FreeMat: vtkQuadraticQuad

FreeMat

- Main Page
- Related Pages

vtkQuadraticQuad

Section: Visualization Toolkit Filtering Classes

# Usage

vtkQuadraticQuad is a concrete implementation of vtkNonLinearCell to represent a two-dimensional, 8-node isoparametric parabolic quadrilateral element. The interpolation is the standard finite element, quadratic isoparametric shape function. The cell includes a mid-edge node for each of the four edges of the cell. The ordering of the eight points defining the cell are point ids (0-3,4-7) where ids 0-3 define the four corner vertices of the quad; ids 4-7 define the midedge nodes (0,1), (1,2), (2,3), (3,0).

To create an instance of class vtkQuadraticQuad, simply invoke its constructor as follows

      obj = vtkQuadraticQuad

# Methods

The class vtkQuadraticQuad has several methods that can be used. They are listed below. Note that the documentation is translated automatically from the VTK sources, and may not be completely intelligible. When in doubt, consult the VTK website. In the methods listed below, `obj` is an instance of the vtkQuadraticQuad class.

- `string = obj.GetClassName ()`
- `int = obj.IsA (string name)`
- `vtkQuadraticQuad = obj.NewInstance ()`
- `vtkQuadraticQuad = obj.SafeDownCast (vtkObject o)`
- `int = obj.GetCellType ()` - Implement the vtkCell API. See the vtkCell API for descriptions of these methods.
- `int = obj.GetCellDimension ()` - Implement the vtkCell API. See the vtkCell API for descriptions of these methods.
- `int = obj.GetNumberOfEdges ()` - Implement the vtkCell API. See the vtkCell API for descriptions of these methods.
- `int = obj.GetNumberOfFaces ()` - Implement the vtkCell API. See the vtkCell API for descriptions of these methods.
- `vtkCell = obj.GetEdge (int )` - Implement the vtkCell API. See the vtkCell API for descriptions of these methods.
- `vtkCell = obj.GetFace (int )`
- `int = obj.CellBoundary (int subId, double pcoords[3], vtkIdList pts)`
- `obj.Contour (double value, vtkDataArray cellScalars, vtkIncrementalPointLocator locator, vtkCellArray verts, vtkCellArray lines, vtkCellArray polys, vtkPointData inPd, vtkPointData outPd, vtkCellData inCd, vtkIdType cellId, vtkCellData outCd)`
- `int = obj.Triangulate (int index, vtkIdList ptIds, vtkPoints pts)`
- `obj.Derivatives (int subId, double pcoords[3], double values, int dim, double derivs)`
- `obj.Clip (double value, vtkDataArray cellScalars, vtkIncrementalPointLocator locator, vtkCellArray polys, vtkPointData inPd, vtkPointData outPd, vtkCellData inCd, vtkIdType cellId, vtkCellData outCd, int insideOut)` - Clip this quadratic quad using scalar value provided. Like contouring, except that it cuts the quad to produce linear triangles.
- `int = obj.GetParametricCenter (double pcoords[3])` - Return the center of the pyramid in parametric coordinates.
- `obj.InterpolateFunctions (double pcoords[3], double weights[8])` - Compute the interpolation functions/derivatives (aka shape functions/derivatives)
- `obj.InterpolateDerivs (double pcoords[3], double derivs[16])`