edit an existing trade route.
tradeRoutePanel.editRoute=Edit Trade Route
tradeRoutePanel.name=Trade Routes
tradeRoutePanel.new.tooltip=Create a new trade route.
tradeRoutePanel.newRoute=New Trade Route

# TrainPanel
trainPanel.clickOn=Click on one of the following individuals to train them.

# VictoryDialog
victory.continue=Continue Playing
victory.text=You are victorious!
victory.yes=Quit

# WarehouseDialog
warehouseDialog.export.shortDescription=Whether to export this kind of goods.
warehouseDialog.export=Export
warehouseDialog.exportLevel.shortDescription=Do not export anything below this level.
warehouseDialog.highLevel.shortDescription=Warn me when stock exceeds this percentage of capacity.
warehouseDialog.lowLevel.shortDescription=Warn me when stock drops below this percentage of capacity.
warehouseDialog.name=Warehouse

# WorkProductionPanel
workProductionPanel.zeroThreshold=No negative production


# -15-- NameCache

nameCache.base.colony=Colony
nameCache.base.settlement=Settlement
nameCache.base.ship=Ship
nameCache.base.tradeRoute=New Trade Route
nameCache.lostCityRumour.cityName.0=Aira
nameCache.lostCityRumour.cityName.1=Anhuib
nameCache.lostCityRumour.cityName.2=Ansalli
nameCache.lostCityRumour.cityName.3=Ansesseli
nameCache.lostCityRumour.cityName.4=Ansodi
nameCache.lostCityRumour.cityName.5=Ansolli
nameCache.lostCityRumour.cityName.6=Con
nameCache.mercenaries.0=Frederik II, Landgrave of Hesse-Kassel
nameCache.mercenaries.1=Frederick Augustus, Prince of Anhalt-Zerbst
nameCache.mercenaries.2=Charles Alexander, Margrave of Brandenburg-Ansbach
nameCache.mercenaries.3=Charles I, Duke of Brunswick-Wolfenbüttel
nameCache.season.default=Season %number%
nameCache.season.0=Spring
nameCache.season.1=Autumn

# -16-- National proper names
# Ideally nothing in this section should need translating because it
# is a name in the language of the nation in question.  However this
# obviously fails for non-latin scripts, and the .classic settlement
# names.

# BUG: The Danish and Swedish region names should be in Dansk and Svensk.

# Dutch colony names
model.nation.dutch.settlementName.classic.0=New Amsterdam
model.nation.dutch.settlementName.classic.1=Fort Orange
model.nation.dutch.settlementName.classic.2=Fort Nassau
model.nation.dutch.settlementName.classic.3=New Holland
model.nation.dutch.settlementName.classic.4=Vlissingen
model.nation.dutch.settlementName.classic.5=Curacao
model.nation.dutch.settlementName.classic.6=Recife
model.nation.dutch.settlementName.classic.7=Bahia
model.nation.dutch.settlementName.classic.8=Paramaribo
model.nation.dutch.settlementName.classic.9=Pernambuco
model.nation.dutch.settlementName.classic.10=St. Martin
model.nation.dutch.settlementName.classic.11=St. Eustatius
model.nation.dutch.settlementName.classic.12=Essequibo
model.nation.dutch.settlementName.classic.13=Berbice
model.nation.dutch.settlementName.classic.14=Surinam
model.nation.dutch.settlementName.classic.15=Paraiba
model.nation.dutch.settlementName.classic.16=Bonaire
model.nation.dutch.settlementName.classic.17=Willemstad
model.nation.dutch.settlementName.classic.18=Aruba
model.nation.dutch.settlementName.classic.19=Santa Catharina
model.nation.dutch.settlementName.classic.20=Saba
model.nation.dutch.settlementName.classic.21=Utrecht
model.nation.dutch.settlementName.classic.22=Haarlem
model.nation.dutch.settlementName.classic.23=Tappans
model.nation.dutch.settlementName.classic.24=Hoboken
model.nation.dutch.settlementName.classic.25=Rensselaerswyck
model.nation.dutch.settlementName.classic.26=Nederhorst
model.nation.dutch.settlementName.classic.27=Fort Cristina
model.nation.dutch.settlementName.classic.28=Gottenburgh
model.nation.dutch.settlementName.classic.29=Fort Kasimiris
model.nation.dutch.settlementName.classic.30=Fort Elsenburgh
model.nation.dutch.settlementName.classic.31=Naiack

model.nation.dutch.settlementName.freecol.0=Nieuw Amsterdam
model.nation.dutch.settlementName.freecol.1=Fort Oranje
model.nation.dutch.settlementName.freecol.2=Fort Nassau
model.nation.dutch.settlementName.freecol.3=Fort Maurits
model.nation.dutch.settlementName.freecol.4=Vlissingen
model.nation.dutch.settlementName.freecol.5=De Punt
model.nation.dutch.settlementName.freecol.6=Mauritsstad
model.nation.dutch.settlementName.freecol.7=Paramaribo
model.nation.dutch.settlementName.freecol.8=Fernambuco
model.nation.dutch.settlementName.freecol.9=Sint Maarten
model.nation.dutch.settlementName.freecol.10=Oranjestad
model.nation.dutch.settlementName.freecol.11=Fort Zeelandia
model.nation.dutch.settlementName.freecol.12=Nieuw Middelburg
model.nation.dutch.settlementName.freecol.13=Surinam
model.nation.dutch.settlementName.freecol.14=Frederikstadt
model.nation.dutch.settlementName.freecol.15=Kralendijk
model.nation.dutch.settlementName.freecol.16=Fort Amsterdam
model.nation.dutch.settlementName.freecol.17=Fort Zoutman
model.nation.dutch.settlementName.freecol.18=Sint Catherina
model.nation.dutch.settlementName.freecol.19=De Botte
model.nation.dutch.settlementName.freecol.20=Nieuw Utrecht
model.nation.dutch.settlementName.freecol.21=Nieuw Haarlem
model.nation.dutch.settlementName.freecol.22=Tappan
model.nation.dutch.settlementName.freecol.23=Hoebuck
model.nation.dutch.settlementName.freecol.24=Greenen Bosch
model.nation.dutch.settlementName.freecol.25=Pavonia
model.nation.dutch.settlementName.freecol.26=Fort Casimir
model.nation.dutch.settlementName.freecol.27=Fort Altena
model.nation.dutch.settlementName.freecol.28='s-Gravenzande
model.nation.dutch.settlementName.freecol.29=Bergen
model.nation.dutch.settlementName.freecol.30=Nieuw Oranje

# Dutch region names
model.nation.dutch.region.river.1=Catskill
#model.nation.dutch.region.river.2=Schuylkill
#model.nation.dutch.region.river.3=Peekskill
#model.nation.dutch.region.river.4=Fishkill
#model.nation.dutch.region.river.5=Kill van Kull
#model.nation.dutch.region.river.6=Pomeroon
#model.nation.dutch.region.river.7=Essequibo
#model.nation.dutch.region.river.8=Demerara

model.nation.dutch.region.mountain.1=Wilhelminagebergte
model.nation.dutch.region.mountain.2=Kaysergebergte
model.nation.dutch.region.mountain.3=Oranjegebergte
model.nation.dutch.region.mountain.4=Eilerts de Haangebergte
model.nation.dutch.region.mountain.5=Van Asch van Wijckgebergte
model.nation.dutch.region.mountain.6=Pacaraimagebergte
model.nation.dutch.region.mountain.7=Kanukugebergte
model.nation.dutch.region.mountain.8=Acaraigebergte
model.nation.dutch.region.mountain.9=Kamoagebergte

model.nation.dutch.region.land.1=Breuckelen
model.nation.dutch.region.land.2=Waale Bobht
model.nation.dutch.region.land.3=De Kromme Zee
model.nation.dutch.region.land.4=Helle-Gat
model.nation.dutch.region.land.5=Kinderhook
model.nation.dutch.region.land.6=Harlem
model.nation.dutch.region.land.7=Staten
model.nation.dutch.region.land.8=Yonkers
model.nation.dutch.region.land.9=Plaat
model.nation.dutch.region.land.10=Bouvery

# Dutch ship names
model.nation.dutch.ship.0=Halve Maen
# Henry Hudson, New York
model.nation.dutch.ship.1=Abrahams Offerhande
model.nation.dutch.ship.2=Aker
model.nation.dutch.ship.3=Angel Gabriel
model.nation.dutch.ship.4=Bever
model.nation.dutch.ship.5=Blauwe Duif
model.nation.dutch.ship.6=Blauwen Haen
model.nation.dutch.ship.7=Blijde Boodschap
model.nation.dutch.ship.8=Bonte Coe
model.nation.dutch.ship.9=Bonte Koe
model.nation.dutch.ship.10=Brandaris
model.nation.dutch.ship.11=Brant van Toyen
model.nation.dutch.ship.12=Bruynvisch
model.nation.dutch.ship.13=Calmer Sleutel
model.nation.dutch.ship.14=Coninck David
model.nation.dutch.ship.15=Coninck Salomon
model.nation.dutch.ship.16=Coopman
model.nation.dutch.ship.17=Doel
model.nation.dutch.ship.18=Dolphijn
model.nation.dutch.ship.19=Draetvadt
model.nation.dutch.ship.20=Drie Koningen
model.nation.dutch.ship.21=Eekhoorntje
model.nation.dutch.ship.22=Eenhoorn
model.nation.dutch.ship.23=Elbinck
model.nation.dutch.ship.24=Eyckenboom
model.nation.dutch.ship.25=Faem
model.nation.dutch.ship.26=Fortuyn
#christiaensen
model.nation.dutch.ship.27=Gekruyste Hart
model.nation.dutch.ship.28=Gelderlant
model.nation.dutch.ship.29=Gelderse Blom
model.nation.dutch.ship.30=Gideon
model.nation.dutch.ship.31=Goede Faem
model.nation.dutch.ship.32=Goede Hoop
model.nation.dutch.ship.33=Gratie
model.nation.dutch.ship.34=Groote Christoffel
model.nation.dutch.ship.35=Groote Gerrit
model.nation.dutch.ship.36=Gulden Arent
model.nation.dutch.ship.37=Halve Maen
#hudson
model.nation.dutch.ship.38=Haring
model.nation.dutch.ship.39=Hoff van Cleef
model.nation.dutch.ship.40=Hoop
model.nation.dutch.ship.41=Houttuin
model.nation.dutch.ship.42=Jager
model.nation.dutch.ship.43=Jonge Tobias
#mossel
model.nation.dutch.ship.44=Juffrouw Leonora
model.nation.dutch.ship.45=Kath
model.nation.dutch.ship.46=Kock
model.nation.dutch.ship.47=Koe
model.nation.dutch.ship.48=Liefde
model.nation.dutch.ship.49=Mackreel
model.nation.dutch.ship.50=Maecht van Enckhuysen
model.nation.dutch.ship.51=Melckmeyt
model.nation.dutch.ship.52=Margriet
model.nation.dutch.ship.53=Meeuwken
model.nation.dutch.ship.54=Merimin
model.nation.dutch.ship.55=Moesman
model.nation.dutch.ship.56=Nachtegael
model.nation.dutch.ship.57=Naerden
model.nation.dutch.ship.58=Neptunus
#sval
model.nation.dutch.ship.59=Nieu Nederlandt
model.nation.dutch.ship.60=Nieu Neerlantsche Fortuyn
model.nation.dutch.ship.61=Nieu Swol
model.nation.dutch.ship.62=Nieuwer Amster
model.nation.dutch.ship.63=Noorthollandt
model.nation.dutch.ship.64=Onrust
#american-built
model.nation.dutch.ship.65=Oranjeboom
model.nation.dutch.ship.66=Ouwde Wagen
model.nation.dutch.ship.67=Paerel
model.nation.dutch.ship.68=Pauwe
model.nation.dutch.ship.69=Peereboom
model.nation.dutch.ship.70=Pijnappel
model.nation.dutch.ship.71=Posthoorn
model.nation.dutch.ship.72=Purmerlander Kerck
model.nation.dutch.ship.73=Reael
model.nation.dutch.ship.74=Rensselaerwijck
model.nation.dutch.ship.75=Roode Roosenboom
model.nation.dutch.ship.76=Salm
model.nation.dutch.ship.77=Schaekerloo
model.nation.dutch.ship.78=Schaep
model.nation.dutch.ship.79=Schildpad
model.nation.dutch.ship.80=Schotsen Duytsman
model.nation.dutch.ship.81=Sevenster
model.nation.dutch.ship.82=Sint Beninjo
model.nation.dutch.ship.83=Sint Jacob
model.nation.dutch.ship.84=Sint Jan Baptist
model.nation.dutch.ship.85=Sint Joris
model.nation.dutch.ship.86=Sint Martijn
model.nation.dutch.ship.87=Sint Pieter
#rijser
model.nation.dutch.ship.88=Soutberch
model.nation.dutch.ship.89=Sphera Mundi
model.nation.dutch.ship.90=Statijn
model.nation.dutch.ship.91=Swanenburch
model.nation.dutch.ship.92=Swarte Arent
model.nation.dutch.ship.93=Swarte Beer
model.nation.dutch.ship.94=Swarte Paert
model.nation.dutch.ship.95=Swol
model.nation.dutch.ship.96=T'Amandare
model.nation.dutch.ship.97=Trouw
model.nation.dutch.ship.98=Tyjger
#block
model.nation.dutch.ship.99=Valckenier
model.nation.dutch.ship.100=Vergulde Beer
model.nation.dutch.ship.101=Vergulde Bever
model.nation.dutch.ship.102=Vergulde Meulen
model.nation.dutch.ship.103=Vergulde Otter
model.nation.dutch.ship.104=Vergulde Sonne
model.nation.dutch.ship.105=Vergulde Star
model.nation.dutch.ship.106=Visscher
model.nation.dutch.ship.107=Vogel Struys
model.nation.dutch.ship.108=Vogelgrijp
model.nation.dutch.ship.109=Vogelsangh
model.nation.dutch.ship.110=Vos
model.nation.dutch.ship.111=Vosje
model.nation.dutch.ship.112=Waegh
model.nation.dutch.ship.113=Walvis
model.nation.dutch.ship.114=Wapen de Amsterdam
model.nation.dutch.ship.115=Wapen van Leeuwarden
model.nation.dutch.ship.116=Wapen van Nieu Nederlandt
model.nation.dutch.ship.117=Wapen van Noorwegen
model.nation.dutch.ship.118=Wapen van Rensselaerswijck
model.nation.dutch.ship.119=Wasbleecker
model.nation.dutch.ship.120=Waterhond
model.nation.dutch.ship.121=Westindische Raven
model.nation.dutch.ship.122=Witte Doffer
model.nation.dutch.ship.123=Witte Duyf
model.nation.dutch.ship.124=Witte Kloodt
model.nation.dutch.ship.125=Witte Paert
model.nation.dutch.ship.126=Witte Valk
model.nation.dutch.ship.127=Zeehond
model.nation.dutch.ship.128=Zwarte Raaf
model.nation.dutch.ship.129=de Eendracht


# English colony names
model.nation.english.settlementName.classic.0=Jamestown
model.nation.english.settlementName.classic.1=Plymouth
model.nation.english.settlementName.classic.2=Roanoke
model.nation.english.settlementName.classic.3=Barbados
model.nation.english.settlementName.classic.4=Penobscot
model.nation.english.settlementName.classic.5=Boston
model.nation.english.settlementName.classic.6=Baltimore
model.nation.english.settlementName.classic.7=Providence
model.nation.english.settlementName.classic.8=Hartford
model.nation.english.settlementName.classic.9=New Haven
model.nation.english.settlementName.classic.10=New York
model.nation.english.settlementName.classic.11=Albany
model.nation.english.settlementName.classic.12=New Jersey
model.nation.english.settlementName.classic.13=Charleston
model.nation.english.settlementName.classic.14=Philadelphia
model.nation.english.settlementName.classic.15=Newport
model.nation.english.settlementName.classic.16=Yorktown
model.nation.english.settlementName.classic.17=Annapolis
model.nation.english.settlementName.classic.18=Halifax
model.nation.english.settlementName.classic.19=Lexington
model.nation.english.settlementName.classic.20=Savannah
model.nation.english.settlementName.classic.21=Williamsburg
model.nation.english.settlementName.classic.22=St. John's
model.nation.english.settlementName.classic.23=Norfolk
model.nation.english.settlementName.classic.24=Concord
model.nation.english.settlementName.classic.25=Wilmington
model.nation.english.settlementName.classic.26=Richmond
model.nation.english.settlementName.classic.27=Portsmouth
model.nation.english.settlementName.classic.28=Camden
model.nation.english.settlementName.classic.29=Springfield
model.nation.english.settlementName.classic.30=Newport News
model.nation.english.settlementName.classic.31=Antigua
model.nation.english.settlementName.classic.32=Rupert House
model.nation.english.settlementName.classic.33=Kingston
model.nation.english.settlementName.classic.34=Reading
model.nation.english.settlementName.classic.35=Ottawa

model.nation.english.settlementName.freecol.0=St. John's
model.nation.english.settlementName.freecol.1=Roanoke
model.nation.english.settlementName.freecol.2=James Fort
model.nation.english.settlementName.freecol.3=New London
# Bermuda first, not Barbados; original name of St. George's
model.nation.english.settlementName.freecol.4=Indian Bridge
# "Barbados" name of island; original name of Bridge Town
model.nation.english.settlementName.freecol.5=Plymouth
# "Penobscot" name of area, not settlement
model.nation.english.settlementName.freecol.6=Boston
model.nation.english.settlementName.freecol.7=Providence
model.nation.english.settlementName.freecol.8=Newtown
# later "Hartford"
model.nation.english.settlementName.freecol.9=Williamsburg
model.nation.english.settlementName.freecol.10=Newport
model.nation.english.settlementName.freecol.11=Newhaven
model.nation.english.settlementName.freecol.12=Anne Arundel
# later "Annapolis"
model.nation.english.settlementName.freecol.13=Lexington
model.nation.english.settlementName.freecol.14=Port Royal
# original capital of Jamaica
model.nation.english.settlementName.freecol.15=Portsmouth
model.nation.english.settlementName.freecol.16=New York
model.nation.english.settlementName.freecol.17=Elizabeth
#"Newport News" originally tiny; Elizabeth larger settlement in Va & NJ
model.nation.english.settlementName.freecol.18=Albany
model.nation.english.settlementName.freecol.19=Charles Fort
# later "Fort Rupert"
model.nation.english.settlementName.freecol.20=Charles Town
model.nation.english.settlementName.freecol.21=Philadelphia
model.nation.english.settlementName.freecol.22=Lower Norfolk
model.nation.english.settlementName.freecol.23=Perth Amboy
# Camden not established until 1820s
model.nation.english.settlementName.freecol.24=Prince Town
# "New Jersey" not a city
model.nation.english.settlementName.freecol.25=Baltimore
model.nation.english.settlementName.freecol.26=Richmond
model.nation.english.settlementName.freecol.27=Savannah
model.nation.english.settlementName.freecol.28=Halifax
model.nation.english.settlementName.freecol.29=Rumsford
# later "Concord"
model.nation.english.settlementName.freecol.30=Wilmington
model.nation.english.settlementName.freecol.31=Reading
model.nation.english.settlementName.freecol.32=English Harbour
# "Antigua" name of the island
model.nation.english.settlementName.freecol.33=Fort York
# "Yorktown" minor; this became Toronto
model.nation.english.settlementName.freecol.34=Springfield
model.nation.english.settlementName.freecol.35=Frederick's Town
# "Ottawa" non-extant til after 1850

# English region names
model.nation.english.region.land.1=Virginia
model.nation.english.region.land.2=Maryland
model.nation.english.region.land.3=Pennsylvania
model.nation.english.region.land.4=Newfoundland
model.nation.english.region.land.5=Nova Scotia
model.nation.english.region.land.6=New Hampshire
model.nation.english.region.land.7=Georgia
model.nation.english.region.land.8=Carolina
model.nation.english.region.land.9=Delaware
model.nation.english.region.land.10=New Jersey

model.nation.english.region.river.1=Penobscot
model.nation.english.region.river.2=Connecticut
model.nation.english.region.river.3=Red
model.nation.english.region.river.4=Cold
model.nation.english.region.river.5=Nonesuch
model.nation.english.region.river.6=Bear Creek
model.nation.english.region.river.7=Ohio
model.nation.english.region.river.8=Kentucky
model.nation.english.region.river.9=Wolf Creek
model.nation.english.region.river.10=Beaver Creek

model.nation.english.region.mountain.1=Appalachian Mountains
model.nation.english.region.mountain.2=White Mountains
model.nation.english.region.mountain.3=Rocky Mountains
model.nation.english.region.mountain.4=Green Mountains
model.nation.english.region.mountain.5=Black Hills
model.nation.english.region.mountain.6=Brooks Range
model.nation.english.region.mountain.7=Alaska Range
model.nation.english.region.mountain.8=Coast Range
model.nation.english.region.mountain.9=Cascade Mountains

# English ship names
model.nation.english.ship.0=Matthew
# J. Cabot, Newfoundland
model.nation.english.ship.1=Abigall
model.nation.english.ship.2=Aduenture
model.nation.english.ship.3=Ambroſe
model.nation.english.ship.4=An Fraunces
model.nation.english.ship.5=Angel
model.nation.english.ship.6=Ann and Sarah
model.nation.english.ship.7=Anne
model.nation.english.ship.8=Anne Aucher
#gilbert 1
model.nation.english.ship.9=Arbella
model.nation.english.ship.10=Armenell
model.nation.english.ship.11=Ayde
#frobisher 2
model.nation.english.ship.12=Bachelor's Delight
model.nation.english.ship.13=Beare
model.nation.english.ship.14=Bleſſing
model.nation.english.ship.15=Bonauenture
model.nation.english.ship.16=Bonny Beſſie
model.nation.english.ship.17=Braue
#roanoke 2
model.nation.english.ship.18=Carliſle
model.nation.english.ship.19=Catch
#supply 3
model.nation.english.ship.20=Charity
model.nation.english.ship.21=Charls
#foxe
model.nation.english.ship.22=Coach
model.nation.english.ship.23=Concord
#gosnold
model.nation.english.ship.24=Content
model.nation.english.ship.25=Crane
model.nation.english.ship.26=Darling
model.nation.english.ship.27=De-La-Warre
model.nation.english.ship.28=Defiance
model.nation.english.ship.29=Delight
model.nation.english.ship.30=Deliuerance
model.nation.english.ship.31=Diana
model.nation.english.ship.32=Dionyſe
#frobisher 3
model.nation.english.ship.33=Discouerie
#hudson
model.nation.english.ship.34=Dorothie
model.nation.english.ship.35=Dorſet
model.nation.english.ship.36=Doue
model.nation.english.ship.37=Due Return
model.nation.english.ship.38=Duty
model.nation.english.ship.39=Eaglet
#stannard
model.nation.english.ship.40=Elizabeth
model.nation.english.ship.41=Ellen
#davis 3
model.nation.english.ship.42=Emanuell
model.nation.english.ship.43=Ffaulcon
model.nation.english.ship.44=Ffortune
model.nation.english.ship.45=Ffraunces
model.nation.english.ship.46=Ffurthurance
model.nation.english.ship.47=Foresight
model.nation.english.ship.48=Gabriell
#frobisher 1
model.nation.english.ship.49=Garland
#hawkins 2
model.nation.english.ship.50=George
model.nation.english.ship.51=Gift
model.nation.english.ship.52=Gift of God
model.nation.english.ship.53=God Speed
#weymouth
model.nation.english.ship.54=Golden Hinde
model.nation.english.ship.55=Great Hopewel
model.nation.english.ship.56=Harts-eaſe
#hall
model.nation.english.ship.57=Henrietta Maria
model.nation.english.ship.58=Herckules
model.nation.english.ship.59=Hoapwell
model.nation.english.ship.60=Hoppe
model.nation.english.ship.61=Imploy
model.nation.english.ship.62=Iudith
#hawkins 3
model.nation.english.ship.63=Jacob
model.nation.english.ship.64=James
model.nation.english.ship.65=Jewel
model.nation.english.ship.66=Joan Bonauenture
model.nation.english.ship.67=John and Francis
model.nation.english.ship.68=Joſeph
model.nation.english.ship.69=Little James
model.nation.english.ship.70=Loyalty
model.nation.english.ship.71=Lyon
#grenville / ralegh
model.nation.english.ship.72=Lyons Whelp
#hawkeridge
model.nation.english.ship.73=Margaret
model.nation.english.ship.74=Margaret and John
model.nation.english.ship.75=Marmaduke
model.nation.english.ship.76=Mary and John
model.nation.english.ship.77=Mary Guilford
#rut
model.nation.english.ship.78=Mary Roſe
#hawkins 1
model.nation.english.ship.79=May-Flower
model.nation.english.ship.80=Mermayde
#davis 2
model.nation.english.ship.81=Messenger
#gillam
model.nation.english.ship.82=Moone
model.nation.english.ship.83=Moonelight
model.nation.english.ship.84=Mooneſhine
model.nation.english.ship.85=Mychaell
model.nation.english.ship.86=Neptune
model.nation.english.ship.87=Nonpareill
model.nation.english.ship.88=Nonſuch
model.nation.english.ship.89=North Starre
model.nation.english.ship.90=Patience
model.nation.english.ship.91=Pelickan
#drake
model.nation.english.ship.92=Phoenix
model.nation.english.ship.93=Plough
model.nation.english.ship.94=Porkupine
model.nation.english.ship.95=Primroſe
#frobisher 4
model.nation.english.ship.96=Proſperous
model.nation.english.ship.97=Quittance
model.nation.english.ship.98=Rainbouu
model.nation.english.ship.99=Ralegh
#gilbert 3
model.nation.english.ship.100=Red Lyon
model.nation.english.ship.101=Relief
model.nation.english.ship.102=Resolution
#button
model.nation.english.ship.103=Return
model.nation.english.ship.104=Reuenge
model.nation.english.ship.105=Richard
#pre-1645
model.nation.english.ship.106=Roe
model.nation.english.ship.107=Rowbuck
#roanoke 1
model.nation.english.ship.108=Salomon
#hawkins 1
model.nation.english.ship.109=Sampſon
model.nation.english.ship.110=Samuel
model.nation.english.ship.111=Sarah
model.nation.english.ship.112=Sarah Conſtant
#virginia
model.nation.english.ship.113=Sea Flower
model.nation.english.ship.114=Searchthrift
#burrough
model.nation.english.ship.115=Southampton
model.nation.english.ship.116=Sparrow
model.nation.english.ship.117=Sparrow-Hawk
model.nation.english.ship.118=Speed Well
model.nation.english.ship.119=Squirrel
#gilbert 2
model.nation.english.ship.120=Star
model.nation.english.ship.121=Sturgeon
model.nation.english.ship.122=Succeſs
model.nation.english.ship.123=Sunneſhine
#davis 1
model.nation.english.ship.124=Supply
model.nation.english.ship.125=Suſan
model.nation.english.ship.126=Swallow
model.nation.english.ship.127=Swan
model.nation.english.ship.128=Swan of Barnſtable
model.nation.english.ship.129=Swiftſure
model.nation.english.ship.130=Talbot
model.nation.english.ship.131=Tempurance
model.nation.english.ship.132=Thomas
model.nation.english.ship.133=Thomas and John
model.nation.english.ship.134=Thomas Alline
model.nation.english.ship.135=Treasurer
model.nation.english.ship.136=Tyger
#hawkins 2
model.nation.english.ship.137=Vnity of Deal
model.nation.english.ship.138=Waruuick
model.nation.english.ship.139=Whale
model.nation.english.ship.140=William and Francis
model.nation.english.ship.141=William and John
model.nation.english.ship.142=Yonas


# French colony names
model.nation.french.settlementName.classic.0=Quebec
model.nation.french.settlementName.classic.1=Montreal
model.nation.french.settlementName.classic.2=Guadeloupe
model.nation.french.settlementName.classic.3=Cayenne
model.nation.french.settlementName.classic.4=St. Louis
model.nation.french.settlementName.classic.5=Martinique
model.nation.french.settlementName.classic.6=Port Royal
model.nation.french.settlementName.classic.7=Port au Prince
model.nation.french.settlementName.classic.8=Trois Rivieres
model.nation.french.settlementName.classic.9=New Orleans
model.nation.french.settlementName.classic.10=Fort Caroline
model.nation.french.settlementName.classic.11=Fort Detroit
model.nation.french.settlementName.classic.12=Fort Frontenac
model.nation.french.settlementName.classic.13=Fort Pontchartain
model.nation.french.settlementName.classic.14=Fort Tadoussac
model.nation.french.settlementName.classic.15=Fort Canada
model.nation.french.settlementName.classic.16=Fort Niagara
model.nation.french.settlementName.classic.17=Fort Crevecoeur
model.nation.french.settlementName.classic.18=Fort Roquelai
model.nation.french.settlementName.classic.19=Fort Laguille
model.nation.french.settlementName.classic.20=Fort Brest
model.nation.french.settlementName.classic.21=Fort Richelieu
model.nation.french.settlementName.classic.22=Fort Louis
model.nation.french.settlementName.classic.23=Fort Prudhome
model.nation.french.settlementName.classic.24=Fort Sandouski
model.nation.french.settlementName.classic.25=Fort du Quesne
model.nation.french.settlementName.classic.26=Fort Erie
model.nation.french.settlementName.classic.27=Fort Maurepas
model.nation.french.settlementName.classic.28=Fort Francois Xavier
model.nation.french.settlementName.classic.29=Fort St. Michel
model.nation.french.settlementName.classic.30=Fort Chicago
model.nation.french.settlementName.classic.31=Fort-de-France
model.nation.french.settlementName.classic.32=Fort Frances
model.nation.french.settlementName.classic.33=Fort St. Joseph
model.nation.french.settlementName.classic.34=Fort Miannis
model.nation.french.settlementName.classic.35=Fort Orleans
model.nation.french.settlementName.classic.36=Fort St. Ignace
model.nation.french.settlementName.classic.37=Fort Le Rocher
model.nation.french.settlementName.classic.38=Fort Miyamis
model.nation.french.settlementName.classic.39=Fort Rosalie
model.nation.french.settlementName.classic.40=Fort Balise
model.nation.french.settlementName.classic.41=Fort Conde
model.nation.french.settlementName.classic.42=Fort Pensacola
model.nation.french.settlementName.classic.43=Fort Toulouse
model.nation.french.settlementName.classic.44=Fort St. John
model.nation.french.settlementName.classic.45=Fort Kappa
model.nation.french.settlementName.classic.46=Fort Biloxi
model.nation.french.settlementName.classic.47=Fort Mobile
model.nation.french.settlementName.classic.48=Sault Ste. Marie
model.nation.french.settlementName.classic.49=Baton Rouge
model.nation.french.settlementName.classic.50=Denonville
model.nation.french.settlementName.classic.51=Gananoque
model.nation.french.settlementName.classic.52=St. Croix
model.nation.french.settlementName.classic.53=Port Cartier
model.nation.french.settlementName.classic.54=Terre Haute
model.nation.french.settlementName.classic.55=Trois Pistoles
model.nation.french.settlementName.classic.56=Sept-Iles
model.nation.french.settlementName.classic.57=Louisville
model.nation.french.settlementName.classic.58=St. Barthelemy
model.nation.french.settlementName.classic.59=St. Pierre
model.nation.french.settlementName.classic.60=Miquelon
model.nation.french.settlementName.classic.61=Des Moines
model.nation.french.settlementName.classic.62=Havre St. Pierre
model.nation.french.settlementName.classic.63=Port Menier
model.nation.french.settlementName.classic.64=Portage la Prairie
model.nation.french.settlementName.classic.65=St. Boniface

model.nation.french.settlementName.freecol.0=Québec
#1541
model.nation.french.settlementName.freecol.1=Charlesfort
#1562
model.nation.french.settlementName.freecol.2=Miquelon
#1579
model.nation.french.settlementName.freecol.3=Tadoussac
#1600, not a fort
model.nation.french.settlementName.freecol.4=Cayenne
#1604
model.nation.french.settlementName.freecol.5=Port-Royal
#1605
model.nation.french.settlementName.freecol.6=Ville-Marie
#1611, later: Montréal
model.nation.french.settlementName.freecol.7=Île de la Tortue
#1625
model.nation.french.settlementName.freecol.8=Basse-Terre
#1627
model.nation.french.settlementName.freecol.9=Trois-Rivières
#1634
model.nation.french.settlementName.freecol.10=St.-Pierre
#1635
model.nation.french.settlementName.freecol.11=Fort-Royal
#1638, later: Fort-de-France
model.nation.french.settlementName.freecol.12=Fort Richelieu
#1641
model.nation.french.settlementName.freecol.13=Le Carénage
#1664, St. Barts is the island
model.nation.french.settlementName.freecol.14=Sault-Ste.-Marie
#1668
model.nation.french.settlementName.freecol.15=St.-Ignace
#1671, De Buade was the fort
model.nation.french.settlementName.freecol.16=Fort Frontenac
#1673
model.nation.french.settlementName.freecol.17=Fort Niagara
#1678
model.nation.french.settlementName.freecol.18=Fort Crèvecoeur
#1680
model.nation.french.settlementName.freecol.19=Fort St.-Louis
#1683, "le Rocher" is the hill
model.nation.french.settlementName.freecol.20=Fort St.-Joseph
#1691
model.nation.french.settlementName.freecol.21=La Balize
#1699
model.nation.french.settlementName.freecol.22=Cap-François
#1700, also Port-au-Prince
model.nation.french.settlementName.freecol.23=Ft. Pontchartrain du Détroit
#1701
model.nation.french.settlementName.freecol.24=Ft. Louis de la Mobile
#1702, also "Fort Mobile" and "Fort Conde"
model.nation.french.settlementName.freecol.25=Sainte-Croix
#1713
model.nation.french.settlementName.freecol.26=Louisbourg
#1713
model.nation.french.settlementName.freecol.27=Fort St.-Philippe
#1715, also "Fort des Miamis"
model.nation.french.settlementName.freecol.28=Fort Rosalie
#1716, also "Natchez"
model.nation.french.settlementName.freecol.29=Fort Toulouse
#1717
model.nation.french.settlementName.freecol.30=La Nouvelle-Orléans
#1718
model.nation.french.settlementName.freecol.31=Baton-Rouge
#1719
model.nation.french.settlementName.freecol.32=Fort Orléans
#1723
model.nation.french.settlementName.freecol.33=Fort St.-Pierre
#1731
model.nation.french.settlementName.freecol.34=Fort Maurepas
#1733, also "Fort Biloxi"
model.nation.french.settlementName.freecol.35=Fort La Reine
#1738, later "Portage la Prairie"
model.nation.french.settlementName.freecol.36=Fort St.-Jean
#1746
model.nation.french.settlementName.freecol.37=Fort Sandoské
#1750
model.nation.french.settlementName.freecol.38=Fort Du Quesne
#1754
model.nation.french.settlementName.freecol.39=Saint-Louis
#1764

# French region names
model.nation.french.region.land.1=Acadie
model.nation.french.region.land.2=Louisiane
model.nation.french.region.land.3=Pays d'en Hauts
model.nation.french.region.land.4=Pays des Illinois
model.nation.french.region.land.5=Terre Neuve
model.nation.french.region.land.6=Canada
model.nation.french.region.land.7=Guyane

model.nation.french.region.river.1=Fleuve St. Laurent
model.nation.french.region.river.2=Fleuve St. Maurice
model.nation.french.region.river.3=Fleuve Sainte-Croix
model.nation.french.region.river.4=Rivière des Esclaves
model.nation.french.region.river.5=Fleuve Saint-Jean
model.nation.french.region.river.6=Rivière Arnaud
model.nation.french.region.river.7=Rivière aux Feuilles
model.nation.french.region.river.8=Rivière Charpentier
model.nation.french.region.river.9=Rivière Richelieu
model.nation.french.region.river.10=Rivière d'Argent

model.nation.french.region.mountain.1=Mont Rougemont
model.nation.french.region.mountain.2=Mont Royal
model.nation.french.region.mountain.3=Mont Saint-Bruno
model.nation.french.region.mountain.4=Mont Saint-Grégoire
model.nation.french.region.mountain.5=Mont Saint-Hilaire
model.nation.french.region.mountain.6=Mont Sainte-Anne
model.nation.french.region.mountain.7=Mont Sainte-Claire
model.nation.french.region.mountain.8=Monts Notre-Dame
model.nation.french.region.mountain.9=Massif du Mont-Mégantic
model.nation.french.region.mountain.10=Pic Champlain

# French ship names
model.nation.french.ship.0=Grande Hermine
# J. Cartier, Quebec
model.nation.french.ship.1=L'Anne-Madeleine
model.nation.french.ship.2=L'Espoir
#grenville
model.nation.french.ship.3=L'Estendue
model.nation.french.ship.4=L'Émérillon
model.nation.french.ship.5=La Bonne-Aventure
model.nation.french.ship.6=La Bonne-Renommée
model.nation.french.ship.7=La Cardinale
model.nation.french.ship.8=La Charlotte
model.nation.french.ship.9=La Couronne
model.nation.french.ship.10=La Dauphine
#verrazzano
model.nation.french.ship.11=La Flamengue
model.nation.french.ship.12=La Grande-Hermine
#cartier
model.nation.french.ship.13=La Grande-Roberge
#villegaignon
model.nation.french.ship.14=La Lèchefraye
model.nation.french.ship.15=La Marie des Bonnes Nouvelles
model.nation.french.ship.16=La Marye
model.nation.french.ship.17=La Michelle
model.nation.french.ship.18=La Normanda
model.nation.french.ship.19=La Pensée
#aubert
model.nation.french.ship.20=La Perle
model.nation.french.ship.21=La Petite-Hermine
model.nation.french.ship.22=La Petite-Roberge
model.nation.french.ship.23=La Rosée
model.nation.french.ship.24=La Sainte-Anne
model.nation.french.ship.25=La Salamandre
model.nation.french.ship.26=La Sibille
#misc
model.nation.french.ship.27=La Trinité
#ribault
model.nation.french.ship.28=La Valentine
#roberval
model.nation.french.ship.29=La Vicaille
#kertk
model.nation.french.ship.30=La Victoire
model.nation.french.ship.31=La Vierge
model.nation.french.ship.32=Le Bastien
model.nation.french.ship.33=Le Bonaventure
#court
model.nation.french.ship.34=Le Catholique
#d'enambuc
model.nation.french.ship.35=Le Corbin
#bardeliere
model.nation.french.ship.36=Le Don-de-Dieu
model.nation.french.ship.37=Le Flibot
model.nation.french.ship.38=Le Griffon
#la sale
model.nation.french.ship.39=Le Jacques
model.nation.french.ship.40=Le Jonas
#champlain
model.nation.french.ship.41=Le Lion Couronné
model.nation.french.ship.42=Le Lévrier
model.nation.french.ship.43=Le Prince
model.nation.french.ship.44=Le Régent
#razilli
model.nation.french.ship.45=Le Sacre
#parmentier
model.nation.french.ship.46=Le Saint-Brieuc
model.nation.french.ship.47=Le Saint-François
model.nation.french.ship.48=Le Saint-Georges
model.nation.french.ship.49=Le Saint-Louis
model.nation.french.ship.50=Le Vicaire


# Spanish colony names
model.nation.spanish.settlementName.classic.0=Isabella
model.nation.spanish.settlementName.classic.1=Santo Domingo
model.nation.spanish.settlementName.classic.2=San Salvador
model.nation.spanish.settlementName.classic.3=Veracruz
model.nation.spanish.settlementName.classic.4=Havana
model.nation.spanish.settlementName.classic.5=Trinidad
model.nation.spanish.settlementName.classic.6=San Juan
model.nation.spanish.settlementName.classic.7=Panama
model.nation.spanish.settlementName.classic.8=Cartajena
model.nation.spanish.settlementName.classic.9=St. Augustine
model.nation.spanish.settlementName.classic.10=Lima
model.nation.spanish.settlementName.classic.11=Buenos Aires
model.nation.spanish.settlementName.classic.12=Guatemala
model.nation.spanish.settlementName.classic.13=Honduras
model.nation.spanish.settlementName.classic.14=Potosi
model.nation.spanish.settlementName.classic.15=Santiago
model.nation.spanish.settlementName.classic.16=Guadalajara
model.nation.spanish.settlementName.classic.17=Asuncion
model.nation.spanish.settlementName.classic.18=Managua
model.nation.spanish.settlementName.classic.19=Costa Rica
model.nation.spanish.settlementName.classic.20=Santa Fe
model.nation.spanish.settlementName.classic.21=Los Angeles
model.nation.spanish.settlementName.classic.22=Bogota
model.nation.spanish.settlementName.classic.23=Corpus Christi
model.nation.spanish.settlementName.classic.24=Acapulco
model.nation.spanish.settlementName.classic.25=Santa Marta
model.nation.spanish.settlementName.classic.26=San Agostin
model.nation.spanish.settlementName.classic.27=Caracas
model.nation.spanish.settlementName.classic.28=Tobago
model.nation.spanish.settlementName.classic.29=San Francisco
model.nation.spanish.settlementName.classic.30=Santiago
model.nation.spanish.settlementName.classic.31=San Diego
model.nation.spanish.settlementName.classic.32=San Angelo
model.nation.spanish.settlementName.classic.33=El Paso
model.nation.spanish.settlementName.classic.34=Cancun
model.nation.spanish.settlementName.classic.35=Valparaiso
model.nation.spanish.settlementName.classic.36=Concepcion
model.nation.spanish.settlementName.classic.37=La Plata
model.nation.spanish.settlementName.classic.38=Port of Spain

model.nation.spanish.settlementName.freecol.0=Isabella
#1492
model.nation.spanish.settlementName.freecol.1=Santo Domingo
#1496
model.nation.spanish.settlementName.freecol.2=San Juan
#1509
model.nation.spanish.settlementName.freecol.3=Trinidad
#1514
model.nation.spanish.settlementName.freecol.4=La Havana
#1514
model.nation.spanish.settlementName.freecol.5=Santiago de Cuba
#1514, 1541
model.nation.spanish.settlementName.freecol.6=Vera Cruz
#1519
model.nation.spanish.settlementName.freecol.7=Panamá
#1519
model.nation.spanish.settlementName.freecol.8=México
#1521, "San Angelo" not Spanish, founded post-1850
model.nation.spanish.settlementName.freecol.9=Santiago de Guatemala
#1524
model.nation.spanish.settlementName.freecol.10=Granada
#1524, "Managua" unfounded till 1819
model.nation.spanish.settlementName.freecol.11=Trujillo
#1524, "Honduras" a country
model.nation.spanish.settlementName.freecol.12=San Salvador
#1525
model.nation.spanish.settlementName.freecol.13=Santa Marta
#1525
model.nation.spanish.settlementName.freecol.14=Santa María Guajaca
#1532, "Tobago" an island settled by Courlanders
model.nation.spanish.settlementName.freecol.15=Cartagena de Indias
#1533
model.nation.spanish.settlementName.freecol.16=Lima
#1535
model.nation.spanish.settlementName.freecol.17=Santa María del Buen Aire
#1536
model.nation.spanish.settlementName.freecol.18=Valparaíso
#1536
model.nation.spanish.settlementName.freecol.19=Asunción
#1537
model.nation.spanish.settlementName.freecol.20=Guadalajara
#1537
model.nation.spanish.settlementName.freecol.21=Bogotá
#1538
model.nation.spanish.settlementName.freecol.22=Campeche
#1540, "Cancun" post-1950s
model.nation.spanish.settlementName.freecol.23=Santiago de Chile
#1542
model.nation.spanish.settlementName.freecol.24=Mérida
#1546
model.nation.spanish.settlementName.freecol.25=Potosí
#1550
model.nation.spanish.settlementName.freecol.26=Concepción
#1565
model.nation.spanish.settlementName.freecol.27=San Agustín
#1566
model.nation.spanish.settlementName.freecol.28=Acapulco
#1566, "Corpus" founded late 1830s
model.nation.spanish.settlementName.freecol.29=Santa Elena
#1567
model.nation.spanish.settlementName.freecol.30=Santiago de Caracas
#1592, "Port of Spain" not major until 1757, "Costa Rica" a country
model.nation.spanish.settlementName.freecol.31=San José
#1610
model.nation.spanish.settlementName.freecol.32=Santa Fé
#1691, "La Plata" post-1850s
model.nation.spanish.settlementName.freecol.33=San Antonio
#1698, "El Paso" late 1820s
model.nation.spanish.settlementName.freecol.34=Pensacola
#1726
model.nation.spanish.settlementName.freecol.35=Montevideo
#1769
model.nation.spanish.settlementName.freecol.36=San Diego
#1776
model.nation.spanish.settlementName.freecol.37=San Francisco
#1781
model.nation.spanish.settlementName.freecol.38=Los Ángeles
#1784
model.nation.spanish.settlementName.freecol.39=San Fernando

# Spanish region names
model.nation.spanish.region.land.1=Chile
model.nation.spanish.region.land.2=Colombia
model.nation.spanish.region.land.3=Ecuador
model.nation.spanish.region.land.4=Mexico
model.nation.spanish.region.land.5=Patagonia
model.nation.spanish.region.land.6=Peru
model.nation.spanish.region.land.7=Honduras
model.nation.spanish.region.land.8=Bolivia
model.nation.spanish.region.land.9=Sonora

model.nation.spanish.region.river.1=Río Grande
model.nation.spanish.region.river.2=Río Bravo
model.nation.spanish.region.river.3=Río Pecos
model.nation.spanish.region.river.4=Río Colorado
model.nation.spanish.region.river.5=Orinoco
model.nation.spanish.region.river.6=Salado
model.nation.spanish.region.river.7=Florido
model.nation.spanish.region.river.8=San Fernando
model.nation.spanish.region.river.9=Santa Maria
model.nation.spanish.region.river.10=Rio Verde

model.nation.spanish.region.mountain.1=Sierra Madre
model.nation.spanish.region.mountain.2=Sierra Nevada
model.nation.spanish.region.mountain.3=Los Andes
model.nation.spanish.region.mountain.4=Sierra de la Macarena
model.nation.spanish.region.mountain.5=Cordillera de la Costa
model.nation.spanish.region.mountain.6=Nevado de Colima
model.nation.spanish.region.mountain.7=Cerro Ajusco
model.nation.spanish.region.mountain.8=Sierra Madre de Chiapas
model.nation.spanish.region.mountain.9=Cordillera Neovolcanica
model.nation.spanish.region.mountain.10=Jalisco

# Spanish ships
model.nation.spanish.ship.0=La Santa María
#...de la Inmaculada Concepción, C. Columbus, Caribbean
model.nation.spanish.ship.1=Concepcion
model.nation.spanish.ship.2=El Correo
model.nation.spanish.ship.3=La Bonial
model.nation.spanish.ship.4=La Cardera
model.nation.spanish.ship.5=La Castilla
model.nation.spanish.ship.6=La Colina
model.nation.spanish.ship.7=La Fraila
model.nation.spanish.ship.8=La Gallarda
model.nation.spanish.ship.9=La Gallega
model.nation.spanish.ship.10=La Garza
#Bermudez
model.nation.spanish.ship.11=La Gorda
model.nation.spanish.ship.12=La Gutierra
model.nation.spanish.ship.13=La India
model.nation.spanish.ship.14=La Niña
model.nation.spanish.ship.15=La Pinta
model.nation.spanish.ship.16=La Prieta
model.nation.spanish.ship.17=La Quintera
model.nation.spanish.ship.18=La Rabida
model.nation.spanish.ship.19=La Rodgria
model.nation.spanish.ship.20=La Triana
model.nation.spanish.ship.21=La Vaqueña
model.nation.spanish.ship.22=La Vieja
model.nation.spanish.ship.23=La Vizcayna
#Columbus 4
model.nation.spanish.ship.24=Magdalena
model.nation.spanish.ship.25=Marigalante
# Columbus 2
model.nation.spanish.ship.26=Sa. Maria de Guya
#Columbus 3
model.nation.spanish.ship.27=Sa. Maria de la Antigua
#Ojeda 2
model.nation.spanish.ship.28=Sa. Maria de la Concepcion
#Cortez
model.nation.spanish.ship.29=Sa. Maria de la Consolacion
model.nation.spanish.ship.30=Sa. Maria de la Grenada
model.nation.spanish.ship.31=San Cristóbal
#Ponce de Leon
model.nation.spanish.ship.32=Sanct Joan
model.nation.spanish.ship.33=Sant Antonio
model.nation.spanish.ship.34=Sant Iago
model.nation.spanish.ship.35=Santa Ana
model.nation.spanish.ship.36=Santa Clara
model.nation.spanish.ship.37=Santa Cruz
model.nation.spanish.ship.38=Santiago de Palos
model.nation.spanish.ship.39=Trinidad
#Magellan
model.nation.spanish.ship.40=Victoria
model.nation.spanish.ship.41=Ysabelita
#Pinzon and Solis


# Danish colony names
model.nation.danish.settlementName.0=Christiansborg
#1658
model.nation.danish.settlementName.1=Taphus
#1666, later "Charlotte Amalie"
model.nation.danish.settlementName.2=Carlsborg
#1659, later "CA West"
model.nation.danish.settlementName.3=Frederiksborg
#1718, "Cruz Bay" originally smaller
model.nation.danish.settlementName.4=Koralbugt
#1721, was "Danmarkhavn" a tiny modern outpost
model.nation.danish.settlementName.5=Haabets Oe
#1728, alt Godthaab
model.nation.danish.settlementName.6=Christianstadt
#1734, was "Nord" a tiny modern outpost
model.nation.danish.settlementName.7=Christiansværn
#1734, was "Scoresbysund"
model.nation.danish.settlementName.8=Christianshaab
#1734, was "Anna's Retreat" too slight
model.nation.danish.settlementName.9=Fredensborg
#1741
model.nation.danish.settlementName.10=Jakobshavn
#1742
model.nation.danish.settlementName.11=Frederikshaab
#1747
model.nation.danish.settlementName.12=Neu-Hernnhut
#1751
model.nation.danish.settlementName.13=Frederikstæd
#1752
model.nation.danish.settlementName.14=Solsiden
#1755
model.nation.danish.settlementName.15=Sukkertoppen
#1755
model.nation.danish.settlementName.16=Egedesminde
#1759
model.nation.danish.settlementName.17=Omenak
#1763
model.nation.danish.settlementName.18=Holsteinsborg
#1764
model.nation.danish.settlementName.19=Nennortalik
#1770
model.nation.danish.settlementName.20=Godhavn
#1773
model.nation.danish.settlementName.21=Julianehaab
#1774
model.nation.danish.settlementName.22=Ft. Prinsensten
#1780
model.nation.danish.settlementName.23=Ft. Kongensten
#1784
model.nation.danish.settlementName.24=Augustaborg
#1787
model.nation.danish.settlementName.25=Frederiksdal
#1824

# Danish region names
model.nation.danish.region.land.1=Danish West Indies
model.nation.danish.region.land.2=Greenland
model.nation.danish.region.land.3=St. Thomas
model.nation.danish.region.land.4=St. John
model.nation.danish.region.land.5=St. Croix
model.nation.danish.region.land.6=Water Island

model.nation.danish.region.river.1=Salt
model.nation.danish.region.river.2=Kangia
model.nation.danish.region.river.3=Karra

model.nation.danish.region.mountain.1=Gunnbjørn Fjeld
model.nation.danish.region.mountain.2=Snebordet
model.nation.danish.region.mountain.3=Petermann Bjerg
model.nation.danish.region.mountain.4=Valhaltinde
model.nation.danish.region.mountain.5=Savtakkerne
model.nation.danish.region.mountain.6=Rigny Bjerg

# Danish ship names
model.nation.danish.ship.0=Haabet
# Hans Egede, Greenland
model.nation.danish.ship.1=Cornelia
model.nation.danish.ship.2=Cronede Griff
model.nation.danish.ship.3=Den Unge Tobias
# w india co
model.nation.danish.ship.4=Den forgyldte Krone
model.nation.danish.ship.5=Drache
model.nation.danish.ship.6=Egle Sophia
#misc
model.nation.danish.ship.7=Enhed
model.nation.danish.ship.8=Enhiørningen
#munk
model.nation.danish.ship.9=Falcon
model.nation.danish.ship.10=Fortuna
#smit
model.nation.danish.ship.11=Fred
model.nation.danish.ship.12=Fuchs
model.nation.danish.ship.13=Gabriel
#kruse
model.nation.danish.ship.14=Gilliflowre
model.nation.danish.ship.15=Grønlandske Kat
model.nation.danish.ship.16=Gyldenlöffuen
model.nation.danish.ship.17=Gyldenlöves Waaben
model.nation.danish.ship.18=Haabeth
#egede
model.nation.danish.ship.19=Hafmandan
model.nation.danish.ship.20=Hunden
model.nation.danish.ship.21=Jægeren
model.nation.danish.ship.22=Katten
model.nation.danish.ship.23=Kiöbenhavns Nye Waaben
model.nation.danish.ship.24=Lamprenen
model.nation.danish.ship.25=Laurwigen
model.nation.danish.ship.26=Löffuen
model.nation.danish.ship.27=Madame Thormölen
model.nation.danish.ship.28=Maria
model.nation.danish.ship.29=Mercurius
model.nation.danish.ship.30=Neptunus
model.nation.danish.ship.31=Nyborg
model.nation.danish.ship.32=Pelicanen
model.nation.danish.ship.33=Sankt Thomas
model.nation.danish.ship.34=Sankt Vincent
model.nation.danish.ship.35=Trost
#expeditions
model.nation.danish.ship.36=Vrin
model.nation.danish.ship.37=thenn Röde Hane
model.nation.danish.ship.38=thenn Röde Löffue


# Portuguese colony names
model.nation.portuguese.settlementName.0=São Vicente
#1532
model.nation.portuguese.settlementName.1=Cananéia
#1532
model.nation.portuguese.settlementName.2=Itanhaém
#1532
model.nation.portuguese.settlementName.3=Porto Seguro
#1534
model.nation.portuguese.settlementName.4=São Jorge dos Ilhéus
#1534
model.nation.portuguese.settlementName.5=Espírito Santo
#1535, later "Vila Velha"
model.nation.portuguese.settlementName.6=Igarassu
#1535
model.nation.portuguese.settlementName.7=Pernambuco
#1535
model.nation.portuguese.settlementName.8=Recife
#1537, "S. Cruz de Cabralia" an alt. name for Pto. Seguro
model.nation.portuguese.settlementName.9=Iguape
#1537
model.nation.portuguese.settlementName.10=Santos
#1544
model.nation.portuguese.settlementName.11=São Mateus
#1546
model.nation.portuguese.settlementName.12=Salvador da Bahia
#1549
model.nation.portuguese.settlementName.13=Vitória
#1551
model.nation.portuguese.settlementName.14=São Paulo
#1554
model.nation.portuguese.settlementName.15=São Sebastião do Rio de Janeiro
#1565
model.nation.portuguese.settlementName.16=Niterói
#1573
model.nation.portuguese.settlementName.17=Nossa Senhora das Neves
#1585, original "Nossa Senhora das Neves" & "Filipeia", modern "Joao Pessoa"
model.nation.portuguese.settlementName.18=São Cristóvão
#1590
model.nation.portuguese.settlementName.19=Natal
#1599
model.nation.portuguese.settlementName.20=São Tiago
#1603, nonextant "Santissimo Sacramento"
model.nation.portuguese.settlementName.21=São Luís
#1615, "N.Sra da Conceicao" non-extant in Brazil
model.nation.portuguese.settlementName.22=Belém do Pará
#1616
model.nation.portuguese.settlementName.23=Cabo Frio
#1616
model.nation.portuguese.settlementName.24=Angra dos Reis
#1624
model.nation.portuguese.settlementName.25=Taubaté
#1640
model.nation.portuguese.settlementName.26=Alcântara
#<1646
model.nation.portuguese.settlementName.27=Paranaguá
#1648
model.nation.portuguese.settlementName.28=São Francisco do Sul
#1658
model.nation.portuguese.settlementName.29=Parati
#1667
model.nation.portuguese.settlementName.30=São José do Rio Negro
#1669
model.nation.portuguese.settlementName.31=Curitiba
#1693
model.nation.portuguese.settlementName.32=Vila Rica
#1711
model.nation.portuguese.settlementName.33=São José del-Rey
#1718
model.nation.portuguese.settlementName.34=Nossa Senhora do Desterro
#1726
model.nation.portuguese.settlementName.35=Nossa Senhora do Porto Alegre
#1772

# Portuguese region names
model.nation.portuguese.region.land.1=Ilha de Vera Cruz
model.nation.portuguese.region.land.2=Brazil
model.nation.portuguese.region.land.3=Grão-Pará
model.nation.portuguese.region.land.4=Maranhão
model.nation.portuguese.region.land.5=Ceará
model.nation.portuguese.region.land.6=Itamaracá
model.nation.portuguese.region.land.7=Espírito Santo
model.nation.portuguese.region.land.8=São Tomé
model.nation.portuguese.region.land.9=Santo Amaro
model.nation.portuguese.region.land.10=Santanasis
model.nation.portuguese.region.land.11=Patagonia
model.nation.portuguese.region.land.12=Rio Grande
model.nation.portuguese.region.land.13=Minas Gerais
model.nation.portuguese.region.land.14=Goiaz
model.nation.portuguese.region.land.15=Mato Grosso

model.nation.portuguese.region.river.1=Yapura
model.nation.portuguese.region.river.2=Tocantins
model.nation.portuguese.region.river.3=Javary
model.nation.portuguese.region.river.4=Putumayo
model.nation.portuguese.region.river.5=Pastaza
model.nation.portuguese.region.river.6=Trombetas
model.nation.portuguese.region.river.7=Ucayali
model.nation.portuguese.region.river.8=Xingu
model.nation.portuguese.region.river.9=Tapajós
model.nation.portuguese.region.river.10=Tambo
model.nation.portuguese.region.river.11=Marañón
model.nation.portuguese.region.river.12=Morona
model.nation.portuguese.region.river.13=Jurua
model.nation.portuguese.region.river.14=Huallaga
model.nation.portuguese.region.river.15=Madeira
model.nation.portuguese.region.river.16=Purus
model.nation.portuguese.region.river.17=Nanay
model.nation.portuguese.region.river.18=Napo
model.nation.portuguese.region.river.19=Tigre
model.nation.portuguese.region.river.20=Branco
model.nation.portuguese.region.river.21=Potengi
model.nation.portuguese.region.river.22=São Francisco
model.nation.portuguese.region.river.23=Parnaíba
model.nation.portuguese.region.river.24=Tietê

model.nation.portuguese.region.mountain.1=Monte Pascoal
model.nation.portuguese.region.mountain.2=Serra da Estrela
model.nation.portuguese.region.mountain.3=Serra do Morião
model.nation.portuguese.region.mountain.4=Serra de Santa Bárbara
model.nation.portuguese.region.mountain.5=Serra da Ribeirinha
model.nation.portuguese.region.mountain.6=Serra da Boa Viagem
model.nation.portuguese.region.mountain.7=Serra da Marofa
model.nation.portuguese.region.mountain.8=Serra do Bussaco
model.nation.portuguese.region.mountain.9=Serra da Coroa
model.nation.portuguese.region.mountain.10=Serra de Sintra
model.nation.portuguese.region.mountain.11=Serra Geral
model.nation.portuguese.region.mountain.12=Serra do Mar
model.nation.portuguese.region.mountain.13=Serra Vermelha

# Portuguese ship names
model.nation.portuguese.ship.0=El Rei
# P.A. Cabral's 2d ship, Brazil, flagship unknown
model.nation.portuguese.ship.1=Anunciada
model.nation.portuguese.ship.2=Batecabello
model.nation.portuguese.ship.3=Bella
model.nation.portuguese.ship.4=Bretoa
model.nation.portuguese.ship.5=Bérrio
model.nation.portuguese.ship.6=Catharina Dias
model.nation.portuguese.ship.7=Concepão
model.nation.portuguese.ship.8=Esphera
model.nation.portuguese.ship.9=Estrella
model.nation.portuguese.ship.10=Faial
model.nation.portuguese.ship.11=Fradeza
model.nation.portuguese.ship.12=Garrida
model.nation.portuguese.ship.13=India
model.nation.portuguese.ship.14=Judia
#almeida
model.nation.portuguese.ship.15=Julioa
model.nation.portuguese.ship.16=Leitoa Nova
model.nation.portuguese.ship.17=Lionarda
model.nation.portuguese.ship.18=Madalena
model.nation.portuguese.ship.19=Nossa Senhora da Anunciação
model.nation.portuguese.ship.20=Nunciá
model.nation.portuguese.ship.21=Rainha
model.nation.portuguese.ship.22=Salta na Palha
model.nation.portuguese.ship.23=Sant'Iago
model.nation.portuguese.ship.24=Santa Elena
model.nation.portuguese.ship.25=Santa Marta
model.nation.portuguese.ship.26=Santo António
model.nation.portuguese.ship.27=São Cristóvão
#albuquerque, dias
model.nation.portuguese.ship.28=São Gabriel
#da gama 1
model.nation.portuguese.ship.29=São Jerónimo
#da gama 2
model.nation.portuguese.ship.30=São Jorge
model.nation.portuguese.ship.31=São João
model.nation.portuguese.ship.32=São Miguel
model.nation.portuguese.ship.33=São Pantaleão
model.nation.portuguese.ship.34=São Paulo
model.nation.portuguese.ship.35=São Pedro
#cabral
model.nation.portuguese.ship.36=São Rafael
model.nation.portuguese.ship.37=Vera Cruz


# Russian colony names
model.nation.russian.settlementName.0=Unalashka
#1774, off-map
model.nation.russian.settlementName.1=Gollandskaya Gavan
#1774, off-map; a neighborhood of Unalaska
model.nation.russian.settlementName.2=Pavlovskaya
#1784, off-map; settlement was 'Harbour', not "Bay"
model.nation.russian.settlementName.3=Aleksandrovsk
#1785, off-map
model.nation.russian.settlementName.4=Georgievskaya Krepost
#1786, off-map
model.nation.russian.settlementName.5=Kadyak
#1791, off-map; island, not settlement name
model.nation.russian.settlementName.6=Nikolaevskaya Krepost
#1791, off-map
model.nation.russian.settlementName.7=Voskresenskaya Gaven
#1793, off-map
model.nation.russian.settlementName.8=Konstantina i Yeleni Krepost
#1793, off-map
model.nation.russian.settlementName.9=Mikhailovsk
#1795
model.nation.russian.settlementName.10=Slavorossiya
#1796
model.nation.russian.settlementName.11=Ostrov Baranova
#1799, identical to New Archangel etc.
model.nation.russian.settlementName.12=Novoarkhangelsk
#1804
model.nation.russian.settlementName.13=Ft. Arkhangela Mikhaila
#1804, identical to New Archangel, Sitka, & Castle Hill
model.nation.russian.settlementName.14=Mihailovskuyu Krepost
#1804, identical to New Archangel etc
model.nation.russian.settlementName.15=Fort Ross
#1812, "Ft. St. Helen" not separate fort
model.nation.russian.settlementName.16=Novoalexandrovsk
#1819
model.nation.russian.settlementName.17=Redut Sv. Dionisiya
#1834
model.nation.russian.settlementName.18=Redut Nulato
#1839
model.nation.russian.settlementName.19=Ninilchik
#1846, off-map
model.nation.russian.settlementName.20=Ugol Gavan
#1848
model.nation.russian.settlementName.21=Kasilov
# off-map; originally "St. George"; identical to Ft St George
model.nation.russian.settlementName.22=Fort Kenai
# alt Ft St Nicholas; off-map; fixed misspelling-->
model.nation.russian.settlementName.23=Odinochka
# Ikogmiut name of people, not place

# Russian region names
model.nation.russian.region.land.1=Alaska
model.nation.russian.region.land.2=Aleutian Islands
model.nation.russian.region.land.3=Kayak Island
model.nation.russian.region.land.4=Shumagin Islands
model.nation.russian.region.land.5=Kodiak

model.nation.russian.region.river.1=Kuskokwim
model.nation.russian.region.river.2=Copper
model.nation.russian.region.river.3=Susitna
model.nation.russian.region.river.4=Yukon

model.nation.russian.region.mountain.1=Makushin
model.nation.russian.region.mountain.2=Tschigmit
model.nation.russian.region.mountain.3=Tenada
model.nation.russian.region.mountain.4=Bolshaya Gora
model.nation.russian.region.mountain.5=Saint Elias

# Russian ship names
model.nation.russian.ship.0=Sviatoi Gavriil
# Ivan Fyodorov, Alaska
model.nation.russian.ship.1=Abo
model.nation.russian.ship.2=Aklansk
#expedition
model.nation.russian.ship.3=Amerika
model.nation.russian.ship.4=Anadyr'
model.nation.russian.ship.5=Apollon
model.nation.russian.ship.6=Arkhangel Mikhail
#spanberg 1733
model.nation.russian.ship.7=Avos'
model.nation.russian.ship.8=Baikal
model.nation.russian.ship.9=Blagonamerennyi
model.nation.russian.ship.10=Bol'sheretsk
model.nation.russian.ship.11=Cherniyi Orel
model.nation.russian.ship.12=Dobroe Namerenie
model.nation.russian.ship.13=Dvina
model.nation.russian.ship.14=Fortuna
#fleet
model.nation.russian.ship.15=Gizhiga
model.nation.russian.ship.16=Irtysh
model.nation.russian.ship.17=Kad'yak
model.nation.russian.ship.18=Kamchatka
model.nation.russian.ship.19=Krotkii
model.nation.russian.ship.20=Ladoga
model.nation.russian.ship.21=Lev
model.nation.russian.ship.22=Moller
model.nation.russian.ship.23=Nadezhda
model.nation.russian.ship.24=Nataliya
#lebedev-lastochkina
model.nation.russian.ship.25=Nikolai
model.nation.russian.ship.26=Odissyeya
model.nation.russian.ship.27=Okhota
model.nation.russian.ship.28=Okhotsk
#krasheninnikov 1737
model.nation.russian.ship.29=Otkrytie
model.nation.russian.ship.30=Pallas
#billings 1785
model.nation.russian.ship.31=Predpriyatie
model.nation.russian.ship.32=Senyavin
model.nation.russian.ship.33=Severnoi Divizii
model.nation.russian.ship.34=Slava Rossii
model.nation.russian.ship.35=Svyatoi Ioann
model.nation.russian.ship.36=Svyatoi Pavel
model.nation.russian.ship.37=Svyatoi Petr
#2d kamchatka 1733
model.nation.russian.ship.38=Svyatoi Yekaterina
#krenitsyn 1764
model.nation.russian.ship.39=Svyatoi Yelisaveta
model.nation.russian.ship.40=Svyatoi Zotik
model.nation.russian.ship.41=Velikoe Lamskoe More
model.nation.russian.ship.42=Vostochnyi Gavriil
model.nation.russian.ship.43=Vostok
#plotnitskii
model.nation.russian.ship.44=Yasashna
model.nation.russian.ship.45=Yekaterina
model.nation.russian.ship.46=Yelisaveta
model.nation.russian.ship.47=Yunona
#company
model.nation.russian.ship.48=Zakharii


# Swedish colony names
model.nation.swedish.settlementName.0=Christina
#1638
model.nation.swedish.settlementName.1=Ammansland
#1638
model.nation.swedish.settlementName.2=Finland
#1641
model.nation.swedish.settlementName.3=Upland
#1641
model.nation.swedish.settlementName.4=Gustavia
#1641
model.nation.swedish.settlementName.5=Printztorp
#1642
model.nation.swedish.settlementName.6=Tequirassy
#1643
model.nation.swedish.settlementName.7=Tenakonkön
#1643
model.nation.swedish.settlementName.8=Provinsön
#1643
model.nation.swedish.settlementName.9=Minquasön
#1643
model.nation.swedish.settlementName.10=Fort Christina
#1643
model.nation.swedish.settlementName.11=Fort Mecoponacka
#1643
model.nation.swedish.settlementName.12=Kingsessing
#1644
model.nation.swedish.settlementName.13=Mölndal
#1645
model.nation.swedish.settlementName.14=Fort Nya Älvsborg
#1646
model.nation.swedish.settlementName.15=Fort Nya Göteborg
#1647
model.nation.swedish.settlementName.16=Torne
#1647
model.nation.swedish.settlementName.17=Sveaborg
#1654
model.nation.swedish.settlementName.18=Nya Stockholm
#1654
model.nation.swedish.settlementName.19=Sidoland
#1654
model.nation.swedish.settlementName.20=Översidolandet
#1654
model.nation.swedish.settlementName.21=Fort Nya Vaasa
#1654
model.nation.swedish.settlementName.22=Timmerön
#1673
model.nation.swedish.settlementName.23=Strandviken
#1784
model.nation.swedish.settlementName.24=Fort Nya Korsholm
#1784
model.nation.swedish.settlementName.25=Trefaldighetsskansen
#1784
model.nation.swedish.settlementName.26=Fort Karl
model.nation.swedish.settlementName.27=Fort Gustav
model.nation.swedish.settlementName.28=Fort Myggenborgh
#"Fort Mosquito", alt name of "Fort Nya Älvsborg"

# Swedish region names
model.nation.swedish.region.land.1=New Sweden
model.nation.swedish.region.land.2=Saint-Barthelemy
model.nation.swedish.region.land.3=Guadeloupe

model.nation.swedish.region.river.1=Swenskes Revier
model.nation.swedish.region.river.2=Schuylen Kyl
model.nation.swedish.region.river.3=Minquas Kyl
model.nation.swedish.region.river.4=Fiske Kyl
#FIXME: mountains are missing

# Swedish ship names
model.nation.swedish.ship.0=Kalmar Nyckel
# Peter Minuit, Delaware
model.nation.swedish.ship.1=Calmare Nyckel
#Nya Sverige
model.nation.swedish.ship.2=Charitas
model.nation.swedish.ship.3=Christina
#Africa
model.nation.swedish.ship.4=Elisabeth
model.nation.swedish.ship.5=Enigheten
#St Barts
model.nation.swedish.ship.6=Fama
model.nation.swedish.ship.7=Freedenburg
model.nation.swedish.ship.8=Grippen
model.nation.swedish.ship.9=Gyllene Hajen
model.nation.swedish.ship.10=Hoffi
model.nation.swedish.ship.11=Kattan
model.nation.swedish.ship.12=Mercurius
model.nation.swedish.ship.13=Onlyfer
model.nation.swedish.ship.14=Sprengeporten
model.nation.swedish.ship.15=Stockholm
model.nation.swedish.ship.16=Suanen
model.nation.swedish.ship.17=Vogel Grip
model.nation.swedish.ship.18=Örnen

# Native names
# BUG: These have been chosen on the basis of what could be found with
# google in one afternoon. We need someone who actually knows
# something about native American culture to sort things out.
# In each case I have tried to pick a prominent place for a capital,
# and ordered the rest in the following categories:
#   prominent settlements
#   settlements
#   place names
#   names in the language
#   words in the language.
# The code chooses randomly from the list (apart from the capital),
# but this should cease once the list is expertly edited and arranged
# in a sensible order.

# Apache
# Hard to find place names, and the Apache languages are tonal so the
# transliteration was particularly brutal. The following are just
# names, often of tribes, not place names. The capital is the name of
# a tribe and a prosperous reservation.
model.nation.apache.settlementName.0=Mescalero
model.nation.apache.settlementName.1=Ahadje
model.nation.apache.settlementName.2=Ai-a'-ta
model.nation.apache.settlementName.3=Arivaipa
model.nation.apache.settlementName.4=Atokuwe
model.nation.apache.settlementName.5=Awatche
model.nation.apache.settlementName.6=Awp
model.nation.apache.settlementName.7=Carlanas
model.nation.apache.settlementName.8=Chah'-shm
model.nation.apache.settlementName.9=Chiricahua
model.nation.apache.settlementName.10=Chilcotin
model.nation.apache.settlementName.11=Chihuahua
model.nation.apache.settlementName.12=Chishye
model.nation.apache.settlementName.13=Chokonen
model.nation.apache.settlementName.14=Cibecue
model.nation.apache.settlementName.15=Coyotero
model.nation.apache.settlementName.16=Dilzhe'e
model.nation.apache.settlementName.17=H'iwana
model.nation.apache.settlementName.18=Ha-makabamitc
model.nation.apache.settlementName.19=Igihua'-a
model.nation.apache.settlementName.20=Inde
model.nation.apache.settlementName.21=Jarosoma
model.nation.apache.settlementName.22=Jicarilla
model.nation.apache.settlementName.23=Lipiyánes
model.nation.apache.settlementName.24=Loco
model.nation.apache.settlementName.25=Mogollon
model.nation.apache.settlementName.26=Muxtsuhintan
model.nation.apache.settlementName.27=Na-ishi
model.nation.apache.settlementName.28=Naisha
model.nation.apache.settlementName.29=Natagés
model.nation.apache.settlementName.30=Oop
model.nation.apache.settlementName.31=P'onin
model.nation.apache.settlementName.32=Pinal
model.nation.apache.settlementName.33=Poanln
model.nation.apache.settlementName.34=Ramah
model.nation.apache.settlementName.35=Ta-ashi
model.nation.apache.settlementName.36=Tagui
model.nation.apache.settlementName.37=Tagukeresh
model.nation.apache.settlementName.38=Tashin
model.nation.apache.settlementName.39=Taxkahe
model.nation.apache.settlementName.40=Taza
model.nation.apache.settlementName.41=Tchikun
model.nation.apache.settlementName.42=Thah-a-i-nin'
model.nation.apache.settlementName.43=Tinna'-ash
model.nation.apache.settlementName.44=Tonto
model.nation.apache.settlementName.45=Tshishe
model.nation.apache.settlementName.46=Tsézhiné
model.nation.apache.settlementName.47=Utsaamu
model.nation.apache.settlementName.48=Xa-he'-ta-no'
model.nation.apache.settlementName.49=Ypandis


# Arawak
# The Spaniards+smallpox wiped them out, so this is quite flakey and
# contains a lot of personal names. The capital is arbitrarily chosen
# from the apparent root of `Jamaica'.
model.nation.arawak.settlementName.0=Xaymaca
model.nation.arawak.settlementName.1=Aichi
model.nation.arawak.settlementName.2=Alliouagana
model.nation.arawak.settlementName.3=Aloi
model.nation.arawak.settlementName.4=Amakura
model.nation.arawak.settlementName.5=Amonhana
model.nation.arawak.settlementName.6=Aqualta
model.nation.arawak.settlementName.7=Arakaka
model.nation.arawak.settlementName.8=Ay Ay
model.nation.arawak.settlementName.9=Aycayia
model.nation.arawak.settlementName.10=Bayamo
model.nation.arawak.settlementName.11=Bayaquitiri
model.nation.arawak.settlementName.12=Becoua
model.nation.arawak.settlementName.13=Behecchio
model.nation.arawak.settlementName.14=Camagüey
model.nation.arawak.settlementName.15=Camerhogue
model.nation.arawak.settlementName.16=Cannouan
model.nation.arawak.settlementName.17=Caonabo
model.nation.arawak.settlementName.18=Ciboney-Taíno
model.nation.arawak.settlementName.19=Guamá
model.nation.arawak.settlementName.20=Guanaboa
model.nation.arawak.settlementName.21=Guanacagarí
model.nation.arawak.settlementName.22=Guanahatabey
model.nation.arawak.settlementName.23=Guarionex
model.nation.arawak.settlementName.24=Hairoun
model.nation.arawak.settlementName.25=Hewanorra
model.nation.arawak.settlementName.26=Higüayo
model.nation.arawak.settlementName.27=Higüey
model.nation.arawak.settlementName.28=Hiwanarau
model.nation.arawak.settlementName.29=Ichirouganaim
model.nation.arawak.settlementName.30=Iguayagua
model.nation.arawak.settlementName.31=Imataka
model.nation.arawak.settlementName.32=Jagua
model.nation.arawak.settlementName.33=Jagua
model.nation.arawak.settlementName.34=Kairi
model.nation.arawak.settlementName.35=Karukera
model.nation.arawak.settlementName.36=Kayryouacou
model.nation.arawak.settlementName.37=Lele
model.nation.arawak.settlementName.38=Liamuiga
model.nation.arawak.settlementName.39=Liguanea
model.nation.arawak.settlementName.40=Macaca
model.nation.arawak.settlementName.41=Madinina
model.nation.arawak.settlementName.42=Maguana
model.nation.arawak.settlementName.43=Maguá
model.nation.arawak.settlementName.44=Malliouhana
model.nation.arawak.settlementName.45=Mamee
model.nation.arawak.settlementName.46=Manaos
model.nation.arawak.settlementName.47=Mayobanex
model.nation.arawak.settlementName.48=Ocananmanrou
model.nation.arawak.settlementName.49=Oualichi
model.nation.arawak.settlementName.50=Oualie
model.nation.arawak.settlementName.51=Ouanalao
model.nation.arawak.settlementName.52=Siba
model.nation.arawak.settlementName.53=Soualiga
model.nation.arawak.settlementName.54=Tobago
model.nation.arawak.settlementName.55=Touloukaera
model.nation.arawak.settlementName.56=Wa'omoni
model.nation.arawak.settlementName.57=Wadadli
model.nation.arawak.settlementName.58=Wai'tukubuli
model.nation.arawak.settlementName.59=Xaraguá


# Aztec. Plenty, suppressed some really long ones.
model.nation.aztec.settlementName.0=Teocuitlatlan
# Prominent
model.nation.aztec.settlementName.1=Acaltepec
model.nation.aztec.settlementName.2=Acapulco
model.nation.aztec.settlementName.3=Acatlan
model.nation.aztec.settlementName.4=Acaxochitlan
model.nation.aztec.settlementName.5=Ajuchitlan
model.nation.aztec.settlementName.6=Atotonilco
model.nation.aztec.settlementName.7=Camotlan
model.nation.aztec.settlementName.8=Chapultepec
model.nation.aztec.settlementName.9=Cihuatlan
model.nation.aztec.settlementName.10=Coatepec
model.nation.aztec.settlementName.11=Coatlan
model.nation.aztec.settlementName.12=Colotlan
model.nation.aztec.settlementName.13=Cuernavaca
model.nation.aztec.settlementName.14=Ehecatepec
model.nation.aztec.settlementName.15=Epatlan
model.nation.aztec.settlementName.16=Huehuetlan
model.nation.aztec.settlementName.17=Hueyapan
model.nation.aztec.settlementName.18=Iztaccihuatl
model.nation.aztec.settlementName.19=Jocotepec
model.nation.aztec.settlementName.20=Mazatlan
model.nation.aztec.settlementName.21=Michoacan
model.nation.aztec.settlementName.22=Ocotepec
model.nation.aztec.settlementName.23=Ocotlan
model.nation.aztec.settlementName.24=Popocatepetl
model.nation.aztec.settlementName.25=Tecolotlan
model.nation.aztec.settlementName.26=Teotlalco
model.nation.aztec.settlementName.27=Tepoztlan
model.nation.aztec.settlementName.28=Tototlan
model.nation.aztec.settlementName.29=Tuxpan
model.nation.aztec.settlementName.30=Xochimilco
model.nation.aztec.settlementName.31=Zacualco
# Look good (shortish)
model.nation.aztec.settlementName.32=Acapan
model.nation.aztec.settlementName.33=Acaxochic
model.nation.aztec.settlementName.34=Acozpa
model.nation.aztec.settlementName.35=Amaxac
model.nation.aztec.settlementName.36=Atepec
model.nation.aztec.settlementName.37=Atzacan
model.nation.aztec.settlementName.38=Aztoapan
model.nation.aztec.settlementName.39=Caltepec
model.nation.aztec.settlementName.40=Chalco
model.nation.aztec.settlementName.41=Chictlan
model.nation.aztec.settlementName.42=Cilla
model.nation.aztec.settlementName.43=Coacalco
model.nation.aztec.settlementName.44=Coyucac
model.nation.aztec.settlementName.45=Cualac
model.nation.aztec.settlementName.46=Etlan
model.nation.aztec.settlementName.47=Huipilan
model.nation.aztec.settlementName.48=Huitztlan
model.nation.aztec.settlementName.49=Itztlan
model.nation.aztec.settlementName.50=Ixicayan
model.nation.aztec.settlementName.51=Iztatlan
model.nation.aztec.settlementName.52=Mixquic
model.nation.aztec.settlementName.53=Molotla
model.nation.aztec.settlementName.54=Nextitlan
model.nation.aztec.settlementName.55=Nopalla
model.nation.aztec.settlementName.56=Olac
model.nation.aztec.settlementName.57=Oxichan
model.nation.aztec.settlementName.58=Piaztla
model.nation.aztec.settlementName.59=Quechulac
model.nation.aztec.settlementName.60=Tamuoc
model.nation.aztec.settlementName.61=Tecpan
model.nation.aztec.settlementName.62=Tenanco
model.nation.aztec.settlementName.63=Tepexic
model.nation.aztec.settlementName.64=Texopan
model.nation.aztec.settlementName.65=Tlapan
model.nation.aztec.settlementName.66=Tolocan
model.nation.aztec.settlementName.67=Toyac
model.nation.aztec.settlementName.68=Xala
model.nation.aztec.settlementName.69=Xayaco
model.nation.aztec.settlementName.70=Xico
model.nation.aztec.settlementName.71=Xochtla
model.nation.aztec.settlementName.72=Yopico
model.nation.aztec.settlementName.73=Zola
model.nation.aztec.settlementName.74=Zozolan

# More if needed
# Acalhuacan Acamiltzinco Acapetlatlan Acaticpac Acatzinco Acayocan
# Acazacatla Achiotlan Acocolco Acocozpan Acolhuacan Acolman Acolnahuac
# Acuitlapan Ahuacatlan Ahuatepec Ahuatzitzinco Ahuehuepan Ahuexoyocan
# Ahuilizapan Alahuiztlan Amacoztitlan Amatlan Amaxtlan Ameyalco
# Anenequilco Apancalecan Atempa Atenanco Atenco Atezcahuacan
# Atlacuihuayan Atlan Atlapulac Atlatlauhcan Atlhuelic Atlicholoayan
# Atocpan Auchpanco Axopan Ayotlan Ayotochco Ayotzintepec Ayoxochiapan
# Azcaputzalco Aztaquemecan Cacalomacan Calimayan Calyahualco Capulapan
# Capulteopan Cempoalan Cenzontepec Chalco-atenco Chapolixitla
# Chapolmoloyan Chiapan Chilacachapan Chilapan Chiltecpintla Chimalpan
# Chinantlan Chipetlan Cihuateopan Cincozcatlan Citlaltepec Coapan
# Coatlayauhcan Coatzinco Coaxomulco Cocolan Cohuatlan Colhuacan
# Colhuatzinco Coliman Comaltepec Comitlan Copalapan Coyohuacan
# Coyolapan Cozamaloapan Cozcatecutlan Cuahuacan Cuahuitlixco
# Cuahxomulco Cuatlatlauhc Cuatzontepec Cuauhnahuac Cuauhpiloyan
# Cuauhquemecan Cuauhtetelco Cuauhtinchan Cuauhtitlan Cuauhtlan
# Cuauhtochco Cuauhximalpan Cuauhyocan Cuaupanoayan Cuetlaxtlan
# Cuicatlan Cuitlahuac Cuitlapan Ehuacalco Epazoyucan Huapalcalco
# Huaxtepec Huaxyacac Hueipochtla Huexolotlan Huilotepec Huitzannola
# Huitzilapan Huitzitzilan Huitznahuac Huitzoco Huixachtitlan
# Ichcaatoyac Ichcateopan Ichcatlan Icpatepec Iczochinanco Itzamatitlan
# Itzcuintepec Itzmiquilpan Itzocan Itztepec Itzteyocan Ixcoyamec
# Ixmatlatlan Ixquemecan Izhuatlan Iztacalco Iztactlalocan Iztapan
# Iztitlan Macuilxochic Malinalco Malinaltepec Mapachtepec Matixco
# Matlatlan Metepec Miacatla Miahuapan Michapan Michatlan Michmaloyan
# Micquetlan Mictlan Mitepec Mitzinco Mixcoac Mixtlan Mizquitlan
# Mizquiyahuala Molanco Nacochtlan Nantzintlan Nepopoalco Nochiztlan
# Nochtepec Ocelotepec Ochpaniztli Ocoapan Ocoyacac Ocpayucan Ocuilan
# Ohuapan Olinalan Olintepec Otlatitlan Otlazpa Otonpan Oxitipan Oxitlan
# Oztoman Oztoticpac Oztotlapechco Panotlan Pantepec Papantlan
# Patlanalan Petlatlan Pipioltepec Poctepec Poctlan Popotlan Puxcauhtlan
# Quetzallan Quetzalmacan Quetzaloztoc Quetzaltepec Quimichtepec
# Quiyauhteopan Tamapachco Tamazolan Tamazolapan Teacalco Tecalco
# Tecamachalco Tecaxic Teccalco Techcahuacan Teciuhtlan Tecmilco
# Tecoloapan Tecozauhtla Tecpatepec Tecpatzinco Tecualoyan Tecuantepec
# Tecuhtepec Tehuehuec Tehuiloyocan Tehuitzco Teloloapan Temazcalapan
# Temohuacan Tenantzinco Tenayocan Tenexticpac Teoatzinco Teocalhueyac
# Teocaltzinco Teochiapan Teociocan Teocuitlatlan Teopantepec Teopantlan
# Teotenanco Teotlalpan Teotliztacan Tepechiapan Tepechpan Tepechupa
# Tepecuacuilco Tepemaxalco Tepepulan Tepetitlan Tepetlacalco
# Tepetlahuacan Tepetlaoztoc Tepetlapa Tepexauhnalco Tepeyacac Tepoxaco
# Tepuzcululan Tepuztlan Tequemecan Tequixquiapan Tetenanco Tetepanco
# Teteuhtepec Teteutlan Teticpac Tetzapotitlan Tetzotzocan Texcacoac
# Texcoco Tezcatepec Tizatepec Tizayocan Tlaahuililpan Tlachco
# Tlachinoltic Tlachmalacac Tlachquiauhco Tlachyahualco Tlacopan
# Tlacotlala Tlahquilpan Tlalatlauhco Tlaltizapan Tlamacazapan
# Tlaniztlan Tlaollan Tlapacoyan Tlatelolco Tlatizapan Tlatlachco
# Tlatzoxiuhco Tlaximaloyan Tlayacac Tlayacapan Tliltepec Tochconco
# Tochtepec Toliman Tollan Toltitlan Tonanitla Tonatiuhco Totolapan
# Totoltzinco Tototepec Toztlan Tozxiuhco Tuchtlan Tulantzinco Tzapotlan
# Tzicaputzalco Tzilacaapan Tzinacanoztoc Tzinacantepec Tzinacantlan
# Tzompahuacan Tzompanco Tzontzapotla Xalac Xalapan Xalatlan Xaloztoc
# Xaltepec Xaltianquizco Xaltocan Xaxapan Xicalhuacan Xicaltepec
# Xilotepec Xilotzinco Xiloxoxhitlan Xiuhcoac Xiuhtepec Xiuhuacan
# Xochiacan Xochichiucan Xochimilco Xochitepec Xochitla Xochiyetlan
# Xoconochco Xocotitlan Xocotla Xocoyocan Xolochauhyan Xolotlan
# Xometzoyocan Xoxontla Xoyoltepec Yacapitztlan Yancuitlan Yauhtepecc
# Yaunahuac Yautlan Yoalan Yoaltepec Yoltepozontla Zacatepec Zacatla
# Zacatulan Zacualpan Zacuantepec Zoquitzinco
# A bit long
# Acamilixtlahuacan Ayotochcuitlatla Calixtlahuacan Chichicuauhtla
# Chichihualtetacala Chiconquiauhco Chontalcoatlan Coaixtlahuacan
# Cozcacuahtenanco Cozohuipilecan Cuachquetzaloyan Cuauhnacaztlan
# Cuauhquecholan Cuauhtecomatlan Cuauhtecomatzinco Cuauhxayacatitlan
# Cuauhxilotitlan Cuezcomahuacan Cuezcomaixtlahuacan Cuezcomatitlan
# Cuezcomatlyacac Ehecatlapechco Huitzilopuchco Itzcuincuitlapilco
# Itzihuquilyocan Mamalhuaztepec Mictlancuauhtla Quetzalcuitlapilco
# Tetlapanaloyan Tezcatepetonco Tlacaxipehualiztli Tlacozauhtitlan
# Tlalcuechahuaya Tlapanicxitlan Tlatlauhquitopec Tonalimoquetzayan
# Totomaixtlahuacan Tzayanalquilpan Xiuhteczacatlan Xochicuauhtitlan
# Xochimilcatinco Yancuictlalpan Yeohuitzquilocan


# Cherokee
model.nation.cherokee.settlementName.0=Itsa'ti
# Prominent
model.nation.cherokee.settlementName.1=Ani'-Kawit'ta
model.nation.cherokee.settlementName.2=Ani'-Ku'sa
model.nation.cherokee.settlementName.3=Atala'nuwa'
model.nation.cherokee.settlementName.4=Dagu'nawa'lahi
model.nation.cherokee.settlementName.5=Iau'nigu
model.nation.cherokee.settlementName.6=Kana'sta
model.nation.cherokee.settlementName.7=Kawi'yi
model.nation.cherokee.settlementName.8=Kitu'hwa
model.nation.cherokee.settlementName.9=Ku'swati'yi
model.nation.cherokee.settlementName.10=Kuwanda'ta lun'yi
model.nation.cherokee.settlementName.11=Na'gu tsi'
model.nation.cherokee.settlementName.12=Na'na-tlu gun'yi
model.nation.cherokee.settlementName.13=Nikwasi'
model.nation.cherokee.settlementName.14=Nikutse'gi
model.nation.cherokee.settlementName.15=Tanasi'
model.nation.cherokee.settlementName.16=Ta'ski'gi
model.nation.cherokee.settlementName.17=Tlanusi'yi
model.nation.cherokee.settlementName.18=Tsatanu'gi
model.nation.cherokee.settlementName.19=Tsikama'gi
model.nation.cherokee.settlementName.20=Tsunda'talesun'yi
model.nation.cherokee.settlementName.21=Uwaga'hi
# Settlements
model.nation.cherokee.settlementName.22=Ayuhwa'si
model.nation.cherokee.settlementName.23=Dugilu'yi
model.nation.cherokee.settlementName.24=Elatse'yi
model.nation.cherokee.settlementName.25=Gansagi
model.nation.cherokee.settlementName.26=I'tawa'
model.nation.cherokee.settlementName.27=Itse'yi
model.nation.cherokee.settlementName.28=Keowee
model.nation.cherokee.settlementName.29=Kulsetsi'yi
model.nation.cherokee.settlementName.30=Stika'yi
model.nation.cherokee.settlementName.31=Tagwa'hi
model.nation.cherokee.settlementName.32=Talikwa'
model.nation.cherokee.settlementName.33=Talulu'
model.nation.cherokee.settlementName.34=Tama'li
model.nation.cherokee.settlementName.35=Tsiy'hi
model.nation.cherokee.settlementName.36=U'stana'li
model.nation.cherokee.settlementName.37=Uy'gila'gi
model.nation.cherokee.settlementName.38=Wata'gi
# Short names
model.nation.cherokee.settlementName.39=Coyatee
model.nation.cherokee.settlementName.40=Dulastun'yi
model.nation.cherokee.settlementName.41=Elawa diyi
model.nation.cherokee.settlementName.42=Gusti'
model.nation.cherokee.settlementName.43=Gatugi'yi
model.nation.cherokee.settlementName.44=Kasdu'yi
model.nation.cherokee.settlementName.45=Nun'daye'li
model.nation.cherokee.settlementName.46=Qualatchee
model.nation.cherokee.settlementName.47=Setsi
model.nation.cherokee.settlementName.48=Ukwu'nu
model.nation.cherokee.settlementName.49=Walasi'yi

# More names if needed
# Amaye'l-e'gwa Ani'-sgayaiyi Ani'-Wa'dihi' Dahlonega Dakwa'i
# Danda'ganu' Da'skwitun'yi Dukas'i Gatu'gitse'yi Gatugi'yi Gatun'iti'yi
# Guaquila Guaxule Gu'lani'yi Gu'nahitun'yi Ka'lanun'yi Kanuga
# Kanu'gulayi Na'duli Sakwi'yi Si'tiku' Suwa'ni Ta'lasi' Tsiksi'tsi
# Tsilalu'hi Tsistetsi'yi Tsistu'yi Ultiwa'i U'lun'yi Wa'ginsi
# A bit long
# Amaye'li-gunahi'ta Ani'-Kitu'hwagi A'tsina'-k ta'um
# Du'stayalun'yi Gun'di'gaduhun'yi Kal-detsi'yunyi Nats-asun'tlunyi
# Tsu'dinunti'yi Walas'-unulstiyi' Wane'-asun'tlunyi


# Inca
# Hard to find names. Those Spaniards at work again... The more
# category are personal names.
model.nation.inca.settlementName.0=Qosqo
# Prominent
model.nation.inca.settlementName.1=Anqas
model.nation.inca.settlementName.2=Areqepa
model.nation.inca.settlementName.3=Ayakuchu
model.nation.inca.settlementName.4=Cajamarca
model.nation.inca.settlementName.5=Chukichampi
model.nation.inca.settlementName.6=Chukiyawu
model.nation.inca.settlementName.7=Jayüma
model.nation.inca.settlementName.8=Killaka
model.nation.inca.settlementName.9=Kimsa Kurusati
model.nation.inca.settlementName.10=Kuchawampa
model.nation.inca.settlementName.11=Kurki
model.nation.inca.settlementName.12=Llankira
model.nation.inca.settlementName.13=Machakamarka
model.nation.inca.settlementName.14=Machu Picchu
model.nation.inca.settlementName.15=Mucuga
model.nation.inca.settlementName.16=Pariya
model.nation.inca.settlementName.17=Pasto
model.nation.inca.settlementName.18=Piru
model.nation.inca.settlementName.19=Putusi
model.nation.inca.settlementName.20=Qollkapampa
model.nation.inca.settlementName.21=Rikaway
model.nation.inca.settlementName.22=Risawariru
model.nation.inca.settlementName.23=Sayacmarca
model.nation.inca.settlementName.24=Sibundoy
model.nation.inca.settlementName.25=Sukri
model.nation.inca.settlementName.26=Tambupampa
model.nation.inca.settlementName.27=Tiwanaku
model.nation.inca.settlementName.28=Tuliru
model.nation.inca.settlementName.29=Turku
model.nation.inca.settlementName.30=Ururu
model.nation.inca.settlementName.31=Valsayacu
model.nation.inca.settlementName.32=Wachakalla
model.nation.inca.settlementName.33=Waras
model.nation.inca.settlementName.34=Wayllamarka
model.nation.inca.settlementName.35=Wuliwya
model.nation.inca.settlementName.36=Wurgus
# Names
model.nation.inca.settlementName.37=Acahuana
model.nation.inca.settlementName.38=Anahuarque
model.nation.inca.settlementName.39=Apacheta
model.nation.inca.settlementName.40=Apaec
model.nation.inca.settlementName.41=Apo-Mayta
model.nation.inca.settlementName.42=Apocatequil
model.nation.inca.settlementName.43=Apu-Illapu
model.nation.inca.settlementName.44=Axomamma
model.nation.inca.settlementName.45=Ayar
model.nation.inca.settlementName.46=Catequil
model.nation.inca.settlementName.47=Cava
model.nation.inca.settlementName.48=Cavillaca
model.nation.inca.settlementName.49=Chasca
model.nation.inca.settlementName.50=Chasca-Coyllur
model.nation.inca.settlementName.51=Cocomama
model.nation.inca.settlementName.52=Coniraya
model.nation.inca.settlementName.53=Copacati
model.nation.inca.settlementName.54=Cuca
model.nation.inca.settlementName.55=Ekkekko
model.nation.inca.settlementName.56=Epunamun
model.nation.inca.settlementName.57=Guachimines
model.nation.inca.settlementName.58=Guamansuri
model.nation.inca.settlementName.59=Huamanpallpa
model.nation.inca.settlementName.60=Huanca
model.nation.inca.settlementName.61=Huiracocha
model.nation.inca.settlementName.62=Ilyapa
model.nation.inca.settlementName.63=Ka-Ata-Killa
model.nation.inca.settlementName.64=Khuno
model.nation.inca.settlementName.65=Kon
model.nation.inca.settlementName.66=Mama-Allpa
model.nation.inca.settlementName.67=Mama-Cocha
model.nation.inca.settlementName.68=Mama-Oullo
model.nation.inca.settlementName.69=Mama-Pacha
model.nation.inca.settlementName.70=Mama-Quilla
model.nation.inca.settlementName.71=Maricanchi
model.nation.inca.settlementName.72=Pacari
model.nation.inca.settlementName.73=Pachacamac
model.nation.inca.settlementName.74=Paricia
model.nation.inca.settlementName.75=Piguerao
model.nation.inca.settlementName.76=Punchau
model.nation.inca.settlementName.77=Quinuama
model.nation.inca.settlementName.78=Si
model.nation.inca.settlementName.79=Supay
model.nation.inca.settlementName.80=Thonapa
model.nation.inca.settlementName.81=Urcaguary
model.nation.inca.settlementName.82=Urcon
model.nation.inca.settlementName.83=Urpihua-Chac
model.nation.inca.settlementName.84=Vicaquirao
model.nation.inca.settlementName.85=Zaramamma


# Iroquois
# Not necessarily proper settlement names, but at least place names.
model.nation.iroquois.settlementName.0=Onondaga
# Prominent
model.nation.iroquois.settlementName.1=Ahkwesáhsne
model.nation.iroquois.settlementName.2=Ateronto
model.nation.iroquois.settlementName.3=Dahsgaowë'geh
model.nation.iroquois.settlementName.4=Degyo'nehsáhöh
model.nation.iroquois.settlementName.5=Degyotnöhsá:kdö:
model.nation.iroquois.settlementName.6=Detgahnegaha'gó:wah
model.nation.iroquois.settlementName.7=Detgahnyöhsráhdöh
model.nation.iroquois.settlementName.8=Deyohatéhsö'
model.nation.iroquois.settlementName.9=Dwahyáyëtwëh
model.nation.iroquois.settlementName.10=Gada:gráhsgëhë:'
model.nation.iroquois.settlementName.11=Gahnawiyó'geh
model.nation.iroquois.settlementName.12=Gahnáwëhta'
model.nation.iroquois.settlementName.13=Gahënagö:
model.nation.iroquois.settlementName.14=Ganyadáiyo'
model.nation.iroquois.settlementName.15=Ganyadáiyo'
model.nation.iroquois.settlementName.16=Ganö:nyo'
model.nation.iroquois.settlementName.17=Gayogohó:nö'
model.nation.iroquois.settlementName.18=Gihë'gowáhneh
model.nation.iroquois.settlementName.19=Gyohnégano:
model.nation.iroquois.settlementName.20=Gyonöhsadé:geh
model.nation.iroquois.settlementName.21=Kahnawà:ke
model.nation.iroquois.settlementName.22=Kana:tso
model.nation.iroquois.settlementName.23=Kanehstà:ke
model.nation.iroquois.settlementName.24=Kanien'kehá:ka
model.nation.iroquois.settlementName.25=Kanon:no
model.nation.iroquois.settlementName.26=Kanyatarakwarote
model.nation.iroquois.settlementName.27=Ken'ta:ke
model.nation.iroquois.settlementName.28=Kyodró:wë:
model.nation.iroquois.settlementName.29=Nigana'jú:'uh
model.nation.iroquois.settlementName.30=Ohnyáhëh
model.nation.iroquois.settlementName.31=Ohswé:gë'
model.nation.iroquois.settlementName.32=Ohí:yo'
model.nation.iroquois.settlementName.33=Onëyotga:'
model.nation.iroquois.settlementName.34=Onödageh
model.nation.iroquois.settlementName.35=Otskwarhehne
model.nation.iroquois.settlementName.36=Sganyádaes
model.nation.iroquois.settlementName.37=Sganyádaes
model.nation.iroquois.settlementName.38=Sganëdá:dih
model.nation.iroquois.settlementName.39=Shahre:'on
model.nation.iroquois.settlementName.40=Skahnehtati
model.nation.iroquois.settlementName.41=Skaniatara:ti
model.nation.iroquois.settlementName.42=Tahnawá:de'
model.nation.iroquois.settlementName.43=Tayëda:né:gë'
model.nation.iroquois.settlementName.44=Tayëdané:gë'
model.nation.iroquois.settlementName.45=Tekotaroke
model.nation.iroquois.settlementName.46=Tgagwë:tro'
model.nation.iroquois.settlementName.47=Tgagwë:tro'
model.nation.iroquois.settlementName.48=Tganadaháe:'
model.nation.iroquois.settlementName.49=Tganadaë'gó:wah
model.nation.iroquois.settlementName.50=Tganahwái:'
model.nation.iroquois.settlementName.51=Tganádaë:'
model.nation.iroquois.settlementName.52=Tganënogáhe:'
model.nation.iroquois.settlementName.53=Tgaya'dagwë:ní:yo'
model.nation.iroquois.settlementName.54=Tgáö:do'
model.nation.iroquois.settlementName.55=Tiawenro:ten
model.nation.iroquois.settlementName.56=Tiawenro:ten
model.nation.iroquois.settlementName.57=Tiohtià:ke
model.nation.iroquois.settlementName.58=Wahta'


# Sioux
# Hard to find. Capital is one of the group names. More are animal names.
model.nation.sioux.settlementName.0=Tetonwan
model.nation.sioux.settlementName.1=Ihanktowana
model.nation.sioux.settlementName.2=Isanti
model.nation.sioux.settlementName.3=MaNkhatho
model.nation.sioux.settlementName.4=Maka Sica
model.nation.sioux.settlementName.5=Matho Paha
model.nation.sioux.settlementName.6=Mdewakantonwan
model.nation.sioux.settlementName.7=Mnis<os<e
model.nation.sioux.settlementName.8=Mnisota
model.nation.sioux.settlementName.9=NaNz<iN Z<ide
model.nation.sioux.settlementName.10=NiN Bdhaska
model.nation.sioux.settlementName.11=NiN S<ude
model.nation.sioux.settlementName.12=NiN TtaNga
model.nation.sioux.settlementName.13=NiN Ubdhadha
model.nation.sioux.settlementName.14=NiN Watte
model.nation.sioux.settlementName.15=OnuNwa
model.nation.sioux.settlementName.16=Paha Sapa
model.nation.sioux.settlementName.17=Ponca
model.nation.sioux.settlementName.18=PpaNkka
model.nation.sioux.settlementName.19=Ppahe Ppize
model.nation.sioux.settlementName.20=Ppahe Sabe
model.nation.sioux.settlementName.21=Sisitonwan
model.nation.sioux.settlementName.22=Ttikhe'e Ama
model.nation.sioux.settlementName.23=UmaNhaN
model.nation.sioux.settlementName.24=Wakhpekute
model.nation.sioux.settlementName.25=Wakpala Sapa
# Words
model.nation.sioux.settlementName.26=Anunkasan
model.nation.sioux.settlementName.27=Hexaka
model.nation.sioux.settlementName.28=Hinhan
model.nation.sioux.settlementName.29=Hogan
model.nation.sioux.settlementName.30=Igmuwatogla
model.nation.sioux.settlementName.31=Keya
model.nation.sioux.settlementName.32=Maga
model.nation.sioux.settlementName.33=Mastincared
model.nation.sioux.settlementName.34=Mato
model.nation.sioux.settlementName.35=Pahin
model.nation.sioux.settlementName.36=Pte
model.nation.sioux.settlementName.37=Sungila
model.nation.sioux.settlementName.38=Sunka
model.nation.sioux.settlementName.39=Sunkawakan
model.nation.sioux.settlementName.40=Sunkmanitu Tanka
model.nation.sioux.settlementName.41=Tatanka
model.nation.sioux.settlementName.42=Tuhmunga
model.nation.sioux.settlementName.43=Wiciteglega
model.nation.sioux.settlementName.44=Zica
model.nation.sioux.settlementName.45=Zintkalabald
model.nation.sioux.settlementName.46=Zuze


# Tupi
# Very flakey. Brazilian state names at least. The capital is chosen because
# of the nice falls.
model.nation.tupi.settlementName.0=Iguaçu
model.nation.tupi.settlementName.1=Abacaxi
model.nation.tupi.settlementName.2=Aché
model.nation.tupi.settlementName.3=Alagoas
model.nation.tupi.settlementName.4=Amapá
model.nation.tupi.settlementName.5=Caetés
model.nation.tupi.settlementName.6=Capoeira
model.nation.tupi.settlementName.7=Carioca
model.nation.tupi.settlementName.8=Ceará
model.nation.tupi.settlementName.9=Chiripá
model.nation.tupi.settlementName.10=Cocama
model.nation.tupi.settlementName.11=Cururu
model.nation.tupi.settlementName.12=Goiás
model.nation.tupi.settlementName.13=Guanabara
model.nation.tupi.settlementName.14=Ipanema
model.nation.tupi.settlementName.15=Itanhangá
model.nation.tupi.settlementName.16=Itaquaquecetuba
model.nation.tupi.settlementName.17=Itaúna
model.nation.tupi.settlementName.18=Jaguariúna
model.nation.tupi.settlementName.19=Kaburé-Iwa
model.nation.tupi.settlementName.20=Minhoca
model.nation.tupi.settlementName.21=Nhengatu
model.nation.tupi.settlementName.22=Niterói
model.nation.tupi.settlementName.23=Omagua
model.nation.tupi.settlementName.24=Pacaembu
model.nation.tupi.settlementName.25=Paranaíba
model.nation.tupi.settlementName.26=Paraná
model.nation.tupi.settlementName.27=Paraná-mirim
model.nation.tupi.settlementName.28=Paranãmbuka
model.nation.tupi.settlementName.29=Paraíba
model.nation.tupi.settlementName.30=Pará
model.nation.tupi.settlementName.31=Perereca
model.nation.tupi.settlementName.32=Peteca
model.nation.tupi.settlementName.33=Piauí
model.nation.tupi.settlementName.34=Pindorama
model.nation.tupi.settlementName.35=Pipoca
model.nation.tupi.settlementName.36=Piranha
model.nation.tupi.settlementName.37=Piraí
model.nation.tupi.settlementName.38=Piroca
model.nation.tupi.settlementName.39=Pororoca
model.nation.tupi.settlementName.40=Potiguara
model.nation.tupi.settlementName.41=Roraima
model.nation.tupi.settlementName.42=Sergipe
model.nation.tupi.settlementName.43=Siri
model.nation.tupi.settlementName.44=Tabajara
model.nation.tupi.settlementName.45=Temiminó
model.nation.tupi.settlementName.46=Tijuca
model.nation.tupi.settlementName.47=Tukan
model.nation.tupi.settlementName.48=Tupinambá
model.nation.tupi.settlementName.49=Tupinikin
model.nation.tupi.settlementName.50=Tupiniquim
model.nation.tupi.settlementName.51=Umuarama
model.nation.tupi.settlementName.52=Urubu
model.nation.tupi.settlementName.53=Urutu

# Auxiliary river names
model.other.region.river.0=Acaponeta
model.other.region.river.1=Acatlan
model.other.region.river.2=Aconcagua
model.other.region.river.3=Aguililla
model.other.region.river.4=Alsek
model.other.region.river.5=Altahama
model.other.region.river.6=Amacuzac
model.other.region.river.7=Amajac
model.other.region.river.8=Amazon
model.other.region.river.9=Ancoa
model.other.region.river.10=Animas
model.other.region.river.11=Apure
model.other.region.river.12=Arkansas
model.other.region.river.13=Arroyo
model.other.region.river.14=Atrato
model.other.region.river.15=Babine
model.other.region.river.16=Blue
model.other.region.river.17=Brazos
model.other.region.river.18=Cahabon
model.other.region.river.19=Cahaboncito
model.other.region.river.20=Canoe
model.other.region.river.21=Caroni
model.other.region.river.22=Cautin
model.other.region.river.23=Chacala
model.other.region.river.24=Champoton
model.other.region.river.25=Chapelco
model.other.region.river.26=Chicayan
model.other.region.river.27=Chilapa
model.other.region.river.28=Chilcotin
model.other.region.river.29=Chubut
model.other.region.river.30=Colorado
model.other.region.river.31=Columbia
model.other.region.river.32=Conchos
model.other.region.river.33=Cruces
model.other.region.river.34=Crystal
model.other.region.river.35=Cuilco
model.other.region.river.36=Culiacan
model.other.region.river.37=Cutipay
model.other.region.river.38=Cutzamala
model.other.region.river.39=Elqui
model.other.region.river.40=Extoraz
model.other.region.river.41=Fernando
model.other.region.river.42=Florido
model.other.region.river.43=Frasier
model.other.region.river.44=Fuerte
model.other.region.river.45=Grijalva
model.other.region.river.46=Huahum
model.other.region.river.47=Hudson
model.other.region.river.48=Itata
model.other.region.river.49=Ixtapan
model.other.region.river.50=Jaltepec
model.other.region.river.51=Jamapa
model.other.region.river.52=Kettle
model.other.region.river.53=Kicking Horse
model.other.region.river.54=Kitwanga
model.other.region.river.55=Kootenay
model.other.region.river.56=Liquine
model.other.region.river.57=Mackenzie
model.other.region.river.58=Magdalena
model.other.region.river.59=Maipo
model.other.region.river.60=Malleco
model.other.region.river.61=Mapocho
model.other.region.river.62=Matape
model.other.region.river.63=Maullin
model.other.region.river.64=Melado
model.other.region.river.65=Mississippi
model.other.region.river.66=Missouri
model.other.region.river.67=Moctezuma
model.other.region.river.68=Nahualate
model.other.region.river.69=Nechako
model.other.region.river.70=Nexapa
model.other.region.river.71=Nigra
model.other.region.river.72=Nuble
model.other.region.river.73=Ocoee
model.other.region.river.74=Oconee
model.other.region.river.75=Okanagan
model.other.region.river.76=Ometepec
model.other.region.river.77=Omitlan
model.other.region.river.78=Palena
model.other.region.river.79=Parnaiba
model.other.region.river.80=Patuca
model.other.region.river.81=Pesqueria
model.other.region.river.82=Platte
model.other.region.river.83=Potomac
model.other.region.river.84=Puelo
model.other.region.river.85=Quesnel
model.other.region.river.86=Rahue
model.other.region.river.87=Sarabia
model.other.region.river.88=Saskatchewan
model.other.region.river.89=Skeena
model.other.region.river.90=Squamish
model.other.region.river.91=Saint Lawrence
model.other.region.river.92=Suwannee
model.other.region.river.93=Tacotalpa
model.other.region.river.94=Tamazula
model.other.region.river.95=Tamesi
model.other.region.river.96=Temascaltepec
model.other.region.river.97=Temporal
model.other.region.river.98=Tepalcatepec
model.other.region.river.99=Tesechoacan
model.other.region.river.100=Tlapaneco
model.other.region.river.101=Tocantins
model.other.region.river.102=Tolten
model.other.region.river.103=Tomatlan
model.other.region.river.104=Tonala
model.other.region.river.105=Tuxpan
model.other.region.river.106=Usanapa
model.other.region.river.107=Verde
model.other.region.river.108=Yaqui
model.other.region.river.109=Yautepec
model.other.region.river.110=Yelcho
model.other.region.river.111=Zahuapan
model.other.region.river.112=Zymoetz


# -17-- Debug

error.disasterAvoided=Disaster %disaster% avoided at %colony%
error.disasterNotAvailable=No disasters available for %colony%
error.notAIColony=%colony% is not an AI colony
info.rgb=RGB value: %red%,%green%,%blue%
prompt.selectDisaster=Select Disaster
prompt.selectGoodsAmount=Select Goods Amount
prompt.selectGoodsType=Select Goods Type
prompt.selectImmigration=Select Immigration Amount
prompt.selectLiberty=Select Liberty Amount
prompt.selectLostCityRumour=Select Lost City Rumour
prompt.selectOwner=Select Owner
prompt.selectRole=Select Role
prompt.selectTurnsToSkip=Select Turns to Skip
prompt.selectUnitType=Select Unit Type
prompt.stepRNG=Step Random Number Generator (%value%)
prompt.selectGold=Select Gold Amount


# -18-- Installer

installer.FreeCol.description=The FreeCol application and data files.
installer.FreeCol=FreeCol
installer.FreeColLanguage.autodetect=Autodetect at game startup
installer.FreeColLanguage.description=You can later change this setting by using the Preferences menu in the game.
installer.FreeColLanguage=Please choose the language to be used in-game:
installer.GameManual.description=This pack contains the official game manual (only available in English).
installer.GameManual=Game Manual
installer.Location.Web=The files are not included in this installer and will automatically be downloaded from the FreeCol website if you enable this pack.
installer.MovieClips.description2=This pack contains movie clips to be played on special occasions in the game. Enabling this pack will install the movie clips on your computer. The alternative is playing the movie clips directly from the game CD/DVD.
installer.MovieClips.description=This pack contains movie clips to be played on special occasions in the game.
installer.MovieClips=Movie Clips
installer.Music.description=The in-game music.
installer.Music=Music
installer.SoundEffects.description=The in-game sound effects.
installer.SoundEffects=Sound Effects
installer.SourceCode.description=The source code used for building this distribution. These files are intended for developers and give no additional functionality to the game.
installer.SourceCode=Source Code
installer.UserFiles.freecol=The FreeCol application directory (only for single user setup)
installer.UserFiles.home=The user's home directory
installer.UserFiles.other=Specify a custom directory
installer.UserFiles=Please choose the location for user-specific settings and savegames:
