Number  Condition = All
Number  All

Sum  Property = Fleet.Farming  Condition = All
Sum  Property = Fleet.Farming  All
Sum  Fleet.Farming  Condition = All
Sum  Fleet.Farming  All
Sum  Property = Fleet.TargetFarming  Condition = All
Sum  Property = Fleet.TargetFarming  All
Sum  Fleet.TargetFarming  Condition = All
Sum  Fleet.TargetFarming  All
Sum  Property = Fleet.Industry  Condition = All
Sum  Property = Fleet.Industry  All
Sum  Fleet.Industry  Condition = All
Sum  Fleet.Industry  All
Sum  Property = Fleet.TargetIndustry  Condition = All
Sum  Property = Fleet.TargetIndustry  All
Sum  Fleet.TargetIndustry  Condition = All
Sum  Fleet.TargetIndustry  All
Sum  Property = Fleet.Research  Condition = All
Sum  Property = Fleet.Research  All
Sum  Fleet.Research  Condition = All
Sum  Fleet.Research  All
Sum  Property = Fleet.TargetResearch  Condition = All
Sum  Property = Fleet.TargetResearch  All
Sum  Fleet.TargetResearch  Condition = All
Sum  Fleet.TargetResearch  All
Sum  Property = Fleet.Trade  Condition = All
Sum  Property = Fleet.Trade  All
Sum  Fleet.Trade  Condition = All
Sum  Fleet.Trade  All
Sum  Property = Fleet.TargetTrade  Condition = All
Sum  Property = Fleet.TargetTrade  All
Sum  Fleet.TargetTrade  Condition = All
Sum  Fleet.TargetTrade  All
Sum  Property = Fleet.Mining  Condition = All
Sum  Property = Fleet.Mining  All
Sum  Fleet.Mining  Condition = All
Sum  Fleet.Mining  All
Sum  Property = Fleet.TargetMining  Condition = All
Sum  Property = Fleet.TargetMining  All
Sum  Fleet.TargetMining  Condition = All
Sum  Fleet.TargetMining  All
Sum  Property = Fleet.Construction  Condition = All
Sum  Property = Fleet.Construction  All
Sum  Fleet.Construction  Condition = All
Sum  Fleet.Construction  All
Sum  Property = Fleet.TargetConstruction  Condition = All
Sum  Property = Fleet.TargetConstruction  All
Sum  Fleet.TargetConstruction  Condition = All
Sum  Fleet.TargetConstruction  All
Sum  Property = Fleet.Population  Condition = All
Sum  Property = Fleet.Population  All
Sum  Fleet.Population  Condition = All
Sum  Fleet.Population  All
Sum  Property = Fleet.TargetPopulation  Condition = All
Sum  Property = Fleet.TargetPopulation  All
Sum  Fleet.TargetPopulation  Condition = All
Sum  Fleet.TargetPopulation  All
Sum  Property = Fleet.Health  Condition = All
Sum  Property = Fleet.Health  All
Sum  Fleet.Health  Condition = All
Sum  Fleet.Health  All
Sum  Property = Fleet.TargetHealth  Condition = All
Sum  Property = Fleet.TargetHealth  All
Sum  Fleet.TargetHealth  Condition = All
Sum  Fleet.TargetHealth  All
Sum  Property = Fleet.MaxFuel  Condition = All
Sum  Property = Fleet.MaxFuel  All
Sum  Fleet.MaxFuel  Condition = All
Sum  Fleet.MaxFuel  All
Sum  Property = Fleet.Fuel  Condition = All
Sum  Property = Fleet.Fuel  All
Sum  Fleet.Fuel  Condition = All
Sum  Fleet.Fuel  All
Sum  Property = Fleet.MaxShield  Condition = All
Sum  Property = Fleet.MaxShield  All
Sum  Fleet.MaxShield  Condition = All
Sum  Fleet.MaxShield  All
Sum  Property = Fleet.Shield  Condition = All
Sum  Property = Fleet.Shield  All
Sum  Fleet.Shield  Condition = All
Sum  Fleet.Shield  All
Sum  Property = Fleet.MaxDefense  Condition = All
Sum  Property = Fleet.MaxDefense  All
Sum  Fleet.MaxDefense  Condition = All
Sum  Fleet.MaxDefense  All
Sum  Property = Fleet.Defense  Condition = All
Sum  Property = Fleet.Defense  All
Sum  Fleet.Defense  Condition = All
Sum  Fleet.Defense  All
Sum  Property = Fleet.MaxTroops  Condition = All
Sum  Property = Fleet.MaxTroops  All
Sum  Fleet.MaxTroops  Condition = All
Sum  Fleet.MaxTroops  All
Sum  Property = Fleet.Troops  Condition = All
Sum  Property = Fleet.Troops  All
Sum  Fleet.Troops  Condition = All
Sum  Fleet.Troops  All
Sum  Property = Fleet.MaxStructure  Condition = All
Sum  Property = Fleet.MaxStructure  All
Sum  Fleet.MaxStructure  Condition = All
Sum  Fleet.MaxStructure  All
Sum  Property = Fleet.Structure  Condition = All
Sum  Property = Fleet.Structure  All
Sum  Fleet.Structure  Condition = All
Sum  Fleet.Structure  All
Sum  Property = Fleet.Supply  Condition = All
Sum  Property = Fleet.Supply  All
Sum  Fleet.Supply  Condition = All
Sum  Fleet.Supply  All
Sum  Property = Fleet.Stealth  Condition = All
Sum  Property = Fleet.Stealth  All
Sum  Fleet.Stealth  Condition = All
Sum  Fleet.Stealth  All
Sum  Property = Fleet.Detection  Condition = All
Sum  Property = Fleet.Detection  All
Sum  Fleet.Detection  Condition = All
Sum  Fleet.Detection  All
Sum  Property = Fleet.FoodConsumption  Condition = All
Sum  Property = Fleet.FoodConsumption  All
Sum  Fleet.FoodConsumption  Condition = All
Sum  Fleet.FoodConsumption  All
Sum  Property = Fleet.BattleSpeed  Condition = All
Sum  Property = Fleet.BattleSpeed  All
Sum  Fleet.BattleSpeed  Condition = All
Sum  Fleet.BattleSpeed  All
Sum  Property = Fleet.StarlaneSpeed  Condition = All
Sum  Property = Fleet.StarlaneSpeed  All
Sum  Fleet.StarlaneSpeed  Condition = All
Sum  Fleet.StarlaneSpeed  All
Sum  Property = Fleet.TradeStockpile  Condition = All
Sum  Property = Fleet.TradeStockpile  All
Sum  Fleet.TradeStockpile  Condition = All
Sum  Fleet.TradeStockpile  All
Sum  Property = Fleet.MineralStockpile  Condition = All
Sum  Property = Fleet.MineralStockpile  All
Sum  Fleet.MineralStockpile  Condition = All
Sum  Fleet.MineralStockpile  All
Sum  Property = Fleet.FoodStockpile  Condition = All
Sum  Property = Fleet.FoodStockpile  All
Sum  Fleet.FoodStockpile  Condition = All
Sum  Fleet.FoodStockpile  All
Sum  Property = Fleet.DistanceToSource  Condition = All
Sum  Property = Fleet.DistanceToSource  All
Sum  Fleet.DistanceToSource  Condition = All
Sum  Fleet.DistanceToSource  All
Sum  Property = Planet.Farming  Condition = All
Sum  Property = Planet.Farming  All
Sum  Planet.Farming  Condition = All
Sum  Planet.Farming  All
Sum  Property = Planet.TargetFarming  Condition = All
Sum  Property = Planet.TargetFarming  All
Sum  Planet.TargetFarming  Condition = All
Sum  Planet.TargetFarming  All
Sum  Property = Planet.Industry  Condition = All
Sum  Property = Planet.Industry  All
Sum  Planet.Industry  Condition = All
Sum  Planet.Industry  All
Sum  Property = Planet.TargetIndustry  Condition = All
Sum  Property = Planet.TargetIndustry  All
Sum  Planet.TargetIndustry  Condition = All
Sum  Planet.TargetIndustry  All
Sum  Property = Planet.Research  Condition = All
Sum  Property = Planet.Research  All
Sum  Planet.Research  Condition = All
Sum  Planet.Research  All
Sum  Property = Planet.TargetResearch  Condition = All
Sum  Property = Planet.TargetResearch  All
Sum  Planet.TargetResearch  Condition = All
Sum  Planet.TargetResearch  All
Sum  Property = Planet.Trade  Condition = All
Sum  Property = Planet.Trade  All
Sum  Planet.Trade  Condition = All
Sum  Planet.Trade  All
Sum  Property = Planet.TargetTrade  Condition = All
Sum  Property = Planet.TargetTrade  All
Sum  Planet.TargetTrade  Condition = All
Sum  Planet.TargetTrade  All
Sum  Property = Planet.Mining  Condition = All
Sum  Property = Planet.Mining  All
Sum  Planet.Mining  Condition = All
Sum  Planet.Mining  All
Sum  Property = Planet.TargetMining  Condition = All
Sum  Property = Planet.TargetMining  All
Sum  Planet.TargetMining  Condition = All
Sum  Planet.TargetMining  All
Sum  Property = Planet.Construction  Condition = All
Sum  Property = Planet.Construction  All
Sum  Planet.Construction  Condition = All
Sum  Planet.Construction  All
Sum  Property = Planet.TargetConstruction  Condition = All
Sum  Property = Planet.TargetConstruction  All
Sum  Planet.TargetConstruction  Condition = All
Sum  Planet.TargetConstruction  All
Sum  Property = Planet.Population  Condition = All
Sum  Property = Planet.Population  All
Sum  Planet.Population  Condition = All
Sum  Planet.Population  All
Sum  Property = Planet.TargetPopulation  Condition = All
Sum  Property = Planet.TargetPopulation  All
Sum  Planet.TargetPopulation  Condition = All
Sum  Planet.TargetPopulation  All
Sum  Property = Planet.Health  Condition = All
Sum  Property = Planet.Health  All
Sum  Planet.Health  Condition = All
Sum  Planet.Health  All
Sum  Property = Planet.TargetHealth  Condition = All
Sum  Property = Planet.TargetHealth  All
Sum  Planet.TargetHealth  Condition = All
Sum  Planet.TargetHealth  All
Sum  Property = Planet.MaxFuel  Condition = All
Sum  Property = Planet.MaxFuel  All
Sum  Planet.MaxFuel  Condition = All
Sum  Planet.MaxFuel  All
Sum  Property = Planet.Fuel  Condition = All
Sum  Property = Planet.Fuel  All
Sum  Planet.Fuel  Condition = All
Sum  Planet.Fuel  All
Sum  Property = Planet.MaxShield  Condition = All
Sum  Property = Planet.MaxShield  All
Sum  Planet.MaxShield  Condition = All
Sum  Planet.MaxShield  All
Sum  Property = Planet.Shield  Condition = All
Sum  Property = Planet.Shield  All
Sum  Planet.Shield  Condition = All
Sum  Planet.Shield  All
Sum  Property = Planet.MaxDefense  Condition = All
Sum  Property = Planet.MaxDefense  All
Sum  Planet.MaxDefense  Condition = All
Sum  Planet.MaxDefense  All
Sum  Property = Planet.Defense  Condition = All
Sum  Property = Planet.Defense  All
Sum  Planet.Defense  Condition = All
Sum  Planet.Defense  All
Sum  Property = Planet.MaxTroops  Condition = All
Sum  Property = Planet.MaxTroops  All
Sum  Planet.MaxTroops  Condition = All
Sum  Planet.MaxTroops  All
Sum  Property = Planet.Troops  Condition = All
Sum  Property = Planet.Troops  All
Sum  Planet.Troops  Condition = All
Sum  Planet.Troops  All
Sum  Property = Planet.MaxStructure  Condition = All
Sum  Property = Planet.MaxStructure  All
Sum  Planet.MaxStructure  Condition = All
Sum  Planet.MaxStructure  All
Sum  Property = Planet.Structure  Condition = All
Sum  Property = Planet.Structure  All
Sum  Planet.Structure  Condition = All
Sum  Planet.Structure  All
Sum  Property = Planet.Supply  Condition = All
Sum  Property = Planet.Supply  All
Sum  Planet.Supply  Condition = All
Sum  Planet.Supply  All
Sum  Property = Planet.Stealth  Condition = All
Sum  Property = Planet.Stealth  All
Sum  Planet.Stealth  Condition = All
Sum  Planet.Stealth  All
Sum  Property = Planet.Detection  Condition = All
Sum  Property = Planet.Detection  All
Sum  Planet.Detection  Condition = All
Sum  Planet.Detection  All
Sum  Property = Planet.FoodConsumption  Condition = All
Sum  Property = Planet.FoodConsumption  All
Sum  Planet.FoodConsumption  Condition = All
Sum  Planet.FoodConsumption  All
Sum  Property = Planet.BattleSpeed  Condition = All
Sum  Property = Planet.BattleSpeed  All
Sum  Planet.BattleSpeed  Condition = All
Sum  Planet.BattleSpeed  All
Sum  Property = Planet.StarlaneSpeed  Condition = All
Sum  Property = Planet.StarlaneSpeed  All
Sum  Planet.StarlaneSpeed  Condition = All
Sum  Planet.StarlaneSpeed  All
Sum  Property = Planet.TradeStockpile  Condition = All
Sum  Property = Planet.TradeStockpile  All
Sum  Planet.TradeStockpile  Condition = All
Sum  Planet.TradeStockpile  All
Sum  Property = Planet.MineralStockpile  Condition = All
Sum  Property = Planet.MineralStockpile  All
Sum  Planet.MineralStockpile  Condition = All
Sum  Planet.MineralStockpile  All
Sum  Property = Planet.FoodStockpile  Condition = All
Sum  Property = Planet.FoodStockpile  All
Sum  Planet.FoodStockpile  Condition = All
Sum  Planet.FoodStockpile  All
Sum  Property = Planet.DistanceToSource  Condition = All
Sum  Property = Planet.DistanceToSource  All
Sum  Planet.DistanceToSource  Condition = All
Sum  Planet.DistanceToSource  All
Sum  Property = System.Farming  Condition = All
Sum  Property = System.Farming  All
Sum  System.Farming  Condition = All
Sum  System.Farming  All
Sum  Property = System.TargetFarming  Condition = All
Sum  Property = System.TargetFarming  All
Sum  System.TargetFarming  Condition = All
Sum  System.TargetFarming  All
Sum  Property = System.Industry  Condition = All
Sum  Property = System.Industry  All
Sum  System.Industry  Condition = All
Sum  System.Industry  All
Sum  Property = System.TargetIndustry  Condition = All
Sum  Property = System.TargetIndustry  All
Sum  System.TargetIndustry  Condition = All
Sum  System.TargetIndustry  All
Sum  Property = System.Research  Condition = All
Sum  Property = System.Research  All
Sum  System.Research  Condition = All
Sum  System.Research  All
Sum  Property = System.TargetResearch  Condition = All
Sum  Property = System.TargetResearch  All
Sum  System.TargetResearch  Condition = All
Sum  System.TargetResearch  All
Sum  Property = System.Trade  Condition = All
Sum  Property = System.Trade  All
Sum  System.Trade  Condition = All
Sum  System.Trade  All
Sum  Property = System.TargetTrade  Condition = All
Sum  Property = System.TargetTrade  All
Sum  System.TargetTrade  Condition = All
Sum  System.TargetTrade  All
Sum  Property = System.Mining  Condition = All
Sum  Property = System.Mining  All
Sum  System.Mining  Condition = All
Sum  System.Mining  All
Sum  Property = System.TargetMining  Condition = All
Sum  Property = System.TargetMining  All
Sum  System.TargetMining  Condition = All
Sum  System.TargetMining  All
Sum  Property = System.Construction  Condition = All
Sum  Property = System.Construction  All
Sum  System.Construction  Condition = All
Sum  System.Construction  All
Sum  Property = System.TargetConstruction  Condition = All
Sum  Property = System.TargetConstruction  All
Sum  System.TargetConstruction  Condition = All
Sum  System.TargetConstruction  All
Sum  Property = System.Population  Condition = All
Sum  Property = System.Population  All
Sum  System.Population  Condition = All
Sum  System.Population  All
Sum  Property = System.TargetPopulation  Condition = All
Sum  Property = System.TargetPopulation  All
Sum  System.TargetPopulation  Condition = All
Sum  System.TargetPopulation  All
Sum  Property = System.Health  Condition = All
Sum  Property = System.Health  All
Sum  System.Health  Condition = All
Sum  System.Health  All
Sum  Property = System.TargetHealth  Condition = All
Sum  Property = System.TargetHealth  All
Sum  System.TargetHealth  Condition = All
Sum  System.TargetHealth  All
Sum  Property = System.MaxFuel  Condition = All
Sum  Property = System.MaxFuel  All
Sum  System.MaxFuel  Condition = All
Sum  System.MaxFuel  All
Sum  Property = System.Fuel  Condition = All
Sum  Property = System.Fuel  All
Sum  System.Fuel  Condition = All
Sum  System.Fuel  All
Sum  Property = System.MaxShield  Condition = All
Sum  Property = System.MaxShield  All
Sum  System.MaxShield  Condition = All
Sum  System.MaxShield  All
Sum  Property = System.Shield  Condition = All
Sum  Property = System.Shield  All
Sum  System.Shield  Condition = All
Sum  System.Shield  All
Sum  Property = System.MaxDefense  Condition = All
Sum  Property = System.MaxDefense  All
Sum  System.MaxDefense  Condition = All
Sum  System.MaxDefense  All
Sum  Property = System.Defense  Condition = All
Sum  Property = System.Defense  All
Sum  System.Defense  Condition = All
Sum  System.Defense  All
Sum  Property = System.MaxTroops  Condition = All
Sum  Property = System.MaxTroops  All
Sum  System.MaxTroops  Condition = All
Sum  System.MaxTroops  All
Sum  Property = System.Troops  Condition = All
Sum  Property = System.Troops  All
Sum  System.Troops  Condition = All
Sum  System.Troops  All
Sum  Property = System.MaxStructure  Condition = All
Sum  Property = System.MaxStructure  All
Sum  System.MaxStructure  Condition = All
Sum  System.MaxStructure  All
Sum  Property = System.Structure  Condition = All
Sum  Property = System.Structure  All
Sum  System.Structure  Condition = All
Sum  System.Structure  All
Sum  Property = System.Supply  Condition = All
Sum  Property = System.Supply  All
Sum  System.Supply  Condition = All
Sum  System.Supply  All
Sum  Property = System.Stealth  Condition = All
Sum  Property = System.Stealth  All
Sum  System.Stealth  Condition = All
Sum  System.Stealth  All
Sum  Property = System.Detection  Condition = All
Sum  Property = System.Detection  All
Sum  System.Detection  Condition = All
Sum  System.Detection  All
Sum  Property = System.FoodConsumption  Condition = All
Sum  Property = System.FoodConsumption  All
Sum  System.FoodConsumption  Condition = All
Sum  System.FoodConsumption  All
Sum  Property = System.BattleSpeed  Condition = All
Sum  Property = System.BattleSpeed  All
Sum  System.BattleSpeed  Condition = All
Sum  System.BattleSpeed  All
Sum  Property = System.StarlaneSpeed  Condition = All
Sum  Property = System.StarlaneSpeed  All
Sum  System.StarlaneSpeed  Condition = All
Sum  System.StarlaneSpeed  All
Sum  Property = System.TradeStockpile  Condition = All
Sum  Property = System.TradeStockpile  All
Sum  System.TradeStockpile  Condition = All
Sum  System.TradeStockpile  All
Sum  Property = System.MineralStockpile  Condition = All
Sum  Property = System.MineralStockpile  All
Sum  System.MineralStockpile  Condition = All
Sum  System.MineralStockpile  All
Sum  Property = System.FoodStockpile  Condition = All
Sum  Property = System.FoodStockpile  All
Sum  System.FoodStockpile  Condition = All
Sum  System.FoodStockpile  All
Sum  Property = System.DistanceToSource  Condition = All
Sum  Property = System.DistanceToSource  All
Sum  System.DistanceToSource  Condition = All
Sum  System.DistanceToSource  All
Sum  Property = Farming  Condition = All
Sum  Property = Farming  All
Sum  Farming  Condition = All
Sum  Farming  All
Sum  Property = TargetFarming  Condition = All
Sum  Property = TargetFarming  All
Sum  TargetFarming  Condition = All
Sum  TargetFarming  All
Sum  Property = Industry  Condition = All
Sum  Property = Industry  All
Sum  Industry  Condition = All
Sum  Industry  All
Sum  Property = TargetIndustry  Condition = All
Sum  Property = TargetIndustry  All
Sum  TargetIndustry  Condition = All
Sum  TargetIndustry  All
Sum  Property = Research  Condition = All
Sum  Property = Research  All
Sum  Research  Condition = All
Sum  Research  All
Sum  Property = TargetResearch  Condition = All
Sum  Property = TargetResearch  All
Sum  TargetResearch  Condition = All
Sum  TargetResearch  All
Sum  Property = Trade  Condition = All
Sum  Property = Trade  All
Sum  Trade  Condition = All
Sum  Trade  All
Sum  Property = TargetTrade  Condition = All
Sum  Property = TargetTrade  All
Sum  TargetTrade  Condition = All
Sum  TargetTrade  All
Sum  Property = Mining  Condition = All
Sum  Property = Mining  All
Sum  Mining  Condition = All
Sum  Mining  All
Sum  Property = TargetMining  Condition = All
Sum  Property = TargetMining  All
Sum  TargetMining  Condition = All
Sum  TargetMining  All
Sum  Property = Construction  Condition = All
Sum  Property = Construction  All
Sum  Construction  Condition = All
Sum  Construction  All
Sum  Property = TargetConstruction  Condition = All
Sum  Property = TargetConstruction  All
Sum  TargetConstruction  Condition = All
Sum  TargetConstruction  All
Sum  Property = Population  Condition = All
Sum  Property = Population  All
Sum  Population  Condition = All
Sum  Population  All
Sum  Property = TargetPopulation  Condition = All
Sum  Property = TargetPopulation  All
Sum  TargetPopulation  Condition = All
Sum  TargetPopulation  All
Sum  Property = Health  Condition = All
Sum  Property = Health  All
Sum  Health  Condition = All
Sum  Health  All
Sum  Property = TargetHealth  Condition = All
Sum  Property = TargetHealth  All
Sum  TargetHealth  Condition = All
Sum  TargetHealth  All
Sum  Property = MaxFuel  Condition = All
Sum  Property = MaxFuel  All
Sum  MaxFuel  Condition = All
Sum  MaxFuel  All
Sum  Property = Fuel  Condition = All
Sum  Property = Fuel  All
Sum  Fuel  Condition = All
Sum  Fuel  All
Sum  Property = MaxShield  Condition = All
Sum  Property = MaxShield  All
Sum  MaxShield  Condition = All
Sum  MaxShield  All
Sum  Property = Shield  Condition = All
Sum  Property = Shield  All
Sum  Shield  Condition = All
Sum  Shield  All
Sum  Property = MaxDefense  Condition = All
Sum  Property = MaxDefense  All
Sum  MaxDefense  Condition = All
Sum  MaxDefense  All
Sum  Property = Defense  Condition = All
Sum  Property = Defense  All
Sum  Defense  Condition = All
Sum  Defense  All
Sum  Property = MaxTroops  Condition = All
Sum  Property = MaxTroops  All
Sum  MaxTroops  Condition = All
Sum  MaxTroops  All
Sum  Property = Troops  Condition = All
Sum  Property = Troops  All
Sum  Troops  Condition = All
Sum  Troops  All
Sum  Property = MaxStructure  Condition = All
Sum  Property = MaxStructure  All
Sum  MaxStructure  Condition = All
Sum  MaxStructure  All
Sum  Property = Structure  Condition = All
Sum  Property = Structure  All
Sum  Structure  Condition = All
Sum  Structure  All
Sum  Property = Supply  Condition = All
Sum  Property = Supply  All
Sum  Supply  Condition = All
Sum  Supply  All
Sum  Property = Stealth  Condition = All
Sum  Property = Stealth  All
Sum  Stealth  Condition = All
Sum  Stealth  All
Sum  Property = Detection  Condition = All
Sum  Property = Detection  All
Sum  Detection  Condition = All
Sum  Detection  All
Sum  Property = FoodConsumption  Condition = All
Sum  Property = FoodConsumption  All
Sum  FoodConsumption  Condition = All
Sum  FoodConsumption  All
Sum  Property = BattleSpeed  Condition = All
Sum  Property = BattleSpeed  All
Sum  BattleSpeed  Condition = All
Sum  BattleSpeed  All
Sum  Property = StarlaneSpeed  Condition = All
Sum  Property = StarlaneSpeed  All
Sum  StarlaneSpeed  Condition = All
Sum  StarlaneSpeed  All
Sum  Property = TradeStockpile  Condition = All
Sum  Property = TradeStockpile  All
Sum  TradeStockpile  Condition = All
Sum  TradeStockpile  All
Sum  Property = MineralStockpile  Condition = All
Sum  Property = MineralStockpile  All
Sum  MineralStockpile  Condition = All
Sum  MineralStockpile  All
Sum  Property = FoodStockpile  Condition = All
Sum  Property = FoodStockpile  All
Sum  FoodStockpile  Condition = All
Sum  FoodStockpile  All
Sum  Property = DistanceToSource  Condition = All
Sum  Property = DistanceToSource  All
Sum  DistanceToSource  Condition = All
Sum  DistanceToSource  All

Mean  Property = Fleet.Farming  Condition = All
Mean  Property = Fleet.Farming  All
Mean  Fleet.Farming  Condition = All
Mean  Fleet.Farming  All
Mean  Property = Fleet.TargetFarming  Condition = All
Mean  Property = Fleet.TargetFarming  All
Mean  Fleet.TargetFarming  Condition = All
Mean  Fleet.TargetFarming  All
Mean  Property = Fleet.Industry  Condition = All
Mean  Property = Fleet.Industry  All
Mean  Fleet.Industry  Condition = All
Mean  Fleet.Industry  All
Mean  Property = Fleet.TargetIndustry  Condition = All
Mean  Property = Fleet.TargetIndustry  All
Mean  Fleet.TargetIndustry  Condition = All
Mean  Fleet.TargetIndustry  All
Mean  Property = Fleet.Research  Condition = All
Mean  Property = Fleet.Research  All
Mean  Fleet.Research  Condition = All
Mean  Fleet.Research  All
Mean  Property = Fleet.TargetResearch  Condition = All
Mean  Property = Fleet.TargetResearch  All
Mean  Fleet.TargetResearch  Condition = All
Mean  Fleet.TargetResearch  All
Mean  Property = Fleet.Trade  Condition = All
Mean  Property = Fleet.Trade  All
Mean  Fleet.Trade  Condition = All
Mean  Fleet.Trade  All
Mean  Property = Fleet.TargetTrade  Condition = All
Mean  Property = Fleet.TargetTrade  All
Mean  Fleet.TargetTrade  Condition = All
Mean  Fleet.TargetTrade  All
Mean  Property = Fleet.Mining  Condition = All
Mean  Property = Fleet.Mining  All
Mean  Fleet.Mining  Condition = All
Mean  Fleet.Mining  All
Mean  Property = Fleet.TargetMining  Condition = All
Mean  Property = Fleet.TargetMining  All
Mean  Fleet.TargetMining  Condition = All
Mean  Fleet.TargetMining  All
Mean  Property = Fleet.Construction  Condition = All
Mean  Property = Fleet.Construction  All
Mean  Fleet.Construction  Condition = All
Mean  Fleet.Construction  All
Mean  Property = Fleet.TargetConstruction  Condition = All
Mean  Property = Fleet.TargetConstruction  All
Mean  Fleet.TargetConstruction  Condition = All
Mean  Fleet.TargetConstruction  All
Mean  Property = Fleet.Population  Condition = All
Mean  Property = Fleet.Population  All
Mean  Fleet.Population  Condition = All
Mean  Fleet.Population  All
Mean  Property = Fleet.TargetPopulation  Condition = All
Mean  Property = Fleet.TargetPopulation  All
Mean  Fleet.TargetPopulation  Condition = All
Mean  Fleet.TargetPopulation  All
Mean  Property = Fleet.Health  Condition = All
Mean  Property = Fleet.Health  All
Mean  Fleet.Health  Condition = All
Mean  Fleet.Health  All
Mean  Property = Fleet.TargetHealth  Condition = All
Mean  Property = Fleet.TargetHealth  All
Mean  Fleet.TargetHealth  Condition = All
Mean  Fleet.TargetHealth  All
Mean  Property = Fleet.MaxFuel  Condition = All
Mean  Property = Fleet.MaxFuel  All
Mean  Fleet.MaxFuel  Condition = All
Mean  Fleet.MaxFuel  All
Mean  Property = Fleet.Fuel  Condition = All
Mean  Property = Fleet.Fuel  All
Mean  Fleet.Fuel  Condition = All
Mean  Fleet.Fuel  All
Mean  Property = Fleet.MaxShield  Condition = All
Mean  Property = Fleet.MaxShield  All
Mean  Fleet.MaxShield  Condition = All
Mean  Fleet.MaxShield  All
Mean  Property = Fleet.Shield  Condition = All
Mean  Property = Fleet.Shield  All
Mean  Fleet.Shield  Condition = All
Mean  Fleet.Shield  All
Mean  Property = Fleet.MaxDefense  Condition = All
Mean  Property = Fleet.MaxDefense  All
Mean  Fleet.MaxDefense  Condition = All
Mean  Fleet.MaxDefense  All
Mean  Property = Fleet.Defense  Condition = All
Mean  Property = Fleet.Defense  All
Mean  Fleet.Defense  Condition = All
Mean  Fleet.Defense  All
Mean  Property = Fleet.MaxTroops  Condition = All
Mean  Property = Fleet.MaxTroops  All
Mean  Fleet.MaxTroops  Condition = All
Mean  Fleet.MaxTroops  All
Mean  Property = Fleet.Troops  Condition = All
Mean  Property = Fleet.Troops  All
Mean  Fleet.Troops  Condition = All
Mean  Fleet.Troops  All
Mean  Property = Fleet.MaxStructure  Condition = All
Mean  Property = Fleet.MaxStructure  All
Mean  Fleet.MaxStructure  Condition = All
Mean  Fleet.MaxStructure  All
Mean  Property = Fleet.Structure  Condition = All
Mean  Property = Fleet.Structure  All
Mean  Fleet.Structure  Condition = All
Mean  Fleet.Structure  All
Mean  Property = Fleet.Supply  Condition = All
Mean  Property = Fleet.Supply  All
Mean  Fleet.Supply  Condition = All
Mean  Fleet.Supply  All
Mean  Property = Fleet.Stealth  Condition = All
Mean  Property = Fleet.Stealth  All
Mean  Fleet.Stealth  Condition = All
Mean  Fleet.Stealth  All
Mean  Property = Fleet.Detection  Condition = All
Mean  Property = Fleet.Detection  All
Mean  Fleet.Detection  Condition = All
Mean  Fleet.Detection  All
Mean  Property = Fleet.FoodConsumption  Condition = All
Mean  Property = Fleet.FoodConsumption  All
Mean  Fleet.FoodConsumption  Condition = All
Mean  Fleet.FoodConsumption  All
Mean  Property = Fleet.BattleSpeed  Condition = All
Mean  Property = Fleet.BattleSpeed  All
Mean  Fleet.BattleSpeed  Condition = All
Mean  Fleet.BattleSpeed  All
Mean  Property = Fleet.StarlaneSpeed  Condition = All
Mean  Property = Fleet.StarlaneSpeed  All
Mean  Fleet.StarlaneSpeed  Condition = All
Mean  Fleet.StarlaneSpeed  All
Mean  Property = Fleet.TradeStockpile  Condition = All
Mean  Property = Fleet.TradeStockpile  All
Mean  Fleet.TradeStockpile  Condition = All
Mean  Fleet.TradeStockpile  All
Mean  Property = Fleet.MineralStockpile  Condition = All
Mean  Property = Fleet.MineralStockpile  All
Mean  Fleet.MineralStockpile  Condition = All
Mean  Fleet.MineralStockpile  All
Mean  Property = Fleet.FoodStockpile  Condition = All
Mean  Property = Fleet.FoodStockpile  All
Mean  Fleet.FoodStockpile  Condition = All
Mean  Fleet.FoodStockpile  All
Mean  Property = Fleet.DistanceToSource  Condition = All
Mean  Property = Fleet.DistanceToSource  All
Mean  Fleet.DistanceToSource  Condition = All
Mean  Fleet.DistanceToSource  All
Mean  Property = Planet.Farming  Condition = All
Mean  Property = Planet.Farming  All
Mean  Planet.Farming  Condition = All
Mean  Planet.Farming  All
Mean  Property = Planet.TargetFarming  Condition = All
Mean  Property = Planet.TargetFarming  All
Mean  Planet.TargetFarming  Condition = All
Mean  Planet.TargetFarming  All
Mean  Property = Planet.Industry  Condition = All
Mean  Property = Planet.Industry  All
Mean  Planet.Industry  Condition = All
Mean  Planet.Industry  All
Mean  Property = Planet.TargetIndustry  Condition = All
Mean  Property = Planet.TargetIndustry  All
Mean  Planet.TargetIndustry  Condition = All
Mean  Planet.TargetIndustry  All
Mean  Property = Planet.Research  Condition = All
Mean  Property = Planet.Research  All
Mean  Planet.Research  Condition = All
Mean  Planet.Research  All
Mean  Property = Planet.TargetResearch  Condition = All
Mean  Property = Planet.TargetResearch  All
Mean  Planet.TargetResearch  Condition = All
Mean  Planet.TargetResearch  All
Mean  Property = Planet.Trade  Condition = All
Mean  Property = Planet.Trade  All
Mean  Planet.Trade  Condition = All
Mean  Planet.Trade  All
Mean  Property = Planet.TargetTrade  Condition = All
Mean  Property = Planet.TargetTrade  All
Mean  Planet.TargetTrade  Condition = All
Mean  Planet.TargetTrade  All
Mean  Property = Planet.Mining  Condition = All
Mean  Property = Planet.Mining  All
Mean  Planet.Mining  Condition = All
Mean  Planet.Mining  All
Mean  Property = Planet.TargetMining  Condition = All
Mean  Property = Planet.TargetMining  All
Mean  Planet.TargetMining  Condition = All
Mean  Planet.TargetMining  All
Mean  Property = Planet.Construction  Condition = All
Mean  Property = Planet.Construction  All
Mean  Planet.Construction  Condition = All
Mean  Planet.Construction  All
Mean  Property = Planet.TargetConstruction  Condition = All
Mean  Property = Planet.TargetConstruction  All
Mean  Planet.TargetConstruction  Condition = All
Mean  Planet.TargetConstruction  All
Mean  Property = Planet.Population  Condition = All
Mean  Property = Planet.Population  All
Mean  Planet.Population  Condition = All
Mean  Planet.Population  All
Mean  Property = Planet.TargetPopulation  Condition = All
Mean  Property = Planet.TargetPopulation  All
Mean  Planet.TargetPopulation  Condition = All
Mean  Planet.TargetPopulation  All
Mean  Property = Planet.Health  Condition = All
Mean  Property = Planet.Health  All
Mean  Planet.Health  Condition = All
Mean  Planet.Health  All
Mean  Property = Planet.TargetHealth  Condition = All
Mean  Property = Planet.TargetHealth  All
Mean  Planet.TargetHealth  Condition = All
Mean  Planet.TargetHealth  All
Mean  Property = Planet.MaxFuel  Condition = All
Mean  Property = Planet.MaxFuel  All
Mean  Planet.MaxFuel  Condition = All
Mean  Planet.MaxFuel  All
Mean  Property = Planet.Fuel  Condition = All
Mean  Property = Planet.Fuel  All
Mean  Planet.Fuel  Condition = All
Mean  Planet.Fuel  All
Mean  Property = Planet.MaxShield  Condition = All
Mean  Property = Planet.MaxShield  All
Mean  Planet.MaxShield  Condition = All
Mean  Planet.MaxShield  All
Mean  Property = Planet.Shield  Condition = All
Mean  Property = Planet.Shield  All
Mean  Planet.Shield  Condition = All
Mean  Planet.Shield  All
Mean  Property = Planet.MaxDefense  Condition = All
Mean  Property = Planet.MaxDefense  All
Mean  Planet.MaxDefense  Condition = All
Mean  Planet.MaxDefense  All
Mean  Property = Planet.Defense  Condition = All
Mean  Property = Planet.Defense  All
Mean  Planet.Defense  Condition = All
Mean  Planet.Defense  All
Mean  Property = Planet.MaxTroops  Condition = All
Mean  Property = Planet.MaxTroops  All
Mean  Planet.MaxTroops  Condition = All
Mean  Planet.MaxTroops  All
Mean  Property = Planet.Troops  Condition = All
Mean  Property = Planet.Troops  All
Mean  Planet.Troops  Condition = All
Mean  Planet.Troops  All
Mean  Property = Planet.MaxStructure  Condition = All
Mean  Property = Planet.MaxStructure  All
Mean  Planet.MaxStructure  Condition = All
Mean  Planet.MaxStructure  All
Mean  Property = Planet.Structure  Condition = All
Mean  Property = Planet.Structure  All
Mean  Planet.Structure  Condition = All
Mean  Planet.Structure  All
Mean  Property = Planet.Supply  Condition = All
Mean  Property = Planet.Supply  All
Mean  Planet.Supply  Condition = All
Mean  Planet.Supply  All
Mean  Property = Planet.Stealth  Condition = All
Mean  Property = Planet.Stealth  All
Mean  Planet.Stealth  Condition = All
Mean  Planet.Stealth  All
Mean  Property = Planet.Detection  Condition = All
Mean  Property = Planet.Detection  All
Mean  Planet.Detection  Condition = All
Mean  Planet.Detection  All
Mean  Property = Planet.FoodConsumption  Condition = All
Mean  Property = Planet.FoodConsumption  All
Mean  Planet.FoodConsumption  Condition = All
Mean  Planet.FoodConsumption  All
Mean  Property = Planet.BattleSpeed  Condition = All
Mean  Property = Planet.BattleSpeed  All
Mean  Planet.BattleSpeed  Condition = All
Mean  Planet.BattleSpeed  All
Mean  Property = Planet.StarlaneSpeed  Condition = All
Mean  Property = Planet.StarlaneSpeed  All
Mean  Planet.StarlaneSpeed  Condition = All
Mean  Planet.StarlaneSpeed  All
Mean  Property = Planet.TradeStockpile  Condition = All
Mean  Property = Planet.TradeStockpile  All
Mean  Planet.TradeStockpile  Condition = All
Mean  Planet.TradeStockpile  All
Mean  Property = Planet.MineralStockpile  Condition = All
Mean  Property = Planet.MineralStockpile  All
Mean  Planet.MineralStockpile  Condition = All
Mean  Planet.MineralStockpile  All
Mean  Property = Planet.FoodStockpile  Condition = All
Mean  Property = Planet.FoodStockpile  All
Mean  Planet.FoodStockpile  Condition = All
Mean  Planet.FoodStockpile  All
Mean  Property = Planet.DistanceToSource  Condition = All
Mean  Property = Planet.DistanceToSource  All
Mean  Planet.DistanceToSource  Condition = All
Mean  Planet.DistanceToSource  All
Mean  Property = System.Farming  Condition = All
Mean  Property = System.Farming  All
Mean  System.Farming  Condition = All
Mean  System.Farming  All
Mean  Property = System.TargetFarming  Condition = All
Mean  Property = System.TargetFarming  All
Mean  System.TargetFarming  Condition = All
Mean  System.TargetFarming  All
Mean  Property = System.Industry  Condition = All
Mean  Property = System.Industry  All
Mean  System.Industry  Condition = All
Mean  System.Industry  All
Mean  Property = System.TargetIndustry  Condition = All
Mean  Property = System.TargetIndustry  All
Mean  System.TargetIndustry  Condition = All
Mean  System.TargetIndustry  All
Mean  Property = System.Research  Condition = All
Mean  Property = System.Research  All
Mean  System.Research  Condition = All
Mean  System.Research  All
Mean  Property = System.TargetResearch  Condition = All
Mean  Property = System.TargetResearch  All
Mean  System.TargetResearch  Condition = All
Mean  System.TargetResearch  All
Mean  Property = System.Trade  Condition = All
Mean  Property = System.Trade  All
Mean  System.Trade  Condition = All
Mean  System.Trade  All
Mean  Property = System.TargetTrade  Condition = All
Mean  Property = System.TargetTrade  All
Mean  System.TargetTrade  Condition = All
Mean  System.TargetTrade  All
Mean  Property = System.Mining  Condition = All
Mean  Property = System.Mining  All
Mean  System.Mining  Condition = All
Mean  System.Mining  All
Mean  Property = System.TargetMining  Condition = All
Mean  Property = System.TargetMining  All
Mean  System.TargetMining  Condition = All
Mean  System.TargetMining  All
Mean  Property = System.Construction  Condition = All
Mean  Property = System.Construction  All
Mean  System.Construction  Condition = All
Mean  System.Construction  All
Mean  Property = System.TargetConstruction  Condition = All
Mean  Property = System.TargetConstruction  All
Mean  System.TargetConstruction  Condition = All
Mean  System.TargetConstruction  All
Mean  Property = System.Population  Condition = All
Mean  Property = System.Population  All
Mean  System.Population  Condition = All
Mean  System.Population  All
Mean  Property = System.TargetPopulation  Condition = All
Mean  Property = System.TargetPopulation  All
Mean  System.TargetPopulation  Condition = All
Mean  System.TargetPopulation  All
Mean  Property = System.Health  Condition = All
Mean  Property = System.Health  All
Mean  System.Health  Condition = All
Mean  System.Health  All
Mean  Property = System.TargetHealth  Condition = All
Mean  Property = System.TargetHealth  All
Mean  System.TargetHealth  Condition = All
Mean  System.TargetHealth  All
Mean  Property = System.MaxFuel  Condition = All
Mean  Property = System.MaxFuel  All
Mean  System.MaxFuel  Condition = All
Mean  System.MaxFuel  All
Mean  Property = System.Fuel  Condition = All
Mean  Property = System.Fuel  All
Mean  System.Fuel  Condition = All
Mean  System.Fuel  All
Mean  Property = System.MaxShield  Condition = All
Mean  Property = System.MaxShield  All
Mean  System.MaxShield  Condition = All
Mean  System.MaxShield  All
Mean  Property = System.Shield  Condition = All
Mean  Property = System.Shield  All
Mean  System.Shield  Condition = All
Mean  System.Shield  All
Mean  Property = System.MaxDefense  Condition = All
Mean  Property = System.MaxDefense  All
Mean  System.MaxDefense  Condition = All
Mean  System.MaxDefense  All
Mean  Property = System.Defense  Condition = All
Mean  Property = System.Defense  All
Mean  System.Defense  Condition = All
Mean  System.Defense  All
Mean  Property = System.MaxTroops  Condition = All
Mean  Property = System.MaxTroops  All
Mean  System.MaxTroops  Condition = All
Mean  System.MaxTroops  All
Mean  Property = System.Troops  Condition = All
Mean  Property = System.Troops  All
Mean  System.Troops  Condition = All
Mean  System.Troops  All
Mean  Property = System.MaxStructure  Condition = All
Mean  Property = System.MaxStructure  All
Mean  System.MaxStructure  Condition = All
Mean  System.MaxStructure  All
Mean  Property = System.Structure  Condition = All
Mean  Property = System.Structure  All
Mean  System.Structure  Condition = All
Mean  System.Structure  All
Mean  Property = System.Supply  Condition = All
Mean  Property = System.Supply  All
Mean  System.Supply  Condition = All
Mean  System.Supply  All
Mean  Property = System.Stealth  Condition = All
Mean  Property = System.Stealth  All
Mean  System.Stealth  Condition = All
Mean  System.Stealth  All
Mean  Property = System.Detection  Condition = All
Mean  Property = System.Detection  All
Mean  System.Detection  Condition = All
Mean  System.Detection  All
Mean  Property = System.FoodConsumption  Condition = All
Mean  Property = System.FoodConsumption  All
Mean  System.FoodConsumption  Condition = All
Mean  System.FoodConsumption  All
Mean  Property = System.BattleSpeed  Condition = All
Mean  Property = System.BattleSpeed  All
Mean  System.BattleSpeed  Condition = All
Mean  System.BattleSpeed  All
Mean  Property = System.StarlaneSpeed  Condition = All
Mean  Property = System.StarlaneSpeed  All
Mean  System.StarlaneSpeed  Condition = All
Mean  System.StarlaneSpeed  All
Mean  Property = System.TradeStockpile  Condition = All
Mean  Property = System.TradeStockpile  All
Mean  System.TradeStockpile  Condition = All
Mean  System.TradeStockpile  All
Mean  Property = System.MineralStockpile  Condition = All
Mean  Property = System.MineralStockpile  All
Mean  System.MineralStockpile  Condition = All
Mean  System.MineralStockpile  All
Mean  Property = System.FoodStockpile  Condition = All
Mean  Property = System.FoodStockpile  All
Mean  System.FoodStockpile  Condition = All
Mean  System.FoodStockpile  All
Mean  Property = System.DistanceToSource  Condition = All
Mean  Property = System.DistanceToSource  All
Mean  System.DistanceToSource  Condition = All
Mean  System.DistanceToSource  All
Mean  Property = Farming  Condition = All
Mean  Property = Farming  All
Mean  Farming  Condition = All
Mean  Farming  All
Mean  Property = TargetFarming  Condition = All
Mean  Property = TargetFarming  All
Mean  TargetFarming  Condition = All
Mean  TargetFarming  All
Mean  Property = Industry  Condition = All
Mean  Property = Industry  All
Mean  Industry  Condition = All
Mean  Industry  All
Mean  Property = TargetIndustry  Condition = All
Mean  Property = TargetIndustry  All
Mean  TargetIndustry  Condition = All
Mean  TargetIndustry  All
Mean  Property = Research  Condition = All
Mean  Property = Research  All
Mean  Research  Condition = All
Mean  Research  All
Mean  Property = TargetResearch  Condition = All
Mean  Property = TargetResearch  All
Mean  TargetResearch  Condition = All
Mean  TargetResearch  All
Mean  Property = Trade  Condition = All
Mean  Property = Trade  All
Mean  Trade  Condition = All
Mean  Trade  All
Mean  Property = TargetTrade  Condition = All
Mean  Property = TargetTrade  All
Mean  TargetTrade  Condition = All
Mean  TargetTrade  All
Mean  Property = Mining  Condition = All
Mean  Property = Mining  All
Mean  Mining  Condition = All
Mean  Mining  All
Mean  Property = TargetMining  Condition = All
Mean  Property = TargetMining  All
Mean  TargetMining  Condition = All
Mean  TargetMining  All
Mean  Property = Construction  Condition = All
Mean  Property = Construction  All
Mean  Construction  Condition = All
Mean  Construction  All
Mean  Property = TargetConstruction  Condition = All
Mean  Property = TargetConstruction  All
Mean  TargetConstruction  Condition = All
Mean  TargetConstruction  All
Mean  Property = Population  Condition = All
Mean  Property = Population  All
Mean  Population  Condition = All
Mean  Population  All
Mean  Property = TargetPopulation  Condition = All
Mean  Property = TargetPopulation  All
Mean  TargetPopulation  Condition = All
Mean  TargetPopulation  All
Mean  Property = Health  Condition = All
Mean  Property = Health  All
Mean  Health  Condition = All
Mean  Health  All
Mean  Property = TargetHealth  Condition = All
Mean  Property = TargetHealth  All
Mean  TargetHealth  Condition = All
Mean  TargetHealth  All
Mean  Property = MaxFuel  Condition = All
Mean  Property = MaxFuel  All
Mean  MaxFuel  Condition = All
Mean  MaxFuel  All
Mean  Property = Fuel  Condition = All
Mean  Property = Fuel  All
Mean  Fuel  Condition = All
Mean  Fuel  All
Mean  Property = MaxShield  Condition = All
Mean  Property = MaxShield  All
Mean  MaxShield  Condition = All
Mean  MaxShield  All
Mean  Property = Shield  Condition = All
Mean  Property = Shield  All
Mean  Shield  Condition = All
Mean  Shield  All
Mean  Property = MaxDefense  Condition = All
Mean  Property = MaxDefense  All
Mean  MaxDefense  Condition = All
Mean  MaxDefense  All
Mean  Property = Defense  Condition = All
Mean  Property = Defense  All
Mean  Defense  Condition = All
Mean  Defense  All
Mean  Property = MaxTroops  Condition = All
Mean  Property = MaxTroops  All
Mean  MaxTroops  Condition = All
Mean  MaxTroops  All
Mean  Property = Troops  Condition = All
Mean  Property = Troops  All
Mean  Troops  Condition = All
Mean  Troops  All
Mean  Property = MaxStructure  Condition = All
Mean  Property = MaxStructure  All
Mean  MaxStructure  Condition = All
Mean  MaxStructure  All
Mean  Property = Structure  Condition = All
Mean  Property = Structure  All
Mean  Structure  Condition = All
Mean  Structure  All
Mean  Property = Supply  Condition = All
Mean  Property = Supply  All
Mean  Supply  Condition = All
Mean  Supply  All
Mean  Property = Stealth  Condition = All
Mean  Property = Stealth  All
Mean  Stealth  Condition = All
Mean  Stealth  All
Mean  Property = Detection  Condition = All
Mean  Property = Detection  All
Mean  Detection  Condition = All
Mean  Detection  All
Mean  Property = FoodConsumption  Condition = All
Mean  Property = FoodConsumption  All
Mean  FoodConsumption  Condition = All
Mean  FoodConsumption  All
Mean  Property = BattleSpeed  Condition = All
Mean  Property = BattleSpeed  All
Mean  BattleSpeed  Condition = All
Mean  BattleSpeed  All
Mean  Property = StarlaneSpeed  Condition = All
Mean  Property = StarlaneSpeed  All
Mean  StarlaneSpeed  Condition = All
Mean  StarlaneSpeed  All
Mean  Property = TradeStockpile  Condition = All
Mean  Property = TradeStockpile  All
Mean  TradeStockpile  Condition = All
Mean  TradeStockpile  All
Mean  Property = MineralStockpile  Condition = All
Mean  Property = MineralStockpile  All
Mean  MineralStockpile  Condition = All
Mean  MineralStockpile  All
Mean  Property = FoodStockpile  Condition = All
Mean  Property = FoodStockpile  All
Mean  FoodStockpile  Condition = All
Mean  FoodStockpile  All
Mean  Property = DistanceToSource  Condition = All
Mean  Property = DistanceToSource  All
Mean  DistanceToSource  Condition = All
Mean  DistanceToSource  All

RMS  Property = Fleet.Farming  Condition = All
RMS  Property = Fleet.Farming  All
RMS  Fleet.Farming  Condition = All
RMS  Fleet.Farming  All
RMS  Property = Fleet.TargetFarming  Condition = All
RMS  Property = Fleet.TargetFarming  All
RMS  Fleet.TargetFarming  Condition = All
RMS  Fleet.TargetFarming  All
RMS  Property = Fleet.Industry  Condition = All
RMS  Property = Fleet.Industry  All
RMS  Fleet.Industry  Condition = All
RMS  Fleet.Industry  All
RMS  Property = Fleet.TargetIndustry  Condition = All
RMS  Property = Fleet.TargetIndustry  All
RMS  Fleet.TargetIndustry  Condition = All
RMS  Fleet.TargetIndustry  All
RMS  Property = Fleet.Research  Condition = All
RMS  Property = Fleet.Research  All
RMS  Fleet.Research  Condition = All
RMS  Fleet.Research  All
RMS  Property = Fleet.TargetResearch  Condition = All
RMS  Property = Fleet.TargetResearch  All
RMS  Fleet.TargetResearch  Condition = All
RMS  Fleet.TargetResearch  All
RMS  Property = Fleet.Trade  Condition = All
RMS  Property = Fleet.Trade  All
RMS  Fleet.Trade  Condition = All
RMS  Fleet.Trade  All
RMS  Property = Fleet.TargetTrade  Condition = All
RMS  Property = Fleet.TargetTrade  All
RMS  Fleet.TargetTrade  Condition = All
RMS  Fleet.TargetTrade  All
RMS  Property = Fleet.Mining  Condition = All
RMS  Property = Fleet.Mining  All
RMS  Fleet.Mining  Condition = All
RMS  Fleet.Mining  All
RMS  Property = Fleet.TargetMining  Condition = All
RMS  Property = Fleet.TargetMining  All
RMS  Fleet.TargetMining  Condition = All
RMS  Fleet.TargetMining  All
RMS  Property = Fleet.Construction  Condition = All
RMS  Property = Fleet.Construction  All
RMS  Fleet.Construction  Condition = All
RMS  Fleet.Construction  All
RMS  Property = Fleet.TargetConstruction  Condition = All
RMS  Property = Fleet.TargetConstruction  All
RMS  Fleet.TargetConstruction  Condition = All
RMS  Fleet.TargetConstruction  All
RMS  Property = Fleet.Population  Condition = All
RMS  Property = Fleet.Population  All
RMS  Fleet.Population  Condition = All
RMS  Fleet.Population  All
RMS  Property = Fleet.TargetPopulation  Condition = All
RMS  Property = Fleet.TargetPopulation  All
RMS  Fleet.TargetPopulation  Condition = All
RMS  Fleet.TargetPopulation  All
RMS  Property = Fleet.Health  Condition = All
RMS  Property = Fleet.Health  All
RMS  Fleet.Health  Condition = All
RMS  Fleet.Health  All
RMS  Property = Fleet.TargetHealth  Condition = All
RMS  Property = Fleet.TargetHealth  All
RMS  Fleet.TargetHealth  Condition = All
RMS  Fleet.TargetHealth  All
RMS  Property = Fleet.MaxFuel  Condition = All
RMS  Property = Fleet.MaxFuel  All
RMS  Fleet.MaxFuel  Condition = All
RMS  Fleet.MaxFuel  All
RMS  Property = Fleet.Fuel  Condition = All
RMS  Property = Fleet.Fuel  All
RMS  Fleet.Fuel  Condition = All
RMS  Fleet.Fuel  All
RMS  Property = Fleet.MaxShield  Condition = All
RMS  Property = Fleet.MaxShield  All
RMS  Fleet.MaxShield  Condition = All
RMS  Fleet.MaxShield  All
RMS  Property = Fleet.Shield  Condition = All
RMS  Property = Fleet.Shield  All
RMS  Fleet.Shield  Condition = All
RMS  Fleet.Shield  All
RMS  Property = Fleet.MaxDefense  Condition = All
RMS  Property = Fleet.MaxDefense  All
RMS  Fleet.MaxDefense  Condition = All
RMS  Fleet.MaxDefense  All
RMS  Property = Fleet.Defense  Condition = All
RMS  Property = Fleet.Defense  All
RMS  Fleet.Defense  Condition = All
RMS  Fleet.Defense  All
RMS  Property = Fleet.MaxTroops  Condition = All
RMS  Property = Fleet.MaxTroops  All
RMS  Fleet.MaxTroops  Condition = All
RMS  Fleet.MaxTroops  All
RMS  Property = Fleet.Troops  Condition = All
RMS  Property = Fleet.Troops  All
RMS  Fleet.Troops  Condition = All
RMS  Fleet.Troops  All
RMS  Property = Fleet.MaxStructure  Condition = All
RMS  Property = Fleet.MaxStructure  All
RMS  Fleet.MaxStructure  Condition = All
RMS  Fleet.MaxStructure  All
RMS  Property = Fleet.Structure  Condition = All
RMS  Property = Fleet.Structure  All
RMS  Fleet.Structure  Condition = All
RMS  Fleet.Structure  All
RMS  Property = Fleet.Supply  Condition = All
RMS  Property = Fleet.Supply  All
RMS  Fleet.Supply  Condition = All
RMS  Fleet.Supply  All
RMS  Property = Fleet.Stealth  Condition = All
RMS  Property = Fleet.Stealth  All
RMS  Fleet.Stealth  Condition = All
RMS  Fleet.Stealth  All
RMS  Property = Fleet.Detection  Condition = All
RMS  Property = Fleet.Detection  All
RMS  Fleet.Detection  Condition = All
RMS  Fleet.Detection  All
RMS  Property = Fleet.FoodConsumption  Condition = All
RMS  Property = Fleet.FoodConsumption  All
RMS  Fleet.FoodConsumption  Condition = All
RMS  Fleet.FoodConsumption  All
RMS  Property = Fleet.BattleSpeed  Condition = All
RMS  Property = Fleet.BattleSpeed  All
RMS  Fleet.BattleSpeed  Condition = All
RMS  Fleet.BattleSpeed  All
RMS  Property = Fleet.StarlaneSpeed  Condition = All
RMS  Property = Fleet.StarlaneSpeed  All
RMS  Fleet.StarlaneSpeed  Condition = All
RMS  Fleet.StarlaneSpeed  All
RMS  Property = Fleet.TradeStockpile  Condition = All
RMS  Property = Fleet.TradeStockpile  All
RMS  Fleet.TradeStockpile  Condition = All
RMS  Fleet.TradeStockpile  All
RMS  Property = Fleet.MineralStockpile  Condition = All
RMS  Property = Fleet.MineralStockpile  All
RMS  Fleet.MineralStockpile  Condition = All
RMS  Fleet.MineralStockpile  All
RMS  Property = Fleet.FoodStockpile  Condition = All
RMS  Property = Fleet.FoodStockpile  All
RMS  Fleet.FoodStockpile  Condition = All
RMS  Fleet.FoodStockpile  All
RMS  Property = Fleet.DistanceToSource  Condition = All
RMS  Property = Fleet.DistanceToSource  All
RMS  Fleet.DistanceToSource  Condition = All
RMS  Fleet.DistanceToSource  All
RMS  Property = Planet.Farming  Condition = All
RMS  Property = Planet.Farming  All
RMS  Planet.Farming  Condition = All
RMS  Planet.Farming  All
RMS  Property = Planet.TargetFarming  Condition = All
RMS  Property = Planet.TargetFarming  All
RMS  Planet.TargetFarming  Condition = All
RMS  Planet.TargetFarming  All
RMS  Property = Planet.Industry  Condition = All
RMS  Property = Planet.Industry  All
RMS  Planet.Industry  Condition = All
RMS  Planet.Industry  All
RMS  Property = Planet.TargetIndustry  Condition = All
RMS  Property = Planet.TargetIndustry  All
RMS  Planet.TargetIndustry  Condition = All
RMS  Planet.TargetIndustry  All
RMS  Property = Planet.Research  Condition = All
RMS  Property = Planet.Research  All
RMS  Planet.Research  Condition = All
RMS  Planet.Research  All
RMS  Property = Planet.TargetResearch  Condition = All
RMS  Property = Planet.TargetResearch  All
RMS  Planet.TargetResearch  Condition = All
RMS  Planet.TargetResearch  All
RMS  Property = Planet.Trade  Condition = All
RMS  Property = Planet.Trade  All
RMS  Planet.Trade  Condition = All
RMS  Planet.Trade  All
RMS  Property = Planet.TargetTrade  Condition = All
RMS  Property = Planet.TargetTrade  All
RMS  Planet.TargetTrade  Condition = All
RMS  Planet.TargetTrade  All
RMS  Property = Planet.Mining  Condition = All
RMS  Property = Planet.Mining  All
RMS  Planet.Mining  Condition = All
RMS  Planet.Mining  All
RMS  Property = Planet.TargetMining  Condition = All
RMS  Property = Planet.TargetMining  All
RMS  Planet.TargetMining  Condition = All
RMS  Planet.TargetMining  All
RMS  Property = Planet.Construction  Condition = All
RMS  Property = Planet.Construction  All
RMS  Planet.Construction  Condition = All
RMS  Planet.Construction  All
RMS  Property = Planet.TargetConstruction  Condition = All
RMS  Property = Planet.TargetConstruction  All
RMS  Planet.TargetConstruction  Condition = All
RMS  Planet.TargetConstruction  All
RMS  Property = Planet.Population  Condition = All
RMS  Property = Planet.Population  All
RMS  Planet.Population  Condition = All
RMS  Planet.Population  All
RMS  Property = Planet.TargetPopulation  Condition = All
RMS  Property = Planet.TargetPopulation  All
RMS  Planet.TargetPopulation  Condition = All
RMS  Planet.TargetPopulation  All
RMS  Property = Planet.Health  Condition = All
RMS  Property = Planet.Health  All
RMS  Planet.Health  Condition = All
RMS  Planet.Health  All
RMS  Property = Planet.TargetHealth  Condition = All
RMS  Property = Planet.TargetHealth  All
RMS  Planet.TargetHealth  Condition = All
RMS  Planet.TargetHealth  All
RMS  Property = Planet.MaxFuel  Condition = All
RMS  Property = Planet.MaxFuel  All
RMS  Planet.MaxFuel  Condition = All
RMS  Planet.MaxFuel  All
RMS  Property = Planet.Fuel  Condition = All
RMS  Property = Planet.Fuel  All
RMS  Planet.Fuel  Condition = All
RMS  Planet.Fuel  All
RMS  Property = Planet.MaxShield  Condition = All
RMS  Property = Planet.MaxShield  All
RMS  Planet.MaxShield  Condition = All
RMS  Planet.MaxShield  All
RMS  Property = Planet.Shield  Condition = All
RMS  Property = Planet.Shield  All
RMS  Planet.Shield  Condition = All
RMS  Planet.Shield  All
RMS  Property = Planet.MaxDefense  Condition = All
RMS  Property = Planet.MaxDefense  All
RMS  Planet.MaxDefense  Condition = All
RMS  Planet.MaxDefense  All
RMS  Property = Planet.Defense  Condition = All
RMS  Property = Planet.Defense  All
RMS  Planet.Defense  Condition = All
RMS  Planet.Defense  All
RMS  Property = Planet.MaxTroops  Condition = All
RMS  Property = Planet.MaxTroops  All
RMS  Planet.MaxTroops  Condition = All
RMS  Planet.MaxTroops  All
RMS  Property = Planet.Troops  Condition = All
RMS  Property = Planet.Troops  All
RMS  Planet.Troops  Condition = All
RMS  Planet.Troops  All
RMS  Property = Planet.MaxStructure  Condition = All
RMS  Property = Planet.MaxStructure  All
RMS  Planet.MaxStructure  Condition = All
RMS  Planet.MaxStructure  All
RMS  Property = Planet.Structure  Condition = All
RMS  Property = Planet.Structure  All
RMS  Planet.Structure  Condition = All
RMS  Planet.Structure  All
RMS  Property = Planet.Supply  Condition = All
RMS  Property = Planet.Supply  All
RMS  Planet.Supply  Condition = All
RMS  Planet.Supply  All
RMS  Property = Planet.Stealth  Condition = All
RMS  Property = Planet.Stealth  All
RMS  Planet.Stealth  Condition = All
RMS  Planet.Stealth  All
RMS  Property = Planet.Detection  Condition = All
RMS  Property = Planet.Detection  All
RMS  Planet.Detection  Condition = All
RMS  Planet.Detection  All
RMS  Property = Planet.FoodConsumption  Condition = All
RMS  Property = Planet.FoodConsumption  All
RMS  Planet.FoodConsumption  Condition = All
RMS  Planet.FoodConsumption  All
RMS  Property = Planet.BattleSpeed  Condition = All
RMS  Property = Planet.BattleSpeed  All
RMS  Planet.BattleSpeed  Condition = All
RMS  Planet.BattleSpeed  All
RMS  Property = Planet.StarlaneSpeed  Condition = All
RMS  Property = Planet.StarlaneSpeed  All
RMS  Planet.StarlaneSpeed  Condition = All
RMS  Planet.StarlaneSpeed  All
RMS  Property = Planet.TradeStockpile  Condition = All
RMS  Property = Planet.TradeStockpile  All
RMS  Planet.TradeStockpile  Condition = All
RMS  Planet.TradeStockpile  All
RMS  Property = Planet.MineralStockpile  Condition = All
RMS  Property = Planet.MineralStockpile  All
RMS  Planet.MineralStockpile  Condition = All
RMS  Planet.MineralStockpile  All
RMS  Property = Planet.FoodStockpile  Condition = All
RMS  Property = Planet.FoodStockpile  All
RMS  Planet.FoodStockpile  Condition = All
RMS  Planet.FoodStockpile  All
RMS  Property = Planet.DistanceToSource  Condition = All
RMS  Property = Planet.DistanceToSource  All
RMS  Planet.DistanceToSource  Condition = All
RMS  Planet.DistanceToSource  All
RMS  Property = System.Farming  Condition = All
RMS  Property = System.Farming  All
RMS  System.Farming  Condition = All
RMS  System.Farming  All
RMS  Property = System.TargetFarming  Condition = All
RMS  Property = System.TargetFarming  All
RMS  System.TargetFarming  Condition = All
RMS  System.TargetFarming  All
RMS  Property = System.Industry  Condition = All
RMS  Property = System.Industry  All
RMS  System.Industry  Condition = All
RMS  System.Industry  All
RMS  Property = System.TargetIndustry  Condition = All
RMS  Property = System.TargetIndustry  All
RMS  System.TargetIndustry  Condition = All
RMS  System.TargetIndustry  All
RMS  Property = System.Research  Condition = All
RMS  Property = System.Research  All
RMS  System.Research  Condition = All
RMS  System.Research  All
RMS  Property = System.TargetResearch  Condition = All
RMS  Property = System.TargetResearch  All
RMS  System.TargetResearch  Condition = All
RMS  System.TargetResearch  All
RMS  Property = System.Trade  Condition = All
RMS  Property = System.Trade  All
RMS  System.Trade  Condition = All
RMS  System.Trade  All
RMS  Property = System.TargetTrade  Condition = All
RMS  Property = System.TargetTrade  All
RMS  System.TargetTrade  Condition = All
RMS  System.TargetTrade  All
RMS  Property = System.Mining  Condition = All
RMS  Property = System.Mining  All
RMS  System.Mining  Condition = All
RMS  System.Mining  All
RMS  Property = System.TargetMining  Condition = All
RMS  Property = System.TargetMining  All
RMS  System.TargetMining  Condition = All
RMS  System.TargetMining  All
RMS  Property = System.Construction  Condition = All
RMS  Property = System.Construction  All
RMS  System.Construction  Condition = All
RMS  System.Construction  All
RMS  Property = System.TargetConstruction  Condition = All
RMS  Property = System.TargetConstruction  All
RMS  System.TargetConstruction  Condition = All
RMS  System.TargetConstruction  All
RMS  Property = System.Population  Condition = All
RMS  Property = System.Population  All
RMS  System.Population  Condition = All
RMS  System.Population  All
RMS  Property = System.TargetPopulation  Condition = All
RMS  Property = System.TargetPopulation  All
RMS  System.TargetPopulation  Condition = All
RMS  System.TargetPopulation  All
RMS  Property = System.Health  Condition = All
RMS  Property = System.Health  All
RMS  System.Health  Condition = All
RMS  System.Health  All
RMS  Property = System.TargetHealth  Condition = All
RMS  Property = System.TargetHealth  All
RMS  System.TargetHealth  Condition = All
RMS  System.TargetHealth  All
RMS  Property = System.MaxFuel  Condition = All
RMS  Property = System.MaxFuel  All
RMS  System.MaxFuel  Condition = All
RMS  System.MaxFuel  All
RMS  Property = System.Fuel  Condition = All
RMS  Property = System.Fuel  All
RMS  System.Fuel  Condition = All
RMS  System.Fuel  All
RMS  Property = System.MaxShield  Condition = All
RMS  Property = System.MaxShield  All
RMS  System.MaxShield  Condition = All
RMS  System.MaxShield  All
RMS  Property = System.Shield  Condition = All
RMS  Property = System.Shield  All
RMS  System.Shield  Condition = All
RMS  System.Shield  All
RMS  Property = System.MaxDefense  Condition = All
RMS  Property = System.MaxDefense  All
RMS  System.MaxDefense  Condition = All
RMS  System.MaxDefense  All
RMS  Property = System.Defense  Condition = All
RMS  Property = System.Defense  All
RMS  System.Defense  Condition = All
RMS  System.Defense  All
RMS  Property = System.MaxTroops  Condition = All
RMS  Property = System.MaxTroops  All
RMS  System.MaxTroops  Condition = All
RMS  System.MaxTroops  All
RMS  Property = System.Troops  Condition = All
RMS  Property = System.Troops  All
RMS  System.Troops  Condition = All
RMS  System.Troops  All
RMS  Property = System.MaxStructure  Condition = All
RMS  Property = System.MaxStructure  All
RMS  System.MaxStructure  Condition = All
RMS  System.MaxStructure  All
RMS  Property = System.Structure  Condition = All
RMS  Property = System.Structure  All
RMS  System.Structure  Condition = All
RMS  System.Structure  All
RMS  Property = System.Supply  Condition = All
RMS  Property = System.Supply  All
RMS  System.Supply  Condition = All
RMS  System.Supply  All
RMS  Property = System.Stealth  Condition = All
RMS  Property = System.Stealth  All
RMS  System.Stealth  Condition = All
RMS  System.Stealth  All
RMS  Property = System.Detection  Condition = All
RMS  Property = System.Detection  All
RMS  System.Detection  Condition = All
RMS  System.Detection  All
RMS  Property = System.FoodConsumption  Condition = All
RMS  Property = System.FoodConsumption  All
RMS  System.FoodConsumption  Condition = All
RMS  System.FoodConsumption  All
RMS  Property = System.BattleSpeed  Condition = All
RMS  Property = System.BattleSpeed  All
RMS  System.BattleSpeed  Condition = All
RMS  System.BattleSpeed  All
RMS  Property = System.StarlaneSpeed  Condition = All
RMS  Property = System.StarlaneSpeed  All
RMS  System.StarlaneSpeed  Condition = All
RMS  System.StarlaneSpeed  All
RMS  Property = System.TradeStockpile  Condition = All
RMS  Property = System.TradeStockpile  All
RMS  System.TradeStockpile  Condition = All
RMS  System.TradeStockpile  All
RMS  Property = System.MineralStockpile  Condition = All
RMS  Property = System.MineralStockpile  All
RMS  System.MineralStockpile  Condition = All
RMS  System.MineralStockpile  All
RMS  Property = System.FoodStockpile  Condition = All
RMS  Property = System.FoodStockpile  All
RMS  System.FoodStockpile  Condition = All
RMS  System.FoodStockpile  All
RMS  Property = System.DistanceToSource  Condition = All
RMS  Property = System.DistanceToSource  All
RMS  System.DistanceToSource  Condition = All
RMS  System.DistanceToSource  All
RMS  Property = Farming  Condition = All
RMS  Property = Farming  All
RMS  Farming  Condition = All
RMS  Farming  All
RMS  Property = TargetFarming  Condition = All
RMS  Property = TargetFarming  All
RMS  TargetFarming  Condition = All
RMS  TargetFarming  All
RMS  Property = Industry  Condition = All
RMS  Property = Industry  All
RMS  Industry  Condition = All
RMS  Industry  All
RMS  Property = TargetIndustry  Condition = All
RMS  Property = TargetIndustry  All
RMS  TargetIndustry  Condition = All
RMS  TargetIndustry  All
RMS  Property = Research  Condition = All
RMS  Property = Research  All
RMS  Research  Condition = All
RMS  Research  All
RMS  Property = TargetResearch  Condition = All
RMS  Property = TargetResearch  All
RMS  TargetResearch  Condition = All
RMS  TargetResearch  All
RMS  Property = Trade  Condition = All
RMS  Property = Trade  All
RMS  Trade  Condition = All
RMS  Trade  All
RMS  Property = TargetTrade  Condition = All
RMS  Property = TargetTrade  All
RMS  TargetTrade  Condition = All
RMS  TargetTrade  All
RMS  Property = Mining  Condition = All
RMS  Property = Mining  All
RMS  Mining  Condition = All
RMS  Mining  All
RMS  Property = TargetMining  Condition = All
RMS  Property = TargetMining  All
RMS  TargetMining  Condition = All
RMS  TargetMining  All
RMS  Property = Construction  Condition = All
RMS  Property = Construction  All
RMS  Construction  Condition = All
RMS  Construction  All
RMS  Property = TargetConstruction  Condition = All
RMS  Property = TargetConstruction  All
RMS  TargetConstruction  Condition = All
RMS  TargetConstruction  All
RMS  Property = Population  Condition = All
RMS  Property = Population  All
RMS  Population  Condition = All
RMS  Population  All
RMS  Property = TargetPopulation  Condition = All
RMS  Property = TargetPopulation  All
RMS  TargetPopulation  Condition = All
RMS  TargetPopulation  All
RMS  Property = Health  Condition = All
RMS  Property = Health  All
RMS  Health  Condition = All
RMS  Health  All
RMS  Property = TargetHealth  Condition = All
RMS  Property = TargetHealth  All
RMS  TargetHealth  Condition = All
RMS  TargetHealth  All
RMS  Property = MaxFuel  Condition = All
RMS  Property = MaxFuel  All
RMS  MaxFuel  Condition = All
RMS  MaxFuel  All
RMS  Property = Fuel  Condition = All
RMS  Property = Fuel  All
RMS  Fuel  Condition = All
RMS  Fuel  All
RMS  Property = MaxShield  Condition = All
RMS  Property = MaxShield  All
RMS  MaxShield  Condition = All
RMS  MaxShield  All
RMS  Property = Shield  Condition = All
RMS  Property = Shield  All
RMS  Shield  Condition = All
RMS  Shield  All
RMS  Property = MaxDefense  Condition = All
RMS  Property = MaxDefense  All
RMS  MaxDefense  Condition = All
RMS  MaxDefense  All
RMS  Property = Defense  Condition = All
RMS  Property = Defense  All
RMS  Defense  Condition = All
RMS  Defense  All
RMS  Property = MaxTroops  Condition = All
RMS  Property = MaxTroops  All
RMS  MaxTroops  Condition = All
RMS  MaxTroops  All
RMS  Property = Troops  Condition = All
RMS  Property = Troops  All
RMS  Troops  Condition = All
RMS  Troops  All
RMS  Property = MaxStructure  Condition = All
RMS  Property = MaxStructure  All
RMS  MaxStructure  Condition = All
RMS  MaxStructure  All
RMS  Property = Structure  Condition = All
RMS  Property = Structure  All
RMS  Structure  Condition = All
RMS  Structure  All
RMS  Property = Supply  Condition = All
RMS  Property = Supply  All
RMS  Supply  Condition = All
RMS  Supply  All
RMS  Property = Stealth  Condition = All
RMS  Property = Stealth  All
RMS  Stealth  Condition = All
RMS  Stealth  All
RMS  Property = Detection  Condition = All
RMS  Property = Detection  All
RMS  Detection  Condition = All
RMS  Detection  All
RMS  Property = FoodConsumption  Condition = All
RMS  Property = FoodConsumption  All
RMS  FoodConsumption  Condition = All
RMS  FoodConsumption  All
RMS  Property = BattleSpeed  Condition = All
RMS  Property = BattleSpeed  All
RMS  BattleSpeed  Condition = All
RMS  BattleSpeed  All
RMS  Property = StarlaneSpeed  Condition = All
RMS  Property = StarlaneSpeed  All
RMS  StarlaneSpeed  Condition = All
RMS  StarlaneSpeed  All
RMS  Property = TradeStockpile  Condition = All
RMS  Property = TradeStockpile  All
RMS  TradeStockpile  Condition = All
RMS  TradeStockpile  All
RMS  Property = MineralStockpile  Condition = All
RMS  Property = MineralStockpile  All
RMS  MineralStockpile  Condition = All
RMS  MineralStockpile  All
RMS  Property = FoodStockpile  Condition = All
RMS  Property = FoodStockpile  All
RMS  FoodStockpile  Condition = All
RMS  FoodStockpile  All
RMS  Property = DistanceToSource  Condition = All
RMS  Property = DistanceToSource  All
RMS  DistanceToSource  Condition = All
RMS  DistanceToSource  All

Mode  Property = Fleet.Farming  Condition = All
Mode  Property = Fleet.Farming  All
Mode  Fleet.Farming  Condition = All
Mode  Fleet.Farming  All
Mode  Property = Fleet.TargetFarming  Condition = All
Mode  Property = Fleet.TargetFarming  All
Mode  Fleet.TargetFarming  Condition = All
Mode  Fleet.TargetFarming  All
Mode  Property = Fleet.Industry  Condition = All
Mode  Property = Fleet.Industry  All
Mode  Fleet.Industry  Condition = All
Mode  Fleet.Industry  All
Mode  Property = Fleet.TargetIndustry  Condition = All
Mode  Property = Fleet.TargetIndustry  All
Mode  Fleet.TargetIndustry  Condition = All
Mode  Fleet.TargetIndustry  All
Mode  Property = Fleet.Research  Condition = All
Mode  Property = Fleet.Research  All
Mode  Fleet.Research  Condition = All
Mode  Fleet.Research  All
Mode  Property = Fleet.TargetResearch  Condition = All
Mode  Property = Fleet.TargetResearch  All
Mode  Fleet.TargetResearch  Condition = All
Mode  Fleet.TargetResearch  All
Mode  Property = Fleet.Trade  Condition = All
Mode  Property = Fleet.Trade  All
Mode  Fleet.Trade  Condition = All
Mode  Fleet.Trade  All
Mode  Property = Fleet.TargetTrade  Condition = All
Mode  Property = Fleet.TargetTrade  All
Mode  Fleet.TargetTrade  Condition = All
Mode  Fleet.TargetTrade  All
Mode  Property = Fleet.Mining  Condition = All
Mode  Property = Fleet.Mining  All
Mode  Fleet.Mining  Condition = All
Mode  Fleet.Mining  All
Mode  Property = Fleet.TargetMining  Condition = All
Mode  Property = Fleet.TargetMining  All
Mode  Fleet.TargetMining  Condition = All
Mode  Fleet.TargetMining  All
Mode  Property = Fleet.Construction  Condition = All
Mode  Property = Fleet.Construction  All
Mode  Fleet.Construction  Condition = All
Mode  Fleet.Construction  All
Mode  Property = Fleet.TargetConstruction  Condition = All
Mode  Property = Fleet.TargetConstruction  All
Mode  Fleet.TargetConstruction  Condition = All
Mode  Fleet.TargetConstruction  All
Mode  Property = Fleet.Population  Condition = All
Mode  Property = Fleet.Population  All
Mode  Fleet.Population  Condition = All
Mode  Fleet.Population  All
Mode  Property = Fleet.TargetPopulation  Condition = All
Mode  Property = Fleet.TargetPopulation  All
Mode  Fleet.TargetPopulation  Condition = All
Mode  Fleet.TargetPopulation  All
Mode  Property = Fleet.Health  Condition = All
Mode  Property = Fleet.Health  All
Mode  Fleet.Health  Condition = All
Mode  Fleet.Health  All
Mode  Property = Fleet.TargetHealth  Condition = All
Mode  Property = Fleet.TargetHealth  All
Mode  Fleet.TargetHealth  Condition = All
Mode  Fleet.TargetHealth  All
Mode  Property = Fleet.MaxFuel  Condition = All
Mode  Property = Fleet.MaxFuel  All
Mode  Fleet.MaxFuel  Condition = All
Mode  Fleet.MaxFuel  All
Mode  Property = Fleet.Fuel  Condition = All
Mode  Property = Fleet.Fuel  All
Mode  Fleet.Fuel  Condition = All
Mode  Fleet.Fuel  All
Mode  Property = Fleet.MaxShield  Condition = All
Mode  Property = Fleet.MaxShield  All
Mode  Fleet.MaxShield  Condition = All
Mode  Fleet.MaxShield  All
Mode  Property = Fleet.Shield  Condition = All
Mode  Property = Fleet.Shield  All
Mode  Fleet.Shield  Condition = All
Mode  Fleet.Shield  All
Mode  Property = Fleet.MaxDefense  Condition = All
Mode  Property = Fleet.MaxDefense  All
Mode  Fleet.MaxDefense  Condition = All
Mode  Fleet.MaxDefense  All
Mode  Property = Fleet.Defense  Condition = All
Mode  Property = Fleet.Defense  All
Mode  Fleet.Defense  Condition = All
Mode  Fleet.Defense  All
Mode  Property = Fleet.MaxTroops  Condition = All
Mode  Property = Fleet.MaxTroops  All
Mode  Fleet.MaxTroops  Condition = All
Mode  Fleet.MaxTroops  All
Mode  Property = Fleet.Troops  Condition = All
Mode  Property = Fleet.Troops  All
Mode  Fleet.Troops  Condition = All
Mode  Fleet.Troops  All
Mode  Property = Fleet.MaxStructure  Condition = All
Mode  Property = Fleet.MaxStructure  All
Mode  Fleet.MaxStructure  Condition = All
Mode  Fleet.MaxStructure  All
Mode  Property = Fleet.Structure  Condition = All
Mode  Property = Fleet.Structure  All
Mode  Fleet.Structure  Condition = All
Mode  Fleet.Structure  All
Mode  Property = Fleet.Supply  Condition = All
Mode  Property = Fleet.Supply  All
Mode  Fleet.Supply  Condition = All
Mode  Fleet.Supply  All
Mode  Property = Fleet.Stealth  Condition = All
Mode  Property = Fleet.Stealth  All
Mode  Fleet.Stealth  Condition = All
Mode  Fleet.Stealth  All
Mode  Property = Fleet.Detection  Condition = All
Mode  Property = Fleet.Detection  All
Mode  Fleet.Detection  Condition = All
Mode  Fleet.Detection  All
Mode  Property = Fleet.FoodConsumption  Condition = All
Mode  Property = Fleet.FoodConsumption  All
Mode  Fleet.FoodConsumption  Condition = All
Mode  Fleet.FoodConsumption  All
Mode  Property = Fleet.BattleSpeed  Condition = All
Mode  Property = Fleet.BattleSpeed  All
Mode  Fleet.BattleSpeed  Condition = All
Mode  Fleet.BattleSpeed  All
Mode  Property = Fleet.StarlaneSpeed  Condition = All
Mode  Property = Fleet.StarlaneSpeed  All
Mode  Fleet.StarlaneSpeed  Condition = All
Mode  Fleet.StarlaneSpeed  All
Mode  Property = Fleet.TradeStockpile  Condition = All
Mode  Property = Fleet.TradeStockpile  All
Mode  Fleet.TradeStockpile  Condition = All
Mode  Fleet.TradeStockpile  All
Mode  Property = Fleet.MineralStockpile  Condition = All
Mode  Property = Fleet.MineralStockpile  All
Mode  Fleet.MineralStockpile  Condition = All
Mode  Fleet.MineralStockpile  All
Mode  Property = Fleet.FoodStockpile  Condition = All
Mode  Property = Fleet.FoodStockpile  All
Mode  Fleet.FoodStockpile  Condition = All
Mode  Fleet.FoodStockpile  All
Mode  Property = Fleet.DistanceToSource  Condition = All
Mode  Property = Fleet.DistanceToSource  All
Mode  Fleet.DistanceToSource  Condition = All
Mode  Fleet.DistanceToSource  All
Mode  Property = Planet.Farming  Condition = All
Mode  Property = Planet.Farming  All
Mode  Planet.Farming  Condition = All
Mode  Planet.Farming  All
Mode  Property = Planet.TargetFarming  Condition = All
Mode  Property = Planet.TargetFarming  All
Mode  Planet.TargetFarming  Condition = All
Mode  Planet.TargetFarming  All
Mode  Property = Planet.Industry  Condition = All
Mode  Property = Planet.Industry  All
Mode  Planet.Industry  Condition = All
Mode  Planet.Industry  All
Mode  Property = Planet.TargetIndustry  Condition = All
Mode  Property = Planet.TargetIndustry  All
Mode  Planet.TargetIndustry  Condition = All
Mode  Planet.TargetIndustry  All
Mode  Property = Planet.Research  Condition = All
Mode  Property = Planet.Research  All
Mode  Planet.Research  Condition = All
Mode  Planet.Research  All
Mode  Property = Planet.TargetResearch  Condition = All
Mode  Property = Planet.TargetResearch  All
Mode  Planet.TargetResearch  Condition = All
Mode  Planet.TargetResearch  All
Mode  Property = Planet.Trade  Condition = All
Mode  Property = Planet.Trade  All
Mode  Planet.Trade  Condition = All
Mode  Planet.Trade  All
Mode  Property = Planet.TargetTrade  Condition = All
Mode  Property = Planet.TargetTrade  All
Mode  Planet.TargetTrade  Condition = All
Mode  Planet.TargetTrade  All
Mode  Property = Planet.Mining  Condition = All
Mode  Property = Planet.Mining  All
Mode  Planet.Mining  Condition = All
Mode  Planet.Mining  All
Mode  Property = Planet.TargetMining  Condition = All
Mode  Property = Planet.TargetMining  All
Mode  Planet.TargetMining  Condition = All
Mode  Planet.TargetMining  All
Mode  Property = Planet.Construction  Condition = All
Mode  Property = Planet.Construction  All
Mode  Planet.Construction  Condition = All
Mode  Planet.Construction  All
Mode  Property = Planet.TargetConstruction  Condition = All
Mode  Property = Planet.TargetConstruction  All
Mode  Planet.TargetConstruction  Condition = All
Mode  Planet.TargetConstruction  All
Mode  Property = Planet.Population  Condition = All
Mode  Property = Planet.Population  All
Mode  Planet.Population  Condition = All
Mode  Planet.Population  All
Mode  Property = Planet.TargetPopulation  Condition = All
Mode  Property = Planet.TargetPopulation  All
Mode  Planet.TargetPopulation  Condition = All
Mode  Planet.TargetPopulation  All
Mode  Property = Planet.Health  Condition = All
Mode  Property = Planet.Health  All
Mode  Planet.Health  Condition = All
Mode  Planet.Health  All
Mode  Property = Planet.TargetHealth  Condition = All
Mode  Property = Planet.TargetHealth  All
Mode  Planet.TargetHealth  Condition = All
Mode  Planet.TargetHealth  All
Mode  Property = Planet.MaxFuel  Condition = All
Mode  Property = Planet.MaxFuel  All
Mode  Planet.MaxFuel  Condition = All
Mode  Planet.MaxFuel  All
Mode  Property = Planet.Fuel  Condition = All
Mode  Property = Planet.Fuel  All
Mode  Planet.Fuel  Condition = All
Mode  Planet.Fuel  All
Mode  Property = Planet.MaxShield  Condition = All
Mode  Property = Planet.MaxShield  All
Mode  Planet.MaxShield  Condition = All
Mode  Planet.MaxShield  All
Mode  Property = Planet.Shield  Condition = All
Mode  Property = Planet.Shield  All
Mode  Planet.Shield  Condition = All
Mode  Planet.Shield  All
Mode  Property = Planet.MaxDefense  Condition = All
Mode  Property = Planet.MaxDefense  All
Mode  Planet.MaxDefense  Condition = All
Mode  Planet.MaxDefense  All
Mode  Property = Planet.Defense  Condition = All
Mode  Property = Planet.Defense  All
Mode  Planet.Defense  Condition = All
Mode  Planet.Defense  All
Mode  Property = Planet.MaxTroops  Condition = All
Mode  Property = Planet.MaxTroops  All
Mode  Planet.MaxTroops  Condition = All
Mode  Planet.MaxTroops  All
Mode  Property = Planet.Troops  Condition = All
Mode  Property = Planet.Troops  All
Mode  Planet.Troops  Condition = All
Mode  Planet.Troops  All
Mode  Property = Planet.MaxStructure  Condition = All
Mode  Property = Planet.MaxStructure  All
Mode  Planet.MaxStructure  Condition = All
Mode  Planet.MaxStructure  All
Mode  Property = Planet.Structure  Condition = All
Mode  Property = Planet.Structure  All
Mode  Planet.Structure  Condition = All
Mode  Planet.Structure  All
Mode  Property = Planet.Supply  Condition = All
Mode  Property = Planet.Supply  All
Mode  Planet.Supply  Condition = All
Mode  Planet.Supply  All
Mode  Property = Planet.Stealth  Condition = All
Mode  Property = Planet.Stealth  All
Mode  Planet.Stealth  Condition = All
Mode  Planet.Stealth  All
Mode  Property = Planet.Detection  Condition = All
Mode  Property = Planet.Detection  All
Mode  Planet.Detection  Condition = All
Mode  Planet.Detection  All
Mode  Property = Planet.FoodConsumption  Condition = All
Mode  Property = Planet.FoodConsumption  All
Mode  Planet.FoodConsumption  Condition = All
Mode  Planet.FoodConsumption  All
Mode  Property = Planet.BattleSpeed  Condition = All
Mode  Property = Planet.BattleSpeed  All
Mode  Planet.BattleSpeed  Condition = All
Mode  Planet.BattleSpeed  All
Mode  Property = Planet.StarlaneSpeed  Condition = All
Mode  Property = Planet.StarlaneSpeed  All
Mode  Planet.StarlaneSpeed  Condition = All
Mode  Planet.StarlaneSpeed  All
Mode  Property = Planet.TradeStockpile  Condition = All
Mode  Property = Planet.TradeStockpile  All
Mode  Planet.TradeStockpile  Condition = All
Mode  Planet.TradeStockpile  All
Mode  Property = Planet.MineralStockpile  Condition = All
Mode  Property = Planet.MineralStockpile  All
Mode  Planet.MineralStockpile  Condition = All
Mode  Planet.MineralStockpile  All
Mode  Property = Planet.FoodStockpile  Condition = All
Mode  Property = Planet.FoodStockpile  All
Mode  Planet.FoodStockpile  Condition = All
Mode  Planet.FoodStockpile  All
Mode  Property = Planet.DistanceToSource  Condition = All
Mode  Property = Planet.DistanceToSource  All
Mode  Planet.DistanceToSource  Condition = All
Mode  Planet.DistanceToSource  All
Mode  Property = System.Farming  Condition = All
Mode  Property = System.Farming  All
Mode  System.Farming  Condition = All
Mode  System.Farming  All
Mode  Property = System.TargetFarming  Condition = All
Mode  Property = System.TargetFarming  All
Mode  System.TargetFarming  Condition = All
Mode  System.TargetFarming  All
Mode  Property = System.Industry  Condition = All
Mode  Property = System.Industry  All
Mode  System.Industry  Condition = All
Mode  System.Industry  All
Mode  Property = System.TargetIndustry  Condition = All
Mode  Property = System.TargetIndustry  All
Mode  System.TargetIndustry  Condition = All
Mode  System.TargetIndustry  All
Mode  Property = System.Research  Condition = All
Mode  Property = System.Research  All
Mode  System.Research  Condition = All
Mode  System.Research  All
Mode  Property = System.TargetResearch  Condition = All
Mode  Property = System.TargetResearch  All
Mode  System.TargetResearch  Condition = All
Mode  System.TargetResearch  All
Mode  Property = System.Trade  Condition = All
Mode  Property = System.Trade  All
Mode  System.Trade  Condition = All
Mode  System.Trade  All
Mode  Property = System.TargetTrade  Condition = All
Mode  Property = System.TargetTrade  All
Mode  System.TargetTrade  Condition = All
Mode  System.TargetTrade  All
Mode  Property = System.Mining  Condition = All
Mode  Property = System.Mining  All
Mode  System.Mining  Condition = All
Mode  System.Mining  All
Mode  Property = System.TargetMining  Condition = All
Mode  Property = System.TargetMining  All
Mode  System.TargetMining  Condition = All
Mode  System.TargetMining  All
Mode  Property = System.Construction  Condition = All
Mode  Property = System.Construction  All
Mode  System.Construction  Condition = All
Mode  System.Construction  All
Mode  Property = System.TargetConstruction  Condition = All
Mode  Property = System.TargetConstruction  All
Mode  System.TargetConstruction  Condition = All
Mode  System.TargetConstruction  All
Mode  Property = System.Population  Condition = All
Mode  Property = System.Population  All
Mode  System.Population  Condition = All
Mode  System.Population  All
Mode  Property = System.TargetPopulation  Condition = All
Mode  Property = System.TargetPopulation  All
Mode  System.TargetPopulation  Condition = All
Mode  System.TargetPopulation  All
Mode  Property = System.Health  Condition = All
Mode  Property = System.Health  All
Mode  System.Health  Condition = All
Mode  System.Health  All
Mode  Property = System.TargetHealth  Condition = All
Mode  Property = System.TargetHealth  All
Mode  System.TargetHealth  Condition = All
Mode  System.TargetHealth  All
Mode  Property = System.MaxFuel  Condition = All
Mode  Property = System.MaxFuel  All
Mode  System.MaxFuel  Condition = All
Mode  System.MaxFuel  All
Mode  Property = System.Fuel  Condition = All
Mode  Property = System.Fuel  All
Mode  System.Fuel  Condition = All
Mode  System.Fuel  All
Mode  Property = System.MaxShield  Condition = All
Mode  Property = System.MaxShield  All
Mode  System.MaxShield  Condition = All
Mode  System.MaxShield  All
Mode  Property = System.Shield  Condition = All
Mode  Property = System.Shield  All
Mode  System.Shield  Condition = All
Mode  System.Shield  All
Mode  Property = System.MaxDefense  Condition = All
Mode  Property = System.MaxDefense  All
Mode  System.MaxDefense  Condition = All
Mode  System.MaxDefense  All
Mode  Property = System.Defense  Condition = All
Mode  Property = System.Defense  All
Mode  System.Defense  Condition = All
Mode  System.Defense  All
Mode  Property = System.MaxTroops  Condition = All
Mode  Property = System.MaxTroops  All
Mode  System.MaxTroops  Condition = All
Mode  System.MaxTroops  All
Mode  Property = System.Troops  Condition = All
Mode  Property = System.Troops  All
Mode  System.Troops  Condition = All
Mode  System.Troops  All
Mode  Property = System.MaxStructure  Condition = All
Mode  Property = System.MaxStructure  All
Mode  System.MaxStructure  Condition = All
Mode  System.MaxStructure  All
Mode  Property = System.Structure  Condition = All
Mode  Property = System.Structure  All
Mode  System.Structure  Condition = All
Mode  System.Structure  All
Mode  Property = System.Supply  Condition = All
Mode  Property = System.Supply  All
Mode  System.Supply  Condition = All
Mode  System.Supply  All
Mode  Property = System.Stealth  Condition = All
Mode  Property = System.Stealth  All
Mode  System.Stealth  Condition = All
Mode  System.Stealth  All
Mode  Property = System.Detection  Condition = All
Mode  Property = System.Detection  All
Mode  System.Detection  Condition = All
Mode  System.Detection  All
Mode  Property = System.FoodConsumption  Condition = All
Mode  Property = System.FoodConsumption  All
Mode  System.FoodConsumption  Condition = All
Mode  System.FoodConsumption  All
Mode  Property = System.BattleSpeed  Condition = All
Mode  Property = System.BattleSpeed  All
Mode  System.BattleSpeed  Condition = All
Mode  System.BattleSpeed  All
Mode  Property = System.StarlaneSpeed  Condition = All
Mode  Property = System.StarlaneSpeed  All
Mode  System.StarlaneSpeed  Condition = All
Mode  System.StarlaneSpeed  All
Mode  Property = System.TradeStockpile  Condition = All
Mode  Property = System.TradeStockpile  All
Mode  System.TradeStockpile  Condition = All
Mode  System.TradeStockpile  All
Mode  Property = System.MineralStockpile  Condition = All
Mode  Property = System.MineralStockpile  All
Mode  System.MineralStockpile  Condition = All
Mode  System.MineralStockpile  All
Mode  Property = System.FoodStockpile  Condition = All
Mode  Property = System.FoodStockpile  All
Mode  System.FoodStockpile  Condition = All
Mode  System.FoodStockpile  All
Mode  Property = System.DistanceToSource  Condition = All
Mode  Property = System.DistanceToSource  All
Mode  System.DistanceToSource  Condition = All
Mode  System.DistanceToSource  All
Mode  Property = Farming  Condition = All
Mode  Property = Farming  All
Mode  Farming  Condition = All
Mode  Farming  All
Mode  Property = TargetFarming  Condition = All
Mode  Property = TargetFarming  All
Mode  TargetFarming  Condition = All
Mode  TargetFarming  All
Mode  Property = Industry  Condition = All
Mode  Property = Industry  All
Mode  Industry  Condition = All
Mode  Industry  All
Mode  Property = TargetIndustry  Condition = All
Mode  Property = TargetIndustry  All
Mode  TargetIndustry  Condition = All
Mode  TargetIndustry  All
Mode  Property = Research  Condition = All
Mode  Property = Research  All
Mode  Research  Condition = All
Mode  Research  All
Mode  Property = TargetResearch  Condition = All
Mode  Property = TargetResearch  All
Mode  TargetResearch  Condition = All
Mode  TargetResearch  All
Mode  Property = Trade  Condition = All
Mode  Property = Trade  All
Mode  Trade  Condition = All
Mode  Trade  All
Mode  Property = TargetTrade  Condition = All
Mode  Property = TargetTrade  All
Mode  TargetTrade  Condition = All
Mode  TargetTrade  All
Mode  Property = Mining  Condition = All
Mode  Property = Mining  All
Mode  Mining  Condition = All
Mode  Mining  All
Mode  Property = TargetMining  Condition = All
Mode  Property = TargetMining  All
Mode  TargetMining  Condition = All
Mode  TargetMining  All
Mode  Property = Construction  Condition = All
Mode  Property = Construction  All
Mode  Construction  Condition = All
Mode  Construction  All
Mode  Property = TargetConstruction  Condition = All
Mode  Property = TargetConstruction  All
Mode  TargetConstruction  Condition = All
Mode  TargetConstruction  All
Mode  Property = Population  Condition = All
Mode  Property = Population  All
Mode  Population  Condition = All
Mode  Population  All
Mode  Property = TargetPopulation  Condition = All
Mode  Property = TargetPopulation  All
Mode  TargetPopulation  Condition = All
Mode  TargetPopulation  All
Mode  Property = Health  Condition = All
Mode  Property = Health  All
Mode  Health  Condition = All
Mode  Health  All
Mode  Property = TargetHealth  Condition = All
Mode  Property = TargetHealth  All
Mode  TargetHealth  Condition = All
Mode  TargetHealth  All
Mode  Property = MaxFuel  Condition = All
Mode  Property = MaxFuel  All
Mode  MaxFuel  Condition = All
Mode  MaxFuel  All
Mode  Property = Fuel  Condition = All
Mode  Property = Fuel  All
Mode  Fuel  Condition = All
Mode  Fuel  All
Mode  Property = MaxShield  Condition = All
Mode  Property = MaxShield  All
Mode  MaxShield  Condition = All
Mode  MaxShield  All
Mode  Property = Shield  Condition = All
Mode  Property = Shield  All
Mode  Shield  Condition = All
Mode  Shield  All
Mode  Property = MaxDefense  Condition = All
Mode  Property = MaxDefense  All
Mode  MaxDefense  Condition = All
Mode  MaxDefense  All
Mode  Property = Defense  Condition = All
Mode  Property = Defense  All
Mode  Defense  Condition = All
Mode  Defense  All
Mode  Property = MaxTroops  Condition = All
Mode  Property = MaxTroops  All
Mode  MaxTroops  Condition = All
Mode  MaxTroops  All
Mode  Property = Troops  Condition = All
Mode  Property = Troops  All
Mode  Troops  Condition = All
Mode  Troops  All
Mode  Property = MaxStructure  Condition = All
Mode  Property = MaxStructure  All
Mode  MaxStructure  Condition = All
Mode  MaxStructure  All
Mode  Property = Structure  Condition = All
Mode  Property = Structure  All
Mode  Structure  Condition = All
Mode  Structure  All
Mode  Property = Supply  Condition = All
Mode  Property = Supply  All
Mode  Supply  Condition = All
Mode  Supply  All
Mode  Property = Stealth  Condition = All
Mode  Property = Stealth  All
Mode  Stealth  Condition = All
Mode  Stealth  All
Mode  Property = Detection  Condition = All
Mode  Property = Detection  All
Mode  Detection  Condition = All
Mode  Detection  All
Mode  Property = FoodConsumption  Condition = All
Mode  Property = FoodConsumption  All
Mode  FoodConsumption  Condition = All
Mode  FoodConsumption  All
Mode  Property = BattleSpeed  Condition = All
Mode  Property = BattleSpeed  All
Mode  BattleSpeed  Condition = All
Mode  BattleSpeed  All
Mode  Property = StarlaneSpeed  Condition = All
Mode  Property = StarlaneSpeed  All
Mode  StarlaneSpeed  Condition = All
Mode  StarlaneSpeed  All
Mode  Property = TradeStockpile  Condition = All
Mode  Property = TradeStockpile  All
Mode  TradeStockpile  Condition = All
Mode  TradeStockpile  All
Mode  Property = MineralStockpile  Condition = All
Mode  Property = MineralStockpile  All
Mode  MineralStockpile  Condition = All
Mode  MineralStockpile  All
Mode  Property = FoodStockpile  Condition = All
Mode  Property = FoodStockpile  All
Mode  FoodStockpile  Condition = All
Mode  FoodStockpile  All
Mode  Property = DistanceToSource  Condition = All
Mode  Property = DistanceToSource  All
Mode  DistanceToSource  Condition = All
Mode  DistanceToSource  All

Max  Property = Fleet.Farming  Condition = All
Max  Property = Fleet.Farming  All
Max  Fleet.Farming  Condition = All
Max  Fleet.Farming  All
Max  Property = Fleet.TargetFarming  Condition = All
Max  Property = Fleet.TargetFarming  All
Max  Fleet.TargetFarming  Condition = All
Max  Fleet.TargetFarming  All
Max  Property = Fleet.Industry  Condition = All
Max  Property = Fleet.Industry  All
Max  Fleet.Industry  Condition = All
Max  Fleet.Industry  All
Max  Property = Fleet.TargetIndustry  Condition = All
Max  Property = Fleet.TargetIndustry  All
Max  Fleet.TargetIndustry  Condition = All
Max  Fleet.TargetIndustry  All
Max  Property = Fleet.Research  Condition = All
Max  Property = Fleet.Research  All
Max  Fleet.Research  Condition = All
Max  Fleet.Research  All
Max  Property = Fleet.TargetResearch  Condition = All
Max  Property = Fleet.TargetResearch  All
Max  Fleet.TargetResearch  Condition = All
Max  Fleet.TargetResearch  All
Max  Property = Fleet.Trade  Condition = All
Max  Property = Fleet.Trade  All
Max  Fleet.Trade  Condition = All
Max  Fleet.Trade  All
Max  Property = Fleet.TargetTrade  Condition = All
Max  Property = Fleet.TargetTrade  All
Max  Fleet.TargetTrade  Condition = All
Max  Fleet.TargetTrade  All
Max  Property = Fleet.Mining  Condition = All
Max  Property = Fleet.Mining  All
Max  Fleet.Mining  Condition = All
Max  Fleet.Mining  All
Max  Property = Fleet.TargetMining  Condition = All
Max  Property = Fleet.TargetMining  All
Max  Fleet.TargetMining  Condition = All
Max  Fleet.TargetMining  All
Max  Property = Fleet.Construction  Condition = All
Max  Property = Fleet.Construction  All
Max  Fleet.Construction  Condition = All
Max  Fleet.Construction  All
Max  Property = Fleet.TargetConstruction  Condition = All
Max  Property = Fleet.TargetConstruction  All
Max  Fleet.TargetConstruction  Condition = All
Max  Fleet.TargetConstruction  All
Max  Property = Fleet.Population  Condition = All
Max  Property = Fleet.Population  All
Max  Fleet.Population  Condition = All
Max  Fleet.Population  All
Max  Property = Fleet.TargetPopulation  Condition = All
Max  Property = Fleet.TargetPopulation  All
Max  Fleet.TargetPopulation  Condition = All
Max  Fleet.TargetPopulation  All
Max  Property = Fleet.Health  Condition = All
Max  Property = Fleet.Health  All
Max  Fleet.Health  Condition = All
Max  Fleet.Health  All
Max  Property = Fleet.TargetHealth  Condition = All
Max  Property = Fleet.TargetHealth  All
Max  Fleet.TargetHealth  Condition = All
Max  Fleet.TargetHealth  All
Max  Property = Fleet.MaxFuel  Condition = All
Max  Property = Fleet.MaxFuel  All
Max  Fleet.MaxFuel  Condition = All
Max  Fleet.MaxFuel  All
Max  Property = Fleet.Fuel  Condition = All
Max  Property = Fleet.Fuel  All
Max  Fleet.Fuel  Condition = All
Max  Fleet.Fuel  All
Max  Property = Fleet.MaxShield  Condition = All
Max  Property = Fleet.MaxShield  All
Max  Fleet.MaxShield  Condition = All
Max  Fleet.MaxShield  All
Max  Property = Fleet.Shield  Condition = All
Max  Property = Fleet.Shield  All
Max  Fleet.Shield  Condition = All
Max  Fleet.Shield  All
Max  Property = Fleet.MaxDefense  Condition = All
Max  Property = Fleet.MaxDefense  All
Max  Fleet.MaxDefense  Condition = All
Max  Fleet.MaxDefense  All
Max  Property = Fleet.Defense  Condition = All
Max  Property = Fleet.Defense  All
Max  Fleet.Defense  Condition = All
Max  Fleet.Defense  All
Max  Property = Fleet.MaxTroops  Condition = All
Max  Property = Fleet.MaxTroops  All
Max  Fleet.MaxTroops  Condition = All
Max  Fleet.MaxTroops  All
Max  Property = Fleet.Troops  Condition = All
Max  Property = Fleet.Troops  All
Max  Fleet.Troops  Condition = All
Max  Fleet.Troops  All
Max  Property = Fleet.MaxStructure  Condition = All
Max  Property = Fleet.MaxStructure  All
Max  Fleet.MaxStructure  Condition = All
Max  Fleet.MaxStructure  All
Max  Property = Fleet.Structure  Condition = All
Max  Property = Fleet.Structure  All
Max  Fleet.Structure  Condition = All
Max  Fleet.Structure  All
Max  Property = Fleet.Supply  Condition = All
Max  Property = Fleet.Supply  All
Max  Fleet.Supply  Condition = All
Max  Fleet.Supply  All
Max  Property = Fleet.Stealth  Condition = All
Max  Property = Fleet.Stealth  All
Max  Fleet.Stealth  Condition = All
Max  Fleet.Stealth  All
Max  Property = Fleet.Detection  Condition = All
Max  Property = Fleet.Detection  All
Max  Fleet.Detection  Condition = All
Max  Fleet.Detection  All
Max  Property = Fleet.FoodConsumption  Condition = All
Max  Property = Fleet.FoodConsumption  All
Max  Fleet.FoodConsumption  Condition = All
Max  Fleet.FoodConsumption  All
Max  Property = Fleet.BattleSpeed  Condition = All
Max  Property = Fleet.BattleSpeed  All
Max  Fleet.BattleSpeed  Condition = All
Max  Fleet.BattleSpeed  All
Max  Property = Fleet.StarlaneSpeed  Condition = All
Max  Property = Fleet.StarlaneSpeed  All
Max  Fleet.StarlaneSpeed  Condition = All
Max  Fleet.StarlaneSpeed  All
Max  Property = Fleet.TradeStockpile  Condition = All
Max  Property = Fleet.TradeStockpile  All
Max  Fleet.TradeStockpile  Condition = All
Max  Fleet.TradeStockpile  All
Max  Property = Fleet.MineralStockpile  Condition = All
Max  Property = Fleet.MineralStockpile  All
Max  Fleet.MineralStockpile  Condition = All
Max  Fleet.MineralStockpile  All
Max  Property = Fleet.FoodStockpile  Condition = All
Max  Property = Fleet.FoodStockpile  All
Max  Fleet.FoodStockpile  Condition = All
Max  Fleet.FoodStockpile  All
Max  Property = Fleet.DistanceToSource  Condition = All
Max  Property = Fleet.DistanceToSource  All
Max  Fleet.DistanceToSource  Condition = All
Max  Fleet.DistanceToSource  All
Max  Property = Planet.Farming  Condition = All
Max  Property = Planet.Farming  All
Max  Planet.Farming  Condition = All
Max  Planet.Farming  All
Max  Property = Planet.TargetFarming  Condition = All
Max  Property = Planet.TargetFarming  All
Max  Planet.TargetFarming  Condition = All
Max  Planet.TargetFarming  All
Max  Property = Planet.Industry  Condition = All
Max  Property = Planet.Industry  All
Max  Planet.Industry  Condition = All
Max  Planet.Industry  All
Max  Property = Planet.TargetIndustry  Condition = All
Max  Property = Planet.TargetIndustry  All
Max  Planet.TargetIndustry  Condition = All
Max  Planet.TargetIndustry  All
Max  Property = Planet.Research  Condition = All
Max  Property = Planet.Research  All
Max  Planet.Research  Condition = All
Max  Planet.Research  All
Max  Property = Planet.TargetResearch  Condition = All
Max  Property = Planet.TargetResearch  All
Max  Planet.TargetResearch  Condition = All
Max  Planet.TargetResearch  All
Max  Property = Planet.Trade  Condition = All
Max  Property = Planet.Trade  All
Max  Planet.Trade  Condition = All
Max  Planet.Trade  All
Max  Property = Planet.TargetTrade  Condition = All
Max  Property = Planet.TargetTrade  All
Max  Planet.TargetTrade  Condition = All
Max  Planet.TargetTrade  All
Max  Property = Planet.Mining  Condition = All
Max  Property = Planet.Mining  All
Max  Planet.Mining  Condition = All
Max  Planet.Mining  All
Max  Property = Planet.TargetMining  Condition = All
Max  Property = Planet.TargetMining  All
Max  Planet.TargetMining  Condition = All
Max  Planet.TargetMining  All
Max  Property = Planet.Construction  Condition = All
Max  Property = Planet.Construction  All
Max  Planet.Construction  Condition = All
Max  Planet.Construction  All
Max  Property = Planet.TargetConstruction  Condition = All
Max  Property = Planet.TargetConstruction  All
Max  Planet.TargetConstruction  Condition = All
Max  Planet.TargetConstruction  All
Max  Property = Planet.Population  Condition = All
Max  Property = Planet.Population  All
Max  Planet.Population  Condition = All
Max  Planet.Population  All
Max  Property = Planet.TargetPopulation  Condition = All
Max  Property = Planet.TargetPopulation  All
Max  Planet.TargetPopulation  Condition = All
Max  Planet.TargetPopulation  All
Max  Property = Planet.Health  Condition = All
Max  Property = Planet.Health  All
Max  Planet.Health  Condition = All
Max  Planet.Health  All
Max  Property = Planet.TargetHealth  Condition = All
Max  Property = Planet.TargetHealth  All
Max  Planet.TargetHealth  Condition = All
Max  Planet.TargetHealth  All
Max  Property = Planet.MaxFuel  Condition = All
Max  Property = Planet.MaxFuel  All
Max  Planet.MaxFuel  Condition = All
Max  Planet.MaxFuel  All
Max  Property = Planet.Fuel  Condition = All
Max  Property = Planet.Fuel  All
Max  Planet.Fuel  Condition = All
Max  Planet.Fuel  All
Max  Property = Planet.MaxShield  Condition = All
Max  Property = Planet.MaxShield  All
Max  Planet.MaxShield  Condition = All
Max  Planet.MaxShield  All
Max  Property = Planet.Shield  Condition = All
Max  Property = Planet.Shield  All
Max  Planet.Shield  Condition = All
Max  Planet.Shield  All
Max  Property = Planet.MaxDefense  Condition = All
Max  Property = Planet.MaxDefense  All
Max  Planet.MaxDefense  Condition = All
Max  Planet.MaxDefense  All
Max  Property = Planet.Defense  Condition = All
Max  Property = Planet.Defense  All
Max  Planet.Defense  Condition = All
Max  Planet.Defense  All
Max  Property = Planet.MaxTroops  Condition = All
Max  Property = Planet.MaxTroops  All
Max  Planet.MaxTroops  Condition = All
Max  Planet.MaxTroops  All
Max  Property = Planet.Troops  Condition = All
Max  Property = Planet.Troops  All
Max  Planet.Troops  Condition = All
Max  Planet.Troops  All
Max  Property = Planet.MaxStructure  Condition = All
Max  Property = Planet.MaxStructure  All
Max  Planet.MaxStructure  Condition = All
Max  Planet.MaxStructure  All
Max  Property = Planet.Structure  Condition = All
Max  Property = Planet.Structure  All
Max  Planet.Structure  Condition = All
Max  Planet.Structure  All
Max  Property = Planet.Supply  Condition = All
Max  Property = Planet.Supply  All
Max  Planet.Supply  Condition = All
Max  Planet.Supply  All
Max  Property = Planet.Stealth  Condition = All
Max  Property = Planet.Stealth  All
Max  Planet.Stealth  Condition = All
Max  Planet.Stealth  All
Max  Property = Planet.Detection  Condition = All
Max  Property = Planet.Detection  All
Max  Planet.Detection  Condition = All
Max  Planet.Detection  All
Max  Property = Planet.FoodConsumption  Condition = All
Max  Property = Planet.FoodConsumption  All
Max  Planet.FoodConsumption  Condition = All
Max  Planet.FoodConsumption  All
Max  Property = Planet.BattleSpeed  Condition = All
Max  Property = Planet.BattleSpeed  All
Max  Planet.BattleSpeed  Condition = All
Max  Planet.BattleSpeed  All
Max  Property = Planet.StarlaneSpeed  Condition = All
Max  Property = Planet.StarlaneSpeed  All
Max  Planet.StarlaneSpeed  Condition = All
Max  Planet.StarlaneSpeed  All
Max  Property = Planet.TradeStockpile  Condition = All
Max  Property = Planet.TradeStockpile  All
Max  Planet.TradeStockpile  Condition = All
Max  Planet.TradeStockpile  All
Max  Property = Planet.MineralStockpile  Condition = All
Max  Property = Planet.MineralStockpile  All
Max  Planet.MineralStockpile  Condition = All
Max  Planet.MineralStockpile  All
Max  Property = Planet.FoodStockpile  Condition = All
Max  Property = Planet.FoodStockpile  All
Max  Planet.FoodStockpile  Condition = All
Max  Planet.FoodStockpile  All
Max  Property = Planet.DistanceToSource  Condition = All
Max  Property = Planet.DistanceToSource  All
Max  Planet.DistanceToSource  Condition = All
Max  Planet.DistanceToSource  All
Max  Property = System.Farming  Condition = All
Max  Property = System.Farming  All
Max  System.Farming  Condition = All
Max  System.Farming  All
Max  Property = System.TargetFarming  Condition = All
Max  Property = System.TargetFarming  All
Max  System.TargetFarming  Condition = All
Max  System.TargetFarming  All
Max  Property = System.Industry  Condition = All
Max  Property = System.Industry  All
Max  System.Industry  Condition = All
Max  System.Industry  All
Max  Property = System.TargetIndustry  Condition = All
Max  Property = System.TargetIndustry  All
Max  System.TargetIndustry  Condition = All
Max  System.TargetIndustry  All
Max  Property = System.Research  Condition = All
Max  Property = System.Research  All
Max  System.Research  Condition = All
Max  System.Research  All
Max  Property = System.TargetResearch  Condition = All
Max  Property = System.TargetResearch  All
Max  System.TargetResearch  Condition = All
Max  System.TargetResearch  All
Max  Property = System.Trade  Condition = All
Max  Property = System.Trade  All
Max  System.Trade  Condition = All
Max  System.Trade  All
Max  Property = System.TargetTrade  Condition = All
Max  Property = System.TargetTrade  All
Max  System.TargetTrade  Condition = All
Max  System.TargetTrade  All
Max  Property = System.Mining  Condition = All
Max  Property = System.Mining  All
Max  System.Mining  Condition = All
Max  System.Mining  All
Max  Property = System.TargetMining  Condition = All
Max  Property = System.TargetMining  All
Max  System.TargetMining  Condition = All
Max  System.TargetMining  All
Max  Property = System.Construction  Condition = All
Max  Property = System.Construction  All
Max  System.Construction  Condition = All
Max  System.Construction  All
Max  Property = System.TargetConstruction  Condition = All
Max  Property = System.TargetConstruction  All
Max  System.TargetConstruction  Condition = All
Max  System.TargetConstruction  All
Max  Property = System.Population  Condition = All
Max  Property = System.Population  All
Max  System.Population  Condition = All
Max  System.Population  All
Max  Property = System.TargetPopulation  Condition = All
Max  Property = System.TargetPopulation  All
Max  System.TargetPopulation  Condition = All
Max  System.TargetPopulation  All
Max  Property = System.Health  Condition = All
Max  Property = System.Health  All
Max  System.Health  Condition = All
Max  System.Health  All
Max  Property = System.TargetHealth  Condition = All
Max  Property = System.TargetHealth  All
Max  System.TargetHealth  Condition = All
Max  System.TargetHealth  All
Max  Property = System.MaxFuel  Condition = All
Max  Property = System.MaxFuel  All
Max  System.MaxFuel  Condition = All
Max  System.MaxFuel  All
Max  Property = System.Fuel  Condition = All
Max  Property = System.Fuel  All
Max  System.Fuel  Condition = All
Max  System.Fuel  All
Max  Property = System.MaxShield  Condition = All
Max  Property = System.MaxShield  All
Max  System.MaxShield  Condition = All
Max  System.MaxShield  All
Max  Property = System.Shield  Condition = All
Max  Property = System.Shield  All
Max  System.Shield  Condition = All
Max  System.Shield  All
Max  Property = System.MaxDefense  Condition = All
Max  Property = System.MaxDefense  All
Max  System.MaxDefense  Condition = All
Max  System.MaxDefense  All
Max  Property = System.Defense  Condition = All
Max  Property = System.Defense  All
Max  System.Defense  Condition = All
Max  System.Defense  All
Max  Property = System.MaxTroops  Condition = All
Max  Property = System.MaxTroops  All
Max  System.MaxTroops  Condition = All
Max  System.MaxTroops  All
Max  Property = System.Troops  Condition = All
Max  Property = System.Troops  All
Max  System.Troops  Condition = All
Max  System.Troops  All
Max  Property = System.MaxStructure  Condition = All
Max  Property = System.MaxStructure  All
Max  System.MaxStructure  Condition = All
Max  System.MaxStructure  All
Max  Property = System.Structure  Condition = All
Max  Property = System.Structure  All
Max  System.Structure  Condition = All
Max  System.Structure  All
Max  Property = System.Supply  Condition = All
Max  Property = System.Supply  All
Max  System.Supply  Condition = All
Max  System.Supply  All
Max  Property = System.Stealth  Condition = All
Max  Property = System.Stealth  All
Max  System.Stealth  Condition = All
Max  System.Stealth  All
Max  Property = System.Detection  Condition = All
Max  Property = System.Detection  All
Max  System.Detection  Condition = All
Max  System.Detection  All
Max  Property = System.FoodConsumption  Condition = All
Max  Property = System.FoodConsumption  All
Max  System.FoodConsumption  Condition = All
Max  System.FoodConsumption  All
Max  Property = System.BattleSpeed  Condition = All
Max  Property = System.BattleSpeed  All
Max  System.BattleSpeed  Condition = All
Max  System.BattleSpeed  All
Max  Property = System.StarlaneSpeed  Condition = All
Max  Property = System.StarlaneSpeed  All
Max  System.StarlaneSpeed  Condition = All
Max  System.StarlaneSpeed  All
Max  Property = System.TradeStockpile  Condition = All
Max  Property = System.TradeStockpile  All
Max  System.TradeStockpile  Condition = All
Max  System.TradeStockpile  All
Max  Property = System.MineralStockpile  Condition = All
Max  Property = System.MineralStockpile  All
Max  System.MineralStockpile  Condition = All
Max  System.MineralStockpile  All
Max  Property = System.FoodStockpile  Condition = All
Max  Property = System.FoodStockpile  All
Max  System.FoodStockpile  Condition = All
Max  System.FoodStockpile  All
Max  Property = System.DistanceToSource  Condition = All
Max  Property = System.DistanceToSource  All
Max  System.DistanceToSource  Condition = All
Max  System.DistanceToSource  All
Max  Property = Farming  Condition = All
Max  Property = Farming  All
Max  Farming  Condition = All
Max  Farming  All
Max  Property = TargetFarming  Condition = All
Max  Property = TargetFarming  All
Max  TargetFarming  Condition = All
Max  TargetFarming  All
Max  Property = Industry  Condition = All
Max  Property = Industry  All
Max  Industry  Condition = All
Max  Industry  All
Max  Property = TargetIndustry  Condition = All
Max  Property = TargetIndustry  All
Max  TargetIndustry  Condition = All
Max  TargetIndustry  All
Max  Property = Research  Condition = All
Max  Property = Research  All
Max  Research  Condition = All
Max  Research  All
Max  Property = TargetResearch  Condition = All
Max  Property = TargetResearch  All
Max  TargetResearch  Condition = All
Max  TargetResearch  All
Max  Property = Trade  Condition = All
Max  Property = Trade  All
Max  Trade  Condition = All
Max  Trade  All
Max  Property = TargetTrade  Condition = All
Max  Property = TargetTrade  All
Max  TargetTrade  Condition = All
Max  TargetTrade  All
Max  Property = Mining  Condition = All
Max  Property = Mining  All
Max  Mining  Condition = All
Max  Mining  All
Max  Property = TargetMining  Condition = All
Max  Property = TargetMining  All
Max  TargetMining  Condition = All
Max  TargetMining  All
Max  Property = Construction  Condition = All
Max  Property = Construction  All
Max  Construction  Condition = All
Max  Construction  All
Max  Property = TargetConstruction  Condition = All
Max  Property = TargetConstruction  All
Max  TargetConstruction  Condition = All
Max  TargetConstruction  All
Max  Property = Population  Condition = All
Max  Property = Population  All
Max  Population  Condition = All
Max  Population  All
Max  Property = TargetPopulation  Condition = All
Max  Property = TargetPopulation  All
Max  TargetPopulation  Condition = All
Max  TargetPopulation  All
Max  Property = Health  Condition = All
Max  Property = Health  All
Max  Health  Condition = All
Max  Health  All
Max  Property = TargetHealth  Condition = All
Max  Property = TargetHealth  All
Max  TargetHealth  Condition = All
Max  TargetHealth  All
Max  Property = MaxFuel  Condition = All
Max  Property = MaxFuel  All
Max  MaxFuel  Condition = All
Max  MaxFuel  All
Max  Property = Fuel  Condition = All
Max  Property = Fuel  All
Max  Fuel  Condition = All
Max  Fuel  All
Max  Property = MaxShield  Condition = All
Max  Property = MaxShield  All
Max  MaxShield  Condition = All
Max  MaxShield  All
Max  Property = Shield  Condition = All
Max  Property = Shield  All
Max  Shield  Condition = All
Max  Shield  All
Max  Property = MaxDefense  Condition = All
Max  Property = MaxDefense  All
Max  MaxDefense  Condition = All
Max  MaxDefense  All
Max  Property = Defense  Condition = All
Max  Property = Defense  All
Max  Defense  Condition = All
Max  Defense  All
Max  Property = MaxTroops  Condition = All
Max  Property = MaxTroops  All
Max  MaxTroops  Condition = All
Max  MaxTroops  All
Max  Property = Troops  Condition = All
Max  Property = Troops  All
Max  Troops  Condition = All
Max  Troops  All
Max  Property = MaxStructure  Condition = All
Max  Property = MaxStructure  All
Max  MaxStructure  Condition = All
Max  MaxStructure  All
Max  Property = Structure  Condition = All
Max  Property = Structure  All
Max  Structure  Condition = All
Max  Structure  All
Max  Property = Supply  Condition = All
Max  Property = Supply  All
Max  Supply  Condition = All
Max  Supply  All
Max  Property = Stealth  Condition = All
Max  Property = Stealth  All
Max  Stealth  Condition = All
Max  Stealth  All
Max  Property = Detection  Condition = All
Max  Property = Detection  All
Max  Detection  Condition = All
Max  Detection  All
Max  Property = FoodConsumption  Condition = All
Max  Property = FoodConsumption  All
Max  FoodConsumption  Condition = All
Max  FoodConsumption  All
Max  Property = BattleSpeed  Condition = All
Max  Property = BattleSpeed  All
Max  BattleSpeed  Condition = All
Max  BattleSpeed  All
Max  Property = StarlaneSpeed  Condition = All
Max  Property = StarlaneSpeed  All
Max  StarlaneSpeed  Condition = All
Max  StarlaneSpeed  All
Max  Property = TradeStockpile  Condition = All
Max  Property = TradeStockpile  All
Max  TradeStockpile  Condition = All
Max  TradeStockpile  All
Max  Property = MineralStockpile  Condition = All
Max  Property = MineralStockpile  All
Max  MineralStockpile  Condition = All
Max  MineralStockpile  All
Max  Property = FoodStockpile  Condition = All
Max  Property = FoodStockpile  All
Max  FoodStockpile  Condition = All
Max  FoodStockpile  All
Max  Property = DistanceToSource  Condition = All
Max  Property = DistanceToSource  All
Max  DistanceToSource  Condition = All
Max  DistanceToSource  All

Min  Property = Fleet.Farming  Condition = All
Min  Property = Fleet.Farming  All
Min  Fleet.Farming  Condition = All
Min  Fleet.Farming  All
Min  Property = Fleet.TargetFarming  Condition = All
Min  Property = Fleet.TargetFarming  All
Min  Fleet.TargetFarming  Condition = All
Min  Fleet.TargetFarming  All
Min  Property = Fleet.Industry  Condition = All
Min  Property = Fleet.Industry  All
Min  Fleet.Industry  Condition = All
Min  Fleet.Industry  All
Min  Property = Fleet.TargetIndustry  Condition = All
Min  Property = Fleet.TargetIndustry  All
Min  Fleet.TargetIndustry  Condition = All
Min  Fleet.TargetIndustry  All
Min  Property = Fleet.Research  Condition = All
Min  Property = Fleet.Research  All
Min  Fleet.Research  Condition = All
Min  Fleet.Research  All
Min  Property = Fleet.TargetResearch  Condition = All
Min  Property = Fleet.TargetResearch  All
Min  Fleet.TargetResearch  Condition = All
Min  Fleet.TargetResearch  All
Min  Property = Fleet.Trade  Condition = All
Min  Property = Fleet.Trade  All
Min  Fleet.Trade  Condition = All
Min  Fleet.Trade  All
Min  Property = Fleet.TargetTrade  Condition = All
Min  Property = Fleet.TargetTrade  All
Min  Fleet.TargetTrade  Condition = All
Min  Fleet.TargetTrade  All
Min  Property = Fleet.Mining  Condition = All
Min  Property = Fleet.Mining  All
Min  Fleet.Mining  Condition = All
Min  Fleet.Mining  All
Min  Property = Fleet.TargetMining  Condition = All
Min  Property = Fleet.TargetMining  All
Min  Fleet.TargetMining  Condition = All
Min  Fleet.TargetMining  All
Min  Property = Fleet.Construction  Condition = All
Min  Property = Fleet.Construction  All
Min  Fleet.Construction  Condition = All
Min  Fleet.Construction  All
Min  Property = Fleet.TargetConstruction  Condition = All
Min  Property = Fleet.TargetConstruction  All
Min  Fleet.TargetConstruction  Condition = All
Min  Fleet.TargetConstruction  All
Min  Property = Fleet.Population  Condition = All
Min  Property = Fleet.Population  All
Min  Fleet.Population  Condition = All
Min  Fleet.Population  All
Min  Property = Fleet.TargetPopulation  Condition = All
Min  Property = Fleet.TargetPopulation  All
Min  Fleet.TargetPopulation  Condition = All
Min  Fleet.TargetPopulation  All
Min  Property = Fleet.Health  Condition = All
Min  Property = Fleet.Health  All
Min  Fleet.Health  Condition = All
Min  Fleet.Health  All
Min  Property = Fleet.TargetHealth  Condition = All
Min  Property = Fleet.TargetHealth  All
Min  Fleet.TargetHealth  Condition = All
Min  Fleet.TargetHealth  All
Min  Property = Fleet.MaxFuel  Condition = All
Min  Property = Fleet.MaxFuel  All
Min  Fleet.MaxFuel  Condition = All
Min  Fleet.MaxFuel  All
Min  Property = Fleet.Fuel  Condition = All
Min  Property = Fleet.Fuel  All
Min  Fleet.Fuel  Condition = All
Min  Fleet.Fuel  All
Min  Property = Fleet.MaxShield  Condition = All
Min  Property = Fleet.MaxShield  All
Min  Fleet.MaxShield  Condition = All
Min  Fleet.MaxShield  All
Min  Property = Fleet.Shield  Condition = All
Min  Property = Fleet.Shield  All
Min  Fleet.Shield  Condition = All
Min  Fleet.Shield  All
Min  Property = Fleet.MaxDefense  Condition = All
Min  Property = Fleet.MaxDefense  All
Min  Fleet.MaxDefense  Condition = All
Min  Fleet.MaxDefense  All
Min  Property = Fleet.Defense  Condition = All
Min  Property = Fleet.Defense  All
Min  Fleet.Defense  Condition = All
Min  Fleet.Defense  All
Min  Property = Fleet.MaxTroops  Condition = All
Min  Property = Fleet.MaxTroops  All
Min  Fleet.MaxTroops  Condition = All
Min  Fleet.MaxTroops  All
Min  Property = Fleet.Troops  Condition = All
Min  Property = Fleet.Troops  All
Min  Fleet.Troops  Condition = All
Min  Fleet.Troops  All
Min  Property = Fleet.MaxStructure  Condition = All
Min  Property = Fleet.MaxStructure  All
Min  Fleet.MaxStructure  Condition = All
Min  Fleet.MaxStructure  All
Min  Property = Fleet.Structure  Condition = All
Min  Property = Fleet.Structure  All
Min  Fleet.Structure  Condition = All
Min  Fleet.Structure  All
Min  Property = Fleet.Supply  Condition = All
Min  Property = Fleet.Supply  All
Min  Fleet.Supply  Condition = All
Min  Fleet.Supply  All
Min  Property = Fleet.Stealth  Condition = All
Min  Property = Fleet.Stealth  All
Min  Fleet.Stealth  Condition = All
Min  Fleet.Stealth  All
Min  Property = Fleet.Detection  Condition = All
Min  Property = Fleet.Detection  All
Min  Fleet.Detection  Condition = All
Min  Fleet.Detection  All
Min  Property = Fleet.FoodConsumption  Condition = All
Min  Property = Fleet.FoodConsumption  All
Min  Fleet.FoodConsumption  Condition = All
Min  Fleet.FoodConsumption  All
Min  Property = Fleet.BattleSpeed  Condition = All
Min  Property = Fleet.BattleSpeed  All
Min  Fleet.BattleSpeed  Condition = All
Min  Fleet.BattleSpeed  All
Min  Property = Fleet.StarlaneSpeed  Condition = All
Min  Property = Fleet.StarlaneSpeed  All
Min  Fleet.StarlaneSpeed  Condition = All
Min  Fleet.StarlaneSpeed  All
Min  Property = Fleet.TradeStockpile  Condition = All
Min  Property = Fleet.TradeStockpile  All
Min  Fleet.TradeStockpile  Condition = All
Min  Fleet.TradeStockpile  All
Min  Property = Fleet.MineralStockpile  Condition = All
Min  Property = Fleet.MineralStockpile  All
Min  Fleet.MineralStockpile  Condition = All
Min  Fleet.MineralStockpile  All
Min  Property = Fleet.FoodStockpile  Condition = All
Min  Property = Fleet.FoodStockpile  All
Min  Fleet.FoodStockpile  Condition = All
Min  Fleet.FoodStockpile  All
Min  Property = Fleet.DistanceToSource  Condition = All
Min  Property = Fleet.DistanceToSource  All
Min  Fleet.DistanceToSource  Condition = All
Min  Fleet.DistanceToSource  All
Min  Property = Planet.Farming  Condition = All
Min  Property = Planet.Farming  All
Min  Planet.Farming  Condition = All
Min  Planet.Farming  All
Min  Property = Planet.TargetFarming  Condition = All
Min  Property = Planet.TargetFarming  All
Min  Planet.TargetFarming  Condition = All
Min  Planet.TargetFarming  All
Min  Property = Planet.Industry  Condition = All
Min  Property = Planet.Industry  All
Min  Planet.Industry  Condition = All
Min  Planet.Industry  All
Min  Property = Planet.TargetIndustry  Condition = All
Min  Property = Planet.TargetIndustry  All
Min  Planet.TargetIndustry  Condition = All
Min  Planet.TargetIndustry  All
Min  Property = Planet.Research  Condition = All
Min  Property = Planet.Research  All
Min  Planet.Research  Condition = All
Min  Planet.Research  All
Min  Property = Planet.TargetResearch  Condition = All
Min  Property = Planet.TargetResearch  All
Min  Planet.TargetResearch  Condition = All
Min  Planet.TargetResearch  All
Min  Property = Planet.Trade  Condition = All
Min  Property = Planet.Trade  All
Min  Planet.Trade  Condition = All
Min  Planet.Trade  All
Min  Property = Planet.TargetTrade  Condition = All
Min  Property = Planet.TargetTrade  All
Min  Planet.TargetTrade  Condition = All
Min  Planet.TargetTrade  All
Min  Property = Planet.Mining  Condition = All
Min  Property = Planet.Mining  All
Min  Planet.Mining  Condition = All
Min  Planet.Mining  All
Min  Property = Planet.TargetMining  Condition = All
Min  Property = Planet.TargetMining  All
Min  Planet.TargetMining  Condition = All
Min  Planet.TargetMining  All
Min  Property = Planet.Construction  Condition = All
Min  Property = Planet.Construction  All
Min  Planet.Construction  Condition = All
Min  Planet.Construction  All
Min  Property = Planet.TargetConstruction  Condition = All
Min  Property = Planet.TargetConstruction  All
Min  Planet.TargetConstruction  Condition = All
Min  Planet.TargetConstruction  All
Min  Property = Planet.Population  Condition = All
Min  Property = Planet.Population  All
Min  Planet.Population  Condition = All
Min  Planet.Population  All
Min  Property = Planet.TargetPopulation  Condition = All
Min  Property = Planet.TargetPopulation  All
Min  Planet.TargetPopulation  Condition = All
Min  Planet.TargetPopulation  All
Min  Property = Planet.Health  Condition = All
Min  Property = Planet.Health  All
Min  Planet.Health  Condition = All
Min  Planet.Health  All
Min  Property = Planet.TargetHealth  Condition = All
Min  Property = Planet.TargetHealth  All
Min  Planet.TargetHealth  Condition = All
Min  Planet.TargetHealth  All
Min  Property = Planet.MaxFuel  Condition = All
Min  Property = Planet.MaxFuel  All
Min  Planet.MaxFuel  Condition = All
Min  Planet.MaxFuel  All
Min  Property = Planet.Fuel  Condition = All
Min  Property = Planet.Fuel  All
Min  Planet.Fuel  Condition = All
Min  Planet.Fuel  All
Min  Property = Planet.MaxShield  Condition = All
Min  Property = Planet.MaxShield  All
Min  Planet.MaxShield  Condition = All
Min  Planet.MaxShield  All
Min  Property = Planet.Shield  Condition = All
Min  Property = Planet.Shield  All
Min  Planet.Shield  Condition = All
Min  Planet.Shield  All
Min  Property = Planet.MaxDefense  Condition = All
Min  Property = Planet.MaxDefense  All
Min  Planet.MaxDefense  Condition = All
Min  Planet.MaxDefense  All
Min  Property = Planet.Defense  Condition = All
Min  Property = Planet.Defense  All
Min  Planet.Defense  Condition = All
Min  Planet.Defense  All
Min  Property = Planet.MaxTroops  Condition = All
Min  Property = Planet.MaxTroops  All
Min  Planet.MaxTroops  Condition = All
Min  Planet.MaxTroops  All
Min  Property = Planet.Troops  Condition = All
Min  Property = Planet.Troops  All
Min  Planet.Troops  Condition = All
Min  Planet.Troops  All
Min  Property = Planet.MaxStructure  Condition = All
Min  Property = Planet.MaxStructure  All
Min  Planet.MaxStructure  Condition = All
Min  Planet.MaxStructure  All
Min  Property = Planet.Structure  Condition = All
Min  Property = Planet.Structure  All
Min  Planet.Structure  Condition = All
Min  Planet.Structure  All
Min  Property = Planet.Supply  Condition = All
Min  Property = Planet.Supply  All
Min  Planet.Supply  Condition = All
Min  Planet.Supply  All
Min  Property = Planet.Stealth  Condition = All
Min  Property = Planet.Stealth  All
Min  Planet.Stealth  Condition = All
Min  Planet.Stealth  All
Min  Property = Planet.Detection  Condition = All
Min  Property = Planet.Detection  All
Min  Planet.Detection  Condition = All
Min  Planet.Detection  All
Min  Property = Planet.FoodConsumption  Condition = All
Min  Property = Planet.FoodConsumption  All
Min  Planet.FoodConsumption  Condition = All
Min  Planet.FoodConsumption  All
Min  Property = Planet.BattleSpeed  Condition = All
Min  Property = Planet.BattleSpeed  All
Min  Planet.BattleSpeed  Condition = All
Min  Planet.BattleSpeed  All
Min  Property = Planet.StarlaneSpeed  Condition = All
Min  Property = Planet.StarlaneSpeed  All
Min  Planet.StarlaneSpeed  Condition = All
Min  Planet.StarlaneSpeed  All
Min  Property = Planet.TradeStockpile  Condition = All
Min  Property = Planet.TradeStockpile  All
Min  Planet.TradeStockpile  Condition = All
Min  Planet.TradeStockpile  All
Min  Property = Planet.MineralStockpile  Condition = All
Min  Property = Planet.MineralStockpile  All
Min  Planet.MineralStockpile  Condition = All
Min  Planet.MineralStockpile  All
Min  Property = Planet.FoodStockpile  Condition = All
Min  Property = Planet.FoodStockpile  All
Min  Planet.FoodStockpile  Condition = All
Min  Planet.FoodStockpile  All
Min  Property = Planet.DistanceToSource  Condition = All
Min  Property = Planet.DistanceToSource  All
Min  Planet.DistanceToSource  Condition = All
Min  Planet.DistanceToSource  All
Min  Property = System.Farming  Condition = All
Min  Property = System.Farming  All
Min  System.Farming  Condition = All
Min  System.Farming  All
Min  Property = System.TargetFarming  Condition = All
Min  Property = System.TargetFarming  All
Min  System.TargetFarming  Condition = All
Min  System.TargetFarming  All
Min  Property = System.Industry  Condition = All
Min  Property = System.Industry  All
Min  System.Industry  Condition = All
Min  System.Industry  All
Min  Property = System.TargetIndustry  Condition = All
Min  Property = System.TargetIndustry  All
Min  System.TargetIndustry  Condition = All
Min  System.TargetIndustry  All
Min  Property = System.Research  Condition = All
Min  Property = System.Research  All
Min  System.Research  Condition = All
Min  System.Research  All
Min  Property = System.TargetResearch  Condition = All
Min  Property = System.TargetResearch  All
Min  System.TargetResearch  Condition = All
Min  System.TargetResearch  All
Min  Property = System.Trade  Condition = All
Min  Property = System.Trade  All
Min  System.Trade  Condition = All
Min  System.Trade  All
Min  Property = System.TargetTrade  Condition = All
Min  Property = System.TargetTrade  All
Min  System.TargetTrade  Condition = All
Min  System.TargetTrade  All
Min  Property = System.Mining  Condition = All
Min  Property = System.Mining  All
Min  System.Mining  Condition = All
Min  System.Mining  All
Min  Property = System.TargetMining  Condition = All
Min  Property = System.TargetMining  All
Min  System.TargetMining  Condition = All
Min  System.TargetMining  All
Min  Property = System.Construction  Condition = All
Min  Property = System.Construction  All
Min  System.Construction  Condition = All
Min  System.Construction  All
Min  Property = System.TargetConstruction  Condition = All
Min  Property = System.TargetConstruction  All
Min  System.TargetConstruction  Condition = All
Min  System.TargetConstruction  All
Min  Property = System.Population  Condition = All
Min  Property = System.Population  All
Min  System.Population  Condition = All
Min  System.Population  All
Min  Property = System.TargetPopulation  Condition = All
Min  Property = System.TargetPopulation  All
Min  System.TargetPopulation  Condition = All
Min  System.TargetPopulation  All
Min  Property = System.Health  Condition = All
Min  Property = System.Health  All
Min  System.Health  Condition = All
Min  System.Health  All
Min  Property = System.TargetHealth  Condition = All
Min  Property = System.TargetHealth  All
Min  System.TargetHealth  Condition = All
Min  System.TargetHealth  All
Min  Property = System.MaxFuel  Condition = All
Min  Property = System.MaxFuel  All
Min  System.MaxFuel  Condition = All
Min  System.MaxFuel  All
Min  Property = System.Fuel  Condition = All
Min  Property = System.Fuel  All
Min  System.Fuel  Condition = All
Min  System.Fuel  All
Min  Property = System.MaxShield  Condition = All
Min  Property = System.MaxShield  All
Min  System.MaxShield  Condition = All
Min  System.MaxShield  All
Min  Property = System.Shield  Condition = All
Min  Property = System.Shield  All
Min  System.Shield  Condition = All
Min  System.Shield  All
Min  Property = System.MaxDefense  Condition = All
Min  Property = System.MaxDefense  All
Min  System.MaxDefense  Condition = All
Min  System.MaxDefense  All
Min  Property = System.Defense  Condition = All
Min  Property = System.Defense  All
Min  System.Defense  Condition = All
Min  System.Defense  All
Min  Property = System.MaxTroops  Condition = All
Min  Property = System.MaxTroops  All
Min  System.MaxTroops  Condition = All
Min  System.MaxTroops  All
Min  Property = System.Troops  Condition = All
Min  Property = System.Troops  All
Min  System.Troops  Condition = All
Min  System.Troops  All
Min  Property = System.MaxStructure  Condition = All
Min  Property = System.MaxStructure  All
Min  System.MaxStructure  Condition = All
Min  System.MaxStructure  All
Min  Property = System.Structure  Condition = All
Min  Property = System.Structure  All
Min  System.Structure  Condition = All
Min  System.Structure  All
Min  Property = System.Supply  Condition = All
Min  Property = System.Supply  All
Min  System.Supply  Condition = All
Min  System.Supply  All
Min  Property = System.Stealth  Condition = All
Min  Property = System.Stealth  All
Min  System.Stealth  Condition = All
Min  System.Stealth  All
Min  Property = System.Detection  Condition = All
Min  Property = System.Detection  All
Min  System.Detection  Condition = All
Min  System.Detection  All
Min  Property = System.FoodConsumption  Condition = All
Min  Property = System.FoodConsumption  All
Min  System.FoodConsumption  Condition = All
Min  System.FoodConsumption  All
Min  Property = System.BattleSpeed  Condition = All
Min  Property = System.BattleSpeed  All
Min  System.BattleSpeed  Condition = All
Min  System.BattleSpeed  All
Min  Property = System.StarlaneSpeed  Condition = All
Min  Property = System.StarlaneSpeed  All
Min  System.StarlaneSpeed  Condition = All
Min  System.StarlaneSpeed  All
Min  Property = System.TradeStockpile  Condition = All
Min  Property = System.TradeStockpile  All
Min  System.TradeStockpile  Condition = All
Min  System.TradeStockpile  All
Min  Property = System.MineralStockpile  Condition = All
Min  Property = System.MineralStockpile  All
Min  System.MineralStockpile  Condition = All
Min  System.MineralStockpile  All
Min  Property = System.FoodStockpile  Condition = All
Min  Property = System.FoodStockpile  All
Min  System.FoodStockpile  Condition = All
Min  System.FoodStockpile  All
Min  Property = System.DistanceToSource  Condition = All
Min  Property = System.DistanceToSource  All
Min  System.DistanceToSource  Condition = All
Min  System.DistanceToSource  All
Min  Property = Farming  Condition = All
Min  Property = Farming  All
Min  Farming  Condition = All
Min  Farming  All
Min  Property = TargetFarming  Condition = All
Min  Property = TargetFarming  All
Min  TargetFarming  Condition = All
Min  TargetFarming  All
Min  Property = Industry  Condition = All
Min  Property = Industry  All
Min  Industry  Condition = All
Min  Industry  All
Min  Property = TargetIndustry  Condition = All
Min  Property = TargetIndustry  All
Min  TargetIndustry  Condition = All
Min  TargetIndustry  All
Min  Property = Research  Condition = All
Min  Property = Research  All
Min  Research  Condition = All
Min  Research  All
Min  Property = TargetResearch  Condition = All
Min  Property = TargetResearch  All
Min  TargetResearch  Condition = All
Min  TargetResearch  All
Min  Property = Trade  Condition = All
Min  Property = Trade  All
Min  Trade  Condition = All
Min  Trade  All
Min  Property = TargetTrade  Condition = All
Min  Property = TargetTrade  All
Min  TargetTrade  Condition = All
Min  TargetTrade  All
Min  Property = Mining  Condition = All
Min  Property = Mining  All
Min  Mining  Condition = All
Min  Mining  All
Min  Property = TargetMining  Condition = All
Min  Property = TargetMining  All
Min  TargetMining  Condition = All
Min  TargetMining  All
Min  Property = Construction  Condition = All
Min  Property = Construction  All
Min  Construction  Condition = All
Min  Construction  All
Min  Property = TargetConstruction  Condition = All
Min  Property = TargetConstruction  All
Min  TargetConstruction  Condition = All
Min  TargetConstruction  All
Min  Property = Population  Condition = All
Min  Property = Population  All
Min  Population  Condition = All
Min  Population  All
Min  Property = TargetPopulation  Condition = All
Min  Property = TargetPopulation  All
Min  TargetPopulation  Condition = All
Min  TargetPopulation  All
Min  Property = Health  Condition = All
Min  Property = Health  All
Min  Health  Condition = All
Min  Health  All
Min  Property = TargetHealth  Condition = All
Min  Property = TargetHealth  All
Min  TargetHealth  Condition = All
Min  TargetHealth  All
Min  Property = MaxFuel  Condition = All
Min  Property = MaxFuel  All
Min  MaxFuel  Condition = All
Min  MaxFuel  All
Min  Property = Fuel  Condition = All
Min  Property = Fuel  All
Min  Fuel  Condition = All
Min  Fuel  All
Min  Property = MaxShield  Condition = All
Min  Property = MaxShield  All
Min  MaxShield  Condition = All
Min  MaxShield  All
Min  Property = Shield  Condition = All
Min  Property = Shield  All
Min  Shield  Condition = All
Min  Shield  All
Min  Property = MaxDefense  Condition = All
Min  Property = MaxDefense  All
Min  MaxDefense  Condition = All
Min  MaxDefense  All
Min  Property = Defense  Condition = All
Min  Property = Defense  All
Min  Defense  Condition = All
Min  Defense  All
Min  Property = MaxTroops  Condition = All
Min  Property = MaxTroops  All
Min  MaxTroops  Condition = All
Min  MaxTroops  All
Min  Property = Troops  Condition = All
Min  Property = Troops  All
Min  Troops  Condition = All
Min  Troops  All
Min  Property = MaxStructure  Condition = All
Min  Property = MaxStructure  All
Min  MaxStructure  Condition = All
Min  MaxStructure  All
Min  Property = Structure  Condition = All
Min  Property = Structure  All
Min  Structure  Condition = All
Min  Structure  All
Min  Property = Supply  Condition = All
Min  Property = Supply  All
Min  Supply  Condition = All
Min  Supply  All
Min  Property = Stealth  Condition = All
Min  Property = Stealth  All
Min  Stealth  Condition = All
Min  Stealth  All
Min  Property = Detection  Condition = All
Min  Property = Detection  All
Min  Detection  Condition = All
Min  Detection  All
Min  Property = FoodConsumption  Condition = All
Min  Property = FoodConsumption  All
Min  FoodConsumption  Condition = All
Min  FoodConsumption  All
Min  Property = BattleSpeed  Condition = All
Min  Property = BattleSpeed  All
Min  BattleSpeed  Condition = All
Min  BattleSpeed  All
Min  Property = StarlaneSpeed  Condition = All
Min  Property = StarlaneSpeed  All
Min  StarlaneSpeed  Condition = All
Min  StarlaneSpeed  All
Min  Property = TradeStockpile  Condition = All
Min  Property = TradeStockpile  All
Min  TradeStockpile  Condition = All
Min  TradeStockpile  All
Min  Property = MineralStockpile  Condition = All
Min  Property = MineralStockpile  All
Min  MineralStockpile  Condition = All
Min  MineralStockpile  All
Min  Property = FoodStockpile  Condition = All
Min  Property = FoodStockpile  All
Min  FoodStockpile  Condition = All
Min  FoodStockpile  All
Min  Property = DistanceToSource  Condition = All
Min  Property = DistanceToSource  All
Min  DistanceToSource  Condition = All
Min  DistanceToSource  All

Spread  Property = Fleet.Farming  Condition = All
Spread  Property = Fleet.Farming  All
Spread  Fleet.Farming  Condition = All
Spread  Fleet.Farming  All
Spread  Property = Fleet.TargetFarming  Condition = All
Spread  Property = Fleet.TargetFarming  All
Spread  Fleet.TargetFarming  Condition = All
Spread  Fleet.TargetFarming  All
Spread  Property = Fleet.Industry  Condition = All
Spread  Property = Fleet.Industry  All
Spread  Fleet.Industry  Condition = All
Spread  Fleet.Industry  All
Spread  Property = Fleet.TargetIndustry  Condition = All
Spread  Property = Fleet.TargetIndustry  All
Spread  Fleet.TargetIndustry  Condition = All
Spread  Fleet.TargetIndustry  All
Spread  Property = Fleet.Research  Condition = All
Spread  Property = Fleet.Research  All
Spread  Fleet.Research  Condition = All
Spread  Fleet.Research  All
Spread  Property = Fleet.TargetResearch  Condition = All
Spread  Property = Fleet.TargetResearch  All
Spread  Fleet.TargetResearch  Condition = All
Spread  Fleet.TargetResearch  All
Spread  Property = Fleet.Trade  Condition = All
Spread  Property = Fleet.Trade  All
Spread  Fleet.Trade  Condition = All
Spread  Fleet.Trade  All
Spread  Property = Fleet.TargetTrade  Condition = All
Spread  Property = Fleet.TargetTrade  All
Spread  Fleet.TargetTrade  Condition = All
Spread  Fleet.TargetTrade  All
Spread  Property = Fleet.Mining  Condition = All
Spread  Property = Fleet.Mining  All
Spread  Fleet.Mining  Condition = All
Spread  Fleet.Mining  All
Spread  Property = Fleet.TargetMining  Condition = All
Spread  Property = Fleet.TargetMining  All
Spread  Fleet.TargetMining  Condition = All
Spread  Fleet.TargetMining  All
Spread  Property = Fleet.Construction  Condition = All
Spread  Property = Fleet.Construction  All
Spread  Fleet.Construction  Condition = All
Spread  Fleet.Construction  All
Spread  Property = Fleet.TargetConstruction  Condition = All
Spread  Property = Fleet.TargetConstruction  All
Spread  Fleet.TargetConstruction  Condition = All
Spread  Fleet.TargetConstruction  All
Spread  Property = Fleet.Population  Condition = All
Spread  Property = Fleet.Population  All
Spread  Fleet.Population  Condition = All
Spread  Fleet.Population  All
Spread  Property = Fleet.TargetPopulation  Condition = All
Spread  Property = Fleet.TargetPopulation  All
Spread  Fleet.TargetPopulation  Condition = All
Spread  Fleet.TargetPopulation  All
Spread  Property = Fleet.Health  Condition = All
Spread  Property = Fleet.Health  All
Spread  Fleet.Health  Condition = All
Spread  Fleet.Health  All
Spread  Property = Fleet.TargetHealth  Condition = All
Spread  Property = Fleet.TargetHealth  All
Spread  Fleet.TargetHealth  Condition = All
Spread  Fleet.TargetHealth  All
Spread  Property = Fleet.MaxFuel  Condition = All
Spread  Property = Fleet.MaxFuel  All
Spread  Fleet.MaxFuel  Condition = All
Spread  Fleet.MaxFuel  All
Spread  Property = Fleet.Fuel  Condition = All
Spread  Property = Fleet.Fuel  All
Spread  Fleet.Fuel  Condition = All
Spread  Fleet.Fuel  All
Spread  Property = Fleet.MaxShield  Condition = All
Spread  Property = Fleet.MaxShield  All
Spread  Fleet.MaxShield  Condition = All
Spread  Fleet.MaxShield  All
Spread  Property = Fleet.Shield  Condition = All
Spread  Property = Fleet.Shield  All
Spread  Fleet.Shield  Condition = All
Spread  Fleet.Shield  All
Spread  Property = Fleet.MaxDefense  Condition = All
Spread  Property = Fleet.MaxDefense  All
Spread  Fleet.MaxDefense  Condition = All
Spread  Fleet.MaxDefense  All
Spread  Property = Fleet.Defense  Condition = All
Spread  Property = Fleet.Defense  All
Spread  Fleet.Defense  Condition = All
Spread  Fleet.Defense  All
Spread  Property = Fleet.MaxTroops  Condition = All
Spread  Property = Fleet.MaxTroops  All
Spread  Fleet.MaxTroops  Condition = All
Spread  Fleet.MaxTroops  All
Spread  Property = Fleet.Troops  Condition = All
Spread  Property = Fleet.Troops  All
Spread  Fleet.Troops  Condition = All
Spread  Fleet.Troops  All
Spread  Property = Fleet.MaxStructure  Condition = All
Spread  Property = Fleet.MaxStructure  All
Spread  Fleet.MaxStructure  Condition = All
Spread  Fleet.MaxStructure  All
Spread  Property = Fleet.Structure  Condition = All
Spread  Property = Fleet.Structure  All
Spread  Fleet.Structure  Condition = All
Spread  Fleet.Structure  All
Spread  Property = Fleet.Supply  Condition = All
Spread  Property = Fleet.Supply  All
Spread  Fleet.Supply  Condition = All
Spread  Fleet.Supply  All
Spread  Property = Fleet.Stealth  Condition = All
Spread  Property = Fleet.Stealth  All
Spread  Fleet.Stealth  Condition = All
Spread  Fleet.Stealth  All
Spread  Property = Fleet.Detection  Condition = All
Spread  Property = Fleet.Detection  All
Spread  Fleet.Detection  Condition = All
Spread  Fleet.Detection  All
Spread  Property = Fleet.FoodConsumption  Condition = All
Spread  Property = Fleet.FoodConsumption  All
Spread  Fleet.FoodConsumption  Condition = All
Spread  Fleet.FoodConsumption  All
Spread  Property = Fleet.BattleSpeed  Condition = All
Spread  Property = Fleet.BattleSpeed  All
Spread  Fleet.BattleSpeed  Condition = All
Spread  Fleet.BattleSpeed  All
Spread  Property = Fleet.StarlaneSpeed  Condition = All
Spread  Property = Fleet.StarlaneSpeed  All
Spread  Fleet.StarlaneSpeed  Condition = All
Spread  Fleet.StarlaneSpeed  All
Spread  Property = Fleet.TradeStockpile  Condition = All
Spread  Property = Fleet.TradeStockpile  All
Spread  Fleet.TradeStockpile  Condition = All
Spread  Fleet.TradeStockpile  All
Spread  Property = Fleet.MineralStockpile  Condition = All
Spread  Property = Fleet.MineralStockpile  All
Spread  Fleet.MineralStockpile  Condition = All
Spread  Fleet.MineralStockpile  All
Spread  Property = Fleet.FoodStockpile  Condition = All
Spread  Property = Fleet.FoodStockpile  All
Spread  Fleet.FoodStockpile  Condition = All
Spread  Fleet.FoodStockpile  All
Spread  Property = Fleet.DistanceToSource  Condition = All
Spread  Property = Fleet.DistanceToSource  All
Spread  Fleet.DistanceToSource  Condition = All
Spread  Fleet.DistanceToSource  All
Spread  Property = Planet.Farming  Condition = All
Spread  Property = Planet.Farming  All
Spread  Planet.Farming  Condition = All
Spread  Planet.Farming  All
Spread  Property = Planet.TargetFarming  Condition = All
Spread  Property = Planet.TargetFarming  All
Spread  Planet.TargetFarming  Condition = All
Spread  Planet.TargetFarming  All
Spread  Property = Planet.Industry  Condition = All
Spread  Property = Planet.Industry  All
Spread  Planet.Industry  Condition = All
Spread  Planet.Industry  All
Spread  Property = Planet.TargetIndustry  Condition = All
Spread  Property = Planet.TargetIndustry  All
Spread  Planet.TargetIndustry  Condition = All
Spread  Planet.TargetIndustry  All
Spread  Property = Planet.Research  Condition = All
Spread  Property = Planet.Research  All
Spread  Planet.Research  Condition = All
Spread  Planet.Research  All
Spread  Property = Planet.TargetResearch  Condition = All
Spread  Property = Planet.TargetResearch  All
Spread  Planet.TargetResearch  Condition = All
Spread  Planet.TargetResearch  All
Spread  Property = Planet.Trade  Condition = All
Spread  Property = Planet.Trade  All
Spread  Planet.Trade  Condition = All
Spread  Planet.Trade  All
Spread  Property = Planet.TargetTrade  Condition = All
Spread  Property = Planet.TargetTrade  All
Spread  Planet.TargetTrade  Condition = All
Spread  Planet.TargetTrade  All
Spread  Property = Planet.Mining  Condition = All
Spread  Property = Planet.Mining  All
Spread  Planet.Mining  Condition = All
Spread  Planet.Mining  All
Spread  Property = Planet.TargetMining  Condition = All
Spread  Property = Planet.TargetMining  All
Spread  Planet.TargetMining  Condition = All
Spread  Planet.TargetMining  All
Spread  Property = Planet.Construction  Condition = All
Spread  Property = Planet.Construction  All
Spread  Planet.Construction  Condition = All
Spread  Planet.Construction  All
Spread  Property = Planet.TargetConstruction  Condition = All
Spread  Property = Planet.TargetConstruction  All
Spread  Planet.TargetConstruction  Condition = All
Spread  Planet.TargetConstruction  All
Spread  Property = Planet.Population  Condition = All
Spread  Property = Planet.Population  All
Spread  Planet.Population  Condition = All
Spread  Planet.Population  All
Spread  Property = Planet.TargetPopulation  Condition = All
Spread  Property = Planet.TargetPopulation  All
Spread  Planet.TargetPopulation  Condition = All
Spread  Planet.TargetPopulation  All
Spread  Property = Planet.Health  Condition = All
Spread  Property = Planet.Health  All
Spread  Planet.Health  Condition = All
Spread  Planet.Health  All
Spread  Property = Planet.TargetHealth  Condition = All
Spread  Property = Planet.TargetHealth  All
Spread  Planet.TargetHealth  Condition = All
Spread  Planet.TargetHealth  All
Spread  Property = Planet.MaxFuel  Condition = All
Spread  Property = Planet.MaxFuel  All
Spread  Planet.MaxFuel  Condition = All
Spread  Planet.MaxFuel  All
Spread  Property = Planet.Fuel  Condition = All
Spread  Property = Planet.Fuel  All
Spread  Planet.Fuel  Condition = All
Spread  Planet.Fuel  All
Spread  Property = Planet.MaxShield  Condition = All
Spread  Property = Planet.MaxShield  All
Spread  Planet.MaxShield  Condition = All
Spread  Planet.MaxShield  All
Spread  Property = Planet.Shield  Condition = All
Spread  Property = Planet.Shield  All
Spread  Planet.Shield  Condition = All
Spread  Planet.Shield  All
Spread  Property = Planet.MaxDefense  Condition = All
Spread  Property = Planet.MaxDefense  All
Spread  Planet.MaxDefense  Condition = All
Spread  Planet.MaxDefense  All
Spread  Property = Planet.Defense  Condition = All
Spread  Property = Planet.Defense  All
Spread  Planet.Defense  Condition = All
Spread  Planet.Defense  All
Spread  Property = Planet.MaxTroops  Condition = All
Spread  Property = Planet.MaxTroops  All
Spread  Planet.MaxTroops  Condition = All
Spread  Planet.MaxTroops  All
Spread  Property = Planet.Troops  Condition = All
Spread  Property = Planet.Troops  All
Spread  Planet.Troops  Condition = All
Spread  Planet.Troops  All
Spread  Property = Planet.MaxStructure  Condition = All
Spread  Property = Planet.MaxStructure  All
Spread  Planet.MaxStructure  Condition = All
Spread  Planet.MaxStructure  All
Spread  Property = Planet.Structure  Condition = All
Spread  Property = Planet.Structure  All
Spread  Planet.Structure  Condition = All
Spread  Planet.Structure  All
Spread  Property = Planet.Supply  Condition = All
Spread  Property = Planet.Supply  All
Spread  Planet.Supply  Condition = All
Spread  Planet.Supply  All
Spread  Property = Planet.Stealth  Condition = All
Spread  Property = Planet.Stealth  All
Spread  Planet.Stealth  Condition = All
Spread  Planet.Stealth  All
Spread  Property = Planet.Detection  Condition = All
Spread  Property = Planet.Detection  All
Spread  Planet.Detection  Condition = All
Spread  Planet.Detection  All
Spread  Property = Planet.FoodConsumption  Condition = All
Spread  Property = Planet.FoodConsumption  All
Spread  Planet.FoodConsumption  Condition = All
Spread  Planet.FoodConsumption  All
Spread  Property = Planet.BattleSpeed  Condition = All
Spread  Property = Planet.BattleSpeed  All
Spread  Planet.BattleSpeed  Condition = All
Spread  Planet.BattleSpeed  All
Spread  Property = Planet.StarlaneSpeed  Condition = All
Spread  Property = Planet.StarlaneSpeed  All
Spread  Planet.StarlaneSpeed  Condition = All
Spread  Planet.StarlaneSpeed  All
Spread  Property = Planet.TradeStockpile  Condition = All
Spread  Property = Planet.TradeStockpile  All
Spread  Planet.TradeStockpile  Condition = All
Spread  Planet.TradeStockpile  All
Spread  Property = Planet.MineralStockpile  Condition = All
Spread  Property = Planet.MineralStockpile  All
Spread  Planet.MineralStockpile  Condition = All
Spread  Planet.MineralStockpile  All
Spread  Property = Planet.FoodStockpile  Condition = All
Spread  Property = Planet.FoodStockpile  All
Spread  Planet.FoodStockpile  Condition = All
Spread  Planet.FoodStockpile  All
Spread  Property = Planet.DistanceToSource  Condition = All
Spread  Property = Planet.DistanceToSource  All
Spread  Planet.DistanceToSource  Condition = All
Spread  Planet.DistanceToSource  All
Spread  Property = System.Farming  Condition = All
Spread  Property = System.Farming  All
Spread  System.Farming  Condition = All
Spread  System.Farming  All
Spread  Property = System.TargetFarming  Condition = All
Spread  Property = System.TargetFarming  All
Spread  System.TargetFarming  Condition = All
Spread  System.TargetFarming  All
Spread  Property = System.Industry  Condition = All
Spread  Property = System.Industry  All
Spread  System.Industry  Condition = All
Spread  System.Industry  All
Spread  Property = System.TargetIndustry  Condition = All
Spread  Property = System.TargetIndustry  All
Spread  System.TargetIndustry  Condition = All
Spread  System.TargetIndustry  All
Spread  Property = System.Research  Condition = All
Spread  Property = System.Research  All
Spread  System.Research  Condition = All
Spread  System.Research  All
Spread  Property = System.TargetResearch  Condition = All
Spread  Property = System.TargetResearch  All
Spread  System.TargetResearch  Condition = All
Spread  System.TargetResearch  All
Spread  Property = System.Trade  Condition = All
Spread  Property = System.Trade  All
Spread  System.Trade  Condition = All
Spread  System.Trade  All
Spread  Property = System.TargetTrade  Condition = All
Spread  Property = System.TargetTrade  All
Spread  System.TargetTrade  Condition = All
Spread  System.TargetTrade  All
Spread  Property = System.Mining  Condition = All
Spread  Property = System.Mining  All
Spread  System.Mining  Condition = All
Spread  System.Mining  All
Spread  Property = System.TargetMining  Condition = All
Spread  Property = System.TargetMining  All
Spread  System.TargetMining  Condition = All
Spread  System.TargetMining  All
Spread  Property = System.Construction  Condition = All
Spread  Property = System.Construction  All
Spread  System.Construction  Condition = All
Spread  System.Construction  All
Spread  Property = System.TargetConstruction  Condition = All
Spread  Property = System.TargetConstruction  All
Spread  System.TargetConstruction  Condition = All
Spread  System.TargetConstruction  All
Spread  Property = System.Population  Condition = All
Spread  Property = System.Population  All
Spread  System.Population  Condition = All
Spread  System.Population  All
Spread  Property = System.TargetPopulation  Condition = All
Spread  Property = System.TargetPopulation  All
Spread  System.TargetPopulation  Condition = All
Spread  System.TargetPopulation  All
Spread  Property = System.Health  Condition = All
Spread  Property = System.Health  All
Spread  System.Health  Condition = All
Spread  System.Health  All
Spread  Property = System.TargetHealth  Condition = All
Spread  Property = System.TargetHealth  All
Spread  System.TargetHealth  Condition = All
Spread  System.TargetHealth  All
Spread  Property = System.MaxFuel  Condition = All
Spread  Property = System.MaxFuel  All
Spread  System.MaxFuel  Condition = All
Spread  System.MaxFuel  All
Spread  Property = System.Fuel  Condition = All
Spread  Property = System.Fuel  All
Spread  System.Fuel  Condition = All
Spread  System.Fuel  All
Spread  Property = System.MaxShield  Condition = All
Spread  Property = System.MaxShield  All
Spread  System.MaxShield  Condition = All
Spread  System.MaxShield  All
Spread  Property = System.Shield  Condition = All
Spread  Property = System.Shield  All
Spread  System.Shield  Condition = All
Spread  System.Shield  All
Spread  Property = System.MaxDefense  Condition = All
Spread  Property = System.MaxDefense  All
Spread  System.MaxDefense  Condition = All
Spread  System.MaxDefense  All
Spread  Property = System.Defense  Condition = All
Spread  Property = System.Defense  All
Spread  System.Defense  Condition = All
Spread  System.Defense  All
Spread  Property = System.MaxTroops  Condition = All
Spread  Property = System.MaxTroops  All
Spread  System.MaxTroops  Condition = All
Spread  System.MaxTroops  All
Spread  Property = System.Troops  Condition = All
Spread  Property = System.Troops  All
Spread  System.Troops  Condition = All
Spread  System.Troops  All
Spread  Property = System.MaxStructure  Condition = All
Spread  Property = System.MaxStructure  All
Spread  System.MaxStructure  Condition = All
Spread  System.MaxStructure  All
Spread  Property = System.Structure  Condition = All
Spread  Property = System.Structure  All
Spread  System.Structure  Condition = All
Spread  System.Structure  All
Spread  Property = System.Supply  Condition = All
Spread  Property = System.Supply  All
Spread  System.Supply  Condition = All
Spread  System.Supply  All
Spread  Property = System.Stealth  Condition = All
Spread  Property = System.Stealth  All
Spread  System.Stealth  Condition = All
Spread  System.Stealth  All
Spread  Property = System.Detection  Condition = All
Spread  Property = System.Detection  All
Spread  System.Detection  Condition = All
Spread  System.Detection  All
Spread  Property = System.FoodConsumption  Condition = All
Spread  Property = System.FoodConsumption  All
Spread  System.FoodConsumption  Condition = All
Spread  System.FoodConsumption  All
Spread  Property = System.BattleSpeed  Condition = All
Spread  Property = System.BattleSpeed  All
Spread  System.BattleSpeed  Condition = All
Spread  System.BattleSpeed  All
Spread  Property = System.StarlaneSpeed  Condition = All
Spread  Property = System.StarlaneSpeed  All
Spread  System.StarlaneSpeed  Condition = All
Spread  System.StarlaneSpeed  All
Spread  Property = System.TradeStockpile  Condition = All
Spread  Property = System.TradeStockpile  All
Spread  System.TradeStockpile  Condition = All
Spread  System.TradeStockpile  All
Spread  Property = System.MineralStockpile  Condition = All
Spread  Property = System.MineralStockpile  All
Spread  System.MineralStockpile  Condition = All
Spread  System.MineralStockpile  All
Spread  Property = System.FoodStockpile  Condition = All
Spread  Property = System.FoodStockpile  All
Spread  System.FoodStockpile  Condition = All
Spread  System.FoodStockpile  All
Spread  Property = System.DistanceToSource  Condition = All
Spread  Property = System.DistanceToSource  All
Spread  System.DistanceToSource  Condition = All
Spread  System.DistanceToSource  All
Spread  Property = Farming  Condition = All
Spread  Property = Farming  All
Spread  Farming  Condition = All
Spread  Farming  All
Spread  Property = TargetFarming  Condition = All
Spread  Property = TargetFarming  All
Spread  TargetFarming  Condition = All
Spread  TargetFarming  All
Spread  Property = Industry  Condition = All
Spread  Property = Industry  All
Spread  Industry  Condition = All
Spread  Industry  All
Spread  Property = TargetIndustry  Condition = All
Spread  Property = TargetIndustry  All
Spread  TargetIndustry  Condition = All
Spread  TargetIndustry  All
Spread  Property = Research  Condition = All
Spread  Property = Research  All
Spread  Research  Condition = All
Spread  Research  All
Spread  Property = TargetResearch  Condition = All
Spread  Property = TargetResearch  All
Spread  TargetResearch  Condition = All
Spread  TargetResearch  All
Spread  Property = Trade  Condition = All
Spread  Property = Trade  All
Spread  Trade  Condition = All
Spread  Trade  All
Spread  Property = TargetTrade  Condition = All
Spread  Property = TargetTrade  All
Spread  TargetTrade  Condition = All
Spread  TargetTrade  All
Spread  Property = Mining  Condition = All
Spread  Property = Mining  All
Spread  Mining  Condition = All
Spread  Mining  All
Spread  Property = TargetMining  Condition = All
Spread  Property = TargetMining  All
Spread  TargetMining  Condition = All
Spread  TargetMining  All
Spread  Property = Construction  Condition = All
Spread  Property = Construction  All
Spread  Construction  Condition = All
Spread  Construction  All
Spread  Property = TargetConstruction  Condition = All
Spread  Property = TargetConstruction  All
Spread  TargetConstruction  Condition = All
Spread  TargetConstruction  All
Spread  Property = Population  Condition = All
Spread  Property = Population  All
Spread  Population  Condition = All
Spread  Population  All
Spread  Property = TargetPopulation  Condition = All
Spread  Property = TargetPopulation  All
Spread  TargetPopulation  Condition = All
Spread  TargetPopulation  All
Spread  Property = Health  Condition = All
Spread  Property = Health  All
Spread  Health  Condition = All
Spread  Health  All
Spread  Property = TargetHealth  Condition = All
Spread  Property = TargetHealth  All
Spread  TargetHealth  Condition = All
Spread  TargetHealth  All
Spread  Property = MaxFuel  Condition = All
Spread  Property = MaxFuel  All
Spread  MaxFuel  Condition = All
Spread  MaxFuel  All
Spread  Property = Fuel  Condition = All
Spread  Property = Fuel  All
Spread  Fuel  Condition = All
Spread  Fuel  All
Spread  Property = MaxShield  Condition = All
Spread  Property = MaxShield  All
Spread  MaxShield  Condition = All
Spread  MaxShield  All
Spread  Property = Shield  Condition = All
Spread  Property = Shield  All
Spread  Shield  Condition = All
Spread  Shield  All
Spread  Property = MaxDefense  Condition = All
Spread  Property = MaxDefense  All
Spread  MaxDefense  Condition = All
Spread  MaxDefense  All
Spread  Property = Defense  Condition = All
Spread  Property = Defense  All
Spread  Defense  Condition = All
Spread  Defense  All
Spread  Property = MaxTroops  Condition = All
Spread  Property = MaxTroops  All
Spread  MaxTroops  Condition = All
Spread  MaxTroops  All
Spread  Property = Troops  Condition = All
Spread  Property = Troops  All
Spread  Troops  Condition = All
Spread  Troops  All
Spread  Property = MaxStructure  Condition = All
Spread  Property = MaxStructure  All
Spread  MaxStructure  Condition = All
Spread  MaxStructure  All
Spread  Property = Structure  Condition = All
Spread  Property = Structure  All
Spread  Structure  Condition = All
Spread  Structure  All
Spread  Property = Supply  Condition = All
Spread  Property = Supply  All
Spread  Supply  Condition = All
Spread  Supply  All
Spread  Property = Stealth  Condition = All
Spread  Property = Stealth  All
Spread  Stealth  Condition = All
Spread  Stealth  All
Spread  Property = Detection  Condition = All
Spread  Property = Detection  All
Spread  Detection  Condition = All
Spread  Detection  All
Spread  Property = FoodConsumption  Condition = All
Spread  Property = FoodConsumption  All
Spread  FoodConsumption  Condition = All
Spread  FoodConsumption  All
Spread  Property = BattleSpeed  Condition = All
Spread  Property = BattleSpeed  All
Spread  BattleSpeed  Condition = All
Spread  BattleSpeed  All
Spread  Property = StarlaneSpeed  Condition = All
Spread  Property = StarlaneSpeed  All
Spread  StarlaneSpeed  Condition = All
Spread  StarlaneSpeed  All
Spread  Property = TradeStockpile  Condition = All
Spread  Property = TradeStockpile  All
Spread  TradeStockpile  Condition = All
Spread  TradeStockpile  All
Spread  Property = MineralStockpile  Condition = All
Spread  Property = MineralStockpile  All
Spread  MineralStockpile  Condition = All
Spread  MineralStockpile  All
Spread  Property = FoodStockpile  Condition = All
Spread  Property = FoodStockpile  All
Spread  FoodStockpile  Condition = All
Spread  FoodStockpile  All
Spread  Property = DistanceToSource  Condition = All
Spread  Property = DistanceToSource  All
Spread  DistanceToSource  Condition = All
Spread  DistanceToSource  All

StDev  Property = Fleet.Farming  Condition = All
StDev  Property = Fleet.Farming  All
StDev  Fleet.Farming  Condition = All
StDev  Fleet.Farming  All
StDev  Property = Fleet.TargetFarming  Condition = All
StDev  Property = Fleet.TargetFarming  All
StDev  Fleet.TargetFarming  Condition = All
StDev  Fleet.TargetFarming  All
StDev  Property = Fleet.Industry  Condition = All
StDev  Property = Fleet.Industry  All
StDev  Fleet.Industry  Condition = All
StDev  Fleet.Industry  All
StDev  Property = Fleet.TargetIndustry  Condition = All
StDev  Property = Fleet.TargetIndustry  All
StDev  Fleet.TargetIndustry  Condition = All
StDev  Fleet.TargetIndustry  All
StDev  Property = Fleet.Research  Condition = All
StDev  Property = Fleet.Research  All
StDev  Fleet.Research  Condition = All
StDev  Fleet.Research  All
StDev  Property = Fleet.TargetResearch  Condition = All
StDev  Property = Fleet.TargetResearch  All
StDev  Fleet.TargetResearch  Condition = All
StDev  Fleet.TargetResearch  All
StDev  Property = Fleet.Trade  Condition = All
StDev  Property = Fleet.Trade  All
StDev  Fleet.Trade  Condition = All
StDev  Fleet.Trade  All
StDev  Property = Fleet.TargetTrade  Condition = All
StDev  Property = Fleet.TargetTrade  All
StDev  Fleet.TargetTrade  Condition = All
StDev  Fleet.TargetTrade  All
StDev  Property = Fleet.Mining  Condition = All
StDev  Property = Fleet.Mining  All
StDev  Fleet.Mining  Condition = All
StDev  Fleet.Mining  All
StDev  Property = Fleet.TargetMining  Condition = All
StDev  Property = Fleet.TargetMining  All
StDev  Fleet.TargetMining  Condition = All
StDev  Fleet.TargetMining  All
StDev  Property = Fleet.Construction  Condition = All
StDev  Property = Fleet.Construction  All
StDev  Fleet.Construction  Condition = All
StDev  Fleet.Construction  All
StDev  Property = Fleet.TargetConstruction  Condition = All
StDev  Property = Fleet.TargetConstruction  All
StDev  Fleet.TargetConstruction  Condition = All
StDev  Fleet.TargetConstruction  All
StDev  Property = Fleet.Population  Condition = All
StDev  Property = Fleet.Population  All
StDev  Fleet.Population  Condition = All
StDev  Fleet.Population  All
StDev  Property = Fleet.TargetPopulation  Condition = All
StDev  Property = Fleet.TargetPopulation  All
StDev  Fleet.TargetPopulation  Condition = All
StDev  Fleet.TargetPopulation  All
StDev  Property = Fleet.Health  Condition = All
StDev  Property = Fleet.Health  All
StDev  Fleet.Health  Condition = All
StDev  Fleet.Health  All
StDev  Property = Fleet.TargetHealth  Condition = All
StDev  Property = Fleet.TargetHealth  All
StDev  Fleet.TargetHealth  Condition = All
StDev  Fleet.TargetHealth  All
StDev  Property = Fleet.MaxFuel  Condition = All
StDev  Property = Fleet.MaxFuel  All
StDev  Fleet.MaxFuel  Condition = All
StDev  Fleet.MaxFuel  All
StDev  Property = Fleet.Fuel  Condition = All
StDev  Property = Fleet.Fuel  All
StDev  Fleet.Fuel  Condition = All
StDev  Fleet.Fuel  All
StDev  Property = Fleet.MaxShield  Condition = All
StDev  Property = Fleet.MaxShield  All
StDev  Fleet.MaxShield  Condition = All
StDev  Fleet.MaxShield  All
StDev  Property = Fleet.Shield  Condition = All
StDev  Property = Fleet.Shield  All
StDev  Fleet.Shield  Condition = All
StDev  Fleet.Shield  All
StDev  Property = Fleet.MaxDefense  Condition = All
StDev  Property = Fleet.MaxDefense  All
StDev  Fleet.MaxDefense  Condition = All
StDev  Fleet.MaxDefense  All
StDev  Property = Fleet.Defense  Condition = All
StDev  Property = Fleet.Defense  All
StDev  Fleet.Defense  Condition = All
StDev  Fleet.Defense  All
StDev  Property = Fleet.MaxTroops  Condition = All
StDev  Property = Fleet.MaxTroops  All
StDev  Fleet.MaxTroops  Condition = All
StDev  Fleet.MaxTroops  All
StDev  Property = Fleet.Troops  Condition = All
StDev  Property = Fleet.Troops  All
StDev  Fleet.Troops  Condition = All
StDev  Fleet.Troops  All
StDev  Property = Fleet.MaxStructure  Condition = All
StDev  Property = Fleet.MaxStructure  All
StDev  Fleet.MaxStructure  Condition = All
StDev  Fleet.MaxStructure  All
StDev  Property = Fleet.Structure  Condition = All
StDev  Property = Fleet.Structure  All
StDev  Fleet.Structure  Condition = All
StDev  Fleet.Structure  All
StDev  Property = Fleet.Supply  Condition = All
StDev  Property = Fleet.Supply  All
StDev  Fleet.Supply  Condition = All
StDev  Fleet.Supply  All
StDev  Property = Fleet.Stealth  Condition = All
StDev  Property = Fleet.Stealth  All
StDev  Fleet.Stealth  Condition = All
StDev  Fleet.Stealth  All
StDev  Property = Fleet.Detection  Condition = All
StDev  Property = Fleet.Detection  All
StDev  Fleet.Detection  Condition = All
StDev  Fleet.Detection  All
StDev  Property = Fleet.FoodConsumption  Condition = All
StDev  Property = Fleet.FoodConsumption  All
StDev  Fleet.FoodConsumption  Condition = All
StDev  Fleet.FoodConsumption  All
StDev  Property = Fleet.BattleSpeed  Condition = All
StDev  Property = Fleet.BattleSpeed  All
StDev  Fleet.BattleSpeed  Condition = All
StDev  Fleet.BattleSpeed  All
StDev  Property = Fleet.StarlaneSpeed  Condition = All
StDev  Property = Fleet.StarlaneSpeed  All
StDev  Fleet.StarlaneSpeed  Condition = All
StDev  Fleet.StarlaneSpeed  All
StDev  Property = Fleet.TradeStockpile  Condition = All
StDev  Property = Fleet.TradeStockpile  All
StDev  Fleet.TradeStockpile  Condition = All
StDev  Fleet.TradeStockpile  All
StDev  Property = Fleet.MineralStockpile  Condition = All
StDev  Property = Fleet.MineralStockpile  All
StDev  Fleet.MineralStockpile  Condition = All
StDev  Fleet.MineralStockpile  All
StDev  Property = Fleet.FoodStockpile  Condition = All
StDev  Property = Fleet.FoodStockpile  All
StDev  Fleet.FoodStockpile  Condition = All
StDev  Fleet.FoodStockpile  All
StDev  Property = Fleet.DistanceToSource  Condition = All
StDev  Property = Fleet.DistanceToSource  All
StDev  Fleet.DistanceToSource  Condition = All
StDev  Fleet.DistanceToSource  All
StDev  Property = Planet.Farming  Condition = All
StDev  Property = Planet.Farming  All
StDev  Planet.Farming  Condition = All
StDev  Planet.Farming  All
StDev  Property = Planet.TargetFarming  Condition = All
StDev  Property = Planet.TargetFarming  All
StDev  Planet.TargetFarming  Condition = All
StDev  Planet.TargetFarming  All
StDev  Property = Planet.Industry  Condition = All
StDev  Property = Planet.Industry  All
StDev  Planet.Industry  Condition = All
StDev  Planet.Industry  All
StDev  Property = Planet.TargetIndustry  Condition = All
StDev  Property = Planet.TargetIndustry  All
StDev  Planet.TargetIndustry  Condition = All
StDev  Planet.TargetIndustry  All
StDev  Property = Planet.Research  Condition = All
StDev  Property = Planet.Research  All
StDev  Planet.Research  Condition = All
StDev  Planet.Research  All
StDev  Property = Planet.TargetResearch  Condition = All
StDev  Property = Planet.TargetResearch  All
StDev  Planet.TargetResearch  Condition = All
StDev  Planet.TargetResearch  All
StDev  Property = Planet.Trade  Condition = All
StDev  Property = Planet.Trade  All
StDev  Planet.Trade  Condition = All
StDev  Planet.Trade  All
StDev  Property = Planet.TargetTrade  Condition = All
StDev  Property = Planet.TargetTrade  All
StDev  Planet.TargetTrade  Condition = All
StDev  Planet.TargetTrade  All
StDev  Property = Planet.Mining  Condition = All
StDev  Property = Planet.Mining  All
StDev  Planet.Mining  Condition = All
StDev  Planet.Mining  All
StDev  Property = Planet.TargetMining  Condition = All
StDev  Property = Planet.TargetMining  All
StDev  Planet.TargetMining  Condition = All
StDev  Planet.TargetMining  All
StDev  Property = Planet.Construction  Condition = All
StDev  Property = Planet.Construction  All
StDev  Planet.Construction  Condition = All
StDev  Planet.Construction  All
StDev  Property = Planet.TargetConstruction  Condition = All
StDev  Property = Planet.TargetConstruction  All
StDev  Planet.TargetConstruction  Condition = All
StDev  Planet.TargetConstruction  All
StDev  Property = Planet.Population  Condition = All
StDev  Property = Planet.Population  All
StDev  Planet.Population  Condition = All
StDev  Planet.Population  All
StDev  Property = Planet.TargetPopulation  Condition = All
StDev  Property = Planet.TargetPopulation  All
StDev  Planet.TargetPopulation  Condition = All
StDev  Planet.TargetPopulation  All
StDev  Property = Planet.Health  Condition = All
StDev  Property = Planet.Health  All
StDev  Planet.Health  Condition = All
StDev  Planet.Health  All
StDev  Property = Planet.TargetHealth  Condition = All
StDev  Property = Planet.TargetHealth  All
StDev  Planet.TargetHealth  Condition = All
StDev  Planet.TargetHealth  All
StDev  Property = Planet.MaxFuel  Condition = All
StDev  Property = Planet.MaxFuel  All
StDev  Planet.MaxFuel  Condition = All
StDev  Planet.MaxFuel  All
StDev  Property = Planet.Fuel  Condition = All
StDev  Property = Planet.Fuel  All
StDev  Planet.Fuel  Condition = All
StDev  Planet.Fuel  All
StDev  Property = Planet.MaxShield  Condition = All
StDev  Property = Planet.MaxShield  All
StDev  Planet.MaxShield  Condition = All
StDev  Planet.MaxShield  All
StDev  Property = Planet.Shield  Condition = All
StDev  Property = Planet.Shield  All
StDev  Planet.Shield  Condition = All
StDev  Planet.Shield  All
StDev  Property = Planet.MaxDefense  Condition = All
StDev  Property = Planet.MaxDefense  All
StDev  Planet.MaxDefense  Condition = All
StDev  Planet.MaxDefense  All
StDev  Property = Planet.Defense  Condition = All
StDev  Property = Planet.Defense  All
StDev  Planet.Defense  Condition = All
StDev  Planet.Defense  All
StDev  Property = Planet.MaxTroops  Condition = All
StDev  Property = Planet.MaxTroops  All
StDev  Planet.MaxTroops  Condition = All
StDev  Planet.MaxTroops  All
StDev  Property = Planet.Troops  Condition = All
StDev  Property = Planet.Troops  All
StDev  Planet.Troops  Condition = All
StDev  Planet.Troops  All
StDev  Property = Planet.MaxStructure  Condition = All
StDev  Property = Planet.MaxStructure  All
StDev  Planet.MaxStructure  Condition = All
StDev  Planet.MaxStructure  All
StDev  Property = Planet.Structure  Condition = All
StDev  Property = Planet.Structure  All
StDev  Planet.Structure  Condition = All
StDev  Planet.Structure  All
StDev  Property = Planet.Supply  Condition = All
StDev  Property = Planet.Supply  All
StDev  Planet.Supply  Condition = All
StDev  Planet.Supply  All
StDev  Property = Planet.Stealth  Condition = All
StDev  Property = Planet.Stealth  All
StDev  Planet.Stealth  Condition = All
StDev  Planet.Stealth  All
StDev  Property = Planet.Detection  Condition = All
StDev  Property = Planet.Detection  All
StDev  Planet.Detection  Condition = All
StDev  Planet.Detection  All
StDev  Property = Planet.FoodConsumption  Condition = All
StDev  Property = Planet.FoodConsumption  All
StDev  Planet.FoodConsumption  Condition = All
StDev  Planet.FoodConsumption  All
StDev  Property = Planet.BattleSpeed  Condition = All
StDev  Property = Planet.BattleSpeed  All
StDev  Planet.BattleSpeed  Condition = All
StDev  Planet.BattleSpeed  All
StDev  Property = Planet.StarlaneSpeed  Condition = All
StDev  Property = Planet.StarlaneSpeed  All
StDev  Planet.StarlaneSpeed  Condition = All
StDev  Planet.StarlaneSpeed  All
StDev  Property = Planet.TradeStockpile  Condition = All
StDev  Property = Planet.TradeStockpile  All
StDev  Planet.TradeStockpile  Condition = All
StDev  Planet.TradeStockpile  All
StDev  Property = Planet.MineralStockpile  Condition = All
StDev  Property = Planet.MineralStockpile  All
StDev  Planet.MineralStockpile  Condition = All
StDev  Planet.MineralStockpile  All
StDev  Property = Planet.FoodStockpile  Condition = All
StDev  Property = Planet.FoodStockpile  All
StDev  Planet.FoodStockpile  Condition = All
StDev  Planet.FoodStockpile  All
StDev  Property = Planet.DistanceToSource  Condition = All
StDev  Property = Planet.DistanceToSource  All
StDev  Planet.DistanceToSource  Condition = All
StDev  Planet.DistanceToSource  All
StDev  Property = System.Farming  Condition = All
StDev  Property = System.Farming  All
StDev  System.Farming  Condition = All
StDev  System.Farming  All
StDev  Property = System.TargetFarming  Condition = All
StDev  Property = System.TargetFarming  All
StDev  System.TargetFarming  Condition = All
StDev  System.TargetFarming  All
StDev  Property = System.Industry  Condition = All
StDev  Property = System.Industry  All
StDev  System.Industry  Condition = All
StDev  System.Industry  All
StDev  Property = System.TargetIndustry  Condition = All
StDev  Property = System.TargetIndustry  All
StDev  System.TargetIndustry  Condition = All
StDev  System.TargetIndustry  All
StDev  Property = System.Research  Condition = All
StDev  Property = System.Research  All
StDev  System.Research  Condition = All
StDev  System.Research  All
StDev  Property = System.TargetResearch  Condition = All
StDev  Property = System.TargetResearch  All
StDev  System.TargetResearch  Condition = All
StDev  System.TargetResearch  All
StDev  Property = System.Trade  Condition = All
StDev  Property = System.Trade  All
StDev  System.Trade  Condition = All
StDev  System.Trade  All
StDev  Property = System.TargetTrade  Condition = All
StDev  Property = System.TargetTrade  All
StDev  System.TargetTrade  Condition = All
StDev  System.TargetTrade  All
StDev  Property = System.Mining  Condition = All
StDev  Property = System.Mining  All
StDev  System.Mining  Condition = All
StDev  System.Mining  All
StDev  Property = System.TargetMining  Condition = All
StDev  Property = System.TargetMining  All
StDev  System.TargetMining  Condition = All
StDev  System.TargetMining  All
StDev  Property = System.Construction  Condition = All
StDev  Property = System.Construction  All
StDev  System.Construction  Condition = All
StDev  System.Construction  All
StDev  Property = System.TargetConstruction  Condition = All
StDev  Property = System.TargetConstruction  All
StDev  System.TargetConstruction  Condition = All
StDev  System.TargetConstruction  All
StDev  Property = System.Population  Condition = All
StDev  Property = System.Population  All
StDev  System.Population  Condition = All
StDev  System.Population  All
StDev  Property = System.TargetPopulation  Condition = All
StDev  Property = System.TargetPopulation  All
StDev  System.TargetPopulation  Condition = All
StDev  System.TargetPopulation  All
StDev  Property = System.Health  Condition = All
StDev  Property = System.Health  All
StDev  System.Health  Condition = All
StDev  System.Health  All
StDev  Property = System.TargetHealth  Condition = All
StDev  Property = System.TargetHealth  All
StDev  System.TargetHealth  Condition = All
StDev  System.TargetHealth  All
StDev  Property = System.MaxFuel  Condition = All
StDev  Property = System.MaxFuel  All
StDev  System.MaxFuel  Condition = All
StDev  System.MaxFuel  All
StDev  Property = System.Fuel  Condition = All
StDev  Property = System.Fuel  All
StDev  System.Fuel  Condition = All
StDev  System.Fuel  All
StDev  Property = System.MaxShield  Condition = All
StDev  Property = System.MaxShield  All
StDev  System.MaxShield  Condition = All
StDev  System.MaxShield  All
StDev  Property = System.Shield  Condition = All
StDev  Property = System.Shield  All
StDev  System.Shield  Condition = All
StDev  System.Shield  All
StDev  Property = System.MaxDefense  Condition = All
StDev  Property = System.MaxDefense  All
StDev  System.MaxDefense  Condition = All
StDev  System.MaxDefense  All
StDev  Property = System.Defense  Condition = All
StDev  Property = System.Defense  All
StDev  System.Defense  Condition = All
StDev  System.Defense  All
StDev  Property = System.MaxTroops  Condition = All
StDev  Property = System.MaxTroops  All
StDev  System.MaxTroops  Condition = All
StDev  System.MaxTroops  All
StDev  Property = System.Troops  Condition = All
StDev  Property = System.Troops  All
StDev  System.Troops  Condition = All
StDev  System.Troops  All
StDev  Property = System.MaxStructure  Condition = All
StDev  Property = System.MaxStructure  All
StDev  System.MaxStructure  Condition = All
StDev  System.MaxStructure  All
StDev  Property = System.Structure  Condition = All
StDev  Property = System.Structure  All
StDev  System.Structure  Condition = All
StDev  System.Structure  All
StDev  Property = System.Supply  Condition = All
StDev  Property = System.Supply  All
StDev  System.Supply  Condition = All
StDev  System.Supply  All
StDev  Property = System.Stealth  Condition = All
StDev  Property = System.Stealth  All
StDev  System.Stealth  Condition = All
StDev  System.Stealth  All
StDev  Property = System.Detection  Condition = All
StDev  Property = System.Detection  All
StDev  System.Detection  Condition = All
StDev  System.Detection  All
StDev  Property = System.FoodConsumption  Condition = All
StDev  Property = System.FoodConsumption  All
StDev  System.FoodConsumption  Condition = All
StDev  System.FoodConsumption  All
StDev  Property = System.BattleSpeed  Condition = All
StDev  Property = System.BattleSpeed  All
StDev  System.BattleSpeed  Condition = All
StDev  System.BattleSpeed  All
StDev  Property = System.StarlaneSpeed  Condition = All
StDev  Property = System.StarlaneSpeed  All
StDev  System.StarlaneSpeed  Condition = All
StDev  System.StarlaneSpeed  All
StDev  Property = System.TradeStockpile  Condition = All
StDev  Property = System.TradeStockpile  All
StDev  System.TradeStockpile  Condition = All
StDev  System.TradeStockpile  All
StDev  Property = System.MineralStockpile  Condition = All
StDev  Property = System.MineralStockpile  All
StDev  System.MineralStockpile  Condition = All
StDev  System.MineralStockpile  All
StDev  Property = System.FoodStockpile  Condition = All
StDev  Property = System.FoodStockpile  All
StDev  System.FoodStockpile  Condition = All
StDev  System.FoodStockpile  All
StDev  Property = System.DistanceToSource  Condition = All
StDev  Property = System.DistanceToSource  All
StDev  System.DistanceToSource  Condition = All
StDev  System.DistanceToSource  All
StDev  Property = Farming  Condition = All
StDev  Property = Farming  All
StDev  Farming  Condition = All
StDev  Farming  All
StDev  Property = TargetFarming  Condition = All
StDev  Property = TargetFarming  All
StDev  TargetFarming  Condition = All
StDev  TargetFarming  All
StDev  Property = Industry  Condition = All
StDev  Property = Industry  All
StDev  Industry  Condition = All
StDev  Industry  All
StDev  Property = TargetIndustry  Condition = All
StDev  Property = TargetIndustry  All
StDev  TargetIndustry  Condition = All
StDev  TargetIndustry  All
StDev  Property = Research  Condition = All
StDev  Property = Research  All
StDev  Research  Condition = All
StDev  Research  All
StDev  Property = TargetResearch  Condition = All
StDev  Property = TargetResearch  All
StDev  TargetResearch  Condition = All
StDev  TargetResearch  All
StDev  Property = Trade  Condition = All
StDev  Property = Trade  All
StDev  Trade  Condition = All
StDev  Trade  All
StDev  Property = TargetTrade  Condition = All
StDev  Property = TargetTrade  All
StDev  TargetTrade  Condition = All
StDev  TargetTrade  All
StDev  Property = Mining  Condition = All
StDev  Property = Mining  All
StDev  Mining  Condition = All
StDev  Mining  All
StDev  Property = TargetMining  Condition = All
StDev  Property = TargetMining  All
StDev  TargetMining  Condition = All
StDev  TargetMining  All
StDev  Property = Construction  Condition = All
StDev  Property = Construction  All
StDev  Construction  Condition = All
StDev  Construction  All
StDev  Property = TargetConstruction  Condition = All
StDev  Property = TargetConstruction  All
StDev  TargetConstruction  Condition = All
StDev  TargetConstruction  All
StDev  Property = Population  Condition = All
StDev  Property = Population  All
StDev  Population  Condition = All
StDev  Population  All
StDev  Property = TargetPopulation  Condition = All
StDev  Property = TargetPopulation  All
StDev  TargetPopulation  Condition = All
StDev  TargetPopulation  All
StDev  Property = Health  Condition = All
StDev  Property = Health  All
StDev  Health  Condition = All
StDev  Health  All
StDev  Property = TargetHealth  Condition = All
StDev  Property = TargetHealth  All
StDev  TargetHealth  Condition = All
StDev  TargetHealth  All
StDev  Property = MaxFuel  Condition = All
StDev  Property = MaxFuel  All
StDev  MaxFuel  Condition = All
StDev  MaxFuel  All
StDev  Property = Fuel  Condition = All
StDev  Property = Fuel  All
StDev  Fuel  Condition = All
StDev  Fuel  All
StDev  Property = MaxShield  Condition = All
StDev  Property = MaxShield  All
StDev  MaxShield  Condition = All
StDev  MaxShield  All
StDev  Property = Shield  Condition = All
StDev  Property = Shield  All
StDev  Shield  Condition = All
StDev  Shield  All
StDev  Property = MaxDefense  Condition = All
StDev  Property = MaxDefense  All
StDev  MaxDefense  Condition = All
StDev  MaxDefense  All
StDev  Property = Defense  Condition = All
StDev  Property = Defense  All
StDev  Defense  Condition = All
StDev  Defense  All
StDev  Property = MaxTroops  Condition = All
StDev  Property = MaxTroops  All
StDev  MaxTroops  Condition = All
StDev  MaxTroops  All
StDev  Property = Troops  Condition = All
StDev  Property = Troops  All
StDev  Troops  Condition = All
StDev  Troops  All
StDev  Property = MaxStructure  Condition = All
StDev  Property = MaxStructure  All
StDev  MaxStructure  Condition = All
StDev  MaxStructure  All
StDev  Property = Structure  Condition = All
StDev  Property = Structure  All
StDev  Structure  Condition = All
StDev  Structure  All
StDev  Property = Supply  Condition = All
StDev  Property = Supply  All
StDev  Supply  Condition = All
StDev  Supply  All
StDev  Property = Stealth  Condition = All
StDev  Property = Stealth  All
StDev  Stealth  Condition = All
StDev  Stealth  All
StDev  Property = Detection  Condition = All
StDev  Property = Detection  All
StDev  Detection  Condition = All
StDev  Detection  All
StDev  Property = FoodConsumption  Condition = All
StDev  Property = FoodConsumption  All
StDev  FoodConsumption  Condition = All
StDev  FoodConsumption  All
StDev  Property = BattleSpeed  Condition = All
StDev  Property = BattleSpeed  All
StDev  BattleSpeed  Condition = All
StDev  BattleSpeed  All
StDev  Property = StarlaneSpeed  Condition = All
StDev  Property = StarlaneSpeed  All
StDev  StarlaneSpeed  Condition = All
StDev  StarlaneSpeed  All
StDev  Property = TradeStockpile  Condition = All
StDev  Property = TradeStockpile  All
StDev  TradeStockpile  Condition = All
StDev  TradeStockpile  All
StDev  Property = MineralStockpile  Condition = All
StDev  Property = MineralStockpile  All
StDev  MineralStockpile  Condition = All
StDev  MineralStockpile  All
StDev  Property = FoodStockpile  Condition = All
StDev  Property = FoodStockpile  All
StDev  FoodStockpile  Condition = All
StDev  FoodStockpile  All
StDev  Property = DistanceToSource  Condition = All
StDev  Property = DistanceToSource  All
StDev  DistanceToSource  Condition = All
StDev  DistanceToSource  All

Product  Property = Fleet.Farming  Condition = All
Product  Property = Fleet.Farming  All
Product  Fleet.Farming  Condition = All
Product  Fleet.Farming  All
Product  Property = Fleet.TargetFarming  Condition = All
Product  Property = Fleet.TargetFarming  All
Product  Fleet.TargetFarming  Condition = All
Product  Fleet.TargetFarming  All
Product  Property = Fleet.Industry  Condition = All
Product  Property = Fleet.Industry  All
Product  Fleet.Industry  Condition = All
Product  Fleet.Industry  All
Product  Property = Fleet.TargetIndustry  Condition = All
Product  Property = Fleet.TargetIndustry  All
Product  Fleet.TargetIndustry  Condition = All
Product  Fleet.TargetIndustry  All
Product  Property = Fleet.Research  Condition = All
Product  Property = Fleet.Research  All
Product  Fleet.Research  Condition = All
Product  Fleet.Research  All
Product  Property = Fleet.TargetResearch  Condition = All
Product  Property = Fleet.TargetResearch  All
Product  Fleet.TargetResearch  Condition = All
Product  Fleet.TargetResearch  All
Product  Property = Fleet.Trade  Condition = All
Product  Property = Fleet.Trade  All
Product  Fleet.Trade  Condition = All
Product  Fleet.Trade  All
Product  Property = Fleet.TargetTrade  Condition = All
Product  Property = Fleet.TargetTrade  All
Product  Fleet.TargetTrade  Condition = All
Product  Fleet.TargetTrade  All
Product  Property = Fleet.Mining  Condition = All
Product  Property = Fleet.Mining  All
Product  Fleet.Mining  Condition = All
Product  Fleet.Mining  All
Product  Property = Fleet.TargetMining  Condition = All
Product  Property = Fleet.TargetMining  All
Product  Fleet.TargetMining  Condition = All
Product  Fleet.TargetMining  All
Product  Property = Fleet.Construction  Condition = All
Product  Property = Fleet.Construction  All
Product  Fleet.Construction  Condition = All
Product  Fleet.Construction  All
Product  Property = Fleet.TargetConstruction  Condition = All
Product  Property = Fleet.TargetConstruction  All
Product  Fleet.TargetConstruction  Condition = All
Product  Fleet.TargetConstruction  All
Product  Property = Fleet.Population  Condition = All
Product  Property = Fleet.Population  All
Product  Fleet.Population  Condition = All
Product  Fleet.Population  All
Product  Property = Fleet.TargetPopulation  Condition = All
Product  Property = Fleet.TargetPopulation  All
Product  Fleet.TargetPopulation  Condition = All
Product  Fleet.TargetPopulation  All
Product  Property = Fleet.Health  Condition = All
Product  Property = Fleet.Health  All
Product  Fleet.Health  Condition = All
Product  Fleet.Health  All
Product  Property = Fleet.TargetHealth  Condition = All
Product  Property = Fleet.TargetHealth  All
Product  Fleet.TargetHealth  Condition = All
Product  Fleet.TargetHealth  All
Product  Property = Fleet.MaxFuel  Condition = All
Product  Property = Fleet.MaxFuel  All
Product  Fleet.MaxFuel  Condition = All
Product  Fleet.MaxFuel  All
Product  Property = Fleet.Fuel  Condition = All
Product  Property = Fleet.Fuel  All
Product  Fleet.Fuel  Condition = All
Product  Fleet.Fuel  All
Product  Property = Fleet.MaxShield  Condition = All
Product  Property = Fleet.MaxShield  All
Product  Fleet.MaxShield  Condition = All
Product  Fleet.MaxShield  All
Product  Property = Fleet.Shield  Condition = All
Product  Property = Fleet.Shield  All
Product  Fleet.Shield  Condition = All
Product  Fleet.Shield  All
Product  Property = Fleet.MaxDefense  Condition = All
Product  Property = Fleet.MaxDefense  All
Product  Fleet.MaxDefense  Condition = All
Product  Fleet.MaxDefense  All
Product  Property = Fleet.Defense  Condition = All
Product  Property = Fleet.Defense  All
Product  Fleet.Defense  Condition = All
Product  Fleet.Defense  All
Product  Property = Fleet.MaxTroops  Condition = All
Product  Property = Fleet.MaxTroops  All
Product  Fleet.MaxTroops  Condition = All
Product  Fleet.MaxTroops  All
Product  Property = Fleet.Troops  Condition = All
Product  Property = Fleet.Troops  All
Product  Fleet.Troops  Condition = All
Product  Fleet.Troops  All
Product  Property = Fleet.MaxStructure  Condition = All
Product  Property = Fleet.MaxStructure  All
Product  Fleet.MaxStructure  Condition = All
Product  Fleet.MaxStructure  All
Product  Property = Fleet.Structure  Condition = All
Product  Property = Fleet.Structure  All
Product  Fleet.Structure  Condition = All
Product  Fleet.Structure  All
Product  Property = Fleet.Supply  Condition = All
Product  Property = Fleet.Supply  All
Product  Fleet.Supply  Condition = All
Product  Fleet.Supply  All
Product  Property = Fleet.Stealth  Condition = All
Product  Property = Fleet.Stealth  All
Product  Fleet.Stealth  Condition = All
Product  Fleet.Stealth  All
Product  Property = Fleet.Detection  Condition = All
Product  Property = Fleet.Detection  All
Product  Fleet.Detection  Condition = All
Product  Fleet.Detection  All
Product  Property = Fleet.FoodConsumption  Condition = All
Product  Property = Fleet.FoodConsumption  All
Product  Fleet.FoodConsumption  Condition = All
Product  Fleet.FoodConsumption  All
Product  Property = Fleet.BattleSpeed  Condition = All
Product  Property = Fleet.BattleSpeed  All
Product  Fleet.BattleSpeed  Condition = All
Product  Fleet.BattleSpeed  All
Product  Property = Fleet.StarlaneSpeed  Condition = All
Product  Property = Fleet.StarlaneSpeed  All
Product  Fleet.StarlaneSpeed  Condition = All
Product  Fleet.StarlaneSpeed  All
Product  Property = Fleet.TradeStockpile  Condition = All
Product  Property = Fleet.TradeStockpile  All
Product  Fleet.TradeStockpile  Condition = All
Product  Fleet.TradeStockpile  All
Product  Property = Fleet.MineralStockpile  Condition = All
Product  Property = Fleet.MineralStockpile  All
Product  Fleet.MineralStockpile  Condition = All
Product  Fleet.MineralStockpile  All
Product  Property = Fleet.FoodStockpile  Condition = All
Product  Property = Fleet.FoodStockpile  All
Product  Fleet.FoodStockpile  Condition = All
Product  Fleet.FoodStockpile  All
Product  Property = Fleet.DistanceToSource  Condition = All
Product  Property = Fleet.DistanceToSource  All
Product  Fleet.DistanceToSource  Condition = All
Product  Fleet.DistanceToSource  All
Product  Property = Planet.Farming  Condition = All
Product  Property = Planet.Farming  All
Product  Planet.Farming  Condition = All
Product  Planet.Farming  All
Product  Property = Planet.TargetFarming  Condition = All
Product  Property = Planet.TargetFarming  All
Product  Planet.TargetFarming  Condition = All
Product  Planet.TargetFarming  All
Product  Property = Planet.Industry  Condition = All
Product  Property = Planet.Industry  All
Product  Planet.Industry  Condition = All
Product  Planet.Industry  All
Product  Property = Planet.TargetIndustry  Condition = All
Product  Property = Planet.TargetIndustry  All
Product  Planet.TargetIndustry  Condition = All
Product  Planet.TargetIndustry  All
Product  Property = Planet.Research  Condition = All
Product  Property = Planet.Research  All
Product  Planet.Research  Condition = All
Product  Planet.Research  All
Product  Property = Planet.TargetResearch  Condition = All
Product  Property = Planet.TargetResearch  All
Product  Planet.TargetResearch  Condition = All
Product  Planet.TargetResearch  All
Product  Property = Planet.Trade  Condition = All
Product  Property = Planet.Trade  All
Product  Planet.Trade  Condition = All
Product  Planet.Trade  All
Product  Property = Planet.TargetTrade  Condition = All
Product  Property = Planet.TargetTrade  All
Product  Planet.TargetTrade  Condition = All
Product  Planet.TargetTrade  All
Product  Property = Planet.Mining  Condition = All
Product  Property = Planet.Mining  All
Product  Planet.Mining  Condition = All
Product  Planet.Mining  All
Product  Property = Planet.TargetMining  Condition = All
Product  Property = Planet.TargetMining  All
Product  Planet.TargetMining  Condition = All
Product  Planet.TargetMining  All
Product  Property = Planet.Construction  Condition = All
Product  Property = Planet.Construction  All
Product  Planet.Construction  Condition = All
Product  Planet.Construction  All
Product  Property = Planet.TargetConstruction  Condition = All
Product  Property = Planet.TargetConstruction  All
Product  Planet.TargetConstruction  Condition = All
Product  Planet.TargetConstruction  All
Product  Property = Planet.Population  Condition = All
Product  Property = Planet.Population  All
Product  Planet.Population  Condition = All
Product  Planet.Population  All
Product  Property = Planet.TargetPopulation  Condition = All
Product  Property = Planet.TargetPopulation  All
Product  Planet.TargetPopulation  Condition = All
Product  Planet.TargetPopulation  All
Product  Property = Planet.Health  Condition = All
Product  Property = Planet.Health  All
Product  Planet.Health  Condition = All
Product  Planet.Health  All
Product  Property = Planet.TargetHealth  Condition = All
Product  Property = Planet.TargetHealth  All
Product  Planet.TargetHealth  Condition = All
Product  Planet.TargetHealth  All
Product  Property = Planet.MaxFuel  Condition = All
Product  Property = Planet.MaxFuel  All
Product  Planet.MaxFuel  Condition = All
Product  Planet.MaxFuel  All
Product  Property = Planet.Fuel  Condition = All
Product  Property = Planet.Fuel  All
Product  Planet.Fuel  Condition = All
Product  Planet.Fuel  All
Product  Property = Planet.MaxShield  Condition = All
Product  Property = Planet.MaxShield  All
Product  Planet.MaxShield  Condition = All
Product  Planet.MaxShield  All
Product  Property = Planet.Shield  Condition = All
Product  Property = Planet.Shield  All
Product  Planet.Shield  Condition = All
Product  Planet.Shield  All
Product  Property = Planet.MaxDefense  Condition = All
Product  Property = Planet.MaxDefense  All
Product  Planet.MaxDefense  Condition = All
Product  Planet.MaxDefense  All
Product  Property = Planet.Defense  Condition = All
Product  Property = Planet.Defense  All
Product  Planet.Defense  Condition = All
Product  Planet.Defense  All
Product  Property = Planet.MaxTroops  Condition = All
Product  Property = Planet.MaxTroops  All
Product  Planet.MaxTroops  Condition = All
Product  Planet.MaxTroops  All
Product  Property = Planet.Troops  Condition = All
Product  Property = Planet.Troops  All
Product  Planet.Troops  Condition = All
Product  Planet.Troops  All
Product  Property = Planet.MaxStructure  Condition = All
Product  Property = Planet.MaxStructure  All
Product  Planet.MaxStructure  Condition = All
Product  Planet.MaxStructure  All
Product  Property = Planet.Structure  Condition = All
Product  Property = Planet.Structure  All
Product  Planet.Structure  Condition = All
Product  Planet.Structure  All
Product  Property = Planet.Supply  Condition = All
Product  Property = Planet.Supply  All
Product  Planet.Supply  Condition = All
Product  Planet.Supply  All
Product  Property = Planet.Stealth  Condition = All
Product  Property = Planet.Stealth  All
Product  Planet.Stealth  Condition = All
Product  Planet.Stealth  All
Product  Property = Planet.Detection  Condition = All
Product  Property = Planet.Detection  All
Product  Planet.Detection  Condition = All
Product  Planet.Detection  All
Product  Property = Planet.FoodConsumption  Condition = All
Product  Property = Planet.FoodConsumption  All
Product  Planet.FoodConsumption  Condition = All
Product  Planet.FoodConsumption  All
Product  Property = Planet.BattleSpeed  Condition = All
Product  Property = Planet.BattleSpeed  All
Product  Planet.BattleSpeed  Condition = All
Product  Planet.BattleSpeed  All
Product  Property = Planet.StarlaneSpeed  Condition = All
Product  Property = Planet.StarlaneSpeed  All
Product  Planet.StarlaneSpeed  Condition = All
Product  Planet.StarlaneSpeed  All
Product  Property = Planet.TradeStockpile  Condition = All
Product  Property = Planet.TradeStockpile  All
Product  Planet.TradeStockpile  Condition = All
Product  Planet.TradeStockpile  All
Product  Property = Planet.MineralStockpile  Condition = All
Product  Property = Planet.MineralStockpile  All
Product  Planet.MineralStockpile  Condition = All
Product  Planet.MineralStockpile  All
Product  Property = Planet.FoodStockpile  Condition = All
Product  Property = Planet.FoodStockpile  All
Product  Planet.FoodStockpile  Condition = All
Product  Planet.FoodStockpile  All
Product  Property = Planet.DistanceToSource  Condition = All
Product  Property = Planet.DistanceToSource  All
Product  Planet.DistanceToSource  Condition = All
Product  Planet.DistanceToSource  All
Product  Property = System.Farming  Condition = All
Product  Property = System.Farming  All
Product  System.Farming  Condition = All
Product  System.Farming  All
Product  Property = System.TargetFarming  Condition = All
Product  Property = System.TargetFarming  All
Product  System.TargetFarming  Condition = All
Product  System.TargetFarming  All
Product  Property = System.Industry  Condition = All
Product  Property = System.Industry  All
Product  System.Industry  Condition = All
Product  System.Industry  All
Product  Property = System.TargetIndustry  Condition = All
Product  Property = System.TargetIndustry  All
Product  System.TargetIndustry  Condition = All
Product  System.TargetIndustry  All
Product  Property = System.Research  Condition = All
Product  Property = System.Research  All
Product  System.Research  Condition = All
Product  System.Research  All
Product  Property = System.TargetResearch  Condition = All
Product  Property = System.TargetResearch  All
Product  System.TargetResearch  Condition = All
Product  System.TargetResearch  All
Product  Property = System.Trade  Condition = All
Product  Property = System.Trade  All
Product  System.Trade  Condition = All
Product  System.Trade  All
Product  Property = System.TargetTrade  Condition = All
Product  Property = System.TargetTrade  All
Product  System.TargetTrade  Condition = All
Product  System.TargetTrade  All
Product  Property = System.Mining  Condition = All
Product  Property = System.Mining  All
Product  System.Mining  Condition = All
Product  System.Mining  All
Product  Property = System.TargetMining  Condition = All
Product  Property = System.TargetMining  All
Product  System.TargetMining  Condition = All
Product  System.TargetMining  All
Product  Property = System.Construction  Condition = All
Product  Property = System.Construction  All
Product  System.Construction  Condition = All
Product  System.Construction  All
Product  Property = System.TargetConstruction  Condition = All
Product  Property = System.TargetConstruction  All
Product  System.TargetConstruction  Condition = All
Product  System.TargetConstruction  All
Product  Property = System.Population  Condition = All
Product  Property = System.Population  All
Product  System.Population  Condition = All
Product  System.Population  All
Product  Property = System.TargetPopulation  Condition = All
Product  Property = System.TargetPopulation  All
Product  System.TargetPopulation  Condition = All
Product  System.TargetPopulation  All
Product  Property = System.Health  Condition = All
Product  Property = System.Health  All
Product  System.Health  Condition = All
Product  System.Health  All
Product  Property = System.TargetHealth  Condition = All
Product  Property = System.TargetHealth  All
Product  System.TargetHealth  Condition = All
Product  System.TargetHealth  All
Product  Property = System.MaxFuel  Condition = All
Product  Property = System.MaxFuel  All
Product  System.MaxFuel  Condition = All
Product  System.MaxFuel  All
Product  Property = System.Fuel  Condition = All
Product  Property = System.Fuel  All
Product  System.Fuel  Condition = All
Product  System.Fuel  All
Product  Property = System.MaxShield  Condition = All
Product  Property = System.MaxShield  All
Product  System.MaxShield  Condition = All
Product  System.MaxShield  All
Product  Property = System.Shield  Condition = All
Product  Property = System.Shield  All
Product  System.Shield  Condition = All
Product  System.Shield  All
Product  Property = System.MaxDefense  Condition = All
Product  Property = System.MaxDefense  All
Product  System.MaxDefense  Condition = All
Product  System.MaxDefense  All
Product  Property = System.Defense  Condition = All
Product  Property = System.Defense  All
Product  System.Defense  Condition = All
Product  System.Defense  All
Product  Property = System.MaxTroops  Condition = All
Product  Property = System.MaxTroops  All
Product  System.MaxTroops  Condition = All
Product  System.MaxTroops  All
Product  Property = System.Troops  Condition = All
Product  Property = System.Troops  All
Product  System.Troops  Condition = All
Product  System.Troops  All
Product  Property = System.MaxStructure  Condition = All
Product  Property = System.MaxStructure  All
Product  System.MaxStructure  Condition = All
Product  System.MaxStructure  All
Product  Property = System.Structure  Condition = All
Product  Property = System.Structure  All
Product  System.Structure  Condition = All
Product  System.Structure  All
Product  Property = System.Supply  Condition = All
Product  Property = System.Supply  All
Product  System.Supply  Condition = All
Product  System.Supply  All
Product  Property = System.Stealth  Condition = All
Product  Property = System.Stealth  All
Product  System.Stealth  Condition = All
Product  System.Stealth  All
Product  Property = System.Detection  Condition = All
Product  Property = System.Detection  All
Product  System.Detection  Condition = All
Product  System.Detection  All
Product  Property = System.FoodConsumption  Condition = All
Product  Property = System.FoodConsumption  All
Product  System.FoodConsumption  Condition = All
Product  System.FoodConsumption  All
Product  Property = System.BattleSpeed  Condition = All
Product  Property = System.BattleSpeed  All
Product  System.BattleSpeed  Condition = All
Product  System.BattleSpeed  All
Product  Property = System.StarlaneSpeed  Condition = All
Product  Property = System.StarlaneSpeed  All
Product  System.StarlaneSpeed  Condition = All
Product  System.StarlaneSpeed  All
Product  Property = System.TradeStockpile  Condition = All
Product  Property = System.TradeStockpile  All
Product  System.TradeStockpile  Condition = All
Product  System.TradeStockpile  All
Product  Property = System.MineralStockpile  Condition = All
Product  Property = System.MineralStockpile  All
Product  System.MineralStockpile  Condition = All
Product  System.MineralStockpile  All
Product  Property = System.FoodStockpile  Condition = All
Product  Property = System.FoodStockpile  All
Product  System.FoodStockpile  Condition = All
Product  System.FoodStockpile  All
Product  Property = System.DistanceToSource  Condition = All
Product  Property = System.DistanceToSource  All
Product  System.DistanceToSource  Condition = All
Product  System.DistanceToSource  All
Product  Property = Farming  Condition = All
Product  Property = Farming  All
Product  Farming  Condition = All
Product  Farming  All
Product  Property = TargetFarming  Condition = All
Product  Property = TargetFarming  All
Product  TargetFarming  Condition = All
Product  TargetFarming  All
Product  Property = Industry  Condition = All
Product  Property = Industry  All
Product  Industry  Condition = All
Product  Industry  All
Product  Property = TargetIndustry  Condition = All
Product  Property = TargetIndustry  All
Product  TargetIndustry  Condition = All
Product  TargetIndustry  All
Product  Property = Research  Condition = All
Product  Property = Research  All
Product  Research  Condition = All
Product  Research  All
Product  Property = TargetResearch  Condition = All
Product  Property = TargetResearch  All
Product  TargetResearch  Condition = All
Product  TargetResearch  All
Product  Property = Trade  Condition = All
Product  Property = Trade  All
Product  Trade  Condition = All
Product  Trade  All
Product  Property = TargetTrade  Condition = All
Product  Property = TargetTrade  All
Product  TargetTrade  Condition = All
Product  TargetTrade  All
Product  Property = Mining  Condition = All
Product  Property = Mining  All
Product  Mining  Condition = All
Product  Mining  All
Product  Property = TargetMining  Condition = All
Product  Property = TargetMining  All
Product  TargetMining  Condition = All
Product  TargetMining  All
Product  Property = Construction  Condition = All
Product  Property = Construction  All
Product  Construction  Condition = All
Product  Construction  All
Product  Property = TargetConstruction  Condition = All
Product  Property = TargetConstruction  All
Product  TargetConstruction  Condition = All
Product  TargetConstruction  All
Product  Property = Population  Condition = All
Product  Property = Population  All
Product  Population  Condition = All
Product  Population  All
Product  Property = TargetPopulation  Condition = All
Product  Property = TargetPopulation  All
Product  TargetPopulation  Condition = All
Product  TargetPopulation  All
Product  Property = Health  Condition = All
Product  Property = Health  All
Product  Health  Condition = All
Product  Health  All
Product  Property = TargetHealth  Condition = All
Product  Property = TargetHealth  All
Product  TargetHealth  Condition = All
Product  TargetHealth  All
Product  Property = MaxFuel  Condition = All
Product  Property = MaxFuel  All
Product  MaxFuel  Condition = All
Product  MaxFuel  All
Product  Property = Fuel  Condition = All
Product  Property = Fuel  All
Product  Fuel  Condition = All
Product  Fuel  All
Product  Property = MaxShield  Condition = All
Product  Property = MaxShield  All
Product  MaxShield  Condition = All
Product  MaxShield  All
Product  Property = Shield  Condition = All
Product  Property = Shield  All
Product  Shield  Condition = All
Product  Shield  All
Product  Property = MaxDefense  Condition = All
Product  Property = MaxDefense  All
Product  MaxDefense  Condition = All
Product  MaxDefense  All
Product  Property = Defense  Condition = All
Product  Property = Defense  All
Product  Defense  Condition = All
Product  Defense  All
Product  Property = MaxTroops  Condition = All
Product  Property = MaxTroops  All
Product  MaxTroops  Condition = All
Product  MaxTroops  All
Product  Property = Troops  Condition = All
Product  Property = Troops  All
Product  Troops  Condition = All
Product  Troops  All
Product  Property = MaxStructure  Condition = All
Product  Property = MaxStructure  All
Product  MaxStructure  Condition = All
Product  MaxStructure  All
Product  Property = Structure  Condition = All
Product  Property = Structure  All
Product  Structure  Condition = All
Product  Structure  All
Product  Property = Supply  Condition = All
Product  Property = Supply  All
Product  Supply  Condition = All
Product  Supply  All
Product  Property = Stealth  Condition = All
Product  Property = Stealth  All
Product  Stealth  Condition = All
Product  Stealth  All
Product  Property = Detection  Condition = All
Product  Property = Detection  All
Product  Detection  Condition = All
Product  Detection  All
Product  Property = FoodConsumption  Condition = All
Product  Property = FoodConsumption  All
Product  FoodConsumption  Condition = All
Product  FoodConsumption  All
Product  Property = BattleSpeed  Condition = All
Product  Property = BattleSpeed  All
Product  BattleSpeed  Condition = All
Product  BattleSpeed  All
Product  Property = StarlaneSpeed  Condition = All
Product  Property = StarlaneSpeed  All
Product  StarlaneSpeed  Condition = All
Product  StarlaneSpeed  All
Product  Property = TradeStockpile  Condition = All
Product  Property = TradeStockpile  All
Product  TradeStockpile  Condition = All
Product  TradeStockpile  All
Product  Property = MineralStockpile  Condition = All
Product  Property = MineralStockpile  All
Product  MineralStockpile  Condition = All
Product  MineralStockpile  All
Product  Property = FoodStockpile  Condition = All
Product  Property = FoodStockpile  All
Product  FoodStockpile  Condition = All
Product  FoodStockpile  All
Product  Property = DistanceToSource  Condition = All
Product  Property = DistanceToSource  All
Product  DistanceToSource  Condition = All
Product  DistanceToSource  All
