Species
    name = "SP_LAENFA"
    description = "SP_LAENFA_DESC"
    gameplay_description = "SP_LAENFA_GAMEPLAY_DESC"
    Playable
    CanProduceShips
    CanColonize

    tags = [ "PHOTOTROPHIC" "SNEAKY" "TELEPATHIC" "BAD_INFLUENCE" "GOOD_POPULATION" "AVERAGE_SUPPLY" "GREAT_DETECTION" "GOOD_STEALTH" "BAD_OFFENSE_TROOPS" "PEDIA_PC_FUEL" "PEDIA_PHOTOTROPHIC_SPECIES_CLASS" "INDEPENDENT_HAPPINESS" "PEDIA_TELEPATHIC_TITLE" "PEDIA_SNEAKY_TITLE" "PEDIA_INDEPENDENT" ]

    foci = [
        [[HAS_INDUSTRY_FOCUS]]
        [[HAS_RESEARCH_FOCUS]]
        [[HAS_INFLUENCE_FOCUS]]
        [[HAS_GROWTH_FOCUS]]
        [[HAS_ADVANCED_FOCI]]
    ]

    defaultfocus = "FOCUS_INDUSTRY"
    likes = [
        "FOCUS_INDUSTRY"
        "FRUIT_SPECIAL"
        "PANOPTICON_SPECIAL"
        "PLC_BUREAUCRACY"
        "PLC_CENTRALIZATION"
        "PLC_CONFORMANCE"
        "PLC_CONTINUOUS_SCANNING"
        "PLC_DIVERSITY"
        "PLC_DIVINE_AUTHORITY"
        "PLC_DREAM_RECURSION"
        "PLC_ENVIRONMENTALISM"
        "PLC_EXPLORATION"
        "PLC_FLANKING"
        "PLC_NATIVE_APPROPRIATION"
        "POSITRONIUM_SPECIAL"
        "SPARK_FOSSILS_SPECIAL"
        "SP_CELESTEPHYTE"               // because they too are telepathic plants
        "SUCCULENT_BARNACLES_SPECIAL"
        "TIDAL_LOCK_SPECIAL"
    ]
    dislikes = [
        "ANCIENT_RUINS_DEPLETED_SPECIAL"
        "BLD_AUTO_HISTORY_ANALYSER"
        "BLD_BIOTERROR_PROJECTOR"
        "BLD_CULTURE_LIBRARY"
        "BLD_GAS_GIANT_GEN"
        "BLD_PLANET_BEACON"
        "BLD_SOL_ACCEL"
        "ELERIUM_SPECIAL"
        "PLC_EXOBOT_PRODUCTIVITY"
        "PLC_INDUSTRIALISM"
        "PLC_MARINE_RECRUITMENT"
        "RESONANT_MOON_SPECIAL"
        "WORLDTREE_SPECIAL"
    ]

    effectsgroups = [
        [[AVERAGE_INDUSTRY]]
        [[AVERAGE_RESEARCH]]
        [[BAD_INFLUENCE]]
        [[GOOD_STOCKPILE]]

        [[GOOD_POPULATION]]
        [[INDEPENDENT_HAPPINESS]]
        [[COMMON_OPINION_EFFECTS(SP_LAENFA)]]
        [[AVERAGE_SUPPLY]]
        [[BAD_DEFENSE_TROOPS]]
        [[BAD_OFFENSE_TROOPS]]

        [[GREAT_DETECTION]]
        [[GOOD_STEALTH]]

        // not for description
        [[AVERAGE_PLANETARY_SHIELDS]]
        [[AVERAGE_PLANETARY_DEFENSE]]
        [[LARGE_PLANET]]
        [[BROAD_EP]]
        [[STANDARD_SHIP_SHIELDS]]
        
        // replenish fuel in suitably coloured star systems
        EffectsGroup
            description = "PHOTOTROP_DESC"
            scope = Source
            activation = And [
                Ship
                Stationary
                InSystem
                Star type = Blue
            ]
            effects = SetFuel value = Value + 1.9   // sums with natural 0.1 per turn to a nice round 2.0 per turn
            
        EffectsGroup
            scope = Source
            activation = And [
                Ship
                Stationary
                InSystem
                Star type = White
            ]
            effects = SetFuel value = Value + 0.9
    ]

    [[OCEAN_BROAD_EP]]

    graphic = "icons/species/laenfa.png"

#include "common/*.macros"

#include "/scripting/common/*.macros"
