WithinDistance  Distance = 1.0  Condition = All
WithinDistance  Distance = 1.0  All
WithinDistance  1.0  Condition = All
WithinDistance  1.0  All
WithinStarlaneJumps  Jumps = 1  Condition = All
WithinStarlaneJumps  Jumps = 1  All
WithinStarlaneJumps  1  Condition = All
WithinStarlaneJumps  1  All
Number  Low = 1  High = 2  Condition = All
Number  Low = 1  High = 2  All
Number  Low = 1  2  Condition = All
Number  Low = 1  2  All
Number  1  High = 2  Condition = All
Number  1  High = 2  All
Number  1  2  Condition = All
Number  1  2  All
Turn  Low = 1 High = 2
Turn  Low = 1  2
Turn  1 High = 2
Turn  1  2
CreatedOnTurn  Low = 1  High = 2
CreatedOnTurn  Low = 1  2
CreatedOnTurn  1  High = 2
CreatedOnTurn  1  2
NumberOf  Number = 1  Condition = All
NumberOf  Number = 1  All
NumberOf  1  Condition = All
NumberOf  1  All
MaximumNumberOf  Number = 1  SortKey = 1.0  Condition = All
MaximumNumberOf  Number = 1  SortKey = 1.0  All
MaximumNumberOf  Number = 1  1.0  Condition = All
MaximumNumberOf  Number = 1  1.0  All
MaximumNumberOf  1  SortKey = 1.0  Condition = All
MaximumNumberOf  1  SortKey = 1.0  All
MaximumNumberOf  1  1.0  Condition = All
MaximumNumberOf  1  1.0  All
MinimumNumberOf  Number = 1  SortKey = 1.0  Condition = All
MinimumNumberOf  Number = 1  SortKey = 1.0  All
MinimumNumberOf  Number = 1  1.0  Condition = All
MinimumNumberOf  Number = 1  1.0  All
MinimumNumberOf  1  SortKey = 1.0  Condition = All
MinimumNumberOf  1  SortKey = 1.0  All
MinimumNumberOf  1  1.0  Condition = All
MinimumNumberOf  1  1.0  All
ModeNumberOf  Number = 1  SortKey = 1.0  Condition = All
ModeNumberOf  Number = 1  SortKey = 1.0  All
ModeNumberOf  Number = 1  1.0  Condition = All
ModeNumberOf  Number = 1  1.0  All
ModeNumberOf  1  SortKey = 1.0  Condition = All
ModeNumberOf  1  SortKey = 1.0  All
ModeNumberOf  1  1.0  Condition = All
ModeNumberOf  1  1.0  All
Contains  Condition = All
Contains  All
ContainedBy  Condition = All
ContainedBy  All
Star  Type = Blue
Star  Blue
Star  Type = [ Blue BlackHole ]
Star  [ Blue BlackHole ]
Random  Probability = 1.0
Random  1.0
OwnerFoodStockpile  Low = 1.0  High = 2.0
OwnerFoodStockpile  Low = 1.0  2.0
OwnerFoodStockpile  1.0  High = 2.0
OwnerFoodStockpile  1.0  2.0
OwnerMineralStockpile  Low = 1.0  High = 2.0
OwnerMineralStockpile  Low = 1.0  2.0
OwnerMineralStockpile  1.0  High = 2.0
OwnerMineralStockpile  1.0  2.0
OwnerTradeStockpile  Low = 1.0  High = 2.0
OwnerTradeStockpile  Low = 1.0  2.0
OwnerTradeStockpile  1.0  High = 2.0
OwnerTradeStockpile  1.0  2.0
ResourceSupplyConnected  Empire = 1  Condition = All
ResourceSupplyConnected  Empire = 1  All
ResourceSupplyConnected  1  Condition = All
ResourceSupplyConnected  1  All
