/*
 *   Copyright (c) 2000, 2002 Michael J. Roberts.  Permission is
 *   granted to anyone to copy and use this file for any purpose.  
 *   
 *   This is a starter TADS 3 source file.  This is a complete TADS 3
 *   program that you can compile and run.
 *   
 *   To compile this game in TADS Workbench, open the "Build" menu and
 *   select "Compile for Debugging."  To run the game, after compiling it,
 *   open the "Debug" menu and select "Go."
 *   
 *   This is the "introductory" starter program; it provides an example of
 *   how to set up a T3 program.  
 */

/* include the TADS and T3 system headers */
#include <tads.h>
#include <t3.h>

/*
 *   Main program body.  Note that _main() is the true entrypoint into the
 *   program, but _main() calls this routine as soon as it has completed
 *   some set-up operations.  preinit() will always be called (either
 *   during the original compilation, or at program startup, depending on
 *   the compilation mode) before this routine is called.  
 */
main(args)
{
    /* show the VM banner and a blank line */
    tadsSay(t3GetVMBanner()); "\b";

    local lst = global.getPropList();
}

global: object {}

myObject: object {}


modify global
{
    doMethod1() { return nil; }
    doMethod2() { return nil; }
}

modify global
{
    doMethod3() { return nil; }
}

